Index: ps/trunk/binaries/data/mods/public/l10n/tt.public-templates-units.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/tt.public-templates-units.po (revision 27814) +++ ps/trunk/binaries/data/mods/public/l10n/tt.public-templates-units.po (revision 27815) @@ -1,3388 +1,3388 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Timur Seber msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2023-07-28 07:09+0000\n" "PO-Revision-Date: 2014-06-19 17:55+0000\n" "Last-Translator: Timur Seber , 2023\n" "Language-Team: Tatar (http://app.transifex.com/wildfire-games/0ad/language/tt/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: tt\n" "Plural-Forms: nplurals=1; plural=0;\n" #: simulation/templates/template_unit_catafalque.xml:16 msgid "Relic" msgstr "" #: simulation/templates/template_unit_catafalque.xml:17 msgid "Catafalque" msgstr "" #: simulation/templates/template_unit_catafalque.xml:20 msgid "A catafalque that holds the remains of a great leader." msgstr "" #: simulation/templates/template_unit_cavalry.xml:5 #: simulation/templates/template_unit_champion.xml:5 #: simulation/templates/template_unit_hero.xml:5 #: simulation/templates/template_unit_infantry.xml:5 #: simulation/templates/units/han/support_minister.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Capture" msgstr "" #: simulation/templates/template_unit_cavalry.xml:12 #: simulation/templates/template_unit_infantry.xml:12 #: simulation/templates/template_unit_support_female_citizen.xml:14 msgctxt "Name of an attack, usually the weapon." msgid "Slaughter" msgstr "" #: simulation/templates/template_unit_cavalry.xml:33 #: simulation/templates/template_unit_cavalry.xml:36 #: simulation/templates/template_unit_champion_cavalry.xml:20 #: simulation/templates/template_unit_hero_cavalry.xml:19 msgid "Cavalry" msgstr "" #: simulation/templates/template_unit_cavalry.xml:34 #: simulation/templates/template_unit_elephant.xml:9 #: simulation/templates/template_unit_infantry.xml:38 #: simulation/templates/template_unit_support_healer.xml:30 msgctxt "Rank" msgid "Basic" msgstr "" #: simulation/templates/template_unit_cavalry.xml:36 #: simulation/templates/template_unit_champion.xml:14 #: simulation/templates/template_unit_elephant.xml:11 #: simulation/templates/template_unit_hero.xml:25 #: simulation/templates/template_unit_infantry.xml:37 msgid "Soldier" msgstr "" #: simulation/templates/template_unit_cavalry.xml:36 #: simulation/templates/template_unit_elephant.xml:11 #: simulation/templates/template_unit_infantry.xml:37 #: simulation/templates/template_unit_support_female_citizen.xml:38 msgid "Citizen" msgstr "" #: simulation/templates/template_unit_cavalry_melee.xml:7 msgid "Melee Cavalry" msgstr "" #: simulation/templates/template_unit_cavalry_melee.xml:8 #: simulation/templates/template_unit_champion_cavalry_axeman.xml:20 #: simulation/templates/template_unit_champion_cavalry_maceman.xml:20 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:28 #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:19 #: simulation/templates/template_unit_champion_elephant_melee.xml:26 #: simulation/templates/template_unit_champion_infantry_axeman.xml:20 #: simulation/templates/template_unit_champion_infantry_maceman.xml:20 #: simulation/templates/template_unit_champion_infantry_pikeman.xml:28 #: simulation/templates/template_unit_champion_infantry_spearman.xml:28 #: simulation/templates/template_unit_champion_infantry_swordsman.xml:19 #: simulation/templates/template_unit_champion_infantry_trumpeter.xml:27 #: simulation/templates/template_unit_dog.xml:34 #: simulation/templates/template_unit_hero_cavalry_axeman.xml:17 #: simulation/templates/template_unit_hero_cavalry_maceman.xml:17 #: simulation/templates/template_unit_hero_cavalry_spearman.xml:25 #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:22 #: simulation/templates/template_unit_hero_elephant_melee.xml:40 #: simulation/templates/template_unit_hero_infantry_axeman.xml:17 #: simulation/templates/template_unit_hero_infantry_maceman.xml:17 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:25 #: simulation/templates/template_unit_hero_infantry_spearman.xml:25 #: simulation/templates/template_unit_hero_infantry_swordsman.xml:22 #: simulation/templates/template_unit_infantry_melee.xml:8 #: simulation/templates/template_unit_ship_fire.xml:42 #: simulation/templates/template_unit_siege_ram.xml:41 msgid "Melee" msgstr "" #: simulation/templates/template_unit_cavalry_melee_axeman.xml:5 #: simulation/templates/template_unit_champion_cavalry_axeman.xml:5 #: simulation/templates/template_unit_champion_infantry_axeman.xml:5 #: simulation/templates/template_unit_hero_cavalry_axeman.xml:5 #: simulation/templates/template_unit_hero_infantry_axeman.xml:5 #: simulation/templates/template_unit_infantry_melee_axeman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Axe" msgstr "" #: simulation/templates/template_unit_cavalry_melee_axeman.xml:23 msgid "Cavalry Axeman" msgstr "" #: simulation/templates/template_unit_cavalry_melee_axeman.xml:24 #: simulation/templates/template_unit_champion_cavalry_axeman.xml:20 #: simulation/templates/template_unit_champion_infantry_axeman.xml:20 #: simulation/templates/template_unit_hero_cavalry_axeman.xml:17 #: simulation/templates/template_unit_hero_infantry_axeman.xml:17 #: simulation/templates/template_unit_infantry_melee_axeman.xml:23 #: simulation/templates/template_unit_infantry_melee_axeman.xml:24 msgid "Axeman" msgstr "" #: simulation/templates/template_unit_cavalry_melee_maceman.xml:5 #: simulation/templates/template_unit_champion_cavalry_maceman.xml:5 #: simulation/templates/template_unit_champion_infantry_maceman.xml:5 #: simulation/templates/template_unit_hero_cavalry_maceman.xml:5 #: simulation/templates/template_unit_hero_infantry_maceman.xml:5 #: simulation/templates/template_unit_infantry_melee_maceman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Mace" msgstr "" #: simulation/templates/template_unit_cavalry_melee_maceman.xml:21 msgid "Cavalry Maceman" msgstr "Атлы чукмарчы" #: simulation/templates/template_unit_cavalry_melee_maceman.xml:22 #: simulation/templates/template_unit_champion_cavalry_maceman.xml:20 #: simulation/templates/template_unit_champion_infantry_maceman.xml:20 #: simulation/templates/template_unit_hero_cavalry_maceman.xml:17 #: simulation/templates/template_unit_hero_infantry_maceman.xml:17 #: simulation/templates/template_unit_infantry_melee_maceman.xml:22 msgid "Maceman" msgstr "Чукмарчы" #: simulation/templates/template_unit_cavalry_melee_spearman.xml:5 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:5 #: simulation/templates/template_unit_champion_infantry_spearman.xml:5 #: simulation/templates/template_unit_hero_cavalry_spearman.xml:5 #: simulation/templates/template_unit_hero_infantry_spearman.xml:5 #: simulation/templates/template_unit_infantry_melee_spearman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Spear" msgstr "" #: simulation/templates/template_unit_cavalry_melee_spearman.xml:28 msgid "Cavalry Spearman" msgstr "" #: simulation/templates/template_unit_cavalry_melee_spearman.xml:29 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:27 msgid "Counters: 2× vs Cavalry." msgstr "" #: simulation/templates/template_unit_cavalry_melee_spearman.xml:30 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:28 #: simulation/templates/template_unit_champion_infantry_spearman.xml:28 #: simulation/templates/template_unit_hero_cavalry_spearman.xml:25 #: simulation/templates/template_unit_hero_infantry_spearman.xml:25 #: simulation/templates/template_unit_infantry_melee_spearman.xml:28 #: simulation/templates/template_unit_infantry_melee_spearman.xml:30 msgid "Spearman" msgstr "" #: simulation/templates/template_unit_cavalry_melee_swordsman.xml:5 #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:5 #: simulation/templates/template_unit_champion_infantry_swordsman.xml:5 #: simulation/templates/template_unit_champion_infantry_trumpeter.xml:5 #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:5 #: simulation/templates/template_unit_hero_infantry_swordsman.xml:5 #: simulation/templates/template_unit_infantry_melee_swordsman.xml:5 #: simulation/templates/units/han/support_minister.xml:12 msgctxt "Name of an attack using a double-edged sword." msgid "Sword" msgstr "" #: simulation/templates/template_unit_cavalry_melee_swordsman.xml:22 msgid "Cavalry Swordsman" msgstr "Атлы кылыччы" #: simulation/templates/template_unit_cavalry_melee_swordsman.xml:23 #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:19 #: simulation/templates/template_unit_champion_infantry_swordsman.xml:19 #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:22 #: simulation/templates/template_unit_hero_infantry_swordsman.xml:22 #: simulation/templates/template_unit_infantry_melee_swordsman.xml:22 #: simulation/templates/template_unit_infantry_melee_swordsman.xml:23 msgid "Swordsman" msgstr "Кылыччы" #: simulation/templates/template_unit_cavalry_ranged.xml:7 #: simulation/templates/template_unit_champion_cavalry_archer.xml:23 #: simulation/templates/template_unit_champion_cavalry_crossbowman.xml:24 #: simulation/templates/template_unit_champion_cavalry_javelineer.xml:24 #: simulation/templates/template_unit_champion_infantry_archer.xml:26 #: simulation/templates/template_unit_champion_infantry_crossbowman.xml:27 #: simulation/templates/template_unit_champion_infantry_javelineer.xml:27 #: simulation/templates/template_unit_elephant_archer.xml:35 #: simulation/templates/template_unit_hero_cavalry_archer.xml:23 #: simulation/templates/template_unit_hero_cavalry_crossbowman.xml:24 #: simulation/templates/template_unit_hero_cavalry_javelineer.xml:24 #: simulation/templates/template_unit_hero_infantry_archer.xml:23 #: simulation/templates/template_unit_hero_infantry_crossbowman.xml:24 #: simulation/templates/template_unit_hero_infantry_javelineer.xml:24 #: simulation/templates/template_unit_infantry_ranged.xml:7 #: simulation/templates/template_unit_infantry_ranged.xml:8 #: simulation/templates/template_unit_ship_warship.xml:38 #: simulation/templates/template_unit_siege_boltshooter.xml:52 #: simulation/templates/template_unit_siege_stonethrower.xml:45 #: simulation/templates/template_unit_siege_tower.xml:62 msgid "Ranged" msgstr "" #: simulation/templates/template_unit_cavalry_ranged.xml:8 msgid "Ranged Cavalry" msgstr "" #: simulation/templates/template_unit_cavalry_ranged_archer.xml:5 #: simulation/templates/template_unit_champion_cavalry_archer.xml:5 #: simulation/templates/template_unit_champion_infantry_archer.xml:5 #: simulation/templates/template_unit_elephant_archer.xml:5 #: simulation/templates/template_unit_hero_cavalry_archer.xml:5 #: simulation/templates/template_unit_hero_infantry_archer.xml:5 #: simulation/templates/template_unit_infantry_ranged_archer.xml:5 #: simulation/templates/template_unit_ship_warship.xml:5 #: simulation/templates/template_unit_siege_tower.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Bow" msgstr "Җәя" #: simulation/templates/template_unit_cavalry_ranged_archer.xml:28 #: simulation/templates/template_unit_champion_cavalry_archer.xml:23 #: simulation/templates/template_unit_champion_infantry_archer.xml:26 #: simulation/templates/template_unit_elephant_archer.xml:35 #: simulation/templates/template_unit_hero_cavalry_archer.xml:23 #: simulation/templates/template_unit_hero_infantry_archer.xml:23 #: simulation/templates/template_unit_infantry_ranged_archer.xml:29 #: simulation/templates/template_unit_infantry_ranged_archer.xml:30 msgid "Archer" msgstr "" #: simulation/templates/template_unit_cavalry_ranged_archer.xml:29 msgid "Cavalry Archer" msgstr "" #: simulation/templates/template_unit_cavalry_ranged_crossbowman.xml:5 #: simulation/templates/template_unit_champion_cavalry_crossbowman.xml:5 #: simulation/templates/template_unit_champion_infantry_crossbowman.xml:5 #: simulation/templates/template_unit_hero_cavalry_crossbowman.xml:5 #: simulation/templates/template_unit_hero_infantry_crossbowman.xml:5 #: simulation/templates/template_unit_infantry_ranged_crossbowman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Crossbow" msgstr "" #: simulation/templates/template_unit_cavalry_ranged_crossbowman.xml:28 msgid "Cavalry Crossbowman" msgstr "Атлы арбалетче" #: simulation/templates/template_unit_cavalry_ranged_crossbowman.xml:29 #: simulation/templates/template_unit_champion_cavalry_crossbowman.xml:24 #: simulation/templates/template_unit_champion_infantry_crossbowman.xml:27 #: simulation/templates/template_unit_hero_cavalry_crossbowman.xml:24 #: simulation/templates/template_unit_hero_infantry_crossbowman.xml:24 #: simulation/templates/template_unit_infantry_ranged_crossbowman.xml:29 msgid "Crossbowman" msgstr "Арбалетче" #: simulation/templates/template_unit_cavalry_ranged_javelineer.xml:5 #: simulation/templates/template_unit_champion_cavalry_javelineer.xml:5 #: simulation/templates/template_unit_champion_infantry_javelineer.xml:5 #: simulation/templates/template_unit_hero_cavalry_javelineer.xml:5 #: simulation/templates/template_unit_hero_infantry_javelineer.xml:5 #: simulation/templates/template_unit_infantry_ranged_javelineer.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Javelin" msgstr "" #: simulation/templates/template_unit_cavalry_ranged_javelineer.xml:28 msgid "Cavalry Javelineer" msgstr "" #: simulation/templates/template_unit_cavalry_ranged_javelineer.xml:29 #: simulation/templates/template_unit_champion_cavalry_javelineer.xml:24 #: simulation/templates/template_unit_champion_infantry_javelineer.xml:27 #: simulation/templates/template_unit_hero_cavalry_javelineer.xml:24 #: simulation/templates/template_unit_hero_infantry_javelineer.xml:24 #: simulation/templates/template_unit_infantry_ranged_javelineer.xml:29 msgid "Javelineer" msgstr "" #: simulation/templates/template_unit_champion.xml:14 msgid "Champion" msgstr "Олан" #: simulation/templates/template_unit_champion.xml:15 msgid "Champion Unit" msgstr "Олан берәмлеге" #: simulation/templates/template_unit_champion_cavalry.xml:21 msgid "Champion Cavalry" msgstr "Олан атлы гаскәри" #: simulation/templates/template_unit_champion_cavalry_archer.xml:24 msgid "Champion Cavalry Archer" msgstr "Олан атлы укчы" #: simulation/templates/template_unit_champion_cavalry_axeman.xml:21 msgid "Champion Cavalry Axeman" msgstr "Олан атлы балтачы" #: simulation/templates/template_unit_champion_cavalry_crossbowman.xml:23 msgid "Champion Cavalry Crossbowman" msgstr "Олан атлы арбалетче" #: simulation/templates/template_unit_champion_cavalry_javelineer.xml:23 msgid "Champion Cavalry Javelineer" msgstr "Олан атлы мизрак атучы" #: simulation/templates/template_unit_champion_cavalry_maceman.xml:19 msgid "Champion Cavalry Maceman" msgstr "Олан атлы чукмарчы" #: simulation/templates/template_unit_champion_cavalry_spearman.xml:26 msgid "Champion Cavalry Spearman" msgstr "Олан атлы сөңгече" #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:20 msgid "Champion Cavalry Swordsman" msgstr "Олан атлы кылыччы" #: simulation/templates/template_unit_champion_elephant.xml:19 #: simulation/templates/template_unit_elephant.xml:8 msgid "War Elephant" msgstr "Сугыш филе" #: simulation/templates/template_unit_champion_elephant.xml:20 #: simulation/templates/template_unit_elephant.xml:11 #: simulation/templates/template_unit_fauna_hunt_passive-defensive_elephant.xml:4 #: simulation/templates/template_unit_fauna_hunt_skittish_elephant_infant.xml:4 #: simulation/templates/template_unit_hero_elephant_melee.xml:40 #: simulation/templates/template_unit_support_elephant.xml:18 msgid "Elephant" msgstr "Фил" #: simulation/templates/template_unit_champion_elephant_melee.xml:6 #: simulation/templates/template_unit_hero_elephant_melee.xml:6 msgctxt "Name of an attack, usually the weapon." msgid "Trunk" msgstr "" #: simulation/templates/template_unit_champion_elephant_melee.xml:12 #: simulation/templates/template_unit_hero_elephant_melee.xml:12 #: simulation/templates/template_unit_ship_fire.xml:22 #: simulation/templates/template_unit_siege_flamethrower.xml:35 msgid "Circular" msgstr "" #: simulation/templates/template_unit_champion_infantry.xml:15 #: simulation/templates/template_unit_hero_infantry.xml:14 #: simulation/templates/template_unit_infantry.xml:35 #: simulation/templates/template_unit_infantry.xml:37 msgid "Infantry" msgstr "Җәяүле гаскәри" #: simulation/templates/template_unit_champion_infantry.xml:16 msgid "Champion Infantry" msgstr "Олан җәяүле гаскәри" #: simulation/templates/template_unit_champion_infantry_archer.xml:27 msgid "Champion Archer" msgstr "Олан укчы" #: simulation/templates/template_unit_champion_infantry_axeman.xml:21 msgid "Champion Axeman" msgstr "Олан балтачы" #: simulation/templates/template_unit_champion_infantry_crossbowman.xml:26 msgid "Champion Infantry Crossbowman" msgstr "Олан җәяүле арбалетче" #: simulation/templates/template_unit_champion_infantry_javelineer.xml:26 msgid "Champion Infantry Javelineer" msgstr "Олан җәяүле мизрак атучы" #: simulation/templates/template_unit_champion_infantry_maceman.xml:19 msgid "Champion Infantry Maceman" msgstr "Олан җәяүле чукмарчы" #: simulation/templates/template_unit_champion_infantry_pikeman.xml:5 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:5 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Pike" msgstr "" #: simulation/templates/template_unit_champion_infantry_pikeman.xml:26 msgid "Champion Pikeman" msgstr "Олан найзачы" #: simulation/templates/template_unit_champion_infantry_pikeman.xml:27 #: simulation/templates/template_unit_champion_infantry_spearman.xml:27 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:24 #: simulation/templates/template_unit_hero_infantry_spearman.xml:24 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:29 #: simulation/templates/template_unit_infantry_melee_spearman.xml:29 msgid "Counters: 3× vs Cavalry." msgstr "" #: simulation/templates/template_unit_champion_infantry_pikeman.xml:28 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:25 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:28 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:30 msgid "Pikeman" msgstr "" #: simulation/templates/template_unit_champion_infantry_spearman.xml:26 msgid "Champion Spearman" msgstr "Олан сөңгече" #: simulation/templates/template_unit_champion_infantry_swordsman.xml:20 msgid "Champion Swordsman" msgstr "Олан кылыччы" #: simulation/templates/template_unit_champion_infantry_trumpeter.xml:27 msgid "Trumpeter" msgstr "" #: simulation/templates/template_unit_champion_infantry_trumpeter.xml:28 msgid "Champion Infantry Trumpeter" msgstr "Олан җәяүле быргычы" #: simulation/templates/template_unit_dog.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Fangs" msgstr "" #: simulation/templates/template_unit_dog.xml:31 msgid "War Dog" msgstr "" #: simulation/templates/template_unit_dog.xml:32 msgid "Cannot attack Structures, Ships, or Siege Engines." msgstr "" #: simulation/templates/template_unit_dog.xml:34 msgid "Dog" msgstr "" #: simulation/templates/template_unit_elephant_archer.xml:34 #: simulation/templates/units/maur/elephant_archer_b.xml:5 msgid "Elephant Archer" msgstr "Фил өстендә укчы" #: simulation/templates/template_unit_fauna_herd.xml:4 #: simulation/templates/template_unit_fauna_hunt.xml:4 msgid "Kill to gather meat for food." msgstr "" #: simulation/templates/template_unit_fauna_herd_domestic.xml:5 msgid "Kill to gather meat for quick food." msgstr "" #: simulation/templates/template_unit_fauna_hunt_whale.xml:8 msgid "Kill to butcher for food." msgstr "" #: simulation/templates/template_unit_hero.xml:25 #: simulation/templates/template_unit_hero.xml:26 #: simulation/templates/template_unit_hero_infantry.xml:15 msgid "Hero" msgstr "" #: simulation/templates/template_unit_hero_cavalry.xml:20 msgid "Hero Cavalry" msgstr "" #: simulation/templates/template_unit_hero_cavalry.xml:36 #: simulation/templates/template_unit_hero_elephant_melee.xml:60 #: simulation/templates/template_unit_hero_healer.xml:43 #: simulation/templates/template_unit_hero_infantry.xml:31 #: simulation/templates/units/brit/hero_boudicca.xml:20 #: simulation/templates/units/han/support_minister.xml:74 #: simulation/templates/units/kush/hero_amanirenas.xml:21 #: simulation/templates/units/maur/hero_ashoka.xml:20 #: simulation/templates/units/pers/hero_darius_i.xml:20 #: simulation/templates/units/pers/hero_xerxes_i_chariot.xml:20 msgid "" "\n" " " msgstr "" #: simulation/templates/template_unit_hero_cavalry_archer.xml:24 msgid "Hero Cavalry Archer" msgstr "" #: simulation/templates/template_unit_hero_cavalry_axeman.xml:18 msgid "Hero Cavalry Axeman" msgstr "" #: simulation/templates/template_unit_hero_cavalry_crossbowman.xml:23 msgid "Hero Cavalry Crossbowman" msgstr "Батыр атлы арбалетче" #: simulation/templates/template_unit_hero_cavalry_javelineer.xml:23 msgid "Hero Cavalry Javelineer" msgstr "" #: simulation/templates/template_unit_hero_cavalry_maceman.xml:16 msgid "Hero Cavalry Maceman" msgstr "Батыр атлы чукмарчы" #: simulation/templates/template_unit_hero_cavalry_spearman.xml:23 msgid "Hero Cavalry Spearman" msgstr "" #: simulation/templates/template_unit_hero_cavalry_spearman.xml:24 msgid "Counters: 1.75× vs Cavalry." msgstr "" #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:23 msgid "Hero Cavalry Swordsman" msgstr "Батыр атлы кылыччы" #: simulation/templates/template_unit_hero_elephant_melee.xml:39 msgid "Hero Elephant" msgstr "Фил өстендә батыр" #: simulation/templates/template_unit_hero_healer.xml:27 #: simulation/templates/template_unit_support.xml:5 #: simulation/templates/template_unit_support.xml:6 msgid "Support" msgstr "" #: simulation/templates/template_unit_hero_healer.xml:27 #: simulation/templates/template_unit_support_healer.xml:27 #: simulation/templates/template_unit_support_healer.xml:28 msgid "Healer" msgstr "" #: simulation/templates/template_unit_hero_infantry_archer.xml:24 msgid "Hero Archer" msgstr "" #: simulation/templates/template_unit_hero_infantry_axeman.xml:18 msgid "Hero Axeman" msgstr "" #: simulation/templates/template_unit_hero_infantry_crossbowman.xml:23 msgid "Hero Infantry Crossbowman" msgstr "Батыр җәяүле арбалетче" #: simulation/templates/template_unit_hero_infantry_javelineer.xml:23 msgid "Hero Infantry Javelineer" msgstr "Батыр җәяүле мизрак атучы" #: simulation/templates/template_unit_hero_infantry_maceman.xml:16 msgid "Hero Infantry Maceman" msgstr "Батыр җәяүле чукмарчы" #: simulation/templates/template_unit_hero_infantry_pikeman.xml:23 msgid "Hero Pikeman" msgstr "" #: simulation/templates/template_unit_hero_infantry_spearman.xml:23 msgid "Hero Spearman" msgstr "" #: simulation/templates/template_unit_hero_infantry_swordsman.xml:23 msgid "Hero Swordsman" msgstr "Батыр кылыччы" #: simulation/templates/template_unit_infantry.xml:37 #: simulation/templates/template_unit_support_female_citizen.xml:38 #: simulation/templates/template_unit_support_slave.xml:21 msgid "Worker" msgstr "" #: simulation/templates/template_unit_infantry_melee.xml:7 msgid "Melee Infantry" msgstr "Якындан сугышу җәяүле гаскәри" #: simulation/templates/template_unit_infantry_melee_maceman.xml:21 msgid "Infantry Maceman" msgstr "Җәяүле чукмарчы" #: simulation/templates/template_unit_infantry_ranged_crossbowman.xml:28 msgid "Infantry Crossbowman" msgstr "Җәяүле арбалетче" #: simulation/templates/template_unit_infantry_ranged_javelineer.xml:28 msgid "Infantry Javelineer" msgstr "Җәяүле мизрак атучы" #: simulation/templates/template_unit_infantry_ranged_slinger.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Sling" msgstr "" #: simulation/templates/template_unit_infantry_ranged_slinger.xml:30 #: simulation/templates/template_unit_infantry_ranged_slinger.xml:31 msgid "Slinger" msgstr "" #: simulation/templates/template_unit_ship.xml:27 #: simulation/templates/template_unit_ship.xml:29 msgid "Ship" msgstr "" #: simulation/templates/template_unit_ship_fire.xml:5 #: simulation/templates/template_unit_siege_flamethrower.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Fire" msgstr "" #: simulation/templates/template_unit_ship_fire.xml:40 msgid "Fire Ship" msgstr "" #: simulation/templates/template_unit_ship_fire.xml:41 msgid "Unrepairable. Gradually loses health. Can only attack Ships." msgstr "" #: simulation/templates/template_unit_ship_fire.xml:42 msgid "Fireship" msgstr "" #: simulation/templates/template_unit_ship_fire.xml:42 #: simulation/templates/template_unit_ship_warship.xml:38 msgid "Warship" msgstr "" #: simulation/templates/template_unit_ship_fishing.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Harpoon" msgstr "" #: simulation/templates/template_unit_ship_fishing.xml:28 #: simulation/templates/units/kush/ship_fishing.xml:9 msgid "Fishing Boat" msgstr "" #: simulation/templates/template_unit_ship_fishing.xml:30 msgid "Fish the waters for food." msgstr "" #: simulation/templates/template_unit_ship_fishing.xml:32 msgid "FishingBoat" msgstr "" #: simulation/templates/template_unit_ship_merchant.xml:17 msgid "Merchantman" msgstr "" #: simulation/templates/template_unit_ship_merchant.xml:19 msgid "" "Trade between docks. Garrison a Trader aboard for additional profit (+20% " "for each garrisoned). Gather profitable aquatic treasures." msgstr "" #: simulation/templates/template_unit_ship_merchant.xml:21 #: simulation/templates/template_unit_support_trader.xml:15 msgid "Bribable" msgstr "" #: simulation/templates/template_unit_ship_merchant.xml:21 #: simulation/templates/template_unit_support_trader.xml:15 #: simulation/templates/template_unit_support_trader.xml:16 msgid "Trader" msgstr "" #: simulation/templates/template_unit_ship_warship.xml:36 #: simulation/templates/template_unit_ship_warship_light.xml:22 msgid "Light Warship" msgstr "" #: simulation/templates/template_unit_ship_warship.xml:37 #: simulation/templates/template_unit_ship_warship_medium.xml:24 msgid "" "Garrison units for transport and to increase firepower. Deals triple damage " "against Ships." msgstr "" #: simulation/templates/template_unit_ship_warship_heavy.xml:5 #: simulation/templates/template_unit_siege_stonethrower.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Stone" msgstr "Таш" #: simulation/templates/template_unit_ship_warship_heavy.xml:53 msgid "Heavy Warship" msgstr "" #: simulation/templates/template_unit_ship_warship_heavy.xml:54 msgid "" "Garrison units for transport. Garrison Stone Throwers to increase firepower." msgstr "" #: simulation/templates/template_unit_ship_warship_heavy.xml:55 msgid "Heavy" msgstr "" #: simulation/templates/template_unit_ship_warship_light.xml:23 msgid "Light" msgstr "" #: simulation/templates/template_unit_ship_warship_medium.xml:23 msgid "Medium Warship" msgstr "" #: simulation/templates/template_unit_ship_warship_medium.xml:25 msgid "Medium" msgstr "" #: simulation/templates/template_unit_siege.xml:16 #: simulation/templates/template_unit_siege.xml:17 msgid "Siege" msgstr "" #: simulation/templates/template_unit_siege_boltshooter.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Bolt" msgstr "Ук" #: simulation/templates/template_unit_siege_boltshooter.xml:27 msgid "Linear" msgstr "" #: simulation/templates/template_unit_siege_boltshooter.xml:52 msgid "BoltShooter" msgstr "" #: simulation/templates/template_unit_siege_boltshooter.xml:53 msgid "Bolt Shooter" msgstr "" #: simulation/templates/template_unit_siege_flamethrower.xml:46 msgid "Flamethrower" msgstr "" #: simulation/templates/template_unit_siege_ram.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Ram" msgstr "" #: simulation/templates/template_unit_siege_ram.xml:39 msgid "Battering Ram" msgstr "" #: simulation/templates/template_unit_siege_ram.xml:40 msgid "Cannot attack Fields or Organic Units." msgstr "" #: simulation/templates/template_unit_siege_ram.xml:41 msgid "Ram" msgstr "" #: simulation/templates/template_unit_siege_stonethrower.xml:45 msgid "StoneThrower" msgstr "" #: simulation/templates/template_unit_siege_stonethrower.xml:46 msgid "Siege Catapult" msgstr "" #: simulation/templates/template_unit_siege_tower.xml:62 msgid "SiegeTower" msgstr "" #: simulation/templates/template_unit_siege_tower.xml:63 msgid "Siege Tower" msgstr "" #: simulation/templates/template_unit_siege_tower.xml:64 msgid "Garrison units for transport and to increase firepower." msgstr "" #: simulation/templates/template_unit_support_elephant.xml:17 msgid "Worker Elephant" msgstr "Эшче фил" #: simulation/templates/template_unit_support_female_citizen.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Dagger" msgstr "" #: simulation/templates/template_unit_support_female_citizen.xml:35 msgid "Female Citizen" msgstr "" #: simulation/templates/template_unit_support_healer.xml:31 msgid "Heal units." msgstr "" #: simulation/templates/template_unit_support_slave.xml:18 #: simulation/templates/template_unit_support_slave.xml:21 #: simulation/templates/units/rome/infantry_swordsman_slave.xml:19 msgid "Slave" msgstr "" #: simulation/templates/template_unit_support_slave.xml:20 msgid "Gatherer with a finite life span. Bonused at mining and lumbering." msgstr "" #: simulation/templates/template_unit_support_trader.xml:18 msgid "Trade resources between your own markets and those of your allies." msgstr "" #: simulation/templates/units/athen/catafalque.xml:8 msgid "Solon" msgstr "" #: simulation/templates/units/athen/cavalry_javelineer_a.xml:4 #: simulation/templates/units/athen/cavalry_swordsman_a.xml:4 #: simulation/templates/units/athen/infantry_archer_a.xml:4 #: simulation/templates/units/athen/infantry_javelineer_a.xml:4 #: simulation/templates/units/athen/infantry_marine_archer_a.xml:4 #: simulation/templates/units/athen/infantry_slinger_a.xml:4 #: simulation/templates/units/athen/infantry_spearman_a.xml:4 #: simulation/templates/units/athen/support_healer_a.xml:4 #: simulation/templates/units/brit/cavalry_javelineer_a.xml:4 #: simulation/templates/units/brit/cavalry_swordsman_a.xml:4 #: simulation/templates/units/brit/infantry_javelineer_a.xml:4 #: simulation/templates/units/brit/infantry_slinger_a.xml:4 #: simulation/templates/units/brit/infantry_spearman_a.xml:4 #: simulation/templates/units/brit/support_healer_a.xml:4 #: simulation/templates/units/cart/cavalry_javelineer_a.xml:4 #: simulation/templates/units/cart/cavalry_spearman_ital_a.xml:4 #: simulation/templates/units/cart/cavalry_swordsman_gaul_a.xml:4 #: simulation/templates/units/cart/cavalry_swordsman_iber_a.xml:4 #: simulation/templates/units/cart/infantry_archer_a.xml:4 #: simulation/templates/units/cart/infantry_javelineer_iber_a.xml:4 #: simulation/templates/units/cart/infantry_slinger_iber_a.xml:4 #: simulation/templates/units/cart/infantry_spearman_a.xml:4 #: simulation/templates/units/cart/infantry_swordsman_gaul_a.xml:4 #: simulation/templates/units/cart/infantry_swordsman_ital_a.xml:4 #: simulation/templates/units/cart/support_healer_a.xml:4 #: simulation/templates/units/gaul/cavalry_javelineer_a.xml:4 #: simulation/templates/units/gaul/cavalry_swordsman_a.xml:4 #: simulation/templates/units/gaul/infantry_javelineer_a.xml:4 #: simulation/templates/units/gaul/infantry_slinger_a.xml:4 #: simulation/templates/units/gaul/infantry_spearman_a.xml:4 #: simulation/templates/units/gaul/support_healer_a.xml:4 #: simulation/templates/units/han/cavalry_archer_a.xml:4 #: simulation/templates/units/han/cavalry_crossbowman_a.xml:4 #: simulation/templates/units/han/cavalry_spearman_a.xml:4 #: simulation/templates/units/han/cavalry_swordsman_a.xml:4 #: simulation/templates/units/han/infantry_archer_a.xml:4 #: simulation/templates/units/han/infantry_crossbowman_a.xml:4 #: simulation/templates/units/han/infantry_pikeman_a.xml:4 #: simulation/templates/units/han/infantry_spearman_a.xml:4 #: simulation/templates/units/han/infantry_swordsman_special_a.xml:4 #: simulation/templates/units/han/support_healer_a.xml:4 #: simulation/templates/units/iber/cavalry_javelineer_a.xml:4 #: simulation/templates/units/iber/cavalry_spearman_a.xml:4 #: simulation/templates/units/iber/infantry_javelineer_a.xml:4 #: simulation/templates/units/iber/infantry_slinger_a.xml:4 #: simulation/templates/units/iber/infantry_spearman_a.xml:4 #: simulation/templates/units/iber/infantry_swordsman_a.xml:4 #: simulation/templates/units/iber/support_healer_a.xml:4 #: simulation/templates/units/kush/cavalry_javelineer_a.xml:4 #: simulation/templates/units/kush/cavalry_javelineer_merc_a.xml:4 #: simulation/templates/units/kush/cavalry_spearman_a.xml:4 #: simulation/templates/units/kush/infantry_archer_a.xml:4 #: simulation/templates/units/kush/infantry_javelineer_merc_a.xml:4 #: simulation/templates/units/kush/infantry_maceman_merc_a.xml:4 #: simulation/templates/units/kush/infantry_pikeman_a.xml:4 #: simulation/templates/units/kush/infantry_spearman_a.xml:4 #: simulation/templates/units/kush/infantry_swordsman_a.xml:4 #: simulation/templates/units/kush/support_healer_a.xml:4 #: simulation/templates/units/mace/cavalry_javelineer_a.xml:4 #: simulation/templates/units/mace/cavalry_spearman_a.xml:4 #: simulation/templates/units/mace/infantry_archer_a.xml:4 #: simulation/templates/units/mace/infantry_javelineer_a.xml:4 #: simulation/templates/units/mace/infantry_pikeman_a.xml:4 #: simulation/templates/units/mace/infantry_slinger_a.xml:4 #: simulation/templates/units/mace/support_healer_a.xml:4 #: simulation/templates/units/maur/cavalry_javelineer_a.xml:4 #: simulation/templates/units/maur/cavalry_swordsman_a.xml:4 #: simulation/templates/units/maur/elephant_archer_a.xml:4 #: simulation/templates/units/maur/infantry_archer_a.xml:4 #: simulation/templates/units/maur/infantry_spearman_a.xml:4 #: simulation/templates/units/maur/infantry_swordsman_a.xml:4 #: simulation/templates/units/maur/support_healer_a.xml:4 #: simulation/templates/units/pers/cavalry_archer_a.xml:4 #: simulation/templates/units/pers/cavalry_axeman_a.xml:4 #: simulation/templates/units/pers/cavalry_javelineer_a.xml:4 #: simulation/templates/units/pers/cavalry_spearman_a.xml:4 #: simulation/templates/units/pers/infantry_archer_a.xml:4 #: simulation/templates/units/pers/infantry_javelineer_a.xml:4 #: simulation/templates/units/pers/infantry_spearman_a.xml:4 #: simulation/templates/units/pers/support_healer_a.xml:4 #: simulation/templates/units/ptol/cavalry_archer_a.xml:4 #: simulation/templates/units/ptol/cavalry_javelineer_merc_a.xml:4 #: simulation/templates/units/ptol/cavalry_spearman_merc_a.xml:4 #: simulation/templates/units/ptol/infantry_archer_a.xml:4 #: simulation/templates/units/ptol/infantry_javelineer_a.xml:4 #: simulation/templates/units/ptol/infantry_pikeman_a.xml:4 #: simulation/templates/units/ptol/infantry_slinger_a.xml:4 #: simulation/templates/units/ptol/infantry_spearman_merc_a.xml:4 #: simulation/templates/units/ptol/infantry_swordsman_merc_a.xml:4 #: simulation/templates/units/ptol/support_healer_a.xml:4 #: simulation/templates/units/rome/cavalry_javelineer_a.xml:4 #: simulation/templates/units/rome/cavalry_spearman_a.xml:4 #: simulation/templates/units/rome/infantry_javelineer_a.xml:4 #: simulation/templates/units/rome/infantry_spearman_a.xml:4 #: simulation/templates/units/rome/infantry_swordsman_a.xml:4 #: simulation/templates/units/rome/support_healer_a.xml:4 #: simulation/templates/units/sele/cavalry_archer_a.xml:4 #: simulation/templates/units/sele/cavalry_javelineer_a.xml:4 #: simulation/templates/units/sele/cavalry_spearman_merc_a.xml:4 #: simulation/templates/units/sele/infantry_archer_merc_a.xml:4 #: simulation/templates/units/sele/infantry_javelineer_a.xml:4 #: simulation/templates/units/sele/infantry_pikeman_a.xml:4 #: simulation/templates/units/sele/infantry_spearman_a.xml:4 #: simulation/templates/units/sele/infantry_swordsman_merc_a.xml:4 #: simulation/templates/units/sele/support_healer_a.xml:4 #: simulation/templates/units/spart/cavalry_javelineer_a.xml:4 #: simulation/templates/units/spart/cavalry_spearman_a.xml:4 #: simulation/templates/units/spart/infantry_javelineer_a.xml:4 #: simulation/templates/units/spart/infantry_spearman_a.xml:4 #: simulation/templates/units/spart/support_healer_a.xml:4 msgctxt "Rank" msgid "Advanced" msgstr "" #: simulation/templates/units/athen/cavalry_javelineer_b.xml:5 msgid "Pródromos" msgstr "" #: simulation/templates/units/athen/cavalry_javelineer_e.xml:4 #: simulation/templates/units/athen/cavalry_swordsman_e.xml:4 #: simulation/templates/units/athen/infantry_archer_e.xml:4 #: simulation/templates/units/athen/infantry_javelineer_e.xml:4 #: simulation/templates/units/athen/infantry_marine_archer_e.xml:4 #: simulation/templates/units/athen/infantry_slinger_e.xml:4 #: simulation/templates/units/athen/infantry_spearman_e.xml:4 #: simulation/templates/units/athen/support_healer_e.xml:4 #: simulation/templates/units/brit/cavalry_javelineer_e.xml:4 #: simulation/templates/units/brit/cavalry_swordsman_e.xml:4 #: simulation/templates/units/brit/infantry_javelineer_e.xml:4 #: simulation/templates/units/brit/infantry_slinger_e.xml:4 #: simulation/templates/units/brit/infantry_spearman_e.xml:4 #: simulation/templates/units/brit/support_healer_e.xml:4 #: simulation/templates/units/cart/cavalry_javelineer_e.xml:4 #: simulation/templates/units/cart/cavalry_spearman_ital_e.xml:4 #: simulation/templates/units/cart/cavalry_swordsman_gaul_e.xml:4 #: simulation/templates/units/cart/cavalry_swordsman_iber_e.xml:4 #: simulation/templates/units/cart/infantry_archer_e.xml:4 #: simulation/templates/units/cart/infantry_javelineer_iber_e.xml:4 #: simulation/templates/units/cart/infantry_slinger_iber_e.xml:4 #: simulation/templates/units/cart/infantry_spearman_e.xml:4 #: simulation/templates/units/cart/infantry_swordsman_gaul_e.xml:4 #: simulation/templates/units/cart/infantry_swordsman_ital_e.xml:4 #: simulation/templates/units/cart/support_healer_e.xml:4 #: simulation/templates/units/gaul/cavalry_javelineer_e.xml:4 #: simulation/templates/units/gaul/cavalry_swordsman_e.xml:4 #: simulation/templates/units/gaul/infantry_javelineer_e.xml:4 #: simulation/templates/units/gaul/infantry_slinger_e.xml:4 #: simulation/templates/units/gaul/infantry_spearman_e.xml:4 #: simulation/templates/units/gaul/support_healer_e.xml:4 #: simulation/templates/units/han/cavalry_archer_e.xml:4 #: simulation/templates/units/han/cavalry_crossbowman_e.xml:4 #: simulation/templates/units/han/cavalry_spearman_e.xml:4 #: simulation/templates/units/han/cavalry_swordsman_e.xml:4 #: simulation/templates/units/han/infantry_archer_e.xml:4 #: simulation/templates/units/han/infantry_crossbowman_e.xml:4 #: simulation/templates/units/han/infantry_pikeman_e.xml:4 #: simulation/templates/units/han/infantry_spearman_e.xml:4 #: simulation/templates/units/han/infantry_swordsman_special_e.xml:4 #: simulation/templates/units/han/support_healer_e.xml:4 #: simulation/templates/units/iber/cavalry_javelineer_e.xml:4 #: simulation/templates/units/iber/cavalry_spearman_e.xml:4 #: simulation/templates/units/iber/infantry_javelineer_e.xml:4 #: simulation/templates/units/iber/infantry_slinger_e.xml:4 #: simulation/templates/units/iber/infantry_spearman_e.xml:4 #: simulation/templates/units/iber/infantry_swordsman_e.xml:4 #: simulation/templates/units/iber/support_healer_e.xml:4 #: simulation/templates/units/kush/cavalry_javelineer_e.xml:4 #: simulation/templates/units/kush/cavalry_javelineer_merc_e.xml:4 #: simulation/templates/units/kush/cavalry_spearman_e.xml:4 #: simulation/templates/units/kush/infantry_archer_e.xml:4 #: simulation/templates/units/kush/infantry_javelineer_merc_e.xml:4 #: simulation/templates/units/kush/infantry_maceman_merc_e.xml:4 #: simulation/templates/units/kush/infantry_pikeman_e.xml:4 #: simulation/templates/units/kush/infantry_spearman_e.xml:4 #: simulation/templates/units/kush/infantry_swordsman_e.xml:4 #: simulation/templates/units/kush/support_healer_e.xml:4 #: simulation/templates/units/mace/cavalry_javelineer_e.xml:4 #: simulation/templates/units/mace/cavalry_spearman_e.xml:4 #: simulation/templates/units/mace/infantry_archer_e.xml:4 #: simulation/templates/units/mace/infantry_javelineer_e.xml:4 #: simulation/templates/units/mace/infantry_pikeman_e.xml:4 #: simulation/templates/units/mace/infantry_slinger_e.xml:4 #: simulation/templates/units/mace/support_healer_e.xml:4 #: simulation/templates/units/maur/cavalry_javelineer_e.xml:4 #: simulation/templates/units/maur/cavalry_swordsman_e.xml:4 #: simulation/templates/units/maur/elephant_archer_e.xml:4 #: simulation/templates/units/maur/infantry_archer_e.xml:4 #: simulation/templates/units/maur/infantry_spearman_e.xml:4 #: simulation/templates/units/maur/infantry_swordsman_e.xml:4 #: simulation/templates/units/maur/support_healer_e.xml:4 #: simulation/templates/units/pers/cavalry_archer_e.xml:4 #: simulation/templates/units/pers/cavalry_axeman_e.xml:4 #: simulation/templates/units/pers/cavalry_javelineer_e.xml:4 #: simulation/templates/units/pers/cavalry_spearman_e.xml:4 #: simulation/templates/units/pers/infantry_archer_e.xml:4 #: simulation/templates/units/pers/infantry_javelineer_e.xml:4 #: simulation/templates/units/pers/infantry_spearman_e.xml:4 #: simulation/templates/units/pers/support_healer_e.xml:4 #: simulation/templates/units/ptol/cavalry_archer_e.xml:4 #: simulation/templates/units/ptol/cavalry_javelineer_merc_e.xml:4 #: simulation/templates/units/ptol/cavalry_spearman_merc_e.xml:4 #: simulation/templates/units/ptol/infantry_archer_e.xml:4 #: simulation/templates/units/ptol/infantry_javelineer_e.xml:4 #: simulation/templates/units/ptol/infantry_pikeman_e.xml:4 #: simulation/templates/units/ptol/infantry_slinger_e.xml:4 #: simulation/templates/units/ptol/infantry_spearman_merc_e.xml:4 #: simulation/templates/units/ptol/infantry_swordsman_merc_e.xml:4 #: simulation/templates/units/ptol/support_healer_e.xml:4 #: simulation/templates/units/rome/cavalry_javelineer_e.xml:4 #: simulation/templates/units/rome/cavalry_spearman_e.xml:4 #: simulation/templates/units/rome/champion_infantry_spear_gladiator.xml:22 #: simulation/templates/units/rome/champion_infantry_sword_gladiator.xml:22 #: simulation/templates/units/rome/infantry_javelineer_e.xml:4 #: simulation/templates/units/rome/infantry_spearman_e.xml:4 #: simulation/templates/units/rome/infantry_swordsman_e.xml:4 #: simulation/templates/units/rome/support_healer_e.xml:4 #: simulation/templates/units/sele/cavalry_archer_e.xml:4 #: simulation/templates/units/sele/cavalry_javelineer_e.xml:4 #: simulation/templates/units/sele/cavalry_spearman_merc_e.xml:4 #: simulation/templates/units/sele/infantry_archer_merc_e.xml:4 #: simulation/templates/units/sele/infantry_javelineer_e.xml:4 #: simulation/templates/units/sele/infantry_pikeman_e.xml:4 #: simulation/templates/units/sele/infantry_spearman_e.xml:4 #: simulation/templates/units/sele/infantry_swordsman_merc_e.xml:4 #: simulation/templates/units/sele/support_healer_e.xml:4 #: simulation/templates/units/spart/cavalry_javelineer_e.xml:4 #: simulation/templates/units/spart/cavalry_spearman_e.xml:4 #: simulation/templates/units/spart/champion_infantry_swordsman.xml:20 #: simulation/templates/units/spart/infantry_javelineer_e.xml:4 #: simulation/templates/units/spart/infantry_spearman_e.xml:4 #: simulation/templates/units/spart/support_healer_e.xml:4 msgctxt "Rank" msgid "Elite" msgstr "" #: simulation/templates/units/athen/cavalry_swordsman_b.xml:5 #: simulation/templates/units/cart/cavalry_swordsman_iber_b.xml:5 #: simulation/templates/units/cart/hero_hamilcar.xml:5 #: simulation/templates/units/iber/champion_infantry_swordsman.xml:5 #: simulation/templates/units/iber/infantry_swordsman_b.xml:5 #: simulation/templates/units/kush/champion_infantry_amun.xml:5 #: simulation/templates/units/mace/hero_alexander_iii.xml:5 #: simulation/templates/units/mace/hero_craterus.xml:5 #: simulation/templates/units/mace/hero_demetrius_i.xml:5 #: simulation/templates/units/maur/infantry_swordsman_b.xml:5 msgctxt "Name of an attack using a single-edged sword." msgid "Sword" msgstr "" #: simulation/templates/units/athen/cavalry_swordsman_b.xml:10 msgid "Greek Cavalry" msgstr "" #: simulation/templates/units/athen/cavalry_swordsman_b.xml:11 msgid "Hippeús" msgstr "" #: simulation/templates/units/athen/champion_infantry.xml:4 msgid "City Guard" msgstr "" #: simulation/templates/units/athen/champion_infantry.xml:5 msgid "Epílektos" msgstr "" #: simulation/templates/units/athen/champion_marine.xml:4 msgid "Athenian Marine" msgstr "" #: simulation/templates/units/athen/champion_marine.xml:5 msgid "Epibátēs Athēnaîos" msgstr "" #: simulation/templates/units/athen/champion_ranged.xml:4 msgid "Scythian Archer" msgstr "" #: simulation/templates/units/athen/champion_ranged.xml:5 msgid "Toxótēs Skythikós" msgstr "" #: simulation/templates/units/athen/hero_hippocrates.xml:12 #: simulation/templates/units/athen/hero_hippocrates.xml:13 msgid "Hippocrates" msgstr "" #: simulation/templates/units/athen/hero_iphicrates.xml:8 msgid "Iphicrates" msgstr "Ификрат" #: simulation/templates/units/athen/hero_iphicrates.xml:9 msgid "Iphikratēs" msgstr "" #: simulation/templates/units/athen/hero_pericles.xml:8 msgid "Pericles" msgstr "Перикл" #: simulation/templates/units/athen/hero_pericles.xml:9 msgid "Periklēs" msgstr "" #: simulation/templates/units/athen/hero_themistocles.xml:8 msgid "Themistocles" msgstr "Фемистокл" #: simulation/templates/units/athen/hero_themistocles.xml:9 msgid "Themistoklēs" msgstr "" #: simulation/templates/units/athen/hero_xenophon.xml:4 msgid "Xenophon" msgstr "Ксенофонт" #: simulation/templates/units/athen/hero_xenophon.xml:5 msgid "Xenophōn" msgstr "" #: simulation/templates/units/athen/infantry_archer_b.xml:5 #: simulation/templates/units/athen/infantry_marine_archer_b.xml:5 #: simulation/templates/units/mace/infantry_archer_b.xml:7 #: simulation/templates/units/ptol/infantry_archer_b.xml:12 msgid "Cretan Mercenary Archer" msgstr "" #: simulation/templates/units/athen/infantry_archer_b.xml:6 #: simulation/templates/units/athen/infantry_marine_archer_b.xml:6 #: simulation/templates/units/mace/infantry_archer_b.xml:8 #: simulation/templates/units/ptol/infantry_archer_b.xml:13 msgid "Toxótēs Krētikós" msgstr "" #: simulation/templates/units/athen/infantry_javelineer_b.xml:5 msgid "Thracian Peltast" msgstr "" #: simulation/templates/units/athen/infantry_javelineer_b.xml:6 msgid "Peltastḗs Thrâx" msgstr "" #: simulation/templates/units/athen/infantry_slinger_b.xml:5 msgid "Athenian Slinger Militia" msgstr "" #: simulation/templates/units/athen/infantry_slinger_b.xml:6 msgid "Psilòs Athēnaîos" msgstr "" #: simulation/templates/units/athen/infantry_spearman_b.xml:5 msgid "Athenian Hoplite" msgstr "" #: simulation/templates/units/athen/infantry_spearman_b.xml:6 msgid "Hoplítēs Athēnaîos" msgstr "" #: simulation/templates/units/athen/ship_bireme.xml:8 msgid "Penteconter" msgstr "" #: simulation/templates/units/athen/ship_bireme.xml:9 #: simulation/templates/units/spart/ship_bireme.xml:9 msgid "Pentēkóntoros" msgstr "" #: simulation/templates/units/athen/ship_fishing.xml:8 #: simulation/templates/units/mace/ship_fishing.xml:9 #: simulation/templates/units/ptol/ship_fishing.xml:9 #: simulation/templates/units/sele/ship_fishing.xml:9 #: simulation/templates/units/spart/ship_fishing.xml:9 msgid "Ploîon Halieutikón" msgstr "" #: simulation/templates/units/athen/ship_merchant.xml:8 #: simulation/templates/units/mace/ship_merchant.xml:9 #: simulation/templates/units/ptol/ship_merchant.xml:9 #: simulation/templates/units/sele/ship_merchant.xml:9 #: simulation/templates/units/spart/ship_merchant.xml:9 msgid "Ploîon Phortēgikón" msgstr "" #: simulation/templates/units/athen/ship_trireme.xml:8 msgid "Triḗrēs Athēnaía" msgstr "" #: simulation/templates/units/athen/ship_trireme.xml:9 msgid "Athenian Trireme" msgstr "" #: simulation/templates/units/athen/siege_lithobolos_packed.xml:4 #: simulation/templates/units/mace/siege_lithobolos_packed.xml:5 #: simulation/templates/units/ptol/siege_lithobolos_packed.xml:5 #: simulation/templates/units/sele/siege_lithobolos_packed.xml:5 msgid "Lithobólos" msgstr "" #: simulation/templates/units/athen/siege_oxybeles_packed.xml:4 #: simulation/templates/units/cart/siege_oxybeles_packed.xml:5 #: simulation/templates/units/mace/siege_oxybeles_packed.xml:5 #: simulation/templates/units/spart/siege_oxybeles_packed.xml:5 msgid "Oxybelḗs" msgstr "" #: simulation/templates/units/athen/siege_ram.xml:4 #: simulation/templates/units/mace/siege_ram.xml:8 #: simulation/templates/units/ptol/siege_ram.xml:8 #: simulation/templates/units/sele/siege_ram.xml:8 #: simulation/templates/units/spart/siege_ram.xml:5 msgid "Krios" msgstr "" #: simulation/templates/units/athen/support_female_citizen.xml:4 msgid "Gýnē Athēnaía" msgstr "" #: simulation/templates/units/athen/support_female_citizen.xml:5 msgid "Athenian Woman" msgstr "" #: simulation/templates/units/athen/support_healer_b.xml:4 #: simulation/templates/units/mace/support_healer_b.xml:6 #: simulation/templates/units/ptol/support_healer_b.xml:5 #: simulation/templates/units/sele/support_healer_b.xml:6 #: simulation/templates/units/spart/support_healer_b.xml:6 msgid "Surgeon" msgstr "" #: simulation/templates/units/athen/support_healer_b.xml:5 #: simulation/templates/units/mace/support_healer_b.xml:7 #: simulation/templates/units/ptol/support_healer_b.xml:6 #: simulation/templates/units/sele/support_healer_b.xml:7 #: simulation/templates/units/spart/support_healer_b.xml:7 msgid "Iatros" msgstr "" #: simulation/templates/units/athen/support_slave.xml:4 msgid "Doûlos" msgstr "" #: simulation/templates/units/athen/support_trader.xml:8 #: simulation/templates/units/mace/support_trader.xml:10 #: simulation/templates/units/ptol/support_trader.xml:9 #: simulation/templates/units/sele/support_trader.xml:10 msgid "Émporos" msgstr "" #: simulation/templates/units/brit/catafalque.xml:9 msgid "Cassiuellaunos" msgstr "" #: simulation/templates/units/brit/cavalry_javelineer_b.xml:6 #: simulation/templates/units/gaul/cavalry_javelineer_b.xml:6 msgid "Marcacos" msgstr "" #: simulation/templates/units/brit/cavalry_javelineer_b.xml:7 msgid "Raiding Cavalry" msgstr "" #: simulation/templates/units/brit/cavalry_swordsman_b.xml:6 #: simulation/templates/units/gaul/cavalry_swordsman_b.xml:6 msgid "Eporedos" msgstr "" #: simulation/templates/units/brit/cavalry_swordsman_b.xml:7 msgid "Celtic Cavalry" msgstr "" #: simulation/templates/units/brit/champion_chariot.xml:9 msgid "Celtic Chariot" msgstr "Кельт мәгәлдәге" #: simulation/templates/units/brit/champion_chariot.xml:10 msgid "Essedon" msgstr "" #: simulation/templates/units/brit/champion_chariot.xml:12 #: simulation/templates/units/brit/hero_boudicca.xml:15 #: simulation/templates/units/han/champion_chariot_academy.xml:11 #: simulation/templates/units/han/hero_wei_qing_chariot.xml:21 #: simulation/templates/units/kush/hero_amanirenas.xml:16 #: simulation/templates/units/maur/champion_chariot.xml:12 #: simulation/templates/units/maur/hero_ashoka.xml:15 #: simulation/templates/units/pers/champion_chariot.xml:12 #: simulation/templates/units/pers/hero_darius_i.xml:15 #: simulation/templates/units/pers/hero_xerxes_i_chariot.xml:15 #: simulation/templates/units/sele/champion_chariot.xml:12 msgid "Chariot" msgstr "Мәгәлдәк" #: simulation/templates/units/brit/champion_infantry_swordsman.xml:5 msgid "Brythonic Champion" msgstr "Бретон оланы" #: simulation/templates/units/brit/champion_infantry_swordsman.xml:6 msgid "Argos" msgstr "" #: simulation/templates/units/brit/hero_boudicca.xml:13 #: simulation/templates/units/brit/hero_boudicca_cavalry_javelineer.xml:8 #: simulation/templates/units/brit/hero_boudicca_sword.xml:8 msgid "Boudicca" msgstr "Боудикка" #: simulation/templates/units/brit/hero_boudicca.xml:14 #: simulation/templates/units/brit/hero_boudicca_cavalry_javelineer.xml:9 #: simulation/templates/units/brit/hero_boudicca_sword.xml:9 msgid "Boudica" msgstr "" #: simulation/templates/units/brit/hero_caratacos.xml:8 msgid "Caratacus" msgstr "" #: simulation/templates/units/brit/hero_caratacos.xml:9 msgid "Caratacos" msgstr "" #: simulation/templates/units/brit/hero_cunobelin.xml:8 #: simulation/templates/units/brit/hero_cunobelin_infantry.xml:8 msgid "Cunobeline" msgstr "" #: simulation/templates/units/brit/hero_cunobelin.xml:9 #: simulation/templates/units/brit/hero_cunobelin_infantry.xml:9 msgid "Cunobelinos" msgstr "" #: simulation/templates/units/brit/infantry_javelineer_b.xml:13 #: simulation/templates/units/gaul/infantry_javelineer_b.xml:11 msgid "Adretos" msgstr "" #: simulation/templates/units/brit/infantry_slinger_b.xml:6 msgid "Celtic Slinger" msgstr "" #: simulation/templates/units/brit/infantry_slinger_b.xml:7 #: simulation/templates/units/gaul/infantry_slinger_b.xml:11 msgid "Talmoris" msgstr "" #: simulation/templates/units/brit/infantry_spearman_b.xml:6 msgid "Celtic Spearman" msgstr "" #: simulation/templates/units/brit/infantry_spearman_b.xml:7 #: simulation/templates/units/gaul/infantry_spearman_b.xml:11 msgid "Catucos" msgstr "" #: simulation/templates/units/brit/ship_fishing.xml:9 #: simulation/templates/units/gaul/ship_fishing.xml:9 msgid "Longos" msgstr "" #: simulation/templates/units/brit/ship_merchant.xml:9 #: simulation/templates/units/gaul/ship_merchant.xml:9 msgid "Nauson" msgstr "" #: simulation/templates/units/brit/ship_trireme.xml:18 #: simulation/templates/units/gaul/ship_trireme.xml:18 msgid "Pontos" msgstr "" #: simulation/templates/units/brit/siege_ram.xml:5 #: simulation/templates/units/gaul/siege_ram.xml:5 msgid "Molton" msgstr "" #: simulation/templates/units/brit/support_female_citizen.xml:5 #: simulation/templates/units/gaul/support_female_citizen.xml:10 msgid "Celtic Woman" msgstr "" #: simulation/templates/units/brit/support_female_citizen.xml:6 #: simulation/templates/units/gaul/support_female_citizen.xml:11 msgid "Bena" msgstr "" #: simulation/templates/units/brit/support_healer_b.xml:5 #: simulation/templates/units/brit/support_healer_b.xml:6 #: simulation/templates/units/gaul/support_healer_b.xml:5 #: simulation/templates/units/gaul/support_healer_b.xml:6 msgid "Druid" msgstr "" #: simulation/templates/units/brit/support_trader.xml:9 #: simulation/templates/units/gaul/support_trader.xml:9 msgid "Uogition" msgstr "" #: simulation/templates/units/brit/war_dog.xml:5 msgid "Agrocuna" msgstr "" #: simulation/templates/units/cart/catafalque.xml:8 msgid "Hasdrubal (Quartermaster)" -msgstr "" +msgstr "Гасдрубал (Сәргаскәр)" #: simulation/templates/units/cart/cavalry_javelineer_b.xml:6 msgid "Numidian Cavalry" msgstr "" #: simulation/templates/units/cart/cavalry_javelineer_b.xml:7 msgid "Ḥayyāl Raḫūv Masili" msgstr "" #: simulation/templates/units/cart/cavalry_spearman_ital_b.xml:5 msgid "Italic Cavalry" msgstr "" #: simulation/templates/units/cart/cavalry_spearman_ital_b.xml:6 msgid "Ḥayyāl Romaḥ Raḫūv" msgstr "" #: simulation/templates/units/cart/cavalry_swordsman_gaul_b.xml:5 msgid "Gallic Mercenary Cavalry" msgstr "" #: simulation/templates/units/cart/cavalry_swordsman_gaul_b.xml:6 #: simulation/templates/units/cart/cavalry_swordsman_iber_b.xml:11 msgid "Ḥayyāl Ḥerev Raḫūv" msgstr "" #: simulation/templates/units/cart/cavalry_swordsman_iber_b.xml:10 msgid "Iberian Heavy Cavalry" msgstr "" #: simulation/templates/units/cart/champion_cavalry.xml:5 msgid "Sacred Band Cavalry" msgstr "" #: simulation/templates/units/cart/champion_cavalry.xml:6 msgid "Sacred Band of Astarte" msgstr "" #: simulation/templates/units/cart/champion_elephant.xml:5 msgid "North African War Elephant" msgstr "Төньяк Африка сугышы филе" #: simulation/templates/units/cart/champion_elephant.xml:6 msgid "Pil Malḥamit" msgstr "" #: simulation/templates/units/cart/champion_infantry.xml:5 msgid "Sacred Band Infantry" msgstr "" #: simulation/templates/units/cart/champion_infantry.xml:6 msgid "Sacred Band of Ba'al" msgstr "" #: simulation/templates/units/cart/champion_pikeman.xml:5 msgid "Sacred Band Pikeman" msgstr "" #: simulation/templates/units/cart/champion_pikeman.xml:6 msgid "Mašal" msgstr "" #: simulation/templates/units/cart/hero_hamilcar.xml:14 msgid "Hamilcar Barca" msgstr " \nГамилькар Барка" #: simulation/templates/units/cart/hero_hamilcar.xml:15 msgid "Ḥimelqart Baraq" msgstr "" #: simulation/templates/units/cart/hero_hannibal.xml:8 msgid "Hannibal Barca" msgstr "Ганнибал Барка" #: simulation/templates/units/cart/hero_hannibal.xml:9 msgid "Ḥannibaʿal Baraq" msgstr "" #: simulation/templates/units/cart/hero_maharbal.xml:8 msgid "Maharbal" msgstr "Магарбал" #: simulation/templates/units/cart/hero_maharbal.xml:9 msgid "Maharbaʿal" msgstr "" #: simulation/templates/units/cart/infantry_archer_b.xml:14 msgid "Mauritanian Archer" msgstr "" #: simulation/templates/units/cart/infantry_archer_b.xml:15 msgid "Qešet" msgstr "" #: simulation/templates/units/cart/infantry_javelineer_iber_b.xml:13 msgid "Iberian Mercenary Skirmisher" msgstr "" #: simulation/templates/units/cart/infantry_javelineer_iber_b.xml:14 msgid "Sǝḫīr Kidōn" msgstr "" #: simulation/templates/units/cart/infantry_slinger_iber_b.xml:13 msgid "Balearic Slinger" msgstr "" #: simulation/templates/units/cart/infantry_slinger_iber_b.xml:14 msgid "Qallāʿ Ibušimi" msgstr "" #: simulation/templates/units/cart/infantry_spearman_b.xml:14 msgid "Libyan Spearman" msgstr "" #: simulation/templates/units/cart/infantry_spearman_b.xml:15 msgid "Sǝḫīr Ḥanīt" msgstr "" #: simulation/templates/units/cart/infantry_swordsman_gaul_b.xml:13 #: simulation/templates/units/ptol/infantry_swordsman_merc_b.xml:11 msgid "Gallic Mercenary Swordsman" msgstr "Галл яллы кылыччысы" #: simulation/templates/units/cart/infantry_swordsman_gaul_b.xml:14 msgid "Seḫīr Ḥerev" msgstr "" #: simulation/templates/units/cart/infantry_swordsman_ital_b.xml:14 msgid "Seḫīr Romaḥ" msgstr "" #: simulation/templates/units/cart/ship_bireme.xml:9 #: simulation/templates/units/ptol/ship_bireme.xml:9 #: simulation/templates/units/sele/ship_bireme.xml:9 msgid "Bireme" msgstr "" #: simulation/templates/units/cart/ship_bireme.xml:10 msgid "Du-Mašōt" msgstr "" #: simulation/templates/units/cart/ship_fishing.xml:9 msgid "Noon-Mašōt" msgstr "" #: simulation/templates/units/cart/ship_merchant.xml:9 msgid "Seḥer" msgstr "" #: simulation/templates/units/cart/ship_merchant.xml:10 msgid "" "Trade between docks. Garrison a Trader aboard for additional profit (+20% " "for each garrisoned). Gather profitable aquatic treasures. Carthaginians " "have +25% sea trading bonus." msgstr "" #: simulation/templates/units/cart/ship_quinquereme.xml:5 msgid "Quinquereme" msgstr "" #: simulation/templates/units/cart/ship_quinquereme.xml:6 msgid "Ḥameš-Mašōt" msgstr "" #: simulation/templates/units/cart/ship_trireme.xml:9 #: simulation/templates/units/spart/ship_trireme.xml:10 msgid "Trireme" msgstr "" #: simulation/templates/units/cart/ship_trireme.xml:10 msgid "Tlat-Mašōt" msgstr "" #: simulation/templates/units/cart/siege_ballista_packed.xml:5 #: simulation/templates/units/rome/siege_ballista_packed.xml:16 msgid "Ballista" msgstr "" #: simulation/templates/units/cart/support_female_citizen.xml:13 msgid "Aštāh" msgstr "" #: simulation/templates/units/cart/support_female_citizen.xml:14 msgid "Carthaginian Woman" msgstr "" #: simulation/templates/units/cart/support_healer_b.xml:6 msgid "Kehinit" msgstr "" #: simulation/templates/units/cart/support_trader.xml:9 msgid "Mekir" msgstr "" #: simulation/templates/units/gaul/catafalque.xml:9 msgid "Ambiorix" msgstr "Амбиорикс" #: simulation/templates/units/gaul/champion_cavalry.xml:5 msgid "Gallic Noble Cavalry" msgstr "" #: simulation/templates/units/gaul/champion_cavalry.xml:6 msgid "Uerouicos" msgstr "" #: simulation/templates/units/gaul/champion_fanatic.xml:12 msgid "Naked Fanatic" msgstr "" #: simulation/templates/units/gaul/champion_fanatic.xml:13 msgid "Bariogaisatos" msgstr "" #: simulation/templates/units/gaul/champion_infantry_swordsman.xml:5 msgid "Soliduros" msgstr "" #: simulation/templates/units/gaul/champion_infantry_trumpeter.xml:8 msgid "Carnucos" msgstr "" #: simulation/templates/units/gaul/hero_brennus.xml:8 msgid "Brennus" msgstr " \nБренн" #: simulation/templates/units/gaul/hero_brennus.xml:9 msgid "Brennos" msgstr "" #: simulation/templates/units/gaul/hero_vercingetorix.xml:8 #: simulation/templates/units/gaul/hero_vercingetorix_infantry.xml:8 msgid "Vercingetorix" msgstr "Верцингеторикс" #: simulation/templates/units/gaul/hero_vercingetorix.xml:9 #: simulation/templates/units/gaul/hero_vercingetorix_infantry.xml:9 msgid "Uercingetorix" msgstr "" #: simulation/templates/units/gaul/hero_viridomarus.xml:8 msgid "Viridomarus" msgstr "Виридомар" #: simulation/templates/units/gaul/hero_viridomarus.xml:9 msgid "Britomaros" msgstr "" #: simulation/templates/units/han/catafalque.xml:9 msgid "Emperor Wǔ (Liu Che)" -msgstr "" +msgstr "Император У-ди (Лю Чэ) " #: simulation/templates/units/han/cavalry_archer_b.xml:6 msgid "Gōng Qíbīng" msgstr "" #: simulation/templates/units/han/cavalry_crossbowman_b.xml:6 msgid "Han Cavalry Crossbowman" msgstr "Хань атлы арбалетче" #: simulation/templates/units/han/cavalry_spearman_b.xml:6 msgid "Máo Qíbīng" msgstr "" #: simulation/templates/units/han/cavalry_swordsman_b.xml:6 msgid "Dāo Qíbīng" msgstr "" #: simulation/templates/units/han/champion_cavalry_spearman_academy.xml:5 msgid "Wu Wei Yin Cao Cao Guard" msgstr "" #: simulation/templates/units/han/champion_chariot_academy.xml:9 msgid "Han War Chariot" msgstr "Хань сугыш арбасы" #: simulation/templates/units/han/champion_chariot_academy.xml:10 msgid "Zhanche" msgstr "" #: simulation/templates/units/han/champion_infantry_archer_academy.xml:5 msgid "Palace Guard Archer" msgstr "" #: simulation/templates/units/han/champion_infantry_archer_academy.xml:6 msgid "Yǔ Lín" msgstr "" #: simulation/templates/units/han/champion_infantry_crossbowman_academy.xml:5 msgid "Juezhang" msgstr "" #: simulation/templates/units/han/champion_infantry_spearman_academy.xml:5 msgid "Palace Guard Spearman" msgstr "" #: simulation/templates/units/han/champion_infantry_spearman_academy.xml:6 msgid "Hǔ Bēn" msgstr "" #: simulation/templates/units/han/hero_han_xin.xml:9 #: simulation/templates/units/han/hero_han_xin_horse.xml:9 msgid "Hán Xìn" msgstr "" #: simulation/templates/units/han/hero_liu_bang.xml:9 #: simulation/templates/units/han/hero_liu_bang_horse.xml:9 msgid "Liú Bāng" msgstr "" #: simulation/templates/units/han/hero_wei_qing.xml:16 #: simulation/templates/units/han/hero_wei_qing_chariot.xml:20 #: simulation/templates/units/han/hero_wei_qing_horse.xml:16 msgid "Wèi Qīng" msgstr "" #: simulation/templates/units/han/infantry_archer_b.xml:11 msgid "Shè Shǒu" msgstr "" #: simulation/templates/units/han/infantry_crossbowman_b.xml:11 msgid "Nǔ Shǒu" msgstr "" #: simulation/templates/units/han/infantry_pikeman_b.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Ji" msgstr "" #: simulation/templates/units/han/infantry_pikeman_b.xml:20 msgid "Halberdier" msgstr "" #: simulation/templates/units/han/infantry_pikeman_b.xml:21 msgid "Jǐ Bīng" msgstr "" #: simulation/templates/units/han/infantry_spearman_b.xml:11 msgid "Máo Bīng" msgstr "" #: simulation/templates/units/han/infantry_swordsman_special_b.xml:11 msgid "Dāo Bīng" msgstr "" #: simulation/templates/units/han/ship_bireme.xml:9 msgid "Zhàn Chuán" msgstr "" #: simulation/templates/units/han/ship_fishing.xml:9 msgid "Yú Chuán" msgstr "" #: simulation/templates/units/han/ship_merchant.xml:9 msgid "Shāng Chuán" msgstr "" #: simulation/templates/units/han/ship_quinquereme.xml:9 msgid "Dà Lóu Chuán" msgstr "" #: simulation/templates/units/han/ship_trireme.xml:9 msgid "Lóu Chuán" msgstr "" #: simulation/templates/units/han/siege_mangonel_packed.xml:5 msgid "Mangonel" msgstr "" #: simulation/templates/units/han/siege_mangonel_packed.xml:6 msgid "Tóushí Chē" msgstr "" #: simulation/templates/units/han/siege_ram.xml:4 msgid "Gōngchéng Chuí" msgstr "" #: simulation/templates/units/han/siege_shoushe.xml:9 msgid "Nǔ Chē" msgstr "" #: simulation/templates/units/han/siege_tower.xml:9 msgid "Gōngchéng Tǎ" msgstr "" #: simulation/templates/units/han/support_female_citizen.xml:10 msgid "Fù Nǚ" msgstr "" #: simulation/templates/units/han/support_healer_b.xml:6 msgid "Yīshī" msgstr "" #: simulation/templates/units/han/support_minister.xml:41 msgid "Imperial Minister" msgstr "" #: simulation/templates/units/han/support_minister.xml:42 msgid "Guānlì" msgstr "" #: simulation/templates/units/han/support_minister.xml:43 msgid "" "Use to boost the efficiency of nearby units and buildings. Garrison within a" " building to boost the efficiency of its production queue. Only Han " "buildings can garrison ministers." msgstr "" #: simulation/templates/units/han/support_minister.xml:45 msgid "Minister" msgstr "" #: simulation/templates/units/han/support_trader.xml:9 msgid "Shāngrén" msgstr "" #: simulation/templates/units/iber/catafalque.xml:9 msgid "Mandonius" msgstr "" #: simulation/templates/units/iber/cavalry_javelineer_b.xml:6 msgid "Kantabriako Zaldun" msgstr "" #: simulation/templates/units/iber/cavalry_spearman_b.xml:6 msgid "Lantzari" msgstr "" #: simulation/templates/units/iber/champion_cavalry.xml:26 msgid "Leial Zalduneria" msgstr "" #: simulation/templates/units/iber/champion_infantry_swordsman.xml:10 msgid "Leial Ezpatari" msgstr "" #: simulation/templates/units/iber/hero_caros.xml:9 msgid "Caros" msgstr "" #: simulation/templates/units/iber/hero_indibil.xml:8 #: simulation/templates/units/iber/hero_indibil_infantry.xml:8 msgid "Indibil" msgstr "Индибил" #: simulation/templates/units/iber/hero_viriato.xml:9 msgid "Viriato" msgstr "Вириат" #: simulation/templates/units/iber/infantry_javelineer_b.xml:11 msgid "Lusitano Ezpatari" msgstr "" #: simulation/templates/units/iber/infantry_slinger_b.xml:11 msgid "Habailari" msgstr "" #: simulation/templates/units/iber/infantry_spearman_b.xml:11 msgid "Ezkutari" msgstr "" #: simulation/templates/units/iber/infantry_swordsman_b.xml:16 msgid "Ezpatari" msgstr "" #: simulation/templates/units/iber/ship_fire.xml:9 msgid "Iberian Fire Ship" msgstr "" #: simulation/templates/units/iber/ship_fishing.xml:9 msgid "Arrantza Ontzi" msgstr "" #: simulation/templates/units/iber/ship_merchant.xml:9 msgid "Merkataritza Itsasontzi" msgstr "" #: simulation/templates/units/iber/ship_trireme.xml:18 msgid "Ponti" msgstr "" #: simulation/templates/units/iber/siege_ram.xml:5 msgid "Ahariburu" msgstr "" #: simulation/templates/units/iber/support_female_citizen.xml:10 msgid "Emazteki" msgstr "" #: simulation/templates/units/iber/support_female_citizen.xml:11 msgid "Iberian Woman" msgstr "" #: simulation/templates/units/iber/support_healer_b.xml:6 msgid "Priestess of Ataekina" msgstr "" #: simulation/templates/units/iber/support_healer_b.xml:7 msgid "Emakumezko Apaiz de Ataekina" msgstr "" #: simulation/templates/units/iber/support_trader.xml:9 msgid "Merkatari" msgstr "" #: simulation/templates/units/kush/catafalque.xml:10 msgid "Shanakdakheto" msgstr "" #: simulation/templates/units/kush/cavalry_javelineer_b.xml:7 msgid "iry hr ssmwtt" msgstr "" #: simulation/templates/units/kush/cavalry_javelineer_b.xml:8 msgid "Napatan Light Cavalry" msgstr "" #: simulation/templates/units/kush/cavalry_javelineer_merc_b.xml:17 msgid "Blemmye Desert Raider" msgstr "" #: simulation/templates/units/kush/cavalry_javelineer_merc_b.xml:18 msgid "nhw Bulahau gml" msgstr "" #: simulation/templates/units/kush/cavalry_javelineer_merc_b.xml:19 #: simulation/templates/units/ptol/cavalry_archer_b.xml:15 msgid "Camel" msgstr "" #: simulation/templates/units/kush/cavalry_spearman_b.xml:7 msgid "Meroitic Heavy Cavalry" msgstr "" #: simulation/templates/units/kush/cavalry_spearman_b.xml:8 msgid "Htr" msgstr "" #: simulation/templates/units/kush/champion_cavalry.xml:6 msgid "Noble Cavalry" msgstr "" #: simulation/templates/units/kush/champion_cavalry.xml:7 msgid "Htr Msʿ n mh-ib" msgstr "" #: simulation/templates/units/kush/champion_elephant.xml:6 msgid "Meroitic War Elephant" msgstr "Мерое сугышы филе" #: simulation/templates/units/kush/champion_elephant.xml:7 msgid "Abore ʿhȝ" msgstr "" #: simulation/templates/units/kush/champion_infantry_amun.xml:12 msgid "Napatan Temple Guard" msgstr "" #: simulation/templates/units/kush/champion_infantry_amun.xml:13 msgid "rs ʿImn" msgstr "" #: simulation/templates/units/kush/champion_infantry_apedemak.xml:6 msgid "Meroitic Temple Guard" msgstr "Мерое храм каравылчысы" #: simulation/templates/units/kush/champion_infantry_apedemak.xml:7 msgid "rs ʿIprmk" msgstr "" #: simulation/templates/units/kush/champion_infantry_archer.xml:6 msgid "Noble Archer" msgstr "" #: simulation/templates/units/kush/champion_infantry_archer.xml:7 msgid "Hry pdty" msgstr "" #: simulation/templates/units/kush/hero_amanirenas.xml:14 #: simulation/templates/units/kush/hero_amanirenas_infantry.xml:9 msgid "Amanirenas" msgstr "" #: simulation/templates/units/kush/hero_amanirenas.xml:15 #: simulation/templates/units/kush/hero_amanirenas_infantry.xml:10 msgid "Amnirense qore li kdwe li" msgstr "" #: simulation/templates/units/kush/hero_arakamani.xml:11 msgid "Arakamani" msgstr "" #: simulation/templates/units/kush/hero_arakamani.xml:12 msgid "I͗rk-k-I͗mn H̱nm-ı͗-Rʿ" msgstr "" #: simulation/templates/units/kush/hero_harsiotef.xml:6 msgid "Ḥr-sȝ-it.f Sȝ-mrı͗-I͗mn" msgstr "" #: simulation/templates/units/kush/hero_nastasen.xml:10 msgid "Nastasen" msgstr "" #: simulation/templates/units/kush/hero_nastasen.xml:11 msgid "N-ı͗-s-tȝ-s-nn Kȝ-ʿnḫ-Rʿ" msgstr "" #: simulation/templates/units/kush/infantry_archer_b.xml:15 msgid "Nubian Archer" msgstr "" #: simulation/templates/units/kush/infantry_archer_b.xml:16 msgid "Pdty Nhsyw" msgstr "" #: simulation/templates/units/kush/infantry_javelineer_merc_b.xml:15 msgid "Noba Skirmisher" msgstr "" #: simulation/templates/units/kush/infantry_javelineer_merc_b.xml:16 msgid "nhw ʿhȝw Noba" msgstr "" #: simulation/templates/units/kush/infantry_maceman_merc_b.xml:15 msgid "Noba Maceman" msgstr "Нубия чукмарчысы" #: simulation/templates/units/kush/infantry_maceman_merc_b.xml:16 msgid "nhw Noba" msgstr "" #: simulation/templates/units/kush/infantry_pikeman_b.xml:15 msgid "Meroitic Pikeman" msgstr "Мерое найзачысы" #: simulation/templates/units/kush/infantry_pikeman_b.xml:16 msgid "siȝwrd" msgstr "" #: simulation/templates/units/kush/infantry_spearman_b.xml:15 msgid "Nubian Spearman" msgstr "" #: simulation/templates/units/kush/infantry_spearman_b.xml:16 msgid "iry-rdwy Nhsyw" msgstr "" #: simulation/templates/units/kush/infantry_swordsman_b.xml:15 msgid "Meroitic Swordsman" msgstr "Мерое кылыччысы" #: simulation/templates/units/kush/infantry_swordsman_b.xml:16 msgid "knw hps" msgstr "" #: simulation/templates/units/kush/ship_fishing.xml:10 msgid "Whʿ-rmw" msgstr "" #: simulation/templates/units/kush/ship_merchant.xml:9 msgid "Nile Trading Barge" msgstr "" #: simulation/templates/units/kush/ship_merchant.xml:10 msgid "Dȝy sbt" msgstr "" #: simulation/templates/units/kush/ship_trireme.xml:10 msgid "Ptolemaic Mercenary Trireme" msgstr "" #: simulation/templates/units/kush/ship_trireme.xml:11 msgid "shry ʿȝ" msgstr "" #: simulation/templates/units/kush/siege_tower.xml:5 msgid "Kushite Siege Tower" msgstr "" #: simulation/templates/units/kush/siege_tower.xml:6 msgid "iwn n ms" msgstr "" #: simulation/templates/units/kush/support_female_citizen.xml:14 msgid "Shmt" msgstr "" #: simulation/templates/units/kush/support_female_citizen.xml:15 msgid "Kushite Woman" msgstr "" #: simulation/templates/units/kush/support_healer_b.xml:6 msgid "Priest" msgstr "" #: simulation/templates/units/kush/support_healer_b.xml:7 msgid "wʿb nsw" msgstr "" #: simulation/templates/units/kush/support_trader.xml:10 msgid "Nilotic Merchant" msgstr "" #: simulation/templates/units/kush/support_trader.xml:11 msgid "rmt sbt" msgstr "" #: simulation/templates/units/mace/catafalque.xml:9 msgid "Philip V" msgstr "Филипп V-нче" #: simulation/templates/units/mace/cavalry_javelineer_b.xml:7 msgid "Odrysian Skirmish Cavalry" msgstr "" #: simulation/templates/units/mace/cavalry_javelineer_b.xml:8 msgid "Hippakontistḕs Odrysós" msgstr "" #: simulation/templates/units/mace/cavalry_spearman_b.xml:7 msgid "Thessalian Lancer" msgstr "" #: simulation/templates/units/mace/cavalry_spearman_b.xml:8 msgid "Xystophóros Thessalikós" msgstr "" #: simulation/templates/units/mace/champion_cavalry.xml:6 #: simulation/templates/units/sele/cavalry_spearman_merc_b.xml:7 msgid "Companion Cavalry" msgstr "" #: simulation/templates/units/mace/champion_cavalry.xml:7 msgid "Hetaîros" msgstr "" #: simulation/templates/units/mace/champion_infantry_crossbowman.xml:6 msgid "Gastraphetophoros" msgstr "" #: simulation/templates/units/mace/champion_infantry_spearman.xml:6 msgid "Macedonian Shield Bearer" msgstr "" #: simulation/templates/units/mace/champion_infantry_spearman.xml:7 msgid "Hypaspistḗs" msgstr "" #: simulation/templates/units/mace/champion_infantry_spearman_02.xml:15 msgid "Hypaspistḗs Argyraspídi" msgstr "" #: simulation/templates/units/mace/champion_infantry_swordsman.xml:12 msgid "Rhomphaiaphoros" msgstr "" #: simulation/templates/units/mace/hero_alexander_iii.xml:22 msgid "Alexander III the Great" msgstr "" #: simulation/templates/units/mace/hero_alexander_iii.xml:23 msgid "Alexandros ho Megas" msgstr "" #: simulation/templates/units/mace/hero_alexander_iii.xml:24 msgid "Counters: 1.2× vs Heroes." msgstr "" #: simulation/templates/units/mace/hero_craterus.xml:14 msgid "Craterus" msgstr "Кратерос" #: simulation/templates/units/mace/hero_craterus.xml:15 msgid "Krateros" msgstr "" #: simulation/templates/units/mace/hero_demetrius_i.xml:14 msgid "Demetrius I the Besieger" msgstr "" #: simulation/templates/units/mace/hero_demetrius_i.xml:15 msgid "Dēmētrios Poliorkētēs" msgstr "" #: simulation/templates/units/mace/hero_philip_ii.xml:9 #: simulation/templates/units/mace/hero_philip_ii_pike.xml:9 msgid "Philip II of Macedon" msgstr "" #: simulation/templates/units/mace/hero_philip_ii.xml:10 #: simulation/templates/units/mace/hero_philip_ii_pike.xml:10 msgid "Philippos B' ho Makedōn" msgstr "" #: simulation/templates/units/mace/hero_pyrrhus_i.xml:9 msgid "Pyrrhus I of Epirus" msgstr "" #: simulation/templates/units/mace/hero_pyrrhus_i.xml:10 msgid "Pyrrhos ho Epeiros" msgstr "" #: simulation/templates/units/mace/infantry_javelineer_b.xml:7 msgid "Agrianian Peltast" msgstr "" #: simulation/templates/units/mace/infantry_javelineer_b.xml:8 msgid "Peltastḗs Agrías" msgstr "" #: simulation/templates/units/mace/infantry_pikeman_b.xml:7 msgid "Foot Companion" msgstr "" #: simulation/templates/units/mace/infantry_pikeman_b.xml:8 msgid "Pezétairos" msgstr "" #: simulation/templates/units/mace/infantry_slinger_b.xml:7 msgid "Rhodian Slinger" msgstr "" #: simulation/templates/units/mace/infantry_slinger_b.xml:8 msgid "Sphendonḗtēs Rhódios" msgstr "" #: simulation/templates/units/mace/ship_bireme.xml:9 msgid "Hemiolos" msgstr "" #: simulation/templates/units/mace/ship_trireme.xml:9 msgid "Triḗrēs Makedonikḗ" msgstr "" #: simulation/templates/units/mace/ship_trireme.xml:10 msgid "Macedonian Trireme" msgstr "" #: simulation/templates/units/mace/siege_tower.xml:5 #: simulation/templates/units/ptol/siege_tower.xml:5 #: simulation/templates/units/sele/siege_tower.xml:5 msgid "Helépolis" msgstr "" #: simulation/templates/units/mace/support_female_citizen.xml:5 msgid "Gýnē Makedonikḗ" msgstr "" #: simulation/templates/units/mace/support_female_citizen.xml:6 msgid "Macedonian Woman" msgstr "" #: simulation/templates/units/maur/catafalque.xml:9 #: simulation/templates/units/maur/hero_bindusara_infantry.xml:5 #: simulation/templates/units/maur/hero_bindusara_infantry.xml:6 msgid "Bindusara" msgstr "" #: simulation/templates/units/maur/cavalry_javelineer_b.xml:6 msgid "Indian Light Cavalry" msgstr "" #: simulation/templates/units/maur/cavalry_javelineer_b.xml:7 msgid "Ashwarohi" msgstr "" #: simulation/templates/units/maur/cavalry_swordsman_b.xml:6 msgid "Indian Raiding Cavalry" msgstr "" #: simulation/templates/units/maur/cavalry_swordsman_b.xml:7 msgid "Aśvārohagaṇaḥ" msgstr "" #: simulation/templates/units/maur/champion_chariot.xml:9 msgid "War Chariot" msgstr "Сугыш арбасы" #: simulation/templates/units/maur/champion_chariot.xml:10 msgid "Rath" msgstr "" #: simulation/templates/units/maur/champion_elephant.xml:5 #: simulation/templates/units/pers/champion_elephant.xml:6 msgid "Indian War Elephant" msgstr "Һинд сугышы филе" #: simulation/templates/units/maur/champion_elephant.xml:6 msgid "Gajendra" msgstr "" #: simulation/templates/units/maur/champion_infantry_maceman.xml:5 msgid "Warrior" msgstr "" #: simulation/templates/units/maur/champion_infantry_maceman.xml:6 msgid "Yōddha" msgstr "" #: simulation/templates/units/maur/champion_maiden.xml:6 msgid "Maiden Guard" msgstr "" #: simulation/templates/units/maur/champion_maiden.xml:7 #: simulation/templates/units/maur/champion_maiden_archer.xml:21 msgid "Visha Kanya" msgstr "" #: simulation/templates/units/maur/champion_maiden_archer.xml:20 msgid "Maiden Guard Archer" msgstr "" #: simulation/templates/units/maur/elephant_archer_b.xml:6 msgid "Vachii Gaja" msgstr "" #: simulation/templates/units/maur/hero_ashoka.xml:12 #: simulation/templates/units/maur/hero_ashoka_infantry.xml:8 msgid "Ashoka the Great" msgstr "Ашока Бөек" #: simulation/templates/units/maur/hero_ashoka.xml:13 #: simulation/templates/units/maur/hero_ashoka_infantry.xml:9 msgid "Aśoka Devānāmpriya" msgstr "" #: simulation/templates/units/maur/hero_ashoka_infantry.xml:11 msgid "" "Hero Special: \"Edicts of Ashoka\" - Edict Pillars of Ashoka can be built " "during Ashoka's lifetime." msgstr "" #: simulation/templates/units/maur/hero_chanakya.xml:9 msgid "Acharya Chanakya" msgstr "" #: simulation/templates/units/maur/hero_chanakya.xml:10 msgid "Acharya Chāṇakya" msgstr "" #: simulation/templates/units/maur/hero_chandragupta.xml:9 #: simulation/templates/units/maur/hero_chandragupta.xml:10 #: simulation/templates/units/maur/hero_chandragupta_infantry.xml:5 #: simulation/templates/units/maur/hero_chandragupta_infantry.xml:6 msgid "Chandragupta Maurya" msgstr "Чандрагупта Маурья" #: simulation/templates/units/maur/hero_chandragupta_infantry.xml:12 msgid "This gives Chandragupta Maurya his War Elephant." msgstr "Чандрагупта Маурья сугыш филен ала." #: simulation/templates/units/maur/infantry_archer_b.xml:12 msgid "Longbowman" msgstr "" #: simulation/templates/units/maur/infantry_archer_b.xml:13 msgid "Dhanurdhar" msgstr "" #: simulation/templates/units/maur/infantry_spearman_b.xml:12 msgid "Bamboo Spearman" msgstr "" #: simulation/templates/units/maur/infantry_spearman_b.xml:13 msgid "Kauntika" msgstr "" #: simulation/templates/units/maur/infantry_swordsman_b.xml:17 msgid "Indian Swordsman" msgstr "Һинд кылыччысы" #: simulation/templates/units/maur/infantry_swordsman_b.xml:18 msgid "Khadagdhari" msgstr "" #: simulation/templates/units/maur/ship_bireme.xml:9 #: simulation/templates/units/maur/ship_trireme.xml:18 msgid "Yudhpot" msgstr "" #: simulation/templates/units/maur/ship_fishing.xml:9 msgid "Fisherman" msgstr "" #: simulation/templates/units/maur/ship_fishing.xml:10 msgid "Matsyapalak" msgstr "" #: simulation/templates/units/maur/ship_merchant.xml:9 msgid "Trading Ship" msgstr "" #: simulation/templates/units/maur/ship_merchant.xml:10 msgid "Vanijyik Nauka" msgstr "" #: simulation/templates/units/maur/support_elephant.xml:5 msgid "Karmākara Gaja" msgstr "" #: simulation/templates/units/maur/support_female_citizen.xml:11 msgid "Naari" msgstr "" #: simulation/templates/units/maur/support_female_citizen.xml:12 msgid "Indian Woman" msgstr "" #: simulation/templates/units/maur/support_healer_b.xml:5 msgid "Brahmin Priest" msgstr "" #: simulation/templates/units/maur/support_healer_b.xml:6 msgid "Brāhmaṇa Pujari" msgstr "" #: simulation/templates/units/maur/support_trader.xml:9 msgid "Vaishya" msgstr "" #: simulation/templates/units/mace/champion_infantry_swordsman.xml:5 #: simulation/templates/units/merc_black_cloak.xml:5 #: simulation/templates/units/sele/infantry_swordsman_merc_b.xml:5 msgctxt "" "Name of an attack using a rhomphaia (ῥομφαία), a Thracian two-handed weapon " "capable of both thrusting and slashing." msgid "Rhomphaia" msgstr "" #: simulation/templates/units/mace/champion_infantry_swordsman.xml:11 #: simulation/templates/units/merc_black_cloak.xml:10 msgid "Thracian Black Cloak" msgstr "" #: simulation/templates/units/merc_black_cloak.xml:11 msgid "Rhomphaiophoros" msgstr "" #: simulation/templates/units/merc_thorakites.xml:12 msgid "Armored Swordsman" msgstr "Бронялы кылыччы" #: simulation/templates/units/merc_thorakites.xml:13 msgid "Thōrakitēs" msgstr "" #: simulation/templates/units/merc_thureophoros.xml:5 msgid "Heavy Skirmisher" msgstr "" #: simulation/templates/units/merc_thureophoros.xml:6 msgid "Thyreophoros" msgstr "" #: simulation/templates/units/noldor_ship_bireme.xml:8 msgid "Mankar Cirya" msgstr "" #: simulation/templates/units/pers/arstibara.xml:13 msgid "Persian Apple Bearer" msgstr "" #: simulation/templates/units/pers/arstibara.xml:14 msgid "Arštibara" msgstr "" #: simulation/templates/units/pers/catafalque.xml:9 msgid "Artaxšaçā" msgstr "" #: simulation/templates/units/pers/cavalry_archer_b.xml:7 msgid "Parthian Horse Archer" msgstr "" #: simulation/templates/units/pers/cavalry_archer_b.xml:8 msgid "Asabāra Parθava" msgstr "" #: simulation/templates/units/pers/cavalry_axeman_b.xml:7 msgid "Hyrcanian Cavalry" msgstr "" #: simulation/templates/units/pers/cavalry_axeman_b.xml:8 msgid "Asabāra Varkaniya" msgstr "" #: simulation/templates/units/pers/cavalry_javelineer_b.xml:7 msgid "Median Light Cavalry" msgstr "" #: simulation/templates/units/pers/cavalry_javelineer_b.xml:8 msgid "Asabāra Māda" msgstr "" #: simulation/templates/units/pers/cavalry_spearman_b.xml:7 msgid "Cappadocian Cavalry" msgstr "" #: simulation/templates/units/pers/cavalry_spearman_b.xml:8 msgid "Asabāra Katpatuka" msgstr "" #: simulation/templates/units/pers/champion_cavalry.xml:6 msgid "Bactrian Heavy Lancer" msgstr "" #: simulation/templates/units/pers/champion_cavalry.xml:7 #: simulation/templates/units/pers/champion_cavalry_archer.xml:7 msgid "Asabāra Baxtriš" msgstr "" #: simulation/templates/units/pers/champion_cavalry_archer.xml:6 msgid "Bactrian Heavy Cavalry Archer" msgstr "" #: simulation/templates/units/pers/champion_chariot.xml:10 msgid "Babylonian Scythed Chariot" msgstr "Бабил чалгылы мәгәлдәге" #: simulation/templates/units/pers/champion_chariot.xml:11 msgid "Raθa Bābiruviya" msgstr "" #: simulation/templates/units/pers/champion_elephant.xml:7 msgid "Pila Hinduya" msgstr "" #: simulation/templates/units/pers/champion_infantry.xml:9 #: simulation/templates/units/pers/champion_infantry_archer_upgrade.xml:9 msgid "Persian Immortal" msgstr "" #: simulation/templates/units/pers/champion_infantry.xml:10 #: simulation/templates/units/pers/champion_infantry_archer_upgrade.xml:10 msgid "Anušiya" msgstr "" #: simulation/templates/units/pers/champion_infantry.xml:11 #: simulation/templates/units/pers/champion_infantry_archer_upgrade.xml:11 msgid "Immortal" msgstr "" #: simulation/templates/units/pers/champion_infantry.xml:25 msgid "Switch to using the bow and arrow." msgstr "" #: simulation/templates/units/pers/champion_infantry_archer_upgrade.xml:17 msgid "Switch to using a spear and shield." msgstr "" #: simulation/templates/units/pers/hero_cyrus_ii.xml:9 msgid "Cyrus II The Great" msgstr "" #: simulation/templates/units/pers/hero_cyrus_ii.xml:10 msgid "Kuruš" msgstr "" #: simulation/templates/units/pers/hero_darius_i.xml:13 msgid "Darius I the Great" msgstr "" #: simulation/templates/units/pers/hero_darius_i.xml:14 msgid "Dārayavahuš" msgstr "" #: simulation/templates/units/pers/hero_xerxes_i.xml:9 #: simulation/templates/units/pers/hero_xerxes_i_chariot.xml:13 msgid "Xerxes I" msgstr "" #: simulation/templates/units/pers/hero_xerxes_i.xml:10 #: simulation/templates/units/pers/hero_xerxes_i_chariot.xml:14 msgid "Xšayāršā" msgstr "" #: simulation/templates/units/pers/infantry_archer_b.xml:7 msgid "Sogdian Archer" msgstr "" #: simulation/templates/units/pers/infantry_archer_b.xml:8 msgid "Θanuvaniya Suguda" msgstr "" #: simulation/templates/units/pers/infantry_javelineer_b.xml:7 msgid "Lydian Auxiliary" msgstr "" #: simulation/templates/units/pers/infantry_javelineer_b.xml:8 msgid "Pastiš Spardiya" msgstr "" #: simulation/templates/units/pers/infantry_spearman_b.xml:7 msgid "Shield Bearer" msgstr "" #: simulation/templates/units/pers/infantry_spearman_b.xml:8 msgid "Sparabara" msgstr "" #: simulation/templates/units/pers/kardakes_hoplite.xml:6 msgid "Cardaces Hoplite" msgstr "" #: simulation/templates/units/pers/kardakes_hoplite.xml:7 msgid "Hoplites Kardakes" msgstr "" #: simulation/templates/units/pers/kardakes_skirmisher.xml:6 msgid "Cardaces Skirmisher" msgstr "" #: simulation/templates/units/pers/kardakes_skirmisher.xml:7 msgid "Peltastes Kardakes" msgstr "" #: simulation/templates/units/pers/ship_bireme.xml:10 msgid "Cypriot Galley" msgstr "" #: simulation/templates/units/pers/ship_bireme.xml:11 msgid "Hamaraniyanava" msgstr "" #: simulation/templates/units/pers/ship_fishing.xml:10 msgid "Masiyakara" msgstr "" #: simulation/templates/units/pers/ship_merchant.xml:10 msgid "Ionian Trade Ship" msgstr "" #: simulation/templates/units/pers/ship_merchant.xml:11 msgid "Nauš Yauna" msgstr "" #: simulation/templates/units/pers/ship_trireme.xml:10 msgid "Phoenician Trireme" msgstr "" #: simulation/templates/units/pers/ship_trireme.xml:11 msgid "Hamaraniyanava Vazarka" msgstr "" #: simulation/templates/units/pers/siege_ram.xml:20 msgid "Assyrian Siege Ram" msgstr "" #: simulation/templates/units/pers/siege_ram.xml:21 msgid "Hamaranakuba Aθuriya" msgstr "" #: simulation/templates/units/pers/support_female_citizen.xml:6 msgid "Banu Miyanrudani" msgstr "" #: simulation/templates/units/pers/support_female_citizen.xml:7 msgid "Mesopotamian Woman" msgstr "" #: simulation/templates/units/pers/support_healer_b.xml:6 msgid "Median Magus" msgstr "" #: simulation/templates/units/pers/support_healer_b.xml:7 msgid "Maguš Māda" msgstr "" #: simulation/templates/units/pers/support_trader.xml:10 msgid "Aramaean Merchant" msgstr "" #: simulation/templates/units/pers/support_trader.xml:11 msgid "Tamkarum Arami" msgstr "" #: simulation/templates/units/pers/support_trader.xml:13 msgid "" "Trade resources between your own markets and those of your allies. Persians " "have a +25% land trading bonus." msgstr "" #: simulation/templates/units/pirates/ship_bireme.xml:9 msgid "Cilician Pirate Ship" msgstr "" #: simulation/templates/units/plane.xml:5 msgctxt "Name of an attack of a World War II fighter plane." msgid "Machine Guns" msgstr "" #: simulation/templates/units/plane.xml:47 msgid "P-51 Mustang" msgstr "" #: simulation/templates/units/plane.xml:48 msgid "A World War II American fighter plane." msgstr "" #: simulation/templates/units/ptol/catafalque.xml:8 msgid "Ptolemy III Euergetes (Benefactor)" -msgstr "" +msgstr "Птолемей III Эвергет (Шәфкать итүче)" #: simulation/templates/units/ptol/cavalry_archer_b.xml:17 msgid "Nabataean Camel Archer" msgstr "" #: simulation/templates/units/ptol/cavalry_archer_b.xml:18 msgid "Mutsābiq Gamal Nabatu" msgstr "" #: simulation/templates/units/ptol/cavalry_javelineer_merc_b.xml:6 msgid "Tarantine Settler Cavalry" msgstr "" #: simulation/templates/units/ptol/cavalry_javelineer_merc_b.xml:7 msgid "Hippeús Tarantînos" msgstr "" #: simulation/templates/units/ptol/cavalry_spearman_merc_b.xml:6 msgid "Macedonian Settler Cavalry" msgstr "" #: simulation/templates/units/ptol/cavalry_spearman_merc_b.xml:7 msgid "Hippeús Makedonikós" msgstr "" #: simulation/templates/units/ptol/champion_cavalry.xml:5 msgid "Royal Guard Cavalry" msgstr "" #: simulation/templates/units/ptol/champion_cavalry.xml:6 msgid "Ágēma Basiléōs" msgstr "" #: simulation/templates/units/ptol/champion_elephant.xml:5 msgid "Towered War Elephant" msgstr "Манара белән сугыш филе" #: simulation/templates/units/ptol/champion_elephant.xml:6 msgid "Polémou Eléphantos" msgstr "" #: simulation/templates/units/ptol/champion_infantry_pikeman.xml:6 msgid "Royal Guard Infantry" msgstr "Патша сакчысы җәяүле гаскәри" #: simulation/templates/units/ptol/champion_infantry_pikeman.xml:7 msgid "Phalangitès Agema" msgstr "" #: simulation/templates/units/ptol/champion_juggernaut.xml:24 msgid "Juggernaut" msgstr "" #: simulation/templates/units/ptol/champion_juggernaut.xml:25 msgid "Tessarakonterēs" msgstr "" #: simulation/templates/units/ptol/hero_cleopatra_vii.xml:11 msgid "Cleopatra VII" msgstr "" #: simulation/templates/units/ptol/hero_cleopatra_vii.xml:12 msgid "Kleopatra H' Philopatōr" msgstr "" #: simulation/templates/units/ptol/hero_ptolemy_i.xml:9 msgid "Ptolemy I" msgstr "" #: simulation/templates/units/ptol/hero_ptolemy_i.xml:10 msgid "Ptolemaios A' Sōter" msgstr "" #: simulation/templates/units/ptol/hero_ptolemy_iv.xml:9 msgid "Ptolemy IV" msgstr "" #: simulation/templates/units/ptol/hero_ptolemy_iv.xml:10 msgid "Ptolemaios D' Philopatōr" msgstr "" #: simulation/templates/units/ptol/infantry_javelineer_b.xml:12 msgid "Mercenary Thureos Skirmisher" msgstr "" #: simulation/templates/units/ptol/infantry_javelineer_b.xml:13 msgid "Thureophóros Akrobolistḗs" msgstr "" #: simulation/templates/units/ptol/infantry_pikeman_b.xml:12 msgid "Egyptian Pikeman" msgstr "Мисыр найзачысы" #: simulation/templates/units/ptol/infantry_pikeman_b.xml:13 msgid "Phalaggomákhimos" msgstr "" #: simulation/templates/units/ptol/infantry_slinger_b.xml:12 msgid "Judean Slinger" msgstr "" #: simulation/templates/units/ptol/infantry_slinger_b.xml:13 msgid "Hebraikós Sphendonḗtēs" msgstr "" #: simulation/templates/units/ptol/infantry_spearman_merc_b.xml:12 msgid "Mercenary Thureos Spearman" msgstr "" #: simulation/templates/units/ptol/infantry_spearman_merc_b.xml:13 msgid "Thureophóros Misthophóros" msgstr "" #: simulation/templates/units/ptol/infantry_swordsman_merc_b.xml:12 msgid "Gallikós Mistophorós" msgstr "" #: simulation/templates/units/ptol/ship_bireme.xml:10 #: simulation/templates/units/sele/ship_bireme.xml:10 msgid "Dierēs" msgstr "" #: simulation/templates/units/ptol/ship_quinquereme.xml:5 msgid "Octḗrēs" msgstr "" #: simulation/templates/units/ptol/ship_trireme.xml:9 msgid "Pentḗrēs" msgstr "" #: simulation/templates/units/ptol/siege_polybolos_packed.xml:19 msgid "Polybolos" msgstr "Полиболос" #: simulation/templates/units/ptol/support_female_citizen.xml:11 msgid "Gýnē Aigýptia" msgstr "" #: simulation/templates/units/ptol/support_female_citizen.xml:12 msgid "Egyptian Woman" msgstr "Мисыр хатыны" #: simulation/templates/units/rome/catafalque.xml:9 msgid "Lūcius Iūnius Brūtus" msgstr "" #: simulation/templates/units/rome/cavalry_javelineer_b.xml:6 msgid "Allied Cavalry" msgstr "" #: simulation/templates/units/rome/cavalry_javelineer_b.xml:7 msgid "Eques Socius" msgstr "" #: simulation/templates/units/rome/cavalry_spearman_b.xml:7 msgid "Roman Cavalry" msgstr "" #: simulation/templates/units/rome/cavalry_spearman_b.xml:8 msgid "Eques Rōmānus" msgstr "" #: simulation/templates/units/rome/champion_cavalry.xml:6 msgid "Eques Cōnsulāris" msgstr "" #: simulation/templates/units/rome/champion_cavalry.xml:7 msgid "Consular Bodyguard" msgstr "" #: simulation/templates/units/rome/champion_infantry_spear_gladiator.xml:17 #: simulation/templates/units/rome/champion_infantry_sword_gladiator.xml:17 msgid "Gladiator" msgstr "" #: simulation/templates/units/rome/champion_infantry_spear_gladiator.xml:20 msgid "Gladiator Spearman" msgstr "" #: simulation/templates/units/rome/champion_infantry_spear_gladiator.xml:21 msgid "Hoplomachus" msgstr "" #: simulation/templates/units/rome/champion_infantry_sword_gladiator.xml:20 msgid "Gladiator Swordsman" msgstr "Гладиатор кылыччысы" #: simulation/templates/units/rome/champion_infantry_sword_gladiator.xml:21 msgid "Murmillo" msgstr "" #: simulation/templates/units/rome/champion_infantry_swordsman.xml:12 msgid "Italic Heavy Infantry" msgstr "Италик авыр җәяүле гаскәри" #: simulation/templates/units/rome/champion_infantry_swordsman.xml:13 msgid "Extrāōrdinārius" msgstr "" #: simulation/templates/units/rome/champion_infantry_swordsman_02.xml:4 #: simulation/templates/units/rome/champion_infantry_swordsman_03.xml:11 msgid "Marian Legionary" msgstr "" #: simulation/templates/units/rome/champion_infantry_swordsman_02.xml:5 #: simulation/templates/units/rome/champion_infantry_swordsman_03.xml:12 msgid "Legiōnārius" msgstr "" #: simulation/templates/units/rome/champion_infantry_swordsman_04.xml:14 #: simulation/templates/units/rome/infantry_swordsman_e_centurion.xml:12 msgid "Roman Centurion" msgstr "" #: simulation/templates/units/rome/champion_infantry_swordsman_04.xml:15 #: simulation/templates/units/rome/infantry_swordsman_e_centurion.xml:13 msgid "Centuriō" msgstr "" #: simulation/templates/units/rome/champion_infantry_swordsman_05.xml:14 msgid "Praetorian Guard" msgstr "" #: simulation/templates/units/rome/champion_infantry_swordsman_05.xml:15 msgid "Praetorianus" msgstr "" #: simulation/templates/units/rome/hero_marcellus.xml:10 #: simulation/templates/units/rome/hero_marcellus_infantry.xml:10 msgid "Mārcus Claudius Mārcellus" msgstr "" #: simulation/templates/units/rome/hero_maximus.xml:9 #: simulation/templates/units/rome/hero_maximus_infantry.xml:9 msgid "Quīntus Fabius Maximus Verrūcōsus Cūnctātor" msgstr "" #: simulation/templates/units/rome/hero_scipio.xml:9 #: simulation/templates/units/rome/hero_scipio_infantry.xml:9 msgid "Pūblius Cornēlius Scīpiō Āfricānus" msgstr "" #: simulation/templates/units/rome/infantry_javelineer_b.xml:13 msgid "Roman Skirmisher" msgstr "" #: simulation/templates/units/rome/infantry_javelineer_b.xml:14 msgid "Vēles" msgstr "" #: simulation/templates/units/rome/infantry_spearman_b.xml:19 msgid "Veteran Spearman" msgstr "" #: simulation/templates/units/rome/infantry_spearman_b.xml:20 msgid "Triārius" msgstr "" #: simulation/templates/units/rome/infantry_spearman_b.xml:25 msgid "Elite rank Spearmen can be promoted to champion Centurions." msgstr "" #: simulation/templates/units/rome/infantry_spearman_e.xml:10 #: simulation/templates/units/rome/infantry_swordsman_e.xml:10 msgid "Give this combat veteran the rank of Centurion." msgstr "" #: simulation/templates/units/rome/infantry_swordsman_b.xml:19 msgid "Roman Swordsman" msgstr "Рим кылыччысы" #: simulation/templates/units/rome/infantry_swordsman_b.xml:20 msgid "Hastātus" msgstr "" #: simulation/templates/units/rome/infantry_swordsman_b.xml:22 msgid "Elite rank Swordsmen can be promoted to champion Centurions." msgstr "" #: simulation/templates/units/rome/infantry_swordsman_slave.xml:20 msgid "Servus" msgstr "" #: simulation/templates/units/rome/ship_bireme.xml:9 msgid "Liburna" msgstr "" #: simulation/templates/units/rome/ship_fishing.xml:9 msgid "Nāvicula Piscātōria" msgstr "" #: simulation/templates/units/rome/ship_merchant.xml:9 msgid "Corbīta" msgstr "" #: simulation/templates/units/rome/ship_quinquereme.xml:5 msgid "Quīnquerēmis Rōmāna" msgstr "" #: simulation/templates/units/rome/ship_quinquereme.xml:6 msgid "Roman Quinquereme" msgstr "" #: simulation/templates/units/rome/ship_trireme.xml:8 msgid "Trirēmis Rōmāna" msgstr "" #: simulation/templates/units/rome/ship_trireme.xml:9 msgid "Roman Trireme" msgstr "" #: simulation/templates/units/rome/siege_onager.xml:26 msgid "Onager" msgstr "" #: simulation/templates/units/rome/siege_ram.xml:15 msgid "Ariēs" msgstr "" #: simulation/templates/units/rome/siege_scorpio_packed.xml:8 msgid "Scorpiō" msgstr "" #: simulation/templates/units/rome/support_female_citizen.xml:12 msgid "Rōmāna" msgstr "" #: simulation/templates/units/rome/support_female_citizen.xml:13 msgid "Roman Woman" msgstr "" #: simulation/templates/units/rome/support_healer_b.xml:6 msgid "Doctor" msgstr "" #: simulation/templates/units/rome/support_healer_b.xml:7 msgid "Medicus" msgstr "" #: simulation/templates/units/rome/support_trader.xml:10 msgid "Plebeian Merchant" msgstr "" #: simulation/templates/units/rome/support_trader.xml:11 msgid "Mercātor" msgstr "" #: simulation/templates/units/samnite_skirmisher.xml:4 #: simulation/templates/units/samnite_skirmisher.xml:5 msgid "Samnite Skirmisher" msgstr "" #: simulation/templates/units/samnite_spearman.xml:4 #: simulation/templates/units/samnite_spearman.xml:5 msgid "Samnite Spearman" msgstr "" #: simulation/templates/units/cart/infantry_swordsman_ital_b.xml:13 #: simulation/templates/units/samnite_swordsman.xml:4 #: simulation/templates/units/samnite_swordsman.xml:5 msgid "Samnite Swordsman" msgstr "Самнит кылыччысы" #: simulation/templates/units/sele/catafalque.xml:10 msgid "Antiochus I Soter (Savior)" -msgstr "" +msgstr "Антиох I Сотер (Коткаручы)" #: simulation/templates/units/sele/cavalry_archer_b.xml:7 msgid "Dahae Horse Archer" msgstr "" #: simulation/templates/units/sele/cavalry_archer_b.xml:8 msgid "Hippotoxotès Dahae" msgstr "" #: simulation/templates/units/sele/cavalry_javelineer_b.xml:7 msgid "Militia Cavalry" msgstr "" #: simulation/templates/units/sele/cavalry_javelineer_b.xml:8 msgid "Hippakontistès Politès" msgstr "" #: simulation/templates/units/sele/cavalry_spearman_merc_b.xml:8 msgid "Hippos Hetairike" msgstr "" #: simulation/templates/units/sele/champion_cavalry.xml:6 msgid "Seleucid Cataphract" msgstr "" #: simulation/templates/units/sele/champion_cavalry.xml:7 msgid "Seleukidón Kataphraktos" msgstr "" #: simulation/templates/units/sele/champion_chariot.xml:10 msgid "Scythed Chariot" msgstr "Чалгылы мәгәлдәк" #: simulation/templates/units/sele/champion_chariot.xml:11 msgid "Drepanèphoros" msgstr "" #: simulation/templates/units/sele/champion_elephant.xml:6 msgid "Armored War Elephant" msgstr "Бронялы сугыш филе" #: simulation/templates/units/sele/champion_elephant.xml:7 msgid "Thorakisménos Eléphantos" msgstr "" #: simulation/templates/units/sele/champion_infantry_pikeman.xml:6 msgid "Silver Shield" msgstr "" #: simulation/templates/units/sele/champion_infantry_pikeman.xml:7 msgid "Argyraspis" msgstr "" #: simulation/templates/units/sele/champion_infantry_swordsman.xml:6 msgid "Romanized Heavy Swordsman" msgstr "Римлы яллы кылыччы" #: simulation/templates/units/sele/champion_infantry_swordsman.xml:7 msgid "Thorakitès Rhomaïkós" msgstr "" #: simulation/templates/units/sele/hero_antiochus_iii.xml:9 msgid "Antiochus III the Great" msgstr "" #: simulation/templates/units/sele/hero_antiochus_iii.xml:10 msgid "Antiokhos G' Megas" msgstr "" #: simulation/templates/units/sele/hero_antiochus_iv.xml:9 msgid "Antiochus IV" msgstr "" #: simulation/templates/units/sele/hero_antiochus_iv.xml:10 msgid "Antiokhos D' Epiphanēs" msgstr "" #: simulation/templates/units/sele/hero_seleucus_i.xml:9 msgid "Seleucus I" msgstr "" #: simulation/templates/units/sele/hero_seleucus_i.xml:10 msgid "Seleukos A' Nikatōr" msgstr "" #: simulation/templates/units/sele/infantry_archer_merc_b.xml:7 msgid "Syrian Archer" msgstr "" #: simulation/templates/units/sele/infantry_archer_merc_b.xml:8 msgid "Toxótēs Syrías" msgstr "" #: simulation/templates/units/sele/infantry_javelineer_b.xml:7 msgid "Arab Javelineer" msgstr "" #: simulation/templates/units/sele/infantry_javelineer_b.xml:8 msgid "Pezakontistès Aravikós" msgstr "" #: simulation/templates/units/sele/infantry_pikeman_b.xml:7 msgid "Phalangite" msgstr "" #: simulation/templates/units/sele/infantry_pikeman_b.xml:8 msgid "Phalangitēs" msgstr "" #: simulation/templates/units/sele/infantry_spearman_b.xml:7 msgid "Militia Thureos Spearman" msgstr "" #: simulation/templates/units/sele/infantry_spearman_b.xml:8 msgid "Thureophóros Politès" msgstr "" #: simulation/templates/units/sele/infantry_swordsman_merc_b.xml:12 msgid "Thracian Mercenary Swordsman" msgstr "Фракия яллы кылыччысы" #: simulation/templates/units/sele/infantry_swordsman_merc_b.xml:13 msgid "Rhomphaiaphoros Thrakikós" msgstr "" #: simulation/templates/units/sele/ship_quinquereme.xml:5 msgid "Pentères" msgstr "" #: simulation/templates/units/sele/ship_trireme.xml:9 msgid "Seleukidó̱n Triērēs" msgstr "" #: simulation/templates/units/sele/ship_trireme.xml:10 msgid "Seleucid Trireme" msgstr "" #: simulation/templates/units/sele/support_female_citizen.xml:6 msgid "Syrías Gýnē" msgstr "" #: simulation/templates/units/sele/support_female_citizen.xml:7 msgid "Syrian Woman" msgstr "" #: simulation/templates/units/spart/catafalque.xml:10 msgid "Lycurgus" msgstr "" #: simulation/templates/units/spart/cavalry_javelineer_b.xml:7 msgid "Perioikoi Cavalryman" msgstr "" #: simulation/templates/units/spart/cavalry_javelineer_b.xml:8 msgid "Pródromos Perioïkós" msgstr "" #: simulation/templates/units/spart/cavalry_spearman_b.xml:7 msgid "Greek Allied Cavalry" msgstr "" #: simulation/templates/units/spart/cavalry_spearman_b.xml:8 msgid "Hippeús Symmakhikós" msgstr "" #: simulation/templates/units/spart/champion_infantry_pike.xml:6 msgid "Spartan Pikeman" msgstr "" #: simulation/templates/units/spart/champion_infantry_pike.xml:7 msgid "Phalangites Spartiatis" msgstr "" #: simulation/templates/units/spart/champion_infantry_spear.xml:6 msgid "Spartan Hoplite" msgstr "" #: simulation/templates/units/spart/champion_infantry_spear.xml:7 msgid "Spartiátēs" msgstr "" #: simulation/templates/units/spart/champion_infantry_spear_olympian.xml:15 msgid "Spartan Olympic Hoplite" msgstr "" #: simulation/templates/units/spart/champion_infantry_swordsman.xml:18 msgid "Skiritai Commando" msgstr "" #: simulation/templates/units/spart/champion_infantry_swordsman.xml:19 msgid "Ékdromos Skirítēs" msgstr "" #: simulation/templates/units/spart/hero_agis.xml:6 msgid "Agis III" msgstr "" #: simulation/templates/units/spart/hero_agis.xml:7 msgid "Agis" msgstr "Агис" #: simulation/templates/units/spart/hero_brasidas.xml:9 #: simulation/templates/units/spart/hero_brasidas.xml:10 msgid "Brasidas" msgstr "Брасид" #: simulation/templates/units/spart/hero_leonidas.xml:9 msgid "Leonidas I" msgstr "" #: simulation/templates/units/spart/hero_leonidas.xml:10 msgid "Leōnidēs" msgstr "" #: simulation/templates/units/spart/infantry_javelineer_b.xml:14 msgid "Helot Skirmisher" msgstr "" #: simulation/templates/units/spart/infantry_javelineer_b.xml:15 msgid "Akontistḗs Heílōs" msgstr "" #: simulation/templates/units/spart/infantry_spearman_b.xml:14 msgid "Perioikoi Hoplite" msgstr "" #: simulation/templates/units/spart/infantry_spearman_b.xml:15 msgid "Hoplítēs Períoikos" msgstr "" #: simulation/templates/units/spart/infantry_spearman_neodamodes.xml:15 msgid "Neodamodes Hoplite" msgstr "" #: simulation/templates/units/spart/infantry_spearman_neodamodes.xml:16 msgid "Neodamōdeis" msgstr "" #: simulation/templates/units/spart/ship_trireme.xml:9 msgid "Triḗrēs" msgstr "" #: simulation/templates/units/spart/support_female_citizen.xml:26 msgid "Spartan Woman" msgstr "" #: simulation/templates/units/spart/support_female_citizen.xml:27 msgid "Spartiâtis" msgstr "" #: simulation/templates/units/spart/support_trader.xml:9 msgid "Émporos Períoikos" msgstr "" #: simulation/templates/units/theb_sacred_band.xml:5 msgid "Theban Sacred Band Hoplite" msgstr "" #: simulation/templates/units/theb_sacred_band.xml:6 msgid "Hieroû Thebaíou Lókhou Hoplítai" msgstr "" #: simulation/templates/units/theb_sacred_band.xml:7 msgid "Champion Spearman." msgstr "Олан сөңгече" #: simulation/templates/units/theb_siege_fireraiser.xml:8 msgid "Fire Raiser" msgstr "" #: simulation/templates/units/theb_siege_fireraiser.xml:9 msgid "Pyrobolos" msgstr "" #: simulation/templates/units/thesp_melanochitones.xml:5 msgid "Thespian Black Cloak" msgstr "" #: simulation/templates/units/thesp_melanochitones.xml:6 msgid "Melanochitones" msgstr "" #: simulation/templates/units/viking_longship.xml:8 msgid "Longship" msgstr "" Index: ps/trunk/binaries/data/mods/mod/l10n/long.mod-selector.po =================================================================== --- ps/trunk/binaries/data/mods/mod/l10n/long.mod-selector.po (revision 27814) +++ ps/trunk/binaries/data/mods/mod/l10n/long.mod-selector.po (revision 27815) @@ -1,481 +1,481 @@ msgid "" msgstr "" "Project-Id-Version: None\n" -"POT-Creation-Date: 2023-08-21 07:19+0000\n" -"PO-Revision-Date: 2023-08-21 07:19+0000\n" +"POT-Creation-Date: 2023-08-25 07:19+0000\n" +"PO-Revision-Date: 2023-08-25 07:19+0000\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit" msgid "Color" msgstr "Kolorea" msgid "Move the sliders to change the Red, Green and Blue components of the Color" msgstr "" "A csúszkákkal be tudod állítani, mennyi vörös, mennyi zöld és mennyi kék legyen a " "színekben." msgid "Red" msgstr "Vermelho" msgid "Green" msgstr "Zielony" msgid "Blue" msgstr "Niebieski" msgid "Save" msgstr "Sauvegarder" msgid "Cancel" msgstr "Hoit i mog noch ned" #, python-format msgid "" "Opening %(url)s\n" " in default web browser. Please wait…" msgstr "" "Ouverture %(url)s\n" "dans le navigateur Web par défaut. Attendez, s'il vous plaît..." msgid "Opening page" msgstr "பக்கம் திறக்கப்படுகிறது" msgctxt "filesize unit" msgid "B" msgstr "Bitů" msgctxt "filesize unit" msgid "KiB" msgstr "Kilobitů" msgctxt "filesize unit" msgid "MiB" msgstr "Megabitů" msgctxt "filesize unit" msgid "GiB" msgstr "Gigabitů" #, python-format msgid "%(filesize)s %(unit)s" msgstr "%(filesize)s %(unit)s" msgid "mm:ss" msgstr "mm:ss" msgid "HH:mm:ss" msgstr "HH: mm: ss" msgctxt "enumeration" msgid ", " msgstr "، و" #, python-format msgctxt "Mod comparison" msgid "%(mod)s (%(version)s)" msgstr "%(mod)s (%(version)s)" msgid ", " msgstr "، و" #, python-format msgctxt "Mod comparison" msgid "Required: %(mods)s" msgstr "Изисква(т) се: %(mods)s" #, python-format msgctxt "Mod comparison" msgid "Active: %(mods)s" msgstr "Ενεργοποίηση: %(mods)s" msgid "" "[font=\"sans-bold-20\"]You tried to start the game with incompatible or missing " "mods![/font]" msgstr "" "[font=\"sans-bold-20\"]Dh’fheuch thu ris an geama a thòiseachadh le tuilleadan nach eil" " co-chòrdail no a tha dhìth![/font]" msgid "[font=\"sans-16\"]" msgstr "[font=\"sans-16\"]" msgid "" "Solve the compatibility issue by disabling invalid mods or enabling required " "dependencies. You can then save & start the game." msgstr "" "Fuasgail duilgheadas na co-chòrdalachd is tu a’ cur à comas nan tuilleadan nach eil " "dligheach no a’ cur an comas nan eisimeileachdan riatanach. ’S urrainn dhut an geama a " "shàbhaladh ⁊ a thòiseachadh an uairsin." msgid "" "Incompatible mods will appear in red in the list of enabled mods (bottom panel). " "Dependencies can be added by enabling them in the upper panel." msgstr "" "Nochdaidh na tuilleadan neo-chòrdail le dath dearg orra air liosta nan tuilleadan an " "comas (sa phanail aig a’ bhonn). ’S urrainn dhut na h-eisimeileachdan a chur ris is tu " "’gan cur an comas sa phanail uachdarach." msgid "[/font]" msgstr "[/font]" msgid "Incompatible mods" msgstr "Tá na modhnuithe neamhréireacha" msgid "Ok" msgstr "Ceart ma-thà" msgid "0 A.D. Empires Ascendant mod.io Disclaimer" -msgstr "Descargo de responsabilidad de 0 A.D. Empires Ascendant mod.io" +msgstr "\"0 A.D. Күтәрелә барган империяләр\" mod.io'ның Җаваплылыктан Баш Тарту" msgid "Document Date: 2023-07-27" msgstr "Последна редакция: 27 юли 2023г." msgid "You are about to connect to the mod.io online service." msgstr "Vous êtes sur le point de vous connecter au service mod.io en ligne." msgid "" "This service provides an easy way to download and install community-made mods and is " "provided by DBolical Pty Ltd, the company behind IndieDB and ModDB." msgstr "" "Tha an t-seirbheis seo a’ solar dòigh furasta airson tuilleadain a chaidh a dhèanamh " "leis a’ choimhearsnachd a luchdadh a-nuas is a stàladh agus tha e ’ga sholar le " "DBolical Pty Ltd, seo a’ chompanaidh a nì IndieDB agus ModDB." msgid "The service is for users age 13 and over." msgstr "Tha an t-seirbheis airson luchd-cleachdaidh a bheil 13 bliadhna a dh’aois no nas sine." msgid "" "Wildfire Games has taken care to make this connection secure and reviewed the mods for " "security flaws, but cannot guarantee that this does not pose any risks." msgstr "" "Rinn Wildfire Games ar dìcheall ach am bi an ceangal seo tèarainte agus rinn sinn " "lèirmheas air na tuilleadain a thaobh easbhaidhean tèarainteachd ach chan urrainn " "dhuinn barantas a thoirt nach èirich cunnartan tèarainteachd ’nan lùib." msgid "" "By using the service, you understand that mod.io's Terms of Use and Privacy Policy " "apply and that Wildfire Games is not liable for any damages resulting from this " "service." msgstr "" "Nuair a chleachdas tu an t-seirbheis, bi thu ag aideachadh gu bheil thu a’ tuigsinn gum" " bi teirmichean a’ chleachdaidh is poileasaidh prìobhaideachd mod.io an gnìomh agus " "nach eil Wildfire Games buailteach do dhochann sam bith a dh’adhbharaicheas an " "t-seirbheis seo." #, python-format msgctxt "mod.io error message" msgid "" "Game ID could not be retrieved.\n" "\n" "%(technicalDetails)s" msgstr "" "Δεν ήταν δυνατή η ανάκτηση του αναγνωριστικού παιχνιδιού.\n" "\n" "%(technicalDetails)s" msgctxt "mod.io error message" msgid "Initialization Error" msgstr "Errore di Inizializzazione" msgid "Retry" msgstr "Feuch ris a-rithist" msgid "Abort" msgstr "Ji berxwegirtin " #, python-format msgctxt "mod.io error message" msgid "" "Mod List could not be retrieved.\n" "\n" "%(technicalDetails)s" msgstr "" "Cha b’ urrainn dhuinn liosta nan tuilleadan fhaighinn.\n" "\n" "%(technicalDetails)s" msgctxt "mod.io error message" msgid "Fetch Error" msgstr "Mearachd ’ga fhaighinn" #, python-format msgctxt "mod.io error message" msgid "" "File download failed.\n" "\n" "%(technicalDetails)s" msgstr "" "Dh’fhàillig le luchdadh a-nuas an fhaidhle.\n" "\n" "%(technicalDetails)s" msgctxt "mod.io error message" msgid "Download Error" msgstr "Mearachd leis an luchdadh a-nuas" #, python-format msgctxt "mod.io error message" msgid "" "File verification error.\n" "\n" "%(technicalDetails)s" msgstr "" "ఫైల్ ధృవీకరణ లోపం. \n" "\n" "\n" "%(technicalDetails)s\n" "\n" msgctxt "mod.io error message" msgid "Verification Error" msgstr "Erreur de vérification" msgid "Initializing mod.io interface." msgstr "S'està inicialitzant la interfície de mod.io." msgid "Initializing" msgstr "S'està inicialitzant" #, python-format msgid "Invalid mod: %(error)s" msgstr "Tuilleadan mì-dhligheach: %(error)s" msgid "Fetching and updating list of available mods." msgstr "A’ faighinn ’s ag ùrachadh liosta nan tuilleadan a tha ri am faighinn." msgid "Updating" msgstr "S'està actualitzant" msgid "Cancel Update" msgstr "Cancel·la l'actualització" #, python-format msgid "Downloading “%(modname)s”" msgstr "డౌన్‌లోడ్ చేస్తోంది “%(modname)s”" msgid "Downloading" msgstr "’Ga luchdadh a-nuas" msgid "Cancel Download" msgstr "Sguir dhen luchdadh a-nuas" #, python-format msgid "%(current)s / %(total)s (%(percent)s%%)" msgstr " %(current)s / %(total)s (%(percent)s%%)" #, python-format msgid "" "Time Elapsed: %(elapsed)s\n" "Estimated Time Remaining: %(remaining)s\n" "Average Speed: %(avgSpeed)s" msgstr "" "Verstrichene Zeit: %(elapsed)s\n" "Geschätzte Restzeit: %(remaining)s\n" "Durchschnittsgeschwindigkeit: %(avgSpeed)s" msgid "∞" msgstr "бесконачно" #, python-format msgid "%(number)s %(unit)s/s" msgstr "%(number)s %(unit)s در ثانیه" msgid "mod.io Mods" msgstr "Модификации от „mod.io“" msgid "Available Mods" msgstr "Խաղի հասանելի ձևափոխություներ" msgid "Filter valid mods" msgstr "Филтриране на изправните модификации" msgid "Back" msgstr "Повернутися" msgid "Refresh List" msgstr "Actualizare l repertorio" msgid "Download" msgstr "Luchdaich a-nuas" msgid "Name" msgstr "სახელი" msgid "Version" msgstr "სახესხვაობა" msgid "Mod Label" msgstr "Etiqueta de modificación" msgid "File Size" msgstr "Fitxategiaren tamaina" msgid "Dependencies" msgstr "დამოკიდებულებები" msgctxt "placeholder text for input field to filter mods" msgid "Filter" msgstr "Filtreering" msgid "" "0 A.D. is designed to be easily modded. Mods are distributed in the form of .pyromod " "files, which can be opened like .zip files." msgstr "" "Играта „0 A.D.“ е проектирана така, че да предоставя възможност за лесно създаване на " "модификации. Модификациите се разпространяват под формата на файлове във формата " "„.pyromod“, които могат да бъдат отворени като файлове „.zip“." msgid "" "In order to install a mod, just open the file with 0 A.D. (either double-click on the " "file and choose to open it with the game, or run \"pyrogenesis file.pyromod\" in a " "terminal). The mod will then be available in the mod selector. You can enable it and " "disable it at will. You can delete the mod manually using your file browser if needed " "(see https://trac.wildfiregames.com/wiki/GameDataPaths)." msgstr "" "За да инсталирате модификация, просто отворете файла с 0 A.D. (като щракнете два пъти " "върху файла и изберете да го отворите с играта, или като изпълните „pyrogenesis " "file.pyromod“ в терминал). Така модификацията ще бъде достъпна в менюто за избор на " "модификации. Можете да я включвате или изключвате когато пожелаете. Може да изтриете " "модификацията ръчно, като използвате файловия си мениджър (вижте: " "https://trac.wildfiregames.com/wiki/GameDataPaths)." msgid "" "For more information about modding the game, see the Modding Guide online (click the " "Modding Guide button below)." msgstr "" "Para máis información sobre o desenvolvemento de modificacións do xogo, consulta a guía" " de desenvolvemento de modificacións por internet (preme o botón da guía de " "desenvolvemento de modificacións a continuación)." msgid "" "The mod.io service is developed by DBolical, the company behind IndieDB and ModDB. " "Those websites have spread the word about 0 A.D. and other indie projects for a long " "time! Today, mod.io allows us to list and download all the mods that were verified by " "the team. Click \"Download Mods\" to try it out and install some!" msgstr "" "Услугата „mod.io“ се разработва от „DBolical“ — компанията, която стопанисва „IndieDB“ " "и „ModDB“. Тези системи помогнаха изключително много за популяризирането на „0 A.D.“ и " "множество други независими проекти! Днес „mod.io“ ни позволява да разглеждаме и сваляме" " всички модификации, одобрени от екипа. Натиснете „Сваляне на модификации“, за да " "изпробвате услугата и инсталирате някоя модификация!" msgid "Pyrogenesis Mod Selector" msgstr "Selector de modificacións de Pyrogenesis" msgid "Close" msgstr "Затваряне" msgid "Modding Guide" msgstr "Guía de desenvolvemento de modificacións" msgid "Visit mod.io" msgstr "mod.io сайтын зыярат итү" msgid "This mod does not exist" msgstr "Tato pozměněná verze neexistuje" msgctxt "mod activation" msgid "Enable" msgstr "Cuir an comas" msgid "Dependencies not met" msgstr "Cha deach na h-eisimeileachdan a choileanadh" msgctxt "mod activation" msgid "Disable" msgstr "Poista käytöstä" msgid "No mod has been selected." msgstr "Non se seleccionou ningunha modificación." msgid "Enable at least 0ad mod" msgstr "Cuir an comas an tuilleadan 0ad air a char as lugha" msgid "Modifications" msgstr "Pozměněné verze" msgid "Negate" msgstr "Selectie omkeren" msgid "Filter compatible" msgstr "Penheirar por compatibilidá" msgid "Description" msgstr "Նկարագրություն" msgid "Enabled Mods" msgstr "Միացնել խաղի ձևափոխություները" msgid "Visit Website" msgstr "Navštívit internetovou stránku" msgid "Quit" msgstr "నిష్క్రమించండి" msgid "Help" msgstr "Palīdzība" msgid "Download Mods" msgstr "Luchdaich a-nuas tuilleadain" msgid "Save Configuration" msgstr "Enregistrer la configuration" msgid "Save and Restart" msgstr "Qeyd bike û ji nû ve dest pê bike." msgid "(Folder)" msgstr "(Subdirectorio)" msgid "Website" msgstr "Situs Interretialis" msgid "Filter" msgstr "Filtreering" msgid "" "Enabled mods are loaded from top to bottom. Mods loaded later might overwrite settings " "of mods loaded earlier. It is advisable to have more complex mods loaded last. Use the " "arrows on the right to change the loading order." msgstr "" "Tèid na tuilleadain a tha an comas a luchdadh on bhàrr gun bhonn. Dh’fhaoidte gun " "sgrìobh tuilleadain a thèid a luchdadh nas anmoiche thar roghainnean nan tuilleadan a " "chaidh a luchdadh romhpa-san. Mholamaid gun luchdaich thu na tuilleadain as iom-fhillte" " aig an deireadh. Cleachd na saighdean taobh deas airson òrdugh an luchdaidh " "atharrachadh." msgid "Change the order in which mods are launched. This should match the mods dependencies." msgstr "" "Verander de volgorde waarin modificaties opgestart worden. Dit moet overeenkomen met de" " afhankelijkheden van de modificaties." msgid "Disclaimer" msgstr "Descargo de responsabilidade" msgid "mod.io Terms" msgstr "Conditions d'Utilisation de mod.io" msgid "mod.io Privacy Policy" msgstr "Politique de Confidentialité de mod.io" msgid "OK" msgstr "Ceart go leor" msgid "View online" msgstr "Προβολή στο διαδίκτυο" #, python-format msgid "Open %(url)s in the browser." msgstr "Atvērt %(url)s tīmekļa pārlūkprogrammā." msgid "Language" msgstr "Hizkuntza" msgid "Decline" msgstr "Nem fogadom el" msgid "Accept" msgstr "സ്വീകരിക്കൂ" Index: ps/trunk/binaries/data/mods/public/l10n/nl.public-simulation-technologies.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/nl.public-simulation-technologies.po (revision 27814) +++ ps/trunk/binaries/data/mods/public/l10n/nl.public-simulation-technologies.po (revision 27815) @@ -1,2079 +1,2079 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # rollieoo # Bart Groeneveld # bb # Christof Verhoeven # Ellen Roels # Floretta # Freagarach # Jan Jasper de Kroon # Marijn Billiet # 477f07d437f0da0e33ec4ecd7b8e2b62 # Michiel # niektb # Paul Staring # Piers T # Pim de Graaf # TheBuG # Sander Deryckere # Stef Jansen # Yannick Vanroy msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2023-08-18 07:08+0000\n" "PO-Revision-Date: 2014-06-19 17:53+0000\n" "Last-Translator: rollieoo, 2021-2023\n" "Language-Team: Dutch (http://app.transifex.com/wildfire-games/0ad/language/nl/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: nl\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/data/technologies/agoge.jsondescription msgid "" "Spartans were housed and trained from a young age to be superlative warriors" " and to endure any hardship a military life can give them." msgstr "De Spartanen werden van jonge leeftijd getraind om de beste krijgers te worden, en om elke ontbering door een militair leven aan te kunnen." #: simulation/data/technologies/agoge.jsongenericName msgid "The Agoge" msgstr "De Agoge" #: simulation/data/technologies/agoge.jsonrequirementsTooltip #: simulation/data/technologies/arsenal_philon.jsonrequirementsTooltip #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip #: simulation/data/technologies/immortals.jsonrequirementsTooltip #: simulation/data/technologies/long_walls.jsonrequirementsTooltip #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip #: simulation/data/technologies/ostracism.jsonrequirementsTooltip #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip #: simulation/data/technologies/ship_health.jsonrequirementsTooltip #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip #: simulation/data/technologies/siege_health.jsonrequirementsTooltip #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip #: simulation/data/technologies/silk_road.jsonrequirementsTooltip #: simulation/data/technologies/silvershields.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip #: simulation/data/technologies/tower_health.jsonrequirementsTooltip #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip #: simulation/data/technologies/unlock_neodamodes.jsonrequirementsTooltip #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip msgid "Unlocked in City Phase." msgstr "Beschikbaar in grootstadsfase." #: simulation/data/technologies/agoge.jsontooltip msgid "Champion Hoplites +25% health, but +5% training time." -msgstr "" +msgstr "Kampioen Hoplieten krijgen +25% gezondheid, maar kosten +5% meer rekruteringstijd." #: simulation/data/technologies/archer_attack_spread.jsondescription msgid "Encouraging soldiers to practice archery improves their accuracy." msgstr "Stimuleer soldaten om het boogschieten te oefenen zodat hun precisie verbetert." #: simulation/data/technologies/archer_attack_spread.jsongenericName msgid "Archery Training" msgstr "Boogschutterstraining" #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip #: simulation/data/technologies/heal_range.jsonrequirementsTooltip #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip #: simulation/data/technologies/krypteia.jsonrequirementsTooltip #: simulation/data/technologies/pheidian_workshop.jsonrequirementsTooltip #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip #: simulation/data/technologies/tower_range.jsonrequirementsTooltip #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip #: simulation/data/technologies/trader_health.jsonrequirementsTooltip #: simulation/data/technologies/tyrtean_paeans.jsonrequirementsTooltip msgid "Unlocked in Town Phase." msgstr "Beschikbaar in Stadsfase." #: simulation/data/technologies/archer_attack_spread.jsontooltip msgid "Archers −20% ranged attack spread." msgstr "Boogschutters -20% spreiding bij afstandsaanval." #: simulation/data/technologies/archery_tradition.jsondescription msgid "" "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and" " a penchant for using massed archers in battle." msgstr "De Indiase, Iraanse en Koesjitische volkeren hadden een traditie van hoog ontwikkelde boogschutterij en zetten bij voorkeur grote groepen boogschutters in bij het gevecht." #: simulation/data/technologies/archery_tradition.jsongenericName msgid "Archery Tradition" msgstr "Boogschutterstraditie" #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip msgid "Unlocked in Village Phase." msgstr "Beschikbaar in Dorpsfase." #: simulation/data/technologies/archery_tradition.jsontooltip msgid "Archers +10 attack range." msgstr "Boogschutters +10 aanvalsbereik." #: simulation/data/technologies/architecture_kush.jsongenericName msgid "Monumental Architecture" msgstr "Monumentale Architectuur" #: simulation/data/technologies/architecture_kush.jsontooltip msgid "" "Civic Structures +20% build time, +20% health, and +20% capture points." msgstr "Burgergebouwen +20% bouwtijd, +20% sterkte en +20% veroverpunten." #: simulation/data/technologies/architecture_pers.jsondescription msgid "" "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to" " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; " "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old " "Elamite capital of Susa." msgstr "De Perzen bouwden een wonderbaarlijke koninklijke weg van 1677 mijl (2700 km) van Sardis tot Susa. Darius de Grote en Xerxes bouwden ook het prachtige Perzepolis. Cyrus de Grote verbeterde de Ecbatana en bouwde de oude hoofdstad van Susa, Elamite, zowat opnieuw." #: simulation/data/technologies/architecture_pers.jsongenericName msgid "Persian Architecture" msgstr "Perzische architectuur" #: simulation/data/technologies/architecture_pers.jsontooltip msgid "Structures +25% health and capture points, but also +20% build time." msgstr "Gebouwen +25% sterkte en veroverpunten, maar ook +20% constructietijd." #: simulation/data/technologies/arsenal_philon.jsondescription msgid "" "The arsenal was mainly used as a warehouse for materials and instruments for" " the equipment of warships." msgstr "" #: simulation/data/technologies/arsenal_philon.jsongenericName msgid "Arsenal of Philon" msgstr "" #: simulation/data/technologies/arsenal_philon.jsontooltip msgid "Warships +1 health/second self-repair rate." msgstr "" #: simulation/data/technologies/art_of_war.jsondescription msgid "" "This famous and most important work of the Seven Military Classics teaches " "Han commanders everything about planning battles, maintaining armies, and " "defeating one's enemies." msgstr "Dit beroemde en zeer belangrijke werk van de Zeven Militaire Klassieken onderwijst Han bevelhebbers alles wat ze moeten weten over het voorbereiden van een veldslag, de instandhouding van een leger en hoe de vijand te verslaan." #: simulation/data/technologies/art_of_war.jsongenericName msgid "Sun Tzu's \"The Art of War\"" msgstr "\"De kunst van het oorlogvoeren\" door Sun Tzu" #: simulation/data/technologies/art_of_war.jsonspecificName.han msgid "Sūnzǐ BīngFǎ" msgstr "Sūnzǐ BīngFǎ" #: simulation/data/technologies/art_of_war.jsontooltip msgid "All Citizen-Soldiers −20% required promotion experience." msgstr "Alle burgersoldaten vereisen -20% ervaring voor promotie." #: simulation/data/technologies/attack_soldiers_will.jsondescription msgid "" "The will to fight is crucial to victory. Inspire your troops with higher " "pay." msgstr "De wil om te vechten is cruciaal voor de overwinning. Motiveer uw troepen met hoger loon." #: simulation/data/technologies/attack_soldiers_will.jsongenericName msgid "Will to Fight" msgstr "Wil om te vechten" #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart msgid "Dynamis" msgstr "Dynamis" #: simulation/data/technologies/attack_soldiers_will.jsontooltip msgid "Soldiers, Siege Engines, and Ships +25% attack damage." msgstr "Soldaten, belegeringswerktuigen en schepen +25% aanvalskracht." #: simulation/data/technologies/barracks_batch_training.jsondescription msgid "" "Significantly increase training speed of infantry by training them in large " "batches or companies." msgstr "Verbeter de rekruteersnelheid van infanterie fors door hen in grote groepen of compagnieën tegelijk te rekruteren." #: simulation/data/technologies/barracks_batch_training.jsongenericName #: simulation/data/technologies/stable_batch_training.jsongenericName msgid "Conscription" msgstr "Dienstplicht" #: simulation/data/technologies/barracks_batch_training.jsontooltip msgid "Barracks −10% batch training time." msgstr "Kazerne −10% rekruteringstijd voor groepen." #: simulation/data/technologies/cavalry_health.jsondescription msgid "Selectively breed better war horses." msgstr "Fok zorgvuldig betere oorlogspaarden." #: simulation/data/technologies/cavalry_health.jsongenericName msgid "Horse Breeding" msgstr "Paarden fokprogramma" #: simulation/data/technologies/cavalry_health.jsontooltip msgid "Cavalry +10% health." msgstr "Cavalerie +10% gezondheid." #: simulation/data/technologies/cavalry_movement_speed.jsondescription msgid "Train your horses to move faster." msgstr "Train uw paarden zodat ze sneller lopen." #: simulation/data/technologies/cavalry_movement_speed.jsongenericName msgid "Horse Racing" msgstr "Paardenrennen" #: simulation/data/technologies/cavalry_movement_speed.jsontooltip msgid "Cavalry +10% walk speed." msgstr "Cavalerie +10% loopsnelheid." #: simulation/data/technologies/civbonuses/cart_walls.jsondescription msgid "" "Carthaginians built their city walls in three concentric circuits. These " "walls were never breached. Even when the city was taken by the Romans, it " "was via the city's harbor, not by storming its walls." msgstr "De Carthagers bouwden hun stadsmuren in drie concentrische banen. Deze muren zijn nooit doorbroken. Zelf wanneer de stad werd ingenomen door de Romeinen was dat via de haven en niet door hun muren te bestormen." #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName msgid "Triple Walls" msgstr "Driedubbele muren" #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip msgid "City Walls +100% build time, +100% stone cost, and +200% health." msgstr "Stadsmuren +100% bouwtijd, +100% steenkosten en +200% sterkte." #: simulation/data/technologies/civbonuses/celt_structures.jsondescription msgid "Celtic structures were mostly made of wood with rubble foundations." msgstr "Keltische gebouwen waren grotendeels gemaakt uit hout met steengruis als fundering." #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName msgid "Wooden Construction" msgstr "Houten constructie" #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip msgid "Structures −20% build time, −20% health, and −20% capture points." msgstr "Gebouwen −20% bouwtijd, −20% sterkte en −20% veroverpunten." #: simulation/data/technologies/civbonuses/delian_league.jsondescription msgid "" "Shortly after the great naval victories at Salamis and Mykale, the Greek " "city-states instituted the so-called Delian League in 478 BC, whose purpose " "was to push the Persians out of the Aegean region. The allied states " "contributed ships and money, while the Athenians offered their entire navy." -msgstr "" +msgstr "Kort na de grote maritieme overwinningen te Salamis en Mykale stichtten de Griekse stadstaten in 478 V.C. de zogenoemde Delische Bond. Het doel van die bond was de Perzen uit de Egeïsche regio te houden. De geallieerde staten droegen schepen en geld bij, terwijl de Atheners hun volledige marine schonken." #: simulation/data/technologies/civbonuses/delian_league.jsongenericName msgid "Delian League" msgstr "Delische Bond" #: simulation/data/technologies/civbonuses/delian_league.jsontooltip msgid "Ships construct 25% faster." msgstr "Scheepsbouw 25% sneller. " #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription msgid "" "The Gauls were well-known for their effective cavalry. Celtic mercenaries " "were in demand throughout the Mediterranean." msgstr "De Galliërs stonden bekend om hun effectieve cavalerie. Keltische huurlingen waren in het hele Middellandse Zeegebied in trek." #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName msgid "Superior Cavalry" msgstr "Superieure cavalerie" #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip msgid "Cavalry +10% melee attack damage." msgstr "Cavalerie +10% schade bij mêlee aanval." #: simulation/data/technologies/civbonuses/greek_structures.jsondescription msgid "The Greeks used stone construction from early Mycenaean times." msgstr "De Grieken gebruikten al steen voor de constructie van gebouwen sinds de vroege Mycenische tijd." #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName msgid "Hellenic Architecture" msgstr "Hellenistische architectuur" #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip msgid "Structures +10% health and +10% capture points." msgstr "Gebouwen -10% sterkte en +10% veroverpunten." #: simulation/data/technologies/civbonuses/han_population.jsondescription msgid "" "By uniting China under one emperor, the Han Dynasty ruled over 40 million " "people, one of the largest empires of antiquity by population." msgstr "Door China onder één keizer te verenigen heerste de Han-dynastie over 40 miljoen mensen, in bevolking een van de grootste rijken in de oudheid." #: simulation/data/technologies/civbonuses/han_population.jsongenericName msgid "Federated States" msgstr "Verbond van Staten" #: simulation/data/technologies/civbonuses/han_population.jsontooltip #: simulation/data/technologies/civbonuses/maur_population.jsontooltip #: simulation/data/technologies/civbonuses/pers_population.jsontooltip msgid "+10% maximum population limit." msgstr "+10% maximale bevolkingslimiet." #: simulation/data/technologies/civbonuses/han_walls.jsondescription msgid "" "The Han built massive walls made from rammed earth. These were gigantic " "fortifications several meters thick and stretching for kilometers." msgstr "De Han bouwden massieve muren van aangestampte aarde. Dit waren enorme versterkingen, enkele meters dik en kilometers lang." #: simulation/data/technologies/civbonuses/han_walls.jsongenericName msgid "Great Wall" msgstr "De Grote Muur" #: simulation/data/technologies/civbonuses/han_walls.jsontooltip msgid "City Walls +50% health." msgstr "Stadsmuren +50% sterkte." #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription msgid "The Macedonian economy relied greatly on their vast natural resources." msgstr "De Macedonische economie was sterk afhankelijk van hun enorme natuurlijke hulpbronnen." #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName msgid "Resource-Rich Economy" msgstr "Grondstoffen-gebaseerde econimie" #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip msgid "Storehouse technologies −100% research time." msgstr "Pakhuis technologieën -100% onderzoekstijd." #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription msgid "" "India is the land of the elephants. Elephant warfare originated in India and" " continued for millennia. It was also the source of elephants for the " "eastern Mediterranean. Indian kings were able to field large numbers of war " "elephants." msgstr "India is het land van de olifanten. Oorlogsvoering met olifanten ontstond in India en is duizenden jaren toegepast. Landen in de Levant haalden hun olifanten uit India. Indiase koningen konden grote aantallen oorlogsolifanten in de strijd werpen." #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName msgid "Elephant Tradition" msgstr "Olifanttraditie" #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip msgid "Elephants −30% training time." msgstr "-30% rekruteringstijd voor olifanten." #: simulation/data/technologies/civbonuses/maur_population.jsondescription msgid "" "The Mauryan Empire encompassed dozens of formerly independent kingdoms over " "an area of 5 million square kilometers, with a population of close to 60 " "million people. The Mauryan regents held the title Emperor of Emperors and " "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 " "chariots, and 30,000 cavalry, making it arguably the largest army of its " "time." msgstr "De Mauryadynastie regeerde over een gebied dat dozijnen oude koninkrijken omspande, wel 5 miljoen vierkante kilometer in totaal met een bevolking van zowat 60 miljoen. De Mauryaanse regenten voerden de titel van \"Keizer der Keizers\" en gaven bevelen aan een leger van 600.000 infanteriesoldaten, 9.000 olifanten, 8.000 paardenwagens en 30.000 ruiters, het grootste leger van die tijd." #: simulation/data/technologies/civbonuses/maur_population.jsongenericName msgid "Emperor of Emperors" msgstr "Keizer der Keizers" #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur msgid "Chakravarti Samrāt" msgstr "Chakravarti Samrāt" #: simulation/data/technologies/civbonuses/maur_walls.jsondescription msgid "" "The Mauryas built their city walls out of wood, an abundant natural resource" " in India." msgstr "De Mauryas bouwden hun stadsmuren uit hout, een overvloedige natuurlijke hulpbron in India." #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName msgid "Wooden Walls" msgstr "Houten schutting" #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip msgid "City Walls −20% build time and −20% health." msgstr "Stadsmuren -20% bouwtijd en -20% sterkte." #: simulation/data/technologies/civbonuses/pers_population.jsondescription msgid "" "The Persians could and did levy a large number of infantry during wartime " "due to the sheer size of the Achaemenid Empire and the way in which it was " "set-up. In general the Persian infantry was well trained and fought with " "great tenacity. However while this was true the infantry were poor hand-to-" "hand, close combat fighters. Also, with the exception of the elite " "regiments, the Persian infantry was not a standing professional force." msgstr "De Perzen wierven gedurende oorlogen een zeer groot aantal infanteriesoldaten. Dit was mogelijk door de enorme grootte van het Achaemenidische rijk en de manier waarop het was georganiseerd. In het algemeen was de Perzische infanterie goed getraind en vochten ze met een sterke vastberadenheid. De infanterie was echter niet goed in gevechten van man tot man. Met de uitzondering van eliteregimenten was de Perzische infanterie geen professioneel leger." #: simulation/data/technologies/civbonuses/pers_population.jsongenericName msgid "Great King's Levy" msgstr "Belasting voor de Koning" #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription msgid "" "Sun-dried mud bricks were a common building material in hot and dry areas, " "especially where wood was scarce. Although not as strong and durable as " "fired bricks or natural stone and vulnerable to constant rains and heavy " "floods, mud bricks have the advantage they are cheap and easy to produce." msgstr "Zongedroogde bakstenen van modder waren een veelgebruikt bouwmateriaal in warme en droge streken, in het bijzonder waar hout schaars was. Hoewel niet zo sterk en duurzaam als gebakken baksteen of rotssteen en gevoelig voor constante regens en overstromingen, hebben bakstenen van modder het voordeel dat ze goedkoop zijn en eenvoudig te produceren." #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName msgid "Sun-dried Mud Bricks" msgstr "Zongedroogde bakstenen van modder" #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip msgid "" "Houses and Economic Structures −40% wood cost, health, and capture points as" " well as +50% build time." msgstr "Huizen en economie gebouwen −40% houtkosten, gezondheid en veroverpunten en tevens +50% bouwtijd." #: simulation/data/technologies/civbonuses/sele_farms.jsondescription msgid "" "The Seleucid empire was located in a highly fertile region with productive " "soils. Farms are cheaper and faster to build." msgstr "Het Seleucidische Rijk bevond zich in een zeer vruchtbare regio met een productieve bodem. Boerderijen zijn goedkoper en sneller om te bouwen." #: simulation/data/technologies/civbonuses/sele_farms.jsongenericName msgid "Fertile Crescent" msgstr "Vruchtbare Halvemaan" #: simulation/data/technologies/civbonuses/sele_farms.jsontooltip msgid "Farms −25% wood cost and −75% build time." msgstr "Boerderijen kosten −25% hout en −75% bouwtijd." #: simulation/data/technologies/civil_engineering_01.jsongenericName msgid "Improved Construction" msgstr "Verbeterde bouwwijze" #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han msgid "Gōngchéng" msgstr "Gōngchéng" #: simulation/data/technologies/civil_engineering_01.jsontooltip msgid "All structures −10% build time and −10% cost." msgstr "Alle gebouwen -10% bouwtijd en -10% kosten." #: simulation/data/technologies/civil_engineering_02.jsongenericName msgid "Robust Architecture" msgstr "Solide architectuur" #: simulation/data/technologies/civil_engineering_02.jsontooltip msgid "All structures +20% health." msgstr "Gebouwen +20% sterkte." #: simulation/data/technologies/civil_service_01.jsongenericName msgid "Efficient Bureaucracy" msgstr "Efficiëntie bureaucratie" #: simulation/data/technologies/civil_service_01.jsonspecificName.han #: simulation/data/technologies/civil_service_02.jsonspecificName.han msgid "Guānliáo" msgstr "Guānliáo" #: simulation/data/technologies/civil_service_01.jsontooltip msgid "Ministers −50% train time." msgstr "Kamerheren −50% rekruteringstijd." #: simulation/data/technologies/civil_service_02.jsongenericName msgid "Intensive Training" msgstr "Intensieve training" #: simulation/data/technologies/civil_service_02.jsontooltip msgid "Ministers +50% health." msgstr "Kamerheren +50% gezondheid." #: simulation/data/technologies/colonization.jsondescription msgid "" "Carthaginians established many trading centers as colonies and ultimately " "held dominion over 300 cities and towns in North Africa alone." msgstr "Carthagers stichtten veel handelscentra in de vorm van kolonies. Op het hoogtepunt bezaten ze meer dan 300 steden, alleen al in noord Afrika. " #: simulation/data/technologies/colonization.jsongenericName msgid "Colonization" msgstr "Kolonisatie" #: simulation/data/technologies/colonization.jsontooltip msgid "Civic Structures −25% build time and resources cost" msgstr "Burgergebouwen kosten −25% bouwtijd en grondstoffen" #: simulation/data/technologies/crossbow_training.jsondescription msgid "The Han had a penchant for using massed crossbowmen in battle." msgstr "De Han hadden een voorliefde voor massaal gebruik van kruisboogschutters bij het gevecht." #: simulation/data/technologies/crossbow_training.jsongenericName msgid "Crossbow Training" msgstr "Kruisboogtraining" #: simulation/data/technologies/crossbow_training.jsontooltip msgid "Crossbow Infantry −20% train time." msgstr "Kruisboog infanterie −20% rekruteringstijd." #: simulation/data/technologies/equine_transports.jsondescription msgid "" "Early Achaemenid rulers acted towards making Persia the first great Asian " "empire to rule the seas. The Great King behaved favourably towards the " "various sea peoples in order to secure their services, but also carried out " "various marine initiatives. During the reign of Darius the Great, for " "example, a canal was built in Egypt and a Persian navy was sent exploring " "the Indus river. According to Herodotus, some 300 ships in the Persian navy " "were retrofitted to carry horses and their riders." msgstr "Vroege Achaemenidische heersers wilden Perzië het eerste grote Aziatische rijk maken dat heerste over de zeeën. De Grote Koning bevorderde goede contacten met diverse kustvolkeren om op hun diensten te kunnen rekenen, maar deed ook initiatieven op marinegebied. Gedurende de regeringstijd van Darius de Grote werd een kanaal gegraven in Egypte en werd een Perzische vloot gestuurd om de Indus te verkennen. Volgens Herodotus werden zo'n 300 Perzische schepen aangepast om paarden en hun ruiters te kunnen vervoeren." #: simulation/data/technologies/equine_transports.jsongenericName msgid "Equine Transports" msgstr "Paardentransport" #: simulation/data/technologies/equine_transports.jsontooltip msgid "Phoenician Triremes gain the ability to train Cavalry." msgstr "Fenicische triremen kunnen cavalerie rekruteren." #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription msgid "Salting allows to preserve fish longer." msgstr "Pekelen zorgt ervoor dat vis langer bewaard kan worden." #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName msgid "Salting Fish" msgstr "Vis pekelen" #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip msgid "Fishing Boats +20 food capacity." msgstr "Vissersboten +20 transportcapaciteit." #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription msgid "Use nets to improve the productivity of fishing boats." msgstr "Gebruik netten om de productiviteit van vissersboten te verhogen." #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName msgid "Fishing Net" msgstr "Visnet" #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip msgid "Fishing Boats +30% fish gather rate." msgstr "Vissersboten +30% visverzamelingssnelheid." #: simulation/data/technologies/garrison_heal.jsondescription msgid "Units regain health over time while garrisoned." msgstr "Eenheden herkrijgen gezondheid wanneer ze in de kazerne verblijven." #: simulation/data/technologies/garrison_heal.jsongenericName msgid "Living Conditions" msgstr "Leefomstandigheden" #: simulation/data/technologies/garrison_heal.jsontooltip msgid "Structures +1 garrison heal rate." msgstr "Gebouwen +1 genezing voor gelegerden." #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription msgid "Breed livestock to slaughter for meat." msgstr "Fok slachtvee voor vlees." #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName msgid "Stockbreeding" msgstr "Veeteelt" #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip msgid "Domestic Animals −25% breeding time." msgstr "Slachtvee -25% foktijd" #: simulation/data/technologies/gather_capacity_basket.jsondescription msgid "Workers use baskets. Increases shuttling capacity for all resources." msgstr "Arbeiders gebruiken rieten manden. Verhoogt draagcapaciteit voor alle grondstoffen." #: simulation/data/technologies/gather_capacity_basket.jsongenericName msgid "Baskets" msgstr "Rieten manden" #: simulation/data/technologies/gather_capacity_basket.jsontooltip #: simulation/data/technologies/gather_capacity_carts.jsontooltip #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip msgid "Workers +5 resource capacity." msgstr "Arbeiders +5 grondstofcapaciteit." #: simulation/data/technologies/gather_capacity_carts.jsondescription msgid "" "Workers use horse-drawn carts. Increases shuttling capacity for all " "resources." msgstr "Arbeiders gebruiken per paard getrokken karren. Verhoogt draagcapaciteit voor alle grondstoffen." #: simulation/data/technologies/gather_capacity_carts.jsongenericName msgid "Horse-drawn Carts" msgstr "Kar met paard" #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription msgid "" "Workers use wheelbarrows. Increases shuttling capacity for all resources." msgstr "Arbeiders gebruiken kruiwagens. Verhoogt draagcapaciteit voor alle grondstoffen." #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName msgid "Wheelbarrow" msgstr "Kruiwagen" #: simulation/data/technologies/gather_farming_chain_pump.jsondescription msgid "Install a chain pump for improved irrigation." msgstr "Bouw een kettingpomp om de bevloeiing te verbeteren." #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName msgid "Chain Pump" msgstr "Kettingpomp" #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip #: simulation/data/technologies/gather_farming_plows.jsontooltip #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip #: simulation/data/technologies/gather_farming_training.jsontooltip #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip msgid "Workers +20% grain gather rate." msgstr "Arbeiders verzamelen +20% sneller graan." #: simulation/data/technologies/gather_farming_fertilizer.jsondescription msgid "Extra nutrients for farms." msgstr "Extra voedingsstoffen voor boerderijen." #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName msgid "Fertilizer" msgstr "Mest" #: simulation/data/technologies/gather_farming_harvester.jsondescription msgid "" "The Gauls invented an harvesting machine, making it much easier to harvest " "grain." msgstr "De Galliërs vonden een oogstmachine uit waardoor de graanoogst veel eenvoudiger werd." #: simulation/data/technologies/gather_farming_harvester.jsongenericName msgid "Harvesting Machine" msgstr "Oogstmachine" #: simulation/data/technologies/gather_farming_harvester.jsontooltip msgid "Workers +10% grain gather rate." msgstr "Arbeiders verzamelen +10% sneller graan." #: simulation/data/technologies/gather_farming_plows.jsondescription msgid "" "Equip your workers with iron plows, animal-drawn instruments to turn the " "sod." msgstr "Voorzie uw arbeiders van ijzeren ploegen, diergedreven gereedschap om de zoden te keren." #: simulation/data/technologies/gather_farming_plows.jsongenericName msgid "Iron Plow" msgstr "IJzeren ploeg" #: simulation/data/technologies/gather_farming_seed_drill.jsondescription msgid "Equip your workers with seed drills." msgstr "Geef uw arbeiders een zaaimachine mee." #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName msgid "Seed Drill" msgstr "Zaaimachine" #: simulation/data/technologies/gather_farming_training.jsondescription msgid "Training for workers to increase farm gathering speed." msgstr "Training voor werkers om de landbouwproductie te verhogen." #: simulation/data/technologies/gather_farming_training.jsongenericName msgid "Gather Training" msgstr "Verzameloefeningen" #: simulation/data/technologies/gather_farming_water_weeding.jsondescription msgid "Remove water weeds to preserve nutrients for the rice plants." msgstr "Verwijder waterplanten om voedingsstoffen vrij te maken voor de rijstplanten." #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName msgid "Water Weeding" msgstr "Waterplanten" #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription msgid "Increases wood gathering rates for trees." msgstr "Verhoog werksnelheid van houthakkers." #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName msgid "Iron Axe Heads" msgstr "IJzeren bijlbladen" #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip msgid "Workers +25% wood gather rate." msgstr "Arbeiders verzamelen +25% sneller hout." #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName msgid "Sharp Axe Heads" msgstr "Scherpere bijlen" #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName msgid "Stronger Axe" msgstr "Sterkere bijl" #: simulation/data/technologies/gather_mining_serfs.jsondescription msgid "" "Compel serfs to help your workers quarry stone. Increases stone gathering " "rates." msgstr "Beveel slaven om uw arbeiders te helpen bij het steendelven. Verhoogt steenverzamelingssnelheid." #: simulation/data/technologies/gather_mining_serfs.jsongenericName msgid "Serfs" msgstr "Slaven" #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart msgid "Heilōtes" msgstr "Heilōtes" #: simulation/data/technologies/gather_mining_serfs.jsontooltip #: simulation/data/technologies/gather_mining_servants.jsontooltip #: simulation/data/technologies/gather_mining_slaves.jsontooltip msgid "Workers +25% stone gather rate." msgstr "Arbeiders verzamelen +25% sneller steen." #: simulation/data/technologies/gather_mining_servants.jsondescription msgid "Hire servants to help quarry stone. Increases stone gathering rates." msgstr "Huur dienaren om te helpen bij het steendelven. Verhoogt steenverzamelingssnelheid." #: simulation/data/technologies/gather_mining_servants.jsongenericName msgid "Servants" msgstr "Dienaren" #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart msgid "Douloi" msgstr "Douloi" #: simulation/data/technologies/gather_mining_shaftmining.jsondescription msgid "Develop shaft mining. Increases metal gathering rates." msgstr "Ontwikkel schachtmijnen. Verhoogt metaalverzamelingssnelheid." #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName msgid "Shaft Mining" msgstr "Schachtmijnen" #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip #: simulation/data/technologies/gather_mining_silvermining.jsontooltip #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip msgid "Workers +25% metal gather rate." msgstr "Arbeiders verzamelen +25% sneller metaal." #: simulation/data/technologies/gather_mining_silvermining.jsondescription msgid "Strike a vein of precious silver. Increases metal gathering rates." msgstr "Ontdek een zilverader. Verhoogt metaalverzamelingssnelheid." #: simulation/data/technologies/gather_mining_silvermining.jsongenericName msgid "Silver Mining" msgstr "Zilvermijnen" #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen msgid "Mines of Laureion" msgstr "Mijnen van Laureion" #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace msgid "Mines of Krenides" msgstr "Mijnen van Krenides" #: simulation/data/technologies/gather_mining_slaves.jsondescription msgid "" "Buy slaves to help your workers quarry stone. Increases stone gathering " "rates." msgstr "Koop slaven om uw arbeiders te helpen bij het steendelven. Verhoogt steenverzamelingssnelheid." #: simulation/data/technologies/gather_mining_slaves.jsongenericName msgid "Slaves" msgstr "Slaven" #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart msgid "Andrapoda" msgstr "Andrapoda" #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome msgid "Servi" msgstr "Servi" #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription msgid "" "Equip your workers with helpful tools. Increases metal gathering rates." msgstr "Voorzie uw arbeiders van nuttig gereedschap. Verhoogt metaalverzamelingssnelheid." #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName msgid "Wedge and Mallet" msgstr "Wig en hamer" #: simulation/data/technologies/gather_wicker_baskets.jsondescription msgid "Equip your foragers with wicker baskets for foraging." msgstr "Voorzie uw verzamelaars van rieten manden voor het transport." #: simulation/data/technologies/gather_wicker_baskets.jsongenericName msgid "Wicker Baskets" msgstr "Rieten manden" #: simulation/data/technologies/gather_wicker_baskets.jsontooltip msgid "Workers +50% fruit gather rate." msgstr "Arbeiders +50% fruitverzamelingssnelheid." #: simulation/data/technologies/heal_range.jsondescription #: simulation/data/technologies/heal_range_2.jsondescription msgid "Increases the healing and vision range of all healers." msgstr "Verhoogt het genezingsbereik en het gezichtsveld van alle helers." #: simulation/data/technologies/heal_range.jsongenericName msgid "Healing Range" msgstr "Helingsbereik" #: simulation/data/technologies/heal_range.jsonspecificName.athen #: simulation/data/technologies/heal_range.jsonspecificName.mace #: simulation/data/technologies/heal_range.jsonspecificName.ptol #: simulation/data/technologies/heal_range.jsonspecificName.sele #: simulation/data/technologies/heal_range.jsonspecificName.spart msgid "Olympic Pantheon" msgstr "Olympisch Parthenon" #: simulation/data/technologies/heal_range.jsontooltip #: simulation/data/technologies/heal_range_2.jsontooltip msgid "Healers +5 healing range." msgstr "Helers +5 bereik." #: simulation/data/technologies/heal_range_2.jsongenericName msgid "Healing Range 2" msgstr "Helingsbereik 2" #: simulation/data/technologies/heal_range_2.jsonspecificName.athen msgid "Akadēmeia" msgstr "Akadēmeia" #: simulation/data/technologies/heal_rate.jsondescription #: simulation/data/technologies/heal_rate_2.jsondescription msgid "Increases the healing rate of all healers." msgstr "Verhoogt de genezingssnelheid van alle helers." #: simulation/data/technologies/heal_rate.jsongenericName msgid "Healing Rate" msgstr "Genezingssnelheid" #: simulation/data/technologies/heal_rate.jsonspecificName.athen #: simulation/data/technologies/heal_rate.jsonspecificName.mace #: simulation/data/technologies/heal_rate.jsonspecificName.ptol #: simulation/data/technologies/heal_rate.jsonspecificName.sele #: simulation/data/technologies/heal_rate.jsonspecificName.spart msgid "Sphagia" msgstr "Sphagia" #: simulation/data/technologies/heal_rate.jsontooltip #: simulation/data/technologies/heal_rate_2.jsontooltip msgid "Healers −20% healing time." msgstr "Helers -20% genezingstijd." #: simulation/data/technologies/heal_rate_2.jsongenericName msgid "Healing Rate 2" msgstr "Genezingssnelheid 2" #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart msgid "Hippocratic Oath" msgstr "Eed van Hippocrates" #: simulation/data/technologies/health_females_01.jsondescription msgid "" "The loom allowed the creation of finer clothing for settlers. Women of the " "household were taught from a young age how to weave on the loom, and " "subsequently spent a large share of their lives working with it." msgstr "Het weefgetouw maakte het mogelijk om fijnere kleren te maken. Vrouwen van het huishouden werden al van jonge leeftijd geleerd om met het weefgetouw te werken. Daarna spendeerden ze een groot deel van hun leven aan het weefgetouw." #: simulation/data/technologies/health_females_01.jsongenericName msgid "The Loom" msgstr "Het weefgetouw" #: simulation/data/technologies/health_females_01.jsontooltip msgid "Female Citizens +100% health." msgstr "Vrouwelijke burgers +100% gezondheid." #: simulation/data/technologies/health_regen_units.jsondescription msgid "Organic units will slowly regenerate health over time when idle." msgstr "Organische eenheden zullen langzaam gezonder worden wanneer ze inactief zijn." #: simulation/data/technologies/health_regen_units.jsongenericName msgid "Battlefield Medicine" msgstr "Medicijn op het slagveld" #: simulation/data/technologies/health_regen_units.jsontooltip msgid "Idle Organic units +0.5 health regeneration rate." msgstr "Inactieve organische eenheden +0.5 genezingssnelheid." #: simulation/data/technologies/hellenistic_metropolis.jsondescription msgid "" "Beginning with Alexander, the Hellenistic monarchs founded many cities " "throughout their empires, where Greek culture and art blended with local " "customs to create the motley Hellenistic civilization." msgstr "Vanaf Alexander hebben de Helleense monarchen veel steden gesticht doorheen hun rijken. Daar werd de Griekse en de lokale cultuur gemengd tot een bonte beschaving." #: simulation/data/technologies/hellenistic_metropolis.jsongenericName msgid "Hellenistic Metropolis" msgstr "Griekse metropool" #: simulation/data/technologies/hellenistic_metropolis.jsontooltip msgid "Civic Centers +100% health and capture points, double default arrows." msgstr "Beschavingscentra +100% sterkte en veroverpunten en een dubbele hoeveelheid standaardpijlen." #: simulation/data/technologies/helot_economy.jsondescription msgid "" "Helots were the servants of Greece. Unlike slaves, helots were owned by the " "state, which managed economic production. Helots must give a reasonable " "portion of their harvest to support a warrior and his family or widow." msgstr "" #: simulation/data/technologies/helot_economy.jsongenericName msgid "Helot Economy" msgstr "" #: simulation/data/technologies/helot_economy.jsontooltip msgid "" "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce " "damage." -msgstr "" +msgstr "Infanterie speerwerpers verzamelen +100% meer graan maar hebben -10% steekschade bij afstandsaanval." #: simulation/data/technologies/hoplite_tradition.jsondescription msgid "Hoplite soldiers constituted most of the armies of Greece." msgstr "De meeste Griekse legers bestonden voor een groot deel uit hoplieten." #: simulation/data/technologies/hoplite_tradition.jsongenericName msgid "Hoplite Tradition" msgstr "Hoplieten traditie" #: simulation/data/technologies/hoplite_tradition.jsontooltip msgid "" "Hoplites −25% training time, −50% promotion experience, and +10% health." -msgstr "" +msgstr "Hoplieten −25% rekruteringstijd, −50% ervaringsopbouw en +10% gezondheid." #: simulation/data/technologies/immortals.jsondescription msgid "" "The Achaemenids maintained a 10,000-strong elite corps, referred to as " "Athanatoi (“Immortals”) by Greek authors." msgstr "De Achaemeniden onderhielden een elite corps van 10.000 soldaten, door Griekse auteurs de Athanatoi (\"onsterfelijken\") genoemd." #: simulation/data/technologies/immortals.jsongenericName msgid "Immortals" msgstr "Onsterfelijken" #: simulation/data/technologies/immortals.jsontooltip msgid "Immortals −50% training time." msgstr "Onsterfelijken −50% rekruteringstijd." #: simulation/data/technologies/iphicratean_reforms.jsondescription msgid "" "Athenian gymnasium, docks and triremes can train Marines (Epibates " "Athenaikos)." msgstr "" #: simulation/data/technologies/iphicratean_reforms.jsongenericName msgid "Iphicratean Reforms" msgstr "Hervormingen van Iphicrates" #: simulation/data/technologies/iphicratean_reforms.jsontooltip msgid "Athenian Gymnasia, Docks and Triremes can train Marines." msgstr "" #: simulation/data/technologies/krypteia.jsondescription msgid "" "Krypteia was an Agoge rite of passage, during which soldiers learned how to " "camouflage themselves and gained combat experience. The Spartans declared " "war on the Helots annually, with no problem or guilt in murdering them. " "During this initiation, the youths slept during the day and roamed at night," " murdering any Helot they encountered along the way." msgstr "" #: simulation/data/technologies/krypteia.jsongenericName msgid "Krypteia" msgstr "" #: simulation/data/technologies/krypteia.jsontooltip msgid "" "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers" " +30% training time." msgstr "" #: simulation/data/technologies/long_walls.jsondescription msgid "" "The Long Walls of Athens were constructed under the auspices of the wily " "Themistocles and extended 6 km from the city to the port of Piraeus. This " "secured the city's sea supply routes and prevented an enemy from starving " "out the city during a siege." msgstr "De lange muren van Athene waren geconstrueerd onder Themistokles. Het waren 6km lange muren van de stad Athene tot aan de haven van Piraeus. Dit zorgde er voor dat Athene altijd kon voorzien worden van voedsel tijdens vijandige aanvallen." #: simulation/data/technologies/long_walls.jsongenericName msgid "Athenian Long Walls" msgstr "Atheense lange muren" #: simulation/data/technologies/long_walls.jsontooltip msgid "Build Walls in own or neutral territory." msgstr "Bouw muren in eigen of neutraal territorium." #: simulation/data/technologies/nisean_horses.jsondescription msgid "" "The now-extinct Nisian breed of horse was one of the largest and robust " "horses of ancient times. They were highly sought after by the Seleucids and " "Persians as both rider and mount gained heavier armor as time progressed." msgstr "Het uitgestorven Niseaanse paardenras was ooit het grootste en sterkste paardenras van de oudheid. Ze waren erg gegeerd door Seleuciden en Perzen. De ruiter en het ros kregen doorheen de geschiedenis zwaardere bepantsering." #: simulation/data/technologies/nisean_horses.jsongenericName msgid "Nisean War Horses" msgstr "Niseaans oorlogspaard" #: simulation/data/technologies/nisean_horses.jsonspecificName.sele msgid "Nisioi" msgstr "Nisioi" #: simulation/data/technologies/nisean_horses.jsontooltip msgid "Champion Cavalry Spearmen +20% health, but +10% training time." msgstr "Kampioen cavalerie speervechters +20% gezondheid, maar +10% rekruteringstijd" #: simulation/data/technologies/ostracism.jsondescription msgid "" "In ancient Athens, ostracism was the process by which any citizen, including" " political leaders, could be expelled from the city-state for 10 years." msgstr "" #: simulation/data/technologies/ostracism.jsongenericName msgid "Ostracism" msgstr "" #: simulation/data/technologies/ostracism.jsontooltip msgid "Citizen soldiers +5% health, but Heroes −40% health." msgstr "" #: simulation/data/technologies/outpost_vision.jsondescription msgid "Increases outpost vision." msgstr "Groter gezichtsveld uitkijkpost" #: simulation/data/technologies/outpost_vision.jsongenericName msgid "Carrier Pigeons" msgstr "Postduif" #: simulation/data/technologies/outpost_vision.jsontooltip msgid "Outposts +33% vision range." msgstr "Uitkijkposten +33% gezichtsveld." #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName msgid "Traditional Army vs Reform Army" msgstr "Traditioneel leger vs. hervormd leger" #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName msgid "Civil Engineering" msgstr "Civiele techniek" #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName msgid "Civil Service" msgstr "Burgerdienst" #: simulation/data/technologies/parade_of_daphne.jsondescription msgid "" "The festival at Daphne was a major event of the Seleucid Empire: tens of " "thousands of well-equipped troops participated in the opening procession." msgstr "Het festival van Daphne was een groots gebeuren in het Seleucidische Rijk: tienduizenden goed troepen in parade-uitrusting namen deel aan de openingsoptocht." #: simulation/data/technologies/parade_of_daphne.jsongenericName msgid "Parade of Daphne" msgstr "Parade van Daphné" #: simulation/data/technologies/parade_of_daphne.jsontooltip msgid "Champions −20% training time." msgstr "−20% rekruteringstijd voor kampioenen." #: simulation/data/technologies/phase_city.jsondescription msgid "" "Dummy technology for use in templates requirements, replaced by " "phase_city_generic or phase_city_{civ}." msgstr "Dummy technologie voor gebruik in template benodigdheden, vervangen door phase_city_generic of phase_city_{civ}." #: simulation/data/technologies/phase_city.jsongenericName #: simulation/data/technologies/phase_city_athen.jsongenericName #: simulation/data/technologies/phase_city_generic.jsongenericName #: simulation/data/technologies/phase_city_pers.jsongenericName msgid "City Phase" msgstr "Grootstadsfase" #: simulation/data/technologies/phase_city_athen.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology. This is the Athenian city phase, where metal " "gathering rates are boosted because of the 'Silver Owls' bonus." msgstr "Ga van een bruisend stadje naar een waarachtige metropool, vol wonderen van moderne technologie. Dit is de Atheense grootstadfase waar metaalmijnsnelheden nog een bonus krijgen dankzij de \"Zilveren Uilen\"." #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip msgid "Requires three Town Structures." msgstr "Vereist drie stadsgebouwen." #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart msgid "Megalopolis" msgstr "Megalopolis" #: simulation/data/technologies/phase_city_athen.jsontooltip msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +1 capture points " "regeneration rate for garrisoned units. Workers +10% metal gather rate." msgstr "Ga door naar de grootstadsfase, die meer entiteiten en technologieën ontsluit. Beschavingscentra +25% territorium invloed. Gebouwen met bemanning +1 herstelsnelheid van veroverpunten. Arbeiders +10% metaal verzamelsnelheid." #: simulation/data/technologies/phase_city_generic.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology." msgstr "Ga van een bruisend stadje naar een echte metropool, vol wonderen van moderne technologie." #: simulation/data/technologies/phase_city_generic.jsonspecificName.han msgid "Jùn" msgstr "Jùn" #: simulation/data/technologies/phase_city_generic.jsontooltip msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +1 capture points " "regeneration rate for garrisoned units." msgstr "Ga door naar de grootstadsfase, die meer entiteiten en technologieën ontsluit. Beschavingscentra +25% territorium invloed. Gebouwen met bemanning +1 herstelsnelheid van veroverpunten." #: simulation/data/technologies/phase_city_pers.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology. This is the Persian city phase, where stable training" " rates are decreased because of the 'Times of War' bonus." msgstr "Ga van een bruisend stadje naar een waarachtige metropool, vol met de wonderen van moderne technologie. Dit is de Perzische grootstadsfase, waar rekrutering in de stallen sneller gaat dankzij de \"Tijden van Oorlog\" bonus." #: simulation/data/technologies/phase_city_pers.jsontooltip msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +1 capture points " "regeneration rate for garrisoned units. Stable −10% batch training time." msgstr "Ga door naar de grootstadsfase, die meer entiteiten en technologieën ontsluit. Beschavingscentra +25% territorium invloed. Gebouwen met bemanning +1 herstelsnelheid van veroverpunten. Stallen −10% rekruteringstijd voor groepen." #: simulation/data/technologies/phase_town.jsondescription msgid "" "Dummy technology for use in templates requirements, replaced by " "phase_town_generic or phase_town_{civ}." msgstr "Dummy technologie voor gebruik in template benodigdheden, vervangen door phase_town_generic of phase_town_{civ}." #: simulation/data/technologies/phase_town.jsongenericName #: simulation/data/technologies/phase_town_athen.jsongenericName #: simulation/data/technologies/phase_town_generic.jsongenericName #: simulation/data/technologies/phase_town_pers.jsongenericName msgid "Town Phase" msgstr "Stadsfase" #: simulation/data/technologies/phase_town_athen.jsondescription msgid "" "Advances from a small village to a bustling town, ready to expand rapidly. " "This is the Athenian town phase, where metal gathering rates are boosted " "because of the 'Silver Owls' bonus." msgstr "Ga van een klein dorpje naar een bloeiende stad, klaar om snel uit te breiden. Dit is de Atheense stadsfase waar metaalmijnsnelheden nog een bonus krijgen dankzij de \"Zilveren Uilen\"." #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip msgid "Requires five Village Structures." msgstr "Vereist 5 dorpsgebouwen." #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart msgid "Kōmopolis" msgstr "Kōmopolis" #: simulation/data/technologies/phase_town_athen.jsontooltip msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +0.5 capture points " "regeneration rate for garrisoned units. Workers +10% metal gather rate." msgstr "Ga door naar de stadsfase, die meer entiteiten en technologieën ontsluit. Beschavingscentra +25% territorium invloed. Gebouwen met bemanning +1 herstelsnelheid van veroverpunten. Arbeiders +10% metaal verzamelsnelheid." #: simulation/data/technologies/phase_town_generic.jsondescription msgid "" "Advances from a small village to a bustling town, ready to expand rapidly." msgstr "Ga van klein dorpje naar bloeiende stad, klaar om snel uit te breiden." #: simulation/data/technologies/phase_town_generic.jsonspecificName.han msgid "Xìan" msgstr "Xìan" #: simulation/data/technologies/phase_town_generic.jsontooltip msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +0.5 capture points " "regeneration rate for garrisoned units." msgstr "Ga door naar de stadsfase, die meer entiteiten en technologieën ontsluit. Beschavingscentra +25% territorium invloed. Gebouwen met bemanning +0,5 herstelsnelheid van veroverpunten." #: simulation/data/technologies/phase_town_pers.jsondescription msgid "" "Advances from a small village to a bustling town, ready to expand rapidly. " "This is the Persian town phase, where stable training rates are decreased " "because of the 'Times of War' bonus." msgstr "Ga van een klein dorpje naar een bloeiende stad, klaar om snel uit te breiden. Dit is de Perzische stadsfase waar rekrutering in de stallen sneller gaat dankzij de \"Tijden van Oorlog\" bonus." #: simulation/data/technologies/phase_town_pers.jsontooltip msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +0.5 capture points " "regeneration rate for garrisoned units. Stable −10% batch training time." msgstr "Ga door naar de stadsfase, die meer entiteiten en technologieën ontsluit. Beschavingscentra +25% territorium invloed. Gebouwen met bemanning +0,5 herstelsnelheid van veroverpunten. Stallen -10% rekruteringstijd voor groepen." #: simulation/data/technologies/phase_village.jsongenericName msgid "Village Phase" msgstr "Dorpsfase" #: simulation/data/technologies/pheidian_workshop.jsondescription msgid "" "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th " "century BC, and is commonly regarded as one of the greatest of all sculptors" " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the " "Seven Wonders of the Ancient World. Phidias designed the statues of the " "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside" " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena " "which stood between it and the Propylaea, a monumental gateway that served " "as the entrance to the Acropolis in Athens." msgstr "" #: simulation/data/technologies/pheidian_workshop.jsongenericName msgid "Pheidian Workshop" msgstr "" #: simulation/data/technologies/pheidian_workshop.jsontooltip msgid "Temples and Wonder −50% stone cost and build time." msgstr "" #: simulation/data/technologies/poison_arrows.jsongenericName msgid "Poison Arrows" msgstr "Gifpijlen" #: simulation/data/technologies/poison_arrows.jsontooltip msgid "Ranged Soldiers +20% attack damage." msgstr "Afstandssoldaten +20% aanvalsschade." #: simulation/data/technologies/poison_blades.jsongenericName msgid "Poison Blades" msgstr "Vergiftigde bladen" #: simulation/data/technologies/poison_blades.jsontooltip msgid "Melee Soldiers +20% attack damage." msgstr "Mêleesoldaten +20% aanvalsschade." #: simulation/data/technologies/pop_house_01.jsondescription msgid "" "Home gardens ranged from simple fenced-in areas to large manicured and " "colonnaded enclosures." msgstr "Tuinen gingen van eenvoudige omheinde gebieden, tot grote, zorgvuldig gesnoeide en ommuurde vlaktes." #: simulation/data/technologies/pop_house_01.jsongenericName msgid "Home Garden" msgstr "Siertuin" #: simulation/data/technologies/pop_house_01.jsonspecificName.athen #: simulation/data/technologies/pop_house_01.jsonspecificName.mace #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol #: simulation/data/technologies/pop_house_01.jsonspecificName.sele #: simulation/data/technologies/pop_house_01.jsonspecificName.spart msgid "Peristylon" msgstr "Peristylon" #: simulation/data/technologies/pop_house_01.jsonspecificName.pers msgid "Paradaidām" msgstr "Paradaidām" #: simulation/data/technologies/pop_house_01.jsonspecificName.rome msgid "Peristylium" msgstr "Peristylium" #: simulation/data/technologies/pop_house_01.jsontooltip #: simulation/data/technologies/pop_house_02.jsontooltip msgid "Houses +20% population bonus." msgstr "Huizen +20% bevolkingsbonus." #: simulation/data/technologies/pop_house_02.jsondescription msgid "" "Homes tended to expand as the wealth and population of a settlement grew." msgstr "Huizen werden vaak groter naargelang de rijkdom en bevolking van een nederzetting groeide." #: simulation/data/technologies/pop_house_02.jsongenericName msgid "Manors" msgstr "Gazonnen" #: simulation/data/technologies/pop_house_02.jsonspecificName.rome msgid "Insulae" msgstr "Insulae" #: simulation/data/technologies/reformed_army_sele.jsondescription msgid "The Roman-style core of the Seleucid army." msgstr "Het Seleucidische leger naar Romeinse stijl." #: simulation/data/technologies/reformed_army_sele.jsongenericName msgid "Reform Army" msgstr "Gereformeerd leger" #: simulation/data/technologies/reformed_army_sele.jsontooltip msgid "Unlock the Champion Infantry Swordsman." msgstr "Activeer de kampioen infanterie zwaardvechters." #: simulation/data/technologies/ship_cost_time.jsondescription msgid "" "Employ skilled shipwrights with specialized tools to speed up ship " "construction." msgstr "Neem geschoolde scheepsbouwers met speciaal gereedschap in dienst om sneller schepen te bouwen." #: simulation/data/technologies/ship_cost_time.jsongenericName msgid "Naval Architects" msgstr "Marinearchitecten" #: simulation/data/technologies/ship_cost_time.jsontooltip msgid "Ships −20% construction time." msgstr "Schepen -20% bouwtijd." #: simulation/data/technologies/ship_health.jsondescription msgid "Wooden reinforcement beams for ship hulls." msgstr "Houten versterkingen voor de scheepsboeg." #: simulation/data/technologies/ship_health.jsongenericName msgid "Reinforced Hull" msgstr "Versterkte scheepsromp" #: simulation/data/technologies/ship_health.jsontooltip msgid "Ships +25% health." msgstr "Schepen +25% sterkte." #: simulation/data/technologies/ship_movement_speed.jsondescription msgid "" "Train your oarsmen and sailors to move more efficiently and speed up your " "ships." msgstr "Train uw roeiers en zeelieden om efficiënter te bewegen en uw schepen sneller te doen gaan." #: simulation/data/technologies/ship_movement_speed.jsongenericName msgid "Experienced Crews" msgstr "Ervaren bemanning" #: simulation/data/technologies/ship_movement_speed.jsontooltip msgid "Ships +10% movement speed." msgstr "Schepen +10% snelheid." #: simulation/data/technologies/siege_attack.jsondescription msgid "Advanced technologies improve siege efficiency." msgstr "Geavanceerde technologieën voor belegering." #: simulation/data/technologies/siege_attack.jsongenericName msgid "Advanced Siege" msgstr "Geavanceerde belegering" #: simulation/data/technologies/siege_attack.jsontooltip msgid "Siege Engines +25% attack crush damage." msgstr "Belegeringswerktuigen +25% verpletterkracht." #: simulation/data/technologies/siege_bolt_accuracy.jsondescription msgid "Improvement to projectile accuracy." msgstr "Verbeterde nauwkeurigheid voor projectielen." #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName msgid "Bolt Accuracy" msgstr "Accuraatheid pijlen" #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip msgid "Bolt Shooters −20% ranged attack spread." msgstr "-20% spreiding bij afstandsaanval voor pijlschieters." #: simulation/data/technologies/siege_cost_time.jsondescription msgid "The science or craft of laying or carrying out sieges." msgstr "De kennis en kunde van het belegeren en omsingelen." #: simulation/data/technologies/siege_cost_time.jsongenericName msgid "Siegecraft" msgstr "Belegeringsvakmanschap" #: simulation/data/technologies/siege_cost_time.jsontooltip msgid "Siege Engines −20% construction time." msgstr "Belegeringswerktuigen -20% bouwtijd." #: simulation/data/technologies/siege_health.jsondescription msgid "" "Cover the exterior with iron plates to protect against fire and projectiles." msgstr "Bedek de buitenkant met ijzeren platen ter bescherming tegen vuur en projectielen." #: simulation/data/technologies/siege_health.jsongenericName msgid "Armor Plating" msgstr "Bepantsering" #: simulation/data/technologies/siege_health.jsontooltip msgid "Battering Rams and Siege Towers +25% health." msgstr "Stormrammen en belegeringstorens +25% sterkte." #: simulation/data/technologies/siege_pack_unpack.jsondescription msgid "Military engineers are responsible for improvements in siege engines." msgstr "De genie is verantwoordelijk voor verbeteringen aan belegeringswerktuigen." #: simulation/data/technologies/siege_pack_unpack.jsongenericName msgid "Military Engineers" msgstr "Militaire ingenieurs" #: simulation/data/technologies/siege_pack_unpack.jsontooltip msgid "Siege Engines –40% pack and unpack time." msgstr "Belegeringswerktuigen –40% in- en uitlaadtijd." #: simulation/data/technologies/silk_road.jsongenericName msgid "Silk Road" msgstr "Zijderoute" #: simulation/data/technologies/silk_road.jsontooltip msgid "Traders +20% international trade bonus." msgstr "Handelaren +20% internationale handelsbonus." #: simulation/data/technologies/silvershields.jsondescription msgid "" "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of " "the Macedonian army." msgstr "De Zilveren Schilden, of Argyraspidai, waren de elite zware infanterie van het Macedonische leger." #: simulation/data/technologies/silvershields.jsongenericName msgid "Silver Shields Regiment" msgstr "Regiment der Zilveren Schilden" #: simulation/data/technologies/silvershields.jsontooltip msgid "" "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health " "and attack damage." msgstr "Promoveer de schilddrager kampioeninfanterie naar Zilveren Schilden, met meer gezondheid en grotere aanvalskracht." #: simulation/data/technologies/soldier_attack_melee_01.jsondescription msgid "" "Often, a soldier would carry a secondary weapon in addition to his primary " "weapon of choice, to be drawn when the primary weapon has failed or been " "broken." msgstr "Vaak had een soldaat een tweede wapen bij zich, naast zijn wapen van eerste keuze, zodat hij dat kon gebruiken als zijn eerste wapen faalde of kapot was." #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName msgid "Side Arms" msgstr "Zijwapens" #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart msgid "Xiphos" msgstr "Xiphos" #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome msgid "Pugio" msgstr "Pugio" #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip msgid "Soldiers +15% melee attack damage." msgstr "Soldaten +15% schade bij mêlee aanval." #: simulation/data/technologies/soldier_attack_melee_02.jsondescription msgid "Using iron instead of bronze gave weapons additional power." msgstr "Het gebruik van ijzer in plaats van brons maakte de wapens sterker." #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName msgid "Iron Weapons" msgstr "IJzeren wapens" #: simulation/data/technologies/soldier_attack_melee_03.jsondescription msgid "" "By adding a small amount of carbon during the iron smelting process, a " "stronger material, steel, can be forged." msgstr "Door een kleine hoeveelheid koolstof toe te voegen tijdens het ijzer smelten kan staal, een sterker materiaal, worden gesmeed." #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName msgid "Carburization" msgstr "Carbonisatie" #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip msgid "Soldiers +20% melee attack damage." msgstr "Soldaten +20% schade bij mêlee aanval." #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription msgid "" "Secret steel working techniques give sword blades distinctive and beautiful " "markings. Not only that, but the steel's hardness is unparalleled." msgstr "Geheime staalbewerkingstechnieken geeft het blad van het zwaard aparte en prachtige markeringen. Daarnaast is de hardheid van het stalen blad ongeëvenaard." #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName msgid "Steel Working" msgstr "Staalwerken" #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber msgid "Toledo Steel" msgstr "Toledo-staal" #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur msgid "Wootz Steel" msgstr "Wootzstaal" #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip msgid "" "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus." msgstr "Soldaten +20% schade bij mêlee aanval. Voor zwaardvechters +20% extra." #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription msgid "" "Improving the fletching of arrows increases their stability and speed, and " "thus their penetration." msgstr "Door veren beter vast te maken verbetert de stabiliteit en snelheid van pijlen, en daarmee het doordringend vermogen." #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName msgid "Improved Fletching" msgstr "Betere veren" #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip msgid "Soldiers +15% ranged attack damage." msgstr "Soldaten +15% schade bij afstandsaanval." #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription msgid "Projectile points made of iron enable missiles to penetrate deeper." msgstr "Met ijzeren punten aan projectielen drongen deze dieper door." #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName msgid "Iron Arrowheads" msgstr "IJzeren pijlpunten" #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription msgid "Arrowheads with three lobes instead of two inflict larger wounds." msgstr "Pijlpunten met drie snijkanten in plaats van twee brengen zwaardere wonden toe." #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName msgid "Trilobate Arrowheads" msgstr "Drievoudige pijlpunten" #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip msgid "Soldiers +20% ranged attack damage." msgstr "Soldaten +20% schade bij afstandsaanval." #: simulation/data/technologies/soldier_ranged_experience.jsontooltip msgid "Ranged Soldiers +25% promotion experience." msgstr "Afstandssoldaten promoveren met +25% ervaring." #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription msgid "Body armor made from quilted wool, linen, cotton, or leather." msgstr "Harnas gemaakt van gewatteerde wol, linnen, katoen of leer." #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName msgid "Quilted Body Armor" msgstr "Gewatteerd harnas" #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart msgid "Spolas" msgstr "Spolas" #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip msgid "Soldiers +1 hack resistance." msgstr "Soldaten +1 slagweerstand." #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription msgid "Body armor made from laminated linen." msgstr "Harnas gemaakt van gelaagd linnen." #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName msgid "Laminated Linen Body Armor" msgstr "Gelamineerd linnen pantser" #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart msgid "Linothōrax" msgstr "Linothōrax" #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription msgid "Body armor made of small metal rings linked together." msgstr "Harnas gemaakt van kleine, met elkaar verbonden metalen ringen." #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName msgid "Mail Body Armor" msgstr "Maliënkolder" #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip msgid "Soldiers +2 hack resistance." msgstr "Soldaten +2 slagweerstand." #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription msgid "" "Wooden shields are heavier but much better able to resist projectiles and " "blows than wicker-frame shields." msgstr "Houten schilden zijn zwaarder maar veel beter bestand tegen projectielen en klappen dan schilden van gevlochten riet." #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName msgid "Wooden Shield" msgstr "Houten schild" #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip msgid "Soldiers +1 pierce resistance." msgstr "Soldaten +1 steekweerstand." #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription msgid "Strengthen shields with a metal rim or spine." msgstr "Versterk schilden met een metalen rand of rug." #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName msgid "Metal Rim" msgstr "Metalen rand" #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription msgid "Strengthen shields further with stronger metal alloys." msgstr "Versterk schilden extra door sterkere metaallegeringen." #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName msgid "Improved Shield Alloys" msgstr "Verbeterde schild legeringen" #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip msgid "Soldiers +2 pierce resistance." msgstr "Soldaten +2 steekweerstand." #: simulation/data/technologies/spy_counter.jsondescription msgid "Recruit a network of informants to watch over your people." msgstr "Huur een netwerk van informanten om over uw volk te waken." #: simulation/data/technologies/spy_counter.jsongenericName msgid "Counterintelligence" msgstr "Contraspionage" #: simulation/data/technologies/spy_counter.jsontooltip msgid "Make your units 50% more expensive to bribe." msgstr "Maak uw eenheden 50% duurder voor omkoperij." #: simulation/data/technologies/stable_batch_training.jsondescription msgid "" "Significantly increase training speed of cavalry by training them in large " "batches or squadrons." msgstr "Verbeter de rekruteersnelheid van cavalerie fors door hen in grote groepen of eskaders tegelijk te rekruteren." #: simulation/data/technologies/stable_batch_training.jsontooltip msgid "Stables −10% batch training time." msgstr "Stallen −10% rekruteringstijd voor groepen." #: simulation/data/technologies/subterranean_aqueducts.jsondescription msgid "" "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal" " ice house." msgstr "Qanāt, of Kārēz, een netwerk van ondergrondse aquaducten verbonden met de yakhchal ijskelder." #: simulation/data/technologies/subterranean_aqueducts.jsongenericName msgid "Subterranean Aqueducts" msgstr "Ondergrondse aquaducten" #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers msgid "Kārēz" msgstr "Kārēz" #: simulation/data/technologies/subterranean_aqueducts.jsontooltip msgid "Ice House +1 trickle food rate per second." msgstr "IJskelder +1 voedselstroom per seconde." #: simulation/data/technologies/tower_crenellations.jsondescription msgid "" "Crenellations on the battlements allow soldiers wider range of fire in " "defending a keep." msgstr "Kantelen op de gebouwen zorgen er voor dat soldaten verder kunnen vuren bij de verdediging." #: simulation/data/technologies/tower_crenellations.jsongenericName msgid "Crenellations" msgstr "Kantelen" #: simulation/data/technologies/tower_crenellations.jsontooltip msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier." msgstr "Uitkijk- en stenen torens vuren +40% meer pijlen af per gelegerde soldaat." #: simulation/data/technologies/tower_health.jsondescription msgid "Reinforce the foundations in preparation of an attack." msgstr "Versterk de fundamenten ter voorbereiding op een aanval." #: simulation/data/technologies/tower_health.jsongenericName msgid "Sturdy Foundations" msgstr "Stevige fundamenten" #: simulation/data/technologies/tower_health.jsontooltip msgid "Towers +25% health." msgstr "Torens +25% sterkte." #: simulation/data/technologies/tower_murderholes.jsondescription msgid "Murder holes allow hitting enemies at the foot of the tower." msgstr "Moordgaten laten toe vijanden aan te vallen aan de voet van de toren." #: simulation/data/technologies/tower_murderholes.jsongenericName msgid "Murder Holes" msgstr "Moordgaten" #: simulation/data/technologies/tower_murderholes.jsontooltip msgid "Sentry and Stone Towers have 0 minimum attack range." msgstr "Uitkijk- en stenen torens hebben een minimaal aanvalsbereik van 0." #: simulation/data/technologies/tower_range.jsondescription msgid "Arrow shooters increase the maximum range of the fire arrows." msgstr "Boogschutters doen de maximum afstand van de vuurpijlen toenemen." #: simulation/data/technologies/tower_range.jsongenericName msgid "Arrow Shooters" msgstr "Boogschutters" #: simulation/data/technologies/tower_range.jsontooltip msgid "Sentry and Stone Towers +8 attack range." msgstr "Uitkijk- en stenen torens +8 aanvalsbereik." #: simulation/data/technologies/tower_watch.jsondescription msgid "A night's watch increases vigilance." msgstr "Een nachtwacht verhoogt de alertheid." #: simulation/data/technologies/tower_watch.jsongenericName msgid "Sentries" msgstr "Schutters" #: simulation/data/technologies/tower_watch.jsonspecificName.athen #: simulation/data/technologies/tower_watch.jsonspecificName.mace #: simulation/data/technologies/tower_watch.jsonspecificName.ptol #: simulation/data/technologies/tower_watch.jsonspecificName.sele #: simulation/data/technologies/tower_watch.jsonspecificName.spart msgid "Nyktophylakes" msgstr "Nyktophylakes" #: simulation/data/technologies/tower_watch.jsonspecificName.han msgid "Shàobīng" msgstr "Shàobīng" #: simulation/data/technologies/tower_watch.jsonspecificName.rome msgid "Vigiles" msgstr "Vigiles" #: simulation/data/technologies/tower_watch.jsontooltip msgid "Sentry and Stone Towers +1 default arrow count." msgstr "Uitkijk- en stenen torens +1 standaard pijlen." #: simulation/data/technologies/trade_commercial_treaty.jsondescription msgid "Improve the international trading profit." msgstr "Verhoog de internationale handelswinst." #: simulation/data/technologies/trade_commercial_treaty.jsongenericName msgid "Commercial Treaty" msgstr "Commercieel verdrag" #: simulation/data/technologies/trade_commercial_treaty.jsontooltip msgid "Traders +10% trade profit between allies." msgstr "Handel met geallieerden +10% winst." #: simulation/data/technologies/trade_gain_01.jsondescription #: simulation/data/technologies/trade_gain_02.jsondescription msgid "The progress in handicraft improves the trading profit." msgstr "De vooruitgang in handvaardigheid verhoogt uw handelswinst." #: simulation/data/technologies/trade_gain_01.jsongenericName msgid "Handicraft" msgstr "Handvaardigheid" #: simulation/data/technologies/trade_gain_01.jsontooltip #: simulation/data/technologies/trade_gain_02.jsontooltip msgid "Traders +15% trade gain." msgstr "Handelaren +15% winst." #: simulation/data/technologies/trade_gain_02.jsongenericName msgid "Advanced Handicraft" msgstr "Geavanceerde Handvaardigheid" #: simulation/data/technologies/trader_health.jsondescription msgid "Traders traveling together in caravans are less vulnerable." msgstr "Handelaren die gezamenlijk in karavanen reizen zijn minder kwetsbaar." #: simulation/data/technologies/trader_health.jsongenericName msgid "Trade Caravan" msgstr "Handelskaravaan" #: simulation/data/technologies/trader_health.jsontooltip msgid "Land Traders +50% health." msgstr "Handelaren te land +50% gezondheid." #: simulation/data/technologies/traditional_army_sele.jsondescription msgid "The Macedonian-style core of the Seleucid army." msgstr "Het Seleucidische leger naar Macedonische stijl." #: simulation/data/technologies/traditional_army_sele.jsongenericName msgid "Traditional Army" msgstr "Traditioneel leger" #: simulation/data/technologies/traditional_army_sele.jsontooltip msgid "Unlock the Champion Infantry Pikeman." msgstr "Activeer de kampioen infanterie piekeniers." #: simulation/data/technologies/tyrtean_paeans.jsondescription msgid "" "Paeans were battle hymns that were sung by the Hoplites when they charged " "the enemy lines. One of the first known Paeans was composed by Tirteus, a " "warrior poet of Sparta, during the First Messenian War." msgstr "" #: simulation/data/technologies/tyrtean_paeans.jsongenericName msgid "Tyrtean Paeans" msgstr "Tyrtean Paeans" #: simulation/data/technologies/tyrtean_paeans.jsontooltip msgid "Champion Hoplites +10% movement speed." msgstr "" #: simulation/data/technologies/unit_advanced.jsontooltip msgid "" "Advanced and Elite units +20% training time, +25% health, +0.7 capture " "attack strength, +20% loot, and −30% gather speed; Healers +5 healing " "strength and +3 healing range; Melee units +1 resistance and +20% attack " "damage; Ranged units −20% spread." msgstr "Geavanceerde en elite eenheden +20% rekruteringstijd, +25% gezondheid, +0.7 veroveringskracht, +20% buit en −30% verzamelsnelheid; helers +5 genezingskracht en +3 genezingsbereik; mêlee eenheden +1 weerstand en +20% aanvalsschade; afstandseenheden −20% spreiding." #: simulation/data/technologies/unit_elite.jsontooltip msgid "" "Elite units +20% training time, +25% health, +0.8 capture attack strength, " "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing" " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% " "spread." msgstr "Elite eenheden +20% rekruteringstijd, +25% gezondheid, +0.8 veroveringskracht, +20% buit en −30% verzamelsnelheid; helers +5 genezingskracht en +3 genezingsbereik; mêlee eenheden +1 weerstand en +20% aanvalsschade; afstandseenheden −20% spreiding." #: simulation/data/technologies/unlock_champion_cavalry.jsondescription #: simulation/data/technologies/unlock_champion_chariots.jsondescription #: simulation/data/technologies/unlock_champion_infantry.jsondescription msgid "" "Guard units (Champions) are professionals who wield the best weapons and " "have the best training." msgstr "Wachters (kampioenen) zijn professionele vechters met de beste wapens en de beste training." #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName msgid "Unlock Champion Cavalry" msgstr "Activeer de Kampioen cavalerie" #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip msgid "Unlock Champion Cavalry at the Stable." msgstr "Activeer de cavalerie kampioenen in de stallen." #: simulation/data/technologies/unlock_champion_chariots.jsongenericName msgid "Unlock Champion Chariots" msgstr "Activeer Kampioen strijdwagens" #: simulation/data/technologies/unlock_champion_chariots.jsontooltip msgid "Unlock Champion Chariots at the Stable." msgstr "Activeer de Kampioen strijdwagens in de stallen." #: simulation/data/technologies/unlock_champion_infantry.jsongenericName msgid "Unlock Champion Infantry" msgstr "Activeer de infanterie kampioenen" #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol msgid "Agēma" msgstr "Agēma" #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome msgid "Regio Cohors" msgstr "Regio Cohors" #: simulation/data/technologies/unlock_champion_infantry.jsontooltip msgid "Unlock Champions Infantry at the Barracks." msgstr "Activeer de infanterie kampioenen in de kazerne." #: simulation/data/technologies/unlock_females_house.jsondescription msgid "A festival attended by women-only, to celebrate female fertility." msgstr "Een festival dat enkel door vrouwen bijgewoond wordt, om de vrouwelijke vruchtbaarheid te vieren." #: simulation/data/technologies/unlock_females_house.jsongenericName msgid "Fertility Festival" msgstr "Vruchtbaarheidsfeest" #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart msgid "Thesmophoria" msgstr "Thesmophorië" #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome msgid "Bona Dea" msgstr "Bona Dea" #: simulation/data/technologies/unlock_females_house.jsontooltip msgid "Unlock the ability to train women from houses." msgstr "Activeer de mogelijkheid om vrouwen te rekruteren van alle huizen." #: simulation/data/technologies/unlock_neodamodes.jsondescription msgid "" "In ancient Sparta, the Helots who were freed by the state in reward for " "military service were known as Neodamodes." msgstr "" #: simulation/data/technologies/unlock_neodamodes.jsongenericName msgid "Unlock Neodamodes" msgstr "" #: simulation/data/technologies/unlock_neodamodes.jsontooltip msgid "Unlock the ability to train Spearman Neodamodes at the Barracks." msgstr "" #: simulation/data/technologies/unlock_shared_dropsites.jsondescription msgid "" "The extension of trade leads to the permanent establishment of storekeepers " "and their families in foreign countries, allowing them to exploit the wealth" " of these countries." msgstr "De uitbreiding van handel zorgde voor permanente vestiging van koopmannen en hun families in het buitenland. Dit liet hen toe de rijkdommen van deze landen te exploiteren." #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName msgid "Diaspora" msgstr "Diaspora" #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip msgid "Requires three Traders" msgstr "Vereist drie handelaren" #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip msgid "Allows using allied dropsites." msgstr "Gebruik de pakhuizen van geallieerde spelers." #: simulation/data/technologies/unlock_shared_los.jsondescription msgid "" "By means of trading and travelling people explored beyond the boundaries of " "their lands and drew maps of it in order to share and memorize their " "discoveries." msgstr "Door te handelen en te reizen ontdekten de mensen de wereld achter de grenzen van hun land. Ze tekenden kaarten om ze te delen en om hun ontdekkingen niet te vergeten." #: simulation/data/technologies/unlock_shared_los.jsongenericName msgid "Cartography" msgstr "Cartografie" #: simulation/data/technologies/unlock_shared_los.jsontooltip msgid "" "See what your allies see, browse their summary and check their resources and" " population count in the top panel." msgstr "Zie wat uw alliantie ziet, blader door hun samenvatting en bekijk hun grondstoffen en bevolkingslimiet in het bovenpaneel." #: simulation/data/technologies/unlock_spies.jsondescription msgid "" "Merchants' first goal was trading, but they also gathered information about " "the countries they crossed." msgstr "Handelaren waren voornamelijk bezig met handel drijven, maar ze verzamelden ook informatie over de landen die ze doorkruisten." #: simulation/data/technologies/unlock_spies.jsongenericName msgid "Espionage" msgstr "Spionage" #: simulation/data/technologies/unlock_spies.jsontooltip msgid "" "Allows bribing the units of other players in order to share their vision." msgstr "Staat toe de eenheden van andere spelers om te kopen om hun inzicht te delen." #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription msgid "Hire professional mercenaries to fight in your army." msgstr "Huur professionele huurlingen om in uw leger te vechten." #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName msgid "Expertise In War" msgstr "Oorlogservaring" #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip msgid "Mercenaries start at Advanced rank." msgstr "Huurlingen beginnen met gevorderde rang." #: simulation/data/technologies/wonder_population_cap.jsondescription msgid "The wonder attracts many more people to your civilization." msgstr "Het wonder trekt meer mensen naar uw beschaving." #: simulation/data/technologies/wonder_population_cap.jsongenericName msgid "Glorious Expansion" msgstr "Glorieuze Expansie" #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart msgid "Peristasis" msgstr "Peristasis" #: simulation/data/technologies/wonder_population_cap.jsontooltip msgid "" "Enable the “Glorious Expansion” aura: +20% maximum population limit per " "Wonder owned." msgstr "Activeer de Glorieuze Expansie: +20% maximale bevolkingslimiet per wonder." Index: ps/trunk/binaries/data/mods/public/l10n/tt.public-gui-ingame.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/tt.public-gui-ingame.po (revision 27814) +++ ps/trunk/binaries/data/mods/public/l10n/tt.public-gui-ingame.po (revision 27815) @@ -1,1764 +1,1764 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Timur Seber msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2023-07-28 07:09+0000\n" "PO-Revision-Date: 2014-06-19 17:49+0000\n" "Last-Translator: Timur Seber , 2021,2023\n" "Language-Team: Tatar (http://app.transifex.com/wildfire-games/0ad/language/tt/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: tt\n" "Plural-Forms: nplurals=1; plural=0;\n" #: gui/session/Cheats.js:78 msgid "This cheat requires a numeric parameter." msgstr "" #: gui/session/GameSpeedControl.xml:(tooltip):11 msgid "Choose game speed" msgstr "Уен тизлеген сайлау" #: gui/session/Menu.js:41 #, javascript-format msgid "Press %(hotkey)s to toggle this menu." msgstr "" #: gui/session/MenuButtons.js:32 msgid "Chat" msgstr "Чат" #: gui/session/MenuButtons.js:53 msgid "Save" msgstr "Саклау" #: gui/session/MenuButtons.js:77 msgid "Summary" msgstr "" #: gui/session/MenuButtons.js:90 #, javascript-format msgid "Press %(hotkey)s to open the summary screen." msgstr "" #: gui/session/MenuButtons.js:133 msgid "Lobby" msgstr "Бүлмә" #: gui/session/MenuButtons.js:142 #, javascript-format msgid "" "Press %(hotkey)s to open the multiplayer lobby page without leaving the " "game." -msgstr "" +msgstr "Уеннан чыкмыйча күп уенчылы бүлмә битен ачу өчен %(hotkey)s басыгыз." #: gui/session/MenuButtons.js:161 msgid "Options" msgstr "" #: gui/session/MenuButtons.js:185 msgid "Hotkeys" msgstr "" #: gui/session/MenuButtons.js:220 msgid "Resume" msgstr "Дәвам итү" #: gui/session/MenuButtons.js:220 msgid "Pause" msgstr "Туктатып тору" #: gui/session/MenuButtons.js:221 #, javascript-format msgid "Press %(hotkey)s to pause or resume the game." msgstr "" #: gui/session/MenuButtons.js:237 msgid "Resign" msgstr "Бирелү" #: gui/session/MenuButtons.js:261 #: gui/session/NetworkStatusOverlay.xml:(caption):9 msgid "Exit" msgstr "Чыгу" #: gui/session/NetworkDelayOverlay.js:62 #, javascript-format msgid "Delay to live stream: %(delay)ss" msgstr "" #: gui/session/NetworkStatusOverlay.js:38 msgid "Connection to the server has been authenticated." msgstr "Серверга тоташу расланган." #: gui/session/NetworkStatusOverlay.js:39 msgid "Connected to the server." msgstr "Серверга тоташкан." #: gui/session/NetworkStatusOverlay.js:40 msgid "Connection to the server has been lost." msgstr "Серверга тоташу югалды." #: gui/session/NetworkStatusOverlay.js:42 msgid "Waiting for players to connect:" -msgstr "" +msgstr "Уенчыларның тоташуын көтү:" #: gui/session/NetworkStatusOverlay.js:43 msgid "Synchronizing gameplay with other players…" msgstr "" #: gui/session/NetworkStatusOverlay.js:47 msgctxt "Separator for a list of client loading messages" msgid ", " msgstr ", " #. Translation: The "x" means "times", with the mathematical meaning of #. multiplication. #: gui/session/OverlayCounterElapsedTime.js:33 #, javascript-format msgid "%(time)s (%(speed)sx)" msgstr "%(time)s (%(speed)sx)" #: gui/session/PauseOverlay.js:40 #: gui/session/message_box/OutOfSyncNetwork.js:20 msgctxt "Separator for a list of players" msgid ", " msgstr ", " #: gui/session/PauseOverlay.js:45 #, javascript-format msgid "Paused by %(players)s" msgstr "" #: gui/session/PauseOverlay.xml:(caption):7 msgid "Game Paused" msgstr "" #: gui/session/PauseOverlay.xml:(caption):11 msgid "Click to Resume Game" msgstr "" #: gui/session/ResearchProgress.js:117 gui/session/selection_details.js:273 #: gui/session/selection_details.js:291 gui/session/selection_panels.js:590 msgctxt "countdown format" msgid "m:ss" msgstr "m:ss" #. Translation: String displayed when the research is paused. E.g. by being #. garrisoned or #. when not the first item in the queue. #: gui/session/ResearchProgress.js:120 gui/session/selection_panels.js:604 msgid "This item is paused." msgstr "" #: gui/session/chat/ChatAddressees.js:93 msgctxt "chat addressee" msgid "Everyone" msgstr "" #: gui/session/chat/ChatAddressees.js:99 msgctxt "chat addressee" msgid "Allies" msgstr "" #: gui/session/chat/ChatAddressees.js:100 msgctxt "chat message context" msgid "Ally" msgstr "" #: gui/session/chat/ChatAddressees.js:110 msgctxt "chat addressee" msgid "Enemies" msgstr "Дошманнар" #: gui/session/chat/ChatAddressees.js:111 msgctxt "chat message context" msgid "Enemy" msgstr "Дошман" #: gui/session/chat/ChatAddressees.js:121 msgctxt "chat addressee" msgid "Observers" msgstr "Тамашачылар" #: gui/session/chat/ChatAddressees.js:122 msgctxt "chat message context" msgid "Observer" msgstr "Тамашачы" #: gui/session/chat/ChatAddressees.js:129 msgctxt "chat message context" msgid "Private" msgstr "" #: gui/session/chat/ChatHistory.js:56 #, javascript-format msgid "%(time)s %(message)s" msgstr "%(time)s %(message)s" #: gui/session/chat/ChatHistory.js:68 #, javascript-format msgid "\\[%(time)s]" msgstr "\\[%(time)s]" #: gui/session/chat/ChatHistory.js:69 msgid "HH:mm" msgstr "HH:mm" #: gui/session/chat/ChatHistory.js:89 msgctxt "chat history filter" msgid "Chat and notifications" msgstr "" #: gui/session/chat/ChatHistory.js:94 msgctxt "chat history filter" msgid "Chat messages" msgstr "" #: gui/session/chat/ChatHistory.js:99 msgctxt "chat history filter" msgid "Players chat" -msgstr "" +msgstr "Уенчылар чаты" #: gui/session/chat/ChatHistory.js:106 msgctxt "chat history filter" msgid "Ally chat" msgstr "" #: gui/session/chat/ChatHistory.js:113 msgctxt "chat history filter" msgid "Enemy chat" msgstr "" #: gui/session/chat/ChatHistory.js:120 msgctxt "chat history filter" msgid "Observer chat" msgstr "Тамашачылар чаты" #: gui/session/chat/ChatHistory.js:127 msgctxt "chat history filter" msgid "Private chat" msgstr "" #: gui/session/chat/ChatHistory.js:132 msgctxt "chat history filter" msgid "Game notifications" msgstr "" #: gui/session/chat/ChatHistory.js:137 msgctxt "chat history filter" msgid "Network notifications" msgstr "" #: gui/session/chat/ChatInput.js:36 msgctxt "chat input" msgid "Type the message to send." msgstr "" #: gui/session/chat/ChatInput.js:42 #, javascript-format msgid "Press %(hotkey)s to open the public chat." msgstr "" #: gui/session/chat/ChatInput.js:45 #, javascript-format msgid "Press %(hotkey)s to open the observer chat." msgstr "Тамашачы чатын ачу өчен %(hotkey)s басыгыз." #: gui/session/chat/ChatInput.js:46 #, javascript-format msgid "Press %(hotkey)s to open the ally chat." msgstr "" #: gui/session/chat/ChatInput.js:48 #, javascript-format msgid "Press %(hotkey)s to open the previously selected private chat." msgstr "" #. Translation: A player that left the game joins again #: gui/session/chat/ChatMessageFormatNetwork.js:24 #, javascript-format msgid "%(player)s is starting to rejoin the game." msgstr "" #. Translation: A player joins the game for the first time #: gui/session/chat/ChatMessageFormatNetwork.js:26 #, javascript-format msgid "%(player)s is starting to join the game." msgstr "" #: gui/session/chat/ChatMessageFormatNetwork.js:37 #, javascript-format msgid "%(player)s has left the game." -msgstr "" +msgstr "%(player)s уеннан китте." #: gui/session/chat/ChatMessageFormatNetwork.js:51 #, javascript-format msgid "%(username)s has been banned" msgstr "" #: gui/session/chat/ChatMessageFormatNetwork.js:52 #, javascript-format msgid "%(username)s has been kicked" msgstr "%(username)s чыгарылды" #. Translation: A player that left the game joins again #: gui/session/chat/ChatMessageFormatNetwork.js:71 #, javascript-format msgid "%(player)s has rejoined the game." msgstr "" #. Translation: A player joins the game for the first time #: gui/session/chat/ChatMessageFormatNetwork.js:73 #, javascript-format msgid "%(player)s has joined the game." msgstr "" #: gui/session/chat/ChatMessageFormatPlayer.js:62 #, javascript-format msgid "<%(user)s>" msgstr "<%(user)s>" #: gui/session/chat/ChatMessageFormatPlayer.js:161 #, javascript-format msgid "(%(context)s) %(userTag)s %(message)s" msgstr "(%(context)s) %(userTag)s %(message)s" #: gui/session/chat/ChatMessageFormatPlayer.js:162 #, javascript-format msgid "%(userTag)s %(message)s" msgstr "%(userTag)s %(message)s" #: gui/session/chat/ChatMessageFormatPlayer.js:165 #, javascript-format msgid "(%(context)s) * %(user)s %(message)s" msgstr "(%(context)s) * %(user)s %(message)s" #: gui/session/chat/ChatMessageFormatPlayer.js:166 #, javascript-format msgid "* %(user)s %(message)s" msgstr "* %(user)s %(message)s" #: gui/session/chat/ChatMessageFormatSimulation.js:16 #, javascript-format msgid "%(icon)sYour livestock has been attacked by %(attacker)s!" msgstr "" #: gui/session/chat/ChatMessageFormatSimulation.js:17 #, javascript-format msgid "%(icon)sYou have been attacked by %(attacker)s!" msgstr "" #: gui/session/chat/ChatMessageFormatSimulation.js:27 msgid "Click to focus on the attacked unit." msgstr "" #: gui/session/chat/ChatMessageFormatSimulation.js:46 #, javascript-format msgid "%(player)s bartered %(amountGiven)s for %(amountGained)s." msgstr "" #: gui/session/chat/ChatMessageFormatSimulation.js:81 #, javascript-format msgid "You are now allied with %(player)s." msgstr "" #: gui/session/chat/ChatMessageFormatSimulation.js:82 #, javascript-format msgid "You are now at war with %(player)s." msgstr "" #: gui/session/chat/ChatMessageFormatSimulation.js:83 #, javascript-format msgid "You are now neutral with %(player)s." msgstr "" #: gui/session/chat/ChatMessageFormatSimulation.js:86 #, javascript-format msgid "%(player)s is now allied with you." msgstr "" #: gui/session/chat/ChatMessageFormatSimulation.js:87 #, javascript-format msgid "%(player)s is now at war with you." msgstr "" #: gui/session/chat/ChatMessageFormatSimulation.js:88 #, javascript-format msgid "%(player)s is now neutral with you." msgstr "" #: gui/session/chat/ChatMessageFormatSimulation.js:91 #, javascript-format msgid "%(player)s is now allied with %(player2)s." msgstr "" #: gui/session/chat/ChatMessageFormatSimulation.js:92 #, javascript-format msgid "%(player)s is now at war with %(player2)s." msgstr "" #: gui/session/chat/ChatMessageFormatSimulation.js:93 #, javascript-format msgid "%(player)s is now neutral with %(player2)s." msgstr "" #: gui/session/chat/ChatMessageFormatSimulation.js:109 #, javascript-format msgid "%(player)s is advancing to the %(phaseName)s." msgstr "" #: gui/session/chat/ChatMessageFormatSimulation.js:111 #, javascript-format msgid "The %(phaseName)s of %(player)s has been aborted." msgstr "" #: gui/session/chat/ChatMessageFormatSimulation.js:114 #, javascript-format msgid "%(player)s has reached the %(phaseName)s." msgstr "" #. Translation: This comma is used for separating first to penultimate #. elements in an #. enumeration. #: gui/session/chat/ChatMessageFormatSimulation.js:142 msgid ", " msgstr ", " #: gui/session/chat/ChatMessageFormatSimulation.js:159 #, javascript-format msgid "%(player)s has sent you %(amounts)s." msgstr "" #: gui/session/chat/ChatMessageFormatSimulation.js:161 #, javascript-format msgid "You have sent %(player2)s %(amounts)s." msgstr "" #: gui/session/chat/ChatMessageFormatSimulation.js:166 #, javascript-format msgid "%(player)s has sent %(player2)s %(amounts)s." msgstr "" #: gui/session/chat/chat_window.xml:(caption):19 msgctxt "chat input" msgid "Filter:" msgstr "Фильтр:" #: gui/session/chat/chat_window.xml:(caption):46 msgctxt "chat input" msgid "To:" msgstr "Кемгә:" #: gui/session/chat/chat_window.xml:(caption):60 msgctxt "chat input" msgid "Text:" msgstr "Текст:" #: gui/session/chat/chat_window.xml:(caption):72 msgid "Cancel" msgstr "Баш тарту" #: gui/session/chat/chat_window.xml:(caption):86 msgctxt "chat" msgid "History" msgstr "Тарих" #: gui/session/chat/chat_window.xml:(caption):91 msgid "Send" msgstr "Җибәрү" #: gui/session/chat/chat_window.xml:(tooltip):29 msgctxt "chat input" msgid "Filter the chat history." msgstr "" #: gui/session/chat/chat_window.xml:(tooltip):55 msgctxt "chat input" msgid "Select chat addressee." msgstr "" #: gui/session/developer_overlay/DeveloperOverlay.js:80 msgid "The Developer Overlay was opened." msgstr "" #: gui/session/developer_overlay/DeveloperOverlay.js:81 msgid "The Developer Overlay was closed." msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:15 msgid "Control all units" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:42 msgid "Change perspective" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:60 msgid "Display selection state" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:73 msgid "Pathfinder overlay" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:86 msgid "Hierarchical pathfinder overlay" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:99 msgid "Obstruction overlay" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:112 msgid "Unit motion overlay" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:125 msgid "Range overlay" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:138 msgid "Bounding box overlay" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:151 msgid "Restrict camera" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:169 msgid "Reveal map" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:195 msgid "Enable time warp" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:214 msgid "Activate Rejoin Test" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:248 msgid "Promote selected units" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:269 msgid "Enable culling" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:287 msgid "Lock cull camera" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:305 msgid "Display camera frustum" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlCheckboxes.js:323 msgid "Display shadows frustum" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlDropDowns.js:22 msgid "Render Debug Mode Disabled" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlDropDowns.js:23 msgid "Render Debug Mode AO" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlDropDowns.js:24 msgid "Render Debug Mode Alpha" msgstr "" #: gui/session/developer_overlay/DeveloperOverlayControlDropDowns.js:25 msgid "Render Debug Mode Custom" msgstr "" #: gui/session/developer_overlay/TimeWarp.js:65 msgid "Time warp mode" msgstr "" #: gui/session/developer_overlay/TimeWarp.js:66 msgid "" "Note: time warp mode is a developer option, and not intended for use over " "long periods of time. Using it incorrectly may cause the game to run out of " "memory or crash." msgstr "" #: gui/session/dialogs/yes_no.xml:(caption):11 msgid "Question" msgstr "Сорау" #: gui/session/dialogs/yes_no.xml:(caption):15 msgid "Yes or no?" msgstr "Әйе я юк? " #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):15 msgid "Name" msgstr "Исем" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):18 msgid "Civilization" msgstr "Цивилизация" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):21 msgid "Team" -msgstr "" +msgstr "Төркем" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):24 msgid "Theirs" msgstr "" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):27 msgid "A" msgstr "" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):31 msgid "N" msgstr "" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):35 msgid "E" msgstr "" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):39 msgid "Tribute" msgstr "" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):90 #: gui/session/objectives/ObjectivesDialog.xml:(caption):43 #: gui/session/trade/TradeDialog.xml:(caption):22 msgid "Close" msgstr "Ябу" #: gui/session/diplomacy/DiplomacyDialogCeasefireCounter.js:27 #, javascript-format msgctxt "ceasefire" msgid "Remaining ceasefire time: %(time)s." msgstr "" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):85 #: gui/session/diplomacy/DiplomacyDialogColorsButton.js:30 #: gui/session/minimap/MiniMapDiplomacyColorsButton.js:36 msgid "Toggle Diplomacy Colors" msgstr "" #: gui/session/diplomacy/playercontrols/AttackRequestButton.js:38 msgid "Request your allies to attack this enemy" msgstr "" #: gui/session/diplomacy/playercontrols/DiplomacyPlayerText.js:75 msgctxt "team" msgid "None" msgstr "Юк" #: gui/session/diplomacy/DiplomacyDialog.xml:(tooltip):28 #: gui/session/diplomacy/playercontrols/DiplomacyPlayerText.js:78 msgid "Ally" msgstr "" #: gui/session/diplomacy/DiplomacyDialog.xml:(tooltip):32 #: gui/session/diplomacy/playercontrols/DiplomacyPlayerText.js:81 msgid "Neutral" msgstr "" #: gui/session/diplomacy/DiplomacyDialog.xml:(tooltip):36 #: gui/session/diplomacy/playercontrols/DiplomacyPlayerText.js:84 msgid "Enemy" msgstr "Дошман" #: gui/session/diplomacy/playercontrols/SpyRequestButton.js:139 msgid "" "Bribe a random unit from this player and share its vision during a limited " "period." msgstr "" #: gui/session/diplomacy/playercontrols/SpyRequestButton.js:142 msgid "A failed bribe will cost you:" msgstr "" #: gui/session/diplomacy/playercontrols/StanceButton.js:60 msgctxt "diplomatic stance selection" msgid "x" msgstr "x" #: gui/session/diplomacy/playercontrols/TributeButton.js:112 #, javascript-format msgid "" "Tribute %(resourceAmount)s %(resourceType)s to %(playerName)s. Shift-click " "to tribute %(greaterAmount)s." msgstr "%(playerName)s уенчысына %(resourceAmount)s %(resourceType)s бирү. %(greaterAmount)s җибәрү өчен Shift + чирттерү." #: gui/session/input.js:191 #, javascript-format msgid "Basic range: %(range)s meter" msgid_plural "Basic range: %(range)s meters" msgstr[0] "" #: gui/session/input.js:192 #, javascript-format msgid "Average bonus range: %(range)s meter" msgid_plural "Average bonus range: %(range)s meters" msgstr[0] "" #: gui/session/input.js:701 msgid "Cannot build wall here!" msgstr "" #: gui/session/message_box/DeleteSelectionConfirmation.js:10 msgid "Delete" msgstr "Бетерү" #: gui/session/message_box/DeleteSelectionConfirmation.js:11 msgid "Destroy everything currently selected?" msgstr "" #: gui/session/dialogs/yes_no.xml:(caption):24 #: gui/session/message_box/DeleteSelectionConfirmation.js:14 #: gui/session/message_box/QuitConfirmationMenu.js:52 #: gui/session/message_box/ResignConfirmation.js:9 msgid "No" msgstr "Юк" #: gui/session/dialogs/yes_no.xml:(caption):19 #: gui/session/message_box/DeleteSelectionConfirmation.js:17 #: gui/session/message_box/QuitConfirmationMenu.js:55 #: gui/session/message_box/ResignConfirmation.js:12 msgid "Yes" msgstr "Әйе" #: gui/session/message_box/OutOfSyncNetwork.js:15 #: gui/session/message_box/OutOfSyncReplay.js:26 #, javascript-format msgid "Out-Of-Sync error on turn %(turn)s." msgstr "" #: gui/session/message_box/OutOfSyncNetwork.js:19 #, javascript-format msgctxt "Out-Of-Sync" msgid "Players: %(players)s" msgstr "Уенчылар: %(players)s" #: gui/session/message_box/OutOfSyncNetwork.js:24 msgctxt "Out-Of-Sync" msgid "Your game state is identical to the hosts game state." msgstr "" #: gui/session/message_box/OutOfSyncNetwork.js:25 msgctxt "Out-Of-Sync" msgid "Your game state differs from the hosts game state." msgstr "" #: gui/session/message_box/OutOfSyncNetwork.js:31 msgctxt "Out-Of-Sync" msgid "Rejoining Multiplayer games with AIs is not supported yet!" -msgstr "" +msgstr "ЯИ'ләр белән күп уенчылы уеннарына кушылу әлегә ярдәм итми!" #: gui/session/message_box/OutOfSyncNetwork.js:34 msgctxt "Out-Of-Sync" msgid "Ensure all players use the same mods." msgstr "" #: gui/session/message_box/OutOfSyncNetwork.js:35 msgctxt "Out-Of-Sync" msgid "Click on \"Report a Bug\" in the main menu to help fix this." msgstr "" #: gui/session/message_box/OutOfSyncNetwork.js:36 #, javascript-format msgctxt "Out-Of-Sync" msgid "Replay saved to %(filepath)s" msgstr "" #: gui/session/message_box/OutOfSyncNetwork.js:39 #, javascript-format msgctxt "Out-Of-Sync" msgid "Dumping current state to %(filepath)s" msgstr "" #: gui/session/message_box/OutOfSyncNetwork.js:51 #: gui/session/message_box/OutOfSyncReplay.js:23 msgid "Out of Sync" msgstr "" #. Translation: This is shown if replay is out of sync #: gui/session/message_box/OutOfSyncReplay.js:28 msgid "Out-Of-Sync" msgstr "" #: gui/session/message_box/QuitConfirmation.js:6 #: gui/session/message_box/QuitConfirmationMenu.js:66 #: gui/session/message_box/ResignConfirmation.js:5 msgid "Confirmation" msgstr "Раслау" #: gui/session/message_box/QuitConfirmation.js:9 msgid "The game has finished, what do you want to do?" msgstr "" #. Translation: Shown in the Dialog that shows up when the game finishes #: gui/session/message_box/QuitConfirmation.js:15 #: gui/session/message_box/QuitConfirmationReplay.js:23 msgid "Stay" msgstr "" #. Translation: Shown in the Dialog that shows up when the game finishes #: gui/session/message_box/QuitConfirmation.js:19 #: gui/session/message_box/QuitConfirmationReplay.js:27 msgid "Quit and View Summary" msgstr "" #: gui/session/message_box/QuitConfirmationDefeat.js:54 msgid "VICTORIOUS!" msgstr "" #: gui/session/message_box/QuitConfirmationDefeat.js:55 msgid "DEFEATED!" msgstr "" #: gui/session/message_box/QuitConfirmationDefeat.js:57 msgid "Do you want to quit?" msgstr "" #: gui/session/message_box/QuitConfirmationMenu.js:33 msgid "" "Are you sure you want to quit? Leaving will disconnect all other players." msgstr "" #: gui/session/message_box/QuitConfirmationMenu.js:47 msgid "Are you sure you want to quit?" msgstr "" #: gui/session/message_box/QuitConfirmationMenu.js:67 msgid "Do you want to resign or will you return soon?" msgstr "" #: gui/session/message_box/QuitConfirmationMenu.js:70 msgid "I will return" msgstr "" #: gui/session/message_box/QuitConfirmationMenu.js:74 msgid "I resign" msgstr "" #: gui/session/message_box/QuitConfirmationReplay.js:14 msgctxt "replayFinished" msgid "Confirmation" msgstr "Раслау" #: gui/session/message_box/QuitConfirmationReplay.js:17 msgctxt "replayFinished" msgid "The replay has finished. What do you want to do?" msgstr "" #: gui/session/message_box/ResignConfirmation.js:6 msgid "Are you sure you want to resign?" msgstr "" #: gui/session/messages.js:104 msgid "You have won!" msgstr "" #: gui/session/messages.js:105 msgid "You have been defeated!" msgstr "" #: gui/session/messages.js:410 msgid "Click to quit this tutorial." msgstr "" #: gui/session/message_box/QuitConfirmation.js:24 #: gui/session/message_box/QuitConfirmationReplay.js:32 #: gui/session/messages.js:411 msgid "Quit" msgstr "Чыгу" #: gui/session/messages.js:415 msgid "Click when ready." msgstr "" #: gui/session/messages.js:419 msgid "Follow the instructions." msgstr "" #: gui/session/messages.js:544 msgid "Unknown Player" msgstr "Билгесез уенчы" #: gui/session/minimap/MiniMapFlareButton.js:35 msgid "Send a flare to your allies" msgstr "" #: gui/session/minimap/MiniMapIdleWorkerButton.js:43 msgid "" "Find idle worker\n" "Number of idle workers." msgstr "" #: gui/session/selection_details.js:65 #, javascript-format msgid "%(secondaryName)s — Packed" msgstr "" #: gui/session/selection_details.js:67 msgid "Packed" msgstr "" #: gui/session/chat/ChatAddressees.js:79 gui/session/selection_details.js:78 #, javascript-format msgid "\\[OFFLINE] %(player)s" msgstr "\\[ЧЕЛТӘРГӘ ТОТАШМАГАН] %(player)s" #: gui/session/selection_details.js:84 #, javascript-format msgid "%(rank)s Rank" msgstr "%(rank)s ранг" #: gui/session/selection_details.js:141 #, javascript-format msgid "%(hitpoints)s / %(maxHitpoints)s" msgstr "%(hitpoints)s / %(maxHitpoints)s" #: gui/session/selection_details.js:182 #, javascript-format msgid "%(capturePoints)s / %(maxCapturePoints)s" msgstr "%(capturePoints)s / %(maxCapturePoints)s" #: gui/session/selection_details.js:189 msgid "Capture Points" msgstr "" #: gui/session/selection_details.js:202 #, javascript-format msgid "%(experience)s %(current)s / %(required)s" msgstr "%(experience)s %(current)s / %(required)s" #: gui/session/selection_details.js:203 gui/session/selection_details.js:209 msgid "Experience:" msgstr "Тәҗрибә:" #: gui/session/selection_details.js:208 #, javascript-format msgid "%(experience)s %(current)s" msgstr "%(experience)s %(current)s" #: gui/session/selection_details.js:218 msgid "∞" msgstr "∞" #: gui/session/selection_details.js:219 gui/session/selection_details.js:249 #: gui/session/selection_details.js:279 #, javascript-format msgid "%(amount)s / %(max)s" msgstr "%(amount)s / %(max)s" #: gui/session/selection_details.js:231 #, javascript-format msgid "%(resource)s:" msgstr "%(resource)s:" #: gui/session/selection_details.js:262 gui/session/unit_actions.js:685 #: gui/session/unit_actions.js:694 gui/session/unit_actions.js:712 #: gui/session/unit_actions.js:1185 #, javascript-format msgid "Gain: %(gain)s" msgstr "" #: gui/session/selection_details.js:271 gui/session/selection_details.js:289 #, javascript-format msgid "" "(%(number)s)\n" "%(time)s" msgstr "(%(number)s)\n%(time)s" #: gui/session/selection_details.js:283 msgid "Current/max gatherers" msgstr "" #: gui/session/selection_details.js:315 #, javascript-format msgid "(%(secondaryName)s)" msgstr "(%(secondaryName)s)" #: gui/session/selection_details.js:462 msgid "Capture Points:" msgstr "" #: gui/session/selection_details.js:470 #, javascript-format msgid "%(label)s: %(details)s\n" msgstr "%(label)s: %(details)s\n" #: gui/session/selection_details.js:471 msgid "Garrison Size" msgstr "" #: gui/session/selection_details.js:476 #, javascript-format msgid "%(label)s %(details)s\n" msgstr "%(label)s %(details)s\n" #: gui/session/selection_details.js:477 msgid "Carrying:" msgstr "" #: gui/session/selection_details.js:480 gui/session/selection_details.js:489 #, javascript-format msgid "%(type)s %(amount)s" msgstr "%(type)s %(amount)s" #: gui/session/selection_details.js:485 #, javascript-format msgid "%(label)s %(details)s" msgstr "%(label)s %(details)s" #: gui/session/selection_details.js:486 msgid "Loot:" msgstr "Табыш:" #. Translation: Used in the trading gain tooltip #: gui/session/selection_details.js:547 #, javascript-format msgid "%(gain)s (%(player)s)" msgstr "%(gain)s (%(player)s)" #. Translation: Used in the trading gain tooltip to concatenate profits of #. different players #: gui/session/selection_details.js:571 msgid "+" msgstr "+" #: gui/session/selection_details.js:578 msgctxt "Separation mark in an enumeration" msgid ", " msgstr ", " #: gui/session/selection_panels.js:65 msgid "Raise an alert!" msgstr "" #: gui/session/selection_panels.js:68 msgid "End of alert." msgstr "" #: gui/session/selection_panels.js:279 msgid "Default formation is disabled." msgstr "" #: gui/session/selection_panels.js:280 msgid "Right-click to disable the default formation feature." msgstr "" #: gui/session/selection_panels.js:283 msgid "This is the default formation, used for movement orders." msgstr "" #: gui/session/selection_panels.js:284 msgid "Right-click to set this as the default formation." msgstr "" #: gui/session/selection_panels.js:340 #, javascript-format msgid "Unload %(name)s" msgstr "" #: gui/session/selection_panels.js:341 msgid "Single-click to unload 1. Shift-click to unload all of this type." msgstr "" #: gui/session/selection_panels.js:343 gui/session/selection_panels.js:921 #, javascript-format msgid "Player: %(playername)s" msgstr "Уенчы: %(playername)s" #: gui/session/selection_panels.js:379 msgid "Lock Gate" msgstr "" #: gui/session/selection_panels.js:385 msgid "Unlock Gate" msgstr "Капканы ачу" #: gui/session/selection_panels.js:436 msgid "Pack" msgstr "" #: gui/session/selection_panels.js:444 msgid "Unpack" msgstr "" #: gui/session/selection_panels.js:452 msgid "Cancel Packing" msgstr "" #: gui/session/selection_panels.js:460 msgid "Cancel Unpacking" msgstr "" #: gui/session/selection_panels.js:560 msgid "The auto-queue will try to train this item later." msgstr "" #: gui/session/selection_panels.js:563 msgid "Insufficient population capacity:" msgstr "" #: gui/session/selection_panels.js:564 #, javascript-format msgid "%(population)s %(neededSlots)s" msgstr "%(population)s %(neededSlots)s" #: gui/session/selection_panels.js:786 #, javascript-format msgid "%(number)s entity of class %(class)s" msgid_plural "%(number)s entities of class %(class)s" msgstr[0] "" #: gui/session/selection_panels.js:792 #, javascript-format msgid "Remaining: %(entityCounts)s" msgstr "" #: gui/session/selection_panels.js:793 msgctxt "Separator for a list of entity counts" msgid ", " msgstr ", " #: gui/session/selection_panels.js:845 msgid "Cannot research while upgrading." msgstr "" #: gui/session/selection_panels.js:1075 msgid "Cannot train while upgrading." msgstr "" #: gui/session/selection_panels.js:1142 #, javascript-format msgid "Upgrade to a %(primaryName)s (%(secondaryName)s). %(tooltip)s" msgstr "" #: gui/session/selection_panels.js:1148 #, javascript-format msgid "Upgrade to a %(primaryName)s (%(secondaryName)s)." msgstr "" #: gui/session/selection_panels.js:1156 #, javascript-format msgid "Upgrade to a %(primaryName)s. %(tooltip)s" msgstr "" #: gui/session/selection_panels.js:1161 #, javascript-format msgid "Upgrade to a %(primaryName)s." msgstr "" #: gui/session/selection_panels.js:1198 msgid "Cancel Upgrading" msgstr "" #: gui/session/selection_panels.js:1213 msgid "" "Cannot upgrade when the entity is training, researching or already " "upgrading." msgid_plural "" "Cannot upgrade when all entities are training, researching or already " "upgrading." msgstr[0] "" #: gui/session/selection_panels_helpers.js:53 msgctxt "stance" msgid "Violent" msgstr "" #: gui/session/selection_panels_helpers.js:55 msgctxt "stance" msgid "Aggressive" msgstr "" #: gui/session/selection_panels_helpers.js:57 msgctxt "stance" msgid "Defensive" msgstr "Саклаулы" #: gui/session/selection_panels_helpers.js:59 msgctxt "stance" msgid "Passive" msgstr "" #: gui/session/selection_panels_helpers.js:61 msgctxt "stance" msgid "Standground" msgstr "" #: gui/session/selection_panels_helpers.js:73 msgctxt "stance" msgid "Attack nearby opponents, focus on attackers and chase while visible" msgstr "" #: gui/session/selection_panels_helpers.js:75 msgctxt "stance" msgid "Attack nearby opponents" msgstr "" #: gui/session/selection_panels_helpers.js:77 msgctxt "stance" msgid "" "Attack nearby opponents, chase a short distance and return to the original " "location" msgstr "" #: gui/session/selection_panels_helpers.js:79 msgctxt "stance" msgid "Flee if attacked" msgstr "" #: gui/session/selection_panels_helpers.js:81 msgctxt "stance" msgid "Attack opponents in range, but don't move" msgstr "" #: gui/session/selection_panels_helpers.js:95 #, javascript-format msgid "Current Count: %(count)s, Limit: %(limit)s." msgstr "" #: gui/session/selection_panels_helpers.js:109 #, javascript-format msgid "%(changer)s enlarges the limit with %(change)s." msgstr "" #: gui/session/selection_panels_helpers.js:110 #, javascript-format msgid "%(changer)s lessens the limit with %(change)s." msgstr "" #: gui/session/selection_panels_helpers.js:140 msgid "Can be constructed only once." msgstr "" #: gui/session/selection_panels_helpers.js:142 #, javascript-format msgid "Could only be constructed %(limit)s time." msgid_plural "Could only be constructed %(limit)s times." msgstr[0] "" #: gui/session/selection_panels_helpers.js:148 #, javascript-format msgid "Can be constructed %(count)s more time." msgid_plural "Can be constructed %(count)s more times." msgstr[0] "" #: gui/session/selection_panels_helpers.js:155 msgid "Could only be trained once." msgid_plural "Could only be trained %(limit)s times." msgstr[0] "" #: gui/session/selection_panels_helpers.js:159 msgid "Can be trained only once." msgstr "" #: gui/session/selection_panels_helpers.js:161 #, javascript-format msgid "Can be trained %(count)s more time." msgid_plural "Can be trained %(count)s more times." msgstr[0] "" #: gui/session/selection_panels_helpers.js:168 msgid "Could only be created once." msgid_plural "Could only be created %(limit)s times." msgstr[0] "" #: gui/session/selection_panels_helpers.js:172 msgid "Can be created only once." msgstr "" #: gui/session/selection_panels_helpers.js:174 #, javascript-format msgid "Can be created %(count)s more time." msgid_plural "Can be created %(count)s more times." msgstr[0] "" #: gui/session/selection_panels_helpers.js:203 #, javascript-format msgid "%(buildings)s*%(batchSize)s" msgstr "%(buildings)s*%(batchSize)s" #: gui/session/selection_panels_helpers.js:217 #, javascript-format msgid "%(action)s to train %(number)s (%(fullBatch)s + %(remainderBatch)s)." msgstr "" #: gui/session/selection_panels_helpers.js:219 #, javascript-format msgid "%(action)s to train %(number)s (%(fullBatch)s)." msgstr "" #: gui/session/selection_panels_helpers.js:221 #, javascript-format msgid "%(action)s to train %(number)s." msgstr "" #: gui/session/selection_panels_helpers.js:226 msgid "Shift-click" msgstr "" #: gui/session/selection_panels_left/garrison_panel.xml:(tooltip):16 #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):64 msgid "Health" msgstr "" #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):41 msgid "Capture points" msgstr "" #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):84 msgid "Attack and Resistance" msgstr "" #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):99 msgid "Experience" msgstr "Тәҗрибә" #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):107 msgid "Rank" msgstr "" #: gui/session/selection_panels_right/queue_panel.xml:(tooltip):8 msgid "Production queue" msgstr "" #: gui/session/session_objects/selection_group_icons.xml:(tooltip):7 msgid "" "Click to select grouped units, double-click to focus the grouped units and " "right-click to disband the group." msgstr "" #: gui/session/top_panel/BuildLabel.xml:(caption):6 msgid "Alpha XXVII: Agni" msgstr "Alpha XXVII: Agni" #: gui/session/top_panel/CivIcon.js:80 #, javascript-format msgid "" "%(civ)s\n" "%(hotkey_civinfo)s / %(hotkey_structree)s: View Civilization Overview / Structure Tree\n" "Last opened will be reopened on click." msgstr "" #: gui/session/top_panel/CounterManager.js:100 #, javascript-format msgid "%(order)s: %(hotkey)s to change order." msgstr "" #: gui/session/top_panel/CounterManager.js:104 msgid "Unordered" msgstr "" #: gui/session/top_panel/CounterManager.js:106 msgid "Descending" msgstr "" #: gui/session/top_panel/CounterManager.js:107 msgid "Ascending" msgstr "" #: gui/session/top_panel/CounterManager.js:132 #, javascript-format msgid "%(playername)s: %(statValue)s" msgstr "%(playername)s: %(statValue)s" #. Translation: Do not insert spaces around the slash symbol for this exact #. string. Keep only #. one space between popLimit and popMax. #: gui/session/top_panel/CounterPopulation.js:61 #: gui/session/top_panel/CounterPopulation.js:65 #, javascript-format msgid "%(popCount)s/%(popLimit)s (%(popMax)s)" msgstr "%(popCount)s/%(popLimit)s (%(popMax)s)" #: gui/session/top_panel/CounterPopulation.js:63 msgid "Population: current/limit (max)" msgstr "Халык: агымдагы/чик (макс.)" #: gui/session/top_panel/CounterPopulation.js:70 msgid "Gatherers: current" msgstr "" #: gui/session/top_panel/FollowPlayer.xml:(caption):15 #: gui/session/top_panel/FollowPlayer.xml:(tooltip):11 msgctxt "observer mode" msgid "Follow Player" msgstr "" #: gui/session/diplomacy/DiplomacyDialog.xml:(caption):10 #: gui/session/top_panel/IconButtons/DiplomacyDialogButton.js:29 msgid "Diplomacy" msgstr "" #: gui/session/top_panel/IconButtons/GameSpeedButton.xml:(tooltip):9 msgid "Game Speed" msgstr "Уен тизлеге" #: gui/session/objectives/ObjectivesDialog.xml:(caption):15 #: gui/session/top_panel/IconButtons/ObjectivesDialogButton.js:23 msgid "Objectives" msgstr "" #: gui/session/top_panel/MenuButton.xml:(caption):15 msgid "Menu" msgstr "Меню" #: gui/session/top_panel/PlayerViewControl.js:123 msgid "Observer" msgstr "Тамашачы" #: gui/session/top_panel/PlayerViewControl.xml:(caption):17 msgid "Observer Mode" msgstr "Тамашачы режим" #: gui/session/top_panel/PlayerViewControl.xml:(tooltip):13 msgid "Choose player to view" msgstr "" #: gui/session/trade/BarterButton.js:108 #, javascript-format msgid "Buy %(resource)s" msgstr "%(resource)s сатып алу" #: gui/session/trade/BarterButton.js:109 #, javascript-format msgid "Sell %(resource)s" msgstr "%(resource)s сату" #: gui/session/trade/BarterButton.js:110 #, javascript-format msgctxt "buy action" msgid "+%(amount)s" msgstr "+%(amount)s" #: gui/session/trade/BarterButton.js:111 #, javascript-format msgctxt "sell action" msgid "-%(amount)s" msgstr "-%(amount)s" #: gui/session/trade/BarterPanel.xml:(caption):5 msgid "Barter" msgstr "" #: gui/session/trade/BarterPanel.xml:(caption):13 msgid "Sell:" msgstr "Сату:" #: gui/session/trade/BarterPanel.xml:(caption):17 msgid "Buy:" msgstr "Сатып алу:" #: gui/session/trade/BarterPanel.xml:(caption):21 msgid "No Markets Available" msgstr "" #: gui/session/trade/TradeButton.js:56 #, javascript-format msgctxt "trading good ratio" msgid "%(amount)s%%" msgstr "%(amount)s%%" #: gui/session/trade/TradeButtonManager.js:80 #, javascript-format msgid "" "Select one type of goods you want to modify by clicking on it, and then use " "the arrows of the other types to modify their shares. You can also press " "%(hotkey)s while selecting one type of goods to bring its share to 100%%." msgstr "" #: gui/session/trade/TradeDialogBarterPanel.js:45 #, javascript-format msgid "" "Start by selecting the resource you wish to sell from the upper row. For " "each time the lower buttons are pressed, %(quantity)s of the upper resource " "will be sold for the displayed quantity of the lower. Press and hold " "%(hotkey)s to temporarily multiply the traded amount by %(multiplier)s." msgstr "" #: gui/session/trade/TradePanel.xml:(caption):5 msgid "Trade" msgstr "Сәүдә" #: gui/session/trade/TradePanel.xml:(caption):14 msgid "Resources:" msgstr "Ресурслар:" #: gui/session/trade/TraderStatusTextLand.js:15 #, javascript-format msgid "There is %(numberTrading)s land trader trading" msgid_plural "There are %(numberTrading)s land traders trading" msgstr[0] "" #: gui/session/trade/TraderStatusTextLand.js:25 #, javascript-format msgid "%(numberOfLandTraders)s inactive" msgid_plural "%(numberOfLandTraders)s inactive" msgstr[0] "" #: gui/session/trade/TraderStatusTextLand.js:30 #, javascript-format msgid "%(numberOfLandTraders)s land trader inactive" msgid_plural "%(numberOfLandTraders)s land traders inactive" msgstr[0] "" #: gui/session/trade/TraderStatusTextLand.js:40 #, javascript-format msgid "%(numberGarrisoned)s garrisoned on a trading merchant ship" msgid_plural "%(numberGarrisoned)s garrisoned on a trading merchant ship" msgstr[0] "" #: gui/session/trade/TraderStatusTextLand.js:45 #, javascript-format msgid "" "There is %(numberGarrisoned)s land trader garrisoned on a trading merchant " "ship" msgid_plural "" "There are %(numberGarrisoned)s land traders garrisoned on a trading merchant" " ship" msgstr[0] "" #: gui/session/trade/TraderStatusTextLand.js:65 #, javascript-format msgid "%(openingTradingString)s, and %(garrisonedString)s." msgstr "%(openingTradingString)s, һәм %(garrisonedString)s." #: gui/session/trade/TraderStatusTextLand.js:66 #, javascript-format msgid "" "%(openingTradingString)s, %(garrisonedString)s, and %(inactiveString)s." msgstr "%(openingTradingString)s, %(garrisonedString)s, һәм %(inactiveString)s." #: gui/session/trade/TraderStatusTextLand.js:69 #: gui/session/trade/TraderStatusTextShip.js:47 #, javascript-format msgid "%(openingTradingString)s." msgstr "%(openingTradingString)s." #: gui/session/trade/TraderStatusTextLand.js:70 #: gui/session/trade/TraderStatusTextShip.js:46 #, javascript-format msgid "%(openingTradingString)s, and %(inactiveString)s." msgstr "%(openingTradingString)s, һәм %(inactiveString)s." #: gui/session/trade/TraderStatusTextLand.js:75 #, javascript-format msgid "%(openingGarrisonedString)s." msgstr "%(openingGarrisonedString)s." #: gui/session/trade/TraderStatusTextLand.js:76 #, javascript-format msgid "%(openingGarrisonedString)s, and %(inactiveString)s." msgstr "%(openingGarrisonedString)s, һәм %(inactiveString)s." #: gui/session/trade/TraderStatusTextLand.js:79 #: gui/session/trade/TraderStatusTextShip.js:50 #, javascript-format msgid "There is %(inactiveString)s." msgid_plural "There are %(inactiveString)s." msgstr[0] "" #: gui/session/trade/TraderStatusTextLand.js:80 msgid "There are no land traders." msgstr "" #: gui/session/trade/TraderStatusTextShip.js:14 #, javascript-format msgid "There is %(numberTrading)s merchant ship trading" msgid_plural "There are %(numberTrading)s merchant ships trading" msgstr[0] "" #: gui/session/trade/TraderStatusTextShip.js:24 #, javascript-format msgid "%(numberOfShipTraders)s inactive" msgid_plural "%(numberOfShipTraders)s inactive" msgstr[0] "" #: gui/session/trade/TraderStatusTextShip.js:29 #, javascript-format msgid "%(numberOfShipTraders)s merchant ship inactive" msgid_plural "%(numberOfShipTraders)s merchant ships inactive" msgstr[0] "" #: gui/session/trade/TraderStatusTextShip.js:51 msgid "There are no merchant ships." msgstr "" #: gui/session/tutorial_panel.xml:(caption):11 msgid "Ready" msgstr "" #: gui/session/unit_actions.js:624 msgid "" "This is the origin trade market.\n" "Right-click to cancel trade route." msgstr "" #: gui/session/unit_actions.js:683 msgid "Origin trade market." msgstr "" #: gui/session/unit_actions.js:693 msgid "Destination trade market." msgstr "" #: gui/session/unit_actions.js:700 msgid "Right-click to set as origin trade market" msgstr "" #: gui/session/unit_actions.js:707 gui/session/unit_actions.js:1191 msgid "This market is too close to the origin market." msgstr "" #: gui/session/unit_actions.js:711 msgid "Right-click to set as destination trade market." msgstr "" #: gui/session/unit_actions.js:776 gui/session/unit_actions.js:1123 #, javascript-format msgid "Current turrets: %(occupied)s/%(capacity)s" msgstr "" #: gui/session/unit_actions.js:842 gui/session/unit_actions.js:1106 #, javascript-format msgid "Current garrison: %(garrisoned)s/%(capacity)s" msgstr "" #: gui/session/unit_actions.js:1182 msgid "Right-click to establish a default route for new traders." msgstr "" #: gui/session/unit_actions.js:1186 #, javascript-format msgid "Expected gain: %(gain)s" msgstr "" #: gui/session/unit_actions.js:1320 msgid "This entity cannot be controlled." msgid_plural "These entities cannot be controlled." msgstr[0] "" #: gui/session/unit_actions.js:1366 msgid "Unload All." msgstr "" #: gui/session/unit_actions.js:1401 msgid "Unload Turrets." msgstr "" #: gui/session/unit_actions.js:1421 msgid "Destroy the selected units or structures." msgstr "" #: gui/session/unit_actions.js:1423 #, javascript-format msgid "Use %(hotkey)s to avoid the confirmation dialog." msgstr "" #: gui/session/unit_actions.js:1473 msgid "Abort the current order." msgstr "" #: gui/session/unit_actions.js:1494 msgid "" "Send the selected units on attack move to the specified location after " "dropping resources." msgstr "" #: gui/session/unit_actions.js:1516 msgid "Order the selected units to garrison in a structure or unit." msgstr "" #: gui/session/unit_actions.js:1538 msgid "Order the selected units to occupy a turret point." msgstr "" #: gui/session/unit_actions.js:1560 msgid "Unload" msgstr "" #: gui/session/unit_actions.js:1580 msgid "Order the selected units to repair a structure, ship, or siege engine." msgstr "" #: gui/session/unit_actions.js:1601 msgid "Focus on Rally Point." msgstr "" #: gui/session/unit_actions.js:1638 msgid "Back to Work" msgstr "" #: gui/session/unit_actions.js:1659 msgid "Order the selected units to guard a structure or unit." msgstr "" #: gui/session/unit_actions.js:1679 msgid "Remove guard" msgstr "" #: gui/session/top_panel/IconButtons/TradeDialogButton.js:31 #: gui/session/trade/TradeDialog.xml:(caption):9 #: gui/session/unit_actions.js:1698 msgid "Barter & Trade" msgstr "" #: gui/session/unit_actions.js:1718 msgid "Patrol" msgstr "" #: gui/session/unit_actions.js:1719 msgid "Attack all encountered enemy units while avoiding structures." msgstr "" #: gui/session/unit_actions.js:1747 msgid "Press to allow allies to use this dropsite" msgstr "" #: gui/session/unit_actions.js:1752 msgid "Press to prevent allies from using this dropsite" msgstr "" #: gui/session/unit_actions.js:1787 msgid "The use of this dropsite is prohibited" msgstr "" #: gui/session/unit_actions.js:1793 msgid "Allies are allowed to use this dropsite." msgstr "" #: gui/session/unit_actions.js:1794 msgid "You are allowed to use this dropsite" msgstr "" #: gui/session/unit_actions.js:1813 msgid "Activate auto-queue for selected structures." msgstr "" #: gui/session/unit_actions.js:1833 msgid "Deactivate auto-queue for selected structures." msgstr "" #: gui/session/unit_actions.js:1898 msgid "The entity has to be killed before it can be gathered from" msgstr "" #: gui/session/unit_actions.js:1901 msgid "" "You cannot destroy this entity as you own less than half the capture points" msgstr "" #: gui/session/unit_actions.js:1904 msgid "This entity is undeletable" msgstr "" Index: ps/trunk/binaries/data/mods/public/l10n/tt.public-gui-manual.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/tt.public-gui-manual.po (revision 27814) +++ ps/trunk/binaries/data/mods/public/l10n/tt.public-gui-manual.po (revision 27815) @@ -1,756 +1,756 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Timur Seber msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2023-07-28 07:09+0000\n" "PO-Revision-Date: 2014-06-19 17:51+0000\n" "Last-Translator: Timur Seber , 2023\n" "Language-Team: Tatar (http://app.transifex.com/wildfire-games/0ad/language/tt/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: tt\n" "Plural-Forms: nplurals=1; plural=0;\n" #: gui/manual/intro.txt:1 msgid "[font=\"sans-bold-18\"]0 A.D. in-game manual[font=\"sans-14\"]" msgstr "" #: gui/manual/intro.txt:2 msgid "" "Thank you for installing 0 A.D.! This page will give a brief overview of the" " features available in this incomplete, under-development, alpha version of " "the game." msgstr "" #: gui/manual/intro.txt:4 msgid "[font=\"sans-bold-16\"]Graphics settings[font=\"sans-14\"]" msgstr "" #: gui/manual/intro.txt:5 msgid "" "You can switch between fullscreen and windowed mode by pressing Alt + Enter." " In windowed mode, you can resize the window. If the game runs too slowly, " "you can change some settings in the options window: try disabling the “High-" "quality water effects” and “Shadows” options." msgstr "" #: gui/manual/intro.txt:7 msgid "[font=\"sans-bold-16\"]Playing the game[font=\"sans-14\"]" msgstr "" #: gui/manual/intro.txt:8 msgid "" "The controls and gameplay should be familiar to players of traditional real-" "time strategy (RTS) games. There are currently a lot of missing features and" " poorly-balanced stats – you will probably have to wait until a beta release" " for it to work well." msgstr "" #: gui/manual/intro.txt:10 msgid "Basic controls (by default):" msgstr "" #: gui/manual/intro.txt:11 msgid "• Left-click to select units" msgstr "" #: gui/manual/intro.txt:12 msgid "• Left-click-and-drag to select groups of units" msgstr "" #: gui/manual/intro.txt:13 msgid "• Right-click to order units to the target" msgstr "" #: gui/manual/intro.txt:14 msgid "• Arrow keys or WASD keys to move the camera" msgstr "" #: gui/manual/intro.txt:15 msgid "• Ctrl + arrow keys, or shift + mouse wheel, to rotate the camera" msgstr "" #: gui/manual/intro.txt:16 msgid "" "• Mouse wheel, or “hotkey.camera.zoom.in” and “hotkey.camera.zoom.out” keys," " to zoom" msgstr "" #: gui/manual/intro.txt:18 msgid "[font=\"sans-bold-16\"]Modes[font=\"sans-14\"]" msgstr "" #: gui/manual/intro.txt:19 msgid "The main menu gives access to two game modes:" msgstr "" #: gui/manual/intro.txt:20 msgid "" "• [font=\"sans-bold-14\"]Single-player[font=\"sans-14\"] – Play a sandbox " "game or against one or more computer players (AI). The default AI (Petra) is" " under development and may not always be up to date on the new features, but" " you can play the game with or against it nonetheless." msgstr "" #: gui/manual/intro.txt:21 msgid "" "• [font=\"sans-bold-14\"]Multiplayer[font=\"sans-14\"] – Play against human " "opponents over the internet." -msgstr "" +msgstr "• [font=\"sans-bold-14\"]Күп уенчылы[font=\"sans-14\"] – Интернеттагы кеше көндәшләренә каршы уйнагыз." #: gui/manual/intro.txt:23 msgid "" "To set up a multiplayer game, one player must select the “Host game” option." " The game uses UDP port 20595, so the host must configure their " "NAT/firewall/etc. to allow this. Other players can then select “Join game” " "and enter the host's IP address." msgstr "" #: gui/manual/intro.txt:25 msgid "[font=\"sans-bold-16\"]Game setup[font=\"sans-14\"]" msgstr "" #: gui/manual/intro.txt:26 msgid "In a multiplayer game, only the host can alter the game setup options." -msgstr "" +msgstr "Күп уенчылы уенында хуҗа гына уен көйләүләрен үзгәртә ала." #: gui/manual/intro.txt:28 msgid "First, select what type of map you want to play:" msgstr "" #: gui/manual/intro.txt:29 msgid "" "• [font=\"sans-bold-14\"]Random map[font=\"sans-14\"] – A map created " "automatically from a script" msgstr "" #: gui/manual/intro.txt:30 msgid "" "• [font=\"sans-bold-14\"]Scenario map[font=\"sans-14\"] – A map created by " "map designers and with fixed civilizations" msgstr "" #: gui/manual/intro.txt:31 msgid "" "• [font=\"sans-bold-14\"]Skirmish map[font=\"sans-14\"] – A map created by " "map designers but where the civilizations can be chosen" msgstr "" #: gui/manual/intro.txt:33 msgid "" "Then the maps can be further filtered. The default maps are generally " "playable maps. Naval maps are maps where not all opponents can be reached " "over land and demo maps are maps used for testing purposes (generally not " "useful to play on). The “All Maps” filter shows all maps together in one " "list." msgstr "" #: gui/manual/intro.txt:35 msgid "" "Finally change the settings. For random maps this includes the number of " "players, the size of a map, etc. For scenarios you can only select who " "controls which player (decides where you start on the map etc.). The options" " are either a human player, an AI or no player at all (the opponent will " "just be idle)." msgstr "" #: gui/manual/intro.txt:37 msgid "When you are ready to start, click the “Start game” button." msgstr "" #: gui/manual/intro.txt:39 msgid "[font=\"sans-bold-16\"]Hotkeys[font=\"sans-14\"]" msgstr "" #: gui/manual/intro.txt:40 msgid "" "You may change hotkeys in [font=\"sans-bold-14\"]Options > " "Hotkeys[font=\"sans-14\"] to suit your liking." msgstr "" #: gui/manual/intro.txt:42 msgid "[font=\"sans-bold-14\"]Program-wide[font=\"sans-14\"]" msgstr "" #: gui/manual/intro.txt:43 msgid "" " hotkey.exit – Immediately close the game, without asking for confirmation" msgstr "" #: gui/manual/intro.txt:44 msgid " hotkey.togglefullscreen – Toggle between fullscreen and windowed" msgstr "" #: gui/manual/intro.txt:45 msgid " hotkey.console.toggle – Toggle console" msgstr "" #: gui/manual/intro.txt:46 msgid " hotkey.fps.toggle – Toggle frame counter (FPS)" msgstr "" #: gui/manual/intro.txt:47 msgid "" " hotkey.profile.toggle – Toggle real-time profiler (cycles through the " "displays of information)" msgstr "" #: gui/manual/intro.txt:48 msgid "" " hotkey.profile.save – Save current profiler data to “logs/profile.txt”" msgstr "" #: gui/manual/intro.txt:49 msgid "" " hotkey.screenshot – Take screenshot (in .png format, location is displayed" " in the top left of the GUI after the file has been saved, and can also be " "seen in the console/logs if you miss it there)" msgstr "" #: gui/manual/intro.txt:50 msgid "" " hotkey.bigscreenshot – Take huge screenshot (6400×4800 pixels, in .bmp " "format, location is displayed in the top left of the GUI after the file has " "been saved, and can also be seen in the console/logs if you miss it there)" msgstr "" #: gui/manual/intro.txt:51 msgid " hotkey.tab.next – Switch to the next tab" msgstr "" #: gui/manual/intro.txt:52 msgid " hotkey.tab.prev – Switch to the previous tab" msgstr "" #: gui/manual/intro.txt:54 msgid "[font=\"sans-bold-14\"]In Game[font=\"sans-14\"]" msgstr "" #: gui/manual/intro.txt:55 msgid "" " Double Left Click \\[on unit] – Select all of your units of the same kind " "on the screen (even if they're different ranks)" msgstr "" #: gui/manual/intro.txt:56 msgid "" " Triple Left Click \\[on unit] – Select all of your units of the same kind " "and the same rank on the screen" msgstr "" #: gui/manual/intro.txt:57 msgid "" " Alt + Double Left Click \\[on unit] – Select all your units of the same " "kind on the entire map (even if they have different ranks)" msgstr "" #: gui/manual/intro.txt:58 msgid "" " Alt + Triple Left Click \\[on unit] – Select all your units of the same " "kind and rank on the entire map" msgstr "" #: gui/manual/intro.txt:59 msgid " hotkey.quicksave – Quicksave" msgstr "" #: gui/manual/intro.txt:60 msgid " hotkey.quickload – Quickload" msgstr "" #: gui/manual/intro.txt:61 msgid " hotkey.session.gui.menu.toggle – Toggle menu" msgstr "" #: gui/manual/intro.txt:62 msgid " hotkey.timeelapsedcounter.toggle – Toggle time elapsed counter" msgstr "" #: gui/manual/intro.txt:63 msgid " hotkey.cancel – Close all dialogs (chat, menu)" msgstr "" #: gui/manual/intro.txt:64 msgid " hotkey.confirm – Open chat or send message" msgstr "" #: gui/manual/intro.txt:65 msgid " hotkey.teamchat – Send team chat" -msgstr "" +msgstr " hotkey.teamchat – Төркем чатына җибәрү" #: gui/manual/intro.txt:66 msgid "" " hotkey.privatechat – Chat with the previously selected private chat " "partner" msgstr "" #: gui/manual/intro.txt:67 msgid " hotkey.pause – Pause or resume the game" msgstr "" #: gui/manual/intro.txt:68 msgid "" " hotkey.session.kill – Delete currently selected unit(s)/structure(s), ask " "for confirmation" msgstr "" #: gui/manual/intro.txt:69 msgid "" " • With hotkey.session.noconfirmation – Immediately delete currently " "selected unit(s)/structure(s), without asking for confirmation" msgstr "" #: gui/manual/intro.txt:70 msgid "" " hotkey.selection.add – Modifier – add to selection (works with clicking " "and hotkeys, e.g. the idle hotkeys)" msgstr "" #: gui/manual/intro.txt:71 msgid "" " hotkey.selection.remove – Modifier – remove from selection (works with " "clicking and hotkeys, e.g. the idle hotkeys)" msgstr "" #: gui/manual/intro.txt:72 msgid "" " hotkey.selection.offscreen – Modifier – add all units, including offscreen" " units, to selection." msgstr "" #: gui/manual/intro.txt:73 msgid "" " hotkey.selection.cancel – Unselect all units, cancel building placement." msgstr "" #: gui/manual/intro.txt:74 msgid " hotkey.selection.idlebuilder – Select idle builder" msgstr "" #: gui/manual/intro.txt:75 msgid " hotkey.selection.idlewarrior – Select idle fighter" msgstr "" #: gui/manual/intro.txt:76 msgid "" " hotkey.selection.idleworker – Select idle worker (including citizen-" "soldiers)" msgstr "" #: gui/manual/intro.txt:77 msgid " hotkey.selection.idleunit – Select idle unit" msgstr "" #: gui/manual/intro.txt:78 msgid " hotkey.session.stop – Stop (halt) the currently selected units" msgstr "" #: gui/manual/intro.txt:79 msgid " hotkey.session.backtowork – The unit will go back to work" msgstr "" #: gui/manual/intro.txt:80 msgid "" " hotkey.session.unload – Unload the garrisoned units of the selected " "structure(s)" msgstr "" #: gui/manual/intro.txt:81 msgid "" " hotkey.selection.group.save.1 – Create control group 1 (by default, " "respectively 2,3, ...) from the selected unit(s)/structure(s)" msgstr "" #: gui/manual/intro.txt:82 msgid "" " hotkey.selection.group.select.1 – Select the unit(s)/structure(s) in " "control group 1" msgstr "" #: gui/manual/intro.txt:83 msgid "" " hotkey.selection.group.add.1 – Add control group 1 (to 0) to the selected " "unit(s)/structure(s)" msgstr "" #: gui/manual/intro.txt:84 msgid "" " hotkey.camera.jump.set.1 – Mark the current camera position, for jumping " "back to later (by default, there are 4 possible positions)" msgstr "" #: gui/manual/intro.txt:85 msgid "" " hotkey.camera.jump.1 – Move the camera to a marked position. Jump back to " "the last location if the camera is already over the marked position" msgstr "" #: gui/manual/intro.txt:86 msgid "" " hotkey.session.queueunit.1, hotkey.session.queueunit.2, " "hotkey.session.queueunit.3, hotkey.session.queueunit.4, " "hotkey.session.queueunit.5, hotkey.session.queueunit.6, " "hotkey.session.queueunit.7 – With training structure selected. Add the 1st, " "2nd, … unit shown to the training queue for all the selected structures" msgstr "" #: gui/manual/intro.txt:87 msgid "" " hotkey.session.highlightguarded with unit(s) selected – Highlight the " "unit(s)/structure(s) guarded by the selection" msgstr "" #: gui/manual/intro.txt:88 msgid "" " hotkey.session.highlightguarding with unit(s)/structure(s) selected – " "Highlight the unit(s) guarding the selection" msgstr "" #: gui/manual/intro.txt:89 msgid "" " highlightguarding.showstatusbars – See all status bars (which would also " "show the building progress)" msgstr "" #: gui/manual/intro.txt:90 msgid " hotkey.summary – Toggle summary window" msgstr "" #: gui/manual/intro.txt:91 msgid " hotkey.lobby – Show the multiplayer lobby in a dialog window" -msgstr "" +msgstr " hotkey.lobby – Диалог тәрәзәсендә күп уенчылы бүлмән күрсәтегез" #: gui/manual/intro.txt:92 msgid " hotkey.session.gui.diplomacy.toggle – Toggle in-game diplomacy panel" msgstr "" #: gui/manual/intro.txt:93 msgid "" " hotkey.session.gui.barter.toggle – Toggle in-game barter and trade panel" msgstr "" #: gui/manual/intro.txt:94 msgid "" " hotkey.session.gui.objectives.toggle – Toggle in-game objectives panel" msgstr "" #: gui/manual/intro.txt:95 msgid " hotkey.session.gui.tutorial.toggle – Toggle in-game tutorial panel" msgstr "" #: gui/manual/intro.txt:96 msgid " hotkey.structree – Toggle structure tree panel" msgstr "" #: gui/manual/intro.txt:97 msgid " hotkey.civinfo – Toggle civilization info panel" msgstr "" #: gui/manual/intro.txt:99 msgid "[font=\"sans-bold-14\"]Modify mouse action[font=\"sans-14\"]" msgstr "" #: gui/manual/intro.txt:100 msgid " hotkey.session.garrison + Right Click on structure – Garrison" msgstr "" #: gui/manual/intro.txt:101 msgid " hotkey.session.repair + Right Click on structure – Repair" msgstr "" #: gui/manual/intro.txt:102 msgid " hotkey.session.patrol + Right Click – Patrol" msgstr "" #: gui/manual/intro.txt:103 msgid "" " hotkey.session.queue + Right Click – Queue the move/build/gather/etc. " "order" msgstr "" #: gui/manual/intro.txt:104 msgid "" " hotkey.session.pushorderfront + Right Click – Modifier to push any order " "in front of the order queue." msgstr "" #: gui/manual/intro.txt:105 msgid "" " hotkey.session.orderone + Right Click – Order one unit from the current " "selection to move/build/gather/etc. and unselect it. Used to quickly " "dispatch units with specific tasks" msgstr "" #: gui/manual/intro.txt:106 msgid "" " hotkey.session.batchtrain + Left Click when training units – Add units in " "batches (the batch size is 5 by default and can be changed in the options)" msgstr "" #: gui/manual/intro.txt:107 msgid "" " hotkey.selection.add + Left Click or Left Drag over unit on map – Add unit" " to selection" msgstr "" #: gui/manual/intro.txt:108 msgid "" " hotkey.selection.remove + Left Click or Left Drag over unit on map – " "Remove unit from selection" msgstr "" #: gui/manual/intro.txt:109 msgid "" " hotkey.selection.militaryonly + Left Drag over units on map – Only select " "military units" msgstr "" #: gui/manual/intro.txt:110 msgid "" " hotkey.selection.nonmilitaryonly + Left Drag over units on map – Only " "select non-military units" msgstr "" #: gui/manual/intro.txt:111 msgid "" " hotkey.selection.idleonly + Left Drag over units on map – Only select idle" " units" msgstr "" #: gui/manual/intro.txt:112 msgid "" " hotkey.selection.woundedonly + Left Drag over units on map – Only select " "wounded units" msgstr "" #: gui/manual/intro.txt:113 msgid "" " hotkey.selection.singleselection – Modifier to select units individually, " "opposed to per formation." msgstr "" #: gui/manual/intro.txt:114 msgid "" " Right Click with a structure(s) selected – Set a rally point for units " "created/ungarrisoned from that structure" msgstr "" #: gui/manual/intro.txt:115 msgid "" " hotkey.session.garrison + Right Click with unit(s) selected – Garrison (If" " the cursor is over an own or allied structure)" msgstr "" #: gui/manual/intro.txt:116 msgid "" " hotkey.session.attack + Right Click with unit(s) selected – Attack " "(instead of another action)" msgstr "" #: gui/manual/intro.txt:117 msgid "" " hotkey.session.attackmove + Right Click with unit(s) selected – Attack " "move (by default all enemy units and structures along the way are targeted)" msgstr "" #: gui/manual/intro.txt:118 msgid "" " hotkey.session.attackmoveUnit + Right Click with unit(s) selected – Attack" " move, only units along the way are targeted" msgstr "" #: gui/manual/intro.txt:119 msgid "" " hotkey.session.capture + Right Click with unit(s) selected – Capture " "(instead of another action)" msgstr "" #: gui/manual/intro.txt:120 msgid "" " hotkey.session.snaptoedges + Mouse Move near structures – Align the new " "structure with an existing nearby structure" msgstr "" #: gui/manual/intro.txt:121 msgid " hotkey.session.flare + Right Click – Send a flare to your allies" msgstr "" #: gui/manual/intro.txt:123 msgid "[font=\"sans-bold-14\"]Overlays[font=\"sans-14\"]" msgstr "" #: gui/manual/intro.txt:124 msgid " hotkey.session.gui.toggle – Toggle the GUI" msgstr "" #: gui/manual/intro.txt:125 msgid "" " hotkey.session.devcommands.toggle – Toggle developer overlay (with " "developer options)" msgstr "" #: gui/manual/intro.txt:126 msgid "" " hotkey.wireframe – Toggle wireframe mode (press once to get wireframes " "overlaid over the textured models, twice to get just the wireframes colored " "by the textures, thrice to get back to normal textured mode)" msgstr "" #: gui/manual/intro.txt:127 msgid "" " hotkey.silhouettes – Toggle unit silhouettes (might give a small " "performance boost)" msgstr "" #: gui/manual/intro.txt:128 msgid " hotkey.session.diplomacycolors – Toggle diplomacy colors" msgstr "" #: gui/manual/intro.txt:129 msgid "" " hotkey.session.toggleattackrange – Toggle attack range visualizations of " "selected units and structures" msgstr "" #: gui/manual/intro.txt:130 msgid "" " hotkey.session.toggleaurasrange – Toggle aura range visualizations of " "selected units and structures" msgstr "" #: gui/manual/intro.txt:131 msgid "" " hotkey.session.togglehealrange – Toggle heal range visualizations of " "selected units" msgstr "" #: gui/manual/intro.txt:133 msgid "[font=\"sans-bold-14\"]Camera manipulation[font=\"sans-14\"]" msgstr "" #: gui/manual/intro.txt:134 msgid " hotkey.camera.up – Pan screen up" msgstr "" #: gui/manual/intro.txt:135 msgid " hotkey.camera.down – Pan screen down" msgstr "" #: gui/manual/intro.txt:136 msgid " hotkey.camera.left – Pan screen left" msgstr "" #: gui/manual/intro.txt:137 msgid " hotkey.camera.right – Pan screen right" msgstr "" #: gui/manual/intro.txt:138 msgid " hotkey.camera.rotate.up – Rotate camera to look upward" msgstr "" #: gui/manual/intro.txt:139 msgid " hotkey.camera.rotate.down – Rotate camera to look downward" msgstr "" #: gui/manual/intro.txt:140 msgid " hotkey.camera.rotate.cw – Rotate camera clockwise around terrain" msgstr "" #: gui/manual/intro.txt:141 msgid "" " hotkey.camera.rotate.ccw – Rotate camera counter-clockwise around terrain" msgstr "" #: gui/manual/intro.txt:142 msgid "" " hotkey.camera.rotate.wheel.cw – Rotate camera clockwise around terrain" msgstr "" #: gui/manual/intro.txt:143 msgid "" " hotkey.camera.rotate.wheel.ccw – Rotate camera counter-clockwise around " "terrain" msgstr "" #: gui/manual/intro.txt:144 msgid "" " hotkey.camera.follow – Follow the selected unit (move the camera to stop " "following the unit)" msgstr "" #: gui/manual/intro.txt:145 msgid " hotkey.camera.reset – Reset camera zoom and orientation" msgstr "" #: gui/manual/intro.txt:146 msgid "" " hotkey.camera.zoom.in, hotkey.camera.zoom.wheel.in – Zoom in (keep pressed" " for continuous zoom)" msgstr "" #: gui/manual/intro.txt:147 msgid "" " hotkey.camera.zoom.out, hotkey.camera.zoom.wheel.out – Zoom out (keep " "pressed for continuous zoom)" msgstr "" #: gui/manual/intro.txt:148 msgid " hotkey.camera.pan – Keep pressed and move the mouse to pan" msgstr "" #: gui/manual/intro.txt:150 msgid "[font=\"sans-bold-14\"]During Structure Placement[font=\"sans-14\"]" msgstr "" #: gui/manual/intro.txt:151 msgid "" " hotkey.session.rotate.ccw – Rotate structure 15 degrees counter-clockwise" msgstr "" #: gui/manual/intro.txt:152 msgid " hotkey.session.rotate.cw – Rotate structure 15 degrees clockwise" msgstr "" #: gui/manual/intro.txt:153 msgid "" " Left Drag – Rotate structure using mouse (foundation will be placed on " "mouse release)" msgstr "" #: gui/manual/intro.txt:155 msgid "[font=\"sans-bold-14\"]When loading a saved game[font=\"sans-14\"]" msgstr "" #: gui/manual/intro.txt:156 msgid " hotkey.cancel – Cancel" msgstr "hotkey.cancel – Баш тарту" #: gui/manual/intro.txt:157 msgid "" " hotkey.session.savedgames.delete – Delete the selected saved game, ask for" " confirmation" msgstr "" #: gui/manual/intro.txt:158 msgid "" " • With hotkey.session.savedgames.noconfirmation – Don't ask for " "confirmation" msgstr "" #: gui/manual/manual.xml:(caption):13 msgid "Manual" msgstr "" #: gui/manual/manual.xml:(caption):21 msgid "Close" msgstr "Ябу" #: gui/manual/manual.xml:(caption):26 msgid "View Online" msgstr "" Index: ps/trunk/binaries/data/mods/public/l10n/tt.public-gui-userreport.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/tt.public-gui-userreport.po (revision 27814) +++ ps/trunk/binaries/data/mods/public/l10n/tt.public-gui-userreport.po (revision 27815) @@ -1,407 +1,409 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Timur Seber msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" "POT-Creation-Date: 2023-08-18 07:08+0000\n" "PO-Revision-Date: 2018-10-14 18:34+0000\n" "Last-Translator: Timur Seber , 2023\n" "Language-Team: Tatar (https://app.transifex.com/wildfire-games/teams/17418/tt/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: tt\n" "Plural-Forms: nplurals=1; plural=0;\n" #: gui/userreport/Terms_and_Conditions.txt:1 msgid "" "[font=\"sans-bold-18\"]0 A.D. Empires Ascendant UserReporter Terms and " "Conditions[/font]" msgstr "" #: gui/userreport/Terms_and_Conditions.txt:3 msgid "[font=\"sans-bold-14\"]Document Date:[/font] 2023-08-17" msgstr "" #: gui/userreport/Terms_and_Conditions.txt:5 msgid "" "The 0 A.D. UserReporter is a tool that allows you, the 0 A.D. player, to " "automatically upload hardware- and software-system details in order to help " "Wildfire Games and community developers to improve the performance and " "compatibility of 0 A.D." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:7 msgid "[font=\"sans-bold-14\"]Purpose of the UserReport:[/font]" msgstr "" #: gui/userreport/Terms_and_Conditions.txt:8 msgid "" "The UserReports indicate which system features (for example CPU instruction " "sets and OpenGL capabilities) are widely supported by the computer systems " "of 0 A.D. players." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:9 msgid "" "This allows developers to decide which 0 A.D. program code is safe to use " "and which optimizations are most feasible to implement next." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:10 msgid "" "If the UserReporter is enabled, the UserReport containing that information " "is uploaded to Wildfire Games once per program launch (GDPR 13.1.c, GDPR " "15.1.a)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:12 msgid "[font=\"sans-bold-14\"]UserReport data:[/font]" msgstr "" #: gui/userreport/Terms_and_Conditions.txt:13 msgid "" " 1. Hardware Details, for example the screen size, CPU clock rate, memory " "capacity and the sound card manufacturer." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:14 msgid "" " 2. System Software Details, for example the operating system version, " "graphics driver version, OpenGL capabilities." msgstr "" +" 2. Система программа тәэминаты турында мәгълүмат, мәсәлән, операцион " +"система версиясе, график драйвер версиясе, OpenGL мөмкинлекләре." #: gui/userreport/Terms_and_Conditions.txt:15 msgid "" " 3. Application Details, for example the 0 A.D. version and build number." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:16 msgid "" " 4. The UserID. This is a pseudonym generated by the UserReporter the first " "time it is used (GDPR 4.5, GDPR 25.1, GDPR 32.1.a)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:17 msgid "" " The UserID enables developers to count how many 0 A.D. players use a " "specific set of hardware or system software without allowing them to " "attribute the data to any person." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:18 msgid "" " 5. The date of the upload of the UserReport. This allows focus on recent " "UserReports and disregard old reports." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:20 msgid "" "The UserReport does not include any specially protected categories of " "personal data (GDPR 9, GDPR 10)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:21 msgid "" "The transmission is secured with SSL. Data is protected against " "unintentional loss in encrypted backups for additional time (GDPR 30.1.g, " "GDPR 32)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:23 msgid "[font=\"sans-bold-14\"]Wildfire Games reserves the right to:[/font]" msgstr "" #: gui/userreport/Terms_and_Conditions.txt:24 msgid "" " 1. Publish UserReport data, excluding the UserID pseudonym, so that " "community developers may help contribute to 0 A.D. development using this " "data (GDPR 4.5)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:25 msgid "" " At the time of the document, Wildfire Games published the most recent " "UserReport analysis at http://feedback.wildfiregames.com/ (GDPR 13.1.e, GDPR" " 15.1.c)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:26 msgid "" " 2. Erase any UserReports for any reason, except where a user has objected " "to the erasure of his or her data for one of the reasons specified by the " "GDPR (GDPR 18, GDPR 21)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:27 msgid "" " 3. Store the users IP address to protect against cyberattacks, for no " "longer than 4 months (EU Court of Justice Press Release No 112/16)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:28 msgid "" " 4. Change this document. The document date indicates the version of the " "Terms and Conditions." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:29 msgid "" " The UserReport is disabled with each version update and only enabled if " "the user agreed to the new document (GDPR 13.3)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:31 msgid "[font=\"sans-bold-14\"]You agree to:[/font]" msgstr "[font=\"sans-bold-14\"]Сез түбәндәгеләр белән килешәчәксез:[/font]" #: gui/userreport/Terms_and_Conditions.txt:32 msgid "" " 1. Use the service at your own risk. Wildfire Games does not take " "responsibility for damages resulting from this service." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:33 msgid "" " 2. Not use the service with third-party software or mods that change the " "UserReport data or prevent the user from being informed of updated Terms and" " Conditions." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:35 msgid "[font=\"sans-bold-14\"]User rights (GDPR 13):[/font]" msgstr "[font=\"sans-bold-14\"]Кулланучы хокуклары (GDPR 13):[/font]" #: gui/userreport/Terms_and_Conditions.txt:36 msgid "" " 1. Contact Wildfire Games, by sending an email to webmaster at " "wildfiregames dot com (GDPR 13.1.a, GDPR 13.1.b)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:37 msgid " To exercise any user right, please refer to this contact." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:38 msgid "" " 2. Right of access to UserReport data concerning him or her (GDPR 15)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:39 msgid "" " The UserID pseudonym can be found in the user.cfg file of the " "configuration folder of 0 A.D." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:40 msgid " The current configuration folder is %(configPath)s." -msgstr "" +msgstr " Агымдагы көйләү папкасы: %(configPath)s." #: gui/userreport/Terms_and_Conditions.txt:41 msgid "" " The user obtains a machine-readable and human-readable copy of the " "UserReport data in the logs folder of 0 A.D. (GDPR 20)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:42 msgid " The data can be reviewed before the UserReporter is enabled." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:43 msgid " The current logfolder is %(logPath)s." -msgstr "" +msgstr " Агымдагы логлар папкасы: %(logPath)s." #: gui/userreport/Terms_and_Conditions.txt:44 msgid "" " If you wish to access further UserReport data, contact Wildfire Games " "and provide your UserID pseudonym (GDPR 11). Only with that we may identify " "your data and process requests (GDPR 13.2.e)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:45 msgid "" " Data may be obtained in a portable, machine-readable format (GDPR 20)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:46 msgid " 3. Right to rectification of inaccurate UserReport data (GDPR 16)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:47 msgid "" " 4. Right to erasure of your UserReports if they are not relevant to the " "development of 0 A.D., if the data was processed unlawfully or if the user " "objects to the processing and has overriding legitimate grounds (GDPR 17)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:48 msgid "" " 5. Right to restriction of processing of UserReports if the accuracy of the" " data is contested by the user, if the data was processed unlawfully or if " "the user requires the data for a legal claim (GDPR 18)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:49 msgid "" " 6. Right to object to the processing of UserReports concerning him or her " "on grounds relating to their particular situation (GDPR 21)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:50 msgid "" " 7. Right to lodge a complaint with a supervisory authority (GDPR 13.2.d, " "GDPR 77)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:51 msgid "" "Requests that are manifestly unfounded or excessive are not responded to or " "may be charged (GDPR 12.4, GDPR 12.5)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:53 msgid "[font=\"sans-bold-14\"]Legal grounds of processing (GDPR 13.1.c):[/font]" msgstr "" #: gui/userreport/Terms_and_Conditions.txt:54 msgid "" " 1. The processing is necessary for the performance of the service defined " "in this document (GDPR 6.1.b)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:55 msgid "" " 2. Wildfire Games has legitimate interests in the development of 0 A.D. and" " protection against cyberattacks (GDPR 6.1.f)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:56 msgid "" " 3. Wildfire Games does not process any further data for the UserReporter " "and does not ask for consent to further data processing (GDPR 6.1.a, GDPR 7," " GDPR 8, GDPR 13.2.c)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:58 msgid "" "[font=\"sans-bold-14\"]Wildfire Games obligations (GDPR 5, GDPR 13):[/font]" msgstr "[font=\"sans-bold-14\"]Wildfire Games йөкләмәсе (GDPR 5, GDPR 13):[/font]" #: gui/userreport/Terms_and_Conditions.txt:59 msgid "" " 1. Wildfire Games demonstrates compliance with GDPR (GDPR 5.2 " "\"accountability\")." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:60 msgid "" " 2. Wildfire Games documents their processing activities appropriately, in " "particular the categories of processed personal data and security measures " "to protect it (GDPR 30)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:61 msgid "" " 3. Wildfire Games processes personal data lawfully, fairly and " "transparently (GDPR 5.1.a, GDPR 12.1)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:62 msgid "" " 4. Wildfire Games informs users of the purposes, legal grounds, legitimate " "interests and retention periods of personal data processing at the time it " "is processed, recipients of personal data and where applicable, transfer of " "personal data to third countries and automated decision-making (GDPR " "13.1.c-f, GDPR 13.2.a, GDPR 13.2.e, GDPR 13.2.f, GDPR 15.1, GDPR 15.4)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:63 msgid "" " 5. Wildfire Games does not processes personal data for purposes other than " "the specified ones (GDPR 5.1.b, \"purpose limitation\", GDPR 13.3)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:64 msgid "" " 6. Wildfire Games does not process personal data that is not needed for the" " specified purposes (GDPR 5.1.c, \"data minimisation\")." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:65 msgid "" " 7. Wildfire Games uses a storage form that does not allow identification of" " natural persons for longer than necessary (GDPR 5.1.e \"storage " "limitation\")." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:66 msgid "" " 8. Wildfire Games secures personal data processing to prevent unauthorised " "or unlawful processing and accidental loss (GDPR 5.1.f. \"integrity and " "confidentiality\")." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:67 msgid "" " 9. Wildfire Games informs users of their right to access, to rectify, to " "erase personal data and the right to restrict, to withdraw consent to, to " "object to personal data processing and to complain at a supervisory " "authority (GDPR 13.2.b, GDPR 13.2.c, GDPR 13.2.d)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:68 msgid "" "10. Wildfire Games facilitates the exercise of user rights where possible " "(GDPR 12.2), without undue delay (GDPR 12.3)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:69 msgid "" "12. Wildfire Games informs the users that to exercise their rights, users " "might need to provide additional information to identify the natural person " "or the data (GDPR 12.6, GDPR 13.2.e)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:71 msgid "The minimum age to use the service is 13." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:72 msgid "" "Wildfire Games will not knowingly collect personal data from children under " "this age (Children's Online Privacy Protection Act)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:73 msgid "" "If you believe Wildfire Games might have any personal data from or about a " "child under 13, please contact Wildfire Games." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:75 msgid "" "Wildfire Games obtains all UserReport data exclusively from the user (GDPR " "14)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:76 msgid "" "Wildfire Games does not perform any automated decision making affecting " "natural persons (GDPR 22)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:78 msgid "" "If parts of the terms are held to be illegal or otherwise unenforceable, the" " remainder of the terms shall still apply ('severability')." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:80 msgid "" "For further information on Wildfire Games Privacy Policies, visit " "https://trac.wildfiregames.com/wiki/UserDataProtection" msgstr "" Index: ps/trunk/binaries/data/mods/public/l10n/tt.public-simulation-other.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/tt.public-simulation-other.po (revision 27814) +++ ps/trunk/binaries/data/mods/public/l10n/tt.public-simulation-other.po (revision 27815) @@ -1,922 +1,922 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Timur Seber msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2023-07-28 07:09+0000\n" "PO-Revision-Date: 2014-06-19 17:53+0000\n" "Last-Translator: Timur Seber , 2023\n" "Language-Team: Tatar (http://app.transifex.com/wildfire-games/0ad/language/tt/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: tt\n" "Plural-Forms: nplurals=1; plural=0;\n" #: simulation/ai/petra/chatHelper.js:3 #, javascript-format msgid "" "I am starting a massive military campaign against %(_player_)s, come and " "join me." msgstr "" #: simulation/ai/petra/chatHelper.js:4 #, javascript-format msgid "" "I have set up a huge army to crush %(_player_)s. Join me and you will have " "your share of the loot." msgstr "" #: simulation/ai/petra/chatHelper.js:7 #, javascript-format msgid "I am launching an attack against %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:8 #, javascript-format msgid "I have just sent an army against %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:14 #, javascript-format msgid "Let me regroup my army and I will then join you against %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:15 #, javascript-format msgid "I am finishing preparations to attack %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:18 #, javascript-format msgid "" "Sorry, I do not have enough soldiers currently; but my next attack will " "target %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:19 #, javascript-format msgid "" "Sorry, I still need to strengthen my army. However, I will attack " "%(_player_)s next." msgstr "" #: simulation/ai/petra/chatHelper.js:22 #, javascript-format msgid "" "I cannot help you against %(_player_)s for the time being, I am planning to " "attack %(_player_2)s first." msgstr "" #: simulation/ai/petra/chatHelper.js:27 #, javascript-format msgid "Here is a gift for you, %(_player_)s. Make good use of it." msgstr "" #: simulation/ai/petra/chatHelper.js:28 #, javascript-format msgid "I see you are in a bad situation, %(_player_)s. I hope this helps." msgstr "" #: simulation/ai/petra/chatHelper.js:29 #, javascript-format msgid "" "I can help you this time, %(_player_)s, but you should manage your resources" " more carefully in the future." msgstr "" #: simulation/ai/petra/chatHelper.js:33 #, javascript-format msgid "I am in need of %(resource)s, can you help? I will make it up to you." msgstr "" #: simulation/ai/petra/chatHelper.js:34 #, javascript-format msgid "" "I would participate more efficiently in our common war effort if you could " "provide me some %(resource)s." msgstr "" #: simulation/ai/petra/chatHelper.js:35 #, javascript-format msgid "" "If you can spare me some %(resource)s, I will be able to strengthen my army." msgstr "" #: simulation/ai/petra/chatHelper.js:39 #, javascript-format msgid "" "I have set up a new route with %(_player_)s. Trading will be profitable for " "all of us." msgstr "" #: simulation/ai/petra/chatHelper.js:40 #, javascript-format msgid "" "A new trade route is set up with %(_player_)s. Take your share of the " "profits." msgstr "" #: simulation/ai/petra/chatHelper.js:45 #, javascript-format msgid "%(_player_)s and I are now allies." -msgstr "" +msgstr "%(_player_)s һәм мин хәзер союздашыбыз." #: simulation/ai/petra/chatHelper.js:48 #, javascript-format msgid "%(_player_)s and I are now neutral." msgstr "" #: simulation/ai/petra/chatHelper.js:51 #, javascript-format msgid "%(_player_)s and I are now enemies." -msgstr "" +msgstr "%(_player_)s һәм мин хәзер дошманыбыз." #: simulation/ai/petra/chatHelper.js:58 #, javascript-format msgid "I cannot accept your offer to become allies, %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:61 #, javascript-format msgid "" "I will not be your ally, %(_player_)s. However, I will consider a neutrality" " pact." msgstr "" #: simulation/ai/petra/chatHelper.js:62 #, javascript-format msgid "" "I reject your request for alliance, %(_player_)s, but we could become " "neutral." msgstr "" #: simulation/ai/petra/chatHelper.js:63 #, javascript-format msgid "%(_player_)s, only a neutrality agreement is conceivable to me." msgstr "" #: simulation/ai/petra/chatHelper.js:66 #, javascript-format msgid "" "Our previous alliance did not work out, %(_player_)s. I must decline your " "offer." msgstr "" #: simulation/ai/petra/chatHelper.js:67 #, javascript-format msgid "I won’t ally you again, %(_player_)s!" msgstr "" #: simulation/ai/petra/chatHelper.js:68 #, javascript-format msgid "No more alliances between us, %(_player_)s!" -msgstr "" +msgstr "Безнең арада бүтән союз юк, %(_player_)s!" #: simulation/ai/petra/chatHelper.js:69 #, javascript-format msgid "Your request for peace means nothing to me anymore, %(_player_)s!" msgstr "" #: simulation/ai/petra/chatHelper.js:70 #, javascript-format msgid "" "My answer to your repeated peace proposal will remain war, %(_player_)s!" msgstr "" #: simulation/ai/petra/chatHelper.js:73 #, javascript-format msgid "" "I will accept your offer to become allies, %(_player_)s. We will both " "benefit from this partnership." msgstr "" #: simulation/ai/petra/chatHelper.js:74 #, javascript-format msgid "An alliance between us is a good idea, %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:75 #, javascript-format msgid "" "Let both of our people prosper from a peaceful association, %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:76 #, javascript-format msgid "We have found common ground, %(_player_)s. I accept the alliance." msgstr "" #: simulation/ai/petra/chatHelper.js:77 #, javascript-format msgid "%(_player_)s, consider us allies from now on." msgstr "" #: simulation/ai/petra/chatHelper.js:80 #, javascript-format msgid "" "I will ally with you, %(_player_)s, but only if you send me a tribute of " "%(_amount_)s %(_resource_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:81 #, javascript-format msgid "" "%(_player_)s, you must send me a tribute of %(_amount_)s %(_resource_)s " "before I accept an alliance with you." msgstr "" #: simulation/ai/petra/chatHelper.js:82 #, javascript-format msgid "" "Unless you send me %(_amount_)s %(_resource_)s, an alliance won’t be formed," " %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:85 #, javascript-format msgid "" "%(_player_)s, my offer still stands. I will ally with you only if you send " "me a tribute of %(_amount_)s %(_resource_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:86 #, javascript-format msgid "" "I’m still waiting for %(_amount_)s %(_resource_)s before accepting your " "alliance, %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:87 simulation/ai/petra/chatHelper.js:108 #, javascript-format msgid "" "%(_player_)s, if you do not send me part of the %(_amount_)s %(_resource_)s " "tribute soon, I will break off our negotiations." msgstr "" #: simulation/ai/petra/chatHelper.js:92 #, javascript-format msgid "I will not become neutral with you, %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:93 #, javascript-format msgid "%(_player_)s, I must decline your request for a neutrality pact." msgstr "" #: simulation/ai/petra/chatHelper.js:96 #, javascript-format msgid "" "Our previous neutrality agreement ended in failure, %(_player_)s; I will not" " consider another one." msgstr "" #: simulation/ai/petra/chatHelper.js:99 #, javascript-format msgid "" "I welcome your request for peace between our civilizations, %(_player_)s. I " "will accept." msgstr "" #: simulation/ai/petra/chatHelper.js:100 #, javascript-format msgid "" "%(_player_)s, I will accept your neutrality request. May both our " "civilizations benefit." msgstr "" #: simulation/ai/petra/chatHelper.js:103 #, javascript-format msgid "" "If you send me a tribute of %(_amount_)s %(_resource_)s, I will accept your " "neutrality request, %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:104 #, javascript-format msgid "" "%(_player_)s, if you send me %(_amount_)s %(_resource_)s, I will accept a " "neutrality pact." msgstr "" #: simulation/ai/petra/chatHelper.js:107 #, javascript-format msgid "" "%(_player_)s, I will not accept your neutrality request unless you tribute " "me %(_amount_)s %(_resource_)s soon." msgstr "" #: simulation/ai/petra/chatHelper.js:116 #, javascript-format msgid "" "%(_player_)s, it would help both of our civilizations if we formed an " "alliance. If you become allies with me, I will respond in kind." msgstr "" #: simulation/ai/petra/chatHelper.js:119 #, javascript-format msgid "%(_player_)s, my offer for an alliance has expired." msgstr "" #: simulation/ai/petra/chatHelper.js:120 #, javascript-format msgid "" "%(_player_)s, I have rescinded my previous offer for an alliance between us." msgstr "" #: simulation/ai/petra/chatHelper.js:125 #, javascript-format msgid "" "%(_player_)s, I would like to request a neutrality pact between our " "civilizations. If you become neutral with me, I will respond in kind." msgstr "" #: simulation/ai/petra/chatHelper.js:126 #, javascript-format msgid "" "%(_player_)s, it would be both to our benefit if we negotiated a neutrality " "pact. I will become neutral with you if you do the same." msgstr "" #: simulation/ai/petra/chatHelper.js:129 #, javascript-format msgid "%(_player_)s, I have decided to revoke my offer for a neutrality pact." msgstr "" #: simulation/ai/petra/chatHelper.js:130 #, javascript-format msgid "" "%(_player_)s, as you have failed to respond to my request for peace between " "us, I have abrogated my offer." msgstr "" #: simulation/ai/petra/chatHelper.js:137 msgid "" "My armies failed while defending my empire. Please honor our alliance and " "send help!" msgstr "" #: simulation/ai/petra/chatHelper.js:140 msgid "" "My empire regained its old strength, now it is time to seek revenge " "together!" msgstr "" #: simulation/ai/petra/data.jsondescription msgid "" "Petra is the default 0 A.D. AI bot. Please report issues to Wildfire Games (see the link in the main menu).\n" "\n" "The AI's resource gathering rate and trade gain depend on the difficulty level (Sandbox −58%, Very Easy −44%, Easy −25%, Medium ±0%, Hard +25%, Very Hard +56%). The easiest levels also have a slower research, training, and building rate. In addition, the Sandbox level does not expand nor attack." msgstr "" #: simulation/ai/petra/data.jsonname msgid "Petra Bot" msgstr "" #: simulation/components/BuildRestrictions.js:91 #, javascript-format msgid "%(name)s cannot be built due to unknown error" msgstr "%(name)s билгесез хата аркасында төзелә алмый " #: simulation/components/BuildRestrictions.js:115 #, javascript-format msgid "%(name)s cannot be built in unexplored area" msgstr "" #: simulation/components/BuildRestrictions.js:163 #, javascript-format msgid "%(name)s cannot be built on another building or resource" msgstr "" #: simulation/components/BuildRestrictions.js:167 #, javascript-format msgid "%(name)s cannot be built on invalid terrain" msgstr "" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:195 msgctxt "Territory type" msgid "own" msgstr "" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:198 msgctxt "Territory type" msgid "unconnected own" msgstr "" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:204 msgctxt "Territory type" msgid "allied" msgstr "" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:207 msgctxt "Territory type" msgid "unconnected allied" msgstr "" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:213 msgctxt "Territory type" msgid "neutral" msgstr "" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:220 msgctxt "Territory type" msgid "enemy" msgstr "" #: simulation/components/BuildRestrictions.js:225 #, javascript-format msgid "" "%(name)s cannot be built in %(territoryType)s territory. Valid territories: " "%(validTerritories)s" msgstr "" #: simulation/components/BuildRestrictions.js:239 #, javascript-format msgid "%(name)s must be built on a valid shoreline" msgstr "" #: simulation/components/BuildRestrictions.js:266 #, javascript-format msgid "" "%(name)s too close to a %(category)s, must be at least %(distance)s meter " "away" msgid_plural "" "%(name)s too close to a %(category)s, must be at least %(distance)s meters " "away" msgstr[0] "" #: simulation/components/BuildRestrictions.js:287 #, javascript-format msgid "" "%(name)s too far from a %(category)s, must be within %(distance)s meter" msgid_plural "" "%(name)s too far from a %(category)s, must be within %(distance)s meters" msgstr[0] "" #. Translation: Territory types being displayed as part of a list like "Valid #. territories: #. own, ally". #: simulation/components/BuildRestrictions.js:327 msgctxt "Territory type list" msgid "own" msgstr "" #. Translation: Territory types being displayed as part of a list like "Valid #. territories: #. own, ally". #: simulation/components/BuildRestrictions.js:329 msgctxt "Territory type list" msgid "ally" msgstr "" #. Translation: Territory types being displayed as part of a list like "Valid #. territories: #. own, ally". #: simulation/components/BuildRestrictions.js:331 msgctxt "Territory type list" msgid "neutral" msgstr "" #. Translation: Territory types being displayed as part of a list like "Valid #. territories: #. own, ally". #: simulation/components/BuildRestrictions.js:333 msgctxt "Territory type list" msgid "enemy" msgstr "" #: simulation/components/CeasefireManager.js:99 #, javascript-format msgid "You can attack in %(time)s" msgstr "" #: simulation/components/CeasefireManager.js:112 msgid "You can attack now!" msgstr "" #: simulation/components/EndGameManager.js:169 #, javascript-format msgid "%(lastPlayer)s has won (last player alive)." msgid_plural "%(players)s and %(lastPlayer)s have won (last players alive)." msgstr[0] "" #: simulation/components/EndGameManager.js:177 msgid "Last remaining player wins." msgstr "" #: simulation/components/EntityLimits.js:195 #, javascript-format msgid "%(category)s build limit of %(limit)s reached" msgstr "" #: simulation/components/EntityLimits.js:197 #, javascript-format msgid "%(category)s training limit of %(limit)s reached" msgstr "" #: simulation/components/EntityLimits.js:201 #, javascript-format msgid "%(category)s limit of %(limit)s reached" msgstr "" #: simulation/components/Player.js:308 #, javascript-format msgid "Insufficient resources - %(resourceAmount1)s %(resourceType1)s" msgstr "Ресурслар җитми - %(resourceAmount1)s %(resourceType1)s" #: simulation/components/Player.js:310 #, javascript-format msgid "" "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, " "%(resourceAmount2)s %(resourceType2)s" msgstr "Ресурслар җитми - %(resourceAmount1)s %(resourceType1)s, %(resourceAmount2)s %(resourceType2)s" #: simulation/components/Player.js:312 #, javascript-format msgid "" "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, " "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s" msgstr "Ресурслар җитми - %(resourceAmount1)s %(resourceType1)s, %(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s" #: simulation/components/Player.js:314 #, javascript-format msgid "" "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, " "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s " "%(resourceType3)s, %(resourceAmount4)s %(resourceType4)s" msgstr "Ресурслар җитми - %(resourceAmount1)s %(resourceType1)s, %(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s, %(resourceAmount4)s %(resourceType4)s" #: simulation/components/ProductionQueue.js:312 msgid "Entity is being upgraded. Cannot start production." msgstr "" #: simulation/components/ProductionQueue.js:327 msgid "The production queue is full." msgstr "" #: simulation/components/ProductionQueue.js:450 msgid "Could not auto-queue unit, de-activating." msgstr "" #: simulation/components/Trainer.js:321 msgid "Can't find free space to spawn trained units." msgstr "" #: simulation/components/Upgrade.js:242 msgid "Entity is producing. Cannot start upgrading." msgstr "" #: simulation/data/settings/game_speeds.jsonData[0].Title msgid "Turtle (0.1×)" -msgstr "" +msgstr "Ташбакача (0.1×)" #: simulation/data/settings/game_speeds.jsonData[10].Title msgid "Fast Forward (20×)" -msgstr "" +msgstr "Алга әйләндерү (20×)" #: simulation/data/settings/game_speeds.jsonData[1].Title msgid "Slow (0.25×)" -msgstr "" +msgstr "Акрын (0.25×)" #: simulation/data/settings/game_speeds.jsonData[2].Title msgid "Leisurely (0.5×)" -msgstr "" +msgstr "Ашыгусыз (0.5×)" #: simulation/data/settings/game_speeds.jsonData[3].Title msgid "Relaxed (0.75×)" -msgstr "" +msgstr "Хәлсезләнгән (0.75×)" #: simulation/data/settings/game_speeds.jsonData[4].Title msgid "Normal (1×)" -msgstr "" +msgstr "Нормаль (1×)" #: simulation/data/settings/game_speeds.jsonData[5].Title msgid "Fast (1.25×)" -msgstr "" +msgstr "Тиз (1.25×)" #: simulation/data/settings/game_speeds.jsonData[6].Title msgid "Very Fast (1.5×)" -msgstr "" +msgstr "Бик тиз (1.5×)" #: simulation/data/settings/game_speeds.jsonData[7].Title msgid "Insane (2×)" -msgstr "" +msgstr "Чиктән тыш (2×)" #: simulation/data/settings/game_speeds.jsonData[8].Title msgid "Fast Forward (5×)" -msgstr "" +msgstr "Алга әйләндерү (5×)" #: simulation/data/settings/game_speeds.jsonData[9].Title msgid "Fast Forward (10×)" -msgstr "" +msgstr "Алга әйләндерү (10×)" #: simulation/data/settings/map_sizes.jsonData[0].Name msgid "Tiny" msgstr "" #: simulation/data/settings/map_sizes.jsonData[0].Tooltip msgid "This map size has barely any room for even the most basic resources." msgstr "" #: simulation/data/settings/map_sizes.jsonData[1].Name msgid "Small" msgstr "" #: simulation/data/settings/map_sizes.jsonData[1].Tooltip msgid "" "Small maps are suitable for 1v1 matches, as players can reach the enemy " "quickly while still having some room to expand." msgstr "" #: simulation/data/settings/map_sizes.jsonData[2].Name msgid "Normal" msgstr "" #: simulation/data/settings/map_sizes.jsonData[2].Tooltip msgid "" "This map size provides plenty of space for two players, but even eight " "players fit." msgstr "" #: simulation/data/settings/map_sizes.jsonData[3].Tooltip msgid "" "This is the ideal mapsize for 4 to 8 players, because there is plenty of " "space to expand while the neighbors are quickly reachable." msgstr "" #: simulation/data/settings/map_sizes.jsonData[4].Name msgid "Large" msgstr "" #: simulation/data/settings/map_sizes.jsonData[4].Tooltip msgid "" "The large mapsize is recommended when great portions of the map are covered " "with water or inaccessible mountains." msgstr "" #: simulation/data/settings/map_sizes.jsonData[5].Name msgid "Very Large" msgstr "" #: simulation/data/settings/map_sizes.jsonData[5].Tooltip #: simulation/data/settings/map_sizes.jsonData[6].Tooltip msgid "" "Very large maps are not recommended as it takes very long to reach the enemy" " and the game performance can be reduced." msgstr "" #: simulation/data/settings/map_sizes.jsonData[6].Name msgid "Giant" msgstr "" #: simulation/data/settings/player_defaults.jsonPlayerData[0].Name msgid "Gaia" msgstr "Гея" #: simulation/data/settings/player_defaults.jsonPlayerData[1].Name msgid "Player 1" -msgstr "" +msgstr "Уенчы 1" #: simulation/data/settings/player_defaults.jsonPlayerData[2].Name msgid "Player 2" -msgstr "" +msgstr "Уенчы 2" #: simulation/data/settings/player_defaults.jsonPlayerData[3].Name msgid "Player 3" -msgstr "" +msgstr "Уенчы 3" #: simulation/data/settings/player_defaults.jsonPlayerData[4].Name msgid "Player 4" -msgstr "" +msgstr "Уенчы 4" #: simulation/data/settings/player_defaults.jsonPlayerData[5].Name msgid "Player 5" -msgstr "" +msgstr "Уенчы 5" #: simulation/data/settings/player_defaults.jsonPlayerData[6].Name msgid "Player 6" -msgstr "" +msgstr "Уенчы 6" #: simulation/data/settings/player_defaults.jsonPlayerData[7].Name msgid "Player 7" -msgstr "" +msgstr "Уенчы 7" #: simulation/data/settings/player_defaults.jsonPlayerData[8].Name msgid "Player 8" -msgstr "" +msgstr "Уенчы 8" #: simulation/data/settings/starting_resources.jsonData[0].Title msgctxt "startingResources" msgid "Very Low" msgstr "" #: simulation/data/settings/starting_resources.jsonData[1].Title msgctxt "startingResources" msgid "Low" msgstr "" #: simulation/data/settings/starting_resources.jsonData[2].Title msgctxt "startingResources" msgid "Medium" msgstr "" #: simulation/data/settings/starting_resources.jsonData[3].Title msgctxt "startingResources" msgid "High" msgstr "" #: simulation/data/settings/starting_resources.jsonData[4].Title msgctxt "startingResources" msgid "Very High" msgstr "" #: simulation/data/settings/starting_resources.jsonData[5].Title msgctxt "startingResources" msgid "Deathmatch" msgstr "Җанын кызганмыйча каршы тору" #: simulation/data/settings/trigger_difficulties.jsonData[0].Title msgid "Very Easy" msgstr "" #: simulation/data/settings/trigger_difficulties.jsonData[0].Tooltip msgid "Choose this difficulty if you are discovering 0 A.D." msgstr "" #: simulation/data/settings/trigger_difficulties.jsonData[1].Title msgid "Easy" msgstr "" #: simulation/data/settings/trigger_difficulties.jsonData[1].Tooltip msgid "Choose this difficulty if you do not like being knocked down." msgstr "" #: simulation/data/settings/map_sizes.jsonData[3].Name #: simulation/data/settings/trigger_difficulties.jsonData[2].Title msgid "Medium" msgstr "" #: simulation/data/settings/trigger_difficulties.jsonData[2].Tooltip msgid "" "Choose this difficulty if you have already a good experience with 0 A.D." msgstr "" #: simulation/data/settings/trigger_difficulties.jsonData[3].Title msgid "Hard" msgstr "" #: simulation/data/settings/trigger_difficulties.jsonData[3].Tooltip msgid "Choose this difficulty if you want to be really challenged." msgstr "" #: simulation/data/settings/trigger_difficulties.jsonData[4].Title msgid "Very Hard" msgstr "" #: simulation/data/settings/trigger_difficulties.jsonData[4].Tooltip msgid "Choose this difficulty if you do not mind being swept out." msgstr "" #: simulation/data/settings/victory_conditions/capture_the_relic.jsonData.Description msgid "" "Capture all relics spread across the map and keep them for a certain time to" " win the game." msgstr "" #: simulation/data/settings/victory_conditions/capture_the_relic.jsonData.Title msgid "Capture the Relic" msgstr "" #: simulation/data/settings/victory_conditions/conquest.jsonData.Description msgid "" "Defeat opponents by killing all their units and destroying all their " "structures." msgstr "" #: simulation/data/settings/victory_conditions/conquest.jsonData.Title msgid "Conquest" msgstr "" #: simulation/data/settings/victory_conditions/conquest_civic_centers.jsonData.Description msgid "Defeat opponents by destroying all their fully built civic centers." msgstr "" #: simulation/data/settings/victory_conditions/conquest_civic_centers.jsonData.Title msgid "Conquest Civic Centers" msgstr "" #: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Description msgid "Defeat opponents by destroying all their structures." msgstr "" #: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Title msgid "Conquest Structures" msgstr "" #: simulation/data/settings/victory_conditions/conquest_units.jsonData.Description msgid "Defeat opponents by killing all their units." msgstr "" #: simulation/data/settings/victory_conditions/conquest_units.jsonData.Title msgid "Conquest Units" msgstr "" #: simulation/data/settings/victory_conditions/regicide.jsonData.Description msgid "Defeat opponents by killing their hero." msgstr "" #: simulation/data/settings/victory_conditions/regicide.jsonData.Title msgid "Regicide" msgstr "" #: simulation/data/settings/victory_conditions/wonder.jsonData.Description msgid "" "Be the first to build or capture a Wonder and keep it for a certain time to " "win the game. The timer will be reset when the Wonder is destroyed or " "captured. If the allied victory mode is enabled, the timer will also be " "reset when the alliances of the owner change." msgstr "" #: simulation/data/settings/victory_conditions/wonder.jsonData.Title msgid "Wonder" msgstr "Могҗиза" #: simulation/helpers/Cheat.js:57 #, javascript-format msgid "%(player)s has been defeated (cheat)." msgstr "" #: simulation/helpers/Cheat.js:71 msgid "You need to select a building that trains units." msgstr "" #: simulation/helpers/Commands.js:135 msgid "(Cheat - control all units)" msgstr "" #: simulation/helpers/Commands.js:150 msgid "(Cheat - reveal map)" msgstr "" #: simulation/helpers/Commands.js:462 #, javascript-format msgid "%(player)s has resigned." msgstr "" #: simulation/helpers/Commands.js:640 msgid "(Cheat - promoted units)" msgstr "" #: simulation/helpers/Commands.js:761 msgid "" "Cannot upgrade as distance requirements are not verified or terrain is " "obstructed." msgstr "" #: simulation/helpers/Commands.js:803 #, javascript-format msgid "Attack against %(_player_)s requested." msgstr "" #: simulation/helpers/Commands.js:842 msgid "There are no bribable units" msgstr "" #: simulation/helpers/Commands.js:919 msgid "Unable to unload unit(s)." msgstr "" #: simulation/helpers/Commands.js:933 msgid "Some unit(s) can't go back to work" msgstr "" #: simulation/helpers/Commands.js:952 #, javascript-format msgid "%(unit)s can't be controlled." msgstr "" #: simulation/helpers/Commands.js:1203 msgid "The building's technology requirements are not met." msgstr "" Index: ps/trunk/binaries/data/mods/mod/l10n/tt.mod-selector.po =================================================================== --- ps/trunk/binaries/data/mods/mod/l10n/tt.mod-selector.po (revision 27814) +++ ps/trunk/binaries/data/mods/mod/l10n/tt.mod-selector.po (revision 27815) @@ -1,562 +1,562 @@ # Translation template for Pyrogenesis - Mod Selector. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the Pyrogenesis - Mod Selector # project. # Translators: # Timur Seber msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2023-07-28 07:09+0000\n" "PO-Revision-Date: 2014-09-12 20:06+0000\n" "Last-Translator: Timur Seber , 2021,2023\n" "Language-Team: Tatar (http://app.transifex.com/wildfire-games/0ad/language/tt/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: tt\n" "Plural-Forms: nplurals=1; plural=0;\n" #: gui/colormixer/colormixer.js:24 msgid "Color" msgstr "" #: gui/colormixer/colormixer.js:25 msgid "" "Move the sliders to change the Red, Green and Blue components of the Color" msgstr "" #: gui/colormixer/colormixer.js:90 msgid "Red" msgstr "" #: gui/colormixer/colormixer.js:90 msgid "Green" msgstr "" #: gui/colormixer/colormixer.js:90 msgid "Blue" msgstr "" #: gui/colormixer/colormixer.js:91 msgid "Save" msgstr "Саклау" #: gui/colormixer/colormixer.js:91 gui/modio/modio.js:136 #: gui/modmod/modmod.xml:(caption):197 msgid "Cancel" msgstr "Баш тарту" #: gui/common/functions_msgbox.js:55 #, javascript-format msgid "" "Opening %(url)s\n" " in default web browser. Please wait…" -msgstr "" +msgstr "Стандарт браузерда %(url)s\nачыла. Зинһар, көтегез…" #: gui/common/functions_msgbox.js:58 msgid "Opening page" msgstr "" #: gui/common/l10n.js:9 msgctxt "filesize unit" msgid "B" msgstr "" #: gui/common/l10n.js:10 msgctxt "filesize unit" msgid "KiB" msgstr "" #: gui/common/l10n.js:11 msgctxt "filesize unit" msgid "MiB" msgstr "" #: gui/common/l10n.js:12 msgctxt "filesize unit" msgid "GiB" msgstr "" #. Translation: For example: 123.4 KiB #: gui/common/l10n.js:33 #, javascript-format msgid "%(filesize)s %(unit)s" msgstr "%(filesize)s %(unit)s" #. Translation: Time-format string. See http://userguide.icu- #. project.org/formatparse/datetime #. for a guide to the meaning of the letters. #: gui/common/l10n.js:46 msgid "mm:ss" msgstr "mm:ss" #: gui/common/l10n.js:46 msgid "HH:mm:ss" msgstr "HH:mm:ss" #: gui/common/l10n.js:143 msgctxt "enumeration" msgid ", " msgstr ", " #: gui/common/mod.js:20 #, javascript-format msgctxt "Mod comparison" msgid "%(mod)s (%(version)s)" msgstr "%(mod)s (%(version)s)" #: gui/common/mod.js:31 msgid ", " msgstr ", " #: gui/common/mod.js:39 #, javascript-format msgctxt "Mod comparison" msgid "Required: %(mods)s" msgstr "Кирәкле: %(mods)s" #: gui/common/mod.js:41 #, javascript-format msgctxt "Mod comparison" msgid "Active: %(mods)s" msgstr "Актив: %(mods)s" #: gui/incompatible_mods/incompatible_mods.txt:1 msgid "" "[font=\"sans-bold-20\"]You tried to start the game with incompatible or " "missing mods![/font]" msgstr "" #: gui/incompatible_mods/incompatible_mods.txt:2 msgid "[font=\"sans-16\"]" msgstr "" #: gui/incompatible_mods/incompatible_mods.txt:3 msgid "" "Solve the compatibility issue by disabling invalid mods or enabling required" " dependencies. You can then save & start the game." msgstr "" #: gui/incompatible_mods/incompatible_mods.txt:5 msgid "" "Incompatible mods will appear in red in the list of enabled mods (bottom " "panel). Dependencies can be added by enabling them in the upper panel." msgstr "" #: gui/incompatible_mods/incompatible_mods.txt:6 msgid "[/font]" msgstr "[/font]" #: gui/incompatible_mods/incompatible_mods.xml:(caption):12 msgid "Incompatible mods" msgstr "" #: gui/incompatible_mods/incompatible_mods.xml:(caption):19 msgid "Ok" msgstr "" #: gui/modio/Disclaimer.txt:1 msgid "0 A.D. Empires Ascendant mod.io Disclaimer" -msgstr "" +msgstr "\"0 A.D. Күтәрелә барган империяләр\" mod.io'ның Җаваплылыктан Баш Тарту" #: gui/modio/Disclaimer.txt:3 msgid "Document Date: 2023-07-27" msgstr "Документ датасы: 2023-07-27" #: gui/modio/Disclaimer.txt:5 msgid "You are about to connect to the mod.io online service." msgstr "" #: gui/modio/Disclaimer.txt:6 msgid "" "This service provides an easy way to download and install community-made " "mods and is provided by DBolical Pty Ltd, the company behind IndieDB and " "ModDB." msgstr "" #: gui/modio/Disclaimer.txt:7 msgid "The service is for users age 13 and over." msgstr "" #: gui/modio/Disclaimer.txt:9 msgid "" "Wildfire Games has taken care to make this connection secure and reviewed " "the mods for security flaws, but cannot guarantee that this does not pose " "any risks." msgstr "" #: gui/modio/Disclaimer.txt:11 msgid "" "By using the service, you understand that mod.io's Terms of Use and Privacy " "Policy apply and that Wildfire Games is not liable for any damages resulting" " from this service." msgstr "" #: gui/modio/modio.js:80 #, javascript-format msgctxt "mod.io error message" msgid "" "Game ID could not be retrieved.\n" "\n" "%(technicalDetails)s" msgstr "" #: gui/modio/modio.js:83 msgctxt "mod.io error message" msgid "Initialization Error" msgstr "Әзерләү хатасы" #: gui/modio/modio.js:84 gui/modio/modio.js:95 gui/modio/modio.js:106 msgid "Retry" msgstr "" #: gui/modio/modio.js:84 gui/modio/modio.js:95 gui/modio/modio.js:106 #: gui/modio/modio.js:117 msgid "Abort" msgstr "" #: gui/modio/modio.js:91 #, javascript-format msgctxt "mod.io error message" msgid "" "Mod List could not be retrieved.\n" "\n" "%(technicalDetails)s" msgstr "" #: gui/modio/modio.js:94 msgctxt "mod.io error message" msgid "Fetch Error" msgstr "Сайлап алу хатасы" #: gui/modio/modio.js:102 #, javascript-format msgctxt "mod.io error message" msgid "" "File download failed.\n" "\n" "%(technicalDetails)s" -msgstr "" +msgstr "Файлны йөкләү уңышсыз.\n\n%(technicalDetails)s" #: gui/modio/modio.js:105 msgctxt "mod.io error message" msgid "Download Error" msgstr "Йөкләп алу хатасы" #: gui/modio/modio.js:113 #, javascript-format msgctxt "mod.io error message" msgid "" "File verification error.\n" "\n" "%(technicalDetails)s" msgstr "Файлны раслау хатасы.\n\n%(technicalDetails)s" #: gui/modio/modio.js:116 msgctxt "mod.io error message" msgid "Verification Error" msgstr "Раслау хатасы" #: gui/modio/modio.js:133 msgid "Initializing mod.io interface." msgstr "mod.io интерфейсын әзерләү." #: gui/modio/modio.js:134 msgid "Initializing" msgstr "Әзерләү" #: gui/modio/modio.js:223 #, javascript-format msgid "Invalid mod: %(error)s" msgstr "Яраксыз мод: %(error)s" #: gui/modio/modio.js:246 msgid "Fetching and updating list of available mods." msgstr "" #: gui/modio/modio.js:247 msgid "Updating" msgstr "" #: gui/modio/modio.js:249 msgid "Cancel Update" msgstr "" #: gui/modio/modio.js:265 #, javascript-format msgid "Downloading “%(modname)s”" msgstr "\"%(map)s\" йөкләп алу" #: gui/modio/modio.js:268 msgid "Downloading" msgstr "Йөкләп алу" #: gui/modio/modio.js:270 msgid "Cancel Download" msgstr "" #. Translation: Mod file download indicator. Current size over expected final #. size, with #. percentage complete. #: gui/modio/modio.js:337 #, javascript-format msgid "%(current)s / %(total)s (%(percent)s%%)" msgstr "%(current)s / %(total)s (%(percent)s%%)" #. Translation: Mod file download status message. #: gui/modio/modio.js:347 #, javascript-format msgid "" "Time Elapsed: %(elapsed)s\n" "Estimated Time Remaining: %(remaining)s\n" "Average Speed: %(avgSpeed)s" msgstr "" #: gui/modio/modio.js:349 msgid "∞" msgstr "∞" #. Translation: Average download speed, used to give the user a very rough and #. naive idea of #. the download time. For example: 123.4 KiB/s #: gui/modio/modio.js:351 #, javascript-format msgid "%(number)s %(unit)s/s" msgstr "%(number)s %(unit)s/сек" #: gui/modio/modio.xml:(caption):18 msgid "mod.io Mods" msgstr "mod.io Модлары" #: gui/modio/modio.xml:(caption):25 gui/modmod/modmod.xml:(caption):70 msgid "Available Mods" msgstr "Мөмкин булган модлар" #: gui/modio/modio.xml:(caption):82 msgid "Filter valid mods" msgstr "" #: gui/modio/modio.xml:(caption):88 msgid "Back" msgstr "Кирегә" #: gui/modio/modio.xml:(caption):93 msgid "Refresh List" msgstr "" #: gui/modio/modio.xml:(caption):98 msgid "Download" msgstr "" #: gui/modio/modio.xml:(heading):54 gui/modmod/modmod.xml:(heading):90 #: gui/modmod/modmod.xml:(heading):131 msgid "Name" msgstr "Исем" #: gui/modio/modio.xml:(heading):57 gui/modmod/modmod.xml:(heading):93 #: gui/modmod/modmod.xml:(heading):134 msgid "Version" msgstr "" #: gui/modio/modio.xml:(heading):60 gui/modmod/modmod.xml:(heading):99 #: gui/modmod/modmod.xml:(heading):140 msgid "Mod Label" msgstr "Мод тамгасы" #: gui/modio/modio.xml:(heading):63 msgid "File Size" msgstr "" #: gui/modio/modio.xml:(heading):66 gui/modmod/modmod.xml:(heading):102 #: gui/modmod/modmod.xml:(heading):143 msgid "Dependencies" msgstr "" #: gui/modio/modio.xml:(placeholder_text):35 msgctxt "placeholder text for input field to filter mods" msgid "Filter" msgstr "" #: gui/modmod/help/help.txt:1 msgid "" "0 A.D. is designed to be easily modded. Mods are distributed in the form of " ".pyromod files, which can be opened like .zip files." msgstr "" #: gui/modmod/help/help.txt:3 msgid "" "In order to install a mod, just open the file with 0 A.D. (either double-" "click on the file and choose to open it with the game, or run \"pyrogenesis " "file.pyromod\" in a terminal). The mod will then be available in the mod " "selector. You can enable it and disable it at will. You can delete the mod " "manually using your file browser if needed (see " "https://trac.wildfiregames.com/wiki/GameDataPaths)." msgstr "" #: gui/modmod/help/help.txt:5 msgid "" "For more information about modding the game, see the Modding Guide online " "(click the Modding Guide button below)." msgstr "" #: gui/modmod/help/help.txt:7 msgid "" "The mod.io service is developed by DBolical, the company behind IndieDB and " "ModDB. Those websites have spread the word about 0 A.D. and other indie " "projects for a long time! Today, mod.io allows us to list and download all " "the mods that were verified by the team. Click \"Download Mods\" to try it " "out and install some!" msgstr "" #: gui/modmod/help/help.xml:(caption):13 msgid "Pyrogenesis Mod Selector" msgstr "" #: gui/modmod/help/help.xml:(caption):21 msgid "Close" msgstr "Ябу" #: gui/modmod/help/help.xml:(caption):25 msgid "Modding Guide" msgstr "Моддинг кулланмасы" #: gui/modmod/help/help.xml:(caption):29 msgid "Visit mod.io" msgstr "mod.io сайтын зыярат итү" #: gui/modmod/modmod.js:67 msgid "This mod does not exist" msgstr "Бу мод юк" #: gui/modmod/modmod.js:152 gui/modmod/modmod.js:448 msgctxt "mod activation" msgid "Enable" msgstr "" #: gui/modmod/modmod.js:167 msgid "Dependencies not met" msgstr "" #: gui/modmod/modmod.js:449 msgctxt "mod activation" msgid "Disable" msgstr "" #: gui/modmod/modmod.js:457 msgid "No mod has been selected." msgstr "Мод сайланмады." #: gui/modmod/modmod.js:460 msgid "Enable at least 0ad mod" msgstr "" #: gui/modmod/modmod.xml:(caption):12 msgid "Modifications" msgstr "Үзгәрешләр" #: gui/modmod/modmod.xml:(caption):37 msgid "Negate" msgstr "" #: gui/modmod/modmod.xml:(caption):51 msgid "Filter compatible" msgstr "" #: gui/modmod/modmod.xml:(caption):63 msgid "Description" msgstr "" #: gui/modmod/modmod.xml:(caption):114 msgid "Enabled Mods" msgstr "Модлар кабызылды" #: gui/modmod/modmod.xml:(caption):183 msgid "Visit Website" msgstr "" #: gui/modmod/modmod.xml:(caption):192 msgid "Quit" msgstr "Чыгу" #: gui/modmod/modmod.xml:(caption):202 msgid "Help" msgstr "" #: gui/modmod/modmod.xml:(caption):207 msgid "Download Mods" msgstr "Модларны йөкләп алу" #: gui/modmod/modmod.xml:(caption):212 msgid "Save Configuration" msgstr "" #: gui/modmod/modmod.xml:(caption):217 msgid "Save and Restart" msgstr "" #: gui/modmod/modmod.xml:(heading):96 gui/modmod/modmod.xml:(heading):137 msgid "(Folder)" -msgstr "" +msgstr "(Папка)" #: gui/modmod/modmod.xml:(heading):105 gui/modmod/modmod.xml:(heading):146 msgid "Website" msgstr "" #: gui/modmod/modmod.xml:(placeholder_text):24 msgid "Filter" msgstr "" #: gui/modmod/modmod.xml:(tooltip):115 msgid "" "Enabled mods are loaded from top to bottom. Mods loaded later might " "overwrite settings of mods loaded earlier. It is advisable to have more " "complex mods loaded last. Use the arrows on the right to change the loading " "order." msgstr "" #: gui/modmod/modmod.xml:(tooltip):161 gui/modmod/modmod.xml:(tooltip):175 msgid "" "Change the order in which mods are launched. This should match the mods " "dependencies." msgstr "" #: gui/modmod/modmodio.js:5 msgid "Disclaimer" -msgstr "" +msgstr "Җаваплылыктан Баш Тарту" #: gui/modmod/modmodio.js:12 msgid "mod.io Terms" msgstr "mod.io Куллану Шартлары" #: gui/modmod/modmodio.js:16 msgid "mod.io Privacy Policy" msgstr "mod.io Хосуйсыйлык Сәясәте" #: gui/msgbox/msgbox.js:25 gui/timedconfirmation/timedconfirmation.js:46 msgid "OK" msgstr "OK" #. Translation: Label of a button that when pressed opens the Terms and #. Conditions in the #. default webbrowser. #: gui/termsdialog/termsdialog.js:30 msgid "View online" msgstr "" #: gui/termsdialog/termsdialog.js:38 #, javascript-format msgid "Open %(url)s in the browser." -msgstr "" +msgstr "Браузерда %(url)s ачыла." #: gui/termsdialog/termsdialog.xml:(caption):15 msgid "Language" msgstr "" #: gui/termsdialog/termsdialog.xml:(caption):33 msgid "Decline" msgstr "" #: gui/termsdialog/termsdialog.xml:(caption):38 msgid "Accept" msgstr "" Index: ps/trunk/binaries/data/mods/mod/l10n/zh_TW.mod-selector.po =================================================================== --- ps/trunk/binaries/data/mods/mod/l10n/zh_TW.mod-selector.po (revision 27814) +++ ps/trunk/binaries/data/mods/mod/l10n/zh_TW.mod-selector.po (revision 27815) @@ -1,569 +1,569 @@ # Translation template for Pyrogenesis - Mod Selector. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the Pyrogenesis - Mod Selector # project. # Translators: # 黃柏諺 # Po-Chun Huang # Shoichi Chou # StarAtt # Yuan Chang # 周 桂标 # 胡椒牛肉 # 張峻瑜 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2023-07-28 07:09+0000\n" "PO-Revision-Date: 2014-09-12 20:06+0000\n" "Last-Translator: Yuan Chang , 2021-2023\n" "Language-Team: Chinese (Taiwan) (http://app.transifex.com/wildfire-games/0ad/language/zh_TW/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: zh_TW\n" "Plural-Forms: nplurals=1; plural=0;\n" #: gui/colormixer/colormixer.js:24 msgid "Color" msgstr "顏色" #: gui/colormixer/colormixer.js:25 msgid "" "Move the sliders to change the Red, Green and Blue components of the Color" msgstr "移動滑桿來調整顏色的紅、綠、藍組成" #: gui/colormixer/colormixer.js:90 msgid "Red" msgstr "紅" #: gui/colormixer/colormixer.js:90 msgid "Green" msgstr "綠" #: gui/colormixer/colormixer.js:90 msgid "Blue" msgstr "藍" #: gui/colormixer/colormixer.js:91 msgid "Save" msgstr "儲存" #: gui/colormixer/colormixer.js:91 gui/modio/modio.js:136 #: gui/modmod/modmod.xml:(caption):197 msgid "Cancel" msgstr "取消" #: gui/common/functions_msgbox.js:55 #, javascript-format msgid "" "Opening %(url)s\n" " in default web browser. Please wait…" msgstr "請稍候,正在使用預設的網頁瀏覽器開啟\n%(url)s ……" #: gui/common/functions_msgbox.js:58 msgid "Opening page" msgstr "正在開啟頁面" #: gui/common/l10n.js:9 msgctxt "filesize unit" msgid "B" msgstr "B" #: gui/common/l10n.js:10 msgctxt "filesize unit" msgid "KiB" msgstr "KiB" #: gui/common/l10n.js:11 msgctxt "filesize unit" msgid "MiB" msgstr "MiB" #: gui/common/l10n.js:12 msgctxt "filesize unit" msgid "GiB" msgstr "GiB" #. Translation: For example: 123.4 KiB #: gui/common/l10n.js:33 #, javascript-format msgid "%(filesize)s %(unit)s" msgstr "%(filesize)s%(unit)s" #. Translation: Time-format string. See http://userguide.icu- #. project.org/formatparse/datetime #. for a guide to the meaning of the letters. #: gui/common/l10n.js:46 msgid "mm:ss" msgstr "mm:ss" #: gui/common/l10n.js:46 msgid "HH:mm:ss" msgstr "HH:mm:ss" #: gui/common/l10n.js:143 msgctxt "enumeration" msgid ", " msgstr "," #: gui/common/mod.js:20 #, javascript-format msgctxt "Mod comparison" msgid "%(mod)s (%(version)s)" msgstr "%(mod)s (%(version)s)" #: gui/common/mod.js:31 msgid ", " msgstr "," #: gui/common/mod.js:39 #, javascript-format msgctxt "Mod comparison" msgid "Required: %(mods)s" msgstr "需要:%(mods)s" #: gui/common/mod.js:41 #, javascript-format msgctxt "Mod comparison" msgid "Active: %(mods)s" msgstr "啟用:%(mods)s" #: gui/incompatible_mods/incompatible_mods.txt:1 msgid "" "[font=\"sans-bold-20\"]You tried to start the game with incompatible or " "missing mods![/font]" msgstr "[font=\"sans-bold-20\"]您使用了不相容或不存在的模組啟動遊戲![/font]" #: gui/incompatible_mods/incompatible_mods.txt:2 msgid "[font=\"sans-16\"]" msgstr "[font=\"sans-16\"]" #: gui/incompatible_mods/incompatible_mods.txt:3 msgid "" "Solve the compatibility issue by disabling invalid mods or enabling required" " dependencies. You can then save & start the game." msgstr "停用無效的模組或啟用所需的相依模組以解決相容性問題。您可以接著儲存再開始遊戲。" #: gui/incompatible_mods/incompatible_mods.txt:5 msgid "" "Incompatible mods will appear in red in the list of enabled mods (bottom " "panel). Dependencies can be added by enabling them in the upper panel." msgstr "不相容的模組會已在啟用的模組列表(底部面板)中顯示為紅色。可以在上方面板中啟用並添加相依模組。" #: gui/incompatible_mods/incompatible_mods.txt:6 msgid "[/font]" msgstr "[/font]" #: gui/incompatible_mods/incompatible_mods.xml:(caption):12 msgid "Incompatible mods" msgstr "不相容的模組" #: gui/incompatible_mods/incompatible_mods.xml:(caption):19 msgid "Ok" msgstr "確定" #: gui/modio/Disclaimer.txt:1 msgid "0 A.D. Empires Ascendant mod.io Disclaimer" msgstr "0 A.D. 帝國崛起 mod.io 免責聲明" #: gui/modio/Disclaimer.txt:3 msgid "Document Date: 2023-07-27" msgstr "文件日期:2023-07-27" #: gui/modio/Disclaimer.txt:5 msgid "You are about to connect to the mod.io online service." msgstr "您即將連接到 mod.io 線上服務。" #: gui/modio/Disclaimer.txt:6 msgid "" "This service provides an easy way to download and install community-made " "mods and is provided by DBolical Pty Ltd, the company behind IndieDB and " "ModDB." msgstr "本服務提供下載與安裝社群模組的簡易管道,提供者為 IndieDB 和 ModDB 背後的 DBolical Pty Ltd。" #: gui/modio/Disclaimer.txt:7 msgid "The service is for users age 13 and over." msgstr "該服務適用於 13 歲以上的用戶。" #: gui/modio/Disclaimer.txt:9 msgid "" "Wildfire Games has taken care to make this connection secure and reviewed " "the mods for security flaws, but cannot guarantee that this does not pose " "any risks." msgstr "Wildfire Games 會注意連線的安全性並審視模組有無安全漏洞,但不保證這沒有任何風險。" #: gui/modio/Disclaimer.txt:11 msgid "" "By using the service, you understand that mod.io's Terms of Use and Privacy " "Policy apply and that Wildfire Games is not liable for any damages resulting" " from this service." msgstr "使用本服務,代表您了解 mod.io 的使用條款和隱私政策聲明,且 Wildfire Games 不為此服務造成的任何損害負責。" #: gui/modio/modio.js:80 #, javascript-format msgctxt "mod.io error message" msgid "" "Game ID could not be retrieved.\n" "\n" "%(technicalDetails)s" msgstr "無法取得遊戲 ID。\n\n%(technicalDetails)s" #: gui/modio/modio.js:83 msgctxt "mod.io error message" msgid "Initialization Error" msgstr "初始化錯誤" #: gui/modio/modio.js:84 gui/modio/modio.js:95 gui/modio/modio.js:106 msgid "Retry" msgstr "重試" #: gui/modio/modio.js:84 gui/modio/modio.js:95 gui/modio/modio.js:106 #: gui/modio/modio.js:117 msgid "Abort" msgstr "中止" #: gui/modio/modio.js:91 #, javascript-format msgctxt "mod.io error message" msgid "" "Mod List could not be retrieved.\n" "\n" "%(technicalDetails)s" msgstr "無法取得模組列表。\n\n%(technicalDetails)s" #: gui/modio/modio.js:94 msgctxt "mod.io error message" msgid "Fetch Error" msgstr "抓取失敗" #: gui/modio/modio.js:102 #, javascript-format msgctxt "mod.io error message" msgid "" "File download failed.\n" "\n" "%(technicalDetails)s" msgstr "檔案下載失敗。\n\n%(technicalDetails)s" #: gui/modio/modio.js:105 msgctxt "mod.io error message" msgid "Download Error" msgstr "下載錯誤" #: gui/modio/modio.js:113 #, javascript-format msgctxt "mod.io error message" msgid "" "File verification error.\n" "\n" "%(technicalDetails)s" msgstr "檔案驗證錯誤。\n\n%(technicalDetails)s" #: gui/modio/modio.js:116 msgctxt "mod.io error message" msgid "Verification Error" msgstr "驗證錯誤" #: gui/modio/modio.js:133 msgid "Initializing mod.io interface." msgstr "正在初始化 mod.io 介面。" #: gui/modio/modio.js:134 msgid "Initializing" msgstr "初始化" #: gui/modio/modio.js:223 #, javascript-format msgid "Invalid mod: %(error)s" msgstr "無效的模組:%(error)s" #: gui/modio/modio.js:246 msgid "Fetching and updating list of available mods." msgstr "正在抓取並更新列表中可用的模組。" #: gui/modio/modio.js:247 msgid "Updating" msgstr "更新中" #: gui/modio/modio.js:249 msgid "Cancel Update" msgstr "取消更新" #: gui/modio/modio.js:265 #, javascript-format msgid "Downloading “%(modname)s”" msgstr "正在下載 “%(modname)s”" #: gui/modio/modio.js:268 msgid "Downloading" msgstr "下載中" #: gui/modio/modio.js:270 msgid "Cancel Download" msgstr "取消下載" #. Translation: Mod file download indicator. Current size over expected final #. size, with #. percentage complete. #: gui/modio/modio.js:337 #, javascript-format msgid "%(current)s / %(total)s (%(percent)s%%)" msgstr "%(current)s / %(total)s (%(percent)s%%)" #. Translation: Mod file download status message. #: gui/modio/modio.js:347 #, javascript-format msgid "" "Time Elapsed: %(elapsed)s\n" "Estimated Time Remaining: %(remaining)s\n" "Average Speed: %(avgSpeed)s" msgstr "經過時間:%(elapsed)s\n估計剩餘時間:%(remaining)s\n平均速度:%(avgSpeed)s" #: gui/modio/modio.js:349 msgid "∞" msgstr "∞" #. Translation: Average download speed, used to give the user a very rough and #. naive idea of #. the download time. For example: 123.4 KiB/s #: gui/modio/modio.js:351 #, javascript-format msgid "%(number)s %(unit)s/s" msgstr "%(number)s%(unit)s/秒" #: gui/modio/modio.xml:(caption):18 msgid "mod.io Mods" msgstr "mod.io 模組" #: gui/modio/modio.xml:(caption):25 gui/modmod/modmod.xml:(caption):70 msgid "Available Mods" msgstr "可用的模組" #: gui/modio/modio.xml:(caption):82 msgid "Filter valid mods" msgstr "過濾有效的模組" #: gui/modio/modio.xml:(caption):88 msgid "Back" msgstr "返回" #: gui/modio/modio.xml:(caption):93 msgid "Refresh List" msgstr "更新列表" #: gui/modio/modio.xml:(caption):98 msgid "Download" msgstr "下載" #: gui/modio/modio.xml:(heading):54 gui/modmod/modmod.xml:(heading):90 #: gui/modmod/modmod.xml:(heading):131 msgid "Name" msgstr "名稱" #: gui/modio/modio.xml:(heading):57 gui/modmod/modmod.xml:(heading):93 #: gui/modmod/modmod.xml:(heading):134 msgid "Version" msgstr "版本" #: gui/modio/modio.xml:(heading):60 gui/modmod/modmod.xml:(heading):99 #: gui/modmod/modmod.xml:(heading):140 msgid "Mod Label" msgstr "模組標籤" #: gui/modio/modio.xml:(heading):63 msgid "File Size" msgstr "檔案大小" #: gui/modio/modio.xml:(heading):66 gui/modmod/modmod.xml:(heading):102 #: gui/modmod/modmod.xml:(heading):143 msgid "Dependencies" msgstr "相依性" #: gui/modio/modio.xml:(placeholder_text):35 msgctxt "placeholder text for input field to filter mods" msgid "Filter" msgstr "過濾器" #: gui/modmod/help/help.txt:1 msgid "" "0 A.D. is designed to be easily modded. Mods are distributed in the form of " ".pyromod files, which can be opened like .zip files." -msgstr "0 A.D. 設計成容易添加模組。模組的發行形式為 .pyromod 檔,能像 .zip 檔一樣被開啟。" +msgstr "0 A.D. 設計成容易添加模組。模組的發行形式為 .pyromod 檔案,能像 .zip 檔案一樣開啟。" #: gui/modmod/help/help.txt:3 msgid "" "In order to install a mod, just open the file with 0 A.D. (either double-" "click on the file and choose to open it with the game, or run \"pyrogenesis " "file.pyromod\" in a terminal). The mod will then be available in the mod " "selector. You can enable it and disable it at will. You can delete the mod " "manually using your file browser if needed (see " "https://trac.wildfiregames.com/wiki/GameDataPaths)." msgstr "要安裝模組,只要以 0 A.D. 開啟檔案(雙擊檔案並選擇以遊戲開啟,或在終端機執行 \"pyrogenesis file.pyromod\" ),其就能在模組選擇器中使用。您可以任意啟用或關閉模組,需要時也可手動使用檔案管理員刪除(見 https://trac.wildfiregames.com/wiki/GameDataPaths)。" #: gui/modmod/help/help.txt:5 msgid "" "For more information about modding the game, see the Modding Guide online " "(click the Modding Guide button below)." msgstr "若要了解更多關於模組化遊戲的資訊,請參見線上模組指南(點擊底下的模組指南按鈕)。" #: gui/modmod/help/help.txt:7 msgid "" "The mod.io service is developed by DBolical, the company behind IndieDB and " "ModDB. Those websites have spread the word about 0 A.D. and other indie " "projects for a long time! Today, mod.io allows us to list and download all " "the mods that were verified by the team. Click \"Download Mods\" to try it " "out and install some!" msgstr "mod.io 服務由 IndieDB 和 ModDB 背後的 DBolical 開發。這些網站長期以來宣傳了許多關於 0 A.D. 和其他獨立專案的消息。現在 mod.io 讓我們能夠表列並下載所有經過團隊驗證的模組。點擊「下載模組」試著下載看看!" #: gui/modmod/help/help.xml:(caption):13 msgid "Pyrogenesis Mod Selector" msgstr "Pyrogenesis 模組選擇器" #: gui/modmod/help/help.xml:(caption):21 msgid "Close" msgstr "關閉" #: gui/modmod/help/help.xml:(caption):25 msgid "Modding Guide" msgstr "模組指南" #: gui/modmod/help/help.xml:(caption):29 msgid "Visit mod.io" msgstr "造訪 mod.io" #: gui/modmod/modmod.js:67 msgid "This mod does not exist" msgstr "此模組不存在" #: gui/modmod/modmod.js:152 gui/modmod/modmod.js:448 msgctxt "mod activation" msgid "Enable" msgstr "啟用" #: gui/modmod/modmod.js:167 msgid "Dependencies not met" msgstr "未滿足相依性" #: gui/modmod/modmod.js:449 msgctxt "mod activation" msgid "Disable" msgstr "停用" #: gui/modmod/modmod.js:457 msgid "No mod has been selected." msgstr "尚未選擇模組。" #: gui/modmod/modmod.js:460 msgid "Enable at least 0ad mod" msgstr "至少得啟用 0ad 模組" #: gui/modmod/modmod.xml:(caption):12 msgid "Modifications" msgstr "模組" #: gui/modmod/modmod.xml:(caption):37 msgid "Negate" msgstr "排除" #: gui/modmod/modmod.xml:(caption):51 msgid "Filter compatible" msgstr "過濾相容性" #: gui/modmod/modmod.xml:(caption):63 msgid "Description" msgstr "描述" #: gui/modmod/modmod.xml:(caption):114 msgid "Enabled Mods" msgstr "已啟用的模組" #: gui/modmod/modmod.xml:(caption):183 msgid "Visit Website" msgstr "造訪網站" #: gui/modmod/modmod.xml:(caption):192 msgid "Quit" msgstr "退出" #: gui/modmod/modmod.xml:(caption):202 msgid "Help" msgstr "幫助" #: gui/modmod/modmod.xml:(caption):207 msgid "Download Mods" msgstr "下載模組" #: gui/modmod/modmod.xml:(caption):212 msgid "Save Configuration" msgstr "儲存設定" #: gui/modmod/modmod.xml:(caption):217 msgid "Save and Restart" msgstr "儲存並重新啟動" #: gui/modmod/modmod.xml:(heading):96 gui/modmod/modmod.xml:(heading):137 msgid "(Folder)" msgstr "資料夾" #: gui/modmod/modmod.xml:(heading):105 gui/modmod/modmod.xml:(heading):146 msgid "Website" msgstr "網站" #: gui/modmod/modmod.xml:(placeholder_text):24 msgid "Filter" msgstr "過濾器" #: gui/modmod/modmod.xml:(tooltip):115 msgid "" "Enabled mods are loaded from top to bottom. Mods loaded later might " "overwrite settings of mods loaded earlier. It is advisable to have more " "complex mods loaded last. Use the arrows on the right to change the loading " "order." msgstr "啟用的模組由上到下載入。稍後載入的模組可能會覆蓋上面載入過的模組。建議將較複雜的模組較晚載入。使用右側的箭頭調整模組的載入順序。" #: gui/modmod/modmod.xml:(tooltip):161 gui/modmod/modmod.xml:(tooltip):175 msgid "" "Change the order in which mods are launched. This should match the mods " "dependencies." msgstr "改變模組啟動的順序以符合相依性。" #: gui/modmod/modmodio.js:5 msgid "Disclaimer" msgstr "免責聲明" #: gui/modmod/modmodio.js:12 msgid "mod.io Terms" msgstr "mod.io 條款" #: gui/modmod/modmodio.js:16 msgid "mod.io Privacy Policy" msgstr "mod.io 隱私政策" #: gui/msgbox/msgbox.js:25 gui/timedconfirmation/timedconfirmation.js:46 msgid "OK" msgstr "確定" #. Translation: Label of a button that when pressed opens the Terms and #. Conditions in the #. default webbrowser. #: gui/termsdialog/termsdialog.js:30 msgid "View online" msgstr "線上檢視" #: gui/termsdialog/termsdialog.js:38 #, javascript-format msgid "Open %(url)s in the browser." msgstr "在瀏覽器開啟 %(url)s。" #: gui/termsdialog/termsdialog.xml:(caption):15 msgid "Language" msgstr "語言" #: gui/termsdialog/termsdialog.xml:(caption):33 msgid "Decline" msgstr "拒絕" #: gui/termsdialog/termsdialog.xml:(caption):38 msgid "Accept" msgstr "接受" Index: ps/trunk/binaries/data/mods/public/l10n/bg.public-civilizations.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/bg.public-civilizations.po (revision 27814) +++ ps/trunk/binaries/data/mods/public/l10n/bg.public-civilizations.po (revision 27815) @@ -1,1101 +1,1101 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Daniel Ignatov # George Gbr # Hellioob # iron4o # Yordan Grigorov (yoreei) # Любомир Василев # Nerwitz Panzerfizt # radochrist msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2023-08-18 07:08+0000\n" "PO-Revision-Date: 2014-06-19 17:44+0000\n" "Last-Translator: Любомир Василев, 2023\n" "Language-Team: Bulgarian (http://app.transifex.com/wildfire-games/0ad/language/bg/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: bg\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/data/civs/athen.jsonAINames[0] msgid "Cimon" msgstr "Кимон" #: simulation/data/civs/athen.jsonAINames[10] msgid "Thrasybulus" msgstr "Трасибул" #: simulation/data/civs/athen.jsonAINames[11] msgid "Demosthenes" msgstr "Демостен" #: simulation/data/civs/athen.jsonAINames[1] msgid "Aristides" msgstr "Аристид" #: simulation/data/civs/athen.jsonAINames[2] msgid "Xenophon" msgstr "Ксенофонт" #: simulation/data/civs/athen.jsonAINames[3] msgid "Hippias" msgstr "Хипий" #: simulation/data/civs/athen.jsonAINames[4] msgid "Cleisthenes" msgstr "Клисфен" #: simulation/data/civs/athen.jsonAINames[5] msgid "Thucydides" msgstr "Тукидид" #: simulation/data/civs/athen.jsonAINames[6] msgid "Alcibiades" msgstr "Алкивиад" #: simulation/data/civs/athen.jsonAINames[7] msgid "Miltiades" msgstr "Милтиад" #: simulation/data/civs/athen.jsonAINames[8] msgid "Cleon" msgstr "Клеон" #: simulation/data/civs/athen.jsonAINames[9] msgid "Cleophon" msgstr "Клеофонт" #: simulation/data/civs/athen.jsonCivBonuses[0].Description msgid "Workers +10% metal gather rate per phase advance." msgstr "Работници: +10% скорост на събиране на метал при всяко преминаване към следваща фаза." #: simulation/data/civs/athen.jsonCivBonuses[0].History msgid "" "The mines at Laureion in Attica provided Athens with a wealth of silver from" " which to mint her famous and highly prized coin, The Athenian Owl." msgstr "Мините в Лавриум в Атика осигурили на Атиняните богатство от сребро, от което да изливат известната и много ценна монета, Атинската сова." #: simulation/data/civs/athen.jsonCivBonuses[0].Name msgid "Silver Owls" msgstr "Сребърни сови" #: simulation/data/civs/athen.jsonCivBonuses[1].Description msgid "Elite Hoplites can promote to Champion Spearmen." msgstr "" #: simulation/data/civs/athen.jsonCivBonuses[1].History msgid "" "The best of the hoplites were chosen to form a group of elite professional " "soldiers." msgstr "" #: simulation/data/civs/athen.jsonCivBonuses[1].Name msgid "Epilektoi Infantry" msgstr "" #: simulation/data/civs/brit.jsonAINames[0] msgid "Prasutagus" msgstr "Прасутаг" #: simulation/data/civs/brit.jsonAINames[1] msgid "Venutius" msgstr "Венуций" #: simulation/data/civs/brit.jsonAINames[2] msgid "Cogidubnus" msgstr "Когидубний" #: simulation/data/civs/brit.jsonAINames[3] msgid "Commius" msgstr "Комий" #: simulation/data/civs/brit.jsonAINames[4] msgid "Comux" msgstr "Комукс" #: simulation/data/civs/brit.jsonAINames[5] msgid "Adminius" msgstr "Админий" #: simulation/data/civs/brit.jsonAINames[6] msgid "Dubnovellaunus" msgstr "Дубновелаун" #: simulation/data/civs/brit.jsonAINames[7] msgid "Vosenius" msgstr "Восений" #: simulation/data/civs/cart.jsonAINames[0] msgid "Hasdrubal Barca" msgstr "Хасдрубал Барка" #: simulation/data/civs/cart.jsonAINames[10] msgid "Xanthippus" msgstr "Ксантип" #: simulation/data/civs/cart.jsonAINames[11] msgid "Himilco Phameas" msgstr "Химилкон Фамеас" #: simulation/data/civs/cart.jsonAINames[12] msgid "Hasdrubal the Boetharch" msgstr "Хасдрубал Боетарх" #: simulation/data/civs/cart.jsonAINames[1] msgid "Hasdrubal Gisco" msgstr "Хасдрубал Гискон" #: simulation/data/civs/cart.jsonAINames[2] msgid "Hanno the Elder" msgstr "Ханон Сташи" #: simulation/data/civs/cart.jsonAINames[3] msgid "Mago Barca" msgstr "Маго Барка" #: simulation/data/civs/cart.jsonAINames[4] msgid "Hasdrubal the Fair" msgstr "Хасдрубал Красивия" #: simulation/data/civs/cart.jsonAINames[5] msgid "Hanno the Great" msgstr "Ханон II Велики" #: simulation/data/civs/cart.jsonAINames[6] msgid "Himilco" msgstr "Химилкон" #: simulation/data/civs/cart.jsonAINames[7] msgid "Hampsicora" msgstr "Хампискора" #: simulation/data/civs/cart.jsonAINames[8] msgid "Hannibal Gisco" msgstr "Ханибал Гискон" #: simulation/data/civs/cart.jsonAINames[9] msgid "Dido" msgstr "Дидо" #: simulation/data/civs/cart.jsonCivBonuses[0].Description msgid "Merchant Ships +25% trade gain." -msgstr "+25% печалба от търговски кораби." +msgstr "Търговски кораби: +25% печалба." #: simulation/data/civs/cart.jsonCivBonuses[0].Name msgid "Commercial Acumen" msgstr "Търговски нюх" #: simulation/data/civs/cart.jsonCivBonuses[1].Description msgid "Docks and Markets +10% international trade bonus." msgstr "+10% бонус за международна търговия от пристанища и пазари." #: simulation/data/civs/cart.jsonCivBonuses[1].Name msgid "Desirable Products" msgstr "Желани продукти" #: simulation/data/civs/gaul.jsonAINames[0] msgid "Cativolcus" msgstr "Катуволц" #: simulation/data/civs/gaul.jsonAINames[1] msgid "Cingetorix" msgstr "Цингеторикс" #: simulation/data/civs/gaul.jsonAINames[2] msgid "Divico" msgstr "Дивикон" #: simulation/data/civs/gaul.jsonAINames[3] msgid "Ambiorix" msgstr "Амбиорикс" #: simulation/data/civs/gaul.jsonAINames[4] msgid "Liscus" msgstr "Лисц" #: simulation/data/civs/gaul.jsonAINames[5] msgid "Valetiacus" msgstr "Валетиаций" #: simulation/data/civs/gaul.jsonAINames[6] msgid "Viridovix" msgstr "Виридовикс" #: simulation/data/civs/han.jsonAINames[0] msgid "Liu Ying" msgstr "Лю Ин" #: simulation/data/civs/han.jsonAINames[10] msgid "Liu Ao" msgstr "Лю Ао" #: simulation/data/civs/han.jsonAINames[11] msgid "Liu Xin" msgstr "Лю Син" #: simulation/data/civs/han.jsonAINames[12] msgid "Liu Kan" msgstr "Лю Кан" #: simulation/data/civs/han.jsonAINames[13] msgid "Liu Xuan" msgstr "Лю Сюен" #: simulation/data/civs/han.jsonAINames[14] msgid "Liu Xiu" msgstr "Лю Сиу" #: simulation/data/civs/han.jsonAINames[15] msgid "Liu Zhuang" msgstr "Лю Джуан" #: simulation/data/civs/han.jsonAINames[16] msgid "Liu Da" msgstr "Лю Да" #: simulation/data/civs/han.jsonAINames[17] msgid "Liu Zhao" msgstr "Лю Джао" #: simulation/data/civs/han.jsonAINames[18] msgid "Liu Long" msgstr "Лю Лун" #: simulation/data/civs/han.jsonAINames[19] msgid "Liu Hu" msgstr "Лю Ху" #: simulation/data/civs/han.jsonAINames[1] msgid "Liu Gong" msgstr "Лю Гун" #: simulation/data/civs/han.jsonAINames[20] msgid "Liu Yi" msgstr "Лю И" #: simulation/data/civs/han.jsonAINames[21] msgid "Liu Bao" msgstr "Лю Бао" #: simulation/data/civs/han.jsonAINames[22] msgid "Liu Bing" msgstr "Лю Бин" #: simulation/data/civs/han.jsonAINames[23] msgid "Liu Zuan" msgstr "Лю Дзуан" #: simulation/data/civs/han.jsonAINames[24] msgid "Liu Zhi" msgstr "Лю Джъ" #: simulation/data/civs/han.jsonAINames[26] msgid "Liu Bian" msgstr "Лю Биен" #: simulation/data/civs/han.jsonAINames[27] msgid "Liu Xie" msgstr "Лю Сие" #: simulation/data/civs/han.jsonAINames[25] #: simulation/data/civs/han.jsonAINames[2] msgid "Liu Hong" msgstr "Лю Хун" #: simulation/data/civs/han.jsonAINames[3] msgid "Liu Heng" msgstr "Лю Хън" #: simulation/data/civs/han.jsonAINames[4] msgid "Liu Qi" msgstr "Лю Ци" #: simulation/data/civs/han.jsonAINames[5] msgid "Liu Che" msgstr "Лю Чъ" #: simulation/data/civs/han.jsonAINames[6] msgid "Liu Fuling" msgstr "Лю Фулин" #: simulation/data/civs/han.jsonAINames[7] msgid "Liu He" msgstr "Лю Хъ" #: simulation/data/civs/han.jsonAINames[8] msgid "Liu Bingyi" msgstr "Лю Бинги" #: simulation/data/civs/han.jsonAINames[9] msgid "Liu Shi" msgstr "Лю Шъ" #: simulation/data/civs/iber.jsonAINames[0] msgid "Audax" msgstr "Аудакс" #: simulation/data/civs/iber.jsonAINames[1] msgid "Ditalcus" msgstr "Диталц" #: simulation/data/civs/iber.jsonAINames[2] msgid "Minurus" msgstr "Минур" #: simulation/data/civs/iber.jsonAINames[3] msgid "Tautalus" msgstr "Тантал" #: simulation/data/civs/iber.jsonCivBonuses[0].Description msgid "Iberians start with City Walls around their base on most maps." msgstr "Иберите започват с изградени градски стени около базата си на повечето карти." #: simulation/data/civs/iber.jsonCivBonuses[0].History msgid "" "With exception to alluvial plains and river valleys, stone is abundant in " "the Iberian Peninsula and was greatly used in construction of structures of " "all types." msgstr "С изключение на наносните равнини и речните долини, камъкът е в изобилие на Иберийския полуостров, и бил използван в строежа на сгради от всякакви видове." #: simulation/data/civs/iber.jsonCivBonuses[0].Name msgid "Starting Walls" msgstr "Начални стени" #: simulation/data/civs/iber.jsonCivBonuses[1].Description msgid "" "Stone Towers −50% wood cost, +150% stone cost, +33% build time, +60% health," " +3 garrison capacity, and +1 default arrow count." msgstr "Каменни кули: –50% дърво, +150% камъни, +33% време за строеж, +60% здраве, +3 капацитет за гарнизон и +1 стандартен брой стрели." #: simulation/data/civs/iber.jsonCivBonuses[1].Name msgid "Massive Towers" msgstr "Масивни кули" #: simulation/data/civs/kush.jsonAINames[0] msgid "Kashta" msgstr "Кашта" #: simulation/data/civs/kush.jsonAINames[10] msgid "Malewiebamani" msgstr "Малиевиебамани" #: simulation/data/civs/kush.jsonAINames[11] msgid "Shanakdakhete" msgstr "Шанакдакете" #: simulation/data/civs/kush.jsonAINames[12] msgid "Amanishakheto" msgstr "Аманишакете" #: simulation/data/civs/kush.jsonAINames[1] msgid "Alara" msgstr "Алара" #: simulation/data/civs/kush.jsonAINames[2] msgid "Pebatjma" msgstr "Пебатма" #: simulation/data/civs/kush.jsonAINames[3] msgid "Shabaka" msgstr "Шабака" #: simulation/data/civs/kush.jsonAINames[4] msgid "Shebitku" msgstr "Шабатака" #: simulation/data/civs/kush.jsonAINames[5] msgid "Qalhata" msgstr "Калхата" #: simulation/data/civs/kush.jsonAINames[6] msgid "Takahatenamun" msgstr "Такахатенамун" #: simulation/data/civs/kush.jsonAINames[7] msgid "Tantamani" msgstr "Танутамун" #: simulation/data/civs/kush.jsonAINames[8] msgid "Atlanersa" msgstr "Атланерса" #: simulation/data/civs/kush.jsonAINames[9] msgid "Nasalsa" msgstr "Насалса" #: simulation/data/civs/kush.jsonCivBonuses[0].Description #: simulation/data/civs/pers.jsonCivBonuses[1].Description msgid "Battering Rams +20% attack damage and +2 garrison capacity." msgstr "Тарани: +20% щети и +2 капацитет за гарнизон." #: simulation/data/civs/kush.jsonCivBonuses[0].Name #: simulation/data/civs/pers.jsonCivBonuses[1].Name msgid "Large Rams" msgstr "Големи тарани" #: simulation/data/civs/mace.jsonAINames[0] msgid "Antipater" msgstr "Антипатър" #: simulation/data/civs/mace.jsonAINames[10] msgid "Meleager" msgstr "Мелеагър" #: simulation/data/civs/mace.jsonAINames[1] msgid "Philip IV" msgstr "Филип IV" #: simulation/data/civs/mace.jsonAINames[2] #: simulation/data/civs/spart.jsonAINames[3] msgid "Lysander" msgstr "Лисандър" #: simulation/data/civs/mace.jsonAINames[3] msgid "Lysimachus" msgstr "Лизимах" #: simulation/data/civs/mace.jsonAINames[4] msgid "Pyrrhus of Epirus" msgstr "Пир от Епир" #: simulation/data/civs/mace.jsonAINames[5] msgid "Antigonus II Gonatas" msgstr "Антигон II Гонат" #: simulation/data/civs/mace.jsonAINames[6] msgid "Demetrius II Aetolicus" msgstr "Деметрий II Македонски" #: simulation/data/civs/mace.jsonAINames[7] msgid "Philip V" msgstr "Филип V" #: simulation/data/civs/mace.jsonAINames[8] msgid "Perseus" msgstr "Персей" #: simulation/data/civs/mace.jsonAINames[9] msgid "Craterus" msgstr "Кратер" #: simulation/data/civs/maur.jsonAINames[0] msgid "Bindusara Maurya" msgstr "Биндусара Маурия" #: simulation/data/civs/maur.jsonAINames[1] msgid "Dasharatha Maurya" msgstr "Дашаратха Маурия" #: simulation/data/civs/maur.jsonAINames[2] msgid "Samprati Maurya" msgstr "Сампрати Маурия" #: simulation/data/civs/maur.jsonAINames[3] msgid "Shalishuka Maurya" msgstr "Шалишука Маурия" #: simulation/data/civs/maur.jsonAINames[4] msgid "Devavarman Maurya" msgstr "Деваварман Маурия" #: simulation/data/civs/maur.jsonAINames[5] msgid "Shatadhanvan Maurya" msgstr "Шатадханван Маурия" #: simulation/data/civs/maur.jsonAINames[6] msgid "Brihadratha Maurya" msgstr "Брихадратха Маурия" #: simulation/data/civs/pers.jsonAINames[0] msgid "Cambyses II" msgstr "Камбис II" #: simulation/data/civs/pers.jsonAINames[1] msgid "Bardiya" msgstr "Бардия" #: simulation/data/civs/pers.jsonAINames[2] msgid "Artaxshacha I" msgstr "Артаксшача I" #: simulation/data/civs/pers.jsonAINames[3] msgid "Darayavahush II" msgstr "Дарий II" #: simulation/data/civs/pers.jsonAINames[4] msgid "Darayavahush III" msgstr "Дарий III" #: simulation/data/civs/pers.jsonAINames[5] msgid "Artaxshacha II" msgstr "Артаксшача II" #: simulation/data/civs/pers.jsonAINames[6] msgid "Artaxshacha III" msgstr "Артаксшача III" #: simulation/data/civs/pers.jsonAINames[7] msgid "Haxamanish" msgstr "Хаксаманиш" #: simulation/data/civs/pers.jsonAINames[8] msgid "Xsayarsa II" msgstr "Ксаярса II" #: simulation/data/civs/pers.jsonCivBonuses[0].Description msgid "Land Traders +25% trade gain." msgstr "+25% повече печалба от сухопътни търговци." #: simulation/data/civs/pers.jsonCivBonuses[0].Name msgid "Darics" msgstr "Дарикс" #: simulation/data/civs/pers.jsonCivBonuses[2].Description msgid "Stable −10% batch training time per phase advance." msgstr "Конюшня: −10% време за обучаване на партиди при всяко преминаване към следваща фаза." #: simulation/data/civs/pers.jsonCivBonuses[2].History msgid "The Persians were known for their large cavalry contingent" msgstr "Персите са били известни с многобройната си конница" #: simulation/data/civs/pers.jsonCivBonuses[2].Name msgid "Time of War" msgstr "Военно време" #: simulation/data/civs/ptol.jsonAINames[0] msgid "Ptolemy Philadelphus" msgstr "Птолемей II Филаделф" #: simulation/data/civs/ptol.jsonAINames[10] msgid "Cleopatra Tryphaena" msgstr "Клеопатра V Трифена" #: simulation/data/civs/ptol.jsonAINames[11] msgid "Berenice Epiphaneia" msgstr "Береника Епифана" #: simulation/data/civs/ptol.jsonAINames[12] msgid "Cleopatra Philopater" msgstr "Клеопатра VII Филопатор" #: simulation/data/civs/ptol.jsonAINames[13] msgid "Cleopatra Selene" msgstr "Клеопатра Селена I" #: simulation/data/civs/ptol.jsonAINames[14] msgid "Cleopatra II Philometora Soteira" msgstr "Клеопатра II Филометора Сотейра" #: simulation/data/civs/ptol.jsonAINames[15] msgid "Arsinoe IV" msgstr "Арсиноя IV" #: simulation/data/civs/ptol.jsonAINames[16] msgid "Arsinoe II" msgstr "Арсиноя II" #: simulation/data/civs/ptol.jsonAINames[1] msgid "Ptolemy Epigone" msgstr "Птолемей I Епигон" #: simulation/data/civs/ptol.jsonAINames[2] msgid "Ptolemy Eurgetes" msgstr "Птолемей III Евригет" #: simulation/data/civs/ptol.jsonAINames[3] msgid "Ptolemy Epiphanes" msgstr "Птолемей V Епифан" #: simulation/data/civs/ptol.jsonAINames[4] msgid "Ptolemy Philometor" msgstr "Птолемей VI Филометор" #: simulation/data/civs/ptol.jsonAINames[5] msgid "Ptolemy Eupator" msgstr "Птолемей Еупатор" #: simulation/data/civs/ptol.jsonAINames[6] msgid "Ptolemy Alexander" msgstr "Птолемей X Александър I" #: simulation/data/civs/ptol.jsonAINames[7] msgid "Ptolemy Neos Dionysos" msgstr "Птолемей XII Неос Дионис" #: simulation/data/civs/ptol.jsonAINames[8] msgid "Ptolemy Neos Philopater" msgstr "Птолемей VII Неос Филопатор" #: simulation/data/civs/ptol.jsonAINames[9] msgid "Berenice Philopater" msgstr "Береника Филопатор" #: simulation/data/civs/ptol.jsonCivBonuses[0].Description msgid "Bolt Shooters −33% attack damage and −33% attack time." msgstr "Стреломети: –33% щети и –33% време за презареждане." #: simulation/data/civs/ptol.jsonCivBonuses[0].Name msgid "Polybolos" msgstr "Полибол" #: simulation/data/civs/rome.jsonAINames[0] msgid "Lucius Junius Brutus" msgstr "Луций Юний Брут" #: simulation/data/civs/rome.jsonAINames[10] msgid "Marcus Cornelius Cethegus" msgstr "Марк Корнелий Цетег" #: simulation/data/civs/rome.jsonAINames[11] msgid "Quintus Caecilius Metellus Pius" msgstr "Квинт Цецилий Метел Пий" #: simulation/data/civs/rome.jsonAINames[12] msgid "Marcus Licinius Crassus" msgstr "Марк Лициний Крас" #: simulation/data/civs/rome.jsonAINames[1] msgid "Lucius Tarquinius Collatinus" msgstr "Луций Тарквиний Колатин" #: simulation/data/civs/rome.jsonAINames[2] msgid "Gaius Julius Caesar Octavianus" msgstr "Гай Юлий Цезар Октавиан" #: simulation/data/civs/rome.jsonAINames[3] msgid "Marcus Vipsanius Agrippa" msgstr "Марк Випсаний Агрипа" #: simulation/data/civs/rome.jsonAINames[4] msgid "Gaius Iulius Iullus" msgstr "Гай Юлий Юл" #: simulation/data/civs/rome.jsonAINames[5] msgid "Gaius Servilius Structus Ahala" msgstr "Гай Сервилий Структ Ахала" #: simulation/data/civs/rome.jsonAINames[6] msgid "Publius Cornelius Rufinus" msgstr "Публий Корнелий Руфин" #: simulation/data/civs/rome.jsonAINames[7] msgid "Lucius Papirius Cursor" msgstr "Луций Папирий Курсор" #: simulation/data/civs/rome.jsonAINames[8] msgid "Aulus Manlius Capitolinus" msgstr "Авъл Манлий Капитолин" #: simulation/data/civs/rome.jsonAINames[9] msgid "Publius Sempronius Tuditanus" msgstr "Публий Семпроний Тудицан" #: simulation/data/civs/rome.jsonCivBonuses[0].Description msgid "Roman Legionaries can form a Testudo." msgstr "Римските легионери могат да влизат във формация „костенурка“." #: simulation/data/civs/rome.jsonCivBonuses[0].History msgid "" "The Romans commonly used the Testudo or 'turtle' formation for defense: " "Legionaries were formed into hollow squares with twelve men on each side, " "standing so close together that their shields overlapped like fish scales." msgstr "Римляните често използвали формацията „костенурка“ за защита: легионерите се подреждали в кухи квадрати с по дванадесет човека на всяка страна, заставайки толкова близо, че щитовете им се припокривали като рибешки люспи." #: simulation/data/civs/rome.jsonCivBonuses[0].Name msgid "Testudo Formation" msgstr "Формация „костенурка“" #: simulation/data/civs/rome.jsonCivBonuses[1].Description msgid "Battering Rams +20% attack damage. Stone Throwers +10% attack damage." msgstr "Тарани: +20% щети. Хвърлячи на камъни: +10% щети." #: simulation/data/civs/rome.jsonCivBonuses[1].Name msgid "Legionary Engineers" msgstr "Инженери-легионери" #: simulation/data/civs/rome.jsonCivBonuses[2].Description msgid "Promote Elite Rank Spearmen or Swordsmen to Champion Centurions." msgstr "" #: simulation/data/civs/rome.jsonCivBonuses[2].History msgid "" "Centurions were the officers responsible for a centuria, a group of 100 " "soldiers." msgstr "" #: simulation/data/civs/rome.jsonCivBonuses[2].Name msgid "Centurions" msgstr "" #: simulation/data/civs/sele.jsonAINames[0] msgid "Antiochus I Soter" msgstr "Антиох I Сотер" #: simulation/data/civs/sele.jsonAINames[10] msgid "Diodotus Tryphon" msgstr "Диодот Трифон" #: simulation/data/civs/sele.jsonAINames[11] msgid "Antiochus VII Sidetes" msgstr "Антиох VII Сидет" #: simulation/data/civs/sele.jsonAINames[13] msgid "Alexander II Zabinas" msgstr "Александър II Забинас" #: simulation/data/civs/sele.jsonAINames[14] msgid "Cleopatra Thea" msgstr "Клеопатра Теа" #: simulation/data/civs/sele.jsonAINames[15] msgid "Seleucus V Philometor" msgstr "Селевк V Филометор" #: simulation/data/civs/sele.jsonAINames[16] msgid "Antiochus VIII Grypus" msgstr "Антиох VIII Грюпос" #: simulation/data/civs/sele.jsonAINames[17] msgid "Antiochus IX Cyzicenus" msgstr "Антиох IX Кизикен" #: simulation/data/civs/sele.jsonAINames[18] msgid "Seleucus VI Epiphanes" msgstr "Селевк VI Епифан" #: simulation/data/civs/sele.jsonAINames[19] msgid "Antiochus X Eusebes" msgstr "Антиох X Евсеб" #: simulation/data/civs/sele.jsonAINames[1] msgid "Antiochus II Theos" msgstr "Антиох II Теос" #: simulation/data/civs/sele.jsonAINames[20] msgid "Demetrius III Eucaerus" msgstr "Деметрий III Еукер" #: simulation/data/civs/sele.jsonAINames[21] msgid "Antiochus XI Epiphanes" msgstr "Антиох XI Епифан" #: simulation/data/civs/sele.jsonAINames[22] msgid "Philip I Philadelphus" msgstr "Филип I Филаделф" #: simulation/data/civs/sele.jsonAINames[23] msgid "Antiochus XII Dionysus" msgstr "Антиох XII Дионисий" #: simulation/data/civs/sele.jsonAINames[24] msgid "Seleucus VII Kybiosaktes" msgstr "Селевк VII Кибиосакт" #: simulation/data/civs/sele.jsonAINames[25] msgid "Antiochus XIII Asiaticus" msgstr "Антиох XIII Азиатик" #: simulation/data/civs/sele.jsonAINames[26] msgid "Philip II Philoromaeus" msgstr "Филип II Филоромей" #: simulation/data/civs/sele.jsonAINames[2] msgid "Seleucus II Callinicus" msgstr "Селевк II Калиник" #: simulation/data/civs/sele.jsonAINames[3] msgid "Seleucus III Ceraunus" msgstr "Селевк III Сотер" #: simulation/data/civs/sele.jsonAINames[4] msgid "Seleucus IV Philopator" msgstr "Селевк IV Филопатор" #: simulation/data/civs/sele.jsonAINames[5] msgid "Antiochus V Eupator" msgstr "Антиох V Евпатор" #: simulation/data/civs/sele.jsonAINames[6] msgid "Demetrius I Soter" msgstr "Деметрий I Сотер" #: simulation/data/civs/sele.jsonAINames[7] msgid "Alexander I Balas" msgstr "Александър I Балас" #: simulation/data/civs/sele.jsonAINames[12] #: simulation/data/civs/sele.jsonAINames[8] msgid "Demetrius II Nicator" msgstr "Деметрий II Никатор" #: simulation/data/civs/sele.jsonAINames[9] msgid "Antiochus VI Dionysus" msgstr "Антиох VI Дионисий" #: simulation/data/civs/spart.jsonAINames[0] msgid "Dienekes" msgstr "Диенекий" #: simulation/data/civs/spart.jsonAINames[1] msgid "Agis II" msgstr "Агис II" #: simulation/data/civs/spart.jsonAINames[2] msgid "Archidamus" msgstr "Архидам" #: simulation/data/civs/spart.jsonAINames[4] msgid "Pausanias" msgstr "Павзаний" #: simulation/data/civs/spart.jsonAINames[5] msgid "Agesilaus" msgstr "Агезилай" #: simulation/data/civs/spart.jsonAINames[6] msgid "Echestratus" msgstr "Ехестрат" #: simulation/data/civs/spart.jsonAINames[7] msgid "Eurycrates" msgstr "Еврикрат" #: simulation/data/civs/spart.jsonAINames[8] msgid "Eucleidas" msgstr "Евклеидей" #: simulation/data/civs/spart.jsonAINames[9] msgid "Agesipolis" msgstr "Агесиполид" #: simulation/data/civs/spart.jsonCivBonuses[0].Description msgid "Female Citizens +40% health and +50% melee attack hack damage." msgstr "Жени: +40% здраве и +50% разсичащи щети при близък бой." #: simulation/data/civs/spart.jsonCivBonuses[0].Name msgid "Spartan Women" msgstr "Спартанки" #: simulation/data/civs/spart.jsonCivBonuses[1].Description msgid "" "Champion Hoplites are available in village phase, and can promote to highly " "experienced Olympic Champions." msgstr "" #: simulation/data/civs/spart.jsonCivBonuses[1].History msgid "" "Under the constitution written by the mythical lawgiver Lycurgus, the " "institution of the Agoge was established, where Spartans were trained from " "the age of 6 to be superior warriors in defense of the Spartan state." msgstr "Спартанското възпитание било установено от конституцията, написана от митичния законодател Ликург. Според нея, спартанците трябвало да бъдат обучавани от 6-годишни да бъдат изключителни во̀ини, за да защитават Спарта." #: simulation/data/civs/spart.jsonCivBonuses[1].Name msgid "Laws of Lycurgus" msgstr "Законите на Ликург" #: simulation/templates/special/players/athen.xml:8 msgid "Athenians" msgstr "Атиняни" #: simulation/templates/special/players/athen.xml:9 msgid "" "As the cradle of Western civilization and the birthplace of democracy, " "Athens was famed as a center for the arts, learning and philosophy. The " "Athenians were also powerful warriors, particularly at sea. At its peak, " "Athens dominated a large part of the Hellenic world for several decades." msgstr "Като люлка на западната цивилизация и родно място на демокрацията, Атина била известна като център на изкуствата, учението и философията. Атиняните били също така могъщи во̀ини, особено по море. В най-силния си период, Атина господствала над голяма част от елинския свят в продължения на няколко десетилетия." #: simulation/templates/special/players/brit.xml:8 msgid "Britons" msgstr "Брити" #: simulation/templates/special/players/brit.xml:9 msgid "" "The Britons were the Celtic tribes of the British Isles. Using chariots, " "longswordsmen and powerful melee soldiers, they staged fearsome revolts " "against Rome to protect their customs and interests. Also, they built " "thousands of unique structures such as hill forts, crannogs and brochs." msgstr "Бритите били келтски племена на Британските острови. Използвайки колесници, войници с дълги мечове и такива за близък бой, те повеждали ожесточени бунтове срещу Рим, за да защитават интересите и обичаите си. Също така построили хиляди уникални постройки, като планински замъци, кранози и брохи." #: simulation/templates/special/players/cart.xml:8 msgid "Carthaginians" msgstr "Картагенци" #: simulation/templates/special/players/cart.xml:9 msgid "" "Carthage, a city-state in modern-day Tunisia, was a formidable force in the " "western Mediterranean, eventually taking over much of North Africa and " "modern-day Spain in the third century B.C. The sailors of Carthage were " "among the fiercest contenders on the high seas, and masters of naval trade. " "They deployed towered War Elephants on the battlefield to fearsome effect, " "and had defensive walls so strong, they were never breached." msgstr "Картаген, град-държава в днешен Тунис, бил страховита сила в западното средиземноморие, покорявайки по-голямата част от северна Африка и днешна Испания през трети век пр.н.е. Мореплавателите на Картаген били едни от най-добрите, умели както в битките, така и в търговията. Те докарвали бойни слонове на бойното поле за ужас на враговете си и имали толкова здрави защитни стени, че никой не успял да ги пробие." #: simulation/templates/special/players/gaia.xml:9 msgid "Gaia" msgstr "Гея" #: simulation/templates/special/players/gaul.xml:8 msgid "Gauls" msgstr "Гали" #: simulation/templates/special/players/gaul.xml:9 msgid "" "The Gauls were the Celtic tribes of continental Europe. Dominated by a " "priestly class of Druids, they featured a sophisticated culture of advanced " "metalworking, agriculture, trade and even road engineering. With heavy " "infantry and cavalry, Gallic warriors valiantly resisted Caesar's campaign " "of conquest and Rome's authoritarian rule." msgstr "Галите били келтските племена от континентална Европа. Управлявани от свещеническа класа друиди, те имали сложна култура на напредничава металообработка, земеделие, търговия и дори строеж на пътища. С тежки пехотинци и конници, галските во̀ини възпирали завоеванията на Цезар и авторитарното управление на Рим." #: simulation/templates/special/players/han.xml:16 msgid "Han" msgstr "Хан" #: simulation/templates/special/players/han.xml:17 msgid "" "The Han dynasty (206 BC – AD 220) was the second imperial dynasty of China, " "preceded by the Qin dynasty (221–207 BC) and succeeded by the Three Kingdoms" " period (AD 220–280). It is considered a golden age in Chinese history, and " "China made significant progress in arts and sciences during the Han period. " "The core of the Han empire was around the Wei River, and the Han capital was" " Chang'an, very close to the Qin capital Xianyang (both are now part of " "Xi'an, Shaanxi)." msgstr "Династията Хан (206г. пр.н.е. – 220г. сл.н.е.) е втората императорска династия на Китай, предшествана от династията Цин (221г. – 206.г пр.н.е.) и последвана от периода на Трите царства (220г. – 280г. сл.н.е.). Периодът на династията Хан е смятан за златен век в китайската история – тогава Китай постига значителен напредък в науката и изкуството. Ядрото на империята Хан се намира около река Уей, а столица е град Чанан, много близо до Сиенян – столицата на Цин (днес и двете са част от Сиан, Шънси)." #: simulation/templates/special/players/iber.xml:8 msgid "Iberians" msgstr "Ибери" #: simulation/templates/special/players/iber.xml:9 msgid "" "The Iberians were a people of mysterious origins and language, with a strong" " tradition of horsemanship and metalworking. A relatively peaceful culture, " "they usually fought in other's battles only as mercenaries. However, they " "proved tenacious when Rome sought to take their land and freedom from them, " "and employed pioneering guerrilla tactics and flaming javelins as they " "fought back." msgstr "Иберите били хора с неясен произход и език, с традиции в отглеждането на коне и обработката на метали. Сравнително миролюбиви, те обикновено се биели в чуждите армии като наемници. Въпреки това, те се оказали упорити, когато Рим посегнал към земята и свободата им, и използвали новаторски партизански тактики и огнени летящи копия, за да отвърнат на удара." #: simulation/templates/special/players/kush.xml:8 msgid "Kushites" msgstr "Кушити" #: simulation/templates/special/players/kush.xml:9 msgid "" "The Kingdom of Kush was an ancient African kingdom situated on the " "confluences of the Blue Nile, White Nile and River Atbara in what is now the" " Republic of Sudan. The Kushite era of rule in the region was established " "after the Bronze Age collapse of the New Kingdom of Egypt, and it was " "centered at Napata in its early phase. They invaded Egypt in the 8th century" " BC, and the Kushite emperors ruled as Pharaohs of the Twenty-fifth dynasty " "of Egypt for a century, until they were expelled by the Assyrians. Kushite " "culture was influenced heavily by the Egyptians, with Kushite pyramid " "building and monumental temple architecture still extent. The Kushites even " "worshipped many Egyptian gods, including Amun. During Classical antiquity, " "the Kushite imperial capital was at Meroe. In early Greek geography, the " "Meroitic kingdom was known as Aethiopia. The Kushite kingdom persisted until" " the 4th century AD, when it weakened and disintegrated due to internal " "rebellion, eventually succumbing to the rising power of Axum." msgstr "Царството Куш е древно африканско царство, намиращо се при сливането на Сини Нил, Бели Нил и река Атбара, днес територия на Република Судан. Властта на Кушитите в региона се установява след разпада на Новото царство на Древен Египет през бронзовата епоха и в ранни времена се разполага в Напата. През 8в. пр.н.е. нахлуват в Египет, след което кушитските императори се управляват като фараони от двадесет и петата династия на Египет в продължение на столетие до тяхното отстраняване от асирийците. Културата на кушитите е основно заимствана от египтяните. Кушитите, подобно на египтяните, строили пирамиди и величествени храмове. Те дори почитали много египетски богове, включително Амон. През античността столицата на империята се намирала при Мерое. Според гръцки географски данни, Мероитското царство било позната още като Етиопия. Царството на кушитите продължава да съществува до 4в. сл.н.е., когато отслабва и се разпада поради вътрешни размирици, като накрая пада под нарастващата мощ на Аксум." #: simulation/templates/special/players/mace.xml:8 msgid "Macedonians" msgstr "Македонци" #: simulation/templates/special/players/mace.xml:9 msgid "" "Macedonia was an ancient Greek kingdom, centered in the northeastern part of" " the Greek peninsula. Under the leadership of Alexander the Great, " "Macedonian forces and allies took over most of the world they knew, " "including Egypt, Persia and parts of the Indian subcontinent, allowing a " "diffusion of Hellenic and eastern cultures for years to come." msgstr "Македония била древногръцко царство, разположено в североизточната част на гръцкия полуостров. Под владението на Александър Велики, македонските сили и съюзници превзели по-голямата част от познатия им свят, включително Египет, Персия и части от Индийския субконтинент, създавайки връзка между елинските и източните култури." #: simulation/templates/special/players/maur.xml:8 msgid "Mauryas" msgstr "Маури" #: simulation/templates/special/players/maur.xml:9 msgid "" "Founded in 322 B.C. by Chandragupta Maurya, the Mauryan Empire was the first" " to rule most of the Indian subcontinent, and was one of the largest and " "most populous empires of antiquity. Its military featured bowmen who used " "the long-range bamboo longbow, fierce female warriors, chariots, and " "thousands of armored war elephants. Its philosophers, especially the famous " "Acharya Chanakya, contributed to such varied fields such as economics, " "religion, diplomacy, warfare, and good governance. Under the rule of Ashoka " "the Great, the empire saw 40 years of peace, harmony, and prosperity." msgstr "Основана през 322г. пр.н.е. от Чандрагупта Маурия, империята Маурия била първата, която обхванала по-голямата част от индийския субконтинент, както и една от най-големите и населени империи на античността. Войската ѝ включвала стрелци, използващи големи далекобойни лъкове от бамбук, яростни жени-во̀ини, колесници и хиляди бронирани бойни слонове. Философите на Маурия, и особено известният Ахария Чанакя, имат принос в разнообразни области, като икономика, религия, дипломация, военно дело и добро управление. Под управлението на Ашока Велики, империята живяла 40 години в мир, хармония и благоденствие." #: simulation/templates/special/players/pers.xml:8 msgid "Persians" msgstr "Персийци" #: simulation/templates/special/players/pers.xml:9 msgid "" "The Persian Empire, when ruled by the Achaemenid dynasty, was one of the " "greatest empires of antiquity, stretching at its zenith from the Indus " "Valley in the east to Greece in the west. The Persians were the pioneers of " "empire-building of the ancient world, successfully imposing a centralized " "rule over various peoples with different customs, laws, religions and " "languages, and building a cosmopolitan army made up of contingents from each" " of these nations." msgstr "Под управлението на династията на Ахеменидите, Персийската империя била една от най-великите древни империи, която в разцвета си се простирала от долината на река Инд на изток до Гърция на запад. Персийците били новатори в изграждането на империи в древността, успешно налагайки централизирана власт над разнообразни народи с различни обичаи, закони, религии и езици, и създали разнородна армия, съставена от во̀ини от всички тези народи." #: simulation/templates/special/players/ptol.xml:16 msgid "Ptolemies" msgstr "Птолемейци" #: simulation/templates/special/players/ptol.xml:17 msgid "" "The Ptolemaic dynasty was a Macedonian Greek royal family which ruled the " "Ptolemaic Empire in Egypt during the Hellenistic period. Their rule lasted " "for 275 years, from 305 BC to 30 BC. They were the last dynasty of ancient " "Egypt." msgstr "Династията на Птолемеите била македонско-гръцки царски род, който управлявал Птолемейската империя в Египет по време на елинския период. Управлението им продължило 275 години — от 305г. пр.н.е. до 30г. пр.н.е. Те били последната династия на древен Египет." #: simulation/templates/special/players/rome.xml:8 msgid "Romans" msgstr "Римляни" #: simulation/templates/special/players/rome.xml:9 msgid "" "The Romans controlled one of the largest empires of the ancient world, " "stretching at its peak from southern Scotland to the Sahara Desert, and " "containing between 60 million and 80 million inhabitants, one quarter of the" " Earth's population at that time. Rome also remained one of the strongest " "nations on earth for almost 800 years. The Romans were the supreme builders " "of the ancient world, excelled at siege warfare and had an exquisite " "infantry and navy." msgstr "Римляните управлявали една от най-големите империи на древния свят, която в най-силния си период се простирала от южна Шотландия до пустинята Сахара и имала население между 60 и 80 милиона — една четвърт от населението на Земята по онова време. Рим продължил да бъде една от най-силните нации на света почти 800 години. Римляните били най-големите строители на древния свят, както и специалисти по обсадите, а пехотата и флотът им били непобедими." #: simulation/templates/special/players/sele.xml:16 msgid "Seleucids" msgstr "Селевкиди" #: simulation/templates/special/players/sele.xml:17 msgid "" "The Macedonian-Greek dynasty that ruled most of Alexander's former empire." msgstr "Македоно-гръцката династия, която управлявала по-голямата част от бившата империя на Александър." #: simulation/templates/special/players/spart.xml:6 msgid "Spartans" msgstr "Спартанци" #: simulation/templates/special/players/spart.xml:7 msgid "" "Sparta was a prominent city-state in ancient Greece, and its dominant " "military power on land from circa 650 B.C. Spartan culture was obsessed with" " military training and excellence, with rigorous training for boys beginning" " at age seven. Thanks to its military might, Sparta led a coalition of Greek" " forces during the Greco-Persian Wars, and won over Athens in the " "Peloponnesian Wars, though at great cost." msgstr "Спарта била виден град-държава в древна Гърция, както и доминиращата ѝ военна сила на сушата от около 650г. пр.н.е нататък. Спартанската култура била обсебена от военното обучение и превъзходство, като момчетата започвали усилени тренировки на шест годишна възраст. благодарение на военната си мощ, Спарта повела обединените гръцки сили по време на Гръко-персийските войнѝ и спечелила срещу Атина в Пелопонеските войни, макар и с цената на големи загуби." Index: ps/trunk/binaries/data/mods/public/l10n/bg.public-gui-manual.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/bg.public-gui-manual.po (revision 27814) +++ ps/trunk/binaries/data/mods/public/l10n/bg.public-gui-manual.po (revision 27815) @@ -1,761 +1,761 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # 12192b354109d39d9c701ab47471cc99 # Ivailo Monev # Yordan Grigorov (yoreei) # Любомир Василев # Nerwitz Panzerfizt # Stoian Io msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2023-07-28 07:09+0000\n" "PO-Revision-Date: 2014-06-19 17:51+0000\n" "Last-Translator: Любомир Василев, 2023\n" "Language-Team: Bulgarian (http://app.transifex.com/wildfire-games/0ad/language/bg/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: bg\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: gui/manual/intro.txt:1 msgid "[font=\"sans-bold-18\"]0 A.D. in-game manual[font=\"sans-14\"]" msgstr "[font=\"sans-bold-18\"]0 A.D. — Наръчник[font=\"sans-14\"]" #: gui/manual/intro.txt:2 msgid "" "Thank you for installing 0 A.D.! This page will give a brief overview of the" " features available in this incomplete, under-development, alpha version of " "the game." msgstr "Благодарим Ви, че инсталирахте 0 A.D.! Тази страница ще Ви даде кратка представа какво е налично в тази непълна и все още разработвана алфа версия на играта." #: gui/manual/intro.txt:4 msgid "[font=\"sans-bold-16\"]Graphics settings[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Графични настройки[font=\"sans-14\"]" #: gui/manual/intro.txt:5 msgid "" "You can switch between fullscreen and windowed mode by pressing Alt + Enter." " In windowed mode, you can resize the window. If the game runs too slowly, " "you can change some settings in the options window: try disabling the “High-" "quality water effects” and “Shadows” options." msgstr "Можете да превключвате между режимите на цял екран и в прозорец чрез Alt + Enter. Когато играта е в прозорец, можете да го преоразмерявате. Ако играта върви твърде бавно, можете да промените някои от настройките в прозореца с настройки: опитайте да изключите настройките „Висококачествени водни ефекти“ и „Сенки“." #: gui/manual/intro.txt:7 msgid "[font=\"sans-bold-16\"]Playing the game[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Как да играете[font=\"sans-14\"]" #: gui/manual/intro.txt:8 msgid "" "The controls and gameplay should be familiar to players of traditional real-" "time strategy (RTS) games. There are currently a lot of missing features and" " poorly-balanced stats – you will probably have to wait until a beta release" " for it to work well." msgstr "Управлението и игралните механики би трябвало да са познати на хората играли традиционни стратегии в реално време (RTS). В момента има доста липсващи функционалности и небалансирани елементи — вероятно ще искате да изчакате поне до Бета-версията, за да може всичко да работи гладко." #: gui/manual/intro.txt:10 msgid "Basic controls (by default):" msgstr "Основно управление (по подразбиране):" #: gui/manual/intro.txt:11 msgid "• Left-click to select units" msgstr "• Ляв бутон на мишката за избиране на единици;" #: gui/manual/intro.txt:12 msgid "• Left-click-and-drag to select groups of units" msgstr "• Ляв бутон на мишката и влачене за избиране на група от единици;" #: gui/manual/intro.txt:13 msgid "• Right-click to order units to the target" msgstr "• Десен бутон на мишката за даване на заповед на единиците към целта;" #: gui/manual/intro.txt:14 msgid "• Arrow keys or WASD keys to move the camera" msgstr "• Стрелките или клавишите WASD за движение на камерата;" #: gui/manual/intro.txt:15 msgid "• Ctrl + arrow keys, or shift + mouse wheel, to rotate the camera" msgstr "• Ctrl + стрелките, или Shift + колелото на мишката за въртене на камерата;" #: gui/manual/intro.txt:16 msgid "" "• Mouse wheel, or “hotkey.camera.zoom.in” and “hotkey.camera.zoom.out” keys," " to zoom" msgstr "• Колелцето на мишката или „hotkey.camera.zoom.in“ и „hotkey.camera.zoom.out“ за приближаване и отдалечаване." #: gui/manual/intro.txt:18 msgid "[font=\"sans-bold-16\"]Modes[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Режими[font=\"sans-14\"]" #: gui/manual/intro.txt:19 msgid "The main menu gives access to two game modes:" msgstr "Главното меню предоставя достъп до два режима на игра:" #: gui/manual/intro.txt:20 msgid "" "• [font=\"sans-bold-14\"]Single-player[font=\"sans-14\"] – Play a sandbox " "game or against one or more computer players (AI). The default AI (Petra) is" " under development and may not always be up to date on the new features, but" " you can play the game with or against it nonetheless." msgstr "• [font=\"sans-bold-14\"]Самостоятелна игра[font=\"sans-14\"] — Играйте свободно или срещу един или повече компютърни играчи (ИИ). Стандартният ИИ (Петра) е в процес на разработка и може да не е винаги в ход с най-новите възможности, но въпреки това може да играете заедно с или против него." #: gui/manual/intro.txt:21 msgid "" "• [font=\"sans-bold-14\"]Multiplayer[font=\"sans-14\"] – Play against human " "opponents over the internet." msgstr "• [font=\"sans-bold-14\"]Мрежова игра[font=\"sans-14\"] — Играйте срещу други хора по Интернет." #: gui/manual/intro.txt:23 msgid "" "To set up a multiplayer game, one player must select the “Host game” option." " The game uses UDP port 20595, so the host must configure their " "NAT/firewall/etc. to allow this. Other players can then select “Join game” " "and enter the host's IP address." msgstr "За да започнете мрежова игра, един играч трябва да натисне „Създаване на игра“. Играта използва UDP порт 20595, поради което сървърът трябва да разреши този порт в своя NAT, защитна стена и т.н. Другите играчи могат да се включат, като натиснат „Присъединяване“ и напишат IP адреса на сървъра." #: gui/manual/intro.txt:25 msgid "[font=\"sans-bold-16\"]Game setup[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Игрални настройки[font=\"sans-14\"]" #: gui/manual/intro.txt:26 msgid "In a multiplayer game, only the host can alter the game setup options." msgstr "По време на мрежова игра само играчът, който е в ролята на сървър, може да променя опциите на играта." #: gui/manual/intro.txt:28 msgid "First, select what type of map you want to play:" msgstr "Първо, изберете на какъв вид карта искате да играете:" #: gui/manual/intro.txt:29 msgid "" "• [font=\"sans-bold-14\"]Random map[font=\"sans-14\"] – A map created " "automatically from a script" msgstr "• [font=\"sans-bold-14\"]Случайна карта[font=\"sans-14\"] — Карта, създадена автоматично, посредством скрипт" #: gui/manual/intro.txt:30 msgid "" "• [font=\"sans-bold-14\"]Scenario map[font=\"sans-14\"] – A map created by " "map designers and with fixed civilizations" msgstr "• [font=\"sans-bold-14\"]Сценарии[font=\"sans-14\"] — Карта, създадена от дизайнер(и) на карти, с предварително зададени цивилизации" #: gui/manual/intro.txt:31 msgid "" "• [font=\"sans-bold-14\"]Skirmish map[font=\"sans-14\"] – A map created by " "map designers but where the civilizations can be chosen" msgstr "• [font=\"sans-bold-14\"]Схватка[font=\"sans-14\"] — Карта, създадена от дизайнер(и) на карти, но при която можете сами да изберете цивилизациите" #: gui/manual/intro.txt:33 msgid "" "Then the maps can be further filtered. The default maps are generally " "playable maps. Naval maps are maps where not all opponents can be reached " "over land and demo maps are maps used for testing purposes (generally not " "useful to play on). The “All Maps” filter shows all maps together in one " "list." msgstr "След това картите могат да бъдат филтрирани по-подробно. Картите по подразбиране са като цяло подходящи за обикновена игра. Морските карти са такива, при които не всички противници могат да бъдат достигнати по суша, а демонстрационните карти се използват за изпробване на функционалностите на самата игра (не са особено подходящи за истинска игра). „Всички карти“ показва всички карти заедно в един списък." #: gui/manual/intro.txt:35 msgid "" "Finally change the settings. For random maps this includes the number of " "players, the size of a map, etc. For scenarios you can only select who " "controls which player (decides where you start on the map etc.). The options" " are either a human player, an AI or no player at all (the opponent will " "just be idle)." msgstr "И накрая, можете да промените настройките. За случайните карти това включва броя играчи, размера на картата и т.н. За сценариите можете да изберете само кой управлява всеки отделен играч (тоест къде на картата ще започнете и т.н.). Възможностите са човек, ИИ или никой (противникът ще стои без да прави нищо)." #: gui/manual/intro.txt:37 msgid "When you are ready to start, click the “Start game” button." msgstr "Когато сте готови, натиснете бутона „Начало на играта“." #: gui/manual/intro.txt:39 msgid "[font=\"sans-bold-16\"]Hotkeys[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Клавиши и комбинации[font=\"sans-14\"]" #: gui/manual/intro.txt:40 msgid "" "You may change hotkeys in [font=\"sans-bold-14\"]Options > " "Hotkeys[font=\"sans-14\"] to suit your liking." msgstr "Може да променяте клавишите за и комбинациите по свой вкус чрез [font=\"sans-bold-14\"]Настройки > Клавиши и комбинации[font=\"sans-14\"]." #: gui/manual/intro.txt:42 msgid "[font=\"sans-bold-14\"]Program-wide[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Общи[font=\"sans-14\"]" #: gui/manual/intro.txt:43 msgid "" " hotkey.exit – Immediately close the game, without asking for confirmation" msgstr " hotkey.exit — Незабавно затваряне играта, без искане на потвърждение" #: gui/manual/intro.txt:44 msgid " hotkey.togglefullscreen – Toggle between fullscreen and windowed" msgstr " hotkey.togglefullscreen — Превключване между цял екран и прозорец" #: gui/manual/intro.txt:45 msgid " hotkey.console.toggle – Toggle console" msgstr " hotkey.console.toggle — Отваряне на конзолата" #: gui/manual/intro.txt:46 msgid " hotkey.fps.toggle – Toggle frame counter (FPS)" msgstr " hotkey.fps.toggle — Показване на брояча на кадри/сек" #: gui/manual/intro.txt:47 msgid "" " hotkey.profile.toggle – Toggle real-time profiler (cycles through the " "displays of information)" msgstr " hotkey.profile.toggle — Превключване на следенето на производителността в реално време (превключва между няколко вида информация)" #: gui/manual/intro.txt:48 msgid "" " hotkey.profile.save – Save current profiler data to “logs/profile.txt”" msgstr " hotkey.profile.save — Запазване на данните от текущото следене на производителността във файла „logs/profile.txt“" #: gui/manual/intro.txt:49 msgid "" " hotkey.screenshot – Take screenshot (in .png format, location is displayed" " in the top left of the GUI after the file has been saved, and can also be " "seen in the console/logs if you miss it there)" msgstr " hotkey.screenshot — Снимка на екрана (във формат .png. Местоположението ѝ се показва в горния ляв ъгъл на екрана, след като файлът бъде запазен, както и в конзолата/журналите, ако го изпуснете)" #: gui/manual/intro.txt:50 msgid "" " hotkey.bigscreenshot – Take huge screenshot (6400×4800 pixels, in .bmp " "format, location is displayed in the top left of the GUI after the file has " "been saved, and can also be seen in the console/logs if you miss it there)" msgstr " hotkey.bigscreenshot — Огромна снимка на екрана (6400х4800 пиксела във формат .bmp. Местоположението ѝ се показва в горния ляв ъгъл на екрана, след като файлът бъде запазен, както и в конзолата/журналите, ако го изпуснете)" #: gui/manual/intro.txt:51 msgid " hotkey.tab.next – Switch to the next tab" msgstr " hotkey.tab.next — Превключване към следващия раздел" #: gui/manual/intro.txt:52 msgid " hotkey.tab.prev – Switch to the previous tab" msgstr " hotkey.tab.prev — Превключване към предишния раздел" #: gui/manual/intro.txt:54 msgid "[font=\"sans-bold-14\"]In Game[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]В игра[font=\"sans-14\"]" #: gui/manual/intro.txt:55 msgid "" " Double Left Click \\[on unit] – Select all of your units of the same kind " "on the screen (even if they're different ranks)" msgstr " Двойно щракване с левия бутон \\[върху единица] — Избиране на всички единици от същия вид на екрана (дори и да са с различен ранг)" #: gui/manual/intro.txt:56 msgid "" " Triple Left Click \\[on unit] – Select all of your units of the same kind " "and the same rank on the screen" msgstr " Тройно щракване с левия бутон \\[върху единица] — Избиране на всички единици на екрана от същия вид и ранг" #: gui/manual/intro.txt:57 msgid "" " Alt + Double Left Click \\[on unit] – Select all your units of the same " "kind on the entire map (even if they have different ranks)" msgstr " Alt + Двойно щракване с левия бутон \\[върху единица] — Избиране на всички единици от същия вид на цялата карта (дори и да са с различен ранг)" #: gui/manual/intro.txt:58 msgid "" " Alt + Triple Left Click \\[on unit] – Select all your units of the same " "kind and rank on the entire map" msgstr " Alt + Тройно щракване с левия бутон \\[върху единица] — Избиране на всички единици от същия вид и ранг на цялата карта" #: gui/manual/intro.txt:59 msgid " hotkey.quicksave – Quicksave" msgstr " hotkey.quicksave — Бързо запазване" #: gui/manual/intro.txt:60 msgid " hotkey.quickload – Quickload" msgstr " hotkey.quickload — Бързо зареждане" #: gui/manual/intro.txt:61 msgid " hotkey.session.gui.menu.toggle – Toggle menu" msgstr " hotkey.session.gui.menu.toggle — Превключване на менюто" #: gui/manual/intro.txt:62 msgid " hotkey.timeelapsedcounter.toggle – Toggle time elapsed counter" msgstr " hotkey.timeelapsedcounter.toggle — Превключване на брояча на изминалото време" #: gui/manual/intro.txt:63 msgid " hotkey.cancel – Close all dialogs (chat, menu)" msgstr " hotkey.cancel — Затваряне на всички прозорци (съобщения, меню)" #: gui/manual/intro.txt:64 msgid " hotkey.confirm – Open chat or send message" msgstr " hotkey.confirm — Отваряне на съобщенията или изпращане на съобщение" #: gui/manual/intro.txt:65 msgid " hotkey.teamchat – Send team chat" msgstr " hotkey.teamchat — Изпращане на съобщение към отбора" #: gui/manual/intro.txt:66 msgid "" " hotkey.privatechat – Chat with the previously selected private chat " "partner" msgstr " hotkey.privatechat — Разговор с последно избрания партньор за личен чат" #: gui/manual/intro.txt:67 msgid " hotkey.pause – Pause or resume the game" msgstr " hotkey.pause — Спиране на пауза/продължаване на играта" #: gui/manual/intro.txt:68 msgid "" " hotkey.session.kill – Delete currently selected unit(s)/structure(s), ask " "for confirmation" msgstr " hotkey.session.kill — Изтриване на избраната/ите единици или сгради, изисква потвърждение" #: gui/manual/intro.txt:69 msgid "" " • With hotkey.session.noconfirmation – Immediately delete currently " "selected unit(s)/structure(s), without asking for confirmation" msgstr " • Заедно с hotkey.session.noconfirmation — Незабавно изтриване на избраната/ите единици или сгради, без изискване на потвърждение" #: gui/manual/intro.txt:70 msgid "" " hotkey.selection.add – Modifier – add to selection (works with clicking " "and hotkeys, e.g. the idle hotkeys)" msgstr " hotkey.selection.add — Модификатор — добавяне към избора (работи както с щракване, така с клавиши и комбинации, напр. тези за бездействащите единици/сгради)" #: gui/manual/intro.txt:71 msgid "" " hotkey.selection.remove – Modifier – remove from selection (works with " "clicking and hotkeys, e.g. the idle hotkeys)" msgstr " hotkey.selection.remove — Модификатор — премахване от избора (работи както с щракване, така с клавиши и комбинации, напр. тези за бездействащите единици/сгради)" #: gui/manual/intro.txt:72 msgid "" " hotkey.selection.offscreen – Modifier – add all units, including offscreen" " units, to selection." msgstr " hotkey.selection.offscreen — Модификатор — добавяне на всички единици към избора, включително онези, които са извън екрана" #: gui/manual/intro.txt:73 msgid "" " hotkey.selection.cancel – Unselect all units, cancel building placement." msgstr " hotkey.selection.cancel – Де-селектиране на всички единици, отказ от поставяне на сграда." #: gui/manual/intro.txt:74 msgid " hotkey.selection.idlebuilder – Select idle builder" msgstr " hotkey.selection.idlebuilder — Избиране на бездействащ строител" #: gui/manual/intro.txt:75 msgid " hotkey.selection.idlewarrior – Select idle fighter" msgstr " hotkey.selection.idlewarrior — Избиране на бездействащ боец" #: gui/manual/intro.txt:76 msgid "" " hotkey.selection.idleworker – Select idle worker (including citizen-" "soldiers)" -msgstr " hotkey.selection.idleworker — Избиране на бездействащ работник (може да бъде и гражданин-воѝн)" +msgstr " hotkey.selection.idleworker — Избиране на бездействащ работник (може да бъде и гражданин-во̀ин)" #: gui/manual/intro.txt:77 msgid " hotkey.selection.idleunit – Select idle unit" msgstr " hotkey.selection.idleunit — Избиране на бездействаща единица" #: gui/manual/intro.txt:78 msgid " hotkey.session.stop – Stop (halt) the currently selected units" msgstr " hotkey.session.stop — Спиране на избраните единици" #: gui/manual/intro.txt:79 msgid " hotkey.session.backtowork – The unit will go back to work" msgstr " hotkey.session.backtowork — Единицата се връща обратно към работата си" #: gui/manual/intro.txt:80 msgid "" " hotkey.session.unload – Unload the garrisoned units of the selected " "structure(s)" msgstr " hotkey.session.unload – Разтоварва прибраните единици в избраната сграда(-и)" #: gui/manual/intro.txt:81 msgid "" " hotkey.selection.group.save.1 – Create control group 1 (by default, " "respectively 2,3, ...) from the selected unit(s)/structure(s)" msgstr " hotkey.selection.group.save.1 — Създаване на група за контрол 1 (по подразбиране, съответно 2, 3, …) от избраната/ите единици или сгради" #: gui/manual/intro.txt:82 msgid "" " hotkey.selection.group.select.1 – Select the unit(s)/structure(s) in " "control group 1" msgstr " hotkey.selection.group.select.1 — Избиране на единиците/сградите в група за контрол 1" #: gui/manual/intro.txt:83 msgid "" " hotkey.selection.group.add.1 – Add control group 1 (to 0) to the selected " "unit(s)/structure(s)" msgstr " hotkey.selection.group.add.1 — Добавяне на група за контрол 1 (и т.н. до 0) към избраната/ите единици или сгради" #: gui/manual/intro.txt:84 msgid "" " hotkey.camera.jump.set.1 – Mark the current camera position, for jumping " "back to later (by default, there are 4 possible positions)" msgstr " hotkey.camera.jump.set.1 — Отбелязване на текущата позиция на камерата за по-късно връщане към нея (по подразбиране има 4 възможни позиции)" #: gui/manual/intro.txt:85 msgid "" " hotkey.camera.jump.1 – Move the camera to a marked position. Jump back to " "the last location if the camera is already over the marked position" msgstr " hotkey.camera.jump.1 — Придвижване на камерата към отбелязана позиция. Връщане към предишната позиция, ако камерата вече е над въпросната позиция." #: gui/manual/intro.txt:86 msgid "" " hotkey.session.queueunit.1, hotkey.session.queueunit.2, " "hotkey.session.queueunit.3, hotkey.session.queueunit.4, " "hotkey.session.queueunit.5, hotkey.session.queueunit.6, " "hotkey.session.queueunit.7 – With training structure selected. Add the 1st, " "2nd, … unit shown to the training queue for all the selected structures" msgstr " hotkey.session.queueunit.1, hotkey.session.queueunit.2, hotkey.session.queueunit.3, hotkey.session.queueunit.4, hotkey.session.queueunit.5, hotkey.session.queueunit.6, hotkey.session.queueunit.7 — При избрана обучаваща сграда — добавяне съответно на 1-ва, 2-ра и т.н. поред единица в списъка за обучаване на всички избрани сгради" #: gui/manual/intro.txt:87 msgid "" " hotkey.session.highlightguarded with unit(s) selected – Highlight the " "unit(s)/structure(s) guarded by the selection" msgstr " hotkey.session.highlightguarded — При избрани единици — показване на единиците или сградите пазени от тях" #: gui/manual/intro.txt:88 msgid "" " hotkey.session.highlightguarding with unit(s)/structure(s) selected – " "Highlight the unit(s) guarding the selection" msgstr " hotkey.session.highlightguarding — При избрани единици/сгради — показване на единиците/сградите, които ги пазят" #: gui/manual/intro.txt:89 msgid "" " highlightguarding.showstatusbars – See all status bars (which would also " "show the building progress)" msgstr " highlightguarding.showstatusbars — Показване на всички ленти на състоянието (което би показало и напредъка при строеж)" #: gui/manual/intro.txt:90 msgid " hotkey.summary – Toggle summary window" msgstr " hotkey.summary — Показване на прозореца с обобщението" #: gui/manual/intro.txt:91 msgid " hotkey.lobby – Show the multiplayer lobby in a dialog window" msgstr " hotkey.lobby — Отваряне на чакалнята чакалнята в прозорец" #: gui/manual/intro.txt:92 msgid " hotkey.session.gui.diplomacy.toggle – Toggle in-game diplomacy panel" msgstr " hotkey.session.gui.diplomacy.toggle — Превключване на панела за дипломацията в игра" #: gui/manual/intro.txt:93 msgid "" " hotkey.session.gui.barter.toggle – Toggle in-game barter and trade panel" msgstr " hotkey.session.gui.barter.toggle — Превключване на панела за обмен и търговия в игра" #: gui/manual/intro.txt:94 msgid "" " hotkey.session.gui.objectives.toggle – Toggle in-game objectives panel" msgstr " hotkey.session.gui.objectives.toggle — Превключване на панела с целите в игра" #: gui/manual/intro.txt:95 msgid " hotkey.session.gui.tutorial.toggle – Toggle in-game tutorial panel" msgstr " hotkey.session.gui.tutorial.toggle — Превключване на панела за обучение в игра" #: gui/manual/intro.txt:96 msgid " hotkey.structree – Toggle structure tree panel" msgstr " hotkey.structree — Превключване на панела със структурното дърво" #: gui/manual/intro.txt:97 msgid " hotkey.civinfo – Toggle civilization info panel" msgstr " hotkey.civinfo — Превключване на панела с информацията за цивилизацията" #: gui/manual/intro.txt:99 msgid "[font=\"sans-bold-14\"]Modify mouse action[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Модифициране на действията с мишката[font=\"sans-14\"]" #: gui/manual/intro.txt:100 msgid " hotkey.session.garrison + Right Click on structure – Garrison" msgstr " hotkey.session.garrison + Десен бутон на мишката — поставяне на гарнизон" #: gui/manual/intro.txt:101 msgid " hotkey.session.repair + Right Click on structure – Repair" msgstr " hotkey.session.repair + Десен бутон на мишката — поправяне" #: gui/manual/intro.txt:102 msgid " hotkey.session.patrol + Right Click – Patrol" msgstr " hotkey.session.patrol + Десен бутон на мишката — патрулиране" #: gui/manual/intro.txt:103 msgid "" " hotkey.session.queue + Right Click – Queue the move/build/gather/etc. " "order" msgstr " hotkey.session.queue + Десен бутон на мишката — добавяне на заповедта за движение/строеж/събиране/т.н. в опашката за извършване след приключване на текущото действие" #: gui/manual/intro.txt:104 msgid "" " hotkey.session.pushorderfront + Right Click – Modifier to push any order " "in front of the order queue." msgstr " hotkey.session.pushorderfront + Десен бутон на мишката — модификатор за поставяне на всяка заповед в началото на опашката за извършване." #: gui/manual/intro.txt:105 msgid "" " hotkey.session.orderone + Right Click – Order one unit from the current " "selection to move/build/gather/etc. and unselect it. Used to quickly " "dispatch units with specific tasks" msgstr " hotkey.session.orderone + Десен бутон на мишката — заповядване на една единица от текущо избраните да се придвижи/строи/събира/т.н. Единицата бива премахната от избора. Това може да се използва за бързо разпределяне на различни задачи на избраните единици" #: gui/manual/intro.txt:106 msgid "" " hotkey.session.batchtrain + Left Click when training units – Add units in " "batches (the batch size is 5 by default and can be changed in the options)" msgstr " hotkey.session.batchtrain + Ляв бутон на мишката при обучаване на единици — добавяне на единиците в партиди (по подразбиране партидите са от по 5, но това може да бъде променено в настройките)" #: gui/manual/intro.txt:107 msgid "" " hotkey.selection.add + Left Click or Left Drag over unit on map – Add unit" " to selection" msgstr " hotkey.selection.add + Ляв бутон на мишката или влачене с ляв бутон над единица на картата — добавяне на единицата към избора" #: gui/manual/intro.txt:108 msgid "" " hotkey.selection.remove + Left Click or Left Drag over unit on map – " "Remove unit from selection" msgstr " hotkey.selection.add + Ляв бутон на мишката или влачене с ляв бутон над единица на картата — премахване на единицата от избора" #: gui/manual/intro.txt:109 msgid "" " hotkey.selection.militaryonly + Left Drag over units on map – Only select " "military units" msgstr " hotkey.selection.militaryonly + влачене с ляв бутон над единици на картата — избиране само на военните единици" #: gui/manual/intro.txt:110 msgid "" " hotkey.selection.nonmilitaryonly + Left Drag over units on map – Only " "select non-military units" msgstr " hotkey.selection.nonmilitaryonly + влачене с ляв бутон над единици на картата — избиране само на невоенните единици" #: gui/manual/intro.txt:111 msgid "" " hotkey.selection.idleonly + Left Drag over units on map – Only select idle" " units" msgstr " hotkey.selection.idleonly + влачене с ляв бутон над единици на картата — избиране само на бездействащите единици" #: gui/manual/intro.txt:112 msgid "" " hotkey.selection.woundedonly + Left Drag over units on map – Only select " "wounded units" msgstr " hotkey.selection.woundedonly + влачене с ляв бутон над единици на картата — избиране само на ранените единици" #: gui/manual/intro.txt:113 msgid "" " hotkey.selection.singleselection – Modifier to select units individually, " "opposed to per formation." msgstr " hotkey.selection.singleselection — Модификатор за индивидуално избиране на единици, вместо по формация." #: gui/manual/intro.txt:114 msgid "" " Right Click with a structure(s) selected – Set a rally point for units " "created/ungarrisoned from that structure" msgstr " Десен бутон на мишката при вече избрана сграда/и — поставяне на сборна точка за пуснатите от гарнизон/създадените единици от тази сграда" #: gui/manual/intro.txt:115 msgid "" " hotkey.session.garrison + Right Click with unit(s) selected – Garrison (If" " the cursor is over an own or allied structure)" msgstr " hotkey.session.garrison + Десен бутон на мишката при вече избрана единица/и — поставяне на гарнизон (ако курсорът е над собствена или съюзническа сграда)" #: gui/manual/intro.txt:116 msgid "" " hotkey.session.attack + Right Click with unit(s) selected – Attack " "(instead of another action)" msgstr " hotkey.session.attack + Десен бутон на мишката при вече избрана единица/и — атака (вместо друго действие)" #: gui/manual/intro.txt:117 msgid "" " hotkey.session.attackmove + Right Click with unit(s) selected – Attack " "move (by default all enemy units and structures along the way are targeted)" msgstr " hotkey.session.attackmove + Десен бутон на мишката при вече избрана единица/и — нападателен ход (нападат се всички вражески единици и сгради по пътя към целта)" #: gui/manual/intro.txt:118 msgid "" " hotkey.session.attackmoveUnit + Right Click with unit(s) selected – Attack" " move, only units along the way are targeted" msgstr " hotkey.session.attackmoveUnit + Десен бутон на мишката при вече избрана единица/и — нападателен ход, но се нападат само единици по пътя към целта" #: gui/manual/intro.txt:119 msgid "" " hotkey.session.capture + Right Click with unit(s) selected – Capture " "(instead of another action)" msgstr " hotkey.session.capture + Десен бутон на мишката — завладяване (вместо друго действие)" #: gui/manual/intro.txt:120 msgid "" " hotkey.session.snaptoedges + Mouse Move near structures – Align the new " "structure with an existing nearby structure" msgstr " hotkey.session.snaptoedges + придвижване на мишката близо до сгради — подравняване на новата сграда до вече съществуваща" #: gui/manual/intro.txt:121 msgid " hotkey.session.flare + Right Click – Send a flare to your allies" msgstr " hotkey.session.flare + Дясно копче – изпраща сигнал до съюзниците Ви" #: gui/manual/intro.txt:123 msgid "[font=\"sans-bold-14\"]Overlays[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Слоеве[font=\"sans-14\"]" #: gui/manual/intro.txt:124 msgid " hotkey.session.gui.toggle – Toggle the GUI" msgstr " hotkey.session.gui.toggle — Превключване на интерфейса" #: gui/manual/intro.txt:125 msgid "" " hotkey.session.devcommands.toggle – Toggle developer overlay (with " "developer options)" msgstr " hotkey.session.devcommands.toggle — Превключване на слоя за разработчици (и свързаните настройки)" #: gui/manual/intro.txt:126 msgid "" " hotkey.wireframe – Toggle wireframe mode (press once to get wireframes " "overlaid over the textured models, twice to get just the wireframes colored " "by the textures, thrice to get back to normal textured mode)" msgstr " hotkey.wireframe — Превключване в режим „решетка“ (натиснете веднъж за наслагване на решетките върху моделите с текстура; два пъти, за да се виждат само решетките, оцветени от текстурите; и три пъти за връщане към нормалния режим);" #: gui/manual/intro.txt:127 msgid "" " hotkey.silhouettes – Toggle unit silhouettes (might give a small " "performance boost)" msgstr " hotkey.silhouettes — Превключване на силуетите (може да подобри малко производителността)" #: gui/manual/intro.txt:128 msgid " hotkey.session.diplomacycolors – Toggle diplomacy colors" msgstr " hotkey.session.diplomacycolors — Превключване на цветовете на дипломацията" #: gui/manual/intro.txt:129 msgid "" " hotkey.session.toggleattackrange – Toggle attack range visualizations of " "selected units and structures" msgstr " hotkey.session.toggleattackrange — Превключване на показването на обхвата на атака на избраните единици и сгради" #: gui/manual/intro.txt:130 msgid "" " hotkey.session.toggleaurasrange – Toggle aura range visualizations of " "selected units and structures" msgstr " hotkey.session.toggleaurasrange — Превключване на показването на обхвата на аурите на избраните единици и сгради" #: gui/manual/intro.txt:131 msgid "" " hotkey.session.togglehealrange – Toggle heal range visualizations of " "selected units" msgstr " hotkey.session.togglehealrange — Превключване на показването на обхвата на лечение на избраните единици" #: gui/manual/intro.txt:133 msgid "[font=\"sans-bold-14\"]Camera manipulation[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Управление на камерата[font=\"sans-14\"]" #: gui/manual/intro.txt:134 msgid " hotkey.camera.up – Pan screen up" msgstr " hotkey.camera.up — Преместване на изгледа нагоре" #: gui/manual/intro.txt:135 msgid " hotkey.camera.down – Pan screen down" msgstr " hotkey.camera.down — Преместване на изгледа надолу" #: gui/manual/intro.txt:136 msgid " hotkey.camera.left – Pan screen left" msgstr " hotkey.camera.left — Преместване на изгледа наляво" #: gui/manual/intro.txt:137 msgid " hotkey.camera.right – Pan screen right" msgstr " hotkey.camera.right — Преместване на изгледа надясно" #: gui/manual/intro.txt:138 msgid " hotkey.camera.rotate.up – Rotate camera to look upward" msgstr " hotkey.camera.rotate.up — Завъртане на погледа нагоре" #: gui/manual/intro.txt:139 msgid " hotkey.camera.rotate.down – Rotate camera to look downward" msgstr " hotkey.camera.rotate.down — Завъртане на погледа надолу" #: gui/manual/intro.txt:140 msgid " hotkey.camera.rotate.cw – Rotate camera clockwise around terrain" msgstr " hotkey.camera.rotate.cw — Завъртане на погледа по часовниковата стрелка" #: gui/manual/intro.txt:141 msgid "" " hotkey.camera.rotate.ccw – Rotate camera counter-clockwise around terrain" msgstr " hotkey.camera.rotate.ccw — Завъртане на погледа обратно на часовниковата стрелка" #: gui/manual/intro.txt:142 msgid "" " hotkey.camera.rotate.wheel.cw – Rotate camera clockwise around terrain" msgstr " hotkey.camera.rotate.wheel.cw — Завъртане на погледа по часовниковата стрелка" #: gui/manual/intro.txt:143 msgid "" " hotkey.camera.rotate.wheel.ccw – Rotate camera counter-clockwise around " "terrain" msgstr " hotkey.camera.rotate.wheel.ccw — Завъртане на погледа обратно на часовниковата стрелка" #: gui/manual/intro.txt:144 msgid "" " hotkey.camera.follow – Follow the selected unit (move the camera to stop " "following the unit)" msgstr " hotkey.camera.follow — Проследяване на избраната единица (проследяването спира при преместване на камерата)" #: gui/manual/intro.txt:145 msgid " hotkey.camera.reset – Reset camera zoom and orientation" msgstr " hotkey.camera.reset — Връщане на камерата към първоначалното ѝ положение" #: gui/manual/intro.txt:146 msgid "" " hotkey.camera.zoom.in, hotkey.camera.zoom.wheel.in – Zoom in (keep pressed" " for continuous zoom)" msgstr " hotkey.camera.zoom.in, hotkey.camera.zoom.wheel.in — Приближаване (задръжте за продължително приближаване)" #: gui/manual/intro.txt:147 msgid "" " hotkey.camera.zoom.out, hotkey.camera.zoom.wheel.out – Zoom out (keep " "pressed for continuous zoom)" msgstr " hotkey.camera.zoom.out, hotkey.camera.zoom.wheel.out — Отдалечаване (задръжте за продължително отдалечаване)" #: gui/manual/intro.txt:148 msgid " hotkey.camera.pan – Keep pressed and move the mouse to pan" msgstr " hotkey.camera.pan — Задръжте и движете мишката, за да местите изгледа" #: gui/manual/intro.txt:150 msgid "[font=\"sans-bold-14\"]During Structure Placement[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]При поставяне на сграда[font=\"sans-14\"]" #: gui/manual/intro.txt:151 msgid "" " hotkey.session.rotate.ccw – Rotate structure 15 degrees counter-clockwise" msgstr " hotkey.session.rotate.ccw — Завъртане на сградата 15 градуса обратно на часовниковата стрелка" #: gui/manual/intro.txt:152 msgid " hotkey.session.rotate.cw – Rotate structure 15 degrees clockwise" msgstr " hotkey.session.rotate.cw — Завъртане на сградата 15 градуса по часовниковата стрелка" #: gui/manual/intro.txt:153 msgid "" " Left Drag – Rotate structure using mouse (foundation will be placed on " "mouse release)" msgstr " Влачене с ляв бутон — завъртане на сградата с мишката (основата ще бъде поставена при пускане на бутона на мишката)" #: gui/manual/intro.txt:155 msgid "[font=\"sans-bold-14\"]When loading a saved game[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]При зареждане на запазена игра[font=\"sans-14\"]" #: gui/manual/intro.txt:156 msgid " hotkey.cancel – Cancel" msgstr " hotkey.cancel — Отказ" #: gui/manual/intro.txt:157 msgid "" " hotkey.session.savedgames.delete – Delete the selected saved game, ask for" " confirmation" msgstr " hotkey.session.savedgames.delete — Изтриване на избраната, като преди това ще бъдете попитан(а) за потвърждение" #: gui/manual/intro.txt:158 msgid "" " • With hotkey.session.savedgames.noconfirmation – Don't ask for " "confirmation" msgstr " • С hotkey.session.savedgames.noconfirmation — Без питане за потвърждение" #: gui/manual/manual.xml:(caption):13 msgid "Manual" msgstr "Наръчник" #: gui/manual/manual.xml:(caption):21 msgid "Close" msgstr "Затваряне" #: gui/manual/manual.xml:(caption):26 msgid "View Online" msgstr "В Интернет" Index: ps/trunk/binaries/data/mods/public/l10n/bg.public-simulation-other.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/bg.public-simulation-other.po (revision 27814) +++ ps/trunk/binaries/data/mods/public/l10n/bg.public-simulation-other.po (revision 27815) @@ -1,928 +1,928 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # 12192b354109d39d9c701ab47471cc99 # Yordan Grigorov (yoreei) # Любомир Василев # Nerwitz Panzerfizt msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2023-07-28 07:09+0000\n" "PO-Revision-Date: 2014-06-19 17:53+0000\n" "Last-Translator: Любомир Василев, 2023\n" "Language-Team: Bulgarian (http://app.transifex.com/wildfire-games/0ad/language/bg/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: bg\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/ai/petra/chatHelper.js:3 #, javascript-format msgid "" "I am starting a massive military campaign against %(_player_)s, come and " "join me." msgstr "Започвам масивна военна кампания срещу %(_player_)s. Присъедини се към мен." #: simulation/ai/petra/chatHelper.js:4 #, javascript-format msgid "" "I have set up a huge army to crush %(_player_)s. Join me and you will have " "your share of the loot." msgstr "Подготвих голяма войска, с която да разбия %(_player_)s. Присъедини се към мен и ще си разделим плячката." #: simulation/ai/petra/chatHelper.js:7 #, javascript-format msgid "I am launching an attack against %(_player_)s." msgstr "Започвам атака срещу %(_player_)s." #: simulation/ai/petra/chatHelper.js:8 #, javascript-format msgid "I have just sent an army against %(_player_)s." msgstr "Току-що изпратих войска срещу %(_player_)s." #: simulation/ai/petra/chatHelper.js:14 #, javascript-format msgid "Let me regroup my army and I will then join you against %(_player_)s." msgstr "След като прегрупирам войската си, ще се присъединя към теб срещу %(_player_)s." #: simulation/ai/petra/chatHelper.js:15 #, javascript-format msgid "I am finishing preparations to attack %(_player_)s." msgstr "Привършвам с подготовката си за нападение на %(_player_)s." #: simulation/ai/petra/chatHelper.js:18 #, javascript-format msgid "" "Sorry, I do not have enough soldiers currently; but my next attack will " "target %(_player_)s." -msgstr "Съжалявам, в момента нямам достатъчно во̀йни, но следващото ми нападение ще е насочено към %(_player_)s." +msgstr "Съжалявам, в момента нямам достатъчно во̀ини, но следващото ми нападение ще е насочено към %(_player_)s." #: simulation/ai/petra/chatHelper.js:19 #, javascript-format msgid "" "Sorry, I still need to strengthen my army. However, I will attack " "%(_player_)s next." msgstr "Съжалявам, но трябва още да подсиля войската си. След това ще нападна %(_player_)s." #: simulation/ai/petra/chatHelper.js:22 #, javascript-format msgid "" "I cannot help you against %(_player_)s for the time being, I am planning to " "attack %(_player_2)s first." msgstr "Не мога да помогна срещу %(_player_)s засега, тъй като планирам първо да нападна %(_player_2)s." #: simulation/ai/petra/chatHelper.js:27 #, javascript-format msgid "Here is a gift for you, %(_player_)s. Make good use of it." msgstr "Ето подарък за теб, %(_player_)s, използвай го добре." #: simulation/ai/petra/chatHelper.js:28 #, javascript-format msgid "I see you are in a bad situation, %(_player_)s. I hope this helps." msgstr "Виждам, че си в лошо положение, %(_player_)s, Надявам се това да ти помогне." #: simulation/ai/petra/chatHelper.js:29 #, javascript-format msgid "" "I can help you this time, %(_player_)s, but you should manage your resources" " more carefully in the future." msgstr "Мога да ти помогна този път, %(_player_)s, но се опитай да използваш ресурсите си по-добре в бъдеще." #: simulation/ai/petra/chatHelper.js:33 #, javascript-format msgid "I am in need of %(resource)s, can you help? I will make it up to you." msgstr "Имам нужда от %(resource)s, можеш ли да ми помогнеш? Ще ти се издължа." #: simulation/ai/petra/chatHelper.js:34 #, javascript-format msgid "" "I would participate more efficiently in our common war effort if you could " "provide me some %(resource)s." msgstr "Бих участвал по-пълноценно в нашите общи военни усилия, ако ми осигуриш малко %(resource)s." #: simulation/ai/petra/chatHelper.js:35 #, javascript-format msgid "" "If you can spare me some %(resource)s, I will be able to strengthen my army." msgstr "Ако можеш да ми дадеш %(resource)s, ще мога да подсиля армията си." #: simulation/ai/petra/chatHelper.js:39 #, javascript-format msgid "" "I have set up a new route with %(_player_)s. Trading will be profitable for " "all of us." msgstr "Уредих нов търговски път с %(_player_)s. Търгуването ще бъде печелившо за всички нас." #: simulation/ai/petra/chatHelper.js:40 #, javascript-format msgid "" "A new trade route is set up with %(_player_)s. Take your share of the " "profits." msgstr "Създаден е нов търговски път до %(_player_)s. Ето твоя дял от печалбата." #: simulation/ai/petra/chatHelper.js:45 #, javascript-format msgid "%(_player_)s and I are now allies." msgstr "%(_player_)s и аз вече сме съюзници." #: simulation/ai/petra/chatHelper.js:48 #, javascript-format msgid "%(_player_)s and I are now neutral." msgstr "%(_player_)s и аз вече сме неутрални." #: simulation/ai/petra/chatHelper.js:51 #, javascript-format msgid "%(_player_)s and I are now enemies." msgstr "%(_player_)s и аз вече сме врагове." #: simulation/ai/petra/chatHelper.js:58 #, javascript-format msgid "I cannot accept your offer to become allies, %(_player_)s." msgstr "Не мога да приема предложението ти да станем съюзници, %(_player_)s." #: simulation/ai/petra/chatHelper.js:61 #, javascript-format msgid "" "I will not be your ally, %(_player_)s. However, I will consider a neutrality" " pact." msgstr "Няма да ти бъда съюзник, %(_player_)s, но ще обмисля възможността да бъдем неутрални." #: simulation/ai/petra/chatHelper.js:62 #, javascript-format msgid "" "I reject your request for alliance, %(_player_)s, but we could become " "neutral." msgstr "Отказвам предложението ти за съюз, %(_player_)s, но можем да бъдем неутрални един към друг." #: simulation/ai/petra/chatHelper.js:63 #, javascript-format msgid "%(_player_)s, only a neutrality agreement is conceivable to me." msgstr "%(_player_)s, ще се съглася единствено на това да бъдем неутрални." #: simulation/ai/petra/chatHelper.js:66 #, javascript-format msgid "" "Our previous alliance did not work out, %(_player_)s. I must decline your " "offer." msgstr "%(_player_)s, предишният ни съюз не сработи добре, така че ще трябва да ти откажа." #: simulation/ai/petra/chatHelper.js:67 #, javascript-format msgid "I won’t ally you again, %(_player_)s!" msgstr "Няма да се съюзя отново с теб, %(_player_)s!" #: simulation/ai/petra/chatHelper.js:68 #, javascript-format msgid "No more alliances between us, %(_player_)s!" msgstr "Между нас повече няма да има съюз, %(_player_)s!" #: simulation/ai/petra/chatHelper.js:69 #, javascript-format msgid "Your request for peace means nothing to me anymore, %(_player_)s!" msgstr "Желанието ти за мир вече не значи нищо за мен, %(_player_)s!" #: simulation/ai/petra/chatHelper.js:70 #, javascript-format msgid "" "My answer to your repeated peace proposal will remain war, %(_player_)s!" msgstr "Отговорът ми на настойчивите ти предложения за мир ще продължи да бъде „война“, %(_player_)s!" #: simulation/ai/petra/chatHelper.js:73 #, javascript-format msgid "" "I will accept your offer to become allies, %(_player_)s. We will both " "benefit from this partnership." msgstr "Ще приема предложението ти да бъдем съюзници, %(_player_)s. И двамата ще спечелим от това партньорство." #: simulation/ai/petra/chatHelper.js:74 #, javascript-format msgid "An alliance between us is a good idea, %(_player_)s." msgstr "Един съюз между нас е добра идея, %(_player_)s!" #: simulation/ai/petra/chatHelper.js:75 #, javascript-format msgid "" "Let both of our people prosper from a peaceful association, %(_player_)s." msgstr "Нека и двата ни народа да преуспяват благодарение на мирна връзка между нас, %(_player_)s." #: simulation/ai/petra/chatHelper.js:76 #, javascript-format msgid "We have found common ground, %(_player_)s. I accept the alliance." msgstr "Намерихме общ език, %(_player_)s. Приемам съюза." #: simulation/ai/petra/chatHelper.js:77 #, javascript-format msgid "%(_player_)s, consider us allies from now on." msgstr "%(_player_)s, от сега нататък вече ще бъдем съюзници." #: simulation/ai/petra/chatHelper.js:80 #, javascript-format msgid "" "I will ally with you, %(_player_)s, but only if you send me a tribute of " "%(_amount_)s %(_resource_)s." msgstr "Ще се съюзя с теб, %(_player_)s, но само ако ми изпратиш %(_amount_)s %(_resource_)s." #: simulation/ai/petra/chatHelper.js:81 #, javascript-format msgid "" "%(_player_)s, you must send me a tribute of %(_amount_)s %(_resource_)s " "before I accept an alliance with you." msgstr "%(_player_)s, трябва да ми изпратиш %(_amount_)s %(_resource_)s, преди да приема да се съюзим." #: simulation/ai/petra/chatHelper.js:82 #, javascript-format msgid "" "Unless you send me %(_amount_)s %(_resource_)s, an alliance won’t be formed," " %(_player_)s." msgstr "Ако не ми изпратиш %(_amount_)s %(_resource_)s, няма да вляза в съюз с теб, %(_player_)s." #: simulation/ai/petra/chatHelper.js:85 #, javascript-format msgid "" "%(_player_)s, my offer still stands. I will ally with you only if you send " "me a tribute of %(_amount_)s %(_resource_)s." msgstr "%(_player_)s, предложението ми е все още в сила. Ще се съюзя с теб, само ако ми изпратиш %(_amount_)s %(_resource_)s." #: simulation/ai/petra/chatHelper.js:86 #, javascript-format msgid "" "I’m still waiting for %(_amount_)s %(_resource_)s before accepting your " "alliance, %(_player_)s." msgstr "Все още чакам да ми изпратиш %(_amount_)s %(_resource_)s, преди да приема предложението ти за съюз, %(_player_)s." #: simulation/ai/petra/chatHelper.js:87 simulation/ai/petra/chatHelper.js:108 #, javascript-format msgid "" "%(_player_)s, if you do not send me part of the %(_amount_)s %(_resource_)s " "tribute soon, I will break off our negotiations." msgstr "%(_player_)s, ако не ми изпратиш част от онези %(_amount_)s %(_resource_)s скоро, ще прекратя споразуменията ни." #: simulation/ai/petra/chatHelper.js:92 #, javascript-format msgid "I will not become neutral with you, %(_player_)s." msgstr "Не искам двамата с теб да бъдем неутрални, %(_player_)s." #: simulation/ai/petra/chatHelper.js:93 #, javascript-format msgid "%(_player_)s, I must decline your request for a neutrality pact." msgstr "%(_player_)s, ще трябва да откажа предложението да бъдем неутрални един към друг." #: simulation/ai/petra/chatHelper.js:96 #, javascript-format msgid "" "Our previous neutrality agreement ended in failure, %(_player_)s; I will not" " consider another one." msgstr "Предишното ни споразумение за неутралност беше провал, %(_player_)s. Няма да приема ново." #: simulation/ai/petra/chatHelper.js:99 #, javascript-format msgid "" "I welcome your request for peace between our civilizations, %(_player_)s. I " "will accept." msgstr "Приветствам предложението ти за мир между нашите цивилизации, %(_player_)s. Ще приема." #: simulation/ai/petra/chatHelper.js:100 #, javascript-format msgid "" "%(_player_)s, I will accept your neutrality request. May both our " "civilizations benefit." msgstr "%(_player_)s, ще приема предложението ти за неутралност. Дано и двете ни цивилизации имат полза от това." #: simulation/ai/petra/chatHelper.js:103 #, javascript-format msgid "" "If you send me a tribute of %(_amount_)s %(_resource_)s, I will accept your " "neutrality request, %(_player_)s." msgstr "Ако ми изпратиш %(_amount_)s %(_resource_)s, ще приема предложението ти за неутралност, %(_player_)s." #: simulation/ai/petra/chatHelper.js:104 #, javascript-format msgid "" "%(_player_)s, if you send me %(_amount_)s %(_resource_)s, I will accept a " "neutrality pact." msgstr "%(_player_)s, ако ми изпратиш %(_amount_)s %(_resource_)s, ще приема да бъдем неутрални един към друг." #: simulation/ai/petra/chatHelper.js:107 #, javascript-format msgid "" "%(_player_)s, I will not accept your neutrality request unless you tribute " "me %(_amount_)s %(_resource_)s soon." msgstr "%(_player_)s, няма да приема предложението ти за неутралност, освен ако не ми изпратиш %(_amount_)s %(_resource_)s в най-скоро време." #: simulation/ai/petra/chatHelper.js:116 #, javascript-format msgid "" "%(_player_)s, it would help both of our civilizations if we formed an " "alliance. If you become allies with me, I will respond in kind." msgstr "%(_player_)s, и за двете ни цивилизации ще бъде по-добре, ако сключим съюз. Ако се обявиш за мой съюзник, и аз ще направя същото." #: simulation/ai/petra/chatHelper.js:119 #, javascript-format msgid "%(_player_)s, my offer for an alliance has expired." msgstr "%(_player_)s, предложението ми за съюз вече не е в сила." #: simulation/ai/petra/chatHelper.js:120 #, javascript-format msgid "" "%(_player_)s, I have rescinded my previous offer for an alliance between us." msgstr "%(_player_)s, отказвам се от предложението си за съюз между нас." #: simulation/ai/petra/chatHelper.js:125 #, javascript-format msgid "" "%(_player_)s, I would like to request a neutrality pact between our " "civilizations. If you become neutral with me, I will respond in kind." msgstr "%(_player_)s, бих искал да обявим неутралитет между нашите две цивилизации. Ако обявиш неутралност към мен, и аз ще направя същото." #: simulation/ai/petra/chatHelper.js:126 #, javascript-format msgid "" "%(_player_)s, it would be both to our benefit if we negotiated a neutrality " "pact. I will become neutral with you if you do the same." msgstr "%(_player_)s, и за двама ни ще бъде по-добре, ако сключим договор за неутралност. Аз ще се обявя за неутрален към теб, ако и ти направиш същото." #: simulation/ai/petra/chatHelper.js:129 #, javascript-format msgid "%(_player_)s, I have decided to revoke my offer for a neutrality pact." msgstr "%(_player_)s, реших да се откажа от предложението си за неутралност." #: simulation/ai/petra/chatHelper.js:130 #, javascript-format msgid "" "%(_player_)s, as you have failed to respond to my request for peace between " "us, I have abrogated my offer." msgstr "%(_player_)s, тъй като не отговори на молбата ми за мир помежду ни, оттеглям предложението си." #: simulation/ai/petra/chatHelper.js:137 msgid "" "My armies failed while defending my empire. Please honor our alliance and " "send help!" msgstr "Армиите ми се провалиха в защитата на империята ми. Моля те, почети нашия съюз и ми изпрати помощ!" #: simulation/ai/petra/chatHelper.js:140 msgid "" "My empire regained its old strength, now it is time to seek revenge " "together!" msgstr "Империята ми възстанови силите си, сега е време да си отмъстим заедно!" #: simulation/ai/petra/data.jsondescription msgid "" "Petra is the default 0 A.D. AI bot. Please report issues to Wildfire Games (see the link in the main menu).\n" "\n" "The AI's resource gathering rate and trade gain depend on the difficulty level (Sandbox −58%, Very Easy −44%, Easy −25%, Medium ±0%, Hard +25%, Very Hard +56%). The easiest levels also have a slower research, training, and building rate. In addition, the Sandbox level does not expand nor attack." msgstr "Петра е изкуственият интелект по подразбиране на 0 A.D. Моля, докладвайте за проблеми на Wildfire Games (вижте връзката в главното меню).\n\nСкоростта на събиране или коефициента при търгуване на ИИ зависи от нивото на трудност (Пясъчник: -58%, Много лесно: -44%, Лесно -25%, Средно ±0%, Трудно +25%, Много трудно +56%). Най-лесните нива имат по-ниска скорост на проучване, обучение и строене. При трудност „пясъчник“ изкуственият интелект няма да разширява територията си или да напада." #: simulation/ai/petra/data.jsonname msgid "Petra Bot" msgstr "Петра бот" #: simulation/components/BuildRestrictions.js:91 #, javascript-format msgid "%(name)s cannot be built due to unknown error" msgstr "Строежът на %(name)s е невъзможен поради неизвестна грешка" #: simulation/components/BuildRestrictions.js:115 #, javascript-format msgid "%(name)s cannot be built in unexplored area" msgstr "Строежът на %(name)s е невъзможен на непроучена територия" #: simulation/components/BuildRestrictions.js:163 #, javascript-format msgid "%(name)s cannot be built on another building or resource" msgstr "Строежът на %(name)s е невъзможен върху друга сграда или ресурс" #: simulation/components/BuildRestrictions.js:167 #, javascript-format msgid "%(name)s cannot be built on invalid terrain" msgstr "Строежът на %(name)s е невъзможен върху неподходящ терен" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:195 msgctxt "Territory type" msgid "own" msgstr "собствена" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:198 msgctxt "Territory type" msgid "unconnected own" msgstr "несвързана собствена" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:204 msgctxt "Territory type" msgid "allied" msgstr "съюзническа" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:207 msgctxt "Territory type" msgid "unconnected allied" msgstr "несвързана съюзническа" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:213 msgctxt "Territory type" msgid "neutral" msgstr "неутрална" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:220 msgctxt "Territory type" msgid "enemy" msgstr "вражеска" #: simulation/components/BuildRestrictions.js:225 #, javascript-format msgid "" "%(name)s cannot be built in %(territoryType)s territory. Valid territories: " "%(validTerritories)s" msgstr "Строежът на %(name)s е невъзможен на %(territoryType)s територия. Подходящи територии: %(validTerritories)s" #: simulation/components/BuildRestrictions.js:239 #, javascript-format msgid "%(name)s must be built on a valid shoreline" msgstr "%(name)s може да се строи само на подходяща брегова ивица" #: simulation/components/BuildRestrictions.js:266 #, javascript-format msgid "" "%(name)s too close to a %(category)s, must be at least %(distance)s meter " "away" msgid_plural "" "%(name)s too close to a %(category)s, must be at least %(distance)s meters " "away" msgstr[0] "%(name)s — прекалено близо до %(category)s, трябва да е поне на %(distance)s метър" msgstr[1] "%(name)s — прекалено близо до %(category)s, трябва да е поне на %(distance)s метра" #: simulation/components/BuildRestrictions.js:287 #, javascript-format msgid "" "%(name)s too far from a %(category)s, must be within %(distance)s meter" msgid_plural "" "%(name)s too far from a %(category)s, must be within %(distance)s meters" msgstr[0] "%(name)s — прекалено далече от %(category)s, трябва да бъде в рамките на %(distance)s метър" msgstr[1] "%(name)s — прекалено далече от %(category)s, трябва да бъде в рамките на %(distance)s метра" #. Translation: Territory types being displayed as part of a list like "Valid #. territories: #. own, ally". #: simulation/components/BuildRestrictions.js:327 msgctxt "Territory type list" msgid "own" msgstr "собствена" #. Translation: Territory types being displayed as part of a list like "Valid #. territories: #. own, ally". #: simulation/components/BuildRestrictions.js:329 msgctxt "Territory type list" msgid "ally" msgstr "съюзническа" #. Translation: Territory types being displayed as part of a list like "Valid #. territories: #. own, ally". #: simulation/components/BuildRestrictions.js:331 msgctxt "Territory type list" msgid "neutral" msgstr "неутрална" #. Translation: Territory types being displayed as part of a list like "Valid #. territories: #. own, ally". #: simulation/components/BuildRestrictions.js:333 msgctxt "Territory type list" msgid "enemy" msgstr "вражеска" #: simulation/components/CeasefireManager.js:99 #, javascript-format msgid "You can attack in %(time)s" msgstr "Можете да нападате след %(time)s" #: simulation/components/CeasefireManager.js:112 msgid "You can attack now!" msgstr "Можете да нападате сега!" #: simulation/components/EndGameManager.js:169 #, javascript-format msgid "%(lastPlayer)s has won (last player alive)." msgid_plural "%(players)s and %(lastPlayer)s have won (last players alive)." msgstr[0] "%(lastPlayer)s спечели (последен оцелял)." msgstr[1] "%(players)s и %(lastPlayer)s спечелиха (последни оцелели)." #: simulation/components/EndGameManager.js:177 msgid "Last remaining player wins." msgstr "Последният останал играч печели." #: simulation/components/EntityLimits.js:195 #, javascript-format msgid "%(category)s build limit of %(limit)s reached" msgstr "Достигнато е ограничението за строеж на %(category)s (%(limit)s)" #: simulation/components/EntityLimits.js:197 #, javascript-format msgid "%(category)s training limit of %(limit)s reached" msgstr "Достигнато е ограничението за обучаване на %(category)s (%(limit)s)" #: simulation/components/EntityLimits.js:201 #, javascript-format msgid "%(category)s limit of %(limit)s reached" msgstr "Достигнато е ограничението на %(category)s (%(limit)s)" #: simulation/components/Player.js:308 #, javascript-format msgid "Insufficient resources - %(resourceAmount1)s %(resourceType1)s" msgstr "Недостатъчно ресурси — %(resourceAmount1)s %(resourceType1)s" #: simulation/components/Player.js:310 #, javascript-format msgid "" "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, " "%(resourceAmount2)s %(resourceType2)s" msgstr "Недостатъчно ресурси — %(resourceAmount1)s %(resourceType1)s, %(resourceAmount2)s %(resourceType2)s" #: simulation/components/Player.js:312 #, javascript-format msgid "" "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, " "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s" msgstr "Недостатъчно ресурси — %(resourceAmount1)s %(resourceType1)s, %(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s" #: simulation/components/Player.js:314 #, javascript-format msgid "" "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, " "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s " "%(resourceType3)s, %(resourceAmount4)s %(resourceType4)s" msgstr "Недостатъчно ресурси — %(resourceAmount1)s %(resourceType1)s, %(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s, %(resourceAmount4)s %(resourceType4)s" #: simulation/components/ProductionQueue.js:312 msgid "Entity is being upgraded. Cannot start production." msgstr "Обектът е процес на надграждане. Продукцията не може да започне." #: simulation/components/ProductionQueue.js:327 msgid "The production queue is full." msgstr "Опашката за производство е пълна." #: simulation/components/ProductionQueue.js:450 msgid "Could not auto-queue unit, de-activating." msgstr "Невъзможно авто-производство, деактивира се." #: simulation/components/Trainer.js:321 msgid "Can't find free space to spawn trained units." msgstr "Няма свободно място за обучените единици." #: simulation/components/Upgrade.js:242 msgid "Entity is producing. Cannot start upgrading." msgstr "Обект е в процес на производство. Надграждането не може да започне." #: simulation/data/settings/game_speeds.jsonData[0].Title msgid "Turtle (0.1×)" msgstr "Костенурка (0,1×)" #: simulation/data/settings/game_speeds.jsonData[10].Title msgid "Fast Forward (20×)" msgstr "Свръх-скорост (20×)" #: simulation/data/settings/game_speeds.jsonData[1].Title msgid "Slow (0.25×)" msgstr "Бавно (0,25×)" #: simulation/data/settings/game_speeds.jsonData[2].Title msgid "Leisurely (0.5×)" msgstr "Спокойно (0,5×)" #: simulation/data/settings/game_speeds.jsonData[3].Title msgid "Relaxed (0.75×)" msgstr "Отпуснато (0,75×)" #: simulation/data/settings/game_speeds.jsonData[4].Title msgid "Normal (1×)" msgstr "Нормално (1×)" #: simulation/data/settings/game_speeds.jsonData[5].Title msgid "Fast (1.25×)" msgstr "Бързо (1,25×)" #: simulation/data/settings/game_speeds.jsonData[6].Title msgid "Very Fast (1.5×)" msgstr "Много бързо (1,5×)" #: simulation/data/settings/game_speeds.jsonData[7].Title msgid "Insane (2×)" msgstr "Безумие (2×)" #: simulation/data/settings/game_speeds.jsonData[8].Title msgid "Fast Forward (5×)" msgstr "Свръх-скорост (5×)" #: simulation/data/settings/game_speeds.jsonData[9].Title msgid "Fast Forward (10×)" msgstr "Свръх-скорост (10×)" #: simulation/data/settings/map_sizes.jsonData[0].Name msgid "Tiny" msgstr "Миниатюрна" #: simulation/data/settings/map_sizes.jsonData[0].Tooltip msgid "This map size has barely any room for even the most basic resources." msgstr "Картите с този размер едва имат място за най-основните ресурси." #: simulation/data/settings/map_sizes.jsonData[1].Name msgid "Small" msgstr "Малка" #: simulation/data/settings/map_sizes.jsonData[1].Tooltip msgid "" "Small maps are suitable for 1v1 matches, as players can reach the enemy " "quickly while still having some room to expand." msgstr "Малките карти са подходящи за мачове 1 с/у 1, тъй като играчите могат да достигнат противника бързо, като при това все пак има малко място за разширение." #: simulation/data/settings/map_sizes.jsonData[2].Name msgid "Normal" msgstr "Нормална" #: simulation/data/settings/map_sizes.jsonData[2].Tooltip msgid "" "This map size provides plenty of space for two players, but even eight " "players fit." msgstr "Картите с този размер предоставят достатъчно място за двама играчи, но е възможно да се съберат дори осем." #: simulation/data/settings/map_sizes.jsonData[3].Tooltip msgid "" "This is the ideal mapsize for 4 to 8 players, because there is plenty of " "space to expand while the neighbors are quickly reachable." msgstr "Картите с този размер са идеални за 4 до 8 играчи, тъй като има достатъчно място за разширяване, но все пак съседите са лесни за откриване и достигане." #: simulation/data/settings/map_sizes.jsonData[4].Name msgid "Large" msgstr "Голяма" #: simulation/data/settings/map_sizes.jsonData[4].Tooltip msgid "" "The large mapsize is recommended when great portions of the map are covered " "with water or inaccessible mountains." msgstr "Големият размер е препоръчителен, когато голяма част от картата е покрита с вода или непристъпни планини." #: simulation/data/settings/map_sizes.jsonData[5].Name msgid "Very Large" msgstr "Много голяма" #: simulation/data/settings/map_sizes.jsonData[5].Tooltip #: simulation/data/settings/map_sizes.jsonData[6].Tooltip msgid "" "Very large maps are not recommended as it takes very long to reach the enemy" " and the game performance can be reduced." msgstr "Много големите карти не са препоръчителни, тъй като достигането до врага отнема твърде много време, а и производителността на играта може да е намалена." #: simulation/data/settings/map_sizes.jsonData[6].Name msgid "Giant" msgstr "Гигантска" #: simulation/data/settings/player_defaults.jsonPlayerData[0].Name msgid "Gaia" msgstr "Гея" #: simulation/data/settings/player_defaults.jsonPlayerData[1].Name msgid "Player 1" msgstr "Играч 1" #: simulation/data/settings/player_defaults.jsonPlayerData[2].Name msgid "Player 2" msgstr "Играч 2" #: simulation/data/settings/player_defaults.jsonPlayerData[3].Name msgid "Player 3" msgstr "Играч 3" #: simulation/data/settings/player_defaults.jsonPlayerData[4].Name msgid "Player 4" msgstr "Играч 4" #: simulation/data/settings/player_defaults.jsonPlayerData[5].Name msgid "Player 5" msgstr "Играч 5" #: simulation/data/settings/player_defaults.jsonPlayerData[6].Name msgid "Player 6" msgstr "Играч 6" #: simulation/data/settings/player_defaults.jsonPlayerData[7].Name msgid "Player 7" msgstr "Играч 7" #: simulation/data/settings/player_defaults.jsonPlayerData[8].Name msgid "Player 8" msgstr "Играч 8" #: simulation/data/settings/starting_resources.jsonData[0].Title msgctxt "startingResources" msgid "Very Low" msgstr "Много малко" #: simulation/data/settings/starting_resources.jsonData[1].Title msgctxt "startingResources" msgid "Low" msgstr "Малко" #: simulation/data/settings/starting_resources.jsonData[2].Title msgctxt "startingResources" msgid "Medium" msgstr "Средно" #: simulation/data/settings/starting_resources.jsonData[3].Title msgctxt "startingResources" msgid "High" msgstr "Много" #: simulation/data/settings/starting_resources.jsonData[4].Title msgctxt "startingResources" msgid "Very High" msgstr "Предостатъчно" #: simulation/data/settings/starting_resources.jsonData[5].Title msgctxt "startingResources" msgid "Deathmatch" msgstr "Смъртоносна битка" #: simulation/data/settings/trigger_difficulties.jsonData[0].Title msgid "Very Easy" msgstr "Много лесна" #: simulation/data/settings/trigger_difficulties.jsonData[0].Tooltip msgid "Choose this difficulty if you are discovering 0 A.D." msgstr "Изберете тази трудност, ако тепърва навлизате в 0 A.D." #: simulation/data/settings/trigger_difficulties.jsonData[1].Title msgid "Easy" msgstr "Лесна" #: simulation/data/settings/trigger_difficulties.jsonData[1].Tooltip msgid "Choose this difficulty if you do not like being knocked down." msgstr "Изберете тази трудност, ако не обичате да губите." #: simulation/data/settings/map_sizes.jsonData[3].Name #: simulation/data/settings/trigger_difficulties.jsonData[2].Title msgid "Medium" msgstr "Средна" #: simulation/data/settings/trigger_difficulties.jsonData[2].Tooltip msgid "" "Choose this difficulty if you have already a good experience with 0 A.D." msgstr "Изберете тази трудност, ако вече имате достатъчно опит с 0 A.D." #: simulation/data/settings/trigger_difficulties.jsonData[3].Title msgid "Hard" msgstr "Трудна" #: simulation/data/settings/trigger_difficulties.jsonData[3].Tooltip msgid "Choose this difficulty if you want to be really challenged." msgstr "Изберете тази трудност, ако обичате предизвикателствата." #: simulation/data/settings/trigger_difficulties.jsonData[4].Title msgid "Very Hard" msgstr "Много трудна" #: simulation/data/settings/trigger_difficulties.jsonData[4].Tooltip msgid "Choose this difficulty if you do not mind being swept out." msgstr "Изберете тази трудност, ако нямате нищо против да загубите." #: simulation/data/settings/victory_conditions/capture_the_relic.jsonData.Description msgid "" "Capture all relics spread across the map and keep them for a certain time to" " win the game." msgstr "Съберете всички реликви, разпръснати из картата, и ги задръжте за определено време, за да спечелите играта." #: simulation/data/settings/victory_conditions/capture_the_relic.jsonData.Title msgid "Capture the Relic" msgstr "Заграбване на реликви" #: simulation/data/settings/victory_conditions/conquest.jsonData.Description msgid "" "Defeat opponents by killing all their units and destroying all their " "structures." msgstr "Победете противниците като убиете всичките им единици и разрушите всичките им сгради." #: simulation/data/settings/victory_conditions/conquest.jsonData.Title msgid "Conquest" msgstr "Завладяване" #: simulation/data/settings/victory_conditions/conquest_civic_centers.jsonData.Description msgid "Defeat opponents by destroying all their fully built civic centers." msgstr "Победете противниците като разрушите всичките им напълно построени селищни центрове." #: simulation/data/settings/victory_conditions/conquest_civic_centers.jsonData.Title msgid "Conquest Civic Centers" msgstr "Завладяване на селищни центрове" #: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Description msgid "Defeat opponents by destroying all their structures." msgstr "Победете противниците като разрушите всичките им сгради." #: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Title msgid "Conquest Structures" msgstr "Завладяване на сгради" #: simulation/data/settings/victory_conditions/conquest_units.jsonData.Description msgid "Defeat opponents by killing all their units." msgstr "Победете противниците като убиете всичките им единици." #: simulation/data/settings/victory_conditions/conquest_units.jsonData.Title msgid "Conquest Units" msgstr "Завладяване на единици" #: simulation/data/settings/victory_conditions/regicide.jsonData.Description msgid "Defeat opponents by killing their hero." msgstr "Победете противниците като убиете героя им" #: simulation/data/settings/victory_conditions/regicide.jsonData.Title msgid "Regicide" msgstr "Цареубийство" #: simulation/data/settings/victory_conditions/wonder.jsonData.Description msgid "" "Be the first to build or capture a Wonder and keep it for a certain time to " "win the game. The timer will be reset when the Wonder is destroyed or " "captured. If the allied victory mode is enabled, the timer will also be " "reset when the alliances of the owner change." msgstr "Станете първият, който ще построи чудо и ще го задържи за определено време, за да спечелите играта. Броячът на времето ще се нулира, ако чудото бъде разрушено или превзето. Ако условието за съюзническа победа е включено, броячът ще се нулира също и когато съюзът на притежателите му бъде променен." #: simulation/data/settings/victory_conditions/wonder.jsonData.Title msgid "Wonder" msgstr "Чудо" #: simulation/helpers/Cheat.js:57 #, javascript-format msgid "%(player)s has been defeated (cheat)." msgstr "%(player)s беше победен(а) (измама)." #: simulation/helpers/Cheat.js:71 msgid "You need to select a building that trains units." msgstr "Трябва да изберете сграда, която обучава единици." #: simulation/helpers/Commands.js:135 msgid "(Cheat - control all units)" msgstr "(Измама — управляване на всички единици)" #: simulation/helpers/Commands.js:150 msgid "(Cheat - reveal map)" msgstr "(Измама — открита карта)" #: simulation/helpers/Commands.js:462 #, javascript-format msgid "%(player)s has resigned." msgstr "%(player)s се предаде." #: simulation/helpers/Commands.js:640 msgid "(Cheat - promoted units)" msgstr "(Измама — повишени единици)" #: simulation/helpers/Commands.js:761 msgid "" "Cannot upgrade as distance requirements are not verified or terrain is " "obstructed." msgstr "Надграждането е невъзможно, тъй като изискванията за разстояние не са потвърдени или теренът пречи." #: simulation/helpers/Commands.js:803 #, javascript-format msgid "Attack against %(_player_)s requested." msgstr "Предложено е нападение срещу %(_player_)s." #: simulation/helpers/Commands.js:842 msgid "There are no bribable units" msgstr "Няма единици, които могат да бъдат подкупени" #: simulation/helpers/Commands.js:919 msgid "Unable to unload unit(s)." msgstr "Разтоварването на единицата (или единиците) е невъзможно." #: simulation/helpers/Commands.js:933 msgid "Some unit(s) can't go back to work" msgstr "Има единица (или единици), която не може да се върне обратно към работата си." #: simulation/helpers/Commands.js:952 #, javascript-format msgid "%(unit)s can't be controlled." msgstr "%(unit)s не може да бъде управляван(а/и)" #: simulation/helpers/Commands.js:1203 msgid "The building's technology requirements are not met." msgstr "Не са изпълнени технологичните изисквания на сградата." Index: ps/trunk/binaries/data/mods/public/l10n/bg.public-simulation-technologies.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/bg.public-simulation-technologies.po (revision 27814) +++ ps/trunk/binaries/data/mods/public/l10n/bg.public-simulation-technologies.po (revision 27815) @@ -1,2066 +1,2066 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # 12192b354109d39d9c701ab47471cc99 # Hellioob # Ivailo Monev # Yordan Grigorov (yoreei) # Любомир Василев # Radoslav Mitev msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2023-08-18 07:08+0000\n" "PO-Revision-Date: 2014-06-19 17:53+0000\n" "Last-Translator: Любомир Василев, 2023\n" "Language-Team: Bulgarian (http://app.transifex.com/wildfire-games/0ad/language/bg/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: bg\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/data/technologies/agoge.jsondescription msgid "" "Spartans were housed and trained from a young age to be superlative warriors" " and to endure any hardship a military life can give them." msgstr "Спартанците били настанявани и обучавани от ранна възраст, за да бъдат превъзходни во̀ини и да издържат на всичко, пред което може да ги изправи военния живот." #: simulation/data/technologies/agoge.jsongenericName msgid "The Agoge" -msgstr "Спартанска тренировка" +msgstr "Спартанско възпитание" #: simulation/data/technologies/agoge.jsonrequirementsTooltip #: simulation/data/technologies/arsenal_philon.jsonrequirementsTooltip #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip #: simulation/data/technologies/immortals.jsonrequirementsTooltip #: simulation/data/technologies/long_walls.jsonrequirementsTooltip #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip #: simulation/data/technologies/ostracism.jsonrequirementsTooltip #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip #: simulation/data/technologies/ship_health.jsonrequirementsTooltip #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip #: simulation/data/technologies/siege_health.jsonrequirementsTooltip #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip #: simulation/data/technologies/silk_road.jsonrequirementsTooltip #: simulation/data/technologies/silvershields.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip #: simulation/data/technologies/tower_health.jsonrequirementsTooltip #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip #: simulation/data/technologies/unlock_neodamodes.jsonrequirementsTooltip #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip msgid "Unlocked in City Phase." msgstr "Отключва се в Мегаполисната фаза." #: simulation/data/technologies/agoge.jsontooltip msgid "Champion Hoplites +25% health, but +5% training time." msgstr "Гвардейски хоплити: +25% здраве, но и +5% време за обучение." #: simulation/data/technologies/archer_attack_spread.jsondescription msgid "Encouraging soldiers to practice archery improves their accuracy." msgstr "Поощряване на во̀ините да практикуват стрелба с лък повишава точността им." #: simulation/data/technologies/archer_attack_spread.jsongenericName msgid "Archery Training" msgstr "Обучение по стрелба с лък" #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip #: simulation/data/technologies/heal_range.jsonrequirementsTooltip #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip #: simulation/data/technologies/krypteia.jsonrequirementsTooltip #: simulation/data/technologies/pheidian_workshop.jsonrequirementsTooltip #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip #: simulation/data/technologies/tower_range.jsonrequirementsTooltip #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip #: simulation/data/technologies/trader_health.jsonrequirementsTooltip #: simulation/data/technologies/tyrtean_paeans.jsonrequirementsTooltip msgid "Unlocked in Town Phase." msgstr "Отключва се в Градската фаза." #: simulation/data/technologies/archer_attack_spread.jsontooltip msgid "Archers −20% ranged attack spread." msgstr "Стрелци: -20% разпръскване на далекобойните атаки." #: simulation/data/technologies/archery_tradition.jsondescription msgid "" "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and" " a penchant for using massed archers in battle." msgstr "Индийците и иранците имали традиции в стрелбата с лък, както и наклонност към използване на огромен брой стрелци в битка." #: simulation/data/technologies/archery_tradition.jsongenericName msgid "Archery Tradition" msgstr "Традиции в стрелбата" #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip msgid "Unlocked in Village Phase." msgstr "Отключва се в Селската фаза." #: simulation/data/technologies/archery_tradition.jsontooltip msgid "Archers +10 attack range." msgstr "Стрелци +10% обхват на атака." #: simulation/data/technologies/architecture_kush.jsongenericName msgid "Monumental Architecture" msgstr "Величествена архитектура" #: simulation/data/technologies/architecture_kush.jsontooltip msgid "" "Civic Structures +20% build time, +20% health, and +20% capture points." msgstr "Граждански сгради: +20% време за строеж, +20% здраве и +20% пленителни точки." #: simulation/data/technologies/architecture_pers.jsondescription msgid "" "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to" " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; " "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old " "Elamite capital of Susa." msgstr "Персийците построили невероятния 2699-километров Царски път от Сарди до Суза; Дарий I Велики и Ксеркс също построили величествения Персеполис; Кир II Велики подобрил значително Екбатана и на практика построил наново старата еламска столица Суза." #: simulation/data/technologies/architecture_pers.jsongenericName msgid "Persian Architecture" msgstr "Персийска архитектура" #: simulation/data/technologies/architecture_pers.jsontooltip msgid "Structures +25% health and capture points, but also +20% build time." msgstr "Сгради: +25% здраве и пленителни точки, но също и +20% време за строеж." #: simulation/data/technologies/arsenal_philon.jsondescription msgid "" "The arsenal was mainly used as a warehouse for materials and instruments for" " the equipment of warships." msgstr "Арсеналът главно се е използвал като склад за материали и инструменти за въоръжаването на военни кораби." #: simulation/data/technologies/arsenal_philon.jsongenericName msgid "Arsenal of Philon" msgstr "Арсеналът на Филон" #: simulation/data/technologies/arsenal_philon.jsontooltip msgid "Warships +1 health/second self-repair rate." msgstr "Бойни кораби: +1 здраве/секунда скорост на само-поправка." #: simulation/data/technologies/art_of_war.jsondescription msgid "" "This famous and most important work of the Seven Military Classics teaches " "Han commanders everything about planning battles, maintaining armies, and " "defeating one's enemies." msgstr "Най-известната и най-важната творба от Седемте военни класики учи командирите на Хан относно планиране на битки, поддържане на армии и побеждаване на врага" #: simulation/data/technologies/art_of_war.jsongenericName msgid "Sun Tzu's \"The Art of War\"" msgstr "Сун Дзъ „Изкуството на войната“" #: simulation/data/technologies/art_of_war.jsonspecificName.han msgid "Sūnzǐ BīngFǎ" msgstr "" #: simulation/data/technologies/art_of_war.jsontooltip msgid "All Citizen-Soldiers −20% required promotion experience." msgstr "Всички граждани-во̀ини: –20% необходим опит за повишение." #: simulation/data/technologies/attack_soldiers_will.jsondescription msgid "" "The will to fight is crucial to victory. Inspire your troops with higher " "pay." msgstr "Волята за битка е от решаващо значение за победата. Вдъхновете войските с по-високо заплащане." #: simulation/data/technologies/attack_soldiers_will.jsongenericName msgid "Will to Fight" msgstr "Воля за борба" #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart msgid "Dynamis" msgstr "Dynamis" #: simulation/data/technologies/attack_soldiers_will.jsontooltip msgid "Soldiers, Siege Engines, and Ships +25% attack damage." msgstr "Во̀ини, обсадни машини и кораби: +25% щети." #: simulation/data/technologies/barracks_batch_training.jsondescription msgid "" "Significantly increase training speed of infantry by training them in large " "batches or companies." -msgstr "Скоростта на обучаването на пехотата в казармите се увеличава значително, когато те се обучават на партиди или батальони." +msgstr "Скоростта на обучаването на пехотата се увеличава значително, когато те се обучават на партиди или батальони." #: simulation/data/technologies/barracks_batch_training.jsongenericName #: simulation/data/technologies/stable_batch_training.jsongenericName msgid "Conscription" msgstr "Военна повинност" #: simulation/data/technologies/barracks_batch_training.jsontooltip msgid "Barracks −10% batch training time." msgstr "Казарма: –10% време за обучение на партиди." #: simulation/data/technologies/cavalry_health.jsondescription msgid "Selectively breed better war horses." msgstr "Подборно развъждане на най-добрите бойни коне." #: simulation/data/technologies/cavalry_health.jsongenericName msgid "Horse Breeding" msgstr "Коневъдство" #: simulation/data/technologies/cavalry_health.jsontooltip msgid "Cavalry +10% health." msgstr "Конници: +10% здраве." #: simulation/data/technologies/cavalry_movement_speed.jsondescription msgid "Train your horses to move faster." msgstr "Трениране на конете за по-бързо придвижване." #: simulation/data/technologies/cavalry_movement_speed.jsongenericName msgid "Horse Racing" msgstr "Конни състезания" #: simulation/data/technologies/cavalry_movement_speed.jsontooltip msgid "Cavalry +10% walk speed." msgstr "Конници: +10% скорост на придвижване." #: simulation/data/technologies/civbonuses/cart_walls.jsondescription msgid "" "Carthaginians built their city walls in three concentric circuits. These " "walls were never breached. Even when the city was taken by the Romans, it " "was via the city's harbor, not by storming its walls." msgstr "Картагенците строели стените си в три концентрични окръжности. Тези стени никога не били разбити. Дори когато градът бил превзет от римляните, това станало чрез градското пристанище, а не чрез пробив в стените." #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName msgid "Triple Walls" msgstr "Тройни стени" #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip msgid "City Walls +100% build time, +100% stone cost, and +200% health." msgstr "Градски стени: +100% време за строеж, +100% камъни и +200% здраве." #: simulation/data/technologies/civbonuses/celt_structures.jsondescription msgid "Celtic structures were mostly made of wood with rubble foundations." msgstr "Келтските сгради били направени основно от дърво, с основи от чакъл." #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName msgid "Wooden Construction" msgstr "Дървена конструкция" #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip msgid "Structures −20% build time, −20% health, and −20% capture points." msgstr "Сгради: –20% време за строеж, –20% здраве и –20% пленителни точки." #: simulation/data/technologies/civbonuses/delian_league.jsondescription msgid "" "Shortly after the great naval victories at Salamis and Mykale, the Greek " "city-states instituted the so-called Delian League in 478 BC, whose purpose " "was to push the Persians out of the Aegean region. The allied states " "contributed ships and money, while the Athenians offered their entire navy." -msgstr "Скоро след великите си морски победи край Салами и Микола, гръцките градове-държави институционализират т.нар. Делоски морски съюз пред 478 пр.н.е., чиято функция е била да изтласка персийците от Егейският регион. Съюзническите държави допринесли с кораби и пари, а атиняните предоставили цялата си флота." +msgstr "Скоро след великите морски победи в Саламин и Микале, гръцките градове-държави основали така наречения Делоски морски съюз през 478г. пр.н.е., чиято цел била да прогони персийците от егейския регион. Обединените държави допринесли с кораби и пари, докато атиняните предложили целия си флот." #: simulation/data/technologies/civbonuses/delian_league.jsongenericName msgid "Delian League" msgstr "Делоски морски съюз" #: simulation/data/technologies/civbonuses/delian_league.jsontooltip msgid "Ships construct 25% faster." msgstr "Корабите се строят 25% по-бързо." #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription msgid "" "The Gauls were well-known for their effective cavalry. Celtic mercenaries " "were in demand throughout the Mediterranean." msgstr "Галите били добре известни със способната си конница. Имало силно търсене на келтски наемници из цялото Средиземноморие." #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName msgid "Superior Cavalry" msgstr "Превъзходна конница" #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip msgid "Cavalry +10% melee attack damage." -msgstr "Конниците нанасят +10% повече вреда в близък бой." +msgstr "Конници: +10% близкобойни щети." #: simulation/data/technologies/civbonuses/greek_structures.jsondescription msgid "The Greeks used stone construction from early Mycenaean times." msgstr "Гърците използвали каменни конструкции от ранните микенски времена." #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName msgid "Hellenic Architecture" msgstr "Елинска архитектура" #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip msgid "Structures +10% health and +10% capture points." -msgstr "Сгради +10% здраве и +10% точки за завладяване." +msgstr "Сгради: +10% здраве и +10% пленителни точки." #: simulation/data/technologies/civbonuses/han_population.jsondescription msgid "" "By uniting China under one emperor, the Han Dynasty ruled over 40 million " "people, one of the largest empires of antiquity by population." -msgstr "Ханската династия обединява над 40 милиона души и ги управлява под един император и това прави Китай една от най-големите империи в древността." +msgstr "Обединявайки Китай под владението на един император, династията Хан управлявала над 40 милиона души, правейки я една от най-големите по население древни империи." #: simulation/data/technologies/civbonuses/han_population.jsongenericName msgid "Federated States" msgstr "Федерални щати" #: simulation/data/technologies/civbonuses/han_population.jsontooltip #: simulation/data/technologies/civbonuses/maur_population.jsontooltip #: simulation/data/technologies/civbonuses/pers_population.jsontooltip msgid "+10% maximum population limit." -msgstr "+10% максимална граница на населението." +msgstr "+10 максимално население." #: simulation/data/technologies/civbonuses/han_walls.jsondescription msgid "" "The Han built massive walls made from rammed earth. These were gigantic " "fortifications several meters thick and stretching for kilometers." msgstr "Ханите издигнали масивни стени от изкопаната земя. Те били исполински укрепления, дебели по няколко метра и с километрична дължина." #: simulation/data/technologies/civbonuses/han_walls.jsongenericName msgid "Great Wall" msgstr "Велика стена" #: simulation/data/technologies/civbonuses/han_walls.jsontooltip msgid "City Walls +50% health." -msgstr "Градски стени +50% здраве." +msgstr "Градски стени: +50% здраве." #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription msgid "The Macedonian economy relied greatly on their vast natural resources." -msgstr "Македонската икономика силно разчитала на богатството си от природни ресурси." +msgstr "Македонската икономика разчитала силно на богатите си природни ресурси." #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName msgid "Resource-Rich Economy" -msgstr "Богата икономика" +msgstr "Богата на ресурси икономика" #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip msgid "Storehouse technologies −100% research time." msgstr "Технологии в хранилището −100% време за проучване." #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription msgid "" "India is the land of the elephants. Elephant warfare originated in India and" " continued for millennia. It was also the source of elephants for the " "eastern Mediterranean. Indian kings were able to field large numbers of war " "elephants." msgstr "Индия е земята на слоновете и е била \"снабдител\" на цялото източно Средиземноморие. Войната с тези животни произхожда оттам и продължава хилядолетия. Индийските крале били способни да съберат големи бройки бойни слонове." #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName msgid "Elephant Tradition" msgstr "Слонска традиция" #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip msgid "Elephants −30% training time." -msgstr "Слонове −30% време за обучаване." +msgstr "Слонове: –30% време за обучение." #: simulation/data/technologies/civbonuses/maur_population.jsondescription msgid "" "The Mauryan Empire encompassed dozens of formerly independent kingdoms over " "an area of 5 million square kilometers, with a population of close to 60 " "million people. The Mauryan regents held the title Emperor of Emperors and " "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 " "chariots, and 30,000 cavalry, making it arguably the largest army of its " "time." msgstr "Империята Маурия обединила множество независими дотогава царства на територия от над 5 милиона кв. км, с почти 60 милиона население. Маурските регенти носели званието Император на императорите и управлявали армия от 600 000 пехотинци, 9000 слона, 8000 колесници и 30 000 конници, което почти сигурно е била най-голямата армия за времето си." #: simulation/data/technologies/civbonuses/maur_population.jsongenericName msgid "Emperor of Emperors" msgstr "Император на императорите" #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur msgid "Chakravarti Samrāt" msgstr "Чакраварти самрат" #: simulation/data/technologies/civbonuses/maur_walls.jsondescription msgid "" "The Mauryas built their city walls out of wood, an abundant natural resource" " in India." msgstr "Маурците строели градските си стени с дървесина, изобилен ресурс в Индия." #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName msgid "Wooden Walls" msgstr "Дървени стени" #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip msgid "City Walls −20% build time and −20% health." -msgstr "Градски стени −20% време за строеж и −20% здраве." +msgstr "Градски стени: –20% време за строеж и –20% здраве." #: simulation/data/technologies/civbonuses/pers_population.jsondescription msgid "" "The Persians could and did levy a large number of infantry during wartime " "due to the sheer size of the Achaemenid Empire and the way in which it was " "set-up. In general the Persian infantry was well trained and fought with " "great tenacity. However while this was true the infantry were poor hand-to-" "hand, close combat fighters. Also, with the exception of the elite " "regiments, the Persian infantry was not a standing professional force." msgstr "Персийците можели и събирали голям брой пехотинци по време на война, поради големия размера на Ахеменидското царство и начина, по който то било уредено. Персийската пехота като цяло била добре обучена и се биела упорито. Въпреки това, пехотинците не били особено добри в близък бой. Също така, с изключение на елитните полкове, персийската пехота не била професионална армия." #: simulation/data/technologies/civbonuses/pers_population.jsongenericName msgid "Great King's Levy" msgstr "Налогът на великия цар" #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription msgid "" "Sun-dried mud bricks were a common building material in hot and dry areas, " "especially where wood was scarce. Although not as strong and durable as " "fired bricks or natural stone and vulnerable to constant rains and heavy " "floods, mud bricks have the advantage they are cheap and easy to produce." -msgstr "Сушени на слънце тухли били обичаен строителен материал в сухият и горещ климат, особено където имало недостиг на дърво. Макар че не били устойчиви като печени тухли или естествен камък, те били уязвими към непрестанните дъждове и тежки наводнения, но пък имат предимството, че са евтини и лесно се произвеждат.." +msgstr "Сушените на слънце тухли били обичаен строителен материал в сухия и горещ климат, особено там, където има недостиг на дървесина. Макар че не са толкова здрави и издръжливи като печените тухли или естествения камък, както и уязвими към проливни дъждове и тежки наводнения, те имат предимството, че са евтини и се произвеждат лесно." #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName msgid "Sun-dried Mud Bricks" msgstr "Сушени тухли от кал" #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip msgid "" "Houses and Economic Structures −40% wood cost, health, and capture points as" " well as +50% build time." -msgstr "Къщи и икономически сгради −40% разход на дърво, здраве и точки за завладяване, освен че изискват +50% време за строеж." +msgstr "Къщи и икономически сгради: –40% цена в дърво, здраве и пленителни точки, както и +50% време за строеж." #: simulation/data/technologies/civbonuses/sele_farms.jsondescription msgid "" "The Seleucid empire was located in a highly fertile region with productive " "soils. Farms are cheaper and faster to build." -msgstr "Империята на Селевкидите била разположена насред богата местност със силно плодородна почва. Фермите са по-евтини и по-бързо се изграждат." +msgstr "Империята на Селевкидите била разположена в плодовита местност със силно плодородна почва. Фермите са по-евтини и се изграждат по-бързо." #: simulation/data/technologies/civbonuses/sele_farms.jsongenericName msgid "Fertile Crescent" msgstr "Плодородна почва" #: simulation/data/technologies/civbonuses/sele_farms.jsontooltip msgid "Farms −25% wood cost and −75% build time." -msgstr "Ферми −25% разход на дърво и −75% време за строеж." +msgstr "Ферми: –25% цена в дърво и –75% време за строеж." #: simulation/data/technologies/civil_engineering_01.jsongenericName msgid "Improved Construction" -msgstr "Подобрен строеж" +msgstr "Подобрено строителство" #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han msgid "Gōngchéng" msgstr "" #: simulation/data/technologies/civil_engineering_01.jsontooltip msgid "All structures −10% build time and −10% cost." -msgstr "Всички сгради −10% време за строеж и −10% разход." +msgstr "Всички сгради: –10% време за строеж и –10% цена." #: simulation/data/technologies/civil_engineering_02.jsongenericName msgid "Robust Architecture" -msgstr "Корава архитектура" +msgstr "Здрава архитектура" #: simulation/data/technologies/civil_engineering_02.jsontooltip msgid "All structures +20% health." -msgstr "Всички сгради имат +20% здраве." +msgstr "Всички сгради: +20% здраве." #: simulation/data/technologies/civil_service_01.jsongenericName msgid "Efficient Bureaucracy" -msgstr "Ефикасна бюрокрация" +msgstr "Ефективна бюрокрация" #: simulation/data/technologies/civil_service_01.jsonspecificName.han #: simulation/data/technologies/civil_service_02.jsonspecificName.han msgid "Guānliáo" msgstr "" #: simulation/data/technologies/civil_service_01.jsontooltip msgid "Ministers −50% train time." -msgstr "Министри −50% време за обучаване." +msgstr "Министри: –50% време за обучение." #: simulation/data/technologies/civil_service_02.jsongenericName msgid "Intensive Training" msgstr "Интензивно обучение" #: simulation/data/technologies/civil_service_02.jsontooltip msgid "Ministers +50% health." -msgstr "Министри +50% здраве." +msgstr "Министри: +50% здраве." #: simulation/data/technologies/colonization.jsondescription msgid "" "Carthaginians established many trading centers as colonies and ultimately " "held dominion over 300 cities and towns in North Africa alone." msgstr "Картагенците създали много търговски центрове като колонии и в най-силния си период владеели над 300 града и села само в северна Африка." #: simulation/data/technologies/colonization.jsongenericName msgid "Colonization" msgstr "Колонизация" #: simulation/data/technologies/colonization.jsontooltip msgid "Civic Structures −25% build time and resources cost" -msgstr "Селищни сгради −25% време за строеж и ресурсен разход" +msgstr "Граждански сгради: –25% време за строеж и цена в ресурси." #: simulation/data/technologies/crossbow_training.jsondescription msgid "The Han had a penchant for using massed crossbowmen in battle." -msgstr "Ханите имали склонност към използване на множество арбалети в битка." +msgstr "Династията Хан имала склонност към използване на множество арбалетчици в битка." #: simulation/data/technologies/crossbow_training.jsongenericName msgid "Crossbow Training" msgstr "Арбалетно обучение" #: simulation/data/technologies/crossbow_training.jsontooltip msgid "Crossbow Infantry −20% train time." -msgstr "Пехотни арбалетчици −20% време за обучаване." +msgstr "Пехотни арбалетчици: –20% време за обучение." #: simulation/data/technologies/equine_transports.jsondescription msgid "" "Early Achaemenid rulers acted towards making Persia the first great Asian " "empire to rule the seas. The Great King behaved favourably towards the " "various sea peoples in order to secure their services, but also carried out " "various marine initiatives. During the reign of Darius the Great, for " "example, a canal was built in Egypt and a Persian navy was sent exploring " "the Indus river. According to Herodotus, some 300 ships in the Persian navy " "were retrofitted to carry horses and their riders." msgstr "Ранните владетели на Ахеменидското се стремели да направят Персия първата велика азиатска империя, която да владее моретата. Великият цар бил благосклонен към всички морски народи, за да си осигури услугите им, но също така и сам развивал различни морски дейности. По време на управлението на Дарий I Велики, например, бил построен канал в Египте и персийската войска била изпратена да проучва река Инд. Според Херодот, около 300 кораба от персийския военноморски флот били преоборудвани, за да могат да превозват коне и ездачите им." #: simulation/data/technologies/equine_transports.jsongenericName msgid "Equine Transports" msgstr "Конски транспорт" #: simulation/data/technologies/equine_transports.jsontooltip msgid "Phoenician Triremes gain the ability to train Cavalry." -msgstr "Финикийските триери получават възможността да обучават конници." +msgstr "Финикийските триери получават способността да обучават конници." #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription msgid "Salting allows to preserve fish longer." msgstr "Осоляването помага рибата да се запази за по-дълго." #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName msgid "Salting Fish" msgstr "Осоляване на рибата" #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip msgid "Fishing Boats +20 food capacity." msgstr "+20 капацитет за храна за рибарските лодки." #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription msgid "Use nets to improve the productivity of fishing boats." -msgstr "Използвайте мрежи, за да увеличите производителността на рибарските лодки." +msgstr "Използването на мрежи увеличава производителността на рибарските лодки." #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName msgid "Fishing Net" msgstr "Рибарски мрежи" #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip msgid "Fishing Boats +30% fish gather rate." -msgstr "Рибарски кораби +30% скорост на риболов." +msgstr "Рибарски лодки: +30% скорост на риболова." #: simulation/data/technologies/garrison_heal.jsondescription msgid "Units regain health over time while garrisoned." -msgstr "Единиците възстановяват здравето си постепенно, докато са в гарнизон." +msgstr "Единиците постепенно възстановяват здравето си, докато са на гарнизон." #: simulation/data/technologies/garrison_heal.jsongenericName msgid "Living Conditions" msgstr "Условия на живот" #: simulation/data/technologies/garrison_heal.jsontooltip msgid "Structures +1 garrison heal rate." -msgstr "Сгради +1 лечение, когато са в гарнизон." +msgstr "Сгради: +1 лечение на единиците, поставени на гарнизон." #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription msgid "Breed livestock to slaughter for meat." msgstr "Отглеждане на месодаен добитък за храна." #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName msgid "Stockbreeding" msgstr "Размножаване на добитък" #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip msgid "Domestic Animals −25% breeding time." -msgstr "Домашни животни −25% време за размножаване." +msgstr "Домашни животни: –25% време за развъждане." #: simulation/data/technologies/gather_capacity_basket.jsondescription msgid "Workers use baskets. Increases shuttling capacity for all resources." msgstr "Работниците използват кошници. Увеличава капацитета за пренасяне на всички ресурси." #: simulation/data/technologies/gather_capacity_basket.jsongenericName msgid "Baskets" msgstr "Кошници" #: simulation/data/technologies/gather_capacity_basket.jsontooltip #: simulation/data/technologies/gather_capacity_carts.jsontooltip #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip msgid "Workers +5 resource capacity." -msgstr "Работници +5 капацитет за ресурси." +msgstr "Работници: +5 капацитет за ресурси." #: simulation/data/technologies/gather_capacity_carts.jsondescription msgid "" "Workers use horse-drawn carts. Increases shuttling capacity for all " "resources." msgstr "Работниците използват конски каруци. Увеличава капацитета за пренасяне на всички ресурси." #: simulation/data/technologies/gather_capacity_carts.jsongenericName msgid "Horse-drawn Carts" msgstr "Конски каруци" #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription msgid "" "Workers use wheelbarrows. Increases shuttling capacity for all resources." msgstr "Работниците използват колички. Увеличава капацитета за пренасяне на всички ресурси." #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName msgid "Wheelbarrow" msgstr "Колички" #: simulation/data/technologies/gather_farming_chain_pump.jsondescription msgid "Install a chain pump for improved irrigation." msgstr "Инсталиране на помпа за вода за подобрено напояване." #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName msgid "Chain Pump" msgstr "Помпа за вода" #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip #: simulation/data/technologies/gather_farming_plows.jsontooltip #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip #: simulation/data/technologies/gather_farming_training.jsontooltip #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip msgid "Workers +20% grain gather rate." -msgstr "Работници +20% скорост за събиране на жътва." +msgstr "Работници: +20% скорост на събиране на зърно." #: simulation/data/technologies/gather_farming_fertilizer.jsondescription msgid "Extra nutrients for farms." msgstr "Допълнителни хранителни вещества за фермите." #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName msgid "Fertilizer" msgstr "Тор" #: simulation/data/technologies/gather_farming_harvester.jsondescription msgid "" "The Gauls invented an harvesting machine, making it much easier to harvest " "grain." -msgstr "Галите изобретили събираческа машина, която значително улеснява жътвата." +msgstr "Галите изобретили машина за събиране на зърно, която значително улеснява работата." #: simulation/data/technologies/gather_farming_harvester.jsongenericName msgid "Harvesting Machine" msgstr "" #: simulation/data/technologies/gather_farming_harvester.jsontooltip msgid "Workers +10% grain gather rate." -msgstr "Работници +10% скорост на събиране на жътва." +msgstr "Работници: +10% скорост на събиране на зърно." #: simulation/data/technologies/gather_farming_plows.jsondescription msgid "" "Equip your workers with iron plows, animal-drawn instruments to turn the " "sod." -msgstr "Предоставя на работниците Ви железни плугове, теглени от животни, за да обръщат почвата." +msgstr "Оборудване на работниците с железни плугове, теглени от животни, за да обръщат почвата." #: simulation/data/technologies/gather_farming_plows.jsongenericName msgid "Iron Plow" msgstr "Железни плугове" #: simulation/data/technologies/gather_farming_seed_drill.jsondescription msgid "Equip your workers with seed drills." -msgstr "Предоставя на работниците Ви сеялка." +msgstr "Оборудване на работниците със сеялки." #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName msgid "Seed Drill" msgstr "Сеялка" #: simulation/data/technologies/gather_farming_training.jsondescription msgid "Training for workers to increase farm gathering speed." msgstr "Обучаване на работниците за увеличена бързина при земеделие." #: simulation/data/technologies/gather_farming_training.jsongenericName msgid "Gather Training" msgstr "Обучение в събиране на реколтата" #: simulation/data/technologies/gather_farming_water_weeding.jsondescription msgid "Remove water weeds to preserve nutrients for the rice plants." -msgstr "Премахва водните бурени, за да пази хранителни вещества за оризовите растения." +msgstr "Премахване на плевелите във водата, с цел опазване на хранителните вещества за оризовите растения." #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName msgid "Water Weeding" -msgstr "Водно оплевяване" +msgstr "Водно плевене" #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription msgid "Increases wood gathering rates for trees." msgstr "Увеличава скоростта на събиране на дървесина." #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName msgid "Iron Axe Heads" msgstr "Железни брадви" #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip msgid "Workers +25% wood gather rate." -msgstr "Работници +25% скорост на събиране на дърва." +msgstr "Работници: +25% скорост на събиране на дърва." #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName msgid "Sharp Axe Heads" -msgstr "Наточени брадви" +msgstr "Остри брадви" #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName msgid "Stronger Axe" msgstr "Подсилени брадви" #: simulation/data/technologies/gather_mining_serfs.jsondescription msgid "" "Compel serfs to help your workers quarry stone. Increases stone gathering " "rates." msgstr "Принуждаване на крепостниците да помагат на работниците при събирането на камък. Увеличава скоростта на събиране на камък." #: simulation/data/technologies/gather_mining_serfs.jsongenericName msgid "Serfs" msgstr "Крепостници" #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart msgid "Heilōtes" msgstr "" #: simulation/data/technologies/gather_mining_serfs.jsontooltip #: simulation/data/technologies/gather_mining_servants.jsontooltip #: simulation/data/technologies/gather_mining_slaves.jsontooltip msgid "Workers +25% stone gather rate." -msgstr "Работници +25% скорост на събиране на камък." +msgstr "Работници: +25% скорост на събиране на камък." #: simulation/data/technologies/gather_mining_servants.jsondescription msgid "Hire servants to help quarry stone. Increases stone gathering rates." msgstr "Наемане на слуги да помагат със събирането на камък. Увеличава скоростта на събиране на камък." #: simulation/data/technologies/gather_mining_servants.jsongenericName msgid "Servants" msgstr "Слуги" #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart msgid "Douloi" msgstr "Douloi" #: simulation/data/technologies/gather_mining_shaftmining.jsondescription msgid "Develop shaft mining. Increases metal gathering rates." -msgstr "Разработване на шахти. Увеличава скоростта на събиране на метал." +msgstr "Разработване на технологии за копаене на мини. Увеличава скоростта на събиране на метал." #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName msgid "Shaft Mining" msgstr "Минни шахти" #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip #: simulation/data/technologies/gather_mining_silvermining.jsontooltip #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip msgid "Workers +25% metal gather rate." -msgstr "Работници +25% скорост на събиране на метал." +msgstr "Работници: +25% скорост на събиране на метал." #: simulation/data/technologies/gather_mining_silvermining.jsondescription msgid "Strike a vein of precious silver. Increases metal gathering rates." -msgstr "Разкопава източник на ценно сребро. Увеличава скоростта на събиране на метал." +msgstr "Откриване на жилка ценно сребро. Увеличава скоростта на събиране на метал." #: simulation/data/technologies/gather_mining_silvermining.jsongenericName msgid "Silver Mining" msgstr "Копаене на сребро" #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen msgid "Mines of Laureion" msgstr "Мините на Лаврион" #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace msgid "Mines of Krenides" msgstr "Мините на Кренидес" #: simulation/data/technologies/gather_mining_slaves.jsondescription msgid "" "Buy slaves to help your workers quarry stone. Increases stone gathering " "rates." msgstr "Купуване на роби, които да помагат на работниците при събирането на камък. Увеличава скоростта на събиране на камък." #: simulation/data/technologies/gather_mining_slaves.jsongenericName msgid "Slaves" msgstr "Роби" #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart msgid "Andrapoda" msgstr "Андрапода" #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome msgid "Servi" -msgstr "" +msgstr "Серви" #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription msgid "" "Equip your workers with helpful tools. Increases metal gathering rates." -msgstr "Предоставя на работниците Ви полезни инструменти. Увеличава скоростта на събиране на метал." +msgstr "Оборудване на работниците с полезни инструменти. Увеличава скоростта на събиране на метал." #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName msgid "Wedge and Mallet" msgstr "Клин и чук" #: simulation/data/technologies/gather_wicker_baskets.jsondescription msgid "Equip your foragers with wicker baskets for foraging." -msgstr "Предоставя на събирачите Ви плетени кошници." +msgstr "Оборудване на събирачите с плетени кошници за събиране на плодове." #: simulation/data/technologies/gather_wicker_baskets.jsongenericName msgid "Wicker Baskets" msgstr "Плетени кошници" #: simulation/data/technologies/gather_wicker_baskets.jsontooltip msgid "Workers +50% fruit gather rate." -msgstr "Работници +50% скорост на събиране на плодове." +msgstr "Работници: +50% скорост на събиране на плодове." #: simulation/data/technologies/heal_range.jsondescription #: simulation/data/technologies/heal_range_2.jsondescription msgid "Increases the healing and vision range of all healers." msgstr "Увеличава обхвата на видимост и лечение на всички лечители." #: simulation/data/technologies/heal_range.jsongenericName msgid "Healing Range" msgstr "Обхват на лечение" #: simulation/data/technologies/heal_range.jsonspecificName.athen #: simulation/data/technologies/heal_range.jsonspecificName.mace #: simulation/data/technologies/heal_range.jsonspecificName.ptol #: simulation/data/technologies/heal_range.jsonspecificName.sele #: simulation/data/technologies/heal_range.jsonspecificName.spart msgid "Olympic Pantheon" msgstr "Олимпийски пантеон" #: simulation/data/technologies/heal_range.jsontooltip #: simulation/data/technologies/heal_range_2.jsontooltip msgid "Healers +5 healing range." -msgstr "Лечители +5 обхват на лечение." +msgstr "Лечители: +5 обхват на лечение." #: simulation/data/technologies/heal_range_2.jsongenericName msgid "Healing Range 2" msgstr "Обхват на лечение 2" #: simulation/data/technologies/heal_range_2.jsonspecificName.athen msgid "Akadēmeia" msgstr "" #: simulation/data/technologies/heal_rate.jsondescription #: simulation/data/technologies/heal_rate_2.jsondescription msgid "Increases the healing rate of all healers." msgstr "Увеличава скоростта на лечение на всички лечители." #: simulation/data/technologies/heal_rate.jsongenericName msgid "Healing Rate" msgstr "Бързина на лечение" #: simulation/data/technologies/heal_rate.jsonspecificName.athen #: simulation/data/technologies/heal_rate.jsonspecificName.mace #: simulation/data/technologies/heal_rate.jsonspecificName.ptol #: simulation/data/technologies/heal_rate.jsonspecificName.sele #: simulation/data/technologies/heal_rate.jsonspecificName.spart msgid "Sphagia" -msgstr "Sphagia" +msgstr "Сфагия" #: simulation/data/technologies/heal_rate.jsontooltip #: simulation/data/technologies/heal_rate_2.jsontooltip msgid "Healers −20% healing time." -msgstr "Лечители −20% време за лечение." +msgstr "Лечители: –20% време за лечение." #: simulation/data/technologies/heal_rate_2.jsongenericName msgid "Healing Rate 2" msgstr "Бързина на лечение 2" #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart msgid "Hippocratic Oath" msgstr "Хипократова клетва" #: simulation/data/technologies/health_females_01.jsondescription msgid "" "The loom allowed the creation of finer clothing for settlers. Women of the " "household were taught from a young age how to weave on the loom, and " "subsequently spent a large share of their lives working with it." msgstr "Тъкачният стан позволявал направата на по-хубави дрехи за заселниците. Жените в домакинството били обучавани от ранна възраст как да тъкат на стана и в последствие прекарвали голяма част от живота си, работейки на него." #: simulation/data/technologies/health_females_01.jsongenericName msgid "The Loom" msgstr "Тъкачен стан" #: simulation/data/technologies/health_females_01.jsontooltip msgid "Female Citizens +100% health." -msgstr "Гражданки +100% здраве." +msgstr "Жени: +100% здраве." #: simulation/data/technologies/health_regen_units.jsondescription msgid "Organic units will slowly regenerate health over time when idle." msgstr "Органичните единици възстановяват бавно здравето си, докато не вършат нищо." #: simulation/data/technologies/health_regen_units.jsongenericName msgid "Battlefield Medicine" msgstr "Полева медицина" #: simulation/data/technologies/health_regen_units.jsontooltip msgid "Idle Organic units +0.5 health regeneration rate." -msgstr "Неангажирани органични единици +0.5 възстановяване на здравето." +msgstr "Бездействащи органични единици: +0,5 възстановяване на здраве." #: simulation/data/technologies/hellenistic_metropolis.jsondescription msgid "" "Beginning with Alexander, the Hellenistic monarchs founded many cities " "throughout their empires, where Greek culture and art blended with local " "customs to create the motley Hellenistic civilization." msgstr "Александър и всички елински царе след него основали много градове из империите си, където гръцката култура и изкуство се смесили с местните обичаи, за да създадат разнородната елинска цивилизация." #: simulation/data/technologies/hellenistic_metropolis.jsongenericName msgid "Hellenistic Metropolis" msgstr "Елинска метрополия" #: simulation/data/technologies/hellenistic_metropolis.jsontooltip msgid "Civic Centers +100% health and capture points, double default arrows." -msgstr "Селищни центрове +100% здраве и точки за завладяване, двойно количество стрели." +msgstr "Селищни центрове& +100% здраве и пленителни точки и двойно повече начални стрели." #: simulation/data/technologies/helot_economy.jsondescription msgid "" "Helots were the servants of Greece. Unlike slaves, helots were owned by the " "state, which managed economic production. Helots must give a reasonable " "portion of their harvest to support a warrior and his family or widow." -msgstr "Илотите били слуги на Гърция. За разлика от робите, илотите били притежавани от държавата, която управлява икономическата продукция. Илотите трябва да връчват значителна част от производството си, за да поддържат само един воин и семейството му или някоя вдовица." +msgstr "Илотите били неравноправни жители на Гърция. За разлика от робите, ти били собственост на държавата, която управлявала икономическата продукция. Илотите трябвало да дават значителна част от производството си, за да издържат определен во̀ин и семейството му или някоя вдовица." #: simulation/data/technologies/helot_economy.jsongenericName msgid "Helot Economy" msgstr "Илотска икономика" #: simulation/data/technologies/helot_economy.jsontooltip msgid "" "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce " "damage." -msgstr "Пехотните дротчици +100% събиране на жътва, но −10% далекобойна пробиваща вреда." +msgstr "Пехотни копиехвъргачи: +100% скорост на събиране на зърно, но –10% далекобойни прободни щети." #: simulation/data/technologies/hoplite_tradition.jsondescription msgid "Hoplite soldiers constituted most of the armies of Greece." msgstr "Хоплитите съставлявали по-голямата част от гръцките армии." #: simulation/data/technologies/hoplite_tradition.jsongenericName msgid "Hoplite Tradition" msgstr "Хоплитска традиция" #: simulation/data/technologies/hoplite_tradition.jsontooltip msgid "" "Hoplites −25% training time, −50% promotion experience, and +10% health." -msgstr "" +msgstr "Хоплити: –25% време за обучение, –50% необходим опит за повишение и +10% здраве." #: simulation/data/technologies/immortals.jsondescription msgid "" "The Achaemenids maintained a 10,000-strong elite corps, referred to as " "Athanatoi (“Immortals”) by Greek authors." -msgstr "Ахеменидите поддържали 10 хилядна елитна войска, които гръцките автори са нарекли Атанатой (\"Безсмъртни\")." +msgstr "Ахеменидите поддържали 10-хилядна елитна войска, която гръцките автори наричали „атанатои“ (безсмъртни)." #: simulation/data/technologies/immortals.jsongenericName msgid "Immortals" msgstr "Безсмъртни" #: simulation/data/technologies/immortals.jsontooltip msgid "Immortals −50% training time." -msgstr "Безсмъртни −50% време за обучаване." +msgstr "Безсмъртни: –50% време за обучение." #: simulation/data/technologies/iphicratean_reforms.jsondescription msgid "" "Athenian gymnasium, docks and triremes can train Marines (Epibates " "Athenaikos)." -msgstr "Атинската гимназия, пристанище и триреи могат да обучават морски пехотинци (Епибати Атенайкос)" +msgstr "Атинските гимназии, пристанища и триери могат да обучават морски пехотинци (Епибатес атенайкос)." #: simulation/data/technologies/iphicratean_reforms.jsongenericName msgid "Iphicratean Reforms" msgstr "Ификратски реформи" #: simulation/data/technologies/iphicratean_reforms.jsontooltip msgid "Athenian Gymnasia, Docks and Triremes can train Marines." -msgstr "Атинската гимназия, пристанището и триреите могат да обучават морски пехотинци." +msgstr "Атинските гимназии, пристанища и триери могат да обучават морски пехотинци." #: simulation/data/technologies/krypteia.jsondescription msgid "" "Krypteia was an Agoge rite of passage, during which soldiers learned how to " "camouflage themselves and gained combat experience. The Spartans declared " "war on the Helots annually, with no problem or guilt in murdering them. " "During this initiation, the youths slept during the day and roamed at night," " murdering any Helot they encountered along the way." -msgstr "Криптея е бил Агогско изпитание, през което войниците се научавали как да правят камуфлаж, но и черпели боен опит. Спартанците обявявали война на илотите ежегодно, без да изпитват вина или това да поражда проблеми за никого. По време на тази инициация, младежите спели през деня, бродели през нощта и убивали всеки срещнат илот." +msgstr "Криптея е изпитание – част от спартанското възпитание, при което войниците се научавали как да се маскират, както и получавали боен опит. Спартанците обявявали война на илотите ежегодно, без да се притесняват или да изпитват вина за убийствата им. По време на това посвещение, младежите спели през деня и бродели през нощта, когато убивали всеки срещнат илот." #: simulation/data/technologies/krypteia.jsongenericName msgid "Krypteia" -msgstr "Криптеа" +msgstr "Криптея" #: simulation/data/technologies/krypteia.jsontooltip msgid "" "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers" " +30% training time." -msgstr "Хоплити първенци +10% вреда в близък бой, но пехотни дротчици +30% време за обучаване." +msgstr "Гвардейски хоплити: +10% близкобойни щети, но и +30% време за обучение на пехотните копиехвъргачи." #: simulation/data/technologies/long_walls.jsondescription msgid "" "The Long Walls of Athens were constructed under the auspices of the wily " "Themistocles and extended 6 km from the city to the port of Piraeus. This " "secured the city's sea supply routes and prevented an enemy from starving " "out the city during a siege." msgstr "Дългите стени на атиняните били строени под покровителството на хитрия Темистокъл и се простират на 6км от града, чак до пристанището на Пирея. Това подсигурявало градските пътища за морски доставки и пречело на враговете да лишат града от храна по време на обсада." #: simulation/data/technologies/long_walls.jsongenericName msgid "Athenian Long Walls" msgstr "Атински дълги стени" #: simulation/data/technologies/long_walls.jsontooltip msgid "Build Walls in own or neutral territory." -msgstr "Построяване на стени в собствена или неутрална територия." +msgstr "Строене на стени в собствена или неутрална територия." #: simulation/data/technologies/nisean_horses.jsondescription msgid "" "The now-extinct Nisian breed of horse was one of the largest and robust " "horses of ancient times. They were highly sought after by the Seleucids and " "Persians as both rider and mount gained heavier armor as time progressed." msgstr "Изчезналата в днешно време нисейска порода коне била най-едрата и здравата за древните времена. Била много търсена от селевкидите и персийците, тъй като с времето животните и ездачите започнали да носят все по-тежки брони." #: simulation/data/technologies/nisean_horses.jsongenericName msgid "Nisean War Horses" msgstr "Нисейски бойни коне" #: simulation/data/technologies/nisean_horses.jsonspecificName.sele msgid "Nisioi" msgstr "Нисиой" #: simulation/data/technologies/nisean_horses.jsontooltip msgid "Champion Cavalry Spearmen +20% health, but +10% training time." -msgstr "Копиеносци първенци на коне +20% здраве, но +10% време за обучаване." +msgstr "Гвардейски конни копиеносци: +20% здраве, но и +10% време за обучение." #: simulation/data/technologies/ostracism.jsondescription msgid "" "In ancient Athens, ostracism was the process by which any citizen, including" " political leaders, could be expelled from the city-state for 10 years." -msgstr "В древна Атина, остракизмът била практика, където всеки гражданин, включително политически водач, е могъл да бъде изгонен от града-държава за 10 години." +msgstr "В древна Атина, остракизмът бил практика, при която всеки гражданин, включително политически лидер, би могло да бъде изгонен от града-държава за период от 10 години." #: simulation/data/technologies/ostracism.jsongenericName msgid "Ostracism" msgstr "Остракизъм" #: simulation/data/technologies/ostracism.jsontooltip msgid "Citizen soldiers +5% health, but Heroes −40% health." -msgstr "Граждани войници +5% здраве, но герои −40% здраве." +msgstr "Граждани-во̀ини: +5% здраве, но героите получават –40% здраве." #: simulation/data/technologies/outpost_vision.jsondescription msgid "Increases outpost vision." -msgstr "Разширява погледа на аванпостовете." +msgstr "Увеличава обхвата на видимост на аванпостовете." #: simulation/data/technologies/outpost_vision.jsongenericName msgid "Carrier Pigeons" msgstr "Пощенски гълъби" #: simulation/data/technologies/outpost_vision.jsontooltip msgid "Outposts +33% vision range." -msgstr "Аванпостове +33% широчина на видимостта." +msgstr "Аванпостове: +33% обхват на видимост." #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName msgid "Traditional Army vs Reform Army" -msgstr "Традиционна армия с/у реформирана армия" +msgstr "Традиционна срещу реформирана войска" #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName msgid "Civil Engineering" msgstr "Градско инженерство" #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName msgid "Civil Service" msgstr "Градска служба" #: simulation/data/technologies/parade_of_daphne.jsondescription msgid "" "The festival at Daphne was a major event of the Seleucid Empire: tens of " "thousands of well-equipped troops participated in the opening procession." -msgstr "Фестивалът в Дафне бил голямо събитие на Селевкидската империя: десетки хиляди добре въоръжени войски участвали в откриващата процесия." +msgstr "Фестивалът в Дафне бил голямо събитие на Селевкидската империя: десетки хиляди добре въоръжени войници участвали в шествието за откриването." #: simulation/data/technologies/parade_of_daphne.jsongenericName msgid "Parade of Daphne" msgstr "Парад на Дафне" #: simulation/data/technologies/parade_of_daphne.jsontooltip msgid "Champions −20% training time." -msgstr "Първенци −20% време за обучаване." +msgstr "Гвардейци: –20% време за обучение." #: simulation/data/technologies/phase_city.jsondescription msgid "" "Dummy technology for use in templates requirements, replaced by " "phase_city_generic or phase_city_{civ}." msgstr "Празна технология за ползване в изискванията на шаблоните, заменя се от „phase_city_generic“ или „phase_city_{civ}“." #: simulation/data/technologies/phase_city.jsongenericName #: simulation/data/technologies/phase_city_athen.jsongenericName #: simulation/data/technologies/phase_city_generic.jsongenericName #: simulation/data/technologies/phase_city_pers.jsongenericName msgid "City Phase" msgstr "Мегаполисна фаза" #: simulation/data/technologies/phase_city_athen.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology. This is the Athenian city phase, where metal " "gathering rates are boosted because of the 'Silver Owls' bonus." msgstr "Превръща оживения град в истински мегаполис, изпълнен с чудесата на модерните технологии. Това е атинската Мегаполисна фаза, в която „Сребърните сови“ увеличават добива на метал." #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip msgid "Requires three Town Structures." msgstr "Необходими са три сгради от градската фаза." #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart msgid "Megalopolis" -msgstr "Megalopolis" +msgstr "Мегалополис" #: simulation/data/technologies/phase_city_athen.jsontooltip msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +1 capture points " "regeneration rate for garrisoned units. Workers +10% metal gather rate." -msgstr "Напредък до градската фаза, която отключва още единици и технологии. Селищните центрове получават +25% радиус на влияние. Сградите възстановяват +1 точка за завладяване спрямо единиците в гарнизон. Работниците +10% скорост на събиране на метал." +msgstr "Напредване към Мегаполиснага фаза, която отключва още единици, сгради и технологии. Селищните центрове получават +25% радиус на влияние. Сградите възстановяват по още +1 пленителна точка според броя на единиците на гарнизон в тях. Работниците получават +10% скорост на събиране на метал." #: simulation/data/technologies/phase_city_generic.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology." msgstr "Превръща оживения град в истинска метрополия, изпълнена с чудесата на модерните технологии." #: simulation/data/technologies/phase_city_generic.jsonspecificName.han msgid "Jùn" msgstr "" #: simulation/data/technologies/phase_city_generic.jsontooltip msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +1 capture points " "regeneration rate for garrisoned units." -msgstr "Напредък до градската фаза, която отключва още единици и технологии. Селищните центрове получават +25% радиус на влияние. Сградите възстановяват +1 точка за завладяване спрямо единиците в гарнизон." +msgstr "Напредване към Мегаполиснага фаза, която отключва още единици, сгради и технологии. Селищните центрове получават +25% радиус на влияние. Сградите възстановяват по още +1 пленителна точка според броя на единиците на гарнизон в тях." #: simulation/data/technologies/phase_city_pers.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology. This is the Persian city phase, where stable training" " rates are decreased because of the 'Times of War' bonus." -msgstr "Осъществява се напредък от оживен град до същински метропол, пълен с чудесата на модерната технология. Това е персийската градска фаза, където обученията в конюшните били по-бързи, заради бонуса 'Време на война'." +msgstr "Превръща оживения град в истински мегаполис, изпълнен с чудесата на модерните технологии. Това е персийската Мегаполисна фаза, в която времето на обучение в конюшните се намалява, заради ефекта на „Военно време“" #: simulation/data/technologies/phase_city_pers.jsontooltip msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +1 capture points " "regeneration rate for garrisoned units. Stable −10% batch training time." -msgstr "Напредък до градската фаза, която отключва още единици и технологии. Селищните центрове получават +25% радиус на влияние. Сградите възстановяват +1 точка за завладяване спрямо единиците в гарнизон. Конюшня −10% време за обучаване на партида." +msgstr "Напредване към Мегаполиснага фаза, която отключва още единици, сгради и технологии. Селищните центрове получават +25% радиус на влияние. Сградите възстановяват по още +1 пленителна точка според броя на единиците на гарнизон в тях. Конюшните получават –10% време за обучение на партиди." #: simulation/data/technologies/phase_town.jsondescription msgid "" "Dummy technology for use in templates requirements, replaced by " "phase_town_generic or phase_town_{civ}." msgstr "Празна технология за ползване в изискванията на шаблоните, заменя се от „phase_town_generic“ или „phase_town_{civ}“." #: simulation/data/technologies/phase_town.jsongenericName #: simulation/data/technologies/phase_town_athen.jsongenericName #: simulation/data/technologies/phase_town_generic.jsongenericName #: simulation/data/technologies/phase_town_pers.jsongenericName msgid "Town Phase" msgstr "Градска фаза" #: simulation/data/technologies/phase_town_athen.jsondescription msgid "" "Advances from a small village to a bustling town, ready to expand rapidly. " "This is the Athenian town phase, where metal gathering rates are boosted " "because of the 'Silver Owls' bonus." msgstr "Преминава от малко селце в оживен град, готов да се разшири светкавично. Това е атинската Градска фаза, в която бързината на събиране на метал е увеличена от предимството „Сребърни сови“." #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip msgid "Requires five Village Structures." msgstr "Необходими са пет сгради от селската фаза." #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart msgid "Kōmopolis" -msgstr "" +msgstr "Комополис" #: simulation/data/technologies/phase_town_athen.jsontooltip msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +0.5 capture points " "regeneration rate for garrisoned units. Workers +10% metal gather rate." -msgstr "Напредък до градската фаза, която отключва още единици и технологии. Селищните центрове получават +25% радиус на влияние. Сградите възстановяват +0.5 точка за завладяване, спрямо единиците в гарнизон. Работници +10% скорост на събиране на метал." +msgstr "Напредване към Градската фаза, която отключва още единици, сгради и технологии. Селищните центрове получават +25% радиус на влияние. Сградите възстановяват по още +0,5 пленителни точки според броя на единиците на гарнизон в тях. Работниците получават +10% скорост на събиране на метал." #: simulation/data/technologies/phase_town_generic.jsondescription msgid "" "Advances from a small village to a bustling town, ready to expand rapidly." msgstr "Преминава от малко селце в оживен град, готов да се разшири светкавично." #: simulation/data/technologies/phase_town_generic.jsonspecificName.han msgid "Xìan" msgstr "" #: simulation/data/technologies/phase_town_generic.jsontooltip msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +0.5 capture points " "regeneration rate for garrisoned units." -msgstr "Напредък до градската фаза, която отключва още единици и технологии. Селищните центрове получават +25% радиус на влияние. Сградите възстановяват +0.5 точка за завладяване спрямо единиците в гарнизон." +msgstr "Напредване към Градската фаза, която отключва още единици, сгради и технологии. Селищните центрове получават +25% радиус на влияние. Сградите възстановяват по още +0,5 пленителни точки според броя на единиците на гарнизон в тях." #: simulation/data/technologies/phase_town_pers.jsondescription msgid "" "Advances from a small village to a bustling town, ready to expand rapidly. " "This is the Persian town phase, where stable training rates are decreased " "because of the 'Times of War' bonus." -msgstr "Напредвате от малко селце към оживен град, готов да се разширява скоростно. Това е персийската градска фаза, където обученията в конюшните били по-бързи, заради бонуса 'Време на война'." +msgstr "Превръща малкото село в оживен град, готов да се разрастне още повече. Това е персийската Градска фаза, в която времето на обучение в конюшните се намалява, заради ефекта на „Военно време“" #: simulation/data/technologies/phase_town_pers.jsontooltip msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +0.5 capture points " "regeneration rate for garrisoned units. Stable −10% batch training time." -msgstr "Напредък до градската фаза, която отключва още единици и технологии. Селищните центрове получават +25% радиус на влияние. Сградите възстановяват +0.5 точка за завладяване спрямо единиците в гарнизон. Конюшня −10% време за обучаване на партида." +msgstr "Напредване към Градската фаза, която отключва още единици, сгради и технологии. Селищните центрове получават +25% радиус на влияние. Сградите възстановяват по още +0,5 пленителни точки според броя на единиците на гарнизон в тях. Конюшните получават –10% време за обучение на партиди." #: simulation/data/technologies/phase_village.jsongenericName msgid "Village Phase" msgstr "Селска фаза" #: simulation/data/technologies/pheidian_workshop.jsondescription msgid "" "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th " "century BC, and is commonly regarded as one of the greatest of all sculptors" " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the " "Seven Wonders of the Ancient World. Phidias designed the statues of the " "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside" " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena " "which stood between it and the Propylaea, a monumental gateway that served " "as the entrance to the Acropolis in Athens." -msgstr "Фидий е бил гръцки скулптор, художник и архитект, който е живял през 5в. пр.н.е. и се счита за един от най-великите скулптори на класическа Гърция: Статуята на Зевс на Фидий край Олимпия е била едно от Седемте чудеса на древният свят. Фидий е направил дизайн на статуите на богинята Атина в атинския акропол, а именно Атина Партенос в Партенона и Атина Промахос, колосална бронзова статуя на Атина, която е стояла между нея и Пропилеи, масивен портал, който е служел за вход в атинския акропол." +msgstr "Фидий е гръцки скулптор, художник и архитект, живял през 5в. пр.н.е. и смятан за един от най-великите скулптори на класическа Гърция. Създадената от него статуя на Зевс Олимпийски е едно от Седемте чудеса на древния свят. Фидий е проектирал статуите на богинята Атина в атинския акропол – а именно Атина Партенос, намираща се вътре в Партенона, и Атина Промахос – колосална бронзова статуя на Атина, която се е издигала между него и Пропилеите – масивен портал, служил за вход към атинския акропол." #: simulation/data/technologies/pheidian_workshop.jsongenericName msgid "Pheidian Workshop" msgstr "Работилницата на Фидий" #: simulation/data/technologies/pheidian_workshop.jsontooltip msgid "Temples and Wonder −50% stone cost and build time." -msgstr "Храмове и чудеса −50% разход на камъни и време за строеж." +msgstr "Храмове и чудеса: –50% цена в камъни и време за строеж." #: simulation/data/technologies/poison_arrows.jsongenericName msgid "Poison Arrows" msgstr "Отровни стрели" #: simulation/data/technologies/poison_arrows.jsontooltip msgid "Ranged Soldiers +20% attack damage." -msgstr "Далекобойни войници +20% вреда." +msgstr "Далекобойни во̀ини: +20% щети." #: simulation/data/technologies/poison_blades.jsongenericName msgid "Poison Blades" msgstr "Отровни остриета" #: simulation/data/technologies/poison_blades.jsontooltip msgid "Melee Soldiers +20% attack damage." -msgstr "Близкобойни войници +20% вреда." +msgstr "Близкобойни во̀ини: +20% щети." #: simulation/data/technologies/pop_house_01.jsondescription msgid "" "Home gardens ranged from simple fenced-in areas to large manicured and " "colonnaded enclosures." msgstr "Домашните градини варирали от простички, оградени пространства до големи, пищно украсени заграждения." #: simulation/data/technologies/pop_house_01.jsongenericName msgid "Home Garden" msgstr "Домашна градина" #: simulation/data/technologies/pop_house_01.jsonspecificName.athen #: simulation/data/technologies/pop_house_01.jsonspecificName.mace #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol #: simulation/data/technologies/pop_house_01.jsonspecificName.sele #: simulation/data/technologies/pop_house_01.jsonspecificName.spart msgid "Peristylon" msgstr "Перистилон" #: simulation/data/technologies/pop_house_01.jsonspecificName.pers msgid "Paradaidām" -msgstr "" +msgstr "Парадайдам" #: simulation/data/technologies/pop_house_01.jsonspecificName.rome msgid "Peristylium" msgstr "Перистилиум" #: simulation/data/technologies/pop_house_01.jsontooltip #: simulation/data/technologies/pop_house_02.jsontooltip msgid "Houses +20% population bonus." -msgstr "Къщи +20% бонус към населението." +msgstr "Къщи: +20% допълнително максимално население." #: simulation/data/technologies/pop_house_02.jsondescription msgid "" "Homes tended to expand as the wealth and population of a settlement grew." msgstr "Къщите се разраствали с увеличаването на богатството и населението на селището." #: simulation/data/technologies/pop_house_02.jsongenericName msgid "Manors" msgstr "Имения" #: simulation/data/technologies/pop_house_02.jsonspecificName.rome msgid "Insulae" msgstr "Инсули" #: simulation/data/technologies/reformed_army_sele.jsondescription msgid "The Roman-style core of the Seleucid army." msgstr "Ядрото на селевкидската армия в римски стил." #: simulation/data/technologies/reformed_army_sele.jsongenericName msgid "Reform Army" msgstr "Реформаторска армия" #: simulation/data/technologies/reformed_army_sele.jsontooltip msgid "Unlock the Champion Infantry Swordsman." -msgstr "Отключва Първенци мечоносци." +msgstr "Отключва гвардейските пехотни мечоносци." #: simulation/data/technologies/ship_cost_time.jsondescription msgid "" "Employ skilled shipwrights with specialized tools to speed up ship " "construction." -msgstr "Наемете умели корабостроители със специализирани инструменти, за да ускорят строежа на кораби." +msgstr "Наемане на умели корабостроители със специализирани инструменти, които да ускорят строежа на корабите." #: simulation/data/technologies/ship_cost_time.jsongenericName msgid "Naval Architects" msgstr "Военноморски архитекти" #: simulation/data/technologies/ship_cost_time.jsontooltip msgid "Ships −20% construction time." -msgstr "Кораби −20% време за строеж." +msgstr "Кораби: –20% време за строеж." #: simulation/data/technologies/ship_health.jsondescription msgid "Wooden reinforcement beams for ship hulls." msgstr "Подсилващи дървени греди за корабни корпуси." #: simulation/data/technologies/ship_health.jsongenericName msgid "Reinforced Hull" msgstr "Подсилен корпус" #: simulation/data/technologies/ship_health.jsontooltip msgid "Ships +25% health." -msgstr "Кораби +25% здраве." +msgstr "Кораби: +25% здраве." #: simulation/data/technologies/ship_movement_speed.jsondescription msgid "" "Train your oarsmen and sailors to move more efficiently and speed up your " "ships." -msgstr "Вашите гребци и моряци се обучават как да се придвижват по-ефикасно и да ускорят корабите Ви." +msgstr "Обучаване на гребците и моряците, така че да се движат по-ефективно и да увеличат скоростта на корабите." #: simulation/data/technologies/ship_movement_speed.jsongenericName msgid "Experienced Crews" msgstr "Опитен екипаж" #: simulation/data/technologies/ship_movement_speed.jsontooltip msgid "Ships +10% movement speed." -msgstr "Кораби +10% скорост на придвижване." +msgstr "Кораби: +10% скорост на придвижване." #: simulation/data/technologies/siege_attack.jsondescription msgid "Advanced technologies improve siege efficiency." -msgstr "Напредналите технологии подобряват ефикасността на обсадните оръдия." +msgstr "Напредналите технологии подобряват ефективността на обсадните оръжия." #: simulation/data/technologies/siege_attack.jsongenericName msgid "Advanced Siege" msgstr "Подобрена обсада" #: simulation/data/technologies/siege_attack.jsontooltip msgid "Siege Engines +25% attack crush damage." -msgstr "Обсадни оръдия +25% смазваща вреда." +msgstr "Обсадни машини: +25% разбиващи щети." #: simulation/data/technologies/siege_bolt_accuracy.jsondescription msgid "Improvement to projectile accuracy." -msgstr "Подобрение към далекобойната точност." +msgstr "Подобрение в точността на метателните оръжия." #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName msgid "Bolt Accuracy" msgstr "Точност на стрелите за обсада" #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip msgid "Bolt Shooters −20% ranged attack spread." msgstr "Стреломети: –20% разпръскване на далекобойните атаки." #: simulation/data/technologies/siege_cost_time.jsondescription msgid "The science or craft of laying or carrying out sieges." -msgstr "Науката за изработването, разполагането и осъществяването на обсади." +msgstr "Науката или занаятът на разполагането и осъществяването на обсади." #: simulation/data/technologies/siege_cost_time.jsongenericName msgid "Siegecraft" msgstr "Обсадно изкуство" #: simulation/data/technologies/siege_cost_time.jsontooltip msgid "Siege Engines −20% construction time." -msgstr "Обсадни оръдия −20% време за строеж." +msgstr "Обсадни машини: –20% време за строеж." #: simulation/data/technologies/siege_health.jsondescription msgid "" "Cover the exterior with iron plates to protect against fire and projectiles." -msgstr "Покрива външната страна с железни плочи, които да предпазват от огън и стрели." +msgstr "Покриване на външната страна с железни плочи, които да предпазват от огън и стрели." #: simulation/data/technologies/siege_health.jsongenericName msgid "Armor Plating" msgstr "Бронирано покритие" #: simulation/data/technologies/siege_health.jsontooltip msgid "Battering Rams and Siege Towers +25% health." msgstr "Тарани и обсадни кули: +25% здраве." #: simulation/data/technologies/siege_pack_unpack.jsondescription msgid "Military engineers are responsible for improvements in siege engines." -msgstr "Военните инженери са отговорни за подобрения по обсадните оръдия." +msgstr "Военните инженери отговарят за подобренията по обсадните машини." #: simulation/data/technologies/siege_pack_unpack.jsongenericName msgid "Military Engineers" msgstr "Военни инженери" #: simulation/data/technologies/siege_pack_unpack.jsontooltip msgid "Siege Engines –40% pack and unpack time." -msgstr "Обсадни оръдия −40% време за разполагане и събиране." +msgstr "Обсадни машини: –40% време за разполагане и събиране." #: simulation/data/technologies/silk_road.jsongenericName msgid "Silk Road" -msgstr "Път на коприната" +msgstr "Пътят на коприната" #: simulation/data/technologies/silk_road.jsontooltip msgid "Traders +20% international trade bonus." -msgstr "Търговци +20% бонус към международната търговия." +msgstr "Търговци: +20% допълнителни печалби от международна търговия." #: simulation/data/technologies/silvershields.jsondescription msgid "" "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of " "the Macedonian army." msgstr "Сребърните щитове, или Аргираспидаи, били елитната тежка пехота на македонската армия." #: simulation/data/technologies/silvershields.jsongenericName msgid "Silver Shields Regiment" msgstr "Полк „Сребърни щитове“" #: simulation/data/technologies/silvershields.jsontooltip msgid "" "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health " "and attack damage." -msgstr "Подобрява Първенците щитоносци към Сребърни щитове, които имат повече здрава и вреда." +msgstr "Повишаване на гвардейските пехотни щитоносци в Сребърни щитове, които имат повече здраве и защита." #: simulation/data/technologies/soldier_attack_melee_01.jsondescription msgid "" "Often, a soldier would carry a secondary weapon in addition to his primary " "weapon of choice, to be drawn when the primary weapon has failed or been " "broken." -msgstr "Често пъти войниците носят вторично оръжие, заедно с основното, в случаи когато първото се счупи или е неефикасно." +msgstr "Во̀ините често носели второ оръжие, което вадели след като първото им бъде счупено." #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName msgid "Side Arms" -msgstr "Странични оръжия" +msgstr "Допълнителни оръжия" #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart msgid "Xiphos" msgstr "Зифос" #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome msgid "Pugio" msgstr "Пугио" #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip msgid "Soldiers +15% melee attack damage." -msgstr "Войници +15% близкобойна вреда." +msgstr "Войници: +15% близкобойни щети." #: simulation/data/technologies/soldier_attack_melee_02.jsondescription msgid "Using iron instead of bronze gave weapons additional power." msgstr "Използването на желязо вместо бронз дава на оръжията допълнителна сила." #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName msgid "Iron Weapons" msgstr "Железни оръжия" #: simulation/data/technologies/soldier_attack_melee_03.jsondescription msgid "" "By adding a small amount of carbon during the iron smelting process, a " "stronger material, steel, can be forged." msgstr "Чрез добавянето на малко въглерод по време на претапянето на желязо, може да бъде изкован по-здрав метал - стоманата." #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName msgid "Carburization" msgstr "Цементация" #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip msgid "Soldiers +20% melee attack damage." msgstr "Войници +20% близкобойна вреда." #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription msgid "" "Secret steel working techniques give sword blades distinctive and beautiful " "markings. Not only that, but the steel's hardness is unparalleled." msgstr "Тайни техники за обработване на стоманата дават на мечовете отличителни и красиви маркировки. Не само това, но и здравината на стоманата е несравнима." #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName msgid "Steel Working" msgstr "Обработване на стомана" #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber msgid "Toledo Steel" msgstr "Толедска стомана" #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur msgid "Wootz Steel" msgstr "Стомана Вутц" #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip msgid "" "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus." msgstr "Войници +20% близкобойна вреда. Мечоносците получават допълнителни 20% бонус." #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription msgid "" "Improving the fletching of arrows increases their stability and speed, and " "thus their penetration." msgstr "Подобрява перата по стрелите, което повдига тяхната стабилност и скорост, следователно пронизващата им сила." #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName msgid "Improved Fletching" msgstr "Подобрени пера" #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip msgid "Soldiers +15% ranged attack damage." msgstr "Войници +15% далекобойна вреда." #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription msgid "Projectile points made of iron enable missiles to penetrate deeper." msgstr "Върхове от желязо позволяват на стрелите да проникват по-надълбоко." #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName msgid "Iron Arrowheads" msgstr "Железни стрелки" #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription msgid "Arrowheads with three lobes instead of two inflict larger wounds." msgstr "Стрелки с три остриета, наместо две, нанасят по-сериозни рани." #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName msgid "Trilobate Arrowheads" msgstr "Триножни стрелки" #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip msgid "Soldiers +20% ranged attack damage." msgstr "Войници +20% далекобойна вреда." #: simulation/data/technologies/soldier_ranged_experience.jsontooltip msgid "Ranged Soldiers +25% promotion experience." msgstr "Стрелци +25% опит към промоция." #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription msgid "Body armor made from quilted wool, linen, cotton, or leather." msgstr "Доспехи изработени от ватирана вълна, лен, памук или кожа." #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName msgid "Quilted Body Armor" msgstr "Ватирана броня" #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart msgid "Spolas" msgstr "Сполас" #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip msgid "Soldiers +1 hack resistance." msgstr "Войници +1 устойчивост към съсичане." #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription msgid "Body armor made from laminated linen." msgstr "Доспехи, изработени от слоеве лен." #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName msgid "Laminated Linen Body Armor" msgstr "Слоести ленени доспехи" #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart msgid "Linothōrax" msgstr "" #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription msgid "Body armor made of small metal rings linked together." msgstr "Доспехи, изработени от съшити метални пръстени." #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName msgid "Mail Body Armor" msgstr "Ризница" #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip msgid "Soldiers +2 hack resistance." msgstr "Войници +2 устойчивост към съсичане." #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription msgid "" "Wooden shields are heavier but much better able to resist projectiles and " "blows than wicker-frame shields." msgstr "Дървените щитове са по-тежки, ала по-способни да удържат на стрели и удари, за разлика от щитове с плетени рамки." #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName msgid "Wooden Shield" msgstr "Дървен щит" #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip msgid "Soldiers +1 pierce resistance." msgstr "Войници +1 устойчивост към пронизване." #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription msgid "Strengthen shields with a metal rim or spine." msgstr "Подсилва щитове с метален обков или рамка." #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName msgid "Metal Rim" msgstr "Метален обков" #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription msgid "Strengthen shields further with stronger metal alloys." msgstr "Подсилва щитовете с още по-силна метална сплав." #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName msgid "Improved Shield Alloys" msgstr "Подобрена сплав за щитове" #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip msgid "Soldiers +2 pierce resistance." msgstr "Войници +2 устойчивост към пронизване." #: simulation/data/technologies/spy_counter.jsondescription msgid "Recruit a network of informants to watch over your people." msgstr "Създаване на мрежа от информатори, които да наблюдават хората Ви." #: simulation/data/technologies/spy_counter.jsongenericName msgid "Counterintelligence" msgstr "Контраразузнаване" #: simulation/data/technologies/spy_counter.jsontooltip msgid "Make your units 50% more expensive to bribe." msgstr "Единиците Ви са 50% по-скъпи за подкупване." #: simulation/data/technologies/stable_batch_training.jsondescription msgid "" "Significantly increase training speed of cavalry by training them in large " "batches or squadrons." msgstr "Значително съкращава времето за обучаване на конница, като ги приготвя в едри партиди или взводове." #: simulation/data/technologies/stable_batch_training.jsontooltip msgid "Stables −10% batch training time." msgstr "Конюшни −10% време за обучаване на партида." #: simulation/data/technologies/subterranean_aqueducts.jsondescription msgid "" "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal" " ice house." msgstr "" #: simulation/data/technologies/subterranean_aqueducts.jsongenericName msgid "Subterranean Aqueducts" msgstr "Подземни акведукти" #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers msgid "Kārēz" msgstr "" #: simulation/data/technologies/subterranean_aqueducts.jsontooltip msgid "Ice House +1 trickle food rate per second." msgstr "Ледена къща +1/секунда приток на храна." #: simulation/data/technologies/tower_crenellations.jsondescription msgid "" "Crenellations on the battlements allow soldiers wider range of fire in " "defending a keep." msgstr "Зъберите по бойниците дават на войниците по-голям обхват на стрелба по време на защита." #: simulation/data/technologies/tower_crenellations.jsongenericName msgid "Crenellations" msgstr "Зъбери" #: simulation/data/technologies/tower_crenellations.jsontooltip msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier." msgstr "Наблюдателни и каменни кули +40% повече стрели за всеки войник в гарнизона." #: simulation/data/technologies/tower_health.jsondescription msgid "Reinforce the foundations in preparation of an attack." msgstr "Подсилване на основите в приготовление за нападения." #: simulation/data/technologies/tower_health.jsongenericName msgid "Sturdy Foundations" msgstr "Стабилни основи" #: simulation/data/technologies/tower_health.jsontooltip msgid "Towers +25% health." msgstr "Кули +25% здраве." #: simulation/data/technologies/tower_murderholes.jsondescription msgid "Murder holes allow hitting enemies at the foot of the tower." msgstr "Мортриерите позволяват обстрелването на врагове в основата на кулата." #: simulation/data/technologies/tower_murderholes.jsongenericName msgid "Murder Holes" msgstr "Мортриери" #: simulation/data/technologies/tower_murderholes.jsontooltip msgid "Sentry and Stone Towers have 0 minimum attack range." msgstr "Наблюдателни и каменни кули имат минимален обхват на атаката 0." #: simulation/data/technologies/tower_range.jsondescription msgid "Arrow shooters increase the maximum range of the fire arrows." msgstr "Бойниците увеличават максималния обхват на огнените стрели." #: simulation/data/technologies/tower_range.jsongenericName msgid "Arrow Shooters" msgstr "Бойници" #: simulation/data/technologies/tower_range.jsontooltip msgid "Sentry and Stone Towers +8 attack range." msgstr "Наблюдателни и каменни кули +8 далечина на атаката." #: simulation/data/technologies/tower_watch.jsondescription msgid "A night's watch increases vigilance." msgstr "Нощната стража увеличава бдителността. " #: simulation/data/technologies/tower_watch.jsongenericName msgid "Sentries" msgstr "Часови" #: simulation/data/technologies/tower_watch.jsonspecificName.athen #: simulation/data/technologies/tower_watch.jsonspecificName.mace #: simulation/data/technologies/tower_watch.jsonspecificName.ptol #: simulation/data/technologies/tower_watch.jsonspecificName.sele #: simulation/data/technologies/tower_watch.jsonspecificName.spart msgid "Nyktophylakes" msgstr "Nyktophylakes" #: simulation/data/technologies/tower_watch.jsonspecificName.han msgid "Shàobīng" msgstr "" #: simulation/data/technologies/tower_watch.jsonspecificName.rome msgid "Vigiles" msgstr "Вигилии" #: simulation/data/technologies/tower_watch.jsontooltip msgid "Sentry and Stone Towers +1 default arrow count." msgstr "Наблюдателни и каменни кули +1 брой на стрелите." #: simulation/data/technologies/trade_commercial_treaty.jsondescription msgid "Improve the international trading profit." msgstr "Подобряване на печалбите от международна търговия." #: simulation/data/technologies/trade_commercial_treaty.jsongenericName msgid "Commercial Treaty" msgstr "Търговски договор" #: simulation/data/technologies/trade_commercial_treaty.jsontooltip msgid "Traders +10% trade profit between allies." msgstr "Търговците внасят +10% повече печалба помежду съюзниците." #: simulation/data/technologies/trade_gain_01.jsondescription #: simulation/data/technologies/trade_gain_02.jsondescription msgid "The progress in handicraft improves the trading profit." msgstr "Напредъкът в занаята увеличава печалбата при търговия." #: simulation/data/technologies/trade_gain_01.jsongenericName msgid "Handicraft" msgstr "Занаят" #: simulation/data/technologies/trade_gain_01.jsontooltip #: simulation/data/technologies/trade_gain_02.jsontooltip msgid "Traders +15% trade gain." msgstr "Търговци +15% печалба при търговия." #: simulation/data/technologies/trade_gain_02.jsongenericName msgid "Advanced Handicraft" msgstr "Напреднал занаят" #: simulation/data/technologies/trader_health.jsondescription msgid "Traders traveling together in caravans are less vulnerable." msgstr "Търговците, които пътуват в кервани, са по-малко уязвими." #: simulation/data/technologies/trader_health.jsongenericName msgid "Trade Caravan" msgstr "Търговски керван" #: simulation/data/technologies/trader_health.jsontooltip msgid "Land Traders +50% health." msgstr "Сухоземни търговци +50% здраве." #: simulation/data/technologies/traditional_army_sele.jsondescription msgid "The Macedonian-style core of the Seleucid army." msgstr "Ядрото на армията на селевкидите в македонски стил." #: simulation/data/technologies/traditional_army_sele.jsongenericName msgid "Traditional Army" msgstr "Традиционна армия" #: simulation/data/technologies/traditional_army_sele.jsontooltip msgid "Unlock the Champion Infantry Pikeman." msgstr "Отключване на пиконосци първенци­." #: simulation/data/technologies/tyrtean_paeans.jsondescription msgid "" "Paeans were battle hymns that were sung by the Hoplites when they charged " "the enemy lines. One of the first known Paeans was composed by Tirteus, a " "warrior poet of Sparta, during the First Messenian War." msgstr "Пеаните били бойни химни, които хоплитите пеели, когато щурмували вражеската линия. Една от най-първите пеани била композирана от Тиртей, войн-поет от Спарта, по време на първата Месейска война." #: simulation/data/technologies/tyrtean_paeans.jsongenericName msgid "Tyrtean Paeans" msgstr "Тиртейски пеани" #: simulation/data/technologies/tyrtean_paeans.jsontooltip msgid "Champion Hoplites +10% movement speed." msgstr "Хоплити първенци +10% скорост на придвижването." #: simulation/data/technologies/unit_advanced.jsontooltip msgid "" "Advanced and Elite units +20% training time, +25% health, +0.7 capture " "attack strength, +20% loot, and −30% gather speed; Healers +5 healing " "strength and +3 healing range; Melee units +1 resistance and +20% attack " "damage; Ranged units −20% spread." msgstr "Напреднали и елитни единици +20% време за обучаване, +25% здраве, +0.7 сила за завладяване, +20% плячка и −30% скорост на събиране; лечители +5 лечителска мощ и +3 обхват; единици за близък бой +1 устойчивост и +20% вреда; далекобойни единици −20% разпиляване на стрелите." #: simulation/data/technologies/unit_elite.jsontooltip msgid "" "Elite units +20% training time, +25% health, +0.8 capture attack strength, " "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing" " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% " "spread." msgstr "Елитни единици +20% време за обучаване, +25% здраве, +0.8 сила за завладяване, +20% плячка и −30% скорост на събиране; лечители +5 лечителска мощ и +3 обхват; единици за близък бой +1 устойчивост и +20% вреда; далекобойни единици −20% разпиляване на стрелите." #: simulation/data/technologies/unlock_champion_cavalry.jsondescription #: simulation/data/technologies/unlock_champion_chariots.jsondescription #: simulation/data/technologies/unlock_champion_infantry.jsondescription msgid "" "Guard units (Champions) are professionals who wield the best weapons and " "have the best training." msgstr "Бранителните единици (гвардейците) носят най-добрите оръжия и получават най-доброто обучение." #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName msgid "Unlock Champion Cavalry" msgstr "Отключване на конници първенци" #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip msgid "Unlock Champion Cavalry at the Stable." msgstr "Отключва конници първенци в конюшнята." #: simulation/data/technologies/unlock_champion_chariots.jsongenericName msgid "Unlock Champion Chariots" msgstr "Отключва каляски първенци" #: simulation/data/technologies/unlock_champion_chariots.jsontooltip msgid "Unlock Champion Chariots at the Stable." msgstr "Отключва каляски първенци в конюшнята." #: simulation/data/technologies/unlock_champion_infantry.jsongenericName msgid "Unlock Champion Infantry" msgstr "Отключва пехотни първенци" #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol msgid "Agēma" msgstr "" #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome msgid "Regio Cohors" msgstr "Регио кохорс" #: simulation/data/technologies/unlock_champion_infantry.jsontooltip msgid "Unlock Champions Infantry at the Barracks." msgstr "Отключва пехотни първенци в казармата." #: simulation/data/technologies/unlock_females_house.jsondescription msgid "A festival attended by women-only, to celebrate female fertility." msgstr "Фестивал, посещаван само от жени, за почитане на женското плодородие." #: simulation/data/technologies/unlock_females_house.jsongenericName msgid "Fertility Festival" msgstr "Празник на плодородието" #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart msgid "Thesmophoria" msgstr "Thesmophoria" #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome msgid "Bona Dea" msgstr "Бона Деа" #: simulation/data/technologies/unlock_females_house.jsontooltip msgid "Unlock the ability to train women from houses." msgstr "Отключва обучаването на жени в къщите." #: simulation/data/technologies/unlock_neodamodes.jsondescription msgid "" "In ancient Sparta, the Helots who were freed by the state in reward for " "military service were known as Neodamodes." msgstr "В древна Спарта, илотите, които били освобождавани от държавата като награда за военна служба, били наричани Неодамоди." #: simulation/data/technologies/unlock_neodamodes.jsongenericName msgid "Unlock Neodamodes" msgstr "Отключва неодамоди" #: simulation/data/technologies/unlock_neodamodes.jsontooltip msgid "Unlock the ability to train Spearman Neodamodes at the Barracks." msgstr "Отключва възможността за обучаване на копиеносци неодамоди в казармата." #: simulation/data/technologies/unlock_shared_dropsites.jsondescription msgid "" "The extension of trade leads to the permanent establishment of storekeepers " "and their families in foreign countries, allowing them to exploit the wealth" " of these countries." msgstr "Разширяването на търговията води до постоянно установяване на търговците и семействата им в чужди държави, позволявайки им да се възползват от богатствата на тези държави." #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName msgid "Diaspora" msgstr "Диаспора" #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip msgid "Requires three Traders" msgstr "Необходими са трима търговци" #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip msgid "Allows using allied dropsites." msgstr "Позволява използването на съюзническите места за събиране на ресурси." #: simulation/data/technologies/unlock_shared_los.jsondescription msgid "" "By means of trading and travelling people explored beyond the boundaries of " "their lands and drew maps of it in order to share and memorize their " "discoveries." msgstr "Чрез търговията и пътешествията хората разучавали земите отвъд границите на страната си и съставяли карти, за да споделят и увековечат своите открития." #: simulation/data/technologies/unlock_shared_los.jsongenericName msgid "Cartography" msgstr "Картография" #: simulation/data/technologies/unlock_shared_los.jsontooltip msgid "" "See what your allies see, browse their summary and check their resources and" " population count in the top panel." msgstr "Вижте това, което виждат съюзниците Ви. Разглеждайте информацията за тях и проверявайте ресурсите и населението им в горния панел" #: simulation/data/technologies/unlock_spies.jsondescription msgid "" "Merchants' first goal was trading, but they also gathered information about " "the countries they crossed." msgstr "Основната цел на търговците е печалбата, но те също така са събирали и информация за държавите, през които са преминавали." #: simulation/data/technologies/unlock_spies.jsongenericName msgid "Espionage" msgstr "Шпионаж" #: simulation/data/technologies/unlock_spies.jsontooltip msgid "" "Allows bribing the units of other players in order to share their vision." msgstr "Позволява подкупването на единиците на другите играчи, за да виждате това, което виждат и те." #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription msgid "Hire professional mercenaries to fight in your army." msgstr "Наемане на професионални наемници, които да се бият в армията Ви." #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName msgid "Expertise In War" msgstr "Военна експертиза" #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip msgid "Mercenaries start at Advanced rank." msgstr "Наемниците Ви започват на напреднал ранг." #: simulation/data/technologies/wonder_population_cap.jsondescription msgid "The wonder attracts many more people to your civilization." msgstr "Чудото привлича още много хора към Вашата цивилизация." #: simulation/data/technologies/wonder_population_cap.jsongenericName msgid "Glorious Expansion" msgstr "Славно разрастване" #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart msgid "Peristasis" msgstr "Перистаз" #: simulation/data/technologies/wonder_population_cap.jsontooltip msgid "" "Enable the “Glorious Expansion” aura: +20% maximum population limit per " "Wonder owned." msgstr "Задейства аурата \"Славно разрастване\": +20% към максималното население за всяко притежавано чудо." Index: ps/trunk/binaries/data/mods/public/l10n/bg.public-templates-other.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/bg.public-templates-other.po (revision 27814) +++ ps/trunk/binaries/data/mods/public/l10n/bg.public-templates-other.po (revision 27815) @@ -1,1311 +1,1311 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # 04bb8793d352327271edd130cc3a5323_ecb0188 # 12192b354109d39d9c701ab47471cc99 # Ivailo Monev # Yordan Grigorov (yoreei) # Любомир Василев msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2023-07-28 07:09+0000\n" "PO-Revision-Date: 2014-06-19 17:54+0000\n" "Last-Translator: Любомир Василев, 2023\n" "Language-Team: Bulgarian (http://app.transifex.com/wildfire-games/0ad/language/bg/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: bg\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/data/attack_effects/applystatus.jsondescription msgctxt "effect caused by an attack" msgid "Various (timed) effects." msgstr "Различни ефекти (за време)" #: simulation/data/attack_effects/applystatus.jsonname msgctxt "effect caused by an attack" msgid "Apply Status" msgstr "Прилагане на състояние" #: simulation/data/attack_effects/capture.jsondescription msgctxt "effect caused by an attack" msgid "Reduces capture points of a target." msgstr "Намалява пленителните точки на целта." #: simulation/data/attack_effects/capture.jsonname msgctxt "effect caused by an attack" msgid "Capture" msgstr "Превземане" #: simulation/data/attack_effects/damage.jsondescription msgctxt "effect caused by an attack" msgid "Reduces the health of a target." msgstr "Намаля здравето на целта." #: simulation/data/attack_effects/damage.jsonname msgctxt "effect caused by an attack" msgid "Damage" msgstr "Щети" #: simulation/data/damage_types/crush.jsondescription msgctxt "damage type" msgid "Damage caused by sheer force, like with a club or by trampling." msgstr "Щети, причинени от груба сила, напр. от бухалка или чрез стъпкване." #: simulation/data/damage_types/crush.jsonname msgctxt "damage type" msgid "Crush" msgstr "Разбиване" #: simulation/data/damage_types/fire.jsondescription msgctxt "damage type" msgid "Damage caused by burning objects, like a torch or a flaming arrow." msgstr "Щети, причинени от горящи предмети, напр. от факла или огнена стрела." #: simulation/data/damage_types/fire.jsonname msgctxt "damage type" msgid "Fire" msgstr "Огън" #: simulation/data/damage_types/hack.jsondescription msgctxt "damage type" msgid "" "Damage caused by sharp objects cutting or chopping, like with a sword or an " "axe." msgstr "Щети, причинени от остри режещи или разсичащи предмети, напр. от меч или брадва." #: simulation/data/damage_types/hack.jsonname msgctxt "damage type" msgid "Hack" msgstr "Разсичане" #: simulation/data/damage_types/pierce.jsondescription msgctxt "damage type" msgid "Damage caused by sharp pointy objects, like arrows or spears." msgstr "Щети, причинени от пронизващи предмети, напр. стрели или копия." #: simulation/data/damage_types/pierce.jsonname msgctxt "damage type" msgid "Pierce" msgstr "Пробождане" #: simulation/data/damage_types/poison.jsondescription msgctxt "damage type" msgid "" "Damage caused by venomous or poisoned objects, like a snake or a poisoned " "weapon." msgstr "Щети, причинени от отровни неща, напр. змии или намазано с отрова оръжие." #: simulation/data/damage_types/poison.jsonname msgctxt "damage type" msgid "Poison" msgstr "Отрова" #: simulation/data/status_effects/burning.jsonapplierTooltip msgctxt "status effect" msgid "This unit causes fire damage." msgstr "Тази единица нанася огнени щети." #: simulation/data/status_effects/burning.jsonreceiverTooltip msgctxt "status effect" msgid "This unit is burning." msgstr "Тази единица гори." #: simulation/data/status_effects/burning.jsonstatusName msgctxt "status effect" msgid "Burning" msgstr "Горящ" #: simulation/data/status_effects/poisoned.jsonapplierTooltip msgctxt "status effect" msgid "This unit causes poison damage." msgstr "Тази единица нанася отровни щети." #: simulation/data/status_effects/poisoned.jsonreceiverTooltip msgctxt "status effect" msgid "This unit is poisoned." msgstr "Тази единица е отровена." #: simulation/data/status_effects/poisoned.jsonstatusName msgctxt "status effect" msgid "Poisoned" msgstr "Отровен" #: simulation/templates/campaigns/army_mace_hero_alexander.xml:24 msgid "Army of Alexander the Great." msgstr "Армия на Александър Велики." #: simulation/templates/campaigns/army_mace_hero_alexander.xml:25 msgid "Army of Alexander the Great" msgstr "Армия на Александър Велики" #: simulation/templates/campaigns/army_mace_hero_alexander.xml:26 #: simulation/templates/campaigns/army_mace_standard.xml:21 #: simulation/templates/campaigns/army_spart_hero_leonidas.xml:26 msgid "This is what an army would look like on the Strat Map." msgstr "Ето как ще изглежда една армия на стратегическата карта." #: simulation/templates/campaigns/army_mace_standard.xml:19 msgid "Army of Macedonia" msgstr "Армия на Македония" #: simulation/templates/campaigns/army_mace_standard.xml:20 msgid "Army of Macedon" msgstr "Армия на Македония" #: simulation/templates/campaigns/army_spart_hero_leonidas.xml:24 msgid "Army of Leonidas I." msgstr "Армия на Леонид I." #: simulation/templates/campaigns/army_spart_hero_leonidas.xml:25 msgid "Army of Leonidas I" msgstr "Армия на Леонид I" #: simulation/templates/campaigns/campaign_city_minor_test.xml:21 #: simulation/templates/campaigns/campaign_city_test.xml:21 msgid "Market" msgstr "Пазар" #: simulation/templates/campaigns/campaign_city_minor_test.xml:22 #: simulation/templates/campaigns/campaign_city_test.xml:22 msgid "Settlement" msgstr "Селище" #: simulation/templates/campaigns/campaign_city_minor_test.xml:23 msgid "Minor Greek Polis" msgstr "Малък гръцки полис" #: simulation/templates/campaigns/campaign_city_minor_test.xml:24 msgid "This is a minor Greek city." msgstr "Това е малък гръцки град." #: simulation/templates/campaigns/campaign_city_test.xml:23 msgid "Greek Polis" msgstr "Гръцки полис" #: simulation/templates/campaigns/campaign_city_test.xml:24 msgid "This is a major Greek city." msgstr "Това е голям гръцки град." #: simulation/templates/campaigns/campaign_religious_test.xml:12 msgid "Religious Sanctuary" msgstr "Религиозно убежище" #: simulation/templates/campaigns/campaign_religious_test.xml:13 msgid "Greek Religious Sanctuary" msgstr "Гръцко религиозно убежище" #: simulation/templates/gaia/fauna_bear_black.xml:5 #: simulation/templates/gaia/fauna_bear_brown.xml:5 #: simulation/templates/gaia/fauna_bear_polar.xml:5 #: simulation/templates/gaia/fauna_lion.xml:5 #: simulation/templates/gaia/fauna_tiger.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Paws" msgstr "Лапи" #: simulation/templates/gaia/fauna_bear_black.xml:24 msgid "Black Bear" msgstr "Черна мечка" #: simulation/templates/gaia/fauna_bear_black.xml:25 msgid "Ursus americanus" msgstr "Урсус американус" #: simulation/templates/gaia/fauna_bear_brown.xml:24 msgid "Brown Bear" msgstr "Кафява мечка" #: simulation/templates/gaia/fauna_bear_brown.xml:25 msgid "Ursus arctos" msgstr "Урсус арктос" #: simulation/templates/gaia/fauna_bear_polar.xml:24 msgid "Polar Bear" msgstr "Полярна мечка" #: simulation/templates/gaia/fauna_bear_polar.xml:25 msgid "Ursus maritimus" msgstr "Урсус маритимус" #: simulation/templates/gaia/fauna_boar.xml:5 #: simulation/templates/gaia/fauna_hippopotamus.xml:5 #: simulation/templates/gaia/fauna_walrus.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Tusks" msgstr "Бивни" #: simulation/templates/gaia/fauna_boar.xml:23 msgid "Wild Boar" msgstr "Дива свиня" #: simulation/templates/gaia/fauna_boar.xml:24 msgid "Sus scrofa" msgstr "Сус скрофа" #: simulation/templates/gaia/fauna_camel.xml:14 msgid "Dromedary" msgstr "Едногърба камила" #: simulation/templates/gaia/fauna_camel.xml:15 msgid "Camelus dromedarius" msgstr "Камелус дромедариус" #: simulation/templates/gaia/fauna_cattle_bull.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Horns" msgstr "Рога" #: simulation/templates/gaia/fauna_cattle_bull.xml:25 msgid "Bull" msgstr "Бик" #: simulation/templates/gaia/fauna_cattle_bull.xml:26 #: simulation/templates/gaia/fauna_cattle_cow.xml:21 msgid "Bos taurus taurus" msgstr "Бос таурус таурус" #: simulation/templates/gaia/fauna_cattle_cow.xml:20 msgid "Cow" msgstr "Крава" #: simulation/templates/gaia/fauna_cattle_sanga.xml:20 msgid "Sanga Cattle" msgstr "Говедо санга" #: simulation/templates/gaia/fauna_cattle_sanga.xml:21 msgid "Bos taurus africanus" msgstr "Бос таурус африканус" #: simulation/templates/gaia/fauna_cattle_zebu.xml:20 msgid "Zebu" msgstr "Зебу" #: simulation/templates/gaia/fauna_cattle_zebu.xml:21 msgid "Bos taurus indicus" msgstr "Бос таурус индикус" #: simulation/templates/gaia/fauna_chicken.xml:11 msgid "Chicken" msgstr "Кокошка" #: simulation/templates/gaia/fauna_chicken.xml:12 msgid "Gallus gallus domesticus" msgstr "Галус галус доместикус" #: simulation/templates/gaia/fauna_crocodile_nile.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Teeth" msgstr "Зъби" #: simulation/templates/gaia/fauna_crocodile_nile.xml:23 msgid "Nile Crocodile" msgstr "Нилски крокодил" #: simulation/templates/gaia/fauna_crocodile_nile.xml:24 msgid "Crocodylus niloticus" msgstr "Крокодилус нилотикус" #: simulation/templates/gaia/fauna_deer.xml:11 msgid "Red Deer" msgstr "Благороден елен" #: simulation/templates/gaia/fauna_deer.xml:12 msgid "Cervus elaphus" msgstr "Цервус елафус" #: simulation/templates/gaia/fauna_dog_mastiff.xml:5 #: simulation/templates/gaia/fauna_dog_wolfhound.xml:5 #: simulation/templates/gaia/fauna_fox_arctic.xml:5 #: simulation/templates/gaia/fauna_fox_red.xml:5 #: simulation/templates/gaia/fauna_wolf.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Fangs" msgstr "Остри зъби" #: simulation/templates/gaia/fauna_dog_mastiff.xml:24 msgid "Mastiff" msgstr "Английски дог" #: simulation/templates/gaia/fauna_dog_mastiff.xml:25 #: simulation/templates/gaia/fauna_dog_wolfhound.xml:25 msgid "Canis lupus familiaris" msgstr "Канис лупус фамилиарис" #: simulation/templates/gaia/fauna_dog_wolfhound.xml:24 msgid "Wolfhound" msgstr "Вълкодав" #: simulation/templates/gaia/fauna_donkey.xml:11 msgid "Donkey" msgstr "Магаре" #: simulation/templates/gaia/fauna_donkey.xml:12 msgid "Equus africanus asinus" msgstr "Екуус африканус асинус" #: simulation/templates/gaia/fauna_elephant_african_bush.xml:5 #: simulation/templates/gaia/fauna_elephant_asian.xml:5 #: simulation/templates/gaia/fauna_elephant_north_african.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Trunk" msgstr "Хобот" #: simulation/templates/gaia/fauna_elephant_african_bush.xml:25 msgid "African Bush Elephant" msgstr "Африкански саванен слон" #: simulation/templates/gaia/fauna_elephant_african_bush.xml:26 #: simulation/templates/gaia/fauna_elephant_african_infant.xml:12 msgid "Loxodonta africana" msgstr "Лоходонта африкана" #: simulation/templates/gaia/fauna_elephant_african_infant.xml:11 msgid "African Bush Elephant Calf" msgstr "Африканско саванно слонче" #: simulation/templates/gaia/fauna_elephant_asian.xml:25 msgid "Asian Elephant" msgstr "Азиатски слон" #: simulation/templates/gaia/fauna_elephant_asian.xml:26 #: simulation/templates/gaia/fauna_elephant_asian_infant.xml:12 msgid "Elephas maximus" msgstr "Елефас максимус" #: simulation/templates/gaia/fauna_elephant_asian_infant.xml:11 msgid "Asian Elephant Calf" msgstr "Азиатско слонче" #: simulation/templates/gaia/fauna_elephant_north_african.xml:25 msgid "African Forest Elephant" msgstr "Африкански горски слон" #: simulation/templates/gaia/fauna_elephant_north_african.xml:26 msgid "Loxodonta cyclotis" msgstr "Лоходонта циклотис" #: simulation/templates/gaia/fauna_fox_arctic.xml:24 msgid "Arctic Fox" msgstr "Полярна лисица" #: simulation/templates/gaia/fauna_fox_arctic.xml:25 msgid "Vulpes lagopus" msgstr "Вулпес лагопус" #: simulation/templates/gaia/fauna_fox_red.xml:24 msgid "Red Fox" msgstr "Червена лисица" #: simulation/templates/gaia/fauna_fox_red.xml:25 msgid "Vulpes vulpes" msgstr "Вулпес вулпес" #: simulation/templates/gaia/fauna_gazelle.xml:11 msgid "Thomson's Gazelle" msgstr "Газела на Томсън" #: simulation/templates/gaia/fauna_gazelle.xml:12 msgid "Eudorcas thomsonii" msgstr "Еудоркас томсонии" #: simulation/templates/gaia/fauna_giraffe.xml:11 msgid "Giraffe" msgstr "Жираф" #: simulation/templates/gaia/fauna_giraffe.xml:12 #: simulation/templates/gaia/fauna_giraffe_infant.xml:12 msgid "Giraffa camelopardalis" msgstr "Гирафа камелопардалис" #: simulation/templates/gaia/fauna_giraffe_infant.xml:11 msgid "Juvenile Giraffe" msgstr "Млад жираф" #: simulation/templates/gaia/fauna_goat.xml:20 msgid "Goat" msgstr "Коза" #: simulation/templates/gaia/fauna_goat.xml:21 msgid "Capra aegagrus hircus" msgstr "Капра егагрус хиркус" #: simulation/templates/gaia/fauna_hippopotamus.xml:24 msgid "Hippopotamus" msgstr "Хипопотам" #: simulation/templates/gaia/fauna_hippopotamus.xml:25 msgid "Hippopotamus amphibius" msgstr "Хипототамус амфибиус" #: simulation/templates/gaia/fauna_horse.xml:14 msgid "Horse" msgstr "Кон" #: simulation/templates/gaia/fauna_horse.xml:15 msgid "Equus ferus caballus" msgstr "Екуус ферус кабалус" #: simulation/templates/gaia/fauna_horse_pony.xml:8 msgid "Pony" msgstr "Пони" #: simulation/templates/gaia/fauna_lion.xml:23 msgid "Lion" msgstr "Лъв" #: simulation/templates/gaia/fauna_lion.xml:24 msgid "Panthera leo" msgstr "Пантера лео" #: simulation/templates/gaia/fauna_lioness.xml:4 msgid "Lioness" msgstr "Лъвица" #: simulation/templates/gaia/fauna_muskox.xml:11 msgid "Muskox" msgstr "Овцебик" #: simulation/templates/gaia/fauna_muskox.xml:12 msgid "Ovibos moschatus" msgstr "Овибос москатус" #: simulation/templates/gaia/fauna_peacock.xml:11 msgid "Peacock" msgstr "Паун" #: simulation/templates/gaia/fauna_peacock.xml:12 msgid "Pavo cristatus" msgstr "Паво кристатус" #: simulation/templates/gaia/fauna_pig.xml:20 msgid "Pig" msgstr "Прасе" #: simulation/templates/gaia/fauna_pig.xml:21 msgid "Sus scrofa domesticus" msgstr "Сус скрофа доместикус" #: simulation/templates/gaia/fauna_pig_flaming.xml:18 msgid "Flaming Pig" msgstr "Горящо прасе" #: simulation/templates/gaia/fauna_piglet.xml:11 msgid "Piglet" msgstr "Прасенце" #: simulation/templates/gaia/fauna_rabbit.xml:11 msgid "Rabbit" msgstr "Заек" #: simulation/templates/gaia/fauna_rabbit.xml:12 msgid "Oryctolagus cuniculus" msgstr "Ориктолагус куникулус" #: simulation/templates/gaia/fauna_rhinoceros_white.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Horn" msgstr "Рог" #: simulation/templates/gaia/fauna_rhinoceros_white.xml:24 msgid "White Rhinoceros" msgstr "Бял носорог" #: simulation/templates/gaia/fauna_rhinoceros_white.xml:25 msgid "Ceratotherium simum" msgstr "Кератотериум симум" #: simulation/templates/gaia/fauna_shark.xml:12 msgid "Great White Shark" msgstr "Голяма бяла акула" #: simulation/templates/gaia/fauna_shark.xml:13 msgid "Carcharodon carcharias" msgstr "Каркародон каркариас" #: simulation/templates/gaia/fauna_sheep.xml:20 msgid "Sheep" msgstr "Овца" #: simulation/templates/gaia/fauna_sheep.xml:21 msgid "Ovis aries" msgstr "Овис ариес" #: simulation/templates/gaia/fauna_tiger.xml:23 msgid "Tiger" msgstr "Тигър" #: simulation/templates/gaia/fauna_tiger.xml:24 msgid "Panthera tigris" msgstr "Пантера тигрис" #: simulation/templates/gaia/fauna_walrus.xml:24 msgid "Walrus" msgstr "Морж" #: simulation/templates/gaia/fauna_walrus.xml:25 msgid "Odobenus rosmarus" msgstr "Одобенус росмарус" #: simulation/templates/gaia/fauna_whale_fin.xml:11 msgid "Fin Whale" msgstr "Финвал" #: simulation/templates/gaia/fauna_whale_fin.xml:12 msgid "Balaenoptera physalus" msgstr "Баленоптера физалус" #: simulation/templates/gaia/fauna_whale_humpback.xml:11 msgid "Humpback Whale" msgstr "Гърбат кит" #: simulation/templates/gaia/fauna_whale_humpback.xml:12 msgid "Megaptera novaeangliae" msgstr "Мегаптера новеанглие" #: simulation/templates/gaia/fauna_wildebeest.xml:11 msgid "Blue Wildebeest" msgstr "Ивичесто гну" #: simulation/templates/gaia/fauna_wildebeest.xml:12 msgid "Connochaetes taurinus" msgstr "Коннокетес тауринус" #: simulation/templates/gaia/fauna_wolf.xml:24 msgid "Wolf" msgstr "Вълк" #: simulation/templates/gaia/fauna_wolf.xml:25 msgid "Canis lupus" msgstr "Канис лупус" #: simulation/templates/gaia/fauna_wolf_arctic.xml:4 msgid "Arctic Wolf" msgstr "Полярен вълк" #: simulation/templates/gaia/fauna_zebra.xml:11 msgid "Common Zebra" msgstr "Равнинна зебра" #: simulation/templates/gaia/fauna_zebra.xml:12 msgid "Equus quagga" msgstr "Екуус куага" #: simulation/templates/gaia/fish/tilapia.xml:4 msgid "Tilapia" msgstr "Тилапия" #: simulation/templates/gaia/fish/tuna.xml:4 msgid "Tuna" msgstr "Риба тон" #: simulation/templates/gaia/fruit/apple.xml:7 msgid "Apple" msgstr "Ябълка" #: simulation/templates/gaia/fruit/banana.xml:7 msgid "Banana" msgstr "Банан" #: simulation/templates/gaia/fruit/berry_01.xml:4 #: simulation/templates/gaia/fruit/berry_02.xml:4 #: simulation/templates/gaia/fruit/berry_03.xml:4 #: simulation/templates/gaia/fruit/berry_04.xml:4 #: simulation/templates/gaia/fruit/berry_05.xml:4 msgid "Berries" msgstr "Горски плодове" #: simulation/templates/gaia/fruit/date.xml:8 #: simulation/templates/gaia/tree/date_palm.xml:4 #: simulation/templates/gaia/tree/date_palm_dead.xml:4 msgid "Date Palm" msgstr "Финикова палма" #: simulation/templates/gaia/fruit/fig.xml:8 msgid "Fig" msgstr "Смокиня" #: simulation/templates/gaia/fruit/grapes.xml:4 msgid "Grapes" msgstr "Грозде" #: simulation/templates/gaia/ruins/column_doric.xml:8 msgid "Doric Column" msgstr "Дорийска колона" #: simulation/templates/gaia/ruins/metal_statue_isis.xml:9 msgid "Isis Cult Image" msgstr "Образ на култа на Изида" #: simulation/templates/gaia/ruins/pyramid_great.xml:8 msgid "Great Pyramid" msgstr "Голяма пирамида" #: simulation/templates/gaia/ruins/pyramid_minor.xml:8 msgid "Minor Pyramid" msgstr "Малка пирамида" #: simulation/templates/gaia/ruins/standing_stone.xml:8 #: simulation/templates/gaia/treasure/standing_stone.xml:8 msgid "Celtic Standing Stone" msgstr "Келтски побит камък" #: simulation/templates/gaia/ruins/stone_statues_egyptian.xml:8 msgid "Egyptian Statue" msgstr "Египетска статуя" #: simulation/templates/gaia/ruins/stone_statues_kushite.xml:8 msgid "Kushite Statue" msgstr "Кушитска статуя" #: simulation/templates/gaia/ruins/stone_statues_kushite_bird.xml:9 #: simulation/templates/gaia/ruins/stone_statues_kushite_lion.xml:9 #: simulation/templates/gaia/ruins/stone_statues_kushite_ram.xml:9 #: simulation/templates/gaia/ruins/stone_structure_farmstead.xml:9 #: simulation/templates/gaia/ruins/stone_structure_house.xml:9 #: simulation/templates/gaia/ruins/stone_structure_small.xml:9 #: simulation/templates/gaia/ruins/stone_structure_tower.xml:9 msgid "Stone Resource" msgstr "Камък" #: simulation/templates/gaia/ruins/stone_statues_kushite_bird.xml:10 msgid "Kushite Bird Statue" msgstr "Кушитска статуя на птица" #: simulation/templates/gaia/ruins/stone_statues_kushite_lion.xml:10 msgid "Apademak Lion Statue" msgstr "Статуя на лъва на Апедемак" #: simulation/templates/gaia/ruins/stone_statues_kushite_ram.xml:10 msgid "Ammon-Ra Ram Statue" msgstr "Статуя на овена на Амон-Ре" #: simulation/templates/gaia/ruins/stone_statues_roman.xml:8 msgid "Roman Statue" msgstr "Римска статуя" #: simulation/templates/gaia/ruins/stone_structure_farmstead.xml:10 msgid "Ruined Farmstead" msgstr "Разрушена ферма" #: simulation/templates/gaia/ruins/stone_structure_house.xml:10 msgid "Ruined House" msgstr "Разрушена къща" #: simulation/templates/gaia/ruins/stone_structure_small.xml:10 msgid "Ruined Structure" msgstr "Разрушена сграда" #: simulation/templates/gaia/ruins/stone_structure_tower.xml:10 msgid "Ruined Tower" msgstr "Разрушена кула" #: simulation/templates/gaia/ruins/unfinished_greek_temple.xml:8 msgid "Unfinished Greek Temple" msgstr "Незавършен гръцки храм" #: simulation/templates/gaia/treasure/food_barrel.xml:8 #: simulation/templates/gaia/treasure/food_bin.xml:8 #: simulation/templates/gaia/treasure/food_crate.xml:8 #: simulation/templates/gaia/treasure/food_jars.xml:8 msgid "Food Treasure" msgstr "Съкровище с храна" #: simulation/templates/gaia/treasure/food_barrels_buried.xml:8 msgid "Half-buried Barrels" msgstr "Полузаровени бъчви" #: simulation/templates/gaia/treasure/food_persian_big.xml:8 msgid "Persian Food Stores" msgstr "Персийски хранителни запаси" #: simulation/templates/gaia/treasure/food_persian_small.xml:8 msgid "Persian Food Treasure" msgstr "Персийско съкровище с храна" #: simulation/templates/gaia/treasure/golden_fleece.xml:8 msgid "Golden Fleece" msgstr "Златно руно" #: simulation/templates/gaia/treasure/metal.xml:8 msgid "Secret Box" msgstr "Тайна кутия" #: simulation/templates/gaia/treasure/metal_persian_big.xml:8 msgid "Persian Wares" msgstr "Персийски стоки" #: simulation/templates/gaia/treasure/metal_persian_small.xml:8 msgid "Persian Rugs" msgstr "Персийски килими" #: simulation/templates/gaia/treasure/metal_weapons_small.xml:8 msgid "Iron Weapons" msgstr "Железни оръжия" #: simulation/templates/gaia/treasure/pegasus.xml:8 msgid "Pegasus" msgstr "Пегас" #: simulation/templates/gaia/treasure/shipwreck.xml:8 #: simulation/templates/gaia/treasure/shipwreck_ram_bow.xml:8 #: simulation/templates/gaia/treasure/shipwreck_sail_boat.xml:8 #: simulation/templates/gaia/treasure/shipwreck_sail_boat_cut.xml:8 msgid "Shipwreck" msgstr "Корабокрушение" #: simulation/templates/gaia/treasure/shipwreck_debris.xml:8 msgid "Shipwreck Cargo" msgstr "Товар от разбит кораб" #: simulation/templates/gaia/treasure/stone.xml:8 msgid "Stone Treasure" msgstr "Каменно съкровище" #: simulation/templates/gaia/treasure/stone_pile_granite.xml:4 msgid "Cut Granite" msgstr "Изсечен гранит" #: simulation/templates/gaia/treasure/stone_pile_granite_large.xml:8 msgid "Cut Stone" msgstr "Изсечен камък" #: simulation/templates/gaia/treasure/stone_pile_red.xml:8 #: simulation/templates/gaia/treasure/stone_pile_sandstone.xml:4 msgid "Cut Sandstone" msgstr "Изсечен пясъчник" #: simulation/templates/gaia/treasure/wood.xml:8 msgid "Wood Treasure" msgstr "Дървено съкровище" #: simulation/templates/gaia/treasure/wood_lumber.xml:8 msgid "Milled Lumber" msgstr "Смляна дървесина" #: simulation/templates/gaia/tree/acacia.xml:4 msgid "Acacia" msgstr "Акация" #: simulation/templates/gaia/tree/acacia_large.xml:4 msgid "Ancient Acacia" msgstr "Древна акация" #: simulation/templates/gaia/tree/aleppo_pine.xml:4 msgid "Aleppo Pine" msgstr "Алепски бор" #: simulation/templates/gaia/tree/bamboo.xml:4 #: simulation/templates/gaia/tree/bamboo_single.xml:4 msgid "Bamboo" msgstr "Бамбук" #: simulation/templates/gaia/tree/bamboo_dragon.xml:8 msgid "Dragon Bamboo" msgstr "Гигантски бамбук" #: simulation/templates/gaia/tree/banyan.xml:8 msgid "Banyan" msgstr "Банян" #: simulation/templates/gaia/tree/baobab.xml:8 #: simulation/templates/gaia/tree/baobab_3_mature.xml:8 #: simulation/templates/gaia/tree/baobab_4_dead.xml:8 msgid "Baobab" msgstr "Баобаб" #: simulation/templates/gaia/tree/baobab_1_sapling.xml:4 msgid "Baobab Sapling" msgstr "Баобаб (фиданка)" #: simulation/templates/gaia/tree/baobab_2_young.xml:4 msgid "Young Baobab" msgstr "Баобаб (млад)" #: simulation/templates/gaia/tree/bush_badlands.xml:4 msgid "Hardy Bush" msgstr "Жилав храст" #: simulation/templates/gaia/tree/bush_mediterranean.xml:4 msgid "Scrub" msgstr "Шубрак" #: simulation/templates/gaia/tree/bush_mediterranean_dry.xml:4 msgid "Dry Scrub" msgstr "Изсъхнал шубрак" #: simulation/templates/gaia/tree/carob.xml:4 msgid "Carob" msgstr "Рожков" #: simulation/templates/gaia/tree/cedar_atlas_1_sapling.xml:4 msgid "Atlas Cedar Sapling" msgstr "Атласки кедър (фиданка)" #: simulation/templates/gaia/tree/cedar_atlas_2_young.xml:4 #: simulation/templates/gaia/tree/cedar_atlas_3_mature.xml:4 #: simulation/templates/gaia/tree/cedar_atlas_4_dead.xml:4 msgid "Atlas Cedar" msgstr "Атласки кедър" #: simulation/templates/gaia/tree/cherry_blossom.xml:4 msgid "Cherry Blossom" msgstr "Черешов цвят" #: simulation/templates/gaia/tree/cretan_date_palm_patch.xml:8 #: simulation/templates/gaia/tree/cretan_date_palm_short.xml:4 #: simulation/templates/gaia/tree/cretan_date_palm_tall.xml:4 msgid "Cretan Date Palm" msgstr "Критска финикова палма" #: simulation/templates/gaia/tree/cypress.xml:4 #: simulation/templates/gaia/tree/cypress_wild.xml:4 #: simulation/templates/gaia/tree/cypress_windswept.xml:4 msgid "Cypress" msgstr "Кипарис" #: simulation/templates/gaia/tree/dead.xml:4 #: simulation/templates/gaia/tree/temperate.xml:4 #: simulation/templates/gaia/tree/temperate_autumn.xml:4 #: simulation/templates/gaia/tree/temperate_winter.xml:4 msgid "Deciduous Tree" msgstr "Широколистно дърво" #: simulation/templates/gaia/tree/elm.xml:4 #: simulation/templates/gaia/tree/elm_dead.xml:4 msgid "Elm" msgstr "Бряст" #: simulation/templates/gaia/tree/euro_beech.xml:4 #: simulation/templates/gaia/tree/euro_beech_aut.xml:4 msgid "European Beech" msgstr "Европейски бук" #: simulation/templates/gaia/tree/euro_birch.xml:4 msgid "Silver Birch" msgstr "Бяла бреза" #: simulation/templates/gaia/tree/fir.xml:4 #: simulation/templates/gaia/tree/fir_winter.xml:4 msgid "Fir" msgstr "Ела" #: simulation/templates/gaia/tree/fir_sapling.xml:4 msgid "Fir Sapling" msgstr "Ела (фиданка)" #: simulation/templates/gaia/tree/juniper_prickly.xml:4 msgid "Prickly Juniper" msgstr "Бодлива хвойна" #: simulation/templates/gaia/tree/mangrove.xml:4 msgid "Mangrove" msgstr "Мангрово дърво" #: simulation/templates/gaia/tree/maple.xml:4 #: simulation/templates/gaia/tree/maple_autumn.xml:4 msgid "Maple" msgstr "Явор" #: simulation/templates/gaia/tree/medit_fan_palm.xml:4 msgid "Mediterranean Fan Palm" msgstr "Средиземноморска палма" #: simulation/templates/gaia/tree/oak.xml:4 #: simulation/templates/gaia/tree/oak_aut.xml:4 #: simulation/templates/gaia/tree/oak_aut_new.xml:4 #: simulation/templates/gaia/tree/oak_dead.xml:4 #: simulation/templates/gaia/tree/oak_new.xml:4 msgid "Oak" msgstr "Дъб" #: simulation/templates/gaia/tree/oak_holly.xml:4 #: simulation/templates/gaia/tree/oak_holly_autumn.xml:4 msgid "Holly Oak" msgstr "Каменен дъб" #: simulation/templates/gaia/tree/oak_hungarian.xml:4 #: simulation/templates/gaia/tree/oak_hungarian_autumn.xml:4 msgid "Hungarian Oak" msgstr "Унгарски дъб" #: simulation/templates/gaia/tree/oak_large.xml:4 msgid "Large Oak" msgstr "Голям дъб" #: simulation/templates/gaia/tree/olive.xml:7 msgid "Olive" msgstr "Маслина" #: simulation/templates/gaia/tree/palm_areca.xml:4 msgid "Areca Palm" msgstr "Арекова палма" #: simulation/templates/gaia/tree/palm_doum.xml:4 msgid "Doum Palm" msgstr "Думова палма" #: simulation/templates/gaia/tree/palm_palmyra.xml:4 msgid "Palmyra Palm" msgstr "Палмирова палма" #: simulation/templates/gaia/tree/palm_royal.xml:4 msgid "Royal Palm" msgstr "Царска палма" #: simulation/templates/gaia/tree/palm_tropic.xml:4 msgid "Palm" msgstr "Палма" #: simulation/templates/gaia/tree/palm_tropical.xml:4 msgid "Tropical Palm" msgstr "Тропическа палма" #: simulation/templates/gaia/tree/pine.xml:4 #: simulation/templates/gaia/tree/pine_w.xml:4 msgid "Pine" msgstr "Бор" #: simulation/templates/gaia/tree/pine_black.xml:4 #: simulation/templates/gaia/tree/pine_black_dead.xml:4 msgid "Black Pine" msgstr "Черен бор" #: simulation/templates/gaia/tree/pine_maritime.xml:4 #: simulation/templates/gaia/tree/pine_maritime_short.xml:4 msgid "Maritime Pine" msgstr "Крайморски бор" #: simulation/templates/gaia/tree/poplar.xml:4 #: simulation/templates/gaia/tree/poplar_dead.xml:4 #: simulation/templates/gaia/tree/poplar_lombardy_autumn.xml:4 msgid "Poplar" msgstr "Топола" #: simulation/templates/gaia/tree/poplar_lombardy.xml:4 #: simulation/templates/gaia/tree/poplar_lombardy_dead.xml:4 msgid "Black Poplar" msgstr "Черна топола" #: simulation/templates/gaia/tree/senegal_date_palm.xml:4 msgid "Senegal Date Palm" msgstr "Сенегалска финикова палма" #: simulation/templates/gaia/tree/strangler.xml:8 msgid "Strangler Fig" msgstr "Задушаващ фикус" #: simulation/templates/gaia/tree/tamarix.xml:4 msgid "Tamarix" msgstr "Ракитовица" #: simulation/templates/gaia/tree/teak.xml:8 msgid "Teak" msgstr "Тик" #: simulation/templates/gaia/tree/toona.xml:4 msgid "Toona" msgstr "Туна" #: simulation/templates/gaia/tree/tropic_rainforest.xml:4 msgid "Rainforest Tree" msgstr "Тропическо дърво" #: simulation/templates/mixins/builder.xml:41 msgid "Builder" msgstr "Строител" #: simulation/templates/mixins/bush.xml:4 msgid "Bush" msgstr "Храст" #: simulation/templates/mixins/mercenary.xml:13 msgid "Mercenary" msgstr "Наемник" #: simulation/templates/mixins/shrine.xml:12 #: simulation/templates/mixins/shrine.xml:13 #: simulation/templates/mixins/shrine.xml:14 msgid "Shrine" msgstr "Олтар" #: simulation/templates/mixins/trading_post.xml:8 msgid "Trading Post" msgstr "Търговски пункт" #: simulation/templates/obstructors/movement_36x36.xml:9 #: simulation/templates/obstructors/movement_8x36.xml:9 #: simulation/templates/obstructors/movement_8x8.xml:9 msgid "Movement Obstructor" msgstr "Бариера за придвижването" #: simulation/templates/obstructors/movement_36x36.xml:11 #: simulation/templates/obstructors/movement_8x36.xml:11 #: simulation/templates/obstructors/movement_8x8.xml:11 msgid "Placement obstructor to prevent movement and construction." msgstr "Поставянето на тази бариера възпира движение и строителство." #: simulation/templates/obstructors/placement.xml:10 msgid "Obstructor" msgstr "Бариера" #: simulation/templates/obstructors/placement.xml:12 #: simulation/templates/obstructors/placement_36x36.xml:11 #: simulation/templates/obstructors/placement_8x36.xml:11 #: simulation/templates/obstructors/placement_8x8.xml:11 msgid "Placement obstructor to prevent construction but not movement" msgstr "Поставянето на тази бариера възпира строителството, но не и придвижването" #: simulation/templates/obstructors/placement_36x36.xml:9 #: simulation/templates/obstructors/placement_8x36.xml:9 #: simulation/templates/obstructors/placement_8x8.xml:9 msgid "Placement Obstructor" msgstr "Бариера на поставянето" #: simulation/templates/skirmish/structures/default_house_10.xml:5 msgid "" "Changes in a 10-pop house for civilisations with those houses, is deleted " "for other civs" msgstr "Превръща се в къща, осигуряваща 10 население, за цивилизациите, които имат такива къщи. За останалите просто се премахва." #: simulation/templates/skirmish/structures/default_house_5.xml:8 msgid "" "Changes in a 5-pop house for civilisations with those houses, is deleted for" " other civs" msgstr "Превръща се в къща, осигуряваща 5 население, за цивилизациите, които имат такива къщи. За останалите просто се премахва." #: simulation/templates/special/formations/anti_cavalry.xml:5 #: simulation/templates/special/formations/testudo.xml:5 msgid "Melee Infantry only, requires at least 16." -msgstr "Единствено пехота за близък бой, изисква поне 16-то ниво." +msgstr "Само за близкобойна пехота. Необходими са поне 16 единици." #: simulation/templates/special/formations/anti_cavalry.xml:25 msgid "Anti Cavalry" msgstr "Анти-конница" #: simulation/templates/special/formations/anti_cavalry.xml:26 msgid "Square formation of Melee Infantry to fight Cavalry." -msgstr "Кубична формация за близкобойна пехота, която противостои на конници." +msgstr "Квадратна формация за близкобойната пехота, за сблъсък срещу конница." #: simulation/templates/special/formations/battle_line.xml:13 msgid "Battle Line" msgstr "Боева линия" #: simulation/templates/special/formations/battle_line.xml:15 msgid "Common formation for frontal attacks." -msgstr "Обичайна формация за фронтални атаки." +msgstr "Обикновена формация за фронтални атаки." #: simulation/templates/special/formations/box.xml:5 msgid "Requires at least 4 Soldiers or Siege engines." -msgstr "Изисква поне 4-ма войника или обсадни оръдия." +msgstr "Необходими са поне 4-ма во̀ини или обсадни машини." #: simulation/templates/special/formations/box.xml:12 msgid "Box" msgstr "Кутия" #: simulation/templates/special/formations/box.xml:14 msgid "Square formation to protect all sides." msgstr "Квадратна формация за отбрана от всички страни." #: simulation/templates/special/formations/column_closed.xml:10 msgid "Forced March" msgstr "Пресилен марш" #: simulation/templates/special/formations/column_closed.xml:12 msgid "Closed column formation for risky movements." -msgstr "Затворена формация по колони за рисковани придвижвания." +msgstr "Затворена колонна формация за рисковани придвижвания." #: simulation/templates/special/formations/column_open.xml:10 msgid "Column Open" msgstr "Отворена колона" #: simulation/templates/special/formations/column_open.xml:12 msgid "Dispersed formation for open field crossings." msgstr "Разпръсната формация за прекосяване на отворени пространства." #: simulation/templates/special/formations/flank.xml:5 msgid "Requires at least 8 Soldiers or Siege engines." -msgstr "Изисква поне 8 войника или обсадни оръдия." +msgstr "Необходими са поне 8 во̀ини или обсадни машини." #: simulation/templates/special/formations/flank.xml:11 msgid "Flank" msgstr "Фланг" #: simulation/templates/special/formations/flank.xml:13 msgid "Formation to protect the sides or surprise attack the enemy flank." -msgstr "Формация за защита на страните или за изненадваща атака над вражеския фланг." +msgstr "Формация за странична защита или за изненадващо нападение по вражеския фланг." #: simulation/templates/special/formations/line_closed.xml:9 msgid "Close Order" msgstr "Затворена подредба" #: simulation/templates/special/formations/line_closed.xml:11 msgid "Flexible closed line formation." msgstr "Гъвкава формация в затворена линия." #: simulation/templates/special/formations/line_open.xml:11 msgid "Open Order" msgstr "Отворена подредба" #: simulation/templates/special/formations/line_open.xml:13 msgid "Dispersed formation for open field combat." -msgstr "Разпръсната формация за борба по отворени пространства." +msgstr "Разпръсната формация за битка в отворени пространства." #: simulation/templates/special/formations/null.xml:7 msgid "None" msgstr "Без" #: simulation/templates/special/formations/phalanx.xml:5 msgid "Infantry Hoplites only, requires at least 10." -msgstr "Само за хоплити, изисква поне 10-то ниво." +msgstr "Само за хоплити,. Необходими са поне 10 единици." #: simulation/templates/special/formations/phalanx.xml:23 msgid "Phalanx" msgstr "Фаланга" #: simulation/templates/special/formations/phalanx.xml:25 msgid "Compact formation of Infantry Hoplites creating a shield wall." -msgstr "Сбита формация от хоплити, които създават стена от щитове." +msgstr "Сбита формация от пехотни хоплити, които създават стена от щитове." #: simulation/templates/special/formations/scatter.xml:8 msgid "Scatter" msgstr "Разпръсване" #: simulation/templates/special/formations/skirmish.xml:4 msgid "Ranged Soldiers only, requires at least 2." -msgstr "Само за далекобойни войници, поне на 2-ро ниво." +msgstr "Само за далекобойни во̀ини. Необходими са поне 2 единици." #: simulation/templates/special/formations/skirmish.xml:14 msgid "Skirmish" msgstr "Стрелкова" #: simulation/templates/special/formations/skirmish.xml:16 msgid "Dispersed formation for reconnaissance, ambushes or hit-and-run." -msgstr "Разпръсната формация, използвана за разузнаване, нападения и удар-бягане." +msgstr "Разпръсната формация, използвана за разузнаване, нападения от засада или светкавични удари и измъкване." #: simulation/templates/special/formations/syntagma.xml:5 msgid "Infantry Pikemen only, requires at least 16." -msgstr "Само за пиконосци, поне на 16-то ниво." +msgstr "Само за пехотни пиконосци. Необходими са поне 16 единици." #: simulation/templates/special/formations/syntagma.xml:29 msgid "Syntagma" msgstr "Синтагма" #: simulation/templates/special/formations/syntagma.xml:31 msgid "Compact formation of Infantry Pikemen creating a defensive wall." -msgstr "Сбита формация от пиконосци, които създават отбранителна стена." +msgstr "Сбита формация от пехотни пиконосци, които създават защитна стена." #: simulation/templates/special/formations/testudo.xml:70 msgid "Testudo" msgstr "Костенурка" #: simulation/templates/special/formations/testudo.xml:72 msgid "Compact formation of Melee Infantry creating a shield shell." -msgstr "Сбита формация от бойци, които създават защитна черупка." +msgstr "Сбита формация от близкобойни пехотинци, които създават обвивка от щитове." #: simulation/templates/special/formations/wedge.xml:5 msgid "Cavalry only, requires at least 6." -msgstr "Само за конници, поне на 6-то ниво." +msgstr "Само за конници. Необходими са поне 6 единици." #: simulation/templates/special/formations/wedge.xml:16 msgid "Wedge" msgstr "Клин" #: simulation/templates/special/formations/wedge.xml:18 msgid "Triangular Cavalry formation to break through enemy lines." -msgstr "Триъгълна конна формация за пробиване на вражеската линия." +msgstr "Триъгълна конна формация за пробиване на вражеските редици." #: simulation/templates/special/spy.xml:16 msgid "Spy" msgstr "Шпионин" #: simulation/templates/template_formation.xml:15 msgid "Requires at least 2 Soldiers or Siege Engines." -msgstr "Нужни са поне двама войника или обсадни оръдия." +msgstr "Необходими са поне двама во̀ини или обсадни машини." #: simulation/templates/template_gaia.xml:7 msgid "Gaia" msgstr "Гея" #: simulation/templates/gaia/fish/generic.xml:4 #: simulation/templates/template_gaia_fish.xml:8 msgid "Fish" msgstr "Риба" #: simulation/templates/template_gaia_fish.xml:10 msgid "Catch fish for food." -msgstr "Риболов за храна." +msgstr "Хващане на риба за храна." #: simulation/templates/template_gaia_fruit.xml:8 msgid "Fruit" msgstr "плод" #: simulation/templates/template_gaia_fruit.xml:9 msgid "Pick fruit for food." msgstr "Събиране на плодове за храна." #: simulation/templates/template_gaia_ore.xml:8 msgid "Metal Mine" msgstr "Мина за метал" #: simulation/templates/template_gaia_ore.xml:9 msgid "Mine ore for metal." msgstr "Изкопаване на руда за метал." #: simulation/templates/gaia/rock/aegean_cut.xml:8 #: simulation/templates/gaia/rock/india_cut.xml:8 #: simulation/templates/gaia/rock/nubia_cut.xml:8 #: simulation/templates/gaia/rock/sahara_cut.xml:8 #: simulation/templates/gaia/rock/temperate_cut.xml:8 #: simulation/templates/template_gaia_rock.xml:8 msgid "Stone Quarry" msgstr "Каменна кариера" #: simulation/templates/template_gaia_rock.xml:9 msgid "Quarry rock for stone." -msgstr "Добив на камъни чрез дялане." +msgstr "Добиване на камъни чрез открито разбиване на скали." #: simulation/templates/template_gaia_ruins.xml:8 msgid "Ruins" msgstr "Останки" #: simulation/templates/template_gaia_ruins.xml:9 msgid "Demolish ruins for stone." msgstr "Разрушаване на руини за камък." #: simulation/templates/template_gaia_treasure.xml:8 msgid "Treasure" msgstr "Съкровище" #: simulation/templates/template_gaia_treasure.xml:9 msgid "Collect treasures for resources." msgstr "Събиране на съкровище за ресурси." #: simulation/templates/template_gaia_tree.xml:8 msgid "Tree" msgstr "Дърво" #: simulation/templates/template_gaia_tree.xml:9 msgid "Chop trees for wood." -msgstr "Сечене на дървета за дърво." +msgstr "Сечене на дървета за дървесина." #: simulation/templates/template_structure.xml:46 msgid "Structure" msgstr "Сграда" #: simulation/templates/template_unit.xml:39 msgid "Unit" msgstr "Единица" #: simulation/templates/template_wallset.xml:9 #: simulation/templates/template_wallset.xml:11 msgid "Wall" msgstr "Стена" #: simulation/templates/template_wallset.xml:10 msgid "Wall off an area." -msgstr "Ограждане на дадено пространство." +msgstr "Ограждане на определено пространство." Index: ps/trunk/binaries/data/mods/public/l10n/bg.public-templates-units.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/bg.public-templates-units.po (revision 27814) +++ ps/trunk/binaries/data/mods/public/l10n/bg.public-templates-units.po (revision 27815) @@ -1,3395 +1,3395 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # 12192b354109d39d9c701ab47471cc99 # George Gbr # hraharahra # Ivailo Monev # Yordan Grigorov (yoreei) # Любомир Василев # Nerwitz Panzerfizt # radochrist msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2023-07-28 07:09+0000\n" "PO-Revision-Date: 2014-06-19 17:55+0000\n" "Last-Translator: Любомир Василев, 2023\n" "Language-Team: Bulgarian (http://app.transifex.com/wildfire-games/0ad/language/bg/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: bg\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/templates/template_unit_catafalque.xml:16 msgid "Relic" msgstr "Реликва" #: simulation/templates/template_unit_catafalque.xml:17 msgid "Catafalque" msgstr "Катафалка" #: simulation/templates/template_unit_catafalque.xml:20 msgid "A catafalque that holds the remains of a great leader." msgstr "Катафалка, превозваща останките на велик водач." #: simulation/templates/template_unit_cavalry.xml:5 #: simulation/templates/template_unit_champion.xml:5 #: simulation/templates/template_unit_hero.xml:5 #: simulation/templates/template_unit_infantry.xml:5 #: simulation/templates/units/han/support_minister.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Capture" msgstr "Превземане" #: simulation/templates/template_unit_cavalry.xml:12 #: simulation/templates/template_unit_infantry.xml:12 #: simulation/templates/template_unit_support_female_citizen.xml:14 msgctxt "Name of an attack, usually the weapon." msgid "Slaughter" msgstr "Избиване" #: simulation/templates/template_unit_cavalry.xml:33 #: simulation/templates/template_unit_cavalry.xml:36 #: simulation/templates/template_unit_champion_cavalry.xml:20 #: simulation/templates/template_unit_hero_cavalry.xml:19 msgid "Cavalry" msgstr "Конник" #: simulation/templates/template_unit_cavalry.xml:34 #: simulation/templates/template_unit_elephant.xml:9 #: simulation/templates/template_unit_infantry.xml:38 #: simulation/templates/template_unit_support_healer.xml:30 msgctxt "Rank" msgid "Basic" msgstr "Начален" #: simulation/templates/template_unit_cavalry.xml:36 #: simulation/templates/template_unit_champion.xml:14 #: simulation/templates/template_unit_elephant.xml:11 #: simulation/templates/template_unit_hero.xml:25 #: simulation/templates/template_unit_infantry.xml:37 msgid "Soldier" msgstr "Во̀ин" #: simulation/templates/template_unit_cavalry.xml:36 #: simulation/templates/template_unit_elephant.xml:11 #: simulation/templates/template_unit_infantry.xml:37 #: simulation/templates/template_unit_support_female_citizen.xml:38 msgid "Citizen" msgstr "Гражданин" #: simulation/templates/template_unit_cavalry_melee.xml:7 msgid "Melee Cavalry" msgstr "Близкобоен конник" #: simulation/templates/template_unit_cavalry_melee.xml:8 #: simulation/templates/template_unit_champion_cavalry_axeman.xml:20 #: simulation/templates/template_unit_champion_cavalry_maceman.xml:20 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:28 #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:19 #: simulation/templates/template_unit_champion_elephant_melee.xml:26 #: simulation/templates/template_unit_champion_infantry_axeman.xml:20 #: simulation/templates/template_unit_champion_infantry_maceman.xml:20 #: simulation/templates/template_unit_champion_infantry_pikeman.xml:28 #: simulation/templates/template_unit_champion_infantry_spearman.xml:28 #: simulation/templates/template_unit_champion_infantry_swordsman.xml:19 #: simulation/templates/template_unit_champion_infantry_trumpeter.xml:27 #: simulation/templates/template_unit_dog.xml:34 #: simulation/templates/template_unit_hero_cavalry_axeman.xml:17 #: simulation/templates/template_unit_hero_cavalry_maceman.xml:17 #: simulation/templates/template_unit_hero_cavalry_spearman.xml:25 #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:22 #: simulation/templates/template_unit_hero_elephant_melee.xml:40 #: simulation/templates/template_unit_hero_infantry_axeman.xml:17 #: simulation/templates/template_unit_hero_infantry_maceman.xml:17 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:25 #: simulation/templates/template_unit_hero_infantry_spearman.xml:25 #: simulation/templates/template_unit_hero_infantry_swordsman.xml:22 #: simulation/templates/template_unit_infantry_melee.xml:8 #: simulation/templates/template_unit_ship_fire.xml:42 #: simulation/templates/template_unit_siege_ram.xml:41 msgid "Melee" msgstr "Близкобоен" #: simulation/templates/template_unit_cavalry_melee_axeman.xml:5 #: simulation/templates/template_unit_champion_cavalry_axeman.xml:5 #: simulation/templates/template_unit_champion_infantry_axeman.xml:5 #: simulation/templates/template_unit_hero_cavalry_axeman.xml:5 #: simulation/templates/template_unit_hero_infantry_axeman.xml:5 #: simulation/templates/template_unit_infantry_melee_axeman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Axe" -msgstr "Аксе" +msgstr "Брадва" #: simulation/templates/template_unit_cavalry_melee_axeman.xml:23 msgid "Cavalry Axeman" msgstr "Конник с брадва" #: simulation/templates/template_unit_cavalry_melee_axeman.xml:24 #: simulation/templates/template_unit_champion_cavalry_axeman.xml:20 #: simulation/templates/template_unit_champion_infantry_axeman.xml:20 #: simulation/templates/template_unit_hero_cavalry_axeman.xml:17 #: simulation/templates/template_unit_hero_infantry_axeman.xml:17 #: simulation/templates/template_unit_infantry_melee_axeman.xml:23 #: simulation/templates/template_unit_infantry_melee_axeman.xml:24 msgid "Axeman" msgstr "Войник с брадва" #: simulation/templates/template_unit_cavalry_melee_maceman.xml:5 #: simulation/templates/template_unit_champion_cavalry_maceman.xml:5 #: simulation/templates/template_unit_champion_infantry_maceman.xml:5 #: simulation/templates/template_unit_hero_cavalry_maceman.xml:5 #: simulation/templates/template_unit_hero_infantry_maceman.xml:5 #: simulation/templates/template_unit_infantry_melee_maceman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Mace" msgstr "Боздуган" #: simulation/templates/template_unit_cavalry_melee_maceman.xml:21 msgid "Cavalry Maceman" msgstr "Конник с боздуган" #: simulation/templates/template_unit_cavalry_melee_maceman.xml:22 #: simulation/templates/template_unit_champion_cavalry_maceman.xml:20 #: simulation/templates/template_unit_champion_infantry_maceman.xml:20 #: simulation/templates/template_unit_hero_cavalry_maceman.xml:17 #: simulation/templates/template_unit_hero_infantry_maceman.xml:17 #: simulation/templates/template_unit_infantry_melee_maceman.xml:22 msgid "Maceman" msgstr "Боздуганар" #: simulation/templates/template_unit_cavalry_melee_spearman.xml:5 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:5 #: simulation/templates/template_unit_champion_infantry_spearman.xml:5 #: simulation/templates/template_unit_hero_cavalry_spearman.xml:5 #: simulation/templates/template_unit_hero_infantry_spearman.xml:5 #: simulation/templates/template_unit_infantry_melee_spearman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Spear" msgstr "Копие" #: simulation/templates/template_unit_cavalry_melee_spearman.xml:28 msgid "Cavalry Spearman" msgstr "Конен копиеносец" #: simulation/templates/template_unit_cavalry_melee_spearman.xml:29 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:27 msgid "Counters: 2× vs Cavalry." msgstr "Противостои: 2х с/у конница." #: simulation/templates/template_unit_cavalry_melee_spearman.xml:30 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:28 #: simulation/templates/template_unit_champion_infantry_spearman.xml:28 #: simulation/templates/template_unit_hero_cavalry_spearman.xml:25 #: simulation/templates/template_unit_hero_infantry_spearman.xml:25 #: simulation/templates/template_unit_infantry_melee_spearman.xml:28 #: simulation/templates/template_unit_infantry_melee_spearman.xml:30 msgid "Spearman" msgstr "Копиеносец" #: simulation/templates/template_unit_cavalry_melee_swordsman.xml:5 #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:5 #: simulation/templates/template_unit_champion_infantry_swordsman.xml:5 #: simulation/templates/template_unit_champion_infantry_trumpeter.xml:5 #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:5 #: simulation/templates/template_unit_hero_infantry_swordsman.xml:5 #: simulation/templates/template_unit_infantry_melee_swordsman.xml:5 #: simulation/templates/units/han/support_minister.xml:12 msgctxt "Name of an attack using a double-edged sword." msgid "Sword" msgstr "Меч" #: simulation/templates/template_unit_cavalry_melee_swordsman.xml:22 msgid "Cavalry Swordsman" msgstr "Конен мечоносец" #: simulation/templates/template_unit_cavalry_melee_swordsman.xml:23 #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:19 #: simulation/templates/template_unit_champion_infantry_swordsman.xml:19 #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:22 #: simulation/templates/template_unit_hero_infantry_swordsman.xml:22 #: simulation/templates/template_unit_infantry_melee_swordsman.xml:22 #: simulation/templates/template_unit_infantry_melee_swordsman.xml:23 msgid "Swordsman" msgstr "Мечоносец" #: simulation/templates/template_unit_cavalry_ranged.xml:7 #: simulation/templates/template_unit_champion_cavalry_archer.xml:23 #: simulation/templates/template_unit_champion_cavalry_crossbowman.xml:24 #: simulation/templates/template_unit_champion_cavalry_javelineer.xml:24 #: simulation/templates/template_unit_champion_infantry_archer.xml:26 #: simulation/templates/template_unit_champion_infantry_crossbowman.xml:27 #: simulation/templates/template_unit_champion_infantry_javelineer.xml:27 #: simulation/templates/template_unit_elephant_archer.xml:35 #: simulation/templates/template_unit_hero_cavalry_archer.xml:23 #: simulation/templates/template_unit_hero_cavalry_crossbowman.xml:24 #: simulation/templates/template_unit_hero_cavalry_javelineer.xml:24 #: simulation/templates/template_unit_hero_infantry_archer.xml:23 #: simulation/templates/template_unit_hero_infantry_crossbowman.xml:24 #: simulation/templates/template_unit_hero_infantry_javelineer.xml:24 #: simulation/templates/template_unit_infantry_ranged.xml:7 #: simulation/templates/template_unit_infantry_ranged.xml:8 #: simulation/templates/template_unit_ship_warship.xml:38 #: simulation/templates/template_unit_siege_boltshooter.xml:52 #: simulation/templates/template_unit_siege_stonethrower.xml:45 #: simulation/templates/template_unit_siege_tower.xml:62 msgid "Ranged" msgstr "Далекобоен" #: simulation/templates/template_unit_cavalry_ranged.xml:8 msgid "Ranged Cavalry" msgstr "Далекобоен конник" #: simulation/templates/template_unit_cavalry_ranged_archer.xml:5 #: simulation/templates/template_unit_champion_cavalry_archer.xml:5 #: simulation/templates/template_unit_champion_infantry_archer.xml:5 #: simulation/templates/template_unit_elephant_archer.xml:5 #: simulation/templates/template_unit_hero_cavalry_archer.xml:5 #: simulation/templates/template_unit_hero_infantry_archer.xml:5 #: simulation/templates/template_unit_infantry_ranged_archer.xml:5 #: simulation/templates/template_unit_ship_warship.xml:5 #: simulation/templates/template_unit_siege_tower.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Bow" msgstr "Лък" #: simulation/templates/template_unit_cavalry_ranged_archer.xml:28 #: simulation/templates/template_unit_champion_cavalry_archer.xml:23 #: simulation/templates/template_unit_champion_infantry_archer.xml:26 #: simulation/templates/template_unit_elephant_archer.xml:35 #: simulation/templates/template_unit_hero_cavalry_archer.xml:23 #: simulation/templates/template_unit_hero_infantry_archer.xml:23 #: simulation/templates/template_unit_infantry_ranged_archer.xml:29 #: simulation/templates/template_unit_infantry_ranged_archer.xml:30 msgid "Archer" msgstr "Стрелец" #: simulation/templates/template_unit_cavalry_ranged_archer.xml:29 msgid "Cavalry Archer" msgstr "Конен стрелец" #: simulation/templates/template_unit_cavalry_ranged_crossbowman.xml:5 #: simulation/templates/template_unit_champion_cavalry_crossbowman.xml:5 #: simulation/templates/template_unit_champion_infantry_crossbowman.xml:5 #: simulation/templates/template_unit_hero_cavalry_crossbowman.xml:5 #: simulation/templates/template_unit_hero_infantry_crossbowman.xml:5 #: simulation/templates/template_unit_infantry_ranged_crossbowman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Crossbow" msgstr "Арбалет" #: simulation/templates/template_unit_cavalry_ranged_crossbowman.xml:28 msgid "Cavalry Crossbowman" msgstr "Конник с арбалет" #: simulation/templates/template_unit_cavalry_ranged_crossbowman.xml:29 #: simulation/templates/template_unit_champion_cavalry_crossbowman.xml:24 #: simulation/templates/template_unit_champion_infantry_crossbowman.xml:27 #: simulation/templates/template_unit_hero_cavalry_crossbowman.xml:24 #: simulation/templates/template_unit_hero_infantry_crossbowman.xml:24 #: simulation/templates/template_unit_infantry_ranged_crossbowman.xml:29 msgid "Crossbowman" msgstr "Арбалетчик" #: simulation/templates/template_unit_cavalry_ranged_javelineer.xml:5 #: simulation/templates/template_unit_champion_cavalry_javelineer.xml:5 #: simulation/templates/template_unit_champion_infantry_javelineer.xml:5 #: simulation/templates/template_unit_hero_cavalry_javelineer.xml:5 #: simulation/templates/template_unit_hero_infantry_javelineer.xml:5 #: simulation/templates/template_unit_infantry_ranged_javelineer.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Javelin" msgstr "Метателно копие" #: simulation/templates/template_unit_cavalry_ranged_javelineer.xml:28 msgid "Cavalry Javelineer" msgstr "Конник с дротик" #: simulation/templates/template_unit_cavalry_ranged_javelineer.xml:29 #: simulation/templates/template_unit_champion_cavalry_javelineer.xml:24 #: simulation/templates/template_unit_champion_infantry_javelineer.xml:27 #: simulation/templates/template_unit_hero_cavalry_javelineer.xml:24 #: simulation/templates/template_unit_hero_infantry_javelineer.xml:24 #: simulation/templates/template_unit_infantry_ranged_javelineer.xml:29 msgid "Javelineer" msgstr "Дротчик" #: simulation/templates/template_unit_champion.xml:14 msgid "Champion" msgstr "Гвардеец" #: simulation/templates/template_unit_champion.xml:15 msgid "Champion Unit" msgstr "Гвардейска единица" #: simulation/templates/template_unit_champion_cavalry.xml:21 msgid "Champion Cavalry" msgstr "Гвардейска конница" #: simulation/templates/template_unit_champion_cavalry_archer.xml:24 msgid "Champion Cavalry Archer" msgstr "Конник първенец с лък" #: simulation/templates/template_unit_champion_cavalry_axeman.xml:21 msgid "Champion Cavalry Axeman" msgstr "Първенец конник с брадва" #: simulation/templates/template_unit_champion_cavalry_crossbowman.xml:23 msgid "Champion Cavalry Crossbowman" msgstr "Първенец-арбалетчик на кон" #: simulation/templates/template_unit_champion_cavalry_javelineer.xml:23 msgid "Champion Cavalry Javelineer" msgstr "Първенец дротчик на кон" #: simulation/templates/template_unit_champion_cavalry_maceman.xml:19 msgid "Champion Cavalry Maceman" msgstr "Първенец конник с боздуган" #: simulation/templates/template_unit_champion_cavalry_spearman.xml:26 msgid "Champion Cavalry Spearman" msgstr "Гвардейски конен копиеносец" #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:20 msgid "Champion Cavalry Swordsman" msgstr "Гвардейски конен мечоносец" #: simulation/templates/template_unit_champion_elephant.xml:19 #: simulation/templates/template_unit_elephant.xml:8 msgid "War Elephant" msgstr "Боен слон" #: simulation/templates/template_unit_champion_elephant.xml:20 #: simulation/templates/template_unit_elephant.xml:11 #: simulation/templates/template_unit_fauna_hunt_passive-defensive_elephant.xml:4 #: simulation/templates/template_unit_fauna_hunt_skittish_elephant_infant.xml:4 #: simulation/templates/template_unit_hero_elephant_melee.xml:40 #: simulation/templates/template_unit_support_elephant.xml:18 msgid "Elephant" msgstr "Слон" #: simulation/templates/template_unit_champion_elephant_melee.xml:6 #: simulation/templates/template_unit_hero_elephant_melee.xml:6 msgctxt "Name of an attack, usually the weapon." msgid "Trunk" msgstr "Хобот" #: simulation/templates/template_unit_champion_elephant_melee.xml:12 #: simulation/templates/template_unit_hero_elephant_melee.xml:12 #: simulation/templates/template_unit_ship_fire.xml:22 #: simulation/templates/template_unit_siege_flamethrower.xml:35 msgid "Circular" msgstr "Кръгловидна" #: simulation/templates/template_unit_champion_infantry.xml:15 #: simulation/templates/template_unit_hero_infantry.xml:14 #: simulation/templates/template_unit_infantry.xml:35 #: simulation/templates/template_unit_infantry.xml:37 msgid "Infantry" msgstr "Пехота" #: simulation/templates/template_unit_champion_infantry.xml:16 msgid "Champion Infantry" msgstr "Гвардейска пехота" #: simulation/templates/template_unit_champion_infantry_archer.xml:27 msgid "Champion Archer" msgstr "Гвардейски стрелец" #: simulation/templates/template_unit_champion_infantry_axeman.xml:21 msgid "Champion Axeman" msgstr "Първенец с брадва" #: simulation/templates/template_unit_champion_infantry_crossbowman.xml:26 msgid "Champion Infantry Crossbowman" msgstr " Първенец-арбалетчик" #: simulation/templates/template_unit_champion_infantry_javelineer.xml:26 msgid "Champion Infantry Javelineer" msgstr "Първенец-дротчик" #: simulation/templates/template_unit_champion_infantry_maceman.xml:19 msgid "Champion Infantry Maceman" msgstr "Първенец с боздуган" #: simulation/templates/template_unit_champion_infantry_pikeman.xml:5 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:5 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Pike" msgstr "Пиконосец" #: simulation/templates/template_unit_champion_infantry_pikeman.xml:26 msgid "Champion Pikeman" msgstr "Гвардейски пиконосец" #: simulation/templates/template_unit_champion_infantry_pikeman.xml:27 #: simulation/templates/template_unit_champion_infantry_spearman.xml:27 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:24 #: simulation/templates/template_unit_hero_infantry_spearman.xml:24 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:29 #: simulation/templates/template_unit_infantry_melee_spearman.xml:29 msgid "Counters: 3× vs Cavalry." msgstr "Противостои: 3х с/у конница." #: simulation/templates/template_unit_champion_infantry_pikeman.xml:28 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:25 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:28 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:30 msgid "Pikeman" msgstr "Пиконосец" #: simulation/templates/template_unit_champion_infantry_spearman.xml:26 msgid "Champion Spearman" msgstr "Гвардейски копиеносец" #: simulation/templates/template_unit_champion_infantry_swordsman.xml:20 msgid "Champion Swordsman" msgstr "Гвардейски мечоносец" #: simulation/templates/template_unit_champion_infantry_trumpeter.xml:27 msgid "Trumpeter" msgstr "Тромпетчик" #: simulation/templates/template_unit_champion_infantry_trumpeter.xml:28 msgid "Champion Infantry Trumpeter" msgstr "Първенец тромпетчик" #: simulation/templates/template_unit_dog.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Fangs" msgstr "Зъби" #: simulation/templates/template_unit_dog.xml:31 msgid "War Dog" msgstr "Бойно куче" #: simulation/templates/template_unit_dog.xml:32 msgid "Cannot attack Structures, Ships, or Siege Engines." msgstr "Не може да атакува сгради, кораби, нито обсадни оръдия." #: simulation/templates/template_unit_dog.xml:34 msgid "Dog" msgstr "Куче" #: simulation/templates/template_unit_elephant_archer.xml:34 #: simulation/templates/units/maur/elephant_archer_b.xml:5 msgid "Elephant Archer" msgstr "Стрелец на слон" #: simulation/templates/template_unit_fauna_herd.xml:4 #: simulation/templates/template_unit_fauna_hunt.xml:4 msgid "Kill to gather meat for food." msgstr "Убийте за месо." #: simulation/templates/template_unit_fauna_herd_domestic.xml:5 msgid "Kill to gather meat for quick food." msgstr "Убийте за месо и бърза храна." #: simulation/templates/template_unit_fauna_hunt_whale.xml:8 msgid "Kill to butcher for food." msgstr "Убийте, за да разфасовате за храна." #: simulation/templates/template_unit_hero.xml:25 #: simulation/templates/template_unit_hero.xml:26 #: simulation/templates/template_unit_hero_infantry.xml:15 msgid "Hero" msgstr "Герой" #: simulation/templates/template_unit_hero_cavalry.xml:20 msgid "Hero Cavalry" msgstr "Геройски конник" #: simulation/templates/template_unit_hero_cavalry.xml:36 #: simulation/templates/template_unit_hero_elephant_melee.xml:60 #: simulation/templates/template_unit_hero_healer.xml:43 #: simulation/templates/template_unit_hero_infantry.xml:31 #: simulation/templates/units/brit/hero_boudicca.xml:20 #: simulation/templates/units/han/support_minister.xml:74 #: simulation/templates/units/kush/hero_amanirenas.xml:21 #: simulation/templates/units/maur/hero_ashoka.xml:20 #: simulation/templates/units/pers/hero_darius_i.xml:20 #: simulation/templates/units/pers/hero_xerxes_i_chariot.xml:20 msgid "" "\n" " " msgstr "\n " #: simulation/templates/template_unit_hero_cavalry_archer.xml:24 msgid "Hero Cavalry Archer" msgstr "Геройски конен стрелец" #: simulation/templates/template_unit_hero_cavalry_axeman.xml:18 msgid "Hero Cavalry Axeman" msgstr "Героичен конник с брадва" #: simulation/templates/template_unit_hero_cavalry_crossbowman.xml:23 msgid "Hero Cavalry Crossbowman" msgstr "Героичен конник с арбалет" #: simulation/templates/template_unit_hero_cavalry_javelineer.xml:23 msgid "Hero Cavalry Javelineer" msgstr "Героичен дротчик на кон" #: simulation/templates/template_unit_hero_cavalry_maceman.xml:16 msgid "Hero Cavalry Maceman" msgstr "Героичен конник с боздуган" #: simulation/templates/template_unit_hero_cavalry_spearman.xml:23 msgid "Hero Cavalry Spearman" msgstr "Геройски конен копиеносец" #: simulation/templates/template_unit_hero_cavalry_spearman.xml:24 msgid "Counters: 1.75× vs Cavalry." msgstr "Противостои: 1.75х с/у конница." #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:23 msgid "Hero Cavalry Swordsman" msgstr "Геройски конен мечоносец" #: simulation/templates/template_unit_hero_elephant_melee.xml:39 msgid "Hero Elephant" msgstr "Героичен слон" #: simulation/templates/template_unit_hero_healer.xml:27 #: simulation/templates/template_unit_support.xml:5 #: simulation/templates/template_unit_support.xml:6 msgid "Support" msgstr "Подкрепа" #: simulation/templates/template_unit_hero_healer.xml:27 #: simulation/templates/template_unit_support_healer.xml:27 #: simulation/templates/template_unit_support_healer.xml:28 msgid "Healer" msgstr "Лечител" #: simulation/templates/template_unit_hero_infantry_archer.xml:24 msgid "Hero Archer" msgstr "Геройски стрелец" #: simulation/templates/template_unit_hero_infantry_axeman.xml:18 msgid "Hero Axeman" msgstr "Герой с брадва" #: simulation/templates/template_unit_hero_infantry_crossbowman.xml:23 msgid "Hero Infantry Crossbowman" msgstr "Герой с арбалет" #: simulation/templates/template_unit_hero_infantry_javelineer.xml:23 msgid "Hero Infantry Javelineer" msgstr "Герой с дротик" #: simulation/templates/template_unit_hero_infantry_maceman.xml:16 msgid "Hero Infantry Maceman" msgstr "Герой с боздуган" #: simulation/templates/template_unit_hero_infantry_pikeman.xml:23 msgid "Hero Pikeman" msgstr "Геройски пиконосец" #: simulation/templates/template_unit_hero_infantry_spearman.xml:23 msgid "Hero Spearman" msgstr "Геройски копиеносец" #: simulation/templates/template_unit_hero_infantry_swordsman.xml:23 msgid "Hero Swordsman" msgstr "Геройски мечоносец" #: simulation/templates/template_unit_infantry.xml:37 #: simulation/templates/template_unit_support_female_citizen.xml:38 #: simulation/templates/template_unit_support_slave.xml:21 msgid "Worker" msgstr "Работник" #: simulation/templates/template_unit_infantry_melee.xml:7 msgid "Melee Infantry" msgstr "Близкобоен пехотинец" #: simulation/templates/template_unit_infantry_melee_maceman.xml:21 msgid "Infantry Maceman" msgstr "Боздуганчик" #: simulation/templates/template_unit_infantry_ranged_crossbowman.xml:28 msgid "Infantry Crossbowman" msgstr "Арбалетчик" #: simulation/templates/template_unit_infantry_ranged_javelineer.xml:28 msgid "Infantry Javelineer" msgstr "Дротчик" #: simulation/templates/template_unit_infantry_ranged_slinger.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Sling" msgstr "Прашка" #: simulation/templates/template_unit_infantry_ranged_slinger.xml:30 #: simulation/templates/template_unit_infantry_ranged_slinger.xml:31 msgid "Slinger" msgstr "Прашкар" #: simulation/templates/template_unit_ship.xml:27 #: simulation/templates/template_unit_ship.xml:29 msgid "Ship" msgstr "Кораб" #: simulation/templates/template_unit_ship_fire.xml:5 #: simulation/templates/template_unit_siege_flamethrower.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Fire" msgstr "Огън" #: simulation/templates/template_unit_ship_fire.xml:40 msgid "Fire Ship" msgstr "Огнен кораб" #: simulation/templates/template_unit_ship_fire.xml:41 msgid "Unrepairable. Gradually loses health. Can only attack Ships." msgstr "Непоправим. Постепенно губи живот. Може да напада единствено кораби." #: simulation/templates/template_unit_ship_fire.xml:42 msgid "Fireship" msgstr "Огнен кораб" #: simulation/templates/template_unit_ship_fire.xml:42 #: simulation/templates/template_unit_ship_warship.xml:38 msgid "Warship" msgstr "Военен кораб" #: simulation/templates/template_unit_ship_fishing.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Harpoon" msgstr "Харпун" #: simulation/templates/template_unit_ship_fishing.xml:28 #: simulation/templates/units/kush/ship_fishing.xml:9 msgid "Fishing Boat" msgstr "Рибарска лодка" #: simulation/templates/template_unit_ship_fishing.xml:30 msgid "Fish the waters for food." msgstr "Ловете риба във водата за храна." #: simulation/templates/template_unit_ship_fishing.xml:32 msgid "FishingBoat" msgstr "Рибарскалодка" #: simulation/templates/template_unit_ship_merchant.xml:17 msgid "Merchantman" msgstr "Търговски кораб" #: simulation/templates/template_unit_ship_merchant.xml:19 msgid "" "Trade between docks. Garrison a Trader aboard for additional profit (+20% " "for each garrisoned). Gather profitable aquatic treasures." msgstr "Търгувайте с други пристанища. Качете на борда търговец за допълнителна печалба (+20% за всеки търговец). Събирайте доходоносни морски съкровища." #: simulation/templates/template_unit_ship_merchant.xml:21 #: simulation/templates/template_unit_support_trader.xml:15 msgid "Bribable" msgstr "Може да бъде подкупен" #: simulation/templates/template_unit_ship_merchant.xml:21 #: simulation/templates/template_unit_support_trader.xml:15 #: simulation/templates/template_unit_support_trader.xml:16 msgid "Trader" msgstr "Търговец" #: simulation/templates/template_unit_ship_warship.xml:36 #: simulation/templates/template_unit_ship_warship_light.xml:22 msgid "Light Warship" msgstr "Лек военен кораб" #: simulation/templates/template_unit_ship_warship.xml:37 #: simulation/templates/template_unit_ship_warship_medium.xml:24 msgid "" "Garrison units for transport and to increase firepower. Deals triple damage " "against Ships." msgstr "Качете войници на борда за транспорт и увеличена огнева мощ. Нанася на тройна вреда на кораби." #: simulation/templates/template_unit_ship_warship_heavy.xml:5 #: simulation/templates/template_unit_siege_stonethrower.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Stone" msgstr "Камък" #: simulation/templates/template_unit_ship_warship_heavy.xml:53 msgid "Heavy Warship" msgstr "Тежък военен кораб" #: simulation/templates/template_unit_ship_warship_heavy.xml:54 msgid "" "Garrison units for transport. Garrison Stone Throwers to increase firepower." msgstr "Качете единици на борда за транспорт и хвърлячи на камъни за увеличена огнева мощ." #: simulation/templates/template_unit_ship_warship_heavy.xml:55 msgid "Heavy" msgstr "Тежък" #: simulation/templates/template_unit_ship_warship_light.xml:23 msgid "Light" msgstr "Лек" #: simulation/templates/template_unit_ship_warship_medium.xml:23 msgid "Medium Warship" msgstr "Среден военен кораб" #: simulation/templates/template_unit_ship_warship_medium.xml:25 msgid "Medium" msgstr "Среден" #: simulation/templates/template_unit_siege.xml:16 #: simulation/templates/template_unit_siege.xml:17 msgid "Siege" msgstr "Обсаден" #: simulation/templates/template_unit_siege_boltshooter.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Bolt" msgstr "Стрела" #: simulation/templates/template_unit_siege_boltshooter.xml:27 msgid "Linear" msgstr "Линеен" #: simulation/templates/template_unit_siege_boltshooter.xml:52 msgid "BoltShooter" msgstr "Стреломет" #: simulation/templates/template_unit_siege_boltshooter.xml:53 msgid "Bolt Shooter" msgstr "Стреломет" #: simulation/templates/template_unit_siege_flamethrower.xml:46 msgid "Flamethrower" msgstr "Огнехвъргачка" #: simulation/templates/template_unit_siege_ram.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Ram" msgstr "Таран" #: simulation/templates/template_unit_siege_ram.xml:39 msgid "Battering Ram" msgstr "Таран" #: simulation/templates/template_unit_siege_ram.xml:40 msgid "Cannot attack Fields or Organic Units." msgstr "Не може да напада полета, нито органични единици." #: simulation/templates/template_unit_siege_ram.xml:41 msgid "Ram" msgstr "Таран" #: simulation/templates/template_unit_siege_stonethrower.xml:45 msgid "StoneThrower" msgstr "Хвърлячнакамъни" #: simulation/templates/template_unit_siege_stonethrower.xml:46 msgid "Siege Catapult" msgstr "Катапулт" #: simulation/templates/template_unit_siege_tower.xml:62 msgid "SiegeTower" msgstr "Обсадна кула" #: simulation/templates/template_unit_siege_tower.xml:63 msgid "Siege Tower" msgstr "Обсадна кула" #: simulation/templates/template_unit_siege_tower.xml:64 msgid "Garrison units for transport and to increase firepower." msgstr "Качете единици на борда за превоз и увеличаване на огневата мощ." #: simulation/templates/template_unit_support_elephant.xml:17 msgid "Worker Elephant" msgstr "Работен слон" #: simulation/templates/template_unit_support_female_citizen.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Dagger" msgstr "Кинжал" #: simulation/templates/template_unit_support_female_citizen.xml:35 msgid "Female Citizen" msgstr "Жена" #: simulation/templates/template_unit_support_healer.xml:31 msgid "Heal units." msgstr "Лекува единици." #: simulation/templates/template_unit_support_slave.xml:18 #: simulation/templates/template_unit_support_slave.xml:21 #: simulation/templates/units/rome/infantry_swordsman_slave.xml:19 msgid "Slave" msgstr "Роб" #: simulation/templates/template_unit_support_slave.xml:20 msgid "Gatherer with a finite life span. Bonused at mining and lumbering." msgstr "Събирач с ограничено време на живот. По-ефективен е при копаене и сечене." #: simulation/templates/template_unit_support_trader.xml:18 msgid "Trade resources between your own markets and those of your allies." msgstr "Търгувайте ресурси между своите пазари и тези на съюзниците си." #: simulation/templates/units/athen/catafalque.xml:8 msgid "Solon" msgstr "Солон" #: simulation/templates/units/athen/cavalry_javelineer_a.xml:4 #: simulation/templates/units/athen/cavalry_swordsman_a.xml:4 #: simulation/templates/units/athen/infantry_archer_a.xml:4 #: simulation/templates/units/athen/infantry_javelineer_a.xml:4 #: simulation/templates/units/athen/infantry_marine_archer_a.xml:4 #: simulation/templates/units/athen/infantry_slinger_a.xml:4 #: simulation/templates/units/athen/infantry_spearman_a.xml:4 #: simulation/templates/units/athen/support_healer_a.xml:4 #: simulation/templates/units/brit/cavalry_javelineer_a.xml:4 #: simulation/templates/units/brit/cavalry_swordsman_a.xml:4 #: simulation/templates/units/brit/infantry_javelineer_a.xml:4 #: simulation/templates/units/brit/infantry_slinger_a.xml:4 #: simulation/templates/units/brit/infantry_spearman_a.xml:4 #: simulation/templates/units/brit/support_healer_a.xml:4 #: simulation/templates/units/cart/cavalry_javelineer_a.xml:4 #: simulation/templates/units/cart/cavalry_spearman_ital_a.xml:4 #: simulation/templates/units/cart/cavalry_swordsman_gaul_a.xml:4 #: simulation/templates/units/cart/cavalry_swordsman_iber_a.xml:4 #: simulation/templates/units/cart/infantry_archer_a.xml:4 #: simulation/templates/units/cart/infantry_javelineer_iber_a.xml:4 #: simulation/templates/units/cart/infantry_slinger_iber_a.xml:4 #: simulation/templates/units/cart/infantry_spearman_a.xml:4 #: simulation/templates/units/cart/infantry_swordsman_gaul_a.xml:4 #: simulation/templates/units/cart/infantry_swordsman_ital_a.xml:4 #: simulation/templates/units/cart/support_healer_a.xml:4 #: simulation/templates/units/gaul/cavalry_javelineer_a.xml:4 #: simulation/templates/units/gaul/cavalry_swordsman_a.xml:4 #: simulation/templates/units/gaul/infantry_javelineer_a.xml:4 #: simulation/templates/units/gaul/infantry_slinger_a.xml:4 #: simulation/templates/units/gaul/infantry_spearman_a.xml:4 #: simulation/templates/units/gaul/support_healer_a.xml:4 #: simulation/templates/units/han/cavalry_archer_a.xml:4 #: simulation/templates/units/han/cavalry_crossbowman_a.xml:4 #: simulation/templates/units/han/cavalry_spearman_a.xml:4 #: simulation/templates/units/han/cavalry_swordsman_a.xml:4 #: simulation/templates/units/han/infantry_archer_a.xml:4 #: simulation/templates/units/han/infantry_crossbowman_a.xml:4 #: simulation/templates/units/han/infantry_pikeman_a.xml:4 #: simulation/templates/units/han/infantry_spearman_a.xml:4 #: simulation/templates/units/han/infantry_swordsman_special_a.xml:4 #: simulation/templates/units/han/support_healer_a.xml:4 #: simulation/templates/units/iber/cavalry_javelineer_a.xml:4 #: simulation/templates/units/iber/cavalry_spearman_a.xml:4 #: simulation/templates/units/iber/infantry_javelineer_a.xml:4 #: simulation/templates/units/iber/infantry_slinger_a.xml:4 #: simulation/templates/units/iber/infantry_spearman_a.xml:4 #: simulation/templates/units/iber/infantry_swordsman_a.xml:4 #: simulation/templates/units/iber/support_healer_a.xml:4 #: simulation/templates/units/kush/cavalry_javelineer_a.xml:4 #: simulation/templates/units/kush/cavalry_javelineer_merc_a.xml:4 #: simulation/templates/units/kush/cavalry_spearman_a.xml:4 #: simulation/templates/units/kush/infantry_archer_a.xml:4 #: simulation/templates/units/kush/infantry_javelineer_merc_a.xml:4 #: simulation/templates/units/kush/infantry_maceman_merc_a.xml:4 #: simulation/templates/units/kush/infantry_pikeman_a.xml:4 #: simulation/templates/units/kush/infantry_spearman_a.xml:4 #: simulation/templates/units/kush/infantry_swordsman_a.xml:4 #: simulation/templates/units/kush/support_healer_a.xml:4 #: simulation/templates/units/mace/cavalry_javelineer_a.xml:4 #: simulation/templates/units/mace/cavalry_spearman_a.xml:4 #: simulation/templates/units/mace/infantry_archer_a.xml:4 #: simulation/templates/units/mace/infantry_javelineer_a.xml:4 #: simulation/templates/units/mace/infantry_pikeman_a.xml:4 #: simulation/templates/units/mace/infantry_slinger_a.xml:4 #: simulation/templates/units/mace/support_healer_a.xml:4 #: simulation/templates/units/maur/cavalry_javelineer_a.xml:4 #: simulation/templates/units/maur/cavalry_swordsman_a.xml:4 #: simulation/templates/units/maur/elephant_archer_a.xml:4 #: simulation/templates/units/maur/infantry_archer_a.xml:4 #: simulation/templates/units/maur/infantry_spearman_a.xml:4 #: simulation/templates/units/maur/infantry_swordsman_a.xml:4 #: simulation/templates/units/maur/support_healer_a.xml:4 #: simulation/templates/units/pers/cavalry_archer_a.xml:4 #: simulation/templates/units/pers/cavalry_axeman_a.xml:4 #: simulation/templates/units/pers/cavalry_javelineer_a.xml:4 #: simulation/templates/units/pers/cavalry_spearman_a.xml:4 #: simulation/templates/units/pers/infantry_archer_a.xml:4 #: simulation/templates/units/pers/infantry_javelineer_a.xml:4 #: simulation/templates/units/pers/infantry_spearman_a.xml:4 #: simulation/templates/units/pers/support_healer_a.xml:4 #: simulation/templates/units/ptol/cavalry_archer_a.xml:4 #: simulation/templates/units/ptol/cavalry_javelineer_merc_a.xml:4 #: simulation/templates/units/ptol/cavalry_spearman_merc_a.xml:4 #: simulation/templates/units/ptol/infantry_archer_a.xml:4 #: simulation/templates/units/ptol/infantry_javelineer_a.xml:4 #: simulation/templates/units/ptol/infantry_pikeman_a.xml:4 #: simulation/templates/units/ptol/infantry_slinger_a.xml:4 #: simulation/templates/units/ptol/infantry_spearman_merc_a.xml:4 #: simulation/templates/units/ptol/infantry_swordsman_merc_a.xml:4 #: simulation/templates/units/ptol/support_healer_a.xml:4 #: simulation/templates/units/rome/cavalry_javelineer_a.xml:4 #: simulation/templates/units/rome/cavalry_spearman_a.xml:4 #: simulation/templates/units/rome/infantry_javelineer_a.xml:4 #: simulation/templates/units/rome/infantry_spearman_a.xml:4 #: simulation/templates/units/rome/infantry_swordsman_a.xml:4 #: simulation/templates/units/rome/support_healer_a.xml:4 #: simulation/templates/units/sele/cavalry_archer_a.xml:4 #: simulation/templates/units/sele/cavalry_javelineer_a.xml:4 #: simulation/templates/units/sele/cavalry_spearman_merc_a.xml:4 #: simulation/templates/units/sele/infantry_archer_merc_a.xml:4 #: simulation/templates/units/sele/infantry_javelineer_a.xml:4 #: simulation/templates/units/sele/infantry_pikeman_a.xml:4 #: simulation/templates/units/sele/infantry_spearman_a.xml:4 #: simulation/templates/units/sele/infantry_swordsman_merc_a.xml:4 #: simulation/templates/units/sele/support_healer_a.xml:4 #: simulation/templates/units/spart/cavalry_javelineer_a.xml:4 #: simulation/templates/units/spart/cavalry_spearman_a.xml:4 #: simulation/templates/units/spart/infantry_javelineer_a.xml:4 #: simulation/templates/units/spart/infantry_spearman_a.xml:4 #: simulation/templates/units/spart/support_healer_a.xml:4 msgctxt "Rank" msgid "Advanced" msgstr "Напреднал" #: simulation/templates/units/athen/cavalry_javelineer_b.xml:5 msgid "Pródromos" msgstr "Про̀дромос" #: simulation/templates/units/athen/cavalry_javelineer_e.xml:4 #: simulation/templates/units/athen/cavalry_swordsman_e.xml:4 #: simulation/templates/units/athen/infantry_archer_e.xml:4 #: simulation/templates/units/athen/infantry_javelineer_e.xml:4 #: simulation/templates/units/athen/infantry_marine_archer_e.xml:4 #: simulation/templates/units/athen/infantry_slinger_e.xml:4 #: simulation/templates/units/athen/infantry_spearman_e.xml:4 #: simulation/templates/units/athen/support_healer_e.xml:4 #: simulation/templates/units/brit/cavalry_javelineer_e.xml:4 #: simulation/templates/units/brit/cavalry_swordsman_e.xml:4 #: simulation/templates/units/brit/infantry_javelineer_e.xml:4 #: simulation/templates/units/brit/infantry_slinger_e.xml:4 #: simulation/templates/units/brit/infantry_spearman_e.xml:4 #: simulation/templates/units/brit/support_healer_e.xml:4 #: simulation/templates/units/cart/cavalry_javelineer_e.xml:4 #: simulation/templates/units/cart/cavalry_spearman_ital_e.xml:4 #: simulation/templates/units/cart/cavalry_swordsman_gaul_e.xml:4 #: simulation/templates/units/cart/cavalry_swordsman_iber_e.xml:4 #: simulation/templates/units/cart/infantry_archer_e.xml:4 #: simulation/templates/units/cart/infantry_javelineer_iber_e.xml:4 #: simulation/templates/units/cart/infantry_slinger_iber_e.xml:4 #: simulation/templates/units/cart/infantry_spearman_e.xml:4 #: simulation/templates/units/cart/infantry_swordsman_gaul_e.xml:4 #: simulation/templates/units/cart/infantry_swordsman_ital_e.xml:4 #: simulation/templates/units/cart/support_healer_e.xml:4 #: simulation/templates/units/gaul/cavalry_javelineer_e.xml:4 #: simulation/templates/units/gaul/cavalry_swordsman_e.xml:4 #: simulation/templates/units/gaul/infantry_javelineer_e.xml:4 #: simulation/templates/units/gaul/infantry_slinger_e.xml:4 #: simulation/templates/units/gaul/infantry_spearman_e.xml:4 #: simulation/templates/units/gaul/support_healer_e.xml:4 #: simulation/templates/units/han/cavalry_archer_e.xml:4 #: simulation/templates/units/han/cavalry_crossbowman_e.xml:4 #: simulation/templates/units/han/cavalry_spearman_e.xml:4 #: simulation/templates/units/han/cavalry_swordsman_e.xml:4 #: simulation/templates/units/han/infantry_archer_e.xml:4 #: simulation/templates/units/han/infantry_crossbowman_e.xml:4 #: simulation/templates/units/han/infantry_pikeman_e.xml:4 #: simulation/templates/units/han/infantry_spearman_e.xml:4 #: simulation/templates/units/han/infantry_swordsman_special_e.xml:4 #: simulation/templates/units/han/support_healer_e.xml:4 #: simulation/templates/units/iber/cavalry_javelineer_e.xml:4 #: simulation/templates/units/iber/cavalry_spearman_e.xml:4 #: simulation/templates/units/iber/infantry_javelineer_e.xml:4 #: simulation/templates/units/iber/infantry_slinger_e.xml:4 #: simulation/templates/units/iber/infantry_spearman_e.xml:4 #: simulation/templates/units/iber/infantry_swordsman_e.xml:4 #: simulation/templates/units/iber/support_healer_e.xml:4 #: simulation/templates/units/kush/cavalry_javelineer_e.xml:4 #: simulation/templates/units/kush/cavalry_javelineer_merc_e.xml:4 #: simulation/templates/units/kush/cavalry_spearman_e.xml:4 #: simulation/templates/units/kush/infantry_archer_e.xml:4 #: simulation/templates/units/kush/infantry_javelineer_merc_e.xml:4 #: simulation/templates/units/kush/infantry_maceman_merc_e.xml:4 #: simulation/templates/units/kush/infantry_pikeman_e.xml:4 #: simulation/templates/units/kush/infantry_spearman_e.xml:4 #: simulation/templates/units/kush/infantry_swordsman_e.xml:4 #: simulation/templates/units/kush/support_healer_e.xml:4 #: simulation/templates/units/mace/cavalry_javelineer_e.xml:4 #: simulation/templates/units/mace/cavalry_spearman_e.xml:4 #: simulation/templates/units/mace/infantry_archer_e.xml:4 #: simulation/templates/units/mace/infantry_javelineer_e.xml:4 #: simulation/templates/units/mace/infantry_pikeman_e.xml:4 #: simulation/templates/units/mace/infantry_slinger_e.xml:4 #: simulation/templates/units/mace/support_healer_e.xml:4 #: simulation/templates/units/maur/cavalry_javelineer_e.xml:4 #: simulation/templates/units/maur/cavalry_swordsman_e.xml:4 #: simulation/templates/units/maur/elephant_archer_e.xml:4 #: simulation/templates/units/maur/infantry_archer_e.xml:4 #: simulation/templates/units/maur/infantry_spearman_e.xml:4 #: simulation/templates/units/maur/infantry_swordsman_e.xml:4 #: simulation/templates/units/maur/support_healer_e.xml:4 #: simulation/templates/units/pers/cavalry_archer_e.xml:4 #: simulation/templates/units/pers/cavalry_axeman_e.xml:4 #: simulation/templates/units/pers/cavalry_javelineer_e.xml:4 #: simulation/templates/units/pers/cavalry_spearman_e.xml:4 #: simulation/templates/units/pers/infantry_archer_e.xml:4 #: simulation/templates/units/pers/infantry_javelineer_e.xml:4 #: simulation/templates/units/pers/infantry_spearman_e.xml:4 #: simulation/templates/units/pers/support_healer_e.xml:4 #: simulation/templates/units/ptol/cavalry_archer_e.xml:4 #: simulation/templates/units/ptol/cavalry_javelineer_merc_e.xml:4 #: simulation/templates/units/ptol/cavalry_spearman_merc_e.xml:4 #: simulation/templates/units/ptol/infantry_archer_e.xml:4 #: simulation/templates/units/ptol/infantry_javelineer_e.xml:4 #: simulation/templates/units/ptol/infantry_pikeman_e.xml:4 #: simulation/templates/units/ptol/infantry_slinger_e.xml:4 #: simulation/templates/units/ptol/infantry_spearman_merc_e.xml:4 #: simulation/templates/units/ptol/infantry_swordsman_merc_e.xml:4 #: simulation/templates/units/ptol/support_healer_e.xml:4 #: simulation/templates/units/rome/cavalry_javelineer_e.xml:4 #: simulation/templates/units/rome/cavalry_spearman_e.xml:4 #: simulation/templates/units/rome/champion_infantry_spear_gladiator.xml:22 #: simulation/templates/units/rome/champion_infantry_sword_gladiator.xml:22 #: simulation/templates/units/rome/infantry_javelineer_e.xml:4 #: simulation/templates/units/rome/infantry_spearman_e.xml:4 #: simulation/templates/units/rome/infantry_swordsman_e.xml:4 #: simulation/templates/units/rome/support_healer_e.xml:4 #: simulation/templates/units/sele/cavalry_archer_e.xml:4 #: simulation/templates/units/sele/cavalry_javelineer_e.xml:4 #: simulation/templates/units/sele/cavalry_spearman_merc_e.xml:4 #: simulation/templates/units/sele/infantry_archer_merc_e.xml:4 #: simulation/templates/units/sele/infantry_javelineer_e.xml:4 #: simulation/templates/units/sele/infantry_pikeman_e.xml:4 #: simulation/templates/units/sele/infantry_spearman_e.xml:4 #: simulation/templates/units/sele/infantry_swordsman_merc_e.xml:4 #: simulation/templates/units/sele/support_healer_e.xml:4 #: simulation/templates/units/spart/cavalry_javelineer_e.xml:4 #: simulation/templates/units/spart/cavalry_spearman_e.xml:4 #: simulation/templates/units/spart/champion_infantry_swordsman.xml:20 #: simulation/templates/units/spart/infantry_javelineer_e.xml:4 #: simulation/templates/units/spart/infantry_spearman_e.xml:4 #: simulation/templates/units/spart/support_healer_e.xml:4 msgctxt "Rank" msgid "Elite" msgstr "Елитeн" #: simulation/templates/units/athen/cavalry_swordsman_b.xml:5 #: simulation/templates/units/cart/cavalry_swordsman_iber_b.xml:5 #: simulation/templates/units/cart/hero_hamilcar.xml:5 #: simulation/templates/units/iber/champion_infantry_swordsman.xml:5 #: simulation/templates/units/iber/infantry_swordsman_b.xml:5 #: simulation/templates/units/kush/champion_infantry_amun.xml:5 #: simulation/templates/units/mace/hero_alexander_iii.xml:5 #: simulation/templates/units/mace/hero_craterus.xml:5 #: simulation/templates/units/mace/hero_demetrius_i.xml:5 #: simulation/templates/units/maur/infantry_swordsman_b.xml:5 msgctxt "Name of an attack using a single-edged sword." msgid "Sword" msgstr "Меч" #: simulation/templates/units/athen/cavalry_swordsman_b.xml:10 msgid "Greek Cavalry" msgstr "Гръцки конник" #: simulation/templates/units/athen/cavalry_swordsman_b.xml:11 msgid "Hippeús" msgstr "Хипеу̀с" #: simulation/templates/units/athen/champion_infantry.xml:4 msgid "City Guard" msgstr "Градска стража" #: simulation/templates/units/athen/champion_infantry.xml:5 msgid "Epílektos" msgstr "Епѝлектос" #: simulation/templates/units/athen/champion_marine.xml:4 msgid "Athenian Marine" msgstr "Атински морски пехотинец" #: simulation/templates/units/athen/champion_marine.xml:5 msgid "Epibátēs Athēnaîos" msgstr "Епиба̀тис атинайос" #: simulation/templates/units/athen/champion_ranged.xml:4 msgid "Scythian Archer" msgstr "Скитски стрелец" #: simulation/templates/units/athen/champion_ranged.xml:5 msgid "Toxótēs Skythikós" msgstr "Токсо̀тис скитико̀с" #: simulation/templates/units/athen/hero_hippocrates.xml:12 #: simulation/templates/units/athen/hero_hippocrates.xml:13 msgid "Hippocrates" msgstr "Хипократ" #: simulation/templates/units/athen/hero_iphicrates.xml:8 msgid "Iphicrates" msgstr "Ификрат" #: simulation/templates/units/athen/hero_iphicrates.xml:9 msgid "Iphikratēs" msgstr "Ификратис" #: simulation/templates/units/athen/hero_pericles.xml:8 msgid "Pericles" msgstr "Перикъл" #: simulation/templates/units/athen/hero_pericles.xml:9 msgid "Periklēs" msgstr "Периклис" #: simulation/templates/units/athen/hero_themistocles.xml:8 msgid "Themistocles" msgstr "Темистокъл" #: simulation/templates/units/athen/hero_themistocles.xml:9 msgid "Themistoklēs" msgstr "Темистокъл" #: simulation/templates/units/athen/hero_xenophon.xml:4 msgid "Xenophon" msgstr "Ксенофонт" #: simulation/templates/units/athen/hero_xenophon.xml:5 msgid "Xenophōn" msgstr "Ксенофонт" #: simulation/templates/units/athen/infantry_archer_b.xml:5 #: simulation/templates/units/athen/infantry_marine_archer_b.xml:5 #: simulation/templates/units/mace/infantry_archer_b.xml:7 #: simulation/templates/units/ptol/infantry_archer_b.xml:12 msgid "Cretan Mercenary Archer" msgstr "Критски наемен стрелец" #: simulation/templates/units/athen/infantry_archer_b.xml:6 #: simulation/templates/units/athen/infantry_marine_archer_b.xml:6 #: simulation/templates/units/mace/infantry_archer_b.xml:8 #: simulation/templates/units/ptol/infantry_archer_b.xml:13 msgid "Toxótēs Krētikós" msgstr "Токсо̀тис критико̀с" #: simulation/templates/units/athen/infantry_javelineer_b.xml:5 msgid "Thracian Peltast" msgstr "Тракийски пехотинец" #: simulation/templates/units/athen/infantry_javelineer_b.xml:6 msgid "Peltastḗs Thrâx" msgstr "Пелтастѝс тракс" #: simulation/templates/units/athen/infantry_slinger_b.xml:5 msgid "Athenian Slinger Militia" msgstr "Атински опълченец с прашка" #: simulation/templates/units/athen/infantry_slinger_b.xml:6 msgid "Psilòs Athēnaîos" msgstr "Псило̀с атинайос" #: simulation/templates/units/athen/infantry_spearman_b.xml:5 msgid "Athenian Hoplite" msgstr "Атински хоплит" #: simulation/templates/units/athen/infantry_spearman_b.xml:6 msgid "Hoplítēs Athēnaîos" msgstr "Хоплѝтис атинайос" #: simulation/templates/units/athen/ship_bireme.xml:8 msgid "Penteconter" msgstr "Пентеконтер" #: simulation/templates/units/athen/ship_bireme.xml:9 #: simulation/templates/units/spart/ship_bireme.xml:9 msgid "Pentēkóntoros" msgstr "Пентико̀нторос" #: simulation/templates/units/athen/ship_fishing.xml:8 #: simulation/templates/units/mace/ship_fishing.xml:9 #: simulation/templates/units/ptol/ship_fishing.xml:9 #: simulation/templates/units/sele/ship_fishing.xml:9 #: simulation/templates/units/spart/ship_fishing.xml:9 msgid "Ploîon Halieutikón" msgstr "Плойон халиеутико̀н" #: simulation/templates/units/athen/ship_merchant.xml:8 #: simulation/templates/units/mace/ship_merchant.xml:9 #: simulation/templates/units/ptol/ship_merchant.xml:9 #: simulation/templates/units/sele/ship_merchant.xml:9 #: simulation/templates/units/spart/ship_merchant.xml:9 msgid "Ploîon Phortēgikón" msgstr "Плойон фортигико̀н" #: simulation/templates/units/athen/ship_trireme.xml:8 msgid "Triḗrēs Athēnaía" msgstr "Триѝрис атинаѝя" #: simulation/templates/units/athen/ship_trireme.xml:9 msgid "Athenian Trireme" msgstr "Атинска триера" #: simulation/templates/units/athen/siege_lithobolos_packed.xml:4 #: simulation/templates/units/mace/siege_lithobolos_packed.xml:5 #: simulation/templates/units/ptol/siege_lithobolos_packed.xml:5 #: simulation/templates/units/sele/siege_lithobolos_packed.xml:5 msgid "Lithobólos" msgstr "Литобо̀лос" #: simulation/templates/units/athen/siege_oxybeles_packed.xml:4 #: simulation/templates/units/cart/siege_oxybeles_packed.xml:5 #: simulation/templates/units/mace/siege_oxybeles_packed.xml:5 #: simulation/templates/units/spart/siege_oxybeles_packed.xml:5 msgid "Oxybelḗs" msgstr "Оксивелѝс" #: simulation/templates/units/athen/siege_ram.xml:4 #: simulation/templates/units/mace/siege_ram.xml:8 #: simulation/templates/units/ptol/siege_ram.xml:8 #: simulation/templates/units/sele/siege_ram.xml:8 #: simulation/templates/units/spart/siege_ram.xml:5 msgid "Krios" msgstr "Криос" #: simulation/templates/units/athen/support_female_citizen.xml:4 msgid "Gýnē Athēnaía" msgstr "Гѝни атинаѝя" #: simulation/templates/units/athen/support_female_citizen.xml:5 msgid "Athenian Woman" msgstr "Атинска жена" #: simulation/templates/units/athen/support_healer_b.xml:4 #: simulation/templates/units/mace/support_healer_b.xml:6 #: simulation/templates/units/ptol/support_healer_b.xml:5 #: simulation/templates/units/sele/support_healer_b.xml:6 #: simulation/templates/units/spart/support_healer_b.xml:6 msgid "Surgeon" msgstr "Хирург" #: simulation/templates/units/athen/support_healer_b.xml:5 #: simulation/templates/units/mace/support_healer_b.xml:7 #: simulation/templates/units/ptol/support_healer_b.xml:6 #: simulation/templates/units/sele/support_healer_b.xml:7 #: simulation/templates/units/spart/support_healer_b.xml:7 msgid "Iatros" msgstr "Иатрос" #: simulation/templates/units/athen/support_slave.xml:4 msgid "Doûlos" msgstr "Доулос" #: simulation/templates/units/athen/support_trader.xml:8 #: simulation/templates/units/mace/support_trader.xml:10 #: simulation/templates/units/ptol/support_trader.xml:9 #: simulation/templates/units/sele/support_trader.xml:10 msgid "Émporos" msgstr "Ѐмпорос" #: simulation/templates/units/brit/catafalque.xml:9 msgid "Cassiuellaunos" msgstr "Касивелаун" #: simulation/templates/units/brit/cavalry_javelineer_b.xml:6 #: simulation/templates/units/gaul/cavalry_javelineer_b.xml:6 msgid "Marcacos" msgstr "Маркак" #: simulation/templates/units/brit/cavalry_javelineer_b.xml:7 msgid "Raiding Cavalry" msgstr "Нахлуващ конник" #: simulation/templates/units/brit/cavalry_swordsman_b.xml:6 #: simulation/templates/units/gaul/cavalry_swordsman_b.xml:6 msgid "Eporedos" msgstr "Епоред" #: simulation/templates/units/brit/cavalry_swordsman_b.xml:7 msgid "Celtic Cavalry" msgstr "Келтски конник" #: simulation/templates/units/brit/champion_chariot.xml:9 msgid "Celtic Chariot" msgstr "Келтска колесница" #: simulation/templates/units/brit/champion_chariot.xml:10 msgid "Essedon" msgstr "Еседон" #: simulation/templates/units/brit/champion_chariot.xml:12 #: simulation/templates/units/brit/hero_boudicca.xml:15 #: simulation/templates/units/han/champion_chariot_academy.xml:11 #: simulation/templates/units/han/hero_wei_qing_chariot.xml:21 #: simulation/templates/units/kush/hero_amanirenas.xml:16 #: simulation/templates/units/maur/champion_chariot.xml:12 #: simulation/templates/units/maur/hero_ashoka.xml:15 #: simulation/templates/units/pers/champion_chariot.xml:12 #: simulation/templates/units/pers/hero_darius_i.xml:15 #: simulation/templates/units/pers/hero_xerxes_i_chariot.xml:15 #: simulation/templates/units/sele/champion_chariot.xml:12 msgid "Chariot" msgstr "Колесница" #: simulation/templates/units/brit/champion_infantry_swordsman.xml:5 msgid "Brythonic Champion" msgstr "Бритонски първенец" #: simulation/templates/units/brit/champion_infantry_swordsman.xml:6 msgid "Argos" msgstr "Аргос" #: simulation/templates/units/brit/hero_boudicca.xml:13 #: simulation/templates/units/brit/hero_boudicca_cavalry_javelineer.xml:8 #: simulation/templates/units/brit/hero_boudicca_sword.xml:8 msgid "Boudicca" msgstr "Боудика" #: simulation/templates/units/brit/hero_boudicca.xml:14 #: simulation/templates/units/brit/hero_boudicca_cavalry_javelineer.xml:9 #: simulation/templates/units/brit/hero_boudicca_sword.xml:9 msgid "Boudica" msgstr "Боудика" #: simulation/templates/units/brit/hero_caratacos.xml:8 msgid "Caratacus" msgstr "Каратак" #: simulation/templates/units/brit/hero_caratacos.xml:9 msgid "Caratacos" msgstr "Каратак" #: simulation/templates/units/brit/hero_cunobelin.xml:8 #: simulation/templates/units/brit/hero_cunobelin_infantry.xml:8 msgid "Cunobeline" msgstr "Кунобелин" #: simulation/templates/units/brit/hero_cunobelin.xml:9 #: simulation/templates/units/brit/hero_cunobelin_infantry.xml:9 msgid "Cunobelinos" msgstr "Кунобелин" #: simulation/templates/units/brit/infantry_javelineer_b.xml:13 #: simulation/templates/units/gaul/infantry_javelineer_b.xml:11 msgid "Adretos" msgstr "Адрет" #: simulation/templates/units/brit/infantry_slinger_b.xml:6 msgid "Celtic Slinger" msgstr "Келтски прашкар" #: simulation/templates/units/brit/infantry_slinger_b.xml:7 #: simulation/templates/units/gaul/infantry_slinger_b.xml:11 msgid "Talmoris" msgstr "Талморис" #: simulation/templates/units/brit/infantry_spearman_b.xml:6 msgid "Celtic Spearman" msgstr "Келтски копиеносец" #: simulation/templates/units/brit/infantry_spearman_b.xml:7 #: simulation/templates/units/gaul/infantry_spearman_b.xml:11 msgid "Catucos" msgstr "Катукос" #: simulation/templates/units/brit/ship_fishing.xml:9 #: simulation/templates/units/gaul/ship_fishing.xml:9 msgid "Longos" msgstr "Лонгос" #: simulation/templates/units/brit/ship_merchant.xml:9 #: simulation/templates/units/gaul/ship_merchant.xml:9 msgid "Nauson" msgstr "Носон" #: simulation/templates/units/brit/ship_trireme.xml:18 #: simulation/templates/units/gaul/ship_trireme.xml:18 msgid "Pontos" msgstr "Понтий" #: simulation/templates/units/brit/siege_ram.xml:5 #: simulation/templates/units/gaul/siege_ram.xml:5 msgid "Molton" msgstr "Молтон" #: simulation/templates/units/brit/support_female_citizen.xml:5 #: simulation/templates/units/gaul/support_female_citizen.xml:10 msgid "Celtic Woman" msgstr "Келтска жена" #: simulation/templates/units/brit/support_female_citizen.xml:6 #: simulation/templates/units/gaul/support_female_citizen.xml:11 msgid "Bena" msgstr "Бена" #: simulation/templates/units/brit/support_healer_b.xml:5 #: simulation/templates/units/brit/support_healer_b.xml:6 #: simulation/templates/units/gaul/support_healer_b.xml:5 #: simulation/templates/units/gaul/support_healer_b.xml:6 msgid "Druid" msgstr "Друид" #: simulation/templates/units/brit/support_trader.xml:9 #: simulation/templates/units/gaul/support_trader.xml:9 msgid "Uogition" msgstr "Уогитон" #: simulation/templates/units/brit/war_dog.xml:5 msgid "Agrocuna" msgstr "Агрокуна" #: simulation/templates/units/cart/catafalque.xml:8 msgid "Hasdrubal (Quartermaster)" msgstr "Хасдрубал (интендант)" #: simulation/templates/units/cart/cavalry_javelineer_b.xml:6 msgid "Numidian Cavalry" msgstr "Нумидийски конник" #: simulation/templates/units/cart/cavalry_javelineer_b.xml:7 msgid "Ḥayyāl Raḫūv Masili" msgstr "Хайел рахив масили" #: simulation/templates/units/cart/cavalry_spearman_ital_b.xml:5 msgid "Italic Cavalry" msgstr "Италийски конник" #: simulation/templates/units/cart/cavalry_spearman_ital_b.xml:6 msgid "Ḥayyāl Romaḥ Raḫūv" msgstr "Хайел ромах рахив" #: simulation/templates/units/cart/cavalry_swordsman_gaul_b.xml:5 msgid "Gallic Mercenary Cavalry" msgstr "Галски наемен конник" #: simulation/templates/units/cart/cavalry_swordsman_gaul_b.xml:6 #: simulation/templates/units/cart/cavalry_swordsman_iber_b.xml:11 msgid "Ḥayyāl Ḥerev Raḫūv" msgstr "Хайел херев рахив" #: simulation/templates/units/cart/cavalry_swordsman_iber_b.xml:10 msgid "Iberian Heavy Cavalry" msgstr "Иберийски тежък конник" #: simulation/templates/units/cart/champion_cavalry.xml:5 msgid "Sacred Band Cavalry" msgstr "Конник на Свещения отряд" #: simulation/templates/units/cart/champion_cavalry.xml:6 msgid "Sacred Band of Astarte" msgstr "Свещен отряд на Астарте" #: simulation/templates/units/cart/champion_elephant.xml:5 msgid "North African War Elephant" msgstr "Северноафрикански боен слон" #: simulation/templates/units/cart/champion_elephant.xml:6 msgid "Pil Malḥamit" msgstr "Пил малхамит" #: simulation/templates/units/cart/champion_infantry.xml:5 msgid "Sacred Band Infantry" msgstr "Пехота на Свещения отряд" #: simulation/templates/units/cart/champion_infantry.xml:6 msgid "Sacred Band of Ba'al" msgstr "Свещен отряд на Ба'ал" #: simulation/templates/units/cart/champion_pikeman.xml:5 msgid "Sacred Band Pikeman" msgstr "Пиконосец от Свещения отряд" #: simulation/templates/units/cart/champion_pikeman.xml:6 msgid "Mašal" msgstr "Машал" #: simulation/templates/units/cart/hero_hamilcar.xml:14 msgid "Hamilcar Barca" msgstr "Хамилкар Барка" #: simulation/templates/units/cart/hero_hamilcar.xml:15 msgid "Ḥimelqart Baraq" msgstr "Химелкарт Барак" #: simulation/templates/units/cart/hero_hannibal.xml:8 msgid "Hannibal Barca" msgstr "Ханибал Барка" #: simulation/templates/units/cart/hero_hannibal.xml:9 msgid "Ḥannibaʿal Baraq" msgstr "Ханиба'ал Барак" #: simulation/templates/units/cart/hero_maharbal.xml:8 msgid "Maharbal" msgstr "Махарбал" #: simulation/templates/units/cart/hero_maharbal.xml:9 msgid "Maharbaʿal" msgstr "Махарба'ал" #: simulation/templates/units/cart/infantry_archer_b.xml:14 msgid "Mauritanian Archer" msgstr "Мавритански стрелец" #: simulation/templates/units/cart/infantry_archer_b.xml:15 msgid "Qešet" msgstr "Кешет" #: simulation/templates/units/cart/infantry_javelineer_iber_b.xml:13 msgid "Iberian Mercenary Skirmisher" msgstr "Иберийски наемен копиехвъргач" #: simulation/templates/units/cart/infantry_javelineer_iber_b.xml:14 msgid "Sǝḫīr Kidōn" msgstr "Съхир кидон" #: simulation/templates/units/cart/infantry_slinger_iber_b.xml:13 msgid "Balearic Slinger" msgstr "Балеарски прашкар" #: simulation/templates/units/cart/infantry_slinger_iber_b.xml:14 msgid "Qallāʿ Ibušimi" msgstr "Каля ибушими" #: simulation/templates/units/cart/infantry_spearman_b.xml:14 msgid "Libyan Spearman" msgstr "Либийски копиеносец" #: simulation/templates/units/cart/infantry_spearman_b.xml:15 msgid "Sǝḫīr Ḥanīt" msgstr "Съхир ханит" #: simulation/templates/units/cart/infantry_swordsman_gaul_b.xml:13 #: simulation/templates/units/ptol/infantry_swordsman_merc_b.xml:11 msgid "Gallic Mercenary Swordsman" msgstr "Галски наемен мечоносец" #: simulation/templates/units/cart/infantry_swordsman_gaul_b.xml:14 msgid "Seḫīr Ḥerev" msgstr "Сехир херев" #: simulation/templates/units/cart/infantry_swordsman_ital_b.xml:14 msgid "Seḫīr Romaḥ" msgstr "Сехир ромах" #: simulation/templates/units/cart/ship_bireme.xml:9 #: simulation/templates/units/ptol/ship_bireme.xml:9 #: simulation/templates/units/sele/ship_bireme.xml:9 msgid "Bireme" msgstr "Бирема" #: simulation/templates/units/cart/ship_bireme.xml:10 msgid "Du-Mašōt" msgstr "Ду-машот" #: simulation/templates/units/cart/ship_fishing.xml:9 msgid "Noon-Mašōt" msgstr "Нуун-машот" #: simulation/templates/units/cart/ship_merchant.xml:9 msgid "Seḥer" msgstr "Сехер" #: simulation/templates/units/cart/ship_merchant.xml:10 msgid "" "Trade between docks. Garrison a Trader aboard for additional profit (+20% " "for each garrisoned). Gather profitable aquatic treasures. Carthaginians " "have +25% sea trading bonus." msgstr "Търгувайте с други пристанища. Качете на борда Търговец за допълнителна печалба (+20% за всеки Търговец). Събирайте доходоносни морски съкровища. Картагенците имат +25% по-добра морска търговия." #: simulation/templates/units/cart/ship_quinquereme.xml:5 msgid "Quinquereme" msgstr "Квинквиера" #: simulation/templates/units/cart/ship_quinquereme.xml:6 msgid "Ḥameš-Mašōt" msgstr "Хамеш-машот" #: simulation/templates/units/cart/ship_trireme.xml:9 #: simulation/templates/units/spart/ship_trireme.xml:10 msgid "Trireme" msgstr "Триера" #: simulation/templates/units/cart/ship_trireme.xml:10 msgid "Tlat-Mašōt" msgstr "Тлат-машот" #: simulation/templates/units/cart/siege_ballista_packed.xml:5 #: simulation/templates/units/rome/siege_ballista_packed.xml:16 msgid "Ballista" msgstr "Балиста" #: simulation/templates/units/cart/support_female_citizen.xml:13 msgid "Aštāh" msgstr "Аштах" #: simulation/templates/units/cart/support_female_citizen.xml:14 msgid "Carthaginian Woman" msgstr "Картагенска жена" #: simulation/templates/units/cart/support_healer_b.xml:6 msgid "Kehinit" msgstr "Кехинит" #: simulation/templates/units/cart/support_trader.xml:9 msgid "Mekir" msgstr "Мекир" #: simulation/templates/units/gaul/catafalque.xml:9 msgid "Ambiorix" msgstr "Амбиорикс" #: simulation/templates/units/gaul/champion_cavalry.xml:5 msgid "Gallic Noble Cavalry" msgstr "Галски знатен конник" #: simulation/templates/units/gaul/champion_cavalry.xml:6 msgid "Uerouicos" msgstr "Уероуикос" #: simulation/templates/units/gaul/champion_fanatic.xml:12 msgid "Naked Fanatic" msgstr "Гол фанатик" #: simulation/templates/units/gaul/champion_fanatic.xml:13 msgid "Bariogaisatos" msgstr "Бариогайсатос" #: simulation/templates/units/gaul/champion_infantry_swordsman.xml:5 msgid "Soliduros" msgstr "Солидур" #: simulation/templates/units/gaul/champion_infantry_trumpeter.xml:8 msgid "Carnucos" msgstr "Карнук" #: simulation/templates/units/gaul/hero_brennus.xml:8 msgid "Brennus" msgstr "Брен" #: simulation/templates/units/gaul/hero_brennus.xml:9 msgid "Brennos" msgstr "Брен" #: simulation/templates/units/gaul/hero_vercingetorix.xml:8 #: simulation/templates/units/gaul/hero_vercingetorix_infantry.xml:8 msgid "Vercingetorix" msgstr "Верцингеторикс" #: simulation/templates/units/gaul/hero_vercingetorix.xml:9 #: simulation/templates/units/gaul/hero_vercingetorix_infantry.xml:9 msgid "Uercingetorix" msgstr "Верцингеторикс" #: simulation/templates/units/gaul/hero_viridomarus.xml:8 msgid "Viridomarus" msgstr "Виридомарий" #: simulation/templates/units/gaul/hero_viridomarus.xml:9 msgid "Britomaros" msgstr "Бритомар" #: simulation/templates/units/han/catafalque.xml:9 msgid "Emperor Wǔ (Liu Che)" msgstr "" #: simulation/templates/units/han/cavalry_archer_b.xml:6 msgid "Gōng Qíbīng" msgstr "" #: simulation/templates/units/han/cavalry_crossbowman_b.xml:6 msgid "Han Cavalry Crossbowman" msgstr "Хански арбалетчик на кон" #: simulation/templates/units/han/cavalry_spearman_b.xml:6 msgid "Máo Qíbīng" msgstr "" #: simulation/templates/units/han/cavalry_swordsman_b.xml:6 msgid "Dāo Qíbīng" msgstr "" #: simulation/templates/units/han/champion_cavalry_spearman_academy.xml:5 msgid "Wu Wei Yin Cao Cao Guard" msgstr "У Уей Ин Као-Као страж" #: simulation/templates/units/han/champion_chariot_academy.xml:9 msgid "Han War Chariot" msgstr "Ханска бойна колесница" #: simulation/templates/units/han/champion_chariot_academy.xml:10 msgid "Zhanche" msgstr "Жанше" #: simulation/templates/units/han/champion_infantry_archer_academy.xml:5 msgid "Palace Guard Archer" msgstr "Дворцов стрелец" #: simulation/templates/units/han/champion_infantry_archer_academy.xml:6 msgid "Yǔ Lín" msgstr "" #: simulation/templates/units/han/champion_infantry_crossbowman_academy.xml:5 msgid "Juezhang" msgstr "Хуежанг" #: simulation/templates/units/han/champion_infantry_spearman_academy.xml:5 msgid "Palace Guard Spearman" msgstr "Дворцов копиеносец" #: simulation/templates/units/han/champion_infantry_spearman_academy.xml:6 msgid "Hǔ Bēn" msgstr "" #: simulation/templates/units/han/hero_han_xin.xml:9 #: simulation/templates/units/han/hero_han_xin_horse.xml:9 msgid "Hán Xìn" msgstr "" #: simulation/templates/units/han/hero_liu_bang.xml:9 #: simulation/templates/units/han/hero_liu_bang_horse.xml:9 msgid "Liú Bāng" msgstr "" #: simulation/templates/units/han/hero_wei_qing.xml:16 #: simulation/templates/units/han/hero_wei_qing_chariot.xml:20 #: simulation/templates/units/han/hero_wei_qing_horse.xml:16 msgid "Wèi Qīng" msgstr "" #: simulation/templates/units/han/infantry_archer_b.xml:11 msgid "Shè Shǒu" msgstr "" #: simulation/templates/units/han/infantry_crossbowman_b.xml:11 msgid "Nǔ Shǒu" msgstr "" #: simulation/templates/units/han/infantry_pikeman_b.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Ji" msgstr "Жи" #: simulation/templates/units/han/infantry_pikeman_b.xml:20 msgid "Halberdier" msgstr "Алебардист" #: simulation/templates/units/han/infantry_pikeman_b.xml:21 msgid "Jǐ Bīng" msgstr "" #: simulation/templates/units/han/infantry_spearman_b.xml:11 msgid "Máo Bīng" msgstr "" #: simulation/templates/units/han/infantry_swordsman_special_b.xml:11 msgid "Dāo Bīng" msgstr "" #: simulation/templates/units/han/ship_bireme.xml:9 msgid "Zhàn Chuán" msgstr "" #: simulation/templates/units/han/ship_fishing.xml:9 msgid "Yú Chuán" msgstr "" #: simulation/templates/units/han/ship_merchant.xml:9 msgid "Shāng Chuán" msgstr "" #: simulation/templates/units/han/ship_quinquereme.xml:9 msgid "Dà Lóu Chuán" msgstr "" #: simulation/templates/units/han/ship_trireme.xml:9 msgid "Lóu Chuán" msgstr "" #: simulation/templates/units/han/siege_mangonel_packed.xml:5 msgid "Mangonel" msgstr "Мангонела" #: simulation/templates/units/han/siege_mangonel_packed.xml:6 msgid "Tóushí Chē" msgstr "" #: simulation/templates/units/han/siege_ram.xml:4 msgid "Gōngchéng Chuí" msgstr "" #: simulation/templates/units/han/siege_shoushe.xml:9 msgid "Nǔ Chē" msgstr "" #: simulation/templates/units/han/siege_tower.xml:9 msgid "Gōngchéng Tǎ" msgstr "" #: simulation/templates/units/han/support_female_citizen.xml:10 msgid "Fù Nǚ" msgstr "" #: simulation/templates/units/han/support_healer_b.xml:6 msgid "Yīshī" msgstr "" #: simulation/templates/units/han/support_minister.xml:41 msgid "Imperial Minister" msgstr "Имперски министър" #: simulation/templates/units/han/support_minister.xml:42 msgid "Guānlì" msgstr "" #: simulation/templates/units/han/support_minister.xml:43 msgid "" "Use to boost the efficiency of nearby units and buildings. Garrison within a" " building to boost the efficiency of its production queue. Only Han " "buildings can garrison ministers." msgstr "Повдига ефикасността на околните единици и сгради. Вкарайте в гарнизона на сграда, за да увеличите ефикасността на продукцията й. Само хански сгради могат да съхраняват министри." #: simulation/templates/units/han/support_minister.xml:45 msgid "Minister" msgstr "Министър" #: simulation/templates/units/han/support_trader.xml:9 msgid "Shāngrén" msgstr "" #: simulation/templates/units/iber/catafalque.xml:9 msgid "Mandonius" msgstr "Мандоний" #: simulation/templates/units/iber/cavalry_javelineer_b.xml:6 msgid "Kantabriako Zaldun" msgstr "Кантабриако залдун" #: simulation/templates/units/iber/cavalry_spearman_b.xml:6 msgid "Lantzari" msgstr "Лантзари" #: simulation/templates/units/iber/champion_cavalry.xml:26 msgid "Leial Zalduneria" msgstr "Леял залдунерия" #: simulation/templates/units/iber/champion_infantry_swordsman.xml:10 msgid "Leial Ezpatari" msgstr "Леял езпатари" #: simulation/templates/units/iber/hero_caros.xml:9 msgid "Caros" msgstr "Карос" #: simulation/templates/units/iber/hero_indibil.xml:8 #: simulation/templates/units/iber/hero_indibil_infantry.xml:8 msgid "Indibil" msgstr "Андобал" #: simulation/templates/units/iber/hero_viriato.xml:9 msgid "Viriato" msgstr "Вириат" #: simulation/templates/units/iber/infantry_javelineer_b.xml:11 msgid "Lusitano Ezpatari" msgstr "Лузитано езпатари" #: simulation/templates/units/iber/infantry_slinger_b.xml:11 msgid "Habailari" msgstr "Хабаилари" #: simulation/templates/units/iber/infantry_spearman_b.xml:11 msgid "Ezkutari" msgstr "Езкутари" #: simulation/templates/units/iber/infantry_swordsman_b.xml:16 msgid "Ezpatari" msgstr "Езпатари" #: simulation/templates/units/iber/ship_fire.xml:9 msgid "Iberian Fire Ship" msgstr "Иберийски огнен кораб" #: simulation/templates/units/iber/ship_fishing.xml:9 msgid "Arrantza Ontzi" msgstr "Аранца онци" #: simulation/templates/units/iber/ship_merchant.xml:9 msgid "Merkataritza Itsasontzi" msgstr "Меркатарица итсасонци" #: simulation/templates/units/iber/ship_trireme.xml:18 msgid "Ponti" msgstr " Понти" #: simulation/templates/units/iber/siege_ram.xml:5 msgid "Ahariburu" msgstr "Ахарибуру" #: simulation/templates/units/iber/support_female_citizen.xml:10 msgid "Emazteki" msgstr "Емазтеки" #: simulation/templates/units/iber/support_female_citizen.xml:11 msgid "Iberian Woman" msgstr "Иберийска жена" #: simulation/templates/units/iber/support_healer_b.xml:6 msgid "Priestess of Ataekina" msgstr "Жрица на Атаекина" #: simulation/templates/units/iber/support_healer_b.xml:7 msgid "Emakumezko Apaiz de Ataekina" msgstr "Емакумезко апаиз де Атаекина" #: simulation/templates/units/iber/support_trader.xml:9 msgid "Merkatari" msgstr "Меркатари" #: simulation/templates/units/kush/catafalque.xml:10 msgid "Shanakdakheto" msgstr "Шанакдакете" #: simulation/templates/units/kush/cavalry_javelineer_b.xml:7 msgid "iry hr ssmwtt" msgstr "ирй хр ссмлтт" #: simulation/templates/units/kush/cavalry_javelineer_b.xml:8 msgid "Napatan Light Cavalry" msgstr "Напатски лек конник" #: simulation/templates/units/kush/cavalry_javelineer_merc_b.xml:17 msgid "Blemmye Desert Raider" msgstr "Блемски пустинен ездач" #: simulation/templates/units/kush/cavalry_javelineer_merc_b.xml:18 msgid "nhw Bulahau gml" msgstr "нхл Булахау гмл" #: simulation/templates/units/kush/cavalry_javelineer_merc_b.xml:19 #: simulation/templates/units/ptol/cavalry_archer_b.xml:15 msgid "Camel" msgstr "Камила" #: simulation/templates/units/kush/cavalry_spearman_b.xml:7 msgid "Meroitic Heavy Cavalry" msgstr "Мероитски тежък конник" #: simulation/templates/units/kush/cavalry_spearman_b.xml:8 msgid "Htr" msgstr "Хтр" #: simulation/templates/units/kush/champion_cavalry.xml:6 msgid "Noble Cavalry" msgstr "Знатен конник" #: simulation/templates/units/kush/champion_cavalry.xml:7 msgid "Htr Msʿ n mh-ib" msgstr "Хтр Мс' н мх-иб" #: simulation/templates/units/kush/champion_elephant.xml:6 msgid "Meroitic War Elephant" msgstr "Мероитски боен слон" #: simulation/templates/units/kush/champion_elephant.xml:7 msgid "Abore ʿhȝ" msgstr "" #: simulation/templates/units/kush/champion_infantry_amun.xml:12 msgid "Napatan Temple Guard" msgstr "Напатски храмов пазител" #: simulation/templates/units/kush/champion_infantry_amun.xml:13 msgid "rs ʿImn" msgstr "рс 'Имн" #: simulation/templates/units/kush/champion_infantry_apedemak.xml:6 msgid "Meroitic Temple Guard" msgstr "Меройски храмов пазител" #: simulation/templates/units/kush/champion_infantry_apedemak.xml:7 msgid "rs ʿIprmk" msgstr "рс 'Ипрмк" #: simulation/templates/units/kush/champion_infantry_archer.xml:6 msgid "Noble Archer" msgstr "Знатен стрелец" #: simulation/templates/units/kush/champion_infantry_archer.xml:7 msgid "Hry pdty" msgstr "Хрй пдтй" #: simulation/templates/units/kush/hero_amanirenas.xml:14 #: simulation/templates/units/kush/hero_amanirenas_infantry.xml:9 msgid "Amanirenas" msgstr "Аманирений" #: simulation/templates/units/kush/hero_amanirenas.xml:15 #: simulation/templates/units/kush/hero_amanirenas_infantry.xml:10 msgid "Amnirense qore li kdwe li" msgstr "Амниренсе куоре лс кдуе ли" #: simulation/templates/units/kush/hero_arakamani.xml:11 msgid "Arakamani" msgstr "Аркамани" #: simulation/templates/units/kush/hero_arakamani.xml:12 msgid "I͗rk-k-I͗mn H̱nm-ı͗-Rʿ" msgstr "" #: simulation/templates/units/kush/hero_harsiotef.xml:6 msgid "Ḥr-sȝ-it.f Sȝ-mrı͗-I͗mn" msgstr "" #: simulation/templates/units/kush/hero_nastasen.xml:10 msgid "Nastasen" msgstr "Настасен" #: simulation/templates/units/kush/hero_nastasen.xml:11 msgid "N-ı͗-s-tȝ-s-nn Kȝ-ʿnḫ-Rʿ" msgstr "" #: simulation/templates/units/kush/infantry_archer_b.xml:15 msgid "Nubian Archer" msgstr "Нубийски стрелец" #: simulation/templates/units/kush/infantry_archer_b.xml:16 msgid "Pdty Nhsyw" msgstr "Пдтй Нхсйл" #: simulation/templates/units/kush/infantry_javelineer_merc_b.xml:15 msgid "Noba Skirmisher" msgstr "Нубийски копиехвърляч" #: simulation/templates/units/kush/infantry_javelineer_merc_b.xml:16 msgid "nhw ʿhȝw Noba" msgstr "" #: simulation/templates/units/kush/infantry_maceman_merc_b.xml:15 msgid "Noba Maceman" msgstr "Нубийски боздуганчик" #: simulation/templates/units/kush/infantry_maceman_merc_b.xml:16 msgid "nhw Noba" msgstr "нхл Ноба" #: simulation/templates/units/kush/infantry_pikeman_b.xml:15 msgid "Meroitic Pikeman" msgstr "Мероитски пиконосец" #: simulation/templates/units/kush/infantry_pikeman_b.xml:16 msgid "siȝwrd" msgstr "" #: simulation/templates/units/kush/infantry_spearman_b.xml:15 msgid "Nubian Spearman" msgstr "Нубийски копиеносец" #: simulation/templates/units/kush/infantry_spearman_b.xml:16 msgid "iry-rdwy Nhsyw" msgstr "ирй-рдлй Нхсйл" #: simulation/templates/units/kush/infantry_swordsman_b.xml:15 msgid "Meroitic Swordsman" msgstr "Мероитски мечоносец" #: simulation/templates/units/kush/infantry_swordsman_b.xml:16 msgid "knw hps" msgstr "кнл хпс" #: simulation/templates/units/kush/ship_fishing.xml:10 msgid "Whʿ-rmw" msgstr "Ух'-рму" #: simulation/templates/units/kush/ship_merchant.xml:9 msgid "Nile Trading Barge" msgstr "Нилска търговски баржа" #: simulation/templates/units/kush/ship_merchant.xml:10 msgid "Dȝy sbt" msgstr "" #: simulation/templates/units/kush/ship_trireme.xml:10 msgid "Ptolemaic Mercenary Trireme" msgstr "Птолемейски наемни триери" #: simulation/templates/units/kush/ship_trireme.xml:11 msgid "shry ʿȝ" msgstr "" #: simulation/templates/units/kush/siege_tower.xml:5 msgid "Kushite Siege Tower" msgstr "Кушитска обсадна кула" #: simulation/templates/units/kush/siege_tower.xml:6 msgid "iwn n ms" msgstr "илн х мс" #: simulation/templates/units/kush/support_female_citizen.xml:14 msgid "Shmt" msgstr "Шмт" #: simulation/templates/units/kush/support_female_citizen.xml:15 msgid "Kushite Woman" msgstr "Кужитска жена" #: simulation/templates/units/kush/support_healer_b.xml:6 msgid "Priest" msgstr "Свещеник" #: simulation/templates/units/kush/support_healer_b.xml:7 msgid "wʿb nsw" msgstr "у'б нсу" #: simulation/templates/units/kush/support_trader.xml:10 msgid "Nilotic Merchant" msgstr "Нилотски търговец" #: simulation/templates/units/kush/support_trader.xml:11 msgid "rmt sbt" msgstr "рмт сбт" #: simulation/templates/units/mace/catafalque.xml:9 msgid "Philip V" msgstr "Филип V" #: simulation/templates/units/mace/cavalry_javelineer_b.xml:7 msgid "Odrysian Skirmish Cavalry" msgstr "Одриски конен копиехвъргач" #: simulation/templates/units/mace/cavalry_javelineer_b.xml:8 msgid "Hippakontistḕs Odrysós" msgstr "Хипаконтистѝс одрисо̀с" #: simulation/templates/units/mace/cavalry_spearman_b.xml:7 msgid "Thessalian Lancer" msgstr "Тесалийски копиеносец" #: simulation/templates/units/mace/cavalry_spearman_b.xml:8 msgid "Xystophóros Thessalikós" msgstr "Ксистофо̀рос тесалико̀с" #: simulation/templates/units/mace/champion_cavalry.xml:6 #: simulation/templates/units/sele/cavalry_spearman_merc_b.xml:7 msgid "Companion Cavalry" msgstr "Придружаващ конник" #: simulation/templates/units/mace/champion_cavalry.xml:7 msgid "Hetaîros" msgstr "Хетайрос" #: simulation/templates/units/mace/champion_infantry_crossbowman.xml:6 msgid "Gastraphetophoros" msgstr "Гастрафетофор" #: simulation/templates/units/mace/champion_infantry_spearman.xml:6 msgid "Macedonian Shield Bearer" msgstr "Македонски щитоносец" #: simulation/templates/units/mace/champion_infantry_spearman.xml:7 msgid "Hypaspistḗs" msgstr "Хипаспистѝс" #: simulation/templates/units/mace/champion_infantry_spearman_02.xml:15 msgid "Hypaspistḗs Argyraspídi" msgstr "Хипаспистѝс аргираспѝди" #: simulation/templates/units/mace/champion_infantry_swordsman.xml:12 msgid "Rhomphaiaphoros" msgstr "Ромфаияфорос" #: simulation/templates/units/mace/hero_alexander_iii.xml:22 msgid "Alexander III the Great" msgstr "Александър III Велики" #: simulation/templates/units/mace/hero_alexander_iii.xml:23 msgid "Alexandros ho Megas" msgstr "" #: simulation/templates/units/mace/hero_alexander_iii.xml:24 msgid "Counters: 1.2× vs Heroes." msgstr "Противостои: 1.2х с/у герои." #: simulation/templates/units/mace/hero_craterus.xml:14 msgid "Craterus" msgstr "Кратер" #: simulation/templates/units/mace/hero_craterus.xml:15 msgid "Krateros" msgstr "Кратер" #: simulation/templates/units/mace/hero_demetrius_i.xml:14 msgid "Demetrius I the Besieger" msgstr "Деметрий I Обсадителя" #: simulation/templates/units/mace/hero_demetrius_i.xml:15 msgid "Dēmētrios Poliorkētēs" msgstr "" #: simulation/templates/units/mace/hero_philip_ii.xml:9 #: simulation/templates/units/mace/hero_philip_ii_pike.xml:9 msgid "Philip II of Macedon" msgstr "Филип II Македонски" #: simulation/templates/units/mace/hero_philip_ii.xml:10 #: simulation/templates/units/mace/hero_philip_ii_pike.xml:10 msgid "Philippos B' ho Makedōn" msgstr "" #: simulation/templates/units/mace/hero_pyrrhus_i.xml:9 msgid "Pyrrhus I of Epirus" msgstr "Пир I от Епир" #: simulation/templates/units/mace/hero_pyrrhus_i.xml:10 msgid "Pyrrhos ho Epeiros" msgstr "" #: simulation/templates/units/mace/infantry_javelineer_b.xml:7 msgid "Agrianian Peltast" msgstr "Агриански пелтаст" #: simulation/templates/units/mace/infantry_javelineer_b.xml:8 msgid "Peltastḗs Agrías" msgstr "Пелтастѝс агрѝас" #: simulation/templates/units/mace/infantry_pikeman_b.xml:7 msgid "Foot Companion" msgstr "Пехотен спътник" #: simulation/templates/units/mace/infantry_pikeman_b.xml:8 msgid "Pezétairos" msgstr "Пезѐтайрос" #: simulation/templates/units/mace/infantry_slinger_b.xml:7 msgid "Rhodian Slinger" msgstr "Родоски прашкар" #: simulation/templates/units/mace/infantry_slinger_b.xml:8 msgid "Sphendonḗtēs Rhódios" msgstr "Сфендонѝтис ро̀диос" #: simulation/templates/units/mace/ship_bireme.xml:9 msgid "Hemiolos" msgstr "Емиолос" #: simulation/templates/units/mace/ship_trireme.xml:9 msgid "Triḗrēs Makedonikḗ" msgstr "" #: simulation/templates/units/mace/ship_trireme.xml:10 msgid "Macedonian Trireme" msgstr "Македонска триера" #: simulation/templates/units/mace/siege_tower.xml:5 #: simulation/templates/units/ptol/siege_tower.xml:5 #: simulation/templates/units/sele/siege_tower.xml:5 msgid "Helépolis" msgstr "Елѐполис" #: simulation/templates/units/mace/support_female_citizen.xml:5 msgid "Gýnē Makedonikḗ" msgstr "Гѝни македоникѝ" #: simulation/templates/units/mace/support_female_citizen.xml:6 msgid "Macedonian Woman" msgstr "Македонска жена" #: simulation/templates/units/maur/catafalque.xml:9 #: simulation/templates/units/maur/hero_bindusara_infantry.xml:5 #: simulation/templates/units/maur/hero_bindusara_infantry.xml:6 msgid "Bindusara" msgstr "Биндусара" #: simulation/templates/units/maur/cavalry_javelineer_b.xml:6 msgid "Indian Light Cavalry" msgstr "Индийски лек конник" #: simulation/templates/units/maur/cavalry_javelineer_b.xml:7 msgid "Ashwarohi" msgstr "Ашларохи" #: simulation/templates/units/maur/cavalry_swordsman_b.xml:6 msgid "Indian Raiding Cavalry" msgstr "Индийски нахлуващ конник" #: simulation/templates/units/maur/cavalry_swordsman_b.xml:7 msgid "Aśvārohagaṇaḥ" msgstr "Ашварохаганах" #: simulation/templates/units/maur/champion_chariot.xml:9 msgid "War Chariot" msgstr "Военна колесница" #: simulation/templates/units/maur/champion_chariot.xml:10 msgid "Rath" msgstr "Рат" #: simulation/templates/units/maur/champion_elephant.xml:5 #: simulation/templates/units/pers/champion_elephant.xml:6 msgid "Indian War Elephant" msgstr "Индийски боен слон" #: simulation/templates/units/maur/champion_elephant.xml:6 msgid "Gajendra" msgstr "Гаджендра" #: simulation/templates/units/maur/champion_infantry_maceman.xml:5 msgid "Warrior" msgstr "Во̀ин" #: simulation/templates/units/maur/champion_infantry_maceman.xml:6 msgid "Yōddha" msgstr "Йодда" #: simulation/templates/units/maur/champion_maiden.xml:6 msgid "Maiden Guard" msgstr "Девическа охрана" #: simulation/templates/units/maur/champion_maiden.xml:7 #: simulation/templates/units/maur/champion_maiden_archer.xml:21 msgid "Visha Kanya" msgstr "Виша каня" #: simulation/templates/units/maur/champion_maiden_archer.xml:20 msgid "Maiden Guard Archer" msgstr "Стрелец от Девическа охрана" #: simulation/templates/units/maur/elephant_archer_b.xml:6 msgid "Vachii Gaja" msgstr "Вачии гаджа" #: simulation/templates/units/maur/hero_ashoka.xml:12 #: simulation/templates/units/maur/hero_ashoka_infantry.xml:8 msgid "Ashoka the Great" msgstr "Ашока Велики" #: simulation/templates/units/maur/hero_ashoka.xml:13 #: simulation/templates/units/maur/hero_ashoka_infantry.xml:9 msgid "Aśoka Devānāmpriya" msgstr "Ашока Деванамприя" #: simulation/templates/units/maur/hero_ashoka_infantry.xml:11 msgid "" "Hero Special: \"Edicts of Ashoka\" - Edict Pillars of Ashoka can be built " "during Ashoka's lifetime." msgstr "Специалност на героя: „Декретите на Ашока“ — Могат да се строят Декретни стълбове на Ашока, докато той е жив." #: simulation/templates/units/maur/hero_chanakya.xml:9 msgid "Acharya Chanakya" msgstr "Ахаря Чанакя" #: simulation/templates/units/maur/hero_chanakya.xml:10 msgid "Acharya Chāṇakya" msgstr "Ахаря Чанакя" #: simulation/templates/units/maur/hero_chandragupta.xml:9 #: simulation/templates/units/maur/hero_chandragupta.xml:10 #: simulation/templates/units/maur/hero_chandragupta_infantry.xml:5 #: simulation/templates/units/maur/hero_chandragupta_infantry.xml:6 msgid "Chandragupta Maurya" msgstr "Чандрагупта Маурия" #: simulation/templates/units/maur/hero_chandragupta_infantry.xml:12 msgid "This gives Chandragupta Maurya his War Elephant." msgstr "Това предоставя на Чандрагупта Маурия неговият боен слон." #: simulation/templates/units/maur/infantry_archer_b.xml:12 msgid "Longbowman" msgstr "Стрелец с дълъг лък" #: simulation/templates/units/maur/infantry_archer_b.xml:13 msgid "Dhanurdhar" msgstr "Данурдар" #: simulation/templates/units/maur/infantry_spearman_b.xml:12 msgid "Bamboo Spearman" msgstr "Бамбуков копиеносец" #: simulation/templates/units/maur/infantry_spearman_b.xml:13 msgid "Kauntika" msgstr "Каунтика" #: simulation/templates/units/maur/infantry_swordsman_b.xml:17 msgid "Indian Swordsman" msgstr "Индийски мечоносец" #: simulation/templates/units/maur/infantry_swordsman_b.xml:18 msgid "Khadagdhari" msgstr "Кхадахдари" #: simulation/templates/units/maur/ship_bireme.xml:9 #: simulation/templates/units/maur/ship_trireme.xml:18 msgid "Yudhpot" msgstr "Юдпот" #: simulation/templates/units/maur/ship_fishing.xml:9 msgid "Fisherman" msgstr "Рибар" #: simulation/templates/units/maur/ship_fishing.xml:10 msgid "Matsyapalak" msgstr "Мациапалак" #: simulation/templates/units/maur/ship_merchant.xml:9 msgid "Trading Ship" msgstr "Търговски кораб" #: simulation/templates/units/maur/ship_merchant.xml:10 msgid "Vanijyik Nauka" msgstr "Ваниджьик наука" #: simulation/templates/units/maur/support_elephant.xml:5 msgid "Karmākara Gaja" msgstr "Кармакара гаджа" #: simulation/templates/units/maur/support_female_citizen.xml:11 msgid "Naari" msgstr "Наари" #: simulation/templates/units/maur/support_female_citizen.xml:12 msgid "Indian Woman" msgstr "Индийска жена" #: simulation/templates/units/maur/support_healer_b.xml:5 msgid "Brahmin Priest" msgstr "Брахмински свещеник" #: simulation/templates/units/maur/support_healer_b.xml:6 msgid "Brāhmaṇa Pujari" msgstr "Брахмана пуджари" #: simulation/templates/units/maur/support_trader.xml:9 msgid "Vaishya" msgstr "Ваишя" #: simulation/templates/units/mace/champion_infantry_swordsman.xml:5 #: simulation/templates/units/merc_black_cloak.xml:5 #: simulation/templates/units/sele/infantry_swordsman_merc_b.xml:5 msgctxt "" "Name of an attack using a rhomphaia (ῥομφαία), a Thracian two-handed weapon " "capable of both thrusting and slashing." msgid "Rhomphaia" msgstr "Ромфабиа" #: simulation/templates/units/mace/champion_infantry_swordsman.xml:11 #: simulation/templates/units/merc_black_cloak.xml:10 msgid "Thracian Black Cloak" msgstr "Тракийско черно наметало" #: simulation/templates/units/merc_black_cloak.xml:11 msgid "Rhomphaiophoros" msgstr "Ромфайофор" #: simulation/templates/units/merc_thorakites.xml:12 msgid "Armored Swordsman" msgstr "Брониран мечоносец" #: simulation/templates/units/merc_thorakites.xml:13 msgid "Thōrakitēs" msgstr "Торакитѝс" #: simulation/templates/units/merc_thureophoros.xml:5 msgid "Heavy Skirmisher" msgstr "Тежък копиехвъргач" #: simulation/templates/units/merc_thureophoros.xml:6 msgid "Thyreophoros" msgstr "Тиреофор" #: simulation/templates/units/noldor_ship_bireme.xml:8 msgid "Mankar Cirya" msgstr "Манкар сиря" #: simulation/templates/units/pers/arstibara.xml:13 msgid "Persian Apple Bearer" msgstr "Персийски носач на ябълки" #: simulation/templates/units/pers/arstibara.xml:14 msgid "Arštibara" msgstr "Арштибара" #: simulation/templates/units/pers/catafalque.xml:9 msgid "Artaxšaçā" msgstr "" #: simulation/templates/units/pers/cavalry_archer_b.xml:7 msgid "Parthian Horse Archer" msgstr "Партийски стрелец на кон" #: simulation/templates/units/pers/cavalry_archer_b.xml:8 msgid "Asabāra Parθava" msgstr "" #: simulation/templates/units/pers/cavalry_axeman_b.xml:7 msgid "Hyrcanian Cavalry" msgstr "Хирканийски конник" #: simulation/templates/units/pers/cavalry_axeman_b.xml:8 msgid "Asabāra Varkaniya" msgstr "" #: simulation/templates/units/pers/cavalry_javelineer_b.xml:7 msgid "Median Light Cavalry" msgstr "Средно лек конник" #: simulation/templates/units/pers/cavalry_javelineer_b.xml:8 msgid "Asabāra Māda" msgstr "" #: simulation/templates/units/pers/cavalry_spearman_b.xml:7 msgid "Cappadocian Cavalry" msgstr "Кападокийски конник" #: simulation/templates/units/pers/cavalry_spearman_b.xml:8 msgid "Asabāra Katpatuka" msgstr "" #: simulation/templates/units/pers/champion_cavalry.xml:6 msgid "Bactrian Heavy Lancer" msgstr "Бактрийски тежък копиеносец" #: simulation/templates/units/pers/champion_cavalry.xml:7 #: simulation/templates/units/pers/champion_cavalry_archer.xml:7 msgid "Asabāra Baxtriš" msgstr "" #: simulation/templates/units/pers/champion_cavalry_archer.xml:6 msgid "Bactrian Heavy Cavalry Archer" msgstr "Бактрийски тежък конен стрелец" #: simulation/templates/units/pers/champion_chariot.xml:10 msgid "Babylonian Scythed Chariot" msgstr "Вавилонска колесница с коси" #: simulation/templates/units/pers/champion_chariot.xml:11 msgid "Raθa Bābiruviya" msgstr "" #: simulation/templates/units/pers/champion_elephant.xml:7 msgid "Pila Hinduya" msgstr "" #: simulation/templates/units/pers/champion_infantry.xml:9 #: simulation/templates/units/pers/champion_infantry_archer_upgrade.xml:9 msgid "Persian Immortal" msgstr "Персийски безсмъртен" #: simulation/templates/units/pers/champion_infantry.xml:10 #: simulation/templates/units/pers/champion_infantry_archer_upgrade.xml:10 msgid "Anušiya" msgstr "" #: simulation/templates/units/pers/champion_infantry.xml:11 #: simulation/templates/units/pers/champion_infantry_archer_upgrade.xml:11 msgid "Immortal" msgstr "Безсмъртен" #: simulation/templates/units/pers/champion_infantry.xml:25 msgid "Switch to using the bow and arrow." msgstr "Използване на лък и стрела." #: simulation/templates/units/pers/champion_infantry_archer_upgrade.xml:17 msgid "Switch to using a spear and shield." msgstr "Използване на копие и щит." #: simulation/templates/units/pers/hero_cyrus_ii.xml:9 msgid "Cyrus II The Great" msgstr "Кир II Велики" #: simulation/templates/units/pers/hero_cyrus_ii.xml:10 msgid "Kuruš" msgstr "" #: simulation/templates/units/pers/hero_darius_i.xml:13 msgid "Darius I the Great" msgstr "Дарий I Велики" #: simulation/templates/units/pers/hero_darius_i.xml:14 msgid "Dārayavahuš" msgstr "" #: simulation/templates/units/pers/hero_xerxes_i.xml:9 #: simulation/templates/units/pers/hero_xerxes_i_chariot.xml:13 msgid "Xerxes I" msgstr "Ксеркс I" #: simulation/templates/units/pers/hero_xerxes_i.xml:10 #: simulation/templates/units/pers/hero_xerxes_i_chariot.xml:14 msgid "Xšayāršā" msgstr "" #: simulation/templates/units/pers/infantry_archer_b.xml:7 msgid "Sogdian Archer" msgstr "Согдийски стрелец" #: simulation/templates/units/pers/infantry_archer_b.xml:8 msgid "Θanuvaniya Suguda" msgstr "" #: simulation/templates/units/pers/infantry_javelineer_b.xml:7 msgid "Lydian Auxiliary" msgstr "Ликдийски поддръжник" #: simulation/templates/units/pers/infantry_javelineer_b.xml:8 msgid "Pastiš Spardiya" msgstr "" #: simulation/templates/units/pers/infantry_spearman_b.xml:7 msgid "Shield Bearer" msgstr "Щитоносец" #: simulation/templates/units/pers/infantry_spearman_b.xml:8 msgid "Sparabara" msgstr "Спарабара" #: simulation/templates/units/pers/kardakes_hoplite.xml:6 msgid "Cardaces Hoplite" msgstr "Кардакски хоплит" #: simulation/templates/units/pers/kardakes_hoplite.xml:7 msgid "Hoplites Kardakes" msgstr "Хоплитес кардакес" #: simulation/templates/units/pers/kardakes_skirmisher.xml:6 msgid "Cardaces Skirmisher" msgstr "Кардакски копиехвъргач" #: simulation/templates/units/pers/kardakes_skirmisher.xml:7 msgid "Peltastes Kardakes" msgstr "Пелтастес кардакес" #: simulation/templates/units/pers/ship_bireme.xml:10 msgid "Cypriot Galley" msgstr "Кипърска галера" #: simulation/templates/units/pers/ship_bireme.xml:11 msgid "Hamaraniyanava" msgstr "Хамараниянава" #: simulation/templates/units/pers/ship_fishing.xml:10 msgid "Masiyakara" msgstr "Масиякара" #: simulation/templates/units/pers/ship_merchant.xml:10 msgid "Ionian Trade Ship" msgstr "Йонииски търговски кораб" #: simulation/templates/units/pers/ship_merchant.xml:11 msgid "Nauš Yauna" msgstr "" #: simulation/templates/units/pers/ship_trireme.xml:10 msgid "Phoenician Trireme" msgstr "Финикийска триера" #: simulation/templates/units/pers/ship_trireme.xml:11 msgid "Hamaraniyanava Vazarka" msgstr "" #: simulation/templates/units/pers/siege_ram.xml:20 msgid "Assyrian Siege Ram" msgstr "Асирийски обсаден таран" #: simulation/templates/units/pers/siege_ram.xml:21 msgid "Hamaranakuba Aθuriya" msgstr "" #: simulation/templates/units/pers/support_female_citizen.xml:6 msgid "Banu Miyanrudani" msgstr "Бану миянрудани" #: simulation/templates/units/pers/support_female_citizen.xml:7 msgid "Mesopotamian Woman" msgstr "Месопотамска жена" #: simulation/templates/units/pers/support_healer_b.xml:6 msgid "Median Magus" msgstr "Мидийски маг" #: simulation/templates/units/pers/support_healer_b.xml:7 msgid "Maguš Māda" msgstr "" #: simulation/templates/units/pers/support_trader.xml:10 msgid "Aramaean Merchant" msgstr "Арамейски търговец" #: simulation/templates/units/pers/support_trader.xml:11 msgid "Tamkarum Arami" msgstr "Тамкарум арами" #: simulation/templates/units/pers/support_trader.xml:13 msgid "" "Trade resources between your own markets and those of your allies. Persians " "have a +25% land trading bonus." msgstr "Търгувайте ресурси между своите пазари и тези на съюзниците си. Персийците имат +25% по-добра търговия по суша." #: simulation/templates/units/pirates/ship_bireme.xml:9 msgid "Cilician Pirate Ship" msgstr "Сицилийски пиратски кораб" #: simulation/templates/units/plane.xml:5 msgctxt "Name of an attack of a World War II fighter plane." msgid "Machine Guns" msgstr "Картечници" #: simulation/templates/units/plane.xml:47 msgid "P-51 Mustang" msgstr "P-51 Мустанг" #: simulation/templates/units/plane.xml:48 msgid "A World War II American fighter plane." msgstr "Американски боен самолет от Втората Световна Война." #: simulation/templates/units/ptol/catafalque.xml:8 msgid "Ptolemy III Euergetes (Benefactor)" msgstr "Птолемей III Евригет (благодетел)" #: simulation/templates/units/ptol/cavalry_archer_b.xml:17 msgid "Nabataean Camel Archer" msgstr "Набатейски стрелец на камила" #: simulation/templates/units/ptol/cavalry_archer_b.xml:18 msgid "Mutsābiq Gamal Nabatu" msgstr "Мутсабик гамал набату" #: simulation/templates/units/ptol/cavalry_javelineer_merc_b.xml:6 msgid "Tarantine Settler Cavalry" msgstr "Тарантски колониален конник" #: simulation/templates/units/ptol/cavalry_javelineer_merc_b.xml:7 msgid "Hippeús Tarantînos" msgstr "Хипеу̀с тарантинос" #: simulation/templates/units/ptol/cavalry_spearman_merc_b.xml:6 msgid "Macedonian Settler Cavalry" msgstr "Македонски колониален конник" #: simulation/templates/units/ptol/cavalry_spearman_merc_b.xml:7 msgid "Hippeús Makedonikós" msgstr "Хипеу̀с македонико̀с" #: simulation/templates/units/ptol/champion_cavalry.xml:5 msgid "Royal Guard Cavalry" msgstr "Царски стражарски конник" #: simulation/templates/units/ptol/champion_cavalry.xml:6 msgid "Ágēma Basiléōs" msgstr "А̀гема басилѐос" #: simulation/templates/units/ptol/champion_elephant.xml:5 msgid "Towered War Elephant" msgstr "Боен слон с кула" #: simulation/templates/units/ptol/champion_elephant.xml:6 msgid "Polémou Eléphantos" msgstr "Полѐмоу елѐфантос" #: simulation/templates/units/ptol/champion_infantry_pikeman.xml:6 msgid "Royal Guard Infantry" msgstr "Царски стражарски пехотинец" #: simulation/templates/units/ptol/champion_infantry_pikeman.xml:7 msgid "Phalangitès Agema" msgstr "Фалангитѐс агема" #: simulation/templates/units/ptol/champion_juggernaut.xml:24 msgid "Juggernaut" msgstr "Неумолима сила" #: simulation/templates/units/ptol/champion_juggernaut.xml:25 msgid "Tessarakonterēs" msgstr "Тесараконтерес" #: simulation/templates/units/ptol/hero_cleopatra_vii.xml:11 msgid "Cleopatra VII" msgstr "Клеопатра VII" #: simulation/templates/units/ptol/hero_cleopatra_vii.xml:12 msgid "Kleopatra H' Philopatōr" msgstr "" #: simulation/templates/units/ptol/hero_ptolemy_i.xml:9 msgid "Ptolemy I" msgstr "Птолемей I" #: simulation/templates/units/ptol/hero_ptolemy_i.xml:10 msgid "Ptolemaios A' Sōter" msgstr "" #: simulation/templates/units/ptol/hero_ptolemy_iv.xml:9 msgid "Ptolemy IV" msgstr "Птолемей IV" #: simulation/templates/units/ptol/hero_ptolemy_iv.xml:10 msgid "Ptolemaios D' Philopatōr" msgstr "" #: simulation/templates/units/ptol/infantry_javelineer_b.xml:12 msgid "Mercenary Thureos Skirmisher" msgstr "Наемен копиехвъргач с туреос" #: simulation/templates/units/ptol/infantry_javelineer_b.xml:13 msgid "Thureophóros Akrobolistḗs" msgstr "Туреофо̀рос акроболистѝс" #: simulation/templates/units/ptol/infantry_pikeman_b.xml:12 msgid "Egyptian Pikeman" msgstr "Египетски пиконосец" #: simulation/templates/units/ptol/infantry_pikeman_b.xml:13 msgid "Phalaggomákhimos" msgstr "Фалагома̀кхимос" #: simulation/templates/units/ptol/infantry_slinger_b.xml:12 msgid "Judean Slinger" msgstr "Юдейски прашкар" #: simulation/templates/units/ptol/infantry_slinger_b.xml:13 msgid "Hebraikós Sphendonḗtēs" msgstr "Хебрайко̀с сфендонѝтис" #: simulation/templates/units/ptol/infantry_spearman_merc_b.xml:12 msgid "Mercenary Thureos Spearman" msgstr "Наемен копиеносец с туреос" #: simulation/templates/units/ptol/infantry_spearman_merc_b.xml:13 msgid "Thureophóros Misthophóros" msgstr "Туреофо̀рос мистофо̀рос" #: simulation/templates/units/ptol/infantry_swordsman_merc_b.xml:12 msgid "Gallikós Mistophorós" msgstr "Галико̀с мистофоро̀с" #: simulation/templates/units/ptol/ship_bireme.xml:10 #: simulation/templates/units/sele/ship_bireme.xml:10 msgid "Dierēs" msgstr "Диерис" #: simulation/templates/units/ptol/ship_quinquereme.xml:5 msgid "Octḗrēs" msgstr "Октѝрис" #: simulation/templates/units/ptol/ship_trireme.xml:9 msgid "Pentḗrēs" msgstr "Пентѝрис" #: simulation/templates/units/ptol/siege_polybolos_packed.xml:19 msgid "Polybolos" msgstr "Полибол" #: simulation/templates/units/ptol/support_female_citizen.xml:11 msgid "Gýnē Aigýptia" msgstr "Гѝни айгѝптия" #: simulation/templates/units/ptol/support_female_citizen.xml:12 msgid "Egyptian Woman" msgstr "Египетска жена" #: simulation/templates/units/rome/catafalque.xml:9 msgid "Lūcius Iūnius Brūtus" msgstr "" #: simulation/templates/units/rome/cavalry_javelineer_b.xml:6 msgid "Allied Cavalry" msgstr "Съюзнически конник" #: simulation/templates/units/rome/cavalry_javelineer_b.xml:7 msgid "Eques Socius" msgstr "Екуес социус" #: simulation/templates/units/rome/cavalry_spearman_b.xml:7 msgid "Roman Cavalry" msgstr "Римски конник" #: simulation/templates/units/rome/cavalry_spearman_b.xml:8 msgid "Eques Rōmānus" msgstr "" #: simulation/templates/units/rome/champion_cavalry.xml:6 msgid "Eques Cōnsulāris" msgstr "" #: simulation/templates/units/rome/champion_cavalry.xml:7 msgid "Consular Bodyguard" msgstr "Консулски телохранител" #: simulation/templates/units/rome/champion_infantry_spear_gladiator.xml:17 #: simulation/templates/units/rome/champion_infantry_sword_gladiator.xml:17 msgid "Gladiator" msgstr "Гладиатор" #: simulation/templates/units/rome/champion_infantry_spear_gladiator.xml:20 msgid "Gladiator Spearman" msgstr "Гладиатор копиеносец" #: simulation/templates/units/rome/champion_infantry_spear_gladiator.xml:21 msgid "Hoplomachus" msgstr "Хопломах" #: simulation/templates/units/rome/champion_infantry_sword_gladiator.xml:20 msgid "Gladiator Swordsman" msgstr "Гладиатор мечоносец" #: simulation/templates/units/rome/champion_infantry_sword_gladiator.xml:21 msgid "Murmillo" msgstr "Мурмилон" #: simulation/templates/units/rome/champion_infantry_swordsman.xml:12 msgid "Italic Heavy Infantry" msgstr "Италийски тежки пехотинец" #: simulation/templates/units/rome/champion_infantry_swordsman.xml:13 msgid "Extrāōrdinārius" msgstr "" #: simulation/templates/units/rome/champion_infantry_swordsman_02.xml:4 #: simulation/templates/units/rome/champion_infantry_swordsman_03.xml:11 msgid "Marian Legionary" msgstr "Мариански легионер" #: simulation/templates/units/rome/champion_infantry_swordsman_02.xml:5 #: simulation/templates/units/rome/champion_infantry_swordsman_03.xml:12 msgid "Legiōnārius" msgstr "" #: simulation/templates/units/rome/champion_infantry_swordsman_04.xml:14 #: simulation/templates/units/rome/infantry_swordsman_e_centurion.xml:12 msgid "Roman Centurion" msgstr "Римски центурион" #: simulation/templates/units/rome/champion_infantry_swordsman_04.xml:15 #: simulation/templates/units/rome/infantry_swordsman_e_centurion.xml:13 msgid "Centuriō" msgstr "" #: simulation/templates/units/rome/champion_infantry_swordsman_05.xml:14 msgid "Praetorian Guard" msgstr "Праеторианска стража" #: simulation/templates/units/rome/champion_infantry_swordsman_05.xml:15 msgid "Praetorianus" msgstr "Праеторий" #: simulation/templates/units/rome/hero_marcellus.xml:10 #: simulation/templates/units/rome/hero_marcellus_infantry.xml:10 msgid "Mārcus Claudius Mārcellus" msgstr "" #: simulation/templates/units/rome/hero_maximus.xml:9 #: simulation/templates/units/rome/hero_maximus_infantry.xml:9 msgid "Quīntus Fabius Maximus Verrūcōsus Cūnctātor" msgstr "" #: simulation/templates/units/rome/hero_scipio.xml:9 #: simulation/templates/units/rome/hero_scipio_infantry.xml:9 msgid "Pūblius Cornēlius Scīpiō Āfricānus" msgstr "" #: simulation/templates/units/rome/infantry_javelineer_b.xml:13 msgid "Roman Skirmisher" msgstr "Римски копиехвъргач" #: simulation/templates/units/rome/infantry_javelineer_b.xml:14 msgid "Vēles" msgstr "" #: simulation/templates/units/rome/infantry_spearman_b.xml:19 msgid "Veteran Spearman" msgstr "Копиеносец ветеран" #: simulation/templates/units/rome/infantry_spearman_b.xml:20 msgid "Triārius" msgstr "" #: simulation/templates/units/rome/infantry_spearman_b.xml:25 msgid "Elite rank Spearmen can be promoted to champion Centurions." msgstr "Елитни копиеносци могат да бъдат надградени от Центуриони." #: simulation/templates/units/rome/infantry_spearman_e.xml:10 #: simulation/templates/units/rome/infantry_swordsman_e.xml:10 msgid "Give this combat veteran the rank of Centurion." msgstr "Дава на този ветеран от войната степента Центурион." #: simulation/templates/units/rome/infantry_swordsman_b.xml:19 msgid "Roman Swordsman" msgstr "Римски мечоносец" #: simulation/templates/units/rome/infantry_swordsman_b.xml:20 msgid "Hastātus" msgstr "" #: simulation/templates/units/rome/infantry_swordsman_b.xml:22 msgid "Elite rank Swordsmen can be promoted to champion Centurions." msgstr "Елитни мечоносци могат да бъдат надградени до Центуриони." #: simulation/templates/units/rome/infantry_swordsman_slave.xml:20 msgid "Servus" msgstr "Сервус" #: simulation/templates/units/rome/ship_bireme.xml:9 msgid "Liburna" msgstr "Либурна" #: simulation/templates/units/rome/ship_fishing.xml:9 msgid "Nāvicula Piscātōria" msgstr "" #: simulation/templates/units/rome/ship_merchant.xml:9 msgid "Corbīta" msgstr "" #: simulation/templates/units/rome/ship_quinquereme.xml:5 msgid "Quīnquerēmis Rōmāna" msgstr "" #: simulation/templates/units/rome/ship_quinquereme.xml:6 msgid "Roman Quinquereme" msgstr "Римска квинквиера" #: simulation/templates/units/rome/ship_trireme.xml:8 msgid "Trirēmis Rōmāna" msgstr "" #: simulation/templates/units/rome/ship_trireme.xml:9 msgid "Roman Trireme" msgstr "Римска триера" #: simulation/templates/units/rome/siege_onager.xml:26 msgid "Onager" msgstr "Онагер" #: simulation/templates/units/rome/siege_ram.xml:15 msgid "Ariēs" msgstr "" #: simulation/templates/units/rome/siege_scorpio_packed.xml:8 msgid "Scorpiō" msgstr "" #: simulation/templates/units/rome/support_female_citizen.xml:12 msgid "Rōmāna" msgstr "" #: simulation/templates/units/rome/support_female_citizen.xml:13 msgid "Roman Woman" msgstr "Римска жена" #: simulation/templates/units/rome/support_healer_b.xml:6 msgid "Doctor" msgstr "Доктор" #: simulation/templates/units/rome/support_healer_b.xml:7 msgid "Medicus" msgstr "Медикус" #: simulation/templates/units/rome/support_trader.xml:10 msgid "Plebeian Merchant" msgstr "Плебейски търговец" #: simulation/templates/units/rome/support_trader.xml:11 msgid "Mercātor" msgstr "" #: simulation/templates/units/samnite_skirmisher.xml:4 #: simulation/templates/units/samnite_skirmisher.xml:5 msgid "Samnite Skirmisher" msgstr "Самнитски копиехвъргач" #: simulation/templates/units/samnite_spearman.xml:4 #: simulation/templates/units/samnite_spearman.xml:5 msgid "Samnite Spearman" msgstr "Самнитски копиеносец" #: simulation/templates/units/cart/infantry_swordsman_ital_b.xml:13 #: simulation/templates/units/samnite_swordsman.xml:4 #: simulation/templates/units/samnite_swordsman.xml:5 msgid "Samnite Swordsman" msgstr "Самнитски мечоносец" #: simulation/templates/units/sele/catafalque.xml:10 msgid "Antiochus I Soter (Savior)" msgstr "Антиох I Сотер (спасител)" #: simulation/templates/units/sele/cavalry_archer_b.xml:7 msgid "Dahae Horse Archer" msgstr "Дахийски конен стрелец" #: simulation/templates/units/sele/cavalry_archer_b.xml:8 msgid "Hippotoxotès Dahae" msgstr "Хипотоксотѐс дахае" #: simulation/templates/units/sele/cavalry_javelineer_b.xml:7 msgid "Militia Cavalry" msgstr "Конен опълченец" #: simulation/templates/units/sele/cavalry_javelineer_b.xml:8 msgid "Hippakontistès Politès" msgstr "Хипаконтистѐс политѐс" #: simulation/templates/units/sele/cavalry_spearman_merc_b.xml:8 msgid "Hippos Hetairike" msgstr "Хипос хетайрике" #: simulation/templates/units/sele/champion_cavalry.xml:6 msgid "Seleucid Cataphract" msgstr "Селевкидски катафракт" #: simulation/templates/units/sele/champion_cavalry.xml:7 msgid "Seleukidón Kataphraktos" msgstr "Селеукидо̀н катафрактос" #: simulation/templates/units/sele/champion_chariot.xml:10 msgid "Scythed Chariot" msgstr "Колесница с коси" #: simulation/templates/units/sele/champion_chariot.xml:11 msgid "Drepanèphoros" msgstr "Дрепанѐфорос" #: simulation/templates/units/sele/champion_elephant.xml:6 msgid "Armored War Elephant" msgstr "Брониран боен слон" #: simulation/templates/units/sele/champion_elephant.xml:7 msgid "Thorakisménos Eléphantos" msgstr "Торакисмѐнос елѐфантос" #: simulation/templates/units/sele/champion_infantry_pikeman.xml:6 msgid "Silver Shield" msgstr "Сребърен щит" #: simulation/templates/units/sele/champion_infantry_pikeman.xml:7 msgid "Argyraspis" msgstr "Аргираспис" #: simulation/templates/units/sele/champion_infantry_swordsman.xml:6 msgid "Romanized Heavy Swordsman" msgstr "Романизиран тежък мечоносец" #: simulation/templates/units/sele/champion_infantry_swordsman.xml:7 msgid "Thorakitès Rhomaïkós" msgstr "Торакитѐс ромаико̀с" #: simulation/templates/units/sele/hero_antiochus_iii.xml:9 msgid "Antiochus III the Great" msgstr "Антиох III Велики" #: simulation/templates/units/sele/hero_antiochus_iii.xml:10 msgid "Antiokhos G' Megas" msgstr "Антиох Гч Велики" #: simulation/templates/units/sele/hero_antiochus_iv.xml:9 msgid "Antiochus IV" msgstr "Антиох IV" #: simulation/templates/units/sele/hero_antiochus_iv.xml:10 msgid "Antiokhos D' Epiphanēs" msgstr "" #: simulation/templates/units/sele/hero_seleucus_i.xml:9 msgid "Seleucus I" msgstr "Селевк I" #: simulation/templates/units/sele/hero_seleucus_i.xml:10 msgid "Seleukos A' Nikatōr" msgstr "" #: simulation/templates/units/sele/infantry_archer_merc_b.xml:7 msgid "Syrian Archer" msgstr "Сирийски стрелец" #: simulation/templates/units/sele/infantry_archer_merc_b.xml:8 msgid "Toxótēs Syrías" msgstr "Токсо̀тис сирѝас" #: simulation/templates/units/sele/infantry_javelineer_b.xml:7 msgid "Arab Javelineer" msgstr "Арабски копиехвъргач" #: simulation/templates/units/sele/infantry_javelineer_b.xml:8 msgid "Pezakontistès Aravikós" msgstr "Пезаконтистѐс аравико̀с" #: simulation/templates/units/sele/infantry_pikeman_b.xml:7 msgid "Phalangite" msgstr "Фалангит" #: simulation/templates/units/sele/infantry_pikeman_b.xml:8 msgid "Phalangitēs" msgstr "" #: simulation/templates/units/sele/infantry_spearman_b.xml:7 msgid "Militia Thureos Spearman" msgstr "Опълченски копиеносец с туреос" #: simulation/templates/units/sele/infantry_spearman_b.xml:8 msgid "Thureophóros Politès" msgstr "Туреофо̀рос политѐс" #: simulation/templates/units/sele/infantry_swordsman_merc_b.xml:12 msgid "Thracian Mercenary Swordsman" msgstr "Тракийски наемен мечоносец" #: simulation/templates/units/sele/infantry_swordsman_merc_b.xml:13 msgid "Rhomphaiaphoros Thrakikós" msgstr "Ромфаияфорос тракико̀с" #: simulation/templates/units/sele/ship_quinquereme.xml:5 msgid "Pentères" msgstr "Пентѐрес" #: simulation/templates/units/sele/ship_trireme.xml:9 msgid "Seleukidó̱n Triērēs" msgstr "Селеукидо̀н триерис" #: simulation/templates/units/sele/ship_trireme.xml:10 msgid "Seleucid Trireme" msgstr "Селевкидска триера" #: simulation/templates/units/sele/support_female_citizen.xml:6 msgid "Syrías Gýnē" msgstr "Сирѝас гѝни" #: simulation/templates/units/sele/support_female_citizen.xml:7 msgid "Syrian Woman" msgstr "Сирийска жена" #: simulation/templates/units/spart/catafalque.xml:10 msgid "Lycurgus" msgstr "Ликург" #: simulation/templates/units/spart/cavalry_javelineer_b.xml:7 msgid "Perioikoi Cavalryman" msgstr "Периекски конник" #: simulation/templates/units/spart/cavalry_javelineer_b.xml:8 msgid "Pródromos Perioïkós" msgstr "Про̀дромос периойко̀с" #: simulation/templates/units/spart/cavalry_spearman_b.xml:7 msgid "Greek Allied Cavalry" msgstr "Гръцки съюзнически конник" #: simulation/templates/units/spart/cavalry_spearman_b.xml:8 msgid "Hippeús Symmakhikós" msgstr "Хипеу̀с симакхико̀с" #: simulation/templates/units/spart/champion_infantry_pike.xml:6 msgid "Spartan Pikeman" msgstr "Спартански пиконосец" #: simulation/templates/units/spart/champion_infantry_pike.xml:7 msgid "Phalangites Spartiatis" msgstr "Фалангитес спартиатис" #: simulation/templates/units/spart/champion_infantry_spear.xml:6 msgid "Spartan Hoplite" msgstr "Спартански хоплит" #: simulation/templates/units/spart/champion_infantry_spear.xml:7 msgid "Spartiátēs" msgstr "Спартиа̀тис" #: simulation/templates/units/spart/champion_infantry_spear_olympian.xml:15 msgid "Spartan Olympic Hoplite" msgstr "Спартански хоплит олимпиец" #: simulation/templates/units/spart/champion_infantry_swordsman.xml:18 msgid "Skiritai Commando" msgstr "Скиритски специален войник" #: simulation/templates/units/spart/champion_infantry_swordsman.xml:19 msgid "Ékdromos Skirítēs" msgstr "Ѐкдромос скирѝтис" #: simulation/templates/units/spart/hero_agis.xml:6 msgid "Agis III" msgstr "Агис III" #: simulation/templates/units/spart/hero_agis.xml:7 msgid "Agis" msgstr "Агис" #: simulation/templates/units/spart/hero_brasidas.xml:9 #: simulation/templates/units/spart/hero_brasidas.xml:10 msgid "Brasidas" msgstr "Бразид" #: simulation/templates/units/spart/hero_leonidas.xml:9 msgid "Leonidas I" msgstr "Леонид I" #: simulation/templates/units/spart/hero_leonidas.xml:10 msgid "Leōnidēs" msgstr "" #: simulation/templates/units/spart/infantry_javelineer_b.xml:14 msgid "Helot Skirmisher" msgstr "Илотски копиехвъргач" #: simulation/templates/units/spart/infantry_javelineer_b.xml:15 msgid "Akontistḗs Heílōs" msgstr "Аконтистѝс хейлос" #: simulation/templates/units/spart/infantry_spearman_b.xml:14 msgid "Perioikoi Hoplite" msgstr "Периекски хоплит" #: simulation/templates/units/spart/infantry_spearman_b.xml:15 msgid "Hoplítēs Períoikos" msgstr "Хоплѝтис перѝокос" #: simulation/templates/units/spart/infantry_spearman_neodamodes.xml:15 msgid "Neodamodes Hoplite" msgstr "Неодамодски хоплит" #: simulation/templates/units/spart/infantry_spearman_neodamodes.xml:16 msgid "Neodamōdeis" msgstr "" #: simulation/templates/units/spart/ship_trireme.xml:9 msgid "Triḗrēs" msgstr "Триѐрис" #: simulation/templates/units/spart/support_female_citizen.xml:26 msgid "Spartan Woman" msgstr "Спартанска жена" #: simulation/templates/units/spart/support_female_citizen.xml:27 msgid "Spartiâtis" msgstr "Спартиятис" #: simulation/templates/units/spart/support_trader.xml:9 msgid "Émporos Períoikos" msgstr "Ѐмпорос перѝойкос" #: simulation/templates/units/theb_sacred_band.xml:5 msgid "Theban Sacred Band Hoplite" msgstr "Тивански хоплит от Свещения отряд" #: simulation/templates/units/theb_sacred_band.xml:6 msgid "Hieroû Thebaíou Lókhou Hoplítai" msgstr "Хиероу тебаѝоу ло̀кхоу хоплѝтаи" #: simulation/templates/units/theb_sacred_band.xml:7 msgid "Champion Spearman." msgstr "Гвардейски копиеносец." #: simulation/templates/units/theb_siege_fireraiser.xml:8 msgid "Fire Raiser" msgstr "Подпалвач" #: simulation/templates/units/theb_siege_fireraiser.xml:9 msgid "Pyrobolos" msgstr "Пироболос" #: simulation/templates/units/thesp_melanochitones.xml:5 msgid "Thespian Black Cloak" msgstr "Теспийско черно наметало" #: simulation/templates/units/thesp_melanochitones.xml:6 msgid "Melanochitones" msgstr "Меланохитонес" #: simulation/templates/units/viking_longship.xml:8 msgid "Longship" msgstr "Дракар" Index: ps/trunk/binaries/data/mods/public/l10n/es.public-civilizations.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/es.public-civilizations.po (revision 27814) +++ ps/trunk/binaries/data/mods/public/l10n/es.public-civilizations.po (revision 27815) @@ -1,1152 +1,1152 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Alejandro Avellaneda # Alejandro Cosculluela # Ancel0 # Antonio J. A # blvebird # Diego Bruschetti # caniroc # Damian Axel Xavier # Daniel Muñoz # The_Gipsy # rafa436 # Enrique Keykens # Ermides Gonzalez # espanengo # Esteban A. Mina # Esteban de Jesus Rodriguez Bujaidar # Fahed Stanic' Loayza # fca1970 # Fernando Mendez # Francisco # GaboXandre # gonzaleau # Leandro Schenone # Ismael Lires # itmeansnothing # Javier Rojas # Jesús Martínez # jhonny fernando montoya giraldo # 9fb1441aa6a9381136d59534f8fda24d_19d1fd3 # José Castro # José Javier Domínguez Reina # Jose Manuel # Juan Campos # Kalrish Bäakjen # Lenny Hans Andreu # Liam Brien # Brookhaven Alt # Marcos Lasalle Vázquez Verdejo # matiasng37 # memmaker650 # Miguel Angel NV # Mihai Pantazi # Pedro Luis # Pretorg # Rafael Castro # Rafael López Reyes # ec4ed8ad513c79b45aa3a016799aa037_aac9b66 # Rodrigo Vegas Sánchez-Ferrero # Roger Vasquez # Sander Deryckere # ab661d6cee6a756af4a49df8163441b7_633a6fb # soloooy0 fg # Spartan2411 # Stanislas Dolcini # Swyter # Tobal lópez silla # Tomato # Trombe # vega93 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2023-08-18 07:08+0000\n" "PO-Revision-Date: 2014-06-19 17:44+0000\n" "Last-Translator: Rodrigo Vegas Sánchez-Ferrero, 2018,2020-2023\n" "Language-Team: Spanish (http://app.transifex.com/wildfire-games/0ad/language/es/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: es\n" "Plural-Forms: nplurals=3; plural=n == 1 ? 0 : n != 0 && n % 1000000 == 0 ? 1 : 2;\n" #: simulation/data/civs/athen.jsonAINames[0] msgid "Cimon" msgstr "Cimón" #: simulation/data/civs/athen.jsonAINames[10] msgid "Thrasybulus" msgstr "Trasíbulo" #: simulation/data/civs/athen.jsonAINames[11] msgid "Demosthenes" msgstr "Demóstenes" #: simulation/data/civs/athen.jsonAINames[1] msgid "Aristides" msgstr "Arístides" #: simulation/data/civs/athen.jsonAINames[2] msgid "Xenophon" msgstr "Jenofonte " #: simulation/data/civs/athen.jsonAINames[3] msgid "Hippias" msgstr "Hipias" #: simulation/data/civs/athen.jsonAINames[4] msgid "Cleisthenes" msgstr "Clístenes" #: simulation/data/civs/athen.jsonAINames[5] msgid "Thucydides" msgstr "Tucídides" #: simulation/data/civs/athen.jsonAINames[6] msgid "Alcibiades" msgstr "Alcibíades" #: simulation/data/civs/athen.jsonAINames[7] msgid "Miltiades" msgstr "Milcíades" #: simulation/data/civs/athen.jsonAINames[8] msgid "Cleon" msgstr "Cleón" #: simulation/data/civs/athen.jsonAINames[9] msgid "Cleophon" msgstr "Cleofonte" #: simulation/data/civs/athen.jsonCivBonuses[0].Description msgid "Workers +10% metal gather rate per phase advance." msgstr "Trabajadores (Velocidad de de extracción de metal: +10% en cada fase)." #: simulation/data/civs/athen.jsonCivBonuses[0].History msgid "" "The mines at Laureion in Attica provided Athens with a wealth of silver from" " which to mint her famous and highly prized coin, The Athenian Owl." msgstr "Las minas de Laureion en Ática bendecían a los atenienses con un mar de plata con el que acuñar su apreciada y famosa moneda, el búho ateniense." #: simulation/data/civs/athen.jsonCivBonuses[0].Name msgid "Silver Owls" msgstr "Búhos de plata" #: simulation/data/civs/athen.jsonCivBonuses[1].Description msgid "Elite Hoplites can promote to Champion Spearmen." -msgstr "" +msgstr "Los hoplitas de élite pueden promocionar a lanceros de élite." #: simulation/data/civs/athen.jsonCivBonuses[1].History msgid "" "The best of the hoplites were chosen to form a group of elite professional " "soldiers." -msgstr "" +msgstr "Cuerpo profesional de soldados de élite elegidos entre los mejores hoplitas." #: simulation/data/civs/athen.jsonCivBonuses[1].Name msgid "Epilektoi Infantry" -msgstr "" +msgstr "Infantería Epilektoi" #: simulation/data/civs/brit.jsonAINames[0] msgid "Prasutagus" msgstr "Prasutagus" #: simulation/data/civs/brit.jsonAINames[1] msgid "Venutius" msgstr "Venutius" #: simulation/data/civs/brit.jsonAINames[2] msgid "Cogidubnus" msgstr "Cogidubnus" #: simulation/data/civs/brit.jsonAINames[3] msgid "Commius" msgstr "Commius" #: simulation/data/civs/brit.jsonAINames[4] msgid "Comux" msgstr "Comux" #: simulation/data/civs/brit.jsonAINames[5] msgid "Adminius" msgstr "Adminius" #: simulation/data/civs/brit.jsonAINames[6] msgid "Dubnovellaunus" msgstr "Dubnovellaunus" #: simulation/data/civs/brit.jsonAINames[7] msgid "Vosenius" msgstr "Vosenius" #: simulation/data/civs/cart.jsonAINames[0] msgid "Hasdrubal Barca" msgstr "Asdrúbal Barca" #: simulation/data/civs/cart.jsonAINames[10] msgid "Xanthippus" msgstr "Jantipo" #: simulation/data/civs/cart.jsonAINames[11] msgid "Himilco Phameas" msgstr "Himilcón Fameas" #: simulation/data/civs/cart.jsonAINames[12] msgid "Hasdrubal the Boetharch" msgstr "Asdrúbal el Beotarca" #: simulation/data/civs/cart.jsonAINames[1] msgid "Hasdrubal Gisco" msgstr "Asdrúbal Gisco" #: simulation/data/civs/cart.jsonAINames[2] msgid "Hanno the Elder" msgstr "Hannón el Viejo" #: simulation/data/civs/cart.jsonAINames[3] msgid "Mago Barca" msgstr "Magón Barca" #: simulation/data/civs/cart.jsonAINames[4] msgid "Hasdrubal the Fair" msgstr "Asdrúbal el Justo" #: simulation/data/civs/cart.jsonAINames[5] msgid "Hanno the Great" msgstr "Hannón el Grande" #: simulation/data/civs/cart.jsonAINames[6] msgid "Himilco" msgstr "Himilcón" #: simulation/data/civs/cart.jsonAINames[7] msgid "Hampsicora" msgstr "Hampsicora" #: simulation/data/civs/cart.jsonAINames[8] msgid "Hannibal Gisco" msgstr "Aníbal Giscón" #: simulation/data/civs/cart.jsonAINames[9] msgid "Dido" msgstr "Dido" #: simulation/data/civs/cart.jsonCivBonuses[0].Description msgid "Merchant Ships +25% trade gain." msgstr "Barcos mercantes (Ganancias: +25%)." #: simulation/data/civs/cart.jsonCivBonuses[0].Name msgid "Commercial Acumen" msgstr "Habilidad comercial" #: simulation/data/civs/cart.jsonCivBonuses[1].Description msgid "Docks and Markets +10% international trade bonus." msgstr "Puertos y mercados (Comercio internacional: +10%)." #: simulation/data/civs/cart.jsonCivBonuses[1].Name msgid "Desirable Products" msgstr "Productos deseados" #: simulation/data/civs/gaul.jsonAINames[0] msgid "Cativolcus" msgstr "Catuvolco" #: simulation/data/civs/gaul.jsonAINames[1] msgid "Cingetorix" msgstr "Cingétorix" #: simulation/data/civs/gaul.jsonAINames[2] msgid "Divico" msgstr "Divicón" #: simulation/data/civs/gaul.jsonAINames[3] msgid "Ambiorix" msgstr "Ambiórix" #: simulation/data/civs/gaul.jsonAINames[4] msgid "Liscus" msgstr "Lisco" #: simulation/data/civs/gaul.jsonAINames[5] msgid "Valetiacus" msgstr "Valetiaco" #: simulation/data/civs/gaul.jsonAINames[6] msgid "Viridovix" msgstr "Virídovix" #: simulation/data/civs/han.jsonAINames[0] msgid "Liu Ying" msgstr "Liu Ying" #: simulation/data/civs/han.jsonAINames[10] msgid "Liu Ao" msgstr "Liu Ao" #: simulation/data/civs/han.jsonAINames[11] msgid "Liu Xin" msgstr "Liu Xin" #: simulation/data/civs/han.jsonAINames[12] msgid "Liu Kan" msgstr "Liu Kan" #: simulation/data/civs/han.jsonAINames[13] msgid "Liu Xuan" msgstr "Liu Xuan" #: simulation/data/civs/han.jsonAINames[14] msgid "Liu Xiu" msgstr "Liu Xiu" #: simulation/data/civs/han.jsonAINames[15] msgid "Liu Zhuang" msgstr "Liu Zhuang" #: simulation/data/civs/han.jsonAINames[16] msgid "Liu Da" msgstr "Liu Da" #: simulation/data/civs/han.jsonAINames[17] msgid "Liu Zhao" msgstr "Liu Zhao" #: simulation/data/civs/han.jsonAINames[18] msgid "Liu Long" msgstr "Liu Long" #: simulation/data/civs/han.jsonAINames[19] msgid "Liu Hu" msgstr "Liu Hu" #: simulation/data/civs/han.jsonAINames[1] msgid "Liu Gong" msgstr "Liu Gong" #: simulation/data/civs/han.jsonAINames[20] msgid "Liu Yi" msgstr "Liu Yi" #: simulation/data/civs/han.jsonAINames[21] msgid "Liu Bao" msgstr "Liu Bao" #: simulation/data/civs/han.jsonAINames[22] msgid "Liu Bing" msgstr "Liu Bing" #: simulation/data/civs/han.jsonAINames[23] msgid "Liu Zuan" msgstr "Liu Zuan" #: simulation/data/civs/han.jsonAINames[24] msgid "Liu Zhi" msgstr "Liu Zhi" #: simulation/data/civs/han.jsonAINames[26] msgid "Liu Bian" msgstr "Liu Bian" #: simulation/data/civs/han.jsonAINames[27] msgid "Liu Xie" msgstr "Liu Xie" #: simulation/data/civs/han.jsonAINames[25] #: simulation/data/civs/han.jsonAINames[2] msgid "Liu Hong" msgstr "Liu Hong" #: simulation/data/civs/han.jsonAINames[3] msgid "Liu Heng" msgstr "Liu Heng" #: simulation/data/civs/han.jsonAINames[4] msgid "Liu Qi" msgstr "Liu Qi" #: simulation/data/civs/han.jsonAINames[5] msgid "Liu Che" msgstr "Liu Che" #: simulation/data/civs/han.jsonAINames[6] msgid "Liu Fuling" msgstr "Liu Fuling" #: simulation/data/civs/han.jsonAINames[7] msgid "Liu He" msgstr "Liu He" #: simulation/data/civs/han.jsonAINames[8] msgid "Liu Bingyi" msgstr "Liu Bingyi" #: simulation/data/civs/han.jsonAINames[9] msgid "Liu Shi" msgstr "Liu Shi" #: simulation/data/civs/iber.jsonAINames[0] msgid "Audax" msgstr "Audax" #: simulation/data/civs/iber.jsonAINames[1] msgid "Ditalcus" msgstr "Ditalco" #: simulation/data/civs/iber.jsonAINames[2] msgid "Minurus" msgstr "Minuro" #: simulation/data/civs/iber.jsonAINames[3] msgid "Tautalus" msgstr "Tautalus" #: simulation/data/civs/iber.jsonCivBonuses[0].Description msgid "Iberians start with City Walls around their base on most maps." msgstr "Los íberos comienzan con murallas alrededor de su base en la mayoría de los mapas." #: simulation/data/civs/iber.jsonCivBonuses[0].History msgid "" "With exception to alluvial plains and river valleys, stone is abundant in " "the Iberian Peninsula and was greatly used in construction of structures of " "all types." msgstr "Con excepción a llanuras aluviales y valles fluviales, la piedra es abundante en la Península Ibérica y se utilizó mucho en la construcción de estructuras de todo tipo." #: simulation/data/civs/iber.jsonCivBonuses[0].Name msgid "Starting Walls" msgstr "Muralla inicial" #: simulation/data/civs/iber.jsonCivBonuses[1].Description msgid "" "Stone Towers −50% wood cost, +150% stone cost, +33% build time, +60% health," " +3 garrison capacity, and +1 default arrow count." msgstr "Torres de Piedra (Madera: −50%; Piedra: +150%; Tiempo: +33%; Resistencia: +60%; Guarnición: +3; Flechas: +1)." #: simulation/data/civs/iber.jsonCivBonuses[1].Name msgid "Massive Towers" msgstr "Torres macizas" #: simulation/data/civs/kush.jsonAINames[0] msgid "Kashta" msgstr "Kashta" #: simulation/data/civs/kush.jsonAINames[10] msgid "Malewiebamani" msgstr "Malewiebamani" #: simulation/data/civs/kush.jsonAINames[11] msgid "Shanakdakhete" msgstr "Shanakdakhete" #: simulation/data/civs/kush.jsonAINames[12] msgid "Amanishakheto" msgstr "Amanishakheto" #: simulation/data/civs/kush.jsonAINames[1] msgid "Alara" msgstr "Alara" #: simulation/data/civs/kush.jsonAINames[2] msgid "Pebatjma" msgstr "Pebatjma" #: simulation/data/civs/kush.jsonAINames[3] msgid "Shabaka" msgstr "Shabaka" #: simulation/data/civs/kush.jsonAINames[4] msgid "Shebitku" msgstr "Shabitku" #: simulation/data/civs/kush.jsonAINames[5] msgid "Qalhata" msgstr "Qalhata" #: simulation/data/civs/kush.jsonAINames[6] msgid "Takahatenamun" msgstr "Takahatenamun" #: simulation/data/civs/kush.jsonAINames[7] msgid "Tantamani" msgstr "Tantamani" #: simulation/data/civs/kush.jsonAINames[8] msgid "Atlanersa" msgstr "Atlanersa" #: simulation/data/civs/kush.jsonAINames[9] msgid "Nasalsa" msgstr "Nasalsa" #: simulation/data/civs/kush.jsonCivBonuses[0].Description #: simulation/data/civs/pers.jsonCivBonuses[1].Description msgid "Battering Rams +20% attack damage and +2 garrison capacity." msgstr "Arietes (Daño: +20%; Guarnición: +2)." #: simulation/data/civs/kush.jsonCivBonuses[0].Name #: simulation/data/civs/pers.jsonCivBonuses[1].Name msgid "Large Rams" msgstr "Arietes grandes" #: simulation/data/civs/mace.jsonAINames[0] msgid "Antipater" msgstr "Antípatro" #: simulation/data/civs/mace.jsonAINames[10] msgid "Meleager" msgstr "Meleagro" #: simulation/data/civs/mace.jsonAINames[1] msgid "Philip IV" msgstr "Filipo IV" #: simulation/data/civs/mace.jsonAINames[2] #: simulation/data/civs/spart.jsonAINames[3] msgid "Lysander" msgstr "Lisandro" #: simulation/data/civs/mace.jsonAINames[3] msgid "Lysimachus" msgstr "Lisímaco" #: simulation/data/civs/mace.jsonAINames[4] msgid "Pyrrhus of Epirus" msgstr "Pirro de Epiro" #: simulation/data/civs/mace.jsonAINames[5] msgid "Antigonus II Gonatas" msgstr "Antígono II Gonatas" #: simulation/data/civs/mace.jsonAINames[6] msgid "Demetrius II Aetolicus" msgstr "Demetrio II Etolia" #: simulation/data/civs/mace.jsonAINames[7] msgid "Philip V" msgstr "Filipo V" #: simulation/data/civs/mace.jsonAINames[8] msgid "Perseus" msgstr "Perseo" #: simulation/data/civs/mace.jsonAINames[9] msgid "Craterus" msgstr "Crátero" #: simulation/data/civs/maur.jsonAINames[0] msgid "Bindusara Maurya" msgstr "Bindusara Maurya" #: simulation/data/civs/maur.jsonAINames[1] msgid "Dasharatha Maurya" msgstr "Dasharatha Maurya" #: simulation/data/civs/maur.jsonAINames[2] msgid "Samprati Maurya" msgstr "Samprati Maurya" #: simulation/data/civs/maur.jsonAINames[3] msgid "Shalishuka Maurya" msgstr "Shalishuka Maurya" #: simulation/data/civs/maur.jsonAINames[4] msgid "Devavarman Maurya" msgstr "Devavarman Maurya" #: simulation/data/civs/maur.jsonAINames[5] msgid "Shatadhanvan Maurya" msgstr "Shatadhanvan Maurya" #: simulation/data/civs/maur.jsonAINames[6] msgid "Brihadratha Maurya" msgstr "Brihadratha Maurya" #: simulation/data/civs/pers.jsonAINames[0] msgid "Cambyses II" msgstr "Cambises II" #: simulation/data/civs/pers.jsonAINames[1] msgid "Bardiya" msgstr "Bardiya" #: simulation/data/civs/pers.jsonAINames[2] msgid "Artaxshacha I" msgstr "Artaxshacha I" #: simulation/data/civs/pers.jsonAINames[3] msgid "Darayavahush II" msgstr "Darayavahush II" #: simulation/data/civs/pers.jsonAINames[4] msgid "Darayavahush III" msgstr "Darayavahush III" #: simulation/data/civs/pers.jsonAINames[5] msgid "Artaxshacha II" msgstr "Artaxshacha II" #: simulation/data/civs/pers.jsonAINames[6] msgid "Artaxshacha III" msgstr "Artaxshacha III" #: simulation/data/civs/pers.jsonAINames[7] msgid "Haxamanish" msgstr "Aquemenes" #: simulation/data/civs/pers.jsonAINames[8] msgid "Xsayarsa II" msgstr "Xsayarsa II" #: simulation/data/civs/pers.jsonCivBonuses[0].Description msgid "Land Traders +25% trade gain." msgstr "Comerciantes terrestres (Ganancias: +25%)." #: simulation/data/civs/pers.jsonCivBonuses[0].Name msgid "Darics" msgstr "Dáricos" #: simulation/data/civs/pers.jsonCivBonuses[2].Description msgid "Stable −10% batch training time per phase advance." msgstr "Establo (Adiestramiento en grupo: −10% en cada avance de fase)." #: simulation/data/civs/pers.jsonCivBonuses[2].History msgid "The Persians were known for their large cavalry contingent" msgstr "Los persas eran conocidos por su gran contingente de caballería" #: simulation/data/civs/pers.jsonCivBonuses[2].Name msgid "Time of War" msgstr "Tiempo de guerra" #: simulation/data/civs/ptol.jsonAINames[0] msgid "Ptolemy Philadelphus" msgstr "Ptolomeo Filadelfo" #: simulation/data/civs/ptol.jsonAINames[10] msgid "Cleopatra Tryphaena" msgstr "Cleopatra Trifaena" #: simulation/data/civs/ptol.jsonAINames[11] msgid "Berenice Epiphaneia" msgstr "Berenice Epifanía" #: simulation/data/civs/ptol.jsonAINames[12] msgid "Cleopatra Philopater" msgstr "Cleopatra Filopáter" #: simulation/data/civs/ptol.jsonAINames[13] msgid "Cleopatra Selene" msgstr "Cleopatra Selene" #: simulation/data/civs/ptol.jsonAINames[14] msgid "Cleopatra II Philometora Soteira" msgstr "Cleopatra II Filometora Soteira" #: simulation/data/civs/ptol.jsonAINames[15] msgid "Arsinoe IV" msgstr "Arsinoe IV" #: simulation/data/civs/ptol.jsonAINames[16] msgid "Arsinoe II" msgstr "Arsinoe II" #: simulation/data/civs/ptol.jsonAINames[1] msgid "Ptolemy Epigone" msgstr "Ptolomeo Epígono" #: simulation/data/civs/ptol.jsonAINames[2] msgid "Ptolemy Eurgetes" msgstr "Ptolomeo Eúrgetes" #: simulation/data/civs/ptol.jsonAINames[3] msgid "Ptolemy Epiphanes" msgstr "Ptolomeo Epífanes" #: simulation/data/civs/ptol.jsonAINames[4] msgid "Ptolemy Philometor" msgstr "Ptolomeo Filométor" #: simulation/data/civs/ptol.jsonAINames[5] msgid "Ptolemy Eupator" msgstr "Ptolomeo Eupátor" #: simulation/data/civs/ptol.jsonAINames[6] msgid "Ptolemy Alexander" msgstr "Ptolomeo Alejandro" #: simulation/data/civs/ptol.jsonAINames[7] msgid "Ptolemy Neos Dionysos" msgstr "Ptolomeo Neos Dioniso" #: simulation/data/civs/ptol.jsonAINames[8] msgid "Ptolemy Neos Philopater" msgstr "Ptolomeo Neos Filopáter" #: simulation/data/civs/ptol.jsonAINames[9] msgid "Berenice Philopater" msgstr "Berenice Filópater" #: simulation/data/civs/ptol.jsonCivBonuses[0].Description msgid "Bolt Shooters −33% attack damage and −33% attack time." msgstr "Ballestas (Daño: −33%; Tiempo de ataque: −33%)." #: simulation/data/civs/ptol.jsonCivBonuses[0].Name msgid "Polybolos" msgstr "Polybolos" #: simulation/data/civs/rome.jsonAINames[0] msgid "Lucius Junius Brutus" msgstr "Lucio Junio Bruto" #: simulation/data/civs/rome.jsonAINames[10] msgid "Marcus Cornelius Cethegus" msgstr "Marco Cornelio Cetego" #: simulation/data/civs/rome.jsonAINames[11] msgid "Quintus Caecilius Metellus Pius" msgstr "Quinto Cecilio Metelo Pío" #: simulation/data/civs/rome.jsonAINames[12] msgid "Marcus Licinius Crassus" msgstr "Marco Licinio Craso" #: simulation/data/civs/rome.jsonAINames[1] msgid "Lucius Tarquinius Collatinus" msgstr "Lucio Tarquinio Colatino" #: simulation/data/civs/rome.jsonAINames[2] msgid "Gaius Julius Caesar Octavianus" msgstr "Cayo Julio César Octavio" #: simulation/data/civs/rome.jsonAINames[3] msgid "Marcus Vipsanius Agrippa" msgstr "Marco Vipsanio Agripa" #: simulation/data/civs/rome.jsonAINames[4] msgid "Gaius Iulius Iullus" msgstr "Cayo Julio Julo" #: simulation/data/civs/rome.jsonAINames[5] msgid "Gaius Servilius Structus Ahala" msgstr "Cayo Servilio Estructo Ahala" #: simulation/data/civs/rome.jsonAINames[6] msgid "Publius Cornelius Rufinus" msgstr "Publio Cornelio Rufino" #: simulation/data/civs/rome.jsonAINames[7] msgid "Lucius Papirius Cursor" msgstr "Lucio Papirio Cursor" #: simulation/data/civs/rome.jsonAINames[8] msgid "Aulus Manlius Capitolinus" msgstr "Aulo Manlio Capitolino" #: simulation/data/civs/rome.jsonAINames[9] msgid "Publius Sempronius Tuditanus" msgstr "Publio Sempronio Tuditano" #: simulation/data/civs/rome.jsonCivBonuses[0].Description msgid "Roman Legionaries can form a Testudo." msgstr "Los legionarios romanos pueden protegerse con la formación en tortuga." #: simulation/data/civs/rome.jsonCivBonuses[0].History msgid "" "The Romans commonly used the Testudo or 'turtle' formation for defense: " "Legionaries were formed into hollow squares with twelve men on each side, " "standing so close together that their shields overlapped like fish scales." msgstr "Los romanos utilizaban de forma recurrente la formación en tortuga para defenderse: Los legionarios se agrupaban rectangularmente con doce hombres a cada lado. Manteniéndose suficientemente cerca como para juntar sus escudos como si de escamas de pescado se tratasen." #: simulation/data/civs/rome.jsonCivBonuses[0].Name msgid "Testudo Formation" msgstr "Formación en tortuga" #: simulation/data/civs/rome.jsonCivBonuses[1].Description msgid "Battering Rams +20% attack damage. Stone Throwers +10% attack damage." msgstr "Arietes (Daño: +20%). Catapultas (Daño: +10%)." #: simulation/data/civs/rome.jsonCivBonuses[1].Name msgid "Legionary Engineers" msgstr "Ingenieros legionarios" #: simulation/data/civs/rome.jsonCivBonuses[2].Description msgid "Promote Elite Rank Spearmen or Swordsmen to Champion Centurions." -msgstr "" +msgstr "Los lanceros y los espadas más veteranos pueden promocionar a centuriones de élite." #: simulation/data/civs/rome.jsonCivBonuses[2].History msgid "" "Centurions were the officers responsible for a centuria, a group of 100 " "soldiers." -msgstr "" +msgstr "Los centuriones eran los oficiales responsables de una centuria, un grupo de cien soldados." #: simulation/data/civs/rome.jsonCivBonuses[2].Name msgid "Centurions" -msgstr "" +msgstr "Centuriones" #: simulation/data/civs/sele.jsonAINames[0] msgid "Antiochus I Soter" msgstr "Antíoco I Sóter" #: simulation/data/civs/sele.jsonAINames[10] msgid "Diodotus Tryphon" msgstr "Diodoto Trifón" #: simulation/data/civs/sele.jsonAINames[11] msgid "Antiochus VII Sidetes" msgstr "Antíoco VII Sidetes" #: simulation/data/civs/sele.jsonAINames[13] msgid "Alexander II Zabinas" msgstr "Alejandro II Zabinas" #: simulation/data/civs/sele.jsonAINames[14] msgid "Cleopatra Thea" msgstr "Cleopatra Thea" #: simulation/data/civs/sele.jsonAINames[15] msgid "Seleucus V Philometor" msgstr "Seleuco V Filométor" #: simulation/data/civs/sele.jsonAINames[16] msgid "Antiochus VIII Grypus" msgstr "Antíoco VIII Grypus" #: simulation/data/civs/sele.jsonAINames[17] msgid "Antiochus IX Cyzicenus" msgstr "Antíoco IX Cyzicus" #: simulation/data/civs/sele.jsonAINames[18] msgid "Seleucus VI Epiphanes" msgstr "Seleuco VI Epífanes" #: simulation/data/civs/sele.jsonAINames[19] msgid "Antiochus X Eusebes" msgstr "Antíoco X Eusebio" #: simulation/data/civs/sele.jsonAINames[1] msgid "Antiochus II Theos" msgstr "Antíoco II Theos" #: simulation/data/civs/sele.jsonAINames[20] msgid "Demetrius III Eucaerus" msgstr "Demetrio III Eucarios" #: simulation/data/civs/sele.jsonAINames[21] msgid "Antiochus XI Epiphanes" msgstr "Antíoco XI Epífanes" #: simulation/data/civs/sele.jsonAINames[22] msgid "Philip I Philadelphus" msgstr "Filipo I Filadelfo" #: simulation/data/civs/sele.jsonAINames[23] msgid "Antiochus XII Dionysus" msgstr "Antíoco XIII Dioniso" #: simulation/data/civs/sele.jsonAINames[24] msgid "Seleucus VII Kybiosaktes" msgstr "Seleuco VII Cibiosactes" #: simulation/data/civs/sele.jsonAINames[25] msgid "Antiochus XIII Asiaticus" msgstr "Antíoco XIII Asiático" #: simulation/data/civs/sele.jsonAINames[26] msgid "Philip II Philoromaeus" msgstr "Filipo II Filorromano" #: simulation/data/civs/sele.jsonAINames[2] msgid "Seleucus II Callinicus" msgstr "Seleuco II Calinico" #: simulation/data/civs/sele.jsonAINames[3] msgid "Seleucus III Ceraunus" msgstr "Seleuco III Cerauno" #: simulation/data/civs/sele.jsonAINames[4] msgid "Seleucus IV Philopator" msgstr "Seleuco IV Filopátor" #: simulation/data/civs/sele.jsonAINames[5] msgid "Antiochus V Eupator" msgstr "Antíoco V Eupator" #: simulation/data/civs/sele.jsonAINames[6] msgid "Demetrius I Soter" msgstr "Demetrio I Sóter" #: simulation/data/civs/sele.jsonAINames[7] msgid "Alexander I Balas" msgstr "Alejandro I Balas" #: simulation/data/civs/sele.jsonAINames[12] #: simulation/data/civs/sele.jsonAINames[8] msgid "Demetrius II Nicator" msgstr "Demetrio II Nicátor" #: simulation/data/civs/sele.jsonAINames[9] msgid "Antiochus VI Dionysus" msgstr "Antíoco VI Dioniso" #: simulation/data/civs/spart.jsonAINames[0] msgid "Dienekes" msgstr "Dienekes" #: simulation/data/civs/spart.jsonAINames[1] msgid "Agis II" msgstr "Agis II" #: simulation/data/civs/spart.jsonAINames[2] msgid "Archidamus" msgstr "Arquídamo" #: simulation/data/civs/spart.jsonAINames[4] msgid "Pausanias" msgstr "Pausanias" #: simulation/data/civs/spart.jsonAINames[5] msgid "Agesilaus" msgstr "Agesilao" #: simulation/data/civs/spart.jsonAINames[6] msgid "Echestratus" msgstr "Equéstrato" #: simulation/data/civs/spart.jsonAINames[7] msgid "Eurycrates" msgstr "Eurícrates" #: simulation/data/civs/spart.jsonAINames[8] msgid "Eucleidas" msgstr "Euclidas" #: simulation/data/civs/spart.jsonAINames[9] msgid "Agesipolis" msgstr "Agesípolis" #: simulation/data/civs/spart.jsonCivBonuses[0].Description msgid "Female Citizens +40% health and +50% melee attack hack damage." msgstr "Ciudadanas (Salud: +40%; Daño por corte en ataques cuerpo a cuerpo: +50%)." #: simulation/data/civs/spart.jsonCivBonuses[0].Name msgid "Spartan Women" msgstr "Espartanas" #: simulation/data/civs/spart.jsonCivBonuses[1].Description msgid "" "Champion Hoplites are available in village phase, and can promote to highly " "experienced Olympic Champions." -msgstr "" +msgstr "Los hoplitas de élite están disponibles en la fase inicial y pueden promocionar a guerreros olímpicos altamente experimentados." #: simulation/data/civs/spart.jsonCivBonuses[1].History msgid "" "Under the constitution written by the mythical lawgiver Lycurgus, the " "institution of the Agoge was established, where Spartans were trained from " "the age of 6 to be superior warriors in defense of the Spartan state." msgstr "La agogé, institución donde los espartanos eran adiestrados desde los seis años para convertirse en grandes guerreros en defensa del estado espartano, fue establecida en la constitución redactada por el legendario legislador Licurgo." #: simulation/data/civs/spart.jsonCivBonuses[1].Name msgid "Laws of Lycurgus" msgstr "Leyes de Licurgo" #: simulation/templates/special/players/athen.xml:8 msgid "Athenians" msgstr "Atenienses" #: simulation/templates/special/players/athen.xml:9 msgid "" "As the cradle of Western civilization and the birthplace of democracy, " "Athens was famed as a center for the arts, learning and philosophy. The " "Athenians were also powerful warriors, particularly at sea. At its peak, " "Athens dominated a large part of the Hellenic world for several decades." msgstr "Como cuna de la civilización occidental y lugar de nacimiento de la democracia, Atenas fue reconocida como el centro del arte, la educación y la filosofía. Los atenienses también eran fuertes guerreros, especialmente en el mar. En su apogeo, Atenas dominó gran parte del mundo griego durante varias décadas." #: simulation/templates/special/players/brit.xml:8 msgid "Britons" msgstr "Britanos" #: simulation/templates/special/players/brit.xml:9 msgid "" "The Britons were the Celtic tribes of the British Isles. Using chariots, " "longswordsmen and powerful melee soldiers, they staged fearsome revolts " "against Rome to protect their customs and interests. Also, they built " "thousands of unique structures such as hill forts, crannogs and brochs." msgstr "Los britanos eran las tribus celtas de las islas británicas. Protagonizaron violentas revueltas contra Roma para proteger sus costumbres e intereses mediante el uso de carros de combate, espadas largas y fuertes guerreros cuerpo a cuerpo. Son los constructores de miles de estructuras únicas como castros, crannogs y brochs." #: simulation/templates/special/players/cart.xml:8 msgid "Carthaginians" msgstr "Cartagineses" #: simulation/templates/special/players/cart.xml:9 msgid "" "Carthage, a city-state in modern-day Tunisia, was a formidable force in the " "western Mediterranean, eventually taking over much of North Africa and " "modern-day Spain in the third century B.C. The sailors of Carthage were " "among the fiercest contenders on the high seas, and masters of naval trade. " "They deployed towered War Elephants on the battlefield to fearsome effect, " "and had defensive walls so strong, they were never breached." msgstr "Cartago, una ciudad-estado ubicada en la actual Túnez, fue una fuerza formidable del Mediterráneo occidental, llegando a extenderse por gran parte del norte de África y la actual España en el tercer siglo antes de Cristo. Los marineros de Cartago estuvieron entre los más fieros contendientes de los mares, y fueron maestros del comercio naval. Desplegaron elefantes de guerra en los campos de batalla para infundir miedo en el enemigo, y tenían murallas defensivas tan robustas que nunca fueron traspasadas." #: simulation/templates/special/players/gaia.xml:9 msgid "Gaia" msgstr "Gaia" #: simulation/templates/special/players/gaul.xml:8 msgid "Gauls" msgstr "Galos" #: simulation/templates/special/players/gaul.xml:9 msgid "" "The Gauls were the Celtic tribes of continental Europe. Dominated by a " "priestly class of Druids, they featured a sophisticated culture of advanced " "metalworking, agriculture, trade and even road engineering. With heavy " "infantry and cavalry, Gallic warriors valiantly resisted Caesar's campaign " "of conquest and Rome's authoritarian rule." msgstr "Los galos eran tribus celtas de la Europa continental. Estaban dominados por una clase religiosa: los druidas. Tenían una sofisticada cultura de metalurgia avanzada, agricultura, comercio e incluso ingeniería de caminos. Con la ayuda de infantería pesada y caballería, los guerreros galos resistieron valientemente la campaña de conquista de César y el gobierno autoritario de Roma. " #: simulation/templates/special/players/han.xml:16 msgid "Han" msgstr "Han" #: simulation/templates/special/players/han.xml:17 msgid "" "The Han dynasty (206 BC – AD 220) was the second imperial dynasty of China, " "preceded by the Qin dynasty (221–207 BC) and succeeded by the Three Kingdoms" " period (AD 220–280). It is considered a golden age in Chinese history, and " "China made significant progress in arts and sciences during the Han period. " "The core of the Han empire was around the Wei River, and the Han capital was" " Chang'an, very close to the Qin capital Xianyang (both are now part of " "Xi'an, Shaanxi)." msgstr "La dinastía Han fue, entre los años 206 a. C. y 220 d. C., la segunda dinastía imperial de la antigua China, posterior a la dinastía Qin que había dominado entre los años 221 y 207 a. C. y anterior al periodo de los Tres Reinos (del 220 al 280 d. C.). Se considera la edad dorada de la antigua China. Durante el periodo Han se realizaron importantes avances en arte y ciencia. El centro del imperio Han se situaba en la rivera del río Wei, siendo Chang'an su capital, y que se encontraba muy cerca de Xianyang, la capital Qin (en la actualidad las dos son parte de Xi'an, Shaanxi)." #: simulation/templates/special/players/iber.xml:8 msgid "Iberians" msgstr "Íberos" #: simulation/templates/special/players/iber.xml:9 msgid "" "The Iberians were a people of mysterious origins and language, with a strong" " tradition of horsemanship and metalworking. A relatively peaceful culture, " "they usually fought in other's battles only as mercenaries. However, they " "proved tenacious when Rome sought to take their land and freedom from them, " "and employed pioneering guerrilla tactics and flaming javelins as they " "fought back." msgstr "Los íberos fueron un pueblo cuya lengua y orígenes son todavía un misterio. Tenían una larga tradición en la monta de caballos y la metalurgia. Considerados como una cultura relativamente pacífica, solían luchar como mercenarios en contiendas ajenas. No obstante, demostraron tenacidad cuando Roma quiso someterlos, siendo pioneros en el uso de tácticas de guerrilla y jabalinas incendiarias en sus confrontaciones con ellos." #: simulation/templates/special/players/kush.xml:8 msgid "Kushites" msgstr "Cusitas" #: simulation/templates/special/players/kush.xml:9 msgid "" "The Kingdom of Kush was an ancient African kingdom situated on the " "confluences of the Blue Nile, White Nile and River Atbara in what is now the" " Republic of Sudan. The Kushite era of rule in the region was established " "after the Bronze Age collapse of the New Kingdom of Egypt, and it was " "centered at Napata in its early phase. They invaded Egypt in the 8th century" " BC, and the Kushite emperors ruled as Pharaohs of the Twenty-fifth dynasty " "of Egypt for a century, until they were expelled by the Assyrians. Kushite " "culture was influenced heavily by the Egyptians, with Kushite pyramid " "building and monumental temple architecture still extent. The Kushites even " "worshipped many Egyptian gods, including Amun. During Classical antiquity, " "the Kushite imperial capital was at Meroe. In early Greek geography, the " "Meroitic kingdom was known as Aethiopia. The Kushite kingdom persisted until" " the 4th century AD, when it weakened and disintegrated due to internal " "rebellion, eventually succumbing to the rising power of Axum." msgstr "El Reino de Kush fue un antiguo reino africano situado en las confluencias del Nilo Azul, el Nilo Blanco y el río Atbara, en la actual República del Sudán. El dominio cusita en la región se estableció tras el colapso de la Edad del Bronce ante el Nuevo Reino de Egipto, centrándose en Napata en su fase inicial. Invadieron Egipto en el siglo VIII a. C., y los emperadores cusitas gobernaron como faraones de la vigésimo quinta dinastía de Egipto durante un siglo hasta ser expulsados por los asirios. La cultura cusita estuvo muy influenciada por la egipcia, destacando la construcción de pirámides cusitas y la arquitectura de templos monumentales que aún perduran. Los cusitas incluso adoraban a muchos dioses egipcios, incluido Amón. En una segunda etapa, la capital del imperio cusita se trasladó a Meroe. En la primera geografía griega, el reino meroítico era conocido como Etiopía. El reino cusita perduró hasta el siglo IV d. C., cuando se debilitó y desintegró debido a rebeliones internas, sucumbiendo finalmente ante el creciente poder de Axum." #: simulation/templates/special/players/mace.xml:8 msgid "Macedonians" msgstr "Macedonios" #: simulation/templates/special/players/mace.xml:9 msgid "" "Macedonia was an ancient Greek kingdom, centered in the northeastern part of" " the Greek peninsula. Under the leadership of Alexander the Great, " "Macedonian forces and allies took over most of the world they knew, " "including Egypt, Persia and parts of the Indian subcontinent, allowing a " "diffusion of Hellenic and eastern cultures for years to come." msgstr "Macedonia fue un antiguo reino griego ubicado al noreste de la península griega. Bajo el liderazgo de Alejandro Magno, las fuerzas macedonias y sus aliados conquistaron la mayor parte del mundo conocido, incluyendo Egipto, Persia y partes del subcontinente indio, permitiendo la difusión de la cultura helenística y oriental durante años." #: simulation/templates/special/players/maur.xml:8 msgid "Mauryas" msgstr "Mauryas" #: simulation/templates/special/players/maur.xml:9 msgid "" "Founded in 322 B.C. by Chandragupta Maurya, the Mauryan Empire was the first" " to rule most of the Indian subcontinent, and was one of the largest and " "most populous empires of antiquity. Its military featured bowmen who used " "the long-range bamboo longbow, fierce female warriors, chariots, and " "thousands of armored war elephants. Its philosophers, especially the famous " "Acharya Chanakya, contributed to such varied fields such as economics, " "religion, diplomacy, warfare, and good governance. Under the rule of Ashoka " "the Great, the empire saw 40 years of peace, harmony, and prosperity." msgstr "Fundada en el año 322 a. C. por Chandragupta Maurya, el imperio maurya fue el primero en dominar la mayor parte del subcontinente indio, y fue uno de los imperios más grandes y poblados de la antigüedad. Su ejército contó con arqueros con arco de bambú de largo alcance, feroces mujeres guerreras, carros y miles de elefantes de guerra con armadura. Sus filósofos, en especial el famoso Acharya Chanakya, contribuyeron en campos tan diversos como la economía, la religión, la diplomacia, la guerra y la buena gobernanza. Bajo el reinado de Ashoka el Grande el imperio tuvo 40 años de paz, armonía y prosperidad." #: simulation/templates/special/players/pers.xml:8 msgid "Persians" msgstr "Persas" #: simulation/templates/special/players/pers.xml:9 msgid "" "The Persian Empire, when ruled by the Achaemenid dynasty, was one of the " "greatest empires of antiquity, stretching at its zenith from the Indus " "Valley in the east to Greece in the west. The Persians were the pioneers of " "empire-building of the ancient world, successfully imposing a centralized " "rule over various peoples with different customs, laws, religions and " "languages, and building a cosmopolitan army made up of contingents from each" " of these nations." msgstr "El imperio persa, durante el gobierno de la dinastía aqueménida, era uno de los más grandes imperios de la antigüedad, extendiéndose en su cenit desde el Valle del Indo en el este, hasta Grecia en el oeste. Los persas fueron pioneros en la construcción de imperios en el mundo antiguo, logrando imponer con éxito una ley centralizada sobre variados pueblos con diferentes costumbres, leyes, religiones e idiomas, y conformando un ejército cosmopolita hecho de contingentes de cada una de esas naciones." #: simulation/templates/special/players/ptol.xml:16 msgid "Ptolemies" msgstr "Ptolomeos" #: simulation/templates/special/players/ptol.xml:17 msgid "" "The Ptolemaic dynasty was a Macedonian Greek royal family which ruled the " "Ptolemaic Empire in Egypt during the Hellenistic period. Their rule lasted " "for 275 years, from 305 BC to 30 BC. They were the last dynasty of ancient " "Egypt." msgstr "La dinastía ptolemáica fue una familia real de la macedonia griega que gobernó el Imperio Ptolemáico de Egipto durante el periodo heleno. Su gobierno duró 275 años, desde el 305 a. C. al 30 a. C. Terminaron siendo la última dinastía del antiguo Egipto." #: simulation/templates/special/players/rome.xml:8 msgid "Romans" msgstr "Romanos" #: simulation/templates/special/players/rome.xml:9 msgid "" "The Romans controlled one of the largest empires of the ancient world, " "stretching at its peak from southern Scotland to the Sahara Desert, and " "containing between 60 million and 80 million inhabitants, one quarter of the" " Earth's population at that time. Rome also remained one of the strongest " "nations on earth for almost 800 years. The Romans were the supreme builders " "of the ancient world, excelled at siege warfare and had an exquisite " "infantry and navy." msgstr "Los romanos controlaron uno de los imperios más grandes del mundo antiguo. Abarcaba desde el sur de Escocia hasta el desierto del Sahara y contaba con una población entre 60 y 80 millones de habitantes; un cuarto de la población mundial en aquella época. Roma continuó siendo una de las naciones más poderosas del mundo durante 800 años. Los romanos fueron los constructores supremos del mundo antiguo, destacando en técnicas de asedio y contaban con una formidable infantería y marina." #: simulation/templates/special/players/sele.xml:16 msgid "Seleucids" msgstr "Seléucidas" #: simulation/templates/special/players/sele.xml:17 msgid "" "The Macedonian-Greek dynasty that ruled most of Alexander's former empire." msgstr "La dinastía grecomacedonica que gobernó gran parte del antiguo imperio de Alejandro Magno." #: simulation/templates/special/players/spart.xml:6 msgid "Spartans" msgstr "Espartanos" #: simulation/templates/special/players/spart.xml:7 msgid "" "Sparta was a prominent city-state in ancient Greece, and its dominant " "military power on land from circa 650 B.C. Spartan culture was obsessed with" " military training and excellence, with rigorous training for boys beginning" " at age seven. Thanks to its military might, Sparta led a coalition of Greek" " forces during the Greco-Persian Wars, and won over Athens in the " "Peloponnesian Wars, though at great cost." msgstr "Esparta fue una importante ciudad-estado de la antigua Grecia que en torno al 650 a. C. contaba con una fuerza militar terrestre determinante. La cultura espartana estaba obsesionada con el entrenamiento militar y la excelencia. Contaban con un riguroso programa de adiestramiento para varones a partir de siete años. Gracias a su poderío militar, Esparta lideró una coalición de fuerzas griegas durante las guerras médicas y derrotó a Atenas en la guerra del Peloponeso, aunque con un alto coste." Index: ps/trunk/binaries/data/mods/public/l10n/es.public-gui-userreport.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/es.public-gui-userreport.po (revision 27814) +++ ps/trunk/binaries/data/mods/public/l10n/es.public-gui-userreport.po (revision 27815) @@ -1,557 +1,559 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Mihai Pantazi # Christian Manuel Torres Romero # Daniel Matute # Alfredo Cisneros # Fernando Mendez # Stanislas Dolcini # Rodrigo Vegas Sánchez-Ferrero msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" "POT-Creation-Date: 2023-08-18 07:08+0000\n" "PO-Revision-Date: 2018-10-14 18:34+0000\n" "Last-Translator: Rodrigo Vegas Sánchez-Ferrero, 2023\n" "Language-Team: Spanish (https://app.transifex.com/wildfire-games/teams/17418/es/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: es\n" "Plural-Forms: nplurals=3; plural=n == 1 ? 0 : n != 0 && n % 1000000 == 0 ? 1 : 2;\n" #: gui/userreport/Terms_and_Conditions.txt:1 msgid "" "[font=\"sans-bold-18\"]0 A.D. Empires Ascendant UserReporter Terms and " "Conditions[/font]" msgstr "" "[font=\"sans-bold-18\"]Términos y Condiciones del envío de informes de " "0 A.D. Empires Ascendant[/font]" #: gui/userreport/Terms_and_Conditions.txt:3 msgid "[font=\"sans-bold-14\"]Document Date:[/font] 2023-08-17" -msgstr "" +msgstr "[font=\"sans-bold-14\"]Fecha del documento:[/font] 17/08/2023" #: gui/userreport/Terms_and_Conditions.txt:5 msgid "" "The 0 A.D. UserReporter is a tool that allows you, the 0 A.D. player, to " "automatically upload hardware- and software-system details in order to help " "Wildfire Games and community developers to improve the performance and " "compatibility of 0 A.D." msgstr "" -"El envío de informes de 0 A.D. es una herramienta que le permite a usted, el" +"El envío de informes de 0 A.D. es una herramienta que le permite a usted, el" " jugador, enviar automáticamente detalles sobre el hardware y software del " "sistema para ayudar a Wildfire Games y a su comunidad de desarrolladores a " "mejorar el rendimiento y la compatibilidad de 0 A.D." #: gui/userreport/Terms_and_Conditions.txt:7 msgid "[font=\"sans-bold-14\"]Purpose of the UserReport:[/font]" msgstr "[font=\"sans-bold-14\"]Finalidad del informe de uso:[/font]" #: gui/userreport/Terms_and_Conditions.txt:8 msgid "" "The UserReports indicate which system features (for example CPU instruction " "sets and OpenGL capabilities) are widely supported by the computer systems " "of 0 A.D. players." msgstr "" "Los informes de uso indican las características del sistema (por ejemplo el " "set de instrucciones de la CPU y capacidades OpenGL) más ampliamente " "disponibles en los sistemas informáticos de los jugadores de 0 A.D." #: gui/userreport/Terms_and_Conditions.txt:9 msgid "" "This allows developers to decide which 0 A.D. program code is safe to use " "and which optimizations are most feasible to implement next." msgstr "" "Esto permite a los desarrolladores decidir qué código de 0 A.D. se puede " "usar con seguridad y qué optimizaciones se pueden implementar a " "continuación." #: gui/userreport/Terms_and_Conditions.txt:10 msgid "" "If the UserReporter is enabled, the UserReport containing that information " "is uploaded to Wildfire Games once per program launch (GDPR 13.1.c, GDPR " "15.1.a)." msgstr "" "Si el envío de informes está habilitado, el informe que contiene la " "información de uso se envía a Wildfire Games cada vez que se inicia el " "programa (GDPR 13.1.c, GDPR 15.1.a)." #: gui/userreport/Terms_and_Conditions.txt:12 msgid "[font=\"sans-bold-14\"]UserReport data:[/font]" msgstr "[font=\"sans-bold-14\"]Datos del informe de uso:[/font]" #: gui/userreport/Terms_and_Conditions.txt:13 msgid "" " 1. Hardware Details, for example the screen size, CPU clock rate, memory " "capacity and the sound card manufacturer." msgstr "" " 1. Detalles de hardware, por ejemplo el tamaño de la pantalla, la " "frecuencia del reloj de la CPU, la capacidad de memoria y el fabricante de " "la tarjeta de sonido." #: gui/userreport/Terms_and_Conditions.txt:14 msgid "" " 2. System Software Details, for example the operating system version, " "graphics driver version, OpenGL capabilities." msgstr "" " 2. Detalles del software del sistema, por ejemplo, la versión del sistema " "operativo, la versión del controlador de gráficos, y capacidades de OpenGL." #: gui/userreport/Terms_and_Conditions.txt:15 msgid "" " 3. Application Details, for example the 0 A.D. version and build number." msgstr "" " 3. Detalles de la aplicación. Por ejemplo la versión de 0 A.D. y el número " "de compilación." #: gui/userreport/Terms_and_Conditions.txt:16 msgid "" " 4. The UserID. This is a pseudonym generated by the UserReporter the first " "time it is used (GDPR 4.5, GDPR 25.1, GDPR 32.1.a)." msgstr "" " 4. El ID de usuario. Se trata de un seudónimo generado para el envío de " "informes la primera vez que se utiliza (GDPR 4.5, GDPR 25.1, GDPR 32.1.a)." #: gui/userreport/Terms_and_Conditions.txt:17 msgid "" " The UserID enables developers to count how many 0 A.D. players use a " "specific set of hardware or system software without allowing them to " "attribute the data to any person." msgstr "" " El ID de usuario permite a los desarrolladores contabilizar los " "jugadores de 0 A.D. que utilizan determinada configuración de hardware o " "software de forma anonimizada." #: gui/userreport/Terms_and_Conditions.txt:18 msgid "" " 5. The date of the upload of the UserReport. This allows focus on recent " "UserReports and disregard old reports." msgstr "" " 5. La fecha de envío del informe de uso. Esto permite centrarse en los " "informes de usuario recientes y omitir otros informes antiguos." #: gui/userreport/Terms_and_Conditions.txt:20 msgid "" "The UserReport does not include any specially protected categories of " "personal data (GDPR 9, GDPR 10)." msgstr "" "Los informes de uso no incluyen ninguna categoría de datos personales " "especialmente protegida (GDPR 9, GDPR 10)." #: gui/userreport/Terms_and_Conditions.txt:21 msgid "" "The transmission is secured with SSL. Data is protected against " "unintentional loss in encrypted backups for additional time (GDPR 30.1.g, " "GDPR 32)." msgstr "" "La transmisión está securizada con SSL. Los datos están protegidos contra " "pérdidas no intencionadas gracias a copias de seguridad cifradas durante un " "tiempo adicional (GDPR 30.1.g, GDPR 32)." #: gui/userreport/Terms_and_Conditions.txt:23 msgid "[font=\"sans-bold-14\"]Wildfire Games reserves the right to:[/font]" msgstr "[font=\"sans-bold-14\"]Wildfire Games se reserva el derecho a:[/font]" #: gui/userreport/Terms_and_Conditions.txt:24 msgid "" " 1. Publish UserReport data, excluding the UserID pseudonym, so that " "community developers may help contribute to 0 A.D. development using this " "data (GDPR 4.5)." msgstr "" " 1. Publicar los datos de los informes de uso, excluyendo el seudónimo del " "ID de usuario, para que la comunidad de desarrolladores puedan ayudar a " "contribuir al desarrollo de 0 A.D. utilizando estos datos (GDPR 4.5)." #: gui/userreport/Terms_and_Conditions.txt:25 msgid "" " At the time of the document, Wildfire Games published the most recent " "UserReport analysis at http://feedback.wildfiregames.com/ (GDPR 13.1.e, GDPR" " 15.1.c)." msgstr "" " En el momento de redactar el documento, Wildfire Games publicó el " "análisis de uso más reciente en http://feedback.wildfiregames.com/ (GDPR " "13.1.e, GDPR 15.1.c)." #: gui/userreport/Terms_and_Conditions.txt:26 msgid "" " 2. Erase any UserReports for any reason, except where a user has objected " "to the erasure of his or her data for one of the reasons specified by the " "GDPR (GDPR 18, GDPR 21)." msgstr "" "2. Borrar cualquier informe de uso por cualquier motivo, excepto cuando un " "usuario haya objetado el borrado de sus datos por una de las razones " "especificadas por el GDPR (GDPR 18, GDPR 21)." #: gui/userreport/Terms_and_Conditions.txt:27 msgid "" " 3. Store the users IP address to protect against cyberattacks, for no " "longer than 4 months (EU Court of Justice Press Release No 112/16)." msgstr "" "3. Almacenar la dirección IP de los usuarios para prevenir ataques " "cibernéticos, por no más de 4 meses (EU Court of Justice Press Release No " "112/16)." #: gui/userreport/Terms_and_Conditions.txt:28 msgid "" " 4. Change this document. The document date indicates the version of the " "Terms and Conditions." msgstr "" "4. Cambiar este documento. La fecha del documento indica la versión de los " "Términos y Condiciones." #: gui/userreport/Terms_and_Conditions.txt:29 msgid "" " The UserReport is disabled with each version update and only enabled if " "the user agreed to the new document (GDPR 13.3)." msgstr "" " El envío de informes se desactiva con cada actualización de la versión y" " es activado si el usuario está de acuerdo con el nuevo documento (GDPR " "13.3)." #: gui/userreport/Terms_and_Conditions.txt:31 msgid "[font=\"sans-bold-14\"]You agree to:[/font]" msgstr "[font=\"sans-bold-14\"]Usted accede a:[/font]" #: gui/userreport/Terms_and_Conditions.txt:32 msgid "" " 1. Use the service at your own risk. Wildfire Games does not take " "responsibility for damages resulting from this service." msgstr "" "1. Utilizar el servicio bajo su propio riesgo. Wildfire Games no se " "responsabiliza por daños resultantes de este servicio." #: gui/userreport/Terms_and_Conditions.txt:33 msgid "" " 2. Not use the service with third-party software or mods that change the " "UserReport data or prevent the user from being informed of updated Terms and" " Conditions." msgstr "" "2. No utilizar el servicio con software de terceros o mods que cambien los " "datos de uso del informe o eviten que el usuario pueda estar informado de " "estos términos y condiciones." #: gui/userreport/Terms_and_Conditions.txt:35 msgid "[font=\"sans-bold-14\"]User rights (GDPR 13):[/font]" msgstr "[font=\"sans-bold-14\"]Derechos de usuario (GDPR 13):[/font]" #: gui/userreport/Terms_and_Conditions.txt:36 msgid "" " 1. Contact Wildfire Games, by sending an email to webmaster at " "wildfiregames dot com (GDPR 13.1.a, GDPR 13.1.b)." msgstr "" "1. Póngase en contacto con Wildfire Games, enviando un correo electrónico a " "webmaster en wildfiregames.com (GDPR 13.1.a, GDPR 13.1.b)." #: gui/userreport/Terms_and_Conditions.txt:37 msgid " To exercise any user right, please refer to this contact." msgstr "" " Para ejercer cualquier derecho de usuario, por favor recurra a este " "contacto." #: gui/userreport/Terms_and_Conditions.txt:38 msgid "" " 2. Right of access to UserReport data concerning him or her (GDPR 15)." msgstr "" "2. Derecho de acceso a los datos del informe de uso que le conciernen (GDPR " "15)." #: gui/userreport/Terms_and_Conditions.txt:39 msgid "" " The UserID pseudonym can be found in the user.cfg file of the " "configuration folder of 0 A.D." msgstr "" -" El seudónimo del UserID se puede localizar en el archivo user.cfg " -"situado en el directorio de configuración de 0 A.D." +" El seudónimo del ID de usuario se puede localizar en el archivo user.cfg" +" situado en el directorio de configuración de 0 A.D." #: gui/userreport/Terms_and_Conditions.txt:40 msgid " The current configuration folder is %(configPath)s." msgstr " El directorio de configuración actual es %(configPath)s." #: gui/userreport/Terms_and_Conditions.txt:41 msgid "" " The user obtains a machine-readable and human-readable copy of the " "UserReport data in the logs folder of 0 A.D. (GDPR 20)." msgstr "" " El usuario tiene disponibles en el directorio de «logs» de 0 A.D. una " "copia binaria y otra legible por humanos con los datos de los informes de " "uso (GDPR 20)." #: gui/userreport/Terms_and_Conditions.txt:42 msgid " The data can be reviewed before the UserReporter is enabled." msgstr "" " Los datos pueden revisarse antes de que el envío de informes de uso se " "active." #: gui/userreport/Terms_and_Conditions.txt:43 msgid " The current logfolder is %(logPath)s." msgstr " El directorio de «logs» actual es %(logPath)s." #: gui/userreport/Terms_and_Conditions.txt:44 msgid "" " If you wish to access further UserReport data, contact Wildfire Games " "and provide your UserID pseudonym (GDPR 11). Only with that we may identify " "your data and process requests (GDPR 13.2.e)." msgstr "" " Si desea acceder a otros datos del informe de uso, póngase en contacto " "con Wildfire Games y proporcione su seudónimo ID de usuario (GDPR 11). Solo " "con esto podemos identificar sus datos y procesar su solicitud (GDPR " "13.2.e)." #: gui/userreport/Terms_and_Conditions.txt:45 msgid "" " Data may be obtained in a portable, machine-readable format (GDPR 20)." msgstr "" " Los datos se pueden obtener en un formato portátil, legible por máquina " "(GDPR 20)." #: gui/userreport/Terms_and_Conditions.txt:46 msgid " 3. Right to rectification of inaccurate UserReport data (GDPR 16)." msgstr "" "3. Derecho a la rectificación de datos inexactos del informe de uso (GDPR " "16)." #: gui/userreport/Terms_and_Conditions.txt:47 msgid "" " 4. Right to erasure of your UserReports if they are not relevant to the " "development of 0 A.D., if the data was processed unlawfully or if the user " "objects to the processing and has overriding legitimate grounds (GDPR 17)." msgstr "" "4. Derecho a eliminar sus informes de uso si no son relevantes para el " "desarrollo de 0 A.D., si los datos se procesaron ilegalmente o si el usuario" " se opone al procesamiento y tiene fundamentos legítimos (GDPR 17)." #: gui/userreport/Terms_and_Conditions.txt:48 msgid "" " 5. Right to restriction of processing of UserReports if the accuracy of the" " data is contested by the user, if the data was processed unlawfully or if " "the user requires the data for a legal claim (GDPR 18)." msgstr "" "5. Derecho a la restricción del procesamiento de los informes de uso si el " "usuario impugna la exactitud de los datos, si los datos se procesaron " "ilegalmente o si el usuario requiere los datos para una reclamación legal " "(GDPR 18)." #: gui/userreport/Terms_and_Conditions.txt:49 msgid "" " 6. Right to object to the processing of UserReports concerning him or her " "on grounds relating to their particular situation (GDPR 21)." msgstr "" "6. Derecho a objetar el procesamiento de los informes de uso que le " "conciernan por motivos relacionados a sus situaciones particulares (GDPR " "21)." #: gui/userreport/Terms_and_Conditions.txt:50 msgid "" " 7. Right to lodge a complaint with a supervisory authority (GDPR 13.2.d, " "GDPR 77)." msgstr "" "7. Derecho a presentar una queja ante una autoridad supervisora (GDPR " "13.2.d, GDPR 77)." #: gui/userreport/Terms_and_Conditions.txt:51 msgid "" "Requests that are manifestly unfounded or excessive are not responded to or " "may be charged (GDPR 12.4, GDPR 12.5)." msgstr "" "Las solicitudes que son manifiestamente infundadas o excesivas no se " "responden o pueden cobrarse (GDPR 12.4, GDPR 12.5)." #: gui/userreport/Terms_and_Conditions.txt:53 msgid "[font=\"sans-bold-14\"]Legal grounds of processing (GDPR 13.1.c):[/font]" msgstr "" "[font=\"sans-bold-14\"]Motivos legales de tramitación (GDPR 13.1.c):[/font]" #: gui/userreport/Terms_and_Conditions.txt:54 msgid "" " 1. The processing is necessary for the performance of the service defined " "in this document (GDPR 6.1.b)." msgstr "" "1. El procesamiento es necesario para la prestación del servicio definido en" " este documento (GDPR 6.1.b)." #: gui/userreport/Terms_and_Conditions.txt:55 msgid "" " 2. Wildfire Games has legitimate interests in the development of 0 A.D. and" " protection against cyberattacks (GDPR 6.1.f)." msgstr "" +"2. Wildfire Games tiene intereses legítimos en el desarrollo de 0 A.D. y la " +"protección contra ataques cibernéticos (GDPR 6.1.f)." #: gui/userreport/Terms_and_Conditions.txt:56 msgid "" " 3. Wildfire Games does not process any further data for the UserReporter " "and does not ask for consent to further data processing (GDPR 6.1.a, GDPR 7," " GDPR 8, GDPR 13.2.c)." msgstr "" "3. Wildfire Games no procesa ningún dato adicional en el envío de informes " "de uso y no solicita el consentimiento para procesar datos futuros (GDPR " "6.1.a, GDPR 7, GDPR 8, GDPR 13.2.c)." #: gui/userreport/Terms_and_Conditions.txt:58 msgid "" "[font=\"sans-bold-14\"]Wildfire Games obligations (GDPR 5, GDPR 13):[/font]" msgstr "" "[font=\"sans-bold-14\"]Obligaciones de Wildfire Games (GDPR 5, GDPR " "13):[/font]" #: gui/userreport/Terms_and_Conditions.txt:59 msgid "" " 1. Wildfire Games demonstrates compliance with GDPR (GDPR 5.2 " "\"accountability\")." msgstr "" "1. Wildfire Games demuestra el cumplimiento con GDPR (GDPR 5.2 " "\"responsabilidad\")." #: gui/userreport/Terms_and_Conditions.txt:60 msgid "" " 2. Wildfire Games documents their processing activities appropriately, in " "particular the categories of processed personal data and security measures " "to protect it (GDPR 30)." msgstr "" "2. Wildfire Games documenta sus actividades de procesamiento de manera " "adecuada, en particular las categorías de datos personales procesados y las " "medidas de seguridad para protegerlos (GDPR 30)." #: gui/userreport/Terms_and_Conditions.txt:61 msgid "" " 3. Wildfire Games processes personal data lawfully, fairly and " "transparently (GDPR 5.1.a, GDPR 12.1)." msgstr "" "3. Wildfire Games procesa los datos personales de manera legal, justa y " "transparente (GDPR 5.1.a, GDPR 12.1)." #: gui/userreport/Terms_and_Conditions.txt:62 msgid "" " 4. Wildfire Games informs users of the purposes, legal grounds, legitimate " "interests and retention periods of personal data processing at the time it " "is processed, recipients of personal data and where applicable, transfer of " "personal data to third countries and automated decision-making (GDPR " "13.1.c-f, GDPR 13.2.a, GDPR 13.2.e, GDPR 13.2.f, GDPR 15.1, GDPR 15.4)." msgstr "" "4. Wildfire Games informa a los usuarios de los fines, motivos legales, " "intereses legítimos y períodos de retención del procesamiento de datos " "personales en el momento en que se procesan, los destinatarios de los datos " "personales y, en su caso, la transferencia de datos personales a terceros " "países y la toma de decisiones automatizada ( GDPR 13.1.cf, GDPR 13.2.a, " "GDPR 13.2.e, GDPR 13.2.f, GDPR 15.1, GDPR 15.4)." #: gui/userreport/Terms_and_Conditions.txt:63 msgid "" " 5. Wildfire Games does not processes personal data for purposes other than " "the specified ones (GDPR 5.1.b, \"purpose limitation\", GDPR 13.3)." msgstr "" "5. Wildfire Games no procesa datos personales para fines distintos a los " "especificados (GDPR 5.1.b, \"limitación de propósito\", GDPR 13.3)." #: gui/userreport/Terms_and_Conditions.txt:64 msgid "" " 6. Wildfire Games does not process personal data that is not needed for the" " specified purposes (GDPR 5.1.c, \"data minimisation\")." msgstr "" "6. Wildfire Games no procesa datos personales que no son necesarios para los" " fines especificados (GDPR 5.1.c, \"minimización de datos\")." #: gui/userreport/Terms_and_Conditions.txt:65 msgid "" " 7. Wildfire Games uses a storage form that does not allow identification of" " natural persons for longer than necessary (GDPR 5.1.e \"storage " "limitation\")." msgstr "" "7. Wildfire Games utiliza un formulario de almacenamiento que no permite la " "identificación de personas físicas durante más tiempo del necesario (GDPR " "5.1.e \"limitación de almacenamiento\")." #: gui/userreport/Terms_and_Conditions.txt:66 msgid "" " 8. Wildfire Games secures personal data processing to prevent unauthorised " "or unlawful processing and accidental loss (GDPR 5.1.f. \"integrity and " "confidentiality\")." msgstr "" "8. Wildfire Games securiza el procesamiento de datos personales para evitar " "el procesamiento no autorizado o ilegal y la pérdida accidental (GDPR 5.1.f." " \"integridad y confidencialidad\")." #: gui/userreport/Terms_and_Conditions.txt:67 msgid "" " 9. Wildfire Games informs users of their right to access, to rectify, to " "erase personal data and the right to restrict, to withdraw consent to, to " "object to personal data processing and to complain at a supervisory " "authority (GDPR 13.2.b, GDPR 13.2.c, GDPR 13.2.d)." msgstr "" "9. Wildfire Games informa a los usuarios sobre su derecho de acceso, " "rectificación, borrado de datos personales y el derecho de restringir, " "retirar el consentimiento, objetar el procesamiento de datos personales y " "reclamar ante una autoridad de supervisión (GDPR 13.2.b, GDPR 13.2.c, GDPR " "13.2.d)." #: gui/userreport/Terms_and_Conditions.txt:68 msgid "" "10. Wildfire Games facilitates the exercise of user rights where possible " "(GDPR 12.2), without undue delay (GDPR 12.3)." msgstr "" "10. Wildfire Games facilita el ejercicio de los derechos de usuario siempre " "que sea posible (GDPR 12.2), sin demoras indebidas (GDPR 12.3)." #: gui/userreport/Terms_and_Conditions.txt:69 msgid "" "12. Wildfire Games informs the users that to exercise their rights, users " "might need to provide additional information to identify the natural person " "or the data (GDPR 12.6, GDPR 13.2.e)." msgstr "" "12. Wildfire Games informa a los usuarios que para ejercer sus derechos, los" " usuarios puedan tener que proporcionar información adicional para " "identificar a la persona física o los datos (GDPR 12.6, GDPR 13.2.e)." #: gui/userreport/Terms_and_Conditions.txt:71 msgid "The minimum age to use the service is 13." msgstr "La edad mínima para utilizar este servicio es de 13 años." #: gui/userreport/Terms_and_Conditions.txt:72 msgid "" "Wildfire Games will not knowingly collect personal data from children under " "this age (Children's Online Privacy Protection Act)." msgstr "" "Wildfire Games no recopilará datos personales de niños menores de esta edad " "(Children's Online Privacy Protection Act)." #: gui/userreport/Terms_and_Conditions.txt:73 msgid "" "If you believe Wildfire Games might have any personal data from or about a " "child under 13, please contact Wildfire Games." msgstr "" "Si cree que Wildfire Games pueda tener datos personales de o sobre algún " "niño menor de 13 años, comuníquese con Wildfire Games." #: gui/userreport/Terms_and_Conditions.txt:75 msgid "" "Wildfire Games obtains all UserReport data exclusively from the user (GDPR " "14)." msgstr "" "Wildfire Games obtiene todos los datos del informe de uso exclusivamente del" " usuario (GDPR 14)." #: gui/userreport/Terms_and_Conditions.txt:76 msgid "" "Wildfire Games does not perform any automated decision making affecting " "natural persons (GDPR 22)." msgstr "" "Wildfire Games no realiza ninguna toma de decisiones automatizada que afecte" " a personas físicas (GDPR 22)." #: gui/userreport/Terms_and_Conditions.txt:78 msgid "" "If parts of the terms are held to be illegal or otherwise unenforceable, the" " remainder of the terms shall still apply ('severability')." msgstr "" "Si parte de los términos fueran considerados ilegales o no se pudieran hacer" " cumplir, el resto de los términos aún se aplicarán ('separabilidad')." #: gui/userreport/Terms_and_Conditions.txt:80 msgid "" "For further information on Wildfire Games Privacy Policies, visit " "https://trac.wildfiregames.com/wiki/UserDataProtection" msgstr "" "Para obtener más información sobre las políticas de privacidad de Wildfire " "Games, visita https://trac.wildfiregames.com/wiki/UserDataProtection" Index: ps/trunk/binaries/data/mods/public/l10n/es.public-simulation-technologies.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/es.public-simulation-technologies.po (revision 27814) +++ ps/trunk/binaries/data/mods/public/l10n/es.public-simulation-technologies.po (revision 27815) @@ -1,2093 +1,2093 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Albert # Alvaro Rojas # Antón Chinaev # Antonio Martín # Antonio Vazquez # Camilo Zuluaga # Daniel Muñoz # David Abián # dreogan dreogan # The_Gipsy # Federico Castro # Fernando Mendez # Ghenadi Avricenco # Héctor Condori # Jesús Asenjo # Jesus Covo # Jhon Valencia # Joaquin Cubelli # jorgman1 . # José Javier Domínguez Reina # Juan Campos # Juan Jaramillo # Luis Torrecilla # Miguel Magdaleno Santamaría # Mihai Pantazi # papalote alreves # Rafael Cuevas Montero # Rodrigo Vegas Sánchez-Ferrero # soloooy0 fg # Stanislas Dolcini # Swyter # vega93 # Víctor Rodríguez Bouza msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2023-08-18 07:08+0000\n" "PO-Revision-Date: 2014-06-19 17:53+0000\n" "Last-Translator: Rodrigo Vegas Sánchez-Ferrero, 2020-2023\n" "Language-Team: Spanish (http://app.transifex.com/wildfire-games/0ad/language/es/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: es\n" "Plural-Forms: nplurals=3; plural=n == 1 ? 0 : n != 0 && n % 1000000 == 0 ? 1 : 2;\n" #: simulation/data/technologies/agoge.jsondescription msgid "" "Spartans were housed and trained from a young age to be superlative warriors" " and to endure any hardship a military life can give them." msgstr "Los espartanos se sometían a adiestramiento fuera del seno familiar desde muy pequeños para convertirse en guerreros superlativos, acostumbrándose así a soportar las penurias que ofrece una vida militar." #: simulation/data/technologies/agoge.jsongenericName msgid "The Agoge" msgstr "Agogé" #: simulation/data/technologies/agoge.jsonrequirementsTooltip #: simulation/data/technologies/arsenal_philon.jsonrequirementsTooltip #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip #: simulation/data/technologies/immortals.jsonrequirementsTooltip #: simulation/data/technologies/long_walls.jsonrequirementsTooltip #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip #: simulation/data/technologies/ostracism.jsonrequirementsTooltip #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip #: simulation/data/technologies/ship_health.jsonrequirementsTooltip #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip #: simulation/data/technologies/siege_health.jsonrequirementsTooltip #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip #: simulation/data/technologies/silk_road.jsonrequirementsTooltip #: simulation/data/technologies/silvershields.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip #: simulation/data/technologies/tower_health.jsonrequirementsTooltip #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip #: simulation/data/technologies/unlock_neodamodes.jsonrequirementsTooltip #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip msgid "Unlocked in City Phase." msgstr "Se desbloquea en la fase urbana." #: simulation/data/technologies/agoge.jsontooltip msgid "Champion Hoplites +25% health, but +5% training time." msgstr "Hoplitas de élite (Salud: +25%; Tiempo de adiestramiento: +5%)." #: simulation/data/technologies/archer_attack_spread.jsondescription msgid "Encouraging soldiers to practice archery improves their accuracy." msgstr "Entrenamiento con arco para mejorar la puntería de los soldados." #: simulation/data/technologies/archer_attack_spread.jsongenericName msgid "Archery Training" msgstr "Entrenamiento con arco" #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip #: simulation/data/technologies/heal_range.jsonrequirementsTooltip #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip #: simulation/data/technologies/krypteia.jsonrequirementsTooltip #: simulation/data/technologies/pheidian_workshop.jsonrequirementsTooltip #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip #: simulation/data/technologies/tower_range.jsonrequirementsTooltip #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip #: simulation/data/technologies/trader_health.jsonrequirementsTooltip #: simulation/data/technologies/tyrtean_paeans.jsonrequirementsTooltip msgid "Unlocked in Town Phase." msgstr "Se desbloquea en la fase intermedia." #: simulation/data/technologies/archer_attack_spread.jsontooltip msgid "Archers −20% ranged attack spread." msgstr "Arqueros (Dispersión de tiro: −20%)." #: simulation/data/technologies/archery_tradition.jsondescription msgid "" "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and" " a penchant for using massed archers in battle." msgstr "Los hindúes, iraníes y cusitas tenían una fuerte tradición arquera y predilección por utilizar una gran cantidad de arqueros en batalla." #: simulation/data/technologies/archery_tradition.jsongenericName msgid "Archery Tradition" msgstr "Tradición arquera" #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip msgid "Unlocked in Village Phase." msgstr "Se desbloquea en la fase inicial." #: simulation/data/technologies/archery_tradition.jsontooltip msgid "Archers +10 attack range." msgstr "Arqueros (Alcance: +10)." #: simulation/data/technologies/architecture_kush.jsongenericName msgid "Monumental Architecture" msgstr "Arquitectura monumental" #: simulation/data/technologies/architecture_kush.jsontooltip msgid "" "Civic Structures +20% build time, +20% health, and +20% capture points." msgstr "Estructuras cívicas (Tiempo de construcción: +20%; Resistencia: +20%; Puntos de captura: +20%)." #: simulation/data/technologies/architecture_pers.jsondescription msgid "" "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to" " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; " "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old " "Elamite capital of Susa." msgstr "Los persas construyeron el increíble Camino Real a lo largo de unos 2700 kilómetros, desde Sardes hasta Susa; Darío el Grande y Jerjes también construyeron la magnífica Persépolis; Ciro el Grande desarrolló muchísimo Ecbatana y prácticamente reconstruyó la vieja capital Elamita de Susa. " #: simulation/data/technologies/architecture_pers.jsongenericName msgid "Persian Architecture" msgstr "Arquitectura persa" #: simulation/data/technologies/architecture_pers.jsontooltip msgid "Structures +25% health and capture points, but also +20% build time." msgstr "Estructuras (Resistencia y puntos de captura: +25%; Tiempo de construcción: +20%)." #: simulation/data/technologies/arsenal_philon.jsondescription msgid "" "The arsenal was mainly used as a warehouse for materials and instruments for" " the equipment of warships." msgstr "" #: simulation/data/technologies/arsenal_philon.jsongenericName msgid "Arsenal of Philon" -msgstr "" +msgstr "Arsenal de Filón" #: simulation/data/technologies/arsenal_philon.jsontooltip msgid "Warships +1 health/second self-repair rate." msgstr "" #: simulation/data/technologies/art_of_war.jsondescription msgid "" "This famous and most important work of the Seven Military Classics teaches " "Han commanders everything about planning battles, maintaining armies, and " "defeating one's enemies." msgstr "Esta famosa e importante obra, parte de los siete clásicos militares, instruía a los altos mandos Han sobre la planificación de la batalla, el mantenimiento del ejercito y cómo derrotar al enemigo." #: simulation/data/technologies/art_of_war.jsongenericName msgid "Sun Tzu's \"The Art of War\"" msgstr "«El arte de la guerra» de Sun Tzu" #: simulation/data/technologies/art_of_war.jsonspecificName.han msgid "Sūnzǐ BīngFǎ" msgstr "Sūnzǐ BīngFǎ" #: simulation/data/technologies/art_of_war.jsontooltip msgid "All Citizen-Soldiers −20% required promotion experience." msgstr "Ciudadanos-soldado (Experiencia para promocionar: −20%)." #: simulation/data/technologies/attack_soldiers_will.jsondescription msgid "" "The will to fight is crucial to victory. Inspire your troops with higher " "pay." msgstr "La voluntad de luchar es fundamental para la victoria. Inspira a tur tropas aumentando su paga." #: simulation/data/technologies/attack_soldiers_will.jsongenericName msgid "Will to Fight" msgstr "Voluntad de luchar" #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart msgid "Dynamis" msgstr "Dynamis" #: simulation/data/technologies/attack_soldiers_will.jsontooltip msgid "Soldiers, Siege Engines, and Ships +25% attack damage." msgstr "Soldados, máquinas de asedio y barcos (Daño +25%)." #: simulation/data/technologies/barracks_batch_training.jsondescription msgid "" "Significantly increase training speed of infantry by training them in large " "batches or companies." msgstr "Aumenta significativamente la velocidad de adiestramiento de la infantería reclutando en grandes lotes o compañías." #: simulation/data/technologies/barracks_batch_training.jsongenericName #: simulation/data/technologies/stable_batch_training.jsongenericName msgid "Conscription" msgstr "Reclutamiento forzoso" #: simulation/data/technologies/barracks_batch_training.jsontooltip msgid "Barracks −10% batch training time." msgstr "Cuarteles (Reclutamiento en grupo: −10%)." #: simulation/data/technologies/cavalry_health.jsondescription msgid "Selectively breed better war horses." msgstr "Cría selectiva de los mejores caballos de guerra." #: simulation/data/technologies/cavalry_health.jsongenericName msgid "Horse Breeding" msgstr "Cría de Caballos" #: simulation/data/technologies/cavalry_health.jsontooltip msgid "Cavalry +10% health." msgstr "Caballería (Salud: +10%)." #: simulation/data/technologies/cavalry_movement_speed.jsondescription msgid "Train your horses to move faster." msgstr "Adiestra a tus caballos para que sean más rápidos." #: simulation/data/technologies/cavalry_movement_speed.jsongenericName msgid "Horse Racing" msgstr "Carreras de caballos" #: simulation/data/technologies/cavalry_movement_speed.jsontooltip msgid "Cavalry +10% walk speed." msgstr "Caballería (Velocidad de movimiento: +10%)." #: simulation/data/technologies/civbonuses/cart_walls.jsondescription msgid "" "Carthaginians built their city walls in three concentric circuits. These " "walls were never breached. Even when the city was taken by the Romans, it " "was via the city's harbor, not by storming its walls." msgstr "Los cartagineses construían sus murallas formando tres círculos concéntricos. Tan fuertes eran sus defensas que los romanos prefirieron tomar la ciudad a través del puerto a asaltar sus muros." #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName msgid "Triple Walls" msgstr "Muralla triple" #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip msgid "City Walls +100% build time, +100% stone cost, and +200% health." msgstr "Muralla (Tiempo de construcción y coste de piedra: +100%; Resistencia: +200%)." #: simulation/data/technologies/civbonuses/celt_structures.jsondescription msgid "Celtic structures were mostly made of wood with rubble foundations." msgstr "Las estructuras celtas se solían construir con madera sobre cimientos de escombros." #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName msgid "Wooden Construction" msgstr "Construcciones de madera" #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip msgid "Structures −20% build time, −20% health, and −20% capture points." msgstr "Estructuras (Tiempo de construcción: −20%; Resistencia: −20%; Puntos de captura: −20%)." #: simulation/data/technologies/civbonuses/delian_league.jsondescription msgid "" "Shortly after the great naval victories at Salamis and Mykale, the Greek " "city-states instituted the so-called Delian League in 478 BC, whose purpose " "was to push the Persians out of the Aegean region. The allied states " "contributed ships and money, while the Athenians offered their entire navy." msgstr "" #: simulation/data/technologies/civbonuses/delian_league.jsongenericName msgid "Delian League" msgstr "Liga de Delos" #: simulation/data/technologies/civbonuses/delian_league.jsontooltip msgid "Ships construct 25% faster." msgstr "Los navíos se construyen un 25% más rápido." #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription msgid "" "The Gauls were well-known for their effective cavalry. Celtic mercenaries " "were in demand throughout the Mediterranean." msgstr "Los galos eran bien conocidos por su eficaz caballería. Los mercenarios celtas eran demandados en todo el Mediterráneo." #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName msgid "Superior Cavalry" msgstr "Caballeria superior" #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip msgid "Cavalry +10% melee attack damage." msgstr "Caballería (Daño cuerpo a cuerpo: +10%)." #: simulation/data/technologies/civbonuses/greek_structures.jsondescription msgid "The Greeks used stone construction from early Mycenaean times." msgstr "Los griegos usaron construcciones de piedra desde la temprana era micénica." #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName msgid "Hellenic Architecture" msgstr "Arquitectura helena" #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip msgid "Structures +10% health and +10% capture points." msgstr "Estructuras (Resistencia: +10%; Puntos de captura: +10%)." #: simulation/data/technologies/civbonuses/han_population.jsondescription msgid "" "By uniting China under one emperor, the Han Dynasty ruled over 40 million " "people, one of the largest empires of antiquity by population." msgstr "Unificando China bajo un único emperador, la dinastía Han gobernó 40 millones de personas, por población uno de los más grandes imperios de la antiguedad. " #: simulation/data/technologies/civbonuses/han_population.jsongenericName msgid "Federated States" msgstr "Estados federados" #: simulation/data/technologies/civbonuses/han_population.jsontooltip #: simulation/data/technologies/civbonuses/maur_population.jsontooltip #: simulation/data/technologies/civbonuses/pers_population.jsontooltip msgid "+10% maximum population limit." msgstr "Límite máximo de población: +10%." #: simulation/data/technologies/civbonuses/han_walls.jsondescription msgid "" "The Han built massive walls made from rammed earth. These were gigantic " "fortifications several meters thick and stretching for kilometers." msgstr "Los Han construyeron grandes murallas de tierra amasada. Eran gigantes fortificaciones de un grosor de varios metros que se extendían a lo largo de kilómetros. " #: simulation/data/technologies/civbonuses/han_walls.jsongenericName msgid "Great Wall" msgstr "Gran Muralla" #: simulation/data/technologies/civbonuses/han_walls.jsontooltip msgid "City Walls +50% health." msgstr "Muralla (Resistencia: +50%)." #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription msgid "The Macedonian economy relied greatly on their vast natural resources." msgstr "La economía macedónica se sustentaba en el aprovechamiento de sus numerosos recursos naturales. " #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName msgid "Resource-Rich Economy" msgstr "Economía rica en recursos naturales" #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip msgid "Storehouse technologies −100% research time." msgstr "Tecnologías de almacén (Tiempo de investigación: −100%)." #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription msgid "" "India is the land of the elephants. Elephant warfare originated in India and" " continued for millennia. It was also the source of elephants for the " "eastern Mediterranean. Indian kings were able to field large numbers of war " "elephants." msgstr "La india es la tierra de los elefantes. La guerra con elefantes se origina allí y fue constante durante un milenio. Fue también la proveedora de elefantes para todo el este del mediterráneo. Los reyes hindúes podían desplegar grandes grupos de elefantes de guerra." #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName msgid "Elephant Tradition" msgstr "Uso de elefantes" #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip msgid "Elephants −30% training time." msgstr "Elefantes (Tiempo de adiestramiento: −30%)." #: simulation/data/technologies/civbonuses/maur_population.jsondescription msgid "" "The Mauryan Empire encompassed dozens of formerly independent kingdoms over " "an area of 5 million square kilometers, with a population of close to 60 " "million people. The Mauryan regents held the title Emperor of Emperors and " "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 " "chariots, and 30,000 cavalry, making it arguably the largest army of its " "time." msgstr "El Imperio Maurya abarcó docenas de reinos anteriormente independientes en un área de 5 millones de kilómetros cuadrados, con una población cercana a 60 millones de personas. Los gobernantes mauryas tenían el título de Emperador de los Emperadores y comandaban un ejército permanente de 600.000 hombres de infantería, 9.000 elefantes, 8.000 carros y una caballería formada por 30.000 hombres, lo que lo convierte en el ejército más grande de su tiempo." #: simulation/data/technologies/civbonuses/maur_population.jsongenericName msgid "Emperor of Emperors" msgstr "Emperador de emperadores" #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur msgid "Chakravarti Samrāt" msgstr "Chakravarti Samrāt" #: simulation/data/technologies/civbonuses/maur_walls.jsondescription msgid "" "The Mauryas built their city walls out of wood, an abundant natural resource" " in India." msgstr "Los mauryas construyeron sus murallas de madera, un recurso natural abundante en la India." #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName msgid "Wooden Walls" msgstr "Empalizada" #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip msgid "City Walls −20% build time and −20% health." msgstr "Muralla (Tiempo de construcción: −20%; Resistencia: −20%)." #: simulation/data/technologies/civbonuses/pers_population.jsondescription msgid "" "The Persians could and did levy a large number of infantry during wartime " "due to the sheer size of the Achaemenid Empire and the way in which it was " "set-up. In general the Persian infantry was well trained and fought with " "great tenacity. However while this was true the infantry were poor hand-to-" "hand, close combat fighters. Also, with the exception of the elite " "regiments, the Persian infantry was not a standing professional force." msgstr "Los persas pudieron y llevaron a cabo reclutamientos forzosos de un gran número de infantería durante la guerra debido al gran tamaño del imperio Arqueménida y a la forma en la que se instituyó. En general, la infantería persa estaba bien entrenada y luchaba con gran tenacidad, aunque se veía en desventaja en los combates cuerpo a cuerpo. Cabe destacar que con la excepción de los regimientos de élite, la infantería persa no se consideraba una fuerza profesional ni permanente." #: simulation/data/technologies/civbonuses/pers_population.jsongenericName msgid "Great King's Levy" msgstr "Leva del gran rey" #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription msgid "" "Sun-dried mud bricks were a common building material in hot and dry areas, " "especially where wood was scarce. Although not as strong and durable as " "fired bricks or natural stone and vulnerable to constant rains and heavy " "floods, mud bricks have the advantage they are cheap and easy to produce." msgstr "Los ladrillos de barro secados al sol eran un material de construcción común en áreas cálidas y secas, especialmente donde la madera era escasa. Aunque no son tan fuertes y duraderos como los ladrillos cocidos o la piedra natural y son vulnerables a las lluvias constantes y las fuertes inundaciones, los ladrillos de barro tienen la ventaja de que son baratos y fáciles de producir." #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName msgid "Sun-dried Mud Bricks" msgstr "Ladrillos de adobe" #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip msgid "" "Houses and Economic Structures −40% wood cost, health, and capture points as" " well as +50% build time." msgstr "Casas y estructuras económicas (Madera, resistencia y puntos de captura: −40%; Tiempo de construcción: +50%)." #: simulation/data/technologies/civbonuses/sele_farms.jsondescription msgid "" "The Seleucid empire was located in a highly fertile region with productive " "soils. Farms are cheaper and faster to build." msgstr "El imperio seléucida se desarrolló en una fértil región de suelos muy productivos. Los huertos son más económicos y rápidos de construir," #: simulation/data/technologies/civbonuses/sele_farms.jsongenericName msgid "Fertile Crescent" msgstr "Crecimiento fértil" #: simulation/data/technologies/civbonuses/sele_farms.jsontooltip msgid "Farms −25% wood cost and −75% build time." msgstr "Huertos (Madera: −25%; Tiempo de construcción: −75%)." #: simulation/data/technologies/civil_engineering_01.jsongenericName msgid "Improved Construction" msgstr "Construcción mejorada" #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han msgid "Gōngchéng" msgstr "Gōngchéng" #: simulation/data/technologies/civil_engineering_01.jsontooltip msgid "All structures −10% build time and −10% cost." msgstr "Todas las estructuras (Tiempo de construcción: −10%; Coste: −10%)." #: simulation/data/technologies/civil_engineering_02.jsongenericName msgid "Robust Architecture" msgstr "Arquitectura robusta" #: simulation/data/technologies/civil_engineering_02.jsontooltip msgid "All structures +20% health." msgstr "Todas las estructuras (Resistencia: +20%)." #: simulation/data/technologies/civil_service_01.jsongenericName msgid "Efficient Bureaucracy" msgstr "Burocracia eficiente" #: simulation/data/technologies/civil_service_01.jsonspecificName.han #: simulation/data/technologies/civil_service_02.jsonspecificName.han msgid "Guānliáo" msgstr "Guānliáo" #: simulation/data/technologies/civil_service_01.jsontooltip msgid "Ministers −50% train time." msgstr "Ministros (Tiempo de adiestramiento: −50%)." #: simulation/data/technologies/civil_service_02.jsongenericName msgid "Intensive Training" msgstr "Entrenamiento intensivo" #: simulation/data/technologies/civil_service_02.jsontooltip msgid "Ministers +50% health." msgstr "Ministros (Salud: +50%)." #: simulation/data/technologies/colonization.jsondescription msgid "" "Carthaginians established many trading centers as colonies and ultimately " "held dominion over 300 cities and towns in North Africa alone." msgstr "Los cartagineses establecieron muchos centros comerciales como las colonias y en última instancia lograron establecer su dominio sobre 300 ciudades y pueblos solo en el norte de África." #: simulation/data/technologies/colonization.jsongenericName msgid "Colonization" msgstr "Colonización" #: simulation/data/technologies/colonization.jsontooltip msgid "Civic Structures −25% build time and resources cost" msgstr "Estructuras civiles (Tiempo de construcción y coste de recursos: −25%)." #: simulation/data/technologies/crossbow_training.jsondescription msgid "The Han had a penchant for using massed crossbowmen in battle." msgstr "Los Han solían utilizar numerosos ballesteros en la batalla." #: simulation/data/technologies/crossbow_training.jsongenericName msgid "Crossbow Training" msgstr "Adiestramiento con ballesta" #: simulation/data/technologies/crossbow_training.jsontooltip msgid "Crossbow Infantry −20% train time." msgstr "Infantería con ballesta (Tiempo de adiestramiento: −20%)." #: simulation/data/technologies/equine_transports.jsondescription msgid "" "Early Achaemenid rulers acted towards making Persia the first great Asian " "empire to rule the seas. The Great King behaved favourably towards the " "various sea peoples in order to secure their services, but also carried out " "various marine initiatives. During the reign of Darius the Great, for " "example, a canal was built in Egypt and a Persian navy was sent exploring " "the Indus river. According to Herodotus, some 300 ships in the Persian navy " "were retrofitted to carry horses and their riders." msgstr "Los primeros gobernantes Aqueménidas trabajaron para hacer de Persia el primer gran imperio asiático que dominara los mares. El Gran Rey favoreció a las diferentes gentes del mar para asegurar sus servicios, pero también llevo a cabo varias iniciativas marinas. Durante el reinado de Darío el Grande, por ejemplo, se construyó un canal en Egipto y se envió una flota persa para explorar el río Indo. Según Heródoto, unos trescientos barcos de la flotapersa se adaptaron para llevar a bordo caballos y sus jinetes. " #: simulation/data/technologies/equine_transports.jsongenericName msgid "Equine Transports" msgstr "Transportes equinos" #: simulation/data/technologies/equine_transports.jsontooltip msgid "Phoenician Triremes gain the ability to train Cavalry." msgstr "Los trirremes fenicios pueden reclutar caballería." #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription msgid "Salting allows to preserve fish longer." msgstr "La salazón permite conservar el pescado más tiempo." #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName msgid "Salting Fish" msgstr "Pescado en salazón" #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip msgid "Fishing Boats +20 food capacity." msgstr "Los botes pesqueros aumentan en +20 su capacidad de comida." #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription msgid "Use nets to improve the productivity of fishing boats." msgstr "Uso de redes para aumentar la productividad de los barcos pesqueros." #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName msgid "Fishing Net" msgstr "Red de pesca" #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip msgid "Fishing Boats +30% fish gather rate." msgstr "Barcos pesqueros (Pesca: +30%)." #: simulation/data/technologies/garrison_heal.jsondescription msgid "Units regain health over time while garrisoned." msgstr "Las unidades recuperan salud con el tiempo cuando están guarnecidas." #: simulation/data/technologies/garrison_heal.jsongenericName msgid "Living Conditions" msgstr "Condiciones de vida" #: simulation/data/technologies/garrison_heal.jsontooltip msgid "Structures +1 garrison heal rate." msgstr "Estructuras (Tasa de curación de la guarnición: +1)." #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription msgid "Breed livestock to slaughter for meat." msgstr "Cría ganado para la producción de carne." #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName msgid "Stockbreeding" msgstr "Ganadería" #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip msgid "Domestic Animals −25% breeding time." msgstr "Animales domésticos (Tiempo de reproducción: −25%)." #: simulation/data/technologies/gather_capacity_basket.jsondescription msgid "Workers use baskets. Increases shuttling capacity for all resources." msgstr "Los trabajadores que usan cestos aumenta la capacidad de traslado de todos los recursos." #: simulation/data/technologies/gather_capacity_basket.jsongenericName msgid "Baskets" msgstr "Cestas" #: simulation/data/technologies/gather_capacity_basket.jsontooltip #: simulation/data/technologies/gather_capacity_carts.jsontooltip #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip msgid "Workers +5 resource capacity." msgstr "Trabajadores (Capacidad de recursos: +5)." #: simulation/data/technologies/gather_capacity_carts.jsondescription msgid "" "Workers use horse-drawn carts. Increases shuttling capacity for all " "resources." msgstr "Los trabajadores que usan carros tirados por caballos aumentan su capadidad de traslado de todos los recursos." #: simulation/data/technologies/gather_capacity_carts.jsongenericName msgid "Horse-drawn Carts" msgstr "Carros tirados por caballos" #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription msgid "" "Workers use wheelbarrows. Increases shuttling capacity for all resources." msgstr "Los trabajadores que usan carretillas aumentan la capacidad de transporte de cualquier recurso." #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName msgid "Wheelbarrow" msgstr "Carretilla de mano" #: simulation/data/technologies/gather_farming_chain_pump.jsondescription msgid "Install a chain pump for improved irrigation." msgstr "Instala una bomba de cadena para mejorar el regadío." #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName msgid "Chain Pump" msgstr "Bomba de cadena" #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip #: simulation/data/technologies/gather_farming_plows.jsontooltip #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip #: simulation/data/technologies/gather_farming_training.jsontooltip #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip msgid "Workers +20% grain gather rate." msgstr "Trabajadores (Velocidad de recolección de grano: +20%)." #: simulation/data/technologies/gather_farming_fertilizer.jsondescription msgid "Extra nutrients for farms." msgstr "Nutrientes adicionales para tus cultivos." #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName msgid "Fertilizer" msgstr "Fertilizante" #: simulation/data/technologies/gather_farming_harvester.jsondescription msgid "" "The Gauls invented an harvesting machine, making it much easier to harvest " "grain." msgstr "Los galos inventaron una máquina cosechadora que facilitaba mucho la cosecha del grano." #: simulation/data/technologies/gather_farming_harvester.jsongenericName msgid "Harvesting Machine" msgstr "Máquina cosechadora" #: simulation/data/technologies/gather_farming_harvester.jsontooltip msgid "Workers +10% grain gather rate." msgstr "Trabajadores (Velocidad de recolección del grano: +10%)." #: simulation/data/technologies/gather_farming_plows.jsondescription msgid "" "Equip your workers with iron plows, animal-drawn instruments to turn the " "sod." msgstr "Equipa a tus trabajadores con arados de hierro tirados por animales." #: simulation/data/technologies/gather_farming_plows.jsongenericName msgid "Iron Plow" msgstr "Arado de hierro" #: simulation/data/technologies/gather_farming_seed_drill.jsondescription msgid "Equip your workers with seed drills." msgstr "Equipa a tus trabajadores con sembradoras." #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName msgid "Seed Drill" msgstr "Sembradora" #: simulation/data/technologies/gather_farming_training.jsondescription msgid "Training for workers to increase farm gathering speed." msgstr "Adiestramiento para mejorar la velocidad de cultivo de tus trabajadores." #: simulation/data/technologies/gather_farming_training.jsongenericName msgid "Gather Training" msgstr "Técnicas de recolección" #: simulation/data/technologies/gather_farming_water_weeding.jsondescription msgid "Remove water weeds to preserve nutrients for the rice plants." msgstr "Eliminación de algas para preservar nutrientes para las plantas de arroz." #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName msgid "Water Weeding" msgstr "Control de algas" #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription msgid "Increases wood gathering rates for trees." msgstr "Mejora el ritmo de recogida de leña." #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName msgid "Iron Axe Heads" msgstr "Cabezas de hacha de hierro" #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip msgid "Workers +25% wood gather rate." msgstr "Trabajadores (Velocidad de extracción de madera: +25%)." #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName msgid "Sharp Axe Heads" msgstr "Cabezas de hacha afiladas" #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName msgid "Stronger Axe" msgstr "Hacha más fuerte" #: simulation/data/technologies/gather_mining_serfs.jsondescription msgid "" "Compel serfs to help your workers quarry stone. Increases stone gathering " "rates." msgstr "Siervos para ayudar a tus trabajadores a extraer piedra. Incrementa el ritmo de extracción de piedra." #: simulation/data/technologies/gather_mining_serfs.jsongenericName msgid "Serfs" msgstr "Siervos" #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart msgid "Heilōtes" msgstr "Heilōtes" #: simulation/data/technologies/gather_mining_serfs.jsontooltip #: simulation/data/technologies/gather_mining_servants.jsontooltip #: simulation/data/technologies/gather_mining_slaves.jsontooltip msgid "Workers +25% stone gather rate." msgstr "Trabajadores (Velocidad de extracción de piedra: +25%)." #: simulation/data/technologies/gather_mining_servants.jsondescription msgid "Hire servants to help quarry stone. Increases stone gathering rates." msgstr "Contrata sirvientes para ayudar a extraer piedras. Incrementa el ritmo de extracción de piedra." #: simulation/data/technologies/gather_mining_servants.jsongenericName msgid "Servants" msgstr "Sirvientes" #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart msgid "Douloi" msgstr "Douloi" #: simulation/data/technologies/gather_mining_shaftmining.jsondescription msgid "Develop shaft mining. Increases metal gathering rates." msgstr "Desarrolla pozos mineros. Incrementa el ritmo de extracción de metal." #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName msgid "Shaft Mining" msgstr "Pozo minero" #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip #: simulation/data/technologies/gather_mining_silvermining.jsontooltip #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip msgid "Workers +25% metal gather rate." msgstr "Trabajadores (Velocidad de extracción de metal: +25%)." #: simulation/data/technologies/gather_mining_silvermining.jsondescription msgid "Strike a vein of precious silver. Increases metal gathering rates." msgstr "Explota una veta de plata. Aumenta el ritmo de extracción de metal." #: simulation/data/technologies/gather_mining_silvermining.jsongenericName msgid "Silver Mining" msgstr "Minería de plata" #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen msgid "Mines of Laureion" msgstr "Minas de Laureion" #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace msgid "Mines of Krenides" msgstr "Minas de Krenides" #: simulation/data/technologies/gather_mining_slaves.jsondescription msgid "" "Buy slaves to help your workers quarry stone. Increases stone gathering " "rates." msgstr "Compra esclavos para ayudar a tus trabajadores a extraer piedra. Incrementa el ritmo de recolección de piedra." #: simulation/data/technologies/gather_mining_slaves.jsongenericName msgid "Slaves" msgstr "Esclavos" #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart msgid "Andrapoda" msgstr "Andrapoda" #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome msgid "Servi" msgstr "Servi" #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription msgid "" "Equip your workers with helpful tools. Increases metal gathering rates." msgstr "Equipa a tus trabajadores con útiles de trabajo. Incrementa el ritmo de extracción de metal." #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName msgid "Wedge and Mallet" msgstr "Cuña y mazo" #: simulation/data/technologies/gather_wicker_baskets.jsondescription msgid "Equip your foragers with wicker baskets for foraging." msgstr "Equipa a tus recolectores con cestas de mimbre." #: simulation/data/technologies/gather_wicker_baskets.jsongenericName msgid "Wicker Baskets" msgstr "Cestas de mimbre" #: simulation/data/technologies/gather_wicker_baskets.jsontooltip msgid "Workers +50% fruit gather rate." msgstr "Trabajadores (Recolección de fruta: +50%)." #: simulation/data/technologies/heal_range.jsondescription #: simulation/data/technologies/heal_range_2.jsondescription msgid "Increases the healing and vision range of all healers." msgstr "Aumenta el alcance y el campo de visión de todos los sanadores." #: simulation/data/technologies/heal_range.jsongenericName msgid "Healing Range" msgstr "Distancia de curación" #: simulation/data/technologies/heal_range.jsonspecificName.athen #: simulation/data/technologies/heal_range.jsonspecificName.mace #: simulation/data/technologies/heal_range.jsonspecificName.ptol #: simulation/data/technologies/heal_range.jsonspecificName.sele #: simulation/data/technologies/heal_range.jsonspecificName.spart msgid "Olympic Pantheon" msgstr "Panteón olímpico" #: simulation/data/technologies/heal_range.jsontooltip #: simulation/data/technologies/heal_range_2.jsontooltip msgid "Healers +5 healing range." msgstr "Sanadores (Alcance: +5)." #: simulation/data/technologies/heal_range_2.jsongenericName msgid "Healing Range 2" msgstr "Distancia de curación 2" #: simulation/data/technologies/heal_range_2.jsonspecificName.athen msgid "Akadēmeia" msgstr "Akadēmeia" #: simulation/data/technologies/heal_rate.jsondescription #: simulation/data/technologies/heal_rate_2.jsondescription msgid "Increases the healing rate of all healers." msgstr "Aumenta la tasa de curación de todos los sanadores." #: simulation/data/technologies/heal_rate.jsongenericName msgid "Healing Rate" msgstr "Velocidad de curación" #: simulation/data/technologies/heal_rate.jsonspecificName.athen #: simulation/data/technologies/heal_rate.jsonspecificName.mace #: simulation/data/technologies/heal_rate.jsonspecificName.ptol #: simulation/data/technologies/heal_rate.jsonspecificName.sele #: simulation/data/technologies/heal_rate.jsonspecificName.spart msgid "Sphagia" msgstr "Esfagia" #: simulation/data/technologies/heal_rate.jsontooltip #: simulation/data/technologies/heal_rate_2.jsontooltip msgid "Healers −20% healing time." msgstr "Sanadores: −20% en tiempo de curación." #: simulation/data/technologies/heal_rate_2.jsongenericName msgid "Healing Rate 2" msgstr "Velocidad de curación 2" #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart msgid "Hippocratic Oath" msgstr "Juramento hipocrático" #: simulation/data/technologies/health_females_01.jsondescription msgid "" "The loom allowed the creation of finer clothing for settlers. Women of the " "household were taught from a young age how to weave on the loom, and " "subsequently spent a large share of their lives working with it." msgstr "El telar permitió la elaboración de mejores ropas para la población. Se enseñaba a las mujeres su uso dentro de los grupos familiares, dedicando una gran parte de sus vidas trabajando en él." #: simulation/data/technologies/health_females_01.jsongenericName msgid "The Loom" msgstr "Telar" #: simulation/data/technologies/health_females_01.jsontooltip msgid "Female Citizens +100% health." msgstr "Mujeres ciudadanas +100% en salud." #: simulation/data/technologies/health_regen_units.jsondescription msgid "Organic units will slowly regenerate health over time when idle." msgstr "Las unidades orgánicas regeneran lentamente su salud a lo largo del tiempo cuando se encuentran inactivas." #: simulation/data/technologies/health_regen_units.jsongenericName msgid "Battlefield Medicine" msgstr "Medicina de campaña" #: simulation/data/technologies/health_regen_units.jsontooltip msgid "Idle Organic units +0.5 health regeneration rate." msgstr "Unidades orgánicas inactivas (Tasa de regeneración de salud: +0.5)." #: simulation/data/technologies/hellenistic_metropolis.jsondescription msgid "" "Beginning with Alexander, the Hellenistic monarchs founded many cities " "throughout their empires, where Greek culture and art blended with local " "customs to create the motley Hellenistic civilization." msgstr "Comenzando con Alejandro, los monarcas helenos fundaron numerosas ciudades a lo largo y ancho de sus imperios, donde la cultura y el arte griego se mezclaron con las costumbres locales para conformar la variopinta civilización helena." #: simulation/data/technologies/hellenistic_metropolis.jsongenericName msgid "Hellenistic Metropolis" msgstr "Metrópolis helena" #: simulation/data/technologies/hellenistic_metropolis.jsontooltip msgid "Civic Centers +100% health and capture points, double default arrows." msgstr "Centros cívicos (Resistencia y puntos de captura: +100%; Doble de flechas predeterminadas)." #: simulation/data/technologies/helot_economy.jsondescription msgid "" "Helots were the servants of Greece. Unlike slaves, helots were owned by the " "state, which managed economic production. Helots must give a reasonable " "portion of their harvest to support a warrior and his family or widow." msgstr "" #: simulation/data/technologies/helot_economy.jsongenericName msgid "Helot Economy" -msgstr "" +msgstr "Economía ilota" #: simulation/data/technologies/helot_economy.jsontooltip msgid "" "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce " "damage." msgstr "" #: simulation/data/technologies/hoplite_tradition.jsondescription msgid "Hoplite soldiers constituted most of the armies of Greece." msgstr "Los soldados hoplitas formaban la mayor parte del ejército griego." #: simulation/data/technologies/hoplite_tradition.jsongenericName msgid "Hoplite Tradition" msgstr "Tradición hoplita" #: simulation/data/technologies/hoplite_tradition.jsontooltip msgid "" "Hoplites −25% training time, −50% promotion experience, and +10% health." msgstr "" #: simulation/data/technologies/immortals.jsondescription msgid "" "The Achaemenids maintained a 10,000-strong elite corps, referred to as " "Athanatoi (“Immortals”) by Greek authors." msgstr "Los aqueménidas mantenían un cuerpo de élite de 10.000 soldados denominados Athanatoi o «Inmortales», según los autores griegos." #: simulation/data/technologies/immortals.jsongenericName msgid "Immortals" msgstr "Inmortales" #: simulation/data/technologies/immortals.jsontooltip msgid "Immortals −50% training time." msgstr "Inmortales (Tiempo de adiestramiento: −50%)." #: simulation/data/technologies/iphicratean_reforms.jsondescription msgid "" "Athenian gymnasium, docks and triremes can train Marines (Epibates " "Athenaikos)." msgstr "Los trirremes atenienses, el muelle y el Gymnasion ateniense pueden reclutar infantería de marina (Epibates Athenaikos)." #: simulation/data/technologies/iphicratean_reforms.jsongenericName msgid "Iphicratean Reforms" msgstr "Reformas ificrátidas" #: simulation/data/technologies/iphicratean_reforms.jsontooltip msgid "Athenian Gymnasia, Docks and Triremes can train Marines." msgstr "Los trirremes atenienses, el muelle y el Gymnasion ateniense pueden reclutar infantería de marina." #: simulation/data/technologies/krypteia.jsondescription msgid "" "Krypteia was an Agoge rite of passage, during which soldiers learned how to " "camouflage themselves and gained combat experience. The Spartans declared " "war on the Helots annually, with no problem or guilt in murdering them. " "During this initiation, the youths slept during the day and roamed at night," " murdering any Helot they encountered along the way." msgstr "" #: simulation/data/technologies/krypteia.jsongenericName msgid "Krypteia" -msgstr "" +msgstr "Krypteia" #: simulation/data/technologies/krypteia.jsontooltip msgid "" "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers" " +30% training time." msgstr "Hoplitas de élite (Daño cuerpo a cuerpo: +10%). Ciudadanos de infantería con jabalina (Tiempo de adiestramiento: +30%)." #: simulation/data/technologies/long_walls.jsondescription msgid "" "The Long Walls of Athens were constructed under the auspices of the wily " "Themistocles and extended 6 km from the city to the port of Piraeus. This " "secured the city's sea supply routes and prevented an enemy from starving " "out the city during a siege." msgstr "La larga muralla de Atenas se construyo bajo el auspicio del astuto Temístocles, se extendía a lo largo de 6 km desde la ciudad hasta el puerto de El Pireo. Lo que aseguraba las rutas de abastecimiento marítimo y prevenía que el enemigo privara de comida a la ciudad durante un asedio." #: simulation/data/technologies/long_walls.jsongenericName msgid "Athenian Long Walls" msgstr "Gran muralla ateniense" #: simulation/data/technologies/long_walls.jsontooltip msgid "Build Walls in own or neutral territory." msgstr "Construye murallas en terreno propio o neutral." #: simulation/data/technologies/nisean_horses.jsondescription msgid "" "The now-extinct Nisian breed of horse was one of the largest and robust " "horses of ancient times. They were highly sought after by the Seleucids and " "Persians as both rider and mount gained heavier armor as time progressed." msgstr "La ahora extinta raza de caballo níseo fue una de las más grandes y robustas de la antigüedad. Éstos caballos eran codiciados por tanto seléucidas como persas debido al creciente peso que suponía la armadura adicional para bestia y hombre, cada vez más común." #: simulation/data/technologies/nisean_horses.jsongenericName msgid "Nisean War Horses" msgstr "Caballos de guerra niseos" #: simulation/data/technologies/nisean_horses.jsonspecificName.sele msgid "Nisioi" msgstr "Nisioi" #: simulation/data/technologies/nisean_horses.jsontooltip msgid "Champion Cavalry Spearmen +20% health, but +10% training time." msgstr "Caballería de élite con lanza (Salud: +20%; Tiempo de reclutamiento: +10%)." #: simulation/data/technologies/ostracism.jsondescription msgid "" "In ancient Athens, ostracism was the process by which any citizen, including" " political leaders, could be expelled from the city-state for 10 years." msgstr "El ostracismo, era en la antigua Atenas, el proceso por el cual se podía expulsar de la ciudad-estado durante diez años a cualquier ciudadano, incluidos los líderes políticos." #: simulation/data/technologies/ostracism.jsongenericName msgid "Ostracism" msgstr "Ostracismo" #: simulation/data/technologies/ostracism.jsontooltip msgid "Citizen soldiers +5% health, but Heroes −40% health." msgstr "Ciudadanos soldado (Salud: +5%). Héroes (Salud: −40%)." #: simulation/data/technologies/outpost_vision.jsondescription msgid "Increases outpost vision." msgstr "Aumenta el alcance de visión de los puestos de avanzada." #: simulation/data/technologies/outpost_vision.jsongenericName msgid "Carrier Pigeons" msgstr "Palomas mensajeras" #: simulation/data/technologies/outpost_vision.jsontooltip msgid "Outposts +33% vision range." msgstr "Puestos de avanzada (Campo de visión: +33%)." #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName msgid "Traditional Army vs Reform Army" msgstr "Ejercito tradicional versus Ejercito de la Reforma" #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName msgid "Civil Engineering" msgstr "Ingeniería civil" #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName msgid "Civil Service" msgstr "Servicio civil" #: simulation/data/technologies/parade_of_daphne.jsondescription msgid "" "The festival at Daphne was a major event of the Seleucid Empire: tens of " "thousands of well-equipped troops participated in the opening procession." msgstr "El festival de Daphne fue un importante evento del imperio seléucida: decenas de miles de tropas bien equipadas participaron en la procesión de apertura." #: simulation/data/technologies/parade_of_daphne.jsongenericName msgid "Parade of Daphne" msgstr "Paraíso de Dafne" #: simulation/data/technologies/parade_of_daphne.jsontooltip msgid "Champions −20% training time." msgstr "Tropa de Élite (Tiempo de reclutamiento: −20%)." #: simulation/data/technologies/phase_city.jsondescription msgid "" "Dummy technology for use in templates requirements, replaced by " "phase_city_generic or phase_city_{civ}." msgstr "Tecnología de prueba para usar en los requisitos de las plantillas, reemplazado por phase_city_generic o phase_city_{civ}." #: simulation/data/technologies/phase_city.jsongenericName #: simulation/data/technologies/phase_city_athen.jsongenericName #: simulation/data/technologies/phase_city_generic.jsongenericName #: simulation/data/technologies/phase_city_pers.jsongenericName msgid "City Phase" msgstr "Fase urbana" #: simulation/data/technologies/phase_city_athen.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology. This is the Athenian city phase, where metal " "gathering rates are boosted because of the 'Silver Owls' bonus." msgstr "Avanza de una bulliciosa ciudad a una verdadera metrópolis, llena de las maravillas de la tecnología moderna. En la fase urbana ateniense la tasa de recolección de metal se eleva debido a la bonificación de los búhos de plata." #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip msgid "Requires three Town Structures." msgstr "Requiere tres estructuras de fase intermedia." #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart msgid "Megalopolis" msgstr "Megalópolis" #: simulation/data/technologies/phase_city_athen.jsontooltip msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +1 capture points " "regeneration rate for garrisoned units. Workers +10% metal gather rate." msgstr "Avanza a fase urbana desbloqueando más entidades y tecnologías. Centros cívicos (Radio de influencia territorial: +25%). Estructuras (Regeneración de puntos de captura: +1 por cada unidad guarnecida). Trabajadores (Recolección de metal: +10%)." #: simulation/data/technologies/phase_city_generic.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology." msgstr "Avanza de una bulliciosa ciudad a una verdadera metrópolis, llena de las maravillas de la tecnología moderna. " #: simulation/data/technologies/phase_city_generic.jsonspecificName.han msgid "Jùn" msgstr "Jùn" #: simulation/data/technologies/phase_city_generic.jsontooltip msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +1 capture points " "regeneration rate for garrisoned units." msgstr "Avanza a fase urbana desbloqueando más entidades y tecnologías. Centros cívicos (Radio de influencia territorial: +25%). Estructuras (Regeneración de puntos de captura: +1 por cada unidad guarnecida)." #: simulation/data/technologies/phase_city_pers.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology. This is the Persian city phase, where stable training" " rates are decreased because of the 'Times of War' bonus." msgstr "Avanza de una bulliciosa ciudad a una verdadera metrópolis, llena de las maravillas de la tecnología moderna. En la fase urbana persa el tiempo de adiestramiento de los establos disminuye debido a la bonificación de los «tiempos de guerra»." #: simulation/data/technologies/phase_city_pers.jsontooltip msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +1 capture points " "regeneration rate for garrisoned units. Stable −10% batch training time." msgstr "Avanza a la fase urbana desbloqueando más entidades y tecnologías. Centros cívicos (Radio de influencia territorial: +25%). Estructuras (Regeneración de puntos de captura: +1 por cada unidad guarnecida). Establo (Adiestramiento en grupo: −10%)." #: simulation/data/technologies/phase_town.jsondescription msgid "" "Dummy technology for use in templates requirements, replaced by " "phase_town_generic or phase_town_{civ}." msgstr "Tecnología de prueba para usar en los requisitos de las plantillas, reemplado por phase_town_generic o phase_town_{civ}." #: simulation/data/technologies/phase_town.jsongenericName #: simulation/data/technologies/phase_town_athen.jsongenericName #: simulation/data/technologies/phase_town_generic.jsongenericName #: simulation/data/technologies/phase_town_pers.jsongenericName msgid "Town Phase" msgstr "Fase intermedia" #: simulation/data/technologies/phase_town_athen.jsondescription msgid "" "Advances from a small village to a bustling town, ready to expand rapidly. " "This is the Athenian town phase, where metal gathering rates are boosted " "because of the 'Silver Owls' bonus." msgstr "Avanza de un pequeño asentamiento a una bulliciosa ciudad, lista para expandirse rápidamente. En la fase intermedia ateniense la tasa de recolección de metal se eleva debido a la bonificación de los búhos de plata." #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip msgid "Requires five Village Structures." msgstr "Requiere cinco estructuras de fase inicial." #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart msgid "Kōmopolis" msgstr "Kōmopolis" #: simulation/data/technologies/phase_town_athen.jsontooltip msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +0.5 capture points " "regeneration rate for garrisoned units. Workers +10% metal gather rate." msgstr "Avanza a fase intermedia desbloqueando más entidades y tecnologías. Centros cívicos (Radio de influencia territorial: +25%). Estructuras (Regeneración de puntos de captura: +0,5 por cada unidad guarnecida). Trabajadores (Recolección de metal: +10%)." #: simulation/data/technologies/phase_town_generic.jsondescription msgid "" "Advances from a small village to a bustling town, ready to expand rapidly." msgstr "Avanza de un pequeño asentamiento a una bulliciosa población, lista para expandirse rápidamente." #: simulation/data/technologies/phase_town_generic.jsonspecificName.han msgid "Xìan" msgstr "Xìan" #: simulation/data/technologies/phase_town_generic.jsontooltip msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +0.5 capture points " "regeneration rate for garrisoned units." msgstr "Avanza a la fase intermedia desbloqueando más entidades y tecnologías. Centros cívicos (Radio de influencia territorial: +25%). Estructuras (Regeneración de puntos de captura: +0,5 por cada unidad guarnecida)." #: simulation/data/technologies/phase_town_pers.jsondescription msgid "" "Advances from a small village to a bustling town, ready to expand rapidly. " "This is the Persian town phase, where stable training rates are decreased " "because of the 'Times of War' bonus." msgstr "Avanza de un pequeño asentamiento a una bulliciosa ciudad, lista para expandirse rápidamente. En la fase intermedia persa el tiempo de adiestramiento de los establos disminuye debido a la bonificación de los «tiempos de guerra»." #: simulation/data/technologies/phase_town_pers.jsontooltip msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +0.5 capture points " "regeneration rate for garrisoned units. Stable −10% batch training time." msgstr "Avanza a la fase intermedia desbloqueando más entidades y tecnologías. Centros cívicos (Radio de influencia territorial: +25%). Estructuras (Regeneración de puntos de captura: +0,5 por cada unidad guarnecida). Establo (Adiestramiento en grupo: −10%)." #: simulation/data/technologies/phase_village.jsongenericName msgid "Village Phase" msgstr "Fase inicial" #: simulation/data/technologies/pheidian_workshop.jsondescription msgid "" "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th " "century BC, and is commonly regarded as one of the greatest of all sculptors" " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the " "Seven Wonders of the Ancient World. Phidias designed the statues of the " "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside" " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena " "which stood between it and the Propylaea, a monumental gateway that served " "as the entrance to the Acropolis in Athens." msgstr "" #: simulation/data/technologies/pheidian_workshop.jsongenericName msgid "Pheidian Workshop" msgstr "" #: simulation/data/technologies/pheidian_workshop.jsontooltip msgid "Temples and Wonder −50% stone cost and build time." msgstr "" #: simulation/data/technologies/poison_arrows.jsongenericName msgid "Poison Arrows" msgstr "Flechas envenenadas" #: simulation/data/technologies/poison_arrows.jsontooltip msgid "Ranged Soldiers +20% attack damage." msgstr "Soldados (Daño a distancia: +20%)." #: simulation/data/technologies/poison_blades.jsongenericName msgid "Poison Blades" msgstr "Hojas envenenadas" #: simulation/data/technologies/poison_blades.jsontooltip msgid "Melee Soldiers +20% attack damage." msgstr "Soldados (Daño cuerpo a cuerpo: +20%)." #: simulation/data/technologies/pop_house_01.jsondescription msgid "" "Home gardens ranged from simple fenced-in areas to large manicured and " "colonnaded enclosures." msgstr "Los jardines hogareños comprendían desde simples zonas acordonadas hasta jardines enormes y estupendamente cuidados rodeados por columnatas." #: simulation/data/technologies/pop_house_01.jsongenericName msgid "Home Garden" msgstr "Jardín hogareño" #: simulation/data/technologies/pop_house_01.jsonspecificName.athen #: simulation/data/technologies/pop_house_01.jsonspecificName.mace #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol #: simulation/data/technologies/pop_house_01.jsonspecificName.sele #: simulation/data/technologies/pop_house_01.jsonspecificName.spart msgid "Peristylon" msgstr "Peristylon" #: simulation/data/technologies/pop_house_01.jsonspecificName.pers msgid "Paradaidām" msgstr "Paradaidām" #: simulation/data/technologies/pop_house_01.jsonspecificName.rome msgid "Peristylium" msgstr "Peristilo" #: simulation/data/technologies/pop_house_01.jsontooltip #: simulation/data/technologies/pop_house_02.jsontooltip msgid "Houses +20% population bonus." msgstr "Casas (Límite de población: +20%)." #: simulation/data/technologies/pop_house_02.jsondescription msgid "" "Homes tended to expand as the wealth and population of a settlement grew." msgstr "Los hogares tendían a ampliarse a medida que crecía la riqueza y la población." #: simulation/data/technologies/pop_house_02.jsongenericName msgid "Manors" msgstr "Fincas" #: simulation/data/technologies/pop_house_02.jsonspecificName.rome msgid "Insulae" msgstr "Insulae" #: simulation/data/technologies/reformed_army_sele.jsondescription msgid "The Roman-style core of the Seleucid army." msgstr "La esencia romana del ejercito seléucida." #: simulation/data/technologies/reformed_army_sele.jsongenericName msgid "Reform Army" msgstr "Ejército de la reforma" #: simulation/data/technologies/reformed_army_sele.jsontooltip msgid "Unlock the Champion Infantry Swordsman." msgstr "Desbloquea los primeros espadas de infantería de élite." #: simulation/data/technologies/ship_cost_time.jsondescription msgid "" "Employ skilled shipwrights with specialized tools to speed up ship " "construction." msgstr "Emplear carpinteros de barcos cualificados con herramientas especializadas para acelerar la construcción de barcos." #: simulation/data/technologies/ship_cost_time.jsongenericName msgid "Naval Architects" msgstr "Arquitectura naval" #: simulation/data/technologies/ship_cost_time.jsontooltip msgid "Ships −20% construction time." msgstr "Barcos (Tiempo de construcción: −20%)." #: simulation/data/technologies/ship_health.jsondescription msgid "Wooden reinforcement beams for ship hulls." msgstr "Refuerzos de cuadernas de madera para el casco de tus navíos." #: simulation/data/technologies/ship_health.jsongenericName msgid "Reinforced Hull" msgstr "Casco reforzado" #: simulation/data/technologies/ship_health.jsontooltip msgid "Ships +25% health." msgstr "Barcos (Resistencia: +25%)." #: simulation/data/technologies/ship_movement_speed.jsondescription msgid "" "Train your oarsmen and sailors to move more efficiently and speed up your " "ships." msgstr "Entrena a tus remeros y marineros para mover de forma más eficiente y rápida tus barcos." #: simulation/data/technologies/ship_movement_speed.jsongenericName msgid "Experienced Crews" msgstr "Tripulación experimentada" #: simulation/data/technologies/ship_movement_speed.jsontooltip msgid "Ships +10% movement speed." msgstr "Barcos (Velocidad de movimiento: +10%)." #: simulation/data/technologies/siege_attack.jsondescription msgid "Advanced technologies improve siege efficiency." msgstr "Tecnologías avanzadas que mejoran la eficiencia en el asedio." #: simulation/data/technologies/siege_attack.jsongenericName msgid "Advanced Siege" msgstr "Asedio avanzado" #: simulation/data/technologies/siege_attack.jsontooltip msgid "Siege Engines +25% attack crush damage." msgstr "Máquinas de asedio (Daño por aplastamiento: +25%)." #: simulation/data/technologies/siege_bolt_accuracy.jsondescription msgid "Improvement to projectile accuracy." msgstr "Mejora la precisión de los proyectiles." #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName msgid "Bolt Accuracy" msgstr "Virote de precisión" #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip msgid "Bolt Shooters −20% ranged attack spread." msgstr "Lanzadores de proyectiles (Dispersión de tiro: −20%)." #: simulation/data/technologies/siege_cost_time.jsondescription msgid "The science or craft of laying or carrying out sieges." msgstr "La ciencia y arte de sitiar y realizar asedios." #: simulation/data/technologies/siege_cost_time.jsongenericName msgid "Siegecraft" msgstr "Tecnología de asedio" #: simulation/data/technologies/siege_cost_time.jsontooltip msgid "Siege Engines −20% construction time." msgstr "Máquinas de asedio (Tiempo de construcción −20%)." #: simulation/data/technologies/siege_health.jsondescription msgid "" "Cover the exterior with iron plates to protect against fire and projectiles." msgstr "Cubierta exterior con planchas de hierro como protección contra el fuego y los proyectiles." #: simulation/data/technologies/siege_health.jsongenericName msgid "Armor Plating" msgstr "Armadura de placas" #: simulation/data/technologies/siege_health.jsontooltip msgid "Battering Rams and Siege Towers +25% health." msgstr "Arietes y torres de asedio (Resistencia: +25%)." #: simulation/data/technologies/siege_pack_unpack.jsondescription msgid "Military engineers are responsible for improvements in siege engines." msgstr "Ingenieros militares responsables de aplicar mejoras en las máquinas de asedio." #: simulation/data/technologies/siege_pack_unpack.jsongenericName msgid "Military Engineers" msgstr "Ingenieros militares" #: simulation/data/technologies/siege_pack_unpack.jsontooltip msgid "Siege Engines –40% pack and unpack time." msgstr "Maquinas de asedio (Tiempo de despliegue: –40%)." #: simulation/data/technologies/silk_road.jsongenericName msgid "Silk Road" msgstr "Ruta de la seda" #: simulation/data/technologies/silk_road.jsontooltip msgid "Traders +20% international trade bonus." msgstr "Comerciantes (Comercio internacional: +20%)." #: simulation/data/technologies/silvershields.jsondescription msgid "" "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of " "the Macedonian army." msgstr "Los Escudos de plata, o Argyraspidai, fueron un cuerpo de infantería pesada de élite del ejército macedonio." #: simulation/data/technologies/silvershields.jsongenericName msgid "Silver Shields Regiment" msgstr "Regimiento con escudos de plata" #: simulation/data/technologies/silvershields.jsontooltip msgid "" "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health " "and attack damage." msgstr "Mejora la infantería de élite con escudos de plata que les proporciona más vida y daño de ataque." #: simulation/data/technologies/soldier_attack_melee_01.jsondescription msgid "" "Often, a soldier would carry a secondary weapon in addition to his primary " "weapon of choice, to be drawn when the primary weapon has failed or been " "broken." msgstr "A menudo, un soldado puede llevar un arma secundaria además de su arma principal, para ser desenvainada cuando el arma principal falla o se rompe." #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName msgid "Side Arms" msgstr "Arma secundaria" #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart msgid "Xiphos" msgstr "Xiphos" #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome msgid "Pugio" msgstr "Pugio" #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip msgid "Soldiers +15% melee attack damage." msgstr "Soldados (Daño cuerpo a cuerpo: +15%)." #: simulation/data/technologies/soldier_attack_melee_02.jsondescription msgid "Using iron instead of bronze gave weapons additional power." msgstr "El uso del hierro en lugar de bronce proporciona daño adicional, mejorando la robustez de las armas." #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName msgid "Iron Weapons" msgstr "Armas de hierro" #: simulation/data/technologies/soldier_attack_melee_03.jsondescription msgid "" "By adding a small amount of carbon during the iron smelting process, a " "stronger material, steel, can be forged." msgstr "Añadiendo pequeñas cantidades de carbono al proceso de fundición del hierro se puede obtener un metal más fuerte: el acero." #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName msgid "Carburization" msgstr "Carburización" #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip msgid "Soldiers +20% melee attack damage." msgstr "Soldados (Daño cuerpo a cuerpo: +20%)." #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription msgid "" "Secret steel working techniques give sword blades distinctive and beautiful " "markings. Not only that, but the steel's hardness is unparalleled." msgstr "Las técnicas de artesanía secretas proporcionan a las espadas unas preciosas y distintivas marcas, además de una resistencia del acero sin igual." #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName msgid "Steel Working" msgstr "Trabajos de acero" #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber msgid "Toledo Steel" msgstr "Acero toledano" #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur msgid "Wootz Steel" msgstr "Acero wootz" #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip msgid "" "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus." msgstr "Soldados (Daño cuerpo a cuerpo: +20%). Los espadas obtienen +20% adicional." #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription msgid "" "Improving the fletching of arrows increases their stability and speed, and " "thus their penetration." msgstr "Mejorando las remeras de las flechas se aumenta la estabilidad, velocidad y en consecuencia su penetración." #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName msgid "Improved Fletching" msgstr "Emplumado de flechas mejorado" #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip msgid "Soldiers +15% ranged attack damage." msgstr "Soldados (Daño a distancia: +15%)." #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription msgid "Projectile points made of iron enable missiles to penetrate deeper." msgstr "Las puntas de proyectil de hierro permiten que los misiles penetren más profundamente." #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName msgid "Iron Arrowheads" msgstr "Puntas de flecha de hierro" #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription msgid "Arrowheads with three lobes instead of two inflict larger wounds." msgstr "Las puntas de flecha con tres lóbulos en lugar de dos infligen heridas más grandes." #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName msgid "Trilobate Arrowheads" msgstr "Puntas de flecha trilobuladas" #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip msgid "Soldiers +20% ranged attack damage." msgstr "Soldados (Daño a distancia: +20%)." #: simulation/data/technologies/soldier_ranged_experience.jsontooltip msgid "Ranged Soldiers +25% promotion experience." msgstr "Soldados de tiro a distancia (Experiencia para promocionar: +25%)." #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription msgid "Body armor made from quilted wool, linen, cotton, or leather." msgstr "Armadura corporal hecha de lana, lino, algodón o cuero acolchados." #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName msgid "Quilted Body Armor" msgstr "Armadura acolchada" #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart msgid "Spolas" msgstr "Spolas" #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip msgid "Soldiers +1 hack resistance." msgstr "Soldados (Resistencia al corte: +1)." #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription msgid "Body armor made from laminated linen." msgstr "Armadura corporal de lino laminado." #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName msgid "Laminated Linen Body Armor" msgstr "Armadura de lino laminado" #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart msgid "Linothōrax" msgstr "Linothōrax" #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription msgid "Body armor made of small metal rings linked together." msgstr "Armadura realizada a partir de pequeñas anillas de metal unidas unas con otras." #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName msgid "Mail Body Armor" msgstr "Armadura corporal de malla" #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip msgid "Soldiers +2 hack resistance." msgstr "Soldados (Resistencia al corte: +2)." #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription msgid "" "Wooden shields are heavier but much better able to resist projectiles and " "blows than wicker-frame shields." msgstr "Los escudos de madera son más pesados, pero resisten mejor los proyectiles y golpes que los escudos de mimbre." #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName msgid "Wooden Shield" msgstr "Escudo de madera" #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip msgid "Soldiers +1 pierce resistance." msgstr "Soldados (Resistencia a la perforación: +1)." #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription msgid "Strengthen shields with a metal rim or spine." msgstr "Refuerza los escudos con un borde o lomo de metal." #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName msgid "Metal Rim" msgstr "Borde de metal" #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription msgid "Strengthen shields further with stronger metal alloys." msgstr "Aumenta la resistencia de los escudos con aleaciones más fuertes." #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName msgid "Improved Shield Alloys" msgstr "Mejora de aleación de los escudos" #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip msgid "Soldiers +2 pierce resistance." msgstr "Soldados (Resistencia a la perforación: +2)." #: simulation/data/technologies/spy_counter.jsondescription msgid "Recruit a network of informants to watch over your people." msgstr "Recluta una red de informadores con la que vigilar a tu gente." #: simulation/data/technologies/spy_counter.jsongenericName msgid "Counterintelligence" msgstr "Contraespionaje" #: simulation/data/technologies/spy_counter.jsontooltip msgid "Make your units 50% more expensive to bribe." msgstr "Haz que tus tropas sean un 50% más difíciles de sobornar." #: simulation/data/technologies/stable_batch_training.jsondescription msgid "" "Significantly increase training speed of cavalry by training them in large " "batches or squadrons." msgstr "Aumenta significativamente la velocidad de adiestramiento de la caballería reclutando en grandes lotes o escuadras." #: simulation/data/technologies/stable_batch_training.jsontooltip msgid "Stables −10% batch training time." msgstr "Establos (Adiestramiento en grupo: −10%)." #: simulation/data/technologies/subterranean_aqueducts.jsondescription msgid "" "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal" " ice house." msgstr "Qanāt o Kārēz: una red de acueductos subterráneos conectados al foso de hielo o yakhchal." #: simulation/data/technologies/subterranean_aqueducts.jsongenericName msgid "Subterranean Aqueducts" msgstr "Acueductos subterráneos" #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers msgid "Kārēz" msgstr "Kārēz" #: simulation/data/technologies/subterranean_aqueducts.jsontooltip msgid "Ice House +1 trickle food rate per second." msgstr "Foso de hielo (Tasa de generación de comida: +1)." #: simulation/data/technologies/tower_crenellations.jsondescription msgid "" "Crenellations on the battlements allow soldiers wider range of fire in " "defending a keep." msgstr "Las almenas y aspilleras en las fortificaciones proporcionan a los soldados una mayor distancia de tiro a la hora de defender la estructura." #: simulation/data/technologies/tower_crenellations.jsongenericName msgid "Crenellations" msgstr "Aspilleras" #: simulation/data/technologies/tower_crenellations.jsontooltip msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier." msgstr "Torres de vigilancia y de piedra (Disparos: +40%, por cada soldado guarnecido)." #: simulation/data/technologies/tower_health.jsondescription msgid "Reinforce the foundations in preparation of an attack." msgstr "Refuerza los cimientos en previsión de un ataque." #: simulation/data/technologies/tower_health.jsongenericName msgid "Sturdy Foundations" msgstr "Cimientos robustos" #: simulation/data/technologies/tower_health.jsontooltip msgid "Towers +25% health." msgstr "Torres (Resistencia: +25%)." #: simulation/data/technologies/tower_murderholes.jsondescription msgid "Murder holes allow hitting enemies at the foot of the tower." msgstr "Los matacanes permiten alcanzar a los enemigos directamente bajo el torreón." #: simulation/data/technologies/tower_murderholes.jsongenericName msgid "Murder Holes" msgstr "Matacanes" #: simulation/data/technologies/tower_murderholes.jsontooltip msgid "Sentry and Stone Towers have 0 minimum attack range." msgstr "Torres de vigilancia y de piedra (Rango mínimo de ataque: 0)." #: simulation/data/technologies/tower_range.jsondescription msgid "Arrow shooters increase the maximum range of the fire arrows." msgstr "Permiten ampliar la distancia de tiro de las flechas en llamas." #: simulation/data/technologies/tower_range.jsongenericName msgid "Arrow Shooters" msgstr "Arqueros" #: simulation/data/technologies/tower_range.jsontooltip msgid "Sentry and Stone Towers +8 attack range." msgstr "Torres de vigilancia y de piedra (Alcance: +8)." #: simulation/data/technologies/tower_watch.jsondescription msgid "A night's watch increases vigilance." msgstr "Un vigía nocturno mejora la vigilancia." #: simulation/data/technologies/tower_watch.jsongenericName msgid "Sentries" msgstr "Centinelas" #: simulation/data/technologies/tower_watch.jsonspecificName.athen #: simulation/data/technologies/tower_watch.jsonspecificName.mace #: simulation/data/technologies/tower_watch.jsonspecificName.ptol #: simulation/data/technologies/tower_watch.jsonspecificName.sele #: simulation/data/technologies/tower_watch.jsonspecificName.spart msgid "Nyktophylakes" msgstr "Nyktophylakes" #: simulation/data/technologies/tower_watch.jsonspecificName.han msgid "Shàobīng" msgstr "Shàobīng" #: simulation/data/technologies/tower_watch.jsonspecificName.rome msgid "Vigiles" msgstr "Vigiles" #: simulation/data/technologies/tower_watch.jsontooltip msgid "Sentry and Stone Towers +1 default arrow count." msgstr "Torres de vigilancia y de piedra (Disparos predeterminados: +1)." #: simulation/data/technologies/trade_commercial_treaty.jsondescription msgid "Improve the international trading profit." msgstr "Mejora las ganancias por comercio exterior." #: simulation/data/technologies/trade_commercial_treaty.jsongenericName msgid "Commercial Treaty" msgstr "Tratado comercial" #: simulation/data/technologies/trade_commercial_treaty.jsontooltip msgid "Traders +10% trade profit between allies." msgstr "Comerciantes (Beneficios entre aliados: +10%)." #: simulation/data/technologies/trade_gain_01.jsondescription #: simulation/data/technologies/trade_gain_02.jsondescription msgid "The progress in handicraft improves the trading profit." msgstr "El progreso en producción artesanal mejora las ganancias comerciales." #: simulation/data/technologies/trade_gain_01.jsongenericName msgid "Handicraft" msgstr "Artesanía" #: simulation/data/technologies/trade_gain_01.jsontooltip #: simulation/data/technologies/trade_gain_02.jsontooltip msgid "Traders +15% trade gain." msgstr "Comerciantes (Ganancias: +15%)." #: simulation/data/technologies/trade_gain_02.jsongenericName msgid "Advanced Handicraft" msgstr "Artesanía avanzada" #: simulation/data/technologies/trader_health.jsondescription msgid "Traders traveling together in caravans are less vulnerable." msgstr "Los comerciantes viajan juntos en caravanas para ser menos vulnerables." #: simulation/data/technologies/trader_health.jsongenericName msgid "Trade Caravan" msgstr "Caravana comercial" #: simulation/data/technologies/trader_health.jsontooltip msgid "Land Traders +50% health." msgstr "Comerciantes terrestres (Salud: +50%)." #: simulation/data/technologies/traditional_army_sele.jsondescription msgid "The Macedonian-style core of the Seleucid army." msgstr "La esencia macedonica del ejercito seléucida." #: simulation/data/technologies/traditional_army_sele.jsongenericName msgid "Traditional Army" msgstr "Ejército tradicional" #: simulation/data/technologies/traditional_army_sele.jsontooltip msgid "Unlock the Champion Infantry Pikeman." msgstr "Desbloquea piqueros de infantería de élite." #: simulation/data/technologies/tyrtean_paeans.jsondescription msgid "" "Paeans were battle hymns that were sung by the Hoplites when they charged " "the enemy lines. One of the first known Paeans was composed by Tirteus, a " "warrior poet of Sparta, during the First Messenian War." msgstr "" #: simulation/data/technologies/tyrtean_paeans.jsongenericName msgid "Tyrtean Paeans" msgstr "Elegías de Tirteo" #: simulation/data/technologies/tyrtean_paeans.jsontooltip msgid "Champion Hoplites +10% movement speed." msgstr "Hoplitas de élite (Velocidad: +10%)." #: simulation/data/technologies/unit_advanced.jsontooltip msgid "" "Advanced and Elite units +20% training time, +25% health, +0.7 capture " "attack strength, +20% loot, and −30% gather speed; Healers +5 healing " "strength and +3 healing range; Melee units +1 resistance and +20% attack " "damage; Ranged units −20% spread." msgstr "Unidades avanzadas y de élite (Tiempo de reclutamiento: +20%; Salud: +25%; Fuerza de captura: +0,7; Saqueo: +20%; Velocidad de recolección: −30%). Sanadores (Curación: +5; Alcance: +3). Unidades cuerpo a cuerpo (Salud: +1; Daño: +20%). Unidades a distancia (Dispersión: −20%)." #: simulation/data/technologies/unit_elite.jsontooltip msgid "" "Elite units +20% training time, +25% health, +0.8 capture attack strength, " "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing" " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% " "spread." msgstr "Unidades de élite (Tiempo de reclutamiento: +20%; Salud: +25%; Fuerza de captura: +0,8; Saqueo: +20%; Velocidad de recolección: −30%). Sanadores (Curación: +5; Alcance: +3). Unidades cuerpo a cuerpo (Salud: +1; Daño: +20%). Unidades a distancia (Dispersión: −20%)." #: simulation/data/technologies/unlock_champion_cavalry.jsondescription #: simulation/data/technologies/unlock_champion_chariots.jsondescription #: simulation/data/technologies/unlock_champion_infantry.jsondescription msgid "" "Guard units (Champions) are professionals who wield the best weapons and " "have the best training." msgstr "La guardia de élite la integran profesionales que han recibido el mejor adiestramiento y portan las mejores armas." #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName msgid "Unlock Champion Cavalry" msgstr "Desbloquear caballería de élite" #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip msgid "Unlock Champion Cavalry at the Stable." msgstr "Desbloquea la caballería de élite en el establo." #: simulation/data/technologies/unlock_champion_chariots.jsongenericName msgid "Unlock Champion Chariots" msgstr "Desbloquear carros de élite" #: simulation/data/technologies/unlock_champion_chariots.jsontooltip msgid "Unlock Champion Chariots at the Stable." msgstr "Desbloquea carros de élite en el establo." #: simulation/data/technologies/unlock_champion_infantry.jsongenericName msgid "Unlock Champion Infantry" msgstr "Desbloquear infantería de élite" #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol msgid "Agēma" msgstr "Agēma" #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome msgid "Regio Cohors" msgstr "Cohortes regias" #: simulation/data/technologies/unlock_champion_infantry.jsontooltip msgid "Unlock Champions Infantry at the Barracks." msgstr "Desbloquea la infantería de élite en el cuartel." #: simulation/data/technologies/unlock_females_house.jsondescription msgid "A festival attended by women-only, to celebrate female fertility." msgstr "Un festival organizado exclusivamente para las mujeres, donde se festejaba la fertilidad femenina." #: simulation/data/technologies/unlock_females_house.jsongenericName msgid "Fertility Festival" msgstr "Festival de la fertilidad" #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart msgid "Thesmophoria" msgstr "Tesmoforias" #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome msgid "Bona Dea" msgstr "Bona Dea" #: simulation/data/technologies/unlock_females_house.jsontooltip msgid "Unlock the ability to train women from houses." msgstr "Desbloquea la habilidad de reclutar mujeres desde las casas." #: simulation/data/technologies/unlock_neodamodes.jsondescription msgid "" "In ancient Sparta, the Helots who were freed by the state in reward for " "military service were known as Neodamodes." msgstr "" #: simulation/data/technologies/unlock_neodamodes.jsongenericName msgid "Unlock Neodamodes" msgstr "Desbloquear neodamodes" #: simulation/data/technologies/unlock_neodamodes.jsontooltip msgid "Unlock the ability to train Spearman Neodamodes at the Barracks." msgstr "Desbloquea la posibilidad de reclutar lanceros neodamodes en el cuartel." #: simulation/data/technologies/unlock_shared_dropsites.jsondescription msgid "" "The extension of trade leads to the permanent establishment of storekeepers " "and their families in foreign countries, allowing them to exploit the wealth" " of these countries." msgstr "La extensión del comercio conduce al establecimiento permanente de los comerciantes y sus familias en el extranjero, lo que les permite explotar la riqueza de estos países." #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName msgid "Diaspora" msgstr "Diáspora" #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip msgid "Requires three Traders" msgstr "Requiere tres comerciantes" #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip msgid "Allows using allied dropsites." msgstr "El jugador puede utilizar los puntos de entrega de sus aliados." #: simulation/data/technologies/unlock_shared_los.jsondescription msgid "" "By means of trading and travelling people explored beyond the boundaries of " "their lands and drew maps of it in order to share and memorize their " "discoveries." msgstr "Mediante el comercio y los viajes se exploran nuevas tierras más allá de sus fronteras, dibujando mapas con los que registrar sus descubrimientos." #: simulation/data/technologies/unlock_shared_los.jsongenericName msgid "Cartography" msgstr "Cartografía" #: simulation/data/technologies/unlock_shared_los.jsontooltip msgid "" "See what your allies see, browse their summary and check their resources and" " population count in the top panel." msgstr "Ves aquello que tus aliados ven, accedes a su información y puedes consultar sus recursos y contador de población en el panel superior." #: simulation/data/technologies/unlock_spies.jsondescription msgid "" "Merchants' first goal was trading, but they also gathered information about " "the countries they crossed." msgstr "El primer objetivo de los comerciantes era comerciar, pero también recopilaban información sobre los países que cruzaban." #: simulation/data/technologies/unlock_spies.jsongenericName msgid "Espionage" msgstr "Espionaje" #: simulation/data/technologies/unlock_spies.jsontooltip msgid "" "Allows bribing the units of other players in order to share their vision." msgstr "Permite sobornar a las unidades de otros jugadores para compartir lo que ven." #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription msgid "Hire professional mercenaries to fight in your army." msgstr "Contrata mercenarios profesionales para luchar en tu ejército." #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName msgid "Expertise In War" msgstr "Pericia guerrera" #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip msgid "Mercenaries start at Advanced rank." msgstr "Los mercenarios comienzan con un rango superior." #: simulation/data/technologies/wonder_population_cap.jsondescription msgid "The wonder attracts many more people to your civilization." msgstr "La maravilla atrae a mucha más gente a tu civilización." #: simulation/data/technologies/wonder_population_cap.jsongenericName msgid "Glorious Expansion" msgstr "Gloriosa expansión" #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart msgid "Peristasis" msgstr "Peristalsis" #: simulation/data/technologies/wonder_population_cap.jsontooltip msgid "" "Enable the “Glorious Expansion” aura: +20% maximum population limit per " "Wonder owned." msgstr "Habilita el aura «Gloriosa expansión» (Límite máximo de población: +20% por cada maravilla poseida)." Index: ps/trunk/binaries/data/mods/public/l10n/es.public-templates-units.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/es.public-templates-units.po (revision 27814) +++ ps/trunk/binaries/data/mods/public/l10n/es.public-templates-units.po (revision 27815) @@ -1,3412 +1,3412 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Albert # Alvaro Rojas # Antón Chinaev # Antonio Martín # Antonio Vazquez # Camilo Zuluaga # Daniel Muñoz # Danilo Brandolin # David Heredia # The_Gipsy # Federico Castro # ninovolador # Jesús Asenjo # José Javier Domínguez Reina # Juan Campos # Juan Jaramillo # Luis Torrecilla # Miguel Magdaleno Santamaría # Mihai Pantazi # Rodrigo Vegas Sánchez-Ferrero # soloooy0 fg # Stanislas Dolcini # Swyter # vega93 # Víctor Rodríguez Bouza msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2023-07-28 07:09+0000\n" "PO-Revision-Date: 2014-06-19 17:55+0000\n" "Last-Translator: Rodrigo Vegas Sánchez-Ferrero, 2018,2020-2023\n" "Language-Team: Spanish (http://app.transifex.com/wildfire-games/0ad/language/es/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: es\n" "Plural-Forms: nplurals=3; plural=n == 1 ? 0 : n != 0 && n % 1000000 == 0 ? 1 : 2;\n" #: simulation/templates/template_unit_catafalque.xml:16 msgid "Relic" msgstr "Reliquia" #: simulation/templates/template_unit_catafalque.xml:17 msgid "Catafalque" msgstr "Catafalco" #: simulation/templates/template_unit_catafalque.xml:20 msgid "A catafalque that holds the remains of a great leader." msgstr "Un catafalco que contiene los restos de un gran líder." #: simulation/templates/template_unit_cavalry.xml:5 #: simulation/templates/template_unit_champion.xml:5 #: simulation/templates/template_unit_hero.xml:5 #: simulation/templates/template_unit_infantry.xml:5 #: simulation/templates/units/han/support_minister.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Capture" msgstr "Captura" #: simulation/templates/template_unit_cavalry.xml:12 #: simulation/templates/template_unit_infantry.xml:12 #: simulation/templates/template_unit_support_female_citizen.xml:14 msgctxt "Name of an attack, usually the weapon." msgid "Slaughter" msgstr "Masacre" #: simulation/templates/template_unit_cavalry.xml:33 #: simulation/templates/template_unit_cavalry.xml:36 #: simulation/templates/template_unit_champion_cavalry.xml:20 #: simulation/templates/template_unit_hero_cavalry.xml:19 msgid "Cavalry" msgstr "Caballería" #: simulation/templates/template_unit_cavalry.xml:34 #: simulation/templates/template_unit_elephant.xml:9 #: simulation/templates/template_unit_infantry.xml:38 #: simulation/templates/template_unit_support_healer.xml:30 msgctxt "Rank" msgid "Basic" msgstr "Básico" #: simulation/templates/template_unit_cavalry.xml:36 #: simulation/templates/template_unit_champion.xml:14 #: simulation/templates/template_unit_elephant.xml:11 #: simulation/templates/template_unit_hero.xml:25 #: simulation/templates/template_unit_infantry.xml:37 msgid "Soldier" msgstr "Soldado" #: simulation/templates/template_unit_cavalry.xml:36 #: simulation/templates/template_unit_elephant.xml:11 #: simulation/templates/template_unit_infantry.xml:37 #: simulation/templates/template_unit_support_female_citizen.xml:38 msgid "Citizen" msgstr "Ciudadano" #: simulation/templates/template_unit_cavalry_melee.xml:7 msgid "Melee Cavalry" msgstr "Caballería de combate cuerpo a cuerpo" #: simulation/templates/template_unit_cavalry_melee.xml:8 #: simulation/templates/template_unit_champion_cavalry_axeman.xml:20 #: simulation/templates/template_unit_champion_cavalry_maceman.xml:20 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:28 #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:19 #: simulation/templates/template_unit_champion_elephant_melee.xml:26 #: simulation/templates/template_unit_champion_infantry_axeman.xml:20 #: simulation/templates/template_unit_champion_infantry_maceman.xml:20 #: simulation/templates/template_unit_champion_infantry_pikeman.xml:28 #: simulation/templates/template_unit_champion_infantry_spearman.xml:28 #: simulation/templates/template_unit_champion_infantry_swordsman.xml:19 #: simulation/templates/template_unit_champion_infantry_trumpeter.xml:27 #: simulation/templates/template_unit_dog.xml:34 #: simulation/templates/template_unit_hero_cavalry_axeman.xml:17 #: simulation/templates/template_unit_hero_cavalry_maceman.xml:17 #: simulation/templates/template_unit_hero_cavalry_spearman.xml:25 #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:22 #: simulation/templates/template_unit_hero_elephant_melee.xml:40 #: simulation/templates/template_unit_hero_infantry_axeman.xml:17 #: simulation/templates/template_unit_hero_infantry_maceman.xml:17 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:25 #: simulation/templates/template_unit_hero_infantry_spearman.xml:25 #: simulation/templates/template_unit_hero_infantry_swordsman.xml:22 #: simulation/templates/template_unit_infantry_melee.xml:8 #: simulation/templates/template_unit_ship_fire.xml:42 #: simulation/templates/template_unit_siege_ram.xml:41 msgid "Melee" msgstr "Cuerpo a cuerpo" #: simulation/templates/template_unit_cavalry_melee_axeman.xml:5 #: simulation/templates/template_unit_champion_cavalry_axeman.xml:5 #: simulation/templates/template_unit_champion_infantry_axeman.xml:5 #: simulation/templates/template_unit_hero_cavalry_axeman.xml:5 #: simulation/templates/template_unit_hero_infantry_axeman.xml:5 #: simulation/templates/template_unit_infantry_melee_axeman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Axe" msgstr "Hacha" #: simulation/templates/template_unit_cavalry_melee_axeman.xml:23 msgid "Cavalry Axeman" msgstr "Caballero con hacha" #: simulation/templates/template_unit_cavalry_melee_axeman.xml:24 #: simulation/templates/template_unit_champion_cavalry_axeman.xml:20 #: simulation/templates/template_unit_champion_infantry_axeman.xml:20 #: simulation/templates/template_unit_hero_cavalry_axeman.xml:17 #: simulation/templates/template_unit_hero_infantry_axeman.xml:17 #: simulation/templates/template_unit_infantry_melee_axeman.xml:23 #: simulation/templates/template_unit_infantry_melee_axeman.xml:24 msgid "Axeman" msgstr "Soldado con hacha" #: simulation/templates/template_unit_cavalry_melee_maceman.xml:5 #: simulation/templates/template_unit_champion_cavalry_maceman.xml:5 #: simulation/templates/template_unit_champion_infantry_maceman.xml:5 #: simulation/templates/template_unit_hero_cavalry_maceman.xml:5 #: simulation/templates/template_unit_hero_infantry_maceman.xml:5 #: simulation/templates/template_unit_infantry_melee_maceman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Mace" msgstr "Maza" #: simulation/templates/template_unit_cavalry_melee_maceman.xml:21 msgid "Cavalry Maceman" msgstr "Macero de caballería" #: simulation/templates/template_unit_cavalry_melee_maceman.xml:22 #: simulation/templates/template_unit_champion_cavalry_maceman.xml:20 #: simulation/templates/template_unit_champion_infantry_maceman.xml:20 #: simulation/templates/template_unit_hero_cavalry_maceman.xml:17 #: simulation/templates/template_unit_hero_infantry_maceman.xml:17 #: simulation/templates/template_unit_infantry_melee_maceman.xml:22 msgid "Maceman" msgstr "Macero" #: simulation/templates/template_unit_cavalry_melee_spearman.xml:5 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:5 #: simulation/templates/template_unit_champion_infantry_spearman.xml:5 #: simulation/templates/template_unit_hero_cavalry_spearman.xml:5 #: simulation/templates/template_unit_hero_infantry_spearman.xml:5 #: simulation/templates/template_unit_infantry_melee_spearman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Spear" msgstr "Lanza" #: simulation/templates/template_unit_cavalry_melee_spearman.xml:28 msgid "Cavalry Spearman" msgstr "Lanceros a caballo" #: simulation/templates/template_unit_cavalry_melee_spearman.xml:29 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:27 msgid "Counters: 2× vs Cavalry." msgstr "Ventaja: 2× contra caballería." #: simulation/templates/template_unit_cavalry_melee_spearman.xml:30 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:28 #: simulation/templates/template_unit_champion_infantry_spearman.xml:28 #: simulation/templates/template_unit_hero_cavalry_spearman.xml:25 #: simulation/templates/template_unit_hero_infantry_spearman.xml:25 #: simulation/templates/template_unit_infantry_melee_spearman.xml:28 #: simulation/templates/template_unit_infantry_melee_spearman.xml:30 msgid "Spearman" msgstr "Lancero" #: simulation/templates/template_unit_cavalry_melee_swordsman.xml:5 #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:5 #: simulation/templates/template_unit_champion_infantry_swordsman.xml:5 #: simulation/templates/template_unit_champion_infantry_trumpeter.xml:5 #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:5 #: simulation/templates/template_unit_hero_infantry_swordsman.xml:5 #: simulation/templates/template_unit_infantry_melee_swordsman.xml:5 #: simulation/templates/units/han/support_minister.xml:12 msgctxt "Name of an attack using a double-edged sword." msgid "Sword" msgstr "Espada" #: simulation/templates/template_unit_cavalry_melee_swordsman.xml:22 msgid "Cavalry Swordsman" msgstr "Espada a caballo" #: simulation/templates/template_unit_cavalry_melee_swordsman.xml:23 #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:19 #: simulation/templates/template_unit_champion_infantry_swordsman.xml:19 #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:22 #: simulation/templates/template_unit_hero_infantry_swordsman.xml:22 #: simulation/templates/template_unit_infantry_melee_swordsman.xml:22 #: simulation/templates/template_unit_infantry_melee_swordsman.xml:23 msgid "Swordsman" msgstr "Espada" #: simulation/templates/template_unit_cavalry_ranged.xml:7 #: simulation/templates/template_unit_champion_cavalry_archer.xml:23 #: simulation/templates/template_unit_champion_cavalry_crossbowman.xml:24 #: simulation/templates/template_unit_champion_cavalry_javelineer.xml:24 #: simulation/templates/template_unit_champion_infantry_archer.xml:26 #: simulation/templates/template_unit_champion_infantry_crossbowman.xml:27 #: simulation/templates/template_unit_champion_infantry_javelineer.xml:27 #: simulation/templates/template_unit_elephant_archer.xml:35 #: simulation/templates/template_unit_hero_cavalry_archer.xml:23 #: simulation/templates/template_unit_hero_cavalry_crossbowman.xml:24 #: simulation/templates/template_unit_hero_cavalry_javelineer.xml:24 #: simulation/templates/template_unit_hero_infantry_archer.xml:23 #: simulation/templates/template_unit_hero_infantry_crossbowman.xml:24 #: simulation/templates/template_unit_hero_infantry_javelineer.xml:24 #: simulation/templates/template_unit_infantry_ranged.xml:7 #: simulation/templates/template_unit_infantry_ranged.xml:8 #: simulation/templates/template_unit_ship_warship.xml:38 #: simulation/templates/template_unit_siege_boltshooter.xml:52 #: simulation/templates/template_unit_siege_stonethrower.xml:45 #: simulation/templates/template_unit_siege_tower.xml:62 msgid "Ranged" msgstr "A distancia" #: simulation/templates/template_unit_cavalry_ranged.xml:8 msgid "Ranged Cavalry" msgstr "Arqueros a caballo" #: simulation/templates/template_unit_cavalry_ranged_archer.xml:5 #: simulation/templates/template_unit_champion_cavalry_archer.xml:5 #: simulation/templates/template_unit_champion_infantry_archer.xml:5 #: simulation/templates/template_unit_elephant_archer.xml:5 #: simulation/templates/template_unit_hero_cavalry_archer.xml:5 #: simulation/templates/template_unit_hero_infantry_archer.xml:5 #: simulation/templates/template_unit_infantry_ranged_archer.xml:5 #: simulation/templates/template_unit_ship_warship.xml:5 #: simulation/templates/template_unit_siege_tower.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Bow" msgstr "Arco" #: simulation/templates/template_unit_cavalry_ranged_archer.xml:28 #: simulation/templates/template_unit_champion_cavalry_archer.xml:23 #: simulation/templates/template_unit_champion_infantry_archer.xml:26 #: simulation/templates/template_unit_elephant_archer.xml:35 #: simulation/templates/template_unit_hero_cavalry_archer.xml:23 #: simulation/templates/template_unit_hero_infantry_archer.xml:23 #: simulation/templates/template_unit_infantry_ranged_archer.xml:29 #: simulation/templates/template_unit_infantry_ranged_archer.xml:30 msgid "Archer" msgstr "Arquero" #: simulation/templates/template_unit_cavalry_ranged_archer.xml:29 msgid "Cavalry Archer" msgstr "Arquero a caballo" #: simulation/templates/template_unit_cavalry_ranged_crossbowman.xml:5 #: simulation/templates/template_unit_champion_cavalry_crossbowman.xml:5 #: simulation/templates/template_unit_champion_infantry_crossbowman.xml:5 #: simulation/templates/template_unit_hero_cavalry_crossbowman.xml:5 #: simulation/templates/template_unit_hero_infantry_crossbowman.xml:5 #: simulation/templates/template_unit_infantry_ranged_crossbowman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Crossbow" msgstr "Ballesta" #: simulation/templates/template_unit_cavalry_ranged_crossbowman.xml:28 msgid "Cavalry Crossbowman" msgstr "Ballestero a caballo" #: simulation/templates/template_unit_cavalry_ranged_crossbowman.xml:29 #: simulation/templates/template_unit_champion_cavalry_crossbowman.xml:24 #: simulation/templates/template_unit_champion_infantry_crossbowman.xml:27 #: simulation/templates/template_unit_hero_cavalry_crossbowman.xml:24 #: simulation/templates/template_unit_hero_infantry_crossbowman.xml:24 #: simulation/templates/template_unit_infantry_ranged_crossbowman.xml:29 msgid "Crossbowman" msgstr "Ballestero" #: simulation/templates/template_unit_cavalry_ranged_javelineer.xml:5 #: simulation/templates/template_unit_champion_cavalry_javelineer.xml:5 #: simulation/templates/template_unit_champion_infantry_javelineer.xml:5 #: simulation/templates/template_unit_hero_cavalry_javelineer.xml:5 #: simulation/templates/template_unit_hero_infantry_javelineer.xml:5 #: simulation/templates/template_unit_infantry_ranged_javelineer.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Javelin" msgstr "Javalina" #: simulation/templates/template_unit_cavalry_ranged_javelineer.xml:28 msgid "Cavalry Javelineer" msgstr "Caballero con jabalina" #: simulation/templates/template_unit_cavalry_ranged_javelineer.xml:29 #: simulation/templates/template_unit_champion_cavalry_javelineer.xml:24 #: simulation/templates/template_unit_champion_infantry_javelineer.xml:27 #: simulation/templates/template_unit_hero_cavalry_javelineer.xml:24 #: simulation/templates/template_unit_hero_infantry_javelineer.xml:24 #: simulation/templates/template_unit_infantry_ranged_javelineer.xml:29 msgid "Javelineer" msgstr "Soldado con jabalina" #: simulation/templates/template_unit_champion.xml:14 msgid "Champion" msgstr "Élite" #: simulation/templates/template_unit_champion.xml:15 msgid "Champion Unit" msgstr "Unidad de élite" #: simulation/templates/template_unit_champion_cavalry.xml:21 msgid "Champion Cavalry" msgstr "Caballería de élite" #: simulation/templates/template_unit_champion_cavalry_archer.xml:24 msgid "Champion Cavalry Archer" msgstr "Caballero con arco de élite" #: simulation/templates/template_unit_champion_cavalry_axeman.xml:21 msgid "Champion Cavalry Axeman" msgstr "Caballero con hacha de élite" #: simulation/templates/template_unit_champion_cavalry_crossbowman.xml:23 msgid "Champion Cavalry Crossbowman" msgstr "Caballero con ballesta de élite" #: simulation/templates/template_unit_champion_cavalry_javelineer.xml:23 msgid "Champion Cavalry Javelineer" msgstr "Caballero con jabalina de élite" #: simulation/templates/template_unit_champion_cavalry_maceman.xml:19 msgid "Champion Cavalry Maceman" msgstr "Caballero con maza de élite" #: simulation/templates/template_unit_champion_cavalry_spearman.xml:26 msgid "Champion Cavalry Spearman" msgstr "Caballero con lanza de élite" #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:20 msgid "Champion Cavalry Swordsman" msgstr "Caballero con espada de élite" #: simulation/templates/template_unit_champion_elephant.xml:19 #: simulation/templates/template_unit_elephant.xml:8 msgid "War Elephant" msgstr "Elefante de guerra" #: simulation/templates/template_unit_champion_elephant.xml:20 #: simulation/templates/template_unit_elephant.xml:11 #: simulation/templates/template_unit_fauna_hunt_passive-defensive_elephant.xml:4 #: simulation/templates/template_unit_fauna_hunt_skittish_elephant_infant.xml:4 #: simulation/templates/template_unit_hero_elephant_melee.xml:40 #: simulation/templates/template_unit_support_elephant.xml:18 msgid "Elephant" msgstr "Elefante" #: simulation/templates/template_unit_champion_elephant_melee.xml:6 #: simulation/templates/template_unit_hero_elephant_melee.xml:6 msgctxt "Name of an attack, usually the weapon." msgid "Trunk" msgstr "Trompa" #: simulation/templates/template_unit_champion_elephant_melee.xml:12 #: simulation/templates/template_unit_hero_elephant_melee.xml:12 #: simulation/templates/template_unit_ship_fire.xml:22 #: simulation/templates/template_unit_siege_flamethrower.xml:35 msgid "Circular" msgstr "Circular" #: simulation/templates/template_unit_champion_infantry.xml:15 #: simulation/templates/template_unit_hero_infantry.xml:14 #: simulation/templates/template_unit_infantry.xml:35 #: simulation/templates/template_unit_infantry.xml:37 msgid "Infantry" msgstr "Infantería" #: simulation/templates/template_unit_champion_infantry.xml:16 msgid "Champion Infantry" msgstr "Infantería de élite" #: simulation/templates/template_unit_champion_infantry_archer.xml:27 msgid "Champion Archer" msgstr "Arquero de élite" #: simulation/templates/template_unit_champion_infantry_axeman.xml:21 msgid "Champion Axeman" msgstr "Soldado con hacha de élite" #: simulation/templates/template_unit_champion_infantry_crossbowman.xml:26 msgid "Champion Infantry Crossbowman" msgstr "Ballestero de infantería de élite" #: simulation/templates/template_unit_champion_infantry_javelineer.xml:26 msgid "Champion Infantry Javelineer" msgstr "Soldado con jabalina de élite" #: simulation/templates/template_unit_champion_infantry_maceman.xml:19 msgid "Champion Infantry Maceman" msgstr "Macero de infantería de élite" #: simulation/templates/template_unit_champion_infantry_pikeman.xml:5 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:5 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Pike" msgstr "Pica" #: simulation/templates/template_unit_champion_infantry_pikeman.xml:26 msgid "Champion Pikeman" msgstr "Piquero de élite" #: simulation/templates/template_unit_champion_infantry_pikeman.xml:27 #: simulation/templates/template_unit_champion_infantry_spearman.xml:27 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:24 #: simulation/templates/template_unit_hero_infantry_spearman.xml:24 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:29 #: simulation/templates/template_unit_infantry_melee_spearman.xml:29 msgid "Counters: 3× vs Cavalry." msgstr "Ventaja: 3× contra caballería." #: simulation/templates/template_unit_champion_infantry_pikeman.xml:28 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:25 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:28 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:30 msgid "Pikeman" msgstr "Piquero" #: simulation/templates/template_unit_champion_infantry_spearman.xml:26 msgid "Champion Spearman" msgstr "Lancero de élite" #: simulation/templates/template_unit_champion_infantry_swordsman.xml:20 msgid "Champion Swordsman" msgstr "Espada de élite" #: simulation/templates/template_unit_champion_infantry_trumpeter.xml:27 msgid "Trumpeter" msgstr "Trompeta" #: simulation/templates/template_unit_champion_infantry_trumpeter.xml:28 msgid "Champion Infantry Trumpeter" msgstr "Trompeta de infantería de élite" #: simulation/templates/template_unit_dog.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Fangs" msgstr "Colmillos" #: simulation/templates/template_unit_dog.xml:31 msgid "War Dog" msgstr "Perro de combate" #: simulation/templates/template_unit_dog.xml:32 msgid "Cannot attack Structures, Ships, or Siege Engines." msgstr "No puede atacar estructuras, barcos o máquinas de asedio." #: simulation/templates/template_unit_dog.xml:34 msgid "Dog" msgstr "Perro" #: simulation/templates/template_unit_elephant_archer.xml:34 #: simulation/templates/units/maur/elephant_archer_b.xml:5 msgid "Elephant Archer" msgstr "Arquero en elefante" #: simulation/templates/template_unit_fauna_herd.xml:4 #: simulation/templates/template_unit_fauna_hunt.xml:4 msgid "Kill to gather meat for food." msgstr "Sacrificar para obtener carne como alimento." #: simulation/templates/template_unit_fauna_herd_domestic.xml:5 msgid "Kill to gather meat for quick food." msgstr "Sacrificar para obtener carne de forma rápida como alimento." #: simulation/templates/template_unit_fauna_hunt_whale.xml:8 msgid "Kill to butcher for food." msgstr "Sacrificar para obtener alimento." #: simulation/templates/template_unit_hero.xml:25 #: simulation/templates/template_unit_hero.xml:26 #: simulation/templates/template_unit_hero_infantry.xml:15 msgid "Hero" msgstr "Héroe" #: simulation/templates/template_unit_hero_cavalry.xml:20 msgid "Hero Cavalry" msgstr "Héroe a caballo" #: simulation/templates/template_unit_hero_cavalry.xml:36 #: simulation/templates/template_unit_hero_elephant_melee.xml:60 #: simulation/templates/template_unit_hero_healer.xml:43 #: simulation/templates/template_unit_hero_infantry.xml:31 #: simulation/templates/units/brit/hero_boudicca.xml:20 #: simulation/templates/units/han/support_minister.xml:74 #: simulation/templates/units/kush/hero_amanirenas.xml:21 #: simulation/templates/units/maur/hero_ashoka.xml:20 #: simulation/templates/units/pers/hero_darius_i.xml:20 #: simulation/templates/units/pers/hero_xerxes_i_chariot.xml:20 msgid "" "\n" " " msgstr "\n " #: simulation/templates/template_unit_hero_cavalry_archer.xml:24 msgid "Hero Cavalry Archer" msgstr "Héroe con arco a caballo" #: simulation/templates/template_unit_hero_cavalry_axeman.xml:18 msgid "Hero Cavalry Axeman" msgstr "Héroe con hacha a caballo" #: simulation/templates/template_unit_hero_cavalry_crossbowman.xml:23 msgid "Hero Cavalry Crossbowman" msgstr "Héroe con ballesta a caballo" #: simulation/templates/template_unit_hero_cavalry_javelineer.xml:23 msgid "Hero Cavalry Javelineer" msgstr "Héroe con jabalina a caballo" #: simulation/templates/template_unit_hero_cavalry_maceman.xml:16 msgid "Hero Cavalry Maceman" msgstr "Héroe con maza a caballo" #: simulation/templates/template_unit_hero_cavalry_spearman.xml:23 msgid "Hero Cavalry Spearman" msgstr "Héroe con lanza a caballo" #: simulation/templates/template_unit_hero_cavalry_spearman.xml:24 msgid "Counters: 1.75× vs Cavalry." msgstr "Ventaja: 1.75× contra caballería." #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:23 msgid "Hero Cavalry Swordsman" msgstr "Héroe con espada a caballo" #: simulation/templates/template_unit_hero_elephant_melee.xml:39 msgid "Hero Elephant" msgstr "Héroe en elefante" #: simulation/templates/template_unit_hero_healer.xml:27 #: simulation/templates/template_unit_support.xml:5 #: simulation/templates/template_unit_support.xml:6 msgid "Support" msgstr "Apoyo" #: simulation/templates/template_unit_hero_healer.xml:27 #: simulation/templates/template_unit_support_healer.xml:27 #: simulation/templates/template_unit_support_healer.xml:28 msgid "Healer" msgstr "Sanador" #: simulation/templates/template_unit_hero_infantry_archer.xml:24 msgid "Hero Archer" msgstr "Héroe con arco" #: simulation/templates/template_unit_hero_infantry_axeman.xml:18 msgid "Hero Axeman" msgstr "Héroe con hacha" #: simulation/templates/template_unit_hero_infantry_crossbowman.xml:23 msgid "Hero Infantry Crossbowman" msgstr "Héroe de infantería con ballesta" #: simulation/templates/template_unit_hero_infantry_javelineer.xml:23 msgid "Hero Infantry Javelineer" msgstr "Héroe de infantería con jabalina" #: simulation/templates/template_unit_hero_infantry_maceman.xml:16 msgid "Hero Infantry Maceman" msgstr "Héroe macero de infantería" #: simulation/templates/template_unit_hero_infantry_pikeman.xml:23 msgid "Hero Pikeman" msgstr "Héroe con pica" #: simulation/templates/template_unit_hero_infantry_spearman.xml:23 msgid "Hero Spearman" msgstr "Héroe con lanza" #: simulation/templates/template_unit_hero_infantry_swordsman.xml:23 msgid "Hero Swordsman" msgstr "Héroe con espada" #: simulation/templates/template_unit_infantry.xml:37 #: simulation/templates/template_unit_support_female_citizen.xml:38 #: simulation/templates/template_unit_support_slave.xml:21 msgid "Worker" msgstr "Trabajador" #: simulation/templates/template_unit_infantry_melee.xml:7 msgid "Melee Infantry" msgstr "Infantería cuerpo a cuerpo" #: simulation/templates/template_unit_infantry_melee_maceman.xml:21 msgid "Infantry Maceman" msgstr "Macero de infantería" #: simulation/templates/template_unit_infantry_ranged_crossbowman.xml:28 msgid "Infantry Crossbowman" msgstr "Ballestero de infantería" #: simulation/templates/template_unit_infantry_ranged_javelineer.xml:28 msgid "Infantry Javelineer" msgstr "Infantería con jabalina" #: simulation/templates/template_unit_infantry_ranged_slinger.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Sling" msgstr "Honda" #: simulation/templates/template_unit_infantry_ranged_slinger.xml:30 #: simulation/templates/template_unit_infantry_ranged_slinger.xml:31 msgid "Slinger" msgstr "Hondero" #: simulation/templates/template_unit_ship.xml:27 #: simulation/templates/template_unit_ship.xml:29 msgid "Ship" msgstr "Navío" #: simulation/templates/template_unit_ship_fire.xml:5 #: simulation/templates/template_unit_siege_flamethrower.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Fire" msgstr "Fuego" #: simulation/templates/template_unit_ship_fire.xml:40 msgid "Fire Ship" msgstr "Brulote " #: simulation/templates/template_unit_ship_fire.xml:41 msgid "Unrepairable. Gradually loses health. Can only attack Ships." msgstr "Irreparable. Perderá resistencia gradualmente. Solo puede atacar embarcaciones." #: simulation/templates/template_unit_ship_fire.xml:42 msgid "Fireship" msgstr "Brulote" #: simulation/templates/template_unit_ship_fire.xml:42 #: simulation/templates/template_unit_ship_warship.xml:38 msgid "Warship" msgstr "Buque de guerra" #: simulation/templates/template_unit_ship_fishing.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Harpoon" msgstr "Arpón" #: simulation/templates/template_unit_ship_fishing.xml:28 #: simulation/templates/units/kush/ship_fishing.xml:9 msgid "Fishing Boat" msgstr "Bote de pesca" #: simulation/templates/template_unit_ship_fishing.xml:30 msgid "Fish the waters for food." msgstr "Pesca en mares y aguas dulces para obtener comida." #: simulation/templates/template_unit_ship_fishing.xml:32 msgid "FishingBoat" msgstr "Pesquero" #: simulation/templates/template_unit_ship_merchant.xml:17 msgid "Merchantman" msgstr "Mercader" #: simulation/templates/template_unit_ship_merchant.xml:19 msgid "" "Trade between docks. Garrison a Trader aboard for additional profit (+20% " "for each garrisoned). Gather profitable aquatic treasures." msgstr "Comercia entre puertos. Enrola comerciantes a bordo para conseguir beneficios adicionales (+20% por unidad). Recupera valiosos tesoros acuáticos." #: simulation/templates/template_unit_ship_merchant.xml:21 #: simulation/templates/template_unit_support_trader.xml:15 msgid "Bribable" msgstr "Sobornable" #: simulation/templates/template_unit_ship_merchant.xml:21 #: simulation/templates/template_unit_support_trader.xml:15 #: simulation/templates/template_unit_support_trader.xml:16 msgid "Trader" msgstr "Comerciante" #: simulation/templates/template_unit_ship_warship.xml:36 #: simulation/templates/template_unit_ship_warship_light.xml:22 msgid "Light Warship" msgstr "Buque ligero de guerra" #: simulation/templates/template_unit_ship_warship.xml:37 #: simulation/templates/template_unit_ship_warship_medium.xml:24 msgid "" "Garrison units for transport and to increase firepower. Deals triple damage " "against Ships." msgstr "Enrola unidades a bordo para aumentar su potencia de fuego. Aumenta el triple de daño a embarcaciones." #: simulation/templates/template_unit_ship_warship_heavy.xml:5 #: simulation/templates/template_unit_siege_stonethrower.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Stone" msgstr "Piedra" #: simulation/templates/template_unit_ship_warship_heavy.xml:53 msgid "Heavy Warship" msgstr "Buque pesado de guerra" #: simulation/templates/template_unit_ship_warship_heavy.xml:54 msgid "" "Garrison units for transport. Garrison Stone Throwers to increase firepower." msgstr "Guarnece unidades para transportarlas. Enrola catapultas para aumentar la potencia de fuego." #: simulation/templates/template_unit_ship_warship_heavy.xml:55 msgid "Heavy" msgstr "Pesado" #: simulation/templates/template_unit_ship_warship_light.xml:23 msgid "Light" msgstr "Ligero" #: simulation/templates/template_unit_ship_warship_medium.xml:23 msgid "Medium Warship" msgstr "Buque intermedio de guerra" #: simulation/templates/template_unit_ship_warship_medium.xml:25 msgid "Medium" msgstr "Intermedio" #: simulation/templates/template_unit_siege.xml:16 #: simulation/templates/template_unit_siege.xml:17 msgid "Siege" msgstr "Asedio" #: simulation/templates/template_unit_siege_boltshooter.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Bolt" msgstr "Virote" #: simulation/templates/template_unit_siege_boltshooter.xml:27 msgid "Linear" msgstr "Lineal" #: simulation/templates/template_unit_siege_boltshooter.xml:52 msgid "BoltShooter" msgstr "lanza virotes" #: simulation/templates/template_unit_siege_boltshooter.xml:53 msgid "Bolt Shooter" msgstr "Lanza virotes" #: simulation/templates/template_unit_siege_flamethrower.xml:46 msgid "Flamethrower" msgstr "Lanzallamas" #: simulation/templates/template_unit_siege_ram.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Ram" msgstr "Ariete" #: simulation/templates/template_unit_siege_ram.xml:39 msgid "Battering Ram" msgstr "Ariete de asedio" #: simulation/templates/template_unit_siege_ram.xml:40 msgid "Cannot attack Fields or Organic Units." msgstr "No puede atacar campos o unidades orgánicas." #: simulation/templates/template_unit_siege_ram.xml:41 msgid "Ram" msgstr "Ariete" #: simulation/templates/template_unit_siege_stonethrower.xml:45 msgid "StoneThrower" msgstr "catapulta" #: simulation/templates/template_unit_siege_stonethrower.xml:46 msgid "Siege Catapult" msgstr "Catapulta de asedio" #: simulation/templates/template_unit_siege_tower.xml:62 msgid "SiegeTower" msgstr "torre de asedio" #: simulation/templates/template_unit_siege_tower.xml:63 msgid "Siege Tower" msgstr "Torre de asedio" #: simulation/templates/template_unit_siege_tower.xml:64 msgid "Garrison units for transport and to increase firepower." msgstr "Enrola unidades a bordo para aumentar su potencia de fuego a largo alcance." #: simulation/templates/template_unit_support_elephant.xml:17 msgid "Worker Elephant" msgstr "Elefante de trabajo" #: simulation/templates/template_unit_support_female_citizen.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Dagger" msgstr "Daga" #: simulation/templates/template_unit_support_female_citizen.xml:35 msgid "Female Citizen" msgstr "Ciudadana" #: simulation/templates/template_unit_support_healer.xml:31 msgid "Heal units." msgstr "Sana unidades." #: simulation/templates/template_unit_support_slave.xml:18 #: simulation/templates/template_unit_support_slave.xml:21 #: simulation/templates/units/rome/infantry_swordsman_slave.xml:19 msgid "Slave" msgstr "Esclavo" #: simulation/templates/template_unit_support_slave.xml:20 msgid "Gatherer with a finite life span. Bonused at mining and lumbering." msgstr "Recolectores con un periodo de vida limitado. Bonificación en minería y tala de madera." #: simulation/templates/template_unit_support_trader.xml:18 msgid "Trade resources between your own markets and those of your allies." msgstr "Intercambia recursos entre tus propios mercados y los de tus aliados." #: simulation/templates/units/athen/catafalque.xml:8 msgid "Solon" msgstr "Solón" #: simulation/templates/units/athen/cavalry_javelineer_a.xml:4 #: simulation/templates/units/athen/cavalry_swordsman_a.xml:4 #: simulation/templates/units/athen/infantry_archer_a.xml:4 #: simulation/templates/units/athen/infantry_javelineer_a.xml:4 #: simulation/templates/units/athen/infantry_marine_archer_a.xml:4 #: simulation/templates/units/athen/infantry_slinger_a.xml:4 #: simulation/templates/units/athen/infantry_spearman_a.xml:4 #: simulation/templates/units/athen/support_healer_a.xml:4 #: simulation/templates/units/brit/cavalry_javelineer_a.xml:4 #: simulation/templates/units/brit/cavalry_swordsman_a.xml:4 #: simulation/templates/units/brit/infantry_javelineer_a.xml:4 #: simulation/templates/units/brit/infantry_slinger_a.xml:4 #: simulation/templates/units/brit/infantry_spearman_a.xml:4 #: simulation/templates/units/brit/support_healer_a.xml:4 #: simulation/templates/units/cart/cavalry_javelineer_a.xml:4 #: simulation/templates/units/cart/cavalry_spearman_ital_a.xml:4 #: simulation/templates/units/cart/cavalry_swordsman_gaul_a.xml:4 #: simulation/templates/units/cart/cavalry_swordsman_iber_a.xml:4 #: simulation/templates/units/cart/infantry_archer_a.xml:4 #: simulation/templates/units/cart/infantry_javelineer_iber_a.xml:4 #: simulation/templates/units/cart/infantry_slinger_iber_a.xml:4 #: simulation/templates/units/cart/infantry_spearman_a.xml:4 #: simulation/templates/units/cart/infantry_swordsman_gaul_a.xml:4 #: simulation/templates/units/cart/infantry_swordsman_ital_a.xml:4 #: simulation/templates/units/cart/support_healer_a.xml:4 #: simulation/templates/units/gaul/cavalry_javelineer_a.xml:4 #: simulation/templates/units/gaul/cavalry_swordsman_a.xml:4 #: simulation/templates/units/gaul/infantry_javelineer_a.xml:4 #: simulation/templates/units/gaul/infantry_slinger_a.xml:4 #: simulation/templates/units/gaul/infantry_spearman_a.xml:4 #: simulation/templates/units/gaul/support_healer_a.xml:4 #: simulation/templates/units/han/cavalry_archer_a.xml:4 #: simulation/templates/units/han/cavalry_crossbowman_a.xml:4 #: simulation/templates/units/han/cavalry_spearman_a.xml:4 #: simulation/templates/units/han/cavalry_swordsman_a.xml:4 #: simulation/templates/units/han/infantry_archer_a.xml:4 #: simulation/templates/units/han/infantry_crossbowman_a.xml:4 #: simulation/templates/units/han/infantry_pikeman_a.xml:4 #: simulation/templates/units/han/infantry_spearman_a.xml:4 #: simulation/templates/units/han/infantry_swordsman_special_a.xml:4 #: simulation/templates/units/han/support_healer_a.xml:4 #: simulation/templates/units/iber/cavalry_javelineer_a.xml:4 #: simulation/templates/units/iber/cavalry_spearman_a.xml:4 #: simulation/templates/units/iber/infantry_javelineer_a.xml:4 #: simulation/templates/units/iber/infantry_slinger_a.xml:4 #: simulation/templates/units/iber/infantry_spearman_a.xml:4 #: simulation/templates/units/iber/infantry_swordsman_a.xml:4 #: simulation/templates/units/iber/support_healer_a.xml:4 #: simulation/templates/units/kush/cavalry_javelineer_a.xml:4 #: simulation/templates/units/kush/cavalry_javelineer_merc_a.xml:4 #: simulation/templates/units/kush/cavalry_spearman_a.xml:4 #: simulation/templates/units/kush/infantry_archer_a.xml:4 #: simulation/templates/units/kush/infantry_javelineer_merc_a.xml:4 #: simulation/templates/units/kush/infantry_maceman_merc_a.xml:4 #: simulation/templates/units/kush/infantry_pikeman_a.xml:4 #: simulation/templates/units/kush/infantry_spearman_a.xml:4 #: simulation/templates/units/kush/infantry_swordsman_a.xml:4 #: simulation/templates/units/kush/support_healer_a.xml:4 #: simulation/templates/units/mace/cavalry_javelineer_a.xml:4 #: simulation/templates/units/mace/cavalry_spearman_a.xml:4 #: simulation/templates/units/mace/infantry_archer_a.xml:4 #: simulation/templates/units/mace/infantry_javelineer_a.xml:4 #: simulation/templates/units/mace/infantry_pikeman_a.xml:4 #: simulation/templates/units/mace/infantry_slinger_a.xml:4 #: simulation/templates/units/mace/support_healer_a.xml:4 #: simulation/templates/units/maur/cavalry_javelineer_a.xml:4 #: simulation/templates/units/maur/cavalry_swordsman_a.xml:4 #: simulation/templates/units/maur/elephant_archer_a.xml:4 #: simulation/templates/units/maur/infantry_archer_a.xml:4 #: simulation/templates/units/maur/infantry_spearman_a.xml:4 #: simulation/templates/units/maur/infantry_swordsman_a.xml:4 #: simulation/templates/units/maur/support_healer_a.xml:4 #: simulation/templates/units/pers/cavalry_archer_a.xml:4 #: simulation/templates/units/pers/cavalry_axeman_a.xml:4 #: simulation/templates/units/pers/cavalry_javelineer_a.xml:4 #: simulation/templates/units/pers/cavalry_spearman_a.xml:4 #: simulation/templates/units/pers/infantry_archer_a.xml:4 #: simulation/templates/units/pers/infantry_javelineer_a.xml:4 #: simulation/templates/units/pers/infantry_spearman_a.xml:4 #: simulation/templates/units/pers/support_healer_a.xml:4 #: simulation/templates/units/ptol/cavalry_archer_a.xml:4 #: simulation/templates/units/ptol/cavalry_javelineer_merc_a.xml:4 #: simulation/templates/units/ptol/cavalry_spearman_merc_a.xml:4 #: simulation/templates/units/ptol/infantry_archer_a.xml:4 #: simulation/templates/units/ptol/infantry_javelineer_a.xml:4 #: simulation/templates/units/ptol/infantry_pikeman_a.xml:4 #: simulation/templates/units/ptol/infantry_slinger_a.xml:4 #: simulation/templates/units/ptol/infantry_spearman_merc_a.xml:4 #: simulation/templates/units/ptol/infantry_swordsman_merc_a.xml:4 #: simulation/templates/units/ptol/support_healer_a.xml:4 #: simulation/templates/units/rome/cavalry_javelineer_a.xml:4 #: simulation/templates/units/rome/cavalry_spearman_a.xml:4 #: simulation/templates/units/rome/infantry_javelineer_a.xml:4 #: simulation/templates/units/rome/infantry_spearman_a.xml:4 #: simulation/templates/units/rome/infantry_swordsman_a.xml:4 #: simulation/templates/units/rome/support_healer_a.xml:4 #: simulation/templates/units/sele/cavalry_archer_a.xml:4 #: simulation/templates/units/sele/cavalry_javelineer_a.xml:4 #: simulation/templates/units/sele/cavalry_spearman_merc_a.xml:4 #: simulation/templates/units/sele/infantry_archer_merc_a.xml:4 #: simulation/templates/units/sele/infantry_javelineer_a.xml:4 #: simulation/templates/units/sele/infantry_pikeman_a.xml:4 #: simulation/templates/units/sele/infantry_spearman_a.xml:4 #: simulation/templates/units/sele/infantry_swordsman_merc_a.xml:4 #: simulation/templates/units/sele/support_healer_a.xml:4 #: simulation/templates/units/spart/cavalry_javelineer_a.xml:4 #: simulation/templates/units/spart/cavalry_spearman_a.xml:4 #: simulation/templates/units/spart/infantry_javelineer_a.xml:4 #: simulation/templates/units/spart/infantry_spearman_a.xml:4 #: simulation/templates/units/spart/support_healer_a.xml:4 msgctxt "Rank" msgid "Advanced" msgstr "Avanzado" #: simulation/templates/units/athen/cavalry_javelineer_b.xml:5 msgid "Pródromos" msgstr "Pródromos" #: simulation/templates/units/athen/cavalry_javelineer_e.xml:4 #: simulation/templates/units/athen/cavalry_swordsman_e.xml:4 #: simulation/templates/units/athen/infantry_archer_e.xml:4 #: simulation/templates/units/athen/infantry_javelineer_e.xml:4 #: simulation/templates/units/athen/infantry_marine_archer_e.xml:4 #: simulation/templates/units/athen/infantry_slinger_e.xml:4 #: simulation/templates/units/athen/infantry_spearman_e.xml:4 #: simulation/templates/units/athen/support_healer_e.xml:4 #: simulation/templates/units/brit/cavalry_javelineer_e.xml:4 #: simulation/templates/units/brit/cavalry_swordsman_e.xml:4 #: simulation/templates/units/brit/infantry_javelineer_e.xml:4 #: simulation/templates/units/brit/infantry_slinger_e.xml:4 #: simulation/templates/units/brit/infantry_spearman_e.xml:4 #: simulation/templates/units/brit/support_healer_e.xml:4 #: simulation/templates/units/cart/cavalry_javelineer_e.xml:4 #: simulation/templates/units/cart/cavalry_spearman_ital_e.xml:4 #: simulation/templates/units/cart/cavalry_swordsman_gaul_e.xml:4 #: simulation/templates/units/cart/cavalry_swordsman_iber_e.xml:4 #: simulation/templates/units/cart/infantry_archer_e.xml:4 #: simulation/templates/units/cart/infantry_javelineer_iber_e.xml:4 #: simulation/templates/units/cart/infantry_slinger_iber_e.xml:4 #: simulation/templates/units/cart/infantry_spearman_e.xml:4 #: simulation/templates/units/cart/infantry_swordsman_gaul_e.xml:4 #: simulation/templates/units/cart/infantry_swordsman_ital_e.xml:4 #: simulation/templates/units/cart/support_healer_e.xml:4 #: simulation/templates/units/gaul/cavalry_javelineer_e.xml:4 #: simulation/templates/units/gaul/cavalry_swordsman_e.xml:4 #: simulation/templates/units/gaul/infantry_javelineer_e.xml:4 #: simulation/templates/units/gaul/infantry_slinger_e.xml:4 #: simulation/templates/units/gaul/infantry_spearman_e.xml:4 #: simulation/templates/units/gaul/support_healer_e.xml:4 #: simulation/templates/units/han/cavalry_archer_e.xml:4 #: simulation/templates/units/han/cavalry_crossbowman_e.xml:4 #: simulation/templates/units/han/cavalry_spearman_e.xml:4 #: simulation/templates/units/han/cavalry_swordsman_e.xml:4 #: simulation/templates/units/han/infantry_archer_e.xml:4 #: simulation/templates/units/han/infantry_crossbowman_e.xml:4 #: simulation/templates/units/han/infantry_pikeman_e.xml:4 #: simulation/templates/units/han/infantry_spearman_e.xml:4 #: simulation/templates/units/han/infantry_swordsman_special_e.xml:4 #: simulation/templates/units/han/support_healer_e.xml:4 #: simulation/templates/units/iber/cavalry_javelineer_e.xml:4 #: simulation/templates/units/iber/cavalry_spearman_e.xml:4 #: simulation/templates/units/iber/infantry_javelineer_e.xml:4 #: simulation/templates/units/iber/infantry_slinger_e.xml:4 #: simulation/templates/units/iber/infantry_spearman_e.xml:4 #: simulation/templates/units/iber/infantry_swordsman_e.xml:4 #: simulation/templates/units/iber/support_healer_e.xml:4 #: simulation/templates/units/kush/cavalry_javelineer_e.xml:4 #: simulation/templates/units/kush/cavalry_javelineer_merc_e.xml:4 #: simulation/templates/units/kush/cavalry_spearman_e.xml:4 #: simulation/templates/units/kush/infantry_archer_e.xml:4 #: simulation/templates/units/kush/infantry_javelineer_merc_e.xml:4 #: simulation/templates/units/kush/infantry_maceman_merc_e.xml:4 #: simulation/templates/units/kush/infantry_pikeman_e.xml:4 #: simulation/templates/units/kush/infantry_spearman_e.xml:4 #: simulation/templates/units/kush/infantry_swordsman_e.xml:4 #: simulation/templates/units/kush/support_healer_e.xml:4 #: simulation/templates/units/mace/cavalry_javelineer_e.xml:4 #: simulation/templates/units/mace/cavalry_spearman_e.xml:4 #: simulation/templates/units/mace/infantry_archer_e.xml:4 #: simulation/templates/units/mace/infantry_javelineer_e.xml:4 #: simulation/templates/units/mace/infantry_pikeman_e.xml:4 #: simulation/templates/units/mace/infantry_slinger_e.xml:4 #: simulation/templates/units/mace/support_healer_e.xml:4 #: simulation/templates/units/maur/cavalry_javelineer_e.xml:4 #: simulation/templates/units/maur/cavalry_swordsman_e.xml:4 #: simulation/templates/units/maur/elephant_archer_e.xml:4 #: simulation/templates/units/maur/infantry_archer_e.xml:4 #: simulation/templates/units/maur/infantry_spearman_e.xml:4 #: simulation/templates/units/maur/infantry_swordsman_e.xml:4 #: simulation/templates/units/maur/support_healer_e.xml:4 #: simulation/templates/units/pers/cavalry_archer_e.xml:4 #: simulation/templates/units/pers/cavalry_axeman_e.xml:4 #: simulation/templates/units/pers/cavalry_javelineer_e.xml:4 #: simulation/templates/units/pers/cavalry_spearman_e.xml:4 #: simulation/templates/units/pers/infantry_archer_e.xml:4 #: simulation/templates/units/pers/infantry_javelineer_e.xml:4 #: simulation/templates/units/pers/infantry_spearman_e.xml:4 #: simulation/templates/units/pers/support_healer_e.xml:4 #: simulation/templates/units/ptol/cavalry_archer_e.xml:4 #: simulation/templates/units/ptol/cavalry_javelineer_merc_e.xml:4 #: simulation/templates/units/ptol/cavalry_spearman_merc_e.xml:4 #: simulation/templates/units/ptol/infantry_archer_e.xml:4 #: simulation/templates/units/ptol/infantry_javelineer_e.xml:4 #: simulation/templates/units/ptol/infantry_pikeman_e.xml:4 #: simulation/templates/units/ptol/infantry_slinger_e.xml:4 #: simulation/templates/units/ptol/infantry_spearman_merc_e.xml:4 #: simulation/templates/units/ptol/infantry_swordsman_merc_e.xml:4 #: simulation/templates/units/ptol/support_healer_e.xml:4 #: simulation/templates/units/rome/cavalry_javelineer_e.xml:4 #: simulation/templates/units/rome/cavalry_spearman_e.xml:4 #: simulation/templates/units/rome/champion_infantry_spear_gladiator.xml:22 #: simulation/templates/units/rome/champion_infantry_sword_gladiator.xml:22 #: simulation/templates/units/rome/infantry_javelineer_e.xml:4 #: simulation/templates/units/rome/infantry_spearman_e.xml:4 #: simulation/templates/units/rome/infantry_swordsman_e.xml:4 #: simulation/templates/units/rome/support_healer_e.xml:4 #: simulation/templates/units/sele/cavalry_archer_e.xml:4 #: simulation/templates/units/sele/cavalry_javelineer_e.xml:4 #: simulation/templates/units/sele/cavalry_spearman_merc_e.xml:4 #: simulation/templates/units/sele/infantry_archer_merc_e.xml:4 #: simulation/templates/units/sele/infantry_javelineer_e.xml:4 #: simulation/templates/units/sele/infantry_pikeman_e.xml:4 #: simulation/templates/units/sele/infantry_spearman_e.xml:4 #: simulation/templates/units/sele/infantry_swordsman_merc_e.xml:4 #: simulation/templates/units/sele/support_healer_e.xml:4 #: simulation/templates/units/spart/cavalry_javelineer_e.xml:4 #: simulation/templates/units/spart/cavalry_spearman_e.xml:4 #: simulation/templates/units/spart/champion_infantry_swordsman.xml:20 #: simulation/templates/units/spart/infantry_javelineer_e.xml:4 #: simulation/templates/units/spart/infantry_spearman_e.xml:4 #: simulation/templates/units/spart/support_healer_e.xml:4 msgctxt "Rank" msgid "Elite" msgstr "Élite" #: simulation/templates/units/athen/cavalry_swordsman_b.xml:5 #: simulation/templates/units/cart/cavalry_swordsman_iber_b.xml:5 #: simulation/templates/units/cart/hero_hamilcar.xml:5 #: simulation/templates/units/iber/champion_infantry_swordsman.xml:5 #: simulation/templates/units/iber/infantry_swordsman_b.xml:5 #: simulation/templates/units/kush/champion_infantry_amun.xml:5 #: simulation/templates/units/mace/hero_alexander_iii.xml:5 #: simulation/templates/units/mace/hero_craterus.xml:5 #: simulation/templates/units/mace/hero_demetrius_i.xml:5 #: simulation/templates/units/maur/infantry_swordsman_b.xml:5 msgctxt "Name of an attack using a single-edged sword." msgid "Sword" msgstr "Espada" #: simulation/templates/units/athen/cavalry_swordsman_b.xml:10 msgid "Greek Cavalry" msgstr "Caballería griega" #: simulation/templates/units/athen/cavalry_swordsman_b.xml:11 msgid "Hippeús" msgstr "Hippeús" #: simulation/templates/units/athen/champion_infantry.xml:4 msgid "City Guard" msgstr "Guardia urbana" #: simulation/templates/units/athen/champion_infantry.xml:5 msgid "Epílektos" msgstr "Epílektos" #: simulation/templates/units/athen/champion_marine.xml:4 msgid "Athenian Marine" msgstr "Marino ateniense" #: simulation/templates/units/athen/champion_marine.xml:5 msgid "Epibátēs Athēnaîos" msgstr "Epibátēs Athēnaîos" #: simulation/templates/units/athen/champion_ranged.xml:4 msgid "Scythian Archer" msgstr "Arquero escita" #: simulation/templates/units/athen/champion_ranged.xml:5 msgid "Toxótēs Skythikós" msgstr "Toxótēs Skythikós" #: simulation/templates/units/athen/hero_hippocrates.xml:12 #: simulation/templates/units/athen/hero_hippocrates.xml:13 msgid "Hippocrates" msgstr "Hipócrates" #: simulation/templates/units/athen/hero_iphicrates.xml:8 msgid "Iphicrates" msgstr "Ifícrates" #: simulation/templates/units/athen/hero_iphicrates.xml:9 msgid "Iphikratēs" msgstr "Iphikratēs" #: simulation/templates/units/athen/hero_pericles.xml:8 msgid "Pericles" msgstr "Pericles" #: simulation/templates/units/athen/hero_pericles.xml:9 msgid "Periklēs" msgstr "Periklēs" #: simulation/templates/units/athen/hero_themistocles.xml:8 msgid "Themistocles" msgstr "Temístocles" #: simulation/templates/units/athen/hero_themistocles.xml:9 msgid "Themistoklēs" msgstr "Temístocles" #: simulation/templates/units/athen/hero_xenophon.xml:4 msgid "Xenophon" msgstr "Jenofonte " #: simulation/templates/units/athen/hero_xenophon.xml:5 msgid "Xenophōn" msgstr "Xenophōn" #: simulation/templates/units/athen/infantry_archer_b.xml:5 #: simulation/templates/units/athen/infantry_marine_archer_b.xml:5 #: simulation/templates/units/mace/infantry_archer_b.xml:7 #: simulation/templates/units/ptol/infantry_archer_b.xml:12 msgid "Cretan Mercenary Archer" msgstr "Arquero mercenario cretense" #: simulation/templates/units/athen/infantry_archer_b.xml:6 #: simulation/templates/units/athen/infantry_marine_archer_b.xml:6 #: simulation/templates/units/mace/infantry_archer_b.xml:8 #: simulation/templates/units/ptol/infantry_archer_b.xml:13 msgid "Toxótēs Krētikós" msgstr "Toxótēs Krētikós" #: simulation/templates/units/athen/infantry_javelineer_b.xml:5 msgid "Thracian Peltast" msgstr "Peltasta tracio" #: simulation/templates/units/athen/infantry_javelineer_b.xml:6 msgid "Peltastḗs Thrâx" msgstr "Peltastḗs Thrâx" #: simulation/templates/units/athen/infantry_slinger_b.xml:5 msgid "Athenian Slinger Militia" msgstr "Hondero de la milicia ateniense" #: simulation/templates/units/athen/infantry_slinger_b.xml:6 msgid "Psilòs Athēnaîos" msgstr "Psilòs Athēnaîos" #: simulation/templates/units/athen/infantry_spearman_b.xml:5 msgid "Athenian Hoplite" msgstr "Hoplita ateniense" #: simulation/templates/units/athen/infantry_spearman_b.xml:6 msgid "Hoplítēs Athēnaîos" msgstr "Hoplítēs Athēnaîos" #: simulation/templates/units/athen/ship_bireme.xml:8 msgid "Penteconter" msgstr "Pentecóntero" #: simulation/templates/units/athen/ship_bireme.xml:9 #: simulation/templates/units/spart/ship_bireme.xml:9 msgid "Pentēkóntoros" msgstr "Pentēkóntoros" #: simulation/templates/units/athen/ship_fishing.xml:8 #: simulation/templates/units/mace/ship_fishing.xml:9 #: simulation/templates/units/ptol/ship_fishing.xml:9 #: simulation/templates/units/sele/ship_fishing.xml:9 #: simulation/templates/units/spart/ship_fishing.xml:9 msgid "Ploîon Halieutikón" msgstr "Ploîon Halieutikón" #: simulation/templates/units/athen/ship_merchant.xml:8 #: simulation/templates/units/mace/ship_merchant.xml:9 #: simulation/templates/units/ptol/ship_merchant.xml:9 #: simulation/templates/units/sele/ship_merchant.xml:9 #: simulation/templates/units/spart/ship_merchant.xml:9 msgid "Ploîon Phortēgikón" msgstr "Ploîon Phortēgikón" #: simulation/templates/units/athen/ship_trireme.xml:8 msgid "Triḗrēs Athēnaía" msgstr "Triḗrēs Athēnaía" #: simulation/templates/units/athen/ship_trireme.xml:9 msgid "Athenian Trireme" msgstr "Trirreme ateniense" #: simulation/templates/units/athen/siege_lithobolos_packed.xml:4 #: simulation/templates/units/mace/siege_lithobolos_packed.xml:5 #: simulation/templates/units/ptol/siege_lithobolos_packed.xml:5 #: simulation/templates/units/sele/siege_lithobolos_packed.xml:5 msgid "Lithobólos" msgstr "Lithobólos" #: simulation/templates/units/athen/siege_oxybeles_packed.xml:4 #: simulation/templates/units/cart/siege_oxybeles_packed.xml:5 #: simulation/templates/units/mace/siege_oxybeles_packed.xml:5 #: simulation/templates/units/spart/siege_oxybeles_packed.xml:5 msgid "Oxybelḗs" msgstr "Oxybelḗs" #: simulation/templates/units/athen/siege_ram.xml:4 #: simulation/templates/units/mace/siege_ram.xml:8 #: simulation/templates/units/ptol/siege_ram.xml:8 #: simulation/templates/units/sele/siege_ram.xml:8 #: simulation/templates/units/spart/siege_ram.xml:5 msgid "Krios" msgstr "Krios" #: simulation/templates/units/athen/support_female_citizen.xml:4 msgid "Gýnē Athēnaía" msgstr "Gýnē Athēnaía" #: simulation/templates/units/athen/support_female_citizen.xml:5 msgid "Athenian Woman" msgstr "Mujer ateniense" #: simulation/templates/units/athen/support_healer_b.xml:4 #: simulation/templates/units/mace/support_healer_b.xml:6 #: simulation/templates/units/ptol/support_healer_b.xml:5 #: simulation/templates/units/sele/support_healer_b.xml:6 #: simulation/templates/units/spart/support_healer_b.xml:6 msgid "Surgeon" msgstr "Cirujano" #: simulation/templates/units/athen/support_healer_b.xml:5 #: simulation/templates/units/mace/support_healer_b.xml:7 #: simulation/templates/units/ptol/support_healer_b.xml:6 #: simulation/templates/units/sele/support_healer_b.xml:7 #: simulation/templates/units/spart/support_healer_b.xml:7 msgid "Iatros" msgstr "Iatros" #: simulation/templates/units/athen/support_slave.xml:4 msgid "Doûlos" msgstr "Doûlos" #: simulation/templates/units/athen/support_trader.xml:8 #: simulation/templates/units/mace/support_trader.xml:10 #: simulation/templates/units/ptol/support_trader.xml:9 #: simulation/templates/units/sele/support_trader.xml:10 msgid "Émporos" msgstr "Émporos" #: simulation/templates/units/brit/catafalque.xml:9 msgid "Cassiuellaunos" msgstr "Cassiuellaunos" #: simulation/templates/units/brit/cavalry_javelineer_b.xml:6 #: simulation/templates/units/gaul/cavalry_javelineer_b.xml:6 msgid "Marcacos" msgstr "Marcacos" #: simulation/templates/units/brit/cavalry_javelineer_b.xml:7 msgid "Raiding Cavalry" msgstr "Caballería incursora" #: simulation/templates/units/brit/cavalry_swordsman_b.xml:6 #: simulation/templates/units/gaul/cavalry_swordsman_b.xml:6 msgid "Eporedos" msgstr "Eporedos" #: simulation/templates/units/brit/cavalry_swordsman_b.xml:7 msgid "Celtic Cavalry" msgstr "Caballería celta" #: simulation/templates/units/brit/champion_chariot.xml:9 msgid "Celtic Chariot" msgstr "Carruaje celta" #: simulation/templates/units/brit/champion_chariot.xml:10 msgid "Essedon" msgstr "Essedon" #: simulation/templates/units/brit/champion_chariot.xml:12 #: simulation/templates/units/brit/hero_boudicca.xml:15 #: simulation/templates/units/han/champion_chariot_academy.xml:11 #: simulation/templates/units/han/hero_wei_qing_chariot.xml:21 #: simulation/templates/units/kush/hero_amanirenas.xml:16 #: simulation/templates/units/maur/champion_chariot.xml:12 #: simulation/templates/units/maur/hero_ashoka.xml:15 #: simulation/templates/units/pers/champion_chariot.xml:12 #: simulation/templates/units/pers/hero_darius_i.xml:15 #: simulation/templates/units/pers/hero_xerxes_i_chariot.xml:15 #: simulation/templates/units/sele/champion_chariot.xml:12 msgid "Chariot" msgstr "Carro" #: simulation/templates/units/brit/champion_infantry_swordsman.xml:5 msgid "Brythonic Champion" msgstr "Britano de élite" #: simulation/templates/units/brit/champion_infantry_swordsman.xml:6 msgid "Argos" msgstr "Argos" #: simulation/templates/units/brit/hero_boudicca.xml:13 #: simulation/templates/units/brit/hero_boudicca_cavalry_javelineer.xml:8 #: simulation/templates/units/brit/hero_boudicca_sword.xml:8 msgid "Boudicca" msgstr "Boudica" #: simulation/templates/units/brit/hero_boudicca.xml:14 #: simulation/templates/units/brit/hero_boudicca_cavalry_javelineer.xml:9 #: simulation/templates/units/brit/hero_boudicca_sword.xml:9 msgid "Boudica" msgstr "Boudica" #: simulation/templates/units/brit/hero_caratacos.xml:8 msgid "Caratacus" msgstr "Caratacus" #: simulation/templates/units/brit/hero_caratacos.xml:9 msgid "Caratacos" msgstr "Caratacos" #: simulation/templates/units/brit/hero_cunobelin.xml:8 #: simulation/templates/units/brit/hero_cunobelin_infantry.xml:8 msgid "Cunobeline" msgstr "Cunobeline" #: simulation/templates/units/brit/hero_cunobelin.xml:9 #: simulation/templates/units/brit/hero_cunobelin_infantry.xml:9 msgid "Cunobelinos" msgstr "Cunobelinos" #: simulation/templates/units/brit/infantry_javelineer_b.xml:13 #: simulation/templates/units/gaul/infantry_javelineer_b.xml:11 msgid "Adretos" msgstr "Adretos" #: simulation/templates/units/brit/infantry_slinger_b.xml:6 msgid "Celtic Slinger" msgstr "Hondero celta" #: simulation/templates/units/brit/infantry_slinger_b.xml:7 #: simulation/templates/units/gaul/infantry_slinger_b.xml:11 msgid "Talmoris" msgstr "Talmoris" #: simulation/templates/units/brit/infantry_spearman_b.xml:6 msgid "Celtic Spearman" msgstr "Lancero celta" #: simulation/templates/units/brit/infantry_spearman_b.xml:7 #: simulation/templates/units/gaul/infantry_spearman_b.xml:11 msgid "Catucos" msgstr "Catucos" #: simulation/templates/units/brit/ship_fishing.xml:9 #: simulation/templates/units/gaul/ship_fishing.xml:9 msgid "Longos" msgstr "Longos" #: simulation/templates/units/brit/ship_merchant.xml:9 #: simulation/templates/units/gaul/ship_merchant.xml:9 msgid "Nauson" msgstr "Nauson" #: simulation/templates/units/brit/ship_trireme.xml:18 #: simulation/templates/units/gaul/ship_trireme.xml:18 msgid "Pontos" msgstr "Pontos" #: simulation/templates/units/brit/siege_ram.xml:5 #: simulation/templates/units/gaul/siege_ram.xml:5 msgid "Molton" msgstr "Molton" #: simulation/templates/units/brit/support_female_citizen.xml:5 #: simulation/templates/units/gaul/support_female_citizen.xml:10 msgid "Celtic Woman" msgstr "Mujer celta" #: simulation/templates/units/brit/support_female_citizen.xml:6 #: simulation/templates/units/gaul/support_female_citizen.xml:11 msgid "Bena" msgstr "Bena" #: simulation/templates/units/brit/support_healer_b.xml:5 #: simulation/templates/units/brit/support_healer_b.xml:6 #: simulation/templates/units/gaul/support_healer_b.xml:5 #: simulation/templates/units/gaul/support_healer_b.xml:6 msgid "Druid" msgstr "Druida" #: simulation/templates/units/brit/support_trader.xml:9 #: simulation/templates/units/gaul/support_trader.xml:9 msgid "Uogition" msgstr "Uogition" #: simulation/templates/units/brit/war_dog.xml:5 msgid "Agrocuna" msgstr "Agrocuna" #: simulation/templates/units/cart/catafalque.xml:8 msgid "Hasdrubal (Quartermaster)" msgstr "Asdrúbal (El general)" #: simulation/templates/units/cart/cavalry_javelineer_b.xml:6 msgid "Numidian Cavalry" msgstr "Caballería númida" #: simulation/templates/units/cart/cavalry_javelineer_b.xml:7 msgid "Ḥayyāl Raḫūv Masili" msgstr "Ḥayyāl Raḫūv Masili" #: simulation/templates/units/cart/cavalry_spearman_ital_b.xml:5 msgid "Italic Cavalry" msgstr "Caballería itálica" #: simulation/templates/units/cart/cavalry_spearman_ital_b.xml:6 msgid "Ḥayyāl Romaḥ Raḫūv" msgstr "Ḥayyāl Romaḥ Raḫūv" #: simulation/templates/units/cart/cavalry_swordsman_gaul_b.xml:5 msgid "Gallic Mercenary Cavalry" msgstr "Caballería mercenaria gala" #: simulation/templates/units/cart/cavalry_swordsman_gaul_b.xml:6 #: simulation/templates/units/cart/cavalry_swordsman_iber_b.xml:11 msgid "Ḥayyāl Ḥerev Raḫūv" msgstr "Ḥayyāl Ḥerev Raḫūv" #: simulation/templates/units/cart/cavalry_swordsman_iber_b.xml:10 msgid "Iberian Heavy Cavalry" msgstr "Caballería pesada íbera" #: simulation/templates/units/cart/champion_cavalry.xml:5 msgid "Sacred Band Cavalry" msgstr "Batallón sagrado de caballería" #: simulation/templates/units/cart/champion_cavalry.xml:6 msgid "Sacred Band of Astarte" msgstr "Batallón sagrado de Astarté" #: simulation/templates/units/cart/champion_elephant.xml:5 msgid "North African War Elephant" msgstr "Elefante de guerra norteafricano" #: simulation/templates/units/cart/champion_elephant.xml:6 msgid "Pil Malḥamit" msgstr "Pil Malḥamit" #: simulation/templates/units/cart/champion_infantry.xml:5 msgid "Sacred Band Infantry" msgstr "Infantería del Batallón Sagrado" #: simulation/templates/units/cart/champion_infantry.xml:6 msgid "Sacred Band of Ba'al" msgstr "Batallón Sagrado de Ba'al" #: simulation/templates/units/cart/champion_pikeman.xml:5 msgid "Sacred Band Pikeman" msgstr "Piquero del Batallón Sagrado" #: simulation/templates/units/cart/champion_pikeman.xml:6 msgid "Mašal" msgstr "Mašal" #: simulation/templates/units/cart/hero_hamilcar.xml:14 msgid "Hamilcar Barca" msgstr "Amilcar Barca" #: simulation/templates/units/cart/hero_hamilcar.xml:15 msgid "Ḥimelqart Baraq" msgstr "Ḥimelqart Baraq" #: simulation/templates/units/cart/hero_hannibal.xml:8 msgid "Hannibal Barca" msgstr "Aníbal Barca" #: simulation/templates/units/cart/hero_hannibal.xml:9 msgid "Ḥannibaʿal Baraq" msgstr "Ḥannibaʿal Baraq" #: simulation/templates/units/cart/hero_maharbal.xml:8 msgid "Maharbal" msgstr "Maharbal" #: simulation/templates/units/cart/hero_maharbal.xml:9 msgid "Maharbaʿal" msgstr "Maharbaʿal" #: simulation/templates/units/cart/infantry_archer_b.xml:14 msgid "Mauritanian Archer" msgstr "Arquero mauritano" #: simulation/templates/units/cart/infantry_archer_b.xml:15 msgid "Qešet" msgstr "Qešet" #: simulation/templates/units/cart/infantry_javelineer_iber_b.xml:13 msgid "Iberian Mercenary Skirmisher" msgstr "Escaramucero mercenario íbero" #: simulation/templates/units/cart/infantry_javelineer_iber_b.xml:14 msgid "Sǝḫīr Kidōn" msgstr "Sǝḫīr Kidōn" #: simulation/templates/units/cart/infantry_slinger_iber_b.xml:13 msgid "Balearic Slinger" msgstr "Hondero balear" #: simulation/templates/units/cart/infantry_slinger_iber_b.xml:14 msgid "Qallāʿ Ibušimi" msgstr "Qallāʿ Ibušimi" #: simulation/templates/units/cart/infantry_spearman_b.xml:14 msgid "Libyan Spearman" msgstr "Lancero libio" #: simulation/templates/units/cart/infantry_spearman_b.xml:15 msgid "Sǝḫīr Ḥanīt" msgstr "Sǝḫīr Ḥanīt" #: simulation/templates/units/cart/infantry_swordsman_gaul_b.xml:13 #: simulation/templates/units/ptol/infantry_swordsman_merc_b.xml:11 msgid "Gallic Mercenary Swordsman" msgstr "Mercenario con espada galo" #: simulation/templates/units/cart/infantry_swordsman_gaul_b.xml:14 msgid "Seḫīr Ḥerev" msgstr "Seḫīr Ḥerev" #: simulation/templates/units/cart/infantry_swordsman_ital_b.xml:14 msgid "Seḫīr Romaḥ" msgstr "Seḫīr Romaḥ" #: simulation/templates/units/cart/ship_bireme.xml:9 #: simulation/templates/units/ptol/ship_bireme.xml:9 #: simulation/templates/units/sele/ship_bireme.xml:9 msgid "Bireme" msgstr "Birreme" #: simulation/templates/units/cart/ship_bireme.xml:10 msgid "Du-Mašōt" msgstr "Du-Mašōt" #: simulation/templates/units/cart/ship_fishing.xml:9 msgid "Noon-Mašōt" msgstr "Noon-Mašōt" #: simulation/templates/units/cart/ship_merchant.xml:9 msgid "Seḥer" msgstr "Seḥer" #: simulation/templates/units/cart/ship_merchant.xml:10 msgid "" "Trade between docks. Garrison a Trader aboard for additional profit (+20% " "for each garrisoned). Gather profitable aquatic treasures. Carthaginians " "have +25% sea trading bonus." msgstr "Comercia entre puertos. Enrola comerciantes a bordo para obtener beneficios adicionales (+20% por unidad). Recupera valiosos tesoros acuáticos. Los cartagineses tienen una bonificación de +25% en comercio marítimo." #: simulation/templates/units/cart/ship_quinquereme.xml:5 msgid "Quinquereme" msgstr "Quinquereme" #: simulation/templates/units/cart/ship_quinquereme.xml:6 msgid "Ḥameš-Mašōt" msgstr "Ḥameš-Mašōt" #: simulation/templates/units/cart/ship_trireme.xml:9 #: simulation/templates/units/spart/ship_trireme.xml:10 msgid "Trireme" msgstr "Trirreme" #: simulation/templates/units/cart/ship_trireme.xml:10 msgid "Tlat-Mašōt" msgstr "Tlat-Mašōt" #: simulation/templates/units/cart/siege_ballista_packed.xml:5 #: simulation/templates/units/rome/siege_ballista_packed.xml:16 msgid "Ballista" msgstr "Balista" #: simulation/templates/units/cart/support_female_citizen.xml:13 msgid "Aštāh" msgstr "Aštāh" #: simulation/templates/units/cart/support_female_citizen.xml:14 msgid "Carthaginian Woman" msgstr "Mujer cartaginesa" #: simulation/templates/units/cart/support_healer_b.xml:6 msgid "Kehinit" msgstr "Kehinit" #: simulation/templates/units/cart/support_trader.xml:9 msgid "Mekir" msgstr "Mekir" #: simulation/templates/units/gaul/catafalque.xml:9 msgid "Ambiorix" msgstr "Ambiórix" #: simulation/templates/units/gaul/champion_cavalry.xml:5 msgid "Gallic Noble Cavalry" msgstr "Caballería noble gálica" #: simulation/templates/units/gaul/champion_cavalry.xml:6 msgid "Uerouicos" msgstr "Uerouicos" #: simulation/templates/units/gaul/champion_fanatic.xml:12 msgid "Naked Fanatic" msgstr "Fanático desnudo" #: simulation/templates/units/gaul/champion_fanatic.xml:13 msgid "Bariogaisatos" msgstr "Bariogaisatos" #: simulation/templates/units/gaul/champion_infantry_swordsman.xml:5 msgid "Soliduros" msgstr "Soliduros" #: simulation/templates/units/gaul/champion_infantry_trumpeter.xml:8 msgid "Carnucos" msgstr "Carnucos" #: simulation/templates/units/gaul/hero_brennus.xml:8 msgid "Brennus" msgstr "Breno" #: simulation/templates/units/gaul/hero_brennus.xml:9 msgid "Brennos" msgstr "Breno" #: simulation/templates/units/gaul/hero_vercingetorix.xml:8 #: simulation/templates/units/gaul/hero_vercingetorix_infantry.xml:8 msgid "Vercingetorix" msgstr "Vercingétorix" #: simulation/templates/units/gaul/hero_vercingetorix.xml:9 #: simulation/templates/units/gaul/hero_vercingetorix_infantry.xml:9 msgid "Uercingetorix" msgstr "Uercingetorix" #: simulation/templates/units/gaul/hero_viridomarus.xml:8 msgid "Viridomarus" msgstr "Viridómaros" #: simulation/templates/units/gaul/hero_viridomarus.xml:9 msgid "Britomaros" msgstr "Britomaros" #: simulation/templates/units/han/catafalque.xml:9 msgid "Emperor Wǔ (Liu Che)" msgstr "Emperador Wǔ (Liu Che)" #: simulation/templates/units/han/cavalry_archer_b.xml:6 msgid "Gōng Qíbīng" msgstr "Gōng Qíbīng" #: simulation/templates/units/han/cavalry_crossbowman_b.xml:6 msgid "Han Cavalry Crossbowman" msgstr "Caballero Han con ballesta" #: simulation/templates/units/han/cavalry_spearman_b.xml:6 msgid "Máo Qíbīng" msgstr "Máo Qíbīng" #: simulation/templates/units/han/cavalry_swordsman_b.xml:6 msgid "Dāo Qíbīng" msgstr "Dāo Qíbīng" #: simulation/templates/units/han/champion_cavalry_spearman_academy.xml:5 msgid "Wu Wei Yin Cao Cao Guard" msgstr "Guardia de Wu Wei Yin Cao Cao" #: simulation/templates/units/han/champion_chariot_academy.xml:9 msgid "Han War Chariot" msgstr "Carro de combate Han" #: simulation/templates/units/han/champion_chariot_academy.xml:10 msgid "Zhanche" msgstr "Zhanche" #: simulation/templates/units/han/champion_infantry_archer_academy.xml:5 msgid "Palace Guard Archer" msgstr "Guardia de palacio con arco" #: simulation/templates/units/han/champion_infantry_archer_academy.xml:6 msgid "Yǔ Lín" msgstr "Yǔ Lín" #: simulation/templates/units/han/champion_infantry_crossbowman_academy.xml:5 msgid "Juezhang" msgstr "Juezhang" #: simulation/templates/units/han/champion_infantry_spearman_academy.xml:5 msgid "Palace Guard Spearman" msgstr "Guardia de palacio con lanza" #: simulation/templates/units/han/champion_infantry_spearman_academy.xml:6 msgid "Hǔ Bēn" msgstr "Hǔ Bēn" #: simulation/templates/units/han/hero_han_xin.xml:9 #: simulation/templates/units/han/hero_han_xin_horse.xml:9 msgid "Hán Xìn" msgstr "Hán Xìn" #: simulation/templates/units/han/hero_liu_bang.xml:9 #: simulation/templates/units/han/hero_liu_bang_horse.xml:9 msgid "Liú Bāng" msgstr "Liú Bāng" #: simulation/templates/units/han/hero_wei_qing.xml:16 #: simulation/templates/units/han/hero_wei_qing_chariot.xml:20 #: simulation/templates/units/han/hero_wei_qing_horse.xml:16 msgid "Wèi Qīng" msgstr "Wèi Qīng" #: simulation/templates/units/han/infantry_archer_b.xml:11 msgid "Shè Shǒu" msgstr "Shè Shǒu" #: simulation/templates/units/han/infantry_crossbowman_b.xml:11 msgid "Nǔ Shǒu" msgstr "Nǔ Shǒu" #: simulation/templates/units/han/infantry_pikeman_b.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Ji" msgstr "Ji" #: simulation/templates/units/han/infantry_pikeman_b.xml:20 msgid "Halberdier" msgstr "Alabardero" #: simulation/templates/units/han/infantry_pikeman_b.xml:21 msgid "Jǐ Bīng" msgstr "Jǐ Bīng" #: simulation/templates/units/han/infantry_spearman_b.xml:11 msgid "Máo Bīng" msgstr "Máo Bīng" #: simulation/templates/units/han/infantry_swordsman_special_b.xml:11 msgid "Dāo Bīng" msgstr "Dāo Bīng" #: simulation/templates/units/han/ship_bireme.xml:9 msgid "Zhàn Chuán" msgstr "Zhàn Chuán" #: simulation/templates/units/han/ship_fishing.xml:9 msgid "Yú Chuán" msgstr "Yú Chuán" #: simulation/templates/units/han/ship_merchant.xml:9 msgid "Shāng Chuán" msgstr "Shāng Chuán" #: simulation/templates/units/han/ship_quinquereme.xml:9 msgid "Dà Lóu Chuán" msgstr "Dà Lóu Chuán" #: simulation/templates/units/han/ship_trireme.xml:9 msgid "Lóu Chuán" msgstr "Lóu Chuán" #: simulation/templates/units/han/siege_mangonel_packed.xml:5 msgid "Mangonel" msgstr "Mangonel" #: simulation/templates/units/han/siege_mangonel_packed.xml:6 msgid "Tóushí Chē" msgstr "Tóushí Chē" #: simulation/templates/units/han/siege_ram.xml:4 msgid "Gōngchéng Chuí" msgstr "Gōngchéng Chuí" #: simulation/templates/units/han/siege_shoushe.xml:9 msgid "Nǔ Chē" msgstr "Nǔ Chē" #: simulation/templates/units/han/siege_tower.xml:9 msgid "Gōngchéng Tǎ" msgstr "Gōngchéng Tǎ" #: simulation/templates/units/han/support_female_citizen.xml:10 msgid "Fù Nǚ" msgstr "Fù Nǚ" #: simulation/templates/units/han/support_healer_b.xml:6 msgid "Yīshī" msgstr "Yīshī" #: simulation/templates/units/han/support_minister.xml:41 msgid "Imperial Minister" msgstr "Ministro imperial" #: simulation/templates/units/han/support_minister.xml:42 msgid "Guānlì" msgstr "Guānlì" #: simulation/templates/units/han/support_minister.xml:43 msgid "" "Use to boost the efficiency of nearby units and buildings. Garrison within a" " building to boost the efficiency of its production queue. Only Han " "buildings can garrison ministers." msgstr "Usados como medio para aumentar la eficiencia de las unidades y edificios cercanos. Guarnecidos en un edificio aumentan la eficiencia de la cola de producción. Solo se pueden guarnecer ministros en edificios Han." #: simulation/templates/units/han/support_minister.xml:45 msgid "Minister" msgstr "Ministro" #: simulation/templates/units/han/support_trader.xml:9 msgid "Shāngrén" msgstr "Shāngrén" #: simulation/templates/units/iber/catafalque.xml:9 msgid "Mandonius" msgstr "Mandonio" #: simulation/templates/units/iber/cavalry_javelineer_b.xml:6 msgid "Kantabriako Zaldun" msgstr "Kantabriako Zaldun" #: simulation/templates/units/iber/cavalry_spearman_b.xml:6 msgid "Lantzari" msgstr "Lantzari" #: simulation/templates/units/iber/champion_cavalry.xml:26 msgid "Leial Zalduneria" msgstr "Leial Zalduneria" #: simulation/templates/units/iber/champion_infantry_swordsman.xml:10 msgid "Leial Ezpatari" msgstr "Leial Ezpatari" #: simulation/templates/units/iber/hero_caros.xml:9 msgid "Caros" msgstr "Caros" #: simulation/templates/units/iber/hero_indibil.xml:8 #: simulation/templates/units/iber/hero_indibil_infantry.xml:8 msgid "Indibil" msgstr "Indibil" #: simulation/templates/units/iber/hero_viriato.xml:9 msgid "Viriato" msgstr "Viriato" #: simulation/templates/units/iber/infantry_javelineer_b.xml:11 msgid "Lusitano Ezpatari" msgstr "Ezpatari lusitano" #: simulation/templates/units/iber/infantry_slinger_b.xml:11 msgid "Habailari" msgstr "Habailari" #: simulation/templates/units/iber/infantry_spearman_b.xml:11 msgid "Ezkutari" msgstr "Ezkutari" #: simulation/templates/units/iber/infantry_swordsman_b.xml:16 msgid "Ezpatari" msgstr "Ezpatari" #: simulation/templates/units/iber/ship_fire.xml:9 msgid "Iberian Fire Ship" msgstr "Brulote explosivo íbero" #: simulation/templates/units/iber/ship_fishing.xml:9 msgid "Arrantza Ontzi" msgstr "Arrantza Ontzi" #: simulation/templates/units/iber/ship_merchant.xml:9 msgid "Merkataritza Itsasontzi" msgstr "Merkataritza Itsasontzi" #: simulation/templates/units/iber/ship_trireme.xml:18 msgid "Ponti" msgstr "Ponti" #: simulation/templates/units/iber/siege_ram.xml:5 msgid "Ahariburu" msgstr "Ahariburu" #: simulation/templates/units/iber/support_female_citizen.xml:10 msgid "Emazteki" msgstr "Emazteki" #: simulation/templates/units/iber/support_female_citizen.xml:11 msgid "Iberian Woman" msgstr "Mujer íbera" #: simulation/templates/units/iber/support_healer_b.xml:6 msgid "Priestess of Ataekina" msgstr "Sacerdotisa de Ataekina" #: simulation/templates/units/iber/support_healer_b.xml:7 msgid "Emakumezko Apaiz de Ataekina" msgstr "Emakumezko Apaiz de Ataekina" #: simulation/templates/units/iber/support_trader.xml:9 msgid "Merkatari" msgstr "Merkatari" #: simulation/templates/units/kush/catafalque.xml:10 msgid "Shanakdakheto" msgstr "Shanakdakheto" #: simulation/templates/units/kush/cavalry_javelineer_b.xml:7 msgid "iry hr ssmwtt" msgstr "iry hr ssmwtt" #: simulation/templates/units/kush/cavalry_javelineer_b.xml:8 msgid "Napatan Light Cavalry" msgstr "Caballería ligera napata" #: simulation/templates/units/kush/cavalry_javelineer_merc_b.xml:17 msgid "Blemmye Desert Raider" msgstr "Incursor blemita del desierto" #: simulation/templates/units/kush/cavalry_javelineer_merc_b.xml:18 msgid "nhw Bulahau gml" msgstr "nhw Bulahau gml" #: simulation/templates/units/kush/cavalry_javelineer_merc_b.xml:19 #: simulation/templates/units/ptol/cavalry_archer_b.xml:15 msgid "Camel" msgstr "Camello" #: simulation/templates/units/kush/cavalry_spearman_b.xml:7 msgid "Meroitic Heavy Cavalry" msgstr "Caballería pesada meroítica" #: simulation/templates/units/kush/cavalry_spearman_b.xml:8 msgid "Htr" msgstr "Htr" #: simulation/templates/units/kush/champion_cavalry.xml:6 msgid "Noble Cavalry" msgstr "Caballería noble" #: simulation/templates/units/kush/champion_cavalry.xml:7 msgid "Htr Msʿ n mh-ib" msgstr "Htr Msʿ n mh-ib" #: simulation/templates/units/kush/champion_elephant.xml:6 msgid "Meroitic War Elephant" msgstr "Elefante de guerra meroítico" #: simulation/templates/units/kush/champion_elephant.xml:7 msgid "Abore ʿhȝ" msgstr "Abore ʿhȝ" #: simulation/templates/units/kush/champion_infantry_amun.xml:12 msgid "Napatan Temple Guard" msgstr "Guardia del templo de Napata" #: simulation/templates/units/kush/champion_infantry_amun.xml:13 msgid "rs ʿImn" msgstr "rs ʿImn" #: simulation/templates/units/kush/champion_infantry_apedemak.xml:6 msgid "Meroitic Temple Guard" msgstr "Guardián del templo de Meroe" #: simulation/templates/units/kush/champion_infantry_apedemak.xml:7 msgid "rs ʿIprmk" msgstr "rs ʿIprmk" #: simulation/templates/units/kush/champion_infantry_archer.xml:6 msgid "Noble Archer" msgstr "Arquero noble" #: simulation/templates/units/kush/champion_infantry_archer.xml:7 msgid "Hry pdty" msgstr "Hry pdty" #: simulation/templates/units/kush/hero_amanirenas.xml:14 #: simulation/templates/units/kush/hero_amanirenas_infantry.xml:9 msgid "Amanirenas" msgstr "Amanirenas" #: simulation/templates/units/kush/hero_amanirenas.xml:15 #: simulation/templates/units/kush/hero_amanirenas_infantry.xml:10 msgid "Amnirense qore li kdwe li" msgstr "Amnirense qore li kdwe li" #: simulation/templates/units/kush/hero_arakamani.xml:11 msgid "Arakamani" msgstr "Arakamani" #: simulation/templates/units/kush/hero_arakamani.xml:12 msgid "I͗rk-k-I͗mn H̱nm-ı͗-Rʿ" msgstr "I͗rk-k-I͗mn H̱nm-ı͗-Rʿ" #: simulation/templates/units/kush/hero_harsiotef.xml:6 msgid "Ḥr-sȝ-it.f Sȝ-mrı͗-I͗mn" msgstr "Ḥr-sȝ-it.f Sȝ-mrı͗-I͗mn" #: simulation/templates/units/kush/hero_nastasen.xml:10 msgid "Nastasen" msgstr "Nastasen" #: simulation/templates/units/kush/hero_nastasen.xml:11 msgid "N-ı͗-s-tȝ-s-nn Kȝ-ʿnḫ-Rʿ" msgstr "N-ı͗-s-tȝ-s-nn Kȝ-ʿnḫ-Rʿ" #: simulation/templates/units/kush/infantry_archer_b.xml:15 msgid "Nubian Archer" msgstr "Arquero nubio" #: simulation/templates/units/kush/infantry_archer_b.xml:16 msgid "Pdty Nhsyw" msgstr "Pdty Nhsyw" #: simulation/templates/units/kush/infantry_javelineer_merc_b.xml:15 msgid "Noba Skirmisher" msgstr "Escaramucero noba" #: simulation/templates/units/kush/infantry_javelineer_merc_b.xml:16 msgid "nhw ʿhȝw Noba" msgstr "nhw ʿhȝw noba" #: simulation/templates/units/kush/infantry_maceman_merc_b.xml:15 msgid "Noba Maceman" msgstr "Macero noba" #: simulation/templates/units/kush/infantry_maceman_merc_b.xml:16 msgid "nhw Noba" msgstr "nhw noba" #: simulation/templates/units/kush/infantry_pikeman_b.xml:15 msgid "Meroitic Pikeman" msgstr "Piquero Meroítico" #: simulation/templates/units/kush/infantry_pikeman_b.xml:16 msgid "siȝwrd" msgstr "siȝwrd" #: simulation/templates/units/kush/infantry_spearman_b.xml:15 msgid "Nubian Spearman" msgstr "Lancero nubio" #: simulation/templates/units/kush/infantry_spearman_b.xml:16 msgid "iry-rdwy Nhsyw" msgstr "iry-rdwy Nhsyw" #: simulation/templates/units/kush/infantry_swordsman_b.xml:15 msgid "Meroitic Swordsman" msgstr "Espada meroítico" #: simulation/templates/units/kush/infantry_swordsman_b.xml:16 msgid "knw hps" msgstr "knw hps" #: simulation/templates/units/kush/ship_fishing.xml:10 msgid "Whʿ-rmw" msgstr "Whʿ-rmw" #: simulation/templates/units/kush/ship_merchant.xml:9 msgid "Nile Trading Barge" msgstr "Barcaza de comercio del Nilo" #: simulation/templates/units/kush/ship_merchant.xml:10 msgid "Dȝy sbt" msgstr "Dȝy sbt" #: simulation/templates/units/kush/ship_trireme.xml:10 msgid "Ptolemaic Mercenary Trireme" msgstr "Trirreme mercenario ptolemaico" #: simulation/templates/units/kush/ship_trireme.xml:11 msgid "shry ʿȝ" msgstr "shry ʿȝ" #: simulation/templates/units/kush/siege_tower.xml:5 msgid "Kushite Siege Tower" msgstr "Torre de asedio cusita" #: simulation/templates/units/kush/siege_tower.xml:6 msgid "iwn n ms" msgstr "iwn n ms" #: simulation/templates/units/kush/support_female_citizen.xml:14 msgid "Shmt" msgstr "Shmt" #: simulation/templates/units/kush/support_female_citizen.xml:15 msgid "Kushite Woman" msgstr "Mujer cusita" #: simulation/templates/units/kush/support_healer_b.xml:6 msgid "Priest" msgstr "Sacerdote" #: simulation/templates/units/kush/support_healer_b.xml:7 msgid "wʿb nsw" msgstr "wʿb nsw" #: simulation/templates/units/kush/support_trader.xml:10 msgid "Nilotic Merchant" msgstr "Mercader del nilo" #: simulation/templates/units/kush/support_trader.xml:11 msgid "rmt sbt" msgstr "rmt sbt" #: simulation/templates/units/mace/catafalque.xml:9 msgid "Philip V" msgstr "Filipo V" #: simulation/templates/units/mace/cavalry_javelineer_b.xml:7 msgid "Odrysian Skirmish Cavalry" msgstr "Caballería escaramucera odrisia" #: simulation/templates/units/mace/cavalry_javelineer_b.xml:8 msgid "Hippakontistḕs Odrysós" msgstr "Hippakontistḕs Odrysós" #: simulation/templates/units/mace/cavalry_spearman_b.xml:7 msgid "Thessalian Lancer" msgstr "Lancero tesalio a caballo" #: simulation/templates/units/mace/cavalry_spearman_b.xml:8 msgid "Xystophóros Thessalikós" msgstr "Xystophóros Thessalikós" #: simulation/templates/units/mace/champion_cavalry.xml:6 #: simulation/templates/units/sele/cavalry_spearman_merc_b.xml:7 msgid "Companion Cavalry" msgstr "Caballería de compañeros" #: simulation/templates/units/mace/champion_cavalry.xml:7 msgid "Hetaîros" msgstr "Hetaîros" #: simulation/templates/units/mace/champion_infantry_crossbowman.xml:6 msgid "Gastraphetophoros" msgstr "Gastraphetophoros" #: simulation/templates/units/mace/champion_infantry_spearman.xml:6 msgid "Macedonian Shield Bearer" msgstr "Portador de escudo macedonio" #: simulation/templates/units/mace/champion_infantry_spearman.xml:7 msgid "Hypaspistḗs" msgstr "Hypaspistḗs" #: simulation/templates/units/mace/champion_infantry_spearman_02.xml:15 msgid "Hypaspistḗs Argyraspídi" msgstr "Hypaspistḗs Argyraspídi" #: simulation/templates/units/mace/champion_infantry_swordsman.xml:12 msgid "Rhomphaiaphoros" msgstr "Rhomphaiaphoros" #: simulation/templates/units/mace/hero_alexander_iii.xml:22 msgid "Alexander III the Great" msgstr "Alejando III el Grande" #: simulation/templates/units/mace/hero_alexander_iii.xml:23 msgid "Alexandros ho Megas" msgstr "Alejandro Magno" #: simulation/templates/units/mace/hero_alexander_iii.xml:24 msgid "Counters: 1.2× vs Heroes." msgstr "Ventaja: 1.2× contra héroes." #: simulation/templates/units/mace/hero_craterus.xml:14 msgid "Craterus" msgstr "Crátero" #: simulation/templates/units/mace/hero_craterus.xml:15 msgid "Krateros" msgstr "Krateros" #: simulation/templates/units/mace/hero_demetrius_i.xml:14 msgid "Demetrius I the Besieger" msgstr "Demetrio I el Asediador" #: simulation/templates/units/mace/hero_demetrius_i.xml:15 msgid "Dēmētrios Poliorkētēs" msgstr "Dēmētrios Poliorkētēs" #: simulation/templates/units/mace/hero_philip_ii.xml:9 #: simulation/templates/units/mace/hero_philip_ii_pike.xml:9 msgid "Philip II of Macedon" msgstr "Filipo II de Macedonia" #: simulation/templates/units/mace/hero_philip_ii.xml:10 #: simulation/templates/units/mace/hero_philip_ii_pike.xml:10 msgid "Philippos B' ho Makedōn" msgstr "Philippos B' ho Makedōn" #: simulation/templates/units/mace/hero_pyrrhus_i.xml:9 msgid "Pyrrhus I of Epirus" msgstr "Pirro I de Epiro" #: simulation/templates/units/mace/hero_pyrrhus_i.xml:10 msgid "Pyrrhos ho Epeiros" msgstr "Pyrrhos ho Epeiros" #: simulation/templates/units/mace/infantry_javelineer_b.xml:7 msgid "Agrianian Peltast" msgstr "Peltastas agrianos" #: simulation/templates/units/mace/infantry_javelineer_b.xml:8 msgid "Peltastḗs Agrías" msgstr "Peltastḗs Agrías" #: simulation/templates/units/mace/infantry_pikeman_b.xml:7 msgid "Foot Companion" msgstr "Compañero de marcha" #: simulation/templates/units/mace/infantry_pikeman_b.xml:8 msgid "Pezétairos" msgstr "Pezétairos" #: simulation/templates/units/mace/infantry_slinger_b.xml:7 msgid "Rhodian Slinger" msgstr "Hondero rodio" #: simulation/templates/units/mace/infantry_slinger_b.xml:8 msgid "Sphendonḗtēs Rhódios" msgstr "Sphendonḗtēs Rhódios" #: simulation/templates/units/mace/ship_bireme.xml:9 msgid "Hemiolos" msgstr "Hemiolos" #: simulation/templates/units/mace/ship_trireme.xml:9 msgid "Triḗrēs Makedonikḗ" msgstr "Triḗrēs Makedonikḗ" #: simulation/templates/units/mace/ship_trireme.xml:10 msgid "Macedonian Trireme" msgstr "Trirreme macedonio" #: simulation/templates/units/mace/siege_tower.xml:5 #: simulation/templates/units/ptol/siege_tower.xml:5 #: simulation/templates/units/sele/siege_tower.xml:5 msgid "Helépolis" msgstr "Helépolis" #: simulation/templates/units/mace/support_female_citizen.xml:5 msgid "Gýnē Makedonikḗ" msgstr "Gýnē Makedonikḗ" #: simulation/templates/units/mace/support_female_citizen.xml:6 msgid "Macedonian Woman" msgstr "Mujer macedonia" #: simulation/templates/units/maur/catafalque.xml:9 #: simulation/templates/units/maur/hero_bindusara_infantry.xml:5 #: simulation/templates/units/maur/hero_bindusara_infantry.xml:6 msgid "Bindusara" msgstr "Bindusara" #: simulation/templates/units/maur/cavalry_javelineer_b.xml:6 msgid "Indian Light Cavalry" msgstr "Caballería ligera hindú" #: simulation/templates/units/maur/cavalry_javelineer_b.xml:7 msgid "Ashwarohi" msgstr "Ashwarohi" #: simulation/templates/units/maur/cavalry_swordsman_b.xml:6 msgid "Indian Raiding Cavalry" msgstr "Caballería incursora hindú" #: simulation/templates/units/maur/cavalry_swordsman_b.xml:7 msgid "Aśvārohagaṇaḥ" msgstr "Aśvārohagaṇaḥ" #: simulation/templates/units/maur/champion_chariot.xml:9 msgid "War Chariot" msgstr "Carro de combate" #: simulation/templates/units/maur/champion_chariot.xml:10 msgid "Rath" msgstr "Rath" #: simulation/templates/units/maur/champion_elephant.xml:5 #: simulation/templates/units/pers/champion_elephant.xml:6 msgid "Indian War Elephant" msgstr "Elefante de guerra hindú" #: simulation/templates/units/maur/champion_elephant.xml:6 msgid "Gajendra" msgstr "Gajendra" #: simulation/templates/units/maur/champion_infantry_maceman.xml:5 msgid "Warrior" msgstr "Guerrero" #: simulation/templates/units/maur/champion_infantry_maceman.xml:6 msgid "Yōddha" msgstr "Yōddha" #: simulation/templates/units/maur/champion_maiden.xml:6 msgid "Maiden Guard" msgstr "Doncella guardiana" #: simulation/templates/units/maur/champion_maiden.xml:7 #: simulation/templates/units/maur/champion_maiden_archer.xml:21 msgid "Visha Kanya" msgstr "Visha Kanya" #: simulation/templates/units/maur/champion_maiden_archer.xml:20 msgid "Maiden Guard Archer" msgstr "Doncella guardiana con arco" #: simulation/templates/units/maur/elephant_archer_b.xml:6 msgid "Vachii Gaja" msgstr "Vachii Gaja" #: simulation/templates/units/maur/hero_ashoka.xml:12 #: simulation/templates/units/maur/hero_ashoka_infantry.xml:8 msgid "Ashoka the Great" msgstr "Ashoka el Grande" #: simulation/templates/units/maur/hero_ashoka.xml:13 #: simulation/templates/units/maur/hero_ashoka_infantry.xml:9 msgid "Aśoka Devānāmpriya" msgstr "Aśoka Devānāmpriya" #: simulation/templates/units/maur/hero_ashoka_infantry.xml:11 msgid "" "Hero Special: \"Edicts of Ashoka\" - Edict Pillars of Ashoka can be built " "during Ashoka's lifetime." msgstr "Habilidad especial del héroe: «edictos de Ashoka» - Los pilares de Ashoka con edictos se pueden erigir durante la vida de Ashoka." #: simulation/templates/units/maur/hero_chanakya.xml:9 msgid "Acharya Chanakya" msgstr "Acharya Chanakya" #: simulation/templates/units/maur/hero_chanakya.xml:10 msgid "Acharya Chāṇakya" msgstr "Acharya Chāṇakya" #: simulation/templates/units/maur/hero_chandragupta.xml:9 #: simulation/templates/units/maur/hero_chandragupta.xml:10 #: simulation/templates/units/maur/hero_chandragupta_infantry.xml:5 #: simulation/templates/units/maur/hero_chandragupta_infantry.xml:6 msgid "Chandragupta Maurya" msgstr "Chandragupta Maurya" #: simulation/templates/units/maur/hero_chandragupta_infantry.xml:12 msgid "This gives Chandragupta Maurya his War Elephant." msgstr "Proporciona a Chandragupta Maurya su elefante de guerra." #: simulation/templates/units/maur/infantry_archer_b.xml:12 msgid "Longbowman" msgstr "Arquero de arco largo" #: simulation/templates/units/maur/infantry_archer_b.xml:13 msgid "Dhanurdhar" msgstr "Dhanurdhar" #: simulation/templates/units/maur/infantry_spearman_b.xml:12 msgid "Bamboo Spearman" msgstr "Lancero de bambú" #: simulation/templates/units/maur/infantry_spearman_b.xml:13 msgid "Kauntika" msgstr "Kauntika" #: simulation/templates/units/maur/infantry_swordsman_b.xml:17 msgid "Indian Swordsman" msgstr "Espadachín hindú" #: simulation/templates/units/maur/infantry_swordsman_b.xml:18 msgid "Khadagdhari" msgstr "Khadagdhari" #: simulation/templates/units/maur/ship_bireme.xml:9 #: simulation/templates/units/maur/ship_trireme.xml:18 msgid "Yudhpot" msgstr "Yudhpot" #: simulation/templates/units/maur/ship_fishing.xml:9 msgid "Fisherman" msgstr "Pescador" #: simulation/templates/units/maur/ship_fishing.xml:10 msgid "Matsyapalak" msgstr "Matsyapalak" #: simulation/templates/units/maur/ship_merchant.xml:9 msgid "Trading Ship" msgstr "Navío mercante" #: simulation/templates/units/maur/ship_merchant.xml:10 msgid "Vanijyik Nauka" msgstr "Vanijyik Nauka" #: simulation/templates/units/maur/support_elephant.xml:5 msgid "Karmākara Gaja" msgstr "Karmākara Gaja" #: simulation/templates/units/maur/support_female_citizen.xml:11 msgid "Naari" msgstr "Naari" #: simulation/templates/units/maur/support_female_citizen.xml:12 msgid "Indian Woman" msgstr "Mujer hindú" #: simulation/templates/units/maur/support_healer_b.xml:5 msgid "Brahmin Priest" msgstr "Sacerdote bráhmana" #: simulation/templates/units/maur/support_healer_b.xml:6 msgid "Brāhmaṇa Pujari" msgstr "Brāhmaṇa Pujari" #: simulation/templates/units/maur/support_trader.xml:9 msgid "Vaishya" msgstr "Vaishya" #: simulation/templates/units/mace/champion_infantry_swordsman.xml:5 #: simulation/templates/units/merc_black_cloak.xml:5 #: simulation/templates/units/sele/infantry_swordsman_merc_b.xml:5 msgctxt "" "Name of an attack using a rhomphaia (ῥομφαία), a Thracian two-handed weapon " "capable of both thrusting and slashing." msgid "Rhomphaia" msgstr "Rhomphaia" #: simulation/templates/units/mace/champion_infantry_swordsman.xml:11 #: simulation/templates/units/merc_black_cloak.xml:10 msgid "Thracian Black Cloak" msgstr "Capa oscura tracio" #: simulation/templates/units/merc_black_cloak.xml:11 msgid "Rhomphaiophoros" msgstr "Rhomphaiophoros" #: simulation/templates/units/merc_thorakites.xml:12 msgid "Armored Swordsman" msgstr "Espadachín armado" #: simulation/templates/units/merc_thorakites.xml:13 msgid "Thōrakitēs" msgstr "Thōrakitēs" #: simulation/templates/units/merc_thureophoros.xml:5 msgid "Heavy Skirmisher" msgstr "Escaramucero pesado" #: simulation/templates/units/merc_thureophoros.xml:6 msgid "Thyreophoros" msgstr "Thyreophoros" #: simulation/templates/units/noldor_ship_bireme.xml:8 msgid "Mankar Cirya" msgstr "Mankar Cirya" #: simulation/templates/units/pers/arstibara.xml:13 msgid "Persian Apple Bearer" msgstr "Portador de lanza persa" #: simulation/templates/units/pers/arstibara.xml:14 msgid "Arštibara" msgstr "Arštibara" #: simulation/templates/units/pers/catafalque.xml:9 msgid "Artaxšaçā" msgstr "Artaxšaçā" #: simulation/templates/units/pers/cavalry_archer_b.xml:7 msgid "Parthian Horse Archer" msgstr "Arquero a caballo arsácido" #: simulation/templates/units/pers/cavalry_archer_b.xml:8 msgid "Asabāra Parθava" msgstr "Asabāra Parθava" #: simulation/templates/units/pers/cavalry_axeman_b.xml:7 msgid "Hyrcanian Cavalry" msgstr "Caballería hircana" #: simulation/templates/units/pers/cavalry_axeman_b.xml:8 msgid "Asabāra Varkaniya" msgstr "Asabāra Varkaniya" #: simulation/templates/units/pers/cavalry_javelineer_b.xml:7 msgid "Median Light Cavalry" msgstr "Caballería ligera meda" #: simulation/templates/units/pers/cavalry_javelineer_b.xml:8 msgid "Asabāra Māda" msgstr "Asabāra Māda" #: simulation/templates/units/pers/cavalry_spearman_b.xml:7 msgid "Cappadocian Cavalry" msgstr "Caballería capadocia" #: simulation/templates/units/pers/cavalry_spearman_b.xml:8 msgid "Asabāra Katpatuka" msgstr "Asabāra Katpatuka" #: simulation/templates/units/pers/champion_cavalry.xml:6 msgid "Bactrian Heavy Lancer" msgstr "Lancero pesado bactriano" #: simulation/templates/units/pers/champion_cavalry.xml:7 #: simulation/templates/units/pers/champion_cavalry_archer.xml:7 msgid "Asabāra Baxtriš" msgstr "Asabāra Baxtriš" #: simulation/templates/units/pers/champion_cavalry_archer.xml:6 msgid "Bactrian Heavy Cavalry Archer" msgstr "Arquero pesado bactriano a caballo" #: simulation/templates/units/pers/champion_chariot.xml:10 msgid "Babylonian Scythed Chariot" msgstr "Carro falcado babilonio" #: simulation/templates/units/pers/champion_chariot.xml:11 msgid "Raθa Bābiruviya" msgstr "Raθa Bābiruviya" #: simulation/templates/units/pers/champion_elephant.xml:7 msgid "Pila Hinduya" msgstr "Pila Hinduya" #: simulation/templates/units/pers/champion_infantry.xml:9 #: simulation/templates/units/pers/champion_infantry_archer_upgrade.xml:9 msgid "Persian Immortal" msgstr "Inmortal persa" #: simulation/templates/units/pers/champion_infantry.xml:10 #: simulation/templates/units/pers/champion_infantry_archer_upgrade.xml:10 msgid "Anušiya" msgstr "Anušiya" #: simulation/templates/units/pers/champion_infantry.xml:11 #: simulation/templates/units/pers/champion_infantry_archer_upgrade.xml:11 msgid "Immortal" msgstr "Inmortal" #: simulation/templates/units/pers/champion_infantry.xml:25 msgid "Switch to using the bow and arrow." msgstr "Utilizar arco y flechas." #: simulation/templates/units/pers/champion_infantry_archer_upgrade.xml:17 msgid "Switch to using a spear and shield." msgstr "Utilizar lanza y escudo." #: simulation/templates/units/pers/hero_cyrus_ii.xml:9 msgid "Cyrus II The Great" msgstr "Ciro II el Grande" #: simulation/templates/units/pers/hero_cyrus_ii.xml:10 msgid "Kuruš" msgstr "Kuruš" #: simulation/templates/units/pers/hero_darius_i.xml:13 msgid "Darius I the Great" msgstr "Darío I el Grande" #: simulation/templates/units/pers/hero_darius_i.xml:14 msgid "Dārayavahuš" msgstr "Dārayavahuš" #: simulation/templates/units/pers/hero_xerxes_i.xml:9 #: simulation/templates/units/pers/hero_xerxes_i_chariot.xml:13 msgid "Xerxes I" msgstr "Jerjes I" #: simulation/templates/units/pers/hero_xerxes_i.xml:10 #: simulation/templates/units/pers/hero_xerxes_i_chariot.xml:14 msgid "Xšayāršā" msgstr "Xšayāršā" #: simulation/templates/units/pers/infantry_archer_b.xml:7 msgid "Sogdian Archer" msgstr "Arquero sogdiano" #: simulation/templates/units/pers/infantry_archer_b.xml:8 msgid "Θanuvaniya Suguda" msgstr "Θanuvaniya Suguda" #: simulation/templates/units/pers/infantry_javelineer_b.xml:7 msgid "Lydian Auxiliary" msgstr "Auxiliar lidio" #: simulation/templates/units/pers/infantry_javelineer_b.xml:8 msgid "Pastiš Spardiya" msgstr "Pastiš Spardiya" #: simulation/templates/units/pers/infantry_spearman_b.xml:7 msgid "Shield Bearer" msgstr "Portador de escudo" #: simulation/templates/units/pers/infantry_spearman_b.xml:8 msgid "Sparabara" msgstr "Sparabara" #: simulation/templates/units/pers/kardakes_hoplite.xml:6 msgid "Cardaces Hoplite" msgstr "Hoplita kardaka" #: simulation/templates/units/pers/kardakes_hoplite.xml:7 msgid "Hoplites Kardakes" msgstr "Hoplites Kardakes" #: simulation/templates/units/pers/kardakes_skirmisher.xml:6 msgid "Cardaces Skirmisher" msgstr "Escaramucero kardaka" #: simulation/templates/units/pers/kardakes_skirmisher.xml:7 msgid "Peltastes Kardakes" msgstr "Peltastes Kardakes" #: simulation/templates/units/pers/ship_bireme.xml:10 msgid "Cypriot Galley" msgstr "Galera chipriota" #: simulation/templates/units/pers/ship_bireme.xml:11 msgid "Hamaraniyanava" msgstr "Hamaraniyanava" #: simulation/templates/units/pers/ship_fishing.xml:10 msgid "Masiyakara" msgstr "Masiyakara" #: simulation/templates/units/pers/ship_merchant.xml:10 msgid "Ionian Trade Ship" msgstr "Barco mercante jónico" #: simulation/templates/units/pers/ship_merchant.xml:11 msgid "Nauš Yauna" msgstr "Nauš Yauna" #: simulation/templates/units/pers/ship_trireme.xml:10 msgid "Phoenician Trireme" msgstr "Trirreme fenicio" #: simulation/templates/units/pers/ship_trireme.xml:11 msgid "Hamaraniyanava Vazarka" msgstr "Hamaraniyanava Vazarka" #: simulation/templates/units/pers/siege_ram.xml:20 msgid "Assyrian Siege Ram" msgstr "Ariete de asedio sirio" #: simulation/templates/units/pers/siege_ram.xml:21 msgid "Hamaranakuba Aθuriya" msgstr "Hamaranakuba Aθuriya" #: simulation/templates/units/pers/support_female_citizen.xml:6 msgid "Banu Miyanrudani" msgstr "Banu Miyanrudani" #: simulation/templates/units/pers/support_female_citizen.xml:7 msgid "Mesopotamian Woman" msgstr "Mujer mesopotámica" #: simulation/templates/units/pers/support_healer_b.xml:6 msgid "Median Magus" msgstr "Mago medo" #: simulation/templates/units/pers/support_healer_b.xml:7 msgid "Maguš Māda" msgstr "Maguš Māda" #: simulation/templates/units/pers/support_trader.xml:10 msgid "Aramaean Merchant" msgstr "Mercader araméo" #: simulation/templates/units/pers/support_trader.xml:11 msgid "Tamkarum Arami" msgstr "Tamkarum Arami" #: simulation/templates/units/pers/support_trader.xml:13 msgid "" "Trade resources between your own markets and those of your allies. Persians " "have a +25% land trading bonus." msgstr "Intercambia recursos entre tus propios mercados y los de tus aliados. Los persas tienen una bonificación de +25% en comercio terrestre." #: simulation/templates/units/pirates/ship_bireme.xml:9 msgid "Cilician Pirate Ship" msgstr "Barco pirata cilicio" #: simulation/templates/units/plane.xml:5 msgctxt "Name of an attack of a World War II fighter plane." msgid "Machine Guns" msgstr "Ametralladoras" #: simulation/templates/units/plane.xml:47 msgid "P-51 Mustang" msgstr "P-51 Mustang" #: simulation/templates/units/plane.xml:48 msgid "A World War II American fighter plane." msgstr "Un avión de combate norteamericano de la 2ª Guerra Mundial." #: simulation/templates/units/ptol/catafalque.xml:8 msgid "Ptolemy III Euergetes (Benefactor)" msgstr "Ptolomeo III Evergetes (Benefactor)" #: simulation/templates/units/ptol/cavalry_archer_b.xml:17 msgid "Nabataean Camel Archer" msgstr "Arquero nabateo a camello" #: simulation/templates/units/ptol/cavalry_archer_b.xml:18 msgid "Mutsābiq Gamal Nabatu" msgstr "Mutsābiq Gamal Nabatu" #: simulation/templates/units/ptol/cavalry_javelineer_merc_b.xml:6 msgid "Tarantine Settler Cavalry" msgstr "Colono tarantino a caballo" #: simulation/templates/units/ptol/cavalry_javelineer_merc_b.xml:7 msgid "Hippeús Tarantînos" msgstr "Hippeús Tarantînos" #: simulation/templates/units/ptol/cavalry_spearman_merc_b.xml:6 msgid "Macedonian Settler Cavalry" msgstr "Colono macedonio a caballo" #: simulation/templates/units/ptol/cavalry_spearman_merc_b.xml:7 msgid "Hippeús Makedonikós" msgstr "Hippeús Makedonikós" #: simulation/templates/units/ptol/champion_cavalry.xml:5 msgid "Royal Guard Cavalry" msgstr "Guardia real a caballo" #: simulation/templates/units/ptol/champion_cavalry.xml:6 msgid "Ágēma Basiléōs" msgstr "Ágēma Basiléōs" #: simulation/templates/units/ptol/champion_elephant.xml:5 msgid "Towered War Elephant" msgstr "Elefante de guerra con torre" #: simulation/templates/units/ptol/champion_elephant.xml:6 msgid "Polémou Eléphantos" msgstr "Polémou Eléphantos" #: simulation/templates/units/ptol/champion_infantry_pikeman.xml:6 msgid "Royal Guard Infantry" msgstr "Guardia real a pie" #: simulation/templates/units/ptol/champion_infantry_pikeman.xml:7 msgid "Phalangitès Agema" msgstr "Phalangitès Agema" #: simulation/templates/units/ptol/champion_juggernaut.xml:24 msgid "Juggernaut" msgstr "Mastodonte" #: simulation/templates/units/ptol/champion_juggernaut.xml:25 msgid "Tessarakonterēs" msgstr "Tessarakonterēs" #: simulation/templates/units/ptol/hero_cleopatra_vii.xml:11 msgid "Cleopatra VII" msgstr "Cleopatra VII" #: simulation/templates/units/ptol/hero_cleopatra_vii.xml:12 msgid "Kleopatra H' Philopatōr" msgstr "Kleopatra H' Philopatōr" #: simulation/templates/units/ptol/hero_ptolemy_i.xml:9 msgid "Ptolemy I" msgstr "Ptolomeo I" #: simulation/templates/units/ptol/hero_ptolemy_i.xml:10 msgid "Ptolemaios A' Sōter" msgstr "Ptolemaios A' Sōter" #: simulation/templates/units/ptol/hero_ptolemy_iv.xml:9 msgid "Ptolemy IV" msgstr "Ptolomeo IV" #: simulation/templates/units/ptol/hero_ptolemy_iv.xml:10 msgid "Ptolemaios D' Philopatōr" msgstr "Ptolemaios D' Philopatōr" #: simulation/templates/units/ptol/infantry_javelineer_b.xml:12 msgid "Mercenary Thureos Skirmisher" msgstr "Escaramucero mercenario tureóforo" #: simulation/templates/units/ptol/infantry_javelineer_b.xml:13 msgid "Thureophóros Akrobolistḗs" msgstr "Thureophóros Akrobolistḗs" #: simulation/templates/units/ptol/infantry_pikeman_b.xml:12 msgid "Egyptian Pikeman" msgstr "Piquero egipcio" #: simulation/templates/units/ptol/infantry_pikeman_b.xml:13 msgid "Phalaggomákhimos" msgstr "Phalaggomákhimos" #: simulation/templates/units/ptol/infantry_slinger_b.xml:12 msgid "Judean Slinger" msgstr "Hondero de Judea" #: simulation/templates/units/ptol/infantry_slinger_b.xml:13 msgid "Hebraikós Sphendonḗtēs" msgstr "Hebraikós Sphendonḗtēs" #: simulation/templates/units/ptol/infantry_spearman_merc_b.xml:12 msgid "Mercenary Thureos Spearman" msgstr "Mercenario con lanza tureóforo" #: simulation/templates/units/ptol/infantry_spearman_merc_b.xml:13 msgid "Thureophóros Misthophóros" msgstr "Thureophóros Misthophóros" #: simulation/templates/units/ptol/infantry_swordsman_merc_b.xml:12 msgid "Gallikós Mistophorós" msgstr "Gallikós Mistophorós" #: simulation/templates/units/ptol/ship_bireme.xml:10 #: simulation/templates/units/sele/ship_bireme.xml:10 msgid "Dierēs" msgstr "Dierēs" #: simulation/templates/units/ptol/ship_quinquereme.xml:5 msgid "Octḗrēs" msgstr "Octḗrēs" #: simulation/templates/units/ptol/ship_trireme.xml:9 msgid "Pentḗrēs" msgstr "Pentḗrēs" #: simulation/templates/units/ptol/siege_polybolos_packed.xml:19 msgid "Polybolos" msgstr "Polybolos" #: simulation/templates/units/ptol/support_female_citizen.xml:11 msgid "Gýnē Aigýptia" msgstr "Gýnē Aigýptia" #: simulation/templates/units/ptol/support_female_citizen.xml:12 msgid "Egyptian Woman" msgstr "Mujer egipcia" #: simulation/templates/units/rome/catafalque.xml:9 msgid "Lūcius Iūnius Brūtus" msgstr "Lūcius Iūnius Brūtus" #: simulation/templates/units/rome/cavalry_javelineer_b.xml:6 msgid "Allied Cavalry" msgstr "Caballería aliada" #: simulation/templates/units/rome/cavalry_javelineer_b.xml:7 msgid "Eques Socius" msgstr "Eques Socius" #: simulation/templates/units/rome/cavalry_spearman_b.xml:7 msgid "Roman Cavalry" msgstr "Caballería romana" #: simulation/templates/units/rome/cavalry_spearman_b.xml:8 msgid "Eques Rōmānus" msgstr "Eques Rōmānus" #: simulation/templates/units/rome/champion_cavalry.xml:6 msgid "Eques Cōnsulāris" msgstr "Eques Cōnsulāris" #: simulation/templates/units/rome/champion_cavalry.xml:7 msgid "Consular Bodyguard" msgstr "Guardaespaldas consular" #: simulation/templates/units/rome/champion_infantry_spear_gladiator.xml:17 #: simulation/templates/units/rome/champion_infantry_sword_gladiator.xml:17 msgid "Gladiator" msgstr "Gladiador" #: simulation/templates/units/rome/champion_infantry_spear_gladiator.xml:20 msgid "Gladiator Spearman" msgstr "Gladiador con lanza" #: simulation/templates/units/rome/champion_infantry_spear_gladiator.xml:21 msgid "Hoplomachus" msgstr "Hoplomachus" #: simulation/templates/units/rome/champion_infantry_sword_gladiator.xml:20 msgid "Gladiator Swordsman" msgstr "Gladiador con espada" #: simulation/templates/units/rome/champion_infantry_sword_gladiator.xml:21 msgid "Murmillo" msgstr "Murmillo" #: simulation/templates/units/rome/champion_infantry_swordsman.xml:12 msgid "Italic Heavy Infantry" msgstr "Infantería pesada itálica" #: simulation/templates/units/rome/champion_infantry_swordsman.xml:13 msgid "Extrāōrdinārius" msgstr "Extrāōrdinārius" #: simulation/templates/units/rome/champion_infantry_swordsman_02.xml:4 #: simulation/templates/units/rome/champion_infantry_swordsman_03.xml:11 msgid "Marian Legionary" msgstr "Legionario de Mario" #: simulation/templates/units/rome/champion_infantry_swordsman_02.xml:5 #: simulation/templates/units/rome/champion_infantry_swordsman_03.xml:12 msgid "Legiōnārius" msgstr "Legiōnārius" #: simulation/templates/units/rome/champion_infantry_swordsman_04.xml:14 #: simulation/templates/units/rome/infantry_swordsman_e_centurion.xml:12 msgid "Roman Centurion" msgstr "Centurión romano" #: simulation/templates/units/rome/champion_infantry_swordsman_04.xml:15 #: simulation/templates/units/rome/infantry_swordsman_e_centurion.xml:13 msgid "Centuriō" msgstr "Centuriō" #: simulation/templates/units/rome/champion_infantry_swordsman_05.xml:14 msgid "Praetorian Guard" msgstr "Guardia pretoriana" #: simulation/templates/units/rome/champion_infantry_swordsman_05.xml:15 msgid "Praetorianus" msgstr "Praetorianus" #: simulation/templates/units/rome/hero_marcellus.xml:10 #: simulation/templates/units/rome/hero_marcellus_infantry.xml:10 msgid "Mārcus Claudius Mārcellus" msgstr "Mārcus Claudius Mārcellus" #: simulation/templates/units/rome/hero_maximus.xml:9 #: simulation/templates/units/rome/hero_maximus_infantry.xml:9 msgid "Quīntus Fabius Maximus Verrūcōsus Cūnctātor" msgstr "Quīntus Fabius Maximus Verrūcōsus Cūnctātor" #: simulation/templates/units/rome/hero_scipio.xml:9 #: simulation/templates/units/rome/hero_scipio_infantry.xml:9 msgid "Pūblius Cornēlius Scīpiō Āfricānus" msgstr "Pūblius Cornēlius Scīpiō Āfricānus" #: simulation/templates/units/rome/infantry_javelineer_b.xml:13 msgid "Roman Skirmisher" msgstr "Escaramucero romano" #: simulation/templates/units/rome/infantry_javelineer_b.xml:14 msgid "Vēles" msgstr "Vēles" #: simulation/templates/units/rome/infantry_spearman_b.xml:19 msgid "Veteran Spearman" msgstr "Lancero veterano" #: simulation/templates/units/rome/infantry_spearman_b.xml:20 msgid "Triārius" msgstr "Triārius" #: simulation/templates/units/rome/infantry_spearman_b.xml:25 msgid "Elite rank Spearmen can be promoted to champion Centurions." msgstr "Los lanceros más veteranos pueden promocionar a centuriones de élite." #: simulation/templates/units/rome/infantry_spearman_e.xml:10 #: simulation/templates/units/rome/infantry_swordsman_e.xml:10 msgid "Give this combat veteran the rank of Centurion." msgstr "Promociona este veterano combatiente al rango de centurión." #: simulation/templates/units/rome/infantry_swordsman_b.xml:19 msgid "Roman Swordsman" msgstr "Espadachín romano" #: simulation/templates/units/rome/infantry_swordsman_b.xml:20 msgid "Hastātus" msgstr "Hastātus" #: simulation/templates/units/rome/infantry_swordsman_b.xml:22 msgid "Elite rank Swordsmen can be promoted to champion Centurions." msgstr "Los espadas más veteranos pueden promocionar a centuriones de élite." #: simulation/templates/units/rome/infantry_swordsman_slave.xml:20 msgid "Servus" msgstr "Servus" #: simulation/templates/units/rome/ship_bireme.xml:9 msgid "Liburna" msgstr "Liburna" #: simulation/templates/units/rome/ship_fishing.xml:9 msgid "Nāvicula Piscātōria" msgstr "Nāvicula Piscātōria" #: simulation/templates/units/rome/ship_merchant.xml:9 msgid "Corbīta" msgstr "Corbīta" #: simulation/templates/units/rome/ship_quinquereme.xml:5 msgid "Quīnquerēmis Rōmāna" msgstr "Quīnquerēmis Rōmāna" #: simulation/templates/units/rome/ship_quinquereme.xml:6 msgid "Roman Quinquereme" msgstr "Quinquerreme romano" #: simulation/templates/units/rome/ship_trireme.xml:8 msgid "Trirēmis Rōmāna" msgstr "Trirēmis Rōmāna" #: simulation/templates/units/rome/ship_trireme.xml:9 msgid "Roman Trireme" msgstr "Trirreme romano" #: simulation/templates/units/rome/siege_onager.xml:26 msgid "Onager" msgstr "Onagro" #: simulation/templates/units/rome/siege_ram.xml:15 msgid "Ariēs" msgstr "Ariēs" #: simulation/templates/units/rome/siege_scorpio_packed.xml:8 msgid "Scorpiō" msgstr "Scorpiō" #: simulation/templates/units/rome/support_female_citizen.xml:12 msgid "Rōmāna" msgstr "Rōmāna" #: simulation/templates/units/rome/support_female_citizen.xml:13 msgid "Roman Woman" msgstr "Mujer romana" #: simulation/templates/units/rome/support_healer_b.xml:6 msgid "Doctor" msgstr "Doctor" #: simulation/templates/units/rome/support_healer_b.xml:7 msgid "Medicus" msgstr "Medicus" #: simulation/templates/units/rome/support_trader.xml:10 msgid "Plebeian Merchant" msgstr "Mercader plebeyo" #: simulation/templates/units/rome/support_trader.xml:11 msgid "Mercātor" msgstr "Mercātor" #: simulation/templates/units/samnite_skirmisher.xml:4 #: simulation/templates/units/samnite_skirmisher.xml:5 msgid "Samnite Skirmisher" msgstr "Escaramucero samnita" #: simulation/templates/units/samnite_spearman.xml:4 #: simulation/templates/units/samnite_spearman.xml:5 msgid "Samnite Spearman" msgstr "Lancero samnita" #: simulation/templates/units/cart/infantry_swordsman_ital_b.xml:13 #: simulation/templates/units/samnite_swordsman.xml:4 #: simulation/templates/units/samnite_swordsman.xml:5 msgid "Samnite Swordsman" msgstr "Espadachín samnita" #: simulation/templates/units/sele/catafalque.xml:10 msgid "Antiochus I Soter (Savior)" msgstr "Antíoco I Sóter (Salvador)" #: simulation/templates/units/sele/cavalry_archer_b.xml:7 msgid "Dahae Horse Archer" msgstr "Arquero a caballo dahae" #: simulation/templates/units/sele/cavalry_archer_b.xml:8 msgid "Hippotoxotès Dahae" msgstr "Hippotoxotès Dahae" #: simulation/templates/units/sele/cavalry_javelineer_b.xml:7 msgid "Militia Cavalry" msgstr "Caballería de la milicia" #: simulation/templates/units/sele/cavalry_javelineer_b.xml:8 msgid "Hippakontistès Politès" msgstr "Hippakontistès Politès" #: simulation/templates/units/sele/cavalry_spearman_merc_b.xml:8 msgid "Hippos Hetairike" msgstr "Hippos Hetairike" #: simulation/templates/units/sele/champion_cavalry.xml:6 msgid "Seleucid Cataphract" msgstr "Catafracto seléucida" #: simulation/templates/units/sele/champion_cavalry.xml:7 msgid "Seleukidón Kataphraktos" msgstr "Seleukidón Kataphraktos" #: simulation/templates/units/sele/champion_chariot.xml:10 msgid "Scythed Chariot" msgstr "Carro falcado" #: simulation/templates/units/sele/champion_chariot.xml:11 msgid "Drepanèphoros" msgstr "Drepanèphoros" #: simulation/templates/units/sele/champion_elephant.xml:6 msgid "Armored War Elephant" msgstr "Elefante de guerra con armadura" #: simulation/templates/units/sele/champion_elephant.xml:7 msgid "Thorakisménos Eléphantos" msgstr "Thorakisménos Eléphantos" #: simulation/templates/units/sele/champion_infantry_pikeman.xml:6 msgid "Silver Shield" msgstr "Escudo de plata" #: simulation/templates/units/sele/champion_infantry_pikeman.xml:7 msgid "Argyraspis" msgstr "Argiráspidas" #: simulation/templates/units/sele/champion_infantry_swordsman.xml:6 msgid "Romanized Heavy Swordsman" msgstr "Espadachín pesado romanizado" #: simulation/templates/units/sele/champion_infantry_swordsman.xml:7 msgid "Thorakitès Rhomaïkós" msgstr "Thorakitès Rhomaïkós" #: simulation/templates/units/sele/hero_antiochus_iii.xml:9 msgid "Antiochus III the Great" msgstr "Antíoco III el Grande" #: simulation/templates/units/sele/hero_antiochus_iii.xml:10 msgid "Antiokhos G' Megas" msgstr "Antiokhos G' Megas" #: simulation/templates/units/sele/hero_antiochus_iv.xml:9 msgid "Antiochus IV" msgstr "Antíoco IV" #: simulation/templates/units/sele/hero_antiochus_iv.xml:10 msgid "Antiokhos D' Epiphanēs" msgstr "Antiokhos D' Epiphanēs" #: simulation/templates/units/sele/hero_seleucus_i.xml:9 msgid "Seleucus I" msgstr "Seleuco I" #: simulation/templates/units/sele/hero_seleucus_i.xml:10 msgid "Seleukos A' Nikatōr" msgstr "Seleukos A' Nikatōr" #: simulation/templates/units/sele/infantry_archer_merc_b.xml:7 msgid "Syrian Archer" msgstr "Arquero sirio" #: simulation/templates/units/sele/infantry_archer_merc_b.xml:8 msgid "Toxótēs Syrías" msgstr "Toxótēs Syrías" #: simulation/templates/units/sele/infantry_javelineer_b.xml:7 msgid "Arab Javelineer" msgstr "Árabe con jabalina" #: simulation/templates/units/sele/infantry_javelineer_b.xml:8 msgid "Pezakontistès Aravikós" msgstr "Pezakontistès Aravikós" #: simulation/templates/units/sele/infantry_pikeman_b.xml:7 msgid "Phalangite" msgstr "Falangita" #: simulation/templates/units/sele/infantry_pikeman_b.xml:8 msgid "Phalangitēs" msgstr "Phalangitēs" #: simulation/templates/units/sele/infantry_spearman_b.xml:7 msgid "Militia Thureos Spearman" msgstr "Lancero tureóforo de la milicia" #: simulation/templates/units/sele/infantry_spearman_b.xml:8 msgid "Thureophóros Politès" msgstr "Thureophóros Politès" #: simulation/templates/units/sele/infantry_swordsman_merc_b.xml:12 msgid "Thracian Mercenary Swordsman" msgstr "Mercenario con espada tracio" #: simulation/templates/units/sele/infantry_swordsman_merc_b.xml:13 msgid "Rhomphaiaphoros Thrakikós" msgstr "Rhomphaiaphoros Thrakikós" #: simulation/templates/units/sele/ship_quinquereme.xml:5 msgid "Pentères" msgstr "Pentères" #: simulation/templates/units/sele/ship_trireme.xml:9 msgid "Seleukidó̱n Triērēs" msgstr "Seleukidó̱n Triērēs" #: simulation/templates/units/sele/ship_trireme.xml:10 msgid "Seleucid Trireme" msgstr "Trirreme seleúcida" #: simulation/templates/units/sele/support_female_citizen.xml:6 msgid "Syrías Gýnē" msgstr "Syrías Gýnē" #: simulation/templates/units/sele/support_female_citizen.xml:7 msgid "Syrian Woman" msgstr "Mujer siria" #: simulation/templates/units/spart/catafalque.xml:10 msgid "Lycurgus" msgstr "Licurgo" #: simulation/templates/units/spart/cavalry_javelineer_b.xml:7 msgid "Perioikoi Cavalryman" msgstr "Caballería perieca" #: simulation/templates/units/spart/cavalry_javelineer_b.xml:8 msgid "Pródromos Perioïkós" msgstr "Pródromos Perioïkós" #: simulation/templates/units/spart/cavalry_spearman_b.xml:7 msgid "Greek Allied Cavalry" msgstr "Caballería aliada griega" #: simulation/templates/units/spart/cavalry_spearman_b.xml:8 msgid "Hippeús Symmakhikós" msgstr "Hippeús Symmakhikós" #: simulation/templates/units/spart/champion_infantry_pike.xml:6 msgid "Spartan Pikeman" msgstr "Piquero espartano" #: simulation/templates/units/spart/champion_infantry_pike.xml:7 msgid "Phalangites Spartiatis" msgstr "Falangitas espartiatas" #: simulation/templates/units/spart/champion_infantry_spear.xml:6 msgid "Spartan Hoplite" msgstr "Hoplita espartano" #: simulation/templates/units/spart/champion_infantry_spear.xml:7 msgid "Spartiátēs" msgstr "Spartiátēs" #: simulation/templates/units/spart/champion_infantry_spear_olympian.xml:15 msgid "Spartan Olympic Hoplite" -msgstr "Hoplita olímpico espartano" +msgstr "Hoplita espartano olímpico" #: simulation/templates/units/spart/champion_infantry_swordsman.xml:18 msgid "Skiritai Commando" msgstr "Comando esquirita" #: simulation/templates/units/spart/champion_infantry_swordsman.xml:19 msgid "Ékdromos Skirítēs" msgstr "Ékdromos Skirítēs" #: simulation/templates/units/spart/hero_agis.xml:6 msgid "Agis III" msgstr "Agis III" #: simulation/templates/units/spart/hero_agis.xml:7 msgid "Agis" msgstr "Agis" #: simulation/templates/units/spart/hero_brasidas.xml:9 #: simulation/templates/units/spart/hero_brasidas.xml:10 msgid "Brasidas" msgstr "Brásidas" #: simulation/templates/units/spart/hero_leonidas.xml:9 msgid "Leonidas I" msgstr "Leónidas I" #: simulation/templates/units/spart/hero_leonidas.xml:10 msgid "Leōnidēs" msgstr "Leōnidēs" #: simulation/templates/units/spart/infantry_javelineer_b.xml:14 msgid "Helot Skirmisher" msgstr "Escaramucero ilota" #: simulation/templates/units/spart/infantry_javelineer_b.xml:15 msgid "Akontistḗs Heílōs" msgstr "Akontistḗs Heílōs" #: simulation/templates/units/spart/infantry_spearman_b.xml:14 msgid "Perioikoi Hoplite" msgstr "Hoplita perieco" #: simulation/templates/units/spart/infantry_spearman_b.xml:15 msgid "Hoplítēs Períoikos" msgstr "Hoplítēs Períoikos" #: simulation/templates/units/spart/infantry_spearman_neodamodes.xml:15 msgid "Neodamodes Hoplite" msgstr "Hoplita neodamodes" #: simulation/templates/units/spart/infantry_spearman_neodamodes.xml:16 msgid "Neodamōdeis" msgstr "Neodamōdeis" #: simulation/templates/units/spart/ship_trireme.xml:9 msgid "Triḗrēs" msgstr "Triḗrēs" #: simulation/templates/units/spart/support_female_citizen.xml:26 msgid "Spartan Woman" msgstr "Espartana" #: simulation/templates/units/spart/support_female_citizen.xml:27 msgid "Spartiâtis" msgstr "Spartiâtis" #: simulation/templates/units/spart/support_trader.xml:9 msgid "Émporos Períoikos" msgstr "Émporos Períoikos" #: simulation/templates/units/theb_sacred_band.xml:5 msgid "Theban Sacred Band Hoplite" msgstr "Hoplita del Batallón Sagrado de Tebas" #: simulation/templates/units/theb_sacred_band.xml:6 msgid "Hieroû Thebaíou Lókhou Hoplítai" msgstr "Hieroû Thebaíou Lókhou Hoplítai" #: simulation/templates/units/theb_sacred_band.xml:7 msgid "Champion Spearman." msgstr "Lancero de élite." #: simulation/templates/units/theb_siege_fireraiser.xml:8 msgid "Fire Raiser" msgstr "Alzafuegos" #: simulation/templates/units/theb_siege_fireraiser.xml:9 msgid "Pyrobolos" msgstr "Pyrobolos" #: simulation/templates/units/thesp_melanochitones.xml:5 msgid "Thespian Black Cloak" msgstr "Capa oscura tespio" #: simulation/templates/units/thesp_melanochitones.xml:6 msgid "Melanochitones" msgstr "Melanchitones" #: simulation/templates/units/viking_longship.xml:8 msgid "Longship" msgstr "Drakkar" Index: ps/trunk/binaries/data/mods/public/l10n/fi.public-gui-manual.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/fi.public-gui-manual.po (revision 27814) +++ ps/trunk/binaries/data/mods/public/l10n/fi.public-gui-manual.po (revision 27815) @@ -1,764 +1,765 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # linux_eki # Jiri Grönroos # Matti Tuhola # Max Ihalempia # Pauli Kaikkonen # mrJalostaja # Petri # Riku Viitanen +# Tito Tapiola # e9a1832b0e68343526d9730a5af744b4 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2023-07-28 07:09+0000\n" "PO-Revision-Date: 2014-06-19 17:51+0000\n" -"Last-Translator: Matti Tuhola, 2021\n" +"Last-Translator: Tito Tapiola, 2023\n" "Language-Team: Finnish (http://app.transifex.com/wildfire-games/0ad/language/fi/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: fi\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: gui/manual/intro.txt:1 msgid "[font=\"sans-bold-18\"]0 A.D. in-game manual[font=\"sans-14\"]" msgstr "" #: gui/manual/intro.txt:2 msgid "" "Thank you for installing 0 A.D.! This page will give a brief overview of the" " features available in this incomplete, under-development, alpha version of " "the game." -msgstr "" +msgstr "Kiitos kun asensit 0 A.D.:n! Tämä sivu antaa sinulle katsauksen vielä keskeneräisen ja kehitystyön alla olevaan alfaversioon." #: gui/manual/intro.txt:4 msgid "[font=\"sans-bold-16\"]Graphics settings[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Grafiikka-asetukset[font=\"sans-14\"]" #: gui/manual/intro.txt:5 msgid "" "You can switch between fullscreen and windowed mode by pressing Alt + Enter." " In windowed mode, you can resize the window. If the game runs too slowly, " "you can change some settings in the options window: try disabling the “High-" "quality water effects” and “Shadows” options." -msgstr "" +msgstr "Voit vaihtaa koko näytön ja ikkunallisen tilan välillä painamalla Alt + Enter. Ikkunatilassa voit muuttaa ikkunan kokoa. Jos peli toimii liian hitaasti, voit muuttaa joitakin asetuksia asetusikkunassa: kokeile poistaa ”Korkealaatuiset vesitehosteet\" ja ”Varjot\" -asetukset käytöstä.\n " #: gui/manual/intro.txt:7 msgid "[font=\"sans-bold-16\"]Playing the game[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Pelin pelaaminen[font=\"sans-14\"]" #: gui/manual/intro.txt:8 msgid "" "The controls and gameplay should be familiar to players of traditional real-" "time strategy (RTS) games. There are currently a lot of missing features and" " poorly-balanced stats – you will probably have to wait until a beta release" " for it to work well." msgstr "Ohjauksen ja pelattavuuden pitäisi olla tuttua perinteisten reaaliaikaisten strategiapelien (RTS) pelaajille. Tällä hetkellä pelistä puuttuu paljon ominaisuuksia ja sen tilastot ovat huonosti tasapainossa - sinun on luultavasti odotettava beta-julkaisua, ennen kuin se toimii kunnolla." #: gui/manual/intro.txt:10 msgid "Basic controls (by default):" msgstr "Perusohjaus (oletusarvoisesti):" #: gui/manual/intro.txt:11 msgid "• Left-click to select units" msgstr "• Valitse yksiköt hiiren vasemmalla painikkeella" #: gui/manual/intro.txt:12 msgid "• Left-click-and-drag to select groups of units" msgstr "• Pidä hiiren vasen painike pohjassa ja vedä valitaksesi useita yksiköitä." #: gui/manual/intro.txt:13 msgid "• Right-click to order units to the target" msgstr "• Oikea hiirenpainike käskee yksikön kohteeseen." #: gui/manual/intro.txt:14 msgid "• Arrow keys or WASD keys to move the camera" msgstr "• Nuolinäppäimet tai WASD-näppäimet liikuttavat kameraa." #: gui/manual/intro.txt:15 msgid "• Ctrl + arrow keys, or shift + mouse wheel, to rotate the camera" msgstr "• Ctrl + nuolinäppäimet tai shift + hiiren rulla kääntävät kameraa" #: gui/manual/intro.txt:16 msgid "" "• Mouse wheel, or “hotkey.camera.zoom.in” and “hotkey.camera.zoom.out” keys," " to zoom" msgstr "- Hiiren rulla tai \"hotkey.camera.zoom.in\" ja \"hotkey.camera.zoom.out\" -näppäimet lähentävät ja loitontavat kameraa." #: gui/manual/intro.txt:18 msgid "[font=\"sans-bold-16\"]Modes[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Pelimuodot[font=\"sans-14\"]" #: gui/manual/intro.txt:19 msgid "The main menu gives access to two game modes:" msgstr "Päävalikossa on pääsy kahteen pelimuotoon:" #: gui/manual/intro.txt:20 msgid "" "• [font=\"sans-bold-14\"]Single-player[font=\"sans-14\"] – Play a sandbox " "game or against one or more computer players (AI). The default AI (Petra) is" " under development and may not always be up to date on the new features, but" " you can play the game with or against it nonetheless." msgstr "• [font=\"sans-bold-14\"]Yksinpeli[font=\"sans-14\"] - Pelaa hiekkalaatikkopeliä tai yhtä tai useampaa tietokonepelaajaa (tekoälyä) vastaan. Oletusarvoinen tekoäly (Petra) on kehitteillä, eikä se välttämättä ole aina ajan tasalla uusista ominaisuuksista, mutta voit silti pelata peliä sen kanssa tai sitä vastaan." #: gui/manual/intro.txt:21 msgid "" "• [font=\"sans-bold-14\"]Multiplayer[font=\"sans-14\"] – Play against human " "opponents over the internet." msgstr "• [font=\"sans-bold-14\"]Moninpeli[font=\"sans-14\"] – pelaa ihmisvastustajia vastaan Internetin välityksellä." #: gui/manual/intro.txt:23 msgid "" "To set up a multiplayer game, one player must select the “Host game” option." " The game uses UDP port 20595, so the host must configure their " "NAT/firewall/etc. to allow this. Other players can then select “Join game” " "and enter the host's IP address." msgstr "Pystyttääksesi moninpelin, yhden pelaajan tulee valita \"Aloita moninpeli\". Peli käyttää UDP-porttia 20595, joten isännän tulee konfiguroida NAT tai palomuuri hyväksymään yhteydet. Muut pelaajat valitsevat \"Liity peliin\" ja syöttävät isännän IP-osoitteen." #: gui/manual/intro.txt:25 msgid "[font=\"sans-bold-16\"]Game setup[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Pelin asetukset[font=\"sans-14\"]" #: gui/manual/intro.txt:26 msgid "In a multiplayer game, only the host can alter the game setup options." msgstr "Vain isäntä voi muuttaa pelin asetuksia moninpelissä." #: gui/manual/intro.txt:28 msgid "First, select what type of map you want to play:" msgstr "Ensimmäiseksi valitse minkälaista karttatyyppiä haluat pelata:" #: gui/manual/intro.txt:29 msgid "" "• [font=\"sans-bold-14\"]Random map[font=\"sans-14\"] – A map created " "automatically from a script" msgstr "• [font=\"sans-bold-14\"]Satunnainen kartta[font=\"sans-14\"] — Automaattisesti skriptillä luotu kartta" #: gui/manual/intro.txt:30 msgid "" "• [font=\"sans-bold-14\"]Scenario map[font=\"sans-14\"] – A map created by " "map designers and with fixed civilizations" msgstr "• [font=\"sans-bold-14\"]Skenaariokartta[font=\"sans-14\"] – Karttasuunnittelijoiden luoma kartta, jossa on etukäteen määritellyt sivilisaatiot." #: gui/manual/intro.txt:31 msgid "" "• [font=\"sans-bold-14\"]Skirmish map[font=\"sans-14\"] – A map created by " "map designers but where the civilizations can be chosen" msgstr "• [font=\"sans-bold-14\"]Kahakkakartta[font=\"sans-14\"] – Karttasuunnittelijoiden luoma kartta, jossa sivilisaatiot voi valita itse." #: gui/manual/intro.txt:33 msgid "" "Then the maps can be further filtered. The default maps are generally " "playable maps. Naval maps are maps where not all opponents can be reached " "over land and demo maps are maps used for testing purposes (generally not " "useful to play on). The “All Maps” filter shows all maps together in one " "list." msgstr "Tämän jälkeen karttoja voidaan suodattaa edelleen. Oletuskartat ovat yleensä pelattavia karttoja. Merelliset kartat ovat karttoja, joissa kaikkia vastustajia ei voi tavoittaa maata pitkin, ja demokartat ovat karttoja, joita käytetään testaustarkoituksiin (niitä ei yleensä kannata pelata). \"Kaikki kartat\" -suodatin näyttää kaikki kartat yhdessä luettelossa." #: gui/manual/intro.txt:35 msgid "" "Finally change the settings. For random maps this includes the number of " "players, the size of a map, etc. For scenarios you can only select who " "controls which player (decides where you start on the map etc.). The options" " are either a human player, an AI or no player at all (the opponent will " "just be idle)." msgstr "Viimeiseksi muuta asetuksia. Satunnaiskartoissa voit muuttaa pelaajien määrää, kartan kokoa jne. Skenaarioiden osalta voit vain valita, kuka hallitsee mitäkin pelaajaa (määrittää mistä aloitat kartalla jne.). Vaihtoehdot ovat joko ihmispelaaja, tekoäly tai ei lainkaan pelaajaa (vastustaja on vain toimettomana)." #: gui/manual/intro.txt:37 msgid "When you are ready to start, click the “Start game” button." msgstr "Kun olet valmis aloittamaan, paina \"Aloita peli\" -painiketta." #: gui/manual/intro.txt:39 msgid "[font=\"sans-bold-16\"]Hotkeys[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Pikanäppäimet[font=\"sans-14\"]" #: gui/manual/intro.txt:40 msgid "" "You may change hotkeys in [font=\"sans-bold-14\"]Options > " "Hotkeys[font=\"sans-14\"] to suit your liking." msgstr "Voit muuttaa pikanäppäimiä kohdassa [font=\"sans-bold-14\"]Valinnat > Pikanäppäimet[font=\"sans-14\"] mieleiseksesi." #: gui/manual/intro.txt:42 msgid "[font=\"sans-bold-14\"]Program-wide[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Ohjelman laajuiset[font=\"sans-14\"]" #: gui/manual/intro.txt:43 msgid "" " hotkey.exit – Immediately close the game, without asking for confirmation" msgstr " hotkey.exit – Sulje peli välittömästi pyytämättä vahvistusta." #: gui/manual/intro.txt:44 msgid " hotkey.togglefullscreen – Toggle between fullscreen and windowed" msgstr " hotkey.togglefullscreen – Vaihda koko näytön ja ikkunan välillä" #: gui/manual/intro.txt:45 msgid " hotkey.console.toggle – Toggle console" msgstr " hotkey.console.toggle – Avaa/sulje konsoli" #: gui/manual/intro.txt:46 msgid " hotkey.fps.toggle – Toggle frame counter (FPS)" msgstr " hotkey.fps.toggle – Näytä/piilota ruutunopeus (FPS)" #: gui/manual/intro.txt:47 msgid "" " hotkey.profile.toggle – Toggle real-time profiler (cycles through the " "displays of information)" msgstr " hotkey.profile.toggle – Ota käyttöön/poista käytöstä reaaliaikainen profiloija (painaminen vaihtaa näytettäviä tietoja)" #: gui/manual/intro.txt:48 msgid "" " hotkey.profile.save – Save current profiler data to “logs/profile.txt”" msgstr " hotkey.profile.save – Tallenna nykyiset profilointitiedot tiedostoon logs/profile.txt" #: gui/manual/intro.txt:49 msgid "" " hotkey.screenshot – Take screenshot (in .png format, location is displayed" " in the top left of the GUI after the file has been saved, and can also be " "seen in the console/logs if you miss it there)" msgstr " hotkey.screenshot – Ota kuvakaappaus (.png-muodossa, sijainti näkyy graafisen käyttöliittymän vasemmassa yläkulmassa, kun tiedosto on tallennettu, ja se näkyy myös konsolissa/lokissa, jos et ehtinyt nähdä sitä)." #: gui/manual/intro.txt:50 msgid "" " hotkey.bigscreenshot – Take huge screenshot (6400×4800 pixels, in .bmp " "format, location is displayed in the top left of the GUI after the file has " "been saved, and can also be seen in the console/logs if you miss it there)" msgstr " hotkey.bigscreenshot – Ota valtava kuvakaappaus (6400×4800 pikseliä, .bmp-muodossa, sijainti näkyy graafisen käyttöliittymän vasemmassa yläkulmassa, kun tiedosto on tallennettu, ja se näkyy myös konsolissa/lokeissa, jos et ehdi nähdä sitä)." #: gui/manual/intro.txt:51 msgid " hotkey.tab.next – Switch to the next tab" msgstr " hotkey.tab.next – Siirry seuraavaan välilehteen" #: gui/manual/intro.txt:52 msgid " hotkey.tab.prev – Switch to the previous tab" msgstr " hotkey.tab.prev – Siirry edelliseen välilehteen" #: gui/manual/intro.txt:54 msgid "[font=\"sans-bold-14\"]In Game[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Pelin sisäiset[font=\"sans-14\"]" #: gui/manual/intro.txt:55 msgid "" " Double Left Click \\[on unit] – Select all of your units of the same kind " "on the screen (even if they're different ranks)" msgstr " Kaksoisnapsauta hiiren oikealla \\[yksikköä] – Valitse kaikki samantyyppiset yksikkösi ruudulta (riippumatta sotilasarvosta)." #: gui/manual/intro.txt:56 msgid "" " Triple Left Click \\[on unit] – Select all of your units of the same kind " "and the same rank on the screen" msgstr "Kolmoisnapsausta \\[yksikköä] – Valitse kaikki samantyyppiset ja samanarvoiset yksikkösi ruudulta." #: gui/manual/intro.txt:57 msgid "" " Alt + Double Left Click \\[on unit] – Select all your units of the same " "kind on the entire map (even if they have different ranks)" msgstr "Alt + tuplanapsautus hiiren vasemmalla \\[yksikköön]: Valitse kartan kaikki samanlaiset yksiköt (vaikka ne olisivat eriarvoisia)" #: gui/manual/intro.txt:58 msgid "" " Alt + Triple Left Click \\[on unit] – Select all your units of the same " "kind and rank on the entire map" msgstr "Alt + kolmoisnapsautus hiiren vasemmalle \\[yksikköön]: Valitse kaikki samantyyppiset ja -arvoiset yksikkösi koko kartalta." #: gui/manual/intro.txt:59 msgid " hotkey.quicksave – Quicksave" msgstr " hotkey.quicksave – Pikatallennus" #: gui/manual/intro.txt:60 msgid " hotkey.quickload – Quickload" msgstr " hotkey.quickload – Pikalataus" #: gui/manual/intro.txt:61 msgid " hotkey.session.gui.menu.toggle – Toggle menu" msgstr " hotkey.session.gui.menu.toggle – Avaa/sulje valikko" #: gui/manual/intro.txt:62 msgid " hotkey.timeelapsedcounter.toggle – Toggle time elapsed counter" msgstr " hotkey.timeelapsedcounter.toggle – Näytä/piilota kulunut aika" #: gui/manual/intro.txt:63 msgid " hotkey.cancel – Close all dialogs (chat, menu)" msgstr " hotkey.cancel – Sulje kaikki dialogit (chat, valikko)" #: gui/manual/intro.txt:64 msgid " hotkey.confirm – Open chat or send message" msgstr " hotkey.confirm – Avaa chat tai lähetä viesti" #: gui/manual/intro.txt:65 msgid " hotkey.teamchat – Send team chat" msgstr " hotkey.teamchat – Lähetä viesti joukkuechatissä" #: gui/manual/intro.txt:66 msgid "" " hotkey.privatechat – Chat with the previously selected private chat " "partner" msgstr " hotkey.privatechat – Keskustele aiemmin valitun yksityisen keskustelukumppanin kanssa" #: gui/manual/intro.txt:67 msgid " hotkey.pause – Pause or resume the game" msgstr " hotkey.pause – Keskytä peli tai jatka sitä" #: gui/manual/intro.txt:68 msgid "" " hotkey.session.kill – Delete currently selected unit(s)/structure(s), ask " "for confirmation" msgstr " hotkey.session.kill – Poista valitut yksiköt/rakenteet, pyydä vahvistusta." #: gui/manual/intro.txt:69 msgid "" " • With hotkey.session.noconfirmation – Immediately delete currently " "selected unit(s)/structure(s), without asking for confirmation" msgstr " • Näppäimellä hotkey.session.noconfirmation – Poista valitut yksiköt/rakenteet välittömästi pyytämättä vahvistusta." #: gui/manual/intro.txt:70 msgid "" " hotkey.selection.add – Modifier – add to selection (works with clicking " "and hotkeys, e.g. the idle hotkeys)" msgstr " hotkey.selection.add – muuntonäppäin – lisää valintaan (toimii napsauttamalla ja pikanäppäimillä, esim. joutilaiden yksikköjen valinnan pikanäppäimellä)" #: gui/manual/intro.txt:71 msgid "" " hotkey.selection.remove – Modifier – remove from selection (works with " "clicking and hotkeys, e.g. the idle hotkeys)" msgstr " hotkey.selection.remove – muuntonäppäin – poista valinnasta (toimii napsauttamalla ja pikanäppäimillä, esim. joutilaiden yksikköjen valinnan pikanäppäimellä)" #: gui/manual/intro.txt:72 msgid "" " hotkey.selection.offscreen – Modifier – add all units, including offscreen" " units, to selection." msgstr " hotkey.selection.offscreen – muuntonäppäin – lisää kaikki yksiköt, myös ruudun ulkopuoliset yksiköt, valintaan." #: gui/manual/intro.txt:73 msgid "" " hotkey.selection.cancel – Unselect all units, cancel building placement." msgstr " hotkey.selection.cancel – Poista kaikkien yksiköiden valinta, peruuta rakennuksen sijoittaminen." #: gui/manual/intro.txt:74 msgid " hotkey.selection.idlebuilder – Select idle builder" msgstr " hotkey.selection.idlebuilder – Valitse joutilas rakentaja" #: gui/manual/intro.txt:75 msgid " hotkey.selection.idlewarrior – Select idle fighter" msgstr " hotkey.selection.idlewarrior – Valitsa joutilas taistelija" #: gui/manual/intro.txt:76 msgid "" " hotkey.selection.idleworker – Select idle worker (including citizen-" "soldiers)" msgstr " hotkey.selection.idleworker – Valitse joutilas työntekijä (myös kansalaissotilaat)" #: gui/manual/intro.txt:77 msgid " hotkey.selection.idleunit – Select idle unit" msgstr " hotkey.selection.idleunit – Valitse joutilas yksikkö" #: gui/manual/intro.txt:78 msgid " hotkey.session.stop – Stop (halt) the currently selected units" msgstr " hotkey.session.stop – Pysäytä valitut yksiköt" #: gui/manual/intro.txt:79 msgid " hotkey.session.backtowork – The unit will go back to work" msgstr " hotkey.session.backtowork – Yksikkö palaa töihin" #: gui/manual/intro.txt:80 msgid "" " hotkey.session.unload – Unload the garrisoned units of the selected " "structure(s)" msgstr " hotkey.session.unload – Pura miehittävät yksiköt valituista rakenteista" #: gui/manual/intro.txt:81 msgid "" " hotkey.selection.group.save.1 – Create control group 1 (by default, " "respectively 2,3, ...) from the selected unit(s)/structure(s)" msgstr " hotkey.selection.group.save.1 – Luo ohjausryhmä 1 (oletusarvoisesti, vastaavasti 2, 3, ...) valitusta yksiköistä/rakenteista." #: gui/manual/intro.txt:82 msgid "" " hotkey.selection.group.select.1 – Select the unit(s)/structure(s) in " "control group 1" msgstr " hotkey.selection.group.select.1 – Valitse ohjausryhmän 1 yksiköt/rakenteet" #: gui/manual/intro.txt:83 msgid "" " hotkey.selection.group.add.1 – Add control group 1 (to 0) to the selected " "unit(s)/structure(s)" msgstr " hotkey.selection.group.add.1 – Lisää ohjausryhmä 1 valituille yksiköille/rakenteille" #: gui/manual/intro.txt:84 msgid "" " hotkey.camera.jump.set.1 – Mark the current camera position, for jumping " "back to later (by default, there are 4 possible positions)" msgstr " hotkey.camera.jump.set.1 – Merkitse nykyinen kameran sijainti, jotta voit palata siihen myöhemmin (oletusarvoisesti on 4 mahdollista sijaintia)." #: gui/manual/intro.txt:85 msgid "" " hotkey.camera.jump.1 – Move the camera to a marked position. Jump back to " "the last location if the camera is already over the marked position" msgstr " hotkey.camera.jump.1 – Siirtää kameran merkattuun paikkaan. Hyppää takaisin edeltävään paikkaa jos kamera on jo valmiiksi merkatun paikan yläpuolella." #: gui/manual/intro.txt:86 msgid "" " hotkey.session.queueunit.1, hotkey.session.queueunit.2, " "hotkey.session.queueunit.3, hotkey.session.queueunit.4, " "hotkey.session.queueunit.5, hotkey.session.queueunit.6, " "hotkey.session.queueunit.7 – With training structure selected. Add the 1st, " "2nd, … unit shown to the training queue for all the selected structures" msgstr " hotkey.session.queueunit.1, hotkey.session.queueunit.2, hotkey.session.queueunit.3, hotkey.session.queueunit.4, hotkey.session.queueunit.5, hotkey.session.queueunit.6, hotkey.session.queueunit.7 – Kun koulutusrakenne on valittu. Lisää kaikkien valittujen rakenteiden koulutusjonoon 1., 2., ... näkyvillä oleva yksikkö." #: gui/manual/intro.txt:87 msgid "" " hotkey.session.highlightguarded with unit(s) selected – Highlight the " "unit(s)/structure(s) guarded by the selection" msgstr " hotkey.session.highlightguarded kun yksikkö(jä) valittuna – Korosta yksiköt/rakenteet, joita valinta suojaa." #: gui/manual/intro.txt:88 msgid "" " hotkey.session.highlightguarding with unit(s)/structure(s) selected – " "Highlight the unit(s) guarding the selection" msgstr " hotkey.session.highlightguarding kun yksikkö(jä) valittuna – Korosta valintaa vartioivat yksiköt" #: gui/manual/intro.txt:89 msgid "" " highlightguarding.showstatusbars – See all status bars (which would also " "show the building progress)" msgstr " highlightguarding.showstatusbars – Näytä kaikki tilapalkit (jotka näyttävät myös rakennustyön edistymisen)" #: gui/manual/intro.txt:90 msgid " hotkey.summary – Toggle summary window" msgstr " hotkey.summary – Avaa/sulje yhteenvetoikkuna" #: gui/manual/intro.txt:91 msgid " hotkey.lobby – Show the multiplayer lobby in a dialog window" msgstr " hotkey.lobby – Näytä moninpeliaula valintaikkunassa" #: gui/manual/intro.txt:92 msgid " hotkey.session.gui.diplomacy.toggle – Toggle in-game diplomacy panel" msgstr " hotkey.session.gui.diplomacy.toggle – Avaa/sulje pelinsisäinen diplomatiapaneeli" #: gui/manual/intro.txt:93 msgid "" " hotkey.session.gui.barter.toggle – Toggle in-game barter and trade panel" msgstr " hotkey.session.gui.barter.toggle – Avaa/sulje pelinsisäinen vaihtokaupan- ja kaupankäyntipaneeli" #: gui/manual/intro.txt:94 msgid "" " hotkey.session.gui.objectives.toggle – Toggle in-game objectives panel" msgstr " hotkey.session.gui.objectives.toggle – Avaa/sulje pelinsisäinen tavoitepaneeli" #: gui/manual/intro.txt:95 msgid " hotkey.session.gui.tutorial.toggle – Toggle in-game tutorial panel" msgstr " hotkey.session.gui.tutorial.toggle – Avaa/sulje pelinsisäinen opaspaneeli" #: gui/manual/intro.txt:96 msgid " hotkey.structree – Toggle structure tree panel" msgstr " hotkey.structree – Avaa/sulje rakennepuupaneeli" #: gui/manual/intro.txt:97 msgid " hotkey.civinfo – Toggle civilization info panel" msgstr " hotkey.civinfo – Avaa/sulje sivilisaation tietopaneeli" #: gui/manual/intro.txt:99 msgid "[font=\"sans-bold-14\"]Modify mouse action[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Muokkaa hiiren toimintoja[font=\"sans-14\"]" #: gui/manual/intro.txt:100 msgid " hotkey.session.garrison + Right Click on structure – Garrison" msgstr " hotkey.session.garrison + rakenteen napsauttaminen hiiren oikealla – Miehitä" #: gui/manual/intro.txt:101 msgid " hotkey.session.repair + Right Click on structure – Repair" msgstr " hotkey.session.repair + rakenteen napsauttaminen hiiren oikealla – Korjaa" #: gui/manual/intro.txt:102 msgid " hotkey.session.patrol + Right Click – Patrol" msgstr " hotkey.session.patrol + napsauttaminen hiiren oikealla – Partioi" #: gui/manual/intro.txt:103 msgid "" " hotkey.session.queue + Right Click – Queue the move/build/gather/etc. " "order" msgstr " hotkey.session.queue + napsauttaminen hiiren oikealla – Lisää liikkumis/rakennus/keräys/jne. käsky jonoon" #: gui/manual/intro.txt:104 msgid "" " hotkey.session.pushorderfront + Right Click – Modifier to push any order " "in front of the order queue." msgstr " hotkey.session.pushorderfront + hiiren oikea – Muuntonäppäin, joka siirtää minkä tahansa määräyksen määräysjonon kärkeen." #: gui/manual/intro.txt:105 msgid "" " hotkey.session.orderone + Right Click – Order one unit from the current " "selection to move/build/gather/etc. and unselect it. Used to quickly " "dispatch units with specific tasks" msgstr " hotkey.session.orderone + napsauttaminen hiiren oikealla – Määrää yksi yksikkö nykyisestä valinnasta liikkumaan/rakentamaan/keräämään jne. ja poista sen valinta. Käytetään yksikköjen nopeaan lähettämiseen tiettyihin tehtäviin" #: gui/manual/intro.txt:106 msgid "" " hotkey.session.batchtrain + Left Click when training units – Add units in " "batches (the batch size is 5 by default and can be changed in the options)" msgstr " hotkey.session.batchtrain + napsautus hiiren oikealla yksikköjä koulutettaessa – Lisää yksiköitä erissä (eräkoko on oletusarvoisesti 5, mutta sitä voidaan muuttaa asetuksista)." #: gui/manual/intro.txt:107 msgid "" " hotkey.selection.add + Left Click or Left Drag over unit on map – Add unit" " to selection" msgstr " hotkey.selection.add + napsautus tai veto hiiren oikealla yksikön yli kartalla – Lisää yksikkö valintaan" #: gui/manual/intro.txt:108 msgid "" " hotkey.selection.remove + Left Click or Left Drag over unit on map – " "Remove unit from selection" msgstr " hotkey.selection.remove + napsautus tai veto hiiren oikealla yksikön yli kartalla – Poista yksikkö valinnasta" #: gui/manual/intro.txt:109 msgid "" " hotkey.selection.militaryonly + Left Drag over units on map – Only select " "military units" msgstr " hotkey.selection.militaryonly + veto hiiren vasemmalla yksiköiden yli kartalla – Valitse vain sotilasyksiköt" #: gui/manual/intro.txt:110 msgid "" " hotkey.selection.nonmilitaryonly + Left Drag over units on map – Only " "select non-military units" msgstr " hotkey.selection.nonmilitaryonly + veto hiiren vasemmalla yksiköiden yli kartalla – Valitse vain siviiliyksiköt" #: gui/manual/intro.txt:111 msgid "" " hotkey.selection.idleonly + Left Drag over units on map – Only select idle" " units" msgstr " hotkey.selection.idleonly + veto hiiren vasemmalla yksiköiden yli kartalla – Valitse vain joutilaat yksiköt" #: gui/manual/intro.txt:112 msgid "" " hotkey.selection.woundedonly + Left Drag over units on map – Only select " "wounded units" msgstr " hotkey.selection.woundedonly + veto hiiren vasemmalla yksiköiden yli kartalla – Valitse vain haavoittuneet yksiköt" #: gui/manual/intro.txt:113 msgid "" " hotkey.selection.singleselection – Modifier to select units individually, " "opposed to per formation." msgstr " hotkey.selection.singleselection – Muuntonäppäin, jolla voi valita yksiköitä yksitellen eikä muodoittain." #: gui/manual/intro.txt:114 msgid "" " Right Click with a structure(s) selected – Set a rally point for units " "created/ungarrisoned from that structure" msgstr " Napsautus hiiren oikealla, kun rakenteita valittuna – Aseta kokoontumispaikka yksiköille, jotka luodaan kyseisessä rakennuksessa tai jotka poistuvat miehittämästä sitä" #: gui/manual/intro.txt:115 msgid "" " hotkey.session.garrison + Right Click with unit(s) selected – Garrison (If" " the cursor is over an own or allied structure)" msgstr " hotkey.session.garrison + napsautus hiiren oikealla, kun yksikkö(jä) valittuna – Miehitä (jos kursori on oman tai liittolaisen rakenteen päällä)" #: gui/manual/intro.txt:116 msgid "" " hotkey.session.attack + Right Click with unit(s) selected – Attack " "(instead of another action)" msgstr "" #: gui/manual/intro.txt:117 msgid "" " hotkey.session.attackmove + Right Click with unit(s) selected – Attack " "move (by default all enemy units and structures along the way are targeted)" msgstr " hotkey.session.attackmoveUnit + hiiren oikea, kun yksikkö(jä) valittuna – Hyökkäysliike (oletusarvoisesti kaikki matkan varrella olevat vihollisyksiköt ja -rakenteet ovat kohteena)." #: gui/manual/intro.txt:118 msgid "" " hotkey.session.attackmoveUnit + Right Click with unit(s) selected – Attack" " move, only units along the way are targeted" msgstr " hotkey.session.attackmoveUnit + hiiren oikea, kun yksikkö(jä) valittuna – Hyökkäysliike, vain matkan varrella olevat yksiköt ovat kohteena." #: gui/manual/intro.txt:119 msgid "" " hotkey.session.capture + Right Click with unit(s) selected – Capture " "(instead of another action)" msgstr "" #: gui/manual/intro.txt:120 msgid "" " hotkey.session.snaptoedges + Mouse Move near structures – Align the new " "structure with an existing nearby structure" msgstr " hotkey.session.snaptoedges + hiren liikuttaminen rakenteiden lähelle – Aseta uusi rakenne linjaan olemassa olevan läheisen rakenteen kanssa." #: gui/manual/intro.txt:121 msgid " hotkey.session.flare + Right Click – Send a flare to your allies" msgstr " hotkey.session.flare + hiiren oikea - Lähetä soihtu liittolaisillesi." #: gui/manual/intro.txt:123 msgid "[font=\"sans-bold-14\"]Overlays[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Peittotasot[font=\"sans-14\"]" #: gui/manual/intro.txt:124 msgid " hotkey.session.gui.toggle – Toggle the GUI" msgstr " hotkey.session.gui.toggle – Graafinen käyttöliittymä päälle/pois" #: gui/manual/intro.txt:125 msgid "" " hotkey.session.devcommands.toggle – Toggle developer overlay (with " "developer options)" msgstr " hotkey.session.devcommands.toggle – Kehittäjäpaneeli päälle/pois (kehittäjän asetuksilla)\n " #: gui/manual/intro.txt:126 msgid "" " hotkey.wireframe – Toggle wireframe mode (press once to get wireframes " "overlaid over the textured models, twice to get just the wireframes colored " "by the textures, thrice to get back to normal textured mode)" msgstr " hotkey.wireframe – Rautalankamallitila päälle/pois (paina kerran jolloin raukalankamalli peittää tekstuurimallit, paina kahdesti jolloin saat vain rautalankamallit jotka ovat väritetty tekstuureilla, paina kolmasti palataksesi normaaliin tekstuuritilaan)" #: gui/manual/intro.txt:127 msgid "" " hotkey.silhouettes – Toggle unit silhouettes (might give a small " "performance boost)" msgstr " hotkey.silhouettes – Ota yksikköjen varjokuvat päälle tai poista ne käytöstä (poistaminen voi tuoda pienen nopeuslisän)" #: gui/manual/intro.txt:128 msgid " hotkey.session.diplomacycolors – Toggle diplomacy colors" msgstr " hotkey.session.diplomacycolors – Diplomatiavärit päälle/pois" #: gui/manual/intro.txt:129 msgid "" " hotkey.session.toggleattackrange – Toggle attack range visualizations of " "selected units and structures" msgstr " hotkey.session.toggleattackrange – Ota valittujen yksiköiden ja rakenteiden hyökkäyskantaman visualisoinnit käyttöön tai poista ne käytöstä. " #: gui/manual/intro.txt:130 msgid "" " hotkey.session.toggleaurasrange – Toggle aura range visualizations of " "selected units and structures" msgstr " hotkey.session.toggleaurasrange – Ota valittujen yksiköiden ja rakenteiden auran kantaman visualisoinnit käyttöön tai poista ne käytöstä." #: gui/manual/intro.txt:131 msgid "" " hotkey.session.togglehealrange – Toggle heal range visualizations of " "selected units" msgstr " hotkey.session.togglehealrange – Ota valittujen yksiköiden parannuskantaman visualisoinnit käyttöön tai poista ne käytöstä." #: gui/manual/intro.txt:133 msgid "[font=\"sans-bold-14\"]Camera manipulation[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Kameran käyttäminen[font=\"sans-14\"]" #: gui/manual/intro.txt:134 msgid " hotkey.camera.up – Pan screen up" msgstr " hotkey.camera.up – Liikuta näkymää ylös" #: gui/manual/intro.txt:135 msgid " hotkey.camera.down – Pan screen down" msgstr " hotkey.camera.down – Liikuta näkymää alas" #: gui/manual/intro.txt:136 msgid " hotkey.camera.left – Pan screen left" msgstr " hotkey.camera.left – Liikuta näkymää vasemmalle" #: gui/manual/intro.txt:137 msgid " hotkey.camera.right – Pan screen right" msgstr " hotkey.camera.right – Liikuta näkymää oikealle" #: gui/manual/intro.txt:138 msgid " hotkey.camera.rotate.up – Rotate camera to look upward" msgstr " hotkey.camera.rotate.up – Käännä kameraa katsomaan ylöspäin" #: gui/manual/intro.txt:139 msgid " hotkey.camera.rotate.down – Rotate camera to look downward" msgstr " hotkey.camera.rotate.down – Käännä kameraa katsomaan alaspäin" #: gui/manual/intro.txt:140 msgid " hotkey.camera.rotate.cw – Rotate camera clockwise around terrain" msgstr " hotkey.camera.rotate.cw – Kierrä kameraa myötäpäivään maaston ympäri" #: gui/manual/intro.txt:141 msgid "" " hotkey.camera.rotate.ccw – Rotate camera counter-clockwise around terrain" msgstr " hotkey.camera.rotate.ccw – Kierrä kameraa vastapäivään maaston ympäri" #: gui/manual/intro.txt:142 msgid "" " hotkey.camera.rotate.wheel.cw – Rotate camera clockwise around terrain" msgstr " hotkey.camera.rotate.wheel.cw – Kierrä kameraa myötäpäivään maaston ympäri" #: gui/manual/intro.txt:143 msgid "" " hotkey.camera.rotate.wheel.ccw – Rotate camera counter-clockwise around " "terrain" msgstr " hotkey.camera.rotate.wheel.ccw – Kierrä kameraa vastapäivään maaston ympäri" #: gui/manual/intro.txt:144 msgid "" " hotkey.camera.follow – Follow the selected unit (move the camera to stop " "following the unit)" msgstr " hotkey.camera.follow – Seuraa valittua yksikköä (siirrä kameraa pysäyttääksesi seuraaminen)" #: gui/manual/intro.txt:145 msgid " hotkey.camera.reset – Reset camera zoom and orientation" msgstr " hotkey.camera.reset – Nollaa kameran loitonnus ja suuntaus" #: gui/manual/intro.txt:146 msgid "" " hotkey.camera.zoom.in, hotkey.camera.zoom.wheel.in – Zoom in (keep pressed" " for continuous zoom)" msgstr " hotkey.camera.zoom.in, hotkey.camera.zoom.wheel.in – Lähennä (pidä painettuna, niin lähennys on jatkuvaa)" #: gui/manual/intro.txt:147 msgid "" " hotkey.camera.zoom.out, hotkey.camera.zoom.wheel.out – Zoom out (keep " "pressed for continuous zoom)" msgstr " hotkey.camera.zoom.out, hotkey.camera.zoom.wheel.out – Loitonna (pidä painettuna, niin loitonnus on jatkuvaa)" #: gui/manual/intro.txt:148 msgid " hotkey.camera.pan – Keep pressed and move the mouse to pan" msgstr " hotkey.camera.pan – Pidä painettuna ja siirrä hiirtä liikuttaaksesi näkymää" #: gui/manual/intro.txt:150 msgid "[font=\"sans-bold-14\"]During Structure Placement[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Rakenteen sijoittamisen aikana[font=\"sans-14\"]" #: gui/manual/intro.txt:151 msgid "" " hotkey.session.rotate.ccw – Rotate structure 15 degrees counter-clockwise" msgstr " hotkey.session.rotate.ccw – Käännä rakennetta 15 astetta vastapäivään" #: gui/manual/intro.txt:152 msgid " hotkey.session.rotate.cw – Rotate structure 15 degrees clockwise" msgstr " hotkey.session.rotate.cw – Käännä rakennetta 15 astetta myötäpäivään" #: gui/manual/intro.txt:153 msgid "" " Left Drag – Rotate structure using mouse (foundation will be placed on " "mouse release)" msgstr "Hiiren vasen, veto – Käännä rakennetta käyttäen hiirtä (perustukset asetetaan kun hiiri vapautetaan)" #: gui/manual/intro.txt:155 msgid "[font=\"sans-bold-14\"]When loading a saved game[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Pelitallennetta ladattaessa[font=\"sans-14\"]" #: gui/manual/intro.txt:156 msgid " hotkey.cancel – Cancel" msgstr " hotkey.cancel – Peruuta" #: gui/manual/intro.txt:157 msgid "" " hotkey.session.savedgames.delete – Delete the selected saved game, ask for" " confirmation" msgstr " hotkey.session.savedgames.delete – Poista valittu tallennettu peli, pyydä vahvistusta" #: gui/manual/intro.txt:158 msgid "" " • With hotkey.session.savedgames.noconfirmation – Don't ask for " "confirmation" msgstr " • Näppäimellä hotkey.session.savedgames.noconfirmation – Älä pyydä vahvistusta" #: gui/manual/manual.xml:(caption):13 msgid "Manual" msgstr "Ohjekirja" #: gui/manual/manual.xml:(caption):21 msgid "Close" msgstr "Sulje" #: gui/manual/manual.xml:(caption):26 msgid "View Online" msgstr "Näytä verkossa" Index: ps/trunk/binaries/data/mods/public/l10n/fi.public-gui-userreport.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/fi.public-gui-userreport.po (revision 27814) +++ ps/trunk/binaries/data/mods/public/l10n/fi.public-gui-userreport.po (revision 27815) @@ -1,513 +1,516 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Matti Tuhola # Stanislas Dolcini +# Tito Tapiola msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" "POT-Creation-Date: 2023-08-18 07:08+0000\n" "PO-Revision-Date: 2018-10-14 18:34+0000\n" -"Last-Translator: Stanislas Dolcini , 2021\n" +"Last-Translator: Tito Tapiola, 2023\n" "Language-Team: Finnish (https://app.transifex.com/wildfire-games/teams/17418/fi/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: fi\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: gui/userreport/Terms_and_Conditions.txt:1 msgid "" "[font=\"sans-bold-18\"]0 A.D. Empires Ascendant UserReporter Terms and " "Conditions[/font]" msgstr "" #: gui/userreport/Terms_and_Conditions.txt:3 msgid "[font=\"sans-bold-14\"]Document Date:[/font] 2023-08-17" msgstr "" #: gui/userreport/Terms_and_Conditions.txt:5 msgid "" "The 0 A.D. UserReporter is a tool that allows you, the 0 A.D. player, to " "automatically upload hardware- and software-system details in order to help " "Wildfire Games and community developers to improve the performance and " "compatibility of 0 A.D." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:7 msgid "[font=\"sans-bold-14\"]Purpose of the UserReport:[/font]" msgstr "[font=\"sans-bold-14\"]UserReportin tarkoitus:[/font]" #: gui/userreport/Terms_and_Conditions.txt:8 msgid "" "The UserReports indicate which system features (for example CPU instruction " "sets and OpenGL capabilities) are widely supported by the computer systems " "of 0 A.D. players." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:9 msgid "" "This allows developers to decide which 0 A.D. program code is safe to use " "and which optimizations are most feasible to implement next." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:10 msgid "" "If the UserReporter is enabled, the UserReport containing that information " "is uploaded to Wildfire Games once per program launch (GDPR 13.1.c, GDPR " "15.1.a)." msgstr "" "Jos UserReporter on käytössä, kyseiset tiedot sisältävä UserReport ladataan " "Wildfire Gamesin palvelimelle kerran ohjelman käynnistämisen yhteydessä " "(GDPR 13.1.c, GDPR 15.1.a)." #: gui/userreport/Terms_and_Conditions.txt:12 msgid "[font=\"sans-bold-14\"]UserReport data:[/font]" msgstr "[font=\"sans-bold-14\"]UserReportin data:[/font]" #: gui/userreport/Terms_and_Conditions.txt:13 msgid "" " 1. Hardware Details, for example the screen size, CPU clock rate, memory " "capacity and the sound card manufacturer." msgstr "" " 1. Laitteiston tiedot, esimerkiksi näytön koko, suorittimen kellotaajuus, " "muistikapasiteetti ja äänikortin valmistaja." #: gui/userreport/Terms_and_Conditions.txt:14 msgid "" " 2. System Software Details, for example the operating system version, " "graphics driver version, OpenGL capabilities." msgstr "" " 2. Järjestelmäohjelmiston tiedot, esimerkiksi käyttöjärjestelmän versio, " "grafiikkaohjaimen versio, OpenGL-ominaisuudet." #: gui/userreport/Terms_and_Conditions.txt:15 msgid "" " 3. Application Details, for example the 0 A.D. version and build number." msgstr "" +"3. Sovelluksen tiedot, esimerkiksi 0 A.D.:n -versio ja sen koontiversion " +"numero." #: gui/userreport/Terms_and_Conditions.txt:16 msgid "" " 4. The UserID. This is a pseudonym generated by the UserReporter the first " "time it is used (GDPR 4.5, GDPR 25.1, GDPR 32.1.a)." msgstr "" " 4. UserID. Tämä on pseudonyymi, jonka UserReporter luo ensimmäisellä " "käyttökerralla (GDPR 4.5, GDPR 25.1, GDPR 32.1.a)." #: gui/userreport/Terms_and_Conditions.txt:17 msgid "" " The UserID enables developers to count how many 0 A.D. players use a " "specific set of hardware or system software without allowing them to " "attribute the data to any person." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:18 msgid "" " 5. The date of the upload of the UserReport. This allows focus on recent " "UserReports and disregard old reports." msgstr "" " 5. UserReportin latauspäivämäärä. Tämän avulla voidaan keskittyä " "viimeisimpiin UserReports-raportteihin ja jättää vanhat raportit huomiotta." #: gui/userreport/Terms_and_Conditions.txt:20 msgid "" "The UserReport does not include any specially protected categories of " "personal data (GDPR 9, GDPR 10)." msgstr "" "UserReport ei sisällä mitään erityisesti suojattuja henkilötietoryhmiä (GDPR" " 9, GDPR 10)." #: gui/userreport/Terms_and_Conditions.txt:21 msgid "" "The transmission is secured with SSL. Data is protected against " "unintentional loss in encrypted backups for additional time (GDPR 30.1.g, " "GDPR 32)." msgstr "" "Lähetys on suojattu SSL:llä. Tiedot on suojattu tahattomalta katoamiselta " "salatuilla varmuuskopioilla ylimääräiseksi ajaksi (GDPR 30.1.g, GDPR 32)." #: gui/userreport/Terms_and_Conditions.txt:23 msgid "[font=\"sans-bold-14\"]Wildfire Games reserves the right to:[/font]" msgstr "[font=\"sans-bold-14\"]Wildfire Games pidättää oikeuden:[/font]" #: gui/userreport/Terms_and_Conditions.txt:24 msgid "" " 1. Publish UserReport data, excluding the UserID pseudonym, so that " "community developers may help contribute to 0 A.D. development using this " "data (GDPR 4.5)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:25 msgid "" " At the time of the document, Wildfire Games published the most recent " "UserReport analysis at http://feedback.wildfiregames.com/ (GDPR 13.1.e, GDPR" " 15.1.c)." msgstr "" " Asiakirjan laatimishetkellä Wildfire Games julkaisi viimeisimmän " "UserReport-analyysin osoitteessa http://feedback.wildfiregames.com/ (GDPR " "13.1.e, GDPR 15.1.c)." #: gui/userreport/Terms_and_Conditions.txt:26 msgid "" " 2. Erase any UserReports for any reason, except where a user has objected " "to the erasure of his or her data for one of the reasons specified by the " "GDPR (GDPR 18, GDPR 21)." msgstr "" " 2. Poistaa kaikki käyttäjäraportit mistä tahansa syystä, paitsi jos " "käyttäjä on vastustanut tietojensa poistamista jostakin GDPR:ssä " "määritellystä syystä (GDPR 18, GDPR 21)." #: gui/userreport/Terms_and_Conditions.txt:27 msgid "" " 3. Store the users IP address to protect against cyberattacks, for no " "longer than 4 months (EU Court of Justice Press Release No 112/16)." msgstr "" " 3. Säilyttää käyttäjän IP-osoitteen verkkohyökkäyksiltä suojautumiseksi " "enintään 4 kuukauden ajan (EU:n tuomioistuimen lehdistötiedote nro 112/16)." #: gui/userreport/Terms_and_Conditions.txt:28 msgid "" " 4. Change this document. The document date indicates the version of the " "Terms and Conditions." msgstr "" "4. Muuttaa tätä asiakirjaa. Asiakirjan päivämäärä osoittaa käyttöehtojen " "version." #: gui/userreport/Terms_and_Conditions.txt:29 msgid "" " The UserReport is disabled with each version update and only enabled if " "the user agreed to the new document (GDPR 13.3)." msgstr "" " Käyttäjäraportti poistetaan käytöstä jokaisen versiopäivityksen yhteydessä " "ja otetaan käyttöön vain, jos käyttäjä on hyväksynyt uuden asiakirjan (GDPR " "13.3)." #: gui/userreport/Terms_and_Conditions.txt:31 msgid "[font=\"sans-bold-14\"]You agree to:[/font]" msgstr "[font=\"sans-bold-14\"]Hyväksyt:[/font]" #: gui/userreport/Terms_and_Conditions.txt:32 msgid "" " 1. Use the service at your own risk. Wildfire Games does not take " "responsibility for damages resulting from this service." msgstr "" " 1. Käytä palvelua omalla vastuullasi. Wildfire Games ei ota vastuuta tästä " "palvelusta aiheutuvista vahingoista." #: gui/userreport/Terms_and_Conditions.txt:33 msgid "" " 2. Not use the service with third-party software or mods that change the " "UserReport data or prevent the user from being informed of updated Terms and" " Conditions." msgstr "" " 2. Älä käytä palvelua kolmannen osapuolen ohjelmistojen tai modien kanssa, " "jotka muuttavat UserReportin tietoja tai estävät käyttäjää saamasta tietoa " "päivitetyistä käyttöehdoista." #: gui/userreport/Terms_and_Conditions.txt:35 msgid "[font=\"sans-bold-14\"]User rights (GDPR 13):[/font]" msgstr "[font=\"sans-bold-14\"]Käyttäjän oikeudet (GDPR 13):[/font]" #: gui/userreport/Terms_and_Conditions.txt:36 msgid "" " 1. Contact Wildfire Games, by sending an email to webmaster at " "wildfiregames dot com (GDPR 13.1.a, GDPR 13.1.b)." msgstr "" " 1. Ota yhteyttä Wildfire Gamesiin lähettämällä sähköpostia osoitteeseen " "webmaster ät wildfiregames piste com (GDPR 13.1.a, GDPR 13.1.b)." #: gui/userreport/Terms_and_Conditions.txt:37 msgid " To exercise any user right, please refer to this contact." msgstr "" " Jos haluat käyttää mitä tahansa käyttäjäoikeutta, ota yhteyttä tähän " "yhteystietoon." #: gui/userreport/Terms_and_Conditions.txt:38 msgid "" " 2. Right of access to UserReport data concerning him or her (GDPR 15)." msgstr " 2. Oikeus tutustua itseään koskeviin UserReport-tietoihin (GDPR 15)." #: gui/userreport/Terms_and_Conditions.txt:39 msgid "" " The UserID pseudonym can be found in the user.cfg file of the " "configuration folder of 0 A.D." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:40 msgid " The current configuration folder is %(configPath)s." msgstr " Nykyinen konfiguraatiokansio on %(configPath)s." #: gui/userreport/Terms_and_Conditions.txt:41 msgid "" " The user obtains a machine-readable and human-readable copy of the " "UserReport data in the logs folder of 0 A.D. (GDPR 20)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:42 msgid " The data can be reviewed before the UserReporter is enabled." msgstr " Tiedot voidaan tarkistaa ennen UserReporterin käyttöönottoa." #: gui/userreport/Terms_and_Conditions.txt:43 msgid " The current logfolder is %(logPath)s." msgstr " Nykyinen lokikansio on %(logPath)s." #: gui/userreport/Terms_and_Conditions.txt:44 msgid "" " If you wish to access further UserReport data, contact Wildfire Games " "and provide your UserID pseudonym (GDPR 11). Only with that we may identify " "your data and process requests (GDPR 13.2.e)." msgstr "" " Jos haluat päästä käsiksi muihin käyttäjäraportin tietoihin, ota yhteyttä " "Wildfire Gamesiin ja anna UserID-pseudonyymisi (GDPR 11). Vain sen avulla " "voimme tunnistaa tietosi ja käsitellä pyyntöjä (GDPR 13.2.e)." #: gui/userreport/Terms_and_Conditions.txt:45 msgid "" " Data may be obtained in a portable, machine-readable format (GDPR 20)." msgstr "" " Tiedot voidaan saada siirrettävässä, koneellisesti luettavassa muodossa " "(GDPR 20)." #: gui/userreport/Terms_and_Conditions.txt:46 msgid " 3. Right to rectification of inaccurate UserReport data (GDPR 16)." msgstr " 3. Oikeus korjata virheelliset UserReport-tiedot (GDPR 16)." #: gui/userreport/Terms_and_Conditions.txt:47 msgid "" " 4. Right to erasure of your UserReports if they are not relevant to the " "development of 0 A.D., if the data was processed unlawfully or if the user " "objects to the processing and has overriding legitimate grounds (GDPR 17)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:48 msgid "" " 5. Right to restriction of processing of UserReports if the accuracy of the" " data is contested by the user, if the data was processed unlawfully or if " "the user requires the data for a legal claim (GDPR 18)." msgstr "" " 5. Oikeus rajoittaa UserReports-tietojen käsittelyä, jos käyttäjä kiistää " "tietojen paikkansapitävyyden, jos tietoja on käsitelty lainvastaisesti tai " "jos käyttäjä tarvitsee tietoja oikeudellista vaadetta varten (GDPR 18)." #: gui/userreport/Terms_and_Conditions.txt:49 msgid "" " 6. Right to object to the processing of UserReports concerning him or her " "on grounds relating to their particular situation (GDPR 21)." msgstr "" " 6. Oikeus vastustaa itseään koskevien UserReports-tietojen käsittelyä omaan" " erityistilanteeseensa liittyvin perustein (GDPR 21)." #: gui/userreport/Terms_and_Conditions.txt:50 msgid "" " 7. Right to lodge a complaint with a supervisory authority (GDPR 13.2.d, " "GDPR 77)." msgstr "" " 7. Oikeus tehdä valitus valvontaviranomaiselle (GDPR 13.2.d, GDPR 77)." #: gui/userreport/Terms_and_Conditions.txt:51 msgid "" "Requests that are manifestly unfounded or excessive are not responded to or " "may be charged (GDPR 12.4, GDPR 12.5)." msgstr "" "Ilmeisen perusteettomiin tai kohtuuttomiin pyyntöihin ei vastata tai niistä " "voidaan periä maksu (GDPR 12.4, GDPR 12.5)." #: gui/userreport/Terms_and_Conditions.txt:53 msgid "[font=\"sans-bold-14\"]Legal grounds of processing (GDPR 13.1.c):[/font]" msgstr "" "[font=\"sans-bold-14\"]Käsittelyn oikeudelliset perusteet (GDPR " "13.1.c):[/font]" #: gui/userreport/Terms_and_Conditions.txt:54 msgid "" " 1. The processing is necessary for the performance of the service defined " "in this document (GDPR 6.1.b)." msgstr "" " 1. Käsittely on tarpeen tässä asiakirjassa määritellyn palvelun " "suorittamiseksi (GDPR 6.1.b)." #: gui/userreport/Terms_and_Conditions.txt:55 msgid "" " 2. Wildfire Games has legitimate interests in the development of 0 A.D. and" " protection against cyberattacks (GDPR 6.1.f)." msgstr "" #: gui/userreport/Terms_and_Conditions.txt:56 msgid "" " 3. Wildfire Games does not process any further data for the UserReporter " "and does not ask for consent to further data processing (GDPR 6.1.a, GDPR 7," " GDPR 8, GDPR 13.2.c)." msgstr "" " 3. Wildfire Games ei käsittele muita tietoja UserReporterista eikä pyydä " "suostumusta tietojen jatkokäsittelyyn (GDPR 6.1.a, GDPR 7, GDPR 8, GDPR " "13.2.c)." #: gui/userreport/Terms_and_Conditions.txt:58 msgid "" "[font=\"sans-bold-14\"]Wildfire Games obligations (GDPR 5, GDPR 13):[/font]" msgstr "" "[font=\"sans-bold-14\"]Wildfire Gamesin velvoitteet (GDPR 5, GDPR " "13):[/font]" #: gui/userreport/Terms_and_Conditions.txt:59 msgid "" " 1. Wildfire Games demonstrates compliance with GDPR (GDPR 5.2 " "\"accountability\")." msgstr "" " 1. Wildfire Games osoittaa noudattavansa GDPR:ää (GDPR 5.2 " "\"vastuuvelvollisuus\")." #: gui/userreport/Terms_and_Conditions.txt:60 msgid "" " 2. Wildfire Games documents their processing activities appropriately, in " "particular the categories of processed personal data and security measures " "to protect it (GDPR 30)." msgstr "" " 2. Wildfire Games dokumentoi käsittelytoimintansa asianmukaisesti, " "erityisesti käsiteltyjen henkilötietojen luokat ja niiden suojaamiseksi " "toteutetut turvatoimet (GDPR 30)." #: gui/userreport/Terms_and_Conditions.txt:61 msgid "" " 3. Wildfire Games processes personal data lawfully, fairly and " "transparently (GDPR 5.1.a, GDPR 12.1)." msgstr "" " 3. Wildfire Games käsittelee henkilötietoja laillisesti, oikeudenmukaisesti" " ja avoimesti (GDPR 5.1.a, GDPR 12.1)." #: gui/userreport/Terms_and_Conditions.txt:62 msgid "" " 4. Wildfire Games informs users of the purposes, legal grounds, legitimate " "interests and retention periods of personal data processing at the time it " "is processed, recipients of personal data and where applicable, transfer of " "personal data to third countries and automated decision-making (GDPR " "13.1.c-f, GDPR 13.2.a, GDPR 13.2.e, GDPR 13.2.f, GDPR 15.1, GDPR 15.4)." msgstr "" " 4. Wildfire Games tiedottaa käyttäjille henkilötietojen käsittelyn " "tarkoituksista, oikeudellisista perusteista, oikeutetuista eduista ja " "säilytysajoista henkilötietojen käsittelyhetkellä, henkilötietojen " "vastaanottajista ja tarvittaessa henkilötietojen siirrosta kolmansiin maihin" " sekä automaattisesta päätöksenteosta (GDPR 13.1.c-f, GDPR 13.2.a, GDPR " "13.2.e, GDPR 13.2.f, GDPR 15.1, GDPR 15.4)." #: gui/userreport/Terms_and_Conditions.txt:63 msgid "" " 5. Wildfire Games does not processes personal data for purposes other than " "the specified ones (GDPR 5.1.b, \"purpose limitation\", GDPR 13.3)." msgstr "" " 5. Wildfire Games ei käsittele henkilötietoja muihin kuin määriteltyihin " "tarkoituksiin (GDPR 5.1.b, \"tarkoituksen rajoittaminen\", GDPR 13.3)." #: gui/userreport/Terms_and_Conditions.txt:64 msgid "" " 6. Wildfire Games does not process personal data that is not needed for the" " specified purposes (GDPR 5.1.c, \"data minimisation\")." msgstr "" " 6. Wildfire Games ei käsittele henkilötietoja, joita ei tarvita " "määriteltyihin tarkoituksiin (GDPR 5.1.c, \"tietojen minimointi\")." #: gui/userreport/Terms_and_Conditions.txt:65 msgid "" " 7. Wildfire Games uses a storage form that does not allow identification of" " natural persons for longer than necessary (GDPR 5.1.e \"storage " "limitation\")." msgstr "" " 7. Wildfire Games käyttää tallennusmuotoa, joka ei mahdollista " "luonnollisten henkilöiden tunnistamista pidempään kuin on tarpeen (GDPR " "5.1.e \"tallennusrajoitus\")." #: gui/userreport/Terms_and_Conditions.txt:66 msgid "" " 8. Wildfire Games secures personal data processing to prevent unauthorised " "or unlawful processing and accidental loss (GDPR 5.1.f. \"integrity and " "confidentiality\")." msgstr "" " 8. Wildfire Games turvaa henkilötietojen käsittelyn estääkseen luvattoman " "tai laittoman käsittelyn ja vahingossa tapahtuvan katoamisen (GDPR 5.1.f. " "\"eheys ja luottamuksellisuus\")." #: gui/userreport/Terms_and_Conditions.txt:67 msgid "" " 9. Wildfire Games informs users of their right to access, to rectify, to " "erase personal data and the right to restrict, to withdraw consent to, to " "object to personal data processing and to complain at a supervisory " "authority (GDPR 13.2.b, GDPR 13.2.c, GDPR 13.2.d)." msgstr "" " 9. Wildfire Games tiedottaa käyttäjille heidän oikeudestaan saada pääsy " "henkilötietoihin, oikaista ja poistaa henkilötietoja sekä oikeudesta " "rajoittaa henkilötietojen käsittelyä, peruuttaa suostumus, vastustaa " "henkilötietojen käsittelyä ja tehdä valitus valvontaviranomaiselle (GDPR " "13.2.b, GDPR 13.2.c, GDPR 13.2.d)." #: gui/userreport/Terms_and_Conditions.txt:68 msgid "" "10. Wildfire Games facilitates the exercise of user rights where possible " "(GDPR 12.2), without undue delay (GDPR 12.3)." msgstr "" "10. Wildfire Games helpottaa käyttäjän oikeuksien käyttämistä " "mahdollisuuksien mukaan (GDPR 12.2) ilman aiheetonta viivytystä (GDPR 12.3)." #: gui/userreport/Terms_and_Conditions.txt:69 msgid "" "12. Wildfire Games informs the users that to exercise their rights, users " "might need to provide additional information to identify the natural person " "or the data (GDPR 12.6, GDPR 13.2.e)." msgstr "" "12. Wildfire Games tiedottaa käyttäjille, että oikeuksiensa käyttämiseksi " "käyttäjien on ehkä annettava lisätietoja luonnollisen henkilön tai tietojen " "tunnistamiseksi (GDPR 12.6, GDPR 13.2.e)." #: gui/userreport/Terms_and_Conditions.txt:71 msgid "The minimum age to use the service is 13." msgstr "Palvelun käytön alaikäraja on 13 vuotta." #: gui/userreport/Terms_and_Conditions.txt:72 msgid "" "Wildfire Games will not knowingly collect personal data from children under " "this age (Children's Online Privacy Protection Act)." msgstr "" "Wildfire Games ei tietoisesti kerää henkilötietoja alle tämän ikäisiltä " "lapsilta (Children's Online Privacy Protection Act)." #: gui/userreport/Terms_and_Conditions.txt:73 msgid "" "If you believe Wildfire Games might have any personal data from or about a " "child under 13, please contact Wildfire Games." msgstr "" "Jos uskot, että Wildfire Gamesilla saattaa olla alle 13-vuotiaan lapsen " "henkilötietoja, ota yhteyttä Wildfire Gamesiin." #: gui/userreport/Terms_and_Conditions.txt:75 msgid "" "Wildfire Games obtains all UserReport data exclusively from the user (GDPR " "14)." msgstr "" "Wildfire Games saa kaikki UserReportin tiedot yksinomaan käyttäjältä " "itseltään (GDPR 14)." #: gui/userreport/Terms_and_Conditions.txt:76 msgid "" "Wildfire Games does not perform any automated decision making affecting " "natural persons (GDPR 22)." msgstr "" "Wildfire Games ei tee automaattista päätöksentekoa, joka vaikuttaa " "luonnollisiin henkilöihin (GDPR 22)." #: gui/userreport/Terms_and_Conditions.txt:78 msgid "" "If parts of the terms are held to be illegal or otherwise unenforceable, the" " remainder of the terms shall still apply ('severability')." msgstr "" "Jos osa ehdoista katsotaan laittomiksi tai muuten " "täytäntöönpanokelvottomiksi, loput ehdoista ovat edelleen voimassa " "(\"erotettavuus\")." #: gui/userreport/Terms_and_Conditions.txt:80 msgid "" "For further information on Wildfire Games Privacy Policies, visit " "https://trac.wildfiregames.com/wiki/UserDataProtection" msgstr "" "Lisätietoja Wildfire Gamesin tietosuojakäytännöistä saat osoitteesta " "https://trac.wildfiregames.com/wiki/UserDataProtection" Index: ps/trunk/binaries/data/mods/public/l10n/fi.public-maps.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/fi.public-maps.po (revision 27814) +++ ps/trunk/binaries/data/mods/public/l10n/fi.public-maps.po (revision 27815) @@ -1,3288 +1,3289 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # linux_eki # Jiri Grönroos # Mä pelaan ja koodaan suomeksi # Matti Tuhola # Max Ihalempia # Oi Suomi On! # Olavi Tuomaala # Pauli Kaikkonen # Petri # Riku Viitanen # Saku Tiihonen +# Tito Tapiola msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2023-07-28 07:09+0000\n" "PO-Revision-Date: 2014-06-19 17:52+0000\n" -"Last-Translator: Jiri Grönroos , 2019,2021,2023\n" +"Last-Translator: Tito Tapiola, 2023\n" "Language-Team: Finnish (http://app.transifex.com/wildfire-games/0ad/language/fi/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: fi\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: maps/random/aegean_sea.jsonsettings.Description msgid "Players start on two sides of a sea with scattered islands." msgstr "Pelaajat aloittavat kahdelta puolen merta, jossa saaria siellä täällä." #: maps/random/aegean_sea.jsonsettings.Name msgid "Aegean Sea" msgstr "Egeanmeri" #: maps/random/african_plains.jsonsettings.Description msgid "" "The central region of the vast continent of Africa, birthplace of humanity. " "Players start in a lush area teeming with vegetation and wildlife." msgstr "Laajan Afrikan mantereen keskiosassa sijaitseva alue, ihmiskunnan syntypaikka. Pelaajat aloittavat rehevällä alueella, joka kuhisee kasvillisuutta ja villieläimiä." #: maps/random/african_plains.jsonsettings.Name msgid "African Plains" msgstr "Afrikan tasangot" #: maps/random/alpine_lakes.jsonsettings.Description msgid "" "High Alpine mountains surrounding deep valleys strung with mountain streams " "and finger-like lakes." msgstr "Korkeat alppivuoret ympäröivät syviä laaksoja, joita reunustavat vuoristopurot ja sormimaiset järvet." #: maps/random/alpine_lakes.jsonsettings.Name msgid "Alpine Lakes" msgstr "Vuoristojärvet" #: maps/random/alpine_valley.jsonsettings.Description msgid "High Alpine mountains bordering deep valleys." msgstr "Korkeat alppivuoret syvien laaksojen rajoilla." #: maps/random/alpine_valley.jsonsettings.Name msgid "Alpine Valley" msgstr "Vuoristolaakso" #: maps/random/ambush.jsonsettings.Description msgid "" "High bluffs overlook the terrain below. Bountiful resources await on the " "cliffs, but beware of enemies planning an ambush." msgstr "Korkeat jyrkänteet avautuvat alapuolella olevaan maastoon. Jyrkänteillä odottavat runsaat luonnonvarat, mutta varo vihollisia, jotka suunnittelevat väijytystä." #: maps/random/ambush.jsonsettings.Name msgid "Ambush" msgstr "Väijytys" #: maps/random/anatolian_plateau.jsonsettings.Description msgid "" "An indefensible open land with little wood and stone, representing the " "central basin of Asia Minor." msgstr "Avoin vaikeasti puolustettava alue, jossa on vain vähän puuta ja kiveä ja joka edustaa Vähä-Aasian syvännettä." #: maps/random/anatolian_plateau.jsonsettings.Name msgid "Anatolian Plateau" msgstr "Anatolian ylänkö" #: maps/random/archipelago.jsonsettings.Description msgid "" "A maze of islands of different sizes and shapes. Players start with more " "wood than normal." msgstr "Eri kokoisten ja muotoisten saarten sokkelo. Pelaajilla on alussa enemmän puuta kuin tavallisesti." #: maps/random/archipelago.jsonsettings.Name msgid "Archipelago" msgstr "Saaristo" #: maps/random/arctic_summer.jsonsettings.Description msgid "" "Summer has arrived to the cold regions of the north and with it have many " "animals, profiting from its milder climate. Wolves, ever present, have shed " "their winter clothes; deer, hares and muskox populate the plains. The last " "traces of winter are rapidly disappearing, only to reappear very soon." msgstr "Kesä on saapunut pohjoisen kylmille alueille, ja sen mukana ovat saapuneet monet eläimet, jotka hyötyvät leudommasta ilmastosta. Aina läsnä olevat sudet ovat karistaneet talvipukunsa, ja tasangot ovat täynnä peuroja, jäniksiä ja myskihärkiä. Talven viimeisetkin jäljet katoavat nopeasti, mutta ne ilmestyvät pian uudelleen." #: maps/random/arctic_summer.jsonsettings.Name msgid "Arctic Summer" msgstr "Arktinen kesä" #: maps/random/ardennes_forest.jsonsettings.Description msgid "" "Each player starts deep in the forest.\n" "\n" "The Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva." msgstr "Jokainen pelaaja aloittaa syvällä metsässä.\n\nArdennit ovat laajojen metsien, kumpuilevien kukkuloiden ja harjanteiden muodostama alue Givetin Ardennien vuoristossa, pääasiassa nykyisessä Belgiassa ja Luxemburgissa. Alue on saanut nimensä muinaisesta Silvasta, joka oli roomalaisaikana Arduenna Silvaksi kutsuttu laaja metsä." #: maps/random/ardennes_forest.jsonsettings.Name msgid "Ardennes Forest" msgstr "Ardennien metsä" #: maps/random/atlas_mountains.jsonsettings.Description msgid "" "A rugged land with small room for buildings with scarce wood. Represents the" " mountain range in the Northwest Africa." msgstr "Karu maa, jossa on vain vähän tilaa rakennuksille ja jossa on niukasti puuta. Edustaa Luoteis-Afrikan vuoristoa." #: maps/random/atlas_mountains.jsonsettings.Name msgid "Atlas Mountains" msgstr "Atlasvuoret" #: maps/random/bahrain.jsonsettings.Description msgid "" "Bahrain, centre of the Dilmun civilization which fell in 800BC, was in turn " "controlled by Sumerians, Assyrians, Babylonians, Persians and other later " "peoples. An island strategically placed in the Sinus Persicus (Persian Gulf)" " and also centre of pearl trading due to its magnificent pearl fisheries, " "Bahrain is never left unoccupied for long. But now, with the previous " "occupants gone, the land prepares for war. Will you be the next Ruler of " "Bahrain?" msgstr "Bahrain oli vuonna 800 eaa. tuhoutuneen Dilmunin sivilisaation keskus, jota vuorollaan hallitsivat sumerilaiset, assyrialaiset, babylonialaiset, persialaiset ja muut myöhemmät kansat. Bahrain on strategisesti Sinus Persicuksen (Persianlahden) alueella sijaitseva saari, joka on erinomaisten helmikalastusvesiensä ansiosta myös helmikaupan keskus, eikä sitä ole koskaan jätetty pitkäksi aikaa miehittämättä. Mutta nyt, kun edelliset asukkaat ovat lähteneet, maa valmistautuu sotaan. Tuleeko sinusta Bahrainin seuraava hallitsija?" #: maps/random/bahrain.jsonsettings.Name msgid "Bahrain" msgstr "Bahrain" #: maps/random/belgian_uplands.jsonsettings.Description msgid "" "An experimental map with its heightmap generated by erosion to look more " "natural. Not all seeds will be fair though! Tiny maps with 8 players may " "take a while to generate." msgstr "Kokeellinen kartta, jonka korkeuskartta on luotu eroosion avulla näyttämään luonnollisemmalta. Kaikki siemenet eivät kuitenkaan ole reiluja! Pienten 8-pelaajan karttojen luominen voi kestää jonkin aikaa." #: maps/random/belgian_uplands.jsonsettings.Name msgid "Belgian Uplands" msgstr "Belgian ylängöt" #: maps/random/botswanan_haven.jsonsettings.Description msgid "" "Botswanan Africa during the wet season, a land which was arid and " "inhospitable just weeks before has come to life totally transformed. Herds " "of zebras graze amid the tall, lush grasses in which lions lie waiting, " "while in the shallow pools lurk fearsome crocodiles." msgstr "Botswanalainen Afrikka sadekaudella – maa, joka vain viikkoja aiemmin oli kuiva ja karu, on herännyt henkiin täysin muuttuneena. Seepra-laumat laiduntavat keskellä korkeaa, rehevää ruohoa, jossa leijonat väijyvät, ja matalissa lammikoissa vaanivat pelottavat krokotiilit." #: maps/random/botswanan_haven.jsonsettings.Name msgid "Botswanan Haven" msgstr "Botswanalainen paratiisi" #: maps/random/caledonian_meadows.jsonsettings.Description msgid "" "Fertile lands surrounded by harsh terrain.\n" "Remains of recent snowfalls still haunt the forests, and torrential rivers from the snowmelt have barely died away.\n" "Aiming at a realistic terrain, this map might not always be balanced." msgstr "Hedelmällinen maa, jota ympäröi karu maasto.\nViimeaikaisten lumisateiden jäänteet kummittelevat yhä metsissä, ja lumien sulamisesta syntyneet virtaavat joet ovat tuskin ehtineet laantua.\nKoska tavoitteena on realistinen maasto, tämä kartta ei välttämättä ole aina tasapainotettu." #: maps/random/caledonian_meadows.jsonsettings.Name msgid "Caledonian Meadows" msgstr "Kaledonian niityt" #: maps/random/cantabrian_highlands.jsonsettings.Description msgid "" "Each player starts on a hill surrounded by steep cliffs. Inspired by " "Cantabria, a mountainous region in the north of the Iberian peninsula." msgstr "Jokainen pelaaja aloittaa jyrkkien kallioiden ympäröimällä kukkulalla. Inspiraationa on Cantabria, vuoristoalue Iberian niemimaan pohjoisosassa." #: maps/random/cantabrian_highlands.jsonsettings.Name msgid "Cantabrian Highlands" msgstr "Cantabrian ylänkö" #: maps/random/canyon.jsonsettings.Description msgid "Players start around the map in deep canyons." msgstr "Pelaajat aloittavat syvistä kanjoneista eri puolilta karttaa." #: maps/random/canyon.jsonsettings.Name msgid "Canyon" msgstr "Kanjoni" #: maps/random/continent.jsonsettings.Description #: maps/random/unknown.jsonsettings.Landscapes[0].Items[0].Description msgid "All players starts on a continent surrounded by water." msgstr "Kaikki pelaajat aloittavat veden ympäröimällä mantereella." #: maps/random/continent.jsonsettings.Name #: maps/random/unknown.jsonsettings.Landscapes[0].Items[0].Name msgid "Continent" msgstr "Manner" #: maps/random/corinthian_isthmus.jsonsettings.Description msgid "" "Two land masses connected by a narrow spit of land, called an 'Isthmus', " "inspired by the eponymous area in Greece. Most of the stone on the map is in" " the isthmus itself, making it vital to fight for its control." msgstr "Kaksi maa-aluetta, joita yhdistää kapea kannas, joka on saanut inspiraationsa Kreikassa sijaitsevasta Isthmuksen alueesta. Suurin osa kartan kivestä on itse kannaksella, joten on elintärkeää taistella sen hallinnasta." #: maps/random/corinthian_isthmus.jsonsettings.Name msgid "Corinthian Isthmus" msgstr "Korintin kannas " #: maps/random/corsica.jsonsettings.Description msgid "" "The players start on two opposing islands, both with a very jagged relief " "that will make landing difficult." msgstr "Pelaajat aloittavat kahdella vastakkaisella saarella, jotka molemmat ovat hyvin epätasaisia, mikä tekee maihinnoususta vaikeaa." #: maps/random/corsica.jsonsettings.Name msgid "Corsica vs Sardinia" msgstr "Korsika vs Sardinia" #: maps/random/cycladic_archipelago.jsonsettings.Description msgid "" "Each player starts on an island surrounded by water.\n" "\n" "The Cyclades is an island group in the Aegean Sea, south-east of the mainland of Greece. They are one of the island groups which constitute the Aegean archipelago. The name refers to the islands around the sacred island of Delos. The Cyclades comprise about 220 islands. The islands are peaks of a submerged mountainous terrain, with the exception of two volcanic islands, Milos and Santorini. The climate is generally dry and mild, but with the exception of Naxos the soil is not very fertile." msgstr "Kukin pelaaja aloittaa veden ympäröimällä saarella.\n\nKykladit ovat saariryhmä Egeanmerellä, Kreikan mantereesta kaakkoon. Ne ovat yksi Egeanmeren saariston muodostavista saariryhmistä. Nimi viittaa pyhää Deloksen saarta ympäröiviin saariin. Kykladit koostuvat noin 220 saaresta. Saaret ovat vedenalaisen vuoristomaiseman huippuja, lukuun ottamatta kahta tuliperäistä saarta, Milosta ja Santorinia. Ilmasto on yleensä kuiva ja leuto, mutta Naxosta lukuun ottamatta maaperä ei ole kovin hedelmällistä." #: maps/random/cycladic_archipelago.jsonsettings.Name msgid "Cycladic Archipelago" msgstr "Kykladien saaristoryhmä" #: maps/random/danubius.jsonsettings.Daytime[0].Description msgid "Bright daylight illuminates the scene." msgstr "Kirkas päivänvalo valaisee maiseman." #: maps/random/danubius.jsonsettings.Daytime[0].Name msgid "Day" msgstr "Päivä" #: maps/random/danubius.jsonsettings.Daytime[1].Description msgid "Attackers are covered by the darkness of the night." msgstr "Hyökkääjät peittyvät yön pimeyteen." #: maps/random/danubius.jsonsettings.Daytime[1].Name msgid "Night" msgstr "Yö" #: maps/random/danubius.jsonsettings.Description msgid "" "Players start along the banks of the river Danube in the period following " "the expansion into Pannonia by the Celtic Boii tribe. Seeking to consolidate" " their hold on this land, celtic reinforcements have been sent to root out " "the remaining foreign cultures. Players not only have to vie for power " "amongst themselves, but also beat back these ruthless invaders. Ultimately, " "the Boii were defeated by the rising power of the Dacians, hence leading to " "the reemergence of the Geto-Dacian Confederation under King Burebista." msgstr "Pelaajat aloittavat pelin Tonavan rannalla aikana, joka seuraa kelttiläisen Boiji-heimon levittäytymistä Pannoniaan. Kelttiläiset ovat lähettäneet lisävoimia kitkeäkseen jäljellä olevat vieraat kulttuurit ja vahvistaakseen otettaan tästä maasta. Pelaajien on paitsi kilpailtava vallasta keskenään, myös torjuttava nämä häikäilemättömät hyökkääjät. Lopulta boijit kukistuivat daakialaisten nousevan vallan alla, mikä johti geto-daakialaisen konfederaation uudelleen syntymiseen kuningas Burebistan johdolla." #: maps/random/danubius.jsonsettings.Name msgid "Danubius" msgstr "Tonava" #: maps/random/deep_forest.jsonsettings.Description msgid "A deep dark forest in Germania." msgstr "Syvä pimeä metsä Germaniassa." #: maps/random/deep_forest.jsonsettings.Name msgid "Deep Forest" msgstr "Syvä metsä" #: maps/random/dodecanese.jsonsettings.Description msgid "" "Controlling access to the Aegean Sea from the east, the Dodecanese have been" " subject to numerous yet short-lived invasions. Ultimately consolidating " "power with Rhodes at their lead, these islands developed into great " "maritime, commercial and cultural centers. Will you achieve the same?" msgstr "Dodekanesian saaret, jotka valvovat pääsyä Egeanmerelle idästä, ovat joutuneet lukuisten mutta lyhytaikaisten valloitusten kohteeksi. Lopulta nämä saaret vakiinnuttivat valtansa Rodoksen johdolla ja kehittyivät suuriksi merenkulun, kaupan ja kulttuurin keskuksiksi. Pystytkö sinä saavuttamaan saman?" #: maps/random/dodecanese.jsonsettings.Name msgid "Dodecanese" msgstr "Dodekanesian saaret" #: maps/random/elephantine.jsonsettings.Description msgid "" "Forming the traditional frontier between ancient Kush and Egypt, the " "fortified Island of Elephantine was situated on the Nile River at the first " "cataract. As the border between Upper Egypt and Lower Nubia, Elephantine " "became an important way-station for the trade in ivory and other goods. It " "was considered to be the home of the god Khnum, guardian of the source of " "the Nile, and boasted an impressive temple complex." msgstr "Muinaisen Kušin ja Egyptin välisenä perinteisenä rajana toiminut linnoitettu Elefantinen saari sijaitsi Niilin varrella ensimmäisen kataraktin kohdalla. Ylä-Egyptin ja Ala-Nubian välisenä rajana Elefantine oli tärkeä norsunluun ja muiden tavaroiden kaupan reittiasema. Sitä pidettiin Niilin lähteen vartijana toimivan Khnum-jumalan kotipaikkana, ja siellä sijaitsi vaikuttava temppelikompleksi." #: maps/random/elephantine.jsonsettings.Name msgid "Elephantine" msgstr "Elefantine" #: maps/random/empire.jsonsettings.Description msgid "" "A neighboring province has pledged alegiance to your rule. It's up to you to command them to victory.\n" "[color=\"yellow\"]Caution! If nomad mode is disabled, each player will start with two civic centers.[/color]" msgstr "Naapuriprovinssi on vannonut liittolaisuuden nimeen vallallesi. On sinusta kiinni käskyttää heidät voittoon.\n[color=\"yellow\"]Varoitus! Mikäli paimentolaistila on pois päältä, jokainen pelaaja aloittaa kahdella asutuskeskuksella.[/color]" #: maps/random/empire.jsonsettings.Name msgid "Empire" msgstr "Imperiumi" #: maps/random/english_channel.jsonsettings.Description msgid "" "Players start in either northern France or southern Britain while the " "English channel separates them." msgstr "Pelaajat aloittavat joko Pohjois-Ranskasta tai Etelä-Britanniasta, ja Engalnnin kanaali erottaa heidät." #: maps/random/english_channel.jsonsettings.Name msgid "English Channel" msgstr "Englannin kanaali" #: maps/random/extinct_volcano.jsonsettings.Description msgid "" "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n" "\n" "A once fertile valley, desolated by the eruption of the long-dormant volcano in the heart of the region. Following years of empty, scorched deadness, signs of life started reappearing and spreading. Now the land is half-way to the full lushness of its former era. Alas, it is not to be: following a long stretch of drought, interminable rains have set in in the higher regions to the north. Water levels are rising at drastic levels, slowly forcing players to seek the high ground of the lesser, extinct volcanoes or the now again dormant great cone." msgstr "[color=\"red\"]TÄRKEÄ HUOMIO: TEKOÄLYPELAAJAT EIVÄT TOIMI TÄLLÄ KARTALLA[/color] \n\nAikoinaan hedelmällinen laakso, joka on autioitunut sen sydämessä sijaitsevan, pitkään lepotilassa olleen tulivuoren purkauksen seurauksena. Vuosien jälkeen elämän merkit ovat alkaneet jälleen ilmestyä ja levitä tähän tyhjään palaneeseen maahan. Nyt maa on puolimatkassa kohti entistä rehevyyttään. Valitettavasti tätä ei kestä kauan: pitkän kuivuuden jälkeen pohjoisempana sijaitsevilla ylängöillä on alkanut sataa loputtomasti. Vedenpinta nousee jyrkästi, mikä hitaasti pakottaa pelaajat etsimään korkeampaa maaperää pienemmiltä, sammuneilta tulivuorilta tai nyt taas uinuvalta suurelta tulivuorelta." #: maps/random/extinct_volcano.jsonsettings.Name msgid "Extinct Volcano" msgstr "Sammunut tulivuori" #: maps/random/extinct_volcano_triggers.js:59 msgid "It keeps on raining, we will have to evacuate soon!" msgstr "Sade jatkuu, meidän on evakuoitava pian!" #: maps/random/extinct_volcano_triggers.js:60 msgid "The rivers are standing high, we need to find a safe place!" msgstr "Joet ovat korkealla, meidän on löydettävä turvallinen paikka!" #: maps/random/extinct_volcano_triggers.js:61 msgid "We have to find dry ground, our lands will drown soon!" msgstr "Meidän on löydettävä kuiva alue, maamme hukkuu pian!" #: maps/random/extinct_volcano_triggers.js:62 msgid "The lakes start swallowing the land, we have to find shelter!" msgstr "Järvet alkavat niellä maata, meidän on löydettävä suoja!" #: maps/random/fields_of_meroe.jsonsettings.Description msgid "" "The “Island of Meroë”, a vast peninsula flanked by the Nile and Atbarah " "rivers, formed the heartland of ancient Kush. Where the harsh deserts start " "making way for the semi-arid savannahs and small acacia forests dot the " "landscape. The area is rich in resources and the ever-present Nile brings " "life, but grave threats loom on the opposite riverbank." msgstr "\"Meroën saari\", Niilin ja Atbarah-joen reunustama laaja niemimaa, muodosti muinaisen Kušin ydinalueen. Siellä karut aavikot alkavat tehdä tilaa puolikuiville savanneille, ja maisemaa koristavat pienet akaasiametsät. Alueella on runsaasti luonnonvaroja, ja aina läsnä oleva Niili tuo elämää, mutta vastarannalla häämöttää vakava uhka." #: maps/random/fields_of_meroe.jsonsettings.Name msgid "Fields of Meroë" msgstr "Meroën kentät" #: maps/random/flood.jsonsettings.Description msgid "" "A great flood has moved across the valley enabling ships and troops to " "battle in chest deep waters." msgstr "Laakson poikki on kulkenut suuri tulva, joka mahdollistaa laivojen ja joukkojen taistelun rinnan syvissä vesissä." #: maps/random/flood.jsonsettings.Name msgid "Flood" msgstr "Tulva" #: maps/random/fortress.jsonsettings.Description msgid "Players start in a ready-made fortress with piles of resources." msgstr "Pelaajat aloittavat pelin valmiissa linnoituksessa, jossa on kasoittain resursseja." #: maps/random/fortress.jsonsettings.Name msgid "Fortress" msgstr "Linnoitus" #: maps/random/frontier.jsonsettings.Description msgid "A wild, unknown landscape awaits rival explorers." msgstr "Villi ja tuntematon maisema odottaa kilpailevia tutkimusmatkailijoita." #: maps/random/frontier.jsonsettings.Name msgid "Frontier" msgstr "Rajaseutu" #: maps/random/gear.jsonsettings.Description msgid "A land with waterways decorated in a manner similar to spider web." msgstr "Maa jota koristaa hämähäkin seitin tavoin levittäytyneet vesiväylät." #: maps/random/gear.jsonsettings.Name msgid "Gear" msgstr "Varusteet" #: maps/random/guadalquivir_river.jsonsettings.Description msgid "" "Players start in the shores of the Mediterranean Sea with a river flowing between them.\n" "\n" "The Guadalquivir is the fifth longest river in the Iberian peninsula and the second longest river with its entire length in Spain. The Guadalquivir river is the only great navigable river in Spain. Currently it is navigable to Seville, but in Roman times it was navigable to Cordoba. The ancient city of Tartessos was said to have been located at the mouth of the Guadalquivir, although its site has not yet been found." msgstr "Pelaajat aloittavat Välimeren rannoilta, ja heidän välissään virtaa joki.\n\nGuadalquivir on Iberian niemimaan viidenneksi pisin joki ja toiseksi pisin koko pituudeltaan Espanjassa sijaitseva joki. Guadalquivir on Espanjan ainoa suuri purjehduskelpoinen joki. Nykyisin se on purjehduskelpoinen Sevillaan asti, mutta roomalaisaikana se oli purjehduskelpoinen Cordobaan asti. Muinaisen Tartessosin kaupungin sanotaan sijainneen Guadalquivirin suulla, mutta sen sijaintia ei ole vielä löydetty." #: maps/random/guadalquivir_river.jsonsettings.Name msgid "Guadalquivir River" msgstr "Guadalquivir-joki" #: maps/random/gulf_of_bothnia.jsonsettings.Description msgid "" "Players start around a gulf dotted with small islands.\n" "\n" "The Gulf of Bothnia is the northernmost arm of the Baltic Sea." msgstr "Pelaajat aloittavat ympäri saarten täplittämää lahtea.\n\nPohjanlahti on itämeren pohjoisin osa." #: maps/random/gulf_of_bothnia.jsonsettings.Name msgid "Gulf of Bothnia" msgstr "Pohjanlahti" #: maps/random/harbor.jsonsettings.Description msgid "" "Players start with some light fishing opportunities in the calm waters of a " "sheltered harbor. A large bounty of seafood lays beyond the protective " "cliffs in the deep ocean. Small passages at the base of the cliffs make for " "tight fighting and easy fortification. Will you fight your way through the " "narrow passageways or take to the sea?" msgstr "Pelaajat aloittavat suojaisan sataman rauhallisilla vesillä, jossa on jonkinlaiseset kalastusmahdollisuudet. Suuri määrä mereneläviä lojuu suojaavien kallioiden takana syvällä valtameressä. Pienet käytävät kallioiden juurella mahdollistavat tiukat taistelut ja helpon linnoittautumisen. Taisteletko tiesi läpi kapeiden käytävien vai lähdetkö merelle?" #: maps/random/harbor.jsonsettings.Name msgid "Harbor" msgstr "Satama" #: maps/random/hellas.jsonsettings.Description msgid "" "Hellas, home to the Greeks and through them birthplace to the foundation of " "western civilization. Yet the land lacks unity, countless city-states vie " "for dominance. Will you lead your polis to glory and greatness or see it " "fall into oblivion, erased from the histories?" msgstr "Hellas, kreikkalaisten koti ja heidän kauttaan länsimaisen sivilisaation perusta. Maasta puuttuu kuitenkin yhtenäisyys, ja lukemattomat kaupunkivaltiot kilpailevat vallasta. Johdatatko poliksesi loistoon ja suuruuteen vai katsotko, kuinka se vaipuu unohduksiin ja pyyhkiytyy pois historiasta?" #: maps/random/hellas.jsonsettings.Name msgid "Hellas" msgstr "Hellas" #: maps/random/hells_pass.jsonsettings.Description msgid "" "A narrow pass between steep mountains promotes tight, defensive combat. With" " bountiful resources far from the front lines, teams may choose to support " "their exposed teammates financially, or retreat to more fertile, but less " "defensible ground." msgstr "Kapea sola jyrkkien vuorten välissä kannustaa tiukkaan puolustustaisteluun. Runsas luonnonvarojen määrä kaukana rintamalinjoilta antaa joukkueille mahdollisuuden tukea haavoittuneita joukkuetovereitaan taloudellisesti tai vetäytyä hedelmällisemmälle, mutta vähemmän puolustuskelpoiselle maastolle." #: maps/random/hells_pass.jsonsettings.Name msgid "Hell's Pass" msgstr "Helvetin sola" #: maps/random/hyrcanian_shores.jsonsettings.Description msgid "" "Each player starts in a coastal area between forested hills and the Sea. " "Inspired by the southern regions of the Caspian Sea known in Antiquity as " "Hyrcania." msgstr "Kukin pelaaja aloittaa rannikkoalueella metsäisten kukkuloiden ja meren välissä. Inspiraationa ovat Kaspianmeren eteläiset alueet, jotka tunnettiin antiikin aikana nimellä Hyrkania." #: maps/random/hyrcanian_shores.jsonsettings.Name msgid "Hyrcanian Shores" msgstr "Hyrkanialaiset rannikot" #: maps/random/india.jsonsettings.Description msgid "" "Central India just before the monsoon season - a parched land awaits the " "life-bringing rain which is already two months late. Due to the extended " "dryness and scorching heat, only the largest lake remains. The hardy trees " "which have survived the climate are spread out, yet not too scarce." msgstr "Keski-Intia juuri ennen monsuunikautta – kuivunut maa odottaa elämää tuovaa sadetta, joka on jo kaksi kuukautta myöhässä. Pitkään jatkuneen kuivuuden ja paahtavan kuumuuden vuoksi jäljellä on vain suurin järvi. Tässä ilmastossa selviytyneet sitkeät puut ovat hajallaan, mutta eivät kuitenkaan liian harvassa." #: maps/random/india.jsonsettings.Name msgid "India" msgstr "Intia" #: maps/random/island_stronghold.jsonsettings.Description msgid "" "Teams start off with nearly adjacent civic centers on a small island, " "offering a fortified base from which to expand." msgstr "Joukkueilla on aluksi lähes vierekkäiset kansalaiskeskukset pienellä saarella, josta käsin joukkueet voivat lähteä laajentumaan." #: maps/random/island_stronghold.jsonsettings.Name msgid "Island Stronghold" msgstr "Saarilinnake" #: maps/random/islands.jsonsettings.Description msgid "Players start in small islands while there are many others around." msgstr "Pelaajat aloittavat pieniltä saarilta, joita ympäröivät lukuisat muut saaret." #: maps/random/islands.jsonsettings.Name msgid "Islands" msgstr "Saaret" #: maps/random/jebel_barkal.jsonsettings.Description msgid "" "Starting near the fertile banks of the Nile, the players besiege the heavily" " defended city Napata, which lies at the foot of the hill Jebel Barkal, the " "“Pure Mountain”. It is the southern home of Amun and, according to Kushites " "and Egyptians alike, the birthplace of man. Known as the “Throne of the Two " "Lands”, the ancient religious capital of Napata lay in its shadow. This is " "where kings were made – and unmade! Abutting a rich floodplain downstream " "from the Fourth Cataract, this area became the breadbasket of ancient Kush." msgstr "Pelaajat aloittavat pelin Niilin hedelmällisen rannan läheisyydestä ja piirittävät raskaasti puolustettua Napatan kaupunkia, joka sijaitsee Jebel Barkalin, \"puhtaan vuoren\", juurella. Se on Amunin eteläinen kotipaikka ja sekä kušilaisten että egyptiläisten mukaan ihmisen syntypaikka. \"Kahden maan valtaistuimena\" tunnettu Napatan muinainen uskonnollinen pääkaupunki sijaitsi sen varjossa. Tässä paikassa monien kuninkaiden valta sai alkunsa – ja loppunsa. Neljännen kataraktin alajuoksulla sijaitsevan rikkaan tulvatasangon äärellä tästä alueesta tuli muinaisen Kušin leipäkori." #: maps/random/jebel_barkal.jsonsettings.Name msgid "Jebel Barkal" msgstr "Jebel Barkal" #: maps/random/jebel_barkal_triggers.js:592 msgid "Napata is attacking!" msgstr "Napata hyökkää!" #: maps/random/jebel_barkal_triggers.js:602 #, javascript-format msgid "Napata will attack in %(time)s!" msgstr "Aikaa Napatan hyökkäykseen: %(time)s!" #: maps/random/kerala.jsonsettings.Description msgid "" "Players start in the southwestern shores of India between a sea and " "mountains." msgstr "Pelaajat aloittavat lounais Intian rannikolta meren ja vuorten välistä." #: maps/random/kerala.jsonsettings.Name msgid "Kerala" msgstr "Kerala" #: maps/random/lake.jsonsettings.Description msgid "Players start around a lake in the center of the map." msgstr "Pelaajat aloittavat kartan keskellä olevan järven ympäriltä." #: maps/random/lake.jsonsettings.Name msgid "Lake" msgstr "Järvi" #: maps/random/latium.jsonsettings.Description msgid "" "The Italian peninsula \n" "\n" " Latium is the region of central western Italy in which the city of Rome was founded and grew to be the capital city of the Roman Empire. Latium was originally a small triangle of fertile, volcanic soil on which resided the tribe of the Latins. It was located on the left bank (east and south) of the Tiber river, extending northward to the Anio river (a left-bank tributary of the Tiber) and southeastward to the Pomptina Palus (Pontine Marshes, now the Pontine Fields) as far south as the Circeian promontory. The right bank of the Tiber was occupied by the Etruscan city of Veii, and the other borders were occupied by Italic tribes. Subsequently Rome defeated Veii and then its Italic neighbors, expanding Latium to the Apennine Mountains in the northeast and to the opposite end of the marsh in the southeast. The modern descendant, the Italian Regione of Lazio, also called Latium in Latin, and occasionally in modern English, is somewhat larger still, but not as much as double the original Latium." msgstr "Italian niemimaa \n\nLatium on alue keskisessä Länsi-Italiassa, jossa perustettiin Rooman kaupunki, josta kasvoi samannimisen valtakunnan pääkaupunki. Latium oli alun perin pieni kolmio hedelmällistä, tuliperäistä maaperää, jossa asui latinalaisten heimo. Se sijaitsi Tiber-joen vasemmalla rannalla (itä- ja etelärannalla) ja jatkui pohjoisessa Anio-jokeen asti (Tiber-joen vasemmanpuoleinen sivujoki) ja kaakossa Pomptina Palusista (Pontiset suot, nykyiset Pontiset pellot) aina etelään Circeian niemekkeelle asti. Tiberin oikealla rannalla sijaitsi etruskien kaupunki Veji, ja muilla rannoilla asui italialaisia heimoja. Sittemmin Rooma kukisti Vejin ja sen jälkeen italialaiset naapurinsa ja laajensi Latiumin aluetta Apenniinien vuorille koillisessa ja suon vastakkaiseen päähän kaakossa. Alueen nykyaikainen jälkeläinen on Italian Lazion alue, jota latinaksi kutsutaan myös Latiumiksi, ja se on edelleen alkuperäistä Latiumia jonkin verran laajempi, mutta ei kuitenkaan tuplasti suurempi." #: maps/random/latium.jsonsettings.Name msgid "Latium" msgstr "Latium" #: maps/random/lions_den.jsonsettings.Description msgid "" "High cliffs protect each player's main base. Venturing into the unknown can " "be risky, but necessary." msgstr "Korkeat kalliot suojaavat jokaisen pelaajan päätukikohtaa. Seikkailu tuntemattomaan voi olla vaarallinen, mutta välttämätön." #: maps/random/lions_den.jsonsettings.Name msgid "Lion's Den" msgstr "Leijonan luola" #: maps/random/lorraine_plain.jsonsettings.Description msgid "" "Players start in a nearly flat Gallic plain divided by a river and its " "tributaries." msgstr "Pelaajat aloittavat lähes tasaiselta gallialaiselta tasangolta, jonka halkaisee joki ja sen sivuhaarat." #: maps/random/lorraine_plain.jsonsettings.Name msgid "Lorraine Plain" msgstr "Lothringenin tasanko" #: maps/random/lower_nubia.jsonsettings.Description msgid "" "Known in the Greco-Roman world as the Triakontaschoinos, Lower Nubia was the" " area between the first and second cataracts of the Nile and formed the " "traditional border region between Kush and Egypt. The scorching desert, " "steep valleys and towering cliffs of the area make this an inhospitable " "place to live, but the control of this ancient corridor was vital for any " "power seeking to control the lucrative trade routes on the Nile and affords " "access to the rich goldfields of the Nubian desert." msgstr "Kreikkalais-roomalaisessa maailmassa nimellä Triakontaschoinos tunnettu Ala-Nubia oli Niilin ensimmäisen ja toisen kataraktin välinen alue, joka muodosti perinteisen raja-alueen Kušin ja Egyptin välillä. Alueen paahtava aavikko, jyrkät laaksot ja jyrkät kalliot tekevät siitä elämälle epäsuotuisan paikan, mutta tämän muinaisen käytävän hallinta oli elintärkeää kaikille valloille, jotka halusivat valvoa Niilin tuottoisia kauppareittejä, ja se tarjosi pääsyn Nubian aavikon rikkaille kultakentille." #: maps/random/lower_nubia.jsonsettings.Name msgid "Lower Nubia" msgstr "Ala-Nubia" #: maps/random/mainland.jsonsettings.Description #: maps/random/unknown.jsonsettings.Landscapes[0].Items[8].Description msgid "A typical map without any water." msgstr "Tyypillinen, täysin vedetön kartta" #: maps/random/mainland.jsonsettings.Name #: maps/random/unknown.jsonsettings.Landscapes[0].Items[8].Name msgid "Mainland" msgstr "Manner" #: maps/random/marmara.jsonsettings.Description msgid "" "The Propontis (Sea of Marmara) connects the Pontus Euxinus (Black Sea) to " "the Aegean Sea, and seperates Asia Minor from Thrace. To the south-west lies" " the Hellespont (Dardanelles), at the entrance of which the ancient city of " "Ilium (Troy) once stood. To the north-east lies the Bosporus Thraciae " "(Bosporus strait) where in time the Greek city of Byzantium would be " "founded, later to become the capital of the great Byzantine Empire under the" " new name of Constantinople. Players start on fertile land with adequate " "resources." msgstr "Propontis (Marmaran meri) yhdistää Pontus Euxinuksen (Mustanmeren) Egeanmereen ja erottaa Vähä-Aasian Traakiasta. Lounaassa on Hellespont (Dardanellit), jonka suulla sijaitsi aikoinaan muinainen Iliumin (Troijan) kaupunki. Koillisessa sijaitsee Bosporus Thraciae (Bosporinsalmi), jonne aikanaan perustettiin kreikkalainen Bysantin kaupunki, josta myöhemmin tuli suuren Bysantin valtakunnan pääkaupunki uudella nimellä Konstantinopoli. Pelaajat aloittavat hedelmällisellä maalla, jolla on kohtuullisesti luonnonvaroja." #: maps/random/marmara.jsonsettings.Name msgid "Marmara" msgstr "Marmara" #: maps/random/mediterranean.jsonsettings.Description msgid "" "The Mediterranean, home to the Phoenicians, Greeks, Egyptians and later on " "Romans. They took the rudimentary knowledge and principles of organisation " "from Mesopotamia and forged it into something more, thereby shifting the " "centre of learning and knowledge to the Mediterranean Coast, thus laying the" " foundations of civilization as we know it today. The Mediterranean Sea is " "almost completely enclosed by land: on the north by Gallia Transalpina " "(Transalpine Gaul), Italia, Greece (Graecia) and Anatolia, on the east by " "Syria, on the south by Libya and Mauritania, and on the west by Iberia. The " "name Mediterranean is derived from Latin, but the Romans themselves " "preferred the term 'Mare Internum' or even 'Mare Nostrum'." msgstr "Välimeri, foinikialaisten, kreikkalaisten, egyptiläisten ja myöhemmin roomalaisten koti. He ottivat Mesopotamiasta peräisin olevat alkeelliset tiedot ja organisaatioperiaatteet ja muokkasivat niistä jotakin suurempaa. Näin he siirsivät oppimisen ja tiedon keskipisteen Välimeren rannikolle ja loivat näin perustan sivilisaatiolle sellaisena kuin me sen nykyään tunnemme. Välimeri rajoittuu lähes kokonaan maa-alueisiin: pohjoisessa Gallia Transalpina (Transalpiininen Gallia), Italia, Kreikka (Graecia) ja Anatolia, idässä Syyria, etelässä Libya ja Mauritania ja lännessä Iberia. Nimi Välimeri on peräisin latinasta, mutta roomalaiset itse käyttivät mieluummin termiä Mare Internum (\"sisäinen meri\") tai jopa Mare Nostrum (\"meidän meremme\")." #: maps/random/mediterranean.jsonsettings.Name msgid "Mediterranean" msgstr "Välimeri" #: maps/random/migration.jsonsettings.Description msgid "" "Players start in small islands in the eastern part of the map. There is a " "big continent in the west ready for expansion." msgstr "Pelaajat aloittavat pieniltä saarilta kartan itäpuolella. Suuri manner odottaa lännessä laajentumista varten." #: maps/random/migration.jsonsettings.Name #: maps/scenarios/migration.xml:Name:26 msgid "Migration" msgstr "Muuttoliike" #: maps/random/neareastern_badlands.jsonsettings.Description msgid "" "A jumbled maze of cliffs, canyons, and rugged terrain with an oasis in the center\n" "\n" "Cappadocia is a historical region in Central Anatolia. In the time of Herodotus, the Cappadocians were reported as occupying the whole region from Mount Taurus to the vicinity of the the Black Sea. Cappadocia, in this sense, was bounded in the south by the chain of the Taurus Mountains that separate it from Cilicia, to the east by the upper Euphrates and the Armenian Highland, to the north by Pontus, and to the west by Lycaonia and eastern Galatia. Cappadocia lies in eastern Anatolia. The relief consists of a high plateau over 1000 m in altitude that is pierced by volcanic peaks. Due to its inland location and high altitude, Cappadocia has a markedly continental climate, with hot dry summers and cold snowy winters. Rainfall is sparse and the region is largely semi-arid." msgstr "Kallioiden, kanjonien ja karun maaston muodostama sekava sokkelo, jonka keskellä on keidas.\n\nKappadokia on historiallinen alue Keski-Anatoliassa. Herodotoksen aikana kappadokialaisten kerrottiin vallanneen koko alueen Taurusvuorelta Mustanmeren läheisyyteen asti. Tässä mielessä Kappadokia rajoittui etelässä Taurusvuoriston ketjuun, joka erottaa sen Kilikiasta, idässä Eufratin yläjuoksuun ja Armenian ylänköön, pohjoisessa Pontukseen ja lännessä Lykoniaan ja itäiseen Galatiaan. Kappadokia sijaitsee Itä-Anatoliassa. Sen maanpinta muodostuu yli 1000 metriä korkeasta ylätasangosta, jota lävistävät tulivuoriperäiset huiput. Sisämaisen sijaintinsa ja korkean sijaintinsa vuoksi Kappadokiassa vallitsee selvästi mannermainen ilmasto, jossa kesät ovat kuumia ja kuivia ja talvet kylmiä ja lumisia. Sateet ovat niukkoja, ja alue on suurelta osin puolikuivaa." #: maps/random/neareastern_badlands.jsonsettings.Name msgid "Neareastern Badlands" msgstr "Lähi-idän erämaat" #: maps/random/new_rms_test.jsonsettings.Description msgid "A basic test of the random map generator - not playable." msgstr "Satunnaiskarttageneraattorin perustesti - ei pelattavissa." #: maps/random/new_rms_test.jsonsettings.Name msgid "New RMS Test" msgstr "Uusi RMS-testi" #: maps/random/ngorongoro.jsonsettings.Description msgid "" "Ngorongoro Crater is the world's largest intact volcanic caldera and is one " "of the Seven Natural Wonders of Africa. Due to it's climate, biodiversity " "and history, Ngorongoro is believed by some to be Africa's Garden of Eden " "and the birthplace of mankind." msgstr "Ngorongoron kraatteri on maailman suurin ehjä tuliperäinen kaldera, ja se on yksi Afrikan seitsemästä luonnonihmeestä. Ilmastonsa, biologisen monimuotoisuutensa ja historiansa vuoksi jotkut uskovat Ngorongoron olevan Afrikan Eedenin puutarha ja ihmiskunnan syntypaikka." #: maps/random/ngorongoro.jsonsettings.Name msgid "Ngorongoro" msgstr "Ngorongoro" #: maps/random/northern_lights.jsonsettings.Description msgid "" "Players start in a tough map to play with scarce wood and dangerous polar " "animals." msgstr "Pelaajat aloittavat vaikealta kartalta, pelatakseen vähien puustojen ja vaarallisten napaseudun eläimien kanssa." #: maps/random/northern_lights.jsonsettings.Name msgid "Northern Lights" msgstr "Revontulet" #: maps/random/oasis.jsonsettings.Description msgid "" "Players start around a small oasis in the center of the map which holds much" " of the available wood on the map." msgstr "Pelaajat aloittavat pienen keitaan ympärillä keskellä kartaa. Suurin osa kartan puustosta sijaitsee keitään välittömässä läheisyydessä." #: maps/random/oasis.jsonsettings.Name msgid "Oasis" msgstr "Keidas" #: maps/random/persian_highlands.jsonsettings.Description msgid "" "A dry central plateau rich in minerals surrounded by rocky hills\n" "\n" "The southern parts of Zagros Mountains were the heart of the Persian empires and population. Although the altitude is high, the southern parts are drier that the northern Zagros, leading to a semi-arid climate. Still there are some sparse oak forests in the higher grounds." msgstr "Kuiva, mineraalipitoinen keskinen tasanko, jota ympäröivät kallioiset kukkulat.\n\nZagros-vuoriston eteläosat olivat Persian valtakuntien ja väestön sydän. Korkeudestaan huolimatta eteläosat ovat kuivempia kuin pohjoinen Zagros, mikä saa aikaan puolikuivan ilmaston. Korkeammilla alueilla on silti joitakin harvoja tammimetsiköitä." #: maps/random/persian_highlands.jsonsettings.Name msgid "Persian Highlands" msgstr "Persian ylängöt" #: maps/random/phoenician_levant.jsonsettings.Description msgid "" "Players start in the eastern part of the map while a great sea is located to" " the west." msgstr "Pelaajat aloittavat kartan itäosista ja suuri meri löytyy lännestä." #: maps/random/phoenician_levant.jsonsettings.Name msgid "Phoenician Levant" msgstr "Foinikialainen Levantti" #: maps/random/polar_sea.jsonsettings.Daytime[0].Description msgid "Scattered sunlight illuminates the scenery in a vivid red tone." msgstr "Hajallaan oleva auringonvalo valaisee maisemaa eloisalla punaisella sävyllä." #: maps/random/polar_sea.jsonsettings.Daytime[0].Name msgid "Dawn" msgstr "Aamunkoi" #: maps/random/polar_sea.jsonsettings.Daytime[1].Description msgid "The scenery is illuminated by direct or indirect sunlight." msgstr "Maisemaa valaisee suora tai epäsuora auringonvalo." #: maps/random/polar_sea.jsonsettings.Daytime[1].Name msgid "Daylight" msgstr "Päivänvalo" #: maps/random/polar_sea.jsonsettings.Description msgid "" "Players start in a cold polar region barren of vegetation. In the sea fish " "and whales abound, while the fragile icy land teems with huntable walruses " "and deadly wolves. These wolves, made ravenous by the harsh and forbidding " "climate, drawn by the scent of prey, have started appearing in terrifying " "numbers. A wise and strong ruler will not only achieve victory over his " "enemies, but also keep the number of these beasts at bay, lest they " "undermine his economy and cause his downfall. [color=\"red\"]Warning: It is " "inadvisable to disable treasures, since there is no gatherable wood. Not " "recommended for inexperienced players.[/color]" msgstr "Pelaajat aloittavat kylmällä napa-alueella, jossa ei ole kasvillisuutta. Meressä on runsaasti kaloja ja valaita, kun taas hauraalla jäisellä maalla riittää metsästettäviä mursuja ja vaarallisia susia. Nämä karun ja ankaran ilmaston nälkäisiksi tekemät sudet, joita saaliin tuoksu vetää puoleensa, ovat alkaneet ilmestyä pelottavin määrin. Viisas ja vahva hallitsija ei ainoastaan saavuta voittoa vihollisistaan, vaan myös pitää näiden petojen määrän kurissa, estääkseen niitä heikentämästä maan taloutta ja aiheuttamasta sen tuhoa. [color=\"red\"]Varoitus: Aarteita ei kannata poistaa käytöstä, koska kerättävää puuta ei ole. Ei suositella kokemattomille pelaajille.[/color]" #: maps/random/polar_sea.jsonsettings.Name msgid "Polar Sea" msgstr "Jäämeri" #: maps/random/pompeii.jsonsettings.Description msgid "" "Pompeii was an ancient Roman coastal city, in the Campania region of Italy. " "Pompeii, along with much of the surrounding area, was mostly destroyed and " "buried under 4 to 6 meters of volcanic ash and pumice in the eruption of " "Mount Vesuvius in AD 79." msgstr "Pompeji oli muinainen roomalainen rannikkokaupunki Campanian alueella Italiassa. Pompeji ja suuri osa sitä ympäröivästä alueesta tuhoutui Vesuviuksen purkauksessa vuonna 79 jKr. ja hautautui 4-6 metrin paksun tuhkan ja hohkakiven alle." #: maps/random/pompeii.jsonsettings.Name msgid "Pompeii" msgstr "Pompeji" #: maps/random/pyrenean_sierra.jsonsettings.Description msgid "" "High mountains separating the enemies.\n" "\n" "The Pyrenees is a great mountain range located between modern France and Spain." msgstr "Korkeat vuoret jakavat viholliset omille puolilleen.\n\nPyreneet on suuri vuoristo nykyisen Ranskan ja Espanjan välissä" #: maps/random/pyrenean_sierra.jsonsettings.Name msgid "Pyrenean Sierra" msgstr "Pyreneiden sierra" #: maps/random/ratumacos.jsonsettings.Description msgid "" "Players start on the banks of the River Sequana (Seine) in Northern Gaul " "near the settlement of Ratumacos. Destined to become one of the largest and " "most prosperous cities of Medieval Europe and one of the Anglo-Norman " "dynasty capitals under the new name of Rouen, Ratumacos is still a peaceful " "land - but not for long." msgstr "Pelaajat aloittavat pelin Sequana-joen (Seinen) rannalla Pohjois-Galliassa lähellä Ratumacosin asutusta. Ratumacosista tulee yksi keskiaikaisen Euroopan suurimmista ja vauraimmista kaupungeista ja yksi anglo-normannien dynastian pääkaupungeista uudella nimellä Rouen, mutta tällä hetkellä Ratumacos on vielä rauhallinen paikka - joskaan ei enää kauan." #: maps/random/ratumacos.jsonsettings.Name msgid "Ratumacos" msgstr "Ratumacos" #: maps/random/red_sea.jsonsettings.Description msgid "" "Historically, the Red Sea was a sea of many nations. Ideally situated for " "trade with the Far East, it was coveted by all. Although dry, this land is " "by no means inhospitable, and is amply provided with all resources." msgstr "Historiallisesti Punainenmeri oli monien kansojen meri. Se sijaitsi ihanteellisella paikalla Kaukoidän kanssa käytävää kauppaa varten, ja kaikki halusivat sen itselleen. Vaikka maa on kuiva, se ei ole suinkaan elinkelvoton, ja siellä on runsaasti kaikkia luonnonvaroja." #: maps/random/red_sea.jsonsettings.Name msgid "Red Sea" msgstr "Punainenmeri" #: maps/random/rhine_marshlands.jsonsettings.Description msgid "" "Shallow, passable wetlands with little room for building. Represents the " "lowlands of the Rhine basin in Europe." msgstr "Matalia, kulkukelpoisia kosteikkoja ja vähän rakennustilaa. Muistuttaa Rein-joen valuma-alueen alankoja Euroopassa." #: maps/random/rhine_marshlands.jsonsettings.Name msgid "Rhine Marshlands" msgstr "Reinin suomaa" #: maps/random/river_archipelago.jsonsettings.Description msgid "" "Narrow strips of lands are separated by waterways, leaving few and shallow " "landbridges between them. Tropical wetlands provide plenty of game, but " "beware of Mauryan tribesmen when exploring the outermost islands." msgstr "Kapeat maakaistaleet on erotettu toisistaan vesiväylillä, ja niiden väliin on jäänyt harvoja ja matalia maasiltoja. Trooppiset kosteikot tarjoavat runsaasti riistaa, mutta varo Mauryan-heimon jäseniä, kun tutkit syrjäisimpiä saaria." #: maps/random/river_archipelago.jsonsettings.Name msgid "River Archipelago" msgstr "Jokisaaristo" #: maps/random/rivers.jsonsettings.Description msgid "" "Rivers flow between players and join each other in the center of the map." msgstr "Joet virtaavat pelaajien välissä ja liittyvät toisiinsa kartan keskellä." #: maps/random/rivers.jsonsettings.Name msgid "Rivers" msgstr "Joet" #: maps/random/rmbiome/fields_of_meroe/dry.jsonDescription.Description msgctxt "biome definition" msgid "" "The vitalizing waters of the Nile sustain life along its banks, while the " "long dry season scorches the land." msgstr "Niilin elinvoimaiset vedet ylläpitävät elämää sen rannoilla, samalla kun pitkä kuiva kausi polttaa maata." #: maps/random/rmbiome/fields_of_meroe/dry.jsonDescription.Title msgctxt "biome definition" msgid "Dry Season" msgstr "Kuivakausi" #: maps/random/rmbiome/fields_of_meroe/rainy.jsonDescription.Description msgctxt "biome definition" msgid "" "Revelling in the much awaited rain, the baked land transforms into a lush " "haven for both man and beast." msgstr "Kauan odotettua sadetta nauttien paistunut maa muuttuu reheväksi tyyssijaksi sekä ihmisille että eläimille." #: maps/random/rmbiome/fields_of_meroe/rainy.jsonDescription.Title msgctxt "biome definition" msgid "Rainy Season" msgstr "Sadekausi" #: maps/random/rmbiome/generic/aegean.jsonDescription.Description msgctxt "biome definition" msgid "" "Start in a region blessed with the Mediterranean climate, a warm and " "inviting land. The cypresses are in a perpetual struggle with the dominant " "fan palms while deer graze in their shadows, blissfully unaware." msgstr "Aloita Välimeren ilmastolla siunatulla alueella, lämpimässä ja kutsuvassa maassa. Sypressit käyvät jatkuvaa kamppailua hallitsevien viuhkapalmujen kanssa, ja peurat laiduntavat niiden varjoissa autuaan tietämättöminä." #: maps/random/rmbiome/generic/aegean.jsonDescription.Title msgctxt "biome definition" msgid "Aegean-Anatolian" msgstr "Egean- ja Anatolianmeri" #: maps/random/rmbiome/generic/alpine.jsonDescription.Description msgctxt "biome definition" msgid "" "Between the high summits of the Alps, the valleys are filled with fog in the" " early morning. The ground is full of gravel and rocks, but silver fir and " "spruce trees grow between them and provide shelter for deer and mountain " "goats." msgstr "Alppien korkeiden huippujen välissä laaksot täyttyvät sumusta varhain aamulla. Maa on täynnä soraa ja kiviä, mutta niiden välissä kasvaa saksanpihtaa ja kuusia, jotka tarjoavat suojaa peuroille ja vuohille." #: maps/random/rmbiome/generic/alpine.jsonDescription.Title msgctxt "biome definition" msgid "Subalpine" msgstr "Subalpiininen" #: maps/random/rmbiome/generic/arctic.jsonDescription.Description msgctxt "biome definition" msgid "" "A region in the high snowy mountains. Biting winds sweep through the " "abundant conifer forests, making even the more resilient deer and mountain " "goats shiver." msgstr "Alue korkeilla lumisilla vuorilla. Pureva tuuli pyyhkäisee läpi runsaiden havupuumetsien ja saa jopa sitkeimmät peurat ja vuohet värisemään kylmästä." #: maps/random/rmbiome/generic/arctic.jsonDescription.Title msgctxt "biome definition" msgid "Arctic" msgstr "Arktinen" #: maps/random/rmbiome/generic/autumn.jsonDescription.Description msgctxt "biome definition" msgid "" "The first leaves have fallen. The landscape is a dazzling dash of colors " "irrevocably intertwined. The native beech and oak trees of this temperate " "zone display a multi-colored foliage while animals try to prepare for the " "approaching winter." msgstr "Ensimmäiset lehdet ovat pudonneet. Maisema on häikäisevä väriloisto, jossa värit kietoutuvat peruuttamattomasti toisiinsa. Tämän lauhkean vyöhykkeen kotoperäiset pyökit ja tammet esittelevät monivärisiä lehtiään samalla kun eläimet yrittävät valmistautua lähestyvään talveen." #: maps/random/rmbiome/generic/autumn.jsonDescription.Title msgctxt "biome definition" msgid "Rhine Valley (Fall)" msgstr "Reinin laakso (syksy)" #: maps/random/rmbiome/generic/india.jsonDescription.Description msgctxt "biome definition" msgid "" "Explore the mysterious tropics. An extremely green, but also extremely humid" " environment awaits. The tall Toona trees look on disapprovingly at this " "invasion of their privacy and ferocious tigers are determined to defend " "their territory at all costs." msgstr "Tutki salaperäistä tropiikkia. Äärimmäisen vihreä, mutta myös erittäin kostea ympäristö odottaa sinua. Korkeat toonapuut katsovat paheksuvasti tätä yksityisyyden loukkausta, ja hurjat tiikerit ovat päättäneet puolustaa reviiriään hinnalla millä hyvänsä." #: maps/random/rmbiome/generic/india.jsonDescription.Title msgctxt "biome definition" msgid "India" msgstr "Intia" #: maps/random/rmbiome/generic/nubia.jsonDescription.Description msgctxt "biome definition" msgid "" "Nubia, a dry climate in which only the hardy Baobab trees thrive. Solitary " "gazelles graze the sparse grass, while herds of zebras, wildebeest, giraffes" " or elephants roam the wild in search of food." msgstr "Nubia, kuiva ilmasto, jossa vain sitkeät Baobab-puut viihtyvät. Yksinäiset gasellit laiduntavat niukkaa ruohoa, kun taas seepra-, gnu-, kirahvi- tai norsulaumat vaeltavat luonnossa ruokaa etsien." #: maps/random/rmbiome/generic/nubia.jsonDescription.Title msgctxt "biome definition" msgid "Nubia" msgstr "Nubia" #: maps/random/rmbiome/generic/sahara.jsonDescription.Description msgctxt "biome definition" msgid "" "A semi-desert area that boasts numerous clumps of date palms and acacia " "trees. Herds of camels roam the wild and the occasional gazelle jumps up in " "fright at being disturbed." msgstr "Puoliaavikkoalue, jossa on lukuisia taatelipalmuja ja akaasiapuita. Kamelilaumat vaeltavat luonnossa, ja satunnaiset gasellit hyppäävät säikähtäen ylös, kun niitä häiritään." #: maps/random/rmbiome/generic/sahara.jsonDescription.Title msgctxt "biome definition" msgid "Sahara" msgstr "Sahara" #: maps/random/rmbiome/generic/savanna.jsonDescription.Description msgctxt "biome definition" msgid "" "The transition between the dry Sahara to the north and the tropical forests " "to the south. The sunlight floods through the open canopy and lights the " "grassland between the trees, where herds of zebras, wildebeest, giraffes and" " elephants roam." msgstr "Siirtymä pohjoisen kuivan Saharan ja etelän trooppisten metsien välillä. Auringonvalo tulvii avoimen latvuston läpi ja valaisee puiden välissä olevan niityn, jossa seepra-, gnu-, kirahvi- ja norsulaumat vaeltavat." #: maps/random/rmbiome/generic/savanna.jsonDescription.Title msgctxt "biome definition" msgid "Sudanian Savanna" msgstr "Sudanilainen savanni" #: maps/random/rmbiome/generic/steppe.jsonDescription.Description msgctxt "biome definition" msgid "" "Wide grasslands stretching to the horizon, without any trees blocking the " "view. The Steppe is home to large herds of wild horses, which graze " "peacefully on the empty land, but flee quickly if you try to catch them." msgstr "Laajat, horisonttiin asti ulottuvat ruohoalueet, joilla ei ole yhtään puuta näkymää estämässä. Aroilla asuu suuria villihevoslaumoja, jotka laiduntavat rauhallisesti tyhjällä maalla, mutta pakenevat nopeasti, jos yrität ottaa niitä kiinni." #: maps/random/rmbiome/generic/steppe.jsonDescription.Title msgctxt "biome definition" msgid "Eurasian Steppe" msgstr "Euraasian aro" #: maps/random/rmbiome/generic/temperate.jsonDescription.Description msgctxt "biome definition" msgid "" "Lush grasslands carpet the land, in places giving way to magnificent and " "diverse broadleaf forests. Poplars, pines, beeches and oaks all vie for " "supremacy but this root-war is a neverending struggle. Numerous apple trees " "dot the land, deer and sheep gorge themselves on this years fallen fruit." msgstr "Maata peittävät rehevät niityt, jotka paikoin väistyvät upeiden ja monimuotoisten lehtipuuvaltaisten metsien tieltä. Poppelit, männyt, pyökit ja tammet kilpailevat kaikki herruudesta, mutta tämä sota on loputon kamppailu. Maata täplittävät lukuisat omenapuut, ja peurat sekä lampaat ahmivat tämänvuotisia pudonneita hedelmiä." #: maps/random/rmbiome/generic/temperate.jsonDescription.Title msgctxt "biome definition" msgid "Temperate" msgstr "Lauhkea" #: maps/random/rmbiome/gulf_of_bothnia/frozen_lake.jsonDescription.Description msgctxt "biome definition" msgid "" "Thick ice has formed on the gulf which is capable of withstanding any " "weight. All plants are covered in snow, but there are large herds of " "migrating deer who try to find some food under the snow." msgstr "Lahteen on muodostunut paksua jäätä joka kestää minkä painoisen kulun tahansa. Kaikki kasvit ovat lumen peittämiä, mutta paikalla on suuria laumoja muuttopeuroja jotka koettavat löytää ruokaa lumen alta. " #: maps/random/rmbiome/gulf_of_bothnia/frozen_lake.jsonDescription.Title msgctxt "biome definition" msgid "Frozen Lake" msgstr "Jäätynyt järvi" #: maps/random/rmbiome/gulf_of_bothnia/late_spring.jsonDescription.Description msgctxt "biome definition" msgid "" "A late spring breeze ripples through the conifer forests of the Gulf of " "Bothnia. At this time of the year the gulf offers great fishing " "opportunities." msgstr "Myöhäiskevään tuulahdus hymähtää läpi Pohjanlahden havumetsien. Tähän aikaan vuodesta lahti tarjoaa huimat kalastusmahdollisuudet. " #: maps/random/rmbiome/gulf_of_bothnia/late_spring.jsonDescription.Title #: maps/random/rmbiome/persian_highlands/spring.jsonDescription.Title msgctxt "biome definition" msgid "Spring" msgstr "Kevät" #: maps/random/rmbiome/gulf_of_bothnia/winter.jsonDescription.Description msgctxt "biome definition" msgid "" "Winter has set in, carpeting the land with its first snow, but the landscape" " is still dotted with colorful berry bushes." msgstr "Talvi on tullut, maa peittyy ensilumeen, mutta maastossa on silti edelleen siellä täällä värikkäitä marjapensaita." #: maps/random/rmbiome/gulf_of_bothnia/winter.jsonDescription.Title msgctxt "biome definition" msgid "Winter" msgstr "Talvi" #: maps/random/rmbiome/persian_highlands/spring.jsonDescription.Description msgctxt "biome definition" msgid "" "Spring in the highlands, yet the heat has already begun making itself felt. " "The short-lived green grasses are on the retreat, paving the way for " "scorching summer." msgstr "Ylämailla on kevät, mutta kuumuus alkaa jo tuntua. Lyhytikäiset vihreät ruohot vetäytyvät ja ennakoivat paahteista kesää." #: maps/random/rmbiome/persian_highlands/summer.jsonDescription.Description msgctxt "biome definition" msgid "" "An arid, hostile land. The blistering heat has baked the ground to a sickly " "brown and the remaining trees struggle for survival." msgstr "Kuiva, elämälle vihamielinen maa. Helle on polttanut maan sairaalloisen ruskeaksi, ja jäljellä olevat puut kamppailevat eloonjäämisestä." #: maps/random/rmbiome/persian_highlands/summer.jsonDescription.Title msgctxt "biome definition" msgid "Summer" msgstr "Kesä" #: maps/random/saharan_oases.jsonsettings.Description msgid "Each players starts near a lush oasis in a large, desolate desert." msgstr "Jokainen pelaaja aloittaa rehevän keitaan läheltä suuressa autiomaassa." #: maps/random/saharan_oases.jsonsettings.Name #: maps/scenarios/saharan_oases.xml:Name:39 msgid "Saharan Oases" msgstr "Saharan keitaat" #: maps/random/sahel.jsonsettings.Description msgid "" "A somewhat open map with an abundance of food and mineral resources, while " "wood is somewhat scarce." msgstr "Avoimehko kartta jossa on runsaasti ruokaa ja mineraaleja, joskin puuta on vähän." #: maps/random/sahel.jsonsettings.Name maps/scenarios/sahel.xml:Name:38 msgid "Sahel" msgstr "Sahel" #: maps/random/sahel_watering_holes.jsonsettings.Description msgid "" "Players start around the map with lines of water between them\n" "\n" "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up." msgstr "Pelaajat lähtevät liikkeelle eri puolilta karttaa, ja heidän välillään on vettä viivoina.\n\nAfrikan savanni on täynnä eläimiä metsästettäväksi, ja läheiset mineraaliesiintymät ovat runsaat. Kuivakausi lähestyy, ja juomapaikat ovat kuivumassa." #: maps/random/sahel_watering_holes.jsonsettings.Name msgid "Sahel Watering Holes" msgstr "Sahelin kasteluaukot" #: maps/random/schwarzwald.jsonsettings.Description msgid "A forest heavy map with a lake in the middle and plenty of resources." msgstr "Metsikköinen rikas kartta jonka keskellä on järvi." #: maps/random/schwarzwald.jsonsettings.Name msgid "Schwarzwald" msgstr "Schwartzwald" #: maps/random/scythian_rivulet.jsonsettings.Description msgid "" "Carpeted in snow, the land slumbers in repose, but this fragile peace is " "destined to be shattered - and not by spring. Large packs of wolves lurk in " "the wild searching for prey, a lone arctic fox scurries away to hide. " "Starting in this seemingly hostile terrain, players must conquer - or be " "conquered." msgstr "Lumen peittämä maa uinuu horroksessa. Tämä hauras rauha on murtumaisillaan, mutta ei kevään vaikutuksesta. Suuret susilaumat väijyvät saalista etsien, ja yksinäiset napaketut hakeutuvat piiloon. Pelaajien on valloitettava tämä elämälle vihamielisen oloinen maasto - tai tultava sen valloittamaksi." #: maps/random/scythian_rivulet.jsonsettings.Name msgid "Scythian Rivulet" msgstr "Skyytialainen puronvarsi" #: maps/random/snowflake_searocks.jsonsettings.Description msgid "Many small islands connected to each other by narrow passages." msgstr "Pieniä saaria jotka yhdistyy toisiinsa kapeilla käytävillä." #: maps/random/snowflake_searocks.jsonsettings.Name msgid "Snowflake Searocks" msgstr "Lumihiutale-merikivet" #: maps/random/stronghold.jsonsettings.Description msgid "" "Teams start off with nearly adjacent civic centers, offering easy military " "and construction cooperation. With slivers of personal territory, teammates " "must rely on each other to defend their rear." msgstr "Joukkueet aloittavat lähes vierekkäin sijaitsevilla kansalaiskeskuksilla, jotka tarjoavat mahdollisuuden helppoon sotilas- ja rakennusyhteistyöhön. Joukkueilla on omat alueensa, ja niiden on luotettava toisiinsa puolustaakseen selustaansa." #: maps/random/stronghold.jsonsettings.Name msgid "Stronghold" msgstr "Voimapiste" #: maps/random/survivalofthefittest.jsonsettings.Description msgid "" "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n" "\n" "Protect your base against endless waves of enemies. Use your woman citizen to collect the treasures at the center of the map before others do, and try to build your base up. The last player remaining will be the winner!" msgstr "[color=\"red\"]TÄRKEÄ HUOMAUTUS: TEKOÄLYPELAAJAT EIVÄT TOIMI TÄLLÄ KARTALLA[/color] \n\nSuojaa tukikohtaasi loputtomilta vihollisaalloilta. Käytä naiskansalaista kerätäksesi kartan keskellä olevat aarteet ennen muita ja yritä rakentaa tukikohtasi. Viimeisenä jäljellä oleva pelaaja on voittaja!" #: maps/random/survivalofthefittest.jsonsettings.Name msgid "Survival of the Fittest" msgstr "Sopivien eloonjäänti" #: maps/random/survivalofthefittest_triggers.js:160 #, javascript-format msgid "The first wave will start in %(time)s!" msgstr "Ensimmäinen aalto alkaa %(time)s kuluttua!" #: maps/random/survivalofthefittest_triggers.js:265 msgid "An enemy wave is attacking!" msgstr "VIhollisen aalto hyökkää!" #: maps/random/survivalofthefittest_triggers.js:289 #, javascript-format msgid "%(player)s has been defeated (lost civic center)." msgstr "%(player)s on lyöty (menetti kansalaiskeskuksen)." #: maps/random/syria.jsonsettings.Description msgid "Players start in a plains with slightly rolling highlands." msgstr "Pelaajat aloittavat lievästi aaltoilevien ylänköjen aroilla." #: maps/random/syria.jsonsettings.Name msgid "Syria" msgstr "Syyria" #: maps/random/the_nile.jsonsettings.Description msgid "" "A calm wide river, representing the Nile River in Egypt, divides the map " "into western and eastern parts." msgstr "Rauhalinen joki, joka kuvaa Niilin virtaa Egyptissä, jakaa kartan läntiseen ja itäiseen osaan." #: maps/random/the_nile.jsonsettings.Name msgid "The Nile" msgstr "Niili" #: maps/random/unknown.jsonsettings.Description msgid "The unknown." msgstr "Tuntematon." #: maps/random/unknown.jsonsettings.Landscapes[0].Description msgid "Choose a random land landscape" msgstr "Valitse sattumanvarainen maasto" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[1].Description #: maps/skirmishes/corinthian_isthmus_2p.xml:Description:39 #: maps/skirmishes/corinthian_isthmus_4p.xml:Description:39 msgid "" "Two Mediterranean land masses connected by a narrow spit of land, called an " "'Isthmus'." msgstr "Kaksi Välimeren alueen maamassaa, joita yhdistää kapea kannas." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[1].Name msgid "Isthmus" msgstr "Kannas" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[2].Description msgid "A small central river." msgstr "Pieni keskinen joki." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[2].Name msgid "Central River" msgstr "Keskinen joki" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[3].Description msgid "" "Players are aligned on a strip of land with seas bordering on one or both " "sides that may hold islands." msgstr "Pelaajat ovat linjassa maakaistaleella, jonka toista tai molempia sivuja reunustavat meret, joilla voi olla saaria." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[3].Name msgid "Edge Seas" msgstr "Reunameret" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[4].Description msgid "Land shaped like a concrescent moon around a central lake." msgstr "Kuunsirpin muotoinen maa keskellä olevan järven ympärillä." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[4].Name msgid "Gulf" msgstr "Lahti" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[5].Description msgid "Mainland style with some small random lakes." msgstr "Mannermaan tapainen kartta, jossa on muutamia pieniä järviä sattumanvaraisesti." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[5].Name msgid "Lakes" msgstr "Järvet" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[6].Description msgid "" "A large hill encompasses the map and leaves players only a small passage to " "the two neighboring players." msgstr "Suuri kukkula hallitsee karttaa ja jättää pelaajille vain pienen solan jonka läpi kulkea kahden naapuripelaajan luo." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[6].Name msgid "Passes" msgstr "Solat" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[7].Description msgid "" "The land is enclosed by a hill that leaves a small area per player connected" " to the large central place." msgstr "Maata ympäröi kukkula, joka jättää jokaiselle pelaajalle pienen alueen, joka on yhteydessä suureen keskialueeseen." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[7].Name msgid "Lowlands" msgstr "Alanko" #: maps/random/unknown.jsonsettings.Landscapes[0].Name msgid "Random Land" msgstr "Sattumanvarainen maasto" #: maps/random/unknown.jsonsettings.Landscapes[1].Description msgid "Choose a random naval landscape" msgstr "Valitse sattumanvarainen merellinen maasto" #: maps/random/unknown.jsonsettings.Landscapes[1].Items[0].Description msgid "A huge sea is dividing the map into two halves." msgstr "Valtava meri jakaa kartan kahteen osaan." #: maps/random/unknown.jsonsettings.Landscapes[1].Items[0].Name msgid "Naval: Central Sea" msgstr "Merellinen: Keskinen meri" #: maps/random/unknown.jsonsettings.Landscapes[1].Items[1].Description msgid "Players are scattered across island chains and disconnected islands." msgstr "Pelaajat ovat sijoittuneet hajautetusti saariketjuille ja irrallisille saarille." #: maps/random/unknown.jsonsettings.Landscapes[1].Items[1].Name msgid "Naval: Archipelago" msgstr "Merellinen: Saaristo" #: maps/random/unknown.jsonsettings.Landscapes[1].Items[2].Description msgid "A central lake with rivers possibly separating neighboring players." msgstr "Keskusjärvi, jonka joet mahdollisesti erottavat toisistaan viereiset pelaajat." #: maps/random/unknown.jsonsettings.Landscapes[1].Items[2].Name msgid "Naval: Lake and rivers" msgstr "Merellinen: Järvi ja joet" #: maps/random/unknown.jsonsettings.Landscapes[1].Name msgid "Random Naval" msgstr "Sattumanvarainen merellinen" #: maps/random/unknown.jsonsettings.Name msgid "Unknown" msgstr "Tuntematon" #: maps/random/volcanic_lands.jsonsettings.Description msgid "A charred dead land where players start around a smoking volcano." msgstr "Hiiltynyt ja kuollut maa, jossa pelaavat aloittavat savuavan tulivuoren ympäriltä." #: maps/random/volcanic_lands.jsonsettings.Name msgid "Volcanic Lands" msgstr "Tuliperäinen maa" #: maps/random/wall_demo.jsonsettings.Description msgid "" "A demonstration of wall placement methods/code in random maps. Giant map " "size is recommended!" msgstr "Muurien sijoitusmenetelmien/-koodin esittely satunnaiskartoissa. Jättikokoista karttaa suositellaan!" #: maps/random/wall_demo.jsonsettings.Name msgid "Wall Demo" msgstr "Muuridemo" #: maps/random/wild_lake.jsonsettings.Description msgid "A lake surrounded by hills." msgstr "Kukkuloiden ympäröimä järvi." #: maps/random/wild_lake.jsonsettings.Name msgid "Wild Lake" msgstr "Eräjärvi" #: maps/scenarios/_default.xml:Description:27 #: maps/scenarios/temperate_map.xml:Description:26 #: maps/scenarios/walltest.xml:Description:26 msgid "Give an interesting description of your map." msgstr "Anna kartastasi mielenkiintoinen kuvaus." #: maps/scenarios/_default.xml:Name:27 msgid "Unnamed map" msgstr "Nimeämätön kartta" #: maps/scenarios/arcadia.xml:Description:38 msgid "" "Springtime in Arcadia, Greece. Spring rains have gorged what would otherwise be dry creek beds throughout the rest of the year, dividing the lands between two warring tribes. \n" "\n" "Players start on either side of a mountainous region rich in resources. Extra starting buildings help players jumpstart building their new colonies." msgstr "Kevät Arkadiassa, Kreikassa. Kevään sateet ovat täyttäneet purojen uomat, jotka muuten olisivat olleet kuivia koko loppuvuoden, ja jakaneet maat kahden sotivan heimon kesken. \n\nPelaajat aloittavat vuoristoisen, luonnonvaroiltaan rikkaan alueen molemmin puolin. Ylimääräiset aloitusrakennukset auttavat pelaajia käynnistämään uusien siirtokuntiensa rakentamisen." #: maps/scenarios/arcadia.xml:Name:38 msgid "Arcadia" msgstr "Arkadia" #: maps/scenarios/arcadia.xml:PlayerData[0].Name:38 #: maps/scenarios/belgian_bog_night.xml:PlayerData[0].Name:38 #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[0].Name:38 #: maps/scenarios/demo_trading.xml:PlayerData[0].Name:26 #: maps/scenarios/eire_and_albion.xml:PlayerData[0].Name:26 #: maps/scenarios/fast_oasis.xml:PlayerData[0].Name:26 #: maps/scenarios/flight_demo.xml:PlayerData[1].Name:39 #: maps/scenarios/gold_rush.xml:PlayerData[0].Name:26 #: maps/scenarios/laconia.xml:PlayerData[0].Name:26 #: maps/scenarios/migration.xml:PlayerData[0].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[0].Name:38 #: maps/scenarios/reservoir.xml:PlayerData[0].Name:26 #: maps/scenarios/saharan_oases.xml:PlayerData[1].Name:39 #: maps/scenarios/sandbox_britons.xml:PlayerData[1].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[1].Name:39 #: maps/scenarios/sandbox_iberians.xml:PlayerData[0].Name:38 #: maps/scenarios/siwa_oasis.xml:PlayerData[0].Name:26 #: maps/scenarios/the_massacre_of_delphi.xml:PlayerData[0].Name:38 #: maps/scenarios/treasure_islands.xml:PlayerData[0].Name:38 #: maps/scenarios/tropical_island.xml:PlayerData[0].Name:38 #: maps/scenarios/walls.xml:PlayerData[0].Name:26 #: maps/scenarios/walltest.xml:PlayerData[0].Name:26 #: maps/skirmishes/acropolis_bay_2p.xml:PlayerData[1].Name:39 #: maps/skirmishes/deccan_plateau_2p.xml:PlayerData[1].Name:39 #: maps/skirmishes/zagros_mountains_2p.xml:PlayerData[1].Name:39 msgid "Player 1" msgstr "Pelaaja 1" #: maps/scenarios/arcadia.xml:PlayerData[1].Name:38 #: maps/scenarios/belgian_bog_night.xml:PlayerData[1].Name:38 #: maps/scenarios/demo_trading.xml:PlayerData[1].Name:26 #: maps/scenarios/eire_and_albion.xml:PlayerData[1].Name:26 #: maps/scenarios/fast_oasis.xml:PlayerData[1].Name:26 #: maps/scenarios/flight_demo.xml:PlayerData[2].Name:39 #: maps/scenarios/gold_rush.xml:PlayerData[1].Name:26 #: maps/scenarios/laconia.xml:PlayerData[1].Name:26 #: maps/scenarios/migration.xml:PlayerData[1].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[1].Name:38 #: maps/scenarios/saharan_oases.xml:PlayerData[2].Name:39 #: maps/scenarios/sandbox_britons.xml:PlayerData[2].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[2].Name:39 #: maps/scenarios/sandbox_iberians.xml:PlayerData[1].Name:38 #: maps/scenarios/siwa_oasis.xml:PlayerData[1].Name:26 #: maps/scenarios/the_massacre_of_delphi.xml:PlayerData[1].Name:38 #: maps/scenarios/treasure_islands.xml:PlayerData[1].Name:38 #: maps/scenarios/tropical_island.xml:PlayerData[1].Name:38 #: maps/scenarios/walls.xml:PlayerData[1].Name:26 #: maps/scenarios/walltest.xml:PlayerData[1].Name:26 #: maps/skirmishes/acropolis_bay_2p.xml:PlayerData[2].Name:39 #: maps/skirmishes/deccan_plateau_2p.xml:PlayerData[2].Name:39 #: maps/skirmishes/zagros_mountains_2p.xml:PlayerData[2].Name:39 msgid "Player 2" msgstr "Pelaaja 2" #: maps/scenarios/azure_coast_2p.xml:Description:26 #: maps/scenarios/azure_coast_4p.xml:Description:26 #: maps/scenarios/azure_coast_8p.xml:Description:38 msgid "Help the young Massilia to settle or expel the Greeks from Gaul." msgstr "Auta nuorta Massiliaa kotiutumaan tai karkottamaan kreikkalaiset Galliasta." #: maps/scenarios/azure_coast_2p.xml:Name:26 msgid "Azure Coast 2" msgstr "Sininen rannikko 2" #: maps/scenarios/azure_coast_2p.xml:PlayerData[0].Name:26 msgid "Greeks" msgstr "Kreikkalaiset" #: maps/scenarios/azure_coast_2p.xml:PlayerData[1].Name:26 msgid "Celts" msgstr "Keltit" #: maps/scenarios/azure_coast_4p.xml:Name:26 msgid "Azure Coast 3" msgstr "Sininen rannikko 3" #: maps/scenarios/azure_coast_4p.xml:PlayerData[0].Name:26 msgid "East" msgstr "Itä" #: maps/scenarios/azure_coast_4p.xml:PlayerData[1].Name:26 msgid "West" msgstr "Länsi" #: maps/scenarios/azure_coast_4p.xml:PlayerData[2].Name:26 msgid "South" msgstr "Etelä" #: maps/scenarios/azure_coast_4p.xml:PlayerData[3].Name:26 msgid "North" msgstr "Pohjoinen" #: maps/scenarios/azure_coast_8p.xml:Name:38 msgid "Azure Coast 1" msgstr "Sininen rannikko 1" #: maps/scenarios/azure_coast_8p.xml:PlayerData[0].Name:38 msgid "Antipolis" msgstr "Antipolis" #: maps/scenarios/azure_coast_8p.xml:PlayerData[1].Name:38 msgid "Nikaia" msgstr "Níkaia" #: maps/scenarios/azure_coast_8p.xml:PlayerData[2].Name:38 msgid "Massalia" msgstr "Massalia" #: maps/scenarios/azure_coast_8p.xml:PlayerData[3].Name:38 msgid "Olbia" msgstr "Olbia" #: maps/scenarios/azure_coast_8p.xml:PlayerData[4].Name:38 msgid "Deciates" msgstr "Dekiates" #: maps/scenarios/azure_coast_8p.xml:PlayerData[5].Name:38 msgid "Salluvii" msgstr "Salluvii" #: maps/scenarios/azure_coast_8p.xml:PlayerData[6].Name:38 msgid "Cavares" msgstr "Cavares" #: maps/scenarios/azure_coast_8p.xml:PlayerData[7].Name:38 msgid "Verguni" msgstr "Verguni" #: maps/scenarios/battle_for_the_tiber.xml:Description:26 msgid "" "Rome battles against the Etruscan city of Veii for control of the Tiber " "River basin." msgstr "Rooma taistelee Vejin etruskikaupunkia vastaan Tiber-joen valuma-alueen hallinnasta." #: maps/scenarios/battle_for_the_tiber.xml:Name:26 msgid "Battle for the Tiber" msgstr "Tiberin taistelu" #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[0].Name:26 msgid "Rome" msgstr "Rooma" #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[1].Name:26 msgid "Veii" msgstr "Veji" #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[2].Name:26 #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[3].Name:26 msgid "Gallic Invaders" msgstr "Gallialaiset tunkeutujat" #: maps/scenarios/belgian_bog_night.xml:Description:38 msgid "Two Celtic tribes face off across a large bog at night." msgstr "Kaksi kelttiheimoa ottavat yhteen suurella suolla yöaikaan." #: maps/scenarios/belgian_bog_night.xml:Name:38 msgid "Belgian Bog Night" msgstr "Belgialainen suoyö" #: maps/scenarios/bridge_demo.xml:Description:26 msgid "Demo map showing how to simulate bridges in the Atlas map editor." msgstr "Demokartta, jossa näytetään, kuinka siltoja simuloidaan Atlas-karttaeditorissa." #: maps/scenarios/bridge_demo.xml:Name:26 msgid "Bridge demo" msgstr "Siltademo" #: maps/scenarios/bridge_demo.xml:PlayerData[0].Name:26 msgid "Bridge Demo" msgstr "Siltademo" #: maps/scenarios/bridge_demo.xml:PlayerData[1].Name:26 msgid "Other" msgstr "Muu" #: maps/scenarios/campaign_test_map.xml:Description:38 msgid "A test map for potential Strategic Campaigns." msgstr "Testikartta mahdollisia strategisia kampanjoita varten." #: maps/scenarios/campaign_test_map.xml:Name:38 msgid "Strategic Campaign Proof of Concept" msgstr "Strategisen kampanjan konseptin todentaminen" #: maps/scenarios/campaign_test_map.xml:PlayerData[0].Name:38 msgid "Delian League" msgstr "Deloksen meriliitto" #: maps/scenarios/campaign_test_map.xml:PlayerData[1].Name:38 #: maps/scenarios/peloponnese.xml:PlayerData[4].Name:39 #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[1].Name:39 msgid "Thebes" msgstr "Theba" #: maps/scenarios/campaign_test_map.xml:PlayerData[2].Name:38 #: maps/scenarios/peloponnese.xml:PlayerData[6].Name:39 msgid "Thessaly" msgstr "Thessalia" #: maps/scenarios/campaign_test_map.xml:PlayerData[3].Name:38 msgid "Megara" msgstr "Megara" #: maps/scenarios/campaign_test_map.xml:PlayerData[4].Name:38 msgid "Eretria" msgstr "Eretria" #: maps/scenarios/campaign_test_map.xml:PlayerData[5].Name:38 msgid "Chalcis" msgstr "Chalkída" #: maps/scenarios/campaign_test_map.xml:PlayerData[6].Name:38 msgid "Peloponnesian League" msgstr "Peloponnesolaisliitto" #: maps/scenarios/campaign_test_map.xml:PlayerData[7].Name:38 msgid "Religious Institutions" msgstr "Uskonnolliset instituutiot" #: maps/scenarios/campaign_test_map_2_heightmap.xml:Name:38 msgid "Campaign Map - Test" msgstr "Kampanjakartta - Testi" #: maps/scenarios/cinema_demo.js:6 msgid "Cutscene starts after 5 seconds" msgstr "Välinäytös alkaa 5 sekunnin kuluttua" #: maps/scenarios/cinema_demo.xml:Description:39 msgid "Demo map for cinematic camera movements." msgstr "Demokartta kameran elokuvamaisista liikkeistä." #: maps/scenarios/cinema_demo.xml:Name:39 msgid "Cinema Demo" msgstr "Elokuvademo" #: maps/scenarios/cinema_demo.xml:PlayerData[1].Name:39 msgid "Xerxes I" msgstr "Kserkses I" #: maps/scenarios/cinema_demo.xml:PlayerData[2].Name:39 msgid "You" msgstr "Sinä" #: maps/scenarios/combat_demo.xml:Description:26 msgid "" "A combat demonstration between a small number of ranged and melee infantry " "units." msgstr "Taistelunäytös pienen määrän kantama- ja lähitaistelujalkaväen yksiköiden välillä." #: maps/scenarios/combat_demo.xml:Name:26 msgid "Combat Demo" msgstr "Taisteludemo" #: maps/scenarios/combat_demo_huge.xml:Description:73 msgid "1296 units. Extremely slow (we need more optimisation)." msgstr "1296 yksikköä. Erittäin hidas (tarvitaan lisää optimointia)." #: maps/scenarios/combat_demo_huge.xml:Name:73 msgid "Combat Demo (Huge)" msgstr "Taisteludemo (Valtava)" #: maps/scenarios/death_canyon_invasion_force.xml:Description:38 msgid "" "A deep rocky canyon slicing through the desert. Good for multiplayer.\n" "\n" "2 teams of 2 players. 1 player on each team starts with a base and resources. The other player starts with only a large army to assist their teammate." msgstr "Syvä kivinen kanjoni halkaisee aavikon. Soveltuu hyvin moninpeliin.\n\n2 kahden pelaajan joukkuetta.\n1 pelaaja kummastakin joukkueesta aloittaa tukikohdalla ja resursseilla. Toinen pelaaja aloittaa vain suurella armeijalla, jolla auttaa joukkuetoveriaan." #: maps/scenarios/death_canyon_invasion_force.xml:Name:38 msgid "Death Canyon - Invasion Force" msgstr "Kuoleman kanjoni - Hyökkäysvoimat" #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[1].Name:38 #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[3].Name:38 msgid "Invasion Force" msgstr "Hyökkäysvoimat" #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[2].Name:38 #: maps/scenarios/demo_trading.xml:PlayerData[2].Name:26 #: maps/scenarios/fast_oasis.xml:PlayerData[2].Name:26 #: maps/scenarios/gold_rush.xml:PlayerData[2].Name:26 #: maps/scenarios/migration.xml:PlayerData[2].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[2].Name:38 #: maps/scenarios/saharan_oases.xml:PlayerData[3].Name:39 #: maps/scenarios/sandbox_britons.xml:PlayerData[3].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[3].Name:39 #: maps/scenarios/siwa_oasis.xml:PlayerData[2].Name:26 msgid "Player 3" msgstr "Pelaaja 3" #: maps/scenarios/demo_trading.xml:Description:26 msgid "A demonstration of the new trading feature." msgstr "Uuden kaupankäyntiominaisuuden esittely." #: maps/scenarios/demo_trading.xml:Name:26 msgid "Trading Demo" msgstr "Kaupankäyntidemo" #: maps/scenarios/eire_and_albion.xml:Description:26 msgid "" "A demo map of the British Isles, created with the assistance of a height " "map." msgstr "Brittein saarten demokartta, joka on luotu korkeuskartan avulla." #: maps/scenarios/eire_and_albion.xml:Name:26 msgid "Eire and Albion (British Isles)" msgstr "Irlanti ja Iso-Britannia (Brittein saaret)" #: maps/scenarios/fast_oasis.xml:Description:26 msgid "" "A small desert map. Each player starts near an oasis spotted about an otherwise bleak and sandy desert that is wide open to assault and depredation.\n" "\n" "Gameplay is tight and fast, with no time to stop and smell the roses." msgstr "Pieni aavikkokartta. Jokainen pelaaja aloittaa lähellä keidasta, joka on piste muuten karulla, hiekkaisella, ja hyökkäyksille sekä ryöstelylle avoimella aavikolla.\n\nPelinkulku on tiivistä ja nopeaa, eikä ole aikaa pysähtyä haistelemaan ruusuja." #: maps/scenarios/fast_oasis.xml:Name:26 msgid "Fast Oasis" msgstr "Nopea keidas" #: maps/scenarios/fast_oasis.xml:PlayerData[3].Name:26 #: maps/scenarios/gold_rush.xml:PlayerData[3].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[3].Name:38 #: maps/scenarios/saharan_oases.xml:PlayerData[4].Name:39 #: maps/scenarios/siwa_oasis.xml:PlayerData[3].Name:26 msgid "Player 4" msgstr "Pelaaja 4" #: maps/scenarios/fishing_demo.xml:Description:26 msgid "Test out fishing with a fishing boat. Still in development." msgstr "Kokeile kalastusta kalastusveneellä. Vielä kehitteillä." #: maps/scenarios/fishing_demo.xml:Name:26 msgid "Fishing Demo" msgstr "Kalastusdemo" #: maps/scenarios/flight_demo.xml:Description:39 msgid "Fly some Mustangs." msgstr "Lennä parilla Mustangilla." #: maps/scenarios/flight_demo.xml:Name:39 msgid "Flight Demo" msgstr "Lentodemo" #: maps/scenarios/gold_rush.xml:Description:26 msgid "" "A wide-open map with a central rocky region rich in Minerals (Metal " "Resource). This map may be played if the other more detailed maps cause " "uncomfortable lag." msgstr "Laaja avoin kartta, jonka keskellä on kivinen alue, jossa on runsaasti mineraaleja (metalliresursseja). Tätä karttaa voidaan pelata, jos muut yksityiskohtaisemmat kartat aiheuttavat epämiellyttävää viivettä." #: maps/scenarios/gold_rush.xml:Name:26 msgid "Gold Rush" msgstr "Kultaryntäys" #: maps/scenarios/gorge.xml:Description:26 msgid "A riparian gorge meanders its way through the South lands of Gaul." msgstr "Gallian eteläisten maiden halki kiemurtelee jokivarren rotko." #: maps/scenarios/gorge.xml:Name:26 msgid "Gorge" msgstr "Rotko" #: maps/scenarios/laconia.xml:Description:26 msgid "" "The Peloponnesian valley of Laconia, homeland of the Spartans.\n" "\n" "The Macedonians are encroaching into Spartan lands. After losing a pitched battle against the invaders, the Spartans must rebuild their army quickly before the Macedonians overrun the entire valley." msgstr "Peloponnesoksen laakso Lakonia, spartalaisten kotimaa.\n\nMakedonialaiset tunkeutuvat spartalaisten maille. Hävittyään taistelun hyökkääjiä vastaan spartalaisten on koottava armeijansa nopeasti uudelleen, ennen kuin makedonialaiset valtaavat koko laakson." #: maps/scenarios/laconia.xml:Name:26 msgid "Laconia" msgstr "Lakonia" #: maps/scenarios/migration.xml:Description:26 msgid "" "Multiplayer map. Each player starts out on a small island with minimal resources situated off the coast of a large land mass.\n" "\n" "This is a WFG community-designed map by: SMST, NOXAS1, and Yodaspirine." msgstr "Moninpelikartta. Jokainen pelaaja aloittaa pienellä saarella, jolla on minimaaliset luonnonvarat ja joka sijaitsee suuren maamassan rannikolla.\n\nTämä on WFG-yhteisön suunnittelema kartta, jonka taustalla on: SMST, NOXAS1 ja Yodaspirine." #: maps/scenarios/miletus.xml:Description:39 msgid "A sandbox scenario for one player." msgstr "Hiekkalaatikkoskenaario yhdelle pelaajalle" #: maps/scenarios/miletus.xml:Name:39 #: maps/scenarios/miletus.xml:PlayerData[0].Name:39 msgid "Miletus" msgstr "Miletus" #: maps/scenarios/miletus.xml:PlayerData[1].Name:39 #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[1].Name:38 msgid "Romans" msgstr "Roomalaiset" #: maps/scenarios/multiplayer_demo.xml:Description:26 msgid "" "Small map with lots of resources and some water, for testing gameplay in " "non-competitive multiplayer matches." msgstr "Pieni kartta, jossa on paljon luonnonvaroja ja hieman vettä. Tarkoitettu pelattavuuden testaamiseen ei-kilpailullisissa moninpeliotteluissa." #: maps/scenarios/multiplayer_demo.xml:Name:26 msgid "Multiplayer Demo" msgstr "Moninpelidemo" #: maps/scenarios/napata_reconstruction.xml:Description:39 msgid "" "This map displays a reconstruction of the ancient city Napata. " "[color=\"red\"]Note:[/color] The map is not intended to be playable." msgstr "Tämä kartta esittää Napatan muinaisen kaupungin rekonstruktion. [color=\"red\"]Huomautus:[/color] Karttaa ei ole tarkoitettu pelattavaksi." #: maps/scenarios/napata_reconstruction.xml:Name:39 msgid "Napata Reconstruction" msgstr "Napatan rekonstruktio" #: maps/scenarios/necropolis.xml:Description:38 msgid "" "Four players duke it out over the vast Nile Delta. Each city starts out nestled atop a large plateau, but resources are scarce, forcing each player to expand their resource operations into the surrounding lands.\n" "\n" "Scouts say the nearby branches of the Nile River are shallow and fordable in multiple locations, so should only serve as a minor barrier between enemy factions." msgstr "Neljä pelaajaa taistelee Niilin suistoalueella. Kukin kaupunki on aluksi suuren ylätasangon päällä, mutta luonnonvarat ovat vähissä, mikä pakottaa jokaisen pelaajan laajentamaan luonnonvaratoimintojaan ympäröiville alueille. ...\n\nTiedustelijat sanovat, että läheiset Niilin haarat ovat matalia ja monin paikoin kahlattavissa, joten niiden pitäisi toimia vain pienenä esteenä vihollisryhmien välillä." #: maps/scenarios/necropolis.xml:Name:38 msgid "Necropolis" msgstr "Nekropoli" #: maps/scenarios/pathfinding_demo.xml:Description:38 msgid "A map for testing unit movement algorithms." msgstr "Kartta yksiköiden liikkumisalgoritmien testaamiseen." #: maps/scenarios/pathfinding_demo.xml:Name:38 msgid "Pathfinding Demo" msgstr "Polunetsinnän demo" #: maps/scenarios/pathfinding_terrain_demo.xml:Description:26 msgid "" "A map for testing movement costs and terrain properties in the A* " "pathfinder." msgstr "Kartta liikkumiskustannusten ja maaston ominaisuuksien testaamista varten A*-polunetsijällä." #: maps/scenarios/pathfinding_terrain_demo.xml:Name:26 msgid "Pathfinding Terrain Demo" msgstr "Polunetsinnän demo maastossa" #: maps/scenarios/peloponnese.xml:Description:39 msgid "A real-world map of the Greek homeland." msgstr "Tosielämän kartta kreikkalaisten kotimaasta." #: maps/scenarios/peloponnese.xml:Name:39 msgid "Peloponnesian Wars" msgstr "Peloponnesolaissodat" #: maps/scenarios/peloponnese.xml:PlayerData[1].Name:39 msgid "Athens" msgstr "Ateena" #: maps/scenarios/peloponnese.xml:PlayerData[2].Name:39 msgid "Sparta" msgstr "Sparta" #: maps/scenarios/peloponnese.xml:PlayerData[3].Name:39 msgid "Elis" msgstr "Elis" #: maps/scenarios/peloponnese.xml:PlayerData[5].Name:39 msgid "Corinth" msgstr "Korintti" #: maps/scenarios/pickup_test_map.xml:Description:39 msgid "" "Test map for picking units up, with sea and two islands. Trigger points are " "placed." msgstr "Testikartta yksiköiden poimimista varten, jossa on meri ja kaksi saarta. Liipaisupisteet on sijoitettu." #: maps/scenarios/pickup_test_map.xml:Name:39 msgid "Pickup test map" msgstr "Poimintatestin kartta" #: maps/scenarios/polynesia.xml:Description:39 msgid "Demo map for new fancy water effects." msgstr "Demokartta uusista hienoista vesiefekteistä." #: maps/scenarios/polynesia.xml:Name:39 msgid "Polynesia" msgstr "Polynesia" #: maps/scenarios/polynesia.xml:PlayerData[0].Name:39 msgid "Samoa" msgstr "Samoa" #: maps/scenarios/polynesia.xml:PlayerData[1].Name:39 msgid "Vanuatu" msgstr "Vanuatu" #: maps/scenarios/reservoir.xml:Description:26 msgid "A demo showing water planes." msgstr "Vesitasodemo" #: maps/scenarios/reservoir.xml:Name:26 msgid "Reservoir" msgstr "Tekojärvi" #: maps/scenarios/resource_demo.xml:Description:26 msgid "Demo map for resource gathering." msgstr "Demokartta resurssien keräämistä varten." #: maps/scenarios/resource_demo.xml:Name:26 msgid "Resource demo" msgstr "Resurssidemo" #: maps/scenarios/road_demo.xml:Description:26 msgid "Demo map showcasing Temperate Road decals." msgstr "Demokartta, jossa esitellään lauhkean maaston tiekoristeita." #: maps/scenarios/road_demo.xml:Name:26 msgid "Road Decals Demo" msgstr "Tiekoristedemo" #: maps/scenarios/saharan_oases.xml:Description:39 msgid "" "A desert biome map where each player has founded their colony at their own " "lush oasis. The rest of the map is generally wide-open and barren." msgstr "Aavikkokartta, jossa kukin pelaaja on perustanut siirtokunnan omalle vehreälle keitaalleen. Muu osa karttaa on yleisesti ottaen avara ja karu." #: maps/scenarios/sahel.xml:Description:38 msgid "" "Situated Southside of the Atlas mountain range in North Africa.\n" "\n" "A somewhat open map with an abundance of food and mineral resources, while wood is somewhat scarce." msgstr "Sijaitsee Atlas-vuoriston eteläpuolella Pohjois-Afrikassa.\n\nJokseenkin avoin kartta, jossa on runsaasti ruokaa ja mineraalivaroja, kun taas puuta on jokseenkin niukasti." #: maps/scenarios/sahel.xml:PlayerData[0].Name:38 msgid "Aulus Manlius Capitolinus" msgstr "Aulus Manlius Capitolinus" #: maps/scenarios/sahel.xml:PlayerData[1].Name:38 msgid "Hasdrubal the Fair" msgstr "Hasdrubal Rehellinen" #: maps/scenarios/sahel.xml:PlayerData[2].Name:38 msgid "Artaxshacha II" msgstr "Artaxshacha II" #: maps/scenarios/sahel.xml:PlayerData[3].Name:38 msgid "Tautalus" msgstr "Tautalus" #: maps/scenarios/sandbox_athenians.xml:Description:38 msgid "" "Play with the Athenians faction in a non-threatening sandbox environment." msgstr "Pelaa ateenalaisten ryhmittymällä vaarattomassa hiekkalaatikkoympäristössä." #: maps/scenarios/sandbox_athenians.xml:Name:38 msgid "Sandbox - The Athenians" msgstr "Hiekkalaatikko - Ateenalaiset" #: maps/scenarios/sandbox_athenians.xml:PlayerData[0].Name:38 msgid "The Athenians" msgstr "Ateenalaiset" #: maps/scenarios/sandbox_athenians.xml:PlayerData[1].Name:38 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[1].Name:38 msgid "The Spartans" msgstr "Spartalaiset" #: maps/scenarios/sandbox_athenians.xml:PlayerData[2].Name:38 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[2].Name:38 msgid "The Persians" msgstr "Persialaiset" #: maps/scenarios/sandbox_athenians.xml:PlayerData[3].Name:38 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[3].Name:38 msgid "The Gauls" msgstr "Gallialaiset" #: maps/scenarios/sandbox_britons.xml:Description:39 #: maps/scenarios/sandbox_gauls.xml:Description:39 msgid "Play around with the Gallic faction in an idyllic sandbox setting." msgstr "Leiki gallialaisten ryhmittymällä idyllisessä hiekkalaatikkoympäristössä." #: maps/scenarios/sandbox_britons.xml:Name:39 msgid "Sandbox - The Britons" msgstr "Hiekkalaatikko - Britit" #: maps/scenarios/sandbox_britons.xml:PlayerData[4].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[4].Name:39 msgid "Roman Interlopers" msgstr "Roomalaiset tunkeilijat" #: maps/scenarios/sandbox_carthaginians.xml:Description:38 msgid "Explore the Carthaginian Buildings and Units." msgstr "Tutki karthagolaisia rakennuksia ja yksiköitä." #: maps/scenarios/sandbox_carthaginians.xml:Name:38 msgid "Sandbox - The Carthaginians" msgstr "Hiekkalaatikko - Karthagolaiset" #: maps/scenarios/sandbox_carthaginians.xml:PlayerData[0].Name:38 #: maps/scenarios/serengeti.xml:PlayerData[0].Name:26 msgid "Carthage" msgstr "Karthago" #: maps/scenarios/sandbox_carthaginians.xml:PlayerData[1].Name:38 msgid "Creeps" msgstr "Väristys" #: maps/scenarios/sandbox_gauls.xml:Name:39 msgid "Sandbox - The Gauls" msgstr "Hiekkalaatikko - Gallialaiset" #: maps/scenarios/sandbox_han.xml:Description:39 msgid "A simple map showcasing the Han civilization's assets in the game." msgstr "Yksinkertainen kartta joka näyttää kiinalaisen Han-sivilisaation voimavarat tässä pelissä." #: maps/scenarios/sandbox_han.xml:Name:39 msgid "Sandbox - The Han" msgstr "Hiekkalaatikko - Han-kiinalaiset" #: maps/scenarios/sandbox_iberians.xml:Description:38 msgid "A demo map for the Iberians." msgstr "Demokartta iberialaisille." #: maps/scenarios/sandbox_iberians.xml:Name:38 msgid "Sandbox - The Iberians" msgstr "Hiekkalaatikko - Iberialaiset" #: maps/scenarios/sandbox_kushites.xml:Description:39 msgid "A simple map showcasing the Kushite civilization's assets in the game." msgstr "Yksinkertainen kartta joka näyttää Kušin sivilisaation voimavarat tässä pelissä." #: maps/scenarios/sandbox_kushites.xml:Name:39 msgid "Sandbox - The Kushites" msgstr "Hiekkalaatikko - Kušilaiset" #: maps/scenarios/sandbox_macedonians.xml:Description:38 msgid "" "Play with the Macedonians faction in a non-threatening sandbox environment." msgstr "Pelaa makedonialaisten ryhmittymällä vaarattomassa hiekkalaatikkoympäristössä." #: maps/scenarios/sandbox_macedonians.xml:Name:38 msgid "Sandbox - The Macedonians" msgstr "Hiekkalaatikko - Makedonialaiset" #: maps/scenarios/sandbox_macedonians.xml:PlayerData[0].Name:38 msgid "The Macedonians" msgstr "Makedonialaiset" #: maps/scenarios/sandbox_mauryas.xml:Description:39 msgid "A simple map showcasing the Maurya civilization's assets in the game." msgstr "Yksinkertainen kartta joka näyttää Maurya-sivilisaation voimavarat tässä pelissä." #: maps/scenarios/sandbox_mauryas.xml:Name:39 msgid "Sandbox - The Maurya Indians" msgstr "Hiekkalaatikko - Maurya-intiaanit" #: maps/scenarios/sandbox_persians.xml:Description:39 msgid "A simple map showcasing the Persian civilization's assets in the game." msgstr "Yksinkertainen kartta joka näyttää persialaisen sivilisaation voimavarat tässä pelissä." #: maps/scenarios/sandbox_persians.xml:Name:39 msgid "Sandbox - The Achaemenid Persians" msgstr "Hiekkalaatikko - akhamenidipersialaiset" #: maps/scenarios/sandbox_ptolemies.xml:Description:38 #: maps/skirmishes/sporades_islands_2p.xml:Description:39 msgid "An islands map good for intense naval combat." msgstr "Saarikartta, joka sopii hyvin kiivaaseen meritaisteluun." #: maps/scenarios/sandbox_ptolemies.xml:Name:38 msgid "Sandbox - The Ptolemaic Egyptians" msgstr "Hiekkalaatikko - Ptolemaioksen egyptiläiset" #: maps/scenarios/sandbox_ptolemies.xml:PlayerData[0].Name:38 msgid "Ptolemaios A' Soter" msgstr "Ptolemaios I Soter" #: maps/scenarios/sandbox_ptolemies.xml:PlayerData[1].Name:38 msgid "Kautilya" msgstr "Kautilya" #: maps/scenarios/sandbox_ptolemies_02.xml:Description:38 msgid "" "Play with the Ptolemaic Egyptians in a non-threatening sandbox setting." msgstr "Pelaa Ptolemaioksen egyptiläisillä vaarattomassa hiekkalaatikkoasetelmassa." #: maps/scenarios/sandbox_ptolemies_02.xml:Name:38 msgid "Sandbox - The Ptolemaic Egyptians 2" msgstr "Hiekkalaatikko - Ptolemaioksen egyptiläiset 2" #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[0].Name:38 msgid "Ptolemy \"Savior\"" msgstr "Ptolemaios \"Pelastaja\"" #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[2].Name:38 msgid "Seleucids" msgstr "Seleukidit" #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[3].Name:38 msgid "Libyans" msgstr "Libyalaiset" #: maps/scenarios/sandbox_romans.xml:Description:39 msgid "" "A simple map showcasing the Republican Roman civilization's assets in the " "game." msgstr "Yksinkertainen kartta joka näyttää Rooman tasavallan sivilisaation voimavarat tässä pelissä." #: maps/scenarios/sandbox_romans.xml:Name:39 msgid "Sandbox - The Romans" msgstr "Hiekkalaatikko - roomalaiset" #: maps/scenarios/sandbox_seleucids.xml:Description:38 msgid "A sandbox scenario for players to try out the Seleucid civilisation." msgstr "Hiekkalaatikkoskenaario, jossa pelaajat voivat kokeilla Seleukidien sivilisaatiota." #: maps/scenarios/sandbox_seleucids.xml:Name:38 msgid "Sandbox - The Seleucids" msgstr "Hiekkalaatikko - Seleukidit" #: maps/scenarios/sandbox_seleucids.xml:PlayerData[0].Name:38 msgid "The Seleucids" msgstr "Seleukidit" #: maps/scenarios/sandbox_seleucids.xml:PlayerData[1].Name:38 msgid "The Ptolemies" msgstr "Ptolemaiokset" #: maps/scenarios/sandbox_spartans.xml:Description:39 msgid "A simple map showcasing the Spartan civilization's assets in the game." msgstr "Yksinkertainen kartta joka näyttää spartalaisen sivilisaation voimavarat tässä pelissä." #: maps/scenarios/sandbox_spartans.xml:Name:39 msgid "Sandbox - The Spartans" msgstr "Hiekkalaatikko - Spartalaiset" #: maps/scenarios/savanna_ravine.xml:Description:38 msgid "" "A wide-open Savanna map with a small ravine running down the center, which " "is easily forded." msgstr "Avoin savannikartta, jonka keskellä kulkee pieni rotko, joka on helppo ylittää." #: maps/scenarios/savanna_ravine.xml:Name:38 msgid "Savanna Ravine" msgstr "Savannirotko" #: maps/scenarios/serengeti.xml:Description:26 msgid "" "The African serengeti has herds of animals criss crossing the plain. Mineral" " wealth is bountiful and wood is in full supply." msgstr "Afrikan Serengetissä eläinlaumat kulkevat ristiin rastiin tasangolla. Mineraalivaroja on runsaasti ja puuta on runsaasti." #: maps/scenarios/serengeti.xml:Name:26 msgid "Serengeti 1" msgstr "Serengeti 1" #: maps/scenarios/serengeti.xml:PlayerData[1].Name:26 msgid "Iberia" msgstr "Iberia" #: maps/scenarios/serengeti.xml:PlayerData[2].Name:26 msgid "Greece" msgstr "Kreikka" #: maps/scenarios/serengeti.xml:PlayerData[3].Name:26 msgid "Persia" msgstr "Persia" #: maps/scenarios/ship_formations.xml:Description:26 msgid "Ship formations mockup." msgstr "Laivamuodostelmien mallinnus." #: maps/scenarios/ship_formations.xml:Name:26 msgid "Ship Formations" msgstr "Laivamuodostelmat" #: maps/scenarios/ship_formations.xml:PlayerData[0].Name:26 msgid "Ships" msgstr "Laivat" #: maps/scenarios/shipattacks.xml:Description:26 msgid "Move ships around. Attack other ships." msgstr "Liikuta laivoja. Hyökkää toisia laivoja vastaan." #: maps/scenarios/shipattacks.xml:Name:26 msgid "Ships Demo" msgstr "Laivademo" #: maps/scenarios/siwa_oasis.xml:Description:26 msgid "" "Carthage vs. Macedon vs. Persia vs. Iberia! A large oasis acts as the hub of" " mountainous spokes that divide the home territories of each player." msgstr "Karthago vs. Makedonia vs. Persia vs. Iberia! Suuri keidas toimii keskipisteenä vuoristoisille ulokkeille, jotka jakavat kunkin pelaajan kotialueet." #: maps/scenarios/siwa_oasis.xml:Name:26 msgid "Siwa Oasis" msgstr "Siwan keidas" #: maps/scenarios/temperate_map.xml:Name:26 msgid "Base Temperate Map" msgstr "Lauhkea peruskartta" #: maps/scenarios/territory_demo.xml:Description:26 msgid "A demo map showing the territory effects of each type of structure." msgstr "Erityyppisten rakennusten aluevaikutukset näyttävä demokartta." #: maps/scenarios/territory_demo.xml:Name:26 msgid "Territory Demo" msgstr "Aluedemo" #: maps/scenarios/test_foundation.xml:Description:39 msgid "" "This map is designed to help artists and modders find the adequate " "foundation for a specific building. This map is not meant to be playable." msgstr "Tämä kartta on suunniteltu auttamaan taiteilijoita ja modaajia löytämään sopivan perustuksen tietylle rakennukselle. Tätä karttaa ei ole tarkoitettu pelattavaksi." #: maps/scenarios/test_foundation.xml:Name:39 msgid "Foundation Testing Map" msgstr "Perustuksen testauskartta" #: maps/scenarios/the_massacre_of_delphi.xml:Description:38 msgid "" "The Celts invade Greece. Fight through the central valley or cut through the" " rich highlands in order to secure the lands around Delphi!" msgstr "Keltit valloittavat Kreikan. Taistele tiesi keskuslaakson läpi tai koukkaa vauraiden ylänköjen kautta turvataksesi Delfoin ympärysalueet!" #: maps/scenarios/the_massacre_of_delphi.xml:Name:38 msgid "Massacre of Delphi" msgstr "Delfoin joukkomurha" #: maps/scenarios/the_persian_gates.xml:Description:26 msgid "" "\"It has always been the Greek Dream to go East.\"\n" "\n" "\"Beware such pride. The East has a way of swallowing men and their dreams.\"\n" "\n" "Will Alexander push his way through The Persian Gates and fulfill his destiny, or will Ariobarzanes defend the rugged ancient land of Persis against a foreign invader?" msgstr "\"Kreikan unelma on aina ollut mennä itään.\" \n\n\"Varokaa tuollaista ylpeyttä. Idällä on tapana niellä miehet ja heidän unelmansa.\" \n\nTyöntääkö Aleksanteri tiensä Persian porttien läpi ja täyttääkö hän kohtalonsa, vai puolustaako Ariobarzanes Persiksen karua muinaista maata vierasta hyökkääjää vastaan?" #: maps/scenarios/the_persian_gates.xml:Name:26 msgid "The Persian Gates" msgstr "Persian portit" #: maps/scenarios/the_persian_gates.xml:PlayerData[0].Name:26 msgid "Alexandros Megas" msgstr "Alexandros Megas" #: maps/scenarios/the_persian_gates.xml:PlayerData[1].Name:26 msgid "Krateros" msgstr "Krateros" #: maps/scenarios/the_persian_gates.xml:PlayerData[2].Name:26 msgid "Ariobarzanes" msgstr "Ariobarzanes" #: maps/scenarios/the_persian_gates.xml:PlayerData[3].Name:26 msgid "Persians" msgstr "Persialaiset" #: maps/scenarios/third_macedonian_war.xml:Description:26 msgid "" "The Romans encroach upon Macedonian lands for the third and final time. Can " "the once-proud Macedonians prevail against the Roman juggernaut?" msgstr "Roomalaiset tunkeutuvat Makedonian maille kolmannen ja viimeisen kerran. Kykenevätkö ennen niin uljaat makedonialaiset peittoamaan roomalaisten tuhovoiman?" #: maps/scenarios/third_macedonian_war.xml:Name:26 msgid "Third Macedonian War" msgstr "Kolmas Makedonian sota" #: maps/scenarios/third_macedonian_war.xml:PlayerData[0].Name:26 msgid "Lucius Aemilius Paullus" msgstr "Lucius Aemilius Paullus" #: maps/scenarios/third_macedonian_war.xml:PlayerData[1].Name:26 msgid "Perseus of Macedon" msgstr "Perseus Makedonialainen" #: maps/scenarios/third_macedonian_war.xml:PlayerData[2].Name:26 msgid "Greek Allies" msgstr "Kreikkalaisliittolaiset" #: maps/scenarios/treasure_islands.js:9 msgid "Collect the treasures before your enemy does! May the better win!" msgstr "Kerää aarteet ennen vihollistasi! Paras voittakoon!" #: maps/scenarios/treasure_islands.js:28 msgid "No winner yet, prepare for battle!" msgstr "Ei voittajaa vielä, valmistaudu taisteluun!" #: maps/scenarios/treasure_islands.js:43 msgid "Your enemy's treasury is filled to the brim, you lose!" msgstr "Vihollisesi aarrekammio on täynnä ääriään myöten, häviät!" #: maps/scenarios/treasure_islands.js:48 msgid "Your treasury is filled to the brim, you are victorious!" msgstr "Aarrekammiosi on täynnä ääriään myöten, olet voitokas!" #: maps/scenarios/treasure_islands.js:60 msgid "Hurry up! Your enemy is close to victory!" msgstr "Pidä kiirettä! Vihollisesi on lähellä voittoa!" #: maps/scenarios/treasure_islands.js:71 #, javascript-format msgid "Treasures remaining to collect for victory: %(remainingTreasures)s!" msgstr "Voittoon vaadittavia aarteita kerättävä: %(remainingTreasures)s!" #: maps/scenarios/treasure_islands.js:79 msgid "You have collected a treasure!" msgstr "Keräsit aarteen!" #: maps/scenarios/treasure_islands.js:91 msgid "Defeat your enemy to win!" msgstr "Lyö vihollisesi voittaaksesi!" #: maps/scenarios/treasure_islands.js:100 #, javascript-format msgid "%(lastPlayer)s has won (treasure collected)." msgid_plural "%(players)s and %(lastPlayer)s have won (treasure collected)." msgstr[0] "%(lastPlayer)s on voittanut (aarre kerätty)." msgstr[1] "%(players)s ja %(lastPlayer)s ovat voittaneet (aarre kerätty)." #: maps/scenarios/treasure_islands.js:104 #, javascript-format msgid "%(lastPlayer)s has been defeated (treasure collected)." msgid_plural "" "%(players)s and %(lastPlayer)s have been defeated (treasure collected)." msgstr[0] "%(lastPlayer)s on lyöty (aarre kerätty)." msgstr[1] "%(players)s ja %(lastPlayer)s on lyöty (aarre kerätty)." #: maps/scenarios/treasure_islands.xml:Description:38 msgid "" "Search treasures on small islands and on the water. Collect more treasures " "than your opponent to win." msgstr "Etsi aarteita pieniltä saarilta ja vedestä. Kerää enemmän aarteita kuin vastustajasi voittaaksesi pelin." #: maps/scenarios/treasure_islands.xml:Name:38 msgid "Treasure Islands" msgstr "Aarresaari" #: maps/scenarios/triggers_demo.js:73 msgid "Testing the yes-no dialog. Do you want to say sure or rather not?" msgstr "Kyllä/ei-dialogin testaus. Haluatko sanoa kyllä vai mieluummin että ei?" #: maps/scenarios/triggers_demo.js:79 msgid "Sure" msgstr "Toki" #: maps/scenarios/triggers_demo.js:83 msgid "Say sure" msgstr "Sano toki" #: maps/scenarios/triggers_demo.js:89 msgid "Rather not" msgstr "Ennemmin ei" #: maps/scenarios/triggers_demo.js:93 msgid "Say rather not" msgstr "Sano ennemmin ei" #: maps/scenarios/triggers_demo.xml:Description:38 msgid "" "Demo map listening to various triggers and printing warning messages about " "them" msgstr "Demokartta, joka kuuntelee erilaisia liipaisimia ja tulostaa niistä varoitusviestejä." #: maps/scenarios/triggers_demo.xml:Name:38 msgid "Triggers Demo" msgstr "Liipaisindemo" #: maps/scenarios/tropical_island.xml:Description:38 msgid "Multiplayer map. A tropical paradise." msgstr "Moninpelikartta. Trooppinen paratiisi" #: maps/scenarios/tropical_island.xml:Name:38 msgid "Tropical Island" msgstr "Trooppinen saari" #: maps/scenarios/unit_chasing_test.xml:Description:40 msgid "" "This map is designed to test a few different cases of units chasing each " "other." msgstr "Tämä kartta on suunniteltu testaamaan muutamia erilaisia tapauksia, joissa yksiköt jahtaavat toisiaan." #: maps/scenarios/unit_chasing_test.xml:Name:40 msgid "Unit Chasing test" msgstr "Yksiköiden jahtaamistesti" #: maps/scenarios/unit_dancing_test.xml:Description:40 msgid "This map is designed to test a few different cases of 'Dancing'." msgstr "Tämän kartan tarkoituksena on testata muutamia erilaisia \"tanssin\" tapauksia." #: maps/scenarios/unit_dancing_test.xml:Name:40 msgid "Unit Dancing test" msgstr "Yksiköiden tanssitesti" #: maps/scenarios/unit_motion_integration_test.xml:Description:39 msgid "" "This map is designed to test some basic unit movement cases. It will involve" " unitAI, unitMotion and the relevant pathfinders and thus acts as an " "integrated test map. Look for things such as stuck units, wrong animations, " "and weird pathing." msgstr "Tämän kartan tarkoituksena on testata joitakin yksiköiden perusliikkumistapauksia. Se käsittää unitAI:n, unitMotionin ja asiaankuuluvat polunetsijät ja toimii siten integroituna testikarttana. Etsi esimerkiksi jumissa olevia yksiköitä, vääriä animaatioita ja outoja polkuja." #: maps/scenarios/unit_motion_integration_test.xml:Name:39 msgid "Unit Motion Integration Test" msgstr "Yksikön liikkeen integraatiotesti" #: maps/scenarios/unit_pushing_test.xml:Description:40 msgid "" "This map is designed to test the performance & functionality of unit " "pushing." msgstr "Tämä kartta on suunniteltu testaamaan yksikön työntämisen suorituskykyä ja toimivuutta." #: maps/scenarios/unit_pushing_test.xml:Name:40 msgid "Unit Pushing test" msgstr "Yksiköiden työntämistesti" #: maps/scenarios/units_demo.xml:Description:27 msgid "Every unit in the game." msgstr "Jokainen yksikkö pelissä." #: maps/scenarios/units_demo.xml:Name:27 msgid "Units Demo" msgstr "Yksikködemo" #: maps/scenarios/walls.xml:Description:26 msgid "Walls." msgstr "Muurit" #: maps/scenarios/walls.xml:Name:26 msgid "Walls" msgstr "Muurit" #: maps/scenarios/walltest.xml:Name:26 msgid "WallTest" msgstr "Muuritesti" #: maps/scenarios/we_are_legion.xml:Description:26 msgid "A quick battle demo map using Roman legionaries." msgstr "Nopea taistelun demokartta, jossa käytetään roomalaisia legioonalaisia." #: maps/scenarios/we_are_legion.xml:Name:26 msgid "We Are Legion" msgstr "Me olemme Legioona" #: maps/scripts/CaptureTheRelic.js:144 #, javascript-format msgid "" "%(_player_)s and their allies have captured all relics and will win in " "%(time)s." msgstr "%(_player_)s ja hänen liittolaisensa ovat kaapanneet kaikki muinaisjäännökset, ja voittavat ajassa %(time)s." #: maps/scripts/CaptureTheRelic.js:145 #, javascript-format msgid "%(_player_)s has captured all relics and will win in %(time)s." msgstr "%(_player_)s on kaapnnut kaikki muinaisjäännökset ja voittaa ajassa %(time)s." #: maps/scripts/CaptureTheRelic.js:156 #, javascript-format msgid "You and your allies have captured all relics and will win in %(time)s." msgstr "Sinä ja liittolaisesi olette kaapanneet kaikki muinaisjäännökset ja voitatte ajassa %(time)s." #: maps/scripts/CaptureTheRelic.js:157 #, javascript-format msgid "You have captured all relics and will win in %(time)s." msgstr "Olet kaapannut kaikki muinaisjäännökset ja voitat ajassa %(time)s." #: maps/scripts/CaptureTheRelic.js:171 #, javascript-format msgid "%(lastPlayer)s has won (Capture the Relic)." msgid_plural "%(players)s and %(lastPlayer)s have won (Capture the Relic)." msgstr[0] "%(lastPlayer)s on voittanut (muinaisjäännösten ryöstö)." msgstr[1] "%(players)s ja %(lastPlayer)s ovat voittaneet (muinaisjäännösten kaappaus)." #: maps/scripts/CaptureTheRelic.js:175 #, javascript-format msgid "%(lastPlayer)s has been defeated (Capture the Relic)." msgid_plural "" "%(players)s and %(lastPlayer)s have been defeated (Capture the Relic)." msgstr[0] "%(lastPlayer)s on lyöty (muinaisjäännösten ryöstö)." msgstr[1] "%(players)s ja %(lastPlayer)s on lyöty (muinaisjäännösten ryöstö)." #: maps/scripts/Conquest.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all critical units and structures)." msgstr "%(player)s on lyöty (menetti kaikki kriittiset yksiköt ja rakennelmat)" #: maps/scripts/ConquestCivicCentres.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all civic centres)." msgstr "%(player)s on lyöty (menetti kaikki kansalaiskeskukset)." #: maps/scripts/ConquestCivicCentres.js:9 #, javascript-format msgid "" "%(player)s has been defeated (lost all civic centres and critical units and " "structures)." msgstr "%(player)s on lyöty (menetti kaikki kansalaiskeskukset sekä kriittiset yksiköt ja rakennelmat)" #: maps/scripts/ConquestStructures.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all structures)." msgstr "%(player)s on lyöty (menetti kaikki rakennelmat)." #: maps/scripts/ConquestStructures.js:9 #, javascript-format msgid "%(player)s has been defeated (lost all structures and critical units)." msgstr "%(player)s on lyöty (menetti kaikki rakennelmat ja kriittiset yksiköt)." #: maps/scripts/ConquestUnits.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all units)." msgstr "%(player)s on lyöty (menetti kaikki yksiköt)." #: maps/scripts/ConquestUnits.js:9 #, javascript-format msgid "%(player)s has been defeated (lost all units and critical structures)." msgstr "%(player)s on lyöty (menetti kaikki yksiköt ja kriittiset rakennelmat)." #: maps/scripts/Regicide.js:130 #, javascript-format msgid "%(player)s has been defeated (lost hero)." msgstr "%(player)s on lyöty (menetti sankarin)." #: maps/scripts/WonderVictory.js:80 #, javascript-format msgid "" "%(_player_)s owns a Wonder and %(_player_)s and their allies will win in " "%(time)s." msgstr "%(_player_)s omistaa Ihmeen ja %(_player_)s ja hänen liittolaisensa voittavat ajassa %(time)s." #: maps/scripts/WonderVictory.js:81 #, javascript-format msgid "%(_player_)s owns a Wonder and will win in %(time)s." msgstr "%(_player_)s omistaa Ihmeen ja voittaa ajassa %(time)s." #: maps/scripts/WonderVictory.js:92 #, javascript-format msgid "%(_player_)s owns a Wonder and you will win in %(time)s." msgstr "%(_player_)s omistaa Ihmeen ja sinä voitat ajassa %(time)s." #: maps/scripts/WonderVictory.js:104 #, javascript-format msgid "You own a Wonder and you and your allies will win in %(time)s." msgstr "Omistat Ihmeen ja sinä ja liittolaisesi voitatte ajassa %(time)s." #: maps/scripts/WonderVictory.js:105 #, javascript-format msgid "You own a Wonder and will win in %(time)s." msgstr "Omistat ihmeen ja voitat ajassa %(time)s." #: maps/scripts/WonderVictory.js:139 #, javascript-format msgid "%(lastPlayer)s has won (wonder victory)." msgid_plural "%(players)s and %(lastPlayer)s have won (wonder victory)." msgstr[0] "%(lastPlayer)s on voittanut (ihmevoitto)." msgstr[1] "%(players)s ja %(lastPlayer)s ovat voittaneet (ihmevoitto)." #: maps/scripts/WonderVictory.js:143 #, javascript-format msgid "%(lastPlayer)s has been defeated (wonder victory)." msgid_plural "" "%(players)s and %(lastPlayer)s have been defeated (wonder victory)." msgstr[0] "%(lastPlayer)s on lyöty (ihmevoitto)." msgstr[1] "%(players)s ja %(lastPlayer)s on lyöty (ihmevoitto)." #: maps/skirmishes/acropolis_bay_2p.xml:Description:39 msgid "" "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n" "\n" "To the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below." msgstr "Kukin pelaaja aloittaa ottelun suuren tasaisen tasangon päällä, joka tunnetaan myös nimellä akropolis..\n\nIdässä on suuri lahti, jossa on kalastusmahdollisuuksia. Lännessä on karu sisämaa, jonka alla olevaa laaksoa hallitsee valtaamaton akropolis." #: maps/skirmishes/acropolis_bay_2p.xml:Name:39 msgid "Acropolis Bay (2)" msgstr "Akropolislahti (2)" #: maps/skirmishes/alpine_mountains_3p.xml:Description:39 msgid "" "A map filled with impassable mountains and a great number of natural " "resources." msgstr "Kartta täynnä ylitsepääsemättömiä vuoria ja paljon luonnonvaroja." #: maps/skirmishes/alpine_mountains_3p.xml:Name:39 msgid "Alpine Mountains (3)" msgstr "Alpit (3)" #: maps/skirmishes/alpine_valleys_2p.xml:Description:39 msgid "" "The high peaks and valleys of the Alps.\n" "\n" "Each player starts the match nestled in a safe green valley. Between lies the treacherous Alps mountain range." msgstr "Alppien korkeat huiput ja laaksot.\n\nJokainen pelaaja aloittaa turvallisesta vihreästä laaksosta. Välissä on petollinen Alppien vuoristo." #: maps/skirmishes/alpine_valleys_2p.xml:Name:39 msgid "Alpine Valleys (2)" msgstr "Vuoristolaaksot (2)" #: maps/skirmishes/arabian_oases_2p.xml:Description:39 msgid "" "An old favorite. An otherwise wide-open, flat desert map is pierced in the center by two lush oases.\n" "\n" "This represents the Arabian Desert, South of Mesopotamia." -msgstr "" +msgstr "Vanha suosikki. Muutoin avoin ja tasainen kartta, paitsi keskellä on kaksi rehevää keidasta. Edustaa Arablian niemimaan aavikkoa, joka on osa Saharaa Egyptin Niilin joesta länteen." #: maps/skirmishes/arabian_oases_2p.xml:Name:39 msgid "Arabian Oases (2 players)" -msgstr "" +msgstr "Arabian Keidas (2 pelaajaa)" #: maps/skirmishes/arabian_oases_2p.xml:PlayerData[0].Name:39 #: maps/skirmishes/libyan_oasis_2p.xml:PlayerData[1].Name:39 msgid "Northeast Player" msgstr "" #: maps/skirmishes/arabian_oases_2p.xml:PlayerData[1].Name:39 #: maps/skirmishes/libyan_oasis_2p.xml:PlayerData[2].Name:39 msgid "Southwest Player" msgstr "" #: maps/skirmishes/atlas_valleys_8p.xml:Description:39 msgid "" "Skirmish high in the Atlas mountains, where snowcapped mountains loom over " "desert oases. A wild landscape awaits; every player will experience " "different advantages and challenges based on their location." msgstr "Taistele korkealla Atlas-vuoristossa, jossa lumihuippuiset vuoret kohoavat aavikkokeitaiden ylle. Villi maisema odottaa; jokainen pelaaja kohtaa erilaisia etuja ja haasteita sijaintinsa perusteella." #: maps/skirmishes/atlas_valleys_8p.xml:Name:39 msgid "Atlas Valleys (8)" msgstr "Atlaksen laaksot (8)" #: maps/skirmishes/bactria_2p.xml:Description:39 msgid "" "In the Eastern land of Bactria lies the rich valley carved by the Oxus River.\n" "\n" "South of the river are rich arable lands and plentiful wood and forage. North of the river lie a mountain range pierced by wide mountain passes and guarded by natural defensive positions.\n" "\n" "Within the mountains can be found riches as well as danger. The player who can exploit the mountainous area the best will have a significant advantage over their adversary." msgstr "Baktrian itäisessä maassa sijaitsee Oxus-joen kaivertama rikas laakso.\n\nJoen eteläpuolella on rikkaita viljelysmaita ja runsaasti metsää ja rehua. Joen pohjoispuolella on vuoristo, jonka läpi kulkevat laajat vuoristosolat ja jota luonnolliset puolustusasemat vartioivat. \n\nVuoristosta löytyy rikkauksia ja vaaroja. Pelaaja, joka osaa hyödyntää vuoristoaluetta parhaiten, saa merkittävän edun vastustajiinsa nähden." #: maps/skirmishes/bactria_2p.xml:Name:39 msgid "Bactriana (2)" msgstr "Baktrialainen (2)" #: maps/skirmishes/barcania_3p.xml:Description:26 msgid "" "A wild and wooded isle, full of forests, gold, and mystery. Mountains, seas," " and thick forests make for a very dynamic and fast-paced 3-player map with " "lots of potential for skirmishing and guerilla warfare as well as tough " "defensive fighting or aggressive maneuvers." msgstr "Villi ja puustoinen saari, joka on täynnä metsiä, kultaa ja salaperäisyyttä. Vuoret, meret ja tiheät metsät luovat erittäin dynaamisen ja nopeatempoisen 3-pelaajan kartan, jossa on paljon potentiaalia kahakointiin ja sissisodankäyntiin sekä koviin puolustustaisteluihin ja aggressiivisiin liikkeisiin." #: maps/skirmishes/barcania_3p.xml:Name:26 msgid "Barcania (3)" msgstr "Barkania (3)" #: maps/skirmishes/belgian_bog_2p.xml:Description:39 msgid "" "Two players face off across a large bog somewhere in the Rhine lowlands.\n" "\n" "Wood is abundant, but Metal and Stone are hard to find and extract. Hunting and foraging is plentiful." msgstr "Kaksi pelaajaa kohtaa suuren suon jossain Reinin alankoalueella.\n\nPuuta on runsaasti, mutta metallia ja kiveä on vaikea löytää ja louhia. Metsästys- ja keräilymahdollisuudet ovat runsaat." #: maps/skirmishes/belgian_bog_2p.xml:Name:39 msgid "Belgian Bog (2)" msgstr "Belgialainen suo (2)" #: maps/skirmishes/butana_steppe_2p.xml:Description:39 msgid "" "South of the Sahara, East of the Nile, lies a semi-arid region today known " "as the Butana Steppe." msgstr "Saharan eteläpuolella, Niilin itäpuolella, sijaitsee puolikuiva alue, joka tunnetaan nykyään Butanan arona." #: maps/skirmishes/butana_steppe_2p.xml:Name:39 msgid "Island of Meroë (2)" msgstr "Meroën saari (2)" #: maps/skirmishes/caspian_sea_2pv2p.xml:Description:39 msgid "" "Two teams face off across a long, very large saltwater lake.\n" "\n" "Fishing can be had in the central lake. The map is also well-endowed with Stone and Metal deposits." msgstr "Kalastusta voi harjoittaa keskisellä järvellä. Kartalla on myös runsaasti kivi- ja metalliesiintymiä." #: maps/skirmishes/caspian_sea_2pv2p.xml:Name:39 msgid "Caspian Sea (2v2)" msgstr "Kaspianmeri (2v2)" #: maps/skirmishes/cisalpine_winter_2p.xml:Description:39 msgid "" "Northern Italy near the Alps is called Cisalpine Gaul by the Romans. It's a fertile area contested by the Gauls, Etruscans, and Romans alike. \n" "\n" "CAUTION: Map has a lot of snow particles that could affect graphics performance on low-end hardware." msgstr "Roomalaiset kutsuivat Pohjois-Italiaa Alppien lähellä Alppien eteläpuoleiseksi Galliaksi. Se on hedelmällinen alue, josta gallialaiset, etruskit ja roomalaiset kiistelivät. \n\nVAROITUS: Kartassa on paljon lumihiukkasia, jotka voivat vaikuttaa grafiikkasuorituskykyyn heikolla laitteistolla." #: maps/skirmishes/cisalpine_winter_2p.xml:Name:39 msgid "Cisalpine Winter (2)" msgstr "Alppien eteläpuolinen talvi (2)" #: maps/skirmishes/corinthian_isthmus_2p.xml:Name:39 msgid "Corinthian Isthmus (2)" msgstr "Korintin kannas (2)" #: maps/skirmishes/corinthian_isthmus_4p.xml:Name:39 msgid "Corinthian Isthmus (4)" msgstr "Korintin kannas (4)" #: maps/skirmishes/corsica_and_sardinia_4p.xml:Description:38 msgid "" "The players start on two opposing islands, both with a very jagged relief that will make landing difficult.\n" "\n" "Originally occupied by the Torreans, then marginally settled by Etruscans, Phocaeans and Syracusans. Rome conquered these two islands from Carthage during the First Punic War and in 238 BC created the \"Corsica et Sardinia\" province. The Corsicans regularly revolted and over the course of a century, the island lost two thirds of its Corsican population." msgstr "Pelaajat aloittavat kahdella vastakkaisella saarella, jotka molemmat ovat hyvin rosoisia, mikä tekee maihinnoususta vaikeaa.\n\nAlun perin torrealaisten miehittämä, sitten etruskien, fokaialaisten ja syrakusalaisten marginaalisesti asuttama. Rooma valloitti nämä kaksi saarta Karthagolta ensimmäisen puunilaissodan aikana ja perusti vuonna 238 eaa. provinssin \"Corsica et Sardinia\". Korsikalaiset kapinoivat säännöllisesti, ja vuosisadan kuluessa saari menetti kaksi kolmasosaa korsikalaisväestöstään." #: maps/skirmishes/corsica_and_sardinia_4p.xml:Name:38 msgid "Corsica and Sardinia (4)" msgstr "Korsika ja Sardinia (4)" #: maps/skirmishes/crocodilopolis_4p.xml:Description:39 msgid "" "The ancient lake of Moeris near the Nile River in the Libyan Desert has been settled and used by the Egyptians since prehistoric times. \n" "\n" "The surrounding lands are dotted with ancient and new monuments and temples, while the lake itself is stocked full of Tilapia, ready for fishing. " msgstr "Muinainen Moeris-järvi lähellä Niiliä Libyan autiomaassa on ollut egyptiläisten asuttama ja käyttämä jo esihistoriallisista ajoista lähtien. \n\nYmpäröivillä mailla on muinaisia ja uusia muistomerkkejä ja temppeleitä, ja itse järvi on täynnä tilapioita, jotka ovat valmiina kalastettaviksi. " #: maps/skirmishes/crocodilopolis_4p.xml:Name:39 msgid "Crocodilopolis (4)" msgstr "Krokodilopolis (4)" #: maps/skirmishes/cycladic_archipelago_2p.xml:Description:39 msgid "A \"small island\"-style map set in the Aegean Sea." msgstr "Egeanmerelle sijoittuva \"pienet saaret\" -tyylinen kartta." #: maps/skirmishes/cycladic_archipelago_2p.xml:Name:39 msgid "Cycladic Archipelago (2)" msgstr "Kykladien saaristo (2)" #: maps/skirmishes/cycladic_archipelago_3p.xml:Description:38 msgid "" "A \"small island\"-style map set in the Aegean Sea.\n" "\n" "Map size: Very Large" msgstr "Egeanmerelle sijoittuva \"pienet saaret\" -tyylinen kartta.\n\nKartan koko: Erittäin suuri" #: maps/skirmishes/cycladic_archipelago_3p.xml:Name:38 msgid "Cycladic Archipelago (3)" msgstr "Kykladien saaristo (3)" #: maps/skirmishes/death_canyon_2p.xml:Description:38 msgid "" "A deep rocky canyon slicing through the desert.\n" "\n" "Each player starts their colony on a plateau on either side of the ravine." msgstr "Syvä kivinen kanjoni leikkaa aavikon halki.\n\nKukin pelaaja aloittaa siirtokuntansa tasangolla rotkon jommalla kummalla puolella." #: maps/skirmishes/death_canyon_2p.xml:Name:38 msgid "Death Canyon (2)" msgstr "Kuolemankanjoni (2)" #: maps/skirmishes/deccan_plateau_2p.xml:Description:39 msgid "" "Two players square off across the heavily forested Deccan Plateau of central India.\n" "\n" "Each player starts the match with a free farmstead and free storehouse.\n" "\n" "Virgin resources lie to the lowlands on either side of the plateau. The lowlands also offer opportunity for expansion and strategic maneuvering." msgstr "Kaksi pelaajaa ottelevat Keski-Intian metsäisellä Deccanin tasangolla.\n\nKumpikin pelaaja saa pelin alussa ilmaisen maatilan ja varaston. \n\nNeitseellisiä luonnonvaroja on tasangon molemmin puolin sijaitsevilla alankoilla. Alangot tarjoavat myös mahdollisuuden laajentumiselle ja strategisille liikkeille." #: maps/skirmishes/deccan_plateau_2p.xml:Name:39 msgid "Deccan Plateau (2)" msgstr "Deccanin ylänkö (2)" #: maps/skirmishes/dueling_cliffs_3pv3p.xml:Description:39 msgid "" "A foggy alpine landscape becomes a battleground as each team has an ally " "squashed precariously between two enemies. Two forest cliffs overlook the " "center lake, accessible from the sides of the map." msgstr "Sumuisesta alppimaisemasta tulee taistelukenttä, kun kummallakin joukkueella on liittolainen puristuksissa kahden vihollisen välissä. Keskeisen järven yläpuolella on kaksi metsäkalliota, joihin pääsee kartan sivuilta." #: maps/skirmishes/dueling_cliffs_3pv3p.xml:Name:39 msgid "Dueling Cliffs (3v3)" msgstr "Kaksintaistelujyrkänteet (3v3)" #: maps/skirmishes/egypt_3pv3p.xml:Description:39 msgid "" "Fight for the remains of ancient Egypt!\n" "\n" "Players start with full grown cities and small armies, each having distinct advantages and drawbacks. Take care, there are 7 mighty forts and marauding bandids!\n" "\n" "It is the last century before 0 A.D. Egypt is internally divided between hellenistic (Alexandria, represented by Seleucids) and traditional influences (Memphis, represented by Ptolemies). Thebes in the southern clime of river Nile has already been taken over by the Kush. In the north western Al-Dschabal al-Achdar, where the mediterranean city of Cyrene is located the Romans are preparing their invasion. From the eastern desert at-Tih and mount Sinai enemies (represented by Persians) are pushing forward and the oasis Siwa. Charga (represented by Carthage) in the south western desert are trying to get a share of the pie as well.\n" "Locations:\n" "- Alexandria: library, harbor\n" "- Memphis: Necropolis, pyramids, Apis shrine\n" "- Thebes: temple district, Valley of the Kings \n" "- Cyrene: mediterranean Macchie, olive groves\n" "- Fayyum: crocodile shrine, nile dam\n" "- Eastern desert: mount Sinai, deep Wadi, Red Sea reefs\n" "- Western desert: Oasis Charga and Siwa, Qattara Depression\n" msgstr "" #: maps/skirmishes/egypt_3pv3p.xml:Name:39 msgid "Egypt (3v3)" msgstr "Egypti (3v3)" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[0].Name:39 msgid "Alexandria" msgstr "Aleksandria" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[2].Name:39 msgid "Siwa" msgstr "Siwa" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[3].Name:39 msgid "Sinai" msgstr "Siinai" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[4].Name:39 msgid "Memphis" msgstr "Memfis" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[5].Name:39 msgid "Cyrene" msgstr "Kyrene" #: maps/skirmishes/farmland_2p.xml:Description:39 msgid "Farmland in Eastern Europe." msgstr "Viljelysmaa Itä-Euroopassa." #: maps/skirmishes/farmland_2p.xml:Name:39 msgid "Farmland (2)" msgstr "Viljelysmaa (2)" #: maps/skirmishes/forest_battle_4p.xml:Description:39 msgid "" "A forest battle map where all players fight for supremacy and control over " "the middle." msgstr "Metsätaistelukartta, jossa kaikki pelaajat taistelevat yliherruudesta ja keskuksen hallinnasta." #: maps/skirmishes/forest_battle_4p.xml:Name:39 msgid "Forest Battle (4)" msgstr "Metsätaistelu (4)" #: maps/skirmishes/gallic_fields_3p.xml:Description:39 msgid "" "Defend your Gallic outpost against attacks from your treacherous neighbors!\n" "\n" "Each player begins the match with a wooden palisade and some guard towers atop a low embankment.\n" "\n" "Watch out for Romans passing by!" msgstr "Puolusta Gallialaista etuvartiotasi petollisten naapureidesi hyökkäyksiltä!\n\nJokainen pelaaja aloittaa pelin puisella paaluaidalla ja muutamalla vartiotornilla, jotka sijaitsevat matalan penkereen päällä.\n\nVaro ohikulkevia roomalaisia!" #: maps/skirmishes/gallic_fields_3p.xml:Name:39 msgid "Gallic Fields (3)" msgstr "Gallian pellot (3)" #: maps/skirmishes/gallic_highlands_2p.xml:Description:39 msgid "The Highlands of central Gaul." msgstr "Keski-Gallian ylängöt." #: maps/skirmishes/gallic_highlands_2p.xml:Name:39 msgid "Gallic Highlands (2)" msgstr "Gallian ylängöt (2)" #: maps/skirmishes/gambia_river_3p.xml:Description:39 msgid "" "All players start on one bank of the river, with minimal harvestable metal. Across the Gambia River is a savanna with many deposits of metal to be claimed. \n" "\n" "(Warning: Large map. Good computer specs recommended)" msgstr "Kaikki pelaajat aloittavat joen yhdellä rannalla, jossa on vain vähän kerättävissä olevaa metallia. Gambiajoen toisella puolella on savanni, jossa on paljon metalliesiintymiä. \n\n(Varoitus: Suuri kartta. Suositellaan tehokasta tietokonetta)" #: maps/skirmishes/gambia_river_3p.xml:Name:39 msgid "Gambia River (3)" msgstr "Gambia-joki (3)" #: maps/skirmishes/golden_island_2p.xml:Description:39 msgid "" "A ring of land borders a resource-rich island in the Mediterranean. Players " "can access the center via a narrow strip of shallow water or via boat." msgstr "Välimerellä sijaitsevaa, luonnonvaroiltaan rikasta saarta reunustaa maaympyrä. Pelaajat pääsevät keskelle kapeaa matalan veden kaistaletta pitkin tai veneellä." #: maps/skirmishes/golden_island_2p.xml:Name:39 msgid "Golden Island (2)" msgstr "Kultainen saari (2)" #: maps/skirmishes/golden_oasis_2p.xml:Description:38 msgid "" "Players start around a small oasis in the center of the map which holds much of the available wood on the map.\n" "\n" "Elsewhere, in the hinterlands, lies great riches, in the form of large deposits of gold and other metals." msgstr "Pelaajat aloittavat kartan keskellä olevan pienen keidasalueen ympäriltä, jossa on suuri osa kartan saatavilla olevasta puusta.\n\nToisaalla, sisämaassa, sijaitsee suuria rikkauksia, suurten kulta- ja muiden metalliesiintymien muodossa." #: maps/skirmishes/golden_oasis_2p.xml:Name:38 msgid "Gold Oasis (2)" msgstr "Kultainen keidas" #: maps/skirmishes/greek_acropolis_2p.xml:Description:38 #: maps/skirmishes/greek_acropolis_night_2p.xml:Description:38 msgid "" "Two factions find themselves perched safely atop large rocky plateaus.\n" "\n" "Scout the lands to find free treasures and to secure new resources." msgstr "Kaksi ryhmittymää sijaitsevat turvallisesti suurten kalliotasanteiden huipulla.\n\nTiedustele maita löytääksesi ilmaisia aarteita ja hankkiaksesi uusia resursseja." #: maps/skirmishes/greek_acropolis_2p.xml:Name:38 msgid "Greek Acropolis (2)" msgstr "Kreikkalainen akropoli (2)" #: maps/skirmishes/greek_acropolis_4p.xml:Description:38 msgid "" "Three factions find themselves perched safely atop large rocky plateaus, whereas the fourth one is separated from their foes by a river branch.\n" "\n" "Scout the lands to find free treasures and to secure new resources.." msgstr "Kolme ryhmittymää sijaitsevat turvallisesti suurten kalliotasanteiden päällä, kun taas neljäs ryhmittymä on erotettu vihollisistaan joenhaaralla.\n\nTiedustele maita löytääksesi ilmaisia aarteita ja hankkiaksesi uusia resursseja." #: maps/skirmishes/greek_acropolis_4p.xml:Name:38 msgid "Greek Acropolis (4)" msgstr "Kreikkalainen akropoli (4)" #: maps/skirmishes/greek_acropolis_night_2p.xml:Name:38 msgid "Greek Acropolis Night (2)" msgstr "Kreikkalainen akropoli yöllä (2)" #: maps/skirmishes/hindu_kush_2p.xml:Description:39 msgid "" "The Hindu Kush mountains separate India from Bactria (modern day Afghanistan) and form a frontier between the Seleucid and Mauryan realms. This area was later under the control of the Greco-Bactrian and Indo-Greek kingdoms of the later Hellenistic period. \n" "\n" "The area is low on wood resources, but high on stone and metal. A trade route runs through the center of the map with Trade Depots that can be captured and used to gather resources via trade. " msgstr "Hindukuš-vuoristo erottaa Intian Baktriasta (nykyisestä Afganistanista) ja muodostaa rajan Seleukidien ja Mauryanien valtakuntien välille. Myöhemmin tämä alue oli myöhemmän hellenistisen kauden kreikkalais-baktrilaisten ja indokreikkalaisten kuningaskuntien hallinnassa. \n\nAlueella on vähän puuta, mutta paljon kiveä ja metallia. Kartan keskellä kulkee kauppareitti, jonka varrella on kauppapaikkoja, jotka voidaan vallata ja joita voidaan käyttää resurssien keräämiseen kaupan kautta. " #: maps/skirmishes/hindu_kush_2p.xml:Name:39 msgid "Hindu Kush (2)" msgstr "Hindukuš (2)" #: maps/skirmishes/hydaspes_river_4p.xml:Description:39 msgid "" "The Hydaspes, aka Jhelum, River in the Punjab of India. Here was the site of" " the great battle between the Macedonian forces under Alexander the Great " "and the Indian forces of the king Porus of Paurava." msgstr "Hydaspes- eli Jhelum-joki Punjabissa Intiassa. Täällä käytiin suuri taistelu Aleksanteri Suuren johtamien makedonialaisten joukkojen ja Pauravan kuninkaan Poruksen Intian joukkojen välillä." #: maps/skirmishes/hydaspes_river_4p.xml:Name:39 msgid "Hydaspes River (4)" msgstr "Hydaspes-joki (4)" #: maps/skirmishes/libyan_oases_4p.xml:Description:38 msgid "" "An otherwise wide-open, flat desert map is pierced in the center by two lush oases.\n" "\n" "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt." msgstr "Avoin ja tasainen aavikko kenttä jonka keskellä rehevä keidas.\n\nEdustaa Libyan aavikkoa, joka on osa Saharaa Egyptin Niilin joesta länteen." #: maps/skirmishes/libyan_oases_4p.xml:Name:38 msgid "Libyan Oases (4)" msgstr "Libyan keitaat (4)" #: maps/skirmishes/libyan_oasis_2p.xml:Description:39 msgid "" "An old favorite. An otherwise wide-open, flat desert map is pierced in the center by a lush oasis.\n" "\n" "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt." msgstr "Vanha suosikki. Avoin ja tasainen aavikko kenttä jonka keskellä rehevä keidas.\n\nEdustaa Libyan aavikkoa, joka on osa Saharaa Egyptin Niilin joesta länteen." #: maps/skirmishes/libyan_oasis_2p.xml:Name:39 msgid "Libyan Oasis (2 players)" msgstr "" #: maps/skirmishes/lorraine_plain_2p.xml:Description:39 msgid "" "The map is cut through the center by a river traversing east-west with some shallows.\n" "\n" "Fairly open-wooded and basically flat. Plenty of building room. Well balanced resources.\n" "\n" "Civ Territories are divided by main river and tributaries (with necessary shallows for crossings)." msgstr "Kartan keskellä kulkee itä-länsi-suuntainen joki, jossa on muutamia matalikkoja. \n\nMelko avointa metsää ja käytännössä tasainen. Runsaasti rakennustilaa. Hyvin tasapainotetut luonnonvarat.\n\nSivilisaatioiden alueet on jaettu pääjoen ja sivujokien mukaan (joissa on tarvittavat matalikot ylityksiä varten)." #: maps/skirmishes/lorraine_plain_2p.xml:Name:39 msgid "Lorraine Plain (2)" msgstr "Lothringenin tasanko (2)" #: maps/skirmishes/magadha_2p.xml:Description:39 msgid "" "Two of India's greatest empires, the Maurya Empire and Gupta Empire, originated in Magadha, a region in Northern India near the sacred River Ganges.\n" "\n" "This map was designed as a 1v1 map suitable for rated and tournament play." msgstr "Kaksi Intian suurimmista valtakunnista, Mauryan valtakunta ja Guptan valtakunta, saivat alkunsa Magadhasta, joka sijaitsee Pohjois-Intiassa lähellä pyhää Ganges-jokea. Tämä kartta suunniteltiin 1v1-kartaksi, joka soveltuu arvioituihin peleihin ja turnauksiin." #: maps/skirmishes/magadha_2p.xml:Name:39 msgid "Magadha (2)" msgstr "Magadha (2)" #: maps/skirmishes/median_oasis_2p.xml:Description:39 #: maps/skirmishes/median_oasis_4p.xml:Description:38 msgid "" "A large oasis acts as the hub of mountainous spokes that divide the home " "territories of each player." msgstr "Suuri keidas toimii keskipisteenä vuoriston muodostamille säteille, jotka jakavat kunkin pelaajan kotialueet." #: maps/skirmishes/median_oasis_2p.xml:Name:39 msgid "Median Oasis (2)" msgstr "Meedian keidas (2)" #: maps/skirmishes/median_oasis_4p.xml:Name:38 msgid "Median Oasis (4)" msgstr "Meedian keidas (4)" #: maps/skirmishes/mediterranean_cove_2p.xml:Description:38 msgid "" "A sheltered natural harbour on the Mediterranean coast provides the " "resources for battle." msgstr "Välimeren rannikolla sijaitseva suojaisa luonnonsatama tarjoaa luonnonvarat taistelua varten." #: maps/skirmishes/mediterranean_cove_2p.xml:Name:38 msgid "Mediterranean Coves (2)" msgstr "Välimeren poukamat (2)" #: maps/skirmishes/miletus_peninsula_2p.xml:Description:39 msgid "" "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n" "\n" "To the East lies a large bay with fishing opportunities. To the West is an unclaimed acropolis overlooking the Aegean Sea." msgstr "Kukin pelaaja aloittaa ottelun suuren tasaisen tasangon, niin sanotun akropolin, huipulla.\n\nIdässä on suuri lahti, jossa on kalastusmahdollisuuksia. Lännessä on valtaamaton akropolis, josta on näkymät Egeanmerelle." #: maps/skirmishes/miletus_peninsula_2p.xml:Name:39 msgid "Miletus Peninsula (2)" msgstr "Miletoksen niemimaa (2)" #: maps/skirmishes/neareastern_badlands_2p.xml:Description:38 #: maps/skirmishes/neareastern_badlands_4p.xml:Description:38 msgid "" "The 'Cappadocia' region of Central-Eastern Anatolia.\n" "\n" "All players start on the Western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n" "\n" "Stone and Metal resources are in abundance, especially Stone, but Wood is somewhat scarce." msgstr "Kappadokian alue Keski-Itä-Anatoliassa.\n\nKaikki pelaajat aloittavat kartan länsipäässä, ja heidän edessään avautuu laaja, koskemattomaksi jäänyt erämaa, joka on kypsä valloitettavaksi ja ryöstettäväksi.\n\nKivi- ja metallivaroja on runsaasti, erityisesti kiveä, mutta puuta on jokseenkin niukasti." #: maps/skirmishes/neareastern_badlands_2p.xml:Name:38 msgid "Neareastern Badlands (2)" msgstr "Lähi-idän erämaat (2)" #: maps/skirmishes/neareastern_badlands_4p.xml:Name:38 msgid "Neareastern Badlands (4)" msgstr "Lähi-idän erämaat (4)" #: maps/skirmishes/nile_river_4p.xml:Description:38 msgid "" "An Egyptian desert map bisected by the broad Nile River. Organic resources " "cluster near the river, while mineral resources can be found in the desert " "hinterlands." msgstr "Egyptiläinen aavikkokenttä jonka jakaa kahtia Niilin leveä joki. Eläimet laiduntavat suurissa laumoissa joen varrella kun taasen metallia voi löytää sisämaan aavikolta." #: maps/skirmishes/nile_river_4p.xml:Name:38 msgid "Nile River (4)" msgstr "Niilin joki (4)" #: maps/skirmishes/north_african_savanna_2p.xml:Description:39 msgid "" "The Savanna is open and foreboding, chock full of animal, both huntable and hunter. \n" "\n" "Here we have an example of the two seasons prevelant on the savanna: The wet season and the dry season." msgstr "" #: maps/skirmishes/north_african_savanna_2p.xml:Name:39 msgid "North African Savanna (2 players)" msgstr "Pohjois-Afrikan savanni (2 pelaajaa)" #: maps/skirmishes/northern_island_2p.xml:Description:39 msgid "" "Stranded in the cold North, 2 players fight for supremacy over the Island. " "One player starts in the Mountains to the West, the other player starts near" " the Bay in the East." msgstr "Kylmään pohjoiseen juuttuneet 2 pelaajaa taistelevat saaren herruudesta. Toinen pelaaja aloittaa lännessä sijaitsevilta vuorilta ja toinen idässä sijaitsevan lahden läheltä." #: maps/skirmishes/northern_island_2p.xml:Name:39 msgid "Northern Island (2)" msgstr "Pohjoinen saari (2)" #: maps/skirmishes/nubian_frontier_2p.xml:Description:39 msgid "The arid and treacherous frontier between Nubia and Egypt." msgstr "Nubian ja Egyptin välinen kuiva ja petollinen rajaseutu." #: maps/skirmishes/nubian_frontier_2p.xml:Name:39 msgid "Nubian Frontier (2)" msgstr "Nubialainen rajaseutu (2)" #: maps/skirmishes/obedska_bog_4p.xml:Description:39 #: maps/skirmishes/obedska_bog_night_4p.xml:Description:39 msgid "" "A lazy river meanders through these Serbian wetlands. Stone is scarce, but many lumps of bog iron sit waiting to be found.\n" "\n" "*This map makes heavy use of grass actors which may adversely affect performance." msgstr "Lempeä joki mutkittelee näiden serbialaisten kosteikkojen halki. Kiveä on niukasti, mutta monet suoraudan möykyt odottavat löytäjäänsä.\n\n*Tässä kartassa käytetään paljon ruohotoimijoita, mikä voi vaikuttaa haitallisesti suorituskykyyn." #: maps/skirmishes/obedska_bog_4p.xml:Name:39 msgid "Obedska Bog (4)" msgstr "Obedskan suo (4)" #: maps/skirmishes/obedska_bog_night_4p.xml:Name:39 msgid "Obedska Bog Night (4)" msgstr "Obedskan suo yöllä (4)" #: maps/skirmishes/oceanside_2p.xml:Description:39 msgid "A Lush temperate biome along an ocean. " msgstr "Rehevä lauhkea ympäristö valtameren rannalla." #: maps/skirmishes/oceanside_2p.xml:Name:39 msgid "Oceanside (2)" msgstr "Valtameren rannikko (2)" #: maps/skirmishes/persian_highlands_4p.xml:Description:38 msgid "" "A dry central basin rich in minerals surrounded by rocky hills and " "highlands." msgstr "Kuiva, mineraalirikas keskusallas, jota ympäröivät kallioiset kukkulat ja ylängöt." #: maps/skirmishes/persian_highlands_4p.xml:Name:38 msgid "Persian Highlands (4)" msgstr "Persian ylämaat (4)" #: maps/skirmishes/punjab_2p.xml:Description:39 msgid "" "Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n" "\n" "The rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common sight." msgstr "Luoteis-Intia. Läheiset joet paisuvat monsuunisateiden vaikutuksesta, joten vain muutama petollinen ylityspaikka on käytettävissä.\n\nJoet ovat metsäisiä, ja ympäröivää maaseutua peittävät ruohoniityt. Varo tiikereitä korkeassa ruohikossa! Aasialaiset norsut ovat myös yleinen näky." #: maps/skirmishes/punjab_2p.xml:Name:39 msgid "Punjab (2)" msgstr "Punjabi (2)" #: maps/skirmishes/saharan_oases_2p.xml:Description:39 #: maps/skirmishes/saharan_oases_4p.xml:Description:39 msgid "" "In the deep Sahara Desert of Africa lies an area of rocky outcrops and small oases. \n" "\n" "Large stone quarries can be found in the cliffs, while wood and animal resources can be found near the oases dotting the landscape. Nearby fruiting Date Palms give an nice initial burst of food." msgstr "Afrikan syvällä Saharan autiomaassa sijaitsee kallioiden ja pienten keitaiden muodostama alue. \n\nJyrkänteiltä löytyy suuria kivilouhoksia, kun taas puu- ja eläinresursseja löytyy maisemaa koristavien keitaiden läheltä. Läheiset hedelmiä tuottavat taatelipalmut antavat mukavan alkusysäyksen ruoan hankintaan." #: maps/skirmishes/saharan_oases_2p.xml:Name:39 msgid "Saharan Oases (2)" msgstr "Saharan keitaat (2)" #: maps/skirmishes/saharan_oases_4p.xml:Name:39 msgid "Saharan Oases (4)" msgstr "Saharan keitaat" #: maps/skirmishes/sahel_4p.xml:Description:38 msgid "" "Situated Southside of the Atlas mountain range in North Africa.\n" "\n" "A somewhat open map with an abundance of animals and mineral resources, while wood is scarce." msgstr "Sijaitsee Atlas-vuoriston eteläpuolella Pohjois-Afrikassa.\n\nJokseenkin avoin kartta, jossa on runsaasti eläimiä ja mineraalivaroja, kun taas puuta on niukasti." #: maps/skirmishes/sahel_4p.xml:Name:38 msgid "Sahel (4)" msgstr "Sahel (4)" #: maps/skirmishes/sahyadri_buttes_5p.xml:Description:39 msgid "" "The diverse rainforests nestled in the Sahyadri mountain range of the west coast of India. It goes without saying, wood is abundant.\n" "\n" "Iberian players do not get full circuit walls, but 5 strategically placed wall towers.\n" "\n" "WARNING: This map uses a lot of floral actors on account of being a rainforest. Expect a drop in framerate, this is taxing on most mid range computers." msgstr "Intia Länsi-Ghatien vuoristoon sijoittuvat monipuoliset sademetsät. Sanomattakin on selvää, että puuta on runsaasti.\n\nIberialaiset pelaajat eivät saa täyttä piirimuuria, vaan 5 strategisesti sijoitettua muuritornia.\n\nVAROITUS: Tässä kartassa käytetään paljon kukkatoimijoita, koska se on sademetsä. Odota ruutunopeuden laskua, tämä on kuormittavaa useimmille keskihintaluokan tietokoneille." #: maps/skirmishes/sahyadri_buttes_5p.xml:Name:39 msgid "Sahyadri Buttes (5)" msgstr "Länsi-Ghatien vuoret (5)" #: maps/skirmishes/savanna_river_2p.xml:Description:38 msgid "A large savanna is bisected by a narrow jungle stream." msgstr "Suuri savanni jonka puolittaa kapea viidakkopuro." #: maps/skirmishes/savanna_river_2p.xml:Name:38 msgid "Savanna River (2)" msgstr "Savannijoki" #: maps/skirmishes/scythia_4p.xml:Description:39 msgid "" "The steppes of central Asia. A wide open grassland with few trees (about 90%" " fewer trees than on a temperate or Aegean map). Animal life is plentiful " "though, so take advantage of the hunting available. " msgstr "Keski-Aasian arot. Laaja avoin ruohoalue, jossa on vähän puita (noin 90 % vähemmän puita kuin lauhkean tai Egeanmeren kartalla). Eläimistö on kuitenkin runsasta, joten hyödynnä tarjolla olevia metsästysmahdollisuuksia. " #: maps/skirmishes/scythia_4p.xml:Name:39 msgid "Scythian Steppes (4)" msgstr "Skyytialaiset arot (2)" #: maps/skirmishes/sicilia_2p.xml:Description:39 msgid "The large Mediterranean island of Sicily is open for conquest." msgstr "Suuri Sisilian saari Välimerellä on avoinna valloitukselle." #: maps/skirmishes/sicilia_2p.xml:Name:39 msgid "Sicilia (2)" msgstr "Sisilia (2)" #: maps/skirmishes/sicilia_nomad_2p.xml:Description:34 msgid "" "The large Mediterranean island of Sicily is open for conquest.\n" "[color=\"orange\"]Tip: docks are useful dropsite when you have no territory yet.[/color]" msgstr "Välimeren suuri saari Sisilia on valloitettavissa.\n[color=\"orange\"]Vinkki: satamat ovat hyödyllisiä jättöpaikkoja, kun et omista vielä aluetta[/color].[/color]" #: maps/skirmishes/sicilia_nomad_2p.xml:Name:34 msgid "Sicilia Nomad (2)" msgstr "SIsilian paimentolainen (2)" #: maps/skirmishes/skirmish_demo_2p.xml:Description:38 msgid "A demo Skirmish map." msgstr "Demo kahakkakartta" #: maps/skirmishes/skirmish_demo_2p.xml:Name:38 msgid "Skirmish Demo (2)" msgstr "Kahakkademo (2)" #: maps/skirmishes/sporades_islands_2p.xml:Name:39 msgid "Sporades Islands (2)" msgstr "Sporadit (2)" #: maps/skirmishes/syria_2p.xml:Description:39 msgid "" "A barren land with little wood and few animals. Treasures dot the landscape and will be essential to early growth.\n" "\n" "The player who sets up a profitable trade caravan earliest may gain a decisive advantage." msgstr "Karu maa, jossa on vähän puuta ja vähän eläimiä. Aarteet täplittävät maisemaa ja ovat välttämättömiä kasvulle alkuvaiheessa.\n\nPelaaja, joka perustaa kannattavan kauppakaravaanin mahdollisimman aikaisin, voi saada ratkaisevan edun." #: maps/skirmishes/syria_2p.xml:Name:39 msgid "Coele-Syria (2)" msgstr "Koilesyyria (2)" #: maps/skirmishes/tarim_basin_2p.xml:Description:39 #: maps/skirmishes/tarim_basin_4p.xml:Description:39 msgid "" "A barren desert basin surrounded by mountainous valleys, the Tarim Basin is also called \"The Western Regions\" by the Han, and represents the furthest extent of their power.\n" "\n" "The basin itself is bereft of life and offers little in the way of defensibility. The rugged mountain valleys harbor the only life, in the form of hearty shrub and tree species and some goats." msgstr "Tarim-allas on vuoristolaaksojen ympäröimä karu aavikkoallas, jota hanit kutsuvat myös \"läntisiksi alueiksi\" ja joka edustaa heidän valtaansa laajimmillaan.\n\nItse altaassa ei ole elämää, eikä se tarjoa juurikaan puolustusmahdollisuuksia. Jylhät vuoristolaaksot tarjoavat ainoan elinympäristön, joka koostuu runsaista pensas- ja puulajeista sekä vuohista." #: maps/skirmishes/tarim_basin_2p.xml:Name:39 msgid "Tarim Basin (2)" msgstr "Tarimin allas (2)" #: maps/skirmishes/tarim_basin_4p.xml:Name:39 msgid "Tarim Basin (4)" msgstr "Tarimin allas (4)" #: maps/skirmishes/team_oasis_2pv2p.xml:Description:38 msgid "" "An oasis surrounded by mountains and desert. Farmlands near the water's edge" " provide much-needed boost in farming, but foraging and hunting are in short" " supply." msgstr "Vuorten ja aavikon ympäröimä keidas. Veden äärellä sijaitsevat viljelysmaat antavat kaivattua pontta maanviljelylle, mutta keräily- ja metsästysmahdollisuudet ovat vähissä." #: maps/skirmishes/team_oasis_2pv2p.xml:Name:38 msgid "Team Oasis (2v2)" msgstr "Joukkuekeidas (2v2)" #: maps/skirmishes/temperate_roadway_2p.xml:Description:39 msgid "Temperate zone map with plentiful resources. Map Size: Small" msgstr "Lauhkean vyöhykkeen kartta, jossa on runsaasti luonnonvaroja. Kartan koko: Pieni" #: maps/skirmishes/temperate_roadway_2p.xml:Name:39 msgid "Temperate Roadway (2)" msgstr "Lauhkea tielinja (2)" #: maps/skirmishes/thessalian_plains_4p.xml:Description:38 msgid "" "The rolling Thessalian plain is traversed with narrow streams, easily " "forded. Wide-open spaces allow for massive expansion, while each player " "starts the match safe atop a large plateau." msgstr "Kumpuilevaa Thessalian tasankoa halkovat kapeat purot, jotka on helppo ylittää. Laajat avoimet alueet mahdollistavat voimakkaan laajentumisen, ja jokainen pelaaja aloittaa pelin turvallisesti suuren ylätasangon päällä." #: maps/skirmishes/thessalian_plains_4p.xml:Name:38 msgid "Thessalian Plains (4)" msgstr "Thessalian tasangot (4)" #: maps/skirmishes/tuscan_acropolis_4p.xml:Description:39 msgid "" "Four factions find themselves perched safely atop large rocky plateaus.\n" "\n" "Scout the lands to find free treasures and to secure new resources." msgstr "Neljä ryhmittymää sijaitsevat turvallisesti suurten kalliotasanteiden huipulla.\n\nTiedustele maita löytääksesi ilmaisia aarteita ja hankkiaksesi uusia resursseja." #: maps/skirmishes/tuscan_acropolis_4p.xml:Name:39 msgid "Tuscan Acropolis (4)" msgstr "Toskanan akropoli (4)" #: maps/skirmishes/two_seas_6p.xml:Description:39 msgid "" "A large tropic map with two seas to the East and to the West. Good for two " "teams of three players or three teams of two players." msgstr "Suuri tropiikkikartta, jossa on meret idässä ja lännessä. Sopii kahdelle kolmen pelaajan joukkueelle tai kolmelle kahden pelaajan joukkueelle." #: maps/skirmishes/two_seas_6p.xml:Name:39 msgid "Two Seas (6)" msgstr "Kaksi merta (6)" #: maps/skirmishes/vesuvius_6p.xml:Description:39 msgid "" "Skirmish as ash lightly falls around this recently erupted volcano. The " "scorched landscape offers little food, though the blasted forests are still " "laden with useful wood." msgstr "Kahakoi tuhkan pudotessa kevyesti tämän hiljattain purkautuneen tulivuoren ympärille. Palaneessa maisemassa on vain vähän ruokaa, joskin tuhoutuneissa metsissä on vielä paljon käyttökelpoista puuta." #: maps/skirmishes/vesuvius_6p.xml:Name:39 msgid "Vesuvius (6)" msgstr "Vesuvius (6)" #: maps/skirmishes/via_augusta_4p.xml:Description:39 msgid "" "All Roads Lead To Rome. Via Julia Augusta a Roman road built in 13 BCE." msgstr "Kaikki tiet vievät Roomaan. Via Julia Augusta on roomalainen tie, joka rakennettiin vuonna 13 eaa." #: maps/skirmishes/via_augusta_4p.xml:Name:39 msgid "Via Augusta (4)" msgstr "Via Augusta (4)" #: maps/skirmishes/watering_holes_4p.xml:Description:38 msgid "" "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up.\n" "\n" "Note: This is a very small \"fast and furious\" map. Iberians do not start with their custom circuit walls." msgstr "Afrikan savanni on täynnä metsästettäviä eläimiä, ja läheiset mineraaliesiintymät ovat runsaita. Kuivakausi lähestyy, ja juomapaikat ovat kuivumassa.\n\nHuomautus: Tämä on hyvin pieni \"nopea ja hurja\" kartta. Iberialaiset eivät saa alussa omia piirimuurejaan." #: maps/skirmishes/watering_holes_4p.xml:Name:38 msgid "Watering Holes (4)" msgstr "Kasteluaukot (4)" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:Description:39 msgid "" "Foreigners are invading Britannia. The native Britons must fight against a massive enemy invasion force to secure their homeland for the next generation!\n" "\n" "Player 1 is the Britons. Players 2-5 are the invasion force, garrisoned aboard their stout ships in the channel off the White Cliffs of Dover. \n" "\n" "Teams are set by the map script, but can be altered by the players in setup if they wish to play the map contrary to the scenario defined by the designer. In that case, the game host should set a ceasefire so that the players in the boats can land peacefully and attempt to find a suitable place to plant their first settlements.\n" "\n" "Assigned civilizations are merely suggestions, and the host should set starting resources to 1000 so that Civic Centers can be built at the start." msgstr "Ulkomaalaiset valtaavat Britannian. Syntyperäisten brittien on taisteltava massiivisia vihollisen hyökkäysjoukkoja vastaan turvatakseen kotimaansa seuraavalle sukupolvelle!\n\nPelaaja 1 on britit. Pelaajat 2-5 ovat hyökkääjäjoukkoja, jotka miehittävät tukevia laivojaan Doverin valkoisten kallioiden edustalla olevalla kanaalilla. \n\nKarttaskripti sijoittaa joukkueet, mutta pelaajat voivat muuttaa sijaintejan asetusten yhteydessä, jos he haluavat pelata karttaa suunnittelijan määrittelemän skenaarion vastaisesti. Tällöin pelin isännän on asetettava tulitauko, jotta laivoilla olevat pelaajat voivat laskeutua rauhassa ja yrittää löytää sopivan paikan ensimmäisten siirtokuntiensa perustamiseksi.\n\nMääritetyt sivilisaatiot ovat vain ehdotuksia, ja pelin isännän tulisi asettaa aloitusresurssit 1000:een, jotta kansalaiskeskukset voidaan rakentaa heti alussa." #: maps/skirmishes/white_cliffs_of_dover_5p.xml:Name:39 msgid "White Cliffs of Dover (5)" msgstr "Doverin valkoiset kalliot (5)" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[2].Name:39 msgid "Invader 1" msgstr "Hyökkääjä 1" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[3].Name:39 msgid "Invader 2" msgstr "Hyökkääjä 2" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[4].Name:39 msgid "Invader 3" msgstr "Hyökkääjä 3" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[5].Name:39 msgid "Invader 4" msgstr "Hyökkääjä 4" #: maps/skirmishes/yangtze_2p.xml:Description:39 msgid "The Yangtze River in China. " msgstr "Jangtse-joki Kiinassa." #: maps/skirmishes/yangtze_2p.xml:Name:39 msgid "Chang Jiang (2)" msgstr "Chang Jiang (2)" #: maps/skirmishes/zagros_mountains_2p.xml:Description:39 msgid "" "The mountains buffering the Persian homeland, straddling Persis, Susiana, and Media. This map simulates the many valleys and choke points that criss cross the mountain range. \n" "\n" "Players start the match nestled in their own province with 1 free Persian temple. Access to untapped resources and territories can be found through the rugged hinterlands, but is also chock full of dangerous animals, such as Asian bears and Caspian tigers.\n" "\n" "The central valley is wide open for expansion, with an unclaimed Civic Center, farms, and Trading Posts. Cliffs along the valley's edge may offer vantage points for defensive or offensive fortifications." msgstr "" #: maps/skirmishes/zagros_mountains_2p.xml:Name:39 msgid "Zagros Mountains (2 players)" msgstr "Zagrosvuoret (2 pelaajaa)" Index: ps/trunk/binaries/data/mods/public/l10n/fi.public-templates-other.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/fi.public-templates-other.po (revision 27814) +++ ps/trunk/binaries/data/mods/public/l10n/fi.public-templates-other.po (revision 27815) @@ -1,1313 +1,1314 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # linux_eki # Jiri Grönroos # Matti Tuhola # Max Ihalempia # Oi Suomi On! # Olavi Tuomaala # Pauli Kaikkonen +# Tito Tapiola msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2023-07-28 07:09+0000\n" "PO-Revision-Date: 2014-06-19 17:54+0000\n" -"Last-Translator: Matti Tuhola, 2021-2022\n" +"Last-Translator: Tito Tapiola, 2023\n" "Language-Team: Finnish (http://app.transifex.com/wildfire-games/0ad/language/fi/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: fi\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/data/attack_effects/applystatus.jsondescription msgctxt "effect caused by an attack" msgid "Various (timed) effects." msgstr "Useita (määräaikaisia) vaikutuksia." #: simulation/data/attack_effects/applystatus.jsonname msgctxt "effect caused by an attack" msgid "Apply Status" msgstr "Aseta tila" #: simulation/data/attack_effects/capture.jsondescription msgctxt "effect caused by an attack" msgid "Reduces capture points of a target." msgstr "Vähentää kohteen valtauspisteitä." #: simulation/data/attack_effects/capture.jsonname msgctxt "effect caused by an attack" msgid "Capture" msgstr "Valtaus" #: simulation/data/attack_effects/damage.jsondescription msgctxt "effect caused by an attack" msgid "Reduces the health of a target." msgstr "Vähentää kohteen terveyttä." #: simulation/data/attack_effects/damage.jsonname msgctxt "effect caused by an attack" msgid "Damage" msgstr "Vahinko" #: simulation/data/damage_types/crush.jsondescription msgctxt "damage type" msgid "Damage caused by sheer force, like with a club or by trampling." msgstr "Raa'alla voimalla, kuten nuijalla tai tallomalla, aiheutettu vahinko." #: simulation/data/damage_types/crush.jsonname msgctxt "damage type" msgid "Crush" msgstr "Murskaus" #: simulation/data/damage_types/fire.jsondescription msgctxt "damage type" msgid "Damage caused by burning objects, like a torch or a flaming arrow." msgstr "Palavilla esineillä, kuten soihduilla tai palavilla nuolilla, aiheutettu vahinko." #: simulation/data/damage_types/fire.jsonname msgctxt "damage type" msgid "Fire" msgstr "Tuli" #: simulation/data/damage_types/hack.jsondescription msgctxt "damage type" msgid "" "Damage caused by sharp objects cutting or chopping, like with a sword or an " "axe." msgstr "Terävillä esineillä, kuten miekalla tai kirveellä, tehtyjen leikkausten ja viiltojen aiheuttama vahinko." #: simulation/data/damage_types/hack.jsonname msgctxt "damage type" msgid "Hack" msgstr "Hakkaus" #: simulation/data/damage_types/pierce.jsondescription msgctxt "damage type" msgid "Damage caused by sharp pointy objects, like arrows or spears." msgstr "Teräväkärkisillä esineillä, kuten nuolilla ja keihäillä, aiheutettu vahinko." #: simulation/data/damage_types/pierce.jsonname msgctxt "damage type" msgid "Pierce" msgstr "Lävistys" #: simulation/data/damage_types/poison.jsondescription msgctxt "damage type" msgid "" "Damage caused by venomous or poisoned objects, like a snake or a poisoned " "weapon." msgstr "Myrkyllisillä eläimillä ja esineillä, kuten käärmeillä ja myrkytetyillä aseilla, aiheutettu vahinko." #: simulation/data/damage_types/poison.jsonname msgctxt "damage type" msgid "Poison" msgstr "Myrkky" #: simulation/data/status_effects/burning.jsonapplierTooltip msgctxt "status effect" msgid "This unit causes fire damage." msgstr "Tämä yksikkö aiheuttaa tulivahinkoa." #: simulation/data/status_effects/burning.jsonreceiverTooltip msgctxt "status effect" msgid "This unit is burning." msgstr "Tämä yksikkö on tulessa." #: simulation/data/status_effects/burning.jsonstatusName msgctxt "status effect" msgid "Burning" msgstr "Tulessa" #: simulation/data/status_effects/poisoned.jsonapplierTooltip msgctxt "status effect" msgid "This unit causes poison damage." msgstr "Tämä yksikkö aiheuttaa myrkkyvahinkoa." #: simulation/data/status_effects/poisoned.jsonreceiverTooltip msgctxt "status effect" msgid "This unit is poisoned." msgstr "Tämä yksikkö on myrkytetty." #: simulation/data/status_effects/poisoned.jsonstatusName msgctxt "status effect" msgid "Poisoned" msgstr "Myrkytetty" #: simulation/templates/campaigns/army_mace_hero_alexander.xml:24 msgid "Army of Alexander the Great." msgstr "Aleksanteri Suuren armeija." #: simulation/templates/campaigns/army_mace_hero_alexander.xml:25 msgid "Army of Alexander the Great" msgstr "Aleksanteri Suuren armeija " #: simulation/templates/campaigns/army_mace_hero_alexander.xml:26 #: simulation/templates/campaigns/army_mace_standard.xml:21 #: simulation/templates/campaigns/army_spart_hero_leonidas.xml:26 msgid "This is what an army would look like on the Strat Map." msgstr "Tämä on miltä armeijan tulisi näyttää Strat-kartassa." #: simulation/templates/campaigns/army_mace_standard.xml:19 msgid "Army of Macedonia" msgstr "Makedonian armeija " #: simulation/templates/campaigns/army_mace_standard.xml:20 msgid "Army of Macedon" msgstr "Makedonian armeija" #: simulation/templates/campaigns/army_spart_hero_leonidas.xml:24 msgid "Army of Leonidas I." msgstr "Leonidas I:n armeija." #: simulation/templates/campaigns/army_spart_hero_leonidas.xml:25 msgid "Army of Leonidas I" msgstr "Leonidas I:n armeija " #: simulation/templates/campaigns/campaign_city_minor_test.xml:21 #: simulation/templates/campaigns/campaign_city_test.xml:21 msgid "Market" msgstr "Tori" #: simulation/templates/campaigns/campaign_city_minor_test.xml:22 #: simulation/templates/campaigns/campaign_city_test.xml:22 msgid "Settlement" msgstr "Asutus" #: simulation/templates/campaigns/campaign_city_minor_test.xml:23 msgid "Minor Greek Polis" msgstr "Vähäpätöinen kreikkalainen kaupunki" #: simulation/templates/campaigns/campaign_city_minor_test.xml:24 msgid "This is a minor Greek city." msgstr "Tämä on vähäpätöinen kreikkalainen kaupunki." #: simulation/templates/campaigns/campaign_city_test.xml:23 msgid "Greek Polis" msgstr "Kreikkalainen kaupunki" #: simulation/templates/campaigns/campaign_city_test.xml:24 msgid "This is a major Greek city." msgstr "Tämä on suuri kreikkalainen kaupunki." #: simulation/templates/campaigns/campaign_religious_test.xml:12 msgid "Religious Sanctuary" msgstr "Uskonnollinen pyhäkkö" #: simulation/templates/campaigns/campaign_religious_test.xml:13 msgid "Greek Religious Sanctuary" msgstr "Kreikkalainen uskonnollinen pyhäkkö" #: simulation/templates/gaia/fauna_bear_black.xml:5 #: simulation/templates/gaia/fauna_bear_brown.xml:5 #: simulation/templates/gaia/fauna_bear_polar.xml:5 #: simulation/templates/gaia/fauna_lion.xml:5 #: simulation/templates/gaia/fauna_tiger.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Paws" msgstr "Käpälät" #: simulation/templates/gaia/fauna_bear_black.xml:24 msgid "Black Bear" msgstr "Mustakarhu" #: simulation/templates/gaia/fauna_bear_black.xml:25 msgid "Ursus americanus" msgstr "Ursus americanus" #: simulation/templates/gaia/fauna_bear_brown.xml:24 msgid "Brown Bear" msgstr "Ruskakarhu" #: simulation/templates/gaia/fauna_bear_brown.xml:25 msgid "Ursus arctos" msgstr "Ursus arctos" #: simulation/templates/gaia/fauna_bear_polar.xml:24 msgid "Polar Bear" msgstr "Jääkarhu" #: simulation/templates/gaia/fauna_bear_polar.xml:25 msgid "Ursus maritimus" msgstr "Ursus maritimus" #: simulation/templates/gaia/fauna_boar.xml:5 #: simulation/templates/gaia/fauna_hippopotamus.xml:5 #: simulation/templates/gaia/fauna_walrus.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Tusks" msgstr "Syöksyhampaat" #: simulation/templates/gaia/fauna_boar.xml:23 msgid "Wild Boar" msgstr "Villisika" #: simulation/templates/gaia/fauna_boar.xml:24 msgid "Sus scrofa" msgstr "Villisika" #: simulation/templates/gaia/fauna_camel.xml:14 msgid "Dromedary" msgstr "Yksikyttyräinen kameli" #: simulation/templates/gaia/fauna_camel.xml:15 msgid "Camelus dromedarius" msgstr "Camelus dromedarius" #: simulation/templates/gaia/fauna_cattle_bull.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Horns" msgstr "Sarvet" #: simulation/templates/gaia/fauna_cattle_bull.xml:25 msgid "Bull" msgstr "Sonni" #: simulation/templates/gaia/fauna_cattle_bull.xml:26 #: simulation/templates/gaia/fauna_cattle_cow.xml:21 msgid "Bos taurus taurus" msgstr "Bos taurus taurus" #: simulation/templates/gaia/fauna_cattle_cow.xml:20 msgid "Cow" msgstr "Lehmä" #: simulation/templates/gaia/fauna_cattle_sanga.xml:20 msgid "Sanga Cattle" msgstr "Sanga-nauta" #: simulation/templates/gaia/fauna_cattle_sanga.xml:21 msgid "Bos taurus africanus" msgstr "Bos taurus africanus" #: simulation/templates/gaia/fauna_cattle_zebu.xml:20 msgid "Zebu" msgstr "Seebu" #: simulation/templates/gaia/fauna_cattle_zebu.xml:21 msgid "Bos taurus indicus" msgstr "Bos taurus indicus" #: simulation/templates/gaia/fauna_chicken.xml:11 msgid "Chicken" msgstr "Kana" #: simulation/templates/gaia/fauna_chicken.xml:12 msgid "Gallus gallus domesticus" msgstr "Gallus gallus domesticus" #: simulation/templates/gaia/fauna_crocodile_nile.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Teeth" msgstr "Hampaat" #: simulation/templates/gaia/fauna_crocodile_nile.xml:23 msgid "Nile Crocodile" msgstr "Niilinkrokotiili" #: simulation/templates/gaia/fauna_crocodile_nile.xml:24 msgid "Crocodylus niloticus" msgstr "Crocodylus niloticus" #: simulation/templates/gaia/fauna_deer.xml:11 msgid "Red Deer" msgstr "Saksanhirvi" #: simulation/templates/gaia/fauna_deer.xml:12 msgid "Cervus elaphus" msgstr "Cervus elaphus" #: simulation/templates/gaia/fauna_dog_mastiff.xml:5 #: simulation/templates/gaia/fauna_dog_wolfhound.xml:5 #: simulation/templates/gaia/fauna_fox_arctic.xml:5 #: simulation/templates/gaia/fauna_fox_red.xml:5 #: simulation/templates/gaia/fauna_wolf.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Fangs" msgstr "Torahampaat" #: simulation/templates/gaia/fauna_dog_mastiff.xml:24 msgid "Mastiff" msgstr "Mastiffi" #: simulation/templates/gaia/fauna_dog_mastiff.xml:25 #: simulation/templates/gaia/fauna_dog_wolfhound.xml:25 msgid "Canis lupus familiaris" msgstr "Canis lupus familiaris" #: simulation/templates/gaia/fauna_dog_wolfhound.xml:24 msgid "Wolfhound" msgstr "Susikoira" #: simulation/templates/gaia/fauna_donkey.xml:11 msgid "Donkey" msgstr "Aasi" #: simulation/templates/gaia/fauna_donkey.xml:12 msgid "Equus africanus asinus" msgstr "Equus africanus asinus" #: simulation/templates/gaia/fauna_elephant_african_bush.xml:5 #: simulation/templates/gaia/fauna_elephant_asian.xml:5 #: simulation/templates/gaia/fauna_elephant_north_african.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Trunk" msgstr "Kärsä" #: simulation/templates/gaia/fauna_elephant_african_bush.xml:25 msgid "African Bush Elephant" msgstr "Afrikan pensasnorsu" #: simulation/templates/gaia/fauna_elephant_african_bush.xml:26 #: simulation/templates/gaia/fauna_elephant_african_infant.xml:12 msgid "Loxodonta africana" msgstr "Loxodonta africana" #: simulation/templates/gaia/fauna_elephant_african_infant.xml:11 msgid "African Bush Elephant Calf" msgstr "Afrikan pensasnorsun poikanen" #: simulation/templates/gaia/fauna_elephant_asian.xml:25 msgid "Asian Elephant" msgstr "Aasian norsu" #: simulation/templates/gaia/fauna_elephant_asian.xml:26 #: simulation/templates/gaia/fauna_elephant_asian_infant.xml:12 msgid "Elephas maximus" msgstr "Elephas maximus" #: simulation/templates/gaia/fauna_elephant_asian_infant.xml:11 msgid "Asian Elephant Calf" msgstr "Aasiannorsun poikanen" #: simulation/templates/gaia/fauna_elephant_north_african.xml:25 msgid "African Forest Elephant" msgstr "Afrikkalainen metsänorsu" #: simulation/templates/gaia/fauna_elephant_north_african.xml:26 msgid "Loxodonta cyclotis" msgstr "Loxodonta cyclotis" #: simulation/templates/gaia/fauna_fox_arctic.xml:24 msgid "Arctic Fox" msgstr "Napakettu" #: simulation/templates/gaia/fauna_fox_arctic.xml:25 msgid "Vulpes lagopus" msgstr "Naali" #: simulation/templates/gaia/fauna_fox_red.xml:24 msgid "Red Fox" msgstr "Punakettu" #: simulation/templates/gaia/fauna_fox_red.xml:25 msgid "Vulpes vulpes" msgstr "Punakettu" #: simulation/templates/gaia/fauna_gazelle.xml:11 msgid "Thomson's Gazelle" msgstr "Thomsoningaselli" #: simulation/templates/gaia/fauna_gazelle.xml:12 msgid "Eudorcas thomsonii" msgstr "Eudorcas thomsonii" #: simulation/templates/gaia/fauna_giraffe.xml:11 msgid "Giraffe" msgstr "Kirahvi" #: simulation/templates/gaia/fauna_giraffe.xml:12 #: simulation/templates/gaia/fauna_giraffe_infant.xml:12 msgid "Giraffa camelopardalis" msgstr "Giraffa camelopardalis" #: simulation/templates/gaia/fauna_giraffe_infant.xml:11 msgid "Juvenile Giraffe" msgstr "Nuori kirahvi" #: simulation/templates/gaia/fauna_goat.xml:20 msgid "Goat" msgstr "Vuohi" #: simulation/templates/gaia/fauna_goat.xml:21 msgid "Capra aegagrus hircus" msgstr "Capra aegagrus hircus" #: simulation/templates/gaia/fauna_hippopotamus.xml:24 msgid "Hippopotamus" msgstr "Virtahepo" #: simulation/templates/gaia/fauna_hippopotamus.xml:25 msgid "Hippopotamus amphibius" msgstr "Hippopotamus amphibius" #: simulation/templates/gaia/fauna_horse.xml:14 msgid "Horse" msgstr "Hevonen" #: simulation/templates/gaia/fauna_horse.xml:15 msgid "Equus ferus caballus" msgstr "Equus ferus caballus" #: simulation/templates/gaia/fauna_horse_pony.xml:8 msgid "Pony" msgstr "Poni" #: simulation/templates/gaia/fauna_lion.xml:23 msgid "Lion" msgstr "Leijona" #: simulation/templates/gaia/fauna_lion.xml:24 msgid "Panthera leo" msgstr "Panthera leo" #: simulation/templates/gaia/fauna_lioness.xml:4 msgid "Lioness" msgstr "Naarasleijona" #: simulation/templates/gaia/fauna_muskox.xml:11 msgid "Muskox" msgstr "Myskihärkä" #: simulation/templates/gaia/fauna_muskox.xml:12 msgid "Ovibos moschatus" msgstr "Ovibos moschatus" #: simulation/templates/gaia/fauna_peacock.xml:11 msgid "Peacock" msgstr "Riikinkukko" #: simulation/templates/gaia/fauna_peacock.xml:12 msgid "Pavo cristatus" msgstr "Riikinkukko" #: simulation/templates/gaia/fauna_pig.xml:20 msgid "Pig" msgstr "Sika" #: simulation/templates/gaia/fauna_pig.xml:21 msgid "Sus scrofa domesticus" msgstr "Sus scrofa domesticus" #: simulation/templates/gaia/fauna_pig_flaming.xml:18 msgid "Flaming Pig" msgstr "Palava sika" #: simulation/templates/gaia/fauna_piglet.xml:11 msgid "Piglet" msgstr "Porsas" #: simulation/templates/gaia/fauna_rabbit.xml:11 msgid "Rabbit" msgstr "Jänis" #: simulation/templates/gaia/fauna_rabbit.xml:12 msgid "Oryctolagus cuniculus" msgstr "Oryctolagus cuniculus" #: simulation/templates/gaia/fauna_rhinoceros_white.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Horn" msgstr "Sarvi" #: simulation/templates/gaia/fauna_rhinoceros_white.xml:24 msgid "White Rhinoceros" msgstr "Isosarvikuono" #: simulation/templates/gaia/fauna_rhinoceros_white.xml:25 msgid "Ceratotherium simum" msgstr "Ceratotherium simum" #: simulation/templates/gaia/fauna_shark.xml:12 msgid "Great White Shark" msgstr "Valkohai" #: simulation/templates/gaia/fauna_shark.xml:13 msgid "Carcharodon carcharias" msgstr "Carcharodon carcharias" #: simulation/templates/gaia/fauna_sheep.xml:20 msgid "Sheep" msgstr "Lammas" #: simulation/templates/gaia/fauna_sheep.xml:21 msgid "Ovis aries" msgstr "Ovis aries" #: simulation/templates/gaia/fauna_tiger.xml:23 msgid "Tiger" msgstr "Tiikeri" #: simulation/templates/gaia/fauna_tiger.xml:24 msgid "Panthera tigris" msgstr "Panthera tigris" #: simulation/templates/gaia/fauna_walrus.xml:24 msgid "Walrus" msgstr "Mursu" #: simulation/templates/gaia/fauna_walrus.xml:25 msgid "Odobenus rosmarus" msgstr "Odobenus rosmarus" #: simulation/templates/gaia/fauna_whale_fin.xml:11 msgid "Fin Whale" msgstr "Sillivalas" #: simulation/templates/gaia/fauna_whale_fin.xml:12 msgid "Balaenoptera physalus" msgstr "Balaenoptera physalus" #: simulation/templates/gaia/fauna_whale_humpback.xml:11 msgid "Humpback Whale" msgstr "Ryhävalas" #: simulation/templates/gaia/fauna_whale_humpback.xml:12 msgid "Megaptera novaeangliae" msgstr "Megaptera novaeangliae" #: simulation/templates/gaia/fauna_wildebeest.xml:11 msgid "Blue Wildebeest" msgstr "Juovagnuu" #: simulation/templates/gaia/fauna_wildebeest.xml:12 msgid "Connochaetes taurinus" msgstr "Connochaetes taurinus" #: simulation/templates/gaia/fauna_wolf.xml:24 msgid "Wolf" msgstr "Susi" #: simulation/templates/gaia/fauna_wolf.xml:25 msgid "Canis lupus" msgstr "Susi" #: simulation/templates/gaia/fauna_wolf_arctic.xml:4 msgid "Arctic Wolf" msgstr "Napasusi" #: simulation/templates/gaia/fauna_zebra.xml:11 msgid "Common Zebra" msgstr "Aroseepra" #: simulation/templates/gaia/fauna_zebra.xml:12 msgid "Equus quagga" msgstr "Equus quagga" #: simulation/templates/gaia/fish/tilapia.xml:4 msgid "Tilapia" msgstr "Tilapia" #: simulation/templates/gaia/fish/tuna.xml:4 msgid "Tuna" msgstr "Tonnikala" #: simulation/templates/gaia/fruit/apple.xml:7 msgid "Apple" msgstr "Omena" #: simulation/templates/gaia/fruit/banana.xml:7 msgid "Banana" msgstr "Banaani" #: simulation/templates/gaia/fruit/berry_01.xml:4 #: simulation/templates/gaia/fruit/berry_02.xml:4 #: simulation/templates/gaia/fruit/berry_03.xml:4 #: simulation/templates/gaia/fruit/berry_04.xml:4 #: simulation/templates/gaia/fruit/berry_05.xml:4 msgid "Berries" msgstr "Marjoja" #: simulation/templates/gaia/fruit/date.xml:8 #: simulation/templates/gaia/tree/date_palm.xml:4 #: simulation/templates/gaia/tree/date_palm_dead.xml:4 msgid "Date Palm" msgstr "Taatelipalmu" #: simulation/templates/gaia/fruit/fig.xml:8 msgid "Fig" msgstr "Viikuna" #: simulation/templates/gaia/fruit/grapes.xml:4 msgid "Grapes" msgstr "Rypäleet" #: simulation/templates/gaia/ruins/column_doric.xml:8 msgid "Doric Column" msgstr "Doorilainen pylväs" #: simulation/templates/gaia/ruins/metal_statue_isis.xml:9 msgid "Isis Cult Image" msgstr "Isis-kultin kuva" #: simulation/templates/gaia/ruins/pyramid_great.xml:8 msgid "Great Pyramid" msgstr "Mahtava pyramidi" #: simulation/templates/gaia/ruins/pyramid_minor.xml:8 msgid "Minor Pyramid" msgstr "Vähäpätöinen pyramidi" #: simulation/templates/gaia/ruins/standing_stone.xml:8 #: simulation/templates/gaia/treasure/standing_stone.xml:8 msgid "Celtic Standing Stone" msgstr "Kelttiläinen kivipaasi" #: simulation/templates/gaia/ruins/stone_statues_egyptian.xml:8 msgid "Egyptian Statue" msgstr "Egyptiläinen patsas" #: simulation/templates/gaia/ruins/stone_statues_kushite.xml:8 msgid "Kushite Statue" msgstr "Kushiteläinen patsas" #: simulation/templates/gaia/ruins/stone_statues_kushite_bird.xml:9 #: simulation/templates/gaia/ruins/stone_statues_kushite_lion.xml:9 #: simulation/templates/gaia/ruins/stone_statues_kushite_ram.xml:9 #: simulation/templates/gaia/ruins/stone_structure_farmstead.xml:9 #: simulation/templates/gaia/ruins/stone_structure_house.xml:9 #: simulation/templates/gaia/ruins/stone_structure_small.xml:9 #: simulation/templates/gaia/ruins/stone_structure_tower.xml:9 msgid "Stone Resource" msgstr "Kiviresurssi" #: simulation/templates/gaia/ruins/stone_statues_kushite_bird.xml:10 msgid "Kushite Bird Statue" msgstr "Kushilainen lintupatsas" #: simulation/templates/gaia/ruins/stone_statues_kushite_lion.xml:10 msgid "Apademak Lion Statue" msgstr "Apademakin leijonapatsas" #: simulation/templates/gaia/ruins/stone_statues_kushite_ram.xml:10 msgid "Ammon-Ra Ram Statue" msgstr "Ammon-Ra:n pässipatsas" #: simulation/templates/gaia/ruins/stone_statues_roman.xml:8 msgid "Roman Statue" msgstr "Roomalainen patsas" #: simulation/templates/gaia/ruins/stone_structure_farmstead.xml:10 msgid "Ruined Farmstead" -msgstr "" +msgstr "Navetan Rauniot" #: simulation/templates/gaia/ruins/stone_structure_house.xml:10 msgid "Ruined House" -msgstr "" +msgstr "Talon Rauniot" #: simulation/templates/gaia/ruins/stone_structure_small.xml:10 msgid "Ruined Structure" -msgstr "" +msgstr "Rakennuksen Rauniot" #: simulation/templates/gaia/ruins/stone_structure_tower.xml:10 msgid "Ruined Tower" -msgstr "" +msgstr "Tornin Rauniot" #: simulation/templates/gaia/ruins/unfinished_greek_temple.xml:8 msgid "Unfinished Greek Temple" msgstr "Valmistumaton kreikkalainen temppeli" #: simulation/templates/gaia/treasure/food_barrel.xml:8 #: simulation/templates/gaia/treasure/food_bin.xml:8 #: simulation/templates/gaia/treasure/food_crate.xml:8 #: simulation/templates/gaia/treasure/food_jars.xml:8 msgid "Food Treasure" msgstr "Ruoka-aarre" #: simulation/templates/gaia/treasure/food_barrels_buried.xml:8 msgid "Half-buried Barrels" msgstr "Puoliksi haudatut tynnyrit" #: simulation/templates/gaia/treasure/food_persian_big.xml:8 msgid "Persian Food Stores" msgstr "Persian ruokamarkkinat" #: simulation/templates/gaia/treasure/food_persian_small.xml:8 msgid "Persian Food Treasure" msgstr "Persialainen ruoka-aarre" #: simulation/templates/gaia/treasure/golden_fleece.xml:8 msgid "Golden Fleece" msgstr "Kultainen talja" #: simulation/templates/gaia/treasure/metal.xml:8 msgid "Secret Box" msgstr "Salainen laatikko" #: simulation/templates/gaia/treasure/metal_persian_big.xml:8 msgid "Persian Wares" msgstr "Persialainen hyödyke" #: simulation/templates/gaia/treasure/metal_persian_small.xml:8 msgid "Persian Rugs" msgstr "Persialaiset matot" #: simulation/templates/gaia/treasure/metal_weapons_small.xml:8 msgid "Iron Weapons" msgstr "Aseet raudasta" #: simulation/templates/gaia/treasure/pegasus.xml:8 msgid "Pegasus" msgstr "Pegasus" #: simulation/templates/gaia/treasure/shipwreck.xml:8 #: simulation/templates/gaia/treasure/shipwreck_ram_bow.xml:8 #: simulation/templates/gaia/treasure/shipwreck_sail_boat.xml:8 #: simulation/templates/gaia/treasure/shipwreck_sail_boat_cut.xml:8 msgid "Shipwreck" msgstr "Laivanhylky" #: simulation/templates/gaia/treasure/shipwreck_debris.xml:8 msgid "Shipwreck Cargo" msgstr "Laivanhylyn rahti" #: simulation/templates/gaia/treasure/stone.xml:8 msgid "Stone Treasure" msgstr "Kiviaarre" #: simulation/templates/gaia/treasure/stone_pile_granite.xml:4 msgid "Cut Granite" msgstr "Leikattu graniitti" #: simulation/templates/gaia/treasure/stone_pile_granite_large.xml:8 msgid "Cut Stone" msgstr "Leikattu kivi" #: simulation/templates/gaia/treasure/stone_pile_red.xml:8 #: simulation/templates/gaia/treasure/stone_pile_sandstone.xml:4 msgid "Cut Sandstone" msgstr "Leikattu hiekkakivi" #: simulation/templates/gaia/treasure/wood.xml:8 msgid "Wood Treasure" msgstr "Puuaarre" #: simulation/templates/gaia/treasure/wood_lumber.xml:8 msgid "Milled Lumber" msgstr "Sahatavara" #: simulation/templates/gaia/tree/acacia.xml:4 msgid "Acacia" msgstr "Akaasia" #: simulation/templates/gaia/tree/acacia_large.xml:4 msgid "Ancient Acacia" msgstr "Muinainen Akaasia" #: simulation/templates/gaia/tree/aleppo_pine.xml:4 msgid "Aleppo Pine" msgstr "Alepponmänty" #: simulation/templates/gaia/tree/bamboo.xml:4 #: simulation/templates/gaia/tree/bamboo_single.xml:4 msgid "Bamboo" msgstr "Bambu" #: simulation/templates/gaia/tree/bamboo_dragon.xml:8 msgid "Dragon Bamboo" msgstr "Lohikäärmebambu" #: simulation/templates/gaia/tree/banyan.xml:8 msgid "Banyan" msgstr "Banianviikuna" #: simulation/templates/gaia/tree/baobab.xml:8 #: simulation/templates/gaia/tree/baobab_3_mature.xml:8 #: simulation/templates/gaia/tree/baobab_4_dead.xml:8 msgid "Baobab" msgstr "Apinanleipäpuu" #: simulation/templates/gaia/tree/baobab_1_sapling.xml:4 msgid "Baobab Sapling" msgstr "Apinanleipäpuun taimi" #: simulation/templates/gaia/tree/baobab_2_young.xml:4 msgid "Young Baobab" msgstr "Nuori apinanleipäpuu" #: simulation/templates/gaia/tree/bush_badlands.xml:4 msgid "Hardy Bush" msgstr "Sitkeä pensas" #: simulation/templates/gaia/tree/bush_mediterranean.xml:4 msgid "Scrub" -msgstr "Hankaa" +msgstr "Mänty" #: simulation/templates/gaia/tree/bush_mediterranean_dry.xml:4 msgid "Dry Scrub" msgstr "" #: simulation/templates/gaia/tree/carob.xml:4 msgid "Carob" msgstr "Johanneksenleipäpuu" #: simulation/templates/gaia/tree/cedar_atlas_1_sapling.xml:4 msgid "Atlas Cedar Sapling" msgstr "Atlassetrin taimi" #: simulation/templates/gaia/tree/cedar_atlas_2_young.xml:4 #: simulation/templates/gaia/tree/cedar_atlas_3_mature.xml:4 #: simulation/templates/gaia/tree/cedar_atlas_4_dead.xml:4 msgid "Atlas Cedar" msgstr "Atlassetri" #: simulation/templates/gaia/tree/cherry_blossom.xml:4 msgid "Cherry Blossom" msgstr "Kirsikka" #: simulation/templates/gaia/tree/cretan_date_palm_patch.xml:8 #: simulation/templates/gaia/tree/cretan_date_palm_short.xml:4 #: simulation/templates/gaia/tree/cretan_date_palm_tall.xml:4 msgid "Cretan Date Palm" msgstr "Kreetalainen taatelipalmu" #: simulation/templates/gaia/tree/cypress.xml:4 #: simulation/templates/gaia/tree/cypress_wild.xml:4 #: simulation/templates/gaia/tree/cypress_windswept.xml:4 msgid "Cypress" msgstr "Sypressi" #: simulation/templates/gaia/tree/dead.xml:4 #: simulation/templates/gaia/tree/temperate.xml:4 #: simulation/templates/gaia/tree/temperate_autumn.xml:4 #: simulation/templates/gaia/tree/temperate_winter.xml:4 msgid "Deciduous Tree" msgstr "Kesävihanta puu" #: simulation/templates/gaia/tree/elm.xml:4 #: simulation/templates/gaia/tree/elm_dead.xml:4 msgid "Elm" msgstr "Jalava" #: simulation/templates/gaia/tree/euro_beech.xml:4 #: simulation/templates/gaia/tree/euro_beech_aut.xml:4 msgid "European Beech" msgstr "Euroopanpyökki" #: simulation/templates/gaia/tree/euro_birch.xml:4 msgid "Silver Birch" msgstr "Rauduskoivu" #: simulation/templates/gaia/tree/fir.xml:4 #: simulation/templates/gaia/tree/fir_winter.xml:4 msgid "Fir" msgstr "Pihta" #: simulation/templates/gaia/tree/fir_sapling.xml:4 msgid "Fir Sapling" msgstr "Pihdan taimi" #: simulation/templates/gaia/tree/juniper_prickly.xml:4 msgid "Prickly Juniper" msgstr "Okakataja" #: simulation/templates/gaia/tree/mangrove.xml:4 msgid "Mangrove" msgstr "Mangrove" #: simulation/templates/gaia/tree/maple.xml:4 #: simulation/templates/gaia/tree/maple_autumn.xml:4 msgid "Maple" msgstr "Vaahtera" #: simulation/templates/gaia/tree/medit_fan_palm.xml:4 msgid "Mediterranean Fan Palm" msgstr "Välimerenkääpiöpalmu" #: simulation/templates/gaia/tree/oak.xml:4 #: simulation/templates/gaia/tree/oak_aut.xml:4 #: simulation/templates/gaia/tree/oak_aut_new.xml:4 #: simulation/templates/gaia/tree/oak_dead.xml:4 #: simulation/templates/gaia/tree/oak_new.xml:4 msgid "Oak" msgstr "Tammi" #: simulation/templates/gaia/tree/oak_holly.xml:4 #: simulation/templates/gaia/tree/oak_holly_autumn.xml:4 msgid "Holly Oak" msgstr "Rautatammi" #: simulation/templates/gaia/tree/oak_hungarian.xml:4 #: simulation/templates/gaia/tree/oak_hungarian_autumn.xml:4 msgid "Hungarian Oak" msgstr "Unkarin tammi" #: simulation/templates/gaia/tree/oak_large.xml:4 msgid "Large Oak" msgstr "Iso tammi" #: simulation/templates/gaia/tree/olive.xml:7 msgid "Olive" msgstr "Oliivi" #: simulation/templates/gaia/tree/palm_areca.xml:4 msgid "Areca Palm" msgstr "Betelpalmu" #: simulation/templates/gaia/tree/palm_doum.xml:4 msgid "Doum Palm" msgstr "Egyptinhaarapalmu" #: simulation/templates/gaia/tree/palm_palmyra.xml:4 msgid "Palmyra Palm" msgstr "Palmyrapalmu" #: simulation/templates/gaia/tree/palm_royal.xml:4 msgid "Royal Palm" -msgstr "" +msgstr "Kuningaspalmu" #: simulation/templates/gaia/tree/palm_tropic.xml:4 msgid "Palm" msgstr "Palmu" #: simulation/templates/gaia/tree/palm_tropical.xml:4 msgid "Tropical Palm" msgstr "Trooppinen palmu" #: simulation/templates/gaia/tree/pine.xml:4 #: simulation/templates/gaia/tree/pine_w.xml:4 msgid "Pine" msgstr "Mänty" #: simulation/templates/gaia/tree/pine_black.xml:4 #: simulation/templates/gaia/tree/pine_black_dead.xml:4 msgid "Black Pine" msgstr "Mustamänty" #: simulation/templates/gaia/tree/pine_maritime.xml:4 #: simulation/templates/gaia/tree/pine_maritime_short.xml:4 msgid "Maritime Pine" msgstr "Rannikkomänty" #: simulation/templates/gaia/tree/poplar.xml:4 #: simulation/templates/gaia/tree/poplar_dead.xml:4 #: simulation/templates/gaia/tree/poplar_lombardy_autumn.xml:4 msgid "Poplar" msgstr "Poppeli" #: simulation/templates/gaia/tree/poplar_lombardy.xml:4 #: simulation/templates/gaia/tree/poplar_lombardy_dead.xml:4 msgid "Black Poplar" msgstr "Mustapoppeli" #: simulation/templates/gaia/tree/senegal_date_palm.xml:4 msgid "Senegal Date Palm" msgstr "Senegalin taatelipalmu" #: simulation/templates/gaia/tree/strangler.xml:8 msgid "Strangler Fig" msgstr "Kuristajaviikuna" #: simulation/templates/gaia/tree/tamarix.xml:4 msgid "Tamarix" msgstr "Tamariski" #: simulation/templates/gaia/tree/teak.xml:8 msgid "Teak" msgstr "Tiikki" #: simulation/templates/gaia/tree/toona.xml:4 msgid "Toona" msgstr "Toona" #: simulation/templates/gaia/tree/tropic_rainforest.xml:4 msgid "Rainforest Tree" msgstr "Sademetsän puu" #: simulation/templates/mixins/builder.xml:41 msgid "Builder" msgstr "Rakentaja" #: simulation/templates/mixins/bush.xml:4 msgid "Bush" msgstr "Pensas" #: simulation/templates/mixins/mercenary.xml:13 msgid "Mercenary" msgstr "Palkkasoturi" #: simulation/templates/mixins/shrine.xml:12 #: simulation/templates/mixins/shrine.xml:13 #: simulation/templates/mixins/shrine.xml:14 msgid "Shrine" msgstr "Pyhäkkö" #: simulation/templates/mixins/trading_post.xml:8 msgid "Trading Post" msgstr "Kauppapaikka" #: simulation/templates/obstructors/movement_36x36.xml:9 #: simulation/templates/obstructors/movement_8x36.xml:9 #: simulation/templates/obstructors/movement_8x8.xml:9 msgid "Movement Obstructor" msgstr "" #: simulation/templates/obstructors/movement_36x36.xml:11 #: simulation/templates/obstructors/movement_8x36.xml:11 #: simulation/templates/obstructors/movement_8x8.xml:11 msgid "Placement obstructor to prevent movement and construction." msgstr "" #: simulation/templates/obstructors/placement.xml:10 msgid "Obstructor" msgstr "Este" #: simulation/templates/obstructors/placement.xml:12 #: simulation/templates/obstructors/placement_36x36.xml:11 #: simulation/templates/obstructors/placement_8x36.xml:11 #: simulation/templates/obstructors/placement_8x8.xml:11 msgid "Placement obstructor to prevent construction but not movement" msgstr "Sijoituseste, joka estää rakentamisen, mutta ei liikkumista" #: simulation/templates/obstructors/placement_36x36.xml:9 #: simulation/templates/obstructors/placement_8x36.xml:9 #: simulation/templates/obstructors/placement_8x8.xml:9 msgid "Placement Obstructor" msgstr "" #: simulation/templates/skirmish/structures/default_house_10.xml:5 msgid "" "Changes in a 10-pop house for civilisations with those houses, is deleted " "for other civs" msgstr "Muutokset 10 asukkaan taloissa niitä omaavien sivilisaatioille on poistettu toisilta sivilisaatioilta." #: simulation/templates/skirmish/structures/default_house_5.xml:8 msgid "" "Changes in a 5-pop house for civilisations with those houses, is deleted for" " other civs" msgstr "Muutokset 5 asukkaan taloissa niitä omaavien sivilisatioille on poistettu toisilta sivilisaatioilta." #: simulation/templates/special/formations/anti_cavalry.xml:5 #: simulation/templates/special/formations/testudo.xml:5 msgid "Melee Infantry only, requires at least 16." msgstr "Vain lähitaistelujalkaväkeä, vähintään 16 vaaditaan." #: simulation/templates/special/formations/anti_cavalry.xml:25 msgid "Anti Cavalry" msgstr "Ratsuväen torjunta" #: simulation/templates/special/formations/anti_cavalry.xml:26 msgid "Square formation of Melee Infantry to fight Cavalry." msgstr "" #: simulation/templates/special/formations/battle_line.xml:13 msgid "Battle Line" msgstr "Taistelulinja" #: simulation/templates/special/formations/battle_line.xml:15 msgid "Common formation for frontal attacks." msgstr "" #: simulation/templates/special/formations/box.xml:5 msgid "Requires at least 4 Soldiers or Siege engines." msgstr "Vaatii vähintään 4 sotilasta tai piirityskonetta." #: simulation/templates/special/formations/box.xml:12 msgid "Box" msgstr "Laatikko" #: simulation/templates/special/formations/box.xml:14 msgid "Square formation to protect all sides." msgstr "" #: simulation/templates/special/formations/column_closed.xml:10 msgid "Forced March" msgstr "Pakkomarssi" #: simulation/templates/special/formations/column_closed.xml:12 msgid "Closed column formation for risky movements." msgstr "" #: simulation/templates/special/formations/column_open.xml:10 msgid "Column Open" msgstr "Kolonna avoinna" #: simulation/templates/special/formations/column_open.xml:12 msgid "Dispersed formation for open field crossings." msgstr "" #: simulation/templates/special/formations/flank.xml:5 msgid "Requires at least 8 Soldiers or Siege engines." msgstr "Vaatii vähintään 8 sotilasta tai piirityskonetta." #: simulation/templates/special/formations/flank.xml:11 msgid "Flank" msgstr "Sivusta" #: simulation/templates/special/formations/flank.xml:13 msgid "Formation to protect the sides or surprise attack the enemy flank." msgstr "" #: simulation/templates/special/formations/line_closed.xml:9 msgid "Close Order" msgstr "Suljettu muoto" #: simulation/templates/special/formations/line_closed.xml:11 msgid "Flexible closed line formation." msgstr "" #: simulation/templates/special/formations/line_open.xml:11 msgid "Open Order" msgstr "Avoin muoto" #: simulation/templates/special/formations/line_open.xml:13 msgid "Dispersed formation for open field combat." msgstr "" #: simulation/templates/special/formations/null.xml:7 msgid "None" msgstr "Ei mitään" #: simulation/templates/special/formations/phalanx.xml:5 msgid "Infantry Hoplites only, requires at least 10." msgstr "Vain jalkaväkihopliitteja, vähintään 10 vaaditaan." #: simulation/templates/special/formations/phalanx.xml:23 msgid "Phalanx" msgstr "Falangi" #: simulation/templates/special/formations/phalanx.xml:25 msgid "Compact formation of Infantry Hoplites creating a shield wall." msgstr "" #: simulation/templates/special/formations/scatter.xml:8 msgid "Scatter" msgstr "Hajaantua" #: simulation/templates/special/formations/skirmish.xml:4 msgid "Ranged Soldiers only, requires at least 2." msgstr "Vain kantamasotilaita, vähintään 2 vaaditaan." #: simulation/templates/special/formations/skirmish.xml:14 msgid "Skirmish" msgstr "Kahakka" #: simulation/templates/special/formations/skirmish.xml:16 msgid "Dispersed formation for reconnaissance, ambushes or hit-and-run." msgstr "" #: simulation/templates/special/formations/syntagma.xml:5 msgid "Infantry Pikemen only, requires at least 16." msgstr "Vain jalkaväen peitsimiehiä, vähintään 16 vaaditaan." #: simulation/templates/special/formations/syntagma.xml:29 msgid "Syntagma" msgstr "Syntagma" #: simulation/templates/special/formations/syntagma.xml:31 msgid "Compact formation of Infantry Pikemen creating a defensive wall." msgstr "" #: simulation/templates/special/formations/testudo.xml:70 msgid "Testudo" msgstr "Testudo" #: simulation/templates/special/formations/testudo.xml:72 msgid "Compact formation of Melee Infantry creating a shield shell." msgstr "" #: simulation/templates/special/formations/wedge.xml:5 msgid "Cavalry only, requires at least 6." msgstr "Vain ratsuväkeä, vähintään 6 vaaditaan." #: simulation/templates/special/formations/wedge.xml:16 msgid "Wedge" msgstr "Kiila" #: simulation/templates/special/formations/wedge.xml:18 msgid "Triangular Cavalry formation to break through enemy lines." msgstr "" #: simulation/templates/special/spy.xml:16 msgid "Spy" msgstr "Vakooja" #: simulation/templates/template_formation.xml:15 msgid "Requires at least 2 Soldiers or Siege Engines." msgstr "Vaatii vähintään 2 sotilasta tai piirityskonetta." #: simulation/templates/template_gaia.xml:7 msgid "Gaia" msgstr "Gaia" #: simulation/templates/gaia/fish/generic.xml:4 #: simulation/templates/template_gaia_fish.xml:8 msgid "Fish" msgstr "Kala" #: simulation/templates/template_gaia_fish.xml:10 msgid "Catch fish for food." msgstr "Pyydystä kalaa saadaksesi ruokaa." #: simulation/templates/template_gaia_fruit.xml:8 msgid "Fruit" msgstr "Hedelmä" #: simulation/templates/template_gaia_fruit.xml:9 msgid "Pick fruit for food." msgstr "Kerää hedelmiä saadaksesi ruokaa." #: simulation/templates/template_gaia_ore.xml:8 msgid "Metal Mine" msgstr "Metallikaivos" #: simulation/templates/template_gaia_ore.xml:9 msgid "Mine ore for metal." msgstr "Louhi malmia saadaksesi metallia." #: simulation/templates/gaia/rock/aegean_cut.xml:8 #: simulation/templates/gaia/rock/india_cut.xml:8 #: simulation/templates/gaia/rock/nubia_cut.xml:8 #: simulation/templates/gaia/rock/sahara_cut.xml:8 #: simulation/templates/gaia/rock/temperate_cut.xml:8 #: simulation/templates/template_gaia_rock.xml:8 msgid "Stone Quarry" msgstr "Kivilouhos." #: simulation/templates/template_gaia_rock.xml:9 msgid "Quarry rock for stone." msgstr "Louhi kalliota saadaksesi kiveä." #: simulation/templates/template_gaia_ruins.xml:8 msgid "Ruins" msgstr "Rauniot" #: simulation/templates/template_gaia_ruins.xml:9 msgid "Demolish ruins for stone." msgstr "Pura rauniot saadaksesi kiveä." #: simulation/templates/template_gaia_treasure.xml:8 msgid "Treasure" msgstr "Aarre" #: simulation/templates/template_gaia_treasure.xml:9 msgid "Collect treasures for resources." msgstr "Kerää aarteita saadaksesi resursseja." #: simulation/templates/template_gaia_tree.xml:8 msgid "Tree" msgstr "Puu" #: simulation/templates/template_gaia_tree.xml:9 msgid "Chop trees for wood." msgstr "Pilko puita saadaksesi puuta." #: simulation/templates/template_structure.xml:46 msgid "Structure" msgstr "Rakenne" #: simulation/templates/template_unit.xml:39 msgid "Unit" msgstr "Yksikkö" #: simulation/templates/template_wallset.xml:9 #: simulation/templates/template_wallset.xml:11 msgid "Wall" msgstr "Muuri" #: simulation/templates/template_wallset.xml:10 msgid "Wall off an area." msgstr "Muuraa alue umpeen." Index: ps/trunk/binaries/data/mods/public/l10n/long.public-civilizations.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/long.public-civilizations.po (revision 27814) +++ ps/trunk/binaries/data/mods/public/l10n/long.public-civilizations.po (revision 27815) @@ -1,949 +1,951 @@ msgid "" msgstr "" "Project-Id-Version: None\n" -"POT-Creation-Date: 2023-08-21 07:19+0000\n" -"PO-Revision-Date: 2023-08-21 07:19+0000\n" +"POT-Creation-Date: 2023-08-25 07:19+0000\n" +"PO-Revision-Date: 2023-08-25 07:19+0000\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit" msgid "Cimon" msgstr "Kimon II" msgid "Thrasybulus" msgstr "Thraszübulosz" msgid "Demosthenes" msgstr "Déamoistéanas" msgid "Aristides" msgstr "അരിസ്റ്റിഡെസ്" msgid "Xenophon" msgstr "ქსენოფონტი" msgid "Hippias" msgstr "Hippias van Elis" msgid "Cleisthenes" msgstr "Kleiszthenész" msgid "Thucydides" msgstr "Túicididéas" msgid "Alcibiades" msgstr "अल्खीबियादिस" msgid "Miltiades" msgstr "மில்டியேட்ஸ்" msgid "Cleon" msgstr "la klion." msgid "Cleophon" msgstr "la kliofon." msgid "Workers +10% metal gather rate per phase advance." msgstr "Работници: +10% скорост на събиране на метал при всяко преминаване към следваща фаза." msgid "" "The mines at Laureion in Attica provided Athens with a wealth of silver from which to " "mint her famous and highly prized coin, The Athenian Owl." msgstr "" "Аттикадагы Лаврион мәгъдәнлекләре көмеш белән муллыклы итеп Афина шәһәрен тәэмин " "иткәннәр. Шул көмештән билгеле һәм бик кыйммәтле тәнкәләрне бизәк сукканлар, аларны " "\"Афина ябалаклары\" дип атаганнар. " msgid "Silver Owls" msgstr "Cailleachan-oidhche airgid" msgid "Elite Hoplites can promote to Champion Spearmen." msgstr "Gli Opliti d'élite possono essere promossi a Lancieri Campioni." msgid "The best of the hoplites were chosen to form a group of elite professional soldiers." msgstr "" "I migliori tra gli opliti furono scelti per formare un gruppo di soldati professionisti" " d'élite." msgid "Epilektoi Infantry" msgstr "Гоплит җәяүле гаскәри" msgid "Prasutagus" msgstr "प्रासुतागुस" msgid "Venutius" msgstr "วีนูทิอุส" msgid "Cogidubnus" msgstr "Κογκίνταμπνας" msgid "Commius" msgstr "คอมมิอุส" msgid "Comux" msgstr "קומיוקס" msgid "Adminius" msgstr "แอดมินิวส" msgid "Dubnovellaunus" msgstr "ดุบบิโนเวลาอุนุส" msgid "Vosenius" msgstr "Voiséineas" msgid "Hasdrubal Barca" msgstr "हासद्रुबाल बार्का" msgid "Xanthippus" msgstr "Jantipo de Atenas" msgid "Himilco Phameas" msgstr "Himilcon Phameas" msgid "Hasdrubal the Boetharch" msgstr "Hasdrubal sang Boetharch" msgid "Hasdrubal Gisco" msgstr "Hasdrubal, Sohn Gisgos" msgid "Hanno the Elder" msgstr "Hanno yang Dihormati" msgid "Mago Barca" msgstr "Magó Barkasz" msgid "Hasdrubal the Fair" msgstr "Hasdrubal Người Công Bằng" msgid "Hanno the Great" msgstr "Hannon el Grande" msgid "Himilco" msgstr "Гимилькон" msgid "Hampsicora" msgstr "हाम्पिस्कोरा" msgid "Hannibal Gisco" msgstr "हान्निबल गर्सकुन" msgid "Dido" msgstr "la didos." msgid "Merchant Ships +25% trade gain." msgstr "Les Navires commerciaux obtiennent +25 % de gain d’échange." msgid "Commercial Acumen" msgstr "Merkataritzarako gaitasuna" #, python-format msgid "Docks and Markets +10% international trade bonus." msgstr "Augmente le bonus d'échange international des marchés et ports de +10 %." msgid "Desirable Products" msgstr "Begerenswaardige producten" msgid "Cativolcus" msgstr "\"كاتيفولكوس\"" msgid "Cingetorix" msgstr "\"فيرسينجيتوريكس\"" msgid "Divico" msgstr "डिव्हिको" msgid "Ambiorix" msgstr ".ambioriks." msgid "Liscus" msgstr "लिस्कुस" msgid "Valetiacus" msgstr "Валецијакус" msgid "Viridovix" msgstr "विरिदोविक्स" msgid "Liu Ying" msgstr "Liou Jing" msgid "Liu Ao" msgstr "전한 성제 유오" msgid "Liu Xin" msgstr "Liou Sin" msgid "Liu Kan" msgstr "Liou Kan" msgid "Liu Xuan" msgstr "Liou Suan" msgid "Liu Xiu" msgstr "후한 광무제 유수" msgid "Liu Zhuang" msgstr "Liu Zhuang" msgid "Liu Da" msgstr "후한 장제 유달" msgid "Liu Zhao" msgstr "Liu Zhao" msgid "Liu Long" msgstr "Liou Long" msgid "Liu Hu" msgstr "Liou Chu" msgid "Liu Gong" msgstr "西漢前少帝劉恭 (軼)" msgid "Liu Yi" msgstr "동한 전소제 유의" msgid "Liu Bao" msgstr "Liou Pao" msgid "Liu Bing" msgstr "Liou Ping" msgid "Liu Zuan" msgstr "Лю Цзуань" msgid "Liu Zhi" msgstr "후한 환제 유지" msgid "Liu Bian" msgstr "Liou Pian" msgid "Liu Xie" msgstr "Liou Sie" msgid "Liu Hong" msgstr "Liou Chong" msgid "Liu Heng" msgstr "Liou Cheng" msgid "Liu Qi" msgstr "전한 경제 유계" msgid "Liu Che" msgstr "Liou Čche" msgid "Liu Fuling" msgstr "Liou Fuling" msgid "Liu He" msgstr "Liou Che" msgid "Liu Bingyi" msgstr "لیو بینگ‌یی" msgid "Liu Shi" msgstr "전한 원제 유석" msgid "Audax" msgstr "आउदाक्स" msgid "Ditalcus" msgstr "दिताल्कुस" msgid "Minurus" msgstr "Մինուրոս" msgid "Tautalus" msgstr "Տաուտալոս" msgid "Iberians start with City Walls around their base on most maps." msgstr "" "Tòisichidh na h-Ibèirich le ballachan baile timcheall air a’ bhunait aca air a’ " "mhòrchuid a mhapaichean." msgid "" "With exception to alluvial plains and river valleys, stone is abundant in the Iberian " "Peninsula and was greatly used in construction of structures of all types." msgstr "" "Kamień to szeroko rozpowszechniony materiał na Półwyspie Iberyjskim. Występuje " "praktycznie wszędzie, poza równinami aluwialnymi oraz dolinami rzek i był masowo " "wykorzystywany do wznoszenia wszelkiego rodzaju budowli." msgid "Starting Walls" msgstr "Розпочато побудову Стін" #, python-format msgid "" "Stone Towers −50% wood cost, +150% stone cost, +33% build time, +60% health, +3 " "garrison capacity, and +1 default arrow count." msgstr "" "Les torres costen un 50% menys de fusta, un 150% més de pedra, es construeixen un 33% " "més lent, guanyen un 60% més de salut, guanyen 3 més de capacitat de refugi i 1 fletxa " "més per defecte." msgid "Massive Towers" msgstr "Velké a důkladné věže" msgid "Kashta" msgstr "Kachta " msgid "Malewiebamani" msgstr "Mailemhiebeamanaí" msgid "Shanakdakhete" msgstr "Sianachdaichete" msgid "Amanishakheto" msgstr "Amainiseacheto" msgid "Alara" msgstr "Alara" msgid "Pebatjma" msgstr "Peibéitmea" msgid "Shabaka" msgstr "Schabaka" msgid "Shebitku" msgstr "Shabataka" msgid "Qalhata" msgstr "काल्हाता" msgid "Takahatenamun" msgstr "Tacahaiteanamún" msgid "Tantamani" msgstr "Tanuta-Amani" msgid "Atlanersa" msgstr "आत्लानेर्सा" msgid "Nasalsa" msgstr "नासाल्सा" msgid "Battering Rams +20% attack damage and +2 garrison capacity." msgstr "" "Стена җимерә торган кораллар 20%-ка күбрәк зарар китерәләр һәм 2 юнитка күбрәк сыйдыра " "алалар." msgid "Large Rams" msgstr "Большие стенобитные орудия" msgid "Antipater" msgstr "Antipatrosz" msgid "Meleager" msgstr "Meleagrosz" msgid "Philip IV" msgstr "Filipe IV da Macedónia" msgid "Lysander" msgstr "Lüszandrosz" msgid "Lysimachus" msgstr "Lüszimakhosz" msgid "Pyrrhus of Epirus" msgstr "Pyrrhos, Ípeirose kuningas" msgid "Antigonus II Gonatas" msgstr "Áintigeonáis II 'Gonatas'" msgid "Demetrius II Aetolicus" msgstr "देमेट्रियस द्वितीय एटोलिकस" msgid "Philip V" msgstr "Filipe V da Macedónia" msgid "Perseus" msgstr "Perseo de Macedonia" msgid "Craterus" msgstr "Cráitéaras" msgid "Bindusara Maurya" msgstr "Bindusara Mauraidhea" msgid "Dasharatha Maurya" msgstr "Dasharatha Mauraidhea" msgid "Samprati Maurya" msgstr "Samprati de Magadha" msgid "Shalishuka Maurya" msgstr "Salishuka Mauraidhea" msgid "Devavarman Maurya" msgstr "Devavarman de Magadha" msgid "Shatadhanvan Maurya" msgstr "Shatadhanvan Mauraidhea" msgid "Brihadratha Maurya" msgstr "Brihadratha de Magadha" msgid "Cambyses II" msgstr "कम्बूजिय द्वितीय" msgid "Bardiya" msgstr "Smerdi di Persia" msgid "Artaxshacha I" msgstr "Artakserkses I Długoręki" msgid "Darayavahush II" msgstr "داراياڤاهوش الثاني" msgid "Darayavahush III" msgstr "Daradhabhahúis III" msgid "Artaxshacha II" msgstr "la .artakcaxas. poi remoi" msgid "Artaxshacha III" msgstr "Artakserkses III Ochos" msgid "Haxamanish" msgstr "Haksamanish" msgid "Xsayarsa II" msgstr "क्षयार्षा द्वितीय" msgid "Land Traders +25% trade gain." msgstr "Les Marchands terrestres gagnent +25 % de gains commerciaux." msgid "Darics" msgstr "Koin Emas Darik" msgid "Stable −10% batch training time per phase advance." msgstr "" "−10% kiképzési idő minden szakaszváltás után az istállókban történő csoportos " "kiképzéseknél" msgid "The Persians were known for their large cavalry contingent" msgstr "I persiani erano conosciuto per il loro grande contingente di cavalleria" msgid "Time of War" msgstr "Tiempos de guerra" msgid "Ptolemy Philadelphus" msgstr "Ptolemaiosz Philadelphosz" msgid "Cleopatra Tryphaena" msgstr "Kleopatra VI. Tryphaina" msgid "Berenice Epiphaneia" msgstr "Berenika IV. Epifaneia" msgid "Cleopatra Philopater" msgstr "Kleopatra VII. Philopator" msgid "Cleopatra Selene" msgstr "क्लियोपात्रा सेलिने" msgid "Cleopatra II Philometora Soteira" msgstr "मातृनिष्ठ रक्षिका क्लियोपात्रा द्वितीय" msgid "Arsinoe IV" msgstr "ארסינואה הרביעית " msgid "Arsinoe II" msgstr "आर्सिनोयी द्वितीय" msgid "Ptolemy Epigone" msgstr "Ptolémée de Telmessos" msgid "Ptolemy Eurgetes" msgstr "Ptolemaios III. Euergetes I." msgid "Ptolemy Epiphanes" msgstr "Ptolemaios V. Epiphanes Eucharistos" msgid "Ptolemy Philometor" msgstr "Ptolemaios VI. Philometor" msgid "Ptolemy Eupator" msgstr "Ptolemaiosz Eupatór" msgid "Ptolemy Alexander" msgstr "Ptolemaios X. Alexandros I." msgid "Ptolemy Neos Dionysos" msgstr "Ptolomeo XII Neo Dionisio Auletes" msgid "Ptolemy Neos Philopater" msgstr "Ptolemaios VII. Neos Filopatór" msgid "Berenice Philopater" msgstr "Berenika III. Filopatór" msgid "Bolt Shooters −33% attack damage and −33% attack time." msgstr "Gheibh losgaiche crainn −33% a dhochann ionnsaighe ’s −33% air ùine na h-ionnsaighe." msgid "Polybolos" msgstr "Catapultă Antică Grecească" msgid "Lucius Junius Brutus" msgstr "ലൂസിയസ് യൂനിയസ് ബ്രൂട്ടസ്" msgid "Marcus Cornelius Cethegus" msgstr "മാര്‍ക്കസ് കൊര്‍ണേലിയസ് സെതെഗസ്" msgid "Quintus Caecilius Metellus Pius" msgstr "क्विन्टुस काइसिलियुस मेतेलुस पीयुस" msgid "Marcus Licinius Crassus" msgstr "മാര്‍ക്കസ് ലിസിനിയസ് ക്രാസ്സസ്" msgid "Lucius Tarquinius Collatinus" msgstr "ലൂസിയസ് ടാര്‍ക്വിനിയസ് കൊളാറ്റിനസ്" msgid "Gaius Julius Caesar Octavianus" msgstr "ഗൈയസ് ജൂലിയസ് സീസര്‍ ഒക്റ്റേവിയനസ്" msgid "Marcus Vipsanius Agrippa" msgstr "മാര്‍ക്കസ് വിപ്സാനിയസ് അഗ്രിപ്പ" msgid "Gaius Iulius Iullus" msgstr "Gajusz Juliusz Jullus" msgid "Gaius Servilius Structus Ahala" msgstr "ഗൈയസ് സെര്‍വിലിയസ് സ്ട്രക്റ്റസ് അഹാല" msgid "Publius Cornelius Rufinus" msgstr "പ്യൂബിയസ് കൊര്‍ണേലിയസ് റുഫിനസ്" msgid "Lucius Papirius Cursor" msgstr "ലൂസിയസ് പാപ്പിറിയസ് കഴ്‍സര്‍" msgid "Aulus Manlius Capitolinus" msgstr "ഓലസ് മാന്‍ലിയസ് കാപ്പിറ്റോളിനസ്" msgid "Publius Sempronius Tuditanus" msgstr "പ്യൂബിയസ് സെംപ്രോണിയസ് റ്റുഡിറ്റാനസ്" msgid "Roman Legionaries can form a Testudo." msgstr "’S urrainn dha na lèigiunaich Ròmanach a dhol dhan chumadh shligeanach." msgid "" "The Romans commonly used the Testudo or 'turtle' formation for defense: Legionaries " "were formed into hollow squares with twelve men on each side, standing so close " "together that their shields overlapped like fish scales." msgstr "" "رومی ها عموما از آرایش نظامی تستودو یا لاکپشتی برای حالت دفاعی استفاده می کردند، بدین " "شکل که یک لژیون رومی بصورت متمرکز در کنار هم حالت دفاعی می گرفتند و در هر جهت دوازده " "سرباز به هم چسبیده در حالی که سپرهای آنها به هم لب به لب بود قرار می گرفتند و کل افراد " "هم از کنار و هم از بالا با سپر از همدیگر محافظت می کردند." msgid "Testudo Formation" msgstr "Σχηματισμός Τεστούντο (Χελώνας)." msgid "Battering Rams +20% attack damage. Stone Throwers +10% attack damage." msgstr "" "Стена җимерә торган кораллар 20%-ка күбрәк зарар китерәләр. Таш ыргыткан кораллар " "10%-ка күбрәк җимерү китерәләр." msgid "Legionary Engineers" msgstr "Innleadairean lèigiunach" msgid "Promote Elite Rank Spearmen or Swordsmen to Champion Centurions." -msgstr "Promuovere Lancieri o Spadaccini di rango Elite a Centurioni Campioni." +msgstr "Los lanceros y los espadas más veteranos pueden promocionar a centuriones de élite." msgid "Centurions were the officers responsible for a centuria, a group of 100 soldiers." -msgstr "I centurioni erano gli ufficiali responsabili di una centuria, un gruppo di 100 soldati." +msgstr "" +"Centurions waren de officieren die verantwoordelijk waren voor een centuria, een groep " +"van 100 soldaten." msgid "Centurions" -msgstr "Centurions" +msgstr "Centuriones" msgid "Antiochus I Soter" msgstr "Antioch·o Premiér Sotèr" msgid "Diodotus Tryphon" msgstr "Diódotas 'Tryphon'" msgid "Antiochus VII Sidetes" msgstr "Antioco VII Evergete Sidete" msgid "Alexander II Zabinas" msgstr "क्रीतदास अलक्षेंद्र द्वितीय" msgid "Cleopatra Thea" msgstr "Cleopatra Tea Evergete" msgid "Seleucus V Philometor" msgstr "Séileucas V 'Philometor'" msgid "Antiochus VIII Grypus" msgstr "Antiochos VIII Philométor" msgid "Antiochus IX Cyzicenus" msgstr "Aintíochas IX 'Cyzicenus'" msgid "Seleucus VI Epiphanes" msgstr "Seleukos VI. Epiphanes Nikator" msgid "Antiochus X Eusebes" msgstr "Antiochos X. Eusebes Philopator" msgid "Antiochus II Theos" msgstr "दिव्य अंतायोकस द्वितीय" msgid "Demetrius III Eucaerus" msgstr "Démétrios III. Theós Filopatór" msgid "Antiochus XI Epiphanes" msgstr "Antíoco XI Epifânio Filadelfo" msgid "Philip I Philadelphus" msgstr "Filip I. Epifanés Filadelfos" msgid "Antiochus XII Dionysus" msgstr "Antiochos XII. Dionýsos Epifanés" msgid "Seleucus VII Kybiosaktes" msgstr "Seleukos VII Filometor Kybiosaktes" msgid "Antiochus XIII Asiaticus" msgstr "Antiochos XIII. Philadelphos Asiatikos" msgid "Philip II Philoromaeus" msgstr "II. Philipposz Philoroméosz" msgid "Seleucus II Callinicus" msgstr "Seleukos II. Kalliníkos (Slavně vítězící)" msgid "Seleucus III Ceraunus" msgstr "Seleuco III Sotere Cerauno" msgid "Seleucus IV Philopator" msgstr "पितृनिष्ठ सेल्यूकस चतुर्थ" msgid "Antiochus V Eupator" msgstr "Antiochos V. Eupatór (Z urozeného otce)" msgid "Demetrius I Soter" msgstr "Demetriu I el Salvador" msgid "Alexander I Balas" msgstr "Alessandro I Bala Epifane" msgid "Demetrius II Nicator" msgstr "Demetrios II. Theos Nikator Philadelphos" msgid "Antiochus VI Dionysus" msgstr "Antiochos VI. Epifanés Dionýsos" msgid "Dienekes" msgstr "Díénéiceas" msgid "Agis II" msgstr "Agis II" msgid "Archidamus" msgstr "Arcaíodamas" msgid "Pausanias" msgstr "Pauszaniasz" msgid "Agesilaus" msgstr "Agesilaos II." msgid "Echestratus" msgstr "Éiceastratas" msgid "Eurycrates" msgstr "Eurycrates" msgid "Eucleidas" msgstr "Eucleidas" msgid "Agesipolis" msgstr "Agesipolis I." #, python-format msgid "Female Citizens +40% health and +50% melee attack hack damage." msgstr "" "Gheibh saoranaich bhoireann +40% de shlàinte ’s +50% a dhochann spealgaidh do " "dh’ionnsaighean dlùtha." msgid "Spartan Women" msgstr "Σπαρτιάτισσες Γυναίκες" msgid "" "Champion Hoplites are available in village phase, and can promote to highly experienced" " Olympic Champions." msgstr "" "Gli Opliti Campioni sono disponibili nella fase del villaggio e possono essere promossi" " a Campioni Olimpici di grande esperienza." msgid "" "Under the constitution written by the mythical lawgiver Lycurgus, the institution of " "the Agoge was established, where Spartans were trained from the age of 6 to be superior" " warriors in defense of the Spartan state." msgstr "" "Sous la Constitution, écrite par le mythique législateur Lycurgue, l'institution de " "l'agogé fut établie, qui obligeait les Spartiates à se former dès l'âge de 6 ans pour " "être des guerriers supérieurs dans la défense de l'État spartiate." msgid "Laws of Lycurgus" msgstr "Undang-undang Lycurgus" msgid "Athenians" msgstr "Muinntir na h‑Àithne" msgid "" "As the cradle of Western civilization and the birthplace of democracy, Athens was famed" " as a center for the arts, learning and philosophy. The Athenians were also powerful " "warriors, particularly at sea. At its peak, Athens dominated a large part of the " "Hellenic world for several decades." msgstr "" "Mar thùs an t-sìobhaltais Shiaraich agus àite-breith an deamocrasaidh, bhiodh Baile na " "h-Àithne cliùiteach mar ionad nan ealan, an fhoghlaim ’s an fheallsanachd. ’S e " "gaisgich thapaidh a bh’ ann am muinntir na h-Àithne cuideachd, gu h-àraidh air a’ " "mhuir. Thug Baile na h-Àithne làmh an uachdar air cnap mòr dhe shaoghal nan Greugach rè" " dheicheadan." msgid "Britons" msgstr "Na Breatannaich" msgid "" "The Britons were the Celtic tribes of the British Isles. Using chariots, longswordsmen " "and powerful melee soldiers, they staged fearsome revolts against Rome to protect their" " customs and interests. Also, they built thousands of unique structures such as hill " "forts, crannogs and brochs." msgstr "" "Os Bretões eram as tribos Celtas das Ilhas Britânicas. Usando bigas (carros de guerra)," " montantes (espadas) e soldados poderosos de combate corpo-a-corpo, eles organizaram " "revoltas temíveis contra Roma para proteger os seus costumes e interesses. Além disso, " "eles construíram milhares de estruturas únicas, como fortalezas de montanha, " "\"crannogs\" (habitações lacustres) e \"brochs\" (torres de pedra seca)." msgid "Carthaginians" msgstr "Carthaginienses" msgid "" "Carthage, a city-state in modern-day Tunisia, was a formidable force in the western " "Mediterranean, eventually taking over much of North Africa and modern-day Spain in the " "third century B.C. The sailors of Carthage were among the fiercest contenders on the " "high seas, and masters of naval trade. They deployed towered War Elephants on the " "battlefield to fearsome effect, and had defensive walls so strong, they were never " "breached." msgstr "" "Карфаген, місто-держава на території сучасного Тунісу, було великою військовою силою у " "західній частині Середземного моря і зрештою захопило значну територію у Північній " "Африці і сучасній Іспанії у третьому столітті до н.е. Моряки з Карфагену були одними з " "найнебезпечніших супротивників у відкритому морі, а крім того і досвідченими морськими " "торговцями. Вони застосовували на полі бою військових слонів, які мали на собі башти " "для лучників, для залякування ворога. Їхні захисні стіни були настільки міцними, що " "нікому так і не вдалося їх зруйнувати." msgid "Gaia" msgstr "Moder Natur" msgid "Gauls" msgstr "Muinntir na Gaille" msgid "" "The Gauls were the Celtic tribes of continental Europe. Dominated by a priestly class " "of Druids, they featured a sophisticated culture of advanced metalworking, agriculture," " trade and even road engineering. With heavy infantry and cavalry, Gallic warriors " "valiantly resisted Caesar's campaign of conquest and Rome's authoritarian rule." msgstr "" "I Galli erano le tribù celtiche dell'Europa continentale. Dominati dalla classe " "sacerdotale dei Druidi, caratterizzati da una cultura sofisticata nella lavorazione " "avanzata dei metalli, agricoltura, commercio e anche di ingegneria stradale. Con la " "fanteria pesante e cavalleria, i guerrieri gallici coraggiosamente resistettero alla " "campagna di conquista di Cesare e all'imposizione dell'autorità Romana." msgid "Han" msgstr "Han kínaiak" msgid "" "The Han dynasty (206 BC – AD 220) was the second imperial dynasty of China, preceded by" " the Qin dynasty (221–207 BC) and succeeded by the Three Kingdoms period (AD 220–280). " "It is considered a golden age in Chinese history, and China made significant progress " "in arts and sciences during the Han period. The core of the Han empire was around the " "Wei River, and the Han capital was Chang'an, very close to the Qin capital Xianyang " "(both are now part of Xi'an, Shaanxi)." msgstr "" "La dynastie Han (206 av. J-C – 220 apr. J-C) était la deuxième dynastie impériale de " "Chine. Elle succéda à la dynastie Qin (221 – 207 av. J-C) et fut suivi de la période " "des Trois Royaumes (220 – 280 apr. J-C). Cette période est considérée comme étant un " "âge d'or de l'histoire chinoise, la Chine ayant effectuées des progrès significatifs en" " arts et en sciences durant cette période. Le cœur de l'empire Han était située autour " "de la rivière Wei et sa capitale Chang'an était très proche de Xianyang, celle de " "l'empire Qin (toutes les deux font désormais partie de la ville de Xi’an dans le " "Shaanxi)." msgid "Iberians" msgstr "Na h-Ibèirich" msgid "" "The Iberians were a people of mysterious origins and language, with a strong tradition " "of horsemanship and metalworking. A relatively peaceful culture, they usually fought in" " other's battles only as mercenaries. However, they proved tenacious when Rome sought " "to take their land and freedom from them, and employed pioneering guerrilla tactics and" " flaming javelins as they fought back." msgstr "" "Les Ibères étaient un peuple dont les origines et le langage sont mystérieux, avec une " "tradition ancestrale d'équitation et de métallurgie. Une culture relativement " "pacifique, ils ne prenaient part qu'aux batailles des autres en tant que mercenaires. " "Cependant, ils se sont montrés coriaces lorsque Rome pensa conquérir leurs terres et " "les esclavager, en employant lorsqu'ils ont riposté des tactiques de guérilla " "innovantes et en enflammant leurs javelots." msgid "Kushites" msgstr "Na Cúisigh" msgid "" "The Kingdom of Kush was an ancient African kingdom situated on the confluences of the " "Blue Nile, White Nile and River Atbara in what is now the Republic of Sudan. The " "Kushite era of rule in the region was established after the Bronze Age collapse of the " "New Kingdom of Egypt, and it was centered at Napata in its early phase. They invaded " "Egypt in the 8th century BC, and the Kushite emperors ruled as Pharaohs of the Twenty-" "fifth dynasty of Egypt for a century, until they were expelled by the Assyrians. " "Kushite culture was influenced heavily by the Egyptians, with Kushite pyramid building " "and monumental temple architecture still extent. The Kushites even worshipped many " "Egyptian gods, including Amun. During Classical antiquity, the Kushite imperial capital" " was at Meroe. In early Greek geography, the Meroitic kingdom was known as Aethiopia. " "The Kushite kingdom persisted until the 4th century AD, when it weakened and " "disintegrated due to internal rebellion, eventually succumbing to the rising power of " "Axum." msgstr "" "B' e rìoghachd àrsaidh Afraganach a bh' ann an Kuluš, a bha air a suidheachadh mu " "inbhir na Nìle Guirme, na Nìle Gile, agus na h-Aibhne Atbara. Tha an dùthaich an-diugh " "na pàirt de Phoblachd Shudàn. Fhuair na Kulušaich làmh an uachdair san tìr ri linn " "tuiteam Rìoghachd Ùr na h-Èipheit, a thachair an lùib lèir-thuiteam mòr linn an umha, " "agus bhonntaich iad an riaghaltas tràth ann an Napata. Lunn iad air an Èipheit san 8mh " "linn RC, agus bha na h-impirean Kulušach a' riaghladh mar Phàraohan de chòigeamh rìgh-" "shliochd ar fhichead na h-Èipheit, gus an deach am fògradh aiste leis na h-Aisiridhich." " Bha buaidh mhòr aig na h-Èipheitich air cultar nan Kulušach, agus tha a' bhuil " "fhathast ri faicinn ann an ailtireachd nam pioramaidean is nan teampullan carraghach a " "dh'fhàg iad nan dèidh. Bhiodh na Kulušaich fiù 's a' dèanamh adhraidh do dhiathan " "Èipheiteach, agus Amun nam measg sin. Sa chian-aimsir chlasaigich, bha prìomh-bhaile " "impireachd nan Kulušach ann am Meroë. Sa chruinn-eòlas thràth a bha aig na Greugaich, " "bha rìoghachd Mheroë air a h-ainmeachadh mar Aethiopia. Mhair an rìoghachd Kulušach gus" " an 4mh linn AD, nuair a chaidh a lagachadh 's a shìolaidh i às mar thoradh air " "ar-a-mach na broinn fhèin. Aig a' cheann thall, ghèill i do chumhachd atmhor Axuim." msgid "Macedonians" msgstr "Makedonialaiset" msgid "" "Macedonia was an ancient Greek kingdom, centered in the northeastern part of the Greek " "peninsula. Under the leadership of Alexander the Great, Macedonian forces and allies " "took over most of the world they knew, including Egypt, Persia and parts of the Indian " "subcontinent, allowing a diffusion of Hellenic and eastern cultures for years to come." msgstr "" "Makedonien war ein antikes griechisches Königreich, mittig im nordöstlichen Teil der " "griechischen Halbinsel. Unter der Herrschaft Alexanders des Großen eroberten " "makedonische Streitkräfte und ihre Verbündeten den Großteil der ihnen bekannten Welt, " "mit Ägypten, Persien und Teilen des indischen Subkontinents, wodurch die Vermischung " "der hellenischen und der östlichen Kulturen in den Jahren danach ermöglicht wurde." msgid "Mauryas" msgstr "Maurjovská říše" msgid "" "Founded in 322 B.C. by Chandragupta Maurya, the Mauryan Empire was the first to rule " "most of the Indian subcontinent, and was one of the largest and most populous empires " "of antiquity. Its military featured bowmen who used the long-range bamboo longbow, " "fierce female warriors, chariots, and thousands of armored war elephants. Its " "philosophers, especially the famous Acharya Chanakya, contributed to such varied fields" " such as economics, religion, diplomacy, warfare, and good governance. Under the rule " "of Ashoka the Great, the empire saw 40 years of peace, harmony, and prosperity." msgstr "" "Ιδρύθηκε το 322 π.Χ. από τον Τσαντραγκούπτα Μαουρύα, η Αυτοκρατορία των Μαυριτανών ήταν" " η πρώτη που κυριάρχησε στο μεγαλύτερο μέρος της ινδικής υποηπείρου, και ήταν μία από " "τις μεγαλύτερες και πιο πυκνοκατοικημένες αυτοκρατορίες της αρχαιότητας. Στρατιωτικό " "της χαρακτηριστικό ήταν οι τοξότες που χρησιμοποιούσαν τα μεγάλης εμβέλειας από μπαμπού" " τόξα, οι άγριες θηλυκές πολεμίστριες, τα άρματα και οι χιλιάδες τεθωρακισμένοι " "πολεμικοί ελέφαντες. Οι φιλόσοφοί της, ιδιαίτερα ο περίφημος Ατσάρια Τσανάκυα, " "συνείσφεραν σε ποικίλα πεδία όπως η οικονομία, η θρησκεία, η διπλωματία, ο πόλεμος και " "η χρηστή διακυβέρνηση. Κάτω από την κυριαρχία του Μεγάλου Ασόκα, η αυτοκρατορία είδε 40" " χρόνια ειρήνης, αρμονίας και ευημερίας." msgid "Persians" msgstr "Achaemenidisch Perzië" msgid "" "The Persian Empire, when ruled by the Achaemenid dynasty, was one of the greatest " "empires of antiquity, stretching at its zenith from the Indus Valley in the east to " "Greece in the west. The Persians were the pioneers of empire-building of the ancient " "world, successfully imposing a centralized rule over various peoples with different " "customs, laws, religions and languages, and building a cosmopolitan army made up of " "contingents from each of these nations." msgstr "" "Η Περσική Αυτοκρατορία, κατά τη διακυβέρνηση της δυναστεία των Αχαιμενιδών, ήταν μία " "από τις μεγαλύτερες αυτοκρατορίες της αρχαιότητας, που εκτεινόταν στο ζενίθ της από την" " Κοιλάδα του Ινδού στα ανατολικά προς την Ελλάδα στα δυτικά. Οι Πέρσες ήταν οι " "πρωτοπόροι στην δημιουργία-αυτοκρατορίας στον αρχαίο κόσμο, επιβάλλοντας με επιτυχία " "μια κεντρική διακυβέρνηση πάνω σε διάφορους λαούς με διαφορετικά ήθη και έθιμα, νόμους," " θρησκείες και γλώσσες, επίσης δημιούργησαν ένα πολυεθνικό στρατό που απαρτιζόταν από " "αγήματα από κάθε ένα από αυτά τα έθνη." msgid "Ptolemies" msgstr "Ptolemaeïsch Egypte" msgid "" "The Ptolemaic dynasty was a Macedonian Greek royal family which ruled the Ptolemaic " "Empire in Egypt during the Hellenistic period. Their rule lasted for 275 years, from " "305 BC to 30 BC. They were the last dynasty of ancient Egypt." msgstr "" "Dinasti Ptolemaik adalah daripada keluarga diraja Yunani Macedonia yang telah mentadbir" " Empayar Ptolemaik di Mesir ketika era Hellenistik. Tempoh pemerintahan mereka dalam " "tempoh 275 tahun, dari 305 SM sehinggalah 30 Selepas Masihi. Mereka juga merupakan " "dinasti terakhir daripada Mesir Purba." msgid "Romans" msgstr "Na Rómhánaigh" msgid "" "The Romans controlled one of the largest empires of the ancient world, stretching at " "its peak from southern Scotland to the Sahara Desert, and containing between 60 million" " and 80 million inhabitants, one quarter of the Earth's population at that time. Rome " "also remained one of the strongest nations on earth for almost 800 years. The Romans " "were the supreme builders of the ancient world, excelled at siege warfare and had an " "exquisite infantry and navy." msgstr "" "Los romanos controlaban uno de los mayores imperios del mundo antiguo, que se extiende " "en su apogeo desde el sur de Escocia hasta el desierto del Sahara, y que contiene entre" " 60 millones y 80 millones de habitantes, una cuarta parte de la población de la Tierra" " en ese momento. Roma también seguía siendo una de las naciones más fuertes en la " "tierra desde hace casi 800 años. Los romanos fueron los constructores supremos del " "mundo antiguo, destacado en la guerra de asedio y tenía una infantería exquisita y " "naviera." msgid "Seleucids" msgstr "Seleucidisch Perzië" msgid "The Macedonian-Greek dynasty that ruled most of Alexander's former empire." msgstr "" "An dierniezh Gresian-Makedonian an hini eo he deus renet war al lodenn vrasañ eus " "Impalaerezh kozh Aleksandr." msgid "Spartans" msgstr "സ്പാര്‍ട്ടക്കാര്‍" msgid "" "Sparta was a prominent city-state in ancient Greece, and its dominant military power on" " land from circa 650 B.C. Spartan culture was obsessed with military training and " "excellence, with rigorous training for boys beginning at age seven. Thanks to its " "military might, Sparta led a coalition of Greek forces during the Greco-Persian Wars, " "and won over Athens in the Peloponnesian Wars, though at great cost." msgstr "" "’S e stàit-bhaile cudromach a b’ ann an Sparta sa Ghreug cian-aimriseil agus bhiodh " "smachd aca air an tìr o mu 650 RC a-mach. Bha cultar nam Spartach air a bheò-ghlacadh " "le oideachadh an airm agus sàr-mhaitheas, le dian-oideachadh nam balach on a bhiodh iad" " seachd bliadhna a dh’aois. Ri linn cumhachd a h-airm, ’s e Sparta a stiùiricheadh co-" "bhanntachd feachdan na Grèige rè nan cogaidhean Greugach-Pearsach agus shoirbhich " "leatha an aghaidh Baile na h-Àithne sna cogaidhean Peoloponnasach ged a bu daor a " "choisinn iad e." Index: ps/trunk/binaries/data/mods/public/l10n/long.public-gui-lobby.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/long.public-gui-lobby.po (revision 27814) +++ ps/trunk/binaries/data/mods/public/l10n/long.public-gui-lobby.po (revision 27815) @@ -1,1205 +1,1205 @@ msgid "" msgstr "" "Project-Id-Version: None\n" -"POT-Creation-Date: 2023-08-21 07:19+0000\n" -"PO-Revision-Date: 2023-08-21 07:19+0000\n" +"POT-Creation-Date: 2023-08-25 07:19+0000\n" +"PO-Revision-Date: 2023-08-25 07:19+0000\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit" msgid "Back" msgstr "Повернутися" msgid "Update" msgstr "Do gibts wos neis" msgid "Rank" msgstr "Kedudukan" msgid "Name" msgstr "Kromnomo" msgid "Rating" msgstr "Clasificacion" msgid "Notice" msgstr "Pemberitahuan" msgid "Mark as Buddy" msgstr "'साथी' के लिए चिह्नित करें" msgid "Unmark as Buddy" msgstr "Odstrániť označenie Kamaráta" msgid "Host Game" msgstr "Herbrec'hiañ ur C'hoariadenn" msgid "Your active mods do not match the mods of this game." msgstr "Chan eil na tuilleadain ghnìomhach agad a-rèir tuilleadain a’ gheama seo." msgid "Do you want to switch to the mod selection page?" msgstr "A bheil thu airson leum a ghearradh gu duilleag taghadh nan tuilleadan?" msgid "Incompatible mods" msgstr "Tá na modhnuithe neamhréireacha" msgid "The game has already started. Do you want to join as observer?" msgstr "Tá an cluiche ag imirt cheana féin. Ar mhaith leat a theacht le chéile mar breathnóir?" msgid "Join Game" msgstr "Придружи се постојећој игри" msgid "Leaderboard" msgstr "Tabuľka najlepších hráčov" msgid "Player Profile Lookup" msgstr "Búsqueda del perfil del jugador" msgctxt "previous page" msgid "Back" msgstr "Повернутися" msgctxt "previous page" msgid "Main Menu" msgstr "A’ phrìomh chlàr-taice" #, python-format msgid "" "The command '%(cmd)s' is not supported. Try %(help)s to get more information about the " "supported commands." msgstr "" "Η εντολή '%(cmd)s' δέν υποστηρίζεταο. Δοκιμάστε %(help)s για να αποκτήσετε περισσότερες" " πληροφορίες σχετικά με τις υποστηριζόμενες εντολές." #, python-format msgid "The command '%(cmd)s' is restricted to moderators." msgstr "Der ‚%(cmd)s‘-Befehl darf nur von Moderatoren eingesetzt werden." #, python-format msgid "The command '%(cmd)s' requires at least one argument." msgstr "Perintah '%(cmd)s' memerlukan sekurang-kurangnya satu argumen." msgid "Set your state to 'Away'." msgstr "Tetapkan keadaan anda menjadi 'Keluar Sekejap'." msgid "Set your state to 'Online'." msgstr "Tetapkan keadaan anda menjadi 'Atas-Talian'." msgid "Kick a specified user from the lobby. Usage: /kick nick reason" msgstr "" "Изритване на определен потребител от чакалнята. Начин на ползване: /kick псевдоним " "причина" msgid "Ban a specified user from the lobby. Usage: /ban nick reason" msgstr "" "Блокиране на достъпа на определен потребител до чакалнята. Начин на ползване: /ban " "псевдоним причина" msgid "Show this help." msgstr "Rodyti šį pagalbos pranešimą." msgid "Chat commands:" msgstr "Commandes de discussion :" #, python-format msgid "%(command)s - %(description)s" msgstr "%(command)s - %(description)s" msgid "Send a chat message about yourself. Example: /me goes swimming." msgstr "" "Cuir teachdaireachd mu do dhèidhinn. Mar eisimpleir: /me a’ dol a shnàmh. Thoir an aire" " gum feum am /me a bhith air toiseach na loidhne." msgid "/me" msgstr "/ich" msgid "" "Send text as a chat message (even if it starts with slash). Example: /say /help is a " "great command." msgstr "" "Kasit un destenn evel ur gemennadenn flapva (ha pa grogfe gant ur veskell/slash). " "Skouer: /lavar/skoazell a zo un urzhiad eus ar c'hentañ." msgid "/say" msgstr "/سخن گفتن" msgid "Clear all chat scrollback." msgstr "Tyhjennä koko keskustelun näkyvissä oleva historia." #, python-format msgid "* %(sender)s %(message)s" msgstr "/eu %(sender)s%(message)s" #, python-format msgid "<%(sender)s>" msgstr "<%(sender)s>님" #, python-format msgid "%(sender)s %(message)s" msgstr "%(sender)s님 %(message)s" msgid "Private" msgstr "Príobháideach" #, python-format msgid "(%(private)s) %(message)s" msgstr "( %(private)s ) %(message)s" msgid "Send" msgstr "Изпращане" #, python-format msgid "%(nick)s has joined." msgstr "%(nick)s s'ha unit a la partida." #, python-format msgid "%(nick)s has left." msgstr "O/H %(nick)s αποχώρησε από το παιχνίδι." #, python-format msgid "%(oldnick)s is now known as %(newnick)s." msgstr "Ο χρήστης %(oldnick)s είναι τώρα γνωστός/ή ώς %(newnick)s." msgid "You have been muted." msgstr "Ți-a fost dezactivat microfonul." #, python-format msgid "%(nick)s has been muted." msgstr "Lui %(nick)s i-a fost oprit microfonul." msgid "You are now a moderator." msgstr "Vous êtes maintenant modérateur(trice)." #, python-format msgid "%(nick)s is now a moderator." msgstr "%(nick)s kini merupakan seorang moderator." msgid "You have been unmuted." msgstr "Du derfst jetz wieder dein Senf dazua gem." #, python-format msgid "%(nick)s has been unmuted." msgstr "%(nick)s derf jetz wieder sein Senf dazua gem." msgid "You are not a moderator anymore." msgstr "Vous n'êtes plus modérateur(trice)." #, python-format msgid "%(nick)s is not a moderator anymore." msgstr "Chan eil %(nick)s ’na m(h)aor tuilleadh." #, python-format msgid "%(nick)s changed the lobby subject to:" msgstr "%(nick)s heeft het onderwerp van de lobby veranderd in:" #, python-format msgid "%(nick)s deleted the lobby subject." msgstr "%(nick)s heeft het onderwerp van de lobby verwijderd." #, python-format msgid "== %(message)s" msgstr "== %(message)s" msgid "Connected." msgstr "Konektatuta." msgid "Disconnected." msgstr "Verbinding verbroken." msgid "System:" msgstr "Järjestelmä:" #, python-format msgid "=== %(system)s %(message)s" msgstr "=== %(system)s %(message)s" #, python-format msgid "%(time)s %(message)s" msgstr "%(time)s %(message)s" #, python-format msgid "\\[%(time)s]" msgstr "\\[%(time)s]" msgid "BANNED" msgstr "CHAIDH DO THOIRMEASG" msgid "KICKED" msgstr "FHUAIR THU A’ BHRÒG" msgid "You have been disconnected from the lobby. Do you want to reconnect?" msgstr "Du wurdest von der Lobby getrennt. Möchtest du die Verbindung wiederherstellen?" msgid "Confirmation" msgstr "Confirmar decisión" msgid "No" msgstr "Chan eil" msgid "Yes" msgstr "Sumuhun" #, python-format msgid "%(current)s/%(max)s +%(observercount)s" msgstr "%(current)s / %(max)s + %(observercount)s " #, python-format msgid "%(current)s/%(max)s" msgstr "%(current)s / %(max)s" msgctxt "victory condition" msgid "Endless Game" msgstr "Spui bis di da Boandlkramer hoid" #, python-format msgid "" "You have some incompatible mods:\n" "%(details)s" msgstr "" "Tha tuilleadan no dhà agad nach eil co-chòrdail:\n" "%(details)s" msgid "This mod does not affect MP compatibility" msgstr "Αυτή η τροποποίηση δέν επηρεάζει τη συμβατότητα παιχνιδιού πολλαπλών παικτών" #, python-format msgid "Host: %(playername)s" msgstr "Người tổ chức: %(playername)s" #, python-format msgid "Players: %(current)s/%(total)s" msgstr "Cluicheadairean: %(current)s/%(total)s" msgid "Victory Conditions:" msgstr "Vereisten voor overwinning:" msgid ", " msgstr "، و" msgid "Mods:" msgstr "Upravené verze:" msgid "Mods (incompatible):" msgstr "Upravené verze (nekompatibilní):" #, python-format msgid "Game started at %(time)s" msgstr "Tá an cluiche tosaithe ag %(time)s" msgid "HH:mm" msgstr "HH:mm " msgid "Map Type:" msgstr "Cineál Léarscáile:" msgid "Map Size:" msgstr "Velikost zemljevida:" msgid "Map Description:" msgstr "Omschrijving van de kaart:" msgid "Map Name" msgstr "Žemėlapio pavadinimas" msgctxt "map" msgid "Size" msgstr "Dimensione" msgctxt "map" msgid "Type" msgstr "Cineál" msgid "Players" msgstr "C'hoarierien" msgid "Show only open games" msgstr "Prikaži samo igre sa slobodnim pristupom." msgctxt "map size" msgid "Any" msgstr "Vilken som helst" msgctxt "map" msgid "Any" msgstr "Vilken som helst" msgctxt "player number" msgid "Any" msgstr "Vilken som helst" #, python-format msgctxt "gamelist filter" msgid "> %(rating)s" msgstr ">(%(rating)s)" #, python-format msgctxt "gamelist filter" msgid "< %(rating)s" msgstr "< %(rating)s" msgid "You have been kicked from the lobby!" msgstr "Anda telah ditendang keluar dari ruang legar!" msgid "You have been banned from the lobby!" msgstr "Jums buvo uždraustas prisijungimas prie žaidimo kambario!" #, python-format msgid "%(nick)s has been kicked from the lobby." msgstr "%(nick)s telah ditendang keluar dari ruang legar." #, python-format msgid "%(nick)s has been banned from the lobby." msgstr "A %(nick)s se le ha prohibido la entrada a la sala multijugador." #, python-format msgctxt "lobby kick" msgid "Reason: %(reason)s" msgstr "Priežastis: %(reason)s" msgid "Multiplayer Lobby" msgstr "Sala de Espera de Multi-Jogadores" #, python-format msgid "%(nick)s (%(rating)s)" msgstr "%(nick)s ‏(%(rating)s)" msgid "Online" msgstr "Συνδεδεμένος" msgid "Away" msgstr "Ikke til stede" msgid "Busy" msgstr "Απασχολημένος" msgid "Offline" msgstr "Челтәргә тоташмаган" msgctxt "lobby presence" msgid "Unknown" msgstr "Woas ma ned wos der duad" msgid "Status" msgstr "მდგომარეობა" msgid "Search for Player" msgstr "Αναζήτηση για Παίκτη/τρια" msgid "N/A" msgstr "Nie je k dispozícií" msgid "Moderator" msgstr "Người điều hành" msgid "Player" msgstr "Cluicheadair" msgid "Muted Player" msgstr "بازیکنی که وضعیتش خاموش شده است" msgctxt "Used for an undefined winning rate" msgid "-" msgstr "-" #, python-format msgid "%(percentage)s%%" msgstr "%(percentage)s %%" msgid "Current Rank:" msgstr "Classificacion actual:" msgid "Highest Rating:" msgstr "Miglior punteggio in classifica:" msgid "Total Games:" msgstr "Pelejä pelattu yhteensä:" msgid "Wins:" msgstr "Overwinningen:" msgid "Losses:" msgstr "Pralaimėjimai:" msgid "Win Rate:" msgstr "Razmerje zmag in porazov:" #, python-format msgid "Player \"%(nick)s\" not found." msgstr "Cha deach an cluicheadair “%(nick)s” a lorg." msgid "Enter playername:" msgstr "Inserisci il nome del giocatore:" msgid "View Profile" msgstr "Profil megtekintése" msgid "Please enter a player name." msgstr "Per favore inserisci il nome del giocatore." msgid "Password again:" msgstr "Vuelve a introducir la contraseña:" msgid "Please enter your username" msgstr "Cuir isteach d'ainm úsáideora le do thoil" msgid "Invalid username" msgstr "Ainm-cleachdaiche mì-dhligheach" msgctxt "register" msgid "Please enter your password" msgstr "Παρακαλώ, πληκτρολόγησε το συνθηματικό σου" msgctxt "login" msgid "Please enter your password" msgstr "Παρακαλώ, πληκτρολόγησε το συνθηματικό σου" msgid "Please choose a longer password" msgstr "Veuillez choisir un mot de passe plus long, s'il vous plait" msgid "Please enter your password again" msgstr "გთხოვ, კიდევ ერთხელ შეიყვანე დათქმული სიტყვა" msgid "Passwords do not match" msgstr "Host an schmarn zam gschriem bei de Passwörter" msgid "Are you sure you want to delete the password after connecting?" msgstr "" "A bheil thu cinnteach gu bheil thu airson am facal-faire a sguabadh às nuair a bhios u " "air ceangal a dhèanamh?" msgid "Login:" msgstr "Erabiltzaile izena:" msgid "Password:" msgstr "დათქმული სიტყვა:" msgid "Remember Password" msgstr "Derc'hel soñj eus ar ger-kuzh" msgid "" "Unknown error. This usually occurs because the same IP address is not allowed to " "register more than one account within one hour." msgstr "" "Unbekannter Fehler. Dieser Fehler tritt gewöhnlich auf, wenn dieselbe IP-Adresse " "benutzt wurde, um mehr als einen Account innerhalb einer Stunde zu erstellen." msgid "Cancel" msgstr "Hoit i mog noch ned" msgid "[font=\"sans-bold-18\"]0 A.D. Empires Ascendant Multiplayer Lobby Privacy Policy[/font]" msgstr "" -"[font=\"sans-bold-18\"]Política de privacidad de la sala multijugador de 0 A.D. Empires" -" Ascendant[/font]" +"[font=\"sans-bold-18\"]\"0 A.D. Күтәрелә барган империяләр\" күп уенчы бүлмәсенең " +"Хосусыйлык сәясәте[/font]" msgid "[font=\"sans-bold-14\"]Document Date:[/font] 2023-07-27" msgstr "[font=\"sans-bold-14\"]Последна редакция:[/font] 27 юли 2023г." msgid "" "[font=\"sans-bold-16\"]Personal data processed by Wildfire Games and purposes of " "processing:[/font]" msgstr "" "[font=\"sans-bold-16\"]An dàta pearsanta a thèid a phròiseasadh le Wildfire Games agus " "adhbharan a’ phròiseasaidh:[/font]" msgid "[font=\"sans-bold-14\"]1. Player name[/font]" msgstr "[font=\"sans-bold-14\"]1. Ονομα Παίκτη/τριας[/font]" msgid "The player is identified by a name that the player chooses at the time of registration." msgstr "" "Thèid an cluicheadair aithneachadh a-rèir ainm a thaghas an cluicheadair nuair a nì e " "clàradh leinn." msgid "" "Having a unique player name is a requirement to gain a rating, to allow players, " "moderators and developers to identify players they met before, communicate about the " "game, coordinate matches and enables moderators to enforce the Terms of Use." msgstr "" "Η ύπαρξη ενός μοναδικού ονόματος παίκτη/τριας είναι προαπαιτούμενο για να κερδίζεις " "βαθμολογία ,να επιτρέπετε σε παίκτες,σε συντονιστές και προγραμματιστές να αναγνωρίζουν" " παίκτες που έχουν συναντήσει πρίν. \n" "Να επικοινωνούν για το παιχνίδι, να συντονίζουν τους αγώνες και να δίνουν τη δυνατότητα" " στους επόπτες να επιβάλλουν τους Όρους Χρήσης." msgid "" "The player name serves as a pseudonym. The identity (natural person) of players is not " "known to Wildfire Games, except where personally identifiable information (such as the " "real name) was disclosed on the Lobby Chat, other services of Wildfire Games or " "elsewhere in the public, or when the IP address is used to bring criminal proceedings." msgstr "" "O nome do jogador serve de pseudónimo. A identidade (pessoa física) dos jogadores não é" " conhecida pela Wildfire Games, a não ser quando a informação pessoalmente " "identificável (como o nome real) tenha sido referida na Conversação da Sala de Espera, " "outros serviços da Wildfire Games ou outros locais em público, ou quando o endereço IP " "for utilizado para procedimentos criminais." msgid "[font=\"sans-bold-14\"]2. Password[/font]" msgstr "[font=\"sans-bold-14\"]2. Κωδικός Πρόσβασης[/font]" msgid "" "A player is authenticated using a password that the player chooses at the time of " "registration." msgstr "" "Ο παίκτης επικυρώνεται χρησιμοποιώντας έναν κωδικό πρόσβασης τον οποίο ο παίκτης " "επιλέγει κατά τη στιγμή της εγγραφής." msgid "" "Wildfire Games only receives an encrypted version of the password, so that the password" " chosen by the user is not revealed to Wildfire Games or others in case of a breach." msgstr "" "Chan fhaigh Wildefire Games ach tionndadh crioptaichte dhen fhacal-fhaire, mar sin cha " "dèid am facal-faire a thaghas an cluicheadair a nochdadh do Wildfire Games no duine sam" " bith eile ma thèid briseadh a-steach oirnn." msgid "[font=\"sans-bold-14\"]3. IP address[/font]" msgstr "[font=\"sans-bold-14\"]3. Enderezo de IP[/font]" msgid "" "When a player hosts a match in the Multiplayer Lobby, the IP address of that player is " "sent to every player who is online, so that other players can join that game." msgstr "" "Όταν ένας παίκτης φιλοξενεί έναν αγώνα στο Λόμπι για Πολλούς Παίκτες, η διεύθυνση IP " "αυτού του παίκτη αποστέλλεται σε κάθε παίκτη που είναι συνδεδεμένος, έτσι ώστε οι άλλοι" " παίκτες να μπορούν να συμμετάσχουν σε αυτό το παιχνίδι." msgid "" "Wildfire Games stores players IP addresses and may infer publicly available geolocation" " and internet service provider data (for example \"geolite2\") from the IP address in " "order to:" msgstr "" "Wildfire Games almacena las direcciones IP de los jugadores y puede inferir la " "localización geográfica disponible públicamente y los datos del proveedor de servicios " "(por ejemplo «geolite2») de las direcciones IP con el propósito de:" msgid "" " 1. Enforce the Terms of Use where persons create multiple accounts without Wildfire " "Games permission, in particular after having been banned from the service for violating" " the Terms of Use." msgstr "" "1. Die Nutzungsbedingungen durchzusetzen, wenn Personen mehrere Konten ohne die " "Zustimmung von Wildfire Games anlegen, im Speziellen, nachdem sie vom Dienst " "ausgeschlossen wurden aufgrund eines Verstoßes gegen die Nutzungsbedingungen." msgid " IP addresses will not be saved for longer than three years for this purpose." msgstr "" " Οι διευθύνσεις IP δεν θα αποθηκεύονται για περισσότερο από τρία χρόνια για αυτό το " "σκοπό." msgid "" " 2. Make it possible to bring criminal proceedings in case of a cyberattack (EU Court " "of Justice Press Release No 112/16)." msgstr "" " 2. Comas a thoirt dhuinn ach an cuir sinn a-steach cùis mu eucoir ma bhios sinn fo " "sìobar-ionnsaigh (brath-naidheachd àireamh 112/16 aig Cùirt-cheartais an Aonaidh " "Eòrpaich)." msgid "" "Wildfire Games will not use the IP address logs for any other purpose, in particular " "not for marketing, not otherwise disclose IP addresses to the public or third parties " "and erase IP addresses if they are not relevant for the stated purposes anymore." msgstr "" "Cha chleachd Wildfire Games logaichean nan seòladhaidhean IP air adhbhar sam bith eile," " gu sònraichte cha chleachd sinn iad airson margaidheachd is chan fhoillsich sinn " "seòlaidhean IP gu poblach no gu treas-phàrtaidhean agus sguabaidh sinn às dha na " "seòlaidhean IP mur eil iad iomchaidh airson nan adhbharan a mhìnich sinn tuilleadh." msgid "[font=\"sans-bold-14\"]4. Online presence[/font]" msgstr "[font=\"sans-bold-14\"]4. Làthaireachd air loidhne[/font]" msgid "" "Which players are currently connected to the Multiplayer Lobby and which match they " "joined is shown to all online players." msgstr "" "Seallaidh sinn dhan a h-uile cluicheadair a bhios air loidhne cò na cluicheadairean a " "bhios ceangailte ris an lobaidh ioma-chluicheadair aig an àm agus dè na maidsichean a " "bhios iad a’ gabhail pàirt annta." msgid "[font=\"sans-bold-14\"]5. Chat messages[/font]" msgstr "[font=\"sans-bold-14\"]5. Teachdaireachdan na cabadaich[/font]" msgid "" "The Multiplayer Lobby features a public chat room that enables players to discuss the " "game and organize multiplayer matches." msgstr "" "Tha seòmar cabadaich poblach aig an lobaidh ioma-chluicheadair a leigeas leis na " "cluicheadairean bruidhinn mun gheama agus maidsichean ioma-chluicheadair a chur air " "dòigh." msgid "" "Wildfire Games stores a log of the public chat messages and online presence to meet the" " following purposes:" msgstr "" "Η Wildfire Games αποθηκεύει σε ένα αρχείο καταγραφής τα δημόσια μηνύματα συνομιλίας και" " την παρουσία στο Λόμπι για να ικανοποιήσει τους ακόλουθους σκοπούς:" msgid " 1. Moderators may screen chat messages to enforce the Terms of Use." msgstr "" " 1. Faodaidh maoir sgrùdadh a dhèanamh air teachdaireachdan na cabadaich feuch an " "èignich iad Teirmichean a’ chleachdaidh." msgid "" " 2. Wildfire Games may address or resolve bug reports, balancing issues or feature " "proposals indicated by players in the chat room." msgstr "" " 2. Η Wildfire Games μπορεί να απευθύνει ή να επιλύσει αναφορές σε σφάλματα, σε " "ζητήματα εξισορρόπησης ή σε προτάσεις για χαρακτηριστικά που υποδεικνύονται από τους " "παίκτες στην αίθουσα συνομιλίας." msgid "" " 3. Wildfire Games may assess trends amongst discussed topics, the growth of the active" " community and use these indicators as feedback to assess, improve and direct " "development of the game and the service." msgstr "" " 3. Faodaidh Wildfire Games measadh a dhèanamh air treandaichean am measg nan " "cuspairean a chaidh a dheasbaireachd, air fàs na coimhearsnachd gnìomhaich agus na " "treandaichean sin a chleachdadh mar bheachdan airson an t-seirbheis is an geama a " "mheas, piseach a thoirt air ’s a leasachadh gu dìreach." msgid "[font=\"sans-bold-14\"]6. Match statistics[/font]" msgstr "[font=\"sans-bold-14\"]6.Stadastaireachd nam maidsichean[/font]" msgid "" "Players can gain a rating on the Multiplayer Lobby that reflects their skill at the " "game." msgstr "" "Οι παίκτες μπορούν να κερδίσουν μια βαθμολογία στο Λόμπι Πολλών Παιχτών που " "αντικατοπτρίζει την ικανότητά τους στο παιχνίδι." msgid "" "The rating of all players is published by Wildfire Games and allows players to focus on" " competitive or balanced matchmaking if they wish to." msgstr "" "Die Bewertung aller Spieler wird von Wildfire Games veröffentlicht und schafft Spielern" " somit die Möglichkeit, sich auf ein wettbewerbsorientiertes oder ausgeglichenes " "Matchmaking zu konzentrieren, wenn sie es wünschen." msgid "" "During a rated match, players send data relating to the game (such as the number of " "units trained, resources gathered and the winner of the match) to Wildfire Games, so " "that Wildfire Games can adapt the players ratings based on these statistics." msgstr "" "Rè maidse rangaichte, cuiridh na cluicheadairean dàta a thaobh a’ gheama (can an " "àireamh de dh’ionadan a chaidh oideachadh, na stòrasan a chaidh a chruinneachadh is cò " "bhuannaich am maids) gu Wildfire Games ach an urrainn dha Wildfire Games gleus a chur " "air rangachaidhean nan cluicheadairean a tha stèidhichte air an stadastaireachd sin." msgid "Wildfire Games stores match statistics to:" msgstr "Wildfire Games съхранява данните и резултатите от игрите с цел да:" msgid "" " 1. Verify the accuracy of the rating score and identify and enforce Terms of Use " "violations relating to that." msgstr "" " 1. Επιβεβαιώσει την ακρίβεια της βαθμολογικής κατάταξης και για να προσδιορίσει και " "να επιβάλλει τους Όρους Χρήσης στις παραβιάσεις που σχετίζονται με αυτό." msgid "" " 2. Compute and publish community statistics to improve the game and the service, for " "example to improve the balancing of the game or to make certain aspects of the game " "more appealing." msgstr "" " 2. Υπολογίσει και δημοσιεύσει στατιστικά της κοινότητας για να βελτιώσει το παιχνίδι " "και την υπηρεσία, για παράδειγμα για να βελτιώσει την εξισορρόπηση του παιχνιδιού ή για" " να κάνει συγκεκριμένες πτυχές του παιχνιδιού πιο ελκυστικές." msgid "[font=\"sans-bold-14\"]Security of processing:[/font]" msgstr "[font=\"sans-bold-14\"]Защита на обработване на данни:[/font]" msgid "The transmission of personal data is secured using TLS encryption (GDPR 32)." msgstr "" "Η μετάδοση προσωπικών δεδομένων εξασφαλίζεται με κρυπτογράφηση TLS (Στρώμα Ασφαλών " "Υποδοχών) (Γενικός Κανονισμός για την Προστασία Δεδομένων 32)." msgid "" "Personal data is protected against unintentional loss in encrypted backups for " "additional time (GDPR 30.1.g, GDPR 32)." msgstr "" "Τα προσωπικά δεδομένα προστατεύονται από την ακούσια απώλεια κρυπτογραφημένων " "αντιγράφων ασφαλείας για επιπλέον χρόνο (Γενικός Κανονισμός για την Προστασία Δεδομένων" " 30.1.g, ΓΚΠΔ 32)." msgid "All personal data that Wildfire Games processes is obtained from the user (GDPR 14)." msgstr "" "Όλα τα προσωπικά δεδομένα που εξεργάζεται η Wildfire Games αποκτώνται από το χρήστη " "(Γενικός Κανονισμός για την Προστασία Δεδομένων 14)." msgid "" "Wildfire Games reserves the right to delete any service data (including personal data) " "at any time, except where a user has objected to the erasure of his or her personal " "data for performance of a legal claim." msgstr "" "Wildfire Games behoudt zich het recht voor om servicegegevens (inclusief persoonlijke " "gegevens) te allen tijde te verwijderen, behalve wanneer een gebruiker bezwaar heeft " "gemaakt tegen het wissen van zijn of haar persoonlijke gegevens voor de uitvoering van " "een rechtsvordering." msgid "[font=\"sans-bold-16\"]Legal basis for the processing:[/font]" msgstr "[font=\"sans-bold-16\"]Bunús dlithiúil le haghaidh na próiseála:[/font]" msgid "" "1. The processing is necessary for the performance of the service defined in the terms " "(GDPR 6.1.b)." msgstr "" " 1. Η επεξεργασία είναι απαραίτητη για την εκτέλεση της υπηρεσίας όπως ορίζεται στους " "όρους (Γενικός Κανονισμός για την Προστασία Δεδομένων 6.1.b)." msgid "" "2. Wildfire Games has legitimate interests in providing the Multiplayer Lobby, in the " "development and improvement of 0 A.D. and the Multiplayer Lobby, in enforcing the Terms" " of Use and in the protection against cyberattacks (GDPR 6.1.f)." msgstr "" "2. Wildfire Games heeft omwille van de ontwikkeling en verbetering van 0 A.D., en bij " "het handhaven van de gebruiksvoorwaarden en bescherming tegen cyberaanvallen, legitieme" " belangen bij het aanbieden van de Multiplayer Lobby (GDPR 6.1.f)." msgid "" "3. Wildfire Games does not process any further data for the Multiplayer Lobby and does " "not ask for consent to process data (GDPR 6.1.a, GDPR 7, GDPR 8, GDPR 13.2.c)." msgstr "" " 3. Η Wildfire Games δεν επεξεργάζεται περαιτέρω δεδομένα για το Λόμπι Πολλών Παιχτών " "και δεν ζητά τη συγκατάθεση για την επεξεργασία δεδομένων (Γενικός Κανονισμός για την " "Προστασία Δεδομένων 6.1.a, ΓΚΠΔ 7, ΓΚΠΔ 8, ΓΚΠΔ 13.2.c)." msgid "[font=\"sans-bold-16\"]User rights:[/font]" msgstr "[font=\"sans-bold-16\"]Erabiltzailearen eskubideak:[/font]" msgid "" "1. Contact Wildfire Games, by sending an email to webmaster at wildfiregames dot com " "(GDPR 13.1.a, GDPR 13.1.b)." msgstr "" "1. Επικοινώνησε με τη Wildfire Games, στέλνοντας ένα μήνυμα ηλεκτρονικού ταχυδρομείου " "στο webmaster παπάκι wildfiregames τελεία com (Γενικός Κανονισμός για την Προστασία " "Δεδομένων 13.1.a, ΓΚΠΔ 13.1.b)." msgid " To exercise any user right, please refer to this contact." msgstr "" " Cleachd am fiosrachadh conaltraidh seo a thaobh còir sam bith a’ chleachdaiche a cur" " an cèill." msgid "2. Right of access to personal data concerning him or her (GDPR 15)." msgstr "" "2. Δικαίωμα πρόσβασης στα προσωπικά δεδομένα που αφορούν αυτόν ή αυτή (Γενικός " "Κανονισμός για την Προστασία Δεδομένων 15)." msgid "3. Right to obtain personal data in a machine-readable format (GDPR 20)." msgstr "" "3. Δικαίωμα απόκτησης των προσωπικών δεδομένων σε μορφή αναγνώσιμη από μηχανή (Γενικός " "Κανονισμός για την Προστασία Δεδομένων 20)." msgid "4. Right to rectification of inaccurate personal data (GDPR 16)." msgstr "" "4. Δικαίωμα διόρθωσης ανακριβών προσωπικών δεδομένων (Γενικός Κανονισμός για την " "Προστασία Δεδομένων 16)." msgid "" "5. Right to erasure of personal data where it is not relevant to the stated purposes, " "if the data was processed unlawfully or if the user objects to the processing and has " "overriding legitimate grounds (GDPR 17)." msgstr "" "5. Diritto di cancellazione dei dati personali se questi non sono necessari rispetto ai" " motivi dichiarati, se i dati sono stati elaborati illegittimamente o se l'utente si " "oppone all'elaborazione e non sussiste alcun motivo legittimo prevalente per procedere " "al trattamento (GDPR 17)." msgid "" "6. Right to restriction of personal data processing where the accuracy of the data is " "contested by the user, if the data was processed unlawfully or if the user requires the" " data for a legal claim (GDPR 18)." msgstr "" "6. Δικαίωμα περιορισμού της επεξεργασίας των προσωπικών δεδομένων, όταν η ακρίβεια των " "δεδομένων αμφισβητείται από τον χρήστη, εάν τα δεδομένα υποβλήθηκαν σε παράνομη " "επεξεργασία ή εάν ο χρήστης απαιτεί τα δεδομένα για μια νομική αξίωση (Γενικός " "Κανονισμός για την Προστασία Δεδομένων 18)." msgid "" "7. Right to object to the processing of personal data concerning him or her on grounds " "relating to their particular situation (GDPR 21)." msgstr "" "7. Δικαίωμα διατύπωσης αντιρρήσεων για την επεξεργασία προσωπικών δεδομένων που αφορούν" " αυτόν ή αυτή για λόγους που σχετίζονται με την ιδιαίτερη κατάστασή τους (Γενικός " "Κανονισμός για την Προστασία Δεδομένων 21)." msgid "8. Right to lodge a complaint with a supervisory authority (GDPR 13.2.d, GDPR 77)." msgstr "" "8. Δικαίωμα υποβολής καταγγελίας σε εποπτική αρχή (Γενικός Κανονισμός για την Προστασία" " Δεδομένων 13.2.d, ΓΚΠΔ 77)." msgid "" "Requests that are manifestly unfounded or excessive are not responded to or may be " "charged (GDPR 12.4, GDPR 12.5)." msgstr "" "Chan fhreagair sinn ma thèid iarrtas a chur a-steach a tha gun adhbhar no anabarrach gu" " follaiseach no faodaidh sinn tàille iarraidh air a shon (GDPR 12.4, GDPR 12.5)." msgid "[font=\"sans-bold-16\"]Wildfire Games obligations:[/font]" msgstr "[font=\"sans-bold-14\"]Wildfire Gamesin velvoitteet (GDPR 5, GDPR 13):[/font]" msgid " 1. Wildfire Games demonstrates compliance with GDPR (GDPR 5.2 'accountability')." msgstr "" "1. Wildfire Games демонстрирует соответствие с Общим регламентом по защите данных " "(Общий регламент по защите данных (ЕС) 5.2 «подотчетность»)." msgid "" " 2. Wildfire Games documents their processing activities appropriately, in particular " "the categories of processed personal data and security measures to protect it (GDPR " "30)." msgstr "" " 2. Η Wildfire Games καταγράφει κατάλληλα τις δραστηριότητές επεξεργασίας, ιδίως στις " "κατηγορίες των επεξεργασμένων προσωπικών δεδομένων και στα μέτρα ασφαλείας για την " "προστασία τους (Γενικός Κανονισμός για την Προστασία Δεδομένων 30)." msgid "" " 3. Wildfire Games processes personal data lawfully, fairly and transparently (GDPR " "5.1.a, GDPR 12.1)." msgstr "" "3. Η Wildfire Games επεξεργάζεται νόμιμα, δίκαια και με διαφάνεια τα προσωπικά δεδομένα" " (Γενικός Κανονισμός για την Προστασία Δεδομένων 5.1.a, ΓΚΠΔ 12.1)." msgid "" " 4. Wildfire Games informs users of the purposes, legal grounds, legitimate interests " "and retention periods of personal data processing at the time it is processed, " "recipients of personal data and where applicable, transfer of personal data to third " "countries and automated decision-making (GDPR 13.1.c-f, GDPR 13.2.a, GDPR 13.2.e-f, " "GDPR 15.1, GDPR 15.4)." msgstr "" "4. Wildfire Games informe les utilisateurs des finalités, des bases juridiques, des " "intérêts légitimes et des durées de conservation du traitement des données à caractère " "personnel au moment du traitement, des destinataires des données à caractère personnel " "et, quand applicable, du transfert de données à caractère personnel vers des pays tiers" " et de la prise de décision individuelle automatisée ( RGPD 13.1.cf, RGPD 13.2.a, RGPD " "13.2.e, RGPD 13.2.f, RGPD 15.1, RGPD 15.4)." msgid "" " 5. Wildfire Games does not processes personal data for purposes other than the " "specified ones (GDPR 5.1.b, 'purpose limitation', GDPR 13.3)." msgstr "" " 5. Η Wildfire Games δεν επεξεργάζεται προσωπικά δεδομένα για σκοπούς διαφορετικούς " "από τους καθορισμένους (Γενικός Κανονισμός για την Προστασία Δεδομένων 5.1.b, " "\"περιορισμός του σκοπού\", ΓΚΠΔ 13.3)." msgid "" " 6. Wildfire Games does not process personal data that is not needed for the specified " "purposes (GDPR 5.1.c, 'data minimization')." msgstr "" " 6. Η Wildfire Games δεν επεξεργάζεται προσωπικά δεδομένα που δεν χρειάζονται για τους" " καθορισμένους σκοπούς (Γενικός Κανονισμός για την Προστασία Δεδομένων 5.1.c, " "'ελαχιστοποίηση δεδομένων')." msgid "" " 7. Wildfire Games uses a storage form that does not allow identification of natural " "persons for longer than necessary (GDPR 5.1.e 'storage limitation')." msgstr "" " 7. Η Wildfire Games χρησιμοποιεί ένα τρόπο αποθήκευσης που δεν επιτρέπει την " "ταυτοποίηση φυσικών προσώπων για μεγαλύτερο χρονικό διάστημα από ό, τι είναι απαραίτητο" " (Γενικός Κανονισμός για την Προστασία Δεδομένων 5.1.e 'περιορισμός αποθήκευσης')." msgid "" " 8. Wildfire Games secures personal data processing to prevent unauthorised or unlawful" " processing and accidental loss (GDPR 5.1.f. 'integrity and confidentiality')." msgstr "" " 8. Η Wildfire Games διασφαλίζει την επεξεργασία των προσωπικών δεδομένων για την " "αποτροπή μη εξουσιοδοτημένης ή παράνομης επεξεργασίας και τυχαίας απώλειας (Γενικός " "Κανονισμός για την Προστασία Δεδομένων 5.1.f. 'ακεραιότητα και εμπιστευτικότητα')." msgid "" " 9. Wildfire Games informs users of their right to access, to rectify, to erase " "personal data and the right to restrict, to withdraw consent to, to object to personal " "data processing and to complain at a supervisory authority (GDPR 13.2.b, GDPR 13.2.c, " "GDPR 13.2.d)." msgstr "" "9. Η Wildfire Games ενημερώνει τους χρήστες για τα δικαίωμά τους, να έχουν πρόσβαση, να" " διορθώσουν, να διαγράψουν προσωπικά δεδομένα και να τα περιορίσουν, να αποσύρουν τη " "συγκατάθεσή τους, να αντιταχθούν στην επεξεργασία προσωπικών δεδομένων και να " "υποβάλλουν καταγγελίες σε μια εποπτική αρχή (Γενικός Κανονισμός για την Προστασία " "Δεδομένων 13.2.b, ΓΚΠΔ 13.2.c, ΓΚΠΔ 13.2.d)." msgid "" "10. Wildfire Games facilitates the exercise of user rights where possible (GDPR 12.2), " "without undue delay (GDPR 12.3)." msgstr "" "10. Wildfire Games способствует осуществлению прав пользователей там, где это возможно " "(Общий регламент по защите данных (ЕС) 12.2), без неоправданных задержек (Общий " "регламент по защите данных (ЕС) 12.3)." msgid "" "11. Wildfire Games informs the users that to exercise their rights, users might need to" " provide additional information to identify the natural person or the data (GDPR 12.6, " "GDPR 13.2.e)." msgstr "" "11. Η Wildfire Games ενημερώνει τους χρήστες ότι για να ασκήσουν τα δικαιώματά τους, οι" " χρήστες ενδέχεται να χρειαστεί να παράσχουν πρόσθετες πληροφορίες για τον προσδιορισμό" " του φυσικού προσώπου ή των δεδομένων (Γενικός Κανονισμός για την Προστασία Δεδομένων " "12.6, ΓΚΠΔ 13.2.e)." msgid "" "12. Wildfire Games will not knowingly collect personal data from children under the age" " of 13 (Children's Online Privacy Protection Act). If you believe Wildfire Games " "received any personal data from or about a child under 13, please contact Wildfire " "Games." msgstr "" "12. Η Wildfire Games δεν θα συλλέγει συνειδητά δεδομένα προσωπικού χαρακτήρα από παιδιά" " ηλικίας κάτω των 13 ετών (Νόμος για την προστασία της ιδιωτικής ζωής των παιδιών στο " "διαδίκτυο). Εάν πιστεύετε ότι η Wildfire Games έλαβε προσωπικά δεδομένα από ή για ένα " "παιδί κάτω των 13 ετών, παρακαλούμε επικοινωνήστε με τη Wildfire Games." msgid "" "13. Where Wildfire Games processes sensitive personal data based on legitimate " "interests, Wildfire Games considers performing, recording and periodically reviewing " "Legitimate Interests Assessments and Data Protection Impact Assessments (GDPR 35) to " "become confident that the individual's interests do not override Wildfire Games " "legitimate interests, and that Wildfire Games is not using personal data in intrusive " "ways unless there is a very good reason to." msgstr "" "13. Wildfire Gamesek interes legitimoetan oinarritutako datu pertsonal konfidentzialak " "prozesatzen dituenean, Wildfire Gamesek uste du, Wildfire Games delakoak, bere ustez, " "bidezko interesen ebaluazioak egitea (GDPR 35) , erregistratzea eta aldian-aldian " "berrikusteak ez duela esan nahi Wildfire Gamesen bidezko interesen ebaluazioak egin, " "erregistratu eta berrikusi behar dituenik, eta Wildfire Gamesek datuen babesaren " "gaineko ebaluazioak egin, erregistratu eta aldian-aldian berrikusteak ez du esan nahi " "Wildfire Games enpresaren interes legitimoak bere horretan direnik." msgid "" "For further information on Wildfire Games Privacy Policies, visit " "https://trac.wildfiregames.com/wiki/UserDataProtection" msgstr "" "Para máis información sobre as políticas de protección da intimidade de Wildfire Games," " consulte https://trac.wildfiregames.com/wiki/UserDataProtection (en inglés)" msgid "" "[font=\"sans-bold-18\"]0 A.D. Empires Ascendant Multiplayer Lobby Terms of " "Service[/font]" msgstr "" "[font=\"sans-bold-18\"]Términos del servicio de la sala multijugador de 0 A.D. Empires " "Ascendant[/font]" msgid "" "The 0 A.D. Empires Ascendant Multiplayer Lobby is an online service provided by " "Wildfire Games that allows players to set up online multiplayer matches, discuss the " "game in a public chat room and gain a rating that reflects their skill." msgstr "" "De 0 A.D. Empires Ascendant Multiplayer Lobby is een online service van Wildfire Games " "waarmee spelers online multiplayer wedstrijden kunnen opzetten, het spel kunnen " "bespreken in een openbare chatroom en een beoordeling kunnen krijgen die hun " "vaardigheden weerspiegelt." msgid "" "Due to the subject matter of historic warfare, description and depiction of violence " "and the language on the Multiplayer Lobby, 0 A.D. and the Multiplayer Lobby are not " "directed to young children (COPPA §312.2)." msgstr "" "A causa dell'argomento della guerra storica, della descrizione e rappresentazione della" " violenza e del linguaggio della Lobby multigiocatore, 0 A.D. e la Lobby multigiocatore" " non sono rivolti ai bambini (COPPA §312.2)." msgid "The minimum age to use the Multiplayer Lobby is 13." msgstr "A idade mínima para usar a sala de espera para varios xogadores é 13 anos." msgid "[font=\"sans-bold-14\"]By using the 0 A.D. Multiplayer Lobby, you agree to:[/font]" msgstr "" -"[font=\"sans-bold-14\"]Когато използвате мултиплейър чакалнята на 0 A.D, Вие се " -"съгласявате да:[/font]" +"[font=\"sans-bold-14\"]0 A.D. Күп уенчылы Бүлмәне куллануыгыз аша Сез түбәндәге шартлар" +" белән килешәсез[/font]" msgid " 1. Follow all usage policies." msgstr " 1. Gun lean thu na h-uile poileasaidh a’ chleachdaidh." msgid "" " 2. Not use the service with third-party software or mods that prevents the user from " "being informed of updated Terms and Conditions, unless authorized by a Wildfire Games " "team member." msgstr "" " 2. Nem használod a szolgáltatást olyan harmadik féltől származó szoftverekkel vagy " "modokkal, amelyek megakadályozzák, hogy a felhasználó értesüljön a felhasználási " "feltételek változásáról, hacsak ezt nem engedélyezte egy Wildfire Games csapattag." msgid "" " 3. Use the service at your own risk. Wildfire Games does not take responsibility for " "the content posted by users or damages resulting from this service." msgstr "" " 3. Gun cleachd thu an t-seirbheis air do chunnart fhèin. Chan eil uallach air Wildfire" " Games airson na susbainte a thèid a phostadh le cleachdaichean no airson dochann a " "chaidh adhbharachadh leis an t-seirbheis seo." msgid "[font=\"sans-bold-14\"]Wildfire Games reserves the right to:[/font]" msgstr "[font=\"sans-bold-14\"]Cúlchiste ag Wildfire Games leis na rialacha seo:[/font]" msgid "" " 1. Moderate the service, i.e. to enforce the Terms of Use by restricting, suspending " "or terminating user accounts." msgstr "" " 1. Gun dèan sinn maorsainneachd air an t-seirbheis, ’s e seo gun èignich sinn " "Teirmichean a’ chleachdaidh le cuingeachadh, cur à rèim no cur gu crìoch chunntasan " "cleachdaiche." msgid " 2. Appoint others to moderate the service." msgstr " 2. Gun cuir sinn càch ann an dreuchd ach an dèan iad maorsainneachd air an t-seirbheis." msgid " 3. Discontinue or interrupt any part of the service at any time." msgstr "" " 3. Gun sguir sinn de phàirt sam bith dhen t-seirbheis no gun cuir sinn ’na stad i uair" " sam bith." msgid "" " 4. Change the service or the terms. The document date of the terms indicate its " "version, and the user is informed of the new terms before being able to use the service" " again." msgstr "" " 4. Gun atharraich sinn an t-seirbheis no na teirmichean. Comharraichidh ceann-là nan " "teirmichean an tionndadh dhiubh agus innsidh sinn dhan chleachdaiche mu na teirmichean " "ùra mus urrainn dhaibh an t-seirbheis a chleachdadh a-rithist." msgid "" " 5. Process personal data in accordance with the Lobby Privacy Policy, the General Data" " Protection Regulation (GDPR) and the Children's Online Privacy Protection Act (COPPA) " "where applicable." msgstr "" " 5. Обработва лични данни в съответствие на Политиката на поверителност на чакалнята, " "Общия регламент за защита на личните данни (General Data Protection Regulation (GDPR)) " "и Законът за защита на поверителността на интернет данните за деца (Children's Online " "Privacy Protection Act (COPPA))." msgid "" "If parts of the terms are held to be illegal or otherwise unenforceable, the remainder " "of the terms shall still apply ('severability')." msgstr "" "Ma thathar den bheachd gu bheil cuid de na teirmichean mì-laghail no nach gabh an " "èigneachadh air adhbhar eile, bidh an còrr de na teirmichean an sàs fhathast " "(“severability”)." msgid "[font=\"sans-bold-18\"]0 A.D. Empires Ascendant Multiplayer Lobby Terms of Use[/font]" msgstr "" -"[font=\"sans-bold-18\"]Términos de uso de de la sala multijugador de 0 A.D. Empires " -"Ascendant[/font]" +"[font=\"sans-bold-18\"]\"0 A.D. Күтәрелә барган империяләр\" күп уенчы бүлмәсенең " +"Куллану Шартлары[/font]" msgid "" " 1. a. Only create one account per person on the service unless authorized by Wildfire " "Games." msgstr "" "1. a. Nur ein Konto pro Person darf bei diesem Dienst erstellt werden, außer es wurde " "von Wildfire Games genehmigt." msgid "" " b. Not share your account with anyone and not publish or divulge to anyone the " "account password." msgstr "" " b. Uw account niet met anderen te delen en het account wachtwoord niet te " "publiceren of aan anderen bekend te maken. " msgid "" " 2. Not impersonate other users of the service and only use your registered username in" " multiplayer matches." msgstr "" " 2. Не злоупотребявате със самоличността на други потребители на услугата, като трябва " "да използвате единствено своето регистрирано име в интернет игрите." msgid " 3. Not post profanity, pejorative terms or pornographic content." msgstr "" "3. Ne pas poster de propos blasphématoires, de termes péjoratifs ou de contenu " "pornographique." msgid "" " 4. Not harass, harm, intimidate, discriminate, threaten, defame, cause damage to " "others or purposefully demean the worth of others using this service." msgstr "" "4. Не переслідувати, не заподіювати шкоди, не залякувати, не дискримінувати, не " "погрожувати, не займатись наклепом, не заподіювати шкоду іншим чи цілеспрямовано " "принижувати цінність інших людей, використовуючи цю послугу." msgid "" " 5. Not violate the privacy of others by disclosing personally identifiable information" " (for example real name, location, ID) or private details (for example social media or " "messenger account names) of others without their consent." msgstr "" "5. Neporušovať súkromie ostatných odhaľovaním osobných informácií, poďla ktorých je " "možné ich identifikovať (napríklad skutočné meno, bydlisko, občiansky preukaz) alebo " "súkromné detaily (napríklad mená uživateľa na sociálnych sieťach alebo platformy na " "posielanie správ) druhých bez ich povolenia." msgid " 6. Not incite violence or promote illegal acts." msgstr " 6. Niet aanzetten tot geweld of het promoten van illegale handelingen." msgid "" " 7. Not attempt to artificially adjust any user of the service's rating or any of the " "statistics which impact it. (Examples of this are, but are not limited to: cheating in " "ranked games, reverse engineering the service, and taking advantage of other users of " "the service.)" msgstr "" "7. Nu încercați să ajustați în mod artificial evaluările utilizatorilor din clasamentul" " determinat de acest serviciu sau oricare dintre statisticile care îl influențează. " "(Exemple pentru acest lucru sunt următoarele, dar nu se limitează doar la: trișarea în " "jocuri clasificate, ingineria inversă a serviciului și profitarea de alți utilizatori " "ai serviciului.)" msgid "" " 8. Not undermine the intended gameplay or purposefully gain unfair advantages in " "multiplayer matches (for example cheating, using exploits or bugs)." msgstr "" " 8. Na toll an dòigh air a thathar ag amas an geama a chluiche is na coisinn buannachd " "air dòigh neo-chothromach ann am maidsichean ioma-chluicheadair (can cealgaireachd no " "le taic dubh-shaothrachaidh no bhugaichean)." msgid " 9. Not spam the service and not post large amounts of repetitive or unwanted messages." msgstr "" " 9. Не злоупотребявате с услугата като често изпращате огромно количество от повтарящи " "се и нежелани съобщения, водещи до претоварване на услугата.." msgid "" "10. Not use the service to promote specific goods, services, or products unless " "authorized by Wildfire Games." msgstr "" "10. Ne pas utiliser le service pour promouvoir des biens, services ou produits " "spécifiques, à moins que cela ne soit autorisé par Wildfire Games." msgid "" "If a moderator deems your behavior to be inconsistent with these terms, your account " "may be restricted, suspended or terminated." msgstr "" "Nuair a bhios maor dhen bheachd nach eil do ghiùlan a’ gèilleadh ris na teirmichean " "seo, dh’fhaoidte gun dèid an cunntas agad a chuingeachadh no a chur à rèim no crìoch a " "chur air." msgid "Terms of Service" msgstr "Pakalpojumu sniegšanas noteikumi" msgid "Please read and accept the Terms of Service." msgstr "Veuillez lire et accepter les termes de service, s'il vous plait." msgid "Terms of Use" msgstr "Conditions Générales d'Utilisation" msgid "Please read and accept the Terms of Use." msgstr "Veuillez lire et accepter les termes d'utilisation, s'il vous plait." msgid "Privacy Policy" msgstr "Zásady ochrany osobních údajů" msgid "Please read and accept the Privacy Policy." msgstr "Veuillez lire et accepter la politique de vie privée, s'il vous plait." msgid "Create a new account" msgstr "Δημιουργήστε ένα νέο λογαριασμό" msgid "Login to an existing account" msgstr "Kirjaudu sisään olemassa olevalle tunnukselle" msgid "Connect" msgstr "Присоединиться" msgid "Connecting…" msgstr "Connexion en cours..." msgid "Connect to the game lobby" msgstr "Połącz z poczekalnią gry wieloosobowej" msgid "Register" msgstr "Зарегистрироваться" msgid "Registering…" msgstr "กำลังดำเนินการสมัครสมาชิก...." msgid "Registered" msgstr "Novum nomen creatum" msgid "Registration" msgstr "Registreerimine" Index: ps/trunk/binaries/data/mods/public/l10n/long.public-gui-other.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/long.public-gui-other.po (revision 27814) +++ ps/trunk/binaries/data/mods/public/l10n/long.public-gui-other.po (revision 27815) @@ -1,5868 +1,5868 @@ msgid "" msgstr "" "Project-Id-Version: None\n" -"POT-Creation-Date: 2023-08-21 07:19+0000\n" -"PO-Revision-Date: 2023-08-21 07:19+0000\n" +"POT-Creation-Date: 2023-08-25 07:19+0000\n" +"PO-Revision-Date: 2023-08-25 07:19+0000\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit" #, python-format msgid "FPS: %(fps)4s" msgstr "Bilder per sekund: %(fps)4s" #, python-format msgid "%(userDesc)s - %(templateName)s" msgstr "%(userDesc)s - %(templateName)s" #, python-format msgid "Unassigned hotkey: %(hotkeyName)s" msgstr "Grad-iuchair nach deach a shònrachadh: %(hotkeyName)s" #, python-format msgid "Press %(hotkey)s to autocomplete player names." msgstr "Πάτα το πλήκτρο %(hotkey)s για να ολοκληρώσεις αυτόματα τα ονόματα των παικτών." msgctxt "hotkey" msgid "Tab" msgstr "Stokell Taolenn" msgid "Loading Aborted" msgstr "Dilezet eo bet ar gargadenn" msgid "Gaia" msgstr "مادر طبیعت" #, python-format msgid "Build: %(buildDate)s (%(revision)s)" msgstr "Kompilatsioon: %(buildDate)s (%(revision)s)" #, python-format msgid "%(playerName)s (%(civ)s, %(AIdescription)s)" msgstr "%(playerName)s (%(civ)s, %(AIdescription)s)" #, python-format msgid "%(playerName)s (%(civ)s, %(AIdescription)s, %(state)s)" msgstr "%(playerName)s (%(civ)s, %(AIdescription)s, %(state)s)" #, python-format msgid "%(playerName)s (%(AIdescription)s)" msgstr "%(playerName)s (%(AIdescription)s)" #, python-format msgid "%(playerName)s (%(AIdescription)s, %(state)s)" msgstr "%(playerName)s (%(AIdescription)s, %(state)s)" #, python-format msgid "%(playerName)s (OFFLINE)" msgstr "%(playerName)s (ЧЕЛТӘРГӘ ТОТАШМАГАН)" #, python-format msgid "%(playerName)s (OFFLINE, %(state)s)" msgstr "%(playerName)s (ЧЕЛТӘРГӘ ТОТАШМАГАН, %(state)s)" #, python-format msgid "%(playerName)s (%(civ)s)" msgstr "%(playerName)s님 (%(civ)s)" #, python-format msgid "%(playerName)s (%(civ)s, %(state)s)" msgstr "%(playerName)s님 (%(civ)s, %(state)s)" #, python-format msgid "%(playerName)s" msgstr "%(playerName)s님" #, python-format msgid "%(playerName)s (%(state)s)" msgstr "%(playerName)s 님 (%(state)s)" msgid "Unknown Civilization" msgstr "Sìobhaltas nach aithne dhuinn" msgctxt "playerstate" msgid "defeated" msgstr "потерпел поражение" msgctxt "playerstate" msgid "won" msgstr "одержал победу" msgid "No Team" msgstr "Nessuna Squadra" #, python-format msgid "Team %(team)s" msgstr "Conjuntu %(team)s" #, python-format msgid "" "%(team)s:\n" "%(playerDescriptions)s" msgstr "" "%(team)s :\n" "%(playerDescriptions)s" msgid "Observer" msgid_plural "Observers" msgstr[0] "Stebėtojas" msgstr[1] "Spectatores" msgctxt "victory condition" msgid "Endless Game" msgstr "Spui bis di da Boandlkramer hoid" msgid "No winner will be determined, even if everyone is defeated." msgstr "Cha dèid buannaiche a thaghadh fiù ’s ma chaidh ruaig a chur air a h-uile duine." #, python-format msgctxt "victory condition" msgid "Wonder (%(min)s minute)" msgid_plural "Wonder (%(min)s minutes)" msgstr[0] "Marzenn (%(min)s munut)" msgstr[1] "Wonder (%(min)s minutes)" #, python-format msgctxt "victory condition" msgid "Capture the Relic (%(min)s minute)" msgid_plural "Capture the Relic (%(min)s minutes)" msgstr[0] "Atzeman erlikia (minutu %(min)s) " msgstr[1] "Reliquien erobern (%(min)s Minuten)" msgid "Relic Count" msgstr "Muinaisjäännösten määrä" msgid "Hero Garrison" msgstr "Varuskunta sankareille" msgid "Heroes can be garrisoned." msgstr "Героите могат да бъдат поставяни на гарнизон." msgid "Exposed Heroes" msgstr "Alttiina olevat sankarit" msgid "Heroes cannot be garrisoned and they are vulnerable to raids." msgstr "" "Героев нельзя размещать в гарнизонах и они остаются уязвимыми при неприятельских " "набегах." msgid "Locked Teams" msgstr "Neišskiriamos Komandos" msgid "Players can't change the initial teams." msgstr "Chan urrainn dha na cluicheadairean na sgiobaidhean tòiseachaidh atharrachadh." msgid "Diplomacy" msgstr "Taidhleoireacht" msgid "Players can make alliances and declare war on allies." msgstr "" "’S urrainn dha na cluicheadairean caidreachas a stèidheachadh agus cogadh a ghairm an " "aghaidh chaidreabhach." msgid "Last Man Standing" msgstr "Онај који је задњи остао да стоји" msgid "" "Only one player can win the game. If the remaining players are allies, the game " "continues until only one remains." msgstr "" "Is féidir le haon imreoir amháin a bheidh ina bhuaiteoir. Sa deireadh cluiche, má tá na" " himreoirí fágtha ina gcomhghuaillí le chéile, leanfaidh an cluiche ar aghaidh go dtí " "an bhfuil aon imreoir amháin atá fágtha." msgid "Allied Victory" msgstr "Geallieerde Overwinning" msgid "If one player wins, his or her allies win too. If one group of allies remains, they win." msgstr "" "Má tá aon imreoir ina bhuaiteoir, tá a gcomhghuaillithe ina mbuaiteoir freisin. Má tá " "aon chomhaontas amháin ag fanacht, tá siad na buateoirí." msgid "Ceasefire" msgstr "Призупинення бойових дій" msgid "disabled" msgstr "devre dışı bırakıldı" msgid "For the first minute, other players will stay neutral." msgstr "Durante os primeiros %(min)s minutos, o resto de xogadores permanecerán neutrais." #, python-format msgid "For the first %(min)s minute, other players will stay neutral." msgid_plural "For the first %(min)s minutes, other players will stay neutral." msgstr[0] "През първата %(min)s минута другите играчи ще бъдат неутрални." msgstr[1] "Durante os primeiros %(min)s minutos, o resto de xogadores permanecerán neutrais." msgctxt "Map Selection" msgid "Random Map" msgstr "Atsitiktinis Žemėlapis" msgid "Randomly select a map from the list." msgstr "Selecciona aleatoriamente un escenario de la lista." msgid "Map Name" msgstr "Nome de la geographía" msgid "Map Description" msgstr "Descripción del escenario" msgid "Map Type" msgstr "Typu de geographía" msgid "Map Size" msgstr "Grandura de la geographía" msgctxt "biome" msgid "Random Biome" msgstr "Quần xã sinh vật ngẫu nhiên" msgid "Randomly select a biome from the list." msgstr "Chọn ngẫu nhiên một quần xã sinh vật trong danh sách." msgid "Nomad Mode" msgstr "Λειτουργία Νομάδες" msgid "Civic Centers" msgstr "Trung tâm Hành chính" msgid "Players start with only few units and have to find a suitable place to build their city." msgstr "" "Les joueurs commencent avec seulement quelques unités et doivent trouver un endroit " "approprié pour construire leur ville." msgid "Players start with a Civic Center." msgstr "Ar c'hoarierien a gomañso gant ur Greizenn Geodedel." msgid "Starting Resources" msgstr "Sākotnējs resursu līmenis" msgctxt "starting resources" msgid "Per Player" msgstr "Kiekvienam Žaidėjui" #, python-format msgid "%(startingResourcesTitle)s (%(amount)s)" msgstr " (%(amount)s) %(startingResourcesTitle)s" msgid "Population Limit" msgstr "Предельная численность населения" msgctxt "population limit" msgid "Per Player" msgstr "Kiekvienam Žaidėjui" msgid "World Population Cap" msgstr "Tomhas-sluaigh as motha an t-saoghail" msgid "Treasures" msgstr "Harta Karun" msgctxt "treasures" msgid "Disabled" msgstr "Dishabilitarun-se" msgctxt "treasures" msgid "As defined by the map." msgstr "Mar atá sainmhínithe leis an léarscáil." msgid "Explored Map" msgstr "Išžvalgytas žemėlapis" msgid "Revealed Map" msgstr "Mapa air fhoillseachadh" msgid "Allied View" msgstr "Gedeeld gezichtsveld geallieerden" msgid "Cheats" msgstr "လှည့်ဖြားမှုများ" msgid "When the winner of this match is determined, the lobby score will be adapted." msgstr "" "Cuando aparezca el ganador de la partida se adaptará la clasificación general de la " "Sala multijugador." msgid "Rated game" msgstr "Partida classificatoria" msgctxt "game setup option" msgid "disabled" msgstr "devre dışı bırakıldı" #, python-format msgid "%(label)s %(details)s" msgstr "%(label)s %(details)s" msgctxt "game setup option" msgid "enabled" msgstr "ενεργοποιήθηκε" msgid "Victorious" msgstr "Chiến thắng" msgid "Defeated" msgstr "Sutriuškintas" #, python-format msgid "%(AIdifficulty)s %(AIbehavior)s %(AIname)s" msgstr "%(AIdifficulty)s %(AIbehavior)s %(AIname)s" #, python-format msgid "Losing connection to server (%(seconds)ss)" msgstr "A’ call a’ cheangail ris an fhrithealaiche (%(seconds)ss)" #, python-format msgid "%(player)s losing connection (%(seconds)ss)" msgstr "%(player)s is de verbinding met de server aan het verliezen (%(seconds)ss)" #, python-format msgid "Bad connection to server (%(milliseconds)sms)" msgstr "Estás teniendo cortes de red con el servidor (%(milliseconds)sms)" #, python-format msgid "Bad connection to %(player)s (%(milliseconds)sms)" msgstr "Sareko mozketak dituzu zerbitzariarekin %(player)s (%(milliseconds)sms)" msgid "" "This is often caused by UDP port 20595 not being forwarded on the host side, by a " "firewall, or anti-virus software." msgstr "" "Tá cúis uaireanta den earráid seo nuair níl an port UDP 20595\n" "a sheol ar aghaidh sa leith óstach, agus tá bac curtha le balla dóiteán nó bogearraí " "frithvíreas" msgid "The host has ended the game." msgstr "Chuir an t-òstair crìoch air a’ gheama." msgid "Incorrect network protocol version." msgstr "Chan eil tionndadh a’ phròtacail lìonraidh mar bu chòir." msgid "Game is loading, please try again later." msgstr "La partie est en cours de chargement, veuillez réessayer plus tard." msgid "Game has already started, no observers allowed." msgstr "Tha an geama air a thòiseachadh mar-thà is chan eil amhairc ceadaichte." msgid "You have been kicked." msgstr "Вие бяхте изритан(а) от играта." msgid "You have been banned." msgstr "Se te ha restringido la entrada." msgid "Player name in use. If you were disconnected, retry in few seconds." msgstr "" "Tha an t-ainm-cluicheadair ’ga chleachdadh. Ma chaidh do cheangal a bhriseadh, feuch " "ris a-rithist an ceann diog no dhà." msgid "Server full." msgstr "Ο διακομιστής είναι γεμάτος." msgid "Secure lobby authentication failed. Join via lobby." msgstr "" "L'authentification sécurisée au salon multijoueur a échoué. Rejoigner par le salon " "multijoueur." msgid "Error: Server failed to allocate a unique client identifier." msgstr "Mearachd: Cha deach leis an fhrithealaiche aithnichear àraidh iomruineadh dhan chliant." msgid "Error: Client commands were ready for an unexpected game turn." msgstr "Errorea: Bezeroaren aginduak ustekabeko partidaren txanda baterako zeuden prestatuta." msgid "Error: Client simulated an unexpected game turn." msgstr "Ralat: Pihak klien telah simulasikan satu giliran permainan yang tidak dijangka." msgid "Password is invalid." msgstr "Chan eil am facal-faire dligheach." msgid "Could not find an unused port for the enet STUN client." msgstr "Δεν ήταν δυνατή η εύρεση μιας θύρας που δεν χρησιμοποιείται για τον πελάτη enet STUN." msgid "Could not find the STUN endpoint." msgstr "Не удаётся обнаружить конечное устройство посредством STUN." #, python-format msgid "\\[Invalid value %(id)s]" msgstr "\\[Luach mì-dhligheach %(id)s]" msgid "Lost connection to the server." msgstr "Chaidh an ceangal dhan fhrithealaiche a bhriseadh." msgid "Failed to connect to the server." msgstr "Bez ez eus bet ur fazi en ur gevreañ ouzh ar servijer." msgid "Disconnected" msgstr "Verbinding verbroken" msgid "Only the host can kick clients!" msgstr "El anfitrión es el único que puede echar a clientes de la partida." #, python-format msgid "Users (%(num)s): %(users)s" msgstr "Cleachdaichean (%(num)s): %(users)s" msgid ", " msgstr "، و " msgctxt "aiDiff" msgid "Sandbox" msgstr "Probetarako jokalekua" msgctxt "aiDiff" msgid "Very Easy" msgstr "Heel Gemakkelijk " msgctxt "aiDiff" msgid "Easy" msgstr "Makkelijk" msgctxt "aiDiff" msgid "Medium" msgstr "Keskivaikea" msgctxt "aiDiff" msgid "Hard" msgstr "Moeilijk " msgctxt "aiDiff" msgid "Very Hard" msgstr "Veldig vanskelig" msgctxt "aiBehavior" msgid "Random" msgstr "Véletlenszerű" msgctxt "aiBehavior" msgid "Balanced" msgstr "Сбалансированный" msgctxt "aiBehavior" msgid "Defensive" msgstr "Actitude defensiva" msgctxt "aiBehavior" msgid "Aggressive" msgstr "Atitude agressiva" msgctxt "map" msgid "Skirmish" msgstr "Ռազմական ընդհարում" msgid "" "A map with a predefined landscape and number of players. Freely select the other game " "settings." msgstr "" "Chaidh an cruth-tìre agus àireamh nan cluicheadairean a shocrachadh dhan mhapa seo. " "Atharraich roghainn sam bith eile mar a thogras tu." msgctxt "map" msgid "Random" msgstr "Air thuaiream" msgid "" "Create a unique map with a different resource distribution each time. Freely select the" " number of players and teams." msgstr "" "Cruthaich mapa àraidh le sgaoileadh stòrasan a bhios eadar-dhealaichte gach turas. Tagh" " àireamhan nan cluicheadairean agus na sgiobaidhean mar a thogras tu." msgctxt "map" msgid "Scenario" msgstr "Cnàmh-sgeul" msgid "A map with a predefined landscape and matchsettings." msgstr "Sebuah peta dengan bentang alam dan pengaturan pertandingan yang sudah ditentukan." msgid "Unlimited" msgstr "Neamhtheoranta" msgctxt "AI name" msgid "Unknown" msgstr "Woas ma ned wos der duad" msgctxt "AI difficulty" msgid "Unknown" msgstr "Duilgheas nach aithne dhuinn" msgctxt "AI behavior" msgid "Default" msgstr "За замовчуванням" msgctxt "map type" msgid "Unknown" msgstr "Seòrsa nach aithne dhuinn" msgctxt "map size" msgid "Default" msgstr "За замовчуванням" msgctxt "population capacity addendum" msgid "(world)" msgstr "(на весь мир)" msgctxt "population capacity" msgid "Unknown" msgstr "Tomhas nach aithne dhuinn" msgid "Unknown Victory Condition" msgstr "Disconhoç-se la condicion de victoria" #, python-format msgid "Scroll down or use %(hotkey)s to move a tab right." msgstr "" "A következő jobbra lévő fül megnyitásához görgess lefelé, vagy használd a(z) %(hotkey)s" " gyorsbillentyűt!" #, python-format msgid "Scroll up or use %(hotkey)s to move a tab left." msgstr "" "Σύρρετε τη ροδέλα προς τα πάνω ή χρησιμοποιείστε %(hotkey)s για μετακίνηση της καρτέλας" " προς τα αριστερά." #, python-format msgid "Scroll down or use %(hotkey)s to move a tab down." msgstr "" "A következő alább lévő fül megnyitásához görgess lefelé, vagy használd a(z) %(hotkey)s " "gyorsbillentyűt!" #, python-format msgid "Scroll up or use %(hotkey)s to move a tab up." msgstr "" "A következő följebb lévő fül megnyitásához görgess fölfelé, vagy használd a(z) " "%(hotkey)s gyorsbillentyűt!" #, python-format msgid "%(amount)s %(resourceType)s" msgstr "%(amount)s de %(resourceType)s" #, python-format msgid "%(previousAmounts)s and %(lastAmount)s" msgstr "%(previousAmounts)s oraz %(lastAmount)s" #, python-format msgid "%(time)s %(second)s" msgid_plural "%(time)s %(second)s" msgstr[0] "%(time)s %(second)s" msgstr[1] "%(time)s %(second)s" msgid "second" msgid_plural "seconds" msgstr[0] "soicind" msgstr[1] "ثانیه ها" msgid "Health:" msgstr "Puntos de vida:" #, python-format msgid "%(healthLabel)s %(current)s / %(max)s" msgstr "%(healthLabel)s %(current)s / %(max)s" #, python-format msgid "%(captureLabel)s %(current)s / %(max)s" msgstr "%(captureLabel)s %(current)s / %(max)s" msgid "Capture points:" msgstr "Punkty przejmowanio:" #, python-format msgid "%(percentage)s%%" msgstr "%(percentage)s %%" #, python-format msgid "" "%(label)s\n" "%(details)s" msgstr "" "%(label)s\n" "%(details)s" msgid "Resistance:" msgstr "Comas-seasaimh:" msgid "Damage:" msgstr "Пошкодження:" #, python-format msgid "%(damage)s %(damageType)s %(resistancePercentage)s" msgstr "%(damage)s %(damageType)s %(resistancePercentage)s " #, python-format msgid "(%(resistancePercentage)s)" msgstr "(%(resistancePercentage)s)" msgid "Capture:" msgstr "Ele Geçirme : " msgctxt "damage type" msgid "Capture" msgstr "Bi dest xistin" msgid "Status Effects:" msgstr "Ефекти на състоянието:" #, python-format msgid "Blocks %(name)s" msgstr "Estää kohteen %(name)s" #, python-format msgid "%(name)s %(details)s" msgstr "%(name)s님 %(details)s" #, python-format msgid "Duration reduction: %(durationReduction)s%%" msgstr "Сокращение продолжительности: %(durationReduction)s%%" #, python-format msgid "Blocks: %(blockPercentage)s%%" msgstr "Astengkirî: %(blockPercentage)s%%" #, python-format msgid "Blocks: %(blockPercentage)s%%, Duration reduction: %(durationReduction)s%%" msgstr "Блоки: %(blockPercentage)s%%, сокращение продолжительности: %(durationReduction)s%%" msgid "Garrison to fire arrows" msgstr "S'hi poden refugiar soldats per disparar fletxes." msgid "Interval:" msgstr "Intervalle :" msgid "Rate:" msgstr "Velocidade:" #, python-format msgid "%(projectileCount)s %(projectileName)s" msgid_plural "%(projectileCount)s %(projectileName)s" msgstr[0] "%(projectileCount)s %(projectileName)s" msgstr[1] "%(projectileCount)s %(projectileName)s" msgid "arrow" msgid_plural "arrows" msgstr[0] "стрела" msgstr[1] "Pfeile" #, python-format msgid "%(projectileString)s / %(attackRateString)s" msgstr "%(projectileString)s / %(attackRateString)s" #, python-format msgid "%(rangeLabel)s %(minRange)s to %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" msgstr "%(rangeLabel)s %(minRange)s hingga %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" #, python-format msgid "%(rangeLabel)s %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" msgstr "%(rangeLabel)s %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" #, python-format msgid "%(rangeLabel)s %(minRange)s to %(maxRange)s %(rangeUnit)s" msgstr "%(rangeLabel)s %(minRange)s hingga %(maxRange)s %(rangeUnit)s" #, python-format msgid "%(rangeLabel)s %(maxRange)s %(rangeUnit)s" msgstr "%(rangeLabel)s %(maxRange)s %(rangeUnit)s" msgid "Range:" msgstr "Distancia de tiro:" #, python-format msgid "+%(number)s" msgstr "+%(number)s" msgid "meters" msgstr "meatair" msgid "meter" msgid_plural "meters" msgstr[0] "metrum" msgstr[1] "метара" #, python-format msgid "%(damage)s %(damageType)s" msgstr "%(damage)s de %(damageType)s" #, python-format msgid "%(amount)s %(name)s" msgstr "%(amount)s %(name)s님" #, python-format msgid "%(splashShape)s Splash" msgstr "%(splashShape)sPlošné poškození" #, python-format msgid "%(label)s: %(effects)s" msgstr "%(label)s : %(effects)s" #, python-format msgid "Friendly Fire: %(enabled)s" msgstr "Poškodenie priateľskou streľbou: %(enabled)s" msgid "Yes" msgstr "ja'a go'i" msgid "No" msgstr "Chan eil" #, python-format msgid "gives %(name)s" msgstr "bheir e %(name)s dhut" #, python-format msgid "%(attackType)s" msgstr "%(attackType)s" #, python-format msgid "%(attackLabel)s: %(effects)s, %(range)s, %(rate)s%(statusEffects)s%(splash)s" msgstr "%(attackLabel)s : %(effects)s , %(range)s , %(rate)s %(statusEffects)s %(splash)s" msgid "Attack:" msgstr "Завданий урон:" #, python-format msgid "%(statusName)s: %(statusInfo)s %(stackability)s" msgstr "%(statusName)s : %(statusInfo)s %(stackability)s" #, python-format msgid "%(statusName)s: %(statusInfo)s" msgstr "%(statusName)s : %(statusInfo)s" #, python-format msgid "%(durName)s: %(duration)s" msgstr "%(durName)s : %(duration)s" msgid "Duration" msgstr "Intervallum temporis" msgctxt "status effect stackability" msgid "(extends)" msgstr "(a’ leudachadh)" msgctxt "status effect stackability" msgid "(replaces)" msgstr "(’ga chur an àite)" msgctxt "status effect stackability" msgid "(stacks)" msgstr "(kumuluje się)" #, python-format msgid "%(stackability)s" msgstr "%(stackability)s" #, python-format msgid "%(label)s: %(garrisonLimit)s" msgstr "%(label)s : %(garrisonLimit)s" msgid "Garrison Limit" msgstr "Nombre maximum d'unités en garnison" #, python-format msgid "%(healRateLabel)s %(value)s %(health)s / %(second)s" msgstr "%(healRateLabel)s %(value)s %(health)s / %(second)s" msgid "Heal:" msgstr "Penyembuhan:" msgctxt "garrison tooltip" msgid "Health" msgstr "Puntos de vida" #, python-format msgid "%(label)s: %(garrisonSize)s %(extraSize)s" msgstr "%(label)s : %(garrisonSize)s %(extraSize)s " msgid "Garrison Size" msgstr "Tamaño do acuartelamento" msgctxt "nested garrison" msgid "+ " msgstr "+ " #, python-format msgid "%(label)s: %(turretsLimit)s" msgstr "%(label)s : %(turretsLimit)s" msgid "Turret Positions" msgstr "Posiciones de las torretas" #, python-format msgid "%(label)s: %(value)s" msgstr "%(label)s : %(value)s" msgid "Projectile Limit" msgstr "Uiread as motha dhe dh’astasan" msgctxt "projectiles" msgid "Default" msgstr "За замовчуванням" msgctxt "projectiles" msgid "Per Unit" msgstr "Pro Defensore" msgid "Number of repairers:" msgstr "Anzahl der Reparaturarbeiter" msgid "Remaining repair time:" msgstr "An ùine gur am bi an càradh deiseil:" #, python-format msgid "Add another worker to speed up the repairs by %(second)s second." msgid_plural "Add another worker to speed up the repairs by %(second)s seconds." msgstr[0] "Přidat dalšího dělníka pro urychlení oprav o %(second)s sekundu." msgstr[1] "Add another worker to speed up the repairs by %(second)s seconds." #, python-format msgid "Add a worker to finish the repairs in %(second)s second." msgid_plural "Add a worker to finish the repairs in %(second)s seconds." msgstr[0] "Adde operarium ut opus %(second)s punctum temporis finiatur." msgstr[1] "Dodaj robotnika by ukończyć naprawę w czasie %(second)s sekund." msgid "Number of builders:" msgstr "Кількість будівельників:" msgid "Remaining build time:" msgstr "An ùine gus am bi an togail deiseil:" #, python-format msgid "Add another worker to speed up the construction by %(second)s second." msgid_plural "Add another worker to speed up the construction by %(second)s seconds." msgstr[0] "Tambahkan pekerja lain untuk mempercepat pembangunan %(second)s detik." msgstr[1] "Dodaj kolejnego robotnika by przyspieszyć wznoszenie o %(second)s sekund." #, python-format msgid "Add a worker to finish the construction in %(second)s second." msgid_plural "Add a worker to finish the construction in %(second)s seconds." msgstr[0] "Adde operarium ut opus %(second)s punctum temporis finiatur." msgstr[1] "اضافه کردن یک کارگر برای تمام کردن کار ساخت در %(second)s ثانیه" #, python-format msgid "%(component)s %(cost)s" msgstr "%(component)s %(cost)s" msgid "Gather Rates:" msgstr "Velocitat de recol·lecció:" #, python-format msgid "%(resourceIcon)s %(rate)s" msgstr "%(resourceIcon)s %(rate)s" #, python-format msgid "%(label)s %(component)s %(amount)s" msgstr "%(label)s %(component)s %(amount)s" msgid "Resource Supply:" msgstr "Approvisionnement en ressources:" msgid "∞" msgstr "∞" msgid "Reward:" msgstr "Apdovanojimas:" #, python-format msgid "%(resourceIcon)s %(reward)s" msgstr "%(resourceIcon)s %(reward)s:" msgid "Resource Trickle:" msgstr "Периодично получаване на ресурси:" #, python-format msgid "%(resources)s / %(time)s" msgstr "%(resources)s / %(time)s" msgid "Upkeep:" msgstr "Náklady na vydržiavanie:" #, python-format msgid "%(resourceIcon)s %(minimum)s to %(resourceIcon)s %(maximum)s" msgstr "%(resourceIcon)s %(minimum)s белән %(resourceIcon)s %(maximum)s арасында" #, python-format msgid "Walls: %(costs)s" msgstr "Ballachan: %(costs)s" #, python-format msgid "Towers: %(costs)s" msgstr "Bokšteliai: %(costs)s" #, python-format msgid "%(label)s %(costs)s" msgstr "%(label)s %(costs)s" msgid "Cost:" msgstr "Стоимость:" #, python-format msgid "Requires %(technology)s" msgstr "Requer desenvolvimento de %(technology)s" #, python-format msgid "%(label)s %(bonus)s" msgstr "%(label)s %(bonus)s" msgid "Population Bonus:" msgstr "Bonificacion na llende de poblacion:" msgid "Insufficient resources:" msgstr "N'eus ket a walc'h a vammennoù:" #, python-format msgid "%(label)s %(speeds)s" msgstr "%(label)s %(speeds)s." msgid "Speed:" msgstr "Geschwindigkeit:" #, python-format msgid "%(speed)s %(movementType)s" msgstr "%(speed)s %(movementType)s" msgid "Walk" msgstr "Caminhar" msgid "Run" msgstr "correndo" msgid "Acceleration" msgstr "Beschleunigung" #, python-format msgid "%(label)s %(val)s %(unit)s" msgid_plural "%(label)s %(val)s %(unit)s" msgstr[0] "%(label)s %(val)s %(unit)s" msgstr[1] "%(label)s %(val)s %(unit)s" msgid "Health" msgid_plural "Health" msgstr[0] "Health" msgstr[1] "Health" #, python-format msgid "%(auralabel)s %(aurainfo)s" msgstr "%(auralabel)s %(aurainfo)s" #, python-format msgid "%(auraname)s:" msgstr "%(auraname)s :" msgctxt "aura" msgid "Range:" msgstr "Радиус действия:" #, python-format msgid "%(primaryName)s (%(secondaryName)s)" msgstr "%(primaryName)s (%(secondaryName)s)" #, python-format msgid "%(primaryName)s" msgstr "%(primaryName)s" msgid "Classes:" msgstr "Категорії:" #, python-format msgid "%(component)s %(loot)s" msgstr "%(component)s %(loot)s" msgid "Loot:" msgstr "Ryöstösaalis:" #, python-format msgid "%(label)s %(icons)s" msgstr "%(label)s %(icons)s" msgid "Dropsite for:" msgstr "Şunun için bırakma alanı : " msgid "Right-click to view more information." msgstr "Клацнути правою кнопкою миші, щоб переглянути більше інформації." msgid "Click to view more information." msgstr "Нажмите, чтобы посмотреть дополнительную информацию." msgctxt "One letter abbreviation for million" msgid "M" msgstr "百萬" msgctxt "One letter abbreviation for thousand" msgid "k" msgstr "rb" #, python-format msgid "%(nick)s — %(name)s" msgstr "%(nick)s — %(name)s " msgid "0 A.D. Credits" msgstr "Créditos de 0 A.D." msgid "Art lead" msgstr "Diseinu grafikoen zuzendaria" msgid "2D Art" msgstr "Καλλιτέχνης δισδιάστατων" msgid "3D Art" msgstr "Καλλιτέχνης τρισδιάστατων" msgid "Art" msgstr "Diseinu grafikoa" msgid "Sound Manager" msgstr "Manaidsear nam fuaimean" msgid "Lead Composer" msgstr "Prìomh cheòl-sgrìobhaiche" msgid "Audio managers" msgstr "Manaidsearan nam fuaimean" msgid "Frame drum, darbuka, riq, toms" msgstr "Frame drum, bęben kielichowy (darbuka), bęben obręczowy (riq), bębny (toms)" msgid "Guitar" msgstr "Guitarra" msgid "Handpan" msgstr "Ручная сковорода" msgid "Harp" msgstr "Harppu" msgid "Shruti Box" msgstr "Шкатулка для Шрути" msgid "Tin whistles" msgstr " Ιρλανδικές φλογέρες" msgid "Trumpet" msgstr "Trumpetti" msgid "Viola, violin" msgstr "Biola eta bibolina " msgid "Additional music, percussion, djembe, sampling" msgstr "Πρόσθετη μουσική, κρουστά, αφρικάνικα κρουστά, δειγματοληψία" msgid "Additional music" msgstr "Musique additionnelle" msgid "Cajon" msgstr " Кахон" msgid "Cello" msgstr "Violoncello" msgid "Celtic harp" msgstr "Kelttiläinen harppu" msgid "Didgeridoo" msgstr "Ντιτζεριντού" msgid "Djembe" msgstr "Djembe - africké bubny" msgid "Dulcimer" msgstr "Hakkebord" msgid "Flute" msgstr "Frauta traveseira" msgid "Music" msgstr "Musiikki" msgid "Sound" msgstr "Èifeachdan fuaime" msgid "Greek" msgstr "Kreikkalainen" msgid "Latin" msgstr "Latinalainen" msgid "Napatan" msgstr "Napatalainen" msgid "Persian" msgstr "Persialainen" msgid "Voices" msgstr "Beszédhangok" msgid "Audio" msgstr "Dźwięk" msgid "Head" msgstr "Vadovaujantis" msgid "Balancing" msgstr "Εξισορρόπηση παιχνιδιού" msgid "Community and Management" msgstr "Komunikazio eta komunitate arduraduna" msgid "Pledgie Drive 1" msgstr "Movimento de angariação de fundos 1" msgid "Pledgie Drive 2" msgstr "Movimento de angariação de fundos 2" msgid "" "Indiegogo 2013 campaign\n" "More than 1000 donators (!), including:" msgstr "" "2013 ko Indiegogoren kanpaina⏎\n" "1000 baino gehiago partaideekin (!), hauek barne:" msgid "Donors" msgstr "Пожертвували кошти" msgid "History References" msgstr "Iomraidhean eachdraidheil" msgid "Map Making" msgstr "Déantóirí Léarscáileanna" msgid "Random Map Scripts" msgstr "Sgrìobtaichean tuaireamach nam mapaichean" msgid "Maps" msgstr "Geographíɐs" msgid "Programming managers" msgstr "Manaidsearan a’ phrògramachaidh" msgid "Special thanks to" msgstr "Remerciements particuliers envers" msgid "Programming" msgstr "Программирование" msgid "In Memoriam" msgstr "Mar chuimhneachan" msgid "0 A.D. Founder" msgstr "Fondatore di 0 A.D." msgid "Project Leaders" msgstr "Directores de l proiectu" msgid "Co-Lead Designers" msgstr "PROGETTISTI co-responsabili" msgid "Special thanks to:" msgstr "Remerciements particuliers envers :" msgid "And thanks to the entire community for making 0 A.D. possible." msgstr "En bedankt aan de hele 0 A.D. gemeenschap om dit project mogelijk te maken." msgid "No historians were harmed during the development of this project." msgstr "" "Er is tijdens de uitvoering van dit project geen letsel toegebracht aan " "geschiedkundigen." msgid "Special Credits" msgstr "Spesielle æreshenvisninger" msgid "Translators" msgstr "Eadar-theangadairean" msgid "" "Although reasonably easy for an experienced player, the default AI level is quite " "challenging for new players yet to master the basic mechanisms of the game. Beginners " "are advised to start by playing against a lower level AI (Sandbox or Very Easy). Change" " the AI level by clicking the gear icon next to the player you want to modify in the " "selection panel above." msgstr "" "Αν και λογικά είναι εύκολο για έναν έμπειρο παίκτη, το προεπιλεγμένο επίπεδο Τεχνικής " "Νοημοσύνης είναι αρκετά δύσκολο για τους νέους παίκτες πριν εξασκηθούν στους βασικούς " "μηχανισμούς του παιχνιδιού. Οι αρχάριοι προτείνεται να ξεκινήσουν το παιχνίδι ενάντια " "στο χαμηλότερο επίπεδο (Περιβάλλον Δοκιμών ή Πολύ Εύκολο) στα πρώτα σας βήματα στο " "παιχνίδι. Η Αλλαγή του επιπέδου ΤΝ γίνεται κάνοντας κλικ στο εικονίδιο με το γρανάζι " "δίπλα σε κάθε παίκτη που θέλεις να ρυθμίσεις στον παραπάνω πίνακα επιλογής." msgid "Other Hotkeys" msgstr "Άλλα πλήκτρα αυτόματης επιλογής" #, python-format msgid "#%i" msgstr "#%i" msgid " (hold to register)" msgstr "(Calten-llu premidu par’ assigná-llu)" msgid "Enter new Hotkey, hold to register." msgstr "Entrez un nouveau raccourci clavier, maintenez-le enfoncé pour l'enregistrer." msgctxt "Unassigned hotkey" msgid "(unused)" msgstr "(ez da erabiltzen)" msgid "May conflict with: " msgstr "Podria entrar en conflicte amb:" msgid "All Hotkeys" msgstr "Όλα τα πλήκτρα αυτόματης επιλογής" msgid "All available hotkeys." msgstr "Tutti i tasti di scelta rapida disponibili." msgid "" "Reset all hotkeys to default values?\n" "WARNING: this cannot be reversed." msgstr "" "A bheil thu airson a h-uile grad-iuchair ath-shuidheachadh air a’ bhun-roghainn?\n" "RABHADH: Cha ghabh seo a neo-dhèanamh." msgid "Confirmation" msgstr "Confirmar decisión" msgid "No tooltip available." msgstr "Non hai ningunha descrición dispoñible." msgid "Category:" msgstr "Roinn-seòrsa:" msgid "Filter:" msgstr "Criathrag:" msgid "Reset" msgstr "Nastavit znovu" msgid "Hotkey" msgstr "Πλήκτρο αυτόματης επιλογής" msgid "Hotkey Description" msgstr "Περιγραφή πλήκτρου αυτόματης επιλογής" msgid "Click on any mapping to modify it.\\n You may have up to 4 different hotkeys." msgstr "" "Briog air mapadh sam bith gus atharrachadh.\\n Faodaidh suas ri 4 grad-iuchraichean " "eadar-dhealaichte a bhith agad." msgid "Accept" msgstr "Aktsepteeri" msgid "Cancel" msgstr "Hoit i mog noch ned" msgctxt "hotkey list" msgid "Name" msgstr "Nombre" msgctxt "hotkey list" msgid "Mapping" msgstr "Création de cartes" msgid "Resets user settings to their game default" msgstr "Ath-shuidhichidh seo roghainnean a’ chleachdaiche air bun-roghainnean a’ gheama" msgid "Saves changes" msgstr "Sàbhailidh seo na dh’atharraich thu" msgid "Unsaved changes will be lost" msgstr "Caillidh tu atharrachadh sam bith nach deach a shàbhaladh" msgid "Click to set the hotkey" msgstr "Clicca per impostare il tasto di scelta rapida" msgid "Click to delete the hotkey" msgstr "Clicca per eliminare il tasto di scelta rapida" msgid "Change the hotkeys and close" msgstr "Gyorsbillentyűváltások mentése és bezárás" msgid "The hotkeys will not be modified" msgstr "I tasti di scelta rapida non verranno modificati" msgctxt "hotkey metadata" msgid "Camera-related hotkeys." msgstr "Tasti di scelta rapida relativi alla telecamera." msgctxt "hotkey metadata" msgid "Camera" msgstr "Camera" msgctxt "hotkey metadata" msgid "Scroll backwards or rotate down." msgstr "Faire défiler vers l'arrière ou faire pivoter vers le bas." msgctxt "hotkey metadata" msgid "Scroll/Rotate down" msgstr "Μετακίνηση ροδέλας ποντικού/Περιστροφή κάτω." msgctxt "hotkey metadata" msgid "Follow the first unit in the selection." msgstr "Seguir a la primeira unidá de la escolleiꞇha." msgctxt "hotkey metadata" msgid "Follow Unit" msgstr "Ακολουθήστε τη Μονάδα" msgctxt "hotkey metadata" msgid "Jump to camera position 1 (see “Set camera jump 1”)." msgstr "Vai alla posizione 1 della telecamera (vedere \"Imposta vai alla telecamera 1\")." msgctxt "hotkey metadata" msgid "Jump to camera 1" msgstr "Переміститися до камери 1" msgctxt "hotkey metadata" msgid "Jump to camera position 2 (see “Set camera jump 2”)." msgstr "Vai alla posizione 2 della telecamera (vedere \"Imposta vai alla telecamera 2\")." msgctxt "hotkey metadata" msgid "Jump to camera 2" msgstr "Переміститися до камери 2" msgctxt "hotkey metadata" msgid "Jump to camera position 3 (see “Set camera jump 3”)." msgstr "Vai alla posizione 3 della telecamera (vedere \"Imposta vai alla telecamera 3\")." msgctxt "hotkey metadata" msgid "Jump to camera 3" msgstr "Переміститися до камери 3" msgctxt "hotkey metadata" msgid "Jump to camera position 4 (see “Set camera jump 4”)." msgstr "Vai alla posizione 4 della telecamera (vedere \"Imposta vai alla telecamera 4\")." msgctxt "hotkey metadata" msgid "Jump to camera 4" msgstr "Переміститися до камери 4" msgctxt "hotkey metadata" msgid "Set camera jump position 1." msgstr "Imposta la posizione di salto della telecamera 1." msgctxt "hotkey metadata" msgid "Set camera jump 1" msgstr "Imposta il vai alla telecamera 1" msgctxt "hotkey metadata" msgid "Set camera jump position 2." msgstr "Estableix la posició 2 per al salt de la càmera." msgctxt "hotkey metadata" msgid "Set camera jump 2" msgstr "Imposta il vai alla telecamera 2" msgctxt "hotkey metadata" msgid "Set camera jump position 3." msgstr "Estableix la posició 3 per al salt de la càmera." msgctxt "hotkey metadata" msgid "Set camera jump 3" msgstr "Imposta il vai alla telecamera 3" msgctxt "hotkey metadata" msgid "Set camera jump position 4." msgstr "Estableix la posició 4 per al salt de la càmera." msgctxt "hotkey metadata" msgid "Set camera jump 4" msgstr "Imposta il vai alla telecamera 4" msgctxt "hotkey metadata" msgid "Focus the camera on the position of the last attack notification." msgstr "Fokussiere die Kamera auf die Position der letzten Angriffsbenachrichtigung." msgctxt "hotkey metadata" msgid "Focus on last attack notification" msgstr "Εστίαση κάμερας στη τελευταίας ειδοποίηση επίθεσης." msgctxt "hotkey metadata" msgid "Scroll or rotate left." msgstr "Κύλιση ροδέλας ποντικιού ή περιστροφή αριστερά. " msgctxt "hotkey metadata" msgid "Scroll/Rotate left" msgstr "Μετακίνηση ροδέλας ποντικού/Περιστροφή αριστερά" msgctxt "hotkey metadata" msgid "Enable scrolling by moving the mouse." msgstr "Ενεργοποίηση σκρολαρίσματος ροδέλας με μετακίνηση του ποντικιού." msgctxt "hotkey metadata" msgid "Pan camera" msgstr "Pásztázás a kamerával" msgctxt "hotkey metadata" msgid "Focus the camera on the rally point of the selected building." msgstr "Cuir fòcas a’ chamara air ceann-cruinneachaidh an togalaich a thagh thu." msgctxt "hotkey metadata" msgid "Focus on rallypoint" msgstr "Összpontosítás a gyülekezési pontra" msgctxt "hotkey metadata" msgid "Reset camera rotation to default." msgstr "Ripristina la rotazione della telecamera alle impostazioni predefinite." msgctxt "hotkey metadata" msgid "Reset Camera" msgstr "Скинути налаштування камери" msgctxt "hotkey metadata" msgid "Scroll or rotate right." msgstr "Faire défiler ou pivoter vers la droite." msgctxt "hotkey metadata" msgid "Scroll/Rotate right" msgstr "Faire défiler / pivoter vers la droite" msgctxt "hotkey metadata" msgid "Rotate camera counterclockwise around terrain." msgstr "Rotar la cámara en el sentido contrario a las agujas del reloj alrededor del terreno." msgctxt "hotkey metadata" msgid "Rotate counterclockwise" msgstr "Forgatás az óramutató járásával ellentétes irányban" msgctxt "hotkey metadata" msgid "Rotate camera clockwise around terrain." msgstr "Rotar la cámara en el sentido de las agujas del reloj alrededor del terreno." msgctxt "hotkey metadata" msgid "Rotate clockwise" msgstr "Περιστροφή σύμφωνα με τη φορά του ρολογιού (δεξιόστροφα)" msgctxt "hotkey metadata" msgid "Rotate camera to look downwards." msgstr "Faire pivoter la caméra pour regarder vers le bas." msgctxt "hotkey metadata" msgid "Rotate Down" msgstr "Faire pivoter vers le bas" msgctxt "hotkey metadata" msgid "Decrease camera rotation speed." msgstr "Diminuire la velocità di rotazione della telecamera." msgctxt "hotkey metadata" msgid "Decrease rotation speed" msgstr "Disminueix la velocitat de rotació." msgctxt "hotkey metadata" msgid "Increase camera rotation speed." msgstr "Aumenta la velocità di rotazione della telecamera." msgctxt "hotkey metadata" msgid "Increase rotation speed" msgstr "Incrementar la velocidad de rotación" msgctxt "hotkey metadata" msgid "Rotate camera to look upwards." msgstr "Faire pivoter la caméra pour regarder vers le haut." msgctxt "hotkey metadata" msgid "Rotate up" msgstr "Faire pivoter vers le haut" msgctxt "hotkey metadata" msgid "Rotate camera counterclockwise around terrain - the effect depends on FPS." msgstr "" "Rotar la cámara en el sentido contrario a las agujas del reloj alrededor del terreno - " "el efecto depende de los FPS." msgctxt "hotkey metadata" msgid "Rotate camera clockwise around terrain - the effect depends on FPS." msgstr "" "Rotar la cámara en el sentido de las agujas del reloj alrededor del terreno - el efecto" " depende de los FPS." msgctxt "hotkey metadata" msgid "Decrease camera scroll speed." msgstr "Disminuir la velocidad de desplazamiento de la cámara." msgctxt "hotkey metadata" msgid "Decrease scroll speed" msgstr "Disminuir la velocidad de desplazamiento" msgctxt "hotkey metadata" msgid "Increase camera scroll speed." msgstr "Incrementar la velocidad de desplazamiento de la cámara." msgctxt "hotkey metadata" msgid "Increase scroll speed" msgstr "Incrementar la velocidad de desplazamiento" msgctxt "hotkey metadata" msgid "Scroll forwards or rotate up." msgstr "Faire défiler vers l'avant ou faire pivoter vers le haut." msgctxt "hotkey metadata" msgid "Scroll/Rotate up" msgstr "Faire défiler / pivoter vers le haut" msgctxt "hotkey metadata" msgid "Zoom camera in." msgstr "Breng de camera dichterbij." msgctxt "hotkey metadata" msgid "Zoom in" msgstr "Aproximar câmera" msgctxt "hotkey metadata" msgid "Zoom camera out." msgstr "Breng de camera verder weg." msgctxt "hotkey metadata" msgid "Zoom out" msgstr "Ζούμ κάμερας πίσω" msgctxt "hotkey metadata" msgid "Decrease camera zoom speed." msgstr "Diminui a velocidade de aproximação/afastamento da câmara." msgctxt "hotkey metadata" msgid "Decrease zoom speed" msgstr "Reducir a velocidade de achegado da cámara" msgctxt "hotkey metadata" msgid "Increase camera zoom speed." msgstr "Aumenta a velocidade de aproximação/afastamento da câmara." msgctxt "hotkey metadata" msgid "Increase zoom speed" msgstr "Incrementar a velocidade de achegado da cámara" msgctxt "hotkey metadata" msgid "Zoom camera in - the effect depends on FPS." msgstr "Approximare la vista - l effectu depende de la freqüencia de quadros." msgctxt "hotkey metadata" msgid "Zoom in (step-by-step)" msgstr "Aumenta zoom (un passo alla volta)" msgctxt "hotkey metadata" msgid "Zoom camera out - the effect depends on FPS." msgstr "Rola a câmera para longe - o efeito depende dos quadros por segundo." msgctxt "hotkey metadata" msgid "Zoom out (step-by-step)" msgstr "Riduci lo zoom (un passo alla volta)" msgctxt "hotkey metadata" msgid "General hotkeys." msgstr "Tasti di scelta rapida generali." msgctxt "hotkey metadata" msgid "General" msgstr "Pagrindiniai" msgctxt "hotkey metadata" msgid "Take large BMP screenshot." msgstr "Tomar unha captura de pantalla en formato BMP de gran tamaño." msgctxt "hotkey metadata" msgid "Big screenshot" msgstr "Μεγάλο Στιγμιότυπο εικόνας." msgctxt "hotkey metadata" msgid "Close or cancel the current dialog box/popup." msgstr "Tanca o cancel·la la caixa de diàleg o finestra emergent actuals." msgctxt "hotkey metadata" msgid "Close/Cancel" msgstr "Schließen/Abbrechen" msgctxt "hotkey metadata" msgid "Confirm the current command." msgstr "Επιβεβαιώστε τη συγκεκριμένη εντολή." msgctxt "hotkey metadata" msgid "Confirm" msgstr "Підтвердити" msgctxt "hotkey metadata" msgid "Toggle the console." msgstr "Ativa / desativa a consola de comandos" msgctxt "hotkey metadata" msgid "Toggle Console" msgstr "Afficher / masquer la Console" msgctxt "hotkey metadata" msgid "Copy to clipboard." msgstr "Copiar para a área de transferência." msgctxt "hotkey metadata" msgid "Copy to clipboard" msgstr "Copiar para a área de transferência" msgctxt "hotkey metadata" msgid "Cut selected text and copy to the clipboard." msgstr "Geàrr às an teacsa a thagh tu is cuir lethbhreac dheth air an stòr-bhòrd." msgctxt "hotkey metadata" msgid "Cut to clipboard" msgstr "Recortar para a área de transferência" msgctxt "hotkey metadata" msgid "" "Custom hotkey to trigger exit-to-desktop. The native hotkeys (Alt+F4 / Cmd+Q / etc.) " "are always active." msgstr "" "Προσαρμοσμένα πλήκτρα συντόμευσης για ενεργοποίηση εξόδου σε Επιφάνεια Εργασίας. Τα γη" " γενή πλήκτρα συντόμευσης (Alt+F4 / Cmd+Q / etc.) είναι πάντα ενεργά." msgctxt "hotkey metadata" msgid "Custom exit to desktop" msgstr "Saída personalizada para a área de trabalho" msgctxt "hotkey metadata" msgid "Paste from clipboard." msgstr "Coller à partir du presse-papier." msgctxt "hotkey metadata" msgid "Paste from clipboard" msgstr "Colar da a área de transferência" msgctxt "hotkey metadata" msgid "Pause/Unpause the game." msgstr "Megállítja vagy újból elindítja a játékot." msgctxt "hotkey metadata" msgid "Pause/Unpause" msgstr "Mettre en pause / Remettre en pause" msgctxt "hotkey metadata" msgid "Save current profiler data to logs/profile.txt." msgstr "" "Az aktuális profilozásból származó adatokat elmenti a logs mappában lévő profile.txt " "fájlba." msgctxt "hotkey metadata" msgid "Save profile" msgstr "Сохранить данные профилировщика" msgctxt "hotkey metadata" msgid "Toggle the real-time profiler." msgstr "Ativa ou desativa o analisador de perfil em tempo real." msgctxt "hotkey metadata" msgid "Toggle profiler" msgstr "Εμφάνιση/Απόκρυψη δεδομένων προφίλ." msgctxt "hotkey metadata" msgid "Toggle HTTP/GPU modes for new profiler." msgstr "HTTP/GPU-tilojen ottaminen käyttöön tai poistaminen käytöstä uudessa profiloijassa." msgctxt "hotkey metadata" msgid "Toggle profiler2" msgstr "2. profilozó megjelenítése / elrejtése" msgctxt "hotkey metadata" msgid "Take PNG screenshot." msgstr "Realiza una captura de pantalla en formato PNG." msgctxt "hotkey metadata" msgid "Screenshot" msgstr "Στιγμιότυπο εικόνας." msgctxt "hotkey metadata" msgid "Toggle product/company watermark for official screenshots." msgstr "" "Afficher / masquer le tatouage numérique du produit/de l'entreprise pour les captures " "d'écran officielles." msgctxt "hotkey metadata" msgid "Toggle watermark" msgstr "Afficher/masquer le tatouage numérique" msgctxt "hotkey metadata" msgid "Show the next tab." msgstr "Amostrare la llingüeta seguiente." msgctxt "hotkey metadata" msgid "Next tab" msgstr "Llingüeta seguiente" msgctxt "hotkey metadata" msgid "Show the previous tab." msgstr "Εμφάνιση της προηγούμενης καρτέλας." msgctxt "hotkey metadata" msgid "Previous tab" msgstr "Edellinen välilehti" msgctxt "hotkey metadata" msgid "Delete word to the left of cursor." msgstr "Esmemorecere la palhabra a la esquierda de l cursor." msgctxt "hotkey metadata" msgid "Delete before cursor" msgstr "Effacer ce qui est avant le curseur" msgctxt "hotkey metadata" msgid "Delete word to the right of cursor." msgstr "Esmemorecere la palhabra a la direiꞇha de l cursor." msgctxt "hotkey metadata" msgid "Delete after cursor" msgstr "Effacer ce qui est après le curseur" msgctxt "hotkey metadata" msgid "Move cursor to start of word to the left of cursor." msgstr "Μετακίνηση του κέρσορα στην αρχή της λέξης που βρίσκεται στα αριστερά του." msgctxt "hotkey metadata" msgid "Move cursor to left word" msgstr "Μετακινείστε τον κέρσορα στην αριστερή λέξη." msgctxt "hotkey metadata" msgid "Move cursor to start of word to the right of cursor." msgstr "Μετακίνηση του κέρσορα στην αρχή της λέξης που βρίσκεται στα δεξιά του." msgctxt "hotkey metadata" msgid "Move cursor to right word" msgstr " Przenieś kursor do słowa po prawej stronie" msgctxt "hotkey metadata" msgid "Toggle fullscreen/windowed mode." msgstr "Attiva/Disattiva la modalità schermo intero/finestra." msgctxt "hotkey metadata" msgid "Toggle Fullscreen" msgstr "Activer / désactiver l'affichage plein écran" msgctxt "hotkey metadata" msgid "Toggle wireframe mode." msgstr "Mostra os vários modos de visualização dos modelos 3D em linhas." msgctxt "hotkey metadata" msgid "Toggle wireframe mode" msgstr "Activer / désactiver le mode maquette fonctionnelle" msgctxt "hotkey metadata" msgid "Hotkeys active in the game setup screen." msgstr "Tasti di scelta rapida attivi nella schermata di impostazioni di gioco." msgctxt "hotkey metadata" msgid "Game Setup" msgstr "Configuración de partida" msgctxt "hotkey metadata" msgid "Open the map browser." msgstr "Fosgail brabhsair nam mapaichean." msgctxt "hotkey metadata" msgid "Open map browser" msgstr "Fosgail brabhsair nam mapaichean" msgctxt "hotkey metadata" msgid "In-game hotkeys." msgstr "Grad-iuchraichean am broinn a’ gheama." msgctxt "hotkey metadata" msgid "In-game" msgstr "Durante la partida" msgctxt "hotkey metadata" msgid "Modifier to attack instead of another action (e.g. capture)." msgstr "" "Başka bir eylem yerine saldırmak hareketini etkinleştiren değiştirici (örneğin, ele " "geçirmek)." msgctxt "hotkey metadata" msgid "Force attack" msgstr "Принудительно атаковать" msgctxt "hotkey metadata" msgid "Modifier to attackmove when clicking on a point." msgstr "" "Speciale toets om een aanvalsbeweging uit te voeren bij het klikken op een plek. Dit " "betekent dat de geselecteerde eenheden vijandelijke eenheden en gebouwen aanvallen " "wanneer ze die onderweg tegenkomen. " msgctxt "hotkey metadata" msgid "Attack Move" msgstr "Movimentação de ataque" msgctxt "hotkey metadata" msgid "Modifier to attackmove targeting only units when clicking on a point." msgstr "" "Speciale toets om een aanvalsbeweging alleen gericht op eenheden uit te voeren bij het " "klikken op een plek. Dit betekent dat de geselecteerde eenheden enkel vijandelijke " "eenheden aanvallen wanneer ze die onderweg tegenkomen." msgctxt "hotkey metadata" msgid "Attack Move (unit only)" msgstr "Movimentação de ataque (somente unidades)" msgctxt "hotkey metadata" msgid "Modifier to set the rally point on the building itself." msgstr "" "Модификатор позволяет установить точку сбора внутрь самого здания для наполнения " "гарнизона." msgctxt "hotkey metadata" msgid "Auto-rally point" msgstr "Ceann-cruinneachaidh fèin-obrachail" msgctxt "hotkey metadata" msgid "The unit will go back to work." msgstr "No pedir confirmación al borrar un edificio/unidad" msgctxt "hotkey metadata" msgid "Back to Work" msgstr "తిరిగి పనిలోకి వెళ్ళు" msgctxt "hotkey metadata" msgid "Modifier to train units in batches." msgstr "Τροποποίηση προκειμένου οι μονάδες να εκπαιδεύονται σε παρτίδες." msgctxt "hotkey metadata" msgid "Batch production" msgstr "Saothrachadh ’nan grunnan" msgctxt "hotkey metadata" msgid "" "Send the selected units on attack move to the specified location after dropping " "resources." msgstr "" "Beveel de geselecteerde eenheden op aanvalstocht te gaan naar de aangewezen locatie " "nadat ze hun grondstoffen hebben afgeleverd." msgctxt "hotkey metadata" msgid "Call to arms" msgstr "Egységek fegyverbe szólítása" msgctxt "hotkey metadata" msgid "Modifier to capture instead of another action (e.g. attack)." msgstr "Speciale toets om te veroveren in plaats van een andere actie (bijvoorbeeld aanvallen)." msgctxt "hotkey metadata" msgid "Force capture" msgstr "Принудительный захват" msgctxt "hotkey metadata" msgid "Modifier to deselect units when clicking group icon, instead of selecting." msgstr "" "Speciale toets om eenheden te deselecteren in plaats van te selecteren wanneer u op het" " icoon van de groep klikt." msgctxt "hotkey metadata" msgid "Deselect unit type" msgstr "Apartar de la escolleiꞇha un typu d’unidá" msgctxt "hotkey metadata" msgid "Set the cursor to Flare while this hotkey is pressed." msgstr "Estableix el cursor a bengala mentre aquesta drecera de teclat estigui premuda." msgctxt "hotkey metadata" msgid "Flare (hold)" msgstr "Hätäsoihtu (pidä painettuna)" msgctxt "hotkey metadata" msgid "Set the cursor to Flare. The hotkey can be released." msgstr "Imposta il cursore su Segnale. Non serve tener premuto il tasto scelta rapida." msgctxt "hotkey metadata" msgid "Flare (toggle)" msgstr "Signal (afficher / masquer)" msgctxt "hotkey metadata" msgid "Modifier to put the desired trade resource to 100%." msgstr "Speciale toets om de handel in de gewenste grondstof naar 100% te brengen." msgctxt "hotkey metadata" msgid "Set trade to 100%" msgstr "Afitar l artículu commercial a l 100%" msgctxt "hotkey metadata" msgid "Modifier to garrison when clicking on building." msgstr "Zusatztaste, um Einheiten einzuquartieren, wenn man auf ein Gebäude klickt." msgctxt "hotkey metadata" msgid "Garrison" msgstr "Rach ’nad ghearastan" msgctxt "hotkey metadata" msgid "Modifier to escort/guard when clicking on unit/building." msgstr "Zusatztaste, um eine Einheit/ein Gebäude beim Anklicken zu eskortieren/zu bewachen." msgctxt "hotkey metadata" msgid "Guard" msgstr "Охороняти" msgctxt "hotkey metadata" msgid "Destroy selected units." msgstr "Elimina as unidades que estejam selecionadas." msgctxt "hotkey metadata" msgid "Destroy selected units" msgstr "Destruír as unidades seleccionadas" msgctxt "hotkey metadata" msgid "Order an entity to leave a turret point." msgstr "Διατάξτε μια οντότητα να αφήσει το σημείο του πυργίσκου." msgctxt "hotkey metadata" msgid "Leave Turret Point" msgstr "Quitter le point d'observation d'une tourelle." msgctxt "hotkey metadata" msgid "Modifier to barter bunch of resources." msgstr "Speciale toets om een grote hoeveelheid grondstoffen te ruilen." msgctxt "hotkey metadata" msgid "Mass barter" msgstr "Suurilukuinen vaihtokauppa" msgctxt "hotkey metadata" msgid "Modifier to tribute bunch of resources." msgstr "Modificateur pour réaliser le tribut d'un ensemble de ressources." msgctxt "hotkey metadata" msgid "Mass tribute" msgstr "Suurilukuinen kunnianosoitus" msgctxt "hotkey metadata" msgid "Modifier to move to a point instead of another action (e.g. gather)." msgstr "" "Modificateur permettant de se déplacer vers un point au lieu d'une autre action (par " "exemple, cueillir)." msgctxt "hotkey metadata" msgid "Force move" msgstr "Forza lo spostamento" msgctxt "hotkey metadata" msgid "Do not ask confirmation when deleting a building/unit." msgstr "Ne pas demander confirmation lors de la suppression d'un bâtiment / une unité." msgctxt "hotkey metadata" msgid "Destroy without confirmation" msgstr "Megsemmisítés megerősítés nélkül" msgctxt "hotkey metadata" msgid "Modifier to occupy a turret when clicking on a turret holder." msgstr "Модификатор принуждает юнита занять место в гарнизоне при клике на подходящий объект." msgctxt "hotkey metadata" msgid "Occupy Turret Point" msgstr "Occuper le point d'observation d'une tourelle" msgctxt "hotkey metadata" msgid "Modifier to order only one entity in selection." msgstr "Speciale toets om slechts één eenheid in de selectie een bevel te geven." msgctxt "hotkey metadata" msgid "Order one unit" msgstr "Einzelne Einheit befehligen" msgctxt "hotkey metadata" msgid "Modifier to patrol a unit." msgstr "Speciale toets om een eenheid te laten patrouilleren." msgctxt "hotkey metadata" msgid "Patrol" msgstr "Cuairteachan" msgctxt "hotkey metadata" msgid "Modifier to execute this order, then go back to the current order." msgstr "" "Speciale toets om dit bevel uit te voeren en daarna terug te gaan naar de " "oorspronkelijke opdracht." msgctxt "hotkey metadata" msgid "Push order in front" msgstr "Σπρώξτε την εντολή στη πρώτη θέση" msgctxt "hotkey metadata" msgid "Modifier to queue unit orders instead of replacing." msgstr "" "Τροποποίητής προκειμένου οι εντολές μονάδων να μπαίνουν σε σειρά αναμνής αντί να " "αντικαθιστούνται." msgctxt "hotkey metadata" msgid "Queue order" msgstr "Προσθήκη εντολής σε ουρά αναμονής." msgctxt "hotkey metadata" msgid "Add first unit type to queue." msgstr "Den ersten Einheitentyp der Warteschlange hinzufügen." msgctxt "hotkey metadata" msgid "Queue 1st unit" msgstr "Προσθήκης 1ης μονάδας σε ουρά αναμονής." msgctxt "hotkey metadata" msgid "Add second unit type to queue." msgstr "Den zweiten Einheitentyp der Warteschlange hinzufügen." msgctxt "hotkey metadata" msgid "Queue 2nd unit" msgstr "Προσθήκη 2ης μονάδας σε ουρά αναμονής." msgctxt "hotkey metadata" msgid "Add third unit type to queue." msgstr "Den dritten Einheitentyp der Warteschlange hinzufügen." msgctxt "hotkey metadata" msgid "Queue 3rd unit" msgstr "Προσθήκη 3ης μονάδας σε ουρά αναμονής." msgctxt "hotkey metadata" msgid "Add fourth unit type to queue." msgstr "Den vierten Einheitentyp der Warteschlange hinzufügen." msgctxt "hotkey metadata" msgid "Queue 4th unit" msgstr "Προσθήκης 4ης μονάδας σε ουρά αναμονής." msgctxt "hotkey metadata" msgid "Add fivth unit type to queue." msgstr "Den fünften Einheitentyp der Warteschlange hinzufügen." msgctxt "hotkey metadata" msgid "Queue 5th unit" msgstr "Προσθήκης 5ης μονάδας σε ουρά αναμονής." msgctxt "hotkey metadata" msgid "Add sixth unit type to queue." msgstr "Den sechsten Einheitentyp der Warteschlange hinzufügen." msgctxt "hotkey metadata" msgid "Queue 6th unit" msgstr "Προσθήκης 6ης μονάδας σε ουρά αναμονής." msgctxt "hotkey metadata" msgid "Add seventh unit type to queue." msgstr "Cuir an t-seachdamh seòrsa de dh’aonad ris a’ chiutha." msgctxt "hotkey metadata" msgid "Queue 7th unit" msgstr "Προσθήκης 7ης μονάδας σε ουρά αναμονής." msgctxt "hotkey metadata" msgid "Add eighth unit type to queue." msgstr "Den achten Einheitentyp der Warteschlange hinzufügen." msgctxt "hotkey metadata" msgid "Queue 8th unit" msgstr "Προσθήκης 8ης μονάδας σε ουρά αναμονής." msgctxt "hotkey metadata" msgid "Turn off Auto-Queue for selected structures." msgstr "Kytke automaattinen jonotus pois käytöstä valittujen rakenteiden osalta." msgctxt "hotkey metadata" msgid "Deactivate auto-queue" msgstr "Désactiver la mise automatique en file d'attente" msgctxt "hotkey metadata" msgid "Turn on Auto-Queue for selected structures." msgstr "Ενεργοποιήστε την Αυτόματη Σειρά Αναμονής για επιλεγμένες κατασκευές." msgctxt "hotkey metadata" msgid "Activate auto-queue" msgstr "Cuir an ciutha fèin-obrachail an gnìomh" msgctxt "hotkey metadata" msgid "Modifier to repair when clicking on building/mechanical unit." msgstr "Modificador para reparar quando estiver clicando sobre um edifício / unidade mecânica." msgctxt "hotkey metadata" msgid "Repair" msgstr "Відремонтувати" msgctxt "hotkey metadata" msgid "Rotate building placement preview anticlockwise." msgstr "Rotation de l'aperçu du bâtiment dans le sens inverse des aiguilles d'une montre." msgctxt "hotkey metadata" msgid "Rotate building counterclockwise" msgstr "Rotation du bâtiment dans le sens inverse des aigulles d'une montre" msgctxt "hotkey metadata" msgid "Rotate building placement preview clockwise." msgstr "Elforgatja az elhelyezendő épületet az óramutató járásával megegyező irányban." msgctxt "hotkey metadata" msgid "Rotate building clockwise" msgstr "Épület elforgatása az óramutató járásával megegyező irányban" msgctxt "hotkey metadata" msgid "Modifier to align new structures with nearby existing structure." msgstr "" "Τροποποίηση που επιτρέπει να ευθυγραμμίζονται οι νέες κατασκευές με υπάρχουσα κοντινή " "κατασκευή." msgctxt "hotkey metadata" msgid "Toggle snap-to-edge" msgstr "Kytke reunaan kiinnittäminen päälle/pois" msgctxt "hotkey metadata" msgid "Stop the current action." msgstr "Σταματείστε την τρέχουσα δράση." msgctxt "hotkey metadata" msgid "Stop units" msgstr "Cuir stad air aonadan" msgctxt "hotkey metadata" msgid "" "Switch between null default formation and the last default formation used (defaults to " "'box')." msgstr "" "Αλλαγή μεταξύ κενού προκαθορισμένου σχηματισμού και του τελευταίου προκαθορισμένου " "σχηματισμου που χρησιμοποιήθηκε (προκαθορισμένο σε 'κουτί')." msgctxt "hotkey metadata" msgid "Toggle default formation" msgstr "Attiva/Disattiva la formazione predefinita." msgctxt "hotkey metadata" msgid "Unload garrisoned units when a building/mechanical unit is selected." msgstr "" "Falbhaidh na h-aonadan a tha ’nan gearastan ann nuair a thèid togalach/aonad " "meacanaigeach a thaghadh." msgctxt "hotkey metadata" msgid "Unload" msgstr "Ausquartieren" msgctxt "hotkey metadata" msgid "Unload turreted units." msgstr "Dì-luchdaich na h-aonadan a tha sna turaidean." msgctxt "hotkey metadata" msgid "Unload Turrets" msgstr "Disoccupare lɐs turretɐs" msgctxt "hotkey metadata" msgid "Modifier to unload all units of type." msgstr "Speciale toets om alle eenheden van een bepaald type naar buiten te sturen." msgctxt "hotkey metadata" msgid "Unload unit type" msgstr "Вывести из гарнизона определенный тип юнитов" msgctxt "hotkey metadata" msgid "Hotkeys for the in-game user interface." msgstr "Grad-iuchraichean air eadar-aghaidh a’ chleachdaiche am broinn geama." msgctxt "hotkey metadata" msgid "In-game GUI" msgstr "Εμφάνιση περιβάλλον χρήστη εντός παιχνιδιού." msgctxt "hotkey metadata" msgid "Toggle ceasefire counter." msgstr "Attiva/Disattiva il contatore del cessate il fuoco." msgctxt "hotkey metadata" msgid "Toggle ceasefire counter" msgstr "Attiva/Disattiva il contatore del cessate il fuoco." msgctxt "hotkey metadata" msgid "Toggle chat window." msgstr "Megjeleníti vagy elrejti a csevegőablakot." msgctxt "hotkey metadata" msgid "Toggle chat" msgstr "Εμφάνιση/Απόκρυψη συνομιλίας ( τσατ )" msgctxt "hotkey metadata" msgid "Toggle the civilization info." msgstr "Afficher les informations sur la civilisation." msgctxt "hotkey metadata" msgid "Toggle civ info" msgstr "Basculer les informations de civilisation" msgctxt "hotkey metadata" msgid "Toggle “frames per second” counter." msgstr "Megjeleníti vagy elrejti a „képkocka per másodperc” (FPS) számlálót." msgctxt "hotkey metadata" msgid "Toggle FPS counter" msgstr "FPS-számláló megjelenítése / elrejtése" msgctxt "hotkey metadata" msgid "Show the multiplayer lobby in a dialog window." msgstr "Mostrar a sala de espera para partidas de varios xogadores nunha xanela de diálogo." msgctxt "hotkey metadata" msgid "Toggle MP lobby" msgstr "Többjátékos váró megjelenítése / elrejtése" msgctxt "hotkey metadata" msgid "Toggle chat window and select the previous private chat partner." msgstr "" "Toglaich uinneag na cabadaich agus tagh an neach leis an do rinn thu cabadaich " "phrìobhaideach roimhe." msgctxt "hotkey metadata" msgid "Toggle private chat" msgstr "Εμφάνιση/Απόκρυψη προσωπικής συνομιλίας " msgctxt "hotkey metadata" msgid "Load the latest quicksaved game. Does nothing if no quicksaves exist." msgstr "" "Luchdaich an geama mu dheireadh air a ghrad-shàbhaladh. Cha dèan seo dad mura deach " "grad-shàbhaladh a dhèanamh." msgctxt "hotkey metadata" msgid "Quickload" msgstr "Rýchle načítanie (quickload)" msgctxt "hotkey metadata" msgid "" "Make a temporary save of the game that can be loaded with quickload. Quicksaving always" " overwrites the previous save." msgstr "" "Δημιουργείστε μια προσωρινή αποθήκευση του παιχνιδιού ,που μπορεί να φορτωθεί με " "γρήγορη φόρτωση.\n" "Η Γρήγορη Αποθήκευση (quicksave) πάντα αντικαθιστά την προηγούμενη αποθήκευση." msgctxt "hotkey metadata" msgid "Quicksave" msgstr "Rýchle uloženie (quicksave)" msgctxt "hotkey metadata" msgid "Toggle current display of computer time." msgstr "Attiva/Disattiva la visualizzazione attuale dell'ora del computer." msgctxt "hotkey metadata" msgid "Toggle real-time overlay" msgstr "Εμφάνιση/Απόκρυψη παραθύρου επικάλυψης πραγματικού χρόνου" msgctxt "hotkey metadata" msgid "Toggle developer commands panel." msgstr "Attiva/Disattiva il pannello dei comandi per gli sviluppatori." msgctxt "hotkey metadata" msgid "Toggle dev overlay" msgstr "Εναλλαγή επικάλυψης προγραμματιστή/τριας." msgctxt "hotkey metadata" msgid "Toggle diplomacy colors." msgstr "Afficher / masquer les couleurs diplomatiques." msgctxt "hotkey metadata" msgid "Toggle diplomacy colors" msgstr "Afficher / masquer les couleurs diplomatiques" msgctxt "hotkey metadata" msgid "Toggle in-game barter/trade page." msgstr "Εμφάνιση / Απόκρυψη του παραθύρου παζαρέματος / εμπορίκων συναλλαγών" msgctxt "hotkey metadata" msgid "Toggle barter" msgstr "Kereskedelmi ablak megnyitása / bezárása" msgctxt "hotkey metadata" msgid "Toggle in-game diplomacy page." msgstr "Mostra ou oculta a página de diplomacia durante um jogo." msgctxt "hotkey metadata" msgid "Toggle diplomacy" msgstr "Diplomáciai ablak megnyitása / bezárása" msgctxt "hotkey metadata" msgid "Toggle in-game menu." msgstr "Toglaich an clàr-taice am broinn a’ gheama." msgctxt "hotkey metadata" msgid "Toggle in-game menu" msgstr "Játékmenü megjelenítése / elrejtése" msgctxt "hotkey metadata" msgid "Toggle in-game objectives page." msgstr "Ativa ou desativa a página de objetivos dentro do jogo." msgctxt "hotkey metadata" msgid "Toggle objectives" msgstr "Afficher / masquer les objectifs" msgctxt "hotkey metadata" msgid "Toggle visibility of the in-game user interface." msgstr "Toglaich am faic thu eadar-aghaidh a’ chleachdaiche am broinn geama gus nach fhaic." msgctxt "hotkey metadata" msgid "Toggle GUI visibility" msgstr "Grafiksel Kullanıcı Arayüzünün (GUI) görünülebilirliğini açma/kapama." msgctxt "hotkey metadata" msgid "Toggle in-game tutorial panel." msgstr "Εμφάνιση /Απόκρυψη του του παραθύρου εκμάθησης εντός παιχνιδιού." msgctxt "hotkey metadata" msgid "Toggle tutorial" msgstr "Εμφάνιση/Απόκρυψη οδηγού εκμάθησης" msgctxt "hotkey metadata" msgid "Toggle highlight of guarded units." msgstr "Attiva/Disattiva l'evidenziazione delle unità sorvegliate." msgctxt "hotkey metadata" msgid "Toggle guarded highlight" msgstr "Εμφάνιση/Απόκρυψη επισήμανσης μονάδα; που προστατέυεται." msgctxt "hotkey metadata" msgid "Toggle highlight of guarding units." msgstr "Attiva/Disattiva l'evidenziazione delle unità di guardia." msgctxt "hotkey metadata" msgid "Toggle guarding highlight" msgstr "Attiva/Disattiva l'evidenziazione della protezione" msgctxt "hotkey metadata" msgid "Delete the saved game (in the save/load windows)." msgstr "Διαγραφή του αποθηκευμένου παιχνιδιού( στο παράθυρο αποθήκευση/φόρτωση)." msgctxt "hotkey metadata" msgid "Delete saved game" msgstr "Διαγραφή αποθηκευμένου παιχνιδιού" msgctxt "hotkey metadata" msgid "Don't ask for confirmation when deleting a saved game." msgstr "Ne pas demander de confirmation à la suppression d'une parte sauvegardée." msgctxt "hotkey metadata" msgid "Delete without confirmation" msgstr "Esmemorecer in sin confirmacion" msgctxt "hotkey metadata" msgid "" "Toggle display of status bars e.g. health indicator for all your buildings/units on the" " map (including unselected)." msgstr "" "Toglaich am faic thu bàraichean-staide gus nach fhaic, can taisbeanair na slàinte dhan " "a h-uile togalach/aonad air a’ mhapa (a’ gabhail a-staigh an fheadhainn nach deach a " "thaghadh)." msgctxt "hotkey metadata" msgid "Toggle status bars" msgstr "Állapotsávok megjelenítése / elrejtése" msgctxt "hotkey metadata" msgid "Activate fast-forward mode. Must have activated timewarp." msgstr "" "Hızlı ileri alma modunu etkinleştirme. Etkinleştirilmiş bir zaman akış değiştiricisinin" " olması gerekiyor. " msgctxt "hotkey metadata" msgid "Fast-forward (timewarp)" msgstr "Γρήγορη προσπέλαση χρόνου (χρονοδίνη)" msgctxt "hotkey metadata" msgid "Rewind time. Must have activated timewarp." msgstr "Rebobina o tempo. Tem de se ter ativada a opção \"Modo de alteração do tempo\"." msgctxt "hotkey metadata" msgid "Rewind (timewarp)" msgstr "Перемотка назад (искажение времени)" msgctxt "hotkey metadata" msgid "Toggle display of attack range overlays of selected defensive structures." msgstr "" "Toglaich sealladh nan tar-chòmhdachaidhean le astar nan ionnsaighean aig na " "togalaichean dìonadach a thagh thu." msgctxt "hotkey metadata" msgid "Toggle attack ranges" msgstr "Attiva/Disattiva i raggi di attacco" msgctxt "hotkey metadata" msgid "Toggle display of aura range overlays of selected units and structures." msgstr "" "Toglaich sealladh nan tar-chòmhdachaidhean le astar nan aurathan aig na h-aonadan ’s " "togalaichean a thagh thu." msgctxt "hotkey metadata" msgid "Toggle aura ranges" msgstr "Aura hatótávolságának megjelenítése / elrejtése" msgctxt "hotkey metadata" msgid "Toggle display of heal range overlays of selected units." msgstr "" "Afficher / masquer l'affichage des superpositions de la portée de guérison des unités " "sélectionnées. " msgctxt "hotkey metadata" msgid "Toggle heal ranges" msgstr "Gyógyítás hatótávolságának megjelenítése / elrejtése" msgctxt "hotkey metadata" msgid "Toggle unit silhouettes." msgstr "Megjeleníti vagy elrejti az egységek sziluettjét." msgctxt "hotkey metadata" msgid "Toggle unit silhouettes" msgstr "Afficher / masquer les silhouettes des unités. " msgctxt "hotkey metadata" msgid "Toggle the structure tree." msgstr "Attiva/Disattiva l'albero delle costruzioni." msgctxt "hotkey metadata" msgid "Toggle structure tree" msgstr "Afficher / masquer l'arbre des bâtiments." msgctxt "hotkey metadata" msgid "Toggle in-game summary." msgstr "Megjeleníti vagy elrejti a játékon belüli összesítést." msgctxt "hotkey metadata" msgid "Toggle summary" msgstr "Összesítés megjelenítése / elrejtése" msgctxt "hotkey metadata" msgid "Toggle chat window in team chat mode." msgstr "Přepnout na okno pro vedení rozhovoru v režimu skupinového vedení rozhovoru." msgctxt "hotkey metadata" msgid "Toggle team chat" msgstr "Csapatcsevegés megjelenítése / elrejtése" msgctxt "hotkey metadata" msgid "Shows the game time elapsed since the game started." msgstr "Εμφανίζει τον χρόνο παιχνιδιού που έχει περάσει απο όταν ξεκινήσατε το παιχνίδι." msgctxt "hotkey metadata" msgid "Toggle game-time overlay" msgstr "Εναλλαγή παραθύρου επικάλυψης του χρόνου διάκρειας παιχνιδιού" msgctxt "hotkey metadata" msgid "Hotkeys relating to modifying unit selection." msgstr "Tasti di scelta rapida relativi alla modifica della selezione delle unità." msgctxt "hotkey metadata" msgid "Selecting Units" msgstr "Selecionando Unidades" msgctxt "hotkey metadata" msgid "Add units to selection." msgstr "További egységek hozzáadása a kijelöléshez" msgctxt "hotkey metadata" msgid "Add to selection" msgstr "Aggregar a la escolleiꞇha" msgctxt "hotkey metadata" msgid "Un-select all units and cancel building placement." msgstr "Apartar de la escolleiꞇha a todɐlɐs unidades ou incaboxar l assentamiento d’un edificio." msgctxt "hotkey metadata" msgid "Cancel selection" msgstr "Incaboxare la escolleiꞇha" msgctxt "hotkey metadata" msgid "Add Control Group 1 to the current selection." msgstr "Hozzáadja az 1. irányítható csoportot az aktuális kijelöléshez." msgctxt "hotkey metadata" msgid "Add Control Group 1" msgstr "Az 1. irányítható csoport hozzáadása" msgctxt "hotkey metadata" msgid "Add Control Group 10 to the current selection." msgstr "Hozzáadja a 10. irányítható csoportot az aktuális kijelöléshez." msgctxt "hotkey metadata" msgid "Add Control Group 10" msgstr "A 10. irányítható csoport hozzáadása" msgctxt "hotkey metadata" msgid "Add Control Group 2 to the current selection." msgstr "Hozzáadja a 2. irányítható csoportot az aktuális kijelöléshez." msgctxt "hotkey metadata" msgid "Add Control Group 2" msgstr "A 2. irányítható csoport hozzáadása" msgctxt "hotkey metadata" msgid "Add Control Group 3 to the current selection." msgstr "Hozzáadja a 3. irányítható csoportot az aktuális kijelöléshez." msgctxt "hotkey metadata" msgid "Add Control Group 3" msgstr "A 3. irányítható csoport hozzáadása" msgctxt "hotkey metadata" msgid "Add Control Group 4 to the current selection." msgstr "Hozzáadja a 4. irányítható csoportot az aktuális kijelöléshez." msgctxt "hotkey metadata" msgid "Add Control Group 4" msgstr "A 4. irányítható csoport hozzáadása" msgctxt "hotkey metadata" msgid "Add Control Group 5 to the current selection." msgstr "Hozzáadja az 5. irányítható csoportot az aktuális kijelöléshez." msgctxt "hotkey metadata" msgid "Add Control Group 5" msgstr "Az 5. irányítható csoport hozzáadása" msgctxt "hotkey metadata" msgid "Add Control Group 6 to the current selection." msgstr "Hozzáadja a 6. irányítható csoportot az aktuális kijelöléshez." msgctxt "hotkey metadata" msgid "Add Control Group 6" msgstr "A 6. irányítható csoport hozzáadása" msgctxt "hotkey metadata" msgid "Add Control Group 7 to the current selection." msgstr "Hozzáadja a 7. irányítható csoportot az aktuális kijelöléshez." msgctxt "hotkey metadata" msgid "Add Control Group 7" msgstr "A 7. irányítható csoport hozzáadása" msgctxt "hotkey metadata" msgid "Add Control Group 8 to the current selection." msgstr "Hozzáadja a 8. irányítható csoportot az aktuális kijelöléshez." msgctxt "hotkey metadata" msgid "Add Control Group 8" msgstr "A 8. irányítható csoport hozzáadása" msgctxt "hotkey metadata" msgid "Add Control Group 9 to the current selection." msgstr "Hozzáadja a 9. irányítható csoportot az aktuális kijelöléshez." msgctxt "hotkey metadata" msgid "Add Control Group 9" msgstr "A 9. irányítható csoport hozzáadása" msgctxt "hotkey metadata" msgid "Save current selection as Control Group 1." msgstr "Az aktuális kijelölés elmentésével létrehozza az 1. irányítható csoportot." msgctxt "hotkey metadata" msgid "Set Control Group 1" msgstr "Az 1. irányítható csoport létrehozása" msgctxt "hotkey metadata" msgid "Save current selection as Control Group 10." msgstr "Az aktuális kijelölés elmentésével létrehozza a 10. irányítható csoportot." msgctxt "hotkey metadata" msgid "Set Control Group 10" msgstr "A 10. irányítható csoport létrehozása" msgctxt "hotkey metadata" msgid "Save current selection as Control Group 2." msgstr "Az aktuális kijelölés elmentésével létrehozza a 2. irányítható csoportot." msgctxt "hotkey metadata" msgid "Set Control Group 2" msgstr "A 2. irányítható csoport létrehozása" msgctxt "hotkey metadata" msgid "Save current selection as Control Group 3." msgstr "Az aktuális kijelölés elmentésével létrehozza a 3. irányítható csoportot." msgctxt "hotkey metadata" msgid "Set Control Group 3" msgstr "A 3. irányítható csoport létrehozása" msgctxt "hotkey metadata" msgid "Save current selection as Control Group 4." msgstr "Az aktuális kijelölés elmentésével létrehozza a 4. irányítható csoportot." msgctxt "hotkey metadata" msgid "Set Control Group 4" msgstr "A 4. irányítható csoport létrehozása" msgctxt "hotkey metadata" msgid "Save current selection as Control Group 5." msgstr "Az aktuális kijelölés elmentésével létrehozza az 5. irányítható csoportot." msgctxt "hotkey metadata" msgid "Set Control Group 5" msgstr "Az 5. irányítható csoport létrehozása" msgctxt "hotkey metadata" msgid "Save current selection as Control Group 6." msgstr "Az aktuális kijelölés elmentésével létrehozza a 6. irányítható csoportot." msgctxt "hotkey metadata" msgid "Set Control Group 6" msgstr "A 6. irányítható csoport létrehozása" msgctxt "hotkey metadata" msgid "Save current selection as Control Group 7." msgstr "Az aktuális kijelölés elmentésével létrehozza a 7. irányítható csoportot." msgctxt "hotkey metadata" msgid "Set Control Group 7" msgstr "A 7. irányítható csoport létrehozása" msgctxt "hotkey metadata" msgid "Save current selection as Control Group 8." msgstr "Az aktuális kijelölés elmentésével létrehozza a 8. irányítható csoportot." msgctxt "hotkey metadata" msgid "Set Control Group 8" msgstr "A 8. irányítható csoport létrehozása" msgctxt "hotkey metadata" msgid "Save current selection as Control Group 9." msgstr "Az aktuális kijelölés elmentésével létrehozza a 9. irányítható csoportot." msgctxt "hotkey metadata" msgid "Set Control Group 9" msgstr "A 9. irányítható csoport létrehozása" msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 1." msgstr "Cambia la selezione corrente al Gruppo di Controllo 1." msgctxt "hotkey metadata" msgid "Select Control Group 1" msgstr "Selezionare il Gruppo di controllo 1" msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 10." msgstr "Cambia la selezione corrente in Gruppo di controllo 10." msgctxt "hotkey metadata" msgid "Select Control Group 10" msgstr "A 10. irányítható csoport kijelölése" msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 2." msgstr "Cambia la selezione corrente al Gruppo di Controllo 2." msgctxt "hotkey metadata" msgid "Select Control Group 2" msgstr "Selezionare il Gruppo di controllo 2" msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 3." msgstr "Cambia la selezione corrente al Gruppo di Controllo 3." msgctxt "hotkey metadata" msgid "Select Control Group 3" msgstr "Selezionare il Gruppo di controllo 3" msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 4." msgstr "Cambia la selezione corrente al Gruppo di Controllo 4." msgctxt "hotkey metadata" msgid "Select Control Group 4" msgstr "Selezionare il Gruppo di controllo 4" msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 5." msgstr "Cambia la selezione corrente al Gruppo di Controllo 5." msgctxt "hotkey metadata" msgid "Select Control Group 5" msgstr "Selezionare il Gruppo di controllo 5" msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 6." msgstr "Cambia la selezione corrente al Gruppo di Controllo 6." msgctxt "hotkey metadata" msgid "Select Control Group 6" msgstr "Selezionare il Gruppo di controllo 6" msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 7." msgstr "Cambia la selezione corrente al Gruppo di Controllo 7." msgctxt "hotkey metadata" msgid "Select Control Group 7" msgstr "Selezionare il Gruppo di controllo 7" msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 8." msgstr "Cambia la selezione corrente al Gruppo di Controllo 8." msgctxt "hotkey metadata" msgid "Select Control Group 8" msgstr "Selezionare il Gruppo di controllo 8" msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 9." msgstr "Cambia la selezione corrente al Gruppo di Controllo 9." msgctxt "hotkey metadata" msgid "Select Control Group 9" msgstr "Selezionare il Gruppo di controllo 9" msgctxt "hotkey metadata" msgid "Select next idle builder." msgstr "Seleciona o próximo construtor sem uma tarefa ativa." msgctxt "hotkey metadata" msgid "Select next idle builder" msgstr "Hautatu egonean dagoen hurrengo eraikitzailea" msgctxt "hotkey metadata" msgid "Select only idle units." msgstr "Sélectionner uniquement les unités inactives." msgctxt "hotkey metadata" msgid "Select only idle units" msgstr "Sélectionner uniquement les unités inactives" msgctxt "hotkey metadata" msgid "Select next idle unit." msgstr "Seleccionar la siguiente unidad inactiva." msgctxt "hotkey metadata" msgid "Select next idle unit" msgstr "Selezionare l'unità inattiva successiva." msgctxt "hotkey metadata" msgid "Select next idle warrior." msgstr "Seleciona a próxima unidade de combate ociosa." msgctxt "hotkey metadata" msgid "Select next idle warrior" msgstr "Selecionar a próxima unidade de combate parada" msgctxt "hotkey metadata" msgid "Select next idle worker." msgstr "Selezionare il prossimo lavoratore inattivo." msgctxt "hotkey metadata" msgid "Select next idle worker" msgstr "Selezionare il prossimo lavoratore inattivo." msgctxt "hotkey metadata" msgid "Add only military units to the selection." msgstr "Ajouter uniquement les unités militaires à la sélection." msgctxt "hotkey metadata" msgid "Select military only" msgstr "Sélectionner uniquement les unités militaires" msgctxt "hotkey metadata" msgid "Add only non-military units to the selection." msgstr "Ajouter uniquement les unités non militaires à la sélection." msgctxt "hotkey metadata" msgid "Select non-military only" msgstr "Sélectionner uniquement les unités non militaires" msgctxt "hotkey metadata" msgid "Include offscreen units in selection." msgstr "Einheiten, die nicht im aktuellen Bildausschnitt sind, in die Auswahl einschließen." msgctxt "hotkey metadata" msgid "Include offscreen" msgstr "Gabh a-steach aonadan taobh a-muigh na sgrìn" msgctxt "hotkey metadata" msgid "Remove units from selection." msgstr "Eltávolítja az egységet a kijelölésből." msgctxt "hotkey metadata" msgid "Remove units from selection" msgstr "Απομάκρυνση μονάδων απο την επιλογή" msgctxt "hotkey metadata" msgid "Modifier to select units individually, opposed to per formation." msgstr "Modifier afin de sélectionner les unités individuellement, contrairement par formation." msgctxt "hotkey metadata" msgid "Single selection" msgstr "Seleção individual" msgctxt "hotkey metadata" msgid "Select only wounded units." msgstr "Csak a sebesült egységek kerülnek kijelölésre." msgctxt "hotkey metadata" msgid "Select only wounded units" msgstr "Sélectionner seulement les unités blessées" #, python-format msgid "Delete the selected savegame using %(hotkey)s." msgstr "Διαγραφή της επιλεγμένης αποθήκευσης παιχνιδιού χρησιμοποιώντας το πλήκτρο %(hotkey)s." #, python-format msgid "Hold %(hotkey)s to skip the confirmation dialog while deleting." msgstr "" "Cùm sìos %(hotkey)s a ghearradh leum thairis air còmhradh an dearbhaidh nuair a bhios " "tu ri sguabadh às." #, python-format msgid "\"%(label)s\"" msgstr "\"%(label)s\"" msgid "Saved game will be permanently deleted, are you sure?" msgstr "Det sparade spelet kommer att tas bort permanent, är det säkert att du vill fortsätta?" msgid "DELETE" msgstr "DELETE (Ta bort)" #, python-format msgid "Mods: %(mods)s" msgstr "Pozměněné verze: %(mods)s" msgid "yyyy-MM-dd HH:mm:ss" msgstr "yyyy-MM-dd - HH:mm:ss" #, python-format msgid "%(dateString)s %(map)s - %(description)s" msgstr "%(dateString)s %(map)s - %(description)s" #, python-format msgid "%(dateString)s %(map)s" msgstr "%(dateString)s %(map)s" msgid "Load" msgstr "Завантажити" #, python-format msgid "" "This savegame needs 0 A.D. version %(requiredVersion)s, while you are running version " "%(currentVersion)s." msgstr "" "Esta partida guardada necesita la versión %(requiredVersion)s de 0 A.D. Sin embargo se " "está ejecutando la versión %(currentVersion)s." msgid "This savegame needs an older version of 0 A.D." msgstr "Questo salvataggio richiede una versione precedente di 0 A.D." msgid "This savegame needs a different sequence of mods:" msgstr "Αυτή η αποθήκευση παιχνιδιού χρειάζεται μια διαφορετική αλληλουχία από mods:" msgid "Do you still want to proceed?" msgstr "A bheil thu airson leantainn air adhart co-dhiù?" msgid "Warning" msgstr "Предупреждение" msgid "Save Game" msgstr "Αποθήκευση Παιχνιδιού" msgid "Load Game" msgstr "Membuka Simpanan Permainan" msgid "Save" msgstr "Sauvegarder" msgid "Saved game will be permanently overwritten, are you sure?" msgstr "" "Det sparade spelet kommer att skrivas över permanent, är det säkert att du vill " "fortsätta?" msgid "OVERWRITE SAVE" msgstr "SGRÌOBH THAIRIS AIR AN T‑SÀBHALADH" msgid "No saved games found." msgstr "N'eo ket bet kavet c'hoari enrollet ebet." msgid "Delete" msgstr "Esmemorecer" msgid "Filter compatible saved games" msgstr "Criathraich geamannan air an sàbhaladh co-chòrdail" msgid "Players:" msgstr "Cluicheadairean:" msgid "Played time:" msgstr "An ùine a chaidh a chluich:" msgid "Map Type:" msgstr "Cineál Léarscáil:" msgid "Map Size:" msgstr "Dimensione della Mappa" msgid "Victory:" msgstr "Segervillkor:" msgctxt "replay" msgid "Date / Time" msgstr "التّاريخ / الوقت" msgctxt "replay" msgid "Map Type" msgstr "Tipo de escenario" msgctxt "replay" msgid "Map Name" msgstr "Žemėlapio pavadinimas" msgctxt "replay" msgid "Description" msgstr "Նկարագրություն" msgid "Language:" msgstr "Hizkuntza:" msgid "Locale:" msgstr "Področne nastavitve:" msgid "Advanced" msgstr "Дополнительно" msgctxt "localeCountry" msgid "None" msgstr "Chan eil gin" msgid "invalid locale" msgstr "nieprawidłowe ustawienia lokalizacji" msgid "Country:" msgstr "Herrialdea:" msgid "Script:" msgstr "Komut dosyası:" msgid "Variant (unused):" msgstr "Eug-samhail (cha dèan seo dad):" msgid "Keywords (unused):" msgstr "Названия кнопок (не используется) :" msgid "Resulting locale:" msgstr "Eredményezett területi beállítás:" msgid "Dictionary files used:" msgstr "Verwendete Übersetzungsverzeichnisse:" msgid "Auto detect" msgstr "Detectar Automaticamente" msgid "" "Optional four-letter script code part following the language code (as listed in ISO " "15924)" msgstr "" "Códigu de scriptura optativu compuöstu de lɐs quatro lletrɐs que siguen a l códigu " "lingüísticu (talu cumo s’arrecuölye na norma ISO 15924)" msgid "Not implemented yet." msgstr "Esta funcionalidade aínda non está lista para usarse." msgctxt "map selection" msgid "Random" msgstr "Air thuaiream" msgid "A randomly selected map." msgstr "Un mapa seleccionado de maneira aleatoria." msgid "Default" msgstr "За замовчуванням" msgid "All maps except naval and demo maps." msgstr "Na léarscáileanna ar fad ach amháin léarscáileanna cabhlaigh agus taispeántacha." msgid "Naval Maps" msgstr "Léarscáileanna Cabhlaigh" msgid "Maps where ships are needed to reach the enemy." msgstr "Karten, bei denen Schiffe benötigt werden, um den Gegner zu erreichen." msgid "Demo Maps" msgstr "Léarscáileanna Taispeántacha" msgid "These maps are not playable but for demonstration purposes only." msgstr "" "Тези карти не са подходящи за игра, но са удобни за демонстрация на различни " "функционалности." msgid "New Maps" msgstr "Geographíɐs nuövɐs" msgid "Maps that are brand new in this release of the game." msgstr "Mapaichean ùra a chaidh a chur ris a’ gheama leis an sgaoileadh seo." msgid "Best for MP" msgstr "Найкраще для Багато користувацької гри" msgid "Maps that are recommended for Multiplayer play." msgstr "Na mapaichean a mholamaid airson geamannan ioma-chluicheadair." msgid "Trigger Maps" msgstr "Mapes amb factors desencadenants" msgid "Maps that come with scripted events and potentially spawn enemy units." msgstr "" "Mappe con eventi concatenati (che si attivano al verificarsi di altri eventi) e che " "possono generare unità nemiche." msgid "All Maps" msgstr "Todos los escenarios" msgid "Every map of the chosen maptype." msgstr "Gach aon léarscáil don chineál atá roghnaithe." msgid "Map Browser" msgstr "Brabhsair nam mapaichean" #, python-format msgid "%(hotkey)s: Close map browser and discard the selection." msgstr "%(hotkey)s: Cerrar el explorador de escenarios descartando la selección." msgid "Close" msgstr "Schließen" #, python-format msgid "%(hotkey)s: Close map browser." msgstr "%(hotkey)s: Cerrar el explorador de escenarios." msgctxt "zoom in" msgid "+" msgstr "+" msgctxt "zoom out" msgid "−" msgstr "−" msgid "Search Map:" msgstr "Procurar una geographía:" msgid "Map Filter:" msgstr "Penheira geográphica:" msgid "Pick Random Map" msgstr "Térkép kiválasztása véletlenszerűen" msgctxt "map selection dialog" msgid "Select" msgstr "Sélectionner" msgid "Go to the previous page." msgstr "Πηγαίνετε στη προηγούμενη σελίδα." msgid "Go to the next page." msgstr "Перейти до наступної сторінки." msgid "Increase map preview size." msgstr "Öka storleken på förhandsgranskningen av kartan." msgid "Decrease map preview size." msgstr "Diminui o tamanho da pré-visualização do mapa." #, python-format msgid "Maps: %(mapCount)s" msgstr "Geographíɐs: %(mapCount)s" #, python-format msgid "Page: %(currentPage)s/%(maxPage)s" msgstr "Сторінка: %(currentPage)s/%(maxPage)s" msgid "Pick a map at random." msgstr "Sélectionner une carte aléatoirement." #, python-format msgid "Default: %(value)s" msgstr "За замовчуванням: %(value)s" #, python-format msgctxt "option number" msgid "Min: %(min)s, Max: %(max)s" msgstr "As lugha: %(min)s, as motha: %(max)s" #, python-format msgctxt "option number" msgid "Min: %(min)s" msgstr "As lugha: %(min)s" #, python-format msgctxt "option number" msgid "Max: %(max)s" msgstr "As motha: %(max)s" #, python-format msgid "Changes will be reverted in %(time)s seconds. Do you want to keep changes?" msgstr "" "Les modifications seront annulées dans %(time)s secondes. Voulez-vous conserver les " "modifications ?" #, python-format msgctxt "slider number" msgid "Value: %(val)s (min: %(min)s, max: %(max)s)" msgstr "Érték: %(val)s (legalább: %(min)s, legfeljebb: %(max)s)" msgid "Resetting the options will erase your saved settings. Do you want to continue?" msgstr "" "Ma dh’ath-shuidhicheas tu na roghainnean, thèid na roghainnean air an sàbhaladh agad " "atharrachadh. A bheil thu airson leantainn air adhart?" msgid "Some setting values are invalid! Are you sure you want to save them?" msgstr "" "Μερικές τιμές των ρυθμίσεων είναι εσφαλμένες. Είστε σίγουροι οτι θέλετε να κάνετε " "αποθήκευση ;" msgid "You have unsaved changes, do you want to close this window?" msgstr "U hebt uw veranderingen niet opgeslagen. Weet u zeker dat u dit venster wilt sluiten?" msgid "General" msgstr "Pagrindiniai" msgid "Player name (single-player)" msgstr "Όνομα παίχτη (Παιχνίδι για έναν παίχτη)" msgid "How you want to be addressed in single-player matches." msgstr "An t-ainm a bu chòir cur ort ann an geamannan aon-chluicheadair." msgid "Player name (multiplayer)" msgstr "Όνομα παίκτη (παιχνίδι πολλαπλών παικτών)" msgid "How you want to be addressed in multiplayer matches (except lobby)." msgstr "" "Kokiu vardu norite, jog į jus kreiptūsi kiti keleto-žaidėjų partijose (išskyrus " "vestibiulį)." msgid "Background pause" msgstr "Szüneteltetés a háttérben" msgid "Pause single-player games when window loses focus." msgstr "Cuir geamannan aon-chluicheadair ’nan stad nuair a chailleas an uinneag am fòcas." msgid "Enable welcome screen" msgstr "Cuir an sgrìn fàilteachaidh an comas" msgid "" "If you disable it, the welcome screen will still appear once, each time a new version " "is available. You can always launch it from the main menu." msgstr "" "Ma chuireas tu seo à comas, thèid an sgrìn fàilteachaidh a shealltainn dhut aon turas " "nuair a bhios tionndadh ùr ri fhaighinn. ’S urrainn dhut a sealltainn on phrìomh chlàr-" "taice cuideachd uair sam bith." msgid "FPS overlay" msgstr "Εμφάνιση Ρυθμού Καρέ Ανά Δευτερόλεπτο (FPS)" msgid "Show frames per second in top right corner." msgstr "Muestra los fotogramas por segundos en la parte superior derecha de la pantalla." msgid "Real time overlay" msgstr "Nakładka czasu rzeczywistego" msgid "Show current system time in top right corner." msgstr "Muestra el tiempo actual del sistema en la esquina superior derecha de la pantalla." msgid "Game time overlay" msgstr "Mostrar a duración da partida" msgid "Show current simulation time in top right corner." msgstr "" "Muestra el tiempo transcurrido desde el inicio del juego en la esquina superior derecha" " de la pantalla." msgid "Ceasefire time overlay" msgstr "Mostrar temporizador de alto el fuego" msgid "Always show the remaining ceasefire time." msgstr "Seall an ùine a tha air fhàgail air an fhois-losgaidh an-còmhnaidh." msgid "Chat timestamp" msgstr "Marca de data e hora em conversas" msgid "Display the time at which a chat message was posted." msgstr "Affiche l'heure à laquelle un message de discussion a été posté." msgid "Naming of entities." msgstr "Egységek és építmények megnevezése" msgid "Specific names first" msgstr "Συγκεκριμένα ονόματα πρώτα." msgid "Display specific names before generic names." msgstr "Seall na h-ainmean sònraichte air thoiseach nan ainmean coitcheann." msgid "Generic names first" msgstr "Noms génériques en premier" msgid "Display generic names before specific names." msgstr "Seall na h-ainmean coitcheann air thoiseach nan ainmean sònraichte." msgid "Only specific names" msgstr "Seulement les noms spécifiques" msgid "Display only specific names for entities." msgstr "Afficher uniquement les noms spécifiques des entités. " msgid "Only generic names" msgstr "Seulement les noms génériques" msgid "Display only generic names for entities." msgstr "Afficher uniquement les noms génériques des entités. " msgid "How to show entity names." msgstr "Így lesznek megjelenítve az egységek és az építmények nevei." msgid "Graphics (general)" msgstr "Algemene grafische instellingen" msgid "Windowed mode" msgstr "Εκτέλεση σε παράθυρο" msgid "Start 0 A.D. in a window." msgstr "Avvia 0 A.D. in una finestra." msgid "Mouse drag" msgstr "Trascinamento del mouse" msgid "Number of pixels the mouse can move before the action is considered a drag." msgstr "" "Количество пикселей, через которые переместится мышь, прежде чем действие будет " "считаться перетаскиванием." msgid "Mouse grab in fullscreen" msgstr "Afferrare il mouse se a schermo intero" msgid "" "Constrain mouse in the fullscreen mode to the window boundaries. It's used to avoid " "mouse going out of a display in case of multiple displays." msgstr "" "Memaksa mouse tetap berada di dalam batas jendela saat dalam mode layar penuh. Ini " "digunakan untuk menghindari mouse keluar dari layar tampilan ketika terdapat beberapa " "layar yang terhubung." msgid "Mouse grab in window mode" msgstr "Afferrare il mouse in modalità finestra" msgid "Constrain mouse in the window mode to the window boundaries." msgstr "" "Mantiene el cursor del ratón dentro de los límites de la ventana cuando se encuentra en" " modo ventana." msgid "Fog" msgstr "Nebbia di Guerra" msgid "Enable fog." msgstr "Activer le brouillard." msgid "Post-processing" msgstr "Pròiseasadh an dèidh làimh" msgid "Use screen-space post-processing filters (HDR, Bloom, DOF, etc)." msgstr "" "Usar penheirɐs de post-tratamiento n synthetizando l spacio de l visorio (HDR, Bloom, " "FDC, etc.)." msgid "Shadows" msgstr "Schaduwen" msgid "Enable shadows." msgstr "Habilitare lɐs solombrɐs." msgid "Unit silhouettes" msgstr "Sgàil-riochdan nan aonadan" msgid "Show outlines of units behind structures." msgstr "Seall sgàil-riochdan de dh’aonadan a tha air cùlaibh thogalaichean." msgid "Particles" msgstr "Efekty cząsteczkowe" msgid "Enable particles." msgstr "Abilita effetti particellari." msgid "VSync" msgstr "Вертикальная синхронизация" msgid "Run vertical sync to fix screen tearing. REQUIRES GAME RESTART" msgstr "" "Usa sincronización vertical para evitar que aparezan ao mesmo tempo imaxes de distintos" " fotogramas na pantalla. Para que a opción xurda efecto é necesario reiniciar o xogo." msgid "FPS throttling in menus" msgstr "Επιτάχυνση ρυθμού ανανέωσης γραφικών στα μενού" msgid "" "To save CPU workload, throttle render frequency in all menus. Set to maximum to disable" " throttling." msgstr "" "Puedes limitar la velocidad de dibujado en los menús para gastar menos recursos del " "procesador y reducir la temperatura y el gasto energético. Ponlo al máximo para " "desactivar el limitador." msgid "FPS throttling in games" msgstr "Επιτάχυνση ρυθμού ανανέωσης γραφικών στα παιχνίδια" msgid "" "To save CPU workload, throttle render frequency in running games. Set to maximum to " "disable throttling." msgstr "" "Puedes limitar la velocidad de dibujado durante la partida para gastar menos recursos " "del procesador y reducir la temperatura y el gasto energético. Ponlo al máximo para " "desactivar el limitador." msgid "GUI scale" msgstr "Skalierung der grafischen Benutzeroberfläche" msgid "75%" msgstr "75 %" msgid "100%" msgstr "100 %" msgid "125%" msgstr "125 %" msgid "150%" msgstr "150 %" msgid "175%" msgstr "175 %" msgid "200%" msgstr "200 %" msgid "225%" msgstr "225 %" msgid "250%" msgstr "250 %" msgid "Set the balance between performance and visual appearance." msgstr "Az egyensúly beállítása a teljesítmény és a vizuális megjelenés között." msgid "Graphics (advanced)" msgstr "Geavanceerde grafische instellingen" msgid "Renderer backend" msgstr "Renderöijän taustaohjelma" msgid "OpenGL" msgstr "OpenGL" msgid "Default OpenGL backend with GLSL. REQUIRES GAME RESTART" msgstr "" "Προεπιλογή OpenGL  backend(ανάπτυξη διαχείρισης) με GLSL. ΑΠΑΙΤΕΙ ΕΠΑΝΕΚΙΝΝΗΣΗ " "ΠΑΙΧΝΙΔΙΟΥ" msgid "OpenGL ARB" msgstr "OpenGL ARB" msgid "Legacy OpenGL backend with ARB shaders. REQUIRES GAME RESTART" msgstr "Backend OpenGL dìleabach le sgàileadairean ARB. FEUMAIDH TU AN GEAMA ATH-THÒISEACHADH" msgid "Vulkan" msgstr "Vulkan" msgid "Modern API, requires up-to-date drivers. REQUIRES GAME RESTART" msgstr "" "Современное API, требуются обновленные драйвера для видеокарты. ТРЕБУЕТСЯ ПЕРЕЗАПУСК " "ИГРЫ" msgid "Choose the renderer's backend. REQUIRES GAME RESTART" msgstr "Escolyi l motor de l synthetizador gráphicu. REQUIER EL REARRINCU DE L JUÖGU" msgid "Antialiasing" msgstr "Εξομάλυνση γραφικών." msgid "Disabled" msgstr "Απενεργοποιήθηκε" msgid "Do not use antialiasing." msgstr "Μη χρησιμοποιήσετε την εξομάλυνση γραφικών." msgid "FXAA" msgstr "Γρήγορη Κατά Προσέγγιση Εξομάλυνση (FXAA)" msgid "Fast, but simple antialiasing." msgstr "Nopea, mutta yksinkertainen reunojenpehmennys." msgid "MSAA (2×)" msgstr "MSAA (2×)" msgid "Slow, but high-quality antialiasing, uses two samples per pixel. Supported for GL3.3+." msgstr "" "Antialiasing motelak baina kalitate handikoak, pixel bakoitzeko bi lagin erabiltzen " "ditu. GL3.3 + bertsiorako onartzen da." msgid "MSAA (4×)" msgstr "MSAA (4×)" msgid "Slow, but high-quality antialiasing, uses four samples per pixel. Supported for GL3.3+." msgstr "" "Antialiasing motelak baina kalitate handikoak, pixel bakoitzeko lau lagin erabiltzen " "ditu. GL3.3 + bertsiorako onartzen da." msgid "MSAA (8×)" msgstr "MSAA (8×)" msgid "Slow, but high-quality antialiasing, uses eight samples per pixel. Supported for GL3.3+." msgstr "" "Antialiasing motelak baina kalitate handikoak, pixel bakoitzeko zortzi lagin erabiltzen" " ditu. GL3.3 + bertsiorako onartzen da." msgid "MSAA (16×)" msgstr "MSAA (16×)" msgid "" "Slow, but high-quality antialiasing, uses sixteen samples per pixel. Supported for " "GL3.3+." msgstr "" "Antialiasing motelak baina kalitate handikoak, pixel bakoitzeko hamasei lagin " "erabiltzen ditu. GL3.3 + bertsiorako onartzen da." msgid "Reduce aliasing effect on edges." msgstr "Уменьшает ступенчатость изображения на границах объектов." msgid "Sharpening" msgstr "Millora de la nitidesa" msgid "Do not use sharpening." msgstr "Не використовувати підвищення чіткості." msgid "FidelityFX CAS" msgstr "FidelityFX CAS 支持" msgid "Contrast adaptive sharpening, a fast, contrast based sharpening pass." msgstr "" "Geurachadh a cho-fhreagras ris an iomsgaradh. Seo ceum geurachaidh luath stèidhichte " "air an iomsgaradh." msgid "Reduce blurry effects." msgstr "Уменьшает эффект размытия, в том числе после сглаживания." msgid "Sharpness factor" msgstr "Модифікатор підвищення чіткості" msgid "The sharpness of the choosen pass." msgstr "Степень повышения резкости выбранного алгоритма." msgid "Model quality" msgstr "Càileachd nam modailean" msgctxt "Option for the meshes' level of detail." msgid "Low" msgstr "Alacsony" msgid "Simpler models for better performance." msgstr "Model yang lebih sederhana untuk kinerja yang lebih baik." msgctxt "Option for the meshes' level of detail." msgid "Medium" msgstr "Keskinkertainen" msgid "Average quality and average performance." msgstr "Durchschnittliche Modelle für durchschnittliche Leistung." msgctxt "Option for the meshes' level of detail." msgid "High" msgstr "ഉയര്‍ന്നത്" msgid "High quality models." msgstr "Velmi dobře zpracované modely." msgid "Model appearance randomization" msgstr "Рандомізація зовнішнього вигляду моделей" msgctxt "Option for the meshes' amount of variety." msgid "None" msgstr "Gun chumadh" msgid "Entities will all look the same." msgstr "Todas las entidades tendrán la misma apariencia." msgid "Quality" msgstr "Qualidade" msgctxt "Option for the shadow quality." msgid "Low" msgstr "Alacsony" msgctxt "Option for the shadow quality." msgid "Medium" msgstr "Keskinkertainen" msgid "Filtering" msgstr "Φιλτράρισμα" msgid "Smooth shadows." msgstr "Pehmeät varjostukset" msgid "Cutoff distance" msgstr "Distanza taglio ombre" msgid "Hides shadows beyond a certain distance from a camera." msgstr "Falaichidh seo na sgàilean a bhios nas fhaide air falbh on chamara na astar sònraichte." msgid "Cover whole map" msgstr "Còmhdaich am mapa gu lèir" msgid "" "When ON shadows cover the whole map and shadows cutoff distance is ignored. Useful for " "making screenshots of a whole map." msgstr "" "Nuair a bhios seo AIR, còmhdaichidh na sgàilean am mapa gu lèir agus thèid a’ chrìoch-" "astair a leigeil dhan dàrna taobh. Tha seo feumail airson glacaihean-sgrìn dhen mhapa " "shlàn a thogail." msgid "Water effects" msgstr "Effetti dell'acqua" msgid "" "When OFF, use the lowest settings possible to render water. This makes other settings " "irrelevant." msgstr "" "Al desactivarse utiliza los ajustes más sencillos para dibujar el agua, aumentando el " "rendimiento significativamente. Al activarse inutiliza otras opciones relacionadas." msgid "High-quality water effects" msgstr "Efeitos de água de alta qualidade" msgid "" "Use higher-quality effects for water, rendering coastal waves, shore foam, and ships " "trails." msgstr "" "Utiliza los efectos visuales más complejos al dibujar el agua, incluyendo olas " "costeras, espuma en la orilla y estelas de barcos en la superficie." msgid "Water reflections" msgstr "Riflessi dell'acqua" msgid "Allow water to reflect a mirror image." msgstr "Hace que el agua actúe como un espejo reflejando sobre ella los objetos." msgid "Water refraction" msgstr "Valon taittuminen vedessä" msgid "Use a real water refraction map and not transparency." msgstr "" "Използване на истинска карта на пречупване на светлината във водата, а не само " "прозрачност." msgid "Real water depth" msgstr "Profondeur réelle de l'eau" msgid "Use actual water depth in rendering calculations." msgstr "Използване на истинската дълбочина на водата по време на изчисленията за изчертаването." msgid "Texture quality" msgstr "Qualidá de lɐs texturɐs" msgctxt "Option for the texture quality." msgid "Low" msgstr "Alacsony" msgid "Low" msgstr "Alacsony" msgctxt "Option for the texture quality." msgid "Medium" msgstr "Keskinkertainen" msgid "Medium" msgstr "Keskinkertainen" msgctxt "Option for the texture quality." msgid "High" msgstr "ഉയര്‍ന്നത്" msgid "High" msgstr "Ridicat" msgid "Texture anisotropic filter" msgstr "Φίλτρο ανισότροπης υφής (anisotropic filter texture)" msgid "1x" msgstr "1x" msgid "2x" msgstr "2x" msgid "4x" msgstr "4x" msgid "8x" msgstr "8x" msgid "16x" msgstr "16x" msgid "" "Makes textures look better, especially terrain. If the anisotropic filter value is " "unsupported it will be set to the max supported value." msgstr "" "Améliore le rendu des textures, en particulier le terrain. Si la valeur du filtre " "anisotropique n'est pas supportée, elle sera positionnée à la valeur maximale " "supportée." msgid "Decrease texture quality making them blurrier but increases game performance." msgstr "" "Aminorgare la qualidá de lɐs texturɐs, fazhiendo-llɐs más diffusɐs & augmentando la " "efficiencia de l juögu." msgid "Master volume" msgstr "Maighstir àirde na fuaime" msgid "Master audio gain." msgstr "Soinu orokorraren bolumenaren irabazia." msgid "Music volume" msgstr "Volume de la musique" msgid "In game music gain." msgstr "Niveau du volume de la musique du jeu." msgid "Ambient volume" msgstr "Ένταση ήχων περιβάλλοντος" msgid "In game ambient sound gain." msgstr "Àirde aig fuaimean na h-àrainneachd sa gheama." msgid "Action volume" msgstr "Toimintaäänien voimakkuus" msgid "In game unit action sound gain." msgstr "Ένταση τους ήχου της δράσης των μονάδων μέσα στο παιχνίδι." msgid "UI volume" msgstr "Hlasitosť používateľského rozhrania" msgid "UI sound gain." msgstr "Norberaren interfazearen soinuen bolumenaren irabazia." msgid "Nick notification" msgstr "Notification de nom d'utilisateur" msgid "Receive audio notification when someone types your nick." msgstr "" "Recevoir une notification sonore lorsqu'une personne écrit votre pseudonyme dans le " "canal de discussion." msgid "New player notification in game setup" msgstr "Notificació de nou jugador a la configuració de la partida" msgid "Receive audio notification when a new client joins the game setup." msgstr "" "Recevoir une notification sonore lorsqu'un nouveau client rejoint le salon de " "configuration de la partie." msgid "Game Setup" msgstr "Configuración de partida" msgid "Enable game setting tips" msgstr "Attiva i suggerimenti per l'impostazione del gioco" msgid "Show tips when setting up a game." msgstr "Afficher les conseils lors de la configuration d'une partie." msgid "Enable settings panel slide" msgstr "Abilita la diapositiva del pannello delle impostazioni" msgid "Slide the settings panel when opening, closing or resizing." msgstr "" "Sleamhnaigh an painéal socraithe nuair atá tú ag oscailt, ag dúnadh nó ag athrú méide " "den chluiche." msgid "Persist match settings" msgstr "Enregistrer les paramètres du match" msgid "Save and restore match settings for quick reuse when hosting another game." msgstr "" "Sábháil is athbhunaigh socruithe an chluiche agus cuir iad i leataobh d'athúsáid nuair " "atá tú i d'ósta faoi chluiche eile." msgid "Default AI difficulty" msgstr "Forvalgt maskinspiller-vanskelighetsgrad:" msgctxt "Option for the AI difficulty." msgid "Sandbox" msgstr "Probetarako jokalekua" msgctxt "Option for the AI difficulty." msgid "Very Easy" msgstr "Heel Gemakkelijk " msgctxt "Option for the AI difficulty." msgid "Easy" msgstr "Makkelijk" msgctxt "Option for the AI difficulty." msgid "Medium" msgstr "Keskinkertainen" msgid "Default AI behavior" msgstr "Προκαθορισμένη συμπεριφορά Τεχνητής Νοημοσύνης" msgctxt "Option for the AI difficulty." msgid "Hard" msgstr "Difficilis" msgid "Random" msgstr "Véletlenszerű" msgid "Balanced" msgstr "Сбалансированный" msgid "Aggressive" msgstr "Atitude agressiva" msgid "Defensive" msgstr "Actitude defensiva" msgid "Default behavior of the AI." msgstr "Comportamiento predeterminado de la inteligencia artificial." msgctxt "Option for the AI difficulty." msgid "Very Hard" msgstr "Difficilis Maximus" msgid "Assign players" msgstr "Iomruin cluicheadairean" msgid "Everyone" msgstr "A h-uile duine" msgid "Players joining the match will be assigned if there is a free slot." msgstr "" "Thèid slot falamh iomruineadh do chluicheadairean a thig a-steach dhan geama ma tha gin" " ann." msgid "Buddies" msgstr "Csak a haverokat" msgid "" "Players joining the match will only be assigned if they are a buddy of the host and if " "there is a free slot." msgstr "" "Cha dèid slot iomruineadh do chluicheadairean a thig a-steach dhan geama ach ma bhios " "iad ’nan caraidean dhan òstair ’s ma bhios slot falamh ann." msgid "Players only receive a slot when the host assigns them explicitly." msgstr "" "Les joueurs ne reçoivent un emplacement que lorsque l'hôte le leur assigne " "explicitement." msgid "Automatically assign joining clients to free player slots during the match setup." msgstr "" "Automáticamente se asigna a los clientes que se unen a las partidas con jugadores " "libres durante la configuración de la partida." msgid "Networking / Lobby" msgstr "Δικτύωση/\"αίθουσα αναμονής\"" msgid "TLS encryption" msgstr "TLS Verschlüsselung" msgid "Protect login and data exchanged with the lobby server using TLS encryption." msgstr "" "Προστάτευσε τα στοιχεία σύνδεσης και τα δεδομένα που ανταλλάσσονται με το διακομιστή " "λόμπι χρησιμοποιώντας κρυπτογράφηση TLS (Ασφάλεια Επιπέδου Μεταφοράς)." msgid "Chat backlog" msgstr "Historique de la discussion" msgid "Number of backlogged messages to load when joining the lobby." msgstr "" "An àireamh de theachdaireachdan roimhe a thèid a luchdadh on loga nuair thig thu " "a-steach dhan lobaidh." msgid "Game rating column" msgstr "Coluna de classificação do jogo" msgid "Show the average rating of the participating players in a column of the gamelist." msgstr "" "Mostra la classificació mitjana dels jugadors participants a la partida en una columna " "de la llista del joc." msgid "Network warnings" msgstr "Hálózati figyelmeztetések" msgid "Show which player has a bad connection in multiplayer games." msgstr "Seall cò an cluicheadair aig a bheil droch-cheangal ann an geamannan ioma-chluicheadair." msgid "Late observer joins" msgstr "Permitir espectadores posteriormente" msgid "Allow everybody or buddies only to join the game as observer after it started." msgstr "" "Thoir cead dha na h-uile duine no dha charaidean a-mhàin gun dig iad a-steach nuair a " "bhios an geama air a thòiseachadh mar-thà." msgid "Observer limit" msgstr "Допустима кількість спостерігачів" msgid "Prevent further observers from joining if the limit is reached." msgstr "" "Cuir cosc le breathnóirí níos mó ag teacht isteach sa chluiche má tá teorainn " "breathnóra sroichte." msgid "Max lag for observers" msgstr "Μέγιστη καθυστέρηση (στο δύκτιο) για παρατηρητές/τριες" msgid "" "When hosting, pause the game if observers are lagging more than this many turns. If set" " to -1, observers are ignored." msgstr "" "Nuair a nì thu òstadh, cuir an geama ’na stad nuair a bhios dàil nas motha na an " "àireamh seo de chuairtean air an luchd-amhairc. Ma shuidhicheas tu seo air -1, cha doir" " an geama an aire air an luchd-amhairc." msgid "(Observer) Speed up when lagging." msgstr "Luathachadh (’nad neach-amhairc) nuair a bhios dàil orra." msgid "" "When observing a game, automatically speed up if you start lagging, to catch up with " "the live match." msgstr "" "Οταν παρακολουθείτε ένα παιχνίδι, αυτόματα επιταχύνετεοταν ξεκινάτε να κολλάτε (αργό " "δίκτυο), για να προλάβετε τη προβολή του παιχνιδιού σε ζωντανή απόδοση." msgid "These settings only affect the multiplayer." msgstr "Cha bidh buaidh aig na roghainnean seo ach air geamannan ioma-chluicheadair." msgid "Game Session" msgstr "Συνεδρίαση Παιχνιδιού" msgid "Wounded unit health" msgstr "Gewonde eenheid gezondheidspercentage" msgid "" "The wounded unit hotkey considers the selected units as wounded if their health " "percentage falls below this number." msgstr "" "Юніт вважається пораненим і буде обраний при натисканні гарячої клавіші вибору " "поранених юнітів, якщо відсоток здоров'я, що залишився у нього, буде нижче цього рівня." msgid "Aura range visualization" msgstr "Illustracion de l algame d’influencia" msgid "" "Display the range of auras of selected units and structures. (It can also be toggled " "with the hotkey during a game)." msgstr "" "Εμφανίζει το εύρος της αύρας των επιλεγμένων μονάδων και κατασκευών. (Μπορεί επίσης να " "γίνει εναλλαγή με πλήκτρο συντόμευσης κατά τη διάρκεια παιχνιδιού)" msgid "Heal range visualization" msgstr "Отображение радиуса действия ауры лечения" msgid "" "Display the healing range of selected units. (It can also be toggled with the hotkey " "during a game)." msgstr "" "Εμφανίζει το εύρος της θεραπείας αύρας των επιλεγμένων μονάδων και κατασκευών. (Μπορεί" " επίσης να γίνει εναλλαγή με πλήκτρο συντόμευσης κατά τη διάρκεια παιχνιδιού)." msgid "Rank icon above status bar" msgstr "Εικονίδιο κατάταξης πάνω από την μπάρα κατάστασης." msgid "Show rank icons above status bars." msgstr "Mostrar ícones da graduação da unidade por cima das barras de estado." msgid "Experience status bar" msgstr "Stavový riadok so zobrazením skúseností" msgid "Show an experience status bar above each selected unit." msgstr "Afficher une barre d'état de l'expérience au-dessus de chaque unité sélectionnée." msgid "Detailed tooltips" msgstr "Yksityiskohtaiset työkaluvihjeet" msgid "Show detailed tooltips for trainable units in unit-producing structures." msgstr "" "Mostrar información detallada sobre herramientas para unidades entrenables en " "estructuras de producción de unidades." msgid "Sort resources and population tooltip" msgstr "Подреждане в изскачащите прозорчета за ресурсите и населението" msgid "Unordered" msgstr "Без определен ред" msgid "Ascending" msgstr "По возрастанию" msgid "Descending" msgstr "Φθίνουσα σειρά" msgid "Dynamically sort players in the resources and population tooltip by value." msgstr "" "Seòrsaich na cluicheadairean a-rèir an luachan gu h-innsginneach ann an gliocasan-sgrìn" " nan stòrasan is an t-sluaigh." msgid "Diplomacy colors: self" msgstr "Couleurs diplomatiques : Soi-même" msgid "Color of your units when diplomacy colors are enabled." msgstr "Χρωματισμός των μονάδων σου όταν είναι ενεργοποιημένα τα χρώματα διπλωματίας." msgid "Diplomacy colors: ally" msgstr "Dathan dioplòmasachd: caidreabhach" msgid "Color of allies when diplomacy colors are enabled." msgstr "Χρωματισμός των συμμάχων σου όταν είναι ενεργοποιημένα τα χρώματα διπλωματίας." msgid "Diplomacy colors: neutral" msgstr "Dathan dioplòmasachd: neo-phàirteach" msgid "Color of neutral players when diplomacy colors are enabled." msgstr "Χρωματισμός των ουδέτερων παιχτών όταν είναι ενεργοποιημένα τα χρώματα διπλωματίας." msgid "Diplomacy colors: enemy" msgstr "Diplomatické farby: nepriateľské" msgid "Color of enemies when diplomacy colors are enabled." msgstr "Χρωματισμός των εχθρών σου όταν είναι ενεργοποιημένα τα χρώματα διπλωματίας." msgid "Batch training size" msgstr "Tamaño del grupo al reclutar por lotes" msgid "Number of units trained per batch by default." msgstr "Αριθμός των μονάδων που θα εκπαιδεύονται ανά παρτίδα από προεπιλογή." msgid "Snap to edges" msgstr "Greimich ris na h-oirean" msgid "Hotkey to enable snapping" msgstr "Πλήκτρο συντόμευσης για ενεργοποίηση προσκόλλησης" msgid "New structures are aligned with nearby structures while pressing the hotkey." msgstr "" "Thèid togalaichean ùra a cho-thaobhadh le togalaichean am fagas fhad ’s a bhios tu a’ " "brùthadh air a’ ghad-iuchair." msgid "Hotkey to disable snapping" msgstr "Πλήκτρο συντόμευσης για απενεργοποίηση προσκόλλησης" msgid "New structures are aligned with nearby structures unless the hotkey is pressed." msgstr "" "Thèid togalaichean ùra a cho-thaobhadh le togalaichean faisg orra ach ma bhios tu a’ " "brùthadh air a’ ghad-iuchair." msgid "This option allows to align new structures with nearby structures." msgstr "" "Cette option permet d'aligner les nouvelles structures avec les structures voisines " "existante" msgid "Control group membership" msgstr "Appartenance au groupe de contrôle" msgid "Single" msgstr "Yksinkertainen" msgid "" "When adding a Unit or Structure to a control group, they are removed from other control" " groups. Use this choice if you want control groups to refer to distinct armies." msgstr "" "Nuair a chuireas tu aonad no togalach ri buidheann-smachd, thèid a thoirt air falbh o " "bhuidheann-smachd sam bith eile. Cleachd an roghainn seo ma tha thu airson feachdan fa " "leth a stiùireadh leis na biuidhnean-smachd." msgid "Multiple" msgstr "Moninkertainen" msgid "" "Units and Structures can be part of multiple control groups. This is useful to keep " "control groups for distinct armies and a control group for the entire army " "simultaneously." msgstr "" "Οι μονάδες και τα Κτίρια μπορούν να είναι μέρος πολλών ομάδων ελέγχου. Αυτό είναι " "χρήσιμο για να διατηρήσετε ομάδες ελέγχου για διαφορετικά στρατεύματα και μια ομάδα " "ελέγχου για ολόκληρο τον στρατό ταυτόχρονα." msgid "Decide whether units can be part of multiple control groups." msgstr "" "Cuir romhad am faod aonadan a bhith nam ball de dh’iomadh buidheann-smachd gus nach " "fhaod." msgid "Formation control" msgstr "Управление боевыми порядками" msgid "Walk/Patrol Only" msgstr "Coiseachd/Cuairteachan a-mhàin" msgid "Other orders will disband existing formations." msgstr "Beste agindu batzuek aurrez zeuden formazioak desegingo dituzte." msgid "No override" msgstr "Nessuna sovrascrittura" msgid "Units in formations stay in formations." msgstr "Các đơn vị trong đội hình tiếp tục trong trạng thái đội hình." msgid "Decide whether formations are enabled for all orders or only 'Walk' and 'Patrol'." msgstr "" "Askeri formasyonların sadece yürüme ve devriye gezme komutlarında mı yoksa bütün " "emirlerde mı açık olup olmadığına karar ver. " msgid "Battalion-style formations" msgstr "Cumaidhean ann an stoidhle còrachaidh" msgid "Whether formations are selected as a whole." msgstr "Co-dhiù an dèid cumaidhean a thaghadh gu slàn gus nach dèid." msgid "Scroll batch increment ratio" msgstr "Přírůstkové číslo (koeficient) pro měnění stavu skupiny" msgid "Number of times you have to scroll to increase/decrease the batchsize by 1." msgstr "" "Número de vezes que se tem de rodar o botão de roda do rato para aumentar ou diminuir o" " tamanho da fila em incrementos de 1." msgid "Flare display duration" msgstr "Jelzőfény megjelenítésének időtartama" msgid "How long the flare markers on the minimap are displayed in seconds." msgstr "Combien de temps les marqueurs de signaux sur la mini-carte sont affichés en secondes." msgid "Minimap icons" msgstr "Icônes de la mini-carte" msgid "Show special icons for some entities on the minimap." msgstr "Afficher des icônes spéciales pour certaines entités sur la mini-carte." msgid "Chat notification attack" msgstr "Notificação de ataque na conversação" msgid "Show a chat notification if you are attacked by another player." msgstr "" "Affiche une notification dans la discussion lorsque vous êtes attaqué par un autre " "joueur." msgid "Chat notification tribute" msgstr "Повідомлення в чаті про передачу данини" msgid "" "Show a chat notification if an ally tributes resources to another team member if teams " "are locked, and all tributes in observer mode." msgstr "" "Affiche une notification dans la discussion si un allié donne des ressources à un autre" " membre de l'équipe lorsque les équipes sont verrouillées, et affiche tout les tributs " "en mode spectateur." msgid "Chat notification barter" msgstr "Повідомлення в чаті про обмін ресурсами" msgid "Show a chat notification to observers when a player bartered resources." msgstr "" "Mostra uma notificação na conversação a observadores quando um jogador troca recursos " "com outro jogador." msgid "Chat notification phase" msgstr "Повідомлення в чаті про перехід на нову фазу" msgid "Disable" msgstr "Poista käytöstä" msgid "Completed" msgstr "Mudanciɐs de phase" msgid "All displayed" msgstr "Wszystko wyświetlone" msgid "" "Show a chat notification if you or an ally have started, aborted or completed a new " "phase, and phases of all players in observer mode." msgstr "" "نشان دادن یک اطلاع رسان در چت، اگرشما و یا یکی از هم پیمانان تمدن خود را به یک سطح " "بالاتر ارتقا دهد یا شروع ارتقا کند و یا از آن خارج شود. در حالت نظاره گر این اطلاع رسان" " از تمام بازیکن ها برای ناظرها نمایش داده می شوند" msgid "Attack range visualization" msgstr "Visualisierung der Angriffsreichweite" msgid "" "Display the attack range of selected defensive structures. (It can also be toggled with" " the hotkey during a game)." msgstr "" "Εμφάνιση εμβέλειας επίθεσης των επιλεγμένων αμυντικών κατασκευών. (Μπορεί επίσης να " "εναλλαχτεί με το πλήκτρο συντόμευσης κατά τη διάρκεια παιχνιδιού)." msgid "Change options regarding the in-game settings." msgstr "Αλλαγή επιλογών σχετικά με τις ρυθμίσεις εντός του παιχνιδιού." msgid "Default difficulty of the AI." msgstr "Ο προκαθορισμένος βαθμός δυσκολίας της Τεχνητής Νοημοσύνης." msgctxt "Option for the shadow quality." msgid "High" msgstr "ഉയര്‍ന്നത്" msgctxt "Option for the shadow quality." msgid "Very High" msgstr "വളരെ ഉയര്‍ന്നത്" msgid "" "Shadow map resolution. High values can crash the game when using a graphics card with " "low memory!" msgstr "" "Résolution des ombres des cartes. Utiliser des valeurs élevées avec une carte graphique" " possédant peu de mémoire peut entraîner l'arrêt inopiné du jeu !" msgctxt "Option for the meshes' amount of variety." msgid "Limited" msgstr "Περιορισμένο" msgid "Entities will be less diverse." msgstr "Οι οντότητες θα είναι λιγότερο διαφοροποιημένες." msgctxt "Option for the meshes' amount of variety." msgid "Normal" msgstr "Àbhaisteach" msgid "Entities appearance is randomized normally." msgstr "Thèid coltas tuaireamach a chur air na nithean gu h-àbhaisteach." msgid "Shader effects" msgstr "Effectos d’assolombramiento" msgid "Number of shader effects. REQUIRES GAME RESTART" msgstr "Àireamh nan èifeachdan sgàileadair. FEUMAIDH TU AN GEAMA A THÒISEACHADH ÀS ÙR" msgid "Randomize the appearance of entities. Disabling gives a small performance improvement." msgstr "" "Поведение случайной генерации внешнего вида сущностей на карте. Отключение дает " "небольшое улучшение производительности. " msgid "Model quality setting." msgstr "Impostazione della qualità del modello." msgid "More specific rendering settings." msgstr "Configurações de renderização mais específicas." msgid "Game Options" msgstr "விளையாட்டு விருப்பங்கள்" msgid "Revert" msgstr "Повернути попереднє" msgid "Reverts to previous saved settings" msgstr "Kembalikan ke pengaturan yang telah disimpan sebelumnya" msgid "Unsaved changes affect this session only" msgstr "Cha buaidh aig na dh’atharraich thu gun a shàbhaladh air an t-seisean seo a-mhàin" msgid "Learn to Play" msgstr "Foghlaim conas a imirt" msgid "" "Learn how to play, start the tutorial, discover the technology trees, and the history " "behind the civilizations." msgstr "" "Узнайте больше об игре. Прочитайте руководство по игре, пройдите обучающую кампанию, " "изучите древо технологий, обзор цивилизаций, карты и погребальные колесницы." msgid "Manual" msgstr "Leabhar-mìneachaidh" msgid "Open the 0 A.D. Game Manual." msgstr "Aprire il manuale di gioco di 0 A.D." msgid "Tutorial" msgstr "Навчальне керівництво" msgid "Start the introductory tutorial." msgstr "Spusť tutoriál na zoznámenie sa s hrou." msgid "Structure Tree" msgstr "Albero delle Strutture" #, python-format msgid "%(hotkey)s: View the structure tree of civilizations featured in 0 A.D." msgstr "%(hotkey)s: Visualizza la struttura ad albero delle civiltà presenti nello 0 A.D." msgid "Civilization Overview" msgstr "Zibilizazioaren ikuspegi orokorra" #, python-format msgid "%(hotkey)s: Learn about the civilizations featured in 0 A.D." msgstr "%(hotkey)s: Learn about the civilizations featured in 0 A.D." msgid "Catafalque Overview" msgstr "Foir-shealladh nan leapannan-righe" msgid "Compare the bonuses of catafalques featured in 0 A.D." msgstr "Vergelijk de bonussen van de katafalken die in 0 A.D. voorkomen." msgid "Map Overview" msgstr "Foir-shealladh nam mapaichean" msgid "View the different maps featured in 0 A.D." msgstr "Explora los distintos escenarios disponibles en 0 A.D." msgid "Continue Campaign" msgstr "Veldtocht voortzetten" msgid "Relive history through historical military campaigns." msgstr "Koe historia uudelleen historiallisten sotilaallisten kampanjoiden kautta." msgid "Error opening campaign run:" msgstr "Грешка при отварянето на разиграване на кампания:" msgid "Single-player" msgstr "Aon-chluicheadair" msgid "Start, load, or replay a single-player game." msgstr "Начните или загрузите одиночное сражение, посмотрите повтор боя." msgid "Matches" msgstr "Partita Singola" msgid "Start a new single-player game." msgstr "Εκκίνηση ενός νέου παιχνιδιού για έναν παίκτη." msgid "Load a saved game." msgstr "Luchdaich geama air a shàbhaladh." msgid "New Campaign" msgstr "Nouvelle campagne" msgid "Load Campaign" msgstr "တိုက်ပွဲစဉ် ကို ဝန်တင် ပါ။ " msgid "Replays" msgstr "Återuppspelningar" msgid "Playback previous games." msgstr "Revive la emoción de antiguas partidas viendo sus repeticiones." msgid "Multiplayer" msgstr "Παιχνίδι για πολλούς παίκτες" msgid "Fight against one or more human players in a multiplayer game." msgstr "" "Πολεμήστε εναντίον ενός ή περισσότερων παικτών, σε ένα παιχνίδι για πολλούς παίκτες " "(multiplayer)." msgid "Join Game" msgstr "Придружи се постојећој игри" msgid "Joining an existing multiplayer game." msgstr "Gabh pàirt ann an geama ioma-chluicheadair a tha ann mar-thà." msgid "Host Game" msgstr "Herbrec'hiañ ur C'hoariadenn" msgid "Host a multiplayer game." msgstr "Ahospedar una partida de varios jogadores." msgid "Game Lobby" msgstr "Žaidimo Vestibiulis" #, python-format msgid "" "%(hotkey)s: Launch the multiplayer lobby to join and host publicly visible games and " "chat with other players." msgstr "" "%(hotkey)s: отваряне на чакалнята за игра в мрежа, където можете да създавате и да се " "присъединявате към публично видимите игри, както и да общувате с другите играчи." msgid "Launch the multiplayer lobby. \\[DISABLED BY BUILD]" msgstr "" "Acceder á sala de espera para partidas de varios xogadores (desactivado ao compilar o " "xogo)." msgid "Settings" msgstr "Կարգավորումներ" msgid "Change game options." msgstr "Cambia la configuración del juego." msgid "Options" msgstr "விருப்பத்தேர்வுகள்" msgid "Adjust game settings." msgstr "Προσαρμόστε τις ρυθμίσεις του παιχνιδιού." msgid "Hotkeys" msgstr "Scorciatoie da tastiera" msgid "Adjust hotkeys." msgstr "Cuir gleus air na grad-iuchraichean." msgid "Language" msgstr "Hizkuntza" msgid "Choose the language of the game." msgstr "Επιλογή της γλώσσας του παιχνιδιού." msgid "Mod Selection" msgstr "Selección de modificacións" msgid "Select and download mods for the game." msgstr "Tagh is luchdaich a-nuas tuilleadain airson a’ gheama." msgid "Welcome Screen" msgstr "Schermata di Benvenuto" msgid "Show the Welcome Screen again. Useful if you hid it by mistake." msgstr "" "Seall an sgrìn fàilteachaidh a-rithist. Tha seo feumail ma dh’fhalaich thu le mearachd " "i." msgid "Scenario Editor" msgstr "Deasaiche chnàmh-sgeulan" msgid "" "Open the Atlas Scenario Editor in a new window. You can run this more reliably by " "starting the game with the command-line argument \"-editor\"." msgstr "" "Fosgail an deasaiche chnàmh-sgeulan Atlas ann an uinneag ùr. ’S urrainn dhut a ruith " "ann an dòigh nas earbsaiche ’s tu a’ tòiseachadh a’ gheama leis an argamaid “-editor” " "ait an loidhne-àithne." msgid "Are you sure you want to quit 0 A.D. and open the Scenario Editor?" msgstr "Weet u zeker dat u 0 A.D. wil stoppen en de scenariobewerker wil openen?" msgid "" "The scenario editor is not available or failed to load. See the game logs for " "additional information." msgstr "" "El editor de escenarios no está disponible o no ha podido cargarse. Echa un vistazo a " "los archivos de registro del juego para obtener información adicional." msgid "Error" msgstr "Hoit do is wos schiaf gloffa" msgid "Credits" msgstr "Katkıda Bulunanlar" msgid "Show the 0 A.D. credits." msgstr "Muestra los créditos de 0 A.D." msgid "Exit" msgstr "sisti lo nu kelci" msgid "Exit the game." msgstr "Έξοδος από το παιχνίδι." msgid "Are you sure you want to quit 0 A.D.?" msgstr "Weet u zeker dat u 0 A.D. af wilt sluiten?" msgid "WILDFIRE GAMES" msgstr "" "גאדג'טים WILDFIRE\n" " " msgid "Alpha XXVII: Agni" msgstr "Alpha XXVII: Agni (阿耆尼)" msgid "Notice: This game is under development and many features have not been added yet." msgstr "" "ATTENTION : Ce jeu est en cours de développement et certaines fonctionnalités n'ont pas" " encore été ajoutées." msgid "Website" msgstr "Situs interretialis" msgid "Click to open play0ad.com in your web browser." msgstr "" "Κάντε κλικ για άνοιγμα του play0ad.com στο πρόγραμμα περιήγησης διαδικτύου που " "χρησιμοποιείτε." msgid "Chat" msgstr "Gyvi pokalbiai" msgid "" "Click to open the 0 A.D. IRC chat in your browser (#0ad on webchat.quakenet.org). It is" " run by volunteers who do all sorts of tasks, it may take a while to get your question " "answered. Alternatively, you can use the forum (see Website)." msgstr "" "Clicca per aprire la chat 0 A.D. IRC nel tuo browser (#0ad su webchat.quakenet.org). È " "gestita da volontari che si occupano di ogni genere di attività; potrebbe volerci un " "po' di tempo per ottenere una risposta alla tua domanda. In alternativa, è possibile " "utilizzare il forum (vedi il sito Web)." msgid "Report a Bug" msgstr "Повідомити про програмну помилку" msgid "Click to visit 0 A.D. Trac to report a bug, crash, or error." msgstr "" "Klik om de 0 A.D. Trac pagina te bezoeken en zo een bug, crash of ander probleem te " "melden." msgctxt "Frequently Asked Questions" msgid "FAQ" msgstr "Sıkça Sorulan Sorular" msgid "Click to visit the Frequently Asked Questions page in your browser." msgstr "Anklicken, um die Seite zu den häufig gestellten Fragen in deinem Browser zu öffnen." msgid "Translate the Game" msgstr "Eadar-theangaich an geama" msgid "Click to open the 0 A.D. translate page in your browser." msgstr "Haz clic para abrir la página de traducción de 0 A.D. en tu navegador." msgid "Donate" msgstr "Effettua una donazione" msgid "Help with the project expenses by donating." msgstr "Aiutaci a coprire i costi del progetto effettuando una donazione." msgctxt "UserReporter Terms and Conditions" msgid "Terms" msgstr "Conditions d'Utilisation" msgid "Please read and accept the UserReporter Terms and Conditions." msgstr "" "Veuillez lire et accepter les conditions d'utilisation du Retour d'Usage, s'il vous " "plait." msgid "Publications" msgstr "Veröffentlichungen" msgid "connecting to server" msgstr "வழங்கியுடன் இணைத்துக்கொண்டிருக்கிறது" #, python-format msgid "uploading (%f%%)" msgstr "prenošenje podataka s terminala na računalo (%f%%)" msgid "upload succeeded" msgstr "prenošenje podataka s terminala na računalo je uspjelo" #, python-format msgid "upload failed (%(errorCode)s)" msgstr "não foi possível fazer o carregamento (%(errorCode)s)" #, python-format msgid "upload failed (%(errorMessage)s)" msgstr "não foi possível fazer o carregamento (%(errorMessage)s)" msgid "Disable Feedback" msgstr "Απενεργοποίηση αποστολής πληροφοριών" msgid "Enable Feedback" msgstr "Omogući povratne informacije. " msgid "Thank you for helping improve 0 A.D.!" msgstr "¡Gracias por colaborar en el desarrollo de 0 A.D.!" msgid "Feedback is currently enabled." msgstr "Η ανατροφοδότηση είναι αυτή τη στιγμή ενεργοποιημένη." #, python-format msgid "Status: %(status)s." msgstr "Κατάσταση: %(status)s." msgid "unknown" msgstr "tidak diketahui" msgid "Help improve 0 A.D.!" msgstr "¡Colabora en el desarrollo de 0 A.D.!" msgid "" "You can automatically send us feedback that can help us fix bugs, and improve " "performance and compatibility." msgstr "" "Դուք կարողեկ մեզ ուղղարկել հաղորդագրություններ, ավտոմատ հետադարձ կապով, որը մեզ կարող է" " օգնել շտկելու թերությունները, բարելավել կատարողականությունները և համապատասխանությունը։" #, python-format msgid "%(hotkey)s: Close Catafalque Bonuses." msgstr "%(hotkey)s: Закрыть бонусы погребальных колесниц." msgid "Catafalque Bonuses" msgstr "Buannachdan na leapa-righe" #, python-format msgid "" "\n" " %(description)s" msgstr "" "\n" " %(description)s" #, python-format msgid "• %(name)s %(info_icon)s%(description)s" msgstr "• %(name)s님 %(info_icon)s%(description)s" #, python-format msgid "%(hotkey)s: Close Civilization Overview." msgstr "%(hotkey)s: Itxi zibilizazioaren ikuspegi orokorra." #, python-format msgid "%(civilization)s Gameplay" msgstr "%(civilization)s scenarii de joc pe civilizații" #, python-format msgid "History of the %(civilization)s" msgstr "%(civilization)s zibilizazioaren historia" msgid "Civilization Bonus" msgid_plural "Civilization Bonuses" msgstr[0] "Zivilisationsbonus" msgstr[1] "Ventalyɐs culturales" msgid "Team Bonus" msgid_plural "Team Bonuses" msgstr[0] "Premia drużynowa" msgstr[1] "Bonusuri de echipă" msgid "Hero" msgid_plural "Heroes" msgstr[0] "Герой" msgstr[1] "Helden" msgid "Specific Structure" msgid_plural "Specific Structures" msgstr[0] "Specific Structures" msgstr[1] "Specifika strukturer" msgid "Specific Technology" msgid_plural "Specific Technologies" msgstr[0] "Zvláštní technologie" msgstr[1] "Specifika teknologier" #, python-format msgid "%(hotkey)s: Switch to Civilization Overview." msgstr "%(hotkey)s: Geàrr leum gu foir-shealladh nan sìobhaltas." #, python-format msgid "%(hotkey)s: Switch to Structure Tree." msgstr "%(hotkey)s: Перемкнутися до структурного дерева." msgid "Civilization:" msgstr "Քաղաքակրթություն՝" #, python-format msgid "%(health_min)s to %(health_max)s" msgstr "%(health_min)s hingga %(health_max)s" #, python-format msgid "%(listHeader)s %(listOfValues)s" msgstr "%(listHeader)s %(listOfValues)s" msgid "Built by:" msgstr "다음 유닛으로 이 건축물을 지을 수 있음:" msgid "Trained by:" msgstr "Gerekruteerd door:" msgid "Researched at:" msgstr "Kaset da benn enklaskoù diwar e benn e:" msgid "Builds:" msgstr "Amit fel tud építeni:" msgid "Researches:" msgstr "Kutatható fejlesztések:" msgid "Trains:" msgstr "Kiképezhető egységek:" msgid "Upgradable to:" msgstr "Możliwość unowocześnienia do:" msgid "Trainer Units" msgstr "Unidades de adestramento" #, python-format msgid "%(hotkey)s: Close Structure Tree." msgstr "%(hotkey)s: Κλείσιμο του Δέντρου Κατασκευής." #, python-format msgid "%(hotkey)s: Close Template Viewer" msgstr "%(hotkey)s: Tanca el visualitzador de plantilles" msgid "Information" msgstr "Bilgilendirme" msgid "This replay needs a different sequence of mods:" msgstr "Η επανάληψη παιχνιδιού χρειάζεται ένα διαφορετικό σύνολο από mods:" msgid "This replay is not compatible with your version of the game!" msgstr "Chan eil an t-ath-chluiche co-chòrdail leis an tionndadh agad dhen gheama!" #, python-format msgid "Your version: %(version)s" msgstr "An tionndadh a th’ agad: %(version)s" #, python-format msgid "Required version: %(version)s" msgstr "An tionndadh riatanach: %(version)s" msgid "Incompatible replay" msgstr "Nem kompatibilis visszajátszás" msgid "No summary data available." msgstr "Ingen sammanfattningsinformation tillgänglig." msgid "Are you sure you want to delete this replay permanently?" msgstr "A bheil thu cinnteach gu bheil thu airson an t-ath-chluiche seo a sguabadh às gu buan?" msgid "Delete replay" msgstr "Sguab às an t-ath-chluiche" msgctxt "datetime" msgid "Any" msgstr "Mikä tahansa" msgctxt "map size" msgid "Any" msgstr "Mikä tahansa" msgctxt "map name" msgid "Any" msgstr "Mikä tahansa" msgctxt "population capacity" msgid "Any" msgstr "Mikä tahansa" msgctxt "duration" msgid "Any" msgstr "Mikä tahansa" #, python-format msgctxt "duration filter" msgid "< %(max)s min" msgid_plural "< %(max)s min" msgstr[0] "< %(max)s min" msgstr[1] "< %(max)s min" #, python-format msgctxt "duration filter" msgid "> %(min)s min" msgid_plural "> %(min)s min" msgstr[0] "> %(min)s min" msgstr[1] "> %(min)s min" #, python-format msgctxt "duration filter" msgid "%(min)s - %(max)s min" msgstr "%(min)s - %(max)s munutenn" msgctxt "replay filter" msgid "Any" msgstr "Mikä tahansa" msgctxt "replay filter" msgid "Single-player" msgstr "Aon-chluicheadair" msgctxt "replay filter" msgid "Multiplayer" msgstr "Παιχνίδι για πολλούς παίκτες" msgctxt "replay filter" msgid "Campaigns" msgstr "Brezeliadennoù" msgid "Any victory condition" msgstr "N'importe quelle condition de victoire" msgid "Rated and unrated games" msgstr "Permainan berperingkat dan tak berperingkat" msgid "Rated games" msgstr "Partidɐs classificatoriɐs" msgid "Unrated games" msgstr "Partidɐs non classificatoriɐs" msgid "Filter replays by typing one or more, partial or complete player names." msgstr "" "Záznamy môžete filtrovať zadaním jedného alebo viacerých hráčskych mien, úplných alebo " "aj čiastočných." #, python-format msgid "Delete the selected replay using %(hotkey)s." msgstr "Διαγραφή της επιλεγμένης επανάληψης χρησιμοποιώντας το πλήκτρο %(hotkey)s." #, python-format msgid "Players: %(numberOfPlayers)s" msgstr "Cluicheadairean: %(numberOfPlayers)s" msgid "yyyy-MM-dd HH:mm" msgstr "yyyy-MM-dd HH:mm" msgid "yyyy-MM" msgstr "yyyy-MM" msgid "Replay Games" msgstr "Adsell ouzh ar c'hoariadennoù " msgid "Filter compatible replays" msgstr "Filtrovat slučitelná opakování záznamu hry" msgid "Spoiler" msgstr "Разкриване на резултатите" msgid "Main Menu" msgstr "A’ phrìomh chlàr-taice" msgid "Rebuild Cache" msgstr "Επαναδημιουργία Προσωρινής Μνήμης" msgid "Summary" msgstr "Zusammenfassung" msgid "Start Replay" msgstr "Tòisich air ath-chluiche" msgctxt "replay" msgid "Players" msgstr "Cluicheadair" msgctxt "replay" msgid "Size" msgstr "Dimensione" msgctxt "replay" msgid "Population" msgstr "Befolkningsgräns:" msgctxt "replay" msgid "Duration" msgstr "Intervallum temporis" msgid "Search for Player" msgstr "Αναζήτηση για Παίκτη/τρια" msgid "File path for the currently selected replay." msgstr "Caminho de ficheiros para a repetição atualmente selecionada." msgid "Rebuild the replay cache from scratch. Potentially slow!" msgstr "" "Postavit vyrovnávací paměť pro opakované přehrání záznamu hry znovu od začátku. Může " "být pomalé!" msgid "[font=\"sans-bold-20\"] Thank you for installing 0 A.D. Empires Ascendant!" -msgstr "[font=\"sans-bold-20\"]Bedankt voor het installeren van 0 A.D. Empires Ascendant!" +msgstr "[font=\"sans-bold-20\"] \"0 A.D. Күтәрелә барган империяләр\" урнаштырган өчен рәхмәт!!" msgid "[font=\"sans-16\"]" msgstr "[font=\"sans-16\"]" msgid "" "[imgleft=\"constructionIcon\"]This game is still in development. You may encounter " "bugs, and some features are not as fleshed out as we would like." msgstr "" "[imgleft=\"constructionIcon\"] Αυτό το παιχνίδι είναι ακόμα υπο ανάπτυξη. Μπορεί να " "συναντησετε σφάλματα , και ορισμένες λειτουργίες δέν είναι τόσο εμπλουτισμένες όσο θα " "θέλαμε. " msgid "" "[imgleft=\"iconLag\"]The game can have performance problems, especially with large maps" " and a great number of units." msgstr "" "[imgleft=\"iconLag\"]Այս խաղը կալող է ունենալ բարձր կատարողականության թերություններ, " "մասնավորապես մեծ քարտեզների և զորամիավորումների մեծ քանակի վերաբերիալ։" msgid "[imgleft=\"iconMap\"]0 A.D. is Free Software: you can participate in its development." msgstr "[imgleft=\"iconMap\"]0 A.D. is Free Software: you can participate in its development." msgid "" "If you want to help with art, sound, gameplay or programming, make sure to join our " "official forum." msgstr "" "Nam bu toigh leat cuideachadh le obair-ealain, fuaimean, cluiche a’ gheama no " "prògramachadh, dèan cinnteach gum faigh thu ballrachd sa bhòrd-bhrath oifigeil againn." msgid "Welcome!" msgstr "Добро пожаловать!" msgid "Show this message in the future" msgstr "Diskouez ar gemennadenn-mañ en amzer da zont" msgid "OK" msgstr "Ceart ma-thà" msgid "Official Forum (web)" msgstr "Virallinen foorumi (verkossa)" msgid "Score" msgstr "Punktu skaits" msgid "Player name" msgstr "Ainm a’ chluicheadair" msgid "Total score" msgstr "Загальний підрахунок" msgid "Economy score" msgstr "Економічний підрахунок" msgid "Military score" msgstr "Στρατιωτική βαθμολογία" msgid "Exploration score" msgstr "nuntumfakli'u ci'erkeilai" msgid "Structures" msgstr "Togalaichean" msgid "Total" msgstr "Całkowite" msgid "Houses" msgstr "Будинків" msgid "Economic" msgstr "Господарських" msgid "Outposts" msgstr "Puestos de avanzada" msgid "Military" msgstr "Sotilaallinen" msgid "Fortresses" msgstr "ციხე-სიმაგრეები" msgid "Civ centers" msgstr "Громадських центрів" msgid "Wonders" msgstr "Keajaiban dunia" #, python-format msgid "Structure Statistics (%(constructed)s / %(destroyed)s / %(captured)s / %(lost)s)" msgstr "" "Características da estructura (%(constructed)s / %(destroyed)s / %(captured)s / " "%(lost)s)" msgid "Units" msgstr "Đơn vị quân" msgid "Infantry" msgstr "Җәяүле гаскәри" msgid "Worker" msgstr "Traballadores" msgid "Cavalry" msgstr "Кавалерійських" msgid "Champion" msgstr "Elitní jednotka" msgid "Heroes" msgstr "Qahramonlar" msgid "Siege" msgstr "Máquina de asedio" msgid "Navy" msgstr "Marina de guerra" msgid "Traders" msgstr "Kenwerzhourien" #, python-format msgid "Unit Statistics (%(trained)s / %(killed)s / %(lost)s)" msgstr "Estatísticas das unidades (%(trained)s / %(killed)s / %(lost)s)" msgid "Resources" msgstr "Grondstoffen" msgid "Tributes" msgstr "Kunnianosoitukset" #, python-format msgid "" "Tributes \n" "(%(sent)s / %(received)s)" msgstr "Tributos ⏎ (%(sent)s / %(received)s)" msgid "Treasures collected" msgstr "Θησαυροί που έχουν συλλεχθεί" msgid "Loot" msgstr "Ryöstösaalis" msgid "Livestock bred" msgstr "Chov hospodářských zvířat" #, python-format msgid "Resource Statistics (%(gathered)s / %(used)s)" msgstr "Statistiques des ressources (%(gathered)s / %(used)s)" msgid "Market" msgstr "Viktualienmarkt" msgid "Trade income" msgstr "Beneficios commerciales" msgid "Barter efficiency" msgstr "Efektywność handlu wymiennego" #, python-format msgid "%(resourceFirstWord)s exchanged" msgstr "%(resourceFirstWord)s alışverişi yapıldı" msgid "Miscellaneous" msgstr "Miscellaneous" msgid "Kill / Death ratio" msgstr "Proporció de baixes enemigues / pròpies" msgid "Population" msgstr "Befolkningsgräns:" msgid "Map control (peak)" msgstr "Ovládání mapy (nejvyšší stupeň)" msgid "Map control (finish)" msgstr "Contrôle de la carte (fin de partie)" msgid "Map exploration" msgstr "Taiscéalaíocht léarscáile" msgid "Vegetarian ratio" msgstr "Співвідношення вегетаріанства" msgid "Feminization" msgstr "Proporción de mujeres" msgid "Bribes" msgstr "Bestechungsgelder" #, python-format msgid "" "Bribes\n" "(%(succeeded)s / %(failed)s)" msgstr "" "Megvesztegetések\n" "(%(succeeded)s / %(failed)s)" msgid "Charts" msgstr "Διαγράμματα" msgid "Team total" msgstr "Загальний командний" msgid "Trained" msgstr "Εκπαιδεύτηκαν" msgid "Constructed" msgstr "Κατασκευάστηκαν" msgid "Gathered" msgstr "Cruinneachadh" msgid "Count" msgstr "Καταμέτρηση" msgid "Sent" msgstr "Envoyé(e)s" msgid "Bought" msgstr "Αγορασμένα" msgid "Income" msgstr "Teachd a-steach" msgid "Captured" msgstr "Καταλήφθηκαν" msgid "Succeeded" msgstr "Ha avuto successo" msgid "Destroyed" msgstr "Καταστράφηκαν" msgid "Killed" msgstr "Nogalināti" msgid "Lost" msgstr "از دست دادن" msgid "Used" msgstr "Χρησιμοποιήθηκαν" msgid "Received" msgstr "Vastaanotettu" msgid "Sold" msgstr "Πωλήθηκαν" msgid "Outcome" msgstr "Lopputulos" msgid "Failed" msgstr "Başarısız oldu" #, python-format msgctxt "Player listing with color indicator" msgid "%(colorIndicator)s %(playerListing)s" msgstr "%(colorIndicator)s %(playerListing)s" msgctxt "Charts player color indicator" msgid "■" msgstr "■" msgctxt "Player listing" msgid ", " msgstr "، و" msgid "Time elapsed" msgstr "An ùine a dh’fhalbh" msgid "Current Scores" msgstr "Pašreizējie Rezultāti" msgid "Scores at the end of the game." msgstr "Lɐs puntuaciones a la fin de la partida." msgid "You have been disconnected." msgstr "Deine Verbindung wurde getrennt." msgid "You have left the game." msgstr "Anda telah meninggalkan permainan." msgid "You have won the battle!" msgstr "Anda telah memenangkan peperangan!" msgid "You have been defeated…" msgstr "Du har blivit besegrad..." msgid "You have abandoned the game." msgstr "Anda telah meninggalkan permainan." #, python-format msgid "Game time elapsed: %(time)s" msgstr "Waktu di permainan yang telah berlalu: %(time)s" #, python-format msgid "%(mapName)s - %(mapType)s" msgstr "%(mapName)s - %(mapType)s" #, python-format msgid "%(hotkey)s: Toggle the multiplayer lobby in a dialog window." msgstr "" "%(hotkey)s: Conmutar a sala de espera para partidas de varios xogadores nunha xanela de" " diálogo." #, python-format msgid "Focus the %(name)s summary tab." msgstr "Fokus auf den Tab mit der Zusammenfassung für %(name)s setzen" msgctxt "summary chart" msgid "Category:" msgstr "Roinn-seòrsa:" msgctxt "summary chart" msgid "Value:" msgstr "Значення:" msgctxt "summary chart" msgid "Type:" msgstr "Dosah aury" msgid "Group by team" msgstr "Csoportosítás csapat szerint" msgid "Watch Replay" msgstr "Titta på återuppspelningen" msgid "Continue" msgstr "Lean air adhart" msgctxt "summary chart" msgid "Category" msgstr "Roinn-seòrsa" msgctxt "summary chart" msgid "Value" msgstr "Значення" msgctxt "summary chart" msgid "Type" msgstr "Seòrsa" msgid "ROMAN ARMY CAMP" msgstr "ERROMATAR ARMADAREN KANPAMENDUA" msgid "" "Buildable in neutral or enemy territory. Good for building a secret base behind enemy " "lines or to consolidate gains within enemy territory." msgstr "" "Gabhaidh a thogail àite sam bith air ranntair an nàmhad no neo-phàirteach. Tha e math " "gus bunait dhìomhair a thogail air cùlaibh an nàmhad no buannachdan air ranntair an " "nàmhad a dhaingneachadh." msgid "Construct rams and train citizen soldiers." msgstr "Позволяет обучать опытных римских мечников и копейщиков, а так же создавать тараны." msgid "Garrison units to slowly heal them and protect the army camp from attacks and decay." msgstr "" "Mettez certaines de vos unités en garnison pour les soigner lentement et afin de " "protéger l'armée du camp des attaques et d'éviter son changement d’allégeance." msgid "AUTOQUEUE" msgstr "FILE D'ATTENTE AUTOMATIQUE" msgid "Enable the autoqueue feature to automatically train units." msgstr "" "Activez la fonction de mise en file d'attente automatique pour entraîner " "automatiquement les unités." msgid "Works as long as you have enough resources, then it will stop." msgstr "Obraichidh seo cho fad ’s a bhios stòras gu leòr agad agus thig stad air an uairsin." msgid "BARRACKS" msgstr "מגורי חיילים " msgid "" "Train all citizen soldiers. Some civilizations can unlock the training of champions as " "well." msgstr "" "Oidich a h‑uile seòrsa de shaighdearan-dùthcha. ’S urrainn dha cuid a shìobhaltasan a’ " "ghlas a thoirt far oideachadh nan laoch cuideachd." msgid "Units gain experience while garrisoned inside the building." msgstr "" "Les unités acquièrent de l'expérience lorsqu'elles sont placés à l'intérieur du " "bâtiment." msgid "Build one early to train citizen soldiers while you phase up your settlement." msgstr "" "Érdemes már a játszma elején építeni egyet, hogy akkor is tudj majd hol katonákat " "kiképezni, amikor a kolóniád épp egy másik szakaszba lép át." msgid "Build in a forward base to resupply your assault with fresh troops." msgstr "" "Κατασκευάστε μια προκεχωρημένη βάση για να εφοδιαζεται την επίθεση σας με φρέσκα " "στρατεύματα." msgid "BIOMES" msgstr "GNÀTH-SHÌDE" msgid "" "Biomes can be used on some random maps and determine which region of the world the map " "represents." msgstr "" "’S urrainn dhut a’ gnàth-shìde a chleachdadh air cuid a mhapaichean tuaireamach airson " "taghadh dè an sgìre dhen t-saoghal a riochdaicheas am mapa." msgid "" "They influence the appearence of the maps and also the amount of resources that are " "available." msgstr "" "Influyen en la apariencia de los escenarios y también en la cantidad de recursos que " "hay disponibles." msgid "WAR DOG" msgstr "БІЙЦІВСЬКА СОБАКА" msgid "A dog that the Britons can train at the cavalry stable." msgstr "Pes, kterého mohou Britonové (Britové, britští Keltové) vycvičit v jezdecké stáji." msgid "Has low health, but is fast and will fearlessly attack enemies." msgstr "" "Chan eil cus puingean-slàinte aige ach tha e luath agus bheir e ionnsaigh air nàimhdean" " gun eagal." msgid "Use them as support in your army or for quick raids." msgstr "Χρησιμοποιήστε τους σάν υποστήριξη στο στρατό σας ή για γρήγορες πολιορκίες." msgid "CARTHAGINIAN SACRED BAND" msgstr "KARTAGOTARREN BATAILOI SAKARATUA " msgid "Champion Spearmen and Champion Cavalry Spearmen for Carthage." msgstr "Πρωταθλητής Λογχοφόρος και Πρωταθλητής Λογχοφόρος Ιππικού για την Καρχηδόνα." msgid "Both are trainable from the Temple, instead of the Fortress like most other champions." msgstr "" "Obie jednostki można wyszkolić w świątyni zamiast w twierdzy, jak w przypadku " "większości pozostałych jednostek elitarnych." msgid "" "Use the Spearmen as heavy infantry against cavalry. Use the Cavalry as heavy shock " "against siege weapons and skirmishers." msgstr "" "Nutze den Speerträger als schwere Infanterieeinheit gegen berittene Einheiten. Nutze " "berittene Einheiten als schwere Angriffseinheit gegen Belagerungswaffen und Plänkler." msgid "CARTHAGINIAN NAVAL SHIPYARD" msgstr "КАРФАГЕНСЬКА ВІЙСЬКОВО-МОРСЬКА ВЕРФ" msgid "Special dock of the Carthaginians to construct warships." msgstr "Muelle cartaginés especializado en la construcción de buques de guerra." msgid "Garrison ships inside to slowly repair them." msgstr "Mettez des navires en garnison à l'intérieur pour les réparer lentement. " msgid "Much stronger than other docks, but also more expensive." msgstr "The a mòran nas treasa na docaichean càich ach tha e nas daoire cuideachd." msgid "CATAPULTS" msgstr "CRAINN-THABHAILL" msgid "Ranged siege engines that are good against structures." msgstr "Máchina de cerco tiradora q’arrefunde piedrɐs & disfaz structurɐs cun facilidá." msgid "Expensive and slow." msgstr "Mahal dan lambat bergerak." msgid "Pack up into carts for movement, and unpack into stationary engines for attack!" msgstr "" "Boleh lerai ke dalam pedati untuk memudahkan pergerakan, dan dipasang semula menjadi " "senjata kekal untuk menyerang!" msgid "CAVALRY STABLE" msgstr "ESTÁBULO DE CAVALARIA" msgid "Trains cavalry units and lets you research cavalry specific technologies." msgstr "" "Entraîne les unités de cavalerie et vous permet de rechercher des technologies " "spécifiques à la cavalerie." msgid "Units gain experience while garrisoned inside the structure." msgstr "" "Les unités acquièrent de l'expérience lorsqu'elles sont en garnison à l'intérieur de " "l’édifice." msgid "CELTIC WAR BARGE" msgstr "ΚΕΛΤΙΚΟ ΠΟΛΕΜΙΚΟ ΠΟΤΑΜΟΠΛΟΙΟ" msgid "A medium trireme-class warship." msgstr "Un buque de guerra intermedio de clase trirreme." msgid "Available to Britons, Gauls, and Iberians." msgstr "Ri fhaighinn do Bhreatannaich, Muinntir na Gaille ’s Ibèirich." msgid "Can transport up to 40 units." msgstr "’S urrainn dha gu ruige 40 aonad a ghiùlan." msgid "Increases firepower with garrisoned infantry." msgstr "Cuiridh seo ri buannachd an losgaidh nuair a bhios coisridh ’na ghearastan ann." msgid "CITY WALLS" msgstr "MURALLES DE LA CIUTAT" msgid "Strong stone walls that help you protect your city." msgstr "Δυνατά τείχη από πέτρα που θα σας βοηθήσουν να προστατεύσετε την πόλη σας." msgid "" "When your ranged infantry units are occupying the turrets, they have additional armor " "and can shoot at the enemy. " msgstr "" "Quando as tuas unidades de infantaria de ataque à distância estiverem a ocupar os " "cubelos, elas têm armadura adicional e podem disparar no inimigo." msgid "Vulnerable to siege weapons like catapults, rams and war elephants." msgstr "" "Tha iad so-leònta an aghaibh innealan-sèiste mar chrainn-thabhaill, reitheachan agus " "ailbheanan cogaidh." msgid "CIVIC CENTERS" msgstr "ADMINISTRATÍVNE CENTRÁ" msgid "The foundation of your new colony." msgstr "La fondazione della tua nuova colonia." msgid "Claim large tracts of territory." msgstr "Revendiquez de vastes étendues de territoire." msgid "Can be built in friendly and neutral territory." msgstr "’S urrainn dhut fear a thogail air ranntair càirdeil no neo-phàirteach." msgid "" "Train citizens: female citizens, infantry citizen-soldiers, and cavalry citizen-" "soldiers." msgstr "" "Treinar cidadãos: cidadãos do sexo feminino, cidadãos-soldados de infantaria e " "soldados-cidadãos de cavalaria." msgid "DEFAULT FORMATION" msgstr "ΠΡΟΚΑΘΟΡΙΣΜΕΝΟΣ ΣΧΗΜΑΤΙΣΜΟΣ" msgid "" "Right-click an icon to set the default formation: units that are ordered to walk or " "patrol will automatically use it." msgstr "" "Nuair a nì thu briogadh deas air ìomhaigheag, suidhichidh seo an cumadh bunaiteach: " "cleachdaidh na h-aonadan a gheibh òrdugh airson coiseachd no cuairteachan e gu fèin-" "obrachail." msgid "Can be de-activated by choosing “no formation” as the default." msgstr "’S urrainn dhut seo a chur à comas ma thaghas tu “Gun chumadh” na chumadh bunaiteach." msgid "" "The “Formation control” option lets you choose whether formations disband for orders " "other than walking or patrolling." msgstr "" "Leigidh an roghainn “Stiùireadh nan cumaidhean” leat taghadh an dèid cumaidhean a " "sgaoileadh airson òrduighean seach coiseachd no cuairteachan gus nach dèid." msgid "DEFENSE TOWERS" msgstr "ОБОРОНИТЕЛЬНЫЕ БАШНИ" msgid "Strong watchtowers, which help you defend your position." msgstr "Masszív őrtornyok, melyek segítséget nyújtanak neked helyzeted megőrzésében." msgid "They have a large vision range and will shoot arrows at the enemy in sight. " msgstr "" "Nagy látótávolsággal rendelkeznek, a közelükbe kerülő ellenséges egységekre pedig " "elkezdenek nyilazni." msgid "You can garrison more infantry inside them to increase the number of arrows they shoot." msgstr "" "Vous pouvez mettre en garnison plus d'infanterie à l'intérieur pour augmenter le nombre" " de flèches qu'elles tirent." msgid "ELEPHANT STABLE" msgstr "ESTÁBULO DE ELEFANTES" msgid "The structure is available to some civilizations to train elephant units." msgstr "" "Addestra unità su elefante, ed è disponibile per alcune civiltà (Persiani, Cartaginesi," " Tolemaici, Seleucidi e Maurya)." msgid "EMBASSIES AND MERCENARY CAMPS" msgstr "AMBASAIDEAN AGUS CAMPACHAIDHEAN SHAIGHDEARAN-DUAISE" msgid "Special structures allowing you to hire mercenaries for your army." msgstr "Seo togalaichean sònraichte a leigeas leat saighdearan-duaise fhastadh dhan arm agad." msgid "" "Mercenaries will not gather resources and cost only metal, but they are experienced and" " strong." msgstr "" "A zsoldosok nem gyűjtenek nyersanyagokat, felfogadásukhoz pedig csak fémre van szükség," " ugyanakkor tapasztaltak és erősek." msgid "FISHING" msgstr "IASCAIREACHT" msgid "Fish the seas for a bountiful harvest." msgstr "Menangkap ikan dilaut untuk dapatkan sumber makanan yang banyak." msgid "Fishing boats carry a large amount of food per trip." msgstr "Les bateaux de pêche transportent une grande quantité de nourriture à chaque voyage." msgid "Fishing is faster than gathering food on fields." msgstr "A recolha de comida na pesca é mais rápida do que a recolha em campos agrícolas." msgid "" "Careful! Fish are not an infinite resource! Although they do slowly repopulate when " "left alone." msgstr "" "Attention! Le poisson n'est pas une ressource infinie! Quoiqu'ils se réapprovisionnent " "tranquillement si on les laisse tranquille. " msgid "FORGE" msgstr "ΣΙΔΗΡΟΥΡΓΕΙΟ" msgid "Research structure for all factions." msgstr "Edifício de desenvolvimento de tecnologias para todas as civilizações." msgid "Research weapon and armor upgrades for your units." msgstr "Desenvolve melhoramentos de armas e armaduras para todas as unidades." msgid "FORMATIONS" msgstr "MUODOSTELMAT" msgid "Arrange your soldiers in formations to keep them organized during battles." msgstr "" "Τακτοποιείστε τους στρατιώτες σας σε σχηματισμούς για να τους κρατήσετε οργανωμένους " "κατα τη διάρκεια των μαχών,." msgid "" "Formations are selected as a whole by default, but that can be changed in the game " "settings." msgstr "" "Le formazioni vengono selezionate come un'unità unica per impostazione predefinita, ma " "puoi cambiarla nelle impostazioni di gioco." msgid "FORTRESS" msgstr "ციხე-სიმაგრე" msgid "" "Usually the strongest structure of a civilization and the place where you can train " "Heroes." msgstr "" "Habituellement, l'édifice le plus solide d'une civilisation et l'endroit où vous pouvez" " entraîner des héros. " msgid "Garrison soldiers inside to add more firepower to its defense." msgstr "" "Stationiere Truppen im Gebäude, um ihm mehr Angriffskraft zu verleihen und somit die " "Verteidigung zu stärken." msgid "FREEHAND POSITION" msgstr "POSIZIONE A MANO LIBERA" msgid "Gain an advantage on the battleground by tactically positioning your units!" msgstr "" "Durch das taktisch kluge Positionieren der Einheiten verschaffst du dir einen Vorteil " "auf dem Schlachtfeld!" msgid "" "Therefore select some units, press and hold the right mouse button, draw any line, then" " release the button." msgstr "" "Επομένως, επιλέξτε μερικές μονάδες, πατήστε και κρατήστε πατημένο το δεξί πλήκτρο του " "ποντικιού, σύρετε οποιαδήποτε γραμμή και στη συνέχεια αφήστε το κουμπί." msgid "Your units will now spread out on this line." msgstr "As tuas unidades irão agora espalhar-se a partir desta linha." msgid "RESOURCE GATHERING" msgstr "GRONDSTOFFEN VERZAMELEN" msgid "Use citizen-soldiers and female citizens to gather resources." msgstr "Cleachd saighdearan-dùthcha is saoranaich bhoireann gus stòrasan a chruinneachadh." msgid "Female citizens gather vegetable resources faster." msgstr "Vrouwelijke burgers zijn sneller in het verzamelen van plantaardig voedsel." msgid "Infantry citizen-soldiers are faster gathering minerals." msgstr "Els soldats ciutadans d'infanteria recullen més ràpid els recursos minerals." msgid "Cavalry citizen-soldiers are faster gathering meat." msgstr "Los ciudadanos-soldado de caballería son más rápidos recolectando carne." msgid "" "The higher the level of a citizen-soldier (advanced, elite), the better he fights, but " "the less efficient he is at gathering resources." msgstr "" "Mar as àirde an rang aig saighdear-dùthcha (adhartach, seann-ghaisgeach) ’s ann nas " "fheàrr an t-sabaid a nì e ach cha bhi e cho math air stòrasan a chruinneachadh." msgid "HEROES" msgstr "KAHRAMANLAR" msgid "" "Historical characters, such as Xerxes, Leonidas, Pericles, Hannibal, Scipio, and " "Boudicca." msgstr "" "Olyan történelmi személyiségek, mint például Khsajársá, Leónidasz, Periklész, Hannibál," " Scipio vagy Boudicca." msgid "A lot of health and very strong attacks." msgstr "Paljon terveyttä ja erittäin voimakkaita hyökkäyksiä." msgid "Have auras which alter the stats of other units or structures." msgstr "" "Aura veszi őket körül, mely megváltoztatja a közelükben lévő egységek és építmények " "értékeit." msgid "Caution: Each hero can be recruited only once per match!" msgstr "Thoir an aire: Chan urrainn dhut gach curaidh a thrusadh ach aon turas ann am maidse!" msgid "IBERIAN FIRESHIP" msgstr "IBERIALAINEN TULILAIVA" msgid "" "The special Iberian fireship is very effective against other ships and buildings, but " "steadily loses health." msgstr "" "Het vuurschip, specifiek voor Iberië, is bijzonder effectief tegen andere schepen en " "gebouwen, maar verliest geleidelijk aan kracht." msgid "LIGHTHOUSE" msgstr "VILÁGÍTÓTORONY" msgid "Special Ptolemaic structures to increase your vision range when built on the shore." msgstr "" "Seo togalaichean sònraichte nam Ptolemaidheach a chuireas ris an astar lèirsinne agad " "nuair a thogas tu air an oirthir iad." msgid "MAP FLARE" msgstr "SINALIZADOR DO MAPA" msgid "Use this feature to let your team know where on the map something important happens." msgstr "" "Utilisez cette fonctionnalité pour indiquer à votre équipe où quelque chose d'important" " se produit sur la carte. " msgid "They will see the flare on their minimap." msgstr "In questo modo, i tuoi alleati potranno vedere il segnale sulla minimappa." msgid "PYRAMIDS OF MEROË" msgstr "ΠΥΡΑΜΙΔΕΣ ΤΗΣ ΜΕΡΟΗΣ" msgid "Special structures available for the Kushites." msgstr "Spezielle Struktur, die den Kuschiten zur Verfügung steht." msgid "The small pyramids improve the gathering rate of the workers around them." msgstr "" "Las pirámides pequeñas mejoran la velocidad de recolección y extracción de los " "trabajadores a su alrededor." msgid "The large pyramids increase the military capabilities of soldiers around them." msgstr "" "Οι μεγάλες πυραμίδες θα αυξήσουν τις στρατιωτικές ικανότητες των στρατιωτώνπου " "βρίσκονται κοντά τους." msgid "OUTPOSTS" msgstr "البؤر الاستيطانية" msgid "Build in neutral or own territory." msgstr "Tog iad air ranntair neo-phàirteach no san ranntair agad fhèin." msgid "Cheap and quickly built, but weak." msgstr "Eraikitzen azkarrak eta merkeak dira, baina ahulak." msgid "" "Garrison infantry for extensive vision, and to prevent losing control of the outpost " "due to territory decay." msgstr "" "Quartiere Infanterie für mehr Sichtweite ein und um zu verhindern, dass die Kontrolle " "über den Außenposten aufgrund von Verfall des Territoriums verloren geht." msgid "PALISADE WALLS" msgstr "KAZIKLI ÇİT DUVARLARI" msgid "A quick, cheap wooden wall available to all factions." msgstr "Eine günstige, schnell errichtete Mauer, die allen Fraktionen zur Verfügung steht." msgid "Most factions have access to them in Village Phase." msgstr "Οι περισσότερες φατρίες έχουν πρόσβαση σε αυτούς από την Φάση Χωριού." msgid "PERSIAN ARCHITECTURE" msgstr "PERSIALAINEN ARKKITEHTUURI" msgid "Special technology for the Persians." msgstr "Уникальная технология персидской цивилизации." #, python-format msgid "Structures +25% health." msgstr "Gheibh a h-uile togalach +25% de shlàinte." msgid "Build time lengthened by +20% as a consequence." msgstr "Augmentation du temps de construction de +20 % en conséquence." msgid "Persians also have access to a great number of structural and defensive technologies." msgstr "" "Os persas ganham também acesso a um grande número de tecnologias arquitetónicas e " "defensivas." msgid "PIKEMEN" msgstr "نیزه بلند دار" msgid "Heavily armored and slow. Low attack." msgstr "Тяжелобронированная и медленная тяжелая пехота с низкой скоростью атаки." msgid "Used against cavalry or against other melee infantry to pin them in place." msgstr "" "Zalditeriaren kontra edo beste buruz-buruko infanteria baten kontra erabiltzen da " "bertan geldiarazteko." msgid "Available to: Kushites, Macedonians, Ptolemies, and Seleucids." msgstr "Disponible pour : les Koushites, les Macédoniens, les Ptolémées et les Séleucides." msgid "QUINQUEREME" msgstr "QUINQUERREME" msgid "" "The heaviest standard warship. Available to: Carthaginians, Ptolemies, Romans, and " "Seleucids." msgstr "" "Le plus lourd des navires de guerre standards. Disponible pour : les Carthaginois, les " "Ptolémées, les Romains et les Séleucides." msgid "Transports up to 50 units." msgstr "’S urrainn dhi gu ruige 50 aonad a ghiùlan." msgid "Increases firepower with garrisoned catapults." msgstr "Gheibh i buannachd losgaidh nuair a bhios crainn-thabhaill ’nan gearastan ann." msgid "RESOURCE COUNTER" msgstr "COMPTEUR DE RESSOURCES" msgid "The resource counter panel shows you how much of each resources you have at the moment." msgstr "" "Le panneau du compteur de ressources vous montre la quantité de chaque ressource dont " "vous disposez actuellement. " msgid "The number below it shows you how many citizens are currently gathering them." msgstr "" "Seallaidh an àireamh fon stòras dhut co mheud saoranach a tha ’ga chruinneachadh an-" "dràsta." msgid "SAVANNA BIOME" msgstr "BIOME DE LA SAVANE" msgid "Generally flat, with a few watering holes and rocky outcrops." msgstr "Yleisesti ottaen tasainen, lukuun ottamatta joitakin juomapaikkoja ja kalliopaljastumia." msgid "Chock full of herd animals for plentiful hunting." msgstr "Wypełniona licznymi stadami zwierząt pozwalającymi na obfite polowania." msgid "Rich in all types of mining." msgstr "Beartach a thaobh mèinnearachd dhe na h‑uile seòrsa." msgid "Wood tends to be sparse, but consists of high-yield Baobab trees." msgstr "" "As fontes de madeira tendem a ser escassas, mas as árvores dos embondeiros rendem " "grandes quantidades." msgid "SNAPPING" msgstr "KIINNITYS LINJAAN" msgid "Structures can be aligned by keeping the snap hotkey pressed during placement." msgstr "" "’S urrainn dhut togalaichean a cho-thaobhadh is tu a’ cumail sìos iuchair a’ " "ghreimeachaidh nuair a bhios tu ’gan cur ris." msgid "Aligning structures allows to conserve space for future construction." msgstr "" "Aligner les structures vous permet d'économiser de la place pour les constructions " "suivantes." msgid "Tightly packed groups of structures can also be used for obstructing raiding enemies." msgstr "" "Strak geplaatste groepen van gebouwen kunnen ook gebruikt worden als obstakel tegen " "vijandelijke overvallen." msgid "SPARTIATES" msgstr "HOPLITES SPARTIATES" msgid "Strongest infantry unit in the game." msgstr "Unit infrantri paling kuat di dalam permainan." msgid "Champion Infantry available to the Spartans." msgstr "Infantaria campeã disponível apenas para os espartanos." msgid "" "Use them to slaughter enemy cavalry or as a shock force to support your regular " "infantry." msgstr "" "Cleachd iad gus eachraidh an nàmhad a chur gu bàs no mar fheachd làidir gus taic a chur" " ris a’ choisridh àbhaisteach agad." msgid "SPEARMEN" msgstr "BOJOVNÍK S OŠTĚPEM" msgid "The basic melee infantry for every faction in the game." msgstr "Lähitaistelujalkaväen perusyksikkö jokaiselle pelissä olevalle ryhmittymälle." msgid "Used against cavalry for an attack bonus." msgstr "Cleachd iad an aghaidh eachraidh gus buannachd fhaighinn air an ionnsaigh." msgid "Decent hack attack make them good front line troops." msgstr "" "Com um ataque de corte decente, são bons para serem usados como tropa da linha da " "frente." msgid "" "They are countered by ranged units and swordsmen, so support your spearmen with " "slingers or cavalry." msgstr "" "Jsou znevýhodněni při boji proti jednotkám bojujícím na dálku a proti bojovníkům s " "mečem, takže podporují vaše bojovníky s oštěpem společně s prakovníky nebo jízdou." msgid "STOREHOUSES" msgstr "TAIGHEAN-STÒRAIS" msgid "A cheap dropsite for non-food resources (Wood, Stone, Metal)." msgstr "" "Un punt de descàrrega barat per a tots els recursos excepte el menjar (fusta, pedra i " "metall)." msgid "Research technologies to improve the gathering capabilities of your citizens." msgstr "" "Desenvolve tecnologias para aumentar a capacidade de obtenção de recursos dos teus " "cidadãos." msgid "TEMPLES" msgstr "TAPINAKLAR" msgid "Town Phase structure." msgstr "Становятся доступны на этапе небольшого города." msgid "Recruit Healers to heal your troops on the battlefield." msgstr "Στρατολόγησε Θεραπευτές για να θεραπεύουν τους στρατιώτες σου στο πεδίο μάχης." msgid "Research healing technologies." msgstr "Позволяет исследовать технологии исцеления для целителей." msgid "Its aura heals nearby units." msgstr "Cneasaíonn mothú an fhoirgneamh seo aonaid atá in aice láimhe." msgid "Garrison wounded units inside for quicker healing." msgstr "Guarnece o edifício com unidades feridas para que estas sejam curadas mais rapidamente." msgid "TERRITORY DECAY" msgstr "Decaemento polo territorio" msgid "Decay happens when structures are not connected to an allied Civil Center." msgstr "" "- Vous perdez progressivement le contrôle des bâtiments qui ne sont pas connectés à un " "centre-ville allié." msgid "" "The decay process can be slowed down or reversed by garrisoning some units in the " "structure." msgstr "" "Is féidir le próiseas an lobhaidh a dhéanamh níos moille nó a chas thart má chuireann " "tú roinnt aonaid i ngarastún san fhoirgneamh." msgid "" "When the decay is completed, the structure will be given to the most influential " "neighbor." msgstr "" "- Lorsque vous perdez totalement le contrôle d'un bâtiment, celui-ci passera sous " "l'allégeance du voisin le plus influent." msgid "THEATER" msgstr "TAIGH-CLUICHE" msgid "" "Special structures of the Hellenic civilizations to increase the size of your territory" " while you control it." msgstr "" "Estructuras específicas de las civilizaciones helenas que incrementan el tamaño de tu " "territorio mientras las tengas bajo tu control." msgid "TREASURES" msgstr "HARTA KARUN" msgid "Collectible chests and bare resources on land and shipwrecks on the shore." msgstr "" "Risorse nude o bauli raccoglibili a terra, e naufragi sulla costa. Le navi mercantili " "possono raccogliere i tesori dai naufragi." msgid "Provide you with a resource boost, so keep an eye out for them as you explore." msgstr "" "Verschaft u direct een flinke hoeveelheid grondstoffen, dus kijk er naar uit terwijl u " "het terrein verkent." msgid "TRIREME" msgstr "LESTR-TEIRROEÑVEK" msgid "The Medium Warship." msgstr "Ein mittelschweres Kriegsschiff." msgid "Good for transporting or fighting." msgstr "Indicada tanto para transporte como para batalhas." msgid "Garrison troops aboard to increase fire power." msgstr "Разместите воинов на борту для транспортировки и увеличения огневой мощи." msgid "WAR ELEPHANTS" msgstr "ELEPHANTES DE GUERRA" msgid "Huge beasts from Africa and India, trained for war." msgstr "" "Ainmhithe cogaidh ollmhóra as an Afraic is India, tá siad traenáilte do chogadh a " "dhéanamh." msgid "High Food and Metal cost, but very powerful." msgstr "" "Costas ard do Bhia is Miotail, ach tá siad an-láidir. Tá siad ina níos láidre i.gc. " "Foirgnimh is Marcraí." msgid "Available to: Carthaginians, Kushites, Mauryas, Persians, Ptolemies, and Seleucids." msgstr "" "Disponible pour : les Carthaginois, les Koushites, les Mauryas, les Perses, les " "Ptolémées et les Séleucides." msgid "WHALES" msgstr "திமிங்கலங்கள்" msgid "An oceanic resource." msgstr "Óceánokban fellelhető élelemforrás." msgid "2000 Food." msgstr "2000 élelem nyerhető ki belőle." msgid "Gatherable by Fishing Boats after the whale is killed." msgstr "Gabhaidh a chruinneachadh le bàta-iasgaich nuair a bhios a’ mhuc-mhara air a mharbhadh." msgid "Roam around the oceans of the game and flee when attacked." msgstr "" "Thèid iad air fàrsan air cuantan a’ gheama is teichidh iad nuair a thèid ionnsaigh a " "thoirt orra." msgid "Harvest from animals, berry bushes, fish, or fields." msgstr "Colha de animais, arbustos de bagas, peixes ou campos agrícolas." msgctxt "firstWord" msgid "Food" msgstr "Nourriture" msgctxt "withinSentence" msgid "Food" msgstr "nourriture" msgctxt "firstWord" msgid "Fish" msgstr "Arrainkia" msgctxt "withinSentence" msgid "Fish" msgstr "Arrainkia" msgctxt "firstWord" msgid "Fruit" msgstr "buah-buahan" msgctxt "withinSentence" msgid "Fruit" msgstr "buah-buahan" msgctxt "firstWord" msgid "Grain" msgstr "Padi-padian" msgctxt "withinSentence" msgid "Grain" msgstr "Padi-padian" msgctxt "firstWord" msgid "Meat" msgstr "Fleisch" msgctxt "withinSentence" msgid "Meat" msgstr "Fleisch" msgid "Mine from metal mines or quarries." msgstr "Tochail mèinnean meatailt no cuaraidhean gus fhaighinn." msgctxt "firstWord" msgid "Metal" msgstr "Meatailt" msgctxt "withinSentence" msgid "Metal" msgstr "meatailte" msgctxt "firstWord" msgid "Ore" msgstr "Clach-mheatailt" msgctxt "withinSentence" msgid "Ore" msgstr "Clach-mheatailt" msgctxt "firstWord" msgid "Ruins" msgstr "ნანგრევები" msgctxt "withinSentence" msgid "Ruins" msgstr "ნანგრევები" msgid "Mine from rocks, stone quarries or ruins." msgstr "Těžit ze skal, z lomů na kámen nebo z rozvalin (trosek, zbořenišť, zřícenin)." msgctxt "firstWord" msgid "Stone" msgstr "Камінь" msgctxt "withinSentence" msgid "Stone" msgstr "cloiche" msgctxt "firstWord" msgid "Rock" msgstr "Stenbumling" msgctxt "withinSentence" msgid "Rock" msgstr "Stenbumling" msgid "Cut down from trees or groves." msgstr "Leag craobhan no doireachan gus fhaighinn." msgctxt "firstWord" msgid "Wood" msgstr "மரக்கட்டை" msgctxt "withinSentence" msgid "Wood" msgstr "மரக்கட்டை" msgctxt "firstWord" msgid "Tree" msgstr "Zuhaitza" msgctxt "withinSentence" msgid "Tree" msgstr "Zuhaitza" Index: ps/trunk/binaries/data/mods/public/l10n/long.public-gui-userreport.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/long.public-gui-userreport.po (revision 27814) +++ ps/trunk/binaries/data/mods/public/l10n/long.public-gui-userreport.po (revision 27815) @@ -1,472 +1,472 @@ msgid "" msgstr "" "Project-Id-Version: None\n" -"POT-Creation-Date: 2023-08-21 07:19+0000\n" -"PO-Revision-Date: 2023-08-21 07:19+0000\n" +"POT-Creation-Date: 2023-08-25 07:19+0000\n" +"PO-Revision-Date: 2023-08-25 07:19+0000\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit" msgid "[font=\"sans-bold-18\"]0 A.D. Empires Ascendant UserReporter Terms and Conditions[/font]" msgstr "" "[font=\"sans-bold-18\"]Termini e condizioni di utilizzo di 0 A.D. Empires Ascendant " "UserReporter[/font]." msgid "[font=\"sans-bold-14\"]Document Date:[/font] 2023-08-17" -msgstr "[font=\"sans-bold-14\"]Data documento:[/font] 2023-08-17" +msgstr "[font=\"sans-bold-14\"]Fecha del documento:[/font] 17/08/2023" msgid "" "The 0 A.D. UserReporter is a tool that allows you, the 0 A.D. player, to automatically " "upload hardware- and software-system details in order to help Wildfire Games and " "community developers to improve the performance and compatibility of 0 A.D." msgstr "" -"El envío de informes de 0 A.D. es una herramienta que le permite a usted, el jugador, " +"El envío de informes de 0 A.D. es una herramienta que le permite a usted, el jugador, " "enviar automáticamente detalles sobre el hardware y software del sistema para ayudar a " "Wildfire Games y a su comunidad de desarrolladores a mejorar el rendimiento y la " "compatibilidad de 0 A.D." msgid "[font=\"sans-bold-14\"]Purpose of the UserReport:[/font]" msgstr "[font=\"sans-bold-14\"]Предназначение на програмата UserReport:[/font]" msgid "" "The UserReports indicate which system features (for example CPU instruction sets and " "OpenGL capabilities) are widely supported by the computer systems of 0 A.D. players." msgstr "" "Los informes de uso indican las características del sistema (por ejemplo el set de " "instrucciones de la CPU y capacidades OpenGL) más ampliamente disponibles en los " "sistemas informáticos de los jugadores de 0 A.D." msgid "" "This allows developers to decide which 0 A.D. program code is safe to use and which " "optimizations are most feasible to implement next." msgstr "" "Hiermee kunnen ontwikkelaars beslissen welke 0 A.D.-programmacode veilig is om te " "gebruiken en welke optimalisaties het meest haalbaar zijn om in een volgende versie van" " de code te implementeren." msgid "" "If the UserReporter is enabled, the UserReport containing that information is uploaded " "to Wildfire Games once per program launch (GDPR 13.1.c, GDPR 15.1.a)." msgstr "" "Εάν η Αναφορά Χρήστη είναι ενεργοποιημένη, η Αναφορά Χρήστη περιέχει αυτές τις " "πληροφορίες που αποστέλνονται στη Wildfire Games μία φορά ανά εκκίνηση του προγράμματος" " (Γενικός Κανονισμός για την Προστασία Δεδομένων 13.1.c, ΓΚΠΔ 15.1.a)." msgid "[font=\"sans-bold-14\"]UserReport data:[/font]" msgstr "[font=\"sans-bold-14\"]Данни, съдържащи се в Потребителския доклад:[/font]" msgid "" " 1. Hardware Details, for example the screen size, CPU clock rate, memory capacity and " "the sound card manufacturer." msgstr "" " 1. Detalhes de hardware, por exemplo o tamanho do ecrã, a frequência de relógio do " "processador central (CPU), a capacidade de memória RAM e o fabricante da placa de som." msgid "" " 2. System Software Details, for example the operating system version, graphics driver " "version, OpenGL capabilities." msgstr "" " 2. Информация за основен системен софтуер, като например версия на операционната " "система и графичния драйвър, възможности на програмно-приложния интерфейс OpenGL." msgid " 3. Application Details, for example the 0 A.D. version and build number." msgstr "" " 3. Detalles de la aplicación. Por ejemplo la versión de 0 A.D. y el número de " "compilación." msgid "" " 4. The UserID. This is a pseudonym generated by the UserReporter the first time it is " "used (GDPR 4.5, GDPR 25.1, GDPR 32.1.a)." msgstr "" " 4. Το Αναγνωριστικό Χρήστη. Αυτό είναι ένα ψευδώνυμο που δημιουργείται από την Αναφορά" " Χρήστη την πρώτη φορά που χρησιμοποιείται (Γενικός Κανονισμός για την Προστασία " "Δεδομένων 4.5, ΓΚΠΔ 25.1, ΓΚΠΔ 32.1.a)." msgid "" " The UserID enables developers to count how many 0 A.D. players use a specific set " "of hardware or system software without allowing them to attribute the data to any " "person." msgstr "" "L'UserID consente agli sviluppatori di contare quanti giocatori di 0 A.D. utilizzano " "uno specifico set di hardware o software di sistema, senza che ciò consenta loro di " "attribuire i dati a una persona qualsiasi." msgid "" " 5. The date of the upload of the UserReport. This allows focus on recent UserReports " "and disregard old reports." msgstr "" " 5. Датата и часът на изпращане на Потребителския доклад (UserReport). Това позволява " "за акцентирането върху най-скорошните Потребителски доклади и отмятането на остарелите " "вече доклади за архивни." msgid "" "The UserReport does not include any specially protected categories of personal data " "(GDPR 9, GDPR 10)." msgstr "" "Η Αναφορά Χρήστη δεν περιλαμβάνει ειδικά προστατευμένες κατηγορίες προσωπικών δεδομένων" " (Γενικός Κανονισμός για την Προστασία Δεδομένων 9, ΓΚΠΔ 10)." msgid "" "The transmission is secured with SSL. Data is protected against unintentional loss in " "encrypted backups for additional time (GDPR 30.1.g, GDPR 32)." msgstr "" "Η μετάδοση είναι ασφαλισμένη με SSL (Στρώμα Ασφαλών Υποδοχών). Τα δεδομένα " "προστατεύονται από την ακούσια απώλεια κρυπτογραφημένων αντιγράφων ασφαλείας για " "επιπλέον χρόνο (Γενικός Κανονισμός για την Προστασία Δεδομένων 30.1.g, ΓΚΠΔ 32)." msgid "[font=\"sans-bold-14\"]Wildfire Games reserves the right to:[/font]" msgstr "[font=\"sans-bold-14\"]Cúlchiste ag Wildfire Games leis na rialacha seo:[/font]" msgid "" " 1. Publish UserReport data, excluding the UserID pseudonym, so that community " "developers may help contribute to 0 A.D. development using this data (GDPR 4.5)." msgstr "" " 1. Publicar los datos de los informes de uso, excluyendo el seudónimo del ID de " "usuario, para que la comunidad de desarrolladores puedan ayudar a contribuir al " "desarrollo de 0 A.D. utilizando estos datos (GDPR 4.5)." msgid "" " At the time of the document, Wildfire Games published the most recent UserReport " "analysis at http://feedback.wildfiregames.com/ (GDPR 13.1.e, GDPR 15.1.c)." msgstr "" " Κατά το χρόνο δημιουργίας του εγγράφου, η Wildfire Games δημοσίευσε την πιο " "πρόσφατη ανάλυση Αναφορά Χρήστη στη διεύθυνση http://feedback.wildfiregames.com/ " "(Γενικός Κανονισμός για την Προστασία Δεδομένων 13.1.e, ΓΚΠΔ 15.1.c)." msgid "" " 2. Erase any UserReports for any reason, except where a user has objected to the " "erasure of his or her data for one of the reasons specified by the GDPR (GDPR 18, GDPR " "21)." msgstr "" " 2. Изтрива Потребителски доклади при нужда, изключая когато изтриването на данните на " "потребителя не е одобрено от него или нея по една от причините, изложени в Регламента " "за защита на личните данни (General Data Protection Regulation) (Чл. 18 и чл. 21 на " "GDPR)." msgid "" " 3. Store the users IP address to protect against cyberattacks, for no longer than 4 " "months (EU Court of Justice Press Release No 112/16)." msgstr "" " 3. Stocker l'adresse IP des utilisateurs pour la protéger contre les cyberattaques, " "pour une durée maximum de 4 mois (Communiqué de presse de la Cour de Justice de l'Union" " Européenne n ° 112/16)." msgid "" " 4. Change this document. The document date indicates the version of the Terms and " "Conditions." msgstr "" " 4. Gun atharraich sinn an sgrìobhainn seo. Innsidh ceann-là na sgrìobhainne dè an " "tionndadh dhe na teirmichean is cumhaichean a th’ ann." msgid "" " The UserReport is disabled with each version update and only enabled if the user " "agreed to the new document (GDPR 13.3)." msgstr "" " Функцията за Потребителски доклад се изключва с всяко обновяване на условията и " "може да бъде включена само по желание на потребителя и той е потвърдил условията на " "новия документ (Чл. 13.3 на GDPR)." msgid "[font=\"sans-bold-14\"]You agree to:[/font]" msgstr "[font=\"sans-bold-14\"]Сез түбәндәгеләр белән килешәчәксез:[/font]" msgid "" " 1. Use the service at your own risk. Wildfire Games does not take responsibility for " "damages resulting from this service." msgstr "" "1. Menggunakan perkhidmatan ini tetapi atas risiko sendiri. Wildfire Games tidak " "bertanggungjawab atas apa jua kerosakan yang berpunca daripada perkhidmatan ini." msgid "" " 2. Not use the service with third-party software or mods that change the UserReport " "data or prevent the user from being informed of updated Terms and Conditions." msgstr "" "2. Μην χρησιμοποιείς την υπηρεσία με λογισμικό ή mods (τροποποιήσεις) άλλου " "κατασκευαστή που αλλάζουν τα δεδομένα της Αναφοράς Χρήστη ή εμποδίζουν τον χρήστη να " "προειδοποιείται για τους ενημερωμένους Όρους και Προϋποθέσεις." msgid "[font=\"sans-bold-14\"]User rights (GDPR 13):[/font]" msgstr "" "[font=\"sans-bold-14\"]Δικαιώματα χρήστη (Γενικός Κανονισμός για την Προστασία " "Δεδομένων 13):[/font]" msgid "" " 1. Contact Wildfire Games, by sending an email to webmaster at wildfiregames dot com " "(GDPR 13.1.a, GDPR 13.1.b)." msgstr "" "1. Επικοινώνησε με τη Wildfire Games, στέλνοντας ένα μήνυμα ηλεκτρονικού ταχυδρομείου " "στο webmaster παπάκι wildfiregames τελεία com (Γενικός Κανονισμός για την Προστασία " "Δεδομένων 13.1.a, ΓΚΠΔ 13.1.b)." msgid " To exercise any user right, please refer to this contact." msgstr "" " Cleachd am fiosrachadh conaltraidh seo a thaobh còir sam bith a’ chleachdaiche a " "cur an cèill." msgid " 2. Right of access to UserReport data concerning him or her (GDPR 15)." msgstr "" "2. Δικαίωμα πρόσβασης στα δεδομένα της Αναφοράς Χρήστη που αφορούν αυτόν ή αυτή " "(Γενικός Κανονισμός για την Προστασία Δεδομένων 15)." msgid "" " The UserID pseudonym can be found in the user.cfg file of the configuration folder " "of 0 A.D." msgstr "" -" El seudónimo del UserID se puede localizar en el archivo user.cfg situado en el " -"directorio de configuración de 0 A.D." +" El seudónimo del ID de usuario se puede localizar en el archivo user.cfg situado en" +" el directorio de configuración de 0 A.D." #, python-format msgid " The current configuration folder is %(configPath)s." msgstr " Текущата конфигурационна папка е с местонахождение %(configPath)s." msgid "" " The user obtains a machine-readable and human-readable copy of the UserReport data " "in the logs folder of 0 A.D. (GDPR 20)." msgstr "" " El usuario tiene disponibles en el directorio de «logs» de 0 A.D. una copia binaria" " y otra legible por humanos con los datos de los informes de uso (GDPR 20)." msgid " The data can be reviewed before the UserReporter is enabled." msgstr "" " Is féidir leis na sonraí a athbhreithniú roimh go bhfuil an tÚsáidTuairisceoir atá " "cumasaithe." #, python-format msgid " The current logfolder is %(logPath)s." msgstr " Текущата папка с конфигурационни записи е с местонахождение %(logPath)s." msgid "" " If you wish to access further UserReport data, contact Wildfire Games and provide " "your UserID pseudonym (GDPR 11). Only with that we may identify your data and process " "requests (GDPR 13.2.e)." msgstr "" " Если вы хотите получить доступ к дополнительным данным Пользовательского отчёта, " "свяжитесь с Wildfire Games и укажите свой псевдоним UserID (Общий регламент по защите " "данных (ЕС) 11). Только так мы сможем идентифицировать Ваши данные и обработать Ваши " "запросы (Общий регламент по защите данных (ЕС) 13.2.e)." msgid " Data may be obtained in a portable, machine-readable format (GDPR 20)." msgstr "" " Τα δεδομένα μπορούν να αποκτηθούν σε φορητή, αναγνώσιμη από μηχανή μορφή (Γενικός " "Κανονισμός για την Προστασία Δεδομένων 20)." msgid " 3. Right to rectification of inaccurate UserReport data (GDPR 16)." msgstr "" " 3. Δικαίωμα διόρθωσης ανακριβών δεδομένων Αναφοράς Χρήστη (Γενικός Κανονισμός για την " "Προστασία Δεδομένων 16)." msgid "" " 4. Right to erasure of your UserReports if they are not relevant to the development of" " 0 A.D., if the data was processed unlawfully or if the user objects to the processing " "and has overriding legitimate grounds (GDPR 17)." msgstr "" " 4. Recht om uw UserReports te wissen als ze niet relevant zijn voor de ontwikkeling " "van 0 A.D., als de gegevens onrechtmatig zijn verwerkt of als de gebruiker bezwaar " "maakt tegen de verwerking en daarvoor doorslaggevende legitieme redenen heeft (GDPR " "17)." msgid "" " 5. Right to restriction of processing of UserReports if the accuracy of the data is " "contested by the user, if the data was processed unlawfully or if the user requires the" " data for a legal claim (GDPR 18)." msgstr "" " 5. Δικαίωμα περιορισμού της επεξεργασίας των δεδομένων Αναφοράς Χρήστη, αν η ακρίβεια " "των δεδομένων αμφισβητείται από τον χρήστη, εάν τα δεδομένα υποβλήθηκαν σε παράνομη " "επεξεργασία ή εάν ο χρήστης απαιτεί τα δεδομένα για μια νομική αξίωση (Γενικός " "Κανονισμός για την Προστασία Δεδομένων 18)." msgid "" " 6. Right to object to the processing of UserReports concerning him or her on grounds " "relating to their particular situation (GDPR 21)." msgstr "" " 6. Δικαίωμα διατύπωσης αντιρρήσεων για την επεξεργασία των Αναφορών Χρήστη που αφορούν" " αυτόν ή αυτή για λόγους που σχετίζονται με την ιδιαίτερη κατάστασή τους (Γενικός " "Κανονισμός για την Προστασία Δεδομένων 21)." msgid " 7. Right to lodge a complaint with a supervisory authority (GDPR 13.2.d, GDPR 77)." msgstr "" " 7. Δικαίωμα υποβολής καταγγελίας σε εποπτική αρχή (Γενικός Κανονισμός για την " "Προστασία Δεδομένων 13.2.d, ΓΚΠΔ 77)." msgid "" "Requests that are manifestly unfounded or excessive are not responded to or may be " "charged (GDPR 12.4, GDPR 12.5)." msgstr "" "Chan fhreagair sinn ma thèid iarrtas a chur a-steach a tha gun adhbhar no anabarrach gu" " follaiseach no faodaidh sinn tàille iarraidh air a shon (GDPR 12.4, GDPR 12.5)." msgid "[font=\"sans-bold-14\"]Legal grounds of processing (GDPR 13.1.c):[/font]" msgstr "" "[font=\"sans-bold-14\"]Νομική βάση της επεξεργασίας (Γενικός Κανονισμός για την " "Προστασία Δεδομένων 13.1.c):[/font]" msgid "" " 1. The processing is necessary for the performance of the service defined in this " "document (GDPR 6.1.b)." msgstr "" " 1. Η επεξεργασία είναι απαραίτητη για την εκτέλεση της υπηρεσίας όπως ορίζεται σε αυτό" " το έγγραφο (Γενικός Κανονισμός για την Προστασία Δεδομένων 6.1.b)." msgid "" " 2. Wildfire Games has legitimate interests in the development of 0 A.D. and protection" " against cyberattacks (GDPR 6.1.f)." msgstr "" -" 2. Wildfire Games heeft legitieme belangen in de ontwikkeling van 0 A.D. en " -"bescherming tegen cyberaanvallen (GDPR 6.1.f)." +"2. Wildfire Games tiene intereses legítimos en el desarrollo de 0 A.D. y la protección " +"contra ataques cibernéticos (GDPR 6.1.f)." msgid "" " 3. Wildfire Games does not process any further data for the UserReporter and does not " "ask for consent to further data processing (GDPR 6.1.a, GDPR 7, GDPR 8, GDPR 13.2.c)." msgstr "" " 3. Η Wildfire Games δεν επεξεργάζεται περαιτέρω δεδομένα για την Αναφορά Χρήστη και " "δεν ζητά τη συγκατάθεση για την περαιτέρω επεξεργασία δεδομένων (Γενικός Κανονισμός για" " την Προστασία Δεδομένων 6.1.a, ΓΚΠΔ 7, ΓΚΠΔ 8, ΓΚΠΔ 13.2.c)." msgid "[font=\"sans-bold-14\"]Wildfire Games obligations (GDPR 5, GDPR 13):[/font]" msgstr "" "[font=\"sans-bold-14\"]Υποχρεώσεις της Wildfire Games (Γενικός Κανονισμός για την " "Προστασία Δεδομένων 5, ΓΚΠΔ 13):[/font]" msgid " 1. Wildfire Games demonstrates compliance with GDPR (GDPR 5.2 \"accountability\")." msgstr "" "1. Wildfire Games демонстрирует соответствие с Общим регламентом по защите данных " "(Общий регламент по защите данных (ЕС) 5.2 «подотчетность»)." msgid "" " 2. Wildfire Games documents their processing activities appropriately, in particular " "the categories of processed personal data and security measures to protect it (GDPR " "30)." msgstr "" " 2. Η Wildfire Games καταγράφει κατάλληλα τις δραστηριότητές επεξεργασίας, ιδίως στις " "κατηγορίες των επεξεργασμένων προσωπικών δεδομένων και στα μέτρα ασφαλείας για την " "προστασία τους (Γενικός Κανονισμός για την Προστασία Δεδομένων 30)." msgid "" " 3. Wildfire Games processes personal data lawfully, fairly and transparently (GDPR " "5.1.a, GDPR 12.1)." msgstr "" "3. Η Wildfire Games επεξεργάζεται νόμιμα, δίκαια και με διαφάνεια τα προσωπικά δεδομένα" " (Γενικός Κανονισμός για την Προστασία Δεδομένων 5.1.a, ΓΚΠΔ 12.1)." msgid "" " 4. Wildfire Games informs users of the purposes, legal grounds, legitimate interests " "and retention periods of personal data processing at the time it is processed, " "recipients of personal data and where applicable, transfer of personal data to third " "countries and automated decision-making (GDPR 13.1.c-f, GDPR 13.2.a, GDPR 13.2.e, GDPR " "13.2.f, GDPR 15.1, GDPR 15.4)." msgstr "" "4. Η Wildfire Games ενημερώνει τους χρήστες για τους σκοπούς, τους νομικούς λόγους, τα " "νόμιμα συμφέροντα και τις περιόδους διατήρησης της επεξεργασίας των προσωπικών " "δεδομένων κατά τη στιγμή της επεξεργασίας τους, της αποδοχής των προσωπικών δεδομένων " "και, κατά περίπτωση, της μεταφοράς προσωπικών δεδομένων σε τρίτες χώρες και της " "αυτοματοποιημένης λήψης αποφάσεων (Γενικός Κανονισμός για την Προστασία Δεδομένων " "13.1.cf, ΓΚΠΔ 13.2.α, ΓΚΠΔ 13.2.e, ΓΚΠΔ 13.2.f, ΓΚΠΔ 15.1, ΓΚΠΔ 15.4)." msgid "" " 5. Wildfire Games does not processes personal data for purposes other than the " "specified ones (GDPR 5.1.b, \"purpose limitation\", GDPR 13.3)." msgstr "" " 5. Η Wildfire Games δεν επεξεργάζεται προσωπικά δεδομένα για σκοπούς διαφορετικούς " "από τους καθορισμένους (Γενικός Κανονισμός για την Προστασία Δεδομένων 5.1.b, " "\"περιορισμός του σκοπού\", ΓΚΠΔ 13.3)." msgid "" " 6. Wildfire Games does not process personal data that is not needed for the specified " "purposes (GDPR 5.1.c, \"data minimisation\")." msgstr "" "6. Wildfire Games não processa informação pessoal que não seja necessária para os " "propósitos especificados (GDRP 5.1.c, \"data minimisation\" \\['minimização de dados'])" msgid "" " 7. Wildfire Games uses a storage form that does not allow identification of natural " "persons for longer than necessary (GDPR 5.1.e \"storage limitation\")." msgstr "" " 7. Η Wildfire Games χρησιμοποιεί ένα τρόπο αποθήκευσης που δεν επιτρέπει την " "ταυτοποίηση φυσικών προσώπων για μεγαλύτερο χρονικό διάστημα από ό, τι είναι απαραίτητο" " (Γενικός Κανονισμός για την Προστασία Δεδομένων 5.1.e 'περιορισμός αποθήκευσης')." msgid "" " 8. Wildfire Games secures personal data processing to prevent unauthorised or unlawful" " processing and accidental loss (GDPR 5.1.f. \"integrity and confidentiality\")." msgstr "" " 8. Η Wildfire Games διασφαλίζει την επεξεργασία των προσωπικών δεδομένων για την " "αποτροπή μη εξουσιοδοτημένης ή παράνομης επεξεργασίας και τυχαίας απώλειας (Γενικός " "Κανονισμός για την Προστασία Δεδομένων 5.1.f. 'ακεραιότητα και εμπιστευτικότητα')." msgid "" " 9. Wildfire Games informs users of their right to access, to rectify, to erase " "personal data and the right to restrict, to withdraw consent to, to object to personal " "data processing and to complain at a supervisory authority (GDPR 13.2.b, GDPR 13.2.c, " "GDPR 13.2.d)." msgstr "" "9. Η Wildfire Games ενημερώνει τους χρήστες για τα δικαίωμά τους, να έχουν πρόσβαση, να" " διορθώσουν, να διαγράψουν προσωπικά δεδομένα και να τα περιορίσουν, να αποσύρουν τη " "συγκατάθεσή τους, να αντιταχθούν στην επεξεργασία προσωπικών δεδομένων και να " "υποβάλλουν καταγγελίες σε μια εποπτική αρχή (Γενικός Κανονισμός για την Προστασία " "Δεδομένων 13.2.b, ΓΚΠΔ 13.2.c, ΓΚΠΔ 13.2.d)." msgid "" "10. Wildfire Games facilitates the exercise of user rights where possible (GDPR 12.2), " "without undue delay (GDPR 12.3)." msgstr "" "10. Wildfire Games способствует осуществлению прав пользователей там, где это возможно " "(Общий регламент по защите данных (ЕС) 12.2), без неоправданных задержек (Общий " "регламент по защите данных (ЕС) 12.3)." msgid "" "12. Wildfire Games informs the users that to exercise their rights, users might need to" " provide additional information to identify the natural person or the data (GDPR 12.6, " "GDPR 13.2.e)." msgstr "" "12. Η Wildfire Games ενημερώνει τους χρήστες ότι για να ασκήσουν τα δικαιώματά τους, οι" " χρήστες ενδέχεται να χρειαστεί να παράσχουν πρόσθετες πληροφορίες για τον προσδιορισμό" " του φυσικού προσώπου ή των δεδομένων (Γενικός Κανονισμός για την Προστασία Δεδομένων " "12.6, ΓΚΠΔ 13.2.e)." msgid "The minimum age to use the service is 13." msgstr "Минималната възрастова граница за използване на услугата е 13 години." msgid "" "Wildfire Games will not knowingly collect personal data from children under this age " "(Children's Online Privacy Protection Act)." msgstr "" "Η Wildfire Games δεν θα συλλέγει συνειδητά δεδομένα προσωπικού χαρακτήρα από παιδιά " "αυτής της ηλικίας (Νόμος για την προστασία της ιδιωτικής ζωής των παιδιών στο " "διαδίκτυο)." msgid "" "If you believe Wildfire Games might have any personal data from or about a child under " "13, please contact Wildfire Games." msgstr "" "Wildfire Games'in 13 yaşından küçük bir çocuktan veya bunlardan herhangi biri hakkında " "kişisel verileri olabileceğini düşünüyorsanız, lütfen Wildfire Games ile iletişime " "geçin." msgid "Wildfire Games obtains all UserReport data exclusively from the user (GDPR 14)." msgstr "" "Wildfire Games получает все данные Пользовательского отчёта исключительно от самого " "пользователя (Общий регламент по защите данных (ЕС) 14)." msgid "" "Wildfire Games does not perform any automated decision making affecting natural persons" " (GDPR 22)." msgstr "" "Η Wildfire Games δεν εκτελεί αυτοματοποιημένη λήψη αποφάσεων που επηρεάζει τα φυσικά " "πρόσωπα (Γενικός Κανονισμός για την Προστασία Δεδομένων 22)." msgid "" "If parts of the terms are held to be illegal or otherwise unenforceable, the remainder " "of the terms shall still apply ('severability')." msgstr "" "Ma thathar den bheachd gu bheil cuid de na teirmichean mì-laghail no nach gabh an " "èigneachadh air adhbhar eile, bidh an còrr de na teirmichean an sàs fhathast " "(“severability”)." msgid "" "For further information on Wildfire Games Privacy Policies, visit " "https://trac.wildfiregames.com/wiki/UserDataProtection" msgstr "" "Para máis información sobre as políticas de protección da intimidade de Wildfire Games," " consulte https://trac.wildfiregames.com/wiki/UserDataProtection (en inglés)" Index: ps/trunk/binaries/data/mods/public/l10n/long.public-maps.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/long.public-maps.po (revision 27814) +++ ps/trunk/binaries/data/mods/public/l10n/long.public-maps.po (revision 27815) @@ -1,3425 +1,3425 @@ msgid "" msgstr "" "Project-Id-Version: None\n" -"POT-Creation-Date: 2023-08-21 07:19+0000\n" -"PO-Revision-Date: 2023-08-21 07:19+0000\n" +"POT-Creation-Date: 2023-08-25 07:19+0000\n" +"PO-Revision-Date: 2023-08-25 07:19+0000\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit" msgid "Players start on two sides of a sea with scattered islands." msgstr "" "Игроки начинают на противоположных сторонах моря с множеством разбросанных по нему " "мелких островов." msgid "Aegean Sea" msgstr "xamsi pe la .aigeas." msgid "" "The central region of the vast continent of Africa, birthplace of humanity. Players " "start in a lush area teeming with vegetation and wildlife." msgstr "" "Η κεντρική περιοχή της μεγάλης ηπείρου της Αφρικής, γενέτειρα της ανθρωπότητας. Οι " "παίκτες ξεκινούν σε μια καταπράσινη περιοχή η οποία βρίθει από τη βλάστηση και την " "άγρια ζωή." msgid "African Plains" msgstr "Afrikanisches Flachland" msgid "" "High Alpine mountains surrounding deep valleys strung with mountain streams and finger-" "like lakes." msgstr "" "Dãy núi High Alpine bao quanh những thung lũng sâu thẳm tạo thành khung cảnh núi rừng " "và những hồ nước trông giống như ngón tay." msgid "Alpine Lakes" msgstr "Những hồ nước vùng núi Alpine" msgid "High Alpine mountains bordering deep valleys." msgstr "Montanhas alpinas altas que fazem fronteira com os vales profundos." msgid "Alpine Valley" msgstr "ma'arbi'i pe la .alps." msgid "" "High bluffs overlook the terrain below. Bountiful resources await on the cliffs, but " "beware of enemies planning an ambush." msgstr "" "An tornaodoù a ro tro da welet an dachenn amañ dindan. Mammennoù e-leizh a zo o " "c'hortoz war an tornaodoù, met peadra 'zo da gaout disfiz rak an enebourien a aoz un " "dagadenn-stign." msgid "Ambush" msgstr "Uzbrukums no slēpņa" msgid "" "An indefensible open land with little wood and stone, representing the central basin of" " Asia Minor." msgstr "" "Непригодное для обороны открытое пространство с небольшим количеством древесины и " "камня, представляющее центральную часть Малоазиатского бассейна." msgid "Anatolian Plateau" msgstr "Anatolská náhorní plošina" msgid "" "A maze of islands of different sizes and shapes. Players start with more wood than " "normal." msgstr "" "Cuartan de dh’eileanan air a bheil meud ’s cruth eadar-dhealaichte. Tòisichidh na " "cluicheadairean le barrachd fiodha nas àbhaist." msgid "Archipelago" msgstr "Gugusan Pulau" msgid "" "Summer has arrived to the cold regions of the north and with it have many animals, " "profiting from its milder climate. Wolves, ever present, have shed their winter " "clothes; deer, hares and muskox populate the plains. The last traces of winter are " "rapidly disappearing, only to reappear very soon." msgstr "" "El verano ha llegado a las frías regiones del norte y, con él, tienen muchos animales, " "beneficiándose de su clima más suave. Los lobos, siempre presentes, se han despojado de" " sus ropas de invierno; ciervos, liebres y bueyes almizcleros pueblan las llanuras. Los" " últimos rastros del invierno están desapareciendo rápidamente, solo para reaparecer " "muy pronto." msgid "Arctic Summer" msgstr "Mùa Hè nơi Bắc Cực" msgid "" "Each player starts deep in the forest.\n" "\n" "The Ardennes is a region of extensive forests, rolling hills and ridges formed within " "the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. " "The region took its name from the ancient Silva, a vast forest in Roman times called " "Arduenna Silva." msgstr "" "Cada jogador começa numa floresta densa.\n" "\n" "As Ardenas são uma região de florestas extensas, colinas montanhosas, formadas pela " "cordilheira Givetianas das Ardenas, nos dias de hoje principalmente na Bélgica e no " "Luxemburgo. A região tomou o nome do antigo Silva, uma floresta vasta nos tempos " "romanos chamada Arduenna Silva que se prolongava do rio Sambre na Bélgica até ao rio " "Reno na Alemanha." msgid "Ardennes Forest" msgstr "ricfoi pe la .ardyns." msgid "" "A rugged land with small room for buildings with scarce wood. Represents the mountain " "range in the Northwest Africa." msgstr "" "Изрезанная земля с ограниченным местом для строительства зданий и скудными запасами " "древесины. Представляет горный хребет в северо-западной Африке." msgid "Atlas Mountains" msgstr "അറ്റ്‍ലസ് പര്‍വ്വതനിരകള്‍" msgid "" "Bahrain, centre of the Dilmun civilization which fell in 800BC, was in turn controlled " "by Sumerians, Assyrians, Babylonians, Persians and other later peoples. An island " "strategically placed in the Sinus Persicus (Persian Gulf) and also centre of pearl " "trading due to its magnificent pearl fisheries, Bahrain is never left unoccupied for " "long. But now, with the previous occupants gone, the land prepares for war. Will you be" " the next Ruler of Bahrain?" msgstr "" "’S e meadhan sìobhaltas Dilmun a bh’ ann am Bachrain a thuit ann an 800 RC agus bha an " "sìobhaltas seo fo smachd rìoghachdan na Suimèir, Aisiria, Bàbiloin, na Peirse agus " "rìoghachdan eile an uairsin. ’S e eilean a th’ ann am Bachrain a tha suidhichte gu ro-" "innleachdach san t-Sinus Persicus (Camas-mòr na Peirse) agus a bha na ionad malairt " "neamhnaidean ri linn nan ionadan-iasgach neamhnaide mòra a bh’ aige agus bhiodh e fo " "fhor-ghlacadh gu minig ri linn sin. Co-dhiù no co-dheth, dh’fhalbh na h-uachdaran agus " "tha an tìr ’ga ullachadh airson a’ chogaidh. An tusa ath-rìgh Bhachrain?" msgid "Bahrain" msgstr "An Bhairéin" msgid "" "An experimental map with its heightmap generated by erosion to look more natural. Not " "all seeds will be fair though! Tiny maps with 8 players may take a while to generate." msgstr "" "Seo mapa deuchainneach ’s chaidh a mhapa-àirde a ghintinn le bleith-thalmhainn gus " "dreach as nàdarra a chur air. Cha bhi a h-uile geama cothromach co-dhiù! Faodaidh gun " "doir e ùine mhath gus mapaichean beaga airson 8 cluicheadairean a ghintinn." msgid "Belgian Uplands" msgstr "Những ngọn đồi vùng Belgian" msgid "" "Botswanan Africa during the wet season, a land which was arid and inhospitable just " "weeks before has come to life totally transformed. Herds of zebras graze amid the tall," " lush grasses in which lions lie waiting, while in the shallow pools lurk fearsome " "crocodiles." msgstr "" "Botsawana di Afrika pada musim hujan, yang mana tanah sebelum ini adalah kering dan " "sukar didiami pada minggu-minggu lepas telah menjelma dengan pelbagai kehidupan. " "Sekumpulan kuda belang meragut rumput panjang dan segar, dengan sekumpulan singa yang " "bersiap siaga untuk berburu, manakala di kawasan kolam cetak terdapat beberapa ekor " "buaya menyelinap di dalamnya." msgid "Botswanan Haven" msgstr "Botswana som tilflugtssted" msgid "" "Fertile lands surrounded by harsh terrain.\n" "Remains of recent snowfalls still haunt the forests, and torrential rivers from the " "snowmelt have barely died away.\n" "Aiming at a realistic terrain, this map might not always be balanced." msgstr "" "Fruchtbare Ländereien umschließen ein raues Gelände.\n" "Überbleibsel von kürzlichem Schneefall suchen noch die Wälder heim und reißende Flüsse " "von der Schneeschmelze sind kaum abgeebbt.\n" "Da diese Karte auf realistisches Gelände abzielt, ist das Gameplay der Karte eventuell " "nicht immer fair für alle." msgid "Caledonian Meadows" msgstr "Padang Rumput Kaledonia" msgid "" "Each player starts on a hill surrounded by steep cliffs. Inspired by Cantabria, a " "mountainous region in the north of the Iberian peninsula." msgstr "" "Κάθε παίκτης ξεκινάει πάνω σε ένα λόγο που περικλείεται από απότομoυς γκρεμούς. Ιδέα " "εμπνευσμένη από την Κανταβρία, μια ορεινή περιοχή στο βόρειο τμήμα της ιβηρικής " "χερσονήσου." msgid "Cantabrian Highlands" msgstr "Các cao nguyên vùng Cantabrian" msgid "Players start around the map in deep canyons." msgstr "Los jugadores comienzan dispersos en un territorio con profundos cañones." msgid "Canyon" msgstr "Desfiladeiro" msgid "All players starts on a continent surrounded by water." msgstr "Tosaíonn na himreoirí uile ar mór-roinn amháin le huisce ina dtimpeall." msgid "Continent" msgstr "Kontinentea" msgid "" "Two land masses connected by a narrow spit of land, called an 'Isthmus', inspired by " "the eponymous area in Greece. Most of the stone on the map is in the isthmus itself, " "making it vital to fight for its control." msgstr "" "Zwei Landmassen, verbunden durch eine kleine Landzunge, ein sogenannter ‚Isthmus‘, " "inspiriert von der gleichnamigen Region in Griechenland. Der meiste Stein auf der Karte" " ist im Isthmus selbst zu finden, was den Kampf um die Kontrolle über ihn zu einem " "wesentlichen Faktor macht." msgid "Corinthian Isthmus" msgstr "An Tairbeart Choirinteach" msgid "" "The players start on two opposing islands, both with a very jagged relief that will " "make landing difficult." msgstr "" "بازیکن ها بازی را در دو جزیره مقابل هم شروع خواهند کرد که هردو بخاطر داشتن خطوط ساحلی " "دندانه دندانه ای که دارند باعث می شوند خالی کردن نیروها از کشتی به خشکی به سختی در آنها" " انجام پذیرد" msgid "Corsica vs Sardinia" msgstr "la korsikas. nunda'a la sardynias." msgid "" "Each player starts on an island surrounded by water.\n" "\n" "The Cyclades is an island group in the Aegean Sea, south-east of the mainland of " "Greece. They are one of the island groups which constitute the Aegean archipelago. The " "name refers to the islands around the sacred island of Delos. The Cyclades comprise " "about 220 islands. The islands are peaks of a submerged mountainous terrain, with the " "exception of two volcanic islands, Milos and Santorini. The climate is generally dry " "and mild, but with the exception of Naxos the soil is not very fertile." msgstr "" "Iedere speler start op een eiland.\n" "\n" "De Cycladen zijn een eilandengroep in de Egeïsche zee, ten zuidoosten van continentaal " "Griekenland. Ze zijn één van de eilandengroepen die deel uitmaken van de Egeïsche " "archipel. De naam refereert naar het Griekse Cyclus, aangezien het eilanden zijn rondom" " de hoofdplaats Delos. De Cycladen bestaan uit ongeveer 220 eilanden. De eilanden zijn " "het resultaat van een onderzees bergachtig gebied, met uitzondering van twee " "vulkanische eilanden, Milos en Santorini. Het klimaat is over het algemeen droog en " "warm, maar met de uitzondering van Naxos is de grond niet echt vruchtbaar." msgid "Cycladic Archipelago" msgstr "Ziklade-aldiko Artxipelagoa" msgid "Bright daylight illuminates the scene." msgstr "Tha solas an latha a’ deàrrsadh air an t-sealladh." msgid "Day" msgstr "Nappal" msgid "Attackers are covered by the darkness of the night." msgstr "Tha dorchadas na h-oidhche a’ còmhdachadh an luchd-ionnsaigh." msgid "Night" msgstr "Éjszaka" msgid "" "Players start along the banks of the river Danube in the period following the expansion" " into Pannonia by the Celtic Boii tribe. Seeking to consolidate their hold on this " "land, celtic reinforcements have been sent to root out the remaining foreign cultures. " "Players not only have to vie for power amongst themselves, but also beat back these " "ruthless invaders. Ultimately, the Boii were defeated by the rising power of the " "Dacians, hence leading to the reemergence of the Geto-Dacian Confederation under King " "Burebista." msgstr "" "Οι παίκτες ξεκινούν κατά μήκος των όχθων του ποταμού Δούναβη την εποχή που ακολούθησε η" " επέκταση στην Παννονία από τη Κέλτικη φυλή των Βόιων. Επιδιώκοντας να εδραιώσουν τη " "θέση τους σε αυτή τη γη, έχουν αποσταλεί κελτικές ενισχύσεις για να εξαλείψουν τους " "υπόλοιπους ξένους πολιτισμούς. Οι παίκτες όχι μόνο πρέπει να αγωνιστούν για την εξουσία" " μεταξύ τους, αλλά και να εξωθήσουν αυτούς τους αδίστακτους εισβολείς. Τελικά, οι " "Βουίοι νικήθηκαν από την αυξανόμενη δύναμη των Δακίων, οδηγώντας έτσι στην " "επανεμφάνισης της Γετοδάκιας Συνομοσπονδίας κάτω από τον βασιλιά Βουρεβίστα." msgid "Danubius" msgstr "Δουνάβιος" msgid "A deep dark forest in Germania." msgstr "Uma grande floresta densa na Germânia, perto do mar Báltico." msgid "Deep Forest" msgstr "Bosques profundos" msgid "" "Controlling access to the Aegean Sea from the east, the Dodecanese have been subject to" " numerous yet short-lived invasions. Ultimately consolidating power with Rhodes at " "their lead, these islands developed into great maritime, commercial and cultural " "centers. Will you achieve the same?" msgstr "" "Contrôlant l'accès à la mer Égée depuis l'est, le Dodécanèse a fait l'objet de " "nombreuses invasions de courte durée. Après avoir finalement consolidé le pouvoir avec " "Rhodes à leur tête, ces îles se sont développées comme des grands centres maritimes, " "commerciaux et culturels. Allez vous réussir la même chose ?" msgid "Dodecanese" msgstr "Spórades meridionales" msgid "" "Forming the traditional frontier between ancient Kush and Egypt, the fortified Island " "of Elephantine was situated on the Nile River at the first cataract. As the border " "between Upper Egypt and Lower Nubia, Elephantine became an important way-station for " "the trade in ivory and other goods. It was considered to be the home of the god Khnum, " "guardian of the source of the Nile, and boasted an impressive temple complex." msgstr "" "Formant la frontière traditionnelle entre l'ancien Koush et l'Égypte, l'île fortifiée " "d’Éléphantine était située sur le Nil lors de la première cataracte. En tant que " "frontière entre la Haute-Égypte et la Basse-Nubie, Éléphantine devint une importante " "plaque tournante pour le commerce de l'ivoire et d'autres marchandises. Il était " "considéré comme la maison du dieu Khnoum, gardien de la source du Nil, et se vantait " "d'un impressionnant complexe de temples." msgid "Elephantine" msgstr "جزیره الفانتین" msgid "" "A neighboring province has pledged alegiance to your rule. It's up to you to command " "them to victory.\n" "[color=\"yellow\"]Caution! If nomad mode is disabled, each player will start with two " "civic centers.[/color]" msgstr "" "Provinsi tetangga telah berjanji setia dengan kekuasaan Anda. Keputusan di tangan Anda " "untuk memimpin mereka menuju kemenangan.\n" "[color=\"yellow\"]Peringatan! Jika mode nomaden dimatikan, tiap pemain akan mulai " "dengan dua pusat bangsa.[/color]" msgid "Empire" msgstr "Αυτοκρατορία" msgid "" "Players start in either northern France or southern Britain while the English channel " "separates them." msgstr "" "Гравці починають у будь-якій місцевості північної Франції або південної Британії в той " "час, як їх відділяє англійський канал." msgid "English Channel" msgstr "El Canal de la Mancha" msgid "" "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n" "\n" "A once fertile valley, desolated by the eruption of the long-dormant volcano in the " "heart of the region. Following years of empty, scorched deadness, signs of life started" " reappearing and spreading. Now the land is half-way to the full lushness of its former" " era. Alas, it is not to be: following a long stretch of drought, interminable rains " "have set in in the higher regions to the north. Water levels are rising at drastic " "levels, slowly forcing players to seek the high ground of the lesser, extinct volcanoes" " or the now again dormant great cone." msgstr "" "[color=\"red\"]ΣΗΜΑΝΤΙΚΗ ΣΗΜΕΙΩΣΗ: Η ΤΕΧΝΙΚΗ ΝΟΗΜΟΣΥΝΗ ΔΕΝ ΛΕΙΤΟΥΡΓΕΙ ΣΕ ΑΥΤΟΝ ΤΟ " "ΧΑΡΤΗ[/color]\n" "\n" "Ήταν κάποτε μία εύφορη κοιλάδα, ερημώθηκε από την έκρηξη, του για πολύ καιρό αδρανούς " "ηφαιστείου στην καρδιά της περιοχής. Μετά από χρόνια ερήμωσις, νεκρών αποκαϊδιών, τα " "σημάδια της ζωής άρχισαν να επανεμφανίζονται και να εξαπλώνονται. Τώρα η γη βρίσκεται " "στα μισά του δρόμου προς την πλήρη βλάστηση της προγενέστερης κατάστασης. Δυστυχώς, δεν" " πρόκειται να συμβεί: μετά από μια μεγάλη περίοδο ξηρασίας, ατέλειωτες βροχές έχουν " "πέσει στις υψηλότερες περιοχές προς τα βόρεια. Τα επίπεδα των υδάτων αυξάνονται σε " "δραστικά επίπεδα, αναγκάζοντας αργά τους παίκτες να αναζητήσουν το υψηλό έδαφος των " "μικρότερων, εξαφανισμένων ηφαιστείων ή τον πλέον αδρανή μεγάλο κώνο." msgid "Extinct Volcano" msgstr "Menez-tan aet da get" msgid "It keeps on raining, we will have to evacuate soon!" msgstr "Tá sé fós ina bháistí, téastaíonn uainn a bhogadh amach as an áit seo go luath!" msgid "The rivers are standing high, we need to find a safe place!" msgstr "Los ríos están aumentando su caudal. ¡Necesitamos encontrar un lugar seguro!" msgid "We have to find dry ground, our lands will drown soon!" msgstr "" "Kita perlu mencari tanah tinggi, kawasan yang kita duduki akan dibanjiri tidak lama " "lagi!" msgid "The lakes start swallowing the land, we have to find shelter!" msgstr "Die Seen fangen an, das Land zu verschlingen, wir müssen Unterschlupf finden!" msgid "" "The “Island of Meroë”, a vast peninsula flanked by the Nile and Atbarah rivers, formed " "the heartland of ancient Kush. Where the harsh deserts start making way for the semi-" "arid savannahs and small acacia forests dot the landscape. The area is rich in " "resources and the ever-present Nile brings life, but grave threats loom on the opposite" " riverbank." msgstr "" "Το \"νησί Μερόη\", μια τεράστια χερσόνησος που πλαισιώνεται από τους ποταμούς Νείλου " "και Ατμπάρα , αποτέλεσε την καρδιά του αρχαίου Κους. Όπου οι σκληρές έρημοι αρχίζουν να" " δίνουν τη θέση τους στις ημιξερες σαβάνες και τα μικρά δάση ακακίας σπαρμένα στο " "τοπίο. Η περιοχή είναι πλούσια σε πόρους και ο πάντα παρών Νείλος φέρνει τη ζωή, αλλά " "οι σοβαρές απειλές βρίσκονται στην απέναντι όχθη του ποταμού." msgid "Fields of Meroë" msgstr "Achaidhean Mheroë" msgid "" "A great flood has moved across the valley enabling ships and troops to battle in chest " "deep waters." msgstr "" "یک سیل بزرگ در مسیر دره حرکت کرده است و اجازه داده است تا کشتی ها و نیروهایی برای بدست " "آوردن جعبه های گنج اعماق آب به مبارزه بپردازند" msgid "Flood" msgstr "Översvämmning" msgid "Players start in a ready-made fortress with piles of resources." msgstr "" "بازیکن ها بازی را در استحکامات از قبل آماده شده و همراه با توده های منابع از قبل آماده " "شده شروع می کنند." msgid "Fortress" msgstr "ციხე-სიმაგრე" msgid "A wild, unknown landscape awaits rival explorers." msgstr "" "Lur eremu menderakaitz eta ezezaguna dute zain horiek mendekatzeko irrikatan eta " "elkarren kontra dauden esploratzaileak." msgid "Frontier" msgstr "Grenzgebiet" msgid "A land with waterways decorated in a manner similar to spider web." msgstr "" "Ziemie ze śródlądowymi drogami wodnymi ukształtowanymi w sposób przypominający kształt " "pajęczyny." msgid "Gear" msgstr "Зубчасте колесо" msgid "" "Players start in the shores of the Mediterranean Sea with a river flowing between them." "\n" "\n" "The Guadalquivir is the fifth longest river in the Iberian peninsula and the second " "longest river with its entire length in Spain. The Guadalquivir river is the only great" " navigable river in Spain. Currently it is navigable to Seville, but in Roman times it " "was navigable to Cordoba. The ancient city of Tartessos was said to have been located " "at the mouth of the Guadalquivir, although its site has not yet been found." msgstr "" "Tòisichidh na cluicheadairean air cladaichean na Mara Meadhanaich le abhainn eatorra.\n" "\n" "’S e a’ chòigeamh abhainn as fhaide air an rubha Ibèireach a th’ ann an Guadalquivir " "agus ’s e an dàrna abhainn as fhaide a tha gu tur san Spàinn a th’ ann. ’S e an aon " "abhainn mhòr so-sheòlta san Spàin a th’ ann. Gabhaidh seòladh air gu ruige Sevilla an-" "dràsta ach b’ urrainnear seòladh air gu ruige Cordoba aig àm nan Ròmanach. Chaidh innse" " gun robh am baile àrsaidh Tartessos suidhiche aig beul a’ Guadalquivir ach cha deach a" " làrach a lorg fhathast." msgid "Guadalquivir River" msgstr "Ποταμός του Γκουανταλκιβίρ" msgid "" "Players start around a gulf dotted with small islands.\n" "\n" "The Gulf of Bothnia is the northernmost arm of the Baltic Sea." msgstr "" "Tòisichidh na cluicheadairean air oirthir camais sa bheil eileanan beaga.\n" "\n" "’S e am meur as fhaide tuath aig a’ Mhuir Bhaltach a tha sa Chamas Bhotnach." msgid "Gulf of Bothnia" msgstr "ബോത്നിയന്‍ ഉള്‍ക്കടല്‍" msgid "" "Players start with some light fishing opportunities in the calm waters of a sheltered " "harbor. A large bounty of seafood lays beyond the protective cliffs in the deep ocean. " "Small passages at the base of the cliffs make for tight fighting and easy " "fortification. Will you fight your way through the narrow passageways or take to the " "sea?" msgstr "" "Pemain bermula dengan peluang perikanan kecil-kecilan di kawasan air tenang dalam " "lingkungan pelabuhan terlindung. Di luar sana terdapat sumber perikanan yang banyak " "tetapi melangkaui cencuram terselindung iaitu di lautan luas. Ada satu laluan air " "tetapi sesuai dijadikan lokasi pertempuran sengit dan juga sebagai pertahanan. Adakah " "anda akan bertarung untuk melepasi laluan sempit ini dan pergi ke lautan lepas di luar " "sana." msgid "Harbor" msgstr "Նավահանգիստ" msgid "" "Hellas, home to the Greeks and through them birthplace to the foundation of western " "civilization. Yet the land lacks unity, countless city-states vie for dominance. Will " "you lead your polis to glory and greatness or see it fall into oblivion, erased from " "the histories?" msgstr "" "Hellade, la maison des Grecs et à travers eux le lieu de naissance de la fondation de " "la civilisation occidentale. Pourtant, le pays manque d'unité, d'innombrables cités-" "états luttent pour la domination. Voulez-vous conduire votre cité à la gloire et à la " "grandeur ou le voir tomber dans l'oubli, effacé des histoires ?" msgid "Hellas" msgstr "헬라스 (그리스의 옛 이름)" msgid "" "A narrow pass between steep mountains promotes tight, defensive combat. With bountiful " "resources far from the front lines, teams may choose to support their exposed teammates" " financially, or retreat to more fertile, but less defensible ground." msgstr "" "Tha bealach cumhang sna beanntan casa a’ brosnachadh sabaid dìona dlùth. Le grunn " "stòrasan fad air falbh on t-sabaid, ’s urrainn dha na sgiobaidhean cur romhpa co-dhiù a" " bheil iad airson taic-maoineachaidh a thoirt dha na caidreabhaich aca a tha fo staing " "no an dèan iad cùlachadh gu tìr a tha nas torraiche ach nach gabh dìon a cheart cho " "furasta." msgid "Hell's Pass" msgstr "Bealach na h-ifrinne" msgid "" "Each player starts in a coastal area between forested hills and the Sea. Inspired by " "the southern regions of the Caspian Sea known in Antiquity as Hyrcania." msgstr "" "Każdy z graczy rozpoczyna grę w strefie przybrzeżnej pomiędzy zalesionymi wzgórzami a " "morzem. Zainspirowana południowymi regionami Morza Kaspijskiego, znanymi w " "starożytności jako Hyrcania." msgid "Hyrcanian Shores" msgstr "Hyrkanialaiset rannikot" msgid "" "Central India just before the monsoon season - a parched land awaits the life-bringing " "rain which is already two months late. Due to the extended dryness and scorching heat, " "only the largest lake remains. The hardy trees which have survived the climate are " "spread out, yet not too scarce." msgstr "" "Κεντρική Ινδία λίγο πριν την εποχή των μουσών - μια κατάξερη γη περιμένει τη βροχή που " "φέρνει ζωή και η οποία έχει ήδη καθυστερήσει δύο μήνες. Λόγω της εκτεταμένης ξηρασίας " "και του καύσωνα, έχει απομείνει μόνο η μεγαλύτερη λίμνη. Τα ανθεκτικά δέντρα που έχουν " "επιζήσει από τη κλιματική αλλαγή έχουν διασκορπιστεί, αλλά δεν είναι πολύ σπάνια." msgid "India" msgstr "Na h-Innseachan" msgid "" "Teams start off with nearly adjacent civic centers on a small island, offering a " "fortified base from which to expand." msgstr "" "Tòisichidh na sgiobaidhean le ionadan sìobhalta faisg air càch a chèile ann an eilean " "beag a bheir bunait dhaingnichte dhaibh on as urrainn dhaibh an ranntair a leudachadh." msgid "Island Stronghold" msgstr "Fortăreață pe insulă" msgid "Players start in small islands while there are many others around." msgstr "" "Los jugadores comienzan la partida en las islas más pequeñas, aunque existen muchas " "otras en los alrededores por descubrir." msgid "Islands" msgstr "Các hòn đảo" msgid "" "Starting near the fertile banks of the Nile, the players besiege the heavily defended " "city Napata, which lies at the foot of the hill Jebel Barkal, the “Pure Mountain”. It " "is the southern home of Amun and, according to Kushites and Egyptians alike, the " "birthplace of man. Known as the “Throne of the Two Lands”, the ancient religious " "capital of Napata lay in its shadow. This is where kings were made – and unmade! " "Abutting a rich floodplain downstream from the Fourth Cataract, this area became the " "breadbasket of ancient Kush." msgstr "" "Pelaajat aloittavat pelin Niilin hedelmällisen rannan läheisyydestä ja piirittävät " "raskaasti puolustettua Napatan kaupunkia, joka sijaitsee Jebel Barkalin, \"puhtaan " "vuoren\", juurella. Se on Amunin eteläinen kotipaikka ja sekä kušilaisten että " "egyptiläisten mukaan ihmisen syntypaikka. \"Kahden maan valtaistuimena\" tunnettu " "Napatan muinainen uskonnollinen pääkaupunki sijaitsi sen varjossa. Tässä paikassa " "monien kuninkaiden valta sai alkunsa – ja loppunsa. Neljännen kataraktin alajuoksulla " "sijaitsevan rikkaan tulvatasangon äärellä tästä alueesta tuli muinaisen Kušin " "leipäkori." msgid "Jebel Barkal" msgstr "Τζεμπέλ Μπαρκάλ" msgid "Napata is attacking!" msgstr "Tha Napata a’ toirt ionnsaigh ort!" #, python-format msgid "Napata will attack in %(time)s!" msgstr "Bheir Napata ionnsaigh ort an ceann %(time)s!" msgid "Players start in the southwestern shores of India between a sea and mountains." msgstr "" "Los jugadores inician en la parte suroeste de las costas de la India, entre un mar y " "una cordillera." msgid "Kerala" msgstr "케랄라 (인도 서남부의 지방)" msgid "Players start around a lake in the center of the map." msgstr "Los jugadores comienzan alrededor de un lago situado en el mismo centro del escenario." msgid "Lake" msgstr "Aintzira" msgid "" "The Italian peninsula \n" "\n" " Latium is the region of central western Italy in which the city of Rome was founded " "and grew to be the capital city of the Roman Empire. Latium was originally a small " "triangle of fertile, volcanic soil on which resided the tribe of the Latins. It was " "located on the left bank (east and south) of the Tiber river, extending northward to " "the Anio river (a left-bank tributary of the Tiber) and southeastward to the Pomptina " "Palus (Pontine Marshes, now the Pontine Fields) as far south as the Circeian " "promontory. The right bank of the Tiber was occupied by the Etruscan city of Veii, and " "the other borders were occupied by Italic tribes. Subsequently Rome defeated Veii and " "then its Italic neighbors, expanding Latium to the Apennine Mountains in the northeast " "and to the opposite end of the marsh in the southeast. The modern descendant, the " "Italian Regione of Lazio, also called Latium in Latin, and occasionally in modern " "English, is somewhat larger still, but not as much as double the original Latium." msgstr "" "An rubha Eadailteach\n" "\n" "’S e Latium an sgìre ann am meadhan na Eadailte iarach far an deach baile na Roimhe a " "stèidheachadh agus chaidh i ’na chathair-bhaile aig an Impireachd Ròmanach. ’S e " "triantan beag de thalamh bholcànach thorrach a bh’ ann an Latium bho thùs far an robh " "treubh nan Laideannaich a’ fuireach. Bha e suidhichte air bruach chlì (ear-dheas) an " "Tìobair le abhainn Anio air a cheann a tuath (seo leas-abhainn taobh clì an Tiobair) " "agus Pomptina Palus (am Boglach Pontach, na h-Achaidhean Pontach a-nis) gu ear-dheas " "agus gu ruige Mons Circeius air a cheann a deas. Bha am baile Etruscanach Veii air " "bruach dheas an Tìobair agus bha treubhan Eadailteach a’ fuireach aig na crìochan eile." " Cheannsaich an Roimh Veii an uairsin agus a nàbaidhean Eadailteach ’na dhèidh sin, a’ " "leudachadh Latium gu ruige Monadh Appenninus ceann ear-thuath is gu ruige taobh thall " "a’ bhoglaich ceann ear-dheas. Tha sgìre san latha an-diugh, an sgìre Eadailteach Lazio " "air a bheil Latium san Laideann agus aig amannan sa Bheurla fhathast, caran nas motha " "a-nis ach tha e fhathast nas lugha na dà thuras am meud aig an sgìre Latium tùsail." msgid "Latium" msgstr "라티움 (고대 이탈리아 중부 티베르 강가의 지방)" msgid "" "High cliffs protect each player's main base. Venturing into the unknown can be risky, " "but necessary." msgstr "" "Cencuram tinggi yang melindungi setiap tapak tamadun pemain. Melangkaui ke wilayah yang" " tidak diketahui adalah berisiko, tetapi ia adalah kemestian untuk maju ke hadapan." msgid "Lion's Den" msgstr "Az oroszlán barlangja" msgid "Players start in a nearly flat Gallic plain divided by a river and its tributaries." msgstr "" "Tosaíonn gach imreoir ar machaire Gallach beagnach ar leibheál agus le habhainn agus a " "craobh-aibhneacha ag roinnt tríd." msgid "Lorraine Plain" msgstr "Lothringisches Plateau" msgid "" "Known in the Greco-Roman world as the Triakontaschoinos, Lower Nubia was the area " "between the first and second cataracts of the Nile and formed the traditional border " "region between Kush and Egypt. The scorching desert, steep valleys and towering cliffs " "of the area make this an inhospitable place to live, but the control of this ancient " "corridor was vital for any power seeking to control the lucrative trade routes on the " "Nile and affords access to the rich goldfields of the Nubian desert." msgstr "" "Γνωστή στον ελληνορωμαϊκό κόσμο ως Τριακοντάσχοινος, η Κάτω Νουβία ήταν η περιοχή " "μεταξύ του πρώτου και του δεύτερου καταρράκτη του Νείλου και αποτελούσε την παραδοσιακή" " παραμεθόρια περιοχή μεταξύ της Κους και της Αιγύπτου. Η καυτή έρημος, οι απόκρημνες " "κοιλάδες και οι πανύψηλοι βράχοι της περιοχής την καθιστούν ένα αφιλόξενο μέρος για να " "ζήσουν, αλλά ο έλεγχος αυτής της αρχαίας διόδου ήταν ζωτικός για κάθε δύναμη που " "επιδιώκει να ελέγξει τις προσοδοφόρες εμπορικές οδούς στο Νείλο και να προσφέρει " "πρόσβαση σε περιοχές πλούσιες σε κοιτάσματα χρυσού στην έρημο της Νούβιας." msgid "Lower Nubia" msgstr "Wawat – Namibia Inferiore" msgid "A typical map without any water." msgstr "Un mapa normal, sin ningún tipo de masa acuífera." msgid "Mainland" msgstr "Territoire continental" msgid "" "The Propontis (Sea of Marmara) connects the Pontus Euxinus (Black Sea) to the Aegean " "Sea, and seperates Asia Minor from Thrace. To the south-west lies the Hellespont " "(Dardanelles), at the entrance of which the ancient city of Ilium (Troy) once stood. To" " the north-east lies the Bosporus Thraciae (Bosporus strait) where in time the Greek " "city of Byzantium would be founded, later to become the capital of the great Byzantine " "Empire under the new name of Constantinople. Players start on fertile land with " "adequate resources." msgstr "" "Déanannn an 'Propontis' (Muir Mharmara) ceangal idir an 'Pontus Euxinus' (an Mhuir " "Dhubh) agus an Mhuir Áigeach, agus deighlíonn sí an Áise Bheag agus an Tráicia. Tá an " "'Heilléaspontas' (an Dardainéil) suite sa thiar theas, cá a raibh an chathair ársa " "Iliam (an Traí) sa stair. Tá an 'Bosporus Thraciae' (caolas na Bosparais) sa thoir " "thuaidh den áit seo, cá a raibh an chathair Ghréigeach Biosáinsiám tógáilte, cé a bhí " "mar phríomhchathair impireachta na Biosáinte ina dhiaidh sin ach le hainm Cathair " "Chonstaintín uirthi. Tosaíonn gach imreoir ar talamh torthúil lán le hacmhainní." msgid "Marmara" msgstr "Marmarské moře" msgid "" "The Mediterranean, home to the Phoenicians, Greeks, Egyptians and later on Romans. They" " took the rudimentary knowledge and principles of organisation from Mesopotamia and " "forged it into something more, thereby shifting the centre of learning and knowledge to" " the Mediterranean Coast, thus laying the foundations of civilization as we know it " "today. The Mediterranean Sea is almost completely enclosed by land: on the north by " "Gallia Transalpina (Transalpine Gaul), Italia, Greece (Graecia) and Anatolia, on the " "east by Syria, on the south by Libya and Mauritania, and on the west by Iberia. The " "name Mediterranean is derived from Latin, but the Romans themselves preferred the term " "'Mare Internum' or even 'Mare Nostrum'." msgstr "" "Kawasan Mediterranean, merupakan rumah kepada puak Phoenicia, Yunani, Mesir dan " "terkemudian puak Rom. Mereka memperoleh pengetahuan dan juga prinsip pengorganisasian " "daripada tamadun Mesopotamia dan menambahbaik ia lagi, seterusnya menjadikan kawasan " "ini pusat pembelajaran dan pengetahuan Mediterranean, inilah tapak asas ketamadunan " "yang kita ketahui sehingga hari ini. Laut Mediterranean hampir sepenuhnya dilitupi " "tanah: di bahagian utara terletaknya Gallia Transalpina (Gaul Transalpine), Italia, " "Yunani (Graecia) dan Anatolia, manakala di bahagian timur terdapat Syria, dan selatan " "terdapat Libya dan Mauritania, serta di bahagian barat terletaknya Iberia. Nama " "Mediterranean diterbitkan dari bahasa Latin, tetapi puak Rom lebih menyukai perkataan " "'Mare Internum' atau pun 'Mare Nostrum'." msgid "Mediterranean" msgstr "البحر الأبيض المتوسّط" msgid "" "Players start in small islands in the eastern part of the map. There is a big continent" " in the west ready for expansion." msgstr "" "Οι παίκτες ξεκινούν σε μικρά νησιά στο ανατολικό κομμάτι του χάρτη. Υπάρχει μια μεγάλη " "ηπειρωτική στεριά στα δυτικά που σας περιμένει για επέκταση." msgid "Migration" msgstr "Völkerwanderung" msgid "" "A jumbled maze of cliffs, canyons, and rugged terrain with an oasis in the center\n" "\n" "Cappadocia is a historical region in Central Anatolia. In the time of Herodotus, the " "Cappadocians were reported as occupying the whole region from Mount Taurus to the " "vicinity of the the Black Sea. Cappadocia, in this sense, was bounded in the south by " "the chain of the Taurus Mountains that separate it from Cilicia, to the east by the " "upper Euphrates and the Armenian Highland, to the north by Pontus, and to the west by " "Lycaonia and eastern Galatia. Cappadocia lies in eastern Anatolia. The relief consists " "of a high plateau over 1000 m in altitude that is pierced by volcanic peaks. Due to its" " inland location and high altitude, Cappadocia has a markedly continental climate, with" " hot dry summers and cold snowy winters. Rainfall is sparse and the region is largely " "semi-arid." msgstr "" "Ένας ακανόνιστος λαβύρινθος από γκρεμούς, φαράγγια, και τραχύ έδαφος με μια όαση στο " "κέντρο\n" "\n" "Η Καππαδοκία είναι μια ιστορική περιοχή της Κεντρικής Ανατολίας. Στην εποχή του " "Ηροδότου, οι Καππαδόκες είχαν αναφερθεί πως κατήχαν ολόκληρη την περιοχή από το όρος " "Ταύρος έως την περιοχή της Μαύρης Θάλασσας. Η Καππαδοκία, με αυτή την έννοια, ήταν " "οριοθετημένη στα νότια από την κορυφογραμμή της οροσειράς του Ταύρου, που τη χώριζαν " "από την Κιλικία, στα ανατολικά από τον άνω Ευφράτη και της Ορεινής Αρμενίας, στα βόρεια" " από τον Πόντο, και στα δυτικά από τη Λυκαονία και της Ανατολική Γαλατία. Η Καππαδοκία " "βρίσκεται στην ανατολική Ανατολία. Το ανάγλυφο της αποτελείται από ένα οροπέδιο πάνω " "από 1000μ υψόμετρο που διάτρητη από ηφαιστειακές κορυφές. Λόγω της εσωτερικής της θέσης" " και το μεγάλο υψόμετρο, η Καππαδοκία έχει αισθητά ηπειρωτικό κλίμα, με ζεστά και ξηρά " "καλοκαίρια και κρύους χιονισμένους χειμώνες. Οι βροχοπτώσεις είναι αραιές και η περιοχή" " είναι σε μεγάλο βαθμό ήμι-άνυδρες." msgid "Neareastern Badlands" msgstr "Desfiladeiros do Oriente Próximo" msgid "A basic test of the random map generator - not playable." msgstr "Un test diazez eus ar gartenn grouiñ dre-zegouezh - n'heller ket c'hoari e-barzh enni." msgid "New RMS Test" msgstr "اختبار جديد لِ‍”سكربت الخرائط العشوائيّة“" msgid "" "Ngorongoro Crater is the world's largest intact volcanic caldera and is one of the " "Seven Natural Wonders of Africa. Due to it's climate, biodiversity and history, " "Ngorongoro is believed by some to be Africa's Garden of Eden and the birthplace of " "mankind." msgstr "" "Is sloc Ngorongoro fear dhe na caldarathan bolcànach slàna as motha air an t-saoghal " "agus fear dhe na seachd mìorbhailean nàdarra Afraga. Air sàilleibh a ghnàth-sìde, bith-" "iomadachd agus eachdraidh, cha cuid dhen bheachd gur e Gàrradh Edein Afraga agus àite-" "breith a’ chinne-dhaonna a th’ ann an Ngorongoro." msgid "Ngorongoro" msgstr "Νγκορονγκόρο" msgid "Players start in a tough map to play with scarce wood and dangerous polar animals." msgstr "" "Los jugadores empiezan en un mapa con muy poca madera y algunos animales polares " "peligrosos. Este mapa es difícil de jugar." msgid "Northern Lights" msgstr "Gouloù an Hanternoz" msgid "" "Players start around a small oasis in the center of the map which holds much of the " "available wood on the map." msgstr "" "Tòisichidh na cluicheadairean timcheall air innis-fhàsaich bheag ann am meadhan a’ " "mhapa sa bheil a’ mhòrchuid dhen fhiodh a tha ri fhaighinn." msgid "Oasis" msgstr "Innis-fhàsaich" msgid "" "A dry central plateau rich in minerals surrounded by rocky hills\n" "\n" "The southern parts of Zagros Mountains were the heart of the Persian empires and " "population. Although the altitude is high, the southern parts are drier that the " "northern Zagros, leading to a semi-arid climate. Still there are some sparse oak " "forests in the higher grounds." msgstr "" "Dataran tengah kering yang kaya dengan mineral dan dikelilingi oleh bukit berbatu\n" "\n" "Bahagian selatan Banjaran Zagros yang mana pusat empayar Parsi dan populasinya berada. " "Walaupun kedudukan altitudnya tinggi, bahagian selatan adalah lebih kering berbanding " "Zagros utara, kesannya beriklim separa-kontang. Walaubagaimanapun masih terdapat " "sedikit hutan oak di kawasan tanah tinggi." msgid "Persian Highlands" msgstr "Các cao nguyên vùng Ba Tư" msgid "Players start in the eastern part of the map while a great sea is located to the west." msgstr "" "Les joueurs commencent dans la partie orientale de la carte tandis qu'une grande mer " "est située à l'ouest." msgid "Phoenician Levant" msgstr "Foinikialainen Levantti" msgid "Scattered sunlight illuminates the scenery in a vivid red tone." msgstr "Sinar matahari yang terpencar menyinari pemandangan dengan warna merah cerah." msgid "Dawn" msgstr "Şafak Vakti" msgid "The scenery is illuminated by direct or indirect sunlight." msgstr "Pemandangan diterangi oleh sinar matahari langsung atau tidak langsung." msgid "Daylight" msgstr "Lumière du jour" msgid "" "Players start in a cold polar region barren of vegetation. In the sea fish and whales " "abound, while the fragile icy land teems with huntable walruses and deadly wolves. " "These wolves, made ravenous by the harsh and forbidding climate, drawn by the scent of " "prey, have started appearing in terrifying numbers. A wise and strong ruler will not " "only achieve victory over his enemies, but also keep the number of these beasts at bay," " lest they undermine his economy and cause his downfall. [color=\"red\"]Warning: It is " "inadvisable to disable treasures, since there is no gatherable wood. Not recommended " "for inexperienced players.[/color]" msgstr "" "Οι παίκτες αρχίζουν σε μία κρύα πολική περιοχή άγονη από βλάστηση. Στη θάλασσα τα ψάρια" " και οι φάλαινες αφθονούν, ενώ η εύθραυστη παγωμένη γη σφύζει από θηρεύσιμους " "θαλάσσιους ίππους και θανατηφόρους λύκους. Αυτοί οι λύκοι, έχουν γίνει αρπακτικοί από " "το τραχύ και το αποκρουστικό κλίμα, όπου με τη μυρωδιά του θηράματος, αρχίζουν να " "εμφανίζονται σε υπερβολικούς αριθμούς. Ένας σοφός και ισχυρός κυβερνήτης θα επιτύχει " "όχι μόνο νίκη επί των εχθρών του, αλλά και στο να κρατήσει τον αριθμό αυτών των θηρίων " "περιορισμένο, καθώς φοβάται ότι θα υπονομεύσει την οικονομία του και θα προκαλέσει την " "πτώση του. [color=\"red\"]Προειδοποίηση: Δεν είναι φρόνιμο να απενεργοποιήσετε τους " "θησαυρούς, δεδομένου ότι δεν υπάρχει ξυλεία για υλοτόμηση. Δεν συνιστάται για άπειρους " "παίκτες.[/color]" msgid "Polar Sea" msgstr "An Mhuir Pholach" msgid "" "Pompeii was an ancient Roman coastal city, in the Campania region of Italy. Pompeii, " "along with much of the surrounding area, was mostly destroyed and buried under 4 to 6 " "meters of volcanic ash and pumice in the eruption of Mount Vesuvius in AD 79." msgstr "" "Ba í an Phaimpé í cathair ársa na Rómhánach ar an gcóta, sa réigiún na Campáine san " "Iodáil. Fuair an Phaimpé agus an ceantar ina timpeall léirscrios don fhormhór agus bhí " "siad adhlactha faoi 4 go 6 mhéadar luaithreamháin bholcánaigh agus slíogart nuair a " "bhrúcht an Veasúiv sa 79ú bhlian RC." msgid "Pompeii" msgstr "An Phaimpé" msgid "" "High mountains separating the enemies.\n" "\n" "The Pyrenees is a great mountain range located between modern France and Spain." msgstr "" "Magas hegyek választják el egymástól az ellenségeket.\n" "\n" "A Pireneusok egy hatalmas hegylánc, mely a mai Franciaország és Spanyolország között " "található." msgid "Pyrenean Sierra" msgstr "Піренейський гірський хребет" msgid "" "Players start on the banks of the River Sequana (Seine) in Northern Gaul near the " "settlement of Ratumacos. Destined to become one of the largest and most prosperous " "cities of Medieval Europe and one of the Anglo-Norman dynasty capitals under the new " "name of Rouen, Ratumacos is still a peaceful land - but not for long." msgstr "" "Tosaíonn na himreoirí ar bruacha na habhann 'Sequana' (an tSéin) i dtuaisceart na " "Gaille in aice le ráth 'Ratumacos' na nGallach. I ndán di a bheidh mar cheann de na " "cathracha is mó agus is saibhre san Eoraip Mheánaoiseach, agus ceann de na " "príomhchathracha an ríora Angla-Normannaigh faoi ainm 'Rouen'. Is talamh siochánach í " "an Ratumacos fós - ach ní bheidh sí mar seo ar feadh i bhfad níos fada." msgid "Ratumacos" msgstr "Ratumacos na Gaille" msgid "" "Historically, the Red Sea was a sea of many nations. Ideally situated for trade with " "the Far East, it was coveted by all. Although dry, this land is by no means " "inhospitable, and is amply provided with all resources." msgstr "" "Historiquement, la mer Rouge était une mer partagée entre de nombreuses nations. Située" " idéalement pour les échanges avec l'Extrême-Orient, elle était convoitée de tous. Bien" " que sèche, cette terre n'en est pas pour autant inhospitalière et toutes les " "ressources y abondent." msgid "Red Sea" msgstr "Ερυθρά Θάλασσα" msgid "" "Shallow, passable wetlands with little room for building. Represents the lowlands of " "the Rhine basin in Europe." msgstr "" "Douaroù gleb ha n'int ket ken don ha se a c'haller mont en hent ganto met nebeud a blas" " evit lakaat sevel savadurioù. Skeudenniñ a ra douaroù izel traonienn ar Roen en " "Europa." msgid "Rhine Marshlands" msgstr "Болотистая местность Рейна" msgid "" "Narrow strips of lands are separated by waterways, leaving few and shallow landbridges " "between them. Tropical wetlands provide plenty of game, but beware of Mauryan tribesmen" " when exploring the outermost islands." msgstr "" "Тесни ивици земя са отделени една от друга от водни пътища, като на няколко редки места" " има подходящи за прегазване плитчини или земни мостове. В тропическите влажни зони има" " много дивеч, но се пазете от племената на маурите, когато проучвате най-външните " "острови." msgid "River Archipelago" msgstr "Gugusan Kepulauan Sungai" msgid "Rivers flow between players and join each other in the center of the map." msgstr "Những con sông chảy qua giữa những người chơi và kết nối với nhau ở chính giữa bản đồ" msgid "Rivers" msgstr "Vùng sông nước" msgctxt "biome definition" msgid "" "The vitalizing waters of the Nile sustain life along its banks, while the long dry " "season scorches the land." msgstr "" "Air yang berharga dari sungai Nil menjadi penyambung kehidupan disekitar tebingnya, " "manakala musim kering yang berpanjangan membakar tanah disekelilingnya." msgctxt "biome definition" msgid "Dry Season" msgstr "Ràith na tioramachd" msgctxt "biome definition" msgid "" "Revelling in the much awaited rain, the baked land transforms into a lush haven for " "both man and beast." msgstr "" "A ragairne a dhéanamh faoin bháisteach atá ag fánacht go mór, athraíonn an talamh " "bácáilte ó bhonn go dídeann mhéith ar son daoine agus ainmhithe le chéile." msgctxt "biome definition" msgid "Rainy Season" msgstr "Stagione delle Piogge" msgctxt "biome definition" msgid "" "Start in a region blessed with the Mediterranean climate, a warm and inviting land. The" " cypresses are in a perpetual struggle with the dominant fan palms while deer graze in " "their shadows, blissfully unaware." msgstr "" "Bermula di kawasan subur dengan suasana cuaca Mediterranean iaitu tanah bersuhu " "sederhana nan subur. Pepohon sipres berselang seli dengan pokok palma yang tampak " "dominan di kawasan ini manakala sang rusa meragut disebalik bayang pepohon, tampak " "gembira dan tidak malu-malu." msgctxt "biome definition" msgid "Aegean-Anatolian" msgstr "Егейсько-Анатолійський регіон" msgctxt "biome definition" msgid "" "Between the high summits of the Alps, the valleys are filled with fog in the early " "morning. The ground is full of gravel and rocks, but silver fir and spruce trees grow " "between them and provide shelter for deer and mountain goats." msgstr "" "Μεταξύ των υψηλών κορυφών των Άλπεων, οι κυλλάδες είναι γεμάτες με ομίχλη νωρίς το " "πρωί. Το έδαφος είναι γεμάτο απο χαλίκι και πέτρες ,αλλα ασημένια έλατα (Abies amabilis" " ) και περιποιημένα δένδρα φυτρώνουν μεταξύ τους και παρέχουν καταφύγειο για ελάφια και" " κατσίκες του βουνού." msgctxt "biome definition" msgid "Subalpine" msgstr "Субальпійський пояс" msgctxt "biome definition" msgid "" "A region in the high snowy mountains. Biting winds sweep through the abundant conifer " "forests, making even the more resilient deer and mountain goats shiver." msgstr "" "Une région située dans de hautes montagnes enneigées. Des vents mordants balayent les " "abondantes forêts de conifères, ce qui fait même frissonner les plus résistants cerfs " "et chèvres de montagne ." msgctxt "biome definition" msgid "Arctic" msgstr "Sarkvidék" msgctxt "biome definition" msgid "" "The first leaves have fallen. The landscape is a dazzling dash of colors irrevocably " "intertwined. The native beech and oak trees of this temperate zone display a multi-" "colored foliage while animals try to prepare for the approaching winter." msgstr "" "Die ersten Blätter sind gefallen. Die Landschaft ist ein atemberaubender Schwung aus " "unwiderruflich verflochtenen Farben. In dieser gemäßigten Zone heimische Buchen und " "Eichen zeigen ein vielfarbiges Blattwerk, während die Tiere versuchen, sich auf den " "herannahenden Winter vorzubereiten." msgctxt "biome definition" msgid "Rhine Valley (Fall)" msgstr "Κοιλάδα του Ρίνου (Φθινόπωρο)" msgctxt "biome definition" msgid "" "Explore the mysterious tropics. An extremely green, but also extremely humid " "environment awaits. The tall Toona trees look on disapprovingly at this invasion of " "their privacy and ferocious tigers are determined to defend their territory at all " "costs." msgstr "" "Εξερεύνησε τα μυστηριώδη τροπικά μέρη. Ένα εξαιρετικά πράσινο, αλλά και εξαιρετικά υγρό" " περιβάλλον σε περιμένει. Τα ψηλά δέντρα της Μελιίδας φαίνονται ενοχλημένα σε αυτή την " "εισβολή της ιδιωτικής τους ζωής και οι άγριες τίγρεις είναι αποφασισμένες να " "υπερασπιστούν το έδαφός τους με κάθε κόστος." msgctxt "biome definition" msgid "India" msgstr "Na h-Innseachan" msgctxt "biome definition" msgid "" "Nubia, a dry climate in which only the hardy Baobab trees thrive. Solitary gazelles " "graze the sparse grass, while herds of zebras, wildebeest, giraffes or elephants roam " "the wild in search of food." msgstr "" "La Nubie, un climat sec dans lequel seuls les baobabs robustes prospèrent. Des gazelles" " solitaires broutent l'herbe clairsemée, tandis que des troupeaux de zèbres, de gnous, " "de girafes ou d'éléphants errent dans la nature à la recherche de nourriture." msgctxt "biome definition" msgid "Nubia" msgstr "Ethiopia" msgctxt "biome definition" msgid "" "A semi-desert area that boasts numerous clumps of date palms and acacia trees. Herds of" " camels roam the wild and the occasional gazelle jumps up in fright at being disturbed." msgstr "" "Μια ήμι-ερημική περιοχή που μπορεί να υπερηφανεύεται για πολυάριθμες συστάδες " "χουρμαδιών και δέντρων αλμυρίκια. Τα κοπάδια των καμήλων περιπλανιούνται στην άγρια " "φύση και η περιστασιακή γαζέλα πηδάει από την τρομάρα της όταν ενοχληθεί." msgctxt "biome definition" msgid "Sahara" msgstr "Desierto africano" msgctxt "biome definition" msgid "" "The transition between the dry Sahara to the north and the tropical forests to the " "south. The sunlight floods through the open canopy and lights the grassland between the" " trees, where herds of zebras, wildebeest, giraffes and elephants roam." msgstr "" "Η μετάβαση απο την άνυδρη Σαχάρα στο Βορρά και τα τροπικά δάση στη Δύση. Το φώς του " "ήλιου ρέει μέσα απο τις ανοιχτές φυλλωσιές και φωτίζει τo βοσκοτόπι ανάμεσα απο τα " "δένδρα, οπου ένα κοπάδι απο ζέβρες , αντιλόπες ,καμηλοπαρδάλεις και ελέφαντες , " "περιφέρονται." msgctxt "biome definition" msgid "Sudanian Savanna" msgstr "Sudanesische Savanne" msgctxt "biome definition" msgid "" "Wide grasslands stretching to the horizon, without any trees blocking the view. The " "Steppe is home to large herds of wild horses, which graze peacefully on the empty land," " but flee quickly if you try to catch them." msgstr "" "De vastes prairies s'étendant jusqu'à l'horizon, sans qu'aucun arbre n'obstrue la vue. " "La steppe abrite de grands troupeaux de chevaux sauvages, qui paissent paisiblement sur" " les terres vides, mais s'enfuient rapidement si vous tentez de les attraper." msgctxt "biome definition" msgid "Eurasian Steppe" msgstr "Euraziatische steppe" msgctxt "biome definition" msgid "" "Lush grasslands carpet the land, in places giving way to magnificent and diverse " "broadleaf forests. Poplars, pines, beeches and oaks all vie for supremacy but this " "root-war is a neverending struggle. Numerous apple trees dot the land, deer and sheep " "gorge themselves on this years fallen fruit." msgstr "" "Des prairies luxuriantes tapissent la terre, dans des endroits donnant lieu à de " "magnifiques et variées forêts feuillues. Peupliers, pins, hêtres et chênes se disputent" " la suprématie, mais cette guerre de racines est une lutte sans fin. De nombreux " "pommiers parsèment la terre, profitant aux cerfs et aux moutons qui se délectent sur " "les fruits tombés cette année." msgctxt "biome definition" msgid "Temperate" msgstr "Iklim Sederhana" msgctxt "biome definition" msgid "" "Thick ice has formed on the gulf which is capable of withstanding any weight. All " "plants are covered in snow, but there are large herds of migrating deer who try to find" " some food under the snow." msgstr "" "Uno spesso ghiaccio si è formato sul golfo che è capace di sopportare qualsiasi peso. " "Tutte le piante sono coperte di neve, ma ci sono grandi branchi di cervi in migrazione " "che cercano un po' di cibo sotto alla neve." msgctxt "biome definition" msgid "Frozen Lake" msgstr "Zamarznięte jezioro" msgctxt "biome definition" msgid "" "A late spring breeze ripples through the conifer forests of the Gulf of Bothnia. At " "this time of the year the gulf offers great fishing opportunities." msgstr "" "Une brise de fin de printemps se propage dans les forêts de conifères du golfe de " "Botnie. En cette période de l'année, le golfe offre d'importantes opportunités de " "pêche." msgctxt "biome definition" msgid "Spring" msgstr "Musim Bunga" msgctxt "biome definition" msgid "" "Winter has set in, carpeting the land with its first snow, but the landscape is still " "dotted with colorful berry bushes." msgstr "" "Der Winter ist angebrochen und bedeckt das Land mit seinem ersten Schnee. Trotzdem ist " "die Landschaft immer noch mit bunten Beerensträuchern übersät." msgctxt "biome definition" msgid "Winter" msgstr "Musim dingin" msgctxt "biome definition" msgid "" "Spring in the highlands, yet the heat has already begun making itself felt. The short-" "lived green grasses are on the retreat, paving the way for scorching summer." msgstr "" "Le printemps dans la région montagneuse, pourtant la chaleur a déjà commencé à se faire" " sentir. Les herbes vertes à courte durée de vie sont sur la retraite, frayant la voie " "pour roussir l'été." msgctxt "biome definition" msgid "" "An arid, hostile land. The blistering heat has baked the ground to a sickly brown and " "the remaining trees struggle for survival." msgstr "" "Засушливая и неприветливая земля. Почва, иссушенная невыносимой жарой, приобрела " "болезненно-коричневый цвет, а оставшиеся деревья отчаянно стараются выжить." msgctxt "biome definition" msgid "Summer" msgstr "Musim Panas" msgid "Each players starts near a lush oasis in a large, desolate desert." msgstr "" "Cada jugador inicia en un oasis muy abundante en recursos; el resto del mapa es un " "desierto desolado." msgid "Saharan Oases" msgstr "Innseachan-fàsaich Shathara" msgid "" "A somewhat open map with an abundance of food and mineral resources, while wood is " "somewhat scarce." msgstr "" "Un mapa casi plano y abierto, con bastante alimento y recursos minerales, mientras que" " la madera es difícil de encontrar." msgid "Sahel" msgstr "Sahel - polopoušť v Africe" msgid "" "Players start around the map with lines of water between them\n" "\n" "The African savanna is chocked full of animal life for hunting, while the nearby " "mineral deposits are plentiful. The dry season is approaching and the watering holes " "are drying up." msgstr "" "Les joueurs commencent autour de la carte avec des lignes d'eau entre eux. \n" "\n" "La savane africaine est pleine de vie animale pour la chasse, tandis que les gisements " "de minerai sont nombreux à proximité. La saison sèche approche et les points d'eau se " "tarissent." msgid "Sahel Watering Holes" msgstr "Сахельські зрошувалні канали" msgid "A forest heavy map with a lake in the middle and plenty of resources." msgstr "" "Un mapa muy agreste, protagonizado por un bosque con un lago en su centro y un sinfín " "de recursos." msgid "Schwarzwald" msgstr "An Fhoraois Dhubh" msgid "" "Carpeted in snow, the land slumbers in repose, but this fragile peace is destined to be" " shattered - and not by spring. Large packs of wolves lurk in the wild searching for " "prey, a lone arctic fox scurries away to hide. Starting in this seemingly hostile " "terrain, players must conquer - or be conquered." msgstr "" "Ta sneachta ar an dtalamh, agus codlaíonn an talamh faoi, ach ní leanfaidh an tsíochán " "seo ar aghaidh - ach ná mar gheall ar an earrach. Tá faoilchonairteacha go leor san " "fhiántas ag cuardach a gcreiche, agus éalaíonn sionnach artach aonarach ina dhiaidh " "sin. Tosaíonn na himreoirí sa talamh naimhdeach seo, agus tá orthu concas a dhéanamh - " "nó a bheidh faoi choncas iadsan féin." msgid "Scythian Rivulet" msgstr "Skyytialainen puronvarsi" msgid "Many small islands connected to each other by narrow passages." msgstr "Beberapa pulau kecil yang bersambung diantara satu sama lain dengan laluan sempit." msgid "Snowflake Searocks" msgstr "Диңгез кыяларыннан ясалган кар бөртеге" msgid "" "Teams start off with nearly adjacent civic centers, offering easy military and " "construction cooperation. With slivers of personal territory, teammates must rely on " "each other to defend their rear." msgstr "" "Tòisichidh na sgiobaidhean le ionadan sìobhalta caran faisg air càch a chèile ach an " "co-obraich iad a thaobh an airm ’s an togail gun duilgheadas. Le sliseagan dhe ranntair" " pearsanta, feumaidh buill gach sgioba cuideachadh a thoirt air càch a chèile ach an " "dìon iad an cùlaibh." msgid "Stronghold" msgstr "Plaza Fuerte" msgid "" "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n" "\n" "Protect your base against endless waves of enemies. Use your woman citizen to collect " "the treasures at the center of the map before others do, and try to build your base up." " The last player remaining will be the winner!" msgstr "" "[color=\"red\"]ΣΗΜΑΝΤΙΚΗ ΣΗΜΕΙΩΣΗ: Η ΤΕΧΝΙΚΗ ΝΟΗΜΟΣΥΝΗ ΠΑΙΚΤΩΝ ΔΕΝ ΛΕΙΤΟΥΡΓΕΙ ΜΕ ΑΥΤΟ " "ΤΟ ΧΑΡΤΗ[/color]\n" "\n" "Προστατέψτε την βάση σας ενάντια σε ατέλειωτα κύματα των εχθρών. Χρησιμοποιήστε τις " "γυναίκες πολίτες σας για να συλλέξετε τους θησαυρούς στο κέντρο του χάρτη, πριν το " "κάνουν οι άλλοι, και προσπαθήστε να χτίσετε τη βάση σας. Ο τελευταίος παίκτης που " "απομένει θα είναι ο νικητής!" msgid "Survival of the Fittest" msgstr "Den best tilpassede overlever." #, python-format msgid "The first wave will start in %(time)s!" msgstr "Gelombang pertama akan bermula dalam tempoh %(time)s!" msgid "An enemy wave is attacking!" msgstr "¡Oleada enemiga! ¡Se acercan! ¡Nos atacan!" #, python-format msgid "%(player)s has been defeated (lost civic center)." msgstr "Chaidh ruaig a chur air %(player)s (chailleadh an t-ionad sìobhalta)." msgid "Players start in a plains with slightly rolling highlands." msgstr "Les joueurs commencent dans une plaine avec des hauts plateaux légèrement ondulés." msgid "Syria" msgstr "la sirias." msgid "" "A calm wide river, representing the Nile River in Egypt, divides the map into western " "and eastern parts." msgstr "" "Abhainn chiúin agus leathan, léiríonn an léarscáil seo abhainn na NÍle san Éigipt, " "roineann sí an léarscáil i gcodanna thair agus thoir." msgid "The Nile" msgstr "Sungai Nil" msgid "The unknown." msgstr "Tidak diketahui." msgid "Choose a random land landscape" msgstr "Selecteer een willekeurige landkaart zonder water." msgid "Two Mediterranean land masses connected by a narrow spit of land, called an 'Isthmus'." msgstr "" "Dua kawasan tanah Mediterranean yang bercantum dengah sejalur tanah yang sempit yang " "dikenali sebagai 'Isthmus'." msgid "Isthmus" msgstr "Pevninská šíje" msgid "A small central river." msgstr "Ein kleiner zentraler Fluss." msgid "Central River" msgstr "中央河流 " msgid "" "Players are aligned on a strip of land with seas bordering on one or both sides that " "may hold islands." msgstr "" "I giocatori sono allineati su una striscia di terra costeggiata su uno o entrambi i " "lati dal mare, in cui potrebbero trovarsi delle isole." msgid "Edge Seas" msgstr "Zee aan de zijkanten" msgid "Land shaped like a concrescent moon around a central lake." msgstr "Het land kromt zich als een halve maan rond een centraal gelegen meer." msgid "Gulf" msgstr "Golkoa" msgid "Mainland style with some small random lakes." msgstr "Mannermaan tapainen kartta, jossa on muutamia pieniä järviä sattumanvaraisesti." msgid "Lakes" msgstr "Aintzirak" msgid "" "A large hill encompasses the map and leaves players only a small passage to the two " "neighboring players." msgstr "" "Una grande collina ricopre la mappa, lasciando ai giocatori solo un piccolo passaggio " "verso i territori dei due giocatori vicini." msgid "Passes" msgstr "Desfiladeiros" msgid "" "The land is enclosed by a hill that leaves a small area per player connected to the " "large central place." msgstr "" "Das Land ist von einem Hügel umschlossen, dass pro Spieler einen kleinen " "Verbindungsbereich zu einem großen zentralen Areal frei lässt." msgid "Lowlands" msgstr "Daratan rendah" msgid "Random Land" msgstr "Véletlenszerű szárazföldi" msgid "Choose a random naval landscape" msgstr "Selecteer een willekeurige landkaart met water." msgid "A huge sea is dividing the map into two halves." msgstr "Un enorme mar se encuentra dividiendo el mapa en dos mitades." msgid "Naval: Central Sea" msgstr "Морска карта: Централно море" msgid "Players are scattered across island chains and disconnected islands." msgstr "Spelers zijn verspreid over met elkaar verbonden eilandgroepen en geïsoleerde eilanden." msgid "Naval: Archipelago" msgstr "Морская карта: Архипелаг" msgid "A central lake with rivers possibly separating neighboring players." msgstr "Jezioro pośrodku mapy z rzekami, które mogą oddzielać sąsiadujących ze sobą graczy." msgid "Naval: Lake and rivers" -msgstr "Urezkoa: Aintzira eta errekak" +msgstr "Диңгез картасы: Күл һәм елгалар" msgid "Random Naval" msgstr "Sattumanvarainen merellinen" msgid "Unknown" msgstr "Woas ma ned wos der duad" msgid "A charred dead land where players start around a smoking volcano." msgstr "" "Uma terra morta e carbonizada, onde os jogadores começam em torno de um vulcão que " "ainda expele fumaça." msgid "Volcanic Lands" msgstr "അഗ്നിപര്‍വ്വത പ്രദേശം" msgid "" "A demonstration of wall placement methods/code in random maps. Giant map size is " "recommended!" msgstr "" "Una dimostrazione di metodi/codice di posizionamento delle pareti in mappe casuali. Si " "consiglia l'uso di mappe grandi dimensioni!" msgid "Wall Demo" msgstr "Taisbeanadh air ballachan" msgid "A lake surrounded by hills." msgstr "Sebuah tasek yang dikelilingi bukit bukau." msgid "Wild Lake" msgstr "Verwilderter See" msgid "Give an interesting description of your map." msgstr "Thoir seachad tuairisgeul inntinneach airson a’ mhapa agad." msgid "Unnamed map" msgstr "Bản đồ chưa được đặt tên" msgid "" "Springtime in Arcadia, Greece. Spring rains have gorged what would otherwise be dry " "creek beds throughout the rest of the year, dividing the lands between two warring " "tribes. \n" "\n" "Players start on either side of a mountainous region rich in resources. Extra starting " "buildings help players jumpstart building their new colonies." msgstr "" "Printemps dans Arcadie, en Grèce. Les pluies de printemps ont gorgé ce qui serait " "autrement des lits de ruisseaux à sec tout au long du reste de l'année, en divisant les" " terres entre les deux tribus en guerre.\n" "\n" "Les joueurs commencent de chaque côté d'une région montagneuse riche en ressources. Des" " bâtiments supplémentaires de départ aident les joueurs à lancer la construction de " "leurs nouvelles colonies." msgid "Arcadia" msgstr "An Arcáid" msgid "Player 1" msgstr "Cluicheadair 1" msgid "Player 2" msgstr "Cluicheadair 2" msgid "Help the young Massilia to settle or expel the Greeks from Gaul." msgstr "" "Pomóż Grekom osiedlić się lub wypędź ich z rozwijającej się Massalii położonej w " "południowej Galii." msgid "Azure Coast 2" msgstr "Gaiši zila piekraste 2" msgid "Greeks" msgstr "Kreikkalaiset" msgid "Celts" msgstr "സെല്‍റ്റുകള്‍" msgid "Azure Coast 3" msgstr "Gaiši zila piekraste 3" msgid "East" msgstr "An Taobh an Ear" msgid "West" msgstr "An Taobh Siar" msgid "South" msgstr "An Taobh a Deas" msgid "North" msgstr "An Taobh Tuath" msgid "Azure Coast 1" msgstr "Gaiši zila piekraste 1" msgid "Antipolis" msgstr "la to'e.tcadus." msgid "Nikaia" msgstr "An Nacaía" msgid "Massalia" msgstr "An Mhasaíl" msgid "Olbia" msgstr "An tOilbhia" msgid "Deciates" msgstr "Na Déiseataí" msgid "Salluvii" msgstr "Na Sállúibhí" msgid "Cavares" msgstr "Na Caúairí" msgid "Verguni" msgstr "Na Féirgiúiní" msgid "Rome battles against the Etruscan city of Veii for control of the Tiber River basin." msgstr "" "Tha an Ròimh a’ strì an aghaidh baile Veii nan Eatruscach ach am faigh iad smachd air " "machair an Tìobair." msgid "Battle for the Tiber" msgstr "المعركة من أجل التيبر \"نهر\"" msgid "Rome" msgstr "An Ròimh" msgid "Veii" msgstr "An Váías" msgid "Gallic Invaders" msgstr "Muinntir na Gaille a’ briseadh a-steach" msgid "Two Celtic tribes face off across a large bog at night." msgstr "" "Bi tribu Zelta borrokatuko dira lokazti batean borrokatuko dira luze eta zabal gau " "argipean." msgid "Belgian Bog Night" msgstr "Oidhche a’ bhoglaich Bheilgich" msgid "Demo map showing how to simulate bridges in the Atlas map editor." msgstr "" "Köprülerin nasıl simüle edildiği deneme haritası içinde Atlas harita düzenleyici " "içerisinde gösterilir." msgid "Bridge demo" msgstr "Bản thử nghiệm của cây cầu" msgid "Bridge Demo" msgstr "Taisbeanadh dhrochaidean" msgid "Other" msgstr "Beste Bat" msgid "A test map for potential Strategic Campaigns." msgstr "Mapa deuchainn airson iomairtean ro-innleachd a dh’fhaodadh a bhith ann." msgid "Strategic Campaign Proof of Concept" msgstr "Machbarkeitsnachweis einer strategischen Kampagne" msgid "Delian League" msgstr "Délský spolek (Athénský námořní spolek)" msgid "Thebes" msgstr "la fibs." msgid "Thessaly" msgstr "Thessalien" msgid "Megara" msgstr "An Mhéagar" msgid "Eretria" msgstr "An tÉireatair" msgid "Chalcis" msgstr "An Chalcas" msgid "Peloponnesian League" msgstr "Peloponnészoszi szövetség" msgid "Religious Institutions" msgstr "Uskonnolliset instituutiot" msgid "Campaign Map - Test" msgstr "Geographía de campaña - Pruöba" msgid "Cutscene starts after 5 seconds" msgstr "Les transitions de scènes démarrent après 5 secondes" msgid "Demo map for cinematic camera movements." msgstr "Léarscáil tainspeánach le haghaidh gluaiseachta cineamataigh an cheamara." msgid "Cinema Demo" msgstr "Демонстрация — заснемане на видео" msgid "Xerxes I" msgstr "Kserksas I-asis" msgid "You" msgstr "तुम्ही" msgid "A combat demonstration between a small number of ranged and melee infantry units." msgstr "" "Una dimostrazione di combattimento tra un piccolo numero di unità di fanteria corpo a " "corpo e attacchi dalla distanza." msgid "Combat Demo" msgstr "Demostración de combate" msgid "1296 units. Extremely slow (we need more optimisation)." msgstr "1296 unità. Estremamente lenta (abbiamo bisogno di più di ottimizzazione)." msgid "Combat Demo (Huge)" msgstr "Taisbeanadh air còmhrag (uabhasach mòr)" msgid "" "A deep rocky canyon slicing through the desert. Good for multiplayer.\n" "\n" "2 teams of 2 players. 1 player on each team starts with a base and resources. The other" " player starts with only a large army to assist their teammate." msgstr "" "Sgoltadh creagach domhainn a’ sgoradh an fhàsaich. Math airson geama ioma-" "chluicheadair.\n" "\n" "2 sgioba de 2 chluicheadair. Tòisichidh 1 chluicheadair anns gach sgioba le bunait is " "stòrasan. Cha bhi ach feachd mòr aig a’ chluicheadair eile ach an doir iad taic ri a " "chuideachd." msgid "Death Canyon - Invasion Force" msgstr "Sgoltadh a’ bhàis – Feachd a’ briseadh a-steach" msgid "Invasion Force" msgstr "Feachd a’ briseadh a-steach" msgid "Player 3" msgstr "Cluicheadair 3" msgid "A demonstration of the new trading feature." msgstr "Una dimostrazione della nuova funzionalità di scambi commerciali." msgid "Trading Demo" msgstr "Demostración de comercio" msgid "A demo map of the British Isles, created with the assistance of a height map." msgstr "" "Léarscáil taispeána na hÉireann agus na Breataine Móire, agus é a déanamh le cabhair " "léarscáil airde." msgid "Eire and Albion (British Isles)" msgstr "Éire agus Albíonach (Éire agus an Bhreatain Mór)" msgid "" "A small desert map. Each player starts near an oasis spotted about an otherwise bleak " "and sandy desert that is wide open to assault and depredation.\n" "\n" "Gameplay is tight and fast, with no time to stop and smell the roses." msgstr "" "Ένας μικρός χάρτης της ερήμου. Κάθε παίκτης ξεκινά κοντά σε μια όαση τοποθετημένη σε " "μία ζοφερή και αμμώδη έρημο που είναι ορθάνοιχτη για επίθεση και λεηλασία.\n" "\n" "Ο τρόπος παιξίματος είναι έντονος και γρήγορο, χωρίς χρόνο για να σταματήσεις και να " "μυρίσεις τα τριαντάφυλλα." msgid "Fast Oasis" msgstr "Innis-fhàsaich luath" msgid "Player 4" msgstr "Cluicheadair 4" msgid "Test out fishing with a fishing boat. Still in development." msgstr "Изпробване на риболова с рибарско корабче. Все още в процес на разработка." msgid "Fishing Demo" msgstr "Rybołówstwo (demonstracja)" msgid "Fly some Mustangs." msgstr "Har ezazu Mustang bat edo bestearen agintea." msgid "Flight Demo" msgstr "Taisbeanadh air itealadh" msgid "" "A wide-open map with a central rocky region rich in Minerals (Metal Resource). This map" " may be played if the other more detailed maps cause uncomfortable lag." msgstr "" "Laaja avoin kartta, jonka keskellä on kivinen alue, jossa on runsaasti mineraaleja " "(metalliresursseja). Tätä karttaa voidaan pelata, jos muut yksityiskohtaisemmat kartat " "aiheuttavat epämiellyttävää viivettä." msgid "Gold Rush" msgstr "Πυρετός Χρυσοθηρίας" msgid "A riparian gorge meanders its way through the South lands of Gaul." msgstr "" "Een aan de oever gelegen pas die zich een weg kronkelt door de zuidelijke landen van " "Gallië." msgid "Gorge" msgstr "Desfiladeiro" msgid "" "The Peloponnesian valley of Laconia, homeland of the Spartans.\n" "\n" "The Macedonians are encroaching into Spartan lands. After losing a pitched battle " "against the invaders, the Spartans must rebuild their army quickly before the " "Macedonians overrun the entire valley." msgstr "" "Is gleann Laconia air a’ Pheoloponnais dachaigh nam Spartach.\n" "\n" "Tha na Masadonaich a’ briseadh a-steach air dùthaich nam Spartach. an dèidh blàr neo-" "chothromach a chall an aghaidh an luchd brisidh a-steach, feumaidh na Spartaich an arm " "aca a thogail às ùr gu luath mus gabh na Masadonaich an gleann gu lèir." msgid "Laconia" msgstr "Lacedémona" msgid "" "Multiplayer map. Each player starts out on a small island with minimal resources " "situated off the coast of a large land mass.\n" "\n" "This is a WFG community-designed map by: SMST, NOXAS1, and Yodaspirine." msgstr "" "Για πολλούς παίκτες χάρτης. Κάθε παίκτης ξεκινά σε ένα μικρό νησί με ελάχιστους πόρους " "που βρίσκεται στα ανοικτά των ακτών μίας μεγάλης μάζας γης.\n" "\n" "Αυτός είναι ένας χάρτης της Παγκόσμιας Κοινότητας σχεδιασμένος από τους: SMST, NOXAS1 " "και Yodaspirine." msgid "A sandbox scenario for one player." msgstr "Màn chơi theo kịch bản phong cách tự do dành cho một người chơi." msgid "Miletus" msgstr "Démo - Milet (Mílêtos)" msgid "Romans" msgstr "Na Rómhánaigh" msgid "" "Small map with lots of resources and some water, for testing gameplay in non-" "competitive multiplayer matches." msgstr "" "Một bản đồ nhỏ dồi dào nguồn tài nguyên và một chút nước. dành để kiểm tra gameplay " "trong những trận đấu nhiều người chơi không mang tính thi đấu." msgid "Multiplayer Demo" msgstr "Παιχνίδι για πολλούς παίκτες Επίδειξη" msgid "" "This map displays a reconstruction of the ancient city Napata. " "[color=\"red\"]Note:[/color] The map is not intended to be playable." msgstr "" "Diese Karte stellt eine Rekonstruktion der antiken Stadt Napata dar. " "[color=\"red\"]Anmerkung:[/color] Die Karte ist nicht dafür gedacht, spielbar zu sein." msgid "Napata Reconstruction" msgstr "Ricostruzione della città di Napata" msgid "" "Four players duke it out over the vast Nile Delta. Each city starts out nestled atop a " "large plateau, but resources are scarce, forcing each player to expand their resource " "operations into the surrounding lands.\n" "\n" "Scouts say the nearby branches of the Nile River are shallow and fordable in multiple " "locations, so should only serve as a minor barrier between enemy factions." msgstr "" "Quatre joueurs traversant le vaste delta du Nil. Chaque ville commence nichée au sommet" " d'un grand plateau, mais les ressources sont rares, forçant chaque joueur à étendre " "leur recherche de ressources dans les terres environnantes.\n" "\n" "Les éclaireurs disent que les affluents du Nil environnants sont peu profonds et " "accessibles à plusieurs endroits, ils ne devraient donc représenter que des barrières " "mineures entre les factions ennemies." msgid "Necropolis" msgstr "la morsi.tcadus." msgid "A map for testing unit movement algorithms." msgstr "Een kaart voor het testen van de algoritmes om eenheden te bewegen." msgid "Pathfinding Demo" msgstr "Demostración de determinación de rutas" msgid "A map for testing movement costs and terrain properties in the A* pathfinder." msgstr "" "Un mapa técnico para probar el coste teórico del movimiento de las unidades con el " "algoritmo A*, así como las propiedades del terreno en el «pathfinder» ." msgid "Pathfinding Terrain Demo" msgstr "Terrain de démonstration pour la recherche de chemins" msgid "A real-world map of the Greek homeland." msgstr "Un mapa de tamaño realista del hogar del pueblo griego." msgid "Peloponnesian Wars" msgstr "Các cuộc chiến Peloponnesian" msgid "Athens" msgstr "Baile na h‑Àithne" msgid "Sparta" msgstr "la spartys." msgid "Elis" msgstr "An Éilis" msgid "Corinth" msgstr "la korynt." msgid "Test map for picking units up, with sea and two islands. Trigger points are placed." msgstr "" "Карта за изпробване на събирането на единици. Включва море и два острова. По картата " "има поставени точки предизвикващи събития." msgid "Pickup test map" msgstr "Testovací mapa pro vyzvednutí jednotek" msgid "Demo map for new fancy water effects." msgstr "Carte de démonstration pour les nouveaux effets d'eau fantaisistes." msgid "Polynesia" msgstr "Démo - Polynésie" msgid "Samoa" msgstr "la samoas," msgid "Vanuatu" msgstr "An Fanuatú" msgid "A demo showing water planes." msgstr "Một thử nghiệm cho thấy những chiếc máy bay nước." msgid "Reservoir" msgstr "Démo - Château d'eau" msgid "Demo map for resource gathering." msgstr "Carte de démonstration pour la collecte des ressources." msgid "Resource demo" msgstr "Thử nghiệm Nguồn tài nguyên" msgid "Demo map showcasing Temperate Road decals." msgstr "Демонстрационная карта с отличительными признаками дороги в умеренном климате." msgid "Road Decals Demo" msgstr "Demostració de superposició de carreteres" msgid "" "A desert biome map where each player has founded their colony at their own lush oasis. " "The rest of the map is generally wide-open and barren." msgstr "" "Peta biome gurun yang mana setiap pemain memulakan tamadun mereka dikawasan oasis yang " "subur. Selain dari itu, sebahagian besar peta terdiri dari kawasan kering-kontang dan " "tidak subur." msgid "" "Situated Southside of the Atlas mountain range in North Africa.\n" "\n" "A somewhat open map with an abundance of food and mineral resources, while wood is " "somewhat scarce." msgstr "" "Situé côté sud de la chaîne de l'Atlas en Afrique du Nord. \n" "\n" "Une carte assez ouverte avec abondance de ressources alimentaires et de minerai, alors " "que le bois est un peu plus rare." msgid "Aulus Manlius Capitolinus" msgstr "ഓലസ് മാന്‍ലിയസ് കാപ്പിറ്റോളിനസ്" msgid "Hasdrubal the Fair" msgstr "Hasdrubal Người Công Bằng" msgid "Artaxshacha II" msgstr "la .artakcaxas. poi remoi" msgid "Tautalus" msgstr "Տաուտալոս" msgid "Play with the Athenians faction in a non-threatening sandbox environment." msgstr "" "Esperimentatu nahi bezala Atenastarren zibilizazioarekin arriskurik gabeko probetarako" " ingurune batean." msgid "Sandbox - The Athenians" msgstr "Bogsa-gainmhich – Muinntir na h‑Àithne" msgid "The Athenians" msgstr "Muinntir na h‑Àithne" msgid "The Spartans" msgstr "സ്പാര്‍ട്ടക്കാര്‍" msgid "The Persians" msgstr "kulnrfarsi natmi" msgid "The Gauls" msgstr "Muinntir na Gaille" msgid "Play around with the Gallic faction in an idyllic sandbox setting." msgstr "Παίξτε με τη παράταξη των Γαλατών σε ένα ειδυλλιακό τοπίο με πανεύκολες ρυθμίσεις." msgid "Sandbox - The Britons" msgstr "Probetarako jokalekua - Britaniarrak" msgid "Roman Interlopers" msgstr "Roomalaiset tunkeilijat" msgid "Explore the Carthaginian Buildings and Units." msgstr "Féach thart ar na foirgnimh agus na haonaid de chuid na gCartagach." msgid "Sandbox - The Carthaginians" msgstr "Escenario de prueba - Los cartaginenses" msgid "Carthage" msgstr "An Chartaig" msgid "Creeps" msgstr "Na sgreamhaich" msgid "Sandbox - The Gauls" msgstr "Bogsa-gainmhich – Muinntir na Gaille" msgid "A simple map showcasing the Han civilization's assets in the game." msgstr "" "Yksinkertainen kartta joka näyttää kiinalaisen Han-sivilisaation voimavarat tässä " "pelissä." msgid "Sandbox - The Han" msgstr "Hiekkalaatikko - Han-kiinalaiset" msgid "A demo map for the Iberians." msgstr "Léarscáil taispeánach de chuid na nIbéireach." msgid "Sandbox - The Iberians" msgstr "Probetarako jokalekua - Iberiarrak" msgid "A simple map showcasing the Kushite civilization's assets in the game." msgstr "Una mappa semplice che mostra le possibilità della civiltà del Regno di Kush nel gioco." msgid "Sandbox - The Kushites" msgstr "Probetarako jokalekua - Kuxtarrak" msgid "Play with the Macedonians faction in a non-threatening sandbox environment." msgstr "" "Esperimentatu nahi bezala Mazedoniarren zibilizazioarekin arriskurik gabeko probetarako" " ingurune batean." msgid "Sandbox - The Macedonians" msgstr "Probetarako jokalekua - Mazedoniarrak" msgid "The Macedonians" msgstr "The Macedonians" msgid "A simple map showcasing the Maurya civilization's assets in the game." msgstr "Um mapa simples demonstrando as construções e unidades da civilização máuria no jogo." msgid "Sandbox - The Maurya Indians" msgstr "Escenario de prueba - Los maurya de la India" msgid "A simple map showcasing the Persian civilization's assets in the game." msgstr "Yksinkertainen kartta joka näyttää persialaisen sivilisaation voimavarat tässä pelissä." msgid "Sandbox - The Achaemenid Persians" msgstr "Escenario de prueba - Los aqueménidas persas" msgid "An islands map good for intense naval combat." msgstr "Un mapa isleño, más que adecuado para desarrollar un intenso combate naval." msgid "Sandbox - The Ptolemaic Egyptians" msgstr "Chế độ mở - Quân Egyptian thời vương triều Ptolemaic" msgid "Ptolemaios A' Soter" msgstr "Птолемей I Сотер, Спаситель" msgid "Kautilya" msgstr "Καουτίλγα" msgid "Play with the Ptolemaic Egyptians in a non-threatening sandbox setting." msgstr "" "Un escenario de pruebas en el que los jugadores puedan experimentar con la civilización" " egipcio-ptolomaica." msgid "Sandbox - The Ptolemaic Egyptians 2" msgstr "Chế độ mở - Quân Egyptian thời vương triều Ptolemaic 2" msgid "Ptolemy \"Savior\"" msgstr "Ptolemaios I. Sótér (Spasitel)" msgid "Seleucids" msgstr "Seleucidisch Perzië" msgid "Libyans" msgstr "Libyalaiset" msgid "A simple map showcasing the Republican Roman civilization's assets in the game." msgstr "" "Une carte simple mettant en avant les atouts de la civilisation de la République " "Romaine dans le jeu." msgid "Sandbox - The Romans" msgstr "Escenario de prueba - Los romanos" msgid "A sandbox scenario for players to try out the Seleucid civilisation." msgstr "" "Un escenario de pruebas en el que los jugadores puedan experimentar con la civilización" " seléucida." msgid "Sandbox - The Seleucids" msgstr "Probetarako jokalekua - Seleuziarrak" msgid "The Seleucids" msgstr "Die Seleukiden" msgid "The Ptolemies" msgstr "Na Ptolemaidhich" msgid "A simple map showcasing the Spartan civilization's assets in the game." msgstr "Um mapa simples demonstrando as construções e unidades da civilização espartana no jogo." msgid "Sandbox - The Spartans" msgstr "Escenario de prueba - Los espartanos" msgid "" "A wide-open Savanna map with a small ravine running down the center, which is easily " "forded." msgstr "" "Mapa z szeroko rozciągającą się sawanną z biegnącym przez środek niewielkim wąwozem, " "przez który można łatwo się przeprawić." msgid "Savanna Ravine" msgstr "Khe nước vùng Savanna" msgid "" "The African serengeti has herds of animals criss crossing the plain. Mineral wealth is " "bountiful and wood is in full supply." msgstr "" "El serengueti africano está poblado por manadas de animales que recorren sus llanuras. " "La riqueza mineral es excepcional y hay un suministro total de madera." msgid "Serengeti 1" msgstr "Đại ngàn thảo nguyên 1" msgid "Iberia" msgstr "Iberiska Halvön" msgid "Greece" msgstr "Griechenland" msgid "Persia" msgstr "Պարսկաստան" msgid "Ship formations mockup." msgstr "Teste de formações de embarcações militares." msgid "Ship Formations" msgstr "Démo - Formations des navires" msgid "Ships" msgstr "Những chiếc thuyền" msgid "Move ships around. Attack other ships." msgstr "Di chuyển những chiếc thuyến xung quanh. Tấn con những chiếc thuyền khác." msgid "Ships Demo" msgstr "Thử nghiệm Những chiếc thuyền" msgid "" "Carthage vs. Macedon vs. Persia vs. Iberia! A large oasis acts as the hub of " "mountainous spokes that divide the home territories of each player." msgstr "" "Cartago an aghaidh na Masadoine an aghaidh na Peirse an aghaidh na h-Ibèir! Tha innis-" "fhàsaich mhòr ’na cho-ionad airson clàran-cuibhle beanntach a sgaraicheas ranntairean " "nan cluicheadairean." msgid "Siwa Oasis" msgstr "zancimstu pe la siuas." msgid "Base Temperate Map" msgstr "Grundudgaven af en tempereret bane" msgid "A demo map showing the territory effects of each type of structure." msgstr "" "Mapa demonstracyjna ukazująca oddziaływanie na obszar wokół siebie poszczególnych typów" " budowli." msgid "Territory Demo" msgstr "Demonstration af territorium" msgid "" "This map is designed to help artists and modders find the adequate foundation for a " "specific building. This map is not meant to be playable." msgstr "" "Αυτός ο χάρτης έχει σχεδιαστεί για να βοηθήσει τους καλλιτέχνες και τους τροποποιητές " "να βρουν την κατάλληλη βάση για ένα συγκεκριμένο κτίριο. Αυτός ο χάρτης δεν προορίζεται" " για παίξιμο." msgid "Foundation Testing Map" msgstr "Mapa pro testování základů budov" msgid "" "The Celts invade Greece. Fight through the central valley or cut through the rich " "highlands in order to secure the lands around Delphi!" msgstr "" "I Celti invadono la Grecia. Lotta attraverso la valle centrale o taglia attraverso i " "ricchi altopiani al fine di garantire la sicurezza delle terre intorno a Delfi!" msgid "Massacre of Delphi" msgstr "Pembunuhan Beramai-ramai di Delphi" msgid "" "\"It has always been the Greek Dream to go East.\"\n" "\n" "\"Beware such pride. The East has a way of swallowing men and their dreams.\"\n" "\n" "Will Alexander push his way through The Persian Gates and fulfill his destiny, or will " "Ariobarzanes defend the rugged ancient land of Persis against a foreign invader?" msgstr "" "«O soño dos gregos foi sempre o de ir a oriente.»\n" "\n" "«Ten coidado con ese orgullo teu. Non sei que ten oriente que tende a engulir aos homes" " e mailos seus soños.»\n" "\n" "Conseguirá Alexandre abrirse camiño a través das portas de Persia e cumprir o seu " "destino, ou conseguirá Ariobarzanes defender as vellas e accidentadas terras persas " "contra o invasor estranxeiro?" msgid "The Persian Gates" msgstr "vorme be loi kulnrfarsi" msgid "Alexandros Megas" msgstr "Alexander der Große" msgid "Krateros" msgstr "Alexandros Megas" msgid "Ariobarzanes" msgstr "Áiriabarsánas" msgid "Persians" msgstr "Achaemenidisch Perzië" msgid "" "The Romans encroach upon Macedonian lands for the third and final time. Can the once-" "proud Macedonians prevail against the Roman juggernaut?" msgstr "" "Les Romains empiètent sur les terres macédoniennes pour la troisième et dernière fois. " "Puissent les Macédoniens, autrefois si fiers, prévaloir contre le rouleau compresseur " "romain?" msgid "Third Macedonian War" msgstr "Dritter Makedonisch-Römischer Krieg" msgid "Lucius Aemilius Paullus" msgstr "Լուկիոս Աեմիլիոս Մաուլոս" msgid "Perseus of Macedon" msgstr "Perseus av oldtidens Makedonia" msgid "Greek Allies" msgstr "Comhghuaillithe Gréigeacha" msgid "Collect the treasures before your enemy does! May the better win!" msgstr "" "Dastumit an teñzorioù a-raok na vefe graet gant hoc'h enebourien! Ra c'hounezo an hini " "kreñvañ!" msgid "No winner yet, prepare for battle!" msgstr "Níl aon duine ina bhuaiteoir fós, ullmhaígí do chath a dhéanamh!" msgid "Your enemy's treasury is filled to the brim, you lose!" msgstr "Tavu ienaidnieku dārgumu glabātāva ir pilna līdz malām, tu zaudēji!" msgid "Your treasury is filled to the brim, you are victorious!" msgstr "Your treasury is filled to the brim, you are victorious!" msgid "Hurry up! Your enemy is close to victory!" msgstr "വേഗം! നിങ്ങളുടെ ശത്രു വിജയത്തോട് അടുത്തുകൊണ്ടിരിക്കുന്നു" #, python-format msgid "Treasures remaining to collect for victory: %(remainingTreasures)s!" msgstr "" "Na h-ulaidhean a dh’fheumas togail fhathast airson buannachd fhaighinn: " "%(remainingTreasures)s!" msgid "You have collected a treasure!" msgstr "നിങ്ങള്‍ക്കൊരു നിധി ലഭിച്ചിരിക്കുന്നു" msgid "Defeat your enemy to win!" msgstr "Cuir ruaig air an nàmhaid airson buannachd fhaighinn!" #, python-format msgid "%(lastPlayer)s has won (treasure collected)." msgid_plural "%(players)s and %(lastPlayer)s have won (treasure collected)." msgstr[0] "%(lastPlayer)s ha guanyat (treasure collected)." msgstr[1] "%(players)s and %(lastPlayer)s gañaron (recolleron o tesouro)." #, python-format msgid "%(lastPlayer)s has been defeated (treasure collected)." msgid_plural "%(players)s and %(lastPlayer)s have been defeated (treasure collected)." msgstr[0] "%(players)s dan %(lastPlayer)s telah dikalahkan (harta terkumpul)." msgstr[1] "Chaidh ruaig a chur air %(players)s ’s %(lastPlayer)s (thogadh ulaidh)." msgid "" "Search treasures on small islands and on the water. Collect more treasures than your " "opponent to win." msgstr "" "Encuentra y recoge tesoros en diminutos islotes y en el agua. Consigue más tesoros que " "tu adversario para hacerte con la victoria." msgid "Treasure Islands" msgstr "Острови на съкровищата" msgid "Testing the yes-no dialog. Do you want to say sure or rather not?" msgstr "" "A’ cur an comhradh dearbhaidh/àichidh fo dheuchainn. A bheil thu airson “Seadh” no " "“Chan eadh” a ràdh?" msgid "Sure" msgstr "Ja selvfølgelig" msgid "Say sure" msgstr "Отговаряне с „разбира се“" msgid "Rather not" msgstr "Vai ser que non" msgid "Say rather not" msgstr "Отговаряне с „по-добре не“" msgid "Demo map listening to various triggers and printing warning messages about them" msgstr "" "Mapa de demostración, con varios «triggers», o desencadenantes de scripts, y que a su " "vez muestran mensajes de advertencia." msgid "Triggers Demo" msgstr "Demostració de factors desencadenants" msgid "Multiplayer map. A tropical paradise." msgstr "Geographía para dellos jogadores. Un paradisu tropical." msgid "Tropical Island" msgstr "Eilean tropaigeach" msgid "This map is designed to test a few different cases of units chasing each other." msgstr "" "Deze kaart is ontworpen om een paar verschillende manieren te testen van eenheden die " "elkaar achtervolgen." msgid "Unit Chasing test" msgstr "Teste para Perseguição de Unidades" msgid "This map is designed to test a few different cases of 'Dancing'." msgstr "" "Esta geographía sta desiñada para probar dellos casos d’aballu nel movemiento de lɐs " "unidades." msgid "Unit Dancing test" msgstr "Проба на танцуването на единиците" msgid "" "This map is designed to test some basic unit movement cases. It will involve unitAI, " "unitMotion and the relevant pathfinders and thus acts as an integrated test map. Look " "for things such as stuck units, wrong animations, and weird pathing." msgstr "" "Данная карта разработана для тестирования основных сценариев перемещения юнитов. Она " "будет включать unitAI, unitMotion, а также соответствующие алгоритмы поиска пути и " "таким образом может быть использована в качестве карты для интеграционного " "тестирования. Обращайте внимание на такие явления, как застопорившиеся юниты, " "неправильная анимация и движение по неадекватной траектории." msgid "Unit Motion Integration Test" msgstr "Интеграционное тестирование перемещения юнитов" msgid "This map is designed to test the performance & functionality of unit pushing." msgstr "" "Тази карта е предназначена за изпробване на правилната работа и производителността на " "функционалността за изтласкване на единици." msgid "Unit Pushing test" msgstr "Teste para Empurramento de Unidades" msgid "Every unit in the game." msgstr "Een demo met alle eenheden in het spel." msgid "Units Demo" msgstr "Demostración de unidades" msgid "Walls." msgstr "Những bức tường." msgid "Walls" msgstr "Những bức tường" msgid "WallTest" msgstr "Deuchainn air ballachan" msgid "A quick battle demo map using Roman legionaries." msgstr "Демонстрационна карта за изпробване на една бърза битка, използваща римски легионери." msgid "We Are Legion" msgstr "Démo - Nous sommes légion" #, python-format msgid "%(_player_)s and their allies have captured all relics and will win in %(time)s." msgstr "" "%(_player_)s ja hänen liittolaisensa ovat kaapanneet kaikki muinaisjäännökset, ja " "voittavat ajassa %(time)s." #, python-format msgid "%(_player_)s has captured all relics and will win in %(time)s." msgstr "%(_player_)s adlı oyuncu tüm kutsal emantleri ele geçirdi ve %(time)s içinde kazanacak." #, python-format msgid "You and your allies have captured all relics and will win in %(time)s." msgstr "" "Ty spolu s tvojimi spojencami ste získali kontrolu nad všetkými relikviami a vyhráte sa" " %(time)s." #, python-format msgid "You have captured all relics and will win in %(time)s." msgstr "Sikerült az összes ereklyét megszerezned, így %(time)sen belül nyerni fogsz." #, python-format msgid "%(lastPlayer)s has won (Capture the Relic)." msgid_plural "%(players)s and %(lastPlayer)s have won (Capture the Relic)." msgstr[0] "%(players)s님과 %(lastPlayer)s님이 승리했습니다 (유물 획득)." msgstr[1] "%(players)s & %(lastPlayer)s vincierun (Catare la reliquia)." #, python-format msgid "%(lastPlayer)s has been defeated (Capture the Relic)." msgid_plural "%(players)s and %(lastPlayer)s have been defeated (Capture the Relic)." msgstr[0] "%(players)s and %(lastPlayer)s have been defeated (Capture the Relic)." msgstr[1] "%(players)s y %(lastPlayer)s han sido derrotados (captura la reliquia)." #, python-format msgid "%(player)s has been defeated (lost all critical units and structures)." msgstr "" "%(player)s legyőzetett (az összes kulcsfontosságú egységét és az összes építményét " "elvesztette)." #, python-format msgid "%(player)s has been defeated (lost all civic centres)." msgstr "%(player)s menderatua izan da (gizarte zentro guztiak galdu ditu). " #, python-format msgid "%(player)s has been defeated (lost all civic centres and critical units and structures)." msgstr "" "%(player)s legyőzetett (az összes városházáját, az összes kulcsfontosságú egységét és " "az összes építményét elvesztette)." #, python-format msgid "%(player)s has been defeated (lost all structures)." msgstr "%(player)s menderatua izan da (egitura guztiak galdu ditu). " #, python-format msgid "%(player)s has been defeated (lost all structures and critical units)." msgstr "" "%(player)s legyőzetett (az összes építményét és az összes kulcsfontosságú egységét " "elvesztette)." #, python-format msgid "%(player)s has been defeated (lost all units)." msgstr "%(player)s menderatua izan da (unitate guztiak galdu ditu). " #, python-format msgid "%(player)s has been defeated (lost all units and critical structures)." msgstr "" "%(player)s legyőzetett (az összes egységét és az összes kulcsfontosságú építményét " "elvesztette)" #, python-format msgid "%(player)s has been defeated (lost hero)." msgstr "%(player)s ist besiegt worden (hat den Helden verloren)." #, python-format msgid "%(_player_)s owns a Wonder and %(_player_)s and their allies will win in %(time)s." msgstr "" "%(_player_)s adlı oyuncu bir Dünya Harikasına sahip ve %(_player_)s adlı oyuncu ve " "müttefikleri %(time)s içinde oyunu kazanacak." #, python-format msgid "%(_player_)s owns a Wonder and will win in %(time)s." msgstr "%(_player_)s adlı oyuncunun Dünya Harikasına sahip ve %(time)s içinde kazanacak." #, python-format msgid "%(_player_)s owns a Wonder and you will win in %(time)s." msgstr "%(_player_)s adlı oyuncunun bir Dünya Harikası var ve sen %(time)s içinde kazanacaksın." #, python-format msgid "You own a Wonder and you and your allies will win in %(time)s." msgstr "" "Birtokolsz egy csodát, így szövetségeseiddel egyetemben bizonyos időn belül (%(time)s) " "nyerni fogsz." #, python-format msgid "You own a Wonder and will win in %(time)s." msgstr "Birtokolsz egy csodát, így bizonyos időn belül (%(time)s) nyerni fogsz." #, python-format msgid "%(lastPlayer)s has won (wonder victory)." msgid_plural "%(players)s and %(lastPlayer)s have won (wonder victory)." msgstr[0] "%(players)s and %(lastPlayer)s have won (wonder victory)." msgstr[1] "%(players)s e %(lastPlayer)s hanno vinto (vittoria con Meraviglia)." #, python-format msgid "%(lastPlayer)s has been defeated (wonder victory)." msgid_plural "%(players)s and %(lastPlayer)s have been defeated (wonder victory)." msgstr[0] "%(players)s dan %(lastPlayer)s telah dikalahkan (kemenangan keajaiban)." msgstr[1] "%(players)s і %(lastPlayer)s зазнали поразки (Чудо побудовано противником)." msgid "" "Each player starts the match atop a large flat plateau, otherwise known as an " "acropolis.\n" "\n" "To the East lies a large bay with fishing opportunities. To the West is a rugged " "hinterland with an unclaimed acropolis commanding the valley below." msgstr "" "Κάθε παίκτης ξεκινά το παιχνίδι επάνω ένα μεγάλο επίπεδο οροπέδιο, αλλιώς γνωστό ως " "ακρόπολη.\n" "\n" "Στα ανατολικά βρίσκεται ένας μεγάλο κόλπος με αλιευτικές δυνατότητες. Προς τη Δύση " "βρίσκετε μια πετρώδης ενδοχώρα με μία αδιεκδίκητη ακρόπολη που δεσπόζει στην κοιλάδα " "από κάτω της." msgid "Acropolis Bay (2)" msgstr "Bahía de la Acrópolis (2)" msgid "A map filled with impassable mountains and a great number of natural resources." msgstr "" "Peta yang dipenuhi gunung-gunung yang tidak bisa dilewati dan jumlah sumber daya alam " "yang banyak." msgid "Alpine Mountains (3)" msgstr "Pergunungan Alpine (3)" msgid "" "The high peaks and valleys of the Alps.\n" "\n" "Each player starts the match nestled in a safe green valley. Between lies the " "treacherous Alps mountain range." msgstr "" "Οι ψηλές κορυφές και οι κοιλάδες των Άλπεων.Κάθε παίκτης βρίσκεται να ξεκινά το " "παιχνίδι σε μια ασφαλή καταπράσινη κοιλάδα. Μεταξύ τους βρίσκεται η επιβλητική οροσειρά" " των Άλπεων." msgid "Alpine Valleys (2)" msgstr "Các thung lũng Alphine (2)" msgid "" "An old favorite. An otherwise wide-open, flat desert map is pierced in the center by " "two lush oases.\n" "\n" "This represents the Arabian Desert, South of Mesopotamia." msgstr "" "Un vecchio favorito. Una mappa desertica, altrimenti molto aperta e piatta, è " "attraversata al centro da due oasi lussureggianti.\n" "\n" "Rappresenta il Deserto Arabico, a Sud della Mesopotamia." msgid "Arabian Oases (2 players)" msgstr "Oasis de Arabia (dos jugadores)" msgid "Northeast Player" msgstr "Noordoostelijke speler" msgid "Southwest Player" msgstr "Giocatore del sud-ovest" msgid "" "Skirmish high in the Atlas mountains, where snowcapped mountains loom over desert " "oases. A wild landscape awaits; every player will experience different advantages and " "challenges based on their location." msgstr "" "Conduza escaramuças no alto das montanhas Atlas, onde montanhas cobertas de neve se " "erguem sobre oásis do deserto. Uma paisagem selvagem aguarda; cada jogador " "experimentará diferentes vantagens e desafios com base em sua localização." msgid "Atlas Valleys (8)" msgstr "Traoniennoù an Atlas (8)" msgid "" "In the Eastern land of Bactria lies the rich valley carved by the Oxus River.\n" "\n" "South of the river are rich arable lands and plentiful wood and forage. North of the " "river lie a mountain range pierced by wide mountain passes and guarded by natural " "defensive positions.\n" "\n" "Within the mountains can be found riches as well as danger. The player who can exploit " "the mountainous area the best will have a significant advantage over their adversary." msgstr "" "In de Oostelijke landstreek Bactrië is een rijke vallei uitgesneden door de rivier de " "Oxus.\n" "\n" "Ten zuiden van de rivier zijn vruchtbare stukken land en ruime hoeveelheden hout en " "wild. Ten noorden van de rivier ligt een bergketen, toegankelijk door brede bergpassen " "en bewaakt door natuurlijke verdedigingsposities.\n" "\n" "In de bergen kunt u rijkdommen aantreffen, zowel als gevaar. De speler die het " "bergachtige gebied het beste verkent zal sterk in het voordeel zijn tegenover zijn " "tegenstanders." msgid "Bactriana (2)" msgstr "Baktrialainen (2)" msgid "" "A wild and wooded isle, full of forests, gold, and mystery. Mountains, seas, and thick " "forests make for a very dynamic and fast-paced 3-player map with lots of potential for " "skirmishing and guerilla warfare as well as tough defensive fighting or aggressive " "maneuvers." msgstr "" "Inis fhiáin agus mó-adhmadtha, lán le foraois, ór agus rúin. Tá sléibhte, mara agus " "coillte tiubha sa talamh seo, déanann sé seo léarscáil maith le haghaidh cluiche tapa " "agus 3-imreoir a imirt, lán le deiseanna do treallchogaíocht nó cogaíocht scirmise a " "dhéanamh, agus cosaint láidir nó inlíochtaí trodacha freisin." msgid "Barcania (3)" msgstr "An Bharcáin (3)" msgid "" "Two players face off across a large bog somewhere in the Rhine lowlands.\n" "\n" "Wood is abundant, but Metal and Stone are hard to find and extract. Hunting and " "foraging is plentiful." msgstr "" "Dwaj gracze nacierają na siebie z dwóch stron rozległego bagna gdzieś na nizinach Renu." "\n" "\n" "Drewna jest pod dostatkiem, ale zasoby kamienia i metalu są niewielkie i trudno " "dostępne. Okolica obfituje w zwierzynę oraz płody leśne, stwarzając duże możliwości do " "rozwoju zbieractwa." msgid "Belgian Bog (2)" msgstr "Belgijskie torfowisko (2)" msgid "" "South of the Sahara, East of the Nile, lies a semi-arid region today known as the " "Butana Steppe." msgstr "" "Ao sur do Sáhara e ao leste do Nilo atópase unha rexión semi-árida que na actualidade " "coñecemos como a estepa de Butana." msgid "Island of Meroë (2)" msgstr "Νησιά της Μερόης (2)" msgid "" "Two teams face off across a long, very large saltwater lake.\n" "\n" "Fishing can be had in the central lake. The map is also well-endowed with Stone and " "Metal deposits." msgstr "" "Dua pasukan berhadapan diantara satu sama lain dengan halangan tasik air masin yang " "sangat luas.\n" "\n" "Sumber ikan boleh diperoleh ditengah-tengah tasik. Di dalam peta terdapat beberapa " "sumber Batu dan Bijih Logam." msgid "Caspian Sea (2v2)" msgstr "Am Muir Caspach (2 an aghaidh 2)" msgid "" "Northern Italy near the Alps is called Cisalpine Gaul by the Romans. It's a fertile " "area contested by the Gauls, Etruscans, and Romans alike. \n" "\n" "CAUTION: Map has a lot of snow particles that could affect graphics performance on low-" "end hardware." msgstr "" "Das nördliche Italien nahe der Alpen wird von den Römern Gallia Cisalpina genannt. Es " "ist eine fruchtbare Gegend, die von den Galliern, Etruskern und Römern gleichermaßen " "umkämpft wird. \n" "\n" "ACHTUNG: Die Karte hat sehr viele Schneepartikel, die die Grafikperformance auf " "schwacher Hardware beeinträchtigen könnten." msgid "Cisalpine Winter (2)" msgstr "Alppien eteläpuolinen talvi (2)" msgid "Corinthian Isthmus (2)" msgstr "An Tairbeart Choirinteach (2)" msgid "Corinthian Isthmus (4)" msgstr "An Tairbeart Choirinteach (4)" msgid "" "The players start on two opposing islands, both with a very jagged relief that will " "make landing difficult.\n" "\n" "Originally occupied by the Torreans, then marginally settled by Etruscans, Phocaeans " "and Syracusans. Rome conquered these two islands from Carthage during the First Punic " "War and in 238 BC created the \"Corsica et Sardinia\" province. The Corsicans regularly" " revolted and over the course of a century, the island lost two thirds of its Corsican " "population." msgstr "" "Die Spieler starten auf zwei gegenüberliegenden Inseln jeweils mit einem sehr " "zerklüfteten Relief, weshalb ein Anlanden schwierig ist.\n" "\n" "Ursprünglich von den Torren besiedelt, später in geringem Ausmaß von Etruskern, Phokern" " und Syrakus. Rom eroberte diese beiden Inseln während des ersten Punischen Krieges von" " Karthago und erschuf im Jahr 238 v. Chr. die Provinz „Corsica et Sardinia“. Die Korsen" " revoltierten regelmäßig und über den Lauf des Jahrhunderts verlor die Insel zwei " "Drittel ihrer korsischen Bevölkerung." msgid "Corsica and Sardinia (4)" msgstr "Corsaca an aghaidh Sàrdainea (4)" msgid "" "The ancient lake of Moeris near the Nile River in the Libyan Desert has been settled " "and used by the Egyptians since prehistoric times. \n" "\n" "The surrounding lands are dotted with ancient and new monuments and temples, while the " "lake itself is stocked full of Tilapia, ready for fishing. " msgstr "" "El antiguo lago de Moeris, cerca del río Nilo en el desierto de Libia, ha sido habitado" " y utilizado por los egipcios desde tiempos prehistóricos. \n" "\n" "Las tierras circundantes están salpicadas de monumentos y templos antiguos y nuevos, " "mientras que el propio lago está repleto de tilapias, listas para la pesca. " msgid "Crocodilopolis (4)" msgstr "Crocodilopolis (4)" msgid "A \"small island\"-style map set in the Aegean Sea." msgstr "Ένας χάρτης τύπου \"μικρό νησί\" τοποθετημένος στο Αιγαίο Πέλαγος." msgid "Cycladic Archipelago (2)" msgstr "Ziklade-aldiko Artxipelagoa (2)" msgid "" "A \"small island\"-style map set in the Aegean Sea.\n" "\n" "Map size: Very Large" msgstr "" "Una mappa del tipo \"piccola isola\" situata nel Mar Egeo.\n" "\n" "Dimensione della mappa: Molto Grande" msgid "Cycladic Archipelago (3)" msgstr "Ziklade-aldiko Artxipelagoa (3)" msgid "" "A deep rocky canyon slicing through the desert.\n" "\n" "Each player starts their colony on a plateau on either side of the ravine." msgstr "" "Sgoltadh creagach domhainn a’ sgoradh an fhàsaich.\n" "\n" "Stèidhichidh gach cluicheadair an tuineachadh aige air àrd-chlàr mu choinneamh an " "sgoltaidh." msgid "Death Canyon (2)" msgstr "Desfiladeiro da Morte (2)" msgid "" "Two players square off across the heavily forested Deccan Plateau of central India.\n" "\n" "Each player starts the match with a free farmstead and free storehouse.\n" "\n" "Virgin resources lie to the lowlands on either side of the plateau. The lowlands also " "offer opportunity for expansion and strategic maneuvering." msgstr "" "Deux joueurs s'affrontent sur le plateau densément boisé du Deccan dans le centre de " "l'Inde.\n" "\n" "Aucun joueur ne commence le match avec des unités, mais ils reçoivent une ferme et un " "entrepôt gratuits.\n" "\n" "Les ressources encore inexploitées se trouvent dans les plaines de chaque côté du " "plateau. Les plaines offrent également des possibilités d'expansion et de manœuvre " "stratégique." msgid "Deccan Plateau (2)" msgstr "Dekkanská náhorní plošina (2)" msgid "" "A foggy alpine landscape becomes a battleground as each team has an ally squashed " "precariously between two enemies. Two forest cliffs overlook the center lake, " "accessible from the sides of the map." msgstr "" "Un borrinoso terreno alpino demuda n un campu de batalya n quanto cada conjuntu tien un" " alliadu apetiguñadu entre dous inimigos. Un par de galardelyos silvanos dan vista a l " "llagu central, accessible dende los extremos de la geographía." msgid "Dueling Cliffs (3v3)" msgstr "Creagan na còmhraige (3 an aghaidh 3)" msgid "" "Fight for the remains of ancient Egypt!\n" "\n" "Players start with full grown cities and small armies, each having distinct advantages " "and drawbacks. Take care, there are 7 mighty forts and marauding bandids!\n" "\n" "It is the last century before 0 A.D. Egypt is internally divided between hellenistic " "(Alexandria, represented by Seleucids) and traditional influences (Memphis, represented" " by Ptolemies). Thebes in the southern clime of river Nile has already been taken over " "by the Kush. In the north western Al-Dschabal al-Achdar, where the mediterranean city " "of Cyrene is located the Romans are preparing their invasion. From the eastern desert " "at-Tih and mount Sinai enemies (represented by Persians) are pushing forward and the " "oasis Siwa. Charga (represented by Carthage) in the south western desert are trying to " "get a share of the pie as well.\n" "Locations:\n" "- Alexandria: library, harbor\n" "- Memphis: Necropolis, pyramids, Apis shrine\n" "- Thebes: temple district, Valley of the Kings \n" "- Cyrene: mediterranean Macchie, olive groves\n" "- Fayyum: crocodile shrine, nile dam\n" "- Eastern desert: mount Sinai, deep Wadi, Red Sea reefs\n" "- Western desert: Oasis Charga and Siwa, Qattara Depression\n" msgstr "" "¡Lucha por los vestigios del antiguo Egipto!\n" "\n" "Los jugadores comienzan con ciudades completamente desarrolladas y pequeños ejércitos, " "cada uno con sus propias ventajas y desventajas. ¡También hay siete poderosos fuertes y" " bandidos merodeando!\n" "\n" "Estamos en el siglo anterior al 0 A.D. Egipto está internamente dividido entre " "helenístico (Alejandría, representado por los Seléucidas) e influencias tradicionales " "(Menfis, representado por los Ptolomeos). Tebas bajo el clima sureño del río Nilo ya ha" " sido tomado por Kush. En el noroeste de Al-Dschabal al-Achdar, donde se encuentra la " "ciudad mediterránea de Cirene, los romanos están preparando su invasión. Desde el " "desierto oriental del Tih y el Monte Sinaí, los enemigos (representados por los persas)" " están avanzando hacia el oasis de Siwa. Charga (representada por Cartago) en el " "desierto del sudoeste del país está tratando de obtener también su parte del pastel.\n" "Ubicaciones:\n" "- Alejandría: biblioteca, puerto\n" "- Menfis: Necrópolis, pirámides, santuario de Apis\n" "- Tebas: distrito del templo, Valle de los Reyes\n" "- Cirene: Macchie mediterráneo, olivares\n" "- Fayún: santuario de cocodrilos, presa del Nilo\n" "- Desierto oriental: monte Sinaí, Wadi profundo, arrecifes del Mar Rojo\n" "- Desierto occidental: Oasis Charga y Siwa, Depresión de Qattara\n" msgid "Egypt (3v3)" msgstr "Αίγυπτος (3 εναντίων 3)" msgid "Alexandria" msgstr "Cathair Alastair" msgid "Siwa" msgstr "An tSaomhá" msgid "Sinai" msgstr "Sínai-félsziget" msgid "Memphis" msgstr "An Mheimfís" msgid "Cyrene" msgstr "An tSaíréin" msgid "Farmland in Eastern Europe." msgstr "Сільськогосподарські угіддя в Східній Європі." msgid "Farmland (2)" msgstr "Сільськогосподарські угіддя (2)" msgid "A forest battle map where all players fight for supremacy and control over the middle." msgstr "" "Une carte de bataille forestière où tous les joueurs combattent pour la suprématie et " "le contrôle d'une zone centrale." msgid "Forest Battle (4)" msgstr "Batalha na Floresta (4)" msgid "" "Defend your Gallic outpost against attacks from your treacherous neighbors!\n" "\n" "Each player begins the match with a wooden palisade and some guard towers atop a low " "embankment.\n" "\n" "Watch out for Romans passing by!" msgstr "" "Υπερασπιστείτε το Γαλατικό φυλάκιό σας από τις επιθέσεις από τους προδοτικούς σας " "γείτονές!\n" "\n" "Κάθε παίκτης ξεκινά το παιχνίδι με ένα ξύλινο φράχτη και μερικούς αμυντικούς πύργους " "στην κορυφή ενός χαμηλού αναχώματος.\n" "\n" "Προσέξτε για τους Ρωμαίοι που περνούν από εκεί!" msgid "Gallic Fields (3)" msgstr "purdi be loi fraso (3)" msgid "The Highlands of central Gaul." msgstr "Les hauts-plateaux de la Gaule centrale." msgid "Gallic Highlands (2)" msgstr "Hauts-plateaux gaulois (2)" msgid "" "All players start on one bank of the river, with minimal harvestable metal. Across the " "Gambia River is a savanna with many deposits of metal to be claimed. \n" "\n" "(Warning: Large map. Good computer specs recommended)" msgstr "" "Todos los jugadores empiezan en una orilla del río, con una mínima cantidad de metal " "disponible. Cruzando el río Gambia se extiende la sabana con muchos depósitos de metal " "que poder explotar. \n" "\n" "(Atención: mapa grande. Se recomienda disponer de un equipo con especificaciones de " "alto rendimiento) " msgid "Gambia River (3)" msgstr "Abhainn na Gaimbia (3)" msgid "" "A ring of land borders a resource-rich island in the Mediterranean. Players can access " "the center via a narrow strip of shallow water or via boat." msgstr "" "Ένα δαχτυλίδι από χερσαία σύνορα ενός πλούσιου σε πόρους νησί της Μεσογείου. Οι παίκτες" " μπορούν να έχουν πρόσβαση στο κέντρο μέσο μιας στενής λωρίδας από ρηχά νερά ή μέσω " "σκάφους." msgid "Golden Island (2)" msgstr "Urrezko Uhartea (2)" msgid "" "Players start around a small oasis in the center of the map which holds much of the " "available wood on the map.\n" "\n" "Elsewhere, in the hinterlands, lies great riches, in the form of large deposits of gold" " and other metals." msgstr "" "Οι παίκτες αρχίζουν γύρω από μία μικρή όαση που βρίσκεται στο κέντρο του χάρτη και " "εμπεριέχεται σε αυτή η πλειοψηφία ξύλου στο χάρτη.\n" "\n" "Σε άλλο σημείο, στην ενδοχώρα, βρίσκονται μεγάλα πλούτη, με τη μορφή μεγάλων " "κοιτασμάτων χρυσού και άλλων μετάλλων." msgid "Gold Oasis (2)" msgstr "Innis-fhàsaich òir (2)" msgid "" "Two factions find themselves perched safely atop large rocky plateaus.\n" "\n" "Scout the lands to find free treasures and to secure new resources." msgstr "" "İki grup kendilerini büyük kayalık platoların tepesinde güvenli bir şekilde tünemiş " "bulmaktadır.\n" "\n" "Özgür hazineler bulmak ve yeni kaynakları güvence altına almak için arazileri araştırın." msgid "Greek Acropolis (2)" msgstr "Kreikkalainen akropoli (2)" msgid "" "Three factions find themselves perched safely atop large rocky plateaus, whereas the " "fourth one is separated from their foes by a river branch.\n" "\n" "Scout the lands to find free treasures and to secure new resources.." msgstr "" "Trois factions se retrouvent perchées en toute sécurité au sommet de grands plateaux " "rocheux, tandis que la quatrième est séparée de ses ennemis par un bras de rivière.\n" "\n" "Explorez les terres pour trouver des trésors gratuits et obtenir de nouvelles " "ressources.\n" " " msgid "Greek Acropolis (4)" msgstr "Kreikkalainen akropoli (4)" msgid "Greek Acropolis Night (2)" msgstr "Oidhche air acra-bhaile Greugach (2)" msgid "" "The Hindu Kush mountains separate India from Bactria (modern day Afghanistan) and form " "a frontier between the Seleucid and Mauryan realms. This area was later under the " "control of the Greco-Bactrian and Indo-Greek kingdoms of the later Hellenistic period." " \n" "\n" "The area is low on wood resources, but high on stone and metal. A trade route runs " "through the center of the map with Trade Depots that can be captured and used to gather" " resources via trade. " msgstr "" "Les montagnes du Hindou Kouch séparent l'Inde de la Bactriane (aujourd'hui Afghanistan)" " et forme une frontière entre les empires séleucide et maurya. Cette région a été plus " "tard sous le contrôle des royaumes gréco-bactrien et indo-grec de la fin de la période " "hellénistique.\n" "\n" "La région est pauvre en ressources bois, mais riche en pierre et métal. une route " "commerciale traverse le centre de la carte avec les Dépôts commerciaux qui peuvent être" " capturés et utilisés pour ramasser les ressources via le commerce." msgid "Hindu Kush (2)" msgstr "Monte Paropamisu (2)" msgid "" "The Hydaspes, aka Jhelum, River in the Punjab of India. Here was the site of the great " "battle between the Macedonian forces under Alexander the Great and the Indian forces of" " the king Porus of Paurava." msgstr "" "Der Hydaspes, auch Jhelam genannt, im Punjab in Indien. Dies war der Schauplatz der " "großen Schlacht zwischen den makedonischen Streitkräften unter Alexander dem Großen und" " den indischen Streitkräften des Königs Poros von Paurava." msgid "Hydaspes River (4)" msgstr "Rivière Hydaspes (4)" msgid "" "An otherwise wide-open, flat desert map is pierced in the center by two lush oases.\n" "\n" "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River " "in Egypt." msgstr "" "Ένας άλλος ευρεία ανοικτός, επίπεδος χάρτης της ερήμου έχοντας τοποθετημένη στο κέντρο " "δύο καταπράσινες όασης.\n" "\n" "Αυτό αντιπροσωπεύει την Έρημο της Λιβύης, μέρος της Έρημος Σαχάρας, δυτικά του ποταμού " "Νείλου στην Αίγυπτο." msgid "Libyan Oases (4)" msgstr "Innseachan-fàsaich Libia (4)" msgid "" "An old favorite. An otherwise wide-open, flat desert map is pierced in the center by a " "lush oasis.\n" "\n" "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River " "in Egypt." msgstr "" "Eski bir favori. Genellikle geniş, açık ve düz bir çöl haritası, merkezinden yemyeşil " "bir vaha ile kesintiye uğrar. Bu, Mısır'ın Nil Nehri'nin batısında yer alan Sahra " "Çölü'nün bir parçası olan Libya Çölü'nü temsil eder. Libya Çölü, görkemli bir vaha ile " "ortasından delinerek haritanın canlı bir noktasını oluşturur." msgid "Libyan Oasis (2 players)" msgstr "Либийски оазис (2-ма играчи)" msgid "" "The map is cut through the center by a river traversing east-west with some shallows.\n" "\n" "Fairly open-wooded and basically flat. Plenty of building room. Well balanced " "resources.\n" "\n" "Civ Territories are divided by main river and tributaries (with necessary shallows for " "crossings)." msgstr "" "Peta terpotong ditengah-tengah oleh sungai yang bergerak dari timur ke barat dengan " "beberapa\n" "tempat airnya cetek.\n" "\n" "Kawasan-terbuka dengan hutan dan kebanyakannya rata. Oleh itu, banyak tempat untuk\n" "pembinaan. Sumber-sumber yang ada adalah seimbang.\n" "\n" "Wilayah Tamadun terbahagi oleh sungai utama dan sumber-sumbernya (bersama-sama beberapa" " tempat yang boleh dilintasi)." msgid "Lorraine Plain (2)" msgstr "Vlakte van Lotharingen (2)" msgid "" "Two of India's greatest empires, the Maurya Empire and Gupta Empire, originated in " "Magadha, a region in Northern India near the sacred River Ganges.\n" "\n" "This map was designed as a 1v1 map suitable for rated and tournament play." msgstr "" "Δύο απο τις μεγαλύτερες αυτοκρατορίες της Ινδίας, η αυτοκρατορία της Μαουρύα και η " "αυτορκρατορία των Γκούπτα στη Μαγκάντα , μια περιοχή Βόρεια της Ινδίας κοντά στον ιερό " "ποταμό Γάγγη.\n" "\n" "Αυτός ο χάρτης σχεδιάστηκε για 1v1 κατάλληλος για παιχνίδι κατάταξης και τουρνουά." msgid "Magadha (2)" msgstr "Μαγκάντα (2)" msgid "" "A large oasis acts as the hub of mountainous spokes that divide the home territories of" " each player." msgstr "" "Une grande oasis sert de plaque tournante aux arêtes montagneuses qui séparent les " "territoires d'origines de chaque joueur." msgid "Median Oasis (2)" msgstr "Innis-fhàsaich Mheadach (2)" msgid "Median Oasis (4)" msgstr "Innis-fhàsaich Mheadach (4)" msgid "" "A sheltered natural harbour on the Mediterranean coast provides the resources for " "battle." msgstr "" "Osłonięty, naturalny port gdzieś na śródziemnomorskim wybrzeżu zapewnia niezbędne " "zasoby do stoczenia bitwy." msgid "Mediterranean Coves (2)" -msgstr "Insenature del Mediterraneo (2)" +msgstr "Урта диңгез кечкенә култыклары (2)" msgid "" "Each player starts the match atop a large flat plateau, otherwise known as an " "acropolis.\n" "\n" "To the East lies a large bay with fishing opportunities. To the West is an unclaimed " "acropolis overlooking the Aegean Sea." msgstr "" "Κάθε παίκτης/τρια ξεκινάει το παιχνίδι στην κορυφή ενός μεγάλου επίπεδου υψίπεδου, " "γνωστό και ώς μια ακρόπολις.\n" "\n" "Πρός την Ανατολή βρίσκεται ένας μεγάλος κόλπος με ευκαιρείες για ψάρεμα. Πρός τη Δύση " "βρίσκεται μια αζήτηση ακρόπολη ,που επιβλέπει το Αιγαίο Πέλαγος." msgid "Miletus Peninsula (2)" msgstr "Schiereiland van Milete (2)" msgid "" "The 'Cappadocia' region of Central-Eastern Anatolia.\n" "\n" "All players start on the Western end of the map, with a vast unclaimed wilderness lying" " open before them ripe for conquest and depredation.\n" "\n" "Stone and Metal resources are in abundance, especially Stone, but Wood is somewhat " "scarce." msgstr "" "La región de Capadocia, localizada en medio de la Anatolia oriental.\n" "\n" "Todos los jugadores comienzan en la parte occidental del mapa, donde se extiende una " "vasta y salvaje tierra sin señor ni dueño antes de ser explotada por una oleada de " "conquista y caza.\n" "\n" "Existen yacimientos de piedra y metal en abundancia, especialmente piedra, aunque la " "madera escasea por la zona." msgid "Neareastern Badlands (2)" -msgstr "Ближневосточные бесплодные земли (2)" +msgstr "Якын көнчыгыш уңдырышсыз җирләре (2)" msgid "Neareastern Badlands (4)" -msgstr "Ближневосточные бесплодные земли (4)" +msgstr "Якын көнчыгыш уңдырышсыз җирләре (4)" msgid "" "An Egyptian desert map bisected by the broad Nile River. Organic resources cluster near" " the river, while mineral resources can be found in the desert hinterlands." msgstr "" "Eine ägyptische Wüstenkarte, die durch den breiten Nil zweigeteilt wird. Organische " "Ressourcen sammeln sich an dessen Ufer, während mineralische Ressourcen in der Wüste " "des Hinterlandes gefunden werden können." msgid "Nile River (4)" msgstr "Abhainn na Níle (4)" msgid "" "The Savanna is open and foreboding, chock full of animal, both huntable and hunter. \n" "\n" "Here we have an example of the two seasons prevelant on the savanna: The wet season and" " the dry season." msgstr "" "Swanna jest terenem otwartym i pełnym niepewności, wypełniony zwierzętami, tymi, na " "które można polować, ale także takimi, które same polują.\n" "\n" "Jest to też przykład miejsca dwóch przeważających pór roku na sawannie: pory mokrej i " "pory suchej." msgid "North African Savanna (2 players)" msgstr "Savana de l’África septentrional (2 jogadores)" msgid "" "Stranded in the cold North, 2 players fight for supremacy over the Island. One player " "starts in the Mountains to the West, the other player starts near the Bay in the East." msgstr "" "Berada di kawasan Utara yang sejuk, 2 orang pemain berjuang untuk memerintah pulau. " "Salah seorang pemain bermula di kawasan Pergunungan di Barat pulau, manakala pemain " "kedua bermula berhampiran Teluk di kawasan Timur pulau." msgid "Northern Island (2)" msgstr "Noordelijk Eiland (2)" msgid "The arid and treacherous frontier between Nubia and Egypt." msgstr "Die trockene und tückische Grenzregion zwischen Nubien und Ägypten." msgid "Nubian Frontier (2)" msgstr "Nubialainen rajaseutu (2)" msgid "" "A lazy river meanders through these Serbian wetlands. Stone is scarce, but many lumps " "of bog iron sit waiting to be found.\n" "\n" "*This map makes heavy use of grass actors which may adversely affect performance." msgstr "" "Un río serpentea lentamente a través de estos humedales serbios. La piedra escasea, sin" " embargo, numerosas masas de hierro se ocultan entre las zonas pantanosas esperando a " "ser encontradas.\n" "\n" "* Este mapa hace un uso intensivo de elementos de césped que pueden afectar al " "rendimiento." msgid "Obedska Bog (4)" msgstr "Aiguamolls d'Obedska (4)" msgid "Obedska Bog Night (4)" msgstr "Boglach Obedska air an oidhche (4)" msgid "A Lush temperate biome along an ocean. " msgstr "Ein reich bewachsenes Gebiet der gemäßigten Zone, entlang eines Meeres. " msgid "Oceanside (2)" msgstr "Valtameren rannikko (2)" msgid "A dry central basin rich in minerals surrounded by rocky hills and highlands." msgstr "" "Kawasan dataran tengah yang kering dan kaya dengan mineral serta dikelilingi bukit-" "bukau dan tanah tinggi berbatu." msgid "Persian Highlands (4)" msgstr "Các cao nguyên vùng Ba Tư (4)" msgid "" "Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few " "treacherous crossings.\n" "\n" "The rivers are heavily forested, while grasslands carpet the surrounding countryside. " "Watch out for Tigers in the tall grass! Asian elephants are also a common sight." msgstr "" "Noroeste de la India. Los ríos cercanos rebosan por culpa de las lluvias del monzón, " "dejando solo algunos traicioneros pasos.\n" "\n" "Los ríos están rodeados por abundantes arboledas, mientras los campos circundantes " "exudan una interminable alfombra de hierba. Ten cuidado con los tigres que se esconden " "tras las altas briznas. Los elefantes asiáticos son una vista habitual por estos " "parajes." msgid "Punjab (2)" msgstr "An Phuinseáib (2)" msgid "" "In the deep Sahara Desert of Africa lies an area of rocky outcrops and small oases. \n" "\n" "Large stone quarries can be found in the cliffs, while wood and animal resources can be" " found near the oases dotting the landscape. Nearby fruiting Date Palms give an nice " "initial burst of food." msgstr "" "Dans le profond désert du Sahara africain se trouve une zone d'affleurements rocheux et" " de petites oasis. \n" "\n" "On peut trouver de grandes carrières de pierre dans les falaises, tandis que les " "ressources en bois et en animaux se trouvent près des oasis qui parsèment le paysage. " "Les palmiers dattiers fruités à proximité donnent une bonne dose de nourriture " "initiale." msgid "Saharan Oases (2)" msgstr "Oases de l Desierto (2)" msgid "Saharan Oases (4)" msgstr "Innseachan-fàsaich Shathara (4)" msgid "" "Situated Southside of the Atlas mountain range in North Africa.\n" "\n" "A somewhat open map with an abundance of animals and mineral resources, while wood is " "scarce." msgstr "" "Berada di sebelah selatan banjaran gunung Atlas di Utara Afrika.\n" "\n" "Ia merupakan peta terbuka dengan sumber haiwan dan mineral yang banyak, sebaliknya " "sumber kayu adalah terhad." msgid "Sahel (4)" msgstr "Subdesierto (4)" msgid "" "The diverse rainforests nestled in the Sahyadri mountain range of the west coast of " "India. It goes without saying, wood is abundant.\n" "\n" "Iberian players do not get full circuit walls, but 5 strategically placed wall towers.\n" "\n" "WARNING: This map uses a lot of floral actors on account of being a rainforest. Expect " "a drop in framerate, this is taxing on most mid range computers." msgstr "" "Τα διάφορα τροπικά δάση που βρίσκονται στην οροσειρά Γκατ (Σαχυάντρι - Ευλογημένα " "Βουνά) της δυτικής ακτής της Ινδίας. Είναι αυτονόητο ότι το ξύλο είναι άφθονο.\n" "\n" "Οι ιβηρικοί παίκτες δεν θα είναι πλήρως περιστοιχισμένοι από τοίχος, αλλά με 5 " "στρατηγικά τοποθετημένους πύργους τοίχων.\n" "\n" "ΠΡΟΕΙΔΟΠΟΙΗΣΗ: Αυτός ο χάρτης χρησιμοποιεί πολλούς μορφοποιητές ανθοσυνθέσης επειδή " "είναι τροπικό δάσος. Ανάμενε μια πτώση στο ρυθμό των καρέ (framerate), αυτό επιβαρύνει " "περισσότερος του υπολογιστές μεσαίας δυναμικής." msgid "Sahyadri Buttes (5)" msgstr "De tafelbergen van West-Ghats (5)" msgid "A large savanna is bisected by a narrow jungle stream." msgstr "Голяма савана е разделена от малко поточе с растителност от двете страни." msgid "Savanna River (2)" msgstr "Savana Dağ geçidi (2)" #, python-format msgid "" "The steppes of central Asia. A wide open grassland with few trees (about 90% fewer " "trees than on a temperate or Aegean map). Animal life is plentiful though, so take " "advantage of the hunting available. " msgstr "" "Die Steppe Zentralasiens. Eine weites, offenes Grasland mit wenigen Bäumen (ca. 90 % " "weniger Bäume als auf einer gemäßigten oder ägäischen Karte). Tiere gibt es allerdings " "reichlich, nütze also die verfügbaren jagdbaren Tiere zu deinem Vorteil." msgid "Scythian Steppes (4)" msgstr "Skyytialaiset arot (2)" msgid "The large Mediterranean island of Sicily is open for conquest." msgstr "Tha eilean mòr Sisilidh sa Mhuir Mheadhanach fosgailte airson ceannsachadh." msgid "Sicilia (2)" msgstr "An tSicil (2)" msgid "" "The large Mediterranean island of Sicily is open for conquest.\n" "[color=\"orange\"]Tip: docks are useful dropsite when you have no territory yet.[/color]" msgstr "" "La gran isla mediterránea de Sicilia está lista para la conquista.\n" "[color=\"orange\"]Pista: las dársenas son útiles como puntos de descarga cuando todavía" " no cuentes con demasiados territorios en tu haber.[/color]" msgid "Sicilia Nomad (2)" msgstr "SIsilian paimentolainen (2)" msgid "A demo Skirmish map." msgstr "Um mapa de demostração do modo Escaramuça." msgid "Skirmish Demo (2)" msgstr "Demonstração de escaramuça (2)" msgid "Sporades Islands (2)" msgstr "Arquipélago das Espórades (2)" msgid "" "A barren land with little wood and few animals. Treasures dot the landscape and will be" " essential to early growth.\n" "\n" "The player who sets up a profitable trade caravan earliest may gain a decisive " "advantage." msgstr "" "Ein unfruchtbares Ödland mit wenig Holz und wenigen Tieren. Schätze verteilen sich auf " "die Landschaft und sind unerlässlich für frühes Wachstum.\n" "\n" "Der Spieler, der sich am frühesten profitable Handelswege eröffnet, verschafft sich " "einen entscheidenden Vorteil." msgid "Coele-Syria (2)" msgstr "Himlen-Syrien (2)" msgid "" "A barren desert basin surrounded by mountainous valleys, the Tarim Basin is also called" " \"The Western Regions\" by the Han, and represents the furthest extent of their power." "\n" "\n" "The basin itself is bereft of life and offers little in the way of defensibility. The " "rugged mountain valleys harbor the only life, in the form of hearty shrub and tree " "species and some goats." msgstr "" "\"Sebuah cekungan gurun tandus yang dikelilingi oleh lembah pegunungan, Cekungan Tarim " "juga disebut \"Wilayah Barat\" oleh bangsa Han, dan mewakili titik terjauh kekuasaan " "mereka.\n" "\n" "Cekungan itu sendiri tidak memiliki kehidupan dan tidak menawarkan banyak keuntungan " "dalam hal pertahanan. Lembah pegunungan yang berbatu menjadi tempat berlindung satu-" "satunya, dengan keberadaan spesies semak dan pohon yang kuat serta beberapa kambing.\"" msgid "Tarim Basin (2)" msgstr "Тарімський басейн (2)" msgid "Tarim Basin (4)" msgstr "Тарімський басейн (4)" msgid "" "An oasis surrounded by mountains and desert. Farmlands near the water's edge provide " "much-needed boost in farming, but foraging and hunting are in short supply." msgstr "" "Un oasis rodeado de montañas y desierto. Los campos de cultivo cerca de la orilla del " "agua proporcionan una bonificación más que necesaria en la agricultura, pero el " "forrajeo es escaso y la caza prácticamente nula." msgid "Team Oasis (2v2)" msgstr "Innish-fhasaich ann an sgioba (2 an aghaidh 2)" msgid "Temperate zone map with plentiful resources. Map Size: Small" msgstr "Karte im Stil der gemäßigten Zone, mit reichhaltigen Ressourcen. Kartengröße: Klein" msgid "Temperate Roadway (2)" msgstr "Obchodná cesta miernym podnebím (2)" msgid "" "The rolling Thessalian plain is traversed with narrow streams, easily forded. Wide-open" " spaces allow for massive expansion, while each player starts the match safe atop a " "large plateau." msgstr "" "La plaine vallonnée de Thessalienne est traversée par des ruisseaux étroits, facilement" " traversés à gué. Les grands espaces permettent une expansion massive, tandis que " "chaque joueur commence le match en toute sécurité sur un grand plateau." msgid "Thessalian Plains (4)" msgstr "Thessalisches Flachland (4)" msgid "" "Four factions find themselves perched safely atop large rocky plateaus.\n" "\n" "Scout the lands to find free treasures and to secure new resources." msgstr "" "Dört grup kendilerini büyük kayalık platoların tepesinde güvenli bir şekilde tünemiş " "bulmaktadır.\n" "\n" "Ücretsiz hazineler bulmak ve yeni kaynakları güvence altına almak için arazileri " "araştırın." msgid "Tuscan Acropolis (4)" msgstr "Toskanische Akropolis (4)" msgid "" "A large tropic map with two seas to the East and to the West. Good for two teams of " "three players or three teams of two players." msgstr "" "Mapa tropaigeach mòr le dà mhuir taobh siar ’s ear. Math airson dà sgioba le trì " "chluicheadairean anns gach fear no airson trì sgiobaidhean le dà chluicheadair anns " "gach fear." msgid "Two Seas (6)" msgstr "Δύο Θάλασσες (6)" msgid "" "Skirmish as ash lightly falls around this recently erupted volcano. The scorched " "landscape offers little food, though the blasted forests are still laden with useful " "wood." msgstr "" "Schlage Schlachten, während Asche langsam rund um diesen kürzlich ausgebrochenen Vulkan" " hernieder fällt. Die verbrannte Landschaft bietet wenig Nahrung, auch wenn die " "versengten Bäume immer noch vor nützlichem Holz strotzen." msgid "Vesuvius (6)" msgstr "Wezuwiusz (6)" msgid "All Roads Lead To Rome. Via Julia Augusta a Roman road built in 13 BCE." msgstr "" "Όλοι οι δρόμοι οδηγούν στην Ρώμη. Μέσω της Αυγουστιανής οδού, ένας ρωμαϊκός δρόμος που" " χτίστηκε το 13 π.Χ." msgid "Via Augusta (4)" msgstr "Δρόμος Αυγουστιανής (4)" msgid "" "The African savanna is chocked full of animal life for hunting, while the nearby " "mineral deposits are plentiful. The dry season is approaching and the watering holes " "are drying up.\n" "\n" "Note: This is a very small \"fast and furious\" map. Iberians do not start with their " "custom circuit walls." msgstr "" "La sabana africana está repleta de vida animal para la caza, y los depósitos minerales " "que hay cerca son abundantes. La estación seca se acerca y los abrevaderos naturales se" " están secando.\n" "\n" "Nota: Es un mapa intenso, rápido, y muy pequeño. Además los íberos no empiezan con sus " "típicos muros de piedra rodeando su base." msgid "Watering Holes (4)" msgstr "Зрошувальні канали (4)" msgid "" "Foreigners are invading Britannia. The native Britons must fight against a massive " "enemy invasion force to secure their homeland for the next generation!\n" "\n" "Player 1 is the Britons. Players 2-5 are the invasion force, garrisoned aboard their " "stout ships in the channel off the White Cliffs of Dover. \n" "\n" "Teams are set by the map script, but can be altered by the players in setup if they " "wish to play the map contrary to the scenario defined by the designer. In that case, " "the game host should set a ceasefire so that the players in the boats can land " "peacefully and attempt to find a suitable place to plant their first settlements.\n" "\n" "Assigned civilizations are merely suggestions, and the host should set starting " "resources to 1000 so that Civic Centers can be built at the start." msgstr "" "Κατακτητές εισβάλουν στη Βρετανία. Οι αυτόχθονες Βρετανοί πρέπει να πολεμήσουν ενάντια " "σε μια τεράστια εχθρική δύναμη εισβολής για να ασφαλίσουν τη πατρίδα για την επόμενη " "γενιά.\n" "\n" "Παίκτης/τρια 1 είναι με Βρετανούς. Παίκτες/τριες 2-5 είναι οι δυνάμεις κατακτητή, " "επανδρωμένες στα γεμάτα πλοία τους στο κανάλι των Λευκών Γρεμών του Ντόβερ.\n" "\n" "Οι ομάδες ορίζονται από το σενάριο του χάρτη, αλλά μπορούν να αλλαχθούν από τους " "παίκτες κατά την εκκίνηση άν επιθυμούν να παίξουν στο χάρτη αντίθετα από το " "προκαθορισμένο σενάριο που ορίστηκε απο το σχεδιαστή.\n" "Σε αυτή την περίπτωση ,ο οικοδεσπότης του παιχνιδιού θα πρέπει να ορίσει κατάπαυση " "πυρός ,ώστε οι παίκτες/τριες που βρίσκονται στις βάρκες ,να μπορέσουν με ηρεμία να " "βρούν ένα κατάλληλο μέρος για να εγκαταστήσουν τους πρώτους οικισμούς τους.\n" "\n" "Οι καθορισμένοι πολιτισμοί είναι απλά προτάσεις, και ο οικοδεσπότης θα ήταν προτιμότερο" " να ορίσει τους πόρους στο 1000 ώστς να είναι εφικτή η ανέγερση Αστικών Κέντρων από την" " αρχή.\n" msgid "White Cliffs of Dover (5)" msgstr "Falaises blanches de Douvres (5)" msgid "Invader 1" msgstr "Envahisseur 1" msgid "Invader 2" msgstr "Envahisseur 2" msgid "Invader 3" msgstr "Envahisseur 3" msgid "Invader 4" msgstr "Envahisseur 4" msgid "The Yangtze River in China. " msgstr "De Jangtsekiang rivier in China." msgid "Chang Jiang (2)" msgstr "Trường Giang (2)" msgid "" "The mountains buffering the Persian homeland, straddling Persis, Susiana, and Media. " "This map simulates the many valleys and choke points that criss cross the mountain " "range. \n" "\n" "Players start the match nestled in their own province with 1 free Persian temple. " "Access to untapped resources and territories can be found through the rugged " "hinterlands, but is also chock full of dangerous animals, such as Asian bears and " "Caspian tigers.\n" "\n" "The central valley is wide open for expansion, with an unclaimed Civic Center, farms, " "and Trading Posts. Cliffs along the valley's edge may offer vantage points for " "defensive or offensive fortifications." msgstr "" "Les montagnes qui entourent la patrie Perse, à cheval sur la Perse, la Susiane et la " "Médie. Cette carte simule les nombreuses vallées et les points d'étranglement qui " "sillonnent la chaîne de montagnes.\n" "\n" "Les joueurs commencent la partie nichés dans leur province avec 1 temple perse gratuit." " L'accès à des ressources et des territoires inexploités peut être trouvé à travers l" "'arrière-pays accidenté, mais il déborde aussi d'animaux dangereux, tels que les ours " "asiatiques et les tigres de la Caspienne.\n" "\n" "La vallée centrale est largement ouverte à l'expansion, avec un Centre-ville non " "revendiqué, des fermes et des Comptoirs Commerciaux. Les falaises qui bordent la vallée" " peuvent constituer des positions privilégiées pour des fortifications défensives ou " "offensives." msgid "Zagros Mountains (2 players)" msgstr "Cordilheira de Zagros (2 jogadores)" Index: ps/trunk/binaries/data/mods/public/l10n/long.public-simulation-technologies.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/long.public-simulation-technologies.po (revision 27814) +++ ps/trunk/binaries/data/mods/public/l10n/long.public-simulation-technologies.po (revision 27815) @@ -1,1732 +1,1734 @@ msgid "" msgstr "" "Project-Id-Version: None\n" -"POT-Creation-Date: 2023-08-21 07:19+0000\n" -"PO-Revision-Date: 2023-08-21 07:19+0000\n" +"POT-Creation-Date: 2023-08-25 07:19+0000\n" +"PO-Revision-Date: 2023-08-25 07:19+0000\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit" msgid "" "Spartans were housed and trained from a young age to be superlative warriors and to " "endure any hardship a military life can give them." msgstr "" "Os espartanos internábanse e adestrábanse desde unha idade temperá para converterse en " "guerreiros superiores, e para facerlle fronte a calquera dificultade que se lles " "presentase durante a súa vida militar." msgid "The Agoge" msgstr "Agóigé: Oideachas na Spartaigh" msgid "Unlocked in City Phase." msgstr "A nagyvárosi szakaszban válik elérhetővé." #, python-format msgid "Champion Hoplites +25% health, but +5% training time." -msgstr "Champion Hoplites : +25% de points de santé, mais +5% de temps d'entraînement." +msgstr "Kampioen Hoplieten krijgen +25% gezondheid, maar kosten +5% meer rekruteringstijd." msgid "Encouraging soldiers to practice archery improves their accuracy." msgstr "" "Ma bhrosnaicheas tu na saighdearan agad ach an cleachd iad an cuid boghadaireachd, thig" " piseach air am pongalachd." msgid "Archery Training" msgstr "Treinamento de Tiro com Arco" msgid "Unlocked in Town Phase." msgstr "Divorailhet e-barzh e Pazenn ar C'herioù." #, python-format msgid "Archers −20% ranged attack spread." msgstr "Les archers ont -20% de dispersion lors des attaques à distance." msgid "" "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and a penchant" " for using massed archers in battle." msgstr "" "De Indiase, Iraanse en Koesjitische volkeren hadden een traditie van hoog ontwikkelde " "boogschutterij en zetten bij voorkeur grote groepen boogschutters in bij het gevecht." msgid "Archery Tradition" msgstr "Tradição de Tiro com Arco" msgid "Unlocked in Village Phase." msgstr "Divorailhet e Pazenn ar C'hêriadennoù ." msgid "Archers +10 attack range." msgstr "Gheibh boghadairean +10 air an astar ionnsaighe." msgid "Monumental Architecture" msgstr "Հուշարձանային ճարտարապետություն" #, python-format msgid "Civic Structures +20% build time, +20% health, and +20% capture points." msgstr "" "Gheibh togalaichean sìobhalta +20% air an ùine togail, +20% air an slàinte agus +20% de" " phuingean glacaidh." msgid "" "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; " "Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great " "greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa." msgstr "" "Os persas construíron o camiño real, unha marabillosa vía de máis de dous quilómetros e" " medio que unía Sardes con Susa. Darío o Grande e Xerxes construíron tamén a magnífica " "Persépole. Ciro o Grande mellorou de forma considerábel Ecbatana e practicamente " "reconstruíu a vella capital elamita de Susa." msgid "Persian Architecture" msgstr "Պարսկական ճարտարապետություն" #, python-format msgid "Structures +25% health and capture points, but also +20% build time." msgstr "" "Buannaichidh na togalaichean +25% de shlàinte is puingean glacaidh ach bheir e +20% a " "bharrachd de dh’ùine cuideachd." msgid "" "The arsenal was mainly used as a warehouse for materials and instruments for the " "equipment of warships." msgstr "" "L'arsenal était principalement utilisé comme entrepôt pour les matériaux et instruments" " nécessaire pour équiper les navires de guerre." msgid "Arsenal of Philon" msgstr "Арсеналът на Филон" msgid "Warships +1 health/second self-repair rate." msgstr "Navire de guerre +1 Taux de réparations de santé par seconde" msgid "" "This famous and most important work of the Seven Military Classics teaches Han " "commanders everything about planning battles, maintaining armies, and defeating one's " "enemies." msgstr "" "Dit beroemde en zeer belangrijke werk van de Zeven Militaire Klassieken onderwijst Han " "bevelhebbers alles wat ze moeten weten over het voorbereiden van een veldslag, de " "instandhouding van een leger en hoe de vijand te verslaan." msgid "Sun Tzu's \"The Art of War\"" msgstr "\"De kunst van het oorlogvoeren\" door Sun Tzu" msgid "Sūnzǐ BīngFǎ" msgstr "Tôn Tử Binh Pháp" #, python-format msgid "All Citizen-Soldiers −20% required promotion experience." msgstr "Všichni občanští vojáci −20% se vyžaduje ke zkušenostem pro zvýšení úrovně." msgid "The will to fight is crucial to victory. Inspire your troops with higher pay." msgstr "" "Semangat tempur sangat penting untuk kemenangan. Kobarkan semangat pasukan Anda dengan " "gaji lebih tinggi." msgid "Will to Fight" msgstr "Volontà di Combattere" msgid "Dynamis" msgstr "Potansiyel güç" msgid "Soldiers, Siege Engines, and Ships +25% attack damage." msgstr "+25% a dhochann ionnsaighe airson saighdearan, innealan-sèiste ’s longan." msgid "" "Significantly increase training speed of infantry by training them in large batches or " "companies." msgstr "" "Soldatoj, sieĝarmo, kaj ŝipoj +25% ataka damaĝo.Signife pliigi trejnadan rapidon de " "infanterio per trejni ilin je grandaj staploj aŭ rotoj." msgid "Conscription" msgstr "Serviciu militar obligatoriu" msgid "Barracks −10% batch training time." msgstr "Gheibh taighean-feachd −10% air ùine an oideachaidh ann an grunnan." msgid "Selectively breed better war horses." msgstr "A szelektív tenyésztés jobb harci lovakat eredményez." msgid "Horse Breeding" msgstr "Paarden fokprogramma" #, python-format msgid "Cavalry +10% health." msgstr "Gheibh a h-uile eachraidh +10% de shlàinte." msgid "Train your horses to move faster." msgstr "Dressiere deine Pferde, damit diese sich schneller bewegen." msgid "Horse Racing" msgstr "Carreiras de cabalos" msgid "Cavalry +10% walk speed." msgstr "Cavalleria +10% velocità di manovra della cavalleria." msgid "" "Carthaginians built their city walls in three concentric circuits. These walls were " "never breached. Even when the city was taken by the Romans, it was via the city's " "harbor, not by storming its walls." msgstr "" "Os Cartagineses construíram suas muralhas em três circuitos concêntricos. Essas " "muralhas nunca foram derrubadas. Mesmo quando a cidade foi tomada pelos romanos, foi " "através do porto, e não por uma brecha. Consequentemente, muros, portões e guaritas " "cartagineses possuem 3x mais pontos de vida que as versões comuns, mas também custam o " "dobro e demoram duas vezes mais para construir." msgid "Triple Walls" msgstr "Ballachan trìoblaichte" #, python-format msgid "City Walls +100% build time, +100% stone cost, and +200% health." msgstr "" "Gheibh ballachan baile +100% air an ùine togail, +100% air cosgais cloiche agus +200% " "air an slàinte." msgid "Celtic structures were mostly made of wood with rubble foundations." msgstr "" "Les structures Celtes sont pour la plus grande partie faites de bois avec des " "fondations de pierre." msgid "Wooden Construction" msgstr "Construcciones de madera" #, python-format msgid "Structures −20% build time, −20% health, and −20% capture points." msgstr "" "Gheibh togalaichean −20% air an ùine togail, −20% air an slàinte agus –20% de phuingean" " glacaidh." msgid "" "Shortly after the great naval victories at Salamis and Mykale, the Greek city-states " "instituted the so-called Delian League in 478 BC, whose purpose was to push the " "Persians out of the Aegean region. The allied states contributed ships and money, while" " the Athenians offered their entire navy." msgstr "" "Pouco despois das grandes vitorias navais en Salamina e Mícala, as cidades estado dos " "gregos constituíron no ano 478 a.C. o que se coñeceu como a «Liga de Delos», cuxo " "propósito era o de expulsar aos persas da rexión do Exeo. Os estados aliados " "contribuíron con embarcacións e cartos, mentres que os atenienses ofreceron a " "totalidade da súa flota." msgid "Delian League" msgstr "Délský spolek (Athénský námořní spolek)" #, python-format msgid "Ships construct 25% faster." msgstr "Le navi vengono costruite il 25% più velocemente." msgid "" "The Gauls were well-known for their effective cavalry. Celtic mercenaries were in " "demand throughout the Mediterranean." msgstr "" "Bha eachraidh muinntir na Gaille cliùiteach. Bhiodh fèill mhòr air saighdearan-duaise " "Gallach air feadh nan dùthchannan Meadhan-tìreach." msgid "Superior Cavalry" msgstr "Ylivoimainen ratsuväki" msgid "Cavalry +10% melee attack damage." msgstr "Jízda získá +10% přídavek k poškození při boji na blízko." msgid "The Greeks used stone construction from early Mycenaean times." msgstr "" "De Grieken gebruikten al steen voor de constructie van gebouwen sinds de vroege " "Mycenische tijd." msgid "Hellenic Architecture" msgstr "Hellenistische architectuur" #, python-format msgid "Structures +10% health and +10% capture points." msgstr "Gheibh togalaichean +10% air an slàinte agus +10% de phuingean glacaidh." msgid "" "By uniting China under one emperor, the Han Dynasty ruled over 40 million people, one " "of the largest empires of antiquity by population." msgstr "" "Durch die Vereinigung Chinas unter einem Kaiser herrschte die Han-Dynastie über 40 " "Millionen Menschen und war damit an der Bevölkerungszahl gemessen eines der größten " "Reiche des Altertums." msgid "Federated States" msgstr "Dewletên Federasyon" msgid "+10% maximum population limit." msgstr "Augmente la limite de population maximale de +10%." msgid "" "The Han built massive walls made from rammed earth. These were gigantic fortifications " "several meters thick and stretching for kilometers." msgstr "" "Les Han ont construit des murs massifs à partir de terre tassée. Il s'agissait de " "fortifications gigantesques épaisses de plusieurs mètres et qui s'étendaient sur des " "kilomètres." msgid "Great Wall" msgstr "Chinesische Mauer" #, python-format msgid "City Walls +50% health." msgstr "Aumenta a vida dos muros da cidade un +50%" msgid "The Macedonian economy relied greatly on their vast natural resources." msgstr "" "Die makedonische Wirtschaft stützte sich in großem Maße auf ihre enormen natürlichen " "Ressourcen." msgid "Resource-Rich Economy" msgstr "Economía rica en recursos naturales" #, python-format msgid "Storehouse technologies −100% research time." msgstr "Tecnologías de almacén (Tiempo de investigación: −100%)." msgid "" "India is the land of the elephants. Elephant warfare originated in India and continued " "for millennia. It was also the source of elephants for the eastern Mediterranean. " "Indian kings were able to field large numbers of war elephants." msgstr "" "L'Inde est le pays des éléphants. C'est en Inde que l'on commença à faire des éléphants" " des armes de guerre, et cette pratique s'y perpétua pendant plusieurs millénaires. " "C'est également depuis l'Inde que la région orientale de la Méditerranée se procurait " "ses éléphants. Les monarques indiens étaient en mesure de déployer quantité d'éléphants" " de guerre sur le champ de bataille." msgid "Elephant Tradition" msgstr "Традиция использования слонов" msgid "Elephants −30% training time." msgstr "Redueix en un 30% el temps de reclutament dels elefants." msgid "" "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of " "5 million square kilometers, with a population of close to 60 million people. The " "Mauryan regents held the title Emperor of Emperors and commanded a standing army of " "600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably" " the largest army of its time." msgstr "" "El Imperio Maurya abarcó docenas de reinos anteriormente independientes en un área de 5" " millones de kilómetros cuadrados, con una población cercana a 60 millones de personas." " Los gobernantes mauryas tenían el título de Emperador de los Emperadores y comandaban " "un ejército permanente de 600.000 hombres de infantería, 9.000 elefantes, 8.000 carros " "y una caballería formada por 30.000 hombres, lo que lo convierte en el ejército más " "grande de su tiempo." msgid "Emperor of Emperors" msgstr "Αυτοκράτορας των Αυτοκρατόρων" msgid "Chakravarti Samrāt" msgstr "Μεγάλος Αυτοκράτορας" msgid "The Mauryas built their city walls out of wood, an abundant natural resource in India." msgstr "" "Die Maurya bauten ihre Stadtmauern aus Holz, einer in Indien reichlich vorkommenden " "natürlichen Ressource." msgid "Wooden Walls" msgstr "Murallas de madeira" #, python-format msgid "City Walls −20% build time and −20% health." msgstr "Les muralles es construeixen un 20% més ràpid, però són un 20% menys resistents." msgid "" "The Persians could and did levy a large number of infantry during wartime due to the " "sheer size of the Achaemenid Empire and the way in which it was set-up. In general the " "Persian infantry was well trained and fought with great tenacity. However while this " "was true the infantry were poor hand-to-hand, close combat fighters. Also, with the " "exception of the elite regiments, the Persian infantry was not a standing professional " "force." msgstr "" "Οι Πέρσες μπορούσαν και είχαν συγκεντρώσει έναν μεγάλο αριθμό πεζικού κατά τη διάρκεια " "του πολέμου, λόγω του μεγάλου μεγέθους της αυτοκρατορία των Αχαιμενιδών και τον τρόπο " "με τον οποίο ήταν οργανωμένη. Σε γενικές γραμμές το περσικό πεζικό ήταν καλά " "εκπαιδευμένο και πολεμούσαν με μεγάλη επιμονή. Ωστόσο, η αλήθεια ήταν ότι το πεζικό " "ήταν φτωχοί πολεμιστές για μάχες σώμα με σώμα. Επίσης, με εξαίρεση τα επίλεκτα " "συντάγματα, το περσικό πεζικό δεν ήταν μια μόνιμη επαγγελματική δύναμη." msgid "Great King's Levy" msgstr "Didžio Karaliaus Neprofesionali Kariomenė" msgid "" "Sun-dried mud bricks were a common building material in hot and dry areas, especially " "where wood was scarce. Although not as strong and durable as fired bricks or natural " "stone and vulnerable to constant rains and heavy floods, mud bricks have the advantage " "they are cheap and easy to produce." msgstr "" "Los ladrillos de barro secados al sol eran un material de construcción común en áreas " "cálidas y secas, especialmente donde la madera era escasa. Aunque no son tan fuertes y " "duraderos como los ladrillos cocidos o la piedra natural y son vulnerables a las " "lluvias constantes y las fuertes inundaciones, los ladrillos de barro tienen la ventaja" " de que son baratos y fáciles de producir." msgid "Sun-dried Mud Bricks" msgstr "Güneşte kurutulmuş kerpiç tuğlalar" msgid "" "Houses and Economic Structures −40% wood cost, health, and capture points as well as " "+50% build time." msgstr "" "Дома и экономические здания требуют для строительства на 40% меньше древесины, получают" " на 40% меньше здоровья и очков захвата, и строятся на 50% дольше." msgid "" "The Seleucid empire was located in a highly fertile region with productive soils. Farms" " are cheaper and faster to build." msgstr "" "O Império Selêucida estava localizado numa região muito fértil com solos produtivos. As" " quintas são mais baratas e mais rápidas de se construir." msgid "Fertile Crescent" msgstr "Плодородный полумесяц" msgid "Farms −25% wood cost and −75% build time." msgstr "Строительство фермы требует на 25% меньше древесины и происходит 75% быстрее." msgid "Improved Construction" msgstr "Konstruksi yang Lebih Baik" msgid "Gōngchéng" msgstr "İnşaat Mühendisliği - Seviye 1" #, python-format msgid "All structures −10% build time and −10% cost." msgstr "Tous les bâtiments : -10% de temps de construction et -10% de coût." msgid "Robust Architecture" msgstr "Wytrzymała architektura" #, python-format msgid "All structures +20% health." msgstr "Todas las estructuras (Resistencia: +20%)." msgid "Efficient Bureaucracy" msgstr "Bộ máy quan liêu Hiệu quả" msgid "Guānliáo" msgstr "Kamu Hizmeti - Seviye 2" msgid "Ministers −50% train time." msgstr "Время обучения министров сокращается на 50%." msgid "Intensive Training" msgstr "Addestramento Intensivo" #, python-format msgid "Ministers +50% health." msgstr "Министры получают на 50% больше здоровья." msgid "" "Carthaginians established many trading centers as colonies and ultimately held dominion" " over 300 cities and towns in North Africa alone." msgstr "" "Staliet o doa ar Gartajinianed meur a greizenn-genwerzhel ha meur a drevadenn betek " "dont da vezañ mestr e fin ar gont war muioc'h evit 300 kêr ha kêriadenn hepken en " "Afrika an Hanternoz." msgid "Colonization" msgstr "Deductio Coloniarum" msgid "Civic Structures −25% build time and resources cost" msgstr "" "Thèid togalaichean sìobhalta a thogail nas luaithe le −25% is cosgaidh iad −25% a " "stòrasan" msgid "The Han had a penchant for using massed crossbowmen in battle." msgstr "" "Os Han tinham uma tradição de tiro com arco e uma propensão para usar muitos besteiros " "em batalha." msgid "Crossbow Training" msgstr "Addestramento con la Balestra" msgid "Crossbow Infantry −20% train time." msgstr "-20% di tempo d'addestramento per la fanteria balestrieri." msgid "" "Early Achaemenid rulers acted towards making Persia the first great Asian empire to " "rule the seas. The Great King behaved favourably towards the various sea peoples in " "order to secure their services, but also carried out various marine initiatives. During" " the reign of Darius the Great, for example, a canal was built in Egypt and a Persian " "navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the " "Persian navy were retrofitted to carry horses and their riders." msgstr "" "Οι πρώτοι κυβερνήτες των Αχαιμενιδών έδρασαν προς την κατεύθυνση να κάνουν την Περσία " "την πρώτη μεγάλη ασιατική αυτοκρατορία που ελέγχει τις θάλασσες. Ο Μεγάλος Βασιλιάς " "συμπεριφέρθηκε ευνοϊκά προς διάφορου θαλάσσιους λαούς, προκειμένου να εξασφαλίσει τις " "υπηρεσίες τους, αλλά και πραγματοποίησε διάφορες θαλάσσιες πρωτοβουλίες. Κατά τη " "διάρκεια της βασιλείας του Δαρείου του Μεγάλου, για παράδειγμα, ένα κανάλι χτίστηκε " "στην Αίγυπτο και ένα Περσικό ναυτικό στάλθηκε για την εξερεύνηση του ποταμού Ινδού. " "Σύμφωνα με τον Ηρόδοτο, περίπου 300 πλοία του Περσικού ναυτικού είχαν κατασκευαστεί για" " να μεταφέρουν τα άλογα και τους αναβάτες τους." msgid "Equine Transports" msgstr "Транспортировка лошадей" msgid "Phoenician Triremes gain the ability to train Cavalry." msgstr "Phönizische Trieren erhalten die einzigartige Fähigkeit Kavallerieeinheiten auszubilden." msgid "Salting allows to preserve fish longer." msgstr "A salgadeira permite preservar os peixes durante mais tempo." msgid "Salting Fish" msgstr "Осоляване на рибата" msgid "Fishing Boats +20 food capacity." msgstr "Aumenta a capacidade de almacenamendo de comida dos pesqueiros en +20." msgid "Use nets to improve the productivity of fishing boats." msgstr "Χρησιμοποίησε δίκτυα για να βελτιώσεις την παραγωγικότητα των αλιευτικών σκαφών." msgid "Fishing Net" msgstr "Мрежа за хватање риба" #, python-format msgid "Fishing Boats +30% fish gather rate." msgstr "Cruinnichidh na bàtaichean-iasgaich iasg +30% nas luaithe." msgid "Units regain health over time while garrisoned." msgstr "Οι μονάδες αναπληρώνουν υγεία με το πέρασμα του χρόνου όσο βρίσκονται επανδρωμένες." msgid "Living Conditions" msgstr "Conditionsertên jiyanê" msgid "Structures +1 garrison heal rate." msgstr "+1 a la velocitat de curació d'unitats refugiades a les estructures." msgid "Breed livestock to slaughter for meat." msgstr "Állatok tenyésztése, hogy le lehessen őket vágni élelemért." msgid "Stockbreeding" msgstr "Mėsinių gyvūnų veisimas." msgid "Domestic Animals −25% breeding time." msgstr "Animales domésticos (Tiempo de reproducción: −25%)." msgid "Workers use baskets. Increases shuttling capacity for all resources." msgstr "" "Cleachdaidh an luchd-obrach basgaidean. Beiridh na h‑aonadan eallach nas motha de na " "h-uile stòras." msgid "Baskets" msgstr "Rieten manden" msgid "Workers +5 resource capacity." msgstr "Els treballadors guanyen +5 de capacitat de portar recursos." msgid "Workers use horse-drawn carts. Increases shuttling capacity for all resources." msgstr "" "Les travailleurs utilisent des charrettes tirées par des chevaux. Augmente la capacité " "de transport pour toutes les ressources. " msgid "Horse-drawn Carts" msgstr "گاری هایی که توسط اسب کشیده می شوند" msgid "Workers use wheelbarrows. Increases shuttling capacity for all resources." msgstr "" "Cleachdaidh an luchd-obrach barachan-cuibhle. Beiridh na h‑aonadan eallach nas motha de" " na h‑uile stòras." msgid "Wheelbarrow" msgstr "Carretilla de mano" msgid "Install a chain pump for improved irrigation." msgstr "" "Установка цепного насоса улучшит орошение полей и позволит работникам добывать рис " "быстрее." msgid "Chain Pump" msgstr "Zincirli su tulumbası" #, python-format msgid "Workers +20% grain gather rate." msgstr "Trabajadores (Velocidad de recolección de grano: +20%)." msgid "Extra nutrients for farms." msgstr "Επιπλέον θρεπτικά συστατικά για τα αγροκτήματα." msgid "Fertilizer" msgstr "Fertilizzante" msgid "The Gauls invented an harvesting machine, making it much easier to harvest grain." msgstr "" "Os Gauleses inventaram uma colheitadeira, fazendo com que a colheita de grãos fossem " "muito mais fácil. " msgid "Harvesting Machine" msgstr "Derliaus rinkimo mašina" #, python-format msgid "Workers +10% grain gather rate." msgstr "Trabajadores (Velocidad de recolección del grano: +10%)." msgid "Equip your workers with iron plows, animal-drawn instruments to turn the sod." msgstr "" "Uidheamaich na h-obraichean agad le crann-treabhaidh iarainn, seo innealan a thèid a " "shlaodadh le beathaichean airson an ùir a thionndadh." msgid "Iron Plow" msgstr "An crann-treabhaidh iarainn" msgid "Equip your workers with seed drills." msgstr "Equipaggia i tuoi lavoratori con seminatrici." msgid "Seed Drill" msgstr "Penugal Benih" msgid "Training for workers to increase farm gathering speed." msgstr "Entrena a tus trabajadores para incrementar la velocidad de recoleccion en cultivos." msgid "Gather Training" msgstr "Обучение в събиране на реколтата" msgid "Remove water weeds to preserve nutrients for the rice plants." -msgstr "Remove as ervas daninhas aquáticas para preservar os nutrientes das plantas de arroz." +msgstr "" +"Премахване на плевелите във водата, с цел опазване на хранителните вещества за " +"оризовите растения." msgid "Water Weeding" msgstr "Eliminação de ervas daninhas" msgid "Increases wood gathering rates for trees." msgstr "Augmenta la velocitat de recollida de fusta dels arbres." msgid "Iron Axe Heads" msgstr "Machadas con cabezas de ferro" msgid "Workers +25% wood gather rate." msgstr "Augmente le taux de récolte du bois par les ouvriers de +25%." msgid "Sharp Axe Heads" msgstr "Κοφτερές Κεφαλές Τσεκουριών" msgid "Stronger Axe" msgstr "Machado mais resistente" msgid "Compel serfs to help your workers quarry stone. Increases stone gathering rates." msgstr "" "Принуждаване на крепостниците да помагат на работниците при събирането на камък. " "Увеличава скоростта на събиране на камък." msgid "Serfs" msgstr "Livegne (\"slaver\")" msgid "Heilōtes" msgstr "Spartalı Köleler" #, python-format msgid "Workers +25% stone gather rate." msgstr "Augmente le taux de récolte de la pierre par les ouvriers de +25%." msgid "Hire servants to help quarry stone. Increases stone gathering rates." msgstr "" "Contractar servientes para sacar piedra de lɐs canteirɐs. Augmenta la taxa de recaldu " "de piedra." msgid "Servants" msgstr "Zerbitzariak" msgid "Douloi" msgstr "Douloi (otroci)" msgid "Develop shaft mining. Increases metal gathering rates." -msgstr "Desenvolve a mineração em profundidade. Aumenta a velocidade de recolha de metal." +msgstr "Разработване на технологии за копаене на мини. Увеличава скоростта на събиране на метал." msgid "Shaft Mining" msgstr "Šachtinis Kasinėjimas." msgid "Workers +25% metal gather rate." msgstr "Augmente le taux de récolte du métal par les ouvriers de +25%." msgid "Strike a vein of precious silver. Increases metal gathering rates." msgstr "Χτύπησες μια φλέβα από πολύτιμο ασήμι. Αυξάνει τα ποσοστά συγκέντρωσης μετάλλων." msgid "Silver Mining" msgstr "Extraction de l'argent" msgid "Mines of Laureion" msgstr "Laureioni kaevandused" msgid "Mines of Krenides" msgstr "Mianaigh Chréinaodacha" msgid "Buy slaves to help your workers quarry stone. Increases stone gathering rates." msgstr "" "Купуване на роби, които да помагат на работниците при събирането на камък. Увеличава " "скоростта на събиране на камък." msgid "Slaves" msgstr "selbapselfu" msgid "Andrapoda" msgstr "Andrapoda (váleční zajatci)" msgid "Servi" msgstr "Servi (otroci)" msgid "Equip your workers with helpful tools. Increases metal gathering rates." msgstr "" "Uidheamaich na h-obraichean agad le acainnean feumail. Thèid meatailt a chruinneachadh " "nas luaithe." msgid "Wedge and Mallet" msgstr "Martiellos & punteiros" msgid "Equip your foragers with wicker baskets for foraging." msgstr "Εξοπλίστε τους συλλέκτες τροφής σας με ψάθινα καλάθια για το μάζεμα της τροφής." msgid "Wicker Baskets" msgstr "Canastas de mimbre" #, python-format msgid "Workers +50% fruit gather rate." msgstr "Työntekijöille +50% marjojen ja hedelmien keräysnopeus." msgid "Increases the healing and vision range of all healers." msgstr "Augmente la portée de guérison et le champ de vision de tous les guérisseurs." msgid "Healing Range" msgstr "Atingodistanco de kuracado" msgid "Olympic Pantheon" msgstr "Pan-diadhachd Oilimpeach" msgid "Healers +5 healing range." msgstr "Целители получают +5 к дальности исцеления." msgid "Healing Range 2" msgstr "Atingodistanco de kuracado 2" msgid "Akadēmeia" msgstr "Akadēmeia" msgid "Increases the healing rate of all healers." msgstr "Augmenta la velocitat de curació de tots els guaridors." msgid "Healing Rate" msgstr "Velocidade de sandación" msgid "Sphagia" msgstr "Krwawa ofiara" #, python-format msgid "Healers −20% healing time." msgstr "El temps de curació dels guaridors es redueix un 20%." msgid "Healing Rate 2" msgstr "Velocidade de sandación 2" msgid "Hippocratic Oath" msgstr "Iusiurandum Hippocraticum" msgid "" "The loom allowed the creation of finer clothing for settlers. Women of the household " "were taught from a young age how to weave on the loom, and subsequently spent a large " "share of their lives working with it." msgstr "" "Il Telaio permise la creazione di capi di abbigliamento più belli per vestire gli " "abitanti dei villaggi. Le donne della famiglia venivano addestrate fin dalla giovane " "età a tessere sul telaio, e conseguentemente trascorrevano gran parte della loro vita " "lavorando con esso." msgid "The Loom" msgstr "നെയ്‌ത്തുയന്ത്രം" #, python-format msgid "Female Citizens +100% health." msgstr "+100% de shlàinte airson shaoranach boireann." msgid "Organic units will slowly regenerate health over time when idle." msgstr "" "Οι οργανικές μονάδες θα αναγεννηθούν την υγεία του σιγά-σιγά με την πάροδο του χρόνου " "όταν είναι σε αδράνεια." msgid "Battlefield Medicine" msgstr "Medicina del Campo de Batalla" msgid "Idle Organic units +0.5 health regeneration rate." msgstr "Gheibh aonadan fàs-bheartach +0.5 air an slànachadh fhad ’s a bhios iad ’nan tàmh." msgid "" "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their" " empires, where Greek culture and art blended with local customs to create the motley " "Hellenistic civilization." msgstr "" "Beginnend mit Alexander gründeten die hellenistischen Monarchen viele Städte in ihrem " "Imperium, in denen sich die griechische Kunst und Kultur mit den lokalen Gewohnheiten " "vermischten und die kunterbunte hellenistische Zivilisation bildete." msgid "Hellenistic Metropolis" msgstr "Эллинистическая метрополия" #, python-format msgid "Civic Centers +100% health and capture points, double default arrows." msgstr "" "Городские центры получают +100% к прочности и очкам захвата, а также удваивают базовое " "количество выпускаемых ими стрел." msgid "" "Helots were the servants of Greece. Unlike slaves, helots were owned by the state, " "which managed economic production. Helots must give a reasonable portion of their " "harvest to support a warrior and his family or widow." msgstr "" -"Gli Eloti erano i servi della Grecia. A differenza degli schiavi, gli Eloti erano di " -"proprietà dello Stato, che gestiva la produzione economica. Gli Eloti dovevano dare una" -" parte ragionevole del loro raccolto per sostenere un guerriero e la sua famiglia o la " -"sua vedova." +"Илотите били неравноправни жители на Гърция. За разлика от робите, ти били собственост " +"на държавата, която управлявала икономическата продукция. Илотите трябвало да дават " +"значителна част от производството си, за да издържат определен во̀ин и семейството му " +"или някоя вдовица." msgid "Helot Economy" msgstr "Илотска икономика" #, python-format msgid "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce damage." msgstr "" "Giavellottisti +100% di velocità di raccolta del grano, ma -10% di danni da " "perforazione negli attacchi a distanza." msgid "Hoplite soldiers constituted most of the armies of Greece." msgstr "Bhiodh a’ mhòrchuid dhe na saighdearan sna feachdan Greugach ’nan hoplaidean." msgid "Hoplite Tradition" msgstr "Mızraklı Ağır Piyade Geleneği" #, python-format msgid "Hoplites −25% training time, −50% promotion experience, and +10% health." msgstr "" "Opliti -25% di tempo d'addestramento, -50% di esperienza alla promozione e +10% di " "salute." msgid "" "The Achaemenids maintained a 10,000-strong elite corps, referred to as Athanatoi " "(“Immortals”) by Greek authors." msgstr "" "Les Perses achéménides entretenaient une force armée d'élite de 10 000 soldats que " "certains auteurs grecs nommèrent Athanatoi (“les Immortels”)." msgid "Immortals" msgstr "Lèintean-crios neo-bhàsmhor" msgid "Immortals −50% training time." msgstr "Время обучения бессмертных сокращается на 50%." msgid "Athenian gymnasium, docks and triremes can train Marines (Epibates Athenaikos)." msgstr "" "Los trirremes atenienses, el muelle y el Gymnasion ateniense pueden reclutar infantería" " de marina (Epibates Athenaikos)." msgid "Iphicratean Reforms" msgstr "Ath-leasachaidhean Iphiocratas" msgid "Athenian Gymnasia, Docks and Triremes can train Marines." msgstr "" "Los trirremes atenienses, el muelle y el Gymnasion ateniense pueden reclutar infantería" " de marina." msgid "" "Krypteia was an Agoge rite of passage, during which soldiers learned how to camouflage " "themselves and gained combat experience. The Spartans declared war on the Helots " "annually, with no problem or guilt in murdering them. During this initiation, the " "youths slept during the day and roamed at night, murdering any Helot they encountered " "along the way." msgstr "" "La krypteia era un rito di passaggio di Agoge, durante il quale i soldati imparavano a " "mimetizzarsi e acquisivano esperienza di combattimento. Gli Spartani dichiaravano " "guerra agli Eloti ogni anno, senza alcun problema o senso di colpa nell'ucciderli. " "Durante questa iniziazione, i giovani dormivano di giorno e vagavano di notte, " "uccidendo tutti gli Eloti che incontravano lungo il cammino." msgid "Krypteia" msgstr "Krypteia" msgid "" "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers +30% " "training time." msgstr "" "Hoplitas de élite (Daño cuerpo a cuerpo: +10%). Ciudadanos de infantería con jabalina " "(Tiempo de adiestramiento: +30%)." msgid "" "The Long Walls of Athens were constructed under the auspices of the wily Themistocles " "and extended 6 km from the city to the port of Piraeus. This secured the city's sea " "supply routes and prevented an enemy from starving out the city during a siege." msgstr "" "Os Muros Longos de Atenas construíronse co auspicio do astuto Temístocles e tiñan unha " "extensión de 6 km, desde a cidade ata o porto do Pireo. Isto protexeu as rutas de " "subministracións por mar á cidade, e impediu que os inimigos conseguisen que a cidade " "quedase sen abastecementos durante os asedios." msgid "Athenian Long Walls" msgstr "Grandes murallas atenienses" msgid "Build Walls in own or neutral territory." msgstr "Construisez des murs dans votre propre territoire ou dans le territoire neutre." msgid "" "The now-extinct Nisian breed of horse was one of the largest and robust horses of " "ancient times. They were highly sought after by the Seleucids and Persians as both " "rider and mount gained heavier armor as time progressed." msgstr "" "A agora existan raza de cabalos de Nisaia era unha das máis corpulentas e robustas das " "razas de cabalos de todos os tempos. Os cabalos de Nisaia eran dos máis prezados polos " "seléucidas e mailos persas a medida que o peso da armadura do xinete, así como a da " "propia montura, aumentaba co paso do tempo." msgid "Nisean War Horses" msgstr "Cavalos de guerra da espécie Nisean." msgid "Nisioi" msgstr "Nisioi" #, python-format msgid "Champion Cavalry Spearmen +20% health, but +10% training time." msgstr "" "Els llancers campions de cavalleria guanyen un 20% de salut, però triguen un 10% més a " "reclutar-se." msgid "" "In ancient Athens, ostracism was the process by which any citizen, including political " "leaders, could be expelled from the city-state for 10 years." msgstr "" "El ostracismo, era en la antigua Atenas, el proceso por el cual se podía expulsar de la" " ciudad-estado durante diez años a cualquier ciudadano, incluidos los líderes " "políticos." msgid "Ostracism" msgstr "오스트라시즘(도편추방제)" #, python-format msgid "Citizen soldiers +5% health, but Heroes −40% health." -msgstr "Cittadini soldati +5% di salute, ma Eroi -40% di salute." +msgstr "Граждани-во̀ини: +5% здраве, но героите получават –40% здраве." msgid "Increases outpost vision." msgstr "Aumenta el alcance de visión de los puestos de avanzada." msgid "Carrier Pigeons" msgstr "Ταχυδρομικά περιστέρια" msgid "Outposts +33% vision range." msgstr "Les avant-postes ont un champs de vision étendu de +33%." msgid "Traditional Army vs Reform Army" msgstr "Παραδοσιακός Στρατός εναντίον Μεταρρυθμισμένου Στρατού" msgid "Civil Engineering" msgstr "Гражданское строительство" msgid "Civil Service" msgstr "Öffentlicher Dienst" msgid "" "The festival at Daphne was a major event of the Seleucid Empire: tens of thousands of " "well-equipped troops participated in the opening procession." msgstr "" "’S e tachartas glè cudromach do dh’Ìmpireachd nan Seleucach a bhiodh fèill Daphne: " "bhiodh deichean de mhìltean a shaighdearan le deagh armachd a’ gabhail pàirt san " "imreachadh fosglaidh." msgid "Parade of Daphne" msgstr "Военный парад в Антиохии-на-Оронте" msgid "Champions −20% training time." msgstr "Unités championnes : -20% de temps d'entrainement." msgid "" "Dummy technology for use in templates requirements, replaced by phase_city_generic or " "phase_city_{civ}." msgstr "" "Is teicneolaíocht bhréige é seo d'úsáid i riachtanais theimpléad, chuir in ionad le " "phase_city_generic nó phase_city_{civ}." msgid "City Phase" msgstr "Linn nam mòr-bhailtean" msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders of modern " "technology. This is the Athenian city phase, where metal gathering rates are boosted " "because of the 'Silver Owls' bonus." msgstr "" "Εξελίσσετε από μια πολυσύχναστη Kωμόπολη. σε μια πραγματική μητρόπολη, γεμάτη από τα " "θαύματα της σύγχρονης τεχνολογίας. Αυτή είναι η φάση τη Αθηναϊκής πόλης, όπου τα " "ποσοστά συλλογής μετάλλων ενισχύθηκαν λόγω του μπόνους από τις \"Ασημένιες " "Κουκουβάγιες\"." msgid "Requires three Town Structures." msgstr "Требуется три постройки этапа небольшого города." msgid "Megalopolis" msgstr "Megalopolis" msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25%" " territory influence radius. Structures +1 capture points regeneration rate for " "garrisoned units. Workers +10% metal gather rate." msgstr "" -"Avancez à la phase des Cités, ce qui débloque des unités et des technologies " -"supplémentaires. Centre-villes : +25% à la zone d'influence territoriale. Bâtiments : " -"+1 au taux de régénération des points de capture pour chaque unité en garnison. " -"Ouvriers : +10% au taux de récolte du métal." +"Напредване към Мегаполиснага фаза, която отключва още единици, сгради и технологии. " +"Селищните центрове получават +25% радиус на влияние. Сградите възстановяват по още +1 " +"пленителна точка според броя на единиците на гарнизон в тях. Работниците получават +10%" +" скорост на събиране на метал." msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders of modern " "technology." msgstr "" "Steige von einer betriebsamen Ansiedlung zu einer wahren Metropole auf, voll mit den " "Wundern der modernen Technologie." msgid "Jùn" msgstr "Цзюнь" msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25%" " territory influence radius. Structures +1 capture points regeneration rate for " "garrisoned units." msgstr "" "Vorrücken zu Großstadtphase, wodurch weitere Entitäten freigeschaltet werden und " "Technologien. Verwaltungssitze +25% des Territorium und nimmt Einfluss im Umkreis ein. " "Strukturen nehmen +1 der Punkte ein Wiederherstellungsrate für die Garnisonseinheiten." msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders of modern " "technology. This is the Persian city phase, where stable training rates are decreased " "because of the 'Times of War' bonus." msgstr "" "Avanza de una bulliciosa ciudad a una verdadera metrópolis, llena de las maravillas de " "la tecnología moderna. En la fase urbana persa el tiempo de adiestramiento de los " "establos disminuye debido a la bonificación de los «tiempos de guerra»." msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25%" " territory influence radius. Structures +1 capture points regeneration rate for " "garrisoned units. Stable −10% batch training time." msgstr "" -"Перейдите на этап города, открывающий новые объекты и технологии. Радиус контроля " -"территории городскими центрами увеличивается на 25%. Скорость восстановления очков " -"захвата зданиями увеличивается на 1 за каждый юнит в гарнизоне. Кавалерия группами в " -"конюшнях обучается на 10% быстрее." +"Напредване към Мегаполиснага фаза, която отключва още единици, сгради и технологии. " +"Селищните центрове получават +25% радиус на влияние. Сградите възстановяват по още +1 " +"пленителна точка според броя на единиците на гарнизон в тях. Конюшните получават –10% " +"време за обучение на партиди." msgid "" "Dummy technology for use in templates requirements, replaced by phase_town_generic or " "phase_town_{civ}." msgstr "" "Is teicneolaíocht bhréige é seo d'úsáid i riachtanais theimpléad, chuir in ionad le " "phase_town_generic nó phase_town_{civ}." msgid "Town Phase" msgstr "Этап небольшого города" msgid "" "Advances from a small village to a bustling town, ready to expand rapidly. This is the " "Athenian town phase, where metal gathering rates are boosted because of the 'Silver " "Owls' bonus." msgstr "" "Εξελίσσεται από ένα μικρό χωριό σε μια πολυσύχναστη κωμόπολη, έτοιμη να επεκταθεί με " "ταχείς ρυθμούς. Αυτή είναι η φάση τη Αθηναϊκής πόλης, όπου τα ποσοστά συλλογής μετάλλων" " ενισχύθηκαν λόγω του μπόνους από τις \"Ασημένιες Κουκουβάγιες\"." msgid "Requires five Village Structures." msgstr "Требует наличия пяти строений деревенского этапа." msgid "Kōmopolis" msgstr "Kōmopolis" msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25%" " territory influence radius. Structures +0.5 capture points regeneration rate for " "garrisoned units. Workers +10% metal gather rate." msgstr "" "Avancez à la phase des Villes, ce qui débloque des unités et des technologies " "supplémentaires. Centre-ville : +25% à la zone d'influence territoriale. Bâtiments : " "+0.5 au taux de régénération des points de capture pour chaque unité en garnison. " "Ouvriers : +10% au taux de récolte du métal." msgid "Advances from a small village to a bustling town, ready to expand rapidly." msgstr "" "Steige von einem kleinen Dorf zu einer betriebsamen Ansiedlung auf, bereit, sich " "schnell zu entfalten." msgid "Xìan" msgstr "Сиань " msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25%" " territory influence radius. Structures +0.5 capture points regeneration rate for " "garrisoned units." msgstr "" "Avancer à la Phase des Villes, ce qui débloque des unités et des technologies " "supplémentaires. Centres-villes : +25% du rayon d'influence du territoire. Bâtiments : " "+0.5 points de capture du taux de régénération par unité en garnison." msgid "" "Advances from a small village to a bustling town, ready to expand rapidly. This is the " "Persian town phase, where stable training rates are decreased because of the 'Times of " "War' bonus." msgstr "" "Avanza de un pequeño asentamiento a una bulliciosa ciudad, lista para expandirse " "rápidamente. En la fase intermedia persa el tiempo de adiestramiento de los establos " "disminuye debido a la bonificación de los «tiempos de guerra»." msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25%" " territory influence radius. Structures +0.5 capture points regeneration rate for " "garrisoned units. Stable −10% batch training time." msgstr "" "Перейдите на этап города, открывающий новые объекты и технологии. Радиус контроля " "территории городскими центрами увеличивается на 25%. Скорость восстановления очков " "захвата зданиями увеличивается на 0.5 за каждый юнит в гарнизоне. Кавалерия группами в " "конюшнях обучается на 10% быстрее." msgid "Village Phase" msgstr "Pazenn ar C'hêriadennoù ." msgid "" "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th century BC, " "and is commonly regarded as one of the greatest of all sculptors of Classical Greece: " "Phidias' Statue of Zeus at Olympia was one of the Seven Wonders of the Ancient World. " "Phidias designed the statues of the goddess Athena on the Athenian Acropolis, namely " "the Athena Parthenos inside the Parthenon and the Athena Promachos, a colossal bronze " "statue of Athena which stood between it and the Propylaea, a monumental gateway that " "served as the entrance to the Acropolis in Athens." msgstr "" "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th century BC, " "and is commonly regarded as one of the greatest of all sculptors of Classical Greece: " "Phidias' Statue of Zeus at Olympia was one of the Seven Wonders of the Ancient World. " "Phidias designed the statues of the goddess Athena on the Athenian Acropolis, namely " "the Athena Parthenos inside the Parthenon and the Athena Promachos, a colossal bronze " "statue of Athena which stood between it and the Propylaea, a monumental gateway that " "served as the entrance to the Acropolis in Athens." msgid "Pheidian Workshop" msgstr "Работилницата на Фидий" #, python-format msgid "Temples and Wonder −50% stone cost and build time." msgstr "Templi e Meraviglie -50% di costo della pietra e tempo di costruzione." msgid "Poison Arrows" msgstr "Flèches empoisonnées" msgid "Ranged Soldiers +20% attack damage." msgstr "Soldados de ataque à distância +20% dano de ataque." msgid "Poison Blades" msgstr "Cuiꞇhiellɐs invenenadɐs" msgid "Melee Soldiers +20% attack damage." msgstr "Soldados de ataque corpo a corpo +20% dano de ataque." msgid "" "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded " "enclosures." msgstr "" "Les jardins domestiques pouvaient n'être que de simples zones clôturées ou s'étendre à " "de larges enceintes entretenues et traversées de colonnes." msgid "Home Garden" msgstr "Giardino Domestico" msgid "Peristylon" msgstr "Peristil -Sütunlu koridorlar ile çevrelenmiş dikdörtgen biçimli üstü açık bir avlu" msgid "Paradaidām" msgstr "Cennet Bahçesi" msgid "Peristylium" msgstr "Peristil -Sütunlu koridorlar ile çevrelenmiş dikdörtgen biçimli üstü açık bir avlu" msgid "Houses +20% population bonus." msgstr "Gheibh thu buannachd dhe +20% air an tomhas-shluaigh le gach taigh." msgid "Homes tended to expand as the wealth and population of a settlement grew." msgstr "" "À medida que a riqueza e a população de uma povoação crescem, os seus habitantes tendem" " expandir as suas casas." msgid "Manors" msgstr "Taighean-maineir" msgid "Insulae" msgstr "Obrovský činžák" msgid "The Roman-style core of the Seleucid army." msgstr "Le noyau de l'armée séleucide inspirée des troupes romaines." msgid "Reform Army" msgstr "Feachd an ath-leasachaidh" msgid "Unlock the Champion Infantry Swordsman." msgstr "Desbloquea los primeros espadas de infantería de élite." msgid "Employ skilled shipwrights with specialized tools to speed up ship construction." msgstr "" "Emplear carpinteros de barcos cualificados con herramientas especializadas para " "acelerar la construcción de barcos." msgid "Naval Architects" msgstr "Военноморски архитекти" #, python-format msgid "Ships −20% construction time." msgstr "Itsasontziak %20- gutxiago eraikitze-denboran." msgid "Wooden reinforcement beams for ship hulls." msgstr "Refuerzos de cuadernas de madera para los cascos de tus barcos. " msgid "Reinforced Hull" msgstr "Verstärkter Schiffsrumpf" #, python-format msgid "Ships +25% health." msgstr "Els vaixells són un 25% més resistents." msgid "Train your oarsmen and sailors to move more efficiently and speed up your ships." msgstr "" "Treinar seus remadores e marinheiros para se mover com mais eficiência e aumentando a " "velocidade de seus navios." msgid "Experienced Crews" msgstr "Eskarmentu handiko tripulazioak" msgid "Ships +10% movement speed." msgstr "+10% de vitesse de déplacement pour les navires." msgid "Advanced technologies improve siege efficiency." msgstr "Fortschrittliche Technologien zur Verbesserung der Belagerungseffizienz." msgid "Advanced Siege" msgstr "Fortschrittlichere Belagerungswaffen" msgid "Siege Engines +25% attack crush damage." msgstr "Gheibh innealan-sèiste +25% de dhochann brùillidh air an ionnsaighean." msgid "Improvement to projectile accuracy." -msgstr "Verbeterde nauwkeurigheid voor projectielen." +msgstr "Подобрение в точността на метателните оръжия." msgid "Bolt Accuracy" msgstr "Los tornillos son mas precisos" #, python-format msgid "Bolt Shooters −20% ranged attack spread." msgstr "Εκσφενδονιστής Στουπιών -20% στη διάσπαση της επίθεσης εξ αποστάσεως." msgid "The science or craft of laying or carrying out sieges." -msgstr "Науката за изработването, разполагането и осъществяването на обсади." +msgstr "Науката или занаятът на разполагането и осъществяването на обсади." msgid "Siegecraft" msgstr "Vedení boje při obléhání" #, python-format msgid "Siege Engines −20% construction time." msgstr "les engins de siège ont -20% de temps de construction." msgid "Cover the exterior with iron plates to protect against fire and projectiles." msgstr "" "Cubierta exterior con planchas de hierro como protección contra el fuego y los " "proyectiles." msgid "Armor Plating" msgstr "Panssarin metallipinnoitus" #, python-format msgid "Battering Rams and Siege Towers +25% health." msgstr "Стенобитные орудия и осадные башни получают на 25% больше прочности." msgid "Military engineers are responsible for improvements in siege engines." msgstr "Οι Στρατιωτεςί Μηχανικοί είναι υπέυθυνοι για βελτιώσεις των πολιορκητικών μηχανών." msgid "Military Engineers" msgstr "Στρατιωτικοί Μηχανικοί" msgid "Siege Engines –40% pack and unpack time." msgstr "Πολιορκητικές Μηχανές -40% στο χρόνο συναρμολόγησης και αποσυναρμολόγησης." msgid "Silk Road" msgstr "Δρόμος του Μεταξιού" #, python-format msgid "Traders +20% international trade bonus." msgstr "Торговцы приносят на 20% больше ресурсов при международной торговле" msgid "" "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the " "Macedonian army." msgstr "" "Scuti Argentei, vel Argyraspes in Lingua Latina, vel Argyraspidai, robores pedites " "graves erant Macedoniensis exercitus." msgid "Silver Shields Regiment" msgstr "Regjimenti i Mburojave të Argjendta" msgid "" "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health and attack " "damage." msgstr "" "Àrdaich laoich coisridh nan giùlanairean-sgèithe gu sgiathan airgid aig a bheil " "barrachd slàinte ’s dochann ionnsaighe." msgid "" "Often, a soldier would carry a secondary weapon in addition to his primary weapon of " "choice, to be drawn when the primary weapon has failed or been broken." msgstr "" "Souvent, un soldat d'infanterie portait avec lui une arme secondaire en supplément de " "son arme principale, qu'il utilisait lorsque son arme principale défaillait ou se " "brisait." msgid "Side Arms" msgstr "Вспомогательное оружие" msgid "Xiphos" msgstr "Düz kısa kılıç" msgid "Pugio" msgstr "Sztylet Pugio" msgid "Soldiers +15% melee attack damage." msgstr "+15% air dochann ionnsaighean dlùtha nan saighdearan." msgid "Using iron instead of bronze gave weapons additional power." msgstr "" "El uso del hierro en lugar de bronce proporciona daño adicional, mejorando la robustez " "de las armas." msgid "Iron Weapons" msgstr "Geležiniai Ginklai" msgid "" "By adding a small amount of carbon during the iron smelting process, a stronger " "material, steel, can be forged." msgstr "" "Ao adicionar uma pequena quantidade de carbono durante o processo de fundição do ferro," " um material mais forte, o aço, pode ser forjado." msgid "Carburization" msgstr "Θερμική επεξεργασία" msgid "Soldiers +20% melee attack damage." msgstr "+20% air dochann ionnsaighean dlùtha nan saighdearan." msgid "" "Secret steel working techniques give sword blades distinctive and beautiful markings. " "Not only that, but the steel's hardness is unparalleled." msgstr "" "Los secretos de las técnicas para trabajar con el acero les dio a los filos de las " "espadas una hermosa marca distintiva. No sólo eso, también la dureza del acero no tiene" " comparación." msgid "Steel Working" msgstr "Lavorazione dell'Acciaio" msgid "Toledo Steel" msgstr "Ferrum Duratum Toleti" msgid "Wootz Steel" msgstr "Ferrum Duratum Wootz" msgid "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus." msgstr "" "+20% air dochann ionnsaighean dlùtha nan saighdearan. Gheibh claidheamhairean buannachd" " a bharrachd de +20%." msgid "" "Improving the fletching of arrows increases their stability and speed, and thus their " "penetration." msgstr "" "Durch verbesserte Befiederung von Pfeilen wird ihre Stabilität und Geschwindigkeit " "erhöht, und dadurch auch ihre Durchschlagskraft." msgid "Improved Fletching" msgstr "Emplumado de flechas mejorado" #, python-format msgid "Soldiers +15% ranged attack damage." msgstr "Nì ionnsaighean nan saighdearan +15% a dhochann astair." msgid "Projectile points made of iron enable missiles to penetrate deeper." msgstr "" "Οι άκρες των βλημάτων φτιαγμένες απο σίδηρο ,επιτρέπουν σε πυραύλους να διεισδύουν " "βαθύτερα. " msgid "Iron Arrowheads" msgstr "Puntas de frecha de ferro." msgid "Arrowheads with three lobes instead of two inflict larger wounds." msgstr "" "Les têtes de flèches avec trois lobes au lieu de deux infligent de plus larges " "blessures." msgid "Trilobate Arrowheads" msgstr "Pointes de flèches à trois côtés." #, python-format msgid "Soldiers +20% ranged attack damage." msgstr "Nì ionnsaighean nan saighdearan +20% a dhochann astair." msgid "Ranged Soldiers +25% promotion experience." msgstr "Wojownicy walczący na dystans otrzymują +25% doświadczenia do awansu." msgid "Body armor made from quilted wool, linen, cotton, or leather." msgstr "Tikatusta villasta, pellavasta, puuvillasta tai nahasta valmistettu vartalopanssari." msgid "Quilted Body Armor" msgstr "Armadura para o corpo acolchoada" msgid "Spolas" msgstr "Δερμάτινος Θώρακας" msgid "Soldiers +1 hack resistance." msgstr "Les soldats gagnent +1 d'armure contre les attaques tranchantes ." msgid "Body armor made from laminated linen." msgstr "Laminoidusta pellavasta valmistettu vartalopanssari." msgid "Laminated Linen Body Armor" msgstr "Armadura para o corpo de linho laminado" msgid "Linothōrax" msgstr "Keten göğüs zırhı" msgid "Body armor made of small metal rings linked together." msgstr "Πανοπλία σώματος φτιαγμένη από μικρούς μεταλλικούς κρίκους ,συνδεδεμένους μεταξύ τους." msgid "Mail Body Armor" msgstr "Αλληλοσυνδεόμενη Πανοπλία Σώματος" msgid "Soldiers +2 hack resistance." msgstr "Gheibh saighdearan +2 a chomas-seasaimh an aghaidh spealgadh." msgid "" "Wooden shields are heavier but much better able to resist projectiles and blows than " "wicker-frame shields." msgstr "" "Οι Ξύλινες ασπίδες είναι βαρύτερες αλλα πολύ καλύτερα ικανές για αντίσταση ενάντια σε " "βλήματα και χτυπήματα απο ασπίδες με ψάθινη επίστρωση. " msgid "Wooden Shield" msgstr "Scudos de madeira" msgid "Soldiers +1 pierce resistance." msgstr "Les soldats gagnent +1 d'armure contre les attaques perçantes." msgid "Strengthen shields with a metal rim or spine." msgstr "Renforce les boucliers avec un cerclage métallique et une bosse." msgid "Metal Rim" msgstr "Металлический обод" msgid "Strengthen shields further with stronger metal alloys." msgstr "Renforce davantage les boucliers avec des alliages métalliques plus résistants." msgid "Improved Shield Alloys" msgstr "Co-mheatailtean sgèithe leasaichte" msgid "Soldiers +2 pierce resistance." msgstr "Gheibh saighdearan +2 a chomas-seasaimh an aghaidh bioradh." msgid "Recruit a network of informants to watch over your people." msgstr "Προσλαμβάνει ένα δίκτυο πληροφοριοδοτών για να παρακολουθήσουν τους ανθρώπους σας." msgid "Counterintelligence" msgstr "Frith-bheachdaireachd" msgid "Make your units 50% more expensive to bribe." msgstr "Spraw, by twoje jednostki były o 50% droższe przy próbie przekupstwa." msgid "" "Significantly increase training speed of cavalry by training them in large batches or " "squadrons." msgstr "" "Jelentősen megnöveli a lovasoknál a felkészítés sebességét az, hogy nagy csoportokban, " "vagy egy lovasszázad tagjaiként kerülnek kiképzésre." msgid "Stables −10% batch training time." msgstr "Gheibh stàballan −10% air ùine an oideachaidh ann an grunnan." msgid "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal ice house." msgstr "" "Qanāt oder Kārēz, ein Netzwerk aus unterirdischen Wasserleitungen, das mit dem " "Yachtschal-Eishaus verbunden ist." msgid "Subterranean Aqueducts" msgstr "Unterirdische Wasserleitungen" msgid "Kārēz" msgstr "Kārēz" msgid "Ice House +1 trickle food rate per second." msgstr "Edifício climatizador por evaporação +1 recebimento de alimentos ao longo do tempo." msgid "Crenellations on the battlements allow soldiers wider range of fire in defending a keep." msgstr "" "Las almenas y aspilleras en las fortificaciones proporcionan a los soldados una mayor " "distancia de tiro a la hora de defender la estructura." msgid "Crenellations" msgstr "Muurin vetoketjuaukot" msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier." msgstr "" "Gheibh tùir freiceadain is cloiche +40% saighead a bharrachd air gach saighdear a tha " "’na ghearastan annta." msgid "Reinforce the foundations in preparation of an attack." msgstr "Prepara lɐs torres par’ incursiones fortificando lɐs suɐs muruöcɐs." msgid "Sturdy Foundations" msgstr "Infraestrutura resistente" #, python-format msgid "Towers +25% health." msgstr "Les torres són un 25% més resistents." msgid "Murder holes allow hitting enemies at the foot of the tower." msgstr "" "Kanoi zuloek dorrearen azpian dauden etsaiei ziurtasunez tiro egin eta jaurtigaiak " "botatzeko aukera ematen dute." msgid "Murder Holes" msgstr "Orificios para proxectís" msgid "Sentry and Stone Towers have 0 minimum attack range." msgstr "" "Žvalgybiniai ir Akmeniniai Bokštai gali gintis nuo prie bokšto prigludusių priešų " "(įgyja 0 minimalų atakos atstumą)." msgid "Arrow shooters increase the maximum range of the fire arrows." msgstr "Disparadores de flechas incrementan el rango maximo de las flechas disparadas." msgid "Arrow Shooters" msgstr "Lanzadores de proxectís" msgid "Sentry and Stone Towers +8 attack range." msgstr "Les tours sentinelles et les tours de pierre ont +8 de portée d'attaque." msgid "A night's watch increases vigilance." msgstr "La vista notturna consente di aumentare la vigilanza." msgid "Sentries" msgstr "ავტომატური სასროლი" msgid "Nyktophylakes" msgstr "Nyktophylakes" msgid "Shàobīng" msgstr "Gözetleme kulesi" msgid "Vigiles" msgstr "Nočné stráže" msgid "Sentry and Stone Towers +1 default arrow count." msgstr "Сторожевые и каменные башни получают +1 к базовому количеству выпускаемых стрел." msgid "Improve the international trading profit." msgstr "Augmenta los beneficios de l commercio internacional." msgid "Commercial Treaty" msgstr "Merkataritza Hitzarmena" msgid "Traders +10% trade profit between allies." msgstr "+10% haszon a kereskedőknek szövetségesekkel való üzletelés esetén" msgid "The progress in handicraft improves the trading profit." msgstr "Le leasachadh na làimh-cheàird, fhuaradh barrachd prothaid às a’ mhalart." msgid "Handicraft" msgstr "Keterampilan Tangan" msgid "Traders +15% trade gain." msgstr "Buannaichidh luchd-malairt +15% air a’ mhalart." msgid "Advanced Handicraft" msgstr "Geavanceerde Handvaardigheid" msgid "Traders traveling together in caravans are less vulnerable." msgstr "Les Marchands voyageant ensemble en convois sont moins vulnérables aux attaques." msgid "Trade Caravan" msgstr "Commeados commerciales" #, python-format msgid "Land Traders +50% health." msgstr "Сухопутные торговцы получают на 50% больше здоровья." msgid "The Macedonian-style core of the Seleucid army." msgstr "Le noyau de l'armée séleucide inspirée des troupes macédoniennes." msgid "Traditional Army" msgstr "Esercito Tradizionale" msgid "Unlock the Champion Infantry Pikeman." msgstr "Ξεκλειδώστε τους Πρωταθλητές Πεζικού Ακοντιστές." msgid "" "Paeans were battle hymns that were sung by the Hoplites when they charged the enemy " "lines. One of the first known Paeans was composed by Tirteus, a warrior poet of Sparta," " during the First Messenian War." msgstr "" "I Paeani erano inni di battaglia che venivano cantati dagli opliti quando attaccavano " "le linee nemiche. Uno dei primi Paeani conosciuti fu composto da Tirteo, un poeta " "guerriero di Sparta, durante la prima guerra Messenica." msgid "Tyrtean Paeans" msgstr "Türtaiosz paeanjai" msgid "Champion Hoplites +10% movement speed." msgstr "+10% de vitesse de déplacement pour les Champions Hoplites." #, python-format msgid "" "Advanced and Elite units +20% training time, +25% health, +0.7 capture attack strength," " +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; " "Melee units +1 resistance and +20% attack damage; Ranged units −20% spread." msgstr "" "Gheibh aonadan adhartach is seann-ghaisgeach +20% air an ùine oideachaidh, +25% de " "shlàinte, +0.7 air neart an ionnsaighean glacaidh, +20% de spuinn agus cruinnichidh iad" " −30% nas luaithe; gheibh lighichean +5 air neart agus +3 air astar an t‑slànachaidh; " "gheibh aonadan dlùtha +1 air an comas-seasaimh ’s +20% de dhochann ionnsaighe; gheibh " "aonadan astair −20% air sgapadh an ionnsaighean." #, python-format msgid "" "Elite units +20% training time, +25% health, +0.8 capture attack strength, +20% loot, " "and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +1" " resistance and +20% attack damage; Ranged units −20% spread." msgstr "" "Gheibh aonadan seann-ghaisgeach +20% air an ùine oideachaidh, +25% de shlàinte, +0.8 " "air neart an ionnsaighean glacaidh, +20% de spuinn agus cruinnichidh iad −30% nas " "luaithe; gheibh lighichean +5 air neart agus +3 air astar an t‑slànachaidh; gheibh " "aonadan dlùtha +1 air an comas-seasaimh ’s +20% de dhochann ionnsaighe; gheibh aonadan " "astair −20% air sgapadh an ionnsaighean." msgid "" "Guard units (Champions) are professionals who wield the best weapons and have the best " "training." msgstr "" "დამცველი ერთეულები (ფალავნები) არიან პროფესიონალები რომელთაც უპყრიათ საუკეთესო იარაღი " "და არიან ყველაზე კარგად გაწვრთნილები." msgid "Unlock Champion Cavalry" msgstr "Disbloquiare l Caballeiru campiador" msgid "Unlock Champion Cavalry at the Stable." msgstr "Thoir a’ ghlas far laoich eachraidh aig an stàball." msgid "Unlock Champion Chariots" msgstr "Desbloqueja els carros de guerra campions" msgid "Unlock Champion Chariots at the Stable." msgstr "Thoir a’ ghlas far laoich feuna-chogaidh aig an stàball." msgid "Unlock Champion Infantry" msgstr "Disbloquiare los peones campiadores" msgid "Agēma" msgstr "Özel Birlik" msgid "Regio Cohors" msgstr "Συγκρότημα της Χώρας" msgid "Unlock Champions Infantry at the Barracks." msgstr "Sprístupni možnosť trénovania šampiónskej pechoty v kasárniach." msgid "A festival attended by women-only, to celebrate female fertility." msgstr "" "Un festival organizado exclusivamente para las mujeres, donde se festejaba la " "fertilidad femenina." msgid "Fertility Festival" msgstr "Festival de la Fertilidad" msgid "Thesmophoria" msgstr "Thesmophorien" msgid "Bona Dea" msgstr "Bogini Bona Dea" msgid "Unlock the ability to train women from houses." msgstr "Thoir a’ ghlas far a’ chomais gus boireannaich oideachadh sna taighean." msgid "" "In ancient Sparta, the Helots who were freed by the state in reward for military " "service were known as Neodamodes." msgstr "" "Nell'antica Sparta, gli Eloti che venivano liberati dallo Stato come ricompensa per il " "servizio militare erano conosciuti come Neodamodi." msgid "Unlock Neodamodes" msgstr "Débloque les Neodamodes." msgid "Unlock the ability to train Spearman Neodamodes at the Barracks." msgstr "Débloque la possibilité de former des Lanciers Neodamodes dans les casernes." msgid "" "The extension of trade leads to the permanent establishment of storekeepers and their " "families in foreign countries, allowing them to exploit the wealth of these countries." msgstr "" "Die Erweiterung des Handels führt zur permanenten Ansiedelung von Ladenbesitzern und " "ihren Familien in fremden Ländern, was es ihnen erlaubt, den Wohlstand dieser Länder " "auszuschöpfen." msgid "Diaspora" msgstr "Diaspora (rozptýlení příslušníci národa)" msgid "Requires three Traders" msgstr "Feum air triùir luchd-mhalairt" msgid "Allows using allied dropsites." msgstr "Позволява използването на съюзническите места за събиране на ресурси." msgid "" "By means of trading and travelling people explored beyond the boundaries of their lands" " and drew maps of it in order to share and memorize their discoveries." msgstr "" "Dengan tujuan untuk berdagang dan bepergian, orang-orang menjelajah melampaui batas " "wilayah mereka dan menggambar peta mengenai wilayah luar dengan tujuan untuk membagikan" " dan mengingat apa yang ditemukan mereka." msgid "Cartography" msgstr "علم رسم الخرائط" msgid "" "See what your allies see, browse their summary and check their resources and population" " count in the top panel." msgstr "" "Вы можете видеть то, что видят Ваши союзники, просматривать в верхней панели их сводки," " контролировать количество ресурсов, которым они обладают, а также размер населения." msgid "" "Merchants' first goal was trading, but they also gathered information about the " "countries they crossed." msgstr "" "Le rôle premier des marchands est le commerce, mais ils récupèrent aussi des " "informations sur les régions par lesquelles ils voyagent." msgid "Espionage" msgstr "Beachdaireachd" msgid "Allows bribing the units of other players in order to share their vision." msgstr "" "Diğer oyuncuların birliklerine görüş alanlarını paylaşmaları için rüşvet vermeye olanak" " sağlar." msgid "Hire professional mercenaries to fight in your army." msgstr "Нанимайте профессиональных наёмников, чтобы они сражались в Вашей армии." msgid "Expertise In War" msgstr "Спеціальні знання на війні" msgid "Mercenaries start at Advanced rank." msgstr "Tòisichidh na saighdearan-duaise air rang adhartach." msgid "The wonder attracts many more people to your civilization." msgstr "Το θαύμα προσελκύει πολλούς περισσότερους ανθρώπους στον πολιτισμό σας." msgid "Glorious Expansion" msgstr "Kunniallinen laajentuminen" msgid "Peristasis" msgstr "Peripteros plânlı bir tapınağın etrafını çevreleyen sütun sırası." msgid "Enable the “Glorious Expansion” aura: +20% maximum population limit per Wonder owned." msgstr "" "Active l'aura d'expansion glorieuse. Accorde un supplément de +20% à la limite de " "population pour chaque Merveille détenue." Index: ps/trunk/binaries/data/mods/public/l10n/long.public-templates-other.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/long.public-templates-other.po (revision 27814) +++ ps/trunk/binaries/data/mods/public/l10n/long.public-templates-other.po (revision 27815) @@ -1,927 +1,929 @@ msgid "" msgstr "" "Project-Id-Version: None\n" -"POT-Creation-Date: 2023-08-14 07:19+0000\n" -"PO-Revision-Date: 2023-08-14 07:19+0000\n" +"POT-Creation-Date: 2023-08-25 07:19+0000\n" +"PO-Revision-Date: 2023-08-25 07:19+0000\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit" msgctxt "effect caused by an attack" msgid "Various (timed) effects." msgstr "Diverse (zeitlich begrenzte) Effekte." msgctxt "effect caused by an attack" msgid "Apply Status" msgstr "Applique un effet de statut" msgctxt "effect caused by an attack" msgid "Reduces capture points of a target." msgstr "Ελαττώνει τους πόντους κατάκτησης ενός στόχου." msgctxt "effect caused by an attack" msgid "Capture" msgstr "Bi dest xistin" msgctxt "effect caused by an attack" msgid "Reduces the health of a target." msgstr "Vermindert de gezondheid of sterkte van een doelwit." msgctxt "effect caused by an attack" msgid "Damage" msgstr "Daya Serang" msgctxt "damage type" msgid "Damage caused by sheer force, like with a club or by trampling." msgstr "Пошкодження, спричинені прямовисною силою, подібною до удару палицею або витоптування." msgctxt "damage type" msgid "Crush" msgstr "Aplastamiento" msgctxt "damage type" msgid "Damage caused by burning objects, like a torch or a flaming arrow." msgstr "" "Seo dochann a dh’adhbhraicheas nithean a tha ’nan teine, can leus no saighead ’na " "theine." msgctxt "damage type" msgid "Fire" msgstr "Khai hoả" msgctxt "damage type" msgid "Damage caused by sharp objects cutting or chopping, like with a sword or an axe." msgstr "" "Terävillä esineillä, kuten miekalla tai kirveellä, tehtyjen leikkausten ja viiltojen " "aiheuttama vahinko." msgctxt "damage type" msgid "Hack" msgstr "ముక్కలుగా నరుకు" msgctxt "damage type" msgid "Damage caused by sharp pointy objects, like arrows or spears." msgstr "Seo dochann a dh’adhbharaicheas nithean geura biorach, can saighdean no sleaghan." msgctxt "damage type" msgid "Pierce" msgstr "రంధ్రము చేయు" msgctxt "damage type" msgid "Damage caused by venomous or poisoned objects, like a snake or a poisoned weapon." msgstr "" "Seo dochann a dh’adhbhraicheas nithean puinnseanach no a chaidh a phuinnseanachadh, can" " nathair no arm puinnseanaichte." msgctxt "damage type" msgid "Poison" msgstr "Δηλητήριο" msgctxt "status effect" msgid "This unit causes fire damage." msgstr "Adhbharaichidh an t-aonad seo dochann teine." msgctxt "status effect" msgid "This unit is burning." msgstr "Aquesta unitat està en flames." msgctxt "status effect" msgid "Burning" msgstr "બળી રહ્યું છે" msgctxt "status effect" msgid "This unit causes poison damage." msgstr "Adhbharaichidh an t-aonad seo dochann puinnsein." msgctxt "status effect" msgid "This unit is poisoned." msgstr "Aquesta unitat ha estat enverinada." msgctxt "status effect" msgid "Poisoned" msgstr "Pod wpływem trucizny" msgid "Army of Alexander the Great." msgstr "Aleksandro Makedoniečio Kariuomenė." msgid "Army of Alexander the Great" msgstr "మహనియ్యుడు అలెగ్జాండర్ యొక్క సైన్యం" msgid "This is what an army would look like on the Strat Map." msgstr "Seo mar a bhiodh feachd coltach air mapa nan iomairtean ro-innleachd." msgid "Army of Macedonia" msgstr "మసిడోనియా యొక్క సైన్యం" msgid "Army of Macedon" msgstr "Exército de Macedonia" msgid "Army of Leonidas I." msgstr "ലിയോണിദാസ് ഒന്നാമന്റെ സൈന്യം" msgid "Army of Leonidas I" msgstr "ലിയോണിദാസ് ഒന്നാമന്റെ സൈന്യം" msgid "Market" msgstr "Viktualienmarkt" msgid "Settlement" msgstr "మానవ సముదాయాలు" msgid "Minor Greek Polis" msgstr "Vähäpätöinen kreikkalainen kaupunki" msgid "This is a minor Greek city." msgstr "Tämä on vähäpätöinen kreikkalainen kaupunki." msgid "Greek Polis" msgstr "Kreikkalainen kaupunki" msgid "This is a major Greek city." msgstr "Is cathair mhór na Gréige an chathair seo." msgid "Religious Sanctuary" msgstr "θρησκευτικό καταφύγειο" msgid "Greek Religious Sanctuary" msgstr "Kreikkalainen uskonnollinen pyhäkkö" msgctxt "Name of an attack, usually the weapon." msgid "Paws" msgstr "Letenomis" msgid "Black Bear" msgstr "Medvěd černý (baribal)" msgid "Ursus americanus" msgstr "Αμερικανική μαύρη αρκούδα" msgid "Brown Bear" msgstr "Niedźwiedź brunatny" msgid "Ursus arctos" msgstr "ఉర్సస్ ఆర్క్టోస్" msgid "Polar Bear" msgstr "Niedźwiedź polarny" msgid "Ursus maritimus" msgstr "ఉర్సస్ మారిటిమస్" msgctxt "Name of an attack, usually the weapon." msgid "Tusks" msgstr "Syöksyhampaat" msgid "Wild Boar" msgstr "Divočák (divoký kanec)" msgid "Sus scrofa" msgstr "అడవి పంది యొక్క మొదటి జాతి" msgid "Dromedary" msgstr "Yksikyttyräinen kameli" msgid "Camelus dromedarius" msgstr "Camelus dromedarius" msgctxt "Name of an attack, usually the weapon." msgid "Horns" msgstr "Boynuzlar" msgid "Bull" msgstr "Banteng" msgid "Bos taurus taurus" msgstr "Bos taurus taurus" msgid "Cow" msgstr "Αγελάδα" msgid "Sanga Cattle" msgstr "Αφρικάνικος Ούρος" msgid "Bos taurus africanus" msgstr "బోస్ వృషభం ఆఫ్రికానస్" msgid "Zebu" msgstr "పెద్ద మూపురము కలిగిన ఎద్దు" msgid "Bos taurus indicus" msgstr "Bos taurus indicus" msgid "Chicken" msgstr "കോഴിക്കുഞ്ഞ്" msgid "Gallus gallus domesticus" msgstr "Gallus gallus domesticus" msgctxt "Name of an attack, usually the weapon." msgid "Teeth" msgstr "Dantimis" msgid "Nile Crocodile" msgstr "Coccodrillo del Nilo" msgid "Crocodylus niloticus" msgstr "Κροκόδειλος του Νείλου" msgid "Red Deer" msgstr "Благородный олень" msgid "Cervus elaphus" msgstr "Cervus elaphus" msgctxt "Name of an attack, usually the weapon." msgid "Fangs" msgstr "Torahampaat" msgid "Mastiff" msgstr "एक प्रकार का बड़ा कुत्ता" msgid "Canis lupus familiaris" msgstr "Canis lupus familiaris" msgid "Wolfhound" msgstr "Vilkinis Skalikas" msgid "Donkey" msgstr "Γάιδαρος" msgid "Equus africanus asinus" msgstr "Equus africanus asinus" msgctxt "Name of an attack, usually the weapon." msgid "Trunk" msgstr "Proboscide" msgid "African Bush Elephant" msgstr "Olifant eus ar Savanenn Afrikan" msgid "Loxodonta africana" msgstr "Αφρικάνικος Λοξόδοντας" msgid "African Bush Elephant Calf" msgstr "Cucciolo d'Elefante dei Cespugli Africani" msgid "Asian Elephant" msgstr "Asiatischer Elefant" msgid "Elephas maximus" msgstr "Ελέφαντας ο Μέγιστος" msgid "Asian Elephant Calf" msgstr "Kalb eines Asiatischen Elefanten" msgid "African Forest Elephant" msgstr "Elefante della foresta Africana" msgid "Loxodonta cyclotis" msgstr "లోక్సోడోంటా సైక్లోటిస్" msgid "Arctic Fox" msgstr "Sionnach an t-sneachda" msgid "Vulpes lagopus" msgstr "Vulpes lagopus" msgid "Red Fox" msgstr "Raposa-vermelha" msgid "Vulpes vulpes" msgstr "Κόκκινη αλεπού" msgid "Thomson's Gazelle" msgstr "छोटा सुन्दर बारहसिंघ" msgid "Eudorcas thomsonii" msgstr "యుడోర్కాస్ థామ్సోని" msgid "Giraffe" msgstr "Camelopardalis" msgid "Giraffa camelopardalis" msgstr "కామెలోపార్డాలిస్ జిరాఫీ" msgid "Juvenile Giraffe" msgstr "Iuvena Camelopardalis" msgid "Goat" msgstr "κατσίκα" msgid "Capra aegagrus hircus" msgstr "Capra aegagrus hircus" msgid "Hippopotamus" msgstr "Hippopotamus" msgid "Hippopotamus amphibius" msgstr "Hippopotamus amphibius" msgid "Horse" msgstr "Caballo" msgid "Equus ferus caballus" msgstr "Equus ferus caballus" msgid "Pony" msgstr "పొట్టి జాతి గర్రం" msgid "Lion" msgstr "Λιοντάρι" msgid "Panthera leo" msgstr "Πάνθηρ ο λέων" msgid "Lioness" msgstr "Nőstény oroszlán" msgid "Muskox" msgstr "Մուսկունյան ցուլ" msgid "Ovibos moschatus" msgstr "Μοσχοφόρος μόσχος" msgid "Peacock" msgstr "Burung Merak" msgid "Pavo cristatus" msgstr "Kristasus Indioilarra" msgid "Pig" msgstr "Schwein" msgid "Sus scrofa domesticus" msgstr "Sus scrofa domesticus" msgid "Flaming Pig" msgstr "యుద్ధానికి ఉపయోగించే పంది" msgid "Piglet" msgstr "Iuventus Porcus" msgid "Rabbit" msgstr "Cunilyu bravu" msgid "Oryctolagus cuniculus" msgstr "Oryctolagus cuniculus" msgctxt "Name of an attack, usually the weapon." msgid "Horn" msgstr "Chifre" msgid "White Rhinoceros" msgstr "Szélesszájú orrszarvú" msgid "Ceratotherium simum" msgstr "Νότιος λευκός ρινόκερος" msgid "Great White Shark" msgstr "Peshkaqeni i madh i bardhë" msgid "Carcharodon carcharias" msgstr "Büyük beyaz Köpekbalığı" msgid "Sheep" msgstr "ചെമ്മരിയാട്" msgid "Ovis aries" msgstr "Πρόβατον ο κριός" msgid "Tiger" msgstr "Tiikeri" msgid "Panthera tigris" msgstr "Panthera tigris" msgid "Walrus" msgstr "ఉత్తరదృవపు సముద్రంలో వుండే ఏనుగు వంటి జంతువు" msgid "Odobenus rosmarus" msgstr "Odobenus rosmarus" msgid "Fin Whale" msgstr "Muc-mhara dhruim-iteach" msgid "Balaenoptera physalus" msgstr "Plejtvák myšok též jako plejtvák tmavý" msgid "Humpback Whale" msgstr "Megaptera novaeangliae" msgid "Megaptera novaeangliae" msgstr "Plejtvák dlouhoploutvý, hrboun dlouhoploutvý, velryba hrbatá, plejtvák keporkak" msgid "Blue Wildebeest" msgstr "Κοννοχαίτης ο Ταυρίσιος" msgid "Connochaetes taurinus" msgstr "Κοννοχαίτης ο ταυρίσιος" msgid "Wolf" msgstr "Madadh-allaidh" msgid "Canis lupus" msgstr "Canis lupus" msgid "Arctic Wolf" msgstr "Madadh-allaidh an t-sneachda" msgid "Common Zebra" msgstr "Paprastasis Zebras" msgid "Equus quagga" msgstr "Ζέβρα η κοινή" msgid "Tilapia" msgstr "IkanTalapia" msgid "Tuna" msgstr "Ikan Tongkol" msgid "Apple" msgstr "సీమ రేగి పండు" msgid "Banana" msgstr "Bananeboom" msgid "Berries" msgstr "Frutos silvestres" msgid "Date Palm" msgstr "Palmeira dactylífera" msgid "Fig" msgstr "Vijgenboom" msgid "Grapes" msgstr "Fìon-dhearcan" msgid "Doric Column" msgstr "Doorilainen pylväs" msgid "Isis Cult Image" msgstr "Immagine del culto di Iside" msgid "Great Pyramid" msgstr "Den Store Pyramide" msgid "Minor Pyramid" msgstr "Vähäpätöinen pyramidi" msgid "Celtic Standing Stone" msgstr "Кельтський стоячий камінь" msgid "Egyptian Statue" msgstr "Egyptisch standbeeld" msgid "Kushite Statue" msgstr "" "Kushite Heykeli (Mısır ve Sudan da kurulmuş olan Kushite Krallığı'nın krallarının " "heykelleri)" msgid "Stone Resource" msgstr "Ressource de pierre" msgid "Kushite Bird Statue" msgstr "Estàtua de l’ocell cuixita" msgid "Apademak Lion Statue" msgstr "Estátua do leão de Apedemak" msgid "Ammon-Ra Ram Statue" msgstr "Estátua do carneiro de Ámon-Rá" msgid "Roman Statue" msgstr "Romeins standbeeld" msgid "Ruined Farmstead" msgstr "Casa de labranza en ruínas" msgid "Ruined House" msgstr "Verwoeste woning" msgid "Ruined Structure" msgstr "Structura esgorrotada" msgid "Ruined Tower" msgstr "Torreta en Ruínas" msgid "Unfinished Greek Temple" msgstr "Valmistumaton kreikkalainen temppeli" msgid "Food Treasure" msgstr "Poklad s potravinami" msgid "Half-buried Barrels" msgstr "Baraillean le an dàrna leth san ùir" msgid "Persian Food Stores" msgstr "Magasins d'alimentation perses" msgid "Persian Food Treasure" msgstr "Персидские съедобные сокровища" msgid "Golden Fleece" msgstr "Zelta Aitas Vilna" msgid "Secret Box" msgstr "Caja de los secretos" msgid "Persian Wares" msgstr "Marc'hadourezhioù Persian" msgid "Persian Rugs" msgstr "buklolgai be loi kulnfarsi" msgid "Iron Weapons" msgstr "Geležiniai Ginklai" msgid "Pegasus" msgstr "اسب بالدار پگاسوس" msgid "Shipwreck" msgstr "Afundimento de barco" msgid "Shipwreck Cargo" msgstr "Cargamento dun barco afundido" msgid "Stone Treasure" msgstr "Değerli Taş Hazinesi" msgid "Cut Granite" msgstr "Piedra de grano curtada" msgid "Cut Stone" msgstr "Clach air a gearradh" msgid "Cut Sandstone" msgstr "Clach-ghainmhich air a gearradh" msgid "Wood Treasure" msgstr "Tesouro de Madeira" msgid "Milled Lumber" msgstr " Επεξεργασμένη Ξυλεία" msgid "Acacia" msgstr "Akaasia" msgid "Ancient Acacia" msgstr "Arabische gom-acacia" msgid "Aleppo Pine" msgstr "Syrische denneboom" msgid "Bamboo" msgstr "Cuilc-Fhrangach" msgid "Dragon Bamboo" msgstr "Cuilc-Fhrangach dràgoin" msgid "Banyan" msgstr "Figueira-de-bengala" msgid "Baobab" msgstr "Baoab (opičji kruhovec)" msgid "Baobab Sapling" msgstr "Pullascu de Calabaceira" msgid "Young Baobab" msgstr " Δενδρύλλιο Μπάομπαμπ" msgid "Hardy Bush" msgstr "بوته با ساقه‌های چوبی" msgid "Scrub" msgstr "Macchia mediterranea" msgid "Dry Scrub" msgstr "Broussailles Sèches" msgid "Carob" msgstr "Johanneksenleipäpuu" msgid "Atlas Cedar Sapling" msgstr "Alberello di Cedro dell'Atlante" msgid "Atlas Cedar" msgstr "Cedro dell'Atlante" msgid "Cherry Blossom" msgstr "Floraison des cerisiers" msgid "Cretan Date Palm" msgstr "Palmera de dátiles de Creta" msgid "Cypress" msgstr "Cyprus vždyzelený" msgid "Deciduous Tree" msgstr "Árvore de folha caduca" msgid "Elm" msgstr "Pohon Elm" msgid "European Beech" msgstr "Europietiškas beržas" msgid "Silver Birch" msgstr "Σημύδα η κρεμοκλαδής" msgid "Fir" msgstr "Pohon Cemara" msgid "Fir Sapling" msgstr "Pullascu d’abetu commun" msgid "Prickly Juniper" msgstr "Stacheliger Wacholder" msgid "Mangrove" msgstr "Мангрово дърво" msgid "Maple" msgstr "Pohon Mapel" msgid "Mediterranean Fan Palm" msgstr "Pailm gaotharain mheadhan-thìreach" msgid "Oak" msgstr "Βελανιδιά" msgid "Holly Oak" msgstr "Quercia d'Agrifoglio" msgid "Hungarian Oak" msgstr "Πλατύφυλλη Βελανιδιά" msgid "Large Oak" msgstr "Μεγάλη Βελανιδιά." msgid "Olive" msgstr "Drzewko oliwne" msgid "Areca Palm" msgstr "Areková palma (palma areka)" msgid "Doum Palm" msgstr "Palmeira do egipto" msgid "Palmyra Palm" msgstr "Φοίνικας της Παλμύρας" msgid "Royal Palm" msgstr "Kraliyet Palmiyesi" msgid "Palm" msgstr "Gwezenn Palm" msgid "Tropical Palm" msgstr "Gwezenn Palm Trovanek" msgid "Pine" msgstr "Pinheiro" msgid "Black Pine" msgstr "Сосна чорна європейська" msgid "Maritime Pine" msgstr "Παραθαλάσσιο Πεύκο" msgid "Poplar" msgstr "Pollancre" msgid "Black Poplar" msgstr "Craobh-phobaill dhubh" msgid "Senegal Date Palm" msgstr "Palmera de dátiles senegalesa" msgid "Strangler Fig" msgstr "Figueira estranguladora" msgid "Tamarix" msgstr "Craobh-sheudair salainn" msgid "Teak" msgstr "Тикове дерево" msgid "Toona" msgstr "Craobh-sheudair dhearg" msgid "Rainforest Tree" msgstr "Arbres de la forêt tropicale." msgid "Builder" msgstr "Eraikitzailea" msgid "Bush" msgstr "കുറ്റിച്ചെടി" msgid "Mercenary" msgstr "Prajurit Bayaran" msgid "Shrine" msgstr "Гыйбадәтханә" msgid "Trading Post" msgstr "Avamposto commerciale" msgid "Movement Obstructor" msgstr "Przeszkoda w poruszaniu się" msgid "Placement obstructor to prevent movement and construction." msgstr "Door een dwarsligger kunt u niet verder bewegen of een gebouw plaatsen." msgid "Obstructor" msgstr "Obstructeur" msgid "Placement obstructor to prevent construction but not movement" msgstr "İnşaatın önüne geçmek için yerleştirme engelleyicisi fakat hareketi engellemez. " msgid "Placement Obstructor" msgstr "Ostruttore di posizionamento" msgid "Changes in a 10-pop house for civilisations with those houses, is deleted for other civs" msgstr "" "Es converteix en una casa de +10 de límit de població en les civilitzacions que tenen " "aquestes cases, s'esborra en les altres civilitzacions" msgid "Changes in a 5-pop house for civilisations with those houses, is deleted for other civs" msgstr "" "Es converteix en una casa de +5 de límit de població en les civilitzacions que tenen " "aquestes cases, s'esborra en les altres civilitzacions" msgid "Melee Infantry only, requires at least 16." msgstr "Aonadan coisridh dlùithe a-mhàin is feum air 16 dhiubh air a char as lugha." msgid "Anti Cavalry" msgstr "Jednostka skuteczna przeciw konnicy" msgid "Square formation of Melee Infantry to fight Cavalry." msgstr "Formación cuadrangular de Infantería cuerpo a cuerpo para enfrentarse a la Caballería." msgid "Battle Line" msgstr "Ուղղագիծ մարտական դասավորություն" msgid "Common formation for frontal attacks." msgstr "Standaard formatie voor een frontale aanval." msgid "Requires at least 4 Soldiers or Siege engines." msgstr "Tha feum air 4 saighdearan no innealan-sèiste air a char as lugha." msgid "Box" msgstr "آرایش مربعی نیروها" msgid "Square formation to protect all sides." msgstr "Vierkante formatie ter bescherming van alle zijden." msgid "Forced March" msgstr "Máirseáil Éigeantach" msgid "Closed column formation for risky movements." msgstr "Formación en columna cerrada para movimientos arriesgados." msgid "Column Open" msgstr "Բաց սյունաձև դասավորություն" msgid "Dispersed formation for open field crossings." msgstr "Разпръсната формация за прекосяване на отворени пространства." msgid "Requires at least 8 Soldiers or Siege engines." msgstr "Tha feum air 8 saighdearan no innealan-sèiste air a char as lugha." msgid "Flank" msgstr "Flankenformation" msgid "Formation to protect the sides or surprise attack the enemy flank." msgstr "" "Formatie ter bescherming van de zijkanten of voor een verrassingsaanval op de " "vijandelijke flank." msgid "Close Order" msgstr "Geschlossene Schlachtordnung" msgid "Flexible closed line formation." msgstr "Formazione flessibile a linea chiusa." msgid "Open Order" msgstr "Otevřená formace (s odstupy)" msgid "Dispersed formation for open field combat." msgstr "Formazione dispersa per il combattimento in campo aperto." msgid "None" msgstr "काहीही नाही\n" msgid "Infantry Hoplites only, requires at least 10." msgstr "Hoiplidean coisridh a-mhàin is feum air 10 dhiubh air a char as lugha." msgid "Phalanx" msgstr "آرایش فالانژ" msgid "Compact formation of Infantry Hoplites creating a shield wall." msgstr "Formación compacta de Hoplitas de Infantería creando un muro de escudos." msgid "Scatter" msgstr "Ցրված դասավորություն" msgid "Ranged Soldiers only, requires at least 2." msgstr "Saighdearan astair a-mhàin is feum air 2 dhiubh air a char as lugha." msgid "Skirmish" msgstr "Lockere Formation" msgid "Dispersed formation for reconnaissance, ambushes or hit-and-run." -msgstr "Разпръсната формация, използвана за разузнаване, нападения и удар-бягане." +msgstr "" +"Разпръсната формация, използвана за разузнаване, нападения от засада или светкавични " +"удари и измъкване." msgid "Infantry Pikemen only, requires at least 16." msgstr "Pìcearan coisridh a-mhàin is feum air 16 dhiubh air a char as lugha." msgid "Syntagma" msgstr "Falanxe macedonia" msgid "Compact formation of Infantry Pikemen creating a defensive wall." msgstr "Compacte formatie van Infanterie Speervechters voor een verdedigingslinie." msgid "Testudo" msgstr "Kaplumbağa Düzeni" msgid "Compact formation of Melee Infantry creating a shield shell." msgstr "Formación compacta de Infantería cuerpo a cuerpo creando una coraza de escudos." msgid "Cavalry only, requires at least 6." msgstr "Eachraidh a-mhàin is feum air 6 dhiubh air a char as lugha." msgid "Wedge" msgstr "Fer de lance" msgid "Triangular Cavalry formation to break through enemy lines." msgstr "Driehoekige cavalerieformatie om vijandelijke posities te doorbreken." msgid "Spy" msgstr "Κατάσκοπος" msgid "Requires at least 2 Soldiers or Siege Engines." msgstr "Tha feum air 2 shaighdear no inneal-sèiste air a char as lugha." msgid "Gaia" msgstr "Moder Natur" msgid "Fish" msgstr "Arrainkia" msgid "Catch fish for food." msgstr "Pêcher des poissons pour obtenir de la nourriture." msgid "Fruit" msgstr "buah-buahan" msgid "Pick fruit for food." msgstr "Cueillir des fruits pour de la nourriture." msgid "Metal Mine" msgstr "Miniera di Metallo" msgid "Mine ore for metal." msgstr "Explota unha mina de mineral para obter metal." msgid "Stone Quarry" msgstr "Carrière de pierres" msgid "Quarry rock for stone." -msgstr "Explota unha canteira de roca para obter pedra." +msgstr "Добиване на камъни чрез открито разбиване на скали." msgid "Ruins" msgstr "ნანგრევები" msgid "Demolish ruins for stone." msgstr "Démolir des ruines pour obtenir de la pierre." msgid "Treasure" msgstr "Harta Karun" msgid "Collect treasures for resources." msgstr "Récupérer des Trésors pour obtenir des ressources." msgid "Tree" msgstr "Zuhaitza" msgid "Chop trees for wood." msgstr "Couper des arbres pour obtenir du bois." msgid "Structure" msgstr "Estructura" msgid "Unit" msgstr "Jednostka" msgid "Wall" msgstr "Tường thành" msgid "Wall off an area." -msgstr "Αποκοπή περιοχής με ανέγερση Τοίχους." +msgstr "Ограждане на определено пространство." Index: ps/trunk/binaries/data/mods/public/l10n/nl.public-civilizations.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/nl.public-civilizations.po (revision 27814) +++ ps/trunk/binaries/data/mods/public/l10n/nl.public-civilizations.po (revision 27815) @@ -1,1123 +1,1123 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Andreas I # Anique van Berne # rollieoo # Bart Groeneveld # Bart R # bb # BladeFalconheart # BoucheDag # Christof Verhoeven # ClementL # Freagarach # Ilya # Ismail Sahin # Jos Arends # LTom # Luc Dekker # luuk2305 # MathiasB # Matthijs de Rijk # Michiel # niektb # Pieter Eikelboom # Ruben De Smet # Sander Deryckere # Spijker # Sven Baars # tnt # trick2011 # Vincent # Yves_G msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2023-08-18 07:08+0000\n" "PO-Revision-Date: 2014-06-19 17:44+0000\n" "Last-Translator: rollieoo, 2022-2023\n" "Language-Team: Dutch (http://app.transifex.com/wildfire-games/0ad/language/nl/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: nl\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/data/civs/athen.jsonAINames[0] msgid "Cimon" msgstr "Kimon II" #: simulation/data/civs/athen.jsonAINames[10] msgid "Thrasybulus" msgstr "Thrasybulus" #: simulation/data/civs/athen.jsonAINames[11] msgid "Demosthenes" msgstr "Demosthenes" #: simulation/data/civs/athen.jsonAINames[1] msgid "Aristides" msgstr "Aristides" #: simulation/data/civs/athen.jsonAINames[2] msgid "Xenophon" msgstr "Xenophon" #: simulation/data/civs/athen.jsonAINames[3] msgid "Hippias" msgstr "Hippias van Elis" #: simulation/data/civs/athen.jsonAINames[4] msgid "Cleisthenes" msgstr "Kleisthenes" #: simulation/data/civs/athen.jsonAINames[5] msgid "Thucydides" msgstr "Thucydides" #: simulation/data/civs/athen.jsonAINames[6] msgid "Alcibiades" msgstr "Alcibiades" #: simulation/data/civs/athen.jsonAINames[7] msgid "Miltiades" msgstr "Miltiades" #: simulation/data/civs/athen.jsonAINames[8] msgid "Cleon" msgstr "Cleon" #: simulation/data/civs/athen.jsonAINames[9] msgid "Cleophon" msgstr "Cleophon" #: simulation/data/civs/athen.jsonCivBonuses[0].Description msgid "Workers +10% metal gather rate per phase advance." msgstr "Arbeiders verzamelen +10% sneller metaal per ontwikkelfase." #: simulation/data/civs/athen.jsonCivBonuses[0].History msgid "" "The mines at Laureion in Attica provided Athens with a wealth of silver from" " which to mint her famous and highly prized coin, The Athenian Owl." msgstr "De mijnen van Laureion in Attica gaven Athene toegang tot een schat aan zilver, deze werd gebruikt om hun bekende munt, de Atheense Uil, te slaan." #: simulation/data/civs/athen.jsonCivBonuses[0].Name msgid "Silver Owls" msgstr "Zilveren Uilen" #: simulation/data/civs/athen.jsonCivBonuses[1].Description msgid "Elite Hoplites can promote to Champion Spearmen." -msgstr "" +msgstr "Elite Hoplieten kunnen promoveren tot Kampioen Speervechter." #: simulation/data/civs/athen.jsonCivBonuses[1].History msgid "" "The best of the hoplites were chosen to form a group of elite professional " "soldiers." -msgstr "" +msgstr "De beste hoplieten werden geselecteerd voor een eenheid van professionele elitesoldaten." #: simulation/data/civs/athen.jsonCivBonuses[1].Name msgid "Epilektoi Infantry" -msgstr "" +msgstr "Epilektoi infanterie" #: simulation/data/civs/brit.jsonAINames[0] msgid "Prasutagus" msgstr "Prasutagus" #: simulation/data/civs/brit.jsonAINames[1] msgid "Venutius" msgstr "Venutius" #: simulation/data/civs/brit.jsonAINames[2] msgid "Cogidubnus" msgstr "Cogidubnus" #: simulation/data/civs/brit.jsonAINames[3] msgid "Commius" msgstr "Commius" #: simulation/data/civs/brit.jsonAINames[4] msgid "Comux" msgstr "Comux" #: simulation/data/civs/brit.jsonAINames[5] msgid "Adminius" msgstr "Adminius" #: simulation/data/civs/brit.jsonAINames[6] msgid "Dubnovellaunus" msgstr "Dubnovellaunus" #: simulation/data/civs/brit.jsonAINames[7] msgid "Vosenius" msgstr "Vosenius" #: simulation/data/civs/cart.jsonAINames[0] msgid "Hasdrubal Barca" msgstr "Hasdrubal Barkas" #: simulation/data/civs/cart.jsonAINames[10] msgid "Xanthippus" msgstr "Xanthippus" #: simulation/data/civs/cart.jsonAINames[11] msgid "Himilco Phameas" msgstr "Himilco Phameas" #: simulation/data/civs/cart.jsonAINames[12] msgid "Hasdrubal the Boetharch" msgstr "Hasdrubal de Boetharch" #: simulation/data/civs/cart.jsonAINames[1] msgid "Hasdrubal Gisco" msgstr "Hasdrubal Gisco" #: simulation/data/civs/cart.jsonAINames[2] msgid "Hanno the Elder" msgstr "Hanno de Oude" #: simulation/data/civs/cart.jsonAINames[3] msgid "Mago Barca" msgstr "Mago Barkas" #: simulation/data/civs/cart.jsonAINames[4] msgid "Hasdrubal the Fair" msgstr "Hasdrubal de Schone" #: simulation/data/civs/cart.jsonAINames[5] msgid "Hanno the Great" msgstr "Hanno de Grote" #: simulation/data/civs/cart.jsonAINames[6] msgid "Himilco" msgstr "Himilco" #: simulation/data/civs/cart.jsonAINames[7] msgid "Hampsicora" msgstr "Hampsicora" #: simulation/data/civs/cart.jsonAINames[8] msgid "Hannibal Gisco" msgstr "Hannibal Gisco" #: simulation/data/civs/cart.jsonAINames[9] msgid "Dido" msgstr "Dido" #: simulation/data/civs/cart.jsonCivBonuses[0].Description msgid "Merchant Ships +25% trade gain." msgstr "Handelsschepen +25% winst." #: simulation/data/civs/cart.jsonCivBonuses[0].Name msgid "Commercial Acumen" msgstr "Commercieel inzicht" #: simulation/data/civs/cart.jsonCivBonuses[1].Description msgid "Docks and Markets +10% international trade bonus." msgstr "Dokken en markten +10% internationale handelsbonus." #: simulation/data/civs/cart.jsonCivBonuses[1].Name msgid "Desirable Products" msgstr "Begerenswaardige producten" #: simulation/data/civs/gaul.jsonAINames[0] msgid "Cativolcus" msgstr "Catuvolcus" #: simulation/data/civs/gaul.jsonAINames[1] msgid "Cingetorix" msgstr "Cingetorix" #: simulation/data/civs/gaul.jsonAINames[2] msgid "Divico" msgstr "Divico" #: simulation/data/civs/gaul.jsonAINames[3] msgid "Ambiorix" msgstr "Ambiorix" #: simulation/data/civs/gaul.jsonAINames[4] msgid "Liscus" msgstr "Liscus" #: simulation/data/civs/gaul.jsonAINames[5] msgid "Valetiacus" msgstr "Valetiacus" #: simulation/data/civs/gaul.jsonAINames[6] msgid "Viridovix" msgstr "Viridovix" #: simulation/data/civs/han.jsonAINames[0] msgid "Liu Ying" msgstr "Liu Ying" #: simulation/data/civs/han.jsonAINames[10] msgid "Liu Ao" msgstr "Liu Ao" #: simulation/data/civs/han.jsonAINames[11] msgid "Liu Xin" msgstr "Liu Xin" #: simulation/data/civs/han.jsonAINames[12] msgid "Liu Kan" msgstr "Liu Kan" #: simulation/data/civs/han.jsonAINames[13] msgid "Liu Xuan" msgstr "Liu Xuan" #: simulation/data/civs/han.jsonAINames[14] msgid "Liu Xiu" msgstr "Liu Xiu" #: simulation/data/civs/han.jsonAINames[15] msgid "Liu Zhuang" msgstr "Liu Zhuang" #: simulation/data/civs/han.jsonAINames[16] msgid "Liu Da" msgstr "Liu Da" #: simulation/data/civs/han.jsonAINames[17] msgid "Liu Zhao" msgstr "Liu Zhao" #: simulation/data/civs/han.jsonAINames[18] msgid "Liu Long" msgstr "Liu Long" #: simulation/data/civs/han.jsonAINames[19] msgid "Liu Hu" msgstr "Liu Hu" #: simulation/data/civs/han.jsonAINames[1] msgid "Liu Gong" msgstr "Liu Gong" #: simulation/data/civs/han.jsonAINames[20] msgid "Liu Yi" msgstr "Liu Yi" #: simulation/data/civs/han.jsonAINames[21] msgid "Liu Bao" msgstr "Liu Bao" #: simulation/data/civs/han.jsonAINames[22] msgid "Liu Bing" msgstr "Liu Bing" #: simulation/data/civs/han.jsonAINames[23] msgid "Liu Zuan" msgstr "Liu Zuan" #: simulation/data/civs/han.jsonAINames[24] msgid "Liu Zhi" msgstr "Liu Zhi" #: simulation/data/civs/han.jsonAINames[26] msgid "Liu Bian" msgstr "Liu Bian" #: simulation/data/civs/han.jsonAINames[27] msgid "Liu Xie" msgstr "Liu Xie" #: simulation/data/civs/han.jsonAINames[25] #: simulation/data/civs/han.jsonAINames[2] msgid "Liu Hong" msgstr "Liu Hong" #: simulation/data/civs/han.jsonAINames[3] msgid "Liu Heng" msgstr "Liu Heng" #: simulation/data/civs/han.jsonAINames[4] msgid "Liu Qi" msgstr "Liu Qi" #: simulation/data/civs/han.jsonAINames[5] msgid "Liu Che" msgstr "Liu Che" #: simulation/data/civs/han.jsonAINames[6] msgid "Liu Fuling" msgstr "Liu Fuling" #: simulation/data/civs/han.jsonAINames[7] msgid "Liu He" msgstr "Liu He" #: simulation/data/civs/han.jsonAINames[8] msgid "Liu Bingyi" msgstr "Liu Bingyi" #: simulation/data/civs/han.jsonAINames[9] msgid "Liu Shi" msgstr "Liu Shi" #: simulation/data/civs/iber.jsonAINames[0] msgid "Audax" msgstr "Audax" #: simulation/data/civs/iber.jsonAINames[1] msgid "Ditalcus" msgstr "Ditalcus" #: simulation/data/civs/iber.jsonAINames[2] msgid "Minurus" msgstr "Minurus" #: simulation/data/civs/iber.jsonAINames[3] msgid "Tautalus" msgstr "Tautalus" #: simulation/data/civs/iber.jsonCivBonuses[0].Description msgid "Iberians start with City Walls around their base on most maps." msgstr "Iberiërs beginnen op de meeste kaarten met ommuurde stadscentra." #: simulation/data/civs/iber.jsonCivBonuses[0].History msgid "" "With exception to alluvial plains and river valleys, stone is abundant in " "the Iberian Peninsula and was greatly used in construction of structures of " "all types." msgstr "Met uitzondering van de slibgebieden en riviervalleien is er steen in overvloed op het Iberische schiereiland. Steen werd dan ook vaak gebruikt voor de constructie van alle soorten gebouwen." #: simulation/data/civs/iber.jsonCivBonuses[0].Name msgid "Starting Walls" msgstr "Muren bij aanvang" #: simulation/data/civs/iber.jsonCivBonuses[1].Description msgid "" "Stone Towers −50% wood cost, +150% stone cost, +33% build time, +60% health," " +3 garrison capacity, and +1 default arrow count." msgstr "Stenen torens kosten −50% hout en +150% steen, hebben +33% bouwtijd, +60 sterkte, +3 bemanning en +1 standaard hoeveelheid pijlen." #: simulation/data/civs/iber.jsonCivBonuses[1].Name msgid "Massive Towers" msgstr "Enorme torens" #: simulation/data/civs/kush.jsonAINames[0] msgid "Kashta" msgstr "Kashta" #: simulation/data/civs/kush.jsonAINames[10] msgid "Malewiebamani" msgstr "Malewiebamani" #: simulation/data/civs/kush.jsonAINames[11] msgid "Shanakdakhete" msgstr "Shanakdakhete" #: simulation/data/civs/kush.jsonAINames[12] msgid "Amanishakheto" msgstr "Amanishakheto" #: simulation/data/civs/kush.jsonAINames[1] msgid "Alara" msgstr "Alara" #: simulation/data/civs/kush.jsonAINames[2] msgid "Pebatjma" msgstr "Pebatjma" #: simulation/data/civs/kush.jsonAINames[3] msgid "Shabaka" msgstr "Shabaka" #: simulation/data/civs/kush.jsonAINames[4] msgid "Shebitku" msgstr "Shebitku" #: simulation/data/civs/kush.jsonAINames[5] msgid "Qalhata" msgstr "Qalhata" #: simulation/data/civs/kush.jsonAINames[6] msgid "Takahatenamun" msgstr "Takahatenamun" #: simulation/data/civs/kush.jsonAINames[7] msgid "Tantamani" msgstr "Tantamani" #: simulation/data/civs/kush.jsonAINames[8] msgid "Atlanersa" msgstr "Atlanersa" #: simulation/data/civs/kush.jsonAINames[9] msgid "Nasalsa" msgstr "Nasalsa" #: simulation/data/civs/kush.jsonCivBonuses[0].Description #: simulation/data/civs/pers.jsonCivBonuses[1].Description msgid "Battering Rams +20% attack damage and +2 garrison capacity." msgstr "Stormrammen +20% aanvalsschade en +2 bemanningscapaciteit." #: simulation/data/civs/kush.jsonCivBonuses[0].Name #: simulation/data/civs/pers.jsonCivBonuses[1].Name msgid "Large Rams" msgstr "Grote rammen" #: simulation/data/civs/mace.jsonAINames[0] msgid "Antipater" msgstr "Antipater" #: simulation/data/civs/mace.jsonAINames[10] msgid "Meleager" msgstr "Meleager" #: simulation/data/civs/mace.jsonAINames[1] msgid "Philip IV" msgstr "Philippus IV" #: simulation/data/civs/mace.jsonAINames[2] #: simulation/data/civs/spart.jsonAINames[3] msgid "Lysander" msgstr "Lysander" #: simulation/data/civs/mace.jsonAINames[3] msgid "Lysimachus" msgstr "Lysimachus" #: simulation/data/civs/mace.jsonAINames[4] msgid "Pyrrhus of Epirus" msgstr "Pyrrhus van Epirus" #: simulation/data/civs/mace.jsonAINames[5] msgid "Antigonus II Gonatas" msgstr "Antigonus II Gonatas" #: simulation/data/civs/mace.jsonAINames[6] msgid "Demetrius II Aetolicus" msgstr "Demetrius II Aetolicus" #: simulation/data/civs/mace.jsonAINames[7] msgid "Philip V" msgstr "Philippus V" #: simulation/data/civs/mace.jsonAINames[8] msgid "Perseus" msgstr "Perseus" #: simulation/data/civs/mace.jsonAINames[9] msgid "Craterus" msgstr "Craterus" #: simulation/data/civs/maur.jsonAINames[0] msgid "Bindusara Maurya" msgstr "Bindusara Maurya" #: simulation/data/civs/maur.jsonAINames[1] msgid "Dasharatha Maurya" msgstr "Dasharatha Maurya" #: simulation/data/civs/maur.jsonAINames[2] msgid "Samprati Maurya" msgstr "Samprati Maurya" #: simulation/data/civs/maur.jsonAINames[3] msgid "Shalishuka Maurya" msgstr "Shalishuka Maurya" #: simulation/data/civs/maur.jsonAINames[4] msgid "Devavarman Maurya" msgstr "Devavarman Maurya" #: simulation/data/civs/maur.jsonAINames[5] msgid "Shatadhanvan Maurya" msgstr "Shatadhanvan Maurya" #: simulation/data/civs/maur.jsonAINames[6] msgid "Brihadratha Maurya" msgstr "Brihadratha Maurya" #: simulation/data/civs/pers.jsonAINames[0] msgid "Cambyses II" msgstr "Cambyses II" #: simulation/data/civs/pers.jsonAINames[1] msgid "Bardiya" msgstr "Bardiya" #: simulation/data/civs/pers.jsonAINames[2] msgid "Artaxshacha I" msgstr "Artaxshacha I" #: simulation/data/civs/pers.jsonAINames[3] msgid "Darayavahush II" msgstr "Darayavahush II" #: simulation/data/civs/pers.jsonAINames[4] msgid "Darayavahush III" msgstr "Darayavahush III" #: simulation/data/civs/pers.jsonAINames[5] msgid "Artaxshacha II" msgstr "Artaxshacha II" #: simulation/data/civs/pers.jsonAINames[6] msgid "Artaxshacha III" msgstr "Artaxshacha III" #: simulation/data/civs/pers.jsonAINames[7] msgid "Haxamanish" msgstr "Haxamanish" #: simulation/data/civs/pers.jsonAINames[8] msgid "Xsayarsa II" msgstr "Xsayarsa II" #: simulation/data/civs/pers.jsonCivBonuses[0].Description msgid "Land Traders +25% trade gain." msgstr "Handelaren te land +25% winst." #: simulation/data/civs/pers.jsonCivBonuses[0].Name msgid "Darics" msgstr "Darieken" #: simulation/data/civs/pers.jsonCivBonuses[2].Description msgid "Stable −10% batch training time per phase advance." msgstr "Stallen −10% rekruteringstijd per ontwikkelfase." #: simulation/data/civs/pers.jsonCivBonuses[2].History msgid "The Persians were known for their large cavalry contingent" msgstr "De Perzen stonden bekend om hun grote hoeveelheid cavalerie" #: simulation/data/civs/pers.jsonCivBonuses[2].Name msgid "Time of War" msgstr "Tijden van oorlog" #: simulation/data/civs/ptol.jsonAINames[0] msgid "Ptolemy Philadelphus" msgstr "Ptolemeus Philadelphus" #: simulation/data/civs/ptol.jsonAINames[10] msgid "Cleopatra Tryphaena" msgstr "Cleopatra Tryphaena" #: simulation/data/civs/ptol.jsonAINames[11] msgid "Berenice Epiphaneia" msgstr "Berenice Epiphaneia" #: simulation/data/civs/ptol.jsonAINames[12] msgid "Cleopatra Philopater" msgstr "Cleopatra Philopater" #: simulation/data/civs/ptol.jsonAINames[13] msgid "Cleopatra Selene" msgstr "Cleopatra Selene" #: simulation/data/civs/ptol.jsonAINames[14] msgid "Cleopatra II Philometora Soteira" msgstr "Cleopatra II Philometora Soteira" #: simulation/data/civs/ptol.jsonAINames[15] msgid "Arsinoe IV" msgstr "Arsinoe IV" #: simulation/data/civs/ptol.jsonAINames[16] msgid "Arsinoe II" msgstr "Arsinoe II" #: simulation/data/civs/ptol.jsonAINames[1] msgid "Ptolemy Epigone" msgstr "Ptolemeus Epigone" #: simulation/data/civs/ptol.jsonAINames[2] msgid "Ptolemy Eurgetes" msgstr "Ptolemeus Eurgetes" #: simulation/data/civs/ptol.jsonAINames[3] msgid "Ptolemy Epiphanes" msgstr "Ptolemeus Epiphanes" #: simulation/data/civs/ptol.jsonAINames[4] msgid "Ptolemy Philometor" msgstr "Ptolemeus Philometor" #: simulation/data/civs/ptol.jsonAINames[5] msgid "Ptolemy Eupator" msgstr "Ptolemeus Eupator" #: simulation/data/civs/ptol.jsonAINames[6] msgid "Ptolemy Alexander" msgstr "Ptolemeus Alexander" #: simulation/data/civs/ptol.jsonAINames[7] msgid "Ptolemy Neos Dionysos" msgstr "Ptolemeus Neos Dionysos" #: simulation/data/civs/ptol.jsonAINames[8] msgid "Ptolemy Neos Philopater" msgstr "Ptolemeus Neos Philopater" #: simulation/data/civs/ptol.jsonAINames[9] msgid "Berenice Philopater" msgstr "Berenice Philopater" #: simulation/data/civs/ptol.jsonCivBonuses[0].Description msgid "Bolt Shooters −33% attack damage and −33% attack time." msgstr "Pijlgeschut −33% schade en −33% aanvalstijd." #: simulation/data/civs/ptol.jsonCivBonuses[0].Name msgid "Polybolos" msgstr "Polybolos" #: simulation/data/civs/rome.jsonAINames[0] msgid "Lucius Junius Brutus" msgstr "Lucius Junius Brutus" #: simulation/data/civs/rome.jsonAINames[10] msgid "Marcus Cornelius Cethegus" msgstr "Marcus Cornelius Cethegus" #: simulation/data/civs/rome.jsonAINames[11] msgid "Quintus Caecilius Metellus Pius" msgstr "Quintus Caecilius Metellus Pius" #: simulation/data/civs/rome.jsonAINames[12] msgid "Marcus Licinius Crassus" msgstr "Marcus Licinius Crassus" #: simulation/data/civs/rome.jsonAINames[1] msgid "Lucius Tarquinius Collatinus" msgstr "Lucius Tarquinius Collatinus" #: simulation/data/civs/rome.jsonAINames[2] msgid "Gaius Julius Caesar Octavianus" msgstr "Gaius Julius Caesar Octavianus" #: simulation/data/civs/rome.jsonAINames[3] msgid "Marcus Vipsanius Agrippa" msgstr "Marcus Vipsanius Agrippa" #: simulation/data/civs/rome.jsonAINames[4] msgid "Gaius Iulius Iullus" msgstr "Gaius Iulius Iullus" #: simulation/data/civs/rome.jsonAINames[5] msgid "Gaius Servilius Structus Ahala" msgstr "Gaius Servilius Structus Ahala" #: simulation/data/civs/rome.jsonAINames[6] msgid "Publius Cornelius Rufinus" msgstr "Publius Cornelius Rufinus" #: simulation/data/civs/rome.jsonAINames[7] msgid "Lucius Papirius Cursor" msgstr "Lucius Papirius Cursor" #: simulation/data/civs/rome.jsonAINames[8] msgid "Aulus Manlius Capitolinus" msgstr "Aulus Manlius Capitolinus" #: simulation/data/civs/rome.jsonAINames[9] msgid "Publius Sempronius Tuditanus" msgstr "Publius Sempronius Tuditanus" #: simulation/data/civs/rome.jsonCivBonuses[0].Description msgid "Roman Legionaries can form a Testudo." msgstr "Romeinse Legionairs kunnen een Testudo vormen." #: simulation/data/civs/rome.jsonCivBonuses[0].History msgid "" "The Romans commonly used the Testudo or 'turtle' formation for defense: " "Legionaries were formed into hollow squares with twelve men on each side, " "standing so close together that their shields overlapped like fish scales." msgstr "De Romeinen gebruikten vaak de Testudo of \"schildpad formatie'' als verdediging. Legionairs namen plaats in holle vierkanten met twaalf man langs elke zijde. Ze stonden dicht genoeg bij elkaar zodat de schilden overlapten als visschubben." #: simulation/data/civs/rome.jsonCivBonuses[0].Name msgid "Testudo Formation" msgstr "Testudo Formatie" #: simulation/data/civs/rome.jsonCivBonuses[1].Description msgid "Battering Rams +20% attack damage. Stone Throwers +10% attack damage." msgstr "Stormrammen +20% aanvalsschade. Steenwerpers +10% aanvalsschade." #: simulation/data/civs/rome.jsonCivBonuses[1].Name msgid "Legionary Engineers" msgstr "Legionair ingenieurs" #: simulation/data/civs/rome.jsonCivBonuses[2].Description msgid "Promote Elite Rank Spearmen or Swordsmen to Champion Centurions." -msgstr "" +msgstr "Bevorder Elite Speervechters of Zwaardvechters tot Kampioen Centurion." #: simulation/data/civs/rome.jsonCivBonuses[2].History msgid "" "Centurions were the officers responsible for a centuria, a group of 100 " "soldiers." -msgstr "" +msgstr "Centurions waren de officieren die verantwoordelijk waren voor een centuria, een groep van 100 soldaten." #: simulation/data/civs/rome.jsonCivBonuses[2].Name msgid "Centurions" -msgstr "" +msgstr "Centurions" #: simulation/data/civs/sele.jsonAINames[0] msgid "Antiochus I Soter" msgstr "Antiochus I Soter" #: simulation/data/civs/sele.jsonAINames[10] msgid "Diodotus Tryphon" msgstr "Diodotus Tryphon" #: simulation/data/civs/sele.jsonAINames[11] msgid "Antiochus VII Sidetes" msgstr "Antiochus VII Sidetes" #: simulation/data/civs/sele.jsonAINames[13] msgid "Alexander II Zabinas" msgstr "Alexander II Zabinas" #: simulation/data/civs/sele.jsonAINames[14] msgid "Cleopatra Thea" msgstr "Cleopatra Thea" #: simulation/data/civs/sele.jsonAINames[15] msgid "Seleucus V Philometor" msgstr "Seleucus V Philometor" #: simulation/data/civs/sele.jsonAINames[16] msgid "Antiochus VIII Grypus" msgstr "Antiochus VIII Grypus" #: simulation/data/civs/sele.jsonAINames[17] msgid "Antiochus IX Cyzicenus" msgstr "Antiochus IX Cyzicenus" #: simulation/data/civs/sele.jsonAINames[18] msgid "Seleucus VI Epiphanes" msgstr "Seleucus VI Epiphanes" #: simulation/data/civs/sele.jsonAINames[19] msgid "Antiochus X Eusebes" msgstr "Antiochus X Eusebes" #: simulation/data/civs/sele.jsonAINames[1] msgid "Antiochus II Theos" msgstr "Antiochus II Theos" #: simulation/data/civs/sele.jsonAINames[20] msgid "Demetrius III Eucaerus" msgstr "Demetrius III Eucaerus" #: simulation/data/civs/sele.jsonAINames[21] msgid "Antiochus XI Epiphanes" msgstr "Antiochus XI Epiphanes" #: simulation/data/civs/sele.jsonAINames[22] msgid "Philip I Philadelphus" msgstr "Philippus I Philadelphus" #: simulation/data/civs/sele.jsonAINames[23] msgid "Antiochus XII Dionysus" msgstr "Antiochus XII Dionysus" #: simulation/data/civs/sele.jsonAINames[24] msgid "Seleucus VII Kybiosaktes" msgstr "Seleucus VII Kybiosaktes" #: simulation/data/civs/sele.jsonAINames[25] msgid "Antiochus XIII Asiaticus" msgstr "Antiochus XIII Asiaticus" #: simulation/data/civs/sele.jsonAINames[26] msgid "Philip II Philoromaeus" msgstr "Philippus II Philoromaeus" #: simulation/data/civs/sele.jsonAINames[2] msgid "Seleucus II Callinicus" msgstr "Seleucus II Callinicus" #: simulation/data/civs/sele.jsonAINames[3] msgid "Seleucus III Ceraunus" msgstr "Seleucus III Ceraunus" #: simulation/data/civs/sele.jsonAINames[4] msgid "Seleucus IV Philopator" msgstr "Seleucus IV Philopator" #: simulation/data/civs/sele.jsonAINames[5] msgid "Antiochus V Eupator" msgstr "Antiochus V Eupator" #: simulation/data/civs/sele.jsonAINames[6] msgid "Demetrius I Soter" msgstr "Demetrius I Soter" #: simulation/data/civs/sele.jsonAINames[7] msgid "Alexander I Balas" msgstr "Alexander I Balas" #: simulation/data/civs/sele.jsonAINames[12] #: simulation/data/civs/sele.jsonAINames[8] msgid "Demetrius II Nicator" msgstr "Demetrius II Nicator" #: simulation/data/civs/sele.jsonAINames[9] msgid "Antiochus VI Dionysus" msgstr "Antiochus VI Dionysus" #: simulation/data/civs/spart.jsonAINames[0] msgid "Dienekes" msgstr "Dienekes" #: simulation/data/civs/spart.jsonAINames[1] msgid "Agis II" msgstr "Agis II" #: simulation/data/civs/spart.jsonAINames[2] msgid "Archidamus" msgstr "Archidamus" #: simulation/data/civs/spart.jsonAINames[4] msgid "Pausanias" msgstr "Pausanias" #: simulation/data/civs/spart.jsonAINames[5] msgid "Agesilaus" msgstr "Agesilaus" #: simulation/data/civs/spart.jsonAINames[6] msgid "Echestratus" msgstr "Echestratus" #: simulation/data/civs/spart.jsonAINames[7] msgid "Eurycrates" msgstr "Eurycrates" #: simulation/data/civs/spart.jsonAINames[8] msgid "Eucleidas" msgstr "Eucleidas" #: simulation/data/civs/spart.jsonAINames[9] msgid "Agesipolis" msgstr "Agesipolis" #: simulation/data/civs/spart.jsonCivBonuses[0].Description msgid "Female Citizens +40% health and +50% melee attack hack damage." msgstr "Vrouwelijke burgers +40% gezondheid en +50% mêlee aanval slagschade." #: simulation/data/civs/spart.jsonCivBonuses[0].Name msgid "Spartan Women" msgstr "Spartaanse vrouwen" #: simulation/data/civs/spart.jsonCivBonuses[1].Description msgid "" "Champion Hoplites are available in village phase, and can promote to highly " "experienced Olympic Champions." -msgstr "" +msgstr "Kampioen Hoplieten kunnen gerekruteerd worden in de Dorpsfase en kunnen bevorderd worden tot zeer ervaren Olympische Kampioenen." #: simulation/data/civs/spart.jsonCivBonuses[1].History msgid "" "Under the constitution written by the mythical lawgiver Lycurgus, the " "institution of the Agoge was established, where Spartans were trained from " "the age of 6 to be superior warriors in defense of the Spartan state." msgstr "Onder de wetten geschreven door de mythische wetgever Lygurcus, werd het instituut van de Agoge opgericht. Daar werden Spartanen vanaf zesjarige leeftijd getraind en kreeg de Spartaanse staat zijn superieure krijgers." #: simulation/data/civs/spart.jsonCivBonuses[1].Name msgid "Laws of Lycurgus" msgstr "De wetten van Lycurgus" #: simulation/templates/special/players/athen.xml:8 msgid "Athenians" msgstr "Atheners" #: simulation/templates/special/players/athen.xml:9 msgid "" "As the cradle of Western civilization and the birthplace of democracy, " "Athens was famed as a center for the arts, learning and philosophy. The " "Athenians were also powerful warriors, particularly at sea. At its peak, " "Athens dominated a large part of the Hellenic world for several decades." msgstr "Als de geboorteplaats van de westerse beschaving en de democratie was Athene bekend door zijn kunst en filosofie. De Atheners waren ook sterke strijders, in het bijzonder op zee. Op het hoogtepunt heeft Athene verscheidene decennia een groot deel van de Griekse wereld geregeerd." #: simulation/templates/special/players/brit.xml:8 msgid "Britons" msgstr "Britten" #: simulation/templates/special/players/brit.xml:9 msgid "" "The Britons were the Celtic tribes of the British Isles. Using chariots, " "longswordsmen and powerful melee soldiers, they staged fearsome revolts " "against Rome to protect their customs and interests. Also, they built " "thousands of unique structures such as hill forts, crannogs and brochs." msgstr "De Britten waren Keltische stammen van de Britse eilanden. Ze gebruikten strijdwagens, lange zwaarden en krachtige soldaten in hun gevechten. Ze voerden veel opstanden tegen de Romeinen om hun eigen gebruiken te verdedigen. Ze bouwden ook duizenden unieke gebouwen zoals heuvelforten, crannogs en brochs." #: simulation/templates/special/players/cart.xml:8 msgid "Carthaginians" msgstr "Carthago" #: simulation/templates/special/players/cart.xml:9 msgid "" "Carthage, a city-state in modern-day Tunisia, was a formidable force in the " "western Mediterranean, eventually taking over much of North Africa and " "modern-day Spain in the third century B.C. The sailors of Carthage were " "among the fiercest contenders on the high seas, and masters of naval trade. " "They deployed towered War Elephants on the battlefield to fearsome effect, " "and had defensive walls so strong, they were never breached." msgstr "Carthago, een stadstaat in het huidige Tunesië, was een indrukwekkende macht in het westen van de Middellandse Zee. Op het hoogtepunt, in de derde eeuw voor Christus, bezaten ze grote delen van Noord Afrika en het huidige Spanje. De zeemannen van Carthago waren gevreesde tegenstanders en meesters van maritieme handel. Hun krijgsolifanten met geschuttorens joegen angst aan op het slagveld en hun stadsmuren waren zo sterk dat ze nooit doorbroken zijn." #: simulation/templates/special/players/gaia.xml:9 msgid "Gaia" msgstr "Gaia" #: simulation/templates/special/players/gaul.xml:8 msgid "Gauls" msgstr "Galliërs" #: simulation/templates/special/players/gaul.xml:9 msgid "" "The Gauls were the Celtic tribes of continental Europe. Dominated by a " "priestly class of Druids, they featured a sophisticated culture of advanced " "metalworking, agriculture, trade and even road engineering. With heavy " "infantry and cavalry, Gallic warriors valiantly resisted Caesar's campaign " "of conquest and Rome's authoritarian rule." msgstr "De Galliërs waren de Keltische stammen van continentaal Europa. Hun cultuur werd gedomineerd door de religieuze klasse van Druïden. Ze bezaten een ver ontwikkelde cultuur van geavanceerde metaalwerken, landbouw, handel en zelfs wegenwerken. Met zware infanterie en cavalerie probeerden Gallische krijgers aan de autoriteit van Rome te ontsnappen." #: simulation/templates/special/players/han.xml:16 msgid "Han" msgstr "Han" #: simulation/templates/special/players/han.xml:17 msgid "" "The Han dynasty (206 BC – AD 220) was the second imperial dynasty of China, " "preceded by the Qin dynasty (221–207 BC) and succeeded by the Three Kingdoms" " period (AD 220–280). It is considered a golden age in Chinese history, and " "China made significant progress in arts and sciences during the Han period. " "The core of the Han empire was around the Wei River, and the Han capital was" " Chang'an, very close to the Qin capital Xianyang (both are now part of " "Xi'an, Shaanxi)." msgstr "De Han-dynastie (206 v. Chr. – 220 n. Chr.) was de tweede keizerlijke dynastie in China, voorafgegaan door de Qin-dynastie (221 – 207 v. Chr.) en gevolgd door de periode van de Drie Koninkrijken (220 – 280 n. Chr.). Het wordt beschouwd als een gouden tijdperk in de Chinese geschiedenis en China ontwikkelde zich gedurende de Han periode sterk op cultureel en wetenschappelijk gebied. Het centrum van het Han keizerrijk lag rond de rivier de Wei en de hoofdstad was Chang'an, dichtbij de Qin hoofdstad Xianyang (beide maken thans deel uit van Xi'an, Shaanxi)." #: simulation/templates/special/players/iber.xml:8 msgid "Iberians" msgstr "Iberiërs" #: simulation/templates/special/players/iber.xml:9 msgid "" "The Iberians were a people of mysterious origins and language, with a strong" " tradition of horsemanship and metalworking. A relatively peaceful culture, " "they usually fought in other's battles only as mercenaries. However, they " "proved tenacious when Rome sought to take their land and freedom from them, " "and employed pioneering guerrilla tactics and flaming javelins as they " "fought back." msgstr "De Iberiërs waren een volk van mysterieuze oorsprong met een bijna ongekende taal. Ze hadden sterke tradities in het paardenmennen en smeden. Ze waren een tamelijk vredit volk en vochten voornamelijk als huurlingen in andere oorlogen. Toen de Romeinen hun land probeerden te veroveren toonden de Iberiërs zich echter als harde strijders. Ze gebruikten tot dan toe onbekende guerrillatechnieken en verwoestende brandende speerpunten." #: simulation/templates/special/players/kush.xml:8 msgid "Kushites" msgstr "Koesj" #: simulation/templates/special/players/kush.xml:9 msgid "" "The Kingdom of Kush was an ancient African kingdom situated on the " "confluences of the Blue Nile, White Nile and River Atbara in what is now the" " Republic of Sudan. The Kushite era of rule in the region was established " "after the Bronze Age collapse of the New Kingdom of Egypt, and it was " "centered at Napata in its early phase. They invaded Egypt in the 8th century" " BC, and the Kushite emperors ruled as Pharaohs of the Twenty-fifth dynasty " "of Egypt for a century, until they were expelled by the Assyrians. Kushite " "culture was influenced heavily by the Egyptians, with Kushite pyramid " "building and monumental temple architecture still extent. The Kushites even " "worshipped many Egyptian gods, including Amun. During Classical antiquity, " "the Kushite imperial capital was at Meroe. In early Greek geography, the " "Meroitic kingdom was known as Aethiopia. The Kushite kingdom persisted until" " the 4th century AD, when it weakened and disintegrated due to internal " "rebellion, eventually succumbing to the rising power of Axum." msgstr "Het koninkrijk van Koesj was een oeroud Afrikaans koninkrijk gelegen in het gebied waar de Blauwe Nijl, de Witte Nijl en de rivier Atbarah samenkomen, in wat nu de Republiek Soedan is. Het Koesjitische tijdperk begon in de Bronstijd na de val van het Nieuwe Rijk van Egypte, en had in de beginperiode Napata als machtscentrum. In de 8e eeuw v. Chr. vielen ze Egypte binnen en de Koesjitische keizers regeerden een eeuw als faraos van de 25e dynastie totdat ze door de Assyriërs werden verdreven. De Koesjitische cultuur was sterk beïnvloed door de Egyptenaren, waarvan de nog steeds aanwezige piramides en monumentale tempels getuigen. De Koesjiten aanbaden zelfs veel Egyptische goden, waaronder Amon. Gedurende de klassieke oudheid was Meroë de keizerlijke hoofdstad. In de vroege Griekse geografie stond het Meroïtische koninkrijk bekend als Aethiopia. Het Koesjitische koninkrijk bestond tot in de 4e eeuw n. Chr., waarna het door interne opstanden verzwakte en uit elkaar viel en uiteindelijk moest zwichten voor de opkomende macht van het koninkrijk Aksum." #: simulation/templates/special/players/mace.xml:8 msgid "Macedonians" msgstr "Macedonië" #: simulation/templates/special/players/mace.xml:9 msgid "" "Macedonia was an ancient Greek kingdom, centered in the northeastern part of" " the Greek peninsula. Under the leadership of Alexander the Great, " "Macedonian forces and allies took over most of the world they knew, " "including Egypt, Persia and parts of the Indian subcontinent, allowing a " "diffusion of Hellenic and eastern cultures for years to come." msgstr "Macedonië was een Grieks koninkrijk uit de oudheid, gegrondvest in het noordoostelijke deel van het Griekse schiereiland. Onder heerschappij van Alexander de Grote nam het Macedonische leger en zijn bondgenoten ongeveer de volledige door hen gekende wereld over, inclusief Egypte, Perzië en delen van het Indische subcontinent. Dit zorgde voor een vermenging van de Griekse en Oosterse culturen." #: simulation/templates/special/players/maur.xml:8 msgid "Mauryas" msgstr "Mauryadynastie" #: simulation/templates/special/players/maur.xml:9 msgid "" "Founded in 322 B.C. by Chandragupta Maurya, the Mauryan Empire was the first" " to rule most of the Indian subcontinent, and was one of the largest and " "most populous empires of antiquity. Its military featured bowmen who used " "the long-range bamboo longbow, fierce female warriors, chariots, and " "thousands of armored war elephants. Its philosophers, especially the famous " "Acharya Chanakya, contributed to such varied fields such as economics, " "religion, diplomacy, warfare, and good governance. Under the rule of Ashoka " "the Great, the empire saw 40 years of peace, harmony, and prosperity." msgstr "De Mauryadynastie werd in 322 v.Chr. door Chandragupta Maurya gesticht. Het was het eerste rijk dat over het grootste deel van het Indische subcontinent heerste, en het was één van de grootste en meest bevolkte rijken van de oudheid. Hun leger bestond vooral uit boogschutters die bamboebogen met een groot bereik gebruikten. Daarnaast waren er gevaarlijke vrouwelijke krijgers, strijdwagens, en duizenden gepantserde krijgsolifanten. Hun filosofen, vooral de bekende Acharya Chanakya, droegen bij tot gevarieerde vakgebieden zoals economie, religie, diplomatie, krijgskunde en goed bestuur. Onder het bestuur van Ashoka de Grote kende het rijk 40 jaar van vrede, harmonie en vooruitgang." #: simulation/templates/special/players/pers.xml:8 msgid "Persians" msgstr "Achaemenidisch Perzië" #: simulation/templates/special/players/pers.xml:9 msgid "" "The Persian Empire, when ruled by the Achaemenid dynasty, was one of the " "greatest empires of antiquity, stretching at its zenith from the Indus " "Valley in the east to Greece in the west. The Persians were the pioneers of " "empire-building of the ancient world, successfully imposing a centralized " "rule over various peoples with different customs, laws, religions and " "languages, and building a cosmopolitan army made up of contingents from each" " of these nations." msgstr "Het Perzische keizerrijk, geleid door de Achaemenidische dynastie, was één van de grootste rijken van de oudheid. Op het hoogtepunt reikte het van de Indus vallei in het oosten tot Griekenland in het westen. De Perzen waren de pioniers in het grote rijken ontwikkelen. Ze installeerden met succes een centrale macht die regeerde over verschillende volkeren met verschillende culturen, wetten, religies en talen. Ze stelden een multicultureel en verscheiden leger samen bestaande uit al deze volkeren." #: simulation/templates/special/players/ptol.xml:16 msgid "Ptolemies" msgstr "Ptolemaeïsch Egypte" #: simulation/templates/special/players/ptol.xml:17 msgid "" "The Ptolemaic dynasty was a Macedonian Greek royal family which ruled the " "Ptolemaic Empire in Egypt during the Hellenistic period. Their rule lasted " "for 275 years, from 305 BC to 30 BC. They were the last dynasty of ancient " "Egypt." msgstr "De Ptolemeïsche dynastie was een Macedonisch-Griekse koninklijke familie die tijdens de Hellenistische periode heerste over het Ptolemeïsche rijk in Egypte, gedurende 275 jaar van 305 tot 30 v. Chr. Ze waren de laatste dynastie van het oude Egypte." #: simulation/templates/special/players/rome.xml:8 msgid "Romans" msgstr "Rome" #: simulation/templates/special/players/rome.xml:9 msgid "" "The Romans controlled one of the largest empires of the ancient world, " "stretching at its peak from southern Scotland to the Sahara Desert, and " "containing between 60 million and 80 million inhabitants, one quarter of the" " Earth's population at that time. Rome also remained one of the strongest " "nations on earth for almost 800 years. The Romans were the supreme builders " "of the ancient world, excelled at siege warfare and had an exquisite " "infantry and navy." msgstr "De Romeinen controleerden één van de grootste rijken van de klassieke oudheid, op het hoogtepunt beheersten ze een gebied van Zuid-Schotland tot de Sahara, met tussen de 60 en 80 miljoen inwoners; een kwart van de wereldbevolking in die tijd. Rome bleef gedurende bijna 800 jaar één van de sterkste naties ter wereld. De Romeinen waren de grootste bouwers van de klassieke oudheid, ze blonken uit in belegeringsmethoden en hadden een perfect uitgeruste infanterie en marine." #: simulation/templates/special/players/sele.xml:16 msgid "Seleucids" msgstr "Seleucidisch Perzië" #: simulation/templates/special/players/sele.xml:17 msgid "" "The Macedonian-Greek dynasty that ruled most of Alexander's former empire." msgstr "De Macedonisch-Griekse dynastie die over het grootste deel van Alexanders voormalige rijk heerste." #: simulation/templates/special/players/spart.xml:6 msgid "Spartans" msgstr "Sparta" #: simulation/templates/special/players/spart.xml:7 msgid "" "Sparta was a prominent city-state in ancient Greece, and its dominant " "military power on land from circa 650 B.C. Spartan culture was obsessed with" " military training and excellence, with rigorous training for boys beginning" " at age seven. Thanks to its military might, Sparta led a coalition of Greek" " forces during the Greco-Persian Wars, and won over Athens in the " "Peloponnesian Wars, though at great cost." msgstr "Sparta was een prominente stadstaat in klassiek Griekenland en een dominante kracht op het land van ongeveer 650 v.Chr. De Spartaanse cultuur was geobsedeerd door militaire training en de beste willen zijn, met harde trainingen voor jongens vanaf zeven jaar. Dankzij hun militaire kracht leidden ze een coalitie van Griekse volkeren in de Grieks-Perzische Oorlog, en overwonnen ze Athene in de Peloponnesische Oorlogen, hoewel tegen een hoge prijs. " Index: ps/trunk/binaries/data/mods/public/l10n/tt.public-gui-gamesetup.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/tt.public-gui-gamesetup.po (revision 27814) +++ ps/trunk/binaries/data/mods/public/l10n/tt.public-gui-gamesetup.po (revision 27815) @@ -1,2315 +1,2315 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Timur Seber msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2023-07-28 07:09+0000\n" "PO-Revision-Date: 2014-06-19 17:48+0000\n" "Last-Translator: Timur Seber , 2021,2023\n" "Language-Team: Tatar (http://app.transifex.com/wildfire-games/0ad/language/tt/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: tt\n" "Plural-Forms: nplurals=1; plural=0;\n" #: gui/gamesetup/Pages/AIConfigPage/AIConfigPage.xml:(caption):13 msgid "AI Configuration" msgstr "" #: gui/gamesetup/Pages/AIConfigPage/AIConfigPage.xml:(caption):29 msgid "OK" msgstr "OK" #: gui/gamesetup/Pages/AIConfigPage/AIDescription.js:30 msgid "AI will be disabled for this player." -msgstr "" +msgstr "Бу уенчы өчен ЯИ сүндереләчәк." #: gui/gamesetup/Pages/AIConfigPage/Controls/AIBehavior.js:29 msgid "AI Behavior" msgstr "" #: gui/gamesetup/Pages/AIConfigPage/Controls/AIDifficulty.js:32 msgid "AI Difficulty" msgstr "" #: gui/gamesetup/Pages/AIConfigPage/Controls/AISelection.js:39 msgctxt "ai" msgid "None" msgstr "Юк" #: gui/gamesetup/Pages/AIConfigPage/Controls/AISelection.js:44 msgid "AI Player" msgstr "ЯИ уенчысы" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingControl.js:142 #, javascript-format msgctxt "Title for specific setting" msgid "%(setting)s:" msgstr "%(setting)s:" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingControlCheckbox.js:57 msgid "Yes" msgstr "Әйе" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingControlCheckbox.js:60 msgid "No" msgstr "Юк" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingControlDropdown.js:64 #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingControlSlider.js:84 msgctxt "settings value" msgid "Unknown" msgstr "Билгесез" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingsLayout.js:7 msgctxt "Match settings tab name" msgid "Map" msgstr "Карта" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingsLayout.js:28 msgctxt "Match settings tab name" msgid "Player" msgstr "Уенчы" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/GameSettingsLayout.js:40 msgctxt "Match settings tab name" msgid "Game Type" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/AIConfigButton.js:32 #, javascript-format msgid "Configure AI: %(description)s." msgstr "Ясалма интеллектны көйләү: %(description)s." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerAssignment.js:135 msgid "Select player." -msgstr "" +msgstr "Уенчы сайлагыз." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerAssignment.js:222 #, javascript-format msgid "AI: %(ai)s" msgstr "ЯИ: %(ai)s" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerAssignment.js:257 msgid "Unassigned" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerCiv.js:90 msgid "Choose the civilization for this player." -msgstr "" +msgstr "Бу уенчының мәдәниятен сайлагыз." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerCiv.js:93 msgctxt "civilization" msgid "Random" msgstr "Очраклы" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerCiv.js:99 msgid "Picks one civilization at random when the game starts." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerColor.js:48 msgid "Pick a color." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerTeam.js:47 msgid "Select player's team." -msgstr "" +msgstr "Уенчының төркемен сайлагыз." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerTeam.js:50 msgctxt "team" msgid "None" msgstr "Юк" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/PlayersPanel.xml:(caption):6 msgid "Player Name" -msgstr "" +msgstr "Уенчы исеме" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/PlayersPanel.xml:(caption):10 msgid "Color" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/PlayersPanel.xml:(caption):14 msgid "Player Placement" -msgstr "" +msgstr "Уенчы урнашуы" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/PlayersPanel.xml:(caption):18 msgid "Civilization" -msgstr "Цивилизация" +msgstr "Мәдәният" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/PlayersPanel.xml:(caption):25 msgid "Team" -msgstr "" +msgstr "Төркем" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Buttons/MapBrowser.js:36 msgid "Browse Maps" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Buttons/MapBrowser.js:39 #, javascript-format msgid "Press %(hotkey)s to view the list of available maps." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/AlliedView.js:26 msgid "Allied View" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/AlliedView.js:30 msgid "Toggle allied view (see what your allies see)." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Cheats.js:35 msgid "Cheats" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Cheats.js:38 msgid "Toggle the usability of cheats." msgstr "" #. Translation: Make sure to differentiate between the revealed map and #. explored map #. settings! #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/ExploredMap.js:26 msgid "Explored Map" msgstr "" #. Translation: Make sure to differentiate between the revealed map and #. explored map #. settings! #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/ExploredMap.js:30 msgid "Toggle explored map (see initial map)." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/LastManStanding.js:26 msgid "Last Man Standing" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/LastManStanding.js:29 msgid "" "Toggle whether the last remaining player or the last remaining set of allies" " wins." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/LockedTeams.js:30 msgid "Teams Locked" -msgstr "" +msgstr "Билгеләнгән төркемнәр" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/LockedTeams.js:33 msgid "Toggle locked teams." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Nomad.js:25 msgid "Nomad" msgstr "Күчмәче" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Nomad.js:28 msgid "" "In Nomad mode, players start with only few units and have to find a suitable" " place to build their city. Ceasefire is recommended." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Rating.js:27 msgid "Rated Game" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Rating.js:30 msgid "Toggle if this game will be rated for the leaderboard." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/RegicideGarrison.js:27 msgid "Hero Garrison" msgstr "Батыр гаринзоны" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/RegicideGarrison.js:30 msgid "Toggle whether heroes can be garrisoned." msgstr "" #. Translation: Make sure to differentiate between the revealed map and #. explored map #. settings! #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/RevealedMap.js:26 msgid "Revealed Map" msgstr "" #. Translation: Make sure to differentiate between the revealed map and #. explored map #. settings! #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/RevealedMap.js:30 msgid "Toggle revealed map (see everything)." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Spies.js:26 msgid "Disable Spies" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Spies.js:29 msgid "Disable spies during the game." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Treasures.js:25 msgid "Disable Treasures" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Treasures.js:28 msgid "Do not add treasures to the map." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/WorldPopulation.js:25 msgid "World Population" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/WorldPopulation.js:28 msgid "" "When checked the Population Cap will be evenly distributed over all living " "players." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Biome.js:54 msgid "Biome" msgstr "Биом" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Biome.js:60 msgid "Select the flora and fauna." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Biome.js:63 msgctxt "biome" msgid "Random" msgstr "Очраклы" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Biome.js:66 msgid "Pick a biome at random." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Daytime.js:57 msgid "Daytime" msgstr "Көндезге вакыт" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Daytime.js:60 msgid "Select whether the match takes place at daylight or night." msgstr "Каршы торуның көндез яки төн булачагын сайлагыз." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Daytime.js:63 msgctxt "daytime selection" msgid "Random" msgstr "Очраклы" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Daytime.js:66 msgctxt "daytime selection" msgid "Randomly pick a time of the day." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/GameSpeed.js:61 msgid "Game Speed" msgstr "Уен тизлеге" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/GameSpeed.js:64 msgid "Select game speed." msgstr "Уен тизлеген сайлау." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Landscape.js:25 msgctxt "landscape selection" msgid "Random" msgstr "Очраклы" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Landscape.js:26 msgctxt "landscape selection" msgid "Select a random landscape." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Landscape.js:78 msgid "Landscape" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Landscape.js:81 msgid "Select one of the landscapes of this map." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js:82 msgid "Map Filter" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js:85 msgid "Select a map filter." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSelection.js:26 msgid "Map" msgstr "Карта" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSelection.js:141 msgid "Select Map" msgstr "Картаны сайлау" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSelection.js:144 msgid "Select a map to play on." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSelection.js:150 msgctxt "map selection" msgid "Random" msgstr "Очраклы" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSelection.js:153 msgid "Pick any of the given maps at random." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSize.js:39 msgid "Map Size" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSize.js:42 msgid "Select map size. (Larger sizes may reduce performance.)" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapType.js:65 msgid "Map Type" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapType.js:68 msgid "Select a map type." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/PlayerCount.js:33 msgid "Number of Players" -msgstr "" +msgstr "Уенчы саны" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/PlayerCount.js:36 msgid "Select number of players." -msgstr "" +msgstr "Уенчы санын сайлагыз." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/PopulationCap.js:52 msgid "Population Cap" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/PopulationCap.js:55 msgid "Select population limit." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/PopulationCap.js:58 msgctxt "population limit" msgid "Per Player" -msgstr "" +msgstr "Бер уенчыга" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/PopulationCap.js:61 #, javascript-format msgid "" "Warning: There might be performance issues if all %(players)s players reach " "%(popCap)s population." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/StartingResources.js:50 msgid "Starting Resources" msgstr "Башлангыч ресурслар" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/StartingResources.js:53 msgid "Select the game's starting resources." msgstr "Уенның башлангыч ресурслар күләмен сайлагыз." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/StartingResources.js:56 #, javascript-format msgid "Initial amount of each resource: %(resources)s." msgstr "Һәр ресурсның башлангыч күләме: %(resources)s." #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/StartingResources.js:59 msgctxt "starting resources" msgid "Per Player" -msgstr "" +msgstr "Бер уенчыга" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/TeamPlacement.js:53 msgid "Team Placement" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/TeamPlacement.js:56 msgid "Select one of the starting position patterns of this map." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/TeamPlacement.js:60 msgctxt "team placement" msgid "Random" msgstr "Очраклы" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/TeamPlacement.js:61 msgctxt "team placement" msgid "Select a random team placement pattern when starting the game." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/TriggerDifficulty.js:41 msgid "Difficulty" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/TriggerDifficulty.js:44 msgid "Select the difficulty of this scenario." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/WorldPopulationCap.js:47 msgid "World Population Cap" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/WorldPopulationCap.js:50 msgid "Select world population limit." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/WorldPopulationCap.js:53 #, javascript-format msgid "" "Warning: There might be performance issues if %(popCap)s population is " "reached." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/Ceasefire.js:35 msgid "Ceasefire" msgstr "Вакытлы солых" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/Ceasefire.js:38 msgid "Set time where no attacks are possible." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/Ceasefire.js:41 msgctxt "ceasefire" msgid "No ceasefire" msgstr "Вакытлы солых юк" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/Ceasefire.js:44 #, javascript-format msgctxt "ceasefire" msgid "%(minutes)s minute" msgid_plural "%(minutes)s minutes" msgstr[0] "%(minutes)s минут" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicCount.js:38 msgid "Relic Count" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicCount.js:41 #, javascript-format msgid "%(number)s relic" msgid_plural "%(number)s relics" msgstr[0] "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicCount.js:44 msgid "" "Total number of relics spawned on the map. Relic victory is most realistic " "with only one or two relics. With greater numbers, the relics are important " "to capture to receive aura bonuses." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicDuration.js:38 msgid "Relic Duration" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicDuration.js:41 msgid "Minutes until the player has achieved Relic Victory." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicDuration.js:47 #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/WonderDuration.js:44 #, javascript-format msgctxt "victory duration" msgid "%(min)s minute" msgid_plural "%(min)s minutes" msgstr[0] "%(min)s минут" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicDuration.js:50 #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/WonderDuration.js:47 msgctxt "victory duration" msgid "Immediate Victory." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/SeaLevelRiseTime.js:38 msgid "Sea Level Rise Time" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/SeaLevelRiseTime.js:41 msgid "Set the time when the water will start to rise." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/SeaLevelRiseTime.js:44 #, javascript-format msgctxt "sea level rise time" msgid "%(minutes)s minute" msgid_plural "%(minutes)s minutes" msgstr[0] "%(minutes)s минут" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/WonderDuration.js:38 msgid "Wonder Duration" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/WonderDuration.js:41 msgid "Minutes until the player has achieved Wonder Victory" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/CancelButton.js:36 msgid "Back" msgstr "Кирегә" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/CancelButton.js:39 msgid "Return to the lobby." msgstr "Бүлмәгә кайту." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/CancelButton.js:42 msgid "Return to the main menu." msgstr "Төп менюга кайту." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/CivInfoButton.js:48 #, javascript-format msgid "" "%(hotkey_civinfo)s / %(hotkey_structree)s: View Civilization Overview / Structure Tree\n" "Last opened will be reopened on click." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/LobbyButton.js:19 msgid "Show the multiplayer lobby in a dialog window." -msgstr "" +msgstr "Диалог тәрәзәсендә Күп уенчылы Бүлмән күрсәтегез." #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ReadyButton.js:79 msgid "I'm ready" msgstr "Мин әзер" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ReadyButton.js:80 msgid "Stay ready" msgstr "Әзер булыгыз" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ReadyButton.js:81 msgid "I'm not ready!" msgstr "Мин әзер түгел!" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ReadyButton.js:85 msgid "State that you are ready to play." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ReadyButton.js:86 msgid "Stay ready even when the game settings change." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ReadyButton.js:87 msgid "State that you are not ready to play." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ResetCivsButton.js:29 msgid "" "Reset any civilizations that have been selected to the default (random)." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/ResetTeamsButton.js:29 msgid "Reset all teams to the default." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/StartGameButton.js:65 msgid "Start Game!" msgstr "Уенны башлау!" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/StartGameButton.js:68 msgid "Start a new game with the current settings." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/StartGameButton.js:71 msgid "" "Start a new game with the current settings (disabled until all players are " "ready)." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatInputPanel.js:55 #, javascript-format msgid "Press %(hotkey)s to autocomplete player names or settings." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientChat.js:27 msgid "Unknown Player" msgstr "Билгесез уенчы" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientChat.js:47 #, javascript-format msgid "<%(username)s>" msgstr "<%(username)s>" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientChat.js:50 #, javascript-format msgid "%(username)s %(message)s" msgstr "%(username)s %(message)s" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientConnection.js:27 #, javascript-format msgid "%(username)s has joined" msgstr "%(username)s кушылды" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientConnection.js:30 #, javascript-format msgid "%(username)s has left" msgstr "%(username)s китте" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientKicked.js:22 #, javascript-format msgid "%(username)s has been kicked" msgstr "%(username)s чыгарылды" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientKicked.js:25 #, javascript-format msgid "%(username)s has been banned" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientReady.js:28 #, javascript-format msgid "* %(username)s is not ready." msgstr "* %(username)s әзер түгел." #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/ClientReady.js:29 #, javascript-format msgid "* %(username)s is ready!" msgstr "* %(username)s әзер." #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatMessages/GameSettingsChanged.js:22 msgid "Game settings have been changed" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/ChatPanel.xml:(caption):9 msgid "Send" msgstr "Җибәрү" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/StatusMessageFormat.js:24 #, javascript-format msgid "== %(message)s" msgstr "== %(message)s" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/TimestampWrapper.js:25 #, javascript-format msgid "%(time)s %(message)s" msgstr "%(time)s %(message)s" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/TimestampWrapper.js:28 #, javascript-format msgid "\\[%(time)s]" msgstr "\\[%(time)s]" #: gui/gamesetup/Pages/GameSetupPage/Panels/Chat/TimestampWrapper.js:31 msgid "HH:mm" msgstr "HH:mm" #: gui/gamesetup/Pages/GameSetupPage/Panels/GameSettingWarning.js:40 msgid "Cheats enabled." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/GameSettingWarning.js:43 msgid "Rated game." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/GameSettingsTabs.js:74 #, javascript-format msgid "Click to toggle the %(name)s settings tab." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/MapPreview.js:27 msgid "No selected map" msgstr "Сайланган карта юк" #: gui/gamesetup/Pages/GameSetupPage/Panels/MapPreview.js:47 msgid "Click to view the list of available maps." msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/TipsPanel.xml:(caption):10 msgid "Show this message in the future." msgstr "" #: gui/gamesetup/Pages/LoadingPage/LoadingPage.xml:(caption):7 msgid "Loading" msgstr "Йөкләнә" #: gui/gamesetup/Pages/LoadingPage/LoadingPage.xml:(caption):11 msgid "Loading map data. Please wait…" msgstr "" #: gui/gamesetup/gamesetup.xml:(caption):17 msgid "Match Setup" msgstr "Каршы торуны урнаштыру" #: gui/gamesetup_mp/gamesetup_mp.js:59 #, javascript-format msgid "%(name)s's game" msgstr "%(name)s уены" #: gui/gamesetup_mp/gamesetup_mp.js:123 msgid "Please enter a valid server name." msgstr "Зинһар, дөрес сервер исемен кертегез." #: gui/gamesetup_mp/gamesetup_mp.js:131 #, javascript-format msgid "Server port number must be between %(min)s and %(max)s." msgstr "Сервер порт номеры %(min)s белән %(max)s арасында булырга тиеш." #: gui/gamesetup_mp/gamesetup_mp.js:150 msgid "Connecting to server..." msgstr "Серверга тоташу..." #: gui/gamesetup_mp/gamesetup_mp.js:165 msgid "Server is not running." msgstr "Сервер эшләми." #: gui/gamesetup_mp/gamesetup_mp.js:166 msgid "Password is invalid." msgstr "" #: gui/gamesetup_mp/gamesetup_mp.js:167 msgid "You have been banned." msgstr "" #: gui/gamesetup_mp/gamesetup_mp.js:168 msgid "" "Failed to get local IP of the server (it was assumed to be on the same " "network)." msgstr "Серверның локаль IP-адресын ала алмады (бер үк челтәрдә булырга тиеш дип уйланылды)." #: gui/gamesetup_mp/gamesetup_mp.js:171 #, javascript-format msgid "\\[Invalid value %(reason)s]" msgstr "\\[Яраксыз берәмлек %(reason)s]" #: gui/gamesetup_mp/gamesetup_mp.js:179 msgid "Failed to connect to the server." msgstr "Серверга тоташа алмады." #: gui/gamesetup_mp/gamesetup_mp.js:181 msgid "Connection failed" msgstr "Бәйләнеш уңышсыз булды" #: gui/gamesetup_mp/gamesetup_mp.js:193 #, javascript-format msgid "Net message: %(message)s" msgstr "" #: gui/gamesetup_mp/gamesetup_mp.js:276 msgid "Registering with server..." msgstr "Серверда теркәлү..." #: gui/gamesetup_mp/gamesetup_mp.js:282 msgid "Game has already started, rejoining..." msgstr "" #: gui/gamesetup_mp/gamesetup_mp.js:361 msgid "Game name already in use." msgstr "" #: gui/gamesetup_mp/gamesetup_mp.js:376 #, javascript-format msgid "Cannot host game: %(message)s." msgstr "" #: gui/gamesetup_mp/gamesetup_mp.js:377 gui/gamesetup_mp/gamesetup_mp.js:406 #: gui/gamesetup_mp/gamesetup_mp.js:436 gui/gamesetup_mp/gamesetup_mp.js:451 msgid "Error" msgstr "Хата" #: gui/gamesetup_mp/gamesetup_mp.js:405 gui/gamesetup_mp/gamesetup_mp.js:450 #, javascript-format msgid "Cannot join game: %(message)s." msgstr "" #: gui/gamesetup_mp/gamesetup_mp.js:465 #, javascript-format msgid "%(playername)s's game" msgstr "%(playername)s уены" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):18 msgid "Multiplayer" -msgstr "" +msgstr "Күп уенчылы" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):24 msgid "Joining an existing game." msgstr "" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):28 #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):70 msgid "Player Name:" msgstr "Уенчы исеме:" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):38 msgid "Server Hostname or IP:" msgstr "Серверның исеме яки IP-адресы:" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):48 #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):95 msgid "Server Port:" msgstr "Сервер порты:" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):65 msgid "Set up your server to host." msgstr "Уен ясау өчен сервер урнаштыру." #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):83 msgid "Server Name:" msgstr "Сервер исеме:" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):112 msgid "Server Password:" msgstr "Сервер серсүзе:" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):128 msgid "Use STUN to work around firewalls" msgstr "" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):136 msgid "Continue" msgstr "Дәвам итү" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):141 msgid "Cancel" msgstr "Баш тарту" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):152 msgid "Password:" msgstr "Серсүз:" #: gui/gamesetup_mp/gamesetup_mp.xml:(caption):162 msgid "Confirm" msgstr "Раслау" #: gui/gamesetup_mp/gamesetup_mp.xml:(tooltip):52 #: gui/gamesetup_mp/gamesetup_mp.xml:(tooltip):99 msgid "Leave blank to use the default port." msgstr "" #: gui/gamesetup_mp/gamesetup_mp.xml:(tooltip):113 msgid "Leave blank to not require it." msgstr "" #: gui/loading/ProgressBar.js:48 #, javascript-format msgctxt "loading screen progress" msgid "%(percentage)s%%" msgstr "%(percentage)s%%" #. Translation: A bullet point used before every item of list of tips #. displayed on loading #. screen #: gui/loading/TipDisplay.js:62 #, javascript-format msgid "• %(tiptext)s" msgstr "• %(tiptext)s" #: gui/loading/TitleDisplay.js:15 #, javascript-format msgid "Generating “%(map)s”" msgstr "\"%(map)s\" әзерләнә" #: gui/loading/TitleDisplay.js:17 #, javascript-format msgid "Loading “%(map)s”" msgstr "\"%(map)s\" йөкләнә" #: gui/text/quotes.txt:1 msgid "" "“Zeus \\[…] established his law: wisdom comes through suffering. \\[…] So " "men against their will learn to practice moderation. \\[…] Such grace is " "harsh and violent.” \\n— Aeschylus (“Agamemnon”, 176–183)" msgstr "" #: gui/text/quotes.txt:2 msgid "" "“She \\[Helen] brought to Ilium her dowry, destruction.” \\n— Aeschylus " "(“Agamemnon”, 406)" msgstr "" #: gui/text/quotes.txt:3 msgid "" "“In every tyrant's heart there springs in the end this poison, that he " "cannot trust a friend.” \\n— Aeschylus (“Prometheus Bound”, 224–225)" msgstr "" #: gui/text/quotes.txt:4 msgid "" "“Time in the long run teaches all things.” \\n— Aeschylus (“Prometheus " "Bound”, 981)" msgstr "" #: gui/text/quotes.txt:5 msgid "" "“His resolve is not to seem, but to be, the best.” \\n— Aeschylus (“Seven " "Against Thebes”, 592)" msgstr "" #: gui/text/quotes.txt:6 msgid "“A prosperous fool is a grievous burden.” \\n— Aeschylus (fragment 383)" msgstr "" #: gui/text/quotes.txt:7 msgid "" "“The gods help those that help themselves.” \\n— Aesop (“Hercules and the " "Wagoner”)" msgstr "" #: gui/text/quotes.txt:8 msgid "" "“It is thrifty to prepare today for the wants of tomorrow.” \\n— Aesop (“The" " Ant and the Grasshopper”)" msgstr "" #: gui/text/quotes.txt:9 msgid "“Union gives strength.” \\n— Aesop (“The Bundle of Sticks”)" msgstr "" #: gui/text/quotes.txt:10 msgid "" "“Never trust advice from a man in the throes of his own difficulty.” \\n— " "Aesop (“The Fox and the Goat”)" msgstr "" #: gui/text/quotes.txt:11 msgid "" "“Familiarity breeds contempt; acquaintance softens prejudices.” \\n— Aesop " "(“The Fox and the Lion”)" msgstr "" #: gui/text/quotes.txt:12 msgid "" "“Self-conceit may lead to self-destruction.” \\n— Aesop (“The Frog and the " "Ox”)" msgstr "" #: gui/text/quotes.txt:13 msgid "" "“Slow and steady wins the race.” \\n— Aesop (“The Hare and the Tortoise”)" msgstr "" #: gui/text/quotes.txt:14 msgid "" "“Better be wise by the misfortunes of others than by your own.” \\n— Aesop " "(“The Lion, the Ass, and the Fox Hunting”)" msgstr "" #: gui/text/quotes.txt:15 msgid "" "“Enemies' promises were made to be broken.” \\n— Aesop (“The Nurse and the " "Wolf”)" msgstr "" #: gui/text/quotes.txt:16 msgid "“Any excuse will serve a tyrant.” \\n— Aesop (“The Wolf and the Lamb”)" msgstr "" #: gui/text/quotes.txt:17 msgid "" "“If I have done anything noble, that is a sufficient memorial; if I have " "not, all the statues in the world will not preserve my memory.” \\n— " "Agesilaus II of Sparta (Plutarch, “Moralia”, “Sayings of Spartans”, 215a)" msgstr "" #: gui/text/quotes.txt:18 msgid "" "“Spartans do not ask how many, only where the enemy are.” \\n— Agis II of " "Sparta (Plutarch, “Moralia”, “Sayings of Spartans”, 215d)" msgstr "" #: gui/text/quotes.txt:19 msgid "" "“Weep not for me, as I suffer unjustly, I am in a happier situation than my " "murderers.” \\n— Agis IV of Sparta upon seeing one of his executioners cry " "(Plutarch, “Parallel Lives”, “Agis”, sec. 20)" msgstr "" #: gui/text/quotes.txt:20 msgid "" "“Sex and sleep alone make me conscious that I am mortal.” \\n— Alexander the" " Great (Plutarch, “Parallel Lives”, “Alexander”, sec. 22)" msgstr "" #: gui/text/quotes.txt:21 msgid "" "“It is very servile to live in luxury, but very royal to toil. \\[…] Don't " "you know that the end and object of conquest is to avoid the vices and " "infirmities of the subdued?” \\n— Alexander the Great (Plutarch, “Parallel " "Lives”, “Alexander”, sec. 40)" msgstr "" #: gui/text/quotes.txt:22 msgid "" "“Glorious are the deeds of those who undergo labor and run the risk of " "danger; and it is delightful to live a life of valor and to die leaving " "behind immortal glory.” \\n— Alexander the Great, addressing his troops " "(Arrian, “The Anabasis of Alexander”, 5.26)" msgstr "" #: gui/text/quotes.txt:23 msgid "" "“I for one think that to a brave man there is no end to labors except the " "labors themselves, provided they lead to glorious achievements.” \\n— " "Alexander the Great, addressing his troops (Arrian, “The Anabasis of " "Alexander”, 5.26)" msgstr "" #: gui/text/quotes.txt:24 msgid "" "“If I were not Alexander, I should wish to be Diogenes \\[of Sinope].” \\n— " "Alexander the Great, impressed by the simplicity of the philosopher he had " "met (Plutarch, “Moralia”, “On the Fortunes of Alexander the Great”, 332a–b)" msgstr "" #: gui/text/quotes.txt:25 msgid "" "“To the strongest!” \\n— Alexander the Great, on his death bed, when asked " "who should succeed him as king (Arrian, “The Anabasis of Alexander”, 7.26)" msgstr "" #: gui/text/quotes.txt:26 msgid "" "“I do not steal victory.” \\n— Alexander the Great, when suggested to raid " "the Persians at night (Plutarch, “Parallel Lives”, “Alexander”, sec. 31)" msgstr "" #: gui/text/quotes.txt:27 msgid "" "“Written laws are like spiders' webs; they will catch, it is true, the weak " "and poor, but will be torn in pieces by the rich and powerful.” \\n— " "Anacharsis (Plutarch, “Parallel Lives”, “Solon”, sec. 5)" msgstr "" #: gui/text/quotes.txt:28 msgid "" "“The agora is an established place for men to cheat one another, and behave " "covetously.” \\n— Anacharsis, a Scythian philosopher who traveled to Greece " "(Diogenes Laertius, “The Lives and Opinions of Eminent Philosophers”, " "“Anacharsis”, sec. 5)" msgstr "" #: gui/text/quotes.txt:29 msgid "" "“It was not by taking care of the fields, but of ourselves, that we acquired" " those fields.” \\n— Anaxandridas II of Sparta (Plutarch, “Moralia”, " "“Sayings of Spartans”, 217a)" msgstr "" #: gui/text/quotes.txt:30 msgid "" "“States are doomed when they are unable to distinguish good men from bad.” " "\\n— Antisthenes (Diogenes Laertius, “The Lives and Opinions of Eminent " "Philosophers”, “Antisthenes”, sec. 5)" msgstr "" #: gui/text/quotes.txt:31 msgid "" "“The fox knows many tricks; the hedgehog one good one.” \\n— Archilochus " "(fragment 201)" msgstr "" #: gui/text/quotes.txt:32 msgid "" "“Give me a place to stand, and I shall move the world.” \\n— Archimedes, on " "his usage of the lever (Diodorus Siculus, “The Library of History”, " "fragments of book XXVI, sec. 18)" msgstr "" #: gui/text/quotes.txt:33 msgid "" "“It is from their foes, not their friends, that cities learn the lesson of " "building high walls and ships of war.” \\n— Aristophanes (“Birds”)" msgstr "" #: gui/text/quotes.txt:34 msgid "" "“It is obligatory, especially for a philosopher, to sacrifice even one's " "closest personal ties in defense of the truth.” \\n— Aristotle (“Nicomachean" " Ethics”, I. 1096a.11)" msgstr "" #: gui/text/quotes.txt:35 msgid "" "“Happiness depends on leisure; for we are busy to have leisure, and make war" " to live in peace.” \\n— Aristotle (“Nicomachean Ethics”, X. 1177b.4)" msgstr "" #: gui/text/quotes.txt:36 msgid "" "“Man is by nature a political animal.” \\n— Aristotle (“Politics”, I. " "1253a.2)" msgstr "" #: gui/text/quotes.txt:37 msgid "" "“Both oligarch and tyrant mistrust the people, and therefore deprive them of" " their arms.” \\n— Aristotle (“Politics, V. 1311a.11)" msgstr "" #: gui/text/quotes.txt:38 msgid "" "“I have gained this by philosophy: that I do without being commanded what " "others do only from fear of the law.” \\n— Aristotle (Diogenes Laertius, " "“The Lives and Opinions of Eminent Philosophers”, “Aristotle”, sec. 20)" msgstr "" #: gui/text/quotes.txt:39 msgid "" "“I count him braver who overcomes his desires than him who conquers his " "enemies, for the hardest victory is over the self.” \\n— Aristotle " "(Stobaeus, “Florilegium”, 223)" msgstr "" #: gui/text/quotes.txt:40 msgid "" "“Alexander himself, plagued by thirst, with great pain and difficulty " "nevertheless led the army on foot \\[…]. At this time a few of the light-" "armed soldiers \\[…] found some water \\[…], poured the water into a helmet " "and carried it to him. He took it, and commending the men who brought it, " "immediately poured it upon the ground in the sight of all.” \\n— Arrian " "about Alexander's march through the Gedrosian desert (“The Anabasis of " "Alexander”, 6.26)" msgstr "" #: gui/text/quotes.txt:41 msgid "" "“Thrusting his spear into Mithridates' face, he \\[Alexander] hurled him to " "the ground. Then Rhoesaces \\[a Persian] \\[…] struck him on the head with " "his sword. \\[…] Alexander hurled him too to the ground, piercing with his " "lance through his breastplate into his chest. Sphithridates \\[a Persian] " "had already raised his sword against Alexander from behind when Clitus \\[…]" " cut his arm off.” \\n— Arrian about the Battle of the Granicus (“The " "Anabasis of Alexander”, 1.15)" msgstr "" #: gui/text/quotes.txt:42 msgid "" "“Let every man remind their descendants that they also are soldiers who must" " not desert the ranks of their ancestors, or retreat out of cowardice.” \\n—" " Aspasia (Plato, “Menexenus”, 246b)" msgstr "" #: gui/text/quotes.txt:43 msgid "" "“Quintilius Varus, give me back my legions!” \\n— Augustus, after three " "legions were annihilated in the Battle of the Teutoburg Forest (Suetonius, " "“Divus Augustus”, sec. 23)" msgstr "" #: gui/text/quotes.txt:44 msgid "" "“In my nineteenth year, on my own initiative and at my own expense, I raised" " an army with which I liberated the state, which was oppressed by the " "tyranny of a faction.” \\n— Augustus, in his autobiography (“Res Gestae Divi" " Augusti”, sec. 1)" msgstr "" #: gui/text/quotes.txt:45 msgid "" "“Wars, both civil and foreign, I waged throughout the world, on sea and " "land, and when victorious I spared all citizens who sued for pardon. The " "foreign nations which could with safety be pardoned I preferred to save " "rather than to destroy.” \\n— Augustus, in his autobiography (“Res Gestae " "Divi Augusti”, sec. 3)" msgstr "" #: gui/text/quotes.txt:46 msgid "" "“Choose the course which you adopt with deliberation; but when you have " "adopted it, then persevere in it with firmness.” \\n— Bias of Priene " "(Diogenes Laertius, “The Lives and Opinions of Eminent Philosophers”, " "“Bias”, sec. 5)" msgstr "" #: gui/text/quotes.txt:47 msgid "" "“How stupid it was for the king to tear out his hair in grief, as if " "baldness were a cure for sorrow.” \\n— Bion of Borysthenes (Cicero, " "“Tusculan Disputations”, III. 26)" msgstr "" #: gui/text/quotes.txt:48 msgid "" "“He has not acquired a fortune; the fortune has acquired him.” \\n— Bion of " "Borysthenes, referring to a wealthy miser (Diogenes Laertius, “The Lives and" " Opinions of Eminent Philosophers”, “Bion”, sec. 50)" msgstr "" #: gui/text/quotes.txt:49 msgid "" "“Woe to the Defeated!” \\n— Brennus, Gaulish chieftain who had seized Rome " "(with the exception of a garrison on Capitoline Hill). When Camillus arrived" " from Veii and besieged him, he negotiated his withdrawal for 1000 pounds of" " gold, but not without using false weights and adding the weight of his " "sword on the scale when the Romans complained (Polybius, “Histories”, II. " "18)" msgstr "" #: gui/text/quotes.txt:50 msgid "" "“Robbery, slaughter, plunder, they \\[the Romans] deceivingly name empire; " "they make a wasteland and call it peace.” \\n— Calgacus, Caledonian " "chieftain in a speech before the Battle of Mons Graupius (Tacitus, " "“Agricola”, 30)" msgstr "" #: gui/text/quotes.txt:51 msgid "“Set a thief to catch a thief.” \\n— Callimachus (“Epigrams”, 44)" msgstr "" #: gui/text/quotes.txt:52 msgid "" "“All mankind rules its women, and we rule all mankind, but our women rule " "us.” \\n— Cato the Elder (Plutarch, “Moralia”, “Sayings of Romans”, 198e)" msgstr "" #: gui/text/quotes.txt:53 msgid "" "“The worst ruler is one who cannot rule himself.” \\n— Cato the Elder " "(Plutarch, “Moralia”, “Sayings of Romans”, 198f)" msgstr "" #: gui/text/quotes.txt:54 msgid "" "“Wise men learn more from fools than fools from the wise.” \\n— Cato the " "Elder (Plutarch, “Parallel Lives”, “Cato the Elder”, sec. 9)" msgstr "" #: gui/text/quotes.txt:55 msgid "" "“Moreover, I consider that Carthage should be destroyed.” \\n— Cato the " "Elder, who ended all speeches in his later life with this statement " "(Plutarch, “Parallel Lives”, “Cato the Elder”, sec. 27)" msgstr "" #: gui/text/quotes.txt:56 msgid "" "“We did not flinch but gave our lives to save Greece when her fate hung on a" " razor's edge.” \\n— Corinthian epitaph to their fallen of the Persian Wars " "(Plutarch, “Moralia”, “On the Malice of Herodotus”, 870e)" msgstr "" #: gui/text/quotes.txt:57 msgid "" "“Then the blood really flowed, for the two lines were so close that shield " "struck against shield, and they drove their swords into each other's faces. " "It was impossible for the weak or cowardly to retreat; man to man they " "fought like in single combat.” \\n— Curtius Rufus about the Battle of Issus " "(“Histories of Alexander the Great”, III. 11.5)" msgstr "" #: gui/text/quotes.txt:58 msgid "" "“I am Cyrus, who won for the Persians their empire. Therefore do not " "begrudge me this bit of earth that covers my bones.” \\n— Cyrus the Great's " "epitaph (Plutarch, “Parallel Lives”, “Alexander”, sec. 69)" msgstr "" #: gui/text/quotes.txt:59 msgid "" "“I am Darius, the great king, king of kings, the king of Persia, the king of" " countries, \\[…] 23 lands in total.” \\n— Darius I (Behistun inscription, " "column I, 1–6)" msgstr "" #: gui/text/quotes.txt:60 msgid "" "“Phraortes was captured and brought before me. I cut off his nose, his ears," " and his tongue, and I put out one eye, and he was kept in chains at my " "palace entrance, and all the people saw him. Then I crucified him in " "Ecbatana; and the men who were his foremost followers \\[…] I flayed and " "hung out their skins, stuffed with straw.” \\n— Darius I (Behistun " "inscription, column II, 32)" msgstr "" #: gui/text/quotes.txt:61 msgid "" "“By desiring little, a poor man makes himself rich.” \\n— Democritus " "(fragment)" msgstr "" #: gui/text/quotes.txt:62 msgid "" "“It is hard to be governed by one's inferior.” \\n— Democritus (fragment)" msgstr "" #: gui/text/quotes.txt:63 msgid "" "“Physical strength is only noble in cattle, it is strength of character that" " is noble in men.” \\n— Democritus (fragment)" msgstr "" #: gui/text/quotes.txt:64 msgid "" "“It is not possible to found a lasting power upon injustice, perjury, and " "treachery.” \\n— Demosthenes, in one of his many speeches against the rising" " Philip II of Macedon (“Olynthiac II”, 10)" msgstr "" #: gui/text/quotes.txt:65 msgid "" "“Delivery, delivery, delivery.” \\n— Demosthenes, when asked what were the " "three most important elements of rhetoric (Cicero, “De Oratore”, 3.213)" msgstr "" #: gui/text/quotes.txt:66 msgid "" "“The Macedonians first raised an unearthly shout followed by the Persians " "answering, so that the whole hillside bordering the battlefield echoed back " "the sound, and that second roar was louder than the Macedonian war cry as " "five hundred thousand men shouted with one voice.” \\n— Diodorus Siculus " "about the Battle of Issus (“The Library of History”, XVII., sec. 33)" msgstr "" #: gui/text/quotes.txt:67 msgid "" "“Brasidas, taking his stand on the gangway, fought off from there the " "multitude of Athenians who converged upon him. And at the outset he slew " "many as they came at him, but after a while, as numerous missiles assailed " "him, he suffered many wounds on the front of his body.” \\n— Diodorus " "Siculus, on a brave Spartan at the Battle of Pylos (“The Library of " "History”, XXII., sec. 62)" msgstr "" #: gui/text/quotes.txt:68 msgid "" "“Plato had defined man as an animal, biped and featherless, and was " "applauded. Diogenes \\[of Sinope] plucked a fowl and brought it into the " "lecture-room with the words: Here is Plato's man. In consequence of which " "there was added to the definition: having broad nails.” \\n— Diogenes " "Laertius (“The Lives and Opinions of Eminent Philosophers”, “Diogenes”, sec." " 40)" msgstr "" #: gui/text/quotes.txt:69 msgid "" "“I am a citizen of the world.” \\n— Diogenes of Sinope (Diogenes Laertius, " "“The Lives and Opinions of Eminent Philosophers”, “Diogenes”, sec. 63)" msgstr "" #: gui/text/quotes.txt:70 msgid "" "“It is not that I am mad, it is only that my head is different from yours.” " "\\n— Diogenes of Sinope (Stobaeus, “Florilegium”, 51)" msgstr "" #: gui/text/quotes.txt:71 msgid "" "“Yes, stand a little out of my sunshine.” \\n— Diogenes of Sinope to " "Alexander the Great, who asked if he could help in in any way (Plutarch, " "“Parallel Lives”, “Alexander”, sec. 14)" msgstr "" #: gui/text/quotes.txt:72 msgid "" "“The victor is not victorious if the vanquished does not consider himself " "so.” \\n— Ennius (“Annales”, fragment 31.493)" msgstr "" #: gui/text/quotes.txt:73 msgid "" "“Stranger, go tell the Spartans that we lie here, obedient to their laws.” " "\\n— Epitaph at Thermopylae for Leonidas and his men (Herodotus, “The " "Histories”, VII. 228)" msgstr "" #: gui/text/quotes.txt:74 msgid "" "“A coward turns away, but a brave man's choice is danger.” \\n— Euripides " "(“Iphigenia in Tauris”)" msgstr "" #: gui/text/quotes.txt:75 msgid "" "“Brave men are made bolder by ordeals, but cowards achieve nothing.” \\n— " "Euripides (“Iphigenia in Tauris”)" msgstr "" #: gui/text/quotes.txt:76 msgid "" "“Cowards do not count in battle; they are there, but not in it.” \\n— " "Euripides (“Meleager”)" msgstr "" #: gui/text/quotes.txt:77 msgid "" "“Chance fights ever on the side of the prudent.” \\n— Euripides " "(“Pirithous”)" msgstr "" #: gui/text/quotes.txt:78 msgid "" "“Return with your shield, or on it.” \\n— Farewell of Spartan women to their" " warriors, implying that cowards would throw away their shield in battle to " "flee (Plutarch, “Moralia”, “Sayings of Spartan Women”, 241f)" msgstr "" #: gui/text/quotes.txt:79 msgid "" "“I came, I saw, I conquered.” \\n— Caesar, after routing Pharnaces II of " "Pontus in the first assault (Plutarch, “Parallel Lives”, “Caesar”, sec. 50)" msgstr "" #: gui/text/quotes.txt:80 msgid "" "“Men willingly believe what they wish.” \\n— Caesar (“De Bello Gallico”, " "III. 18)" msgstr "" #: gui/text/quotes.txt:81 msgid "" "“It is not the well-fed long-haired man I fear, but the pale and the hungry " "looking.” \\n— Caesar (Plutarch, “Parallel Lives”, “Antony”, sec. 11)" msgstr "" #: gui/text/quotes.txt:82 msgid "" "“After fighting from noon almost to sunset, with victory doubtful, the " "Germans, on one side charged the enemy in a compact body, and drove them " "back; and, when they were put to flight, the archers were surrounded and cut" " to pieces.” \\n— Caesar about the Battle of Alesia (“De Bello Gallico”, " "VII. 80)" msgstr "" #: gui/text/quotes.txt:83 msgid "" "“All the centurions of the fourth cohort were slain, and the standard-bearer" " killed, the standard itself lost, almost all the centurions of the other " "cohorts either wounded or slain, and among them the chief centurion of the " "legion, Publius Sextius Baculus, a very valiant man, who was so exhausted by" " many and severe wounds, that he was already unable to support himself.” " "\\n— Caesar about the Battle of the Sabis (“De Bello Gallico”, II. 25)" msgstr "" #: gui/text/quotes.txt:84 msgid "" "“But the enemy \\[…] displayed such great courage, that when the front rank " "had fallen the men behind them stood on them and continue the fight from on " "top of the corpses; when these were killed the pile of bodies grew higher, " "while the survivors used the heap as a vantage point for throwing missiles " "at our men, or catching our spears and throwing them back.” \\n— Caesar " "about the Battle of the Sabis (“De Bello Gallico”, II. 27)" msgstr "" #: gui/text/quotes.txt:85 msgid "" "“The die is cast.” \\n— Caesar, when crossing the Rubicon river with his " "legion into Italy, a capital offense that led to his civil war against " "Pompey (Suetonius, “The Lives of the Twelve Caesars”, 32)" msgstr "" #: gui/text/quotes.txt:86 msgid "" "“I'd rather be the first man here than the second man in Rome.” \\n— Caesar," " when passing through a barbarian village in the Alps (Plutarch, “Parallel " "Lives”, “Caesar”, sec. 11)" msgstr "" #: gui/text/quotes.txt:87 msgid "" "“Stop quoting laws, we carry weapons!” \\n— Pompey (Plutarch, “Parallel " "Lives”, “Pompey”, sec. 10)" msgstr "" #: gui/text/quotes.txt:88 msgid "" "“If a man put out the eye of another man, his eye shall be put out.” \\n— " "Hammurabi (Hammurabi's Code, sec. 196)" msgstr "" #: gui/text/quotes.txt:89 msgid "" "“I have come not to make war on the Italians, but to aid the Italians " "against Rome.” \\n— Hannibal (Polybius, “Histories”, III. 85)" msgstr "" #: gui/text/quotes.txt:90 msgid "" "“Let us now end the anxiety of the Romans, who can't wait for the death of " "an old man.” \\n— Hannibal's last words before his suicide, in exile with " "Flaminius pressuring the local ruler to hand him over (Livy, “History of " "Rome”, XXXIX. 51)" msgstr "" #: gui/text/quotes.txt:91 msgid "" "“Most inhuman and most arrogant of nations, they \\[the Romans] reckon the " "world as theirs and subject to their pleasure. With whom we are to be at " "war, with whom at peace, they think it right that they should determine.” " "\\n— Hannibal, addressing his troops (Livy, “History of Rome”, XXI. 44)" msgstr "" #: gui/text/quotes.txt:92 msgid "" "“You must be brave and discard all hopes of anything but victory or death.” " "\\n— Hannibal, addressing his troops (Livy, “History of Rome”, XXI. 44)" msgstr "" #: gui/text/quotes.txt:93 msgid "" "“War is the father and king of all things: some he has made gods, and some " "men; some slaves and some free.” \\n— Heraclitus (Hippolytus, “The " "Refutation of all Heresies”, IX. 4)" msgstr "" #: gui/text/quotes.txt:94 msgid "" "“You could not step twice into the same river.” \\n— Heraclitus (Plato, " "“Cratylus”, 402a)" -msgstr "" +msgstr "\"Бер елгага ике тапкыр керә алмыйсыз\" \\n— Эфеслы Гераклит (Платон, “Кратил”, 402a)" #: gui/text/quotes.txt:95 msgid "" "“It is better to be envied than to be pitied.” \\n— Herodotus (“The " "Histories”, III. 52)" msgstr "" #: gui/text/quotes.txt:96 msgid "" "“In soft regions are born soft men.” \\n— Herodotus (“The Histories”, IX. " "122)" msgstr "" #: gui/text/quotes.txt:97 msgid "" "“This is the bitterest pain among men, to have much knowledge but no power.”" " \\n— Herodotus (“The Histories”, IX. 16)" msgstr "" #: gui/text/quotes.txt:98 msgid "" "“Although he \\[Xerxes] had plenty of troops he had few men.” \\n— Herodotus" " (“The Histories”, VII. 210)" msgstr "" #: gui/text/quotes.txt:99 msgid "" "“The Lacedaemonians \\[Spartans] fought a memorable battle; they made it " "quite clear that they were the experts, and that they were fighting against " "amateurs.” \\n— Herodotus (“The Histories”, VII. 211)" msgstr "" #: gui/text/quotes.txt:100 msgid "" "“Being informed \\[…] that when the Barbarians discharged their arrows they " "obscured the light of the sun by the multitude of the arrows, he " "\\[Dieneces] \\[…] said that their guest \\[…] brought them very good news, " "for if the Medes obscured the light of the sun, the battle against them " "would be in the shade and not in the sun.” \\n— Herodotus describing " "Dieneces, reputedly the bravest Spartan soldier at Thermopylae (Polybius, " "“Histories”, VII. 226)" msgstr "" #: gui/text/quotes.txt:101 msgid "" "“The judgment given to Croesus by each of the two oracles \\[Delphi and " "Thebes] was the same: If he sent an army against the Persians, he would " "destroy a great empire.” \\n— Herodotus, later mentioning that the empire " "Croesus destroyed was his own (“The Histories”, I. 53)" msgstr "" #: gui/text/quotes.txt:102 msgid "" "“He \\[King Darius] asked who the Athenians were, and, being informed, " "called for his bow, and placing an arrow on the string, shot upward into the" " sky, saying, as he let fly the shaft: Grant me, Zeus, to revenge myself on " "the Athenians!” \\n— Herodotus, narrating how the Athenian support for the " "Ionian revolt caught the wrath of Darius I, the Persian king (“The " "Histories”, V. 105)" msgstr "" #: gui/text/quotes.txt:103 msgid "" "“He \\[King Darius] asked one of his servants every day, when his dinner was" " spread, three times to repeat to him: Master, remember the Athenians!” \\n—" " Herodotus, narrating how the Athenian support for the Ionian revolt lead to" " the Persian Wars (“The Histories”, V. 105)" msgstr "" #: gui/text/quotes.txt:104 msgid "" "“Conquered Greece took captive her savage conqueror and brought her arts " "into rustic Latium.” \\n— Horace (“Epistles”, epistle I., 156–157)" msgstr "" #: gui/text/quotes.txt:105 msgid "" "“Anger is a momentary madness, so control your passion or it will control " "you.” \\n— Horace (“Epistles”, epistle II., 62)" msgstr "" #: gui/text/quotes.txt:106 msgid "" "“It is your concern when your neighbor's wall is on fire.” \\n— Horace " "(“Epistles”, epistle XVIII., 84)" msgstr "" #: gui/text/quotes.txt:107 msgid "" "“It is sweet and honorable to die for one's country.” \\n— Horace (“Odes”, " "III., ode II., 13)" msgstr "" #: gui/text/quotes.txt:108 msgid "“I am Cyrus, king of the world…” \\n— Inscription (Cyrus Cylinder)" msgstr "" #: gui/text/quotes.txt:109 msgid "" "“In peace the sons bury their fathers, but in war the fathers bury their " "sons.” \\n— Croesus, king of Lydia (Herodotus, “The Histories”, I. 87)" msgstr "" #: gui/text/quotes.txt:110 msgid "" "“Whoever imposes severe punishment becomes repulsive to the people; while he" " who awards mild punishment becomes contemptible. But whoever imposes " "punishment as deserved becomes respectable.”\\n— Kauṭilya (“Arthashastra”, " "I.4.8–10)" msgstr "" #: gui/text/quotes.txt:111 msgid "" "“If a king is energetic, his subjects will be equally energetic.”\\n— " "Kauṭilya (“Arthashastra” I.19.1)" msgstr "" #: gui/text/quotes.txt:112 msgid "" "“Marry a good man, and bear good children.” \\n— Leonidas, to his wife who " "asked what to do if he died, before he left for Thermopylae (Plutarch, " "“Moralia”, “Sayings of Spartans”, 225a)" msgstr "" #: gui/text/quotes.txt:113 msgid "" "“Come and get them!” \\n— Leonidas, to the Persian messenger who demanded " "that he and his men lay down their arms (Plutarch, “Moralia”, “Sayings of " "Spartans”, 225c)" msgstr "" #: gui/text/quotes.txt:114 msgid "" "“Some were discovered lying there alive, with thighs and tendons slashed, " "baring their necks and throats and bidding their conquerors drain the " "remnant of their blood. Others were found with their heads buried in holes " "dug in the ground. They had apparently made these pits for themselves.” \\n—" " Livy, describing the aftermath of the Battle of Cannae, where Hannibal " "inflicted the greatest defeat on the Romans in all their history (“History " "of Rome”, XXII. 51)" msgstr "" #: gui/text/quotes.txt:115 msgid "" "“There lay thousands upon thousands of Romans \\[…]. Here and there amidst " "the slain rose a gory figure whose wounds had begun to throb with the chill " "of dawn, and was cut down by his enemies.” \\n— Livy, describing the " "aftermath of the Battle of Cannae, where Hannibal inflicted the greatest " "defeat on the Romans in all their history (“History of Rome”, XXII. 51)" msgstr "" #: gui/text/quotes.txt:116 msgid "" "“A city is well-fortified which has a wall of men instead of brick.” \\n— " "Lycurgus of Sparta (Plutarch, “Parallel Lives”, “Lycurgus”, sec. 19)" msgstr "" #: gui/text/quotes.txt:117 msgid "" "“Escape, yes, but this time with my hands, not my feet.” \\n— Brutus, before" " committing suicide after losing a battle against Caesar's avengers " "(Plutarch, “Parallel Lives”, “Brutus”, sec. 52)" msgstr "" #: gui/text/quotes.txt:118 msgid "“O, the times, O, the customs!” \\n— Cicero (“Against Catiline”, I.)" msgstr "" #: gui/text/quotes.txt:119 msgid "" "“A war is never undertaken by the ideal State, except in defense of its " "honor or its safety.” \\n— Cicero (“De Re Publica”, III., 23)" msgstr "" #: gui/text/quotes.txt:120 msgid "" "“The first duty of a man is the seeking after and the investigation of " "truth.” \\n— Cicero (“On Duties”, I., 13)" msgstr "" #: gui/text/quotes.txt:121 msgid "" "“No one is so old as to think that he cannot live one more year.” \\n— " "Cicero (“On Old Age”, sec. 24)" msgstr "" #: gui/text/quotes.txt:122 msgid "" "“Let the welfare of the people be the ultimate law.” \\n— Cicero (“On the " "Laws”, III., sec. 3)" msgstr "" #: gui/text/quotes.txt:123 msgid "" "“Endless money forms the sinews of war.” \\n— Cicero (“Philippics”, V., sec." " 5)" msgstr "" #: gui/text/quotes.txt:124 msgid "" "“Laws are silent in time of war.” \\n— Cicero (“Pro Milone”, IV., sec. 11)" msgstr "" #: gui/text/quotes.txt:125 msgid "" "“That, Senators, is what a favour from gangs amounts to. They refrain from " "murdering someone; then they boast that they have spared him!” \\n— Cicero, " "condemning Mark Anthony who had not killed him (yet) (“Philippics”, II., " "sec. 5)" msgstr "" #: gui/text/quotes.txt:126 msgid "" "“He did not even stand up to review his fleet when the ships were already at" " their fighting stations, but lay on his back and gazed up at the sky, never" " rising to show that he was alive until Marcus Agrippa had routed the " "enemy.” \\n— Mark Antony, taunting Augustus who delegated his duties as " "naval commander (Suetonius, “Divus Augustus”, sec. 16)" msgstr "" #: gui/text/quotes.txt:127 msgid "" "“We live, not as we wish to, but as we can.” \\n— Menander (“Lady of " "Andros”, fragment 50)" msgstr "" #: gui/text/quotes.txt:128 msgid "“The man who runs may fight again.” \\n— Menander (“Monosticha”)" msgstr "" #: gui/text/quotes.txt:129 msgid "" "“Whom the Gods love dies young.” \\n— Menander (“The Double Deceiver”, " "fragment 4)" msgstr "" #: gui/text/quotes.txt:130 msgid "“I call a fig a fig, a spade a spade.” \\n— Menander (fragment 545 K)" msgstr "" #: gui/text/quotes.txt:131 msgid "" "“The greatest glory is won from the greatest dangers. When our fathers faced" " the Persians their resources could not compare to ours. In fact, they gave " "up even what they had. Then by wise counsels and daring deeds, not fortune " "and material advantages, they drove out the invaders and made our city what " "it is now.” \\n— Pericles (Thucydides, “History of the Peloponnesian War”, " "I. 144.3–4)" msgstr "" #: gui/text/quotes.txt:132 msgid "" "“Instead of looking on discussion as a stumbling block in the way of action," " we think it an indispensable preliminary to any wise action at all.” \\n— " "Pericles in his Funeral Oration for Athenians that died in the first year of" " the war (Thucydides, “History of the Peloponnesian War”, II. 40.2)" msgstr "" #: gui/text/quotes.txt:133 msgid "" "“We alone do not think that a man ignorant of politics interferes with " "nothing, we think he is good for nothing.” \\n— Pericles in his Funeral " "Oration for Athenians that died in the first year of the war (Thucydides, " "“History of the Peloponnesian War”, II. 40.2)" msgstr "" #: gui/text/quotes.txt:134 msgid "" "“Future ages will wonder at us, as the present age wonders at us now.” \\n— " "Pericles in his Funeral Oration for Athenians that died in the first year of" " the war (Thucydides, “History of the Peloponnesian War”, II. 41.5)" msgstr "" #: gui/text/quotes.txt:135 msgid "" "“When you realize the power of Athens, consider it was won by valiant men " "who knew their duty, had a sense of dishonor in fight and, if their " "enterprises failed, would rather give their lives than lack in civic " "virtue.” \\n— Pericles in his Funeral Oration for Athenians that died in the" " first year of the war (Thucydides, “History of the Peloponnesian War”, II. " "43.2)" msgstr "" #: gui/text/quotes.txt:136 msgid "" "“To heroes all earth is their tomb, and their virtues are remembered far " "from home where an epitaph declares them, in an unwritten record of the mind" " that will outlast any monument.” \\n— Pericles in his Funeral Oration for " "Athenians that died in the first year of the war (Thucydides, “History of " "the Peloponnesian War”, II. 43.3)" msgstr "" #: gui/text/quotes.txt:137 msgid "" "“Understand that happiness depends on freedom, and freedom depends on " "courage.” \\n— Pericles in his Funeral Oration for Athenians that died in " "the first year of the war (Thucydides, “History of the Peloponnesian War”, " "II. 43.4)" msgstr "" #: gui/text/quotes.txt:138 msgid "" "“Wait for the wisest of all counsellors, time.” \\n— Pericles, a cautious " "politician who avoided war (Plutarch, “Parallel Lives”, “Pericles”, sec. 18)" msgstr "" #: gui/text/quotes.txt:139 msgid "" "“Your empire is now like a tyranny: it may have been wrong to take it; it is" " certainly dangerous to let it go.” \\n— Pericles, addressing the Athenian " "assembly after a plague had weakened the city (Thucydides, “History of the " "Peloponnesian War”, II. 63.3)" msgstr "" #: gui/text/quotes.txt:140 msgid "" "“War is sweet to those who have no experience of it, but the experienced man" " fears its approach in his heart.” \\n— Pindar (fragment 110)" msgstr "" #: gui/text/quotes.txt:141 msgid "" "“Themistocles robbed his fellow citizens of spear and shield, and degraded " "the people of Athens to the rowing-pad and the oar.” \\n— Plato, no friend " "of the Athenian navy (Plutarch, “Parallel Lives”, “Themistocles”, sec. 3)" msgstr "" #: gui/text/quotes.txt:142 msgid "" "“No guest is so welcome in a friend's house that he will not become a " "nuisance after three days.” \\n— Plautus (“The Swaggering Soldier”, Act III," " scene 1, 146)" msgstr "" #: gui/text/quotes.txt:143 msgid "" "“You cannot eat your cake and have it too, unless you think your money is " "immortal.”\\n— Plautus (“Trinummus”, Act II, scene 4, 13–14)" msgstr "" #: gui/text/quotes.txt:144 msgid "" "“He \\[Alexander] thought nothing invincible for the courageous, and nothing" " secure for the cowardly.” \\n— Plutarch (“Parallel Lives”, “Alexander”, " "sec. 58)" msgstr "" #: gui/text/quotes.txt:145 msgid "" "“One \\[…] shot an arrow at him with such accuracy and force that it pierced" " his breastplate and got stuck in his ribs. \\[…] Alexander recoiled and " "sank to his knees. \\[…] At last Alexander killed the barbarian. But he " "received many wounds, at last was struck on the neck with a mace, and leaned" " against the city wall, his eyes still fixed upon his foes.” \\n— Plutarch " "about the Mallian Campaign (“Parallel Lives”, “Alexander”, sec. 63)" msgstr "" #: gui/text/quotes.txt:146 msgid "" "“When the pirates demanded a ransom of twenty talents for him, Caesar burst " "out laughing. They did not know, he said, who it was that they had captured," " and he volunteered to pay fifty.” \\n— Plutarch, who mentions later that " "Caesar got his money back and had his captors crucified (“Parallel Lives”, " "“Caesar”, sec. 2)" msgstr "" #: gui/text/quotes.txt:147 msgid "" "“They \\[the Romans] want the centurions not so much to be adventurous and " "daredevils, as to be natural leaders, of a steady and reliable spirit. They " "do not so much want men who will initiate attacks and open the battle, but " "men who will hold their ground when beaten and hard-pressed, and will be " "ready to die at their posts.” \\n— Polybius (“Histories”, VI. 24)" msgstr "" #: gui/text/quotes.txt:148 msgid "" "“The Roman battle line is hard to break, since it allows every man to fight " "both individually and collectively; so that a formation can fight in any " "direction, with the maniples nearest to the point of danger wheeling around " "to face it.” \\n— Polybius (“Histories”, XV. 15)" msgstr "" #: gui/text/quotes.txt:149 msgid "" "“The Athenian people are always in the position of a ship without a " "commander. Fear of the enemy or a storm make the crew be of one mind and " "obey the helmsman, everything goes well; but if they recover \\[…] they " "quarrel with each other \\[…], and the result has often been that, after " "escaping the dangers of the widest seas and the most violent storms, they " "wreck their ship in harbor and close to shore.” \\n— Polybius on the " "Athenian constitution (“Histories”, VI. 44)" msgstr "" #: gui/text/quotes.txt:150 msgid "" "“Most of the Romans were trampled to death by the enormous weight of the " "elephants; the rest were shot down in their ranks by the numerous cavalry: " "and there were only a very few who attempted to save themselves by flight.” " "\\n— Polybius on the Battle of Bagradas where a Roman army was annihilated " "during the First Punic War (“Histories”, I. 34)" msgstr "" #: gui/text/quotes.txt:151 msgid "" "“Hannibal gave the signal for attack; and at the same time sent orders to " "the troops lying in ambush on the hills to do the same, and thus delivered " "an assault upon the enemy at every point at once.” \\n— Polybius on the " "beginning of a Roman disaster at the Trasymene Lake (“Histories”, III. 84)" msgstr "" #: gui/text/quotes.txt:152 msgid "" "“In the phalanx, the men cannot turn around singly and defend themselves: " "this tribune, therefore, charged them \\[from behind] and killed all he " "could get at; until, unable to resist, they were forced to throw away their " "shields and flee.” \\n— Polybius, describing the defeat of Philip V. of " "Macedon by Flaminius in the Battle of Cynoscephalae (“Histories”, XVIII. 26)" msgstr "" #: gui/text/quotes.txt:153 msgid "" "“The Roman order on the other hand is flexible: for every Roman, once armed " "and on the field, is equally well equipped for every place, time, or " "appearance of the enemy. He is, moreover, quite ready and needs to make no " "change, whether he is required to fight in the main body, or in a " "detachment, or in a single maniple, or even by himself.” \\n— Polybius, " "explaining how the Romans can defeat the Macedonian phalanx (“Histories”, " "XVIII. 32)" msgstr "" #: gui/text/quotes.txt:154 msgid "" "“Scipio \\[Aemilianus], when he looked upon the city \\[Carthage] as it was " "utterly perishing and in the last throes of its complete destruction, is " "said to have shed tears and wept openly for his enemies. And realized that " "all cities, nations, and authorities must, like men, meet their doom.” \\n— " "Polybius, eyewitness to the destruction of Carthage (“Histories”, XXXVIII. " "22)" msgstr "" #: gui/text/quotes.txt:155 msgid "" "“One more such victory and the cause is lost!” \\n— Pyrrhus of Epirus after " "the Battle of Asculum, in which the Romans lost twice as many men but he " "lost a greater share of his armed forces (Plutarch, “Parallel Lives”, " "“Pyrrhus”, sec. 21)" msgstr "" #: gui/text/quotes.txt:156 msgid "" "“None can be free who is a slave to, and ruled by, his passions.” \\n— " "Pythagoras (Stobaeus, “Florilegium”, 18)" msgstr "" #: gui/text/quotes.txt:157 msgid "" "“Do not say few things in many words, but many things in few words.” \\n— " "Pythagoras (Stobaeus, “Florilegium”, 24)" msgstr "" #: gui/text/quotes.txt:158 msgid "" "“Let your speech be better than silence, or be silent.” \\n— Pythagoras " "(Stobaeus, “Florilegium”, 24)" msgstr "" #: gui/text/quotes.txt:159 msgid "" "“Unity strengthens even small states, while discord undermines the mightiest" " empires.” \\n— Sallust (“The Jugurthine War”, 10.6)" msgstr "" #: gui/text/quotes.txt:160 msgid "" "“Ungrateful fatherland, you will not even have my bones!” \\n— Scipio " "Africanus in his epitaph, after he who defeated Hannibal was repeatedly " "accused of crimes by the Roman Senate (Valerius Maximus, “Nine books on " "memorable deeds and sayings”, 5.3.2)" msgstr "" #: gui/text/quotes.txt:161 msgid "" "“Prepare for war, since you have been unable to endure a peace.” \\n— Scipio" " Africanus, replying to Hannibal's offer of peace terms before the Battle of" " Zama (Livy, “History of Rome”, XXX. 31)" msgstr "" #: gui/text/quotes.txt:162 msgid "" "“But tactical science is only one part of generalship. A general must be " "capable of equipping his forces and providing for his men. He must also be " "inventive, hardworking, and watchful, bullheaded and brilliant, friendly and" " fierce, straightforward and subtle.” \\n— Socrates (Xenophon, " "“Memorabilia”, 3.1.6)" msgstr "" #: gui/text/quotes.txt:163 msgid "" "“It is necessary to know the strength of the city and of the enemy, so that," " if the city is stronger, one may recommend her to go to war, but if weaker " "than the enemy, may persuade her to beware.” \\n— Socrates (Xenophon, " "“Memorabilia”, 3.6.9)" msgstr "" #: gui/text/quotes.txt:164 msgid "" "“The unexamined life is not worth living.” Socrates, in his defense when " "trialled for corrupting the youth and not worshipping the proper gods (he " "later drank hemlock after the death sentence) \\n— Plato (“Apology”, 38a)" msgstr "" #: gui/text/quotes.txt:165 msgid "" "“The hour of departure has arrived, and we go our ways – I to die, and you " "to live. Which is better God only knows.” Socrates, in his defense when " "trialled for corrupting the youth and not worshipping the proper gods (he " "later drank hemlock after the death sentence) \\n— Plato (“Apology”, 42a)" msgstr "" #: gui/text/quotes.txt:166 msgid "" "“Walls and ships are nothing without men living together inside them.” \\n— " "Sophocles (“Oedipus Rex”)" msgstr "" #: gui/text/quotes.txt:167 msgid "" "“We accepted an empire that was offered to us and refused to give it up " "under the pressure of three of the strongest motives: fear, honor and " "interest. It was not we who set the example, for it has always been the law " "that the weak should be subject to the strong.” \\n— Speech of an Athenian " "embassy in Sparta (Thucydides, “History of the Peloponnesian War”, I. 76.2)" msgstr "" #: gui/text/quotes.txt:168 msgid "" "“He could boast that he found a city of brick and left it a city of " "marble.”\\n— Suetonius, commenting on the many building projects of Augustus" " in Rome (“Divus Augustus”, 28.3)" msgstr "" #: gui/text/quotes.txt:169 msgid "“Moderation in all things.” \\n— Terence (“The Girl from Andros”, 61)" msgstr "" #: gui/text/quotes.txt:170 msgid "" "“Fortune favors the bold.” \\n— Terence in a play about a great Athenian " "admiral (“Phormio”, 203)" msgstr "" #: gui/text/quotes.txt:171 msgid "" "“I do not know how to tune the lyre or play the harp, but I do know how to " "raise a city that was small and unimportant to glory and greatness.” \\n— " "Themistocles, defending his lack of cultural sophistication (Plutarch, " "“Parallel Lives”, “Themistocles”, sec. 2)" msgstr "" #: gui/text/quotes.txt:172 msgid "" "“Strike, if you will, but listen.” \\n— Themistocles, in a heated discussion" " with the Spartan fleet commander who threatened to beat him with his staff," " before the Battle of Salamis (Plutarch, “Parallel Lives”, “Themistocles”, " "sec. 11)" msgstr "" #: gui/text/quotes.txt:173 msgid "" "“The Athenians command the rest of Greece, I command the Athenians; your " "mother commands me, and you command your mother.” \\n— Themistocles, " "jokingly to his infant son (Plutarch, “Parallel Lives”, “Themistocles”, sec." " 18)" msgstr "" #: gui/text/quotes.txt:174 msgid "" "“So little pains does the mob take in finding out the truth, accepting " "readily the first story at hand.” \\n— Thucydides (“History of the " "Peloponnesian War”, I. 21.3)" msgstr "" #: gui/text/quotes.txt:175 msgid "" "“The growth of the power of Athens, and the alarm which this caused in " "Sparta, made war inevitable.” \\n— Thucydides (“History of the Peloponnesian" " War”, I. 23.6)" msgstr "" #: gui/text/quotes.txt:176 msgid "" "“War is a matter not so much of arms as of money.” \\n— Thucydides (“History" " of the Peloponnesian War”, I. 83.2)" msgstr "" #: gui/text/quotes.txt:177 msgid "" "“It is a general rule of human nature that people despise those who treat " "them well, and look up to those who make no concessions.” \\n— Thucydides " "(“History of the Peloponnesian War”, III. 39.5)" msgstr "" #: gui/text/quotes.txt:178 msgid "" "“This was the greatest action that happened in all this war, and all others " "that we have heard of amongst the Greeks, being to the victors most glorious" " and most calamitous to the vanquished. For they were utterly and at all " "points defeated, and their sufferings were many. Army and fleet and all they" " ever had perished, nothing was saved and few of so many ever returned home." " Thus ended the Sicilian expedition.” \\n— Thucydides (“History of the " "Peloponnesian War”, VII. 87.6–7)" msgstr "" #: gui/text/quotes.txt:179 msgid "" "“As the world goes, justice is only a matter between equals, while the " "strong do what they can and the weak suffer what they must.” \\n— " "Thucydides, describing Athenians addressing the defeated Melians who are " "unwilling to surrender (“History of the Peloponnesian War”, V. 89.1)" msgstr "" #: gui/text/quotes.txt:180 msgid "" "“When the Lacedaemonians were no longer able to run after them, the " "skirmishers \\[…] all charged them at once, casting stones, arrows, and " "darts to the closest man at hand.” \\n— Thucydides, describing the Spartan " "disaster at the Battle of Sphacteria (“History of the Peloponnesian War”, " "IV. 34.2)" msgstr "" #: gui/text/quotes.txt:181 msgid "" "“The wild beasts of Italy have their caves to retire to, but the brave " "veterans who spilled their blood in her cause have nothing left but air and " "light. They wander around homeless with their wives and children.”\\n— " "Tiberius Gracchus, advocating for land reform to the benefit of homeless and" " unemployed veterans whose lands had often been bought up while they were on" " campaign. (Plutarch, “Parallel Lives”, “Tiberius Gracchus”, 9.4–5)" msgstr "" #: gui/text/quotes.txt:182 msgid "" "“The soldiers fight and die to support others in wealth and luxury and they " "are called masters of the world without owning a single piece of farmland of" " their own.”\\n— Tiberius Gracchus, advocating for land reform to the " "benefit of homeless and unemployed veterans whose lands had often been " "bought up while they were on campaign. (Plutarch, “Parallel Lives”, " "“Tiberius Gracchus”, 9.5)" msgstr "" #: gui/text/quotes.txt:183 msgid "" "“Do not trust the horse, Trojans! I fear the Greeks even when they bring " "gifts.” \\n— Virgil (“Aeneid”, II. 48–49)" msgstr "" #: gui/text/quotes.txt:184 msgid "“Prepared for either alternative.” \\n— Virgil (“Aeneid”, II. 61)" msgstr "" #: gui/text/quotes.txt:185 msgid "" "“Homer and Hesiod ascribed to their Gods all things that are a disgrace " "among mortals: stealing, adultery, deceiving one another.” \\n— Xenophanes " "(fragment 11)" msgstr "" #: gui/text/quotes.txt:186 msgid "" "“If oxen and horses and lions had hands, and could paint, and produce works " "of art as men do, horses would paint the forms of the gods like horses, and " "oxen like oxen, and make their God's bodies each in their own image.” \\n— " "Xenophanes (fragment 15)" msgstr "" #: gui/text/quotes.txt:187 msgid "" "“The Ethiopians make their gods black and snub-nosed, the Thracians say " "theirs have blue eyes and red hair.” \\n— Xenophanes (fragment 16)" msgstr "" #: gui/text/quotes.txt:188 msgid "" "“These are the right questions to ask, in winter around the fire \\[…]: Who " "are you, friend? What is your land? And how old were you when the Medes " "\\[Persians] came?” \\n— Xenophanes, likely referring to a punitive " "expedition against Greek cities in Ionia (fragment 17)" msgstr "" #: gui/text/quotes.txt:189 msgid "" "“A prudent commander will never take risks unnecessarily, except when it is " "clear beforehand that he will have the advantage.” \\n— Xenophon (“The " "Cavalry General”, 4.13)" msgstr "" #: gui/text/quotes.txt:190 msgid "" "“Attack the enemy where he is weakest, even if that is a long way off, since" " hard work is less dangerous than a struggle against superior forces.” \\n— " "Xenophon (“The Cavalry General”, sec. 4.14)" msgstr "" #: gui/text/quotes.txt:191 msgid "" "“He should be inventive, ready to exploit all circumstances, to make a small" " force appear large and a large one small, to appear absent when close at " "hand, and within striking distance when a long way off.” \\n— Xenophon (“The" " Cavalry General”, sec. 5)" msgstr "" #: gui/text/quotes.txt:192 msgid "" "“People are glad to obey the man whom they believe to be wiser than " "themselves in pursuing their interests.” \\n— Xenophon (“The Education of " "Cyrus”, 1.6.22)" msgstr "" #: gui/text/quotes.txt:193 msgid "" "“In his campaigns during summer the general must show that he can endure the" " sun better than the soldiers, in winter he must show he can endure cold " "better; and throughout all difficulties that he can endure hardships better." " This will help to make him loved by his men.” \\n— Xenophon (“The Education" " of Cyrus”, 1.6.25)" msgstr "" #: gui/text/quotes.txt:194 msgid "" "“Battles are decided more by the morale of men than their physical " "strength.” \\n— Xenophon (“The Education of Cyrus”, 3.3.20)" msgstr "" #: gui/text/quotes.txt:195 msgid "" "“Let's not give them enough time to arrange a defense, or to even recognize " "that we are human beings! We've got to appear to them like an uncontrollable" " nightmare of shields, swords, battle-axes and spears!” \\n— Xenophon (“The " "Education of Cyrus”, 4.2.22)" msgstr "" #: gui/text/quotes.txt:196 msgid "" "“I suppose you understand, men, that pursuing, dealing blows and death, " "plunder, fame, freedom, power – all these are prizes for the winners; the " "cowardly, of course, suffer the reverse.” \\n— Xenophon (“The Education of " "Cyrus”, 7.1.13)" msgstr "" #: gui/text/quotes.txt:197 msgid "" "“The man who wants that must be scheming and cunning, wily and deceitful, a " "thief and a robber, overreaching the enemy at every point.” \\n— Xenophon on" " how best to gain advantage over the enemy (“The Education of Cyrus”, " "1.6.26)" msgstr "" #: gui/text/quotes.txt:198 msgid "" "“My men have turned into women, and my women into men!” \\n— Xerxes, " "watching Artemisia ram a ship while most of his fleet suffered the reverse, " "not knowing that the sunk vessel was his own (Herodotus, “The Histories”, " "VIII. 88)" msgstr "" #: gui/text/quotes.txt:199 msgid "" "“For a thinking man is where Wisdom is at home.” \\n— Zoroaster, founder of " "the Zoroastrian religion (“Ahunuvaiti Gatha”, yasna 30.9)" msgstr "" Index: ps/trunk/binaries/data/mods/public/l10n/tt.public-gui-lobby.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/tt.public-gui-lobby.po (revision 27814) +++ ps/trunk/binaries/data/mods/public/l10n/tt.public-gui-lobby.po (revision 27815) @@ -1,1291 +1,1291 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Timur Seber msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2023-07-28 07:09+0000\n" "PO-Revision-Date: 2014-06-19 17:50+0000\n" "Last-Translator: Timur Seber , 2021,2023\n" "Language-Team: Tatar (http://app.transifex.com/wildfire-games/0ad/language/tt/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: tt\n" "Plural-Forms: nplurals=1; plural=0;\n" #: gui/lobby/LeaderboardPage/LeaderboardPage.xml:(caption):28 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):61 msgid "Back" msgstr "Кирегә" #: gui/lobby/LeaderboardPage/LeaderboardPage.xml:(caption):32 msgid "Update" msgstr "Яңарту" #: gui/lobby/LeaderboardPage/LeaderboardPage.xml:(heading):17 msgid "Rank" msgstr "" #: gui/lobby/LeaderboardPage/LeaderboardPage.xml:(heading):20 #: gui/lobby/LobbyPage/GameList.xml:(heading):13 #: gui/lobby/LobbyPage/PlayerList.xml:(heading):21 msgid "Name" msgstr "Исем" #: gui/lobby/LeaderboardPage/LeaderboardPage.xml:(heading):23 #: gui/lobby/LobbyPage/GameList.xml:(heading):28 #: gui/lobby/LobbyPage/PlayerList.xml:(heading):24 msgid "Rating" msgstr "" #: gui/lobby/LobbyPage/AnnouncementHandler.js:18 msgid "Notice" msgstr "" #: gui/lobby/LobbyPage/Buttons/BuddyButton.js:69 msgid "Mark as Buddy" msgstr "" #: gui/lobby/LobbyPage/Buttons/BuddyButton.js:70 msgid "Unmark as Buddy" msgstr "" #: gui/lobby/LobbyPage/Buttons/HostButton.js:10 msgid "Host Game" msgstr "" #: gui/lobby/LobbyPage/Buttons/JoinButton.js:42 msgid "Your active mods do not match the mods of this game." msgstr "Актив модларыгыз бу уен модларына туры килми." #: gui/lobby/LobbyPage/Buttons/JoinButton.js:44 msgid "Do you want to switch to the mod selection page?" msgstr "" #: gui/lobby/LobbyPage/Buttons/JoinButton.js:45 msgid "Incompatible mods" msgstr "" #: gui/lobby/LobbyPage/Buttons/JoinButton.js:54 msgid "The game has already started. Do you want to join as observer?" msgstr "Уен инде башланды. Сез тамашачы булып кушылырга телисезме?" #. Translation: Join the game currently selected in the list. #: gui/lobby/LobbyPage/Buttons/JoinButton.js:106 msgid "Join Game" msgstr "" #: gui/lobby/LeaderboardPage/LeaderboardPage.xml:(caption):12 #: gui/lobby/LobbyPage/Buttons/LeaderboardButton.js:9 msgid "Leaderboard" msgstr "" #: gui/lobby/LobbyPage/Buttons/ProfileButton.js:9 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):12 msgid "Player Profile Lookup" msgstr "" #: gui/lobby/LobbyPage/Buttons/QuitButton.js:15 msgctxt "previous page" msgid "Back" msgstr "Кирегә" #: gui/lobby/LobbyPage/Buttons/QuitButton.js:16 msgctxt "previous page" msgid "Main Menu" msgstr "Төп меню" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:32 #, javascript-format msgid "" "The command '%(cmd)s' is not supported. Try %(help)s to get more information" " about the supported commands." msgstr "" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:45 #, javascript-format msgid "The command '%(cmd)s' is restricted to moderators." msgstr "" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:67 #, javascript-format msgid "The command '%(cmd)s' requires at least one argument." msgstr "" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:88 msgid "Set your state to 'Away'." msgstr "" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:95 msgid "Set your state to 'Online'." msgstr "" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:102 msgid "Kick a specified user from the lobby. Usage: /kick nick reason" msgstr "" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:114 msgid "Ban a specified user from the lobby. Usage: /ban nick reason" msgstr "" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:126 msgid "Show this help." msgstr "" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:129 msgid "Chat commands:" msgstr "" #. Translation: Chat command help format #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:133 #, javascript-format msgid "%(command)s - %(description)s" msgstr "%(command)s - %(description)s" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:147 msgid "Send a chat message about yourself. Example: /me goes swimming." msgstr "" #. Translation: Chat command #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:150 msgid "/me" msgstr "/me" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:154 msgid "" "Send text as a chat message (even if it starts with slash). Example: /say " "/help is a great command." msgstr "" #. Translation: Chat command #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:157 msgid "/say" msgstr "/say" #: gui/lobby/LobbyPage/Chat/ChatCommandHandler.js:161 msgid "Clear all chat scrollback." msgstr "" #. Translation: Chat message issued using the ‘/me’ command. #: gui/lobby/LobbyPage/Chat/ChatMessages/ChatMessageFormatMe.js:24 #, javascript-format msgid "* %(sender)s %(message)s" msgstr "* %(sender)s %(message)s" #: gui/lobby/LobbyPage/Chat/ChatMessages/ChatMessageFormatSay.js:29 #, javascript-format msgid "<%(sender)s>" msgstr "<%(sender)s>" #: gui/lobby/LobbyPage/Chat/ChatMessages/ChatMessageFormatSay.js:31 #, javascript-format msgid "%(sender)s %(message)s" msgstr "%(sender)s %(message)s" #: gui/lobby/LobbyPage/Chat/ChatMessages/ChatMessagePrivateWrapper.js:23 msgid "Private" msgstr "" #: gui/lobby/LobbyPage/Chat/ChatMessages/ChatMessagePrivateWrapper.js:25 #, javascript-format msgid "(%(private)s) %(message)s" msgstr "(%(private)s) %(message)s" #: gui/lobby/LobbyPage/Chat/ChatPanel.xml:(caption):12 msgid "Send" msgstr "Җибәрү" #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:47 #, javascript-format msgid "%(nick)s has joined." msgstr "%(nick)s кушылды." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:48 #, javascript-format msgid "%(nick)s has left." msgstr "%(nick)s китте." #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:70 #, javascript-format msgid "%(oldnick)s is now known as %(newnick)s." msgstr "" #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:107 msgid "You have been muted." msgstr "" #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:108 #, javascript-format msgid "%(nick)s has been muted." msgstr "" #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:112 msgid "You are now a moderator." msgstr "" #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:113 #, javascript-format msgid "%(nick)s is now a moderator." msgstr "" #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:118 msgid "You have been unmuted." msgstr "" #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:119 #, javascript-format msgid "%(nick)s has been unmuted." msgstr "" #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:124 msgid "You are not a moderator anymore." msgstr "" #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:125 #, javascript-format msgid "%(nick)s is not a moderator anymore." msgstr "" #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:152 #, javascript-format msgid "%(nick)s changed the lobby subject to:" msgstr "" #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageEvents.js:153 #, javascript-format msgid "%(nick)s deleted the lobby subject." msgstr "" #. Translation: Chat status message #: gui/lobby/LobbyPage/Chat/StatusMessages/StatusMessageFormat.js:25 #, javascript-format msgid "== %(message)s" msgstr "== %(message)s" #: gui/lobby/LobbyPage/Chat/SystemMessages/SystemMessageEvents.js:55 msgid "Connected." msgstr "" #: gui/lobby/LobbyPage/Chat/SystemMessages/SystemMessageEvents.js:56 msgid "Disconnected." msgstr "" #. Translation: Caption for system notifications shown in the chat panel #: gui/lobby/LobbyPage/Chat/SystemMessages/SystemMessageFormat.js:25 msgid "System:" msgstr "Система:" #: gui/lobby/LobbyPage/Chat/SystemMessages/SystemMessageFormat.js:32 #, javascript-format msgid "=== %(system)s %(message)s" msgstr "=== %(system)s %(message)s" #. Translation: Chat message format when there is a time prefix. #: gui/lobby/LobbyPage/Chat/TimestampWrapper.js:25 #, javascript-format msgid "%(time)s %(message)s" msgstr "%(time)s %(message)s" #. Translation: Time prefix as shown in the multiplayer lobby (when you enable #. it in the #. options page). #: gui/lobby/LobbyPage/Chat/TimestampWrapper.js:28 #, javascript-format msgid "\\[%(time)s]" msgstr "\\[%(time)s]" #: gui/lobby/LobbyPage/ConnectionHandler.js:45 msgid "BANNED" msgstr "" #: gui/lobby/LobbyPage/ConnectionHandler.js:45 msgid "KICKED" msgstr "ЧЫГАРЫЛГАН" #: gui/lobby/LobbyPage/ConnectionHandler.js:61 msgid "You have been disconnected from the lobby. Do you want to reconnect?" msgstr "" #: gui/lobby/LobbyPage/Buttons/JoinButton.js:55 #: gui/lobby/LobbyPage/ConnectionHandler.js:62 #: gui/prelobby/common/credentials/credentials.js:55 msgid "Confirmation" msgstr "Раслау" #: gui/lobby/LobbyPage/Buttons/JoinButton.js:46 #: gui/lobby/LobbyPage/Buttons/JoinButton.js:56 #: gui/lobby/LobbyPage/ConnectionHandler.js:63 #: gui/prelobby/common/credentials/credentials.js:56 msgid "No" msgstr "Юк" #: gui/lobby/LobbyPage/Buttons/JoinButton.js:46 #: gui/lobby/LobbyPage/Buttons/JoinButton.js:56 #: gui/lobby/LobbyPage/ConnectionHandler.js:63 #: gui/prelobby/common/credentials/credentials.js:56 msgid "Yes" msgstr "Әйе" #. Translation: The number of players and observers in this game #: gui/lobby/LobbyPage/Game.js:310 #, javascript-format msgid "%(current)s/%(max)s +%(observercount)s" msgstr "%(current)s/%(max)s +%(observercount)s" #. Translation: The number of players in this game #: gui/lobby/LobbyPage/Game.js:313 #, javascript-format msgid "%(current)s/%(max)s" msgstr "%(current)s/%(max)s" #: gui/lobby/LobbyPage/GameDetails.js:65 msgctxt "victory condition" msgid "Endless Game" msgstr "" #: gui/lobby/LobbyPage/GameDetails.js:109 #, javascript-format msgid "" "You have some incompatible mods:\n" "%(details)s" msgstr "" #: gui/lobby/LobbyPage/GameDetails.js:123 msgid "This mod does not affect MP compatibility" msgstr "" #: gui/lobby/LobbyPage/GameDetails.js:142 #, javascript-format msgid "Host: %(playername)s" msgstr "Хост: %(playername)s" #: gui/lobby/LobbyPage/GameDetails.js:144 #, javascript-format msgid "Players: %(current)s/%(total)s" msgstr "Уенчылар: %(current)s/%(total)s" #: gui/lobby/LobbyPage/GameDetails.js:146 msgid "Victory Conditions:" msgstr "" #. Translation: Comma used to concatenate victory conditions #: gui/lobby/LobbyPage/GameDetails.js:149 msgid ", " msgstr ", " #: gui/lobby/LobbyPage/GameDetails.js:151 msgid "Mods:" msgstr "Модлар:" #: gui/lobby/LobbyPage/GameDetails.js:153 msgid "Mods (incompatible):" msgstr "Модлар (ярашмаган):" #. Translation: %(time)s is the hour and minute here. #: gui/lobby/LobbyPage/GameDetails.js:156 #, javascript-format msgid "Game started at %(time)s" msgstr "" #: gui/lobby/LobbyPage/Chat/TimestampWrapper.js:33 #: gui/lobby/LobbyPage/GameDetails.js:158 msgid "HH:mm" msgstr "HH:mm" #: gui/lobby/LobbyPage/GameDetails.js:160 msgid "Map Type:" msgstr "" #: gui/lobby/LobbyPage/GameDetails.js:162 msgid "Map Size:" msgstr "" #: gui/lobby/LobbyPage/GameDetails.js:164 msgid "Map Description:" msgstr "" #: gui/lobby/LobbyPage/GameList.xml:(heading):16 msgid "Map Name" msgstr "" #: gui/lobby/LobbyPage/GameList.xml:(heading):19 msgctxt "map" msgid "Size" msgstr "" #: gui/lobby/LobbyPage/GameList.xml:(heading):22 msgctxt "map" msgid "Type" msgstr "" #: gui/lobby/LobbyPage/GameList.xml:(heading):25 msgid "Players" -msgstr "" +msgstr "Уенчылар" #: gui/lobby/LobbyPage/GameListFilters.xml:(caption):7 msgid "Show only open games" msgstr "" #: gui/lobby/LobbyPage/GameListFilters/MapSize.js:9 msgctxt "map size" msgid "Any" msgstr "" #: gui/lobby/LobbyPage/GameListFilters/MapType.js:9 #: gui/lobby/LobbyPage/GameListFilters/Rating.js:11 msgctxt "map" msgid "Any" msgstr "" #: gui/lobby/LobbyPage/GameListFilters/PlayerCount.js:10 msgctxt "player number" msgid "Any" msgstr "" #: gui/lobby/LobbyPage/GameListFilters/Rating.js:19 #, javascript-format msgctxt "gamelist filter" msgid "> %(rating)s" msgstr "> %(rating)s" #: gui/lobby/LobbyPage/GameListFilters/Rating.js:20 #, javascript-format msgctxt "gamelist filter" msgid "< %(rating)s" msgstr "< %(rating)s" #: gui/lobby/LobbyPage/KickStrings.js:39 msgid "You have been kicked from the lobby!" msgstr "" #: gui/lobby/LobbyPage/KickStrings.js:40 msgid "You have been banned from the lobby!" msgstr "" #: gui/lobby/LobbyPage/KickStrings.js:43 #, javascript-format msgid "%(nick)s has been kicked from the lobby." msgstr "" #: gui/lobby/LobbyPage/KickStrings.js:44 #, javascript-format msgid "%(nick)s has been banned from the lobby." msgstr "" #: gui/lobby/LobbyPage/KickStrings.js:49 #, javascript-format msgctxt "lobby kick" msgid "Reason: %(reason)s" msgstr "Сәбәп: %(reason)s" #: gui/lobby/LobbyPage/LobbyPage.xml:(caption):13 #: gui/prelobby/entrance/entrance.xml:(caption):14 msgid "Multiplayer Lobby" -msgstr "" +msgstr "Күп уенчылы Бүлмә" #: gui/lobby/LobbyPage/PlayerColor.js:34 #, javascript-format msgid "%(nick)s (%(rating)s)" msgstr "%(nick)s (%(rating)s)" #: gui/lobby/LobbyPage/PlayerList.js:197 msgid "Online" msgstr "" #: gui/lobby/LobbyPage/PlayerList.js:203 msgid "Away" msgstr "" #: gui/lobby/LobbyPage/PlayerList.js:209 msgid "Busy" msgstr "" #: gui/lobby/LobbyPage/PlayerList.js:215 msgid "Offline" msgstr "Челтәргә тоташмаган" #: gui/lobby/LobbyPage/PlayerList.js:221 msgctxt "lobby presence" msgid "Unknown" msgstr "Билгесез" #: gui/lobby/LobbyPage/PlayerList.xml:(heading):18 msgid "Status" msgstr "Статус" #: gui/lobby/LobbyPage/PlayerList.xml:(placeholder_text):4 msgid "Search for Player" -msgstr "" +msgstr "Уенчы эзләү" #: gui/lobby/LobbyPage/ProfilePanel.js:106 msgid "N/A" msgstr "Бирелмәгән" #: gui/lobby/LobbyPage/ProfilePanel.js:112 msgid "Moderator" msgstr "Модератор" #: gui/lobby/LobbyPage/ProfilePanel.js:113 msgid "Player" msgstr "Уенчы" #: gui/lobby/LobbyPage/ProfilePanel.js:114 msgid "Muted Player" msgstr "" #: gui/lobby/LobbyPage/ProfilePanel.js:120 msgctxt "Used for an undefined winning rate" msgid "-" msgstr "" #: gui/lobby/LobbyPage/ProfilePanel.js:122 #, javascript-format msgid "%(percentage)s%%" msgstr "%(percentage)s%%" #: gui/lobby/LobbyPage/ProfilePanel.xml:(caption):8 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):30 msgid "Current Rank:" msgstr "" #: gui/lobby/LobbyPage/ProfilePanel.xml:(caption):12 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):34 msgid "Highest Rating:" msgstr "" #: gui/lobby/LobbyPage/ProfilePanel.xml:(caption):16 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):38 msgid "Total Games:" msgstr "" #: gui/lobby/LobbyPage/ProfilePanel.xml:(caption):20 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):42 msgid "Wins:" msgstr "" #: gui/lobby/LobbyPage/ProfilePanel.xml:(caption):24 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):46 msgid "Losses:" msgstr "" #: gui/lobby/LobbyPage/ProfilePanel.xml:(caption):28 #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):50 msgid "Win Rate:" msgstr "" #: gui/lobby/ProfilePage/ProfilePage.js:86 #, javascript-format msgid "Player \"%(nick)s\" not found." msgstr "Уенчы \"%(nick)s\" табылмады." #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):16 msgid "Enter playername:" -msgstr "" +msgstr "Уенчы исемен кертегез:" #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):22 msgid "View Profile" msgstr "" #: gui/lobby/ProfilePage/ProfilePage.xml:(caption):55 msgid "Please enter a player name." -msgstr "" +msgstr "Зинһар, уенчы исемен кертегез." #: gui/prelobby/common/credentials/confirmpassword.xml:(caption):4 msgid "Password again:" msgstr "" #: gui/prelobby/common/credentials/credentials.js:5 msgid "Please enter your username" msgstr "" #: gui/prelobby/common/credentials/credentials.js:8 msgid "Invalid username" msgstr "" #: gui/prelobby/common/credentials/credentials.js:19 msgctxt "register" msgid "Please enter your password" msgstr "" #: gui/prelobby/common/credentials/credentials.js:20 msgctxt "login" msgid "Please enter your password" msgstr "" #: gui/prelobby/common/credentials/credentials.js:23 msgid "Please choose a longer password" msgstr "" #: gui/prelobby/common/credentials/credentials.js:32 msgid "Please enter your password again" msgstr "" #: gui/prelobby/common/credentials/credentials.js:36 msgid "Passwords do not match" msgstr "Серсүзләр туры килми" #: gui/prelobby/common/credentials/credentials.js:54 msgid "Are you sure you want to delete the password after connecting?" msgstr "" #: gui/prelobby/common/credentials/credentials.xml:(caption):6 msgid "Login:" msgstr "" #: gui/prelobby/common/credentials/credentials.xml:(caption):15 msgid "Password:" msgstr "Серсүз:" #: gui/prelobby/common/credentials/rememberpassword.xml:(caption):7 msgid "Remember Password" msgstr "" #: gui/prelobby/common/feedback/feedback.js:4 msgid "" "Unknown error. This usually occurs because the same IP address is not " "allowed to register more than one account within one hour." msgstr "" #: gui/prelobby/common/feedback/feedback.xml:(caption):10 #: gui/prelobby/entrance/entrance.xml:(caption):30 msgid "Cancel" msgstr "Баш тарту" #: gui/prelobby/common/terms/Privacy_Policy.txt:1 msgid "" "[font=\"sans-bold-18\"]0 A.D. Empires Ascendant Multiplayer Lobby Privacy " "Policy[/font]" -msgstr "" +msgstr "[font=\"sans-bold-18\"]\"0 A.D. Күтәрелә барган империяләр\" күп уенчы бүлмәсенең Хосусыйлык сәясәте[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:3 #: gui/prelobby/common/terms/Terms_of_Service.txt:3 #: gui/prelobby/common/terms/Terms_of_Use.txt:3 msgid "[font=\"sans-bold-14\"]Document Date:[/font] 2023-07-27" msgstr "[font=\"sans-bold-14\"]Документ датасы:[/font] 27.07.2023" #: gui/prelobby/common/terms/Privacy_Policy.txt:5 msgid "" "[font=\"sans-bold-16\"]Personal data processed by Wildfire Games and " "purposes of processing:[/font]" msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:6 msgid "[font=\"sans-bold-14\"]1. Player name[/font]" msgstr "[font=\"sans-bold-14\"]1. Уенчы исеме[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:7 msgid "" "The player is identified by a name that the player chooses at the time of " "registration." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:8 msgid "" "Having a unique player name is a requirement to gain a rating, to allow " "players, moderators and developers to identify players they met before, " "communicate about the game, coordinate matches and enables moderators to " "enforce the Terms of Use." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:9 msgid "" "The player name serves as a pseudonym. The identity (natural person) of " "players is not known to Wildfire Games, except where personally identifiable" " information (such as the real name) was disclosed on the Lobby Chat, other " "services of Wildfire Games or elsewhere in the public, or when the IP " "address is used to bring criminal proceedings." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:11 msgid "[font=\"sans-bold-14\"]2. Password[/font]" msgstr "[font=\"sans-bold-14\"]2. Серсүз[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:12 msgid "" "A player is authenticated using a password that the player chooses at the " "time of registration." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:13 msgid "" "Wildfire Games only receives an encrypted version of the password, so that " "the password chosen by the user is not revealed to Wildfire Games or others " "in case of a breach." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:15 msgid "[font=\"sans-bold-14\"]3. IP address[/font]" msgstr "[font=\"sans-bold-14\"]3. IP-адресы[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:16 msgid "" "When a player hosts a match in the Multiplayer Lobby, the IP address of that" " player is sent to every player who is online, so that other players can " "join that game." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:17 msgid "" "Wildfire Games stores players IP addresses and may infer publicly available " "geolocation and internet service provider data (for example \"geolite2\") " "from the IP address in order to:" msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:18 msgid "" " 1. Enforce the Terms of Use where persons create multiple accounts without " "Wildfire Games permission, in particular after having been banned from the " "service for violating the Terms of Use." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:19 msgid "" " IP addresses will not be saved for longer than three years for this " "purpose." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:20 msgid "" " 2. Make it possible to bring criminal proceedings in case of a cyberattack " "(EU Court of Justice Press Release No 112/16)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:21 msgid "" "Wildfire Games will not use the IP address logs for any other purpose, in " "particular not for marketing, not otherwise disclose IP addresses to the " "public or third parties and erase IP addresses if they are not relevant for " "the stated purposes anymore." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:23 msgid "[font=\"sans-bold-14\"]4. Online presence[/font]" msgstr "[font=\"sans-bold-14\"]4. Челтәргә тоташкан булу[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:24 msgid "" "Which players are currently connected to the Multiplayer Lobby and which " "match they joined is shown to all online players." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:26 msgid "[font=\"sans-bold-14\"]5. Chat messages[/font]" msgstr "[font=\"sans-bold-14\"]5. Чат хәбәрләре[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:27 msgid "" "The Multiplayer Lobby features a public chat room that enables players to " "discuss the game and organize multiplayer matches." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:28 msgid "" "Wildfire Games stores a log of the public chat messages and online presence " "to meet the following purposes:" msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:29 msgid " 1. Moderators may screen chat messages to enforce the Terms of Use." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:30 msgid "" " 2. Wildfire Games may address or resolve bug reports, balancing issues or " "feature proposals indicated by players in the chat room." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:31 msgid "" " 3. Wildfire Games may assess trends amongst discussed topics, the growth of" " the active community and use these indicators as feedback to assess, " "improve and direct development of the game and the service." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:33 msgid "[font=\"sans-bold-14\"]6. Match statistics[/font]" msgstr "[font=\"sans-bold-14\"]6. Бәрелеш статистикасы[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:34 msgid "" "Players can gain a rating on the Multiplayer Lobby that reflects their skill" " at the game." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:35 msgid "" "The rating of all players is published by Wildfire Games and allows players " "to focus on competitive or balanced matchmaking if they wish to." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:36 msgid "" "During a rated match, players send data relating to the game (such as the " "number of units trained, resources gathered and the winner of the match) to " "Wildfire Games, so that Wildfire Games can adapt the players ratings based " "on these statistics." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:37 msgid "Wildfire Games stores match statistics to:" msgstr "Wildfire Games уен статистикасын түбәндәге саклый:" #: gui/prelobby/common/terms/Privacy_Policy.txt:38 msgid "" " 1. Verify the accuracy of the rating score and identify and enforce Terms " "of Use violations relating to that." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:39 msgid "" " 2. Compute and publish community statistics to improve the game and the " "service, for example to improve the balancing of the game or to make certain" " aspects of the game more appealing." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:41 msgid "[font=\"sans-bold-14\"]Security of processing:[/font]" msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:42 msgid "" "The transmission of personal data is secured using TLS encryption (GDPR 32)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:43 msgid "" "Personal data is protected against unintentional loss in encrypted backups " "for additional time (GDPR 30.1.g, GDPR 32)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:45 msgid "" "All personal data that Wildfire Games processes is obtained from the user " "(GDPR 14)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:46 msgid "" "Wildfire Games reserves the right to delete any service data (including " "personal data) at any time, except where a user has objected to the erasure " "of his or her personal data for performance of a legal claim." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:48 msgid "[font=\"sans-bold-16\"]Legal basis for the processing:[/font]" msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:49 msgid "" "1. The processing is necessary for the performance of the service defined in" " the terms (GDPR 6.1.b)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:50 msgid "" "2. Wildfire Games has legitimate interests in providing the Multiplayer " "Lobby, in the development and improvement of 0 A.D. and the Multiplayer " "Lobby, in enforcing the Terms of Use and in the protection against " "cyberattacks (GDPR 6.1.f)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:51 msgid "" "3. Wildfire Games does not process any further data for the Multiplayer " "Lobby and does not ask for consent to process data (GDPR 6.1.a, GDPR 7, GDPR" " 8, GDPR 13.2.c)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:53 msgid "[font=\"sans-bold-16\"]User rights:[/font]" msgstr "[font=\"sans-bold-16\"]Кулланучы хокуклары:[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:54 msgid "" "1. Contact Wildfire Games, by sending an email to webmaster at wildfiregames" " dot com (GDPR 13.1.a, GDPR 13.1.b)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:55 msgid " To exercise any user right, please refer to this contact." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:56 msgid "2. Right of access to personal data concerning him or her (GDPR 15)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:57 msgid "" "3. Right to obtain personal data in a machine-readable format (GDPR 20)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:58 msgid "4. Right to rectification of inaccurate personal data (GDPR 16)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:59 msgid "" "5. Right to erasure of personal data where it is not relevant to the stated " "purposes, if the data was processed unlawfully or if the user objects to the" " processing and has overriding legitimate grounds (GDPR 17)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:60 msgid "" "6. Right to restriction of personal data processing where the accuracy of " "the data is contested by the user, if the data was processed unlawfully or " "if the user requires the data for a legal claim (GDPR 18)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:61 msgid "" "7. Right to object to the processing of personal data concerning him or her " "on grounds relating to their particular situation (GDPR 21)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:62 msgid "" "8. Right to lodge a complaint with a supervisory authority (GDPR 13.2.d, " "GDPR 77)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:63 msgid "" "Requests that are manifestly unfounded or excessive are not responded to or " "may be charged (GDPR 12.4, GDPR 12.5)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:65 msgid "[font=\"sans-bold-16\"]Wildfire Games obligations:[/font]" msgstr "[font=\"sans-bold-16\"]Wildfire Games йөкләмәсе:[/font]" #: gui/prelobby/common/terms/Privacy_Policy.txt:66 msgid "" " 1. Wildfire Games demonstrates compliance with GDPR (GDPR 5.2 " "'accountability')." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:67 msgid "" " 2. Wildfire Games documents their processing activities appropriately, in " "particular the categories of processed personal data and security measures " "to protect it (GDPR 30)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:68 msgid "" " 3. Wildfire Games processes personal data lawfully, fairly and " "transparently (GDPR 5.1.a, GDPR 12.1)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:69 msgid "" " 4. Wildfire Games informs users of the purposes, legal grounds, legitimate " "interests and retention periods of personal data processing at the time it " "is processed, recipients of personal data and where applicable, transfer of " "personal data to third countries and automated decision-making (GDPR " "13.1.c-f, GDPR 13.2.a, GDPR 13.2.e-f, GDPR 15.1, GDPR 15.4)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:70 msgid "" " 5. Wildfire Games does not processes personal data for purposes other than " "the specified ones (GDPR 5.1.b, 'purpose limitation', GDPR 13.3)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:71 msgid "" " 6. Wildfire Games does not process personal data that is not needed for the" " specified purposes (GDPR 5.1.c, 'data minimization')." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:72 msgid "" " 7. Wildfire Games uses a storage form that does not allow identification of" " natural persons for longer than necessary (GDPR 5.1.e 'storage " "limitation')." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:73 msgid "" " 8. Wildfire Games secures personal data processing to prevent unauthorised " "or unlawful processing and accidental loss (GDPR 5.1.f. 'integrity and " "confidentiality')." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:74 msgid "" " 9. Wildfire Games informs users of their right to access, to rectify, to " "erase personal data and the right to restrict, to withdraw consent to, to " "object to personal data processing and to complain at a supervisory " "authority (GDPR 13.2.b, GDPR 13.2.c, GDPR 13.2.d)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:75 msgid "" "10. Wildfire Games facilitates the exercise of user rights where possible " "(GDPR 12.2), without undue delay (GDPR 12.3)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:76 msgid "" "11. Wildfire Games informs the users that to exercise their rights, users " "might need to provide additional information to identify the natural person " "or the data (GDPR 12.6, GDPR 13.2.e)." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:77 msgid "" "12. Wildfire Games will not knowingly collect personal data from children " "under the age of 13 (Children's Online Privacy Protection Act). If you " "believe Wildfire Games received any personal data from or about a child " "under 13, please contact Wildfire Games." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:78 msgid "" "13. Where Wildfire Games processes sensitive personal data based on " "legitimate interests, Wildfire Games considers performing, recording and " "periodically reviewing Legitimate Interests Assessments and Data Protection " "Impact Assessments (GDPR 35) to become confident that the individual's " "interests do not override Wildfire Games legitimate interests, and that " "Wildfire Games is not using personal data in intrusive ways unless there is " "a very good reason to." msgstr "" #: gui/prelobby/common/terms/Privacy_Policy.txt:80 msgid "" "For further information on Wildfire Games Privacy Policies, visit " "https://trac.wildfiregames.com/wiki/UserDataProtection" msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:1 msgid "" "[font=\"sans-bold-18\"]0 A.D. Empires Ascendant Multiplayer Lobby Terms of " "Service[/font]" -msgstr "" +msgstr "[font=\"sans-bold-18\"]\"0 A.D. Күтәрелә барган империяләр\" күп уенчы бүлмәсенең Хезмәт Шартлары[/font]" #: gui/prelobby/common/terms/Terms_of_Service.txt:5 msgid "" "The 0 A.D. Empires Ascendant Multiplayer Lobby is an online service provided" " by Wildfire Games that allows players to set up online multiplayer matches," " discuss the game in a public chat room and gain a rating that reflects " "their skill." msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:7 msgid "" "Due to the subject matter of historic warfare, description and depiction of " "violence and the language on the Multiplayer Lobby, 0 A.D. and the " "Multiplayer Lobby are not directed to young children (COPPA §312.2)." msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:8 msgid "The minimum age to use the Multiplayer Lobby is 13." -msgstr "" +msgstr "Күп уенчылы Бүлмән куллану өчен минималь яшь - 13." #: gui/prelobby/common/terms/Terms_of_Service.txt:10 #: gui/prelobby/common/terms/Terms_of_Use.txt:5 msgid "" "[font=\"sans-bold-14\"]By using the 0 A.D. Multiplayer Lobby, you agree " "to:[/font]" -msgstr "" +msgstr "[font=\"sans-bold-14\"]0 A.D. Күп уенчылы Бүлмәне куллануыгыз аша Сез түбәндәге шартлар белән килешәсез[/font]" #: gui/prelobby/common/terms/Terms_of_Service.txt:11 msgid " 1. Follow all usage policies." msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:12 msgid "" " 2. Not use the service with third-party software or mods that prevents the " "user from being informed of updated Terms and Conditions, unless authorized " "by a Wildfire Games team member." msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:13 msgid "" " 3. Use the service at your own risk. Wildfire Games does not take " "responsibility for the content posted by users or damages resulting from " "this service." msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:15 msgid "[font=\"sans-bold-14\"]Wildfire Games reserves the right to:[/font]" msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:16 msgid "" " 1. Moderate the service, i.e. to enforce the Terms of Use by restricting, " "suspending or terminating user accounts." msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:17 msgid " 2. Appoint others to moderate the service." msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:18 msgid " 3. Discontinue or interrupt any part of the service at any time." msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:19 msgid "" " 4. Change the service or the terms. The document date of the terms indicate" " its version, and the user is informed of the new terms before being able to" " use the service again." msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:20 msgid "" " 5. Process personal data in accordance with the Lobby Privacy Policy, the " "General Data Protection Regulation (GDPR) and the Children's Online Privacy " "Protection Act (COPPA) where applicable." msgstr "" #: gui/prelobby/common/terms/Terms_of_Service.txt:22 msgid "" "If parts of the terms are held to be illegal or otherwise unenforceable, the" " remainder of the terms shall still apply ('severability')." msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:1 msgid "" "[font=\"sans-bold-18\"]0 A.D. Empires Ascendant Multiplayer Lobby Terms of " "Use[/font]" -msgstr "" +msgstr "[font=\"sans-bold-18\"]\"0 A.D. Күтәрелә барган империяләр\" күп уенчы бүлмәсенең Куллану Шартлары[/font]" #: gui/prelobby/common/terms/Terms_of_Use.txt:6 msgid "" " 1. a. Only create one account per person on the service unless authorized " "by Wildfire Games." msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:7 msgid "" " b. Not share your account with anyone and not publish or divulge to " "anyone the account password." msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:8 msgid "" " 2. Not impersonate other users of the service and only use your registered " "username in multiplayer matches." msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:9 msgid " 3. Not post profanity, pejorative terms or pornographic content." msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:10 msgid "" " 4. Not harass, harm, intimidate, discriminate, threaten, defame, cause " "damage to others or purposefully demean the worth of others using this " "service." msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:11 msgid "" " 5. Not violate the privacy of others by disclosing personally identifiable " "information (for example real name, location, ID) or private details (for " "example social media or messenger account names) of others without their " "consent." msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:12 msgid " 6. Not incite violence or promote illegal acts." msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:13 msgid "" " 7. Not attempt to artificially adjust any user of the service's rating or " "any of the statistics which impact it. (Examples of this are, but are not " "limited to: cheating in ranked games, reverse engineering the service, and " "taking advantage of other users of the service.)" msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:14 msgid "" " 8. Not undermine the intended gameplay or purposefully gain unfair " "advantages in multiplayer matches (for example cheating, using exploits or " "bugs)." msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:15 msgid "" " 9. Not spam the service and not post large amounts of repetitive or " "unwanted messages." msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:16 msgid "" "10. Not use the service to promote specific goods, services, or products " "unless authorized by Wildfire Games." msgstr "" #: gui/prelobby/common/terms/Terms_of_Use.txt:18 msgid "" "If a moderator deems your behavior to be inconsistent with these terms, your" " account may be restricted, suspended or terminated." msgstr "" #: gui/prelobby/common/terms/termslobby.js:9 msgid "Terms of Service" msgstr "" #: gui/prelobby/common/terms/termslobby.js:10 msgid "Please read and accept the Terms of Service." msgstr "" #: gui/prelobby/common/terms/termslobby.js:19 msgid "Terms of Use" msgstr "" #: gui/prelobby/common/terms/termslobby.js:20 msgid "Please read and accept the Terms of Use." msgstr "" #: gui/prelobby/common/terms/termslobby.js:29 msgid "Privacy Policy" msgstr "" #: gui/prelobby/common/terms/termslobby.js:30 msgid "Please read and accept the Privacy Policy." msgstr "" #: gui/prelobby/entrance/entrance.xml:(caption):20 msgid "Create a new account" msgstr "" #: gui/prelobby/entrance/entrance.xml:(caption):25 msgid "Login to an existing account" msgstr "" #: gui/prelobby/login/login.js:5 msgid "Connect" msgstr "" #: gui/prelobby/login/login.js:32 msgid "Connecting…" msgstr "" #: gui/prelobby/login/login.xml:(caption):13 msgid "Connect to the game lobby" msgstr "" #: gui/prelobby/register/register.js:5 msgid "Register" msgstr "" #: gui/prelobby/register/register.js:26 msgid "Registering…" msgstr "" #: gui/prelobby/register/register.js:39 msgid "Registered" msgstr "" #: gui/prelobby/register/register.xml:(caption):13 msgid "Registration" msgstr "" Index: ps/trunk/binaries/data/mods/public/l10n/tt.public-gui-other.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/tt.public-gui-other.po (revision 27814) +++ ps/trunk/binaries/data/mods/public/l10n/tt.public-gui-other.po (revision 27815) @@ -1,7297 +1,7297 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Timur Seber msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2023-07-28 07:09+0000\n" "PO-Revision-Date: 2014-06-19 17:51+0000\n" "Last-Translator: Timur Seber , 2021,2023\n" "Language-Team: Tatar (http://app.transifex.com/wildfire-games/0ad/language/tt/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: tt\n" "Plural-Forms: nplurals=1; plural=0;\n" #. dennis-ignore: * #: gui/common/OverlayCounterFPS.js:28 #, javascript-format msgid "FPS: %(fps)4s" msgstr "FPS: %(fps)4s" #: gui/common/campaigns/CampaignRun.js:115 #, javascript-format msgid "%(userDesc)s - %(templateName)s" msgstr "%(userDesc)s - %(templateName)s" #: gui/common/color.js:179 #, javascript-format msgid "Unassigned hotkey: %(hotkeyName)s" msgstr "" #: gui/common/color.js:196 #, javascript-format msgid "Press %(hotkey)s to autocomplete player names." msgstr "" #: gui/common/color.js:198 msgctxt "hotkey" msgid "Tab" msgstr "Tab" #: gui/common/functions_global_object.js:53 msgid "Loading Aborted" msgstr "" #: gui/common/functions_utility.js:42 msgid "Gaia" msgstr "Гея" #: gui/common/functions_utility.js:280 #, javascript-format msgid "Build: %(buildDate)s (%(revision)s)" msgstr "Чыгарылыш: %(buildDate)s (%(revision)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:68 #, javascript-format msgid "%(playerName)s (%(civ)s, %(AIdescription)s)" msgstr "%(playerName)s (%(civ)s, %(AIdescription)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:71 #, javascript-format msgid "%(playerName)s (%(civ)s, %(AIdescription)s, %(state)s)" msgstr "%(playerName)s (%(civ)s, %(AIdescription)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:77 #, javascript-format msgid "%(playerName)s (%(AIdescription)s)" msgstr "%(playerName)s (%(AIdescription)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:80 #, javascript-format msgid "%(playerName)s (%(AIdescription)s, %(state)s)" msgstr "%(playerName)s (%(AIdescription)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:90 #, javascript-format msgid "%(playerName)s (OFFLINE)" msgstr "%(playerName)s (ЧЕЛТӘРГӘ ТОТАШМАГАН)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:93 #, javascript-format msgid "%(playerName)s (OFFLINE, %(state)s)" msgstr "%(playerName)s (ЧЕЛТӘРГӘ ТОТАШМАГАН, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:100 #, javascript-format msgid "%(playerName)s (%(civ)s)" msgstr "%(playerName)s (%(civ)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:103 #, javascript-format msgid "%(playerName)s (%(civ)s, %(state)s)" msgstr "%(playerName)s (%(civ)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:107 #, javascript-format msgid "%(playerName)s" msgstr "%(playerName)s" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:110 #, javascript-format msgid "%(playerName)s (%(state)s)" msgstr "%(playerName)s (%(state)s)" #: gui/common/gamedescription.js:130 msgid "Unknown Civilization" msgstr "" #: gui/common/gamedescription.js:137 msgctxt "playerstate" msgid "defeated" msgstr "" #: gui/common/gamedescription.js:138 msgctxt "playerstate" msgid "won" msgstr "" #: gui/common/gamedescription.js:159 msgid "No Team" -msgstr "" +msgstr "Төркем юк" #: gui/common/gamedescription.js:160 #, javascript-format msgid "Team %(team)s" -msgstr "" +msgstr "Төркем %(team)s" #. Translation: Describe players of one team in a selected game, f.e. in the #. replay- or #. savegame menu or lobby #: gui/common/gamedescription.js:163 gui/common/gamedescription.js:170 #, javascript-format msgid "" "%(team)s:\n" "%(playerDescriptions)s" msgstr "%(team)s:\n%(playerDescriptions)s" #: gui/common/gamedescription.js:171 msgid "Observer" msgid_plural "Observers" msgstr[0] "Тамашачылар" #: gui/common/gamedescription.js:188 msgctxt "victory condition" msgid "Endless Game" msgstr "" #: gui/common/gamedescription.js:189 msgid "No winner will be determined, even if everyone is defeated." msgstr "" #: gui/common/gamedescription.js:202 #, javascript-format msgctxt "victory condition" msgid "Wonder (%(min)s minute)" msgid_plural "Wonder (%(min)s minutes)" -msgstr[0] "" +msgstr[0] "Могҗиза (%(min)s минут)" #: gui/common/gamedescription.js:216 #, javascript-format msgctxt "victory condition" msgid "Capture the Relic (%(min)s minute)" msgid_plural "Capture the Relic (%(min)s minutes)" msgstr[0] "" #: gui/common/gamedescription.js:232 msgid "Relic Count" msgstr "" #: gui/common/gamedescription.js:239 msgid "Hero Garrison" msgstr "Батыр гаринзоны" #: gui/common/gamedescription.js:240 msgid "Heroes can be garrisoned." msgstr "" #: gui/common/gamedescription.js:244 msgid "Exposed Heroes" msgstr "" #: gui/common/gamedescription.js:245 msgid "Heroes cannot be garrisoned and they are vulnerable to raids." msgstr "" #: gui/common/gamedescription.js:251 msgid "Locked Teams" -msgstr "" +msgstr "Билгеләнгән төркемнәр" #: gui/common/gamedescription.js:252 msgid "Players can't change the initial teams." -msgstr "" +msgstr "Уенчылар башлангыч төркемнәрне үзгәртә алмыйлар." #: gui/common/gamedescription.js:256 msgid "Diplomacy" msgstr "" #: gui/common/gamedescription.js:257 msgid "Players can make alliances and declare war on allies." msgstr "" #: gui/common/gamedescription.js:262 msgid "Last Man Standing" msgstr "" #: gui/common/gamedescription.js:263 msgid "" "Only one player can win the game. If the remaining players are allies, the " "game continues until only one remains." msgstr "" #: gui/common/gamedescription.js:267 msgid "Allied Victory" msgstr "" #: gui/common/gamedescription.js:268 msgid "" "If one player wins, his or her allies win too. If one group of allies " "remains, they win." msgstr "" #: gui/common/gamedescription.js:273 msgid "Ceasefire" msgstr "Вакытлы солых" #: gui/common/gamedescription.js:276 gui/pregame/userreport/userreport.js:26 msgid "disabled" msgstr "" #: gui/common/gamedescription.js:278 msgid "For the first minute, other players will stay neutral." msgstr "" #: gui/common/gamedescription.js:279 #, javascript-format msgid "For the first %(min)s minute, other players will stay neutral." msgid_plural "For the first %(min)s minutes, other players will stay neutral." msgstr[0] "" #: gui/common/gamedescription.js:288 msgctxt "Map Selection" msgid "Random Map" msgstr "" #: gui/common/gamedescription.js:289 msgid "Randomly select a map from the list." msgstr "" #: gui/common/gamedescription.js:294 msgid "Map Name" msgstr "" #: gui/common/gamedescription.js:300 msgid "Map Description" msgstr "" #: gui/common/gamedescription.js:306 msgid "Map Type" msgstr "" #: gui/common/gamedescription.js:315 msgid "Map Size" msgstr "" #: gui/common/gamedescription.js:324 msgctxt "biome" msgid "Random Biome" msgstr "" #: gui/common/gamedescription.js:325 msgid "Randomly select a biome from the list." msgstr "" #: gui/common/gamedescription.js:340 msgid "Nomad Mode" msgstr "" #: gui/common/gamedescription.js:340 msgid "Civic Centers" msgstr "" #: gui/common/gamedescription.js:343 msgid "" "Players start with only few units and have to find a suitable place to build" " their city." msgstr "" #: gui/common/gamedescription.js:344 msgid "Players start with a Civic Center." msgstr "" #: gui/common/gamedescription.js:349 msgid "Starting Resources" msgstr "Башлангыч ресурслар" #: gui/common/gamedescription.js:353 msgctxt "starting resources" msgid "Per Player" -msgstr "" +msgstr "Бер уенчыга" #: gui/common/gamedescription.js:354 #, javascript-format msgid "%(startingResourcesTitle)s (%(amount)s)" msgstr "%(startingResourcesTitle)s (%(amount)s)" #: gui/common/gamedescription.js:365 msgid "Population Limit" msgstr "" #: gui/common/gamedescription.js:369 msgctxt "population limit" msgid "Per Player" -msgstr "" +msgstr "Бер уенчыга" #: gui/common/gamedescription.js:377 msgid "World Population Cap" msgstr "" #: gui/common/gamedescription.js:385 msgid "Treasures" msgstr "" #: gui/common/gamedescription.js:387 msgctxt "treasures" msgid "Disabled" msgstr "" #: gui/common/gamedescription.js:388 msgctxt "treasures" msgid "As defined by the map." msgstr "" #: gui/common/gamedescription.js:392 msgid "Explored Map" msgstr "" #: gui/common/gamedescription.js:397 msgid "Revealed Map" msgstr "" #: gui/common/gamedescription.js:402 msgid "Allied View" msgstr "" #: gui/common/gamedescription.js:407 msgid "Cheats" msgstr "" #: gui/common/gamedescription.js:410 msgid "" "When the winner of this match is determined, the lobby score will be " "adapted." msgstr "" #: gui/common/gamedescription.js:415 gui/common/gamedescription.js:420 msgid "Rated game" msgstr "" #: gui/common/gamedescription.js:421 gui/common/gamedescription.js:428 msgctxt "game setup option" msgid "disabled" msgstr "" #: gui/common/gamedescription.js:424 gui/common/tooltips.js:161 #: gui/common/tooltips.js:227 gui/common/tooltips.js:248 #: gui/common/tooltips.js:267 gui/common/tooltips.js:330 #: gui/common/tooltips.js:641 gui/common/tooltips.js:647 #: gui/common/tooltips.js:675 gui/common/tooltips.js:681 #: gui/common/tooltips.js:768 gui/common/tooltips.js:819 #: gui/common/tooltips.js:840 gui/common/tooltips.js:864 #: gui/common/tooltips.js:1205 #, javascript-format msgid "%(label)s %(details)s" msgstr "%(label)s %(details)s" #: gui/common/gamedescription.js:427 msgctxt "game setup option" msgid "enabled" msgstr "" #: gui/common/gamedescription.js:440 msgid "Victorious" msgstr "" #: gui/common/gamedescription.js:445 msgid "Defeated" msgstr "" #: gui/common/gamedescription.js:454 #, javascript-format msgid "%(AIdifficulty)s %(AIbehavior)s %(AIname)s" msgstr "%(AIdifficulty)s %(AIbehavior)s %(AIname)s" #: gui/common/network.js:17 #, javascript-format msgid "Losing connection to server (%(seconds)ss)" msgstr "Серверга тоташуны югалту (%(seconds)sс)" #: gui/common/network.js:22 #, javascript-format msgid "%(player)s losing connection (%(seconds)ss)" msgstr "" #: gui/common/network.js:28 #, javascript-format msgid "Bad connection to server (%(milliseconds)sms)" msgstr "Серверга начар тоташу (%(milliseconds)s мс)" #: gui/common/network.js:33 #, javascript-format msgid "Bad connection to %(player)s (%(milliseconds)sms)" msgstr "" #: gui/common/network.js:66 msgid "" "This is often caused by UDP port 20595 not being forwarded on the host side," " by a firewall, or anti-virus software." msgstr "" #: gui/common/network.js:67 msgid "The host has ended the game." msgstr "" #: gui/common/network.js:68 msgid "Incorrect network protocol version." msgstr "" #: gui/common/network.js:69 msgid "Game is loading, please try again later." msgstr "" #: gui/common/network.js:70 msgid "Game has already started, no observers allowed." msgstr "Уен инде башланды, бер тамашачы да рөхсәт итмәде." #: gui/common/network.js:71 msgid "You have been kicked." msgstr "" #: gui/common/network.js:72 msgid "You have been banned." msgstr "" #: gui/common/network.js:73 msgid "Player name in use. If you were disconnected, retry in few seconds." msgstr "" #: gui/common/network.js:74 msgid "Server full." msgstr "Сервер тулы." #: gui/common/network.js:75 msgid "Secure lobby authentication failed. Join via lobby." msgstr "" #: gui/common/network.js:76 msgid "Error: Server failed to allocate a unique client identifier." msgstr "Хата: Сервер уникаль клиент идентификаторын бүлеп бирә алмады." #: gui/common/network.js:77 msgid "Error: Client commands were ready for an unexpected game turn." msgstr "" #: gui/common/network.js:78 msgid "Error: Client simulated an unexpected game turn." msgstr "" #: gui/common/network.js:79 msgid "Password is invalid." msgstr "" #: gui/common/network.js:80 msgid "Could not find an unused port for the enet STUN client." msgstr "" #: gui/common/network.js:81 msgid "Could not find the STUN endpoint." msgstr "" #: gui/common/network.js:84 #, javascript-format msgid "\\[Invalid value %(id)s]" msgstr "" #: gui/common/network.js:98 msgid "Lost connection to the server." msgstr "Серверга тоташу югалды." #: gui/common/network.js:99 msgid "Failed to connect to the server." msgstr "Серверга тоташа алмады." #: gui/common/network.js:101 msgid "Disconnected" msgstr "" #: gui/common/network.js:109 msgid "Only the host can kick clients!" msgstr "" #. Translation: Number of currently connected players/observers and their #. names #: gui/common/network.js:163 #, javascript-format msgid "Users (%(num)s): %(users)s" msgstr "Кулланучылар (%(num)s): %(users)s" #: gui/common/network.js:164 gui/common/tooltips.js:75 #: gui/common/tooltips.js:240 gui/common/tooltips.js:301 #: gui/common/tooltips.js:383 gui/common/tooltips.js:408 #: gui/common/tooltips.js:423 gui/common/tooltips.js:437 #: gui/common/tooltips.js:512 gui/common/tooltips.js:517 #: gui/common/tooltips.js:574 gui/common/tooltips.js:635 #: gui/common/tooltips.js:1036 gui/common/tooltips.js:1041 #: gui/common/tooltips.js:1074 gui/common/tooltips.js:1170 #: gui/loadgame/SavegameDetails.js:41 gui/reference/common/tooltips.js:13 #: gui/replaymenu/replay_menu.js:284 msgid ", " msgstr ", " #: gui/common/settings.js:116 msgctxt "aiDiff" msgid "Sandbox" msgstr "" #: gui/common/settings.js:120 msgctxt "aiDiff" msgid "Very Easy" msgstr "" #: gui/common/settings.js:124 msgctxt "aiDiff" msgid "Easy" msgstr "" #: gui/common/settings.js:128 msgctxt "aiDiff" msgid "Medium" msgstr "" #: gui/common/settings.js:133 msgctxt "aiDiff" msgid "Hard" msgstr "" #: gui/common/settings.js:137 msgctxt "aiDiff" msgid "Very Hard" msgstr "" #: gui/common/settings.js:147 msgctxt "aiBehavior" msgid "Random" msgstr "Очраклы" #: gui/common/settings.js:152 msgctxt "aiBehavior" msgid "Balanced" msgstr "" #: gui/common/settings.js:156 msgctxt "aiBehavior" msgid "Defensive" msgstr "Саклаулы" #: gui/common/settings.js:160 msgctxt "aiBehavior" msgid "Aggressive" msgstr "" #: gui/common/settings.js:173 msgctxt "map" msgid "Skirmish" msgstr "" #: gui/common/settings.js:174 msgid "" "A map with a predefined landscape and number of players. Freely select the " "other game settings." msgstr "" #: gui/common/settings.js:183 msgctxt "map" msgid "Random" msgstr "Очраклы" #: gui/common/settings.js:184 msgid "" "Create a unique map with a different resource distribution each time. Freely" " select the number of players and teams." msgstr "" #: gui/common/settings.js:192 msgctxt "map" msgid "Scenario" msgstr "" #: gui/common/settings.js:193 msgid "A map with a predefined landscape and matchsettings." msgstr "" #: gui/common/settings.js:271 gui/common/settings.js:294 msgid "Unlimited" msgstr "" #: gui/common/settings.js:342 msgctxt "AI name" msgid "Unknown" msgstr "Билгесез" #: gui/common/settings.js:353 msgctxt "AI difficulty" msgid "Unknown" msgstr "Билгесез" #: gui/common/settings.js:364 msgctxt "AI behavior" msgid "Default" msgstr "" #: gui/common/settings.js:376 msgctxt "map type" msgid "Unknown" msgstr "Билгесез" #: gui/common/settings.js:388 msgctxt "map size" msgid "Default" msgstr "" #: gui/common/settings.js:403 msgctxt "population capacity addendum" msgid "(world)" msgstr "" #: gui/common/settings.js:404 gui/common/settings.js:408 msgctxt "population capacity" msgid "Unknown" msgstr "Билгесез" #: gui/common/settings.js:420 msgid "Unknown Victory Condition" msgstr "" #: gui/common/tab_buttons.js:65 #, javascript-format msgid "Scroll down or use %(hotkey)s to move a tab right." msgstr "" #: gui/common/tab_buttons.js:65 #, javascript-format msgid "Scroll up or use %(hotkey)s to move a tab left." msgstr "" #: gui/common/tab_buttons.js:66 #, javascript-format msgid "Scroll down or use %(hotkey)s to move a tab down." msgstr "" #: gui/common/tab_buttons.js:66 #, javascript-format msgid "Scroll up or use %(hotkey)s to move a tab up." msgstr "" #: gui/common/tooltips.js:64 #, javascript-format msgid "%(amount)s %(resourceType)s" msgstr "%(amount)s %(resourceType)s" #: gui/common/tooltips.js:73 #, javascript-format msgid "%(previousAmounts)s and %(lastAmount)s" msgstr "%(previousAmounts)s һәм %(lastAmount)s" #: gui/common/tooltips.js:107 #, javascript-format msgid "%(time)s %(second)s" msgid_plural "%(time)s %(second)s" msgstr[0] "%(time)s %(second)s" #: gui/common/tooltips.js:109 gui/common/tooltips.js:570 #: gui/common/tooltips.js:1072 msgid "second" msgid_plural "seconds" msgstr[0] "сек." #: gui/common/tooltips.js:162 gui/common/tooltips.js:173 msgid "Health:" msgstr "" #: gui/common/tooltips.js:172 #, javascript-format msgid "%(healthLabel)s %(current)s / %(max)s" msgstr "%(healthLabel)s %(current)s / %(max)s" #: gui/common/tooltips.js:184 #, javascript-format msgid "%(captureLabel)s %(current)s / %(max)s" msgstr "%(captureLabel)s %(current)s / %(max)s" #: gui/common/tooltips.js:185 msgid "Capture points:" msgstr "" #: gui/common/tooltips.js:196 #, javascript-format msgid "%(percentage)s%%" msgstr "%(percentage)s%%" #: gui/common/tooltips.js:216 gui/common/tooltips.js:482 #, javascript-format msgid "" "%(label)s\n" "%(details)s" msgstr "%(label)s\n%(details)s" #: gui/common/tooltips.js:217 msgid "Resistance:" msgstr "" #: gui/common/tooltips.js:228 msgid "Damage:" msgstr "" #: gui/common/tooltips.js:231 gui/common/tooltips.js:251 #, javascript-format msgid "%(damage)s %(damageType)s %(resistancePercentage)s" msgstr "%(damage)s %(damageType)s %(resistancePercentage)s" #: gui/common/tooltips.js:236 gui/common/tooltips.js:256 #, javascript-format msgid "(%(resistancePercentage)s)" msgstr "(%(resistancePercentage)s)" #: gui/common/tooltips.js:249 msgid "Capture:" msgstr "" #: gui/common/tooltips.js:253 gui/common/tooltips.js:393 msgctxt "damage type" msgid "Capture" msgstr "" #: gui/common/tooltips.js:268 msgid "Status Effects:" msgstr "" #: gui/common/tooltips.js:273 #, javascript-format msgid "Blocks %(name)s" msgstr "" #: gui/common/tooltips.js:278 gui/common/tooltips.js:286 #: gui/common/tooltips.js:293 #, javascript-format msgid "%(name)s %(details)s" msgstr "%(name)s %(details)s" #: gui/common/tooltips.js:280 #, javascript-format msgid "Duration reduction: %(durationReduction)s%%" msgstr "" #: gui/common/tooltips.js:288 #, javascript-format msgid "Blocks: %(blockPercentage)s%%" msgstr "" #: gui/common/tooltips.js:295 #, javascript-format msgid "" "Blocks: %(blockPercentage)s%%, Duration reduction: %(durationReduction)s%%" msgstr "" #: gui/common/tooltips.js:311 msgid "Garrison to fire arrows" msgstr "" #: gui/common/tooltips.js:314 gui/common/tooltips.js:1070 msgid "Interval:" msgstr "" #: gui/common/tooltips.js:318 msgid "Rate:" msgstr "" #: gui/common/tooltips.js:319 #, javascript-format msgid "%(projectileCount)s %(projectileName)s" msgid_plural "%(projectileCount)s %(projectileName)s" msgstr[0] "%(projectileCount)s %(projectileName)s" #: gui/common/tooltips.js:321 msgid "arrow" msgid_plural "arrows" msgstr[0] "" #: gui/common/tooltips.js:324 #, javascript-format msgid "%(projectileString)s / %(attackRateString)s" msgstr "%(projectileString)s / %(attackRateString)s" #. Translation: For example: Range: 2 to 10 (+2) meters #: gui/common/tooltips.js:344 #, javascript-format msgid "" "%(rangeLabel)s %(minRange)s to %(maxRange)s (%(relativeRange)s) " "%(rangeUnit)s" msgstr "" #. Translation: For example: Range: 10 (+2) meters #: gui/common/tooltips.js:346 #, javascript-format msgid "%(rangeLabel)s %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" msgstr "%(rangeLabel)s %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" #. Translation: For example: Range: 2 to 10 meters #: gui/common/tooltips.js:350 #, javascript-format msgid "%(rangeLabel)s %(minRange)s to %(maxRange)s %(rangeUnit)s" msgstr "" #. Translation: For example: Range: 10 meters #: gui/common/tooltips.js:352 #, javascript-format msgid "%(rangeLabel)s %(maxRange)s %(rangeUnit)s" msgstr "%(rangeLabel)s %(maxRange)s %(rangeUnit)s" #: gui/common/tooltips.js:362 gui/common/tooltips.js:1065 msgid "Range:" msgstr "" #: gui/common/tooltips.js:365 #, javascript-format msgid "+%(number)s" msgstr "+%(number)s" #. Translation: For example "0.5 to 1 meters", "1 (+1) meters" or "1 to 2 (+3) #. meters" #: gui/common/tooltips.js:369 msgid "meters" msgstr "" #: gui/common/tooltips.js:370 gui/common/tooltips.js:1067 #: gui/common/tooltips.js:1097 msgid "meter" msgid_plural "meters" msgstr[0] "" #: gui/common/tooltips.js:380 #, javascript-format msgid "%(damage)s %(damageType)s" msgstr "%(damage)s %(damageType)s" #: gui/common/tooltips.js:391 #, javascript-format msgid "%(amount)s %(name)s" msgstr "%(amount)s %(name)s" #: gui/common/tooltips.js:399 #, javascript-format msgid "%(splashShape)s Splash" msgstr "" #: gui/common/tooltips.js:402 #, javascript-format msgid "%(label)s: %(effects)s" msgstr "%(label)s: %(effects)s" #: gui/common/tooltips.js:408 #, javascript-format msgid "Friendly Fire: %(enabled)s" msgstr "" #: gui/common/tooltips.js:409 gui/hotkeys/HotkeysPage.js:158 #: gui/loadgame/SavegameDeleter.js:55 gui/loadgame/SavegameLoader.js:61 #: gui/loadgame/SavegameWriter.js:54 gui/options/options.js:188 #: gui/options/options.js:362 gui/options/options.js:427 #: gui/options/options.js:452 gui/pregame/MainMenuItems.js:260 #: gui/pregame/MainMenuItems.js:284 gui/replaymenu/replay_actions.js:178 msgid "Yes" msgstr "Әйе" #: gui/common/tooltips.js:409 gui/hotkeys/HotkeysPage.js:158 #: gui/loadgame/SavegameDeleter.js:55 gui/loadgame/SavegameLoader.js:61 #: gui/loadgame/SavegameWriter.js:54 gui/options/options.js:188 #: gui/options/options.js:362 gui/options/options.js:427 #: gui/options/options.js:452 gui/pregame/MainMenuItems.js:260 #: gui/pregame/MainMenuItems.js:284 gui/replaymenu/replay_actions.js:178 msgid "No" msgstr "Юк" #: gui/common/tooltips.js:420 #, javascript-format msgid "gives %(name)s" msgstr "" #: gui/common/tooltips.js:453 #, javascript-format msgid "%(attackType)s" msgstr "%(attackType)s" #: gui/common/tooltips.js:472 #, javascript-format msgid "" "%(attackLabel)s: %(effects)s, %(range)s, %(rate)s%(statusEffects)s%(splash)s" msgstr "%(attackLabel)s: %(effects)s, %(range)s, %(rate)s%(statusEffects)s%(splash)s" #: gui/common/tooltips.js:483 msgid "Attack:" msgstr "Һөҗүм:" #: gui/common/tooltips.js:510 #, javascript-format msgid "%(statusName)s: %(statusInfo)s %(stackability)s" msgstr "%(statusName)s: %(statusInfo)s %(stackability)s" #: gui/common/tooltips.js:515 #, javascript-format msgid "%(statusName)s: %(statusInfo)s" msgstr "%(statusName)s: %(statusInfo)s" #: gui/common/tooltips.js:526 #, javascript-format msgid "%(durName)s: %(duration)s" msgstr "%(durName)s: %(duration)s" #: gui/common/tooltips.js:527 msgid "Duration" msgstr "" #: gui/common/tooltips.js:541 msgctxt "status effect stackability" msgid "(extends)" msgstr "" #: gui/common/tooltips.js:543 msgctxt "status effect stackability" msgid "(replaces)" msgstr "" #: gui/common/tooltips.js:545 msgctxt "status effect stackability" msgid "(stacks)" msgstr "" #: gui/common/tooltips.js:547 #, javascript-format msgid "%(stackability)s" msgstr "%(stackability)s" #: gui/common/tooltips.js:558 #, javascript-format msgid "%(label)s: %(garrisonLimit)s" msgstr "%(label)s: %(garrisonLimit)s" #: gui/common/tooltips.js:559 msgid "Garrison Limit" msgstr "" #: gui/common/tooltips.js:566 #, javascript-format msgid "%(healRateLabel)s %(value)s %(health)s / %(second)s" msgstr "%(healRateLabel)s %(value)s %(health)s / %(second)s" #: gui/common/tooltips.js:567 gui/common/tooltips.js:1060 msgid "Heal:" msgstr "" #: gui/common/tooltips.js:569 msgctxt "garrison tooltip" msgid "Health" msgstr "" #: gui/common/tooltips.js:583 #, javascript-format msgid "%(label)s: %(garrisonSize)s %(extraSize)s" msgstr "%(label)s: %(garrisonSize)s %(extraSize)s" #: gui/common/tooltips.js:584 msgid "Garrison Size" msgstr "" #: gui/common/tooltips.js:587 msgctxt "nested garrison" msgid "+ " msgstr "" #: gui/common/tooltips.js:599 #, javascript-format msgid "%(label)s: %(turretsLimit)s" msgstr "%(label)s: %(turretsLimit)s" #: gui/common/tooltips.js:600 msgid "Turret Positions" msgstr "" #: gui/common/tooltips.js:621 gui/common/tooltips.js:626 #: gui/common/tooltips.js:631 #, javascript-format msgid "%(label)s: %(value)s" msgstr "%(label)s: %(value)s" #: gui/common/tooltips.js:622 msgid "Projectile Limit" msgstr "" #: gui/common/tooltips.js:627 msgctxt "projectiles" msgid "Default" msgstr "" #: gui/common/tooltips.js:632 msgctxt "projectiles" msgid "Per Unit" msgstr "" #: gui/common/tooltips.js:642 msgid "Number of repairers:" msgstr "" #: gui/common/tooltips.js:648 msgid "Remaining repair time:" msgstr "" #: gui/common/tooltips.js:652 #, javascript-format msgid "Add another worker to speed up the repairs by %(second)s second." msgid_plural "" "Add another worker to speed up the repairs by %(second)s seconds." msgstr[0] "" #: gui/common/tooltips.js:664 #, javascript-format msgid "Add a worker to finish the repairs in %(second)s second." msgid_plural "Add a worker to finish the repairs in %(second)s seconds." msgstr[0] "" #: gui/common/tooltips.js:676 msgid "Number of builders:" msgstr "" #: gui/common/tooltips.js:682 msgid "Remaining build time:" msgstr "" #: gui/common/tooltips.js:686 #, javascript-format msgid "Add another worker to speed up the construction by %(second)s second." msgid_plural "" "Add another worker to speed up the construction by %(second)s seconds." msgstr[0] "" #: gui/common/tooltips.js:698 #, javascript-format msgid "Add a worker to finish the construction in %(second)s second." msgid_plural "Add a worker to finish the construction in %(second)s seconds." msgstr[0] "" #: gui/common/tooltips.js:736 gui/common/tooltips.js:1009 #, javascript-format msgid "%(component)s %(cost)s" msgstr "%(component)s %(cost)s" #: gui/common/tooltips.js:769 msgid "Gather Rates:" msgstr "" #: gui/common/tooltips.js:772 gui/common/tooltips.js:845 #: gui/common/tooltips.js:869 #, javascript-format msgid "%(resourceIcon)s %(rate)s" msgstr "%(resourceIcon)s %(rate)s" #. Translation: Label in tooltip showing the resource type and quantity of a #. given resource #. supply. #: gui/common/tooltips.js:790 #, javascript-format msgid "%(label)s %(component)s %(amount)s" msgstr "%(label)s %(component)s %(amount)s" #: gui/common/tooltips.js:791 msgid "Resource Supply:" msgstr "Ресурс тәэминаты:" #. Translation: Marks that a resource supply entity has an unending, infinite, #. supply of its #. resource. #: gui/common/tooltips.js:794 gui/summary/summary.js:120 msgid "∞" msgstr "∞" #: gui/common/tooltips.js:820 msgid "Reward:" msgstr "" #: gui/common/tooltips.js:823 #, javascript-format msgid "%(resourceIcon)s %(reward)s" msgstr "%(resourceIcon)s %(reward)s" #: gui/common/tooltips.js:841 msgid "Resource Trickle:" msgstr "Ресурс кереме:" #: gui/common/tooltips.js:842 gui/common/tooltips.js:866 #, javascript-format msgid "%(resources)s / %(time)s" msgstr "%(resources)s / %(time)s" #: gui/common/tooltips.js:865 msgid "Upkeep:" msgstr "" #. Translation: This string is part of the resources cost string on #. the tooltip for wall structures. #: gui/common/tooltips.js:918 #, javascript-format msgid "%(resourceIcon)s %(minimum)s to %(resourceIcon)s %(maximum)s" msgstr "%(resourceIcon)s %(minimum)s белән %(resourceIcon)s %(maximum)s арасында" #: gui/common/tooltips.js:947 #, javascript-format msgid "Walls: %(costs)s" msgstr "" #: gui/common/tooltips.js:948 #, javascript-format msgid "Towers: %(costs)s" msgstr "Манаралар: %(costs)s" #. Translation: Label in tooltip showing cost of a unit, structure or #. technology. #: gui/common/tooltips.js:956 #, javascript-format msgid "%(label)s %(costs)s" msgstr "%(label)s %(costs)s" #: gui/common/tooltips.js:957 msgid "Cost:" msgstr "" #: gui/common/tooltips.js:973 #, javascript-format msgid "Requires %(technology)s" msgstr "%(technology)s таләп итә" #: gui/common/tooltips.js:993 #, javascript-format msgid "%(label)s %(bonus)s" msgstr "%(label)s %(bonus)s" #: gui/common/tooltips.js:994 msgid "Population Bonus:" msgstr "" #: gui/common/tooltips.js:1013 msgid "Insufficient resources:" msgstr "Җитәрлек булмаган ресурслар:" #: gui/common/tooltips.js:1029 #, javascript-format msgid "%(label)s %(speeds)s" msgstr "%(label)s %(speeds)s" #: gui/common/tooltips.js:1030 msgid "Speed:" msgstr "" #: gui/common/tooltips.js:1032 gui/common/tooltips.js:1037 #: gui/common/tooltips.js:1042 #, javascript-format msgid "%(speed)s %(movementType)s" msgstr "%(speed)s %(movementType)s" #: gui/common/tooltips.js:1034 msgid "Walk" msgstr "" #: gui/common/tooltips.js:1039 msgid "Run" msgstr "" #: gui/common/tooltips.js:1044 msgid "Acceleration" msgstr "" #: gui/common/tooltips.js:1059 gui/common/tooltips.js:1064 #: gui/common/tooltips.js:1069 gui/common/tooltips.js:1094 #, javascript-format msgid "%(label)s %(val)s %(unit)s" msgid_plural "%(label)s %(val)s %(unit)s" msgstr[0] "%(label)s %(val)s %(unit)s" #: gui/common/tooltips.js:1062 msgid "Health" msgid_plural "Health" msgstr[0] "" #: gui/common/tooltips.js:1086 #, javascript-format msgid "%(auralabel)s %(aurainfo)s" msgstr "%(auralabel)s %(aurainfo)s" #: gui/common/tooltips.js:1087 #, javascript-format msgid "%(auraname)s:" msgstr "%(auraname)s:" #: gui/common/tooltips.js:1095 msgctxt "aura" msgid "Range:" msgstr "" #: gui/common/tooltips.js:1118 gui/common/tooltips.js:1146 #, javascript-format msgid "%(primaryName)s (%(secondaryName)s)" msgstr "%(primaryName)s (%(secondaryName)s)" #: gui/common/tooltips.js:1122 gui/common/tooltips.js:1139 #, javascript-format msgid "%(primaryName)s" msgstr "%(primaryName)s" #: gui/common/tooltips.js:1169 msgid "Classes:" msgstr "" #. Translation: %(component) will be the icon for the loot type and %(loot) #. will be the #. value. #: gui/common/tooltips.js:1196 #, javascript-format msgid "%(component)s %(loot)s" msgstr "%(component)s %(loot)s" #: gui/common/tooltips.js:1206 msgid "Loot:" msgstr "Табыш:" #: gui/common/tooltips.js:1216 #, javascript-format msgid "%(label)s %(icons)s" msgstr "%(label)s %(icons)s" #: gui/common/tooltips.js:1217 msgid "Dropsite for:" msgstr "" #. Translation: Appears in a tooltip to indicate that right-clicking the #. corresponding GUI #. element will open the Template Details GUI page. #: gui/common/tooltips.js:1225 msgid "Right-click to view more information." msgstr "" #. Translation: Appears in a tooltip to indicate that clicking the #. corresponding GUI element #. will open the Template Details GUI page. #: gui/common/tooltips.js:1231 msgid "Click to view more information." msgstr "" #: gui/common/tooltips.js:1240 msgctxt "One letter abbreviation for million" msgid "M" msgstr "" #: gui/common/tooltips.js:1243 gui/common/tooltips.js:1246 msgctxt "One letter abbreviation for thousand" msgid "k" msgstr "" #: gui/credits/credits.js:83 #, javascript-format msgid "%(nick)s — %(name)s" msgstr "%(nick)s — %(name)s" #: gui/credits/credits.xml:(caption):19 msgid "0 A.D. Credits" msgstr "" #: gui/credits/texts/art.jsonContent[0].Title msgid "Art lead" msgstr "" #: gui/credits/texts/art.jsonContent[1].Title msgid "2D Art" msgstr "" #: gui/credits/texts/art.jsonContent[2].Title msgid "3D Art" msgstr "" #: gui/credits/texts/art.jsonTitle msgid "Art" msgstr "" #: gui/credits/texts/audio.jsonContent[0].Content[0].Subtitle msgid "Sound Manager" msgstr "" #: gui/credits/texts/audio.jsonContent[0].Content[1].Subtitle msgid "Lead Composer" msgstr "" #: gui/credits/texts/audio.jsonContent[0].Title msgid "Audio managers" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[10].Subtitle msgid "Frame drum, darbuka, riq, toms" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[11].Subtitle msgid "Guitar" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[12].Subtitle msgid "Handpan" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[13].Subtitle msgid "Harp" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[14].Subtitle msgid "Shruti Box" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[15].Subtitle msgid "Tin whistles" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[16].Subtitle msgid "Trumpet" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[17].Subtitle msgid "Viola, violin" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[1].Subtitle msgid "Additional music, percussion, djembe, sampling" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[2].Subtitle msgid "Additional music" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[3].Subtitle msgid "Cajon" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[4].Subtitle msgid "Cello" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[5].Subtitle msgid "Celtic harp" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[6].Subtitle msgid "Didgeridoo" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[7].Subtitle msgid "Djembe" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[8].Subtitle msgid "Dulcimer" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Content[9].Subtitle msgid "Flute" msgstr "" #: gui/credits/texts/audio.jsonContent[1].Title msgid "Music" msgstr "" #: gui/credits/texts/audio.jsonContent[2].Title #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].label msgid "Sound" msgstr "" #: gui/credits/texts/audio.jsonContent[3].Content[0].Subtitle msgid "Greek" msgstr "" #: gui/credits/texts/audio.jsonContent[3].Content[1].Subtitle msgid "Latin" msgstr "" #: gui/credits/texts/audio.jsonContent[3].Content[2].Subtitle msgid "Napatan" msgstr "" #: gui/credits/texts/audio.jsonContent[3].Content[3].Subtitle msgid "Persian" msgstr "" #: gui/credits/texts/audio.jsonContent[3].Title msgid "Voices" msgstr "" #: gui/credits/texts/audio.jsonTitle msgid "Audio" msgstr "" #: gui/credits/texts/balancing.jsonContent[0].Subtitle #: gui/credits/texts/history.jsonContent[0].Subtitle msgid "Head" msgstr "" #: gui/credits/texts/balancing.jsonTitle msgid "Balancing" msgstr "" #: gui/credits/texts/community.jsonTitle msgid "Community and Management" msgstr "" #: gui/credits/texts/donators.jsonContent[0].Title msgid "Pledgie Drive 1" msgstr "" #: gui/credits/texts/donators.jsonContent[1].Title msgid "Pledgie Drive 2" msgstr "" #: gui/credits/texts/donators.jsonContent[2].Title msgid "" "Indiegogo 2013 campaign\n" "More than 1000 donators (!), including:" msgstr "" #: gui/credits/texts/donators.jsonTitle msgid "Donors" msgstr "" #: gui/credits/texts/history.jsonTitle msgid "History References" msgstr "" #: gui/credits/texts/maps.jsonContent[0].Title msgid "Map Making" msgstr "" #: gui/credits/texts/maps.jsonContent[1].Title msgid "Random Map Scripts" msgstr "" #: gui/credits/texts/maps.jsonTitle msgid "Maps" msgstr "" #: gui/credits/texts/programming.jsonContent[0].Title msgid "Programming managers" msgstr "" #: gui/credits/texts/programming.jsonContent[1].Subtitle msgid "Special thanks to" msgstr "" #: gui/credits/texts/programming.jsonTitle msgid "Programming" msgstr "" #: gui/credits/texts/special.jsonContent[0].Title msgid "In Memoriam" msgstr "" #: gui/credits/texts/special.jsonContent[1].Content[0].Subtitle msgid "0 A.D. Founder" msgstr "" #: gui/credits/texts/special.jsonContent[1].Content[1].Subtitle msgid "Project Leaders" msgstr "" #: gui/credits/texts/special.jsonContent[1].Content[2].Subtitle msgid "Co-Lead Designers" msgstr "" #: gui/credits/texts/special.jsonContent[1].Title msgid "Special thanks to:" msgstr "" #: gui/credits/texts/special.jsonContent[2].Title msgid "And thanks to the entire community for making 0 A.D. possible." msgstr "" #: gui/credits/texts/special.jsonContent[3].Title msgid "No historians were harmed during the development of this project." msgstr "" #: gui/credits/texts/special.jsonTitle msgid "Special Credits" msgstr "" #: gui/credits/texts/translators.jsonTitle msgid "Translators" msgstr "" #: gui/gamesetup/Pages/GameSetupPage/Panels/Tips.txt:1 msgid "" "Although reasonably easy for an experienced player, the default AI level is " "quite challenging for new players yet to master the basic mechanisms of the " "game. Beginners are advised to start by playing against a lower level AI " "(Sandbox or Very Easy). Change the AI level by clicking the gear icon next " "to the player you want to modify in the selection panel above." msgstr "" #: gui/hotkeys/HotkeyMetadata.js:69 msgid "Other Hotkeys" msgstr "" #: gui/hotkeys/HotkeyPicker.js:56 #, javascript-format msgid "#%i" msgstr "#%i" #: gui/hotkeys/HotkeyPicker.js:72 msgid " (hold to register)" msgstr "" #: gui/hotkeys/HotkeyPicker.js:73 gui/hotkeys/HotkeyPicker.js:104 msgid "Enter new Hotkey, hold to register." msgstr "" #: gui/hotkeys/HotkeyPicker.js:106 msgctxt "Unassigned hotkey" msgid "(unused)" msgstr "" #: gui/hotkeys/HotkeyPicker.js:115 msgid "May conflict with: " msgstr "" #: gui/hotkeys/HotkeysPage.js:75 msgid "All Hotkeys" msgstr "" #: gui/hotkeys/HotkeysPage.js:109 msgid "All available hotkeys." msgstr "" #: gui/hotkeys/HotkeysPage.js:156 msgid "" "Reset all hotkeys to default values?\n" "WARNING: this cannot be reversed." msgstr "" #: gui/hotkeys/HotkeysPage.js:157 gui/pregame/MainMenuItems.js:259 #: gui/pregame/MainMenuItems.js:283 msgid "Confirmation" msgstr "Раслау" #: gui/hotkeys/HotkeysPage.js:198 msgid "No tooltip available." msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):18 msgid "Category:" msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):24 msgid "Filter:" msgstr "Фильтр:" #: gui/hotkeys/hotkeys.xml:(caption):48 gui/hotkeys/hotkeys.xml:(caption):101 #: gui/options/options.xml:(caption):44 msgid "Reset" msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):72 msgid "Hotkey" msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):76 msgid "Hotkey Description" msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):80 msgid "" "Click on any mapping to modify it.\\n You may have up to 4 different " "hotkeys." msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):106 gui/locale/locale.xml:(caption):46 #: gui/locale_advanced/locale_advanced.xml:(caption):75 msgid "Accept" msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):111 gui/loadgame/load.xml:(caption):50 #: gui/locale/locale.xml:(caption):36 #: gui/locale_advanced/locale_advanced.xml:(caption):65 #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):51 msgid "Cancel" msgstr "Баш тарту" #: gui/hotkeys/hotkeys.xml:(heading):39 msgctxt "hotkey list" msgid "Name" msgstr "Исем" #: gui/hotkeys/hotkeys.xml:(heading):43 msgctxt "hotkey list" msgid "Mapping" msgstr "" #: gui/hotkeys/hotkeys.xml:(tooltip):49 gui/hotkeys/hotkeys.xml:(tooltip):102 #: gui/options/options.xml:(tooltip):45 msgid "Resets user settings to their game default" msgstr "" #: gui/hotkeys/hotkeys.xml:(tooltip):54 gui/options/options.xml:(tooltip):57 msgid "Saves changes" msgstr "" #: gui/hotkeys/hotkeys.xml:(tooltip):59 msgid "Unsaved changes will be lost" msgstr "" #: gui/hotkeys/hotkeys.xml:(tooltip):90 msgid "Click to set the hotkey" msgstr "" #: gui/hotkeys/hotkeys.xml:(tooltip):94 msgid "Click to delete the hotkey" msgstr "" #: gui/hotkeys/hotkeys.xml:(tooltip):107 msgid "Change the hotkeys and close" msgstr "" #: gui/hotkeys/hotkeys.xml:(tooltip):112 msgid "The hotkeys will not be modified" msgstr "" #: gui/hotkeys/spec/camera.jsoncategories.camera.desc msgctxt "hotkey metadata" msgid "Camera-related hotkeys." msgstr "" #: gui/hotkeys/spec/camera.jsoncategories.camera.name msgctxt "hotkey metadata" msgid "Camera" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.down.desc msgctxt "hotkey metadata" msgid "Scroll backwards or rotate down." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.down.name msgctxt "hotkey metadata" msgid "Scroll/Rotate down" msgstr "Аска әйләндерү/борып кую" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.follow.desc msgctxt "hotkey metadata" msgid "Follow the first unit in the selection." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.follow.name msgctxt "hotkey metadata" msgid "Follow Unit" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.1.desc msgctxt "hotkey metadata" msgid "Jump to camera position 1 (see “Set camera jump 1”)." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.1.name msgctxt "hotkey metadata" msgid "Jump to camera 1" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.2.desc msgctxt "hotkey metadata" msgid "Jump to camera position 2 (see “Set camera jump 2”)." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.2.name msgctxt "hotkey metadata" msgid "Jump to camera 2" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.3.desc msgctxt "hotkey metadata" msgid "Jump to camera position 3 (see “Set camera jump 3”)." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.3.name msgctxt "hotkey metadata" msgid "Jump to camera 3" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.4.desc msgctxt "hotkey metadata" msgid "Jump to camera position 4 (see “Set camera jump 4”)." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.4.name msgctxt "hotkey metadata" msgid "Jump to camera 4" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.1.desc msgctxt "hotkey metadata" msgid "Set camera jump position 1." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.1.name msgctxt "hotkey metadata" msgid "Set camera jump 1" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.2.desc msgctxt "hotkey metadata" msgid "Set camera jump position 2." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.2.name msgctxt "hotkey metadata" msgid "Set camera jump 2" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.3.desc msgctxt "hotkey metadata" msgid "Set camera jump position 3." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.3.name msgctxt "hotkey metadata" msgid "Set camera jump 3" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.4.desc msgctxt "hotkey metadata" msgid "Set camera jump position 4." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.4.name msgctxt "hotkey metadata" msgid "Set camera jump 4" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.lastattackfocus.desc msgctxt "hotkey metadata" msgid "Focus the camera on the position of the last attack notification." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.lastattackfocus.name msgctxt "hotkey metadata" msgid "Focus on last attack notification" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.left.desc msgctxt "hotkey metadata" msgid "Scroll or rotate left." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.left.name msgctxt "hotkey metadata" msgid "Scroll/Rotate left" msgstr "Сулга әйләндерү/борып кую" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.pan.desc msgctxt "hotkey metadata" msgid "Enable scrolling by moving the mouse." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.pan.name msgctxt "hotkey metadata" msgid "Pan camera" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rallypointfocus.desc msgctxt "hotkey metadata" msgid "Focus the camera on the rally point of the selected building." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rallypointfocus.name msgctxt "hotkey metadata" msgid "Focus on rallypoint" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.reset.desc msgctxt "hotkey metadata" msgid "Reset camera rotation to default." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.reset.name msgctxt "hotkey metadata" msgid "Reset Camera" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.right.desc msgctxt "hotkey metadata" msgid "Scroll or rotate right." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.right.name msgctxt "hotkey metadata" msgid "Scroll/Rotate right" msgstr "Уңга әйләндерү/борып кую" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.ccw.desc msgctxt "hotkey metadata" msgid "Rotate camera counterclockwise around terrain." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.ccw.name #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.ccw.name msgctxt "hotkey metadata" msgid "Rotate counterclockwise" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.cw.desc msgctxt "hotkey metadata" msgid "Rotate camera clockwise around terrain." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.cw.name #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.cw.name msgctxt "hotkey metadata" msgid "Rotate clockwise" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.down.desc msgctxt "hotkey metadata" msgid "Rotate camera to look downwards." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.down.name msgctxt "hotkey metadata" msgid "Rotate Down" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera rotation speed." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease rotation speed" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera rotation speed." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.increase.name msgctxt "hotkey metadata" msgid "Increase rotation speed" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.up.desc msgctxt "hotkey metadata" msgid "Rotate camera to look upwards." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.up.name msgctxt "hotkey metadata" msgid "Rotate up" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.ccw.desc msgctxt "hotkey metadata" msgid "" "Rotate camera counterclockwise around terrain - the effect depends on FPS." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.cw.desc msgctxt "hotkey metadata" msgid "Rotate camera clockwise around terrain - the effect depends on FPS." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera scroll speed." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease scroll speed" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera scroll speed." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.increase.name msgctxt "hotkey metadata" msgid "Increase scroll speed" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.up.desc msgctxt "hotkey metadata" msgid "Scroll forwards or rotate up." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.up.name msgctxt "hotkey metadata" msgid "Scroll/Rotate up" msgstr "Өскә әйләндерү/борып кую" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.in.desc msgctxt "hotkey metadata" msgid "Zoom camera in." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.in.name msgctxt "hotkey metadata" msgid "Zoom in" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.out.desc msgctxt "hotkey metadata" msgid "Zoom camera out." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.out.name msgctxt "hotkey metadata" msgid "Zoom out" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera zoom speed." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease zoom speed" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera zoom speed." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.increase.name msgctxt "hotkey metadata" msgid "Increase zoom speed" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.in.desc msgctxt "hotkey metadata" msgid "Zoom camera in - the effect depends on FPS." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.in.name msgctxt "hotkey metadata" msgid "Zoom in (step-by-step)" msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.out.desc msgctxt "hotkey metadata" msgid "Zoom camera out - the effect depends on FPS." msgstr "" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.out.name msgctxt "hotkey metadata" msgid "Zoom out (step-by-step)" msgstr "" #: gui/hotkeys/spec/engine.jsoncategories.general.desc msgctxt "hotkey metadata" msgid "General hotkeys." msgstr "" #: gui/hotkeys/spec/engine.jsoncategories.general.name msgctxt "hotkey metadata" msgid "General" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.bigscreenshot.desc msgctxt "hotkey metadata" msgid "Take large BMP screenshot." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.bigscreenshot.name msgctxt "hotkey metadata" msgid "Big screenshot" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cancel.desc msgctxt "hotkey metadata" msgid "Close or cancel the current dialog box/popup." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cancel.name msgctxt "hotkey metadata" msgid "Close/Cancel" msgstr "Ябу/Баш тарту" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.confirm.desc msgctxt "hotkey metadata" msgid "Confirm the current command." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.confirm.name msgctxt "hotkey metadata" msgid "Confirm" msgstr "Раслау" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.console.toggle.desc msgctxt "hotkey metadata" msgid "Toggle the console." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.console.toggle.name msgctxt "hotkey metadata" msgid "Toggle Console" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.copy.desc msgctxt "hotkey metadata" msgid "Copy to clipboard." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.copy.name msgctxt "hotkey metadata" msgid "Copy to clipboard" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cut.desc msgctxt "hotkey metadata" msgid "Cut selected text and copy to the clipboard." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cut.name msgctxt "hotkey metadata" msgid "Cut to clipboard" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.exit.desc msgctxt "hotkey metadata" msgid "" "Custom hotkey to trigger exit-to-desktop. The native hotkeys (Alt+F4 / Cmd+Q" " / etc.) are always active." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.exit.name msgctxt "hotkey metadata" msgid "Custom exit to desktop" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.paste.desc msgctxt "hotkey metadata" msgid "Paste from clipboard." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.paste.name msgctxt "hotkey metadata" msgid "Paste from clipboard" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.pause.desc msgctxt "hotkey metadata" msgid "Pause/Unpause the game." msgstr "Уенны туктату/дәвам итү." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.pause.name msgctxt "hotkey metadata" msgid "Pause/Unpause" msgstr "Туктату/Дәвам итү" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.save.desc msgctxt "hotkey metadata" msgid "Save current profiler data to logs/profile.txt." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.save.name msgctxt "hotkey metadata" msgid "Save profile" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.toggle.desc msgctxt "hotkey metadata" msgid "Toggle the real-time profiler." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.toggle.name msgctxt "hotkey metadata" msgid "Toggle profiler" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile2.toggle.desc msgctxt "hotkey metadata" msgid "Toggle HTTP/GPU modes for new profiler." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile2.toggle.name msgctxt "hotkey metadata" msgid "Toggle profiler2" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.desc msgctxt "hotkey metadata" msgid "Take PNG screenshot." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.name msgctxt "hotkey metadata" msgid "Screenshot" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.watermark.desc msgctxt "hotkey metadata" msgid "Toggle product/company watermark for official screenshots." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.watermark.name msgctxt "hotkey metadata" msgid "Toggle watermark" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.next.desc msgctxt "hotkey metadata" msgid "Show the next tab." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.next.name msgctxt "hotkey metadata" msgid "Next tab" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.prev.desc msgctxt "hotkey metadata" msgid "Show the previous tab." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.prev.name msgctxt "hotkey metadata" msgid "Previous tab" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.left.desc msgctxt "hotkey metadata" msgid "Delete word to the left of cursor." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.left.name msgctxt "hotkey metadata" msgid "Delete before cursor" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.right.desc msgctxt "hotkey metadata" msgid "Delete word to the right of cursor." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.right.name msgctxt "hotkey metadata" msgid "Delete after cursor" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.left.desc msgctxt "hotkey metadata" msgid "Move cursor to start of word to the left of cursor." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.left.name msgctxt "hotkey metadata" msgid "Move cursor to left word" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.right.desc msgctxt "hotkey metadata" msgid "Move cursor to start of word to the right of cursor." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.right.name msgctxt "hotkey metadata" msgid "Move cursor to right word" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.togglefullscreen.desc msgctxt "hotkey metadata" msgid "Toggle fullscreen/windowed mode." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.togglefullscreen.name msgctxt "hotkey metadata" msgid "Toggle Fullscreen" msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.wireframe.desc msgctxt "hotkey metadata" msgid "Toggle wireframe mode." msgstr "" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.wireframe.name msgctxt "hotkey metadata" msgid "Toggle wireframe mode" msgstr "" #: gui/hotkeys/spec/gamesetup.jsoncategories.gamesetup.desc msgctxt "hotkey metadata" msgid "Hotkeys active in the game setup screen." msgstr "" #: gui/hotkeys/spec/gamesetup.jsoncategories.gamesetup.name msgctxt "hotkey metadata" msgid "Game Setup" msgstr "" #: gui/hotkeys/spec/gamesetup.jsonmapped_hotkeys.gamesetup.gamesetup.mapbrowser.open.desc msgctxt "hotkey metadata" msgid "Open the map browser." msgstr "" #: gui/hotkeys/spec/gamesetup.jsonmapped_hotkeys.gamesetup.gamesetup.mapbrowser.open.name msgctxt "hotkey metadata" msgid "Open map browser" msgstr "" #: gui/hotkeys/spec/ingame.jsoncategories.ingame.desc msgctxt "hotkey metadata" msgid "In-game hotkeys." msgstr "" #: gui/hotkeys/spec/ingame.jsoncategories.ingame.name msgctxt "hotkey metadata" msgid "In-game" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attack.desc msgctxt "hotkey metadata" msgid "Modifier to attack instead of another action (e.g. capture)." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attack.name msgctxt "hotkey metadata" msgid "Force attack" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmove.desc msgctxt "hotkey metadata" msgid "Modifier to attackmove when clicking on a point." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmove.name msgctxt "hotkey metadata" msgid "Attack Move" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmoveUnit.desc msgctxt "hotkey metadata" msgid "Modifier to attackmove targeting only units when clicking on a point." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmoveUnit.name msgctxt "hotkey metadata" msgid "Attack Move (unit only)" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.autorallypoint.desc msgctxt "hotkey metadata" msgid "Modifier to set the rally point on the building itself." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.autorallypoint.name msgctxt "hotkey metadata" msgid "Auto-rally point" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.backtowork.desc msgctxt "hotkey metadata" msgid "The unit will go back to work." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.backtowork.name msgctxt "hotkey metadata" msgid "Back to Work" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.batchtrain.desc msgctxt "hotkey metadata" msgid "Modifier to train units in batches." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.batchtrain.name msgctxt "hotkey metadata" msgid "Batch production" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.calltoarms.desc msgctxt "hotkey metadata" msgid "" "Send the selected units on attack move to the specified location after " "dropping resources." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.calltoarms.name msgctxt "hotkey metadata" msgid "Call to arms" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.capture.desc msgctxt "hotkey metadata" msgid "Modifier to capture instead of another action (e.g. attack)." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.capture.name msgctxt "hotkey metadata" msgid "Force capture" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.deselectgroup.desc msgctxt "hotkey metadata" msgid "" "Modifier to deselect units when clicking group icon, instead of selecting." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.deselectgroup.name msgctxt "hotkey metadata" msgid "Deselect unit type" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flare.desc msgctxt "hotkey metadata" msgid "Set the cursor to Flare while this hotkey is pressed." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flare.name msgctxt "hotkey metadata" msgid "Flare (hold)" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flareactivate.desc msgctxt "hotkey metadata" msgid "Set the cursor to Flare. The hotkey can be released." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flareactivate.name msgctxt "hotkey metadata" msgid "Flare (toggle)" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.fulltradeswap.desc msgctxt "hotkey metadata" msgid "Modifier to put the desired trade resource to 100%." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.fulltradeswap.name msgctxt "hotkey metadata" msgid "Set trade to 100%" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.garrison.desc msgctxt "hotkey metadata" msgid "Modifier to garrison when clicking on building." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.garrison.name msgctxt "hotkey metadata" msgid "Garrison" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.guard.desc msgctxt "hotkey metadata" msgid "Modifier to escort/guard when clicking on unit/building." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.guard.name msgctxt "hotkey metadata" msgid "Guard" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.kill.desc msgctxt "hotkey metadata" msgid "Destroy selected units." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.kill.name msgctxt "hotkey metadata" msgid "Destroy selected units" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.leaveturret.desc msgctxt "hotkey metadata" msgid "Order an entity to leave a turret point." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.leaveturret.name msgctxt "hotkey metadata" msgid "Leave Turret Point" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.massbarter.desc msgctxt "hotkey metadata" msgid "Modifier to barter bunch of resources." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.massbarter.name msgctxt "hotkey metadata" msgid "Mass barter" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.masstribute.desc msgctxt "hotkey metadata" msgid "Modifier to tribute bunch of resources." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.masstribute.name msgctxt "hotkey metadata" msgid "Mass tribute" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.move.desc msgctxt "hotkey metadata" msgid "Modifier to move to a point instead of another action (e.g. gather)." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.move.name msgctxt "hotkey metadata" msgid "Force move" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.noconfirmation.desc msgctxt "hotkey metadata" msgid "Do not ask confirmation when deleting a building/unit." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.noconfirmation.name msgctxt "hotkey metadata" msgid "Destroy without confirmation" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.occupyturret.desc msgctxt "hotkey metadata" msgid "Modifier to occupy a turret when clicking on a turret holder." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.occupyturret.name msgctxt "hotkey metadata" msgid "Occupy Turret Point" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.orderone.desc msgctxt "hotkey metadata" msgid "Modifier to order only one entity in selection." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.orderone.name msgctxt "hotkey metadata" msgid "Order one unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.patrol.desc msgctxt "hotkey metadata" msgid "Modifier to patrol a unit." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.patrol.name msgctxt "hotkey metadata" msgid "Patrol" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.pushorderfront.desc msgctxt "hotkey metadata" msgid "Modifier to execute this order, then go back to the current order." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.pushorderfront.name msgctxt "hotkey metadata" msgid "Push order in front" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queue.desc msgctxt "hotkey metadata" msgid "Modifier to queue unit orders instead of replacing." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queue.name msgctxt "hotkey metadata" msgid "Queue order" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.1.desc msgctxt "hotkey metadata" msgid "Add first unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.1.name msgctxt "hotkey metadata" msgid "Queue 1st unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.2.desc msgctxt "hotkey metadata" msgid "Add second unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.2.name msgctxt "hotkey metadata" msgid "Queue 2nd unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.3.desc msgctxt "hotkey metadata" msgid "Add third unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.3.name msgctxt "hotkey metadata" msgid "Queue 3rd unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.4.desc msgctxt "hotkey metadata" msgid "Add fourth unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.4.name msgctxt "hotkey metadata" msgid "Queue 4th unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.5.desc msgctxt "hotkey metadata" msgid "Add fivth unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.5.name msgctxt "hotkey metadata" msgid "Queue 5th unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.6.desc msgctxt "hotkey metadata" msgid "Add sixth unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.6.name msgctxt "hotkey metadata" msgid "Queue 6th unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.7.desc msgctxt "hotkey metadata" msgid "Add seventh unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.7.name msgctxt "hotkey metadata" msgid "Queue 7th unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.8.desc msgctxt "hotkey metadata" msgid "Add eighth unit type to queue." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.8.name msgctxt "hotkey metadata" msgid "Queue 8th unit" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueoff.desc msgctxt "hotkey metadata" msgid "Turn off Auto-Queue for selected structures." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueoff.name msgctxt "hotkey metadata" msgid "Deactivate auto-queue" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueon.desc msgctxt "hotkey metadata" msgid "Turn on Auto-Queue for selected structures." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueon.name msgctxt "hotkey metadata" msgid "Activate auto-queue" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.repair.desc msgctxt "hotkey metadata" msgid "Modifier to repair when clicking on building/mechanical unit." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.repair.name msgctxt "hotkey metadata" msgid "Repair" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.ccw.desc msgctxt "hotkey metadata" msgid "Rotate building placement preview anticlockwise." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.ccw.name msgctxt "hotkey metadata" msgid "Rotate building counterclockwise" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.cw.desc msgctxt "hotkey metadata" msgid "Rotate building placement preview clockwise." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.cw.name msgctxt "hotkey metadata" msgid "Rotate building clockwise" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.snaptoedges.desc msgctxt "hotkey metadata" msgid "Modifier to align new structures with nearby existing structure." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.snaptoedges.name msgctxt "hotkey metadata" msgid "Toggle snap-to-edge" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.stop.desc msgctxt "hotkey metadata" msgid "Stop the current action." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.stop.name msgctxt "hotkey metadata" msgid "Stop units" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.toggledefaultformation.desc msgctxt "hotkey metadata" msgid "" "Switch between null default formation and the last default formation used " "(defaults to 'box')." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.toggledefaultformation.name msgctxt "hotkey metadata" msgid "Toggle default formation" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unload.desc msgctxt "hotkey metadata" msgid "Unload garrisoned units when a building/mechanical unit is selected." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unload.name msgctxt "hotkey metadata" msgid "Unload" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadturrets.desc msgctxt "hotkey metadata" msgid "Unload turreted units." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadturrets.name msgctxt "hotkey metadata" msgid "Unload Turrets" msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadtype.desc msgctxt "hotkey metadata" msgid "Modifier to unload all units of type." msgstr "" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadtype.name msgctxt "hotkey metadata" msgid "Unload unit type" msgstr "" #: gui/hotkeys/spec/ingamegui.jsoncategories.ingamegui.desc msgctxt "hotkey metadata" msgid "Hotkeys for the in-game user interface." msgstr "" #: gui/hotkeys/spec/ingamegui.jsoncategories.ingamegui.name msgctxt "hotkey metadata" msgid "In-game GUI" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.ceasefirecounter.toggle.desc msgctxt "hotkey metadata" msgid "Toggle ceasefire counter." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.ceasefirecounter.toggle.name msgctxt "hotkey metadata" msgid "Toggle ceasefire counter" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.chat.desc msgctxt "hotkey metadata" msgid "Toggle chat window." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.chat.name msgctxt "hotkey metadata" msgid "Toggle chat" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.civinfo.desc msgctxt "hotkey metadata" msgid "Toggle the civilization info." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.civinfo.name msgctxt "hotkey metadata" msgid "Toggle civ info" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.fps.toggle.desc msgctxt "hotkey metadata" msgid "Toggle “frames per second” counter." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.fps.toggle.name msgctxt "hotkey metadata" msgid "Toggle FPS counter" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.lobby.desc msgctxt "hotkey metadata" msgid "Show the multiplayer lobby in a dialog window." -msgstr "" +msgstr "Диалог тәрәзәсендә Күп уенчылы Бүлмән күрсәтегез." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.lobby.name msgctxt "hotkey metadata" msgid "Toggle MP lobby" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.privatechat.desc msgctxt "hotkey metadata" msgid "Toggle chat window and select the previous private chat partner." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.privatechat.name msgctxt "hotkey metadata" msgid "Toggle private chat" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quickload.desc msgctxt "hotkey metadata" msgid "Load the latest quicksaved game. Does nothing if no quicksaves exist." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quickload.name msgctxt "hotkey metadata" msgid "Quickload" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quicksave.desc msgctxt "hotkey metadata" msgid "" "Make a temporary save of the game that can be loaded with quickload. " "Quicksaving always overwrites the previous save." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quicksave.name msgctxt "hotkey metadata" msgid "Quicksave" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.realtime.toggle.desc msgctxt "hotkey metadata" msgid "Toggle current display of computer time." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.realtime.toggle.name msgctxt "hotkey metadata" msgid "Toggle real-time overlay" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.devcommands.toggle.desc msgctxt "hotkey metadata" msgid "Toggle developer commands panel." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.devcommands.toggle.name msgctxt "hotkey metadata" msgid "Toggle dev overlay" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.diplomacycolors.desc msgctxt "hotkey metadata" msgid "Toggle diplomacy colors." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.diplomacycolors.name msgctxt "hotkey metadata" msgid "Toggle diplomacy colors" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.barter.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game barter/trade page." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.barter.toggle.name msgctxt "hotkey metadata" msgid "Toggle barter" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.diplomacy.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game diplomacy page." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.diplomacy.toggle.name msgctxt "hotkey metadata" msgid "Toggle diplomacy" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.menu.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game menu." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.menu.toggle.name msgctxt "hotkey metadata" msgid "Toggle in-game menu" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.objectives.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game objectives page." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.objectives.toggle.name msgctxt "hotkey metadata" msgid "Toggle objectives" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.toggle.desc msgctxt "hotkey metadata" msgid "Toggle visibility of the in-game user interface." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.toggle.name msgctxt "hotkey metadata" msgid "Toggle GUI visibility" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.tutorial.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game tutorial panel." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.tutorial.toggle.name msgctxt "hotkey metadata" msgid "Toggle tutorial" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarded.desc msgctxt "hotkey metadata" msgid "Toggle highlight of guarded units." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarded.name msgctxt "hotkey metadata" msgid "Toggle guarded highlight" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarding.desc msgctxt "hotkey metadata" msgid "Toggle highlight of guarding units." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarding.name msgctxt "hotkey metadata" msgid "Toggle guarding highlight" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.delete.desc msgctxt "hotkey metadata" msgid "Delete the saved game (in the save/load windows)." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.delete.name msgctxt "hotkey metadata" msgid "Delete saved game" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.noconfirmation.desc msgctxt "hotkey metadata" msgid "Don't ask for confirmation when deleting a saved game." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.noconfirmation.name msgctxt "hotkey metadata" msgid "Delete without confirmation" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.showstatusbars.desc msgctxt "hotkey metadata" msgid "" "Toggle display of status bars e.g. health indicator for all your " "buildings/units on the map (including unselected)." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.showstatusbars.name msgctxt "hotkey metadata" msgid "Toggle status bars" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.fastforward.desc msgctxt "hotkey metadata" msgid "Activate fast-forward mode. Must have activated timewarp." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.fastforward.name msgctxt "hotkey metadata" msgid "Fast-forward (timewarp)" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.rewind.desc msgctxt "hotkey metadata" msgid "Rewind time. Must have activated timewarp." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.rewind.name msgctxt "hotkey metadata" msgid "Rewind (timewarp)" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleattackrange.desc msgctxt "hotkey metadata" msgid "" "Toggle display of attack range overlays of selected defensive structures." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleattackrange.name msgctxt "hotkey metadata" msgid "Toggle attack ranges" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleaurasrange.desc msgctxt "hotkey metadata" msgid "" "Toggle display of aura range overlays of selected units and structures." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleaurasrange.name msgctxt "hotkey metadata" msgid "Toggle aura ranges" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.togglehealrange.desc msgctxt "hotkey metadata" msgid "Toggle display of heal range overlays of selected units." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.togglehealrange.name msgctxt "hotkey metadata" msgid "Toggle heal ranges" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.silhouettes.desc msgctxt "hotkey metadata" msgid "Toggle unit silhouettes." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.silhouettes.name msgctxt "hotkey metadata" msgid "Toggle unit silhouettes" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.structree.desc msgctxt "hotkey metadata" msgid "Toggle the structure tree." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.structree.name msgctxt "hotkey metadata" msgid "Toggle structure tree" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.summary.desc msgctxt "hotkey metadata" msgid "Toggle in-game summary." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.summary.name msgctxt "hotkey metadata" msgid "Toggle summary" msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.teamchat.desc msgctxt "hotkey metadata" msgid "Toggle chat window in team chat mode." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.teamchat.name msgctxt "hotkey metadata" msgid "Toggle team chat" -msgstr "" +msgstr "Төркем чатын күрсәтү/яшерү" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.timeelapsedcounter.toggle.desc msgctxt "hotkey metadata" msgid "Shows the game time elapsed since the game started." msgstr "" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.timeelapsedcounter.toggle.name msgctxt "hotkey metadata" msgid "Toggle game-time overlay" msgstr "" #: gui/hotkeys/spec/selection.jsoncategories.selection.desc msgctxt "hotkey metadata" msgid "Hotkeys relating to modifying unit selection." msgstr "" #: gui/hotkeys/spec/selection.jsoncategories.selection.name msgctxt "hotkey metadata" msgid "Selecting Units" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.add.desc msgctxt "hotkey metadata" msgid "Add units to selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.add.name msgctxt "hotkey metadata" msgid "Add to selection" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.cancel.desc msgctxt "hotkey metadata" msgid "Un-select all units and cancel building placement." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.cancel.name msgctxt "hotkey metadata" msgid "Cancel selection" msgstr "Сайлаудан баш тарту" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.1.desc msgctxt "hotkey metadata" msgid "Add Control Group 1 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.1.name msgctxt "hotkey metadata" msgid "Add Control Group 1" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.10.desc msgctxt "hotkey metadata" msgid "Add Control Group 10 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.10.name msgctxt "hotkey metadata" msgid "Add Control Group 10" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.2.desc msgctxt "hotkey metadata" msgid "Add Control Group 2 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.2.name msgctxt "hotkey metadata" msgid "Add Control Group 2" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.3.desc msgctxt "hotkey metadata" msgid "Add Control Group 3 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.3.name msgctxt "hotkey metadata" msgid "Add Control Group 3" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.4.desc msgctxt "hotkey metadata" msgid "Add Control Group 4 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.4.name msgctxt "hotkey metadata" msgid "Add Control Group 4" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.5.desc msgctxt "hotkey metadata" msgid "Add Control Group 5 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.5.name msgctxt "hotkey metadata" msgid "Add Control Group 5" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.6.desc msgctxt "hotkey metadata" msgid "Add Control Group 6 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.6.name msgctxt "hotkey metadata" msgid "Add Control Group 6" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.7.desc msgctxt "hotkey metadata" msgid "Add Control Group 7 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.7.name msgctxt "hotkey metadata" msgid "Add Control Group 7" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.8.desc msgctxt "hotkey metadata" msgid "Add Control Group 8 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.8.name msgctxt "hotkey metadata" msgid "Add Control Group 8" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.9.desc msgctxt "hotkey metadata" msgid "Add Control Group 9 to the current selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.9.name msgctxt "hotkey metadata" msgid "Add Control Group 9" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.1.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 1." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.1.name msgctxt "hotkey metadata" msgid "Set Control Group 1" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.10.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 10." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.10.name msgctxt "hotkey metadata" msgid "Set Control Group 10" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.2.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 2." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.2.name msgctxt "hotkey metadata" msgid "Set Control Group 2" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.3.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 3." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.3.name msgctxt "hotkey metadata" msgid "Set Control Group 3" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.4.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 4." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.4.name msgctxt "hotkey metadata" msgid "Set Control Group 4" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.5.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 5." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.5.name msgctxt "hotkey metadata" msgid "Set Control Group 5" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.6.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 6." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.6.name msgctxt "hotkey metadata" msgid "Set Control Group 6" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.7.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 7." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.7.name msgctxt "hotkey metadata" msgid "Set Control Group 7" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.8.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 8." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.8.name msgctxt "hotkey metadata" msgid "Set Control Group 8" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.9.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 9." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.9.name msgctxt "hotkey metadata" msgid "Set Control Group 9" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.1.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 1." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.1.name msgctxt "hotkey metadata" msgid "Select Control Group 1" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.10.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 10." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.10.name msgctxt "hotkey metadata" msgid "Select Control Group 10" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.2.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 2." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.2.name msgctxt "hotkey metadata" msgid "Select Control Group 2" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.3.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 3." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.3.name msgctxt "hotkey metadata" msgid "Select Control Group 3" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.4.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 4." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.4.name msgctxt "hotkey metadata" msgid "Select Control Group 4" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.5.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 5." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.5.name msgctxt "hotkey metadata" msgid "Select Control Group 5" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.6.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 6." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.6.name msgctxt "hotkey metadata" msgid "Select Control Group 6" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.7.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 7." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.7.name msgctxt "hotkey metadata" msgid "Select Control Group 7" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.8.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 8." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.8.name msgctxt "hotkey metadata" msgid "Select Control Group 8" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.9.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 9." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.9.name msgctxt "hotkey metadata" msgid "Select Control Group 9" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlebuilder.desc msgctxt "hotkey metadata" msgid "Select next idle builder." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlebuilder.name msgctxt "hotkey metadata" msgid "Select next idle builder" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleonly.desc msgctxt "hotkey metadata" msgid "Select only idle units." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleonly.name msgctxt "hotkey metadata" msgid "Select only idle units" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleunit.desc msgctxt "hotkey metadata" msgid "Select next idle unit." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleunit.name msgctxt "hotkey metadata" msgid "Select next idle unit" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlewarrior.desc msgctxt "hotkey metadata" msgid "Select next idle warrior." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlewarrior.name msgctxt "hotkey metadata" msgid "Select next idle warrior" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleworker.desc msgctxt "hotkey metadata" msgid "Select next idle worker." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleworker.name msgctxt "hotkey metadata" msgid "Select next idle worker" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.militaryonly.desc msgctxt "hotkey metadata" msgid "Add only military units to the selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.militaryonly.name msgctxt "hotkey metadata" msgid "Select military only" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.nonmilitaryonly.desc msgctxt "hotkey metadata" msgid "Add only non-military units to the selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.nonmilitaryonly.name msgctxt "hotkey metadata" msgid "Select non-military only" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.offscreen.desc msgctxt "hotkey metadata" msgid "Include offscreen units in selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.offscreen.name msgctxt "hotkey metadata" msgid "Include offscreen" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.remove.desc msgctxt "hotkey metadata" msgid "Remove units from selection." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.remove.name msgctxt "hotkey metadata" msgid "Remove units from selection" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.singleselection.desc msgctxt "hotkey metadata" msgid "Modifier to select units individually, opposed to per formation." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.singleselection.name msgctxt "hotkey metadata" msgid "Single selection" msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.woundedonly.desc msgctxt "hotkey metadata" msgid "Select only wounded units." msgstr "" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.woundedonly.name msgctxt "hotkey metadata" msgid "Select only wounded units" msgstr "" #: gui/loadgame/SavegameDeleter.js:34 #, javascript-format msgid "Delete the selected savegame using %(hotkey)s." msgstr "" #: gui/loadgame/SavegameDeleter.js:39 gui/replaymenu/replay_menu.js:205 #, javascript-format msgid "Hold %(hotkey)s to skip the confirmation dialog while deleting." msgstr "" #: gui/loadgame/SavegameDeleter.js:52 gui/loadgame/SavegameWriter.js:51 #, javascript-format msgid "\"%(label)s\"" msgstr "\"%(label)s\"" #: gui/loadgame/SavegameDeleter.js:53 msgid "Saved game will be permanently deleted, are you sure?" msgstr "" #: gui/loadgame/SavegameDeleter.js:54 msgid "DELETE" msgstr "" #: gui/loadgame/SavegameDetails.js:43 #, javascript-format msgid "Mods: %(mods)s" msgstr "Модлар: %(mods)s" #: gui/loadgame/SavegameList.js:181 msgid "yyyy-MM-dd HH:mm:ss" msgstr "" #: gui/loadgame/SavegameList.js:192 #, javascript-format msgid "%(dateString)s %(map)s - %(description)s" msgstr "%(dateString)s %(map)s - %(description)s" #: gui/loadgame/SavegameList.js:193 #, javascript-format msgid "%(dateString)s %(map)s" msgstr "%(dateString)s %(map)s" #: gui/loadgame/SavegameLoader.js:9 msgid "Load" msgstr "" #: gui/loadgame/SavegameLoader.js:39 #, javascript-format msgid "" "This savegame needs 0 A.D. version %(requiredVersion)s, while you are " "running version %(currentVersion)s." msgstr "" #: gui/loadgame/SavegameLoader.js:44 msgid "This savegame needs an older version of 0 A.D." msgstr "" #: gui/loadgame/SavegameLoader.js:51 msgid "This savegame needs a different sequence of mods:" msgstr "" #: gui/loadgame/SavegameLoader.js:55 msgid "Do you still want to proceed?" msgstr "" #: gui/loadgame/SavegameLoader.js:60 gui/options/options.js:187 #: gui/options/options.js:361 gui/options/options.js:426 #: gui/options/options.js:451 msgid "Warning" msgstr "" #: gui/loadgame/SavegamePage.js:34 msgid "Save Game" msgstr "" #: gui/loadgame/SavegamePage.js:34 gui/pregame/MainMenuItems.js:103 msgid "Load Game" msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):53 gui/loadgame/SavegameWriter.js:16 #: gui/options/options.xml:(caption):56 msgid "Save" msgstr "Саклау" #: gui/loadgame/SavegameWriter.js:52 msgid "Saved game will be permanently overwritten, are you sure?" msgstr "" #: gui/loadgame/SavegameWriter.js:53 msgid "OVERWRITE SAVE" msgstr "" #: gui/loadgame/load.xml:(caption):44 msgid "No saved games found." msgstr "" #: gui/loadgame/load.xml:(caption):54 #: gui/replaymenu/replay_menu.xml:(caption):234 msgid "Delete" msgstr "Бетерү" #: gui/loadgame/load.xml:(caption):64 msgid "Filter compatible saved games" msgstr "" #: gui/loadgame/load.xml:(caption):74 msgid "Players:" -msgstr "" +msgstr "Уенчылар:" #: gui/loadgame/load.xml:(caption):78 msgid "Played time:" msgstr "" #: gui/loadgame/load.xml:(caption):82 #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):32 #: gui/replaymenu/replay_menu.xml:(caption):153 msgid "Map Type:" msgstr "" #: gui/loadgame/load.xml:(caption):86 #: gui/replaymenu/replay_menu.xml:(caption):168 msgid "Map Size:" msgstr "" #: gui/loadgame/load.xml:(caption):90 #: gui/replaymenu/replay_menu.xml:(caption):183 msgid "Victory:" msgstr "" #: gui/loadgame/load.xml:(heading):27 #: gui/replaymenu/replay_menu.xml:(heading):71 msgctxt "replay" msgid "Date / Time" msgstr "Дата / Вакыт" #: gui/loadgame/load.xml:(heading):31 msgctxt "replay" msgid "Map Type" msgstr "" #: gui/loadgame/load.xml:(heading):35 #: gui/replaymenu/replay_menu.xml:(heading):79 msgctxt "replay" msgid "Map Name" msgstr "" #: gui/loadgame/load.xml:(heading):39 msgctxt "replay" msgid "Description" msgstr "" #: gui/locale/locale.xml:(caption):17 #: gui/locale_advanced/locale_advanced.xml:(caption):17 msgid "Language:" msgstr "" #. A locale is a set of parameters that defines the user’s language, country #. and any special #. variant preferences that the user wants to see in their user interface. #. Here, “Locale” #. refers to the code that identifies those settings, such as ‘en_US’. #: gui/locale/locale.xml:(caption):31 msgid "Locale:" msgstr "" #: gui/locale/locale.xml:(caption):41 msgid "Advanced" msgstr "" #: gui/locale_advanced/locale_advanced.js:22 #: gui/locale_advanced/locale_advanced.js:76 msgctxt "localeCountry" msgid "None" msgstr "Юк" #: gui/locale_advanced/locale_advanced.js:91 msgid "invalid locale" msgstr "" #: gui/locale_advanced/locale_advanced.xml:(caption):25 msgid "Country:" msgstr "" #: gui/locale_advanced/locale_advanced.xml:(caption):34 msgid "Script:" msgstr "" #: gui/locale_advanced/locale_advanced.xml:(caption):41 msgid "Variant (unused):" msgstr "" #: gui/locale_advanced/locale_advanced.xml:(caption):48 msgid "Keywords (unused):" msgstr "" #: gui/locale_advanced/locale_advanced.xml:(caption):55 msgid "Resulting locale:" msgstr "" #: gui/locale_advanced/locale_advanced.xml:(caption):60 msgid "Dictionary files used:" msgstr "" #: gui/locale_advanced/locale_advanced.xml:(caption):70 msgid "Auto detect" msgstr "" #: gui/locale_advanced/locale_advanced.xml:(tooltip):37 msgid "" "Optional four-letter script code part following the language code (as listed" " in ISO 15924)" msgstr "" #: gui/locale_advanced/locale_advanced.xml:(tooltip):44 #: gui/locale_advanced/locale_advanced.xml:(tooltip):51 msgid "Not implemented yet." msgstr "" #: gui/maps/MapCache.js:59 gui/maps/mapbrowser/grid/MapGridBrowser.js:59 msgctxt "map selection" msgid "Random" msgstr "Очраклы" #: gui/maps/MapCache.js:66 msgid "A randomly selected map." msgstr "" #: gui/maps/MapFilters.js:91 msgid "Default" msgstr "" #: gui/maps/MapFilters.js:92 msgid "All maps except naval and demo maps." msgstr "" #: gui/maps/MapFilters.js:97 msgid "Naval Maps" msgstr "" #: gui/maps/MapFilters.js:98 msgid "Maps where ships are needed to reach the enemy." msgstr "" #: gui/maps/MapFilters.js:103 msgid "Demo Maps" msgstr "" #: gui/maps/MapFilters.js:104 msgid "These maps are not playable but for demonstration purposes only." msgstr "" #: gui/maps/MapFilters.js:109 msgid "New Maps" msgstr "" #: gui/maps/MapFilters.js:110 msgid "Maps that are brand new in this release of the game." msgstr "" #: gui/maps/MapFilters.js:115 msgid "Best for MP" msgstr "" #: gui/maps/MapFilters.js:116 msgid "Maps that are recommended for Multiplayer play." -msgstr "" +msgstr "Күп уенчылы уйнау өчен тәкъдим ителгән карталар." #: gui/maps/MapFilters.js:121 msgid "Trigger Maps" msgstr "" #: gui/maps/MapFilters.js:122 msgid "Maps that come with scripted events and potentially spawn enemy units." msgstr "" #: gui/maps/MapFilters.js:127 msgid "All Maps" msgstr "" #: gui/maps/MapFilters.js:128 msgid "Every map of the chosen maptype." msgstr "" #: gui/maps/mapbrowser/MapBrowser.xml:(caption):14 msgid "Map Browser" msgstr "" #: gui/maps/mapbrowser/controls/MapBrowserControls.js:31 #, javascript-format msgid "%(hotkey)s: Close map browser and discard the selection." msgstr "" #: gui/credits/credits.xml:(caption):32 gui/hotkeys/hotkeys.xml:(caption):58 #: gui/maps/mapbrowser/controls/MapBrowserControls.js:34 #: gui/options/options.xml:(caption):62 #: gui/reference/common/Buttons/CloseButton.js:13 msgid "Close" msgstr "Ябу" #: gui/maps/mapbrowser/controls/MapBrowserControls.js:36 #, javascript-format msgid "%(hotkey)s: Close map browser." msgstr "" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):15 msgctxt "zoom in" msgid "+" msgstr "+" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):18 msgctxt "zoom out" msgid "−" msgstr "" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):26 msgid "Search Map:" msgstr "" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):38 msgid "Map Filter:" msgstr "" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):48 msgid "Pick Random Map" msgstr "" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):54 msgctxt "map selection dialog" msgid "Select" msgstr "" #: gui/maps/mapbrowser/controls/Pagination.js:27 msgid "Go to the previous page." msgstr "" #: gui/maps/mapbrowser/controls/Pagination.js:28 msgid "Go to the next page." msgstr "" #: gui/maps/mapbrowser/controls/Pagination.js:32 msgid "Increase map preview size." msgstr "" #: gui/maps/mapbrowser/controls/Pagination.js:33 msgid "Decrease map preview size." msgstr "" #: gui/maps/mapbrowser/controls/Pagination.js:39 #, javascript-format msgid "Maps: %(mapCount)s" msgstr "" #: gui/maps/mapbrowser/controls/Pagination.js:43 #, javascript-format msgid "Page: %(currentPage)s/%(maxPage)s" msgstr "Бит: %(currentPage)s/%(maxPage)s" #: gui/maps/mapbrowser/grid/MapGridBrowser.js:60 msgid "Pick a map at random." msgstr "" #: gui/options/options.js:109 #, javascript-format msgid "Default: %(value)s" msgstr "" #: gui/options/options.js:135 #, javascript-format msgctxt "option number" msgid "Min: %(min)s, Max: %(max)s" msgstr "" #: gui/options/options.js:137 #, javascript-format msgctxt "option number" msgid "Min: %(min)s" msgstr "" #: gui/options/options.js:139 #, javascript-format msgctxt "option number" msgid "Max: %(max)s" msgstr "" #: gui/options/options.js:184 #, javascript-format msgid "" "Changes will be reverted in %(time)s seconds. Do you want to keep changes?" msgstr "" #: gui/options/options.js:206 #, javascript-format msgctxt "slider number" msgid "Value: %(val)s (min: %(min)s, max: %(max)s)" msgstr "" #: gui/options/options.js:360 msgid "" "Resetting the options will erase your saved settings. Do you want to " "continue?" msgstr "" #: gui/options/options.js:425 msgid "Some setting values are invalid! Are you sure you want to save them?" msgstr "" #: gui/options/options.js:450 msgid "You have unsaved changes, do you want to close this window?" msgstr "" #: gui/options/options.json[0].label msgid "General" msgstr "" #: gui/options/options.json[0].options[0].label msgid "Player name (single-player)" -msgstr "" +msgstr "Уенчы исеме (ялгыз уенчылы)" #: gui/options/options.json[0].options[0].tooltip msgid "How you want to be addressed in single-player matches." msgstr "Бер уенчы матчларында сезгә ничек мөрәҗәгать итәргә телисез." #: gui/options/options.json[0].options[1].label msgid "Player name (multiplayer)" -msgstr "" +msgstr "Уенчы исеме (күп уенчылы)" #: gui/options/options.json[0].options[1].tooltip msgid "How you want to be addressed in multiplayer matches (except lobby)." -msgstr "Зур уенчы матчларында ничек мөрәҗәгать ителергә телисез (бүлмәдән читтә)." +msgstr "Күп уенчы матчларында ничек мөрәҗәгать ителергә телисез (бүлмәдән читтә)." #: gui/options/options.json[0].options[2].label msgid "Background pause" msgstr "" #: gui/options/options.json[0].options[2].tooltip msgid "Pause single-player games when window loses focus." msgstr "" #: gui/options/options.json[0].options[3].label msgid "Enable welcome screen" msgstr "" #: gui/options/options.json[0].options[3].tooltip msgid "" "If you disable it, the welcome screen will still appear once, each time a " "new version is available. You can always launch it from the main menu." msgstr "" #: gui/options/options.json[0].options[4].label msgid "FPS overlay" msgstr "" #: gui/options/options.json[0].options[4].tooltip msgid "Show frames per second in top right corner." msgstr "" #: gui/options/options.json[0].options[5].label msgid "Real time overlay" msgstr "" #: gui/options/options.json[0].options[5].tooltip msgid "Show current system time in top right corner." msgstr "" #: gui/options/options.json[0].options[6].label msgid "Game time overlay" msgstr "" #: gui/options/options.json[0].options[6].tooltip msgid "Show current simulation time in top right corner." msgstr "" #: gui/options/options.json[0].options[7].label msgid "Ceasefire time overlay" msgstr "" #: gui/options/options.json[0].options[7].tooltip msgid "Always show the remaining ceasefire time." msgstr "" #: gui/options/options.json[0].options[8].label msgid "Chat timestamp" msgstr "" #: gui/options/options.json[0].options[8].tooltip msgid "Display the time at which a chat message was posted." msgstr "" #: gui/options/options.json[0].options[9].label msgid "Naming of entities." msgstr "" #: gui/options/options.json[0].options[9].list[0].label msgid "Specific names first" msgstr "" #: gui/options/options.json[0].options[9].list[0].tooltip msgid "Display specific names before generic names." msgstr "" #: gui/options/options.json[0].options[9].list[1].label msgid "Generic names first" msgstr "" #: gui/options/options.json[0].options[9].list[1].tooltip msgid "Display generic names before specific names." msgstr "" #: gui/options/options.json[0].options[9].list[2].label msgid "Only specific names" msgstr "" #: gui/options/options.json[0].options[9].list[2].tooltip msgid "Display only specific names for entities." msgstr "" #: gui/options/options.json[0].options[9].list[3].label msgid "Only generic names" msgstr "" #: gui/options/options.json[0].options[9].list[3].tooltip msgid "Display only generic names for entities." msgstr "" #: gui/options/options.json[0].options[9].tooltip msgid "How to show entity names." msgstr "" #: gui/options/options.json[1].label msgid "Graphics (general)" msgstr "" #: gui/options/options.json[1].options[0].label msgid "Windowed mode" msgstr "" #: gui/options/options.json[1].options[0].tooltip msgid "Start 0 A.D. in a window." msgstr "" #: gui/options/options.json[1].options[10].label msgid "Mouse drag" msgstr "" #: gui/options/options.json[1].options[10].tooltip msgid "" "Number of pixels the mouse can move before the action is considered a drag." msgstr "" #: gui/options/options.json[1].options[11].label msgid "Mouse grab in fullscreen" msgstr "" #: gui/options/options.json[1].options[11].tooltip msgid "" "Constrain mouse in the fullscreen mode to the window boundaries. It's used " "to avoid mouse going out of a display in case of multiple displays." msgstr "" #: gui/options/options.json[1].options[12].label msgid "Mouse grab in window mode" msgstr "" #: gui/options/options.json[1].options[12].tooltip msgid "Constrain mouse in the window mode to the window boundaries." msgstr "" #: gui/options/options.json[1].options[1].label #: gui/options/options.json[2].options[1].label msgid "Fog" msgstr "" #: gui/options/options.json[1].options[1].tooltip #: gui/options/options.json[2].options[1].tooltip msgid "Enable fog." msgstr "" #: gui/options/options.json[1].options[2].label #: gui/options/options.json[2].options[2].label msgid "Post-processing" msgstr "" #: gui/options/options.json[1].options[2].tooltip #: gui/options/options.json[2].options[2].tooltip msgid "Use screen-space post-processing filters (HDR, Bloom, DOF, etc)." msgstr "" #: gui/options/options.json[1].options[3].label #: gui/options/options.json[2].options[6].list[0][7].list[0][9].label msgid "Shadows" msgstr "" #: gui/options/options.json[1].options[3].tooltip #: gui/options/options.json[2].options[6].list[0][7].list[0][9].tooltip msgid "Enable shadows." msgstr "" #: gui/options/options.json[1].options[4].label msgid "Unit silhouettes" msgstr "" #: gui/options/options.json[1].options[4].tooltip msgid "Show outlines of units behind structures." msgstr "" #: gui/options/options.json[1].options[5].label msgid "Particles" msgstr "" #: gui/options/options.json[1].options[5].tooltip msgid "Enable particles." msgstr "" #: gui/options/options.json[1].options[6].label msgid "VSync" msgstr "" #: gui/options/options.json[1].options[6].tooltip msgid "Run vertical sync to fix screen tearing. REQUIRES GAME RESTART" msgstr "" #: gui/options/options.json[1].options[7].label msgid "FPS throttling in menus" msgstr "" #: gui/options/options.json[1].options[7].tooltip msgid "" "To save CPU workload, throttle render frequency in all menus. Set to maximum" " to disable throttling." msgstr "" #: gui/options/options.json[1].options[8].label msgid "FPS throttling in games" msgstr "" #: gui/options/options.json[1].options[8].tooltip msgid "" "To save CPU workload, throttle render frequency in running games. Set to " "maximum to disable throttling." msgstr "" #: gui/options/options.json[1].options[9].label #: gui/options/options.json[1].options[9].tooltip msgid "GUI scale" msgstr "" #: gui/options/options.json[1].options[9].list[0].label msgid "75%" msgstr "75%" #: gui/options/options.json[1].options[9].list[1].label msgid "100%" msgstr "100%" #: gui/options/options.json[1].options[9].list[2].label msgid "125%" msgstr "125%" #: gui/options/options.json[1].options[9].list[3].label msgid "150%" msgstr "150%" #: gui/options/options.json[1].options[9].list[4].label msgid "175%" msgstr "175%" #: gui/options/options.json[1].options[9].list[5].label msgid "200%" msgstr "200%" #: gui/options/options.json[1].options[9].list[6].label msgid "225%" msgstr "225%" #: gui/options/options.json[1].options[9].list[7].label msgid "250%" msgstr "250%" #: gui/options/options.json[1].tooltip msgid "Set the balance between performance and visual appearance." msgstr "" #: gui/options/options.json[2].label msgid "Graphics (advanced)" msgstr "" #: gui/options/options.json[2].options[0].label msgid "Renderer backend" msgstr "" #: gui/options/options.json[2].options[0].list[0].label msgid "OpenGL" msgstr "" #: gui/options/options.json[2].options[0].list[0].tooltip msgid "Default OpenGL backend with GLSL. REQUIRES GAME RESTART" msgstr "" #: gui/options/options.json[2].options[0].list[1].label msgid "OpenGL ARB" msgstr "" #: gui/options/options.json[2].options[0].list[1].tooltip msgid "Legacy OpenGL backend with ARB shaders. REQUIRES GAME RESTART" msgstr "" #: gui/options/options.json[2].options[0].list[2].label msgid "Vulkan" msgstr "" #: gui/options/options.json[2].options[0].list[2].tooltip msgid "Modern API, requires up-to-date drivers. REQUIRES GAME RESTART" msgstr "" #: gui/options/options.json[2].options[0].tooltip msgid "Choose the renderer's backend. REQUIRES GAME RESTART" msgstr "" #: gui/options/options.json[2].options[3].label msgid "Antialiasing" msgstr "" #: gui/options/options.json[2].options[3].list[0].label #: gui/options/options.json[2].options[4].list[0].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[0].tooltip #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[2].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].list[2].label msgid "Disabled" msgstr "" #: gui/options/options.json[2].options[3].list[0].tooltip msgid "Do not use antialiasing." msgstr "" #: gui/options/options.json[2].options[3].list[1].label msgid "FXAA" msgstr "" #: gui/options/options.json[2].options[3].list[1].tooltip msgid "Fast, but simple antialiasing." msgstr "" #: gui/options/options.json[2].options[3].list[2].label msgid "MSAA (2×)" -msgstr "" +msgstr "MSAA (2×)" #: gui/options/options.json[2].options[3].list[2].tooltip msgid "" "Slow, but high-quality antialiasing, uses two samples per pixel. Supported " "for GL3.3+." msgstr "" #: gui/options/options.json[2].options[3].list[3].label msgid "MSAA (4×)" -msgstr "" +msgstr "MSAA (4×)" #: gui/options/options.json[2].options[3].list[3].tooltip msgid "" "Slow, but high-quality antialiasing, uses four samples per pixel. Supported " "for GL3.3+." msgstr "" #: gui/options/options.json[2].options[3].list[4].label msgid "MSAA (8×)" -msgstr "" +msgstr "MSAA (8×)" #: gui/options/options.json[2].options[3].list[4].tooltip msgid "" "Slow, but high-quality antialiasing, uses eight samples per pixel. Supported" " for GL3.3+." msgstr "" #: gui/options/options.json[2].options[3].list[5].label msgid "MSAA (16×)" -msgstr "" +msgstr "MSAA (16×)" #: gui/options/options.json[2].options[3].list[5].tooltip msgid "" "Slow, but high-quality antialiasing, uses sixteen samples per pixel. " "Supported for GL3.3+." msgstr "" #: gui/options/options.json[2].options[3].tooltip msgid "Reduce aliasing effect on edges." msgstr "" #: gui/options/options.json[2].options[4].label msgid "Sharpening" msgstr "" #: gui/options/options.json[2].options[4].list[0].tooltip msgid "Do not use sharpening." msgstr "" #: gui/options/options.json[2].options[4].list[1].label msgid "FidelityFX CAS" msgstr "" #: gui/options/options.json[2].options[4].list[1].tooltip msgid "Contrast adaptive sharpening, a fast, contrast based sharpening pass." msgstr "" #: gui/options/options.json[2].options[4].tooltip msgid "Reduce blurry effects." msgstr "" #: gui/options/options.json[2].options[5].label msgid "Sharpness factor" msgstr "" #: gui/options/options.json[2].options[5].tooltip msgid "The sharpness of the choosen pass." msgstr "" #: gui/options/options.json[2].options[6].label msgid "Model quality" msgstr "" #: gui/options/options.json[2].options[6].list[0].label._string msgctxt "Option for the meshes' level of detail." msgid "Low" msgstr "" #: gui/options/options.json[2].options[6].list[0].label.tooltip msgid "Simpler models for better performance." msgstr "" #: gui/options/options.json[2].options[6].list[0][1].label._string msgctxt "Option for the meshes' level of detail." msgid "Medium" msgstr "" #: gui/options/options.json[2].options[6].list[0][1].label.tooltip msgid "Average quality and average performance." msgstr "" #: gui/options/options.json[2].options[6].list[0][1][2].label._string msgctxt "Option for the meshes' level of detail." msgid "High" msgstr "" #: gui/options/options.json[2].options[6].list[0][1][2].label.tooltip msgid "High quality models." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].label msgid "Model appearance randomization" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0].label._string msgctxt "Option for the meshes' amount of variety." msgid "None" msgstr "Юк" #: gui/options/options.json[2].options[6].list[0][7].list[0].label.tooltip msgid "Entities will all look the same." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].label msgid "Quality" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0].label._string msgctxt "Option for the shadow quality." msgid "Low" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1].label._string msgctxt "Option for the shadow quality." msgid "Medium" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][11].label msgid "Filtering" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][11].tooltip msgid "Smooth shadows." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][12].label msgid "Cutoff distance" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][12].tooltip msgid "Hides shadows beyond a certain distance from a camera." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][13].label msgid "Cover whole map" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][13].tooltip msgid "" "When ON shadows cover the whole map and shadows cutoff distance is ignored. " "Useful for making screenshots of a whole map." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][14].label msgid "Water effects" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][14].tooltip msgid "" "When OFF, use the lowest settings possible to render water. This makes other" " settings irrelevant." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][15].label msgid "High-quality water effects" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][15].tooltip msgid "" "Use higher-quality effects for water, rendering coastal waves, shore foam, " "and ships trails." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][16].label msgid "Water reflections" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][16].tooltip msgid "Allow water to reflect a mirror image." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][17].label msgid "Water refraction" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][17].tooltip msgid "Use a real water refraction map and not transparency." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][18].label msgid "Real water depth" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][18].tooltip msgid "Use actual water depth in rendering calculations." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].label msgid "Texture quality" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0].label._string msgctxt "Option for the texture quality." msgid "Low" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0].label.tooltip msgid "Low" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1].label._string msgctxt "Option for the texture quality." msgid "Medium" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1].label.tooltip msgid "Medium" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1][2].label._string msgctxt "Option for the texture quality." msgid "High" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1][2].label.tooltip msgid "High" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].label msgid "Texture anisotropic filter" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[0].label msgid "1x" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[1].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[1].tooltip msgid "2x" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[2].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[2].tooltip msgid "4x" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[3].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[3].tooltip msgid "8x" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[4].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[4].tooltip msgid "16x" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].tooltip msgid "" "Makes textures look better, especially terrain. If the anisotropic filter " "value is unsupported it will be set to the max supported value." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].tooltip msgid "" "Decrease texture quality making them blurrier but increases game " "performance." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[0].label msgid "Master volume" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[0].tooltip msgid "Master audio gain." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[1].label msgid "Music volume" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[1].tooltip msgid "In game music gain." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[2].label msgid "Ambient volume" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[2].tooltip msgid "In game ambient sound gain." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[3].label msgid "Action volume" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[3].tooltip msgid "In game unit action sound gain." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[4].label msgid "UI volume" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[4].tooltip msgid "UI sound gain." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[5].label msgid "Nick notification" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[5].tooltip msgid "Receive audio notification when someone types your nick." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[6].label msgid "New player notification in game setup" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[6].tooltip msgid "Receive audio notification when a new client joins the game setup." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].label msgid "Game Setup" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[0].label msgid "Enable game setting tips" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[0].tooltip msgid "Show tips when setting up a game." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[1].label msgid "Enable settings panel slide" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[1].tooltip msgid "Slide the settings panel when opening, closing or resizing." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[2].label msgid "Persist match settings" msgstr "Каршы тору көйләүләрен дәвам итү" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[2].tooltip msgid "" "Save and restore match settings for quick reuse when hosting another game." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].label msgid "Default AI difficulty" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0].label._string msgctxt "Option for the AI difficulty." msgid "Sandbox" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1].label._string msgctxt "Option for the AI difficulty." msgid "Very Easy" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2].label._string msgctxt "Option for the AI difficulty." msgid "Easy" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3].label._string msgctxt "Option for the AI difficulty." msgid "Medium" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].label msgid "Default AI behavior" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].label._string msgctxt "Option for the AI difficulty." msgid "Hard" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[0].label msgid "Random" msgstr "Очраклы" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[1].label msgid "Balanced" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[2].label msgid "Aggressive" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[3].label msgid "Defensive" msgstr "Саклаулы" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].tooltip msgid "Default behavior of the AI." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4][5].label._string msgctxt "Option for the AI difficulty." msgid "Very Hard" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].label msgid "Assign players" -msgstr "" +msgstr "Уенчылар билгеләү" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[0].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].list[0].label msgid "Everyone" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[0].tooltip msgid "Players joining the match will be assigned if there is a free slot." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[1].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].list[1].label msgid "Buddies" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[1].tooltip msgid "" "Players joining the match will only be assigned if they are a buddy of the " "host and if there is a free slot." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[2].tooltip msgid "Players only receive a slot when the host assigns them explicitly." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].tooltip msgid "" "Automatically assign joining clients to free player slots during the match " "setup." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].label msgid "Networking / Lobby" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[0].label msgid "TLS encryption" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[0].tooltip msgid "" "Protect login and data exchanged with the lobby server using TLS encryption." msgstr "Керү һәм бүлмә серверы белән алмашылган мәгълүматны TLS шифрлау ярдәмендә саклау." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[1].label msgid "Chat backlog" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[1].tooltip msgid "Number of backlogged messages to load when joining the lobby." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[2].label msgid "Game rating column" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[2].tooltip msgid "" "Show the average rating of the participating players in a column of the " "gamelist." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[3].label msgid "Network warnings" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[3].tooltip msgid "Show which player has a bad connection in multiplayer games." -msgstr "" +msgstr "Күп уенчы уеннарында кайсы уенчының бәйләнеше начар икәнен күрсәтегез." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].label msgid "Late observer joins" msgstr "Соңга калган тамашачы кушыла" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].tooltip msgid "" "Allow everybody or buddies only to join the game as observer after it " "started." msgstr "Барысына да, дусларга да уен башланганнан соң тамашачы булып кушылырга рөхсәт итү." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[5].label msgid "Observer limit" msgstr "Тамашачы чиге" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[5].tooltip msgid "Prevent further observers from joining if the limit is reached." msgstr "Чиктән артканда тамашачылар кушылырга рөхсәт итмәү." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[6].label msgid "Max lag for observers" msgstr "Тамашачылар өчен максималь тоткарлану" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[6].tooltip msgid "" "When hosting, pause the game if observers are lagging more than this many " "turns. If set to -1, observers are ignored." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[7].label msgid "(Observer) Speed up when lagging." msgstr "(Тамашачы) Тоткарлаганда тизләтү." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[7].tooltip msgid "" "When observing a game, automatically speed up if you start lagging, to catch" " up with the live match." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].tooltip msgid "These settings only affect the multiplayer." -msgstr "" +msgstr "Бу көйләүләр күп уенчыга гына кагыла." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].label msgid "Game Session" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[0].label msgid "Wounded unit health" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[0].tooltip msgid "" "The wounded unit hotkey considers the selected units as wounded if their " "health percentage falls below this number." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[10].label msgid "Aura range visualization" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[10].tooltip msgid "" "Display the range of auras of selected units and structures. (It can also be" " toggled with the hotkey during a game)." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[11].label msgid "Heal range visualization" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[11].tooltip msgid "" "Display the healing range of selected units. (It can also be toggled with " "the hotkey during a game)." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[12].label msgid "Rank icon above status bar" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[12].tooltip msgid "Show rank icons above status bars." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[13].label msgid "Experience status bar" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[13].tooltip msgid "Show an experience status bar above each selected unit." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[14].label msgid "Detailed tooltips" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[14].tooltip msgid "" "Show detailed tooltips for trainable units in unit-producing structures." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].label msgid "Sort resources and population tooltip" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].list[0].label msgid "Unordered" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].list[1].label msgid "Ascending" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].list[2].label msgid "Descending" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].tooltip msgid "" "Dynamically sort players in the resources and population tooltip by value." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[16].label msgid "Diplomacy colors: self" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[16].tooltip msgid "Color of your units when diplomacy colors are enabled." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[17].label msgid "Diplomacy colors: ally" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[17].tooltip msgid "Color of allies when diplomacy colors are enabled." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[18].label msgid "Diplomacy colors: neutral" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[18].tooltip msgid "Color of neutral players when diplomacy colors are enabled." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[19].label msgid "Diplomacy colors: enemy" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[19].tooltip msgid "Color of enemies when diplomacy colors are enabled." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[1].label msgid "Batch training size" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[1].tooltip msgid "Number of units trained per batch by default." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].label msgid "Snap to edges" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[0].label msgid "Hotkey to enable snapping" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[0].tooltip msgid "" "New structures are aligned with nearby structures while pressing the hotkey." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[1].label msgid "Hotkey to disable snapping" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[1].tooltip msgid "" "New structures are aligned with nearby structures unless the hotkey is " "pressed." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].tooltip msgid "This option allows to align new structures with nearby structures." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].label msgid "Control group membership" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[0].label msgid "Single" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[0].tooltip msgid "" "When adding a Unit or Structure to a control group, they are removed from " "other control groups. Use this choice if you want control groups to refer to" " distinct armies." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[1].label msgid "Multiple" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[1].tooltip msgid "" "Units and Structures can be part of multiple control groups. This is useful " "to keep control groups for distinct armies and a control group for the " "entire army simultaneously." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].tooltip msgid "Decide whether units can be part of multiple control groups." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].label msgid "Formation control" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[0].label msgid "Walk/Patrol Only" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[0].tooltip msgid "Other orders will disband existing formations." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[1].label msgid "No override" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[1].tooltip msgid "Units in formations stay in formations." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].tooltip msgid "" "Decide whether formations are enabled for all orders or only 'Walk' and " "'Patrol'." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[23].label msgid "Battalion-style formations" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[23].tooltip msgid "Whether formations are selected as a whole." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[2].label msgid "Scroll batch increment ratio" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[2].tooltip msgid "" "Number of times you have to scroll to increase/decrease the batchsize by 1." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[3].label msgid "Flare display duration" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[3].tooltip msgid "How long the flare markers on the minimap are displayed in seconds." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[4].label msgid "Minimap icons" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[4].tooltip msgid "Show special icons for some entities on the minimap." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[5].label msgid "Chat notification attack" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[5].tooltip msgid "Show a chat notification if you are attacked by another player." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[6].label msgid "Chat notification tribute" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[6].tooltip msgid "" "Show a chat notification if an ally tributes resources to another team " "member if teams are locked, and all tributes in observer mode." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[7].label msgid "Chat notification barter" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[7].tooltip msgid "" "Show a chat notification to observers when a player bartered resources." msgstr "Уенчылар ресурсларны алмаштырганда тамашачыларга чатдагы хәбәрен күрсәтү." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].label msgid "Chat notification phase" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].list[0].label msgid "Disable" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].list[1].label msgid "Completed" msgstr "Төгәллэнгән" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].list[2].label msgid "All displayed" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].tooltip msgid "" "Show a chat notification if you or an ally have started, aborted or " "completed a new phase, and phases of all players in observer mode." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[9].label msgid "Attack range visualization" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[9].tooltip msgid "" "Display the attack range of selected defensive structures. (It can also be " "toggled with the hotkey during a game)." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].tooltip msgid "Change options regarding the in-game settings." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].tooltip msgid "Default difficulty of the AI." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][2].label._string msgctxt "Option for the shadow quality." msgid "High" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][2][3].label._string msgctxt "Option for the shadow quality." msgid "Very High" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].tooltip msgid "" "Shadow map resolution. High values can crash the game when using a graphics " "card with low memory!" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][1].label._string msgctxt "Option for the meshes' amount of variety." msgid "Limited" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][1].label.tooltip msgid "Entities will be less diverse." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][1][2].label._string msgctxt "Option for the meshes' amount of variety." msgid "Normal" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][1][2].label.tooltip msgid "Entities appearance is randomized normally." msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][8].label msgid "Shader effects" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].list[0][8].tooltip msgid "Number of shader effects. REQUIRES GAME RESTART" msgstr "" #: gui/options/options.json[2].options[6].list[0][7].tooltip msgid "" "Randomize the appearance of entities. Disabling gives a small performance " "improvement." msgstr "" #: gui/options/options.json[2].options[6].tooltip msgid "Model quality setting." msgstr "" #: gui/options/options.json[2].tooltip msgid "More specific rendering settings." msgstr "" #: gui/options/options.xml:(caption):15 msgid "Game Options" msgstr "" #: gui/options/options.xml:(caption):50 msgid "Revert" msgstr "" #: gui/options/options.xml:(tooltip):51 msgid "Reverts to previous saved settings" msgstr "" #: gui/options/options.xml:(tooltip):63 msgid "Unsaved changes affect this session only" msgstr "" #: gui/pregame/MainMenuItems.js:3 msgid "Learn to Play" msgstr "" #: gui/pregame/MainMenuItems.js:4 msgid "" "Learn how to play, start the tutorial, discover the technology trees, and " "the history behind the civilizations." msgstr "" #: gui/pregame/MainMenuItems.js:7 msgid "Manual" msgstr "" #: gui/pregame/MainMenuItems.js:8 msgid "Open the 0 A.D. Game Manual." msgstr "" #: gui/pregame/MainMenuItems.js:14 msgid "Tutorial" msgstr "Өйрәнү кампаниясы" #: gui/pregame/MainMenuItems.js:15 msgid "Start the introductory tutorial." msgstr "" #: gui/pregame/MainMenuItems.js:36 #: gui/reference/common/Buttons/StructreeButton.js:21 #: gui/reference/structree/structree.xml:(caption):20 msgid "Structure Tree" msgstr "" #: gui/pregame/MainMenuItems.js:37 #, javascript-format msgid "" "%(hotkey)s: View the structure tree of civilizations featured in 0 A.D." msgstr "" #: gui/pregame/MainMenuItems.js:48 #: gui/reference/civinfo/civinfo.xml:(caption):21 #: gui/reference/common/Buttons/CivInfoButton.js:21 msgid "Civilization Overview" msgstr "" #: gui/pregame/MainMenuItems.js:49 #, javascript-format msgid "%(hotkey)s: Learn about the civilizations featured in 0 A.D." msgstr "" #: gui/pregame/MainMenuItems.js:60 msgid "Catafalque Overview" msgstr "" #: gui/pregame/MainMenuItems.js:61 msgid "Compare the bonuses of catafalques featured in 0 A.D." msgstr "" #: gui/pregame/MainMenuItems.js:67 msgid "Map Overview" msgstr "" #: gui/pregame/MainMenuItems.js:68 msgid "View the different maps featured in 0 A.D." msgstr "" #: gui/pregame/MainMenuItems.js:76 gui/pregame/MainMenuItems.js:110 msgid "Continue Campaign" msgstr "" #: gui/pregame/MainMenuItems.js:77 gui/pregame/MainMenuItems.js:111 #: gui/pregame/MainMenuItems.js:127 gui/pregame/MainMenuItems.js:134 msgid "Relive history through historical military campaigns." msgstr "" #: gui/pregame/MainMenuItems.js:85 gui/pregame/MainMenuItems.js:119 msgid "Error opening campaign run:" msgstr "" #: gui/pregame/MainMenuItems.js:92 msgid "Single-player" -msgstr "" +msgstr "Ялгыз уенчылы" #: gui/pregame/MainMenuItems.js:93 msgid "Start, load, or replay a single-player game." msgstr "" #: gui/pregame/MainMenuItems.js:96 msgid "Matches" msgstr "Каршы торулар" #: gui/pregame/MainMenuItems.js:97 msgid "Start a new single-player game." -msgstr "" +msgstr "Яңа ялгыз уенчылы уен башлау." #: gui/pregame/MainMenuItems.js:104 msgid "Load a saved game." msgstr "" #: gui/pregame/MainMenuItems.js:126 msgid "New Campaign" msgstr "" #: gui/pregame/MainMenuItems.js:133 msgid "Load Campaign" msgstr "Кампанияны тәмамлау" #: gui/pregame/MainMenuItems.js:143 gui/pregame/MainMenuItems.js:193 msgid "Replays" msgstr "" #: gui/pregame/MainMenuItems.js:144 gui/pregame/MainMenuItems.js:194 msgid "Playback previous games." msgstr "" #: gui/pregame/MainMenuItems.js:158 msgid "Multiplayer" -msgstr "" +msgstr "Күп уенчылы" #: gui/pregame/MainMenuItems.js:159 msgid "Fight against one or more human players in a multiplayer game." -msgstr "" +msgstr "Күп уенчылы уенында бер яки берничә кеше уенчыларына каршы көрәшегез." #. Translation: Join a game by specifying the host's IP address. #: gui/pregame/MainMenuItems.js:163 msgid "Join Game" msgstr "" #: gui/pregame/MainMenuItems.js:164 msgid "Joining an existing multiplayer game." -msgstr "" +msgstr "Мөмкин булган күп уенчылы уенына кушылу." #: gui/pregame/MainMenuItems.js:172 msgid "Host Game" msgstr "" #: gui/pregame/MainMenuItems.js:173 msgid "Host a multiplayer game." -msgstr "" +msgstr "Күп уенчылы уен ясау." #: gui/pregame/MainMenuItems.js:181 msgid "Game Lobby" msgstr "" #: gui/pregame/MainMenuItems.js:183 #, javascript-format msgid "" "%(hotkey)s: Launch the multiplayer lobby to join and host publicly visible " "games and chat with other players." msgstr "" #: gui/pregame/MainMenuItems.js:184 msgid "Launch the multiplayer lobby. \\[DISABLED BY BUILD]" -msgstr "" +msgstr "Күп уенчылы Бүлмән эшләтеп җибәрү \\[ТӨЗЕЛЕШТӘ СҮНДЕРЕЛДЕ]" #: gui/pregame/MainMenuItems.js:208 msgid "Settings" msgstr "" #: gui/pregame/MainMenuItems.js:209 msgid "Change game options." msgstr "" #: gui/pregame/MainMenuItems.js:212 msgid "Options" msgstr "" #: gui/pregame/MainMenuItems.js:213 msgid "Adjust game settings." msgstr "" #: gui/hotkeys/hotkeys.xml:(caption):14 gui/pregame/MainMenuItems.js:222 msgid "Hotkeys" msgstr "" #: gui/pregame/MainMenuItems.js:223 msgid "Adjust hotkeys." msgstr "" #: gui/locale/locale.xml:(caption):14 #: gui/locale_advanced/locale_advanced.xml:(caption):14 #: gui/pregame/MainMenuItems.js:229 msgid "Language" msgstr "" #: gui/pregame/MainMenuItems.js:230 msgid "Choose the language of the game." msgstr "" #: gui/pregame/MainMenuItems.js:236 msgid "Mod Selection" msgstr "" #: gui/pregame/MainMenuItems.js:237 msgid "Select and download mods for the game." msgstr "" #: gui/pregame/MainMenuItems.js:243 msgid "Welcome Screen" msgstr "" #: gui/pregame/MainMenuItems.js:244 msgid "Show the Welcome Screen again. Useful if you hid it by mistake." msgstr "" #: gui/pregame/MainMenuItems.js:252 msgid "Scenario Editor" msgstr "" #: gui/pregame/MainMenuItems.js:253 msgid "" "Open the Atlas Scenario Editor in a new window. You can run this more " "reliably by starting the game with the command-line argument \"-editor\"." msgstr "" #: gui/pregame/MainMenuItems.js:258 msgid "Are you sure you want to quit 0 A.D. and open the Scenario Editor?" msgstr "" #: gui/pregame/MainMenuItems.js:265 msgid "" "The scenario editor is not available or failed to load. See the game logs " "for additional information." msgstr "" #: gui/pregame/MainMenuItems.js:266 gui/replaymenu/replay_actions.js:126 msgid "Error" msgstr "Хата" #: gui/pregame/MainMenuItems.js:270 msgid "Credits" msgstr "" #: gui/pregame/MainMenuItems.js:271 msgid "Show the 0 A.D. credits." msgstr "" #: gui/pregame/MainMenuItems.js:277 msgid "Exit" msgstr "Чыгу" #: gui/pregame/MainMenuItems.js:278 msgid "Exit the game." msgstr "Уеннан чыгу." #: gui/pregame/MainMenuItems.js:282 msgid "Are you sure you want to quit 0 A.D.?" msgstr "" #: gui/pregame/ProjectInformation.js:6 msgid "WILDFIRE GAMES" msgstr "" #: gui/pregame/ProjectInformation.js:18 msgid "Alpha XXVII: Agni" msgstr "Alpha XXVII: Agni" #: gui/pregame/ProjectInformation.js:19 msgid "" "Notice: This game is under development and many features have not been added" " yet." msgstr "" #: gui/pregame/ProjectInformation.js:25 msgid "Website" msgstr "" #: gui/pregame/ProjectInformation.js:26 msgid "Click to open play0ad.com in your web browser." msgstr "" #: gui/pregame/ProjectInformation.js:33 msgid "Chat" msgstr "Чат" #: gui/pregame/ProjectInformation.js:34 msgid "" "Click to open the 0 A.D. IRC chat in your browser (#0ad on " "webchat.quakenet.org). It is run by volunteers who do all sorts of tasks, it" " may take a while to get your question answered. Alternatively, you can use " "the forum (see Website)." msgstr "" #: gui/pregame/ProjectInformation.js:41 msgid "Report a Bug" msgstr "" #: gui/pregame/ProjectInformation.js:42 msgid "Click to visit 0 A.D. Trac to report a bug, crash, or error." msgstr "Хата яки сафтан чыгу турында хәбәр итү өчен 0A.D. Trac сылтамасына басып зыярат итегез." #: gui/pregame/ProjectInformation.js:49 msgctxt "Frequently Asked Questions" msgid "FAQ" msgstr "" #: gui/pregame/ProjectInformation.js:50 msgid "Click to visit the Frequently Asked Questions page in your browser." msgstr "" #: gui/pregame/ProjectInformation.js:57 msgid "Translate the Game" msgstr "" #: gui/pregame/ProjectInformation.js:58 msgid "Click to open the 0 A.D. translate page in your browser." msgstr "" #: gui/pregame/ProjectInformation.js:65 msgid "Donate" msgstr "" #: gui/pregame/ProjectInformation.js:66 msgid "Help with the project expenses by donating." msgstr "" #: gui/pregame/userreport/userreport.js:3 msgctxt "UserReporter Terms and Conditions" msgid "Terms" msgstr "" #: gui/pregame/userreport/userreport.js:4 msgid "Please read and accept the UserReporter Terms and Conditions." msgstr "" #: gui/pregame/userreport/userreport.js:18 msgid "Publications" msgstr "" #: gui/pregame/userreport/userreport.js:27 #: gui/pregame/userreport/userreport.js:28 #: gui/pregame/userreport/userreport.js:29 msgid "connecting to server" msgstr "серверга тоташу" #: gui/pregame/userreport/userreport.js:30 #, javascript-format msgid "uploading (%f%%)" msgstr "" #: gui/pregame/userreport/userreport.js:33 msgid "upload succeeded" msgstr "" #: gui/pregame/userreport/userreport.js:34 #, javascript-format msgid "upload failed (%(errorCode)s)" msgstr "йөкләү уңышсыз (%(errorCode)s)" #: gui/pregame/userreport/userreport.js:37 #, javascript-format msgid "upload failed (%(errorMessage)s)" msgstr "йөкләү уңышсыз (%(errorMessage)s)" #: gui/pregame/userreport/userreport.js:61 msgid "Disable Feedback" msgstr "" #: gui/pregame/userreport/userreport.js:61 msgid "Enable Feedback" msgstr "" #: gui/pregame/userreport/userreport.js:81 msgid "Thank you for helping improve 0 A.D.!" msgstr "" #: gui/pregame/userreport/userreport.js:82 msgid "Feedback is currently enabled." msgstr "" #: gui/pregame/userreport/userreport.js:83 #, javascript-format msgid "Status: %(status)s." msgstr "" #: gui/pregame/userreport/userreport.js:84 msgid "unknown" msgstr "" #: gui/pregame/userreport/userreport.js:86 msgid "Help improve 0 A.D.!" msgstr "" #: gui/pregame/userreport/userreport.js:87 msgid "" "You can automatically send us feedback that can help us fix bugs, and " "improve performance and compatibility." msgstr "" #: gui/reference/catafalque/CatafalquePage.js:41 #, javascript-format msgid "%(hotkey)s: Close Catafalque Bonuses." msgstr "" #: gui/reference/catafalque/catafalque.xml:(caption):18 msgid "Catafalque Bonuses" msgstr "" #. Translation: Description of an item in the CivInfo page, on a new line and #. indented. #: gui/reference/civinfo/CivInfoPage.js:92 #, javascript-format msgid "" "\n" " %(description)s" msgstr "\n %(description)s" #. Translation: An entry in the CivInfo Page. The newline and indentation of #. the description #. is handled elsewhere. #. Example: #. > • Name of a Special Something (i) #. > A brief description of the aforementioned something. #: gui/reference/civinfo/CivInfoPage.js:99 #, javascript-format msgid "• %(name)s %(info_icon)s%(description)s" msgstr "• %(name)s %(info_icon)s%(description)s" #: gui/reference/civinfo/CivInfoPage.js:110 #, javascript-format msgid "%(hotkey)s: Close Civilization Overview." msgstr "" #: gui/reference/civinfo/Sections/GameplaySection.js:30 #, javascript-format msgid "%(civilization)s Gameplay" msgstr "" #: gui/reference/civinfo/Sections/HistorySection.js:30 #, javascript-format msgid "History of the %(civilization)s" msgstr "" #: gui/reference/civinfo/Sections/Subsections/BonusesSubsection.js:52 msgid "Civilization Bonus" msgid_plural "Civilization Bonuses" msgstr[0] "" #: gui/reference/civinfo/Sections/Subsections/BonusesSubsection.js:55 msgid "Team Bonus" msgid_plural "Team Bonuses" -msgstr[0] "" +msgstr[0] "Төркем бонуслары" #: gui/reference/civinfo/Sections/Subsections/HeroesSubsection.js:29 msgid "Hero" msgid_plural "Heroes" msgstr[0] "Батырлар" #: gui/reference/civinfo/Sections/Subsections/StructuresSubsection.js:29 msgid "Specific Structure" msgid_plural "Specific Structures" msgstr[0] "" #: gui/reference/civinfo/Sections/Subsections/TechnologiesSubsection.js:28 msgid "Specific Technology" msgid_plural "Specific Technologies" msgstr[0] "" #: gui/reference/common/Buttons/CivInfoButton.js:27 #, javascript-format msgid "%(hotkey)s: Switch to Civilization Overview." msgstr "" #: gui/reference/common/Buttons/StructreeButton.js:27 #, javascript-format msgid "%(hotkey)s: Switch to Structure Tree." msgstr "" #: gui/reference/common/Dropdowns/CivSelectDropdown.js:63 msgid "Civilization:" msgstr "" #: gui/reference/common/TemplateParser.js:165 #, javascript-format msgid "%(health_min)s to %(health_max)s" msgstr "%(health_min)s - %(health_max)s" #. Translation: Label followed by a list of values. #: gui/reference/common/tooltips.js:10 #, javascript-format msgid "%(listHeader)s %(listOfValues)s" msgstr "%(listHeader)s %(listOfValues)s" #. Translation: Label before a list of the names of units that build the #. structure selected. #: gui/reference/common/tooltips.js:27 msgid "Built by:" msgstr "" #. Translation: Label before a list of the names of structures or units that #. train the unit #. selected. #: gui/reference/common/tooltips.js:33 msgid "Trained by:" msgstr "" #. Translation: Label before a list of names of structures or units that #. research the #. technology selected. #: gui/reference/common/tooltips.js:39 msgid "Researched at:" msgstr "" #. Translation: Label before a list of the names of structures the selected #. unit can #. construct or build. #: gui/reference/common/tooltips.js:48 msgid "Builds:" msgstr "" #. Translation: Label before a list of the names of technologies the selected #. unit or #. structure can research. #: gui/reference/common/tooltips.js:57 msgid "Researches:" msgstr "" #. Translation: Label before a list of the names of units the selected unit or #. structure can #. train. #: gui/reference/common/tooltips.js:66 msgid "Trains:" msgstr "" #. Translation: Label before a list of the names of units or structures the #. selected unit or #. structure can be upgradable to. #: gui/reference/common/tooltips.js:75 msgid "Upgradable to:" msgstr "" #: gui/reference/structree/Sections/Trainer/TrainerSection.js:70 msgid "Trainer Units" msgstr "" #: gui/reference/structree/StructreePage.js:85 #, javascript-format msgid "%(hotkey)s: Close Structure Tree." msgstr "" #: gui/reference/viewer/ViewerPage.js:178 #, javascript-format msgid "%(hotkey)s: Close Template Viewer" msgstr "" #: gui/reference/viewer/viewer.xml:(caption):16 msgid "Information" msgstr "" #: gui/replaymenu/replay_actions.js:90 msgid "This replay needs a different sequence of mods:" msgstr "" #: gui/replaymenu/replay_actions.js:95 msgid "This replay is not compatible with your version of the game!" msgstr "" #: gui/replaymenu/replay_actions.js:96 #, javascript-format msgid "Your version: %(version)s" msgstr "" #: gui/replaymenu/replay_actions.js:97 #, javascript-format msgid "Required version: %(version)s" msgstr "Кирәкле версия: %(version)s" #: gui/replaymenu/replay_actions.js:100 msgid "Incompatible replay" msgstr "" #: gui/replaymenu/replay_actions.js:126 msgid "No summary data available." msgstr "" #: gui/replaymenu/replay_actions.js:175 msgid "Are you sure you want to delete this replay permanently?" msgstr "" #: gui/replaymenu/replay_actions.js:177 msgid "Delete replay" msgstr "" #: gui/replaymenu/replay_filters.js:52 msgctxt "datetime" msgid "Any" msgstr "" #: gui/replaymenu/replay_filters.js:68 msgctxt "map size" msgid "Any" msgstr "" #: gui/replaymenu/replay_filters.js:84 msgctxt "map name" msgid "Any" msgstr "" #: gui/replaymenu/replay_filters.js:100 msgctxt "population capacity" msgid "Any" msgstr "" #: gui/replaymenu/replay_filters.js:119 msgctxt "duration" msgid "Any" msgstr "" #. Translation: Shorter duration than max minutes. #: gui/replaymenu/replay_filters.js:123 #, javascript-format msgctxt "duration filter" msgid "< %(max)s min" msgid_plural "< %(max)s min" msgstr[0] "< %(max)s мин" #. Translation: Longer duration than min minutes. #: gui/replaymenu/replay_filters.js:127 #, javascript-format msgctxt "duration filter" msgid "> %(min)s min" msgid_plural "> %(min)s min" msgstr[0] "> %(min)s мин" #. Translation: Duration between min and max minutes. #: gui/replaymenu/replay_filters.js:130 #, javascript-format msgctxt "duration filter" msgid "%(min)s - %(max)s min" msgstr "" #: gui/replaymenu/replay_filters.js:145 msgctxt "replay filter" msgid "Any" msgstr "" #: gui/replaymenu/replay_filters.js:146 msgctxt "replay filter" msgid "Single-player" -msgstr "" +msgstr "Ялгыз уенчылы" #: gui/replaymenu/replay_filters.js:147 msgctxt "replay filter" msgid "Multiplayer" -msgstr "" +msgstr "Күп уенчылы" #: gui/replaymenu/replay_filters.js:148 msgctxt "replay filter" msgid "Campaigns" msgstr "Кампаниялар" #: gui/replaymenu/replay_filters.js:162 msgid "Any victory condition" msgstr "" #: gui/replaymenu/replay_filters.js:175 msgid "Rated and unrated games" msgstr "" #: gui/replaymenu/replay_filters.js:175 msgid "Rated games" msgstr "" #: gui/replaymenu/replay_filters.js:175 msgid "Unrated games" msgstr "" #: gui/replaymenu/replay_menu.js:196 msgid "" "Filter replays by typing one or more, partial or complete player names." msgstr "" #: gui/replaymenu/replay_menu.js:200 #, javascript-format msgid "Delete the selected replay using %(hotkey)s." msgstr "" #: gui/replaymenu/replay_menu.js:285 #, javascript-format msgid "Players: %(numberOfPlayers)s" msgstr "Уенчылар: %(numberOfPlayers)s" #: gui/replaymenu/replay_menu.js:309 msgid "yyyy-MM-dd HH:mm" msgstr "" #: gui/replaymenu/replay_menu.js:339 msgid "yyyy-MM" msgstr "" #: gui/replaymenu/replay_menu.xml:(caption):14 msgid "Replay Games" msgstr "" #: gui/replaymenu/replay_menu.xml:(caption):112 msgid "Filter compatible replays" msgstr "" #: gui/replaymenu/replay_menu.xml:(caption):216 msgid "Spoiler" msgstr "" #: gui/replaymenu/replay_menu.xml:(caption):228 msgid "Main Menu" msgstr "Төп меню" #: gui/replaymenu/replay_menu.xml:(caption):240 msgid "Rebuild Cache" msgstr "" #: gui/replaymenu/replay_menu.xml:(caption):247 #: gui/summary/summary.xml:(caption):26 msgid "Summary" msgstr "" #: gui/replaymenu/replay_menu.xml:(caption):253 msgid "Start Replay" msgstr "" #: gui/replaymenu/replay_menu.xml:(heading):75 msgctxt "replay" msgid "Players" -msgstr "" +msgstr "Уенчылар" #: gui/replaymenu/replay_menu.xml:(heading):83 msgctxt "replay" msgid "Size" msgstr "" #: gui/replaymenu/replay_menu.xml:(heading):87 msgctxt "replay" msgid "Population" msgstr "" #: gui/replaymenu/replay_menu.xml:(heading):91 msgctxt "replay" msgid "Duration" msgstr "" #: gui/replaymenu/replay_menu.xml:(placeholder_text):32 msgid "Search for Player" -msgstr "" +msgstr "Уенчы эзләү" #: gui/replaymenu/replay_menu.xml:(tooltip):98 msgid "File path for the currently selected replay." msgstr "" #: gui/replaymenu/replay_menu.xml:(tooltip):241 msgid "Rebuild the replay cache from scratch. Potentially slow!" msgstr "" #: gui/splashscreen/splashscreen.txt:2 msgid "" "[font=\"sans-bold-20\"] Thank you for installing 0 A.D. Empires Ascendant!" -msgstr "" +msgstr "[font=\"sans-bold-20\"] \"0 A.D. Күтәрелә барган империяләр\" урнаштырган өчен рәхмәт!!" #: gui/splashscreen/splashscreen.txt:3 msgid "[font=\"sans-16\"]" msgstr "" #: gui/splashscreen/splashscreen.txt:4 msgid "" "[imgleft=\"constructionIcon\"]This game is still in development. You may " "encounter bugs, and some features are not as fleshed out as we would like." msgstr "" #: gui/splashscreen/splashscreen.txt:6 msgid "" "[imgleft=\"iconLag\"]The game can have performance problems, especially with" " large maps and a great number of units." msgstr "" #: gui/splashscreen/splashscreen.txt:8 msgid "" "[imgleft=\"iconMap\"]0 A.D. is Free Software: you can participate in its " "development." msgstr "" #: gui/splashscreen/splashscreen.txt:9 msgid "" "If you want to help with art, sound, gameplay or programming, make sure to " "join our official forum." msgstr "" #: gui/splashscreen/splashscreen.xml:(caption):14 msgid "Welcome!" msgstr "" #: gui/splashscreen/splashscreen.xml:(caption):19 msgid "Show this message in the future" msgstr "" #: gui/splashscreen/splashscreen.xml:(caption):25 msgid "OK" msgstr "OK" #: gui/splashscreen/splashscreen.xml:(caption):30 msgid "Official Forum (web)" msgstr "" #: gui/summary/layout.js:13 msgid "Score" msgstr "" #: gui/summary/layout.js:15 gui/summary/layout.js:33 gui/summary/layout.js:71 #: gui/summary/layout.js:110 gui/summary/layout.js:161 #: gui/summary/layout.js:193 gui/summary/summary.xml:(caption):70 msgid "Player name" -msgstr "" +msgstr "Уенчы исеме" #: gui/summary/layout.js:16 msgid "Total score" msgstr "" #: gui/summary/layout.js:17 msgid "Economy score" msgstr "" #: gui/summary/layout.js:18 msgid "Military score" msgstr "" #: gui/summary/layout.js:19 msgid "Exploration score" msgstr "" #: gui/summary/layout.js:31 msgid "Structures" msgstr "" #: gui/summary/layout.js:34 gui/summary/layout.js:72 gui/summary/layout.js:111 msgid "Total" msgstr "" #: gui/summary/layout.js:35 msgid "Houses" msgstr "" #: gui/summary/layout.js:36 msgid "Economic" msgstr "Хуҗалык" #: gui/summary/layout.js:37 msgid "Outposts" msgstr "" #: gui/summary/layout.js:38 msgid "Military" msgstr "Хәрби" #: gui/summary/layout.js:39 msgid "Fortresses" msgstr "" #: gui/summary/layout.js:40 msgid "Civ centers" msgstr "" #: gui/summary/layout.js:41 msgid "Wonders" msgstr "" #: gui/summary/layout.js:45 #, javascript-format msgid "" "Structure Statistics (%(constructed)s / %(destroyed)s / %(captured)s / " "%(lost)s)" msgstr "Бина статистикасы (%(constructed)s / %(destroyed)s / %(captured)s / %(lost)s)" #: gui/summary/layout.js:69 msgid "Units" msgstr "" #: gui/summary/layout.js:73 msgid "Infantry" msgstr "Җәяүле гаскәри" #: gui/summary/layout.js:74 msgid "Worker" msgstr "" #: gui/summary/layout.js:75 msgid "Cavalry" msgstr "" #: gui/summary/layout.js:76 msgid "Champion" msgstr "Олан" #: gui/summary/layout.js:77 msgid "Heroes" msgstr "Батырлар" #: gui/summary/layout.js:78 msgid "Siege" msgstr "" #: gui/summary/layout.js:79 msgid "Navy" msgstr "" #: gui/summary/layout.js:80 msgid "Traders" msgstr "" #: gui/summary/layout.js:84 #, javascript-format msgid "Unit Statistics (%(trained)s / %(killed)s / %(lost)s)" msgstr "Берәмлек статистикасы (%(trained)s / %(killed)s / %(lost)s)" #: gui/summary/layout.js:108 msgid "Resources" msgstr "Ресурслар" #: gui/summary/layout.js:120 msgid "Tributes" msgstr "" #: gui/summary/layout.js:121 #, javascript-format msgid "" "Tributes \n" "(%(sent)s / %(received)s)" msgstr "" #: gui/summary/layout.js:129 msgid "Treasures collected" msgstr "" #: gui/summary/layout.js:130 msgid "Loot" msgstr "Табыш" #: gui/summary/layout.js:131 msgid "Livestock bred" msgstr "" #: gui/summary/layout.js:135 #, javascript-format msgid "Resource Statistics (%(gathered)s / %(used)s)" msgstr "Ресурс cтатистикасы (%(gathered)s / %(used)s)" #: gui/summary/layout.js:159 msgid "Market" msgstr "Базар" #: gui/summary/layout.js:162 msgid "Trade income" msgstr "" #: gui/summary/layout.js:163 msgid "Barter efficiency" msgstr "" #. Translation: use %(resourceWithinSentence)s if needed #: gui/summary/layout.js:169 #, javascript-format msgid "%(resourceFirstWord)s exchanged" msgstr "%(resourceFirstWord)s алышынды" #: gui/summary/layout.js:191 msgid "Miscellaneous" msgstr "" #: gui/summary/layout.js:194 msgid "Kill / Death ratio" msgstr "" #: gui/summary/layout.js:195 gui/summary/summary.js:99 msgid "Population" msgstr "" #: gui/summary/layout.js:196 msgid "Map control (peak)" msgstr "" #: gui/summary/layout.js:197 msgid "Map control (finish)" msgstr "" #: gui/summary/layout.js:198 msgid "Map exploration" msgstr "" #: gui/summary/layout.js:199 msgid "Vegetarian ratio" msgstr "" #: gui/summary/layout.js:200 msgid "Feminization" msgstr "" #: gui/summary/layout.js:203 msgid "Bribes" msgstr "" #: gui/summary/layout.js:204 #, javascript-format msgid "" "Bribes\n" "(%(succeeded)s / %(failed)s)" msgstr "" #: gui/summary/layout.js:230 msgid "Charts" msgstr "" #: gui/summary/layout.js:377 msgid "Team total" -msgstr "" +msgstr "Төркем барлыгы" #: gui/summary/summary.js:30 msgid "Trained" msgstr "" #: gui/summary/summary.js:35 msgid "Constructed" msgstr "" #: gui/summary/summary.js:40 msgid "Gathered" msgstr "" #: gui/summary/summary.js:44 msgid "Count" msgstr "" #: gui/summary/summary.js:49 msgid "Sent" msgstr "" #: gui/summary/summary.js:54 msgid "Bought" msgstr "" #: gui/summary/summary.js:59 msgid "Income" msgstr "" #: gui/summary/summary.js:64 msgid "Captured" msgstr "" #: gui/summary/summary.js:69 msgid "Succeeded" msgstr "" #: gui/summary/summary.js:74 msgid "Destroyed" msgstr "" #: gui/summary/summary.js:79 msgid "Killed" msgstr "" #: gui/summary/summary.js:84 msgid "Lost" msgstr "" #: gui/summary/summary.js:89 msgid "Used" msgstr "" #: gui/summary/summary.js:94 msgid "Received" msgstr "" #: gui/summary/summary.js:104 msgid "Sold" msgstr "" #: gui/summary/summary.js:109 msgid "Outcome" msgstr "" #: gui/summary/summary.js:114 msgid "Failed" msgstr "" #: gui/summary/summary.js:201 #, javascript-format msgctxt "Player listing with color indicator" msgid "%(colorIndicator)s %(playerListing)s" msgstr "%(colorIndicator)s %(playerListing)s" #: gui/summary/summary.js:204 msgctxt "Charts player color indicator" msgid "■" msgstr "" #: gui/summary/summary.js:234 msgctxt "Player listing" msgid ", " msgstr ", " #: gui/summary/summary.js:340 msgid "Time elapsed" msgstr "" #: gui/summary/summary.js:510 msgid "Current Scores" msgstr "" #: gui/summary/summary.js:512 msgid "Scores at the end of the game." msgstr "" #: gui/summary/summary.js:514 msgid "You have been disconnected." msgstr "" #: gui/summary/summary.js:516 msgid "You have left the game." msgstr "" #: gui/summary/summary.js:518 msgid "You have won the battle!" msgstr "" #: gui/summary/summary.js:520 msgid "You have been defeated…" msgstr "" #: gui/summary/summary.js:521 msgid "You have abandoned the game." msgstr "" #: gui/summary/summary.js:524 #, javascript-format msgid "Game time elapsed: %(time)s" msgstr "" #: gui/summary/summary.js:532 #, javascript-format msgid "%(mapName)s - %(mapType)s" msgstr "%(mapName)s - %(mapType)s" #: gui/summary/summary.js:544 #, javascript-format msgid "%(hotkey)s: Toggle the multiplayer lobby in a dialog window." -msgstr "" +msgstr "%(hotkey)s: Диалог тәрәзәсендә күп уенчылы бүлмән күчерегез." #: gui/summary/summary.js:556 #, javascript-format msgid "Focus the %(name)s summary tab." msgstr "" #: gui/summary/summary.xml:(caption):120 msgctxt "summary chart" msgid "Category:" msgstr "" #: gui/summary/summary.xml:(caption):130 msgctxt "summary chart" msgid "Value:" msgstr "" #: gui/summary/summary.xml:(caption):140 msgctxt "summary chart" msgid "Type:" msgstr "" #: gui/summary/summary.xml:(caption):167 msgid "Group by team" -msgstr "" +msgstr "Төркемләп туплау" #: gui/summary/summary.xml:(caption):187 msgid "Watch Replay" msgstr "" #: gui/summary/summary.xml:(caption):192 msgid "Continue" msgstr "Дәвам итү" #: gui/summary/summary.xml:(tooltip):126 msgctxt "summary chart" msgid "Category" msgstr "" #: gui/summary/summary.xml:(tooltip):136 msgctxt "summary chart" msgid "Value" msgstr "" #: gui/summary/summary.xml:(tooltip):147 msgctxt "summary chart" msgid "Type" msgstr "" #: gui/text/tips/army_camp.txt:1 msgid "ROMAN ARMY CAMP" msgstr "" #: gui/text/tips/army_camp.txt:2 msgid "" "Buildable in neutral or enemy territory. Good for building a secret base " "behind enemy lines or to consolidate gains within enemy territory." msgstr "" #: gui/text/tips/army_camp.txt:3 msgid "Construct rams and train citizen soldiers." msgstr "" #: gui/text/tips/army_camp.txt:4 msgid "" "Garrison units to slowly heal them and protect the army camp from attacks " "and decay." msgstr "" #: gui/text/tips/autoqueue.txt:1 msgid "AUTOQUEUE" msgstr "" #: gui/text/tips/autoqueue.txt:2 msgid "Enable the autoqueue feature to automatically train units." msgstr "" #: gui/text/tips/autoqueue.txt:3 msgid "Works as long as you have enough resources, then it will stop." msgstr "" #: gui/text/tips/barracks.txt:1 msgid "BARRACKS" msgstr "" #: gui/text/tips/barracks.txt:2 msgid "" "Train all citizen soldiers. Some civilizations can unlock the training of " "champions as well." msgstr "" #: gui/text/tips/barracks.txt:3 gui/text/tips/elephant_stable.txt:3 msgid "Units gain experience while garrisoned inside the building." msgstr "Бина эчендә торган вакытта юнитлар тәҗрибә җыя." #: gui/text/tips/barracks.txt:4 msgid "" "Build one early to train citizen soldiers while you phase up your " "settlement." msgstr "" #: gui/text/tips/barracks.txt:5 msgid "Build in a forward base to resupply your assault with fresh troops." msgstr "" #: gui/text/tips/biomes.txt:1 msgid "BIOMES" msgstr "" #: gui/text/tips/biomes.txt:2 msgid "" "Biomes can be used on some random maps and determine which region of the " "world the map represents." msgstr "" #: gui/text/tips/biomes.txt:3 msgid "" "They influence the appearence of the maps and also the amount of resources " "that are available." msgstr "" #: gui/text/tips/briton_war_dog.txt:1 msgid "WAR DOG" msgstr "" #: gui/text/tips/briton_war_dog.txt:2 msgid "A dog that the Britons can train at the cavalry stable." msgstr "" #: gui/text/tips/briton_war_dog.txt:3 msgid "Has low health, but is fast and will fearlessly attack enemies." msgstr "" #: gui/text/tips/briton_war_dog.txt:4 msgid "Use them as support in your army or for quick raids." msgstr "" #: gui/text/tips/carth_sacred_band.txt:1 msgid "CARTHAGINIAN SACRED BAND" msgstr "" #: gui/text/tips/carth_sacred_band.txt:2 msgid "Champion Spearmen and Champion Cavalry Spearmen for Carthage." msgstr "" #: gui/text/tips/carth_sacred_band.txt:3 msgid "" "Both are trainable from the Temple, instead of the Fortress like most other " "champions." msgstr "" #: gui/text/tips/carth_sacred_band.txt:4 msgid "" "Use the Spearmen as heavy infantry against cavalry. Use the Cavalry as heavy" " shock against siege weapons and skirmishers." msgstr "" #: gui/text/tips/carth_shipyard.txt:1 msgid "CARTHAGINIAN NAVAL SHIPYARD" msgstr "" #: gui/text/tips/carth_shipyard.txt:2 msgid "Special dock of the Carthaginians to construct warships." msgstr "" #: gui/text/tips/carth_shipyard.txt:3 msgid "Garrison ships inside to slowly repair them." msgstr "" #: gui/text/tips/carth_shipyard.txt:4 msgid "Much stronger than other docks, but also more expensive." msgstr "" #: gui/text/tips/catapults.txt:1 msgid "CATAPULTS" msgstr "" #: gui/text/tips/catapults.txt:2 msgid "Ranged siege engines that are good against structures." msgstr "" #: gui/text/tips/catapults.txt:3 msgid "Expensive and slow." msgstr "" #: gui/text/tips/catapults.txt:4 msgid "" "Pack up into carts for movement, and unpack into stationary engines for " "attack!" msgstr "" #: gui/text/tips/cavalry_stable.txt:1 msgid "CAVALRY STABLE" msgstr "" #: gui/text/tips/cavalry_stable.txt:2 msgid "" "Trains cavalry units and lets you research cavalry specific technologies." msgstr "" #: gui/text/tips/cavalry_stable.txt:3 msgid "Units gain experience while garrisoned inside the structure." msgstr "" #: gui/text/tips/celtic_war_barge.txt:1 msgid "CELTIC WAR BARGE" msgstr "" #: gui/text/tips/celtic_war_barge.txt:2 msgid "A medium trireme-class warship." msgstr "" #: gui/text/tips/celtic_war_barge.txt:3 msgid "Available to Britons, Gauls, and Iberians." msgstr "" #: gui/text/tips/celtic_war_barge.txt:4 msgid "Can transport up to 40 units." msgstr "" #: gui/text/tips/celtic_war_barge.txt:5 msgid "Increases firepower with garrisoned infantry." msgstr "" #: gui/text/tips/city_walls.txt:1 msgid "CITY WALLS" msgstr "" #: gui/text/tips/city_walls.txt:2 msgid "Strong stone walls that help you protect your city." msgstr "" #: gui/text/tips/city_walls.txt:3 msgid "" "When your ranged infantry units are occupying the turrets, they have " "additional armor and can shoot at the enemy. " msgstr "" #: gui/text/tips/city_walls.txt:4 msgid "Vulnerable to siege weapons like catapults, rams and war elephants." msgstr "" #: gui/text/tips/civic_centres.txt:1 msgid "CIVIC CENTERS" msgstr "" #: gui/text/tips/civic_centres.txt:2 msgid "The foundation of your new colony." msgstr "" #: gui/text/tips/civic_centres.txt:3 msgid "Claim large tracts of territory." msgstr "" #: gui/text/tips/civic_centres.txt:4 msgid "Can be built in friendly and neutral territory." msgstr "" #: gui/text/tips/civic_centres.txt:5 msgid "" "Train citizens: female citizens, infantry citizen-soldiers, and cavalry " "citizen-soldiers." msgstr "" #: gui/text/tips/default_formation.txt:1 msgid "DEFAULT FORMATION" msgstr "" #: gui/text/tips/default_formation.txt:2 msgid "" "Right-click an icon to set the default formation: units that are ordered to " "walk or patrol will automatically use it." msgstr "" #: gui/text/tips/default_formation.txt:3 msgid "Can be de-activated by choosing “no formation” as the default." msgstr "" #: gui/text/tips/default_formation.txt:4 msgid "" "The “Formation control” option lets you choose whether formations disband " "for orders other than walking or patrolling." msgstr "" #: gui/text/tips/defense_towers.txt:1 msgid "DEFENSE TOWERS" msgstr "САКЛАУ МАНАРАЛАРЫ" #: gui/text/tips/defense_towers.txt:2 msgid "Strong watchtowers, which help you defend your position." msgstr "" #: gui/text/tips/defense_towers.txt:3 msgid "" "They have a large vision range and will shoot arrows at the enemy in sight. " msgstr "" #: gui/text/tips/defense_towers.txt:4 msgid "" "You can garrison more infantry inside them to increase the number of arrows " "they shoot." msgstr "" #: gui/text/tips/elephant_stable.txt:1 msgid "ELEPHANT STABLE" msgstr "ФИЛ АБЗАРЫ" #: gui/text/tips/elephant_stable.txt:2 msgid "" "The structure is available to some civilizations to train elephant units." msgstr "" #: gui/text/tips/embassies.txt:1 msgid "EMBASSIES AND MERCENARY CAMPS" msgstr "" #: gui/text/tips/embassies.txt:2 msgid "Special structures allowing you to hire mercenaries for your army." msgstr "" #: gui/text/tips/embassies.txt:3 msgid "" "Mercenaries will not gather resources and cost only metal, but they are " "experienced and strong." msgstr "" #: gui/text/tips/fishing.txt:1 msgid "FISHING" msgstr "" #: gui/text/tips/fishing.txt:2 msgid "Fish the seas for a bountiful harvest." msgstr "" #: gui/text/tips/fishing.txt:3 msgid "Fishing boats carry a large amount of food per trip." msgstr "" #: gui/text/tips/fishing.txt:4 msgid "Fishing is faster than gathering food on fields." msgstr "" #: gui/text/tips/fishing.txt:5 msgid "" "Careful! Fish are not an infinite resource! Although they do slowly " "repopulate when left alone." msgstr "" #: gui/text/tips/forge.txt:1 msgid "FORGE" msgstr "" #: gui/text/tips/forge.txt:2 msgid "Research structure for all factions." msgstr "" #: gui/text/tips/forge.txt:3 msgid "Research weapon and armor upgrades for your units." msgstr "" #: gui/text/tips/formations.txt:1 msgid "FORMATIONS" msgstr "" #: gui/text/tips/formations.txt:2 msgid "" "Arrange your soldiers in formations to keep them organized during battles." msgstr "" #: gui/text/tips/formations.txt:3 msgid "" "Formations are selected as a whole by default, but that can be changed in " "the game settings." msgstr "" #: gui/text/tips/fortress.txt:1 msgid "FORTRESS" msgstr "" #: gui/text/tips/fortress.txt:2 msgid "" "Usually the strongest structure of a civilization and the place where you " "can train Heroes." msgstr "" #: gui/text/tips/fortress.txt:3 msgid "Garrison soldiers inside to add more firepower to its defense." msgstr "" #: gui/text/tips/freehand_position.txt:1 msgid "FREEHAND POSITION" msgstr "" #: gui/text/tips/freehand_position.txt:2 msgid "" "Gain an advantage on the battleground by tactically positioning your units!" msgstr "" #: gui/text/tips/freehand_position.txt:3 msgid "" "Therefore select some units, press and hold the right mouse button, draw any" " line, then release the button." msgstr "" #: gui/text/tips/freehand_position.txt:4 msgid "Your units will now spread out on this line." msgstr "" #: gui/text/tips/gathering.txt:1 msgid "RESOURCE GATHERING" msgstr "РЕСУРС ҖЫЮ" #: gui/text/tips/gathering.txt:2 msgid "Use citizen-soldiers and female citizens to gather resources." msgstr "" #: gui/text/tips/gathering.txt:3 msgid "Female citizens gather vegetable resources faster." msgstr "" #: gui/text/tips/gathering.txt:4 msgid "Infantry citizen-soldiers are faster gathering minerals." msgstr "" #: gui/text/tips/gathering.txt:5 msgid "Cavalry citizen-soldiers are faster gathering meat." msgstr "" #: gui/text/tips/gathering.txt:6 msgid "" "The higher the level of a citizen-soldier (advanced, elite), the better he " "fights, but the less efficient he is at gathering resources." msgstr "" #: gui/text/tips/heroes.txt:1 msgid "HEROES" msgstr "БАТЫРЛАР" #: gui/text/tips/heroes.txt:2 msgid "" "Historical characters, such as Xerxes, Leonidas, Pericles, Hannibal, Scipio," " and Boudicca." msgstr "" #: gui/text/tips/heroes.txt:3 msgid "A lot of health and very strong attacks." msgstr "" #: gui/text/tips/heroes.txt:4 msgid "Have auras which alter the stats of other units or structures." msgstr "" #: gui/text/tips/heroes.txt:5 msgid "Caution: Each hero can be recruited only once per match!" msgstr "" #: gui/text/tips/iber_fireship.txt:1 msgid "IBERIAN FIRESHIP" msgstr "" #: gui/text/tips/iber_fireship.txt:2 msgid "" "The special Iberian fireship is very effective against other ships and " "buildings, but steadily loses health." msgstr "" #: gui/text/tips/lighthouse.txt:1 msgid "LIGHTHOUSE" msgstr "" #: gui/text/tips/lighthouse.txt:2 msgid "" "Special Ptolemaic structures to increase your vision range when built on the" " shore." msgstr "" #: gui/text/tips/map_flare.txt:1 msgid "MAP FLARE" msgstr "" #: gui/text/tips/map_flare.txt:2 msgid "" "Use this feature to let your team know where on the map something important " "happens." msgstr "" #: gui/text/tips/map_flare.txt:3 msgid "They will see the flare on their minimap." msgstr "" #: gui/text/tips/meroe_pyramids.txt:1 msgid "PYRAMIDS OF MEROË" msgstr "" #: gui/text/tips/meroe_pyramids.txt:2 msgid "Special structures available for the Kushites." msgstr "" #: gui/text/tips/meroe_pyramids.txt:3 msgid "" "The small pyramids improve the gathering rate of the workers around them." msgstr "" #: gui/text/tips/meroe_pyramids.txt:4 msgid "" "The large pyramids increase the military capabilities of soldiers around " "them." msgstr "" #: gui/text/tips/outposts.txt:1 msgid "OUTPOSTS" msgstr "" #: gui/text/tips/outposts.txt:2 msgid "Build in neutral or own territory." msgstr "" #: gui/text/tips/outposts.txt:3 msgid "Cheap and quickly built, but weak." msgstr "" #: gui/text/tips/outposts.txt:4 msgid "" "Garrison infantry for extensive vision, and to prevent losing control of the" " outpost due to territory decay." msgstr "" #: gui/text/tips/palisades.txt:1 msgid "PALISADE WALLS" msgstr "" #: gui/text/tips/palisades.txt:2 msgid "A quick, cheap wooden wall available to all factions." msgstr "" #: gui/text/tips/palisades.txt:3 msgid "Most factions have access to them in Village Phase." msgstr "" #: gui/text/tips/persian_architecture.txt:1 msgid "PERSIAN ARCHITECTURE" msgstr "" #: gui/text/tips/persian_architecture.txt:2 msgid "Special technology for the Persians." msgstr "" #: gui/text/tips/persian_architecture.txt:3 msgid "Structures +25% health." msgstr "" #: gui/text/tips/persian_architecture.txt:4 msgid "Build time lengthened by +20% as a consequence." msgstr "" #: gui/text/tips/persian_architecture.txt:5 msgid "" "Persians also have access to a great number of structural and defensive " "technologies." msgstr "" #: gui/text/tips/pikemen.txt:1 msgid "PIKEMEN" msgstr "" #: gui/text/tips/pikemen.txt:2 msgid "Heavily armored and slow. Low attack." msgstr "" #: gui/text/tips/pikemen.txt:3 msgid "" "Used against cavalry or against other melee infantry to pin them in place." msgstr "" #: gui/text/tips/pikemen.txt:4 msgid "Available to: Kushites, Macedonians, Ptolemies, and Seleucids." msgstr "" #: gui/text/tips/quinquereme.txt:1 msgid "QUINQUEREME" msgstr "" #: gui/text/tips/quinquereme.txt:2 msgid "" "The heaviest standard warship. Available to: Carthaginians, Ptolemies, " "Romans, and Seleucids." msgstr "" #: gui/text/tips/quinquereme.txt:3 msgid "Transports up to 50 units." msgstr "" #: gui/text/tips/quinquereme.txt:4 msgid "Increases firepower with garrisoned catapults." msgstr "" #: gui/text/tips/resource_counter.txt:1 msgid "RESOURCE COUNTER" msgstr "РЕСУРС САНАГЫЧЫ" #: gui/text/tips/resource_counter.txt:2 msgid "" "The resource counter panel shows you how much of each resources you have at " "the moment." msgstr "" #: gui/text/tips/resource_counter.txt:3 msgid "" "The number below it shows you how many citizens are currently gathering " "them." msgstr "" #: gui/text/tips/savanna_biome.txt:1 msgid "SAVANNA BIOME" msgstr "" #: gui/text/tips/savanna_biome.txt:2 msgid "Generally flat, with a few watering holes and rocky outcrops." msgstr "" #: gui/text/tips/savanna_biome.txt:3 msgid "Chock full of herd animals for plentiful hunting." msgstr "" #: gui/text/tips/savanna_biome.txt:4 msgid "Rich in all types of mining." msgstr "" #: gui/text/tips/savanna_biome.txt:5 msgid "Wood tends to be sparse, but consists of high-yield Baobab trees." msgstr "" #: gui/text/tips/snapping.txt:1 msgid "SNAPPING" msgstr "" #: gui/text/tips/snapping.txt:2 msgid "" "Structures can be aligned by keeping the snap hotkey pressed during " "placement." msgstr "" #: gui/text/tips/snapping.txt:3 msgid "Aligning structures allows to conserve space for future construction." msgstr "" #: gui/text/tips/snapping.txt:4 msgid "" "Tightly packed groups of structures can also be used for obstructing raiding" " enemies." msgstr "" #: gui/text/tips/spartan_hoplites.txt:1 msgid "SPARTIATES" msgstr "" #: gui/text/tips/spartan_hoplites.txt:2 msgid "Strongest infantry unit in the game." msgstr "" #: gui/text/tips/spartan_hoplites.txt:3 msgid "Champion Infantry available to the Spartans." msgstr "" #: gui/text/tips/spartan_hoplites.txt:4 msgid "" "Use them to slaughter enemy cavalry or as a shock force to support your " "regular infantry." msgstr "" #: gui/text/tips/spearmen.txt:1 msgid "SPEARMEN" msgstr "" #: gui/text/tips/spearmen.txt:2 msgid "The basic melee infantry for every faction in the game." msgstr "" #: gui/text/tips/spearmen.txt:3 msgid "Used against cavalry for an attack bonus." msgstr "" #: gui/text/tips/spearmen.txt:4 msgid "Decent hack attack make them good front line troops." msgstr "" #: gui/text/tips/spearmen.txt:5 msgid "" "They are countered by ranged units and swordsmen, so support your spearmen " "with slingers or cavalry." msgstr "" #: gui/text/tips/storehouses.txt:1 msgid "STOREHOUSES" msgstr "" #: gui/text/tips/storehouses.txt:2 msgid "A cheap dropsite for non-food resources (Wood, Stone, Metal)." msgstr "" #: gui/text/tips/storehouses.txt:3 msgid "" "Research technologies to improve the gathering capabilities of your " "citizens." msgstr "" #: gui/text/tips/temples.txt:1 msgid "TEMPLES" msgstr "" #: gui/text/tips/temples.txt:2 msgid "Town Phase structure." msgstr "" #: gui/text/tips/temples.txt:3 msgid "Recruit Healers to heal your troops on the battlefield." msgstr "" #: gui/text/tips/temples.txt:4 msgid "Research healing technologies." msgstr "" #: gui/text/tips/temples.txt:5 msgid "Its aura heals nearby units." msgstr "" #: gui/text/tips/temples.txt:6 msgid "Garrison wounded units inside for quicker healing." msgstr "" #: gui/text/tips/territory_decay.txt:1 msgid "TERRITORY DECAY" msgstr "" #: gui/text/tips/territory_decay.txt:2 msgid "" "Decay happens when structures are not connected to an allied Civil Center." msgstr "" #: gui/text/tips/territory_decay.txt:3 msgid "" "The decay process can be slowed down or reversed by garrisoning some units " "in the structure." msgstr "" #: gui/text/tips/territory_decay.txt:4 msgid "" "When the decay is completed, the structure will be given to the most " "influential neighbor." msgstr "" #: gui/text/tips/theater.txt:1 msgid "THEATER" msgstr "" #: gui/text/tips/theater.txt:2 msgid "" "Special structures of the Hellenic civilizations to increase the size of " "your territory while you control it." msgstr "" #: gui/text/tips/treasure.txt:1 msgid "TREASURES" msgstr "" #: gui/text/tips/treasure.txt:2 msgid "" "Collectible chests and bare resources on land and shipwrecks on the shore." msgstr "" #: gui/text/tips/treasure.txt:3 msgid "" "Provide you with a resource boost, so keep an eye out for them as you " "explore." msgstr "" #: gui/text/tips/triremes.txt:1 msgid "TRIREME" msgstr "" #: gui/text/tips/triremes.txt:2 msgid "The Medium Warship." msgstr "" #: gui/text/tips/triremes.txt:3 msgid "Good for transporting or fighting." msgstr "" #: gui/text/tips/triremes.txt:4 msgid "Garrison troops aboard to increase fire power." msgstr "" #: gui/text/tips/war_elephants.txt:1 msgid "WAR ELEPHANTS" msgstr "СУГЫШ ФИЛЛӘРЕ" #: gui/text/tips/war_elephants.txt:2 msgid "Huge beasts from Africa and India, trained for war." msgstr "" #: gui/text/tips/war_elephants.txt:3 msgid "High Food and Metal cost, but very powerful." msgstr "" #: gui/text/tips/war_elephants.txt:4 msgid "" "Available to: Carthaginians, Kushites, Mauryas, Persians, Ptolemies, and " "Seleucids." msgstr "" #: gui/text/tips/whales.txt:1 msgid "WHALES" msgstr "" #: gui/text/tips/whales.txt:2 msgid "An oceanic resource." msgstr "Океан ресурсы." #: gui/text/tips/whales.txt:3 msgid "2000 Food." msgstr "" #: gui/text/tips/whales.txt:4 msgid "Gatherable by Fishing Boats after the whale is killed." msgstr "" #: gui/text/tips/whales.txt:5 msgid "Roam around the oceans of the game and flee when attacked." msgstr "" #: simulation/data/resources/food.jsondescription msgid "Harvest from animals, berry bushes, fish, or fields." msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonname msgctxt "firstWord" msgid "Food" msgstr "" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonname msgctxt "withinSentence" msgid "Food" msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.fish msgctxt "firstWord" msgid "Fish" msgstr "" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.fish msgctxt "withinSentence" msgid "Fish" msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.fruit msgctxt "firstWord" msgid "Fruit" msgstr "" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.fruit msgctxt "withinSentence" msgid "Fruit" msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.grain msgctxt "firstWord" msgid "Grain" msgstr "" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.grain msgctxt "withinSentence" msgid "Grain" msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.meat msgctxt "firstWord" msgid "Meat" msgstr "" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.meat msgctxt "withinSentence" msgid "Meat" msgstr "" #: simulation/data/resources/metal.jsondescription msgid "Mine from metal mines or quarries." msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonname msgctxt "firstWord" msgid "Metal" msgstr "" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonname msgctxt "withinSentence" msgid "Metal" msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonsubtypes.ore msgctxt "firstWord" msgid "Ore" msgstr "" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonsubtypes.ore msgctxt "withinSentence" msgid "Ore" msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonsubtypes.ruins #: simulation/data/resources/stone.jsonsubtypes.ruins #: simulation/data/resources/wood.jsonsubtypes.ruins msgctxt "firstWord" msgid "Ruins" msgstr "" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonsubtypes.ruins #: simulation/data/resources/stone.jsonsubtypes.ruins #: simulation/data/resources/wood.jsonsubtypes.ruins msgctxt "withinSentence" msgid "Ruins" msgstr "" #: simulation/data/resources/stone.jsondescription msgid "Mine from rocks, stone quarries or ruins." msgstr "Таш кыялардан, таш чыгарулардан һәм хәрабәләрдән алыгыз." #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/stone.jsonname msgctxt "firstWord" msgid "Stone" msgstr "Таш" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/stone.jsonname msgctxt "withinSentence" msgid "Stone" msgstr "Таш" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/stone.jsonsubtypes.rock msgctxt "firstWord" msgid "Rock" msgstr "Кыя" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/stone.jsonsubtypes.rock msgctxt "withinSentence" msgid "Rock" msgstr "Кыя" #: simulation/data/resources/wood.jsondescription msgid "Cut down from trees or groves." msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/wood.jsonname msgctxt "firstWord" msgid "Wood" msgstr "" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/wood.jsonname msgctxt "withinSentence" msgid "Wood" msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/wood.jsonsubtypes.tree msgctxt "firstWord" msgid "Tree" msgstr "" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/wood.jsonsubtypes.tree msgctxt "withinSentence" msgid "Tree" msgstr "" Index: ps/trunk/binaries/data/mods/public/l10n/tt.public-maps.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/tt.public-maps.po (revision 27814) +++ ps/trunk/binaries/data/mods/public/l10n/tt.public-maps.po (revision 27815) @@ -1,3272 +1,3272 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Timur Seber msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2023-07-28 07:09+0000\n" "PO-Revision-Date: 2014-06-19 17:52+0000\n" "Last-Translator: Timur Seber , 2021,2023\n" "Language-Team: Tatar (http://app.transifex.com/wildfire-games/0ad/language/tt/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: tt\n" "Plural-Forms: nplurals=1; plural=0;\n" #: maps/random/aegean_sea.jsonsettings.Description msgid "Players start on two sides of a sea with scattered islands." msgstr "" #: maps/random/aegean_sea.jsonsettings.Name msgid "Aegean Sea" msgstr "" #: maps/random/african_plains.jsonsettings.Description msgid "" "The central region of the vast continent of Africa, birthplace of humanity. " "Players start in a lush area teeming with vegetation and wildlife." msgstr "" #: maps/random/african_plains.jsonsettings.Name msgid "African Plains" msgstr "" #: maps/random/alpine_lakes.jsonsettings.Description msgid "" "High Alpine mountains surrounding deep valleys strung with mountain streams " "and finger-like lakes." msgstr "" #: maps/random/alpine_lakes.jsonsettings.Name msgid "Alpine Lakes" msgstr "" #: maps/random/alpine_valley.jsonsettings.Description msgid "High Alpine mountains bordering deep valleys." msgstr "" #: maps/random/alpine_valley.jsonsettings.Name msgid "Alpine Valley" msgstr "" #: maps/random/ambush.jsonsettings.Description msgid "" "High bluffs overlook the terrain below. Bountiful resources await on the " "cliffs, but beware of enemies planning an ambush." msgstr "" #: maps/random/ambush.jsonsettings.Name msgid "Ambush" msgstr "" #: maps/random/anatolian_plateau.jsonsettings.Description msgid "" "An indefensible open land with little wood and stone, representing the " "central basin of Asia Minor." msgstr "" #: maps/random/anatolian_plateau.jsonsettings.Name msgid "Anatolian Plateau" msgstr "" #: maps/random/archipelago.jsonsettings.Description msgid "" "A maze of islands of different sizes and shapes. Players start with more " "wood than normal." msgstr "" #: maps/random/archipelago.jsonsettings.Name msgid "Archipelago" msgstr "" #: maps/random/arctic_summer.jsonsettings.Description msgid "" "Summer has arrived to the cold regions of the north and with it have many " "animals, profiting from its milder climate. Wolves, ever present, have shed " "their winter clothes; deer, hares and muskox populate the plains. The last " "traces of winter are rapidly disappearing, only to reappear very soon." msgstr "" #: maps/random/arctic_summer.jsonsettings.Name msgid "Arctic Summer" msgstr "" #: maps/random/ardennes_forest.jsonsettings.Description msgid "" "Each player starts deep in the forest.\n" "\n" "The Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva." msgstr "" #: maps/random/ardennes_forest.jsonsettings.Name msgid "Ardennes Forest" msgstr "" #: maps/random/atlas_mountains.jsonsettings.Description msgid "" "A rugged land with small room for buildings with scarce wood. Represents the" " mountain range in the Northwest Africa." msgstr "" #: maps/random/atlas_mountains.jsonsettings.Name msgid "Atlas Mountains" msgstr "" #: maps/random/bahrain.jsonsettings.Description msgid "" "Bahrain, centre of the Dilmun civilization which fell in 800BC, was in turn " "controlled by Sumerians, Assyrians, Babylonians, Persians and other later " "peoples. An island strategically placed in the Sinus Persicus (Persian Gulf)" " and also centre of pearl trading due to its magnificent pearl fisheries, " "Bahrain is never left unoccupied for long. But now, with the previous " "occupants gone, the land prepares for war. Will you be the next Ruler of " "Bahrain?" msgstr "" #: maps/random/bahrain.jsonsettings.Name msgid "Bahrain" msgstr "" #: maps/random/belgian_uplands.jsonsettings.Description msgid "" "An experimental map with its heightmap generated by erosion to look more " "natural. Not all seeds will be fair though! Tiny maps with 8 players may " "take a while to generate." msgstr "" #: maps/random/belgian_uplands.jsonsettings.Name msgid "Belgian Uplands" msgstr "" #: maps/random/botswanan_haven.jsonsettings.Description msgid "" "Botswanan Africa during the wet season, a land which was arid and " "inhospitable just weeks before has come to life totally transformed. Herds " "of zebras graze amid the tall, lush grasses in which lions lie waiting, " "while in the shallow pools lurk fearsome crocodiles." msgstr "" #: maps/random/botswanan_haven.jsonsettings.Name msgid "Botswanan Haven" msgstr "" #: maps/random/caledonian_meadows.jsonsettings.Description msgid "" "Fertile lands surrounded by harsh terrain.\n" "Remains of recent snowfalls still haunt the forests, and torrential rivers from the snowmelt have barely died away.\n" "Aiming at a realistic terrain, this map might not always be balanced." msgstr "" #: maps/random/caledonian_meadows.jsonsettings.Name msgid "Caledonian Meadows" msgstr "" #: maps/random/cantabrian_highlands.jsonsettings.Description msgid "" "Each player starts on a hill surrounded by steep cliffs. Inspired by " "Cantabria, a mountainous region in the north of the Iberian peninsula." msgstr "" #: maps/random/cantabrian_highlands.jsonsettings.Name msgid "Cantabrian Highlands" msgstr "" #: maps/random/canyon.jsonsettings.Description msgid "Players start around the map in deep canyons." msgstr "" #: maps/random/canyon.jsonsettings.Name msgid "Canyon" msgstr "" #: maps/random/continent.jsonsettings.Description #: maps/random/unknown.jsonsettings.Landscapes[0].Items[0].Description msgid "All players starts on a continent surrounded by water." msgstr "" #: maps/random/continent.jsonsettings.Name #: maps/random/unknown.jsonsettings.Landscapes[0].Items[0].Name msgid "Continent" msgstr "" #: maps/random/corinthian_isthmus.jsonsettings.Description msgid "" "Two land masses connected by a narrow spit of land, called an 'Isthmus', " "inspired by the eponymous area in Greece. Most of the stone on the map is in" " the isthmus itself, making it vital to fight for its control." msgstr "" #: maps/random/corinthian_isthmus.jsonsettings.Name msgid "Corinthian Isthmus" msgstr "" #: maps/random/corsica.jsonsettings.Description msgid "" "The players start on two opposing islands, both with a very jagged relief " "that will make landing difficult." msgstr "" #: maps/random/corsica.jsonsettings.Name msgid "Corsica vs Sardinia" msgstr "" #: maps/random/cycladic_archipelago.jsonsettings.Description msgid "" "Each player starts on an island surrounded by water.\n" "\n" "The Cyclades is an island group in the Aegean Sea, south-east of the mainland of Greece. They are one of the island groups which constitute the Aegean archipelago. The name refers to the islands around the sacred island of Delos. The Cyclades comprise about 220 islands. The islands are peaks of a submerged mountainous terrain, with the exception of two volcanic islands, Milos and Santorini. The climate is generally dry and mild, but with the exception of Naxos the soil is not very fertile." msgstr "" #: maps/random/cycladic_archipelago.jsonsettings.Name msgid "Cycladic Archipelago" msgstr "" #: maps/random/danubius.jsonsettings.Daytime[0].Description msgid "Bright daylight illuminates the scene." msgstr "" #: maps/random/danubius.jsonsettings.Daytime[0].Name msgid "Day" msgstr "Көн" #: maps/random/danubius.jsonsettings.Daytime[1].Description msgid "Attackers are covered by the darkness of the night." msgstr "" #: maps/random/danubius.jsonsettings.Daytime[1].Name msgid "Night" msgstr "" #: maps/random/danubius.jsonsettings.Description msgid "" "Players start along the banks of the river Danube in the period following " "the expansion into Pannonia by the Celtic Boii tribe. Seeking to consolidate" " their hold on this land, celtic reinforcements have been sent to root out " "the remaining foreign cultures. Players not only have to vie for power " "amongst themselves, but also beat back these ruthless invaders. Ultimately, " "the Boii were defeated by the rising power of the Dacians, hence leading to " "the reemergence of the Geto-Dacian Confederation under King Burebista." msgstr "" #: maps/random/danubius.jsonsettings.Name msgid "Danubius" msgstr "" #: maps/random/deep_forest.jsonsettings.Description msgid "A deep dark forest in Germania." msgstr "" #: maps/random/deep_forest.jsonsettings.Name msgid "Deep Forest" msgstr "" #: maps/random/dodecanese.jsonsettings.Description msgid "" "Controlling access to the Aegean Sea from the east, the Dodecanese have been" " subject to numerous yet short-lived invasions. Ultimately consolidating " "power with Rhodes at their lead, these islands developed into great " "maritime, commercial and cultural centers. Will you achieve the same?" msgstr "" #: maps/random/dodecanese.jsonsettings.Name msgid "Dodecanese" msgstr "" #: maps/random/elephantine.jsonsettings.Description msgid "" "Forming the traditional frontier between ancient Kush and Egypt, the " "fortified Island of Elephantine was situated on the Nile River at the first " "cataract. As the border between Upper Egypt and Lower Nubia, Elephantine " "became an important way-station for the trade in ivory and other goods. It " "was considered to be the home of the god Khnum, guardian of the source of " "the Nile, and boasted an impressive temple complex." msgstr "" #: maps/random/elephantine.jsonsettings.Name msgid "Elephantine" msgstr "Элефантина" #: maps/random/empire.jsonsettings.Description msgid "" "A neighboring province has pledged alegiance to your rule. It's up to you to command them to victory.\n" "[color=\"yellow\"]Caution! If nomad mode is disabled, each player will start with two civic centers.[/color]" msgstr "" #: maps/random/empire.jsonsettings.Name msgid "Empire" msgstr "" #: maps/random/english_channel.jsonsettings.Description msgid "" "Players start in either northern France or southern Britain while the " "English channel separates them." msgstr "" #: maps/random/english_channel.jsonsettings.Name msgid "English Channel" msgstr "" #: maps/random/extinct_volcano.jsonsettings.Description msgid "" "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n" "\n" "A once fertile valley, desolated by the eruption of the long-dormant volcano in the heart of the region. Following years of empty, scorched deadness, signs of life started reappearing and spreading. Now the land is half-way to the full lushness of its former era. Alas, it is not to be: following a long stretch of drought, interminable rains have set in in the higher regions to the north. Water levels are rising at drastic levels, slowly forcing players to seek the high ground of the lesser, extinct volcanoes or the now again dormant great cone." msgstr "" #: maps/random/extinct_volcano.jsonsettings.Name msgid "Extinct Volcano" msgstr "" #: maps/random/extinct_volcano_triggers.js:59 msgid "It keeps on raining, we will have to evacuate soon!" msgstr "" #: maps/random/extinct_volcano_triggers.js:60 msgid "The rivers are standing high, we need to find a safe place!" -msgstr "" +msgstr "Елгалар күтәрелә, безгә куркынычсыз урын табарга кирәк!" #: maps/random/extinct_volcano_triggers.js:61 msgid "We have to find dry ground, our lands will drown soon!" msgstr "" #: maps/random/extinct_volcano_triggers.js:62 msgid "The lakes start swallowing the land, we have to find shelter!" msgstr "" #: maps/random/fields_of_meroe.jsonsettings.Description msgid "" "The “Island of Meroë”, a vast peninsula flanked by the Nile and Atbarah " "rivers, formed the heartland of ancient Kush. Where the harsh deserts start " "making way for the semi-arid savannahs and small acacia forests dot the " "landscape. The area is rich in resources and the ever-present Nile brings " "life, but grave threats loom on the opposite riverbank." msgstr "" #: maps/random/fields_of_meroe.jsonsettings.Name msgid "Fields of Meroë" msgstr "" #: maps/random/flood.jsonsettings.Description msgid "" "A great flood has moved across the valley enabling ships and troops to " "battle in chest deep waters." msgstr "" #: maps/random/flood.jsonsettings.Name msgid "Flood" msgstr "" #: maps/random/fortress.jsonsettings.Description msgid "Players start in a ready-made fortress with piles of resources." msgstr "" #: maps/random/fortress.jsonsettings.Name msgid "Fortress" msgstr "Крепость" #: maps/random/frontier.jsonsettings.Description msgid "A wild, unknown landscape awaits rival explorers." msgstr "" #: maps/random/frontier.jsonsettings.Name msgid "Frontier" msgstr "" #: maps/random/gear.jsonsettings.Description msgid "A land with waterways decorated in a manner similar to spider web." msgstr "" #: maps/random/gear.jsonsettings.Name msgid "Gear" msgstr "" #: maps/random/guadalquivir_river.jsonsettings.Description msgid "" "Players start in the shores of the Mediterranean Sea with a river flowing between them.\n" "\n" "The Guadalquivir is the fifth longest river in the Iberian peninsula and the second longest river with its entire length in Spain. The Guadalquivir river is the only great navigable river in Spain. Currently it is navigable to Seville, but in Roman times it was navigable to Cordoba. The ancient city of Tartessos was said to have been located at the mouth of the Guadalquivir, although its site has not yet been found." msgstr "" #: maps/random/guadalquivir_river.jsonsettings.Name msgid "Guadalquivir River" -msgstr "" +msgstr "Гвадалквивир елгасы" #: maps/random/gulf_of_bothnia.jsonsettings.Description msgid "" "Players start around a gulf dotted with small islands.\n" "\n" "The Gulf of Bothnia is the northernmost arm of the Baltic Sea." msgstr "" #: maps/random/gulf_of_bothnia.jsonsettings.Name msgid "Gulf of Bothnia" msgstr "" #: maps/random/harbor.jsonsettings.Description msgid "" "Players start with some light fishing opportunities in the calm waters of a " "sheltered harbor. A large bounty of seafood lays beyond the protective " "cliffs in the deep ocean. Small passages at the base of the cliffs make for " "tight fighting and easy fortification. Will you fight your way through the " "narrow passageways or take to the sea?" msgstr "" #: maps/random/harbor.jsonsettings.Name msgid "Harbor" msgstr "" #: maps/random/hellas.jsonsettings.Description msgid "" "Hellas, home to the Greeks and through them birthplace to the foundation of " "western civilization. Yet the land lacks unity, countless city-states vie " "for dominance. Will you lead your polis to glory and greatness or see it " "fall into oblivion, erased from the histories?" msgstr "" #: maps/random/hellas.jsonsettings.Name msgid "Hellas" msgstr "" #: maps/random/hells_pass.jsonsettings.Description msgid "" "A narrow pass between steep mountains promotes tight, defensive combat. With" " bountiful resources far from the front lines, teams may choose to support " "their exposed teammates financially, or retreat to more fertile, but less " "defensible ground." msgstr "" #: maps/random/hells_pass.jsonsettings.Name msgid "Hell's Pass" msgstr "" #: maps/random/hyrcanian_shores.jsonsettings.Description msgid "" "Each player starts in a coastal area between forested hills and the Sea. " "Inspired by the southern regions of the Caspian Sea known in Antiquity as " "Hyrcania." msgstr "" #: maps/random/hyrcanian_shores.jsonsettings.Name msgid "Hyrcanian Shores" msgstr "" #: maps/random/india.jsonsettings.Description msgid "" "Central India just before the monsoon season - a parched land awaits the " "life-bringing rain which is already two months late. Due to the extended " "dryness and scorching heat, only the largest lake remains. The hardy trees " "which have survived the climate are spread out, yet not too scarce." msgstr "" #: maps/random/india.jsonsettings.Name msgid "India" msgstr "" #: maps/random/island_stronghold.jsonsettings.Description msgid "" "Teams start off with nearly adjacent civic centers on a small island, " "offering a fortified base from which to expand." msgstr "" #: maps/random/island_stronghold.jsonsettings.Name msgid "Island Stronghold" msgstr "" #: maps/random/islands.jsonsettings.Description msgid "Players start in small islands while there are many others around." msgstr "" #: maps/random/islands.jsonsettings.Name msgid "Islands" msgstr "" #: maps/random/jebel_barkal.jsonsettings.Description msgid "" "Starting near the fertile banks of the Nile, the players besiege the heavily" " defended city Napata, which lies at the foot of the hill Jebel Barkal, the " "“Pure Mountain”. It is the southern home of Amun and, according to Kushites " "and Egyptians alike, the birthplace of man. Known as the “Throne of the Two " "Lands”, the ancient religious capital of Napata lay in its shadow. This is " "where kings were made – and unmade! Abutting a rich floodplain downstream " "from the Fourth Cataract, this area became the breadbasket of ancient Kush." msgstr "" #: maps/random/jebel_barkal.jsonsettings.Name msgid "Jebel Barkal" msgstr "" #: maps/random/jebel_barkal_triggers.js:592 msgid "Napata is attacking!" msgstr "" #: maps/random/jebel_barkal_triggers.js:602 #, javascript-format msgid "Napata will attack in %(time)s!" msgstr "" #: maps/random/kerala.jsonsettings.Description msgid "" "Players start in the southwestern shores of India between a sea and " "mountains." msgstr "" #: maps/random/kerala.jsonsettings.Name msgid "Kerala" msgstr "" #: maps/random/lake.jsonsettings.Description msgid "Players start around a lake in the center of the map." msgstr "" #: maps/random/lake.jsonsettings.Name msgid "Lake" msgstr "" #: maps/random/latium.jsonsettings.Description msgid "" "The Italian peninsula \n" "\n" " Latium is the region of central western Italy in which the city of Rome was founded and grew to be the capital city of the Roman Empire. Latium was originally a small triangle of fertile, volcanic soil on which resided the tribe of the Latins. It was located on the left bank (east and south) of the Tiber river, extending northward to the Anio river (a left-bank tributary of the Tiber) and southeastward to the Pomptina Palus (Pontine Marshes, now the Pontine Fields) as far south as the Circeian promontory. The right bank of the Tiber was occupied by the Etruscan city of Veii, and the other borders were occupied by Italic tribes. Subsequently Rome defeated Veii and then its Italic neighbors, expanding Latium to the Apennine Mountains in the northeast and to the opposite end of the marsh in the southeast. The modern descendant, the Italian Regione of Lazio, also called Latium in Latin, and occasionally in modern English, is somewhat larger still, but not as much as double the original Latium." msgstr "" #: maps/random/latium.jsonsettings.Name msgid "Latium" msgstr "" #: maps/random/lions_den.jsonsettings.Description msgid "" "High cliffs protect each player's main base. Venturing into the unknown can " "be risky, but necessary." msgstr "" #: maps/random/lions_den.jsonsettings.Name msgid "Lion's Den" msgstr "" #: maps/random/lorraine_plain.jsonsettings.Description msgid "" "Players start in a nearly flat Gallic plain divided by a river and its " "tributaries." msgstr "" #: maps/random/lorraine_plain.jsonsettings.Name msgid "Lorraine Plain" msgstr "" #: maps/random/lower_nubia.jsonsettings.Description msgid "" "Known in the Greco-Roman world as the Triakontaschoinos, Lower Nubia was the" " area between the first and second cataracts of the Nile and formed the " "traditional border region between Kush and Egypt. The scorching desert, " "steep valleys and towering cliffs of the area make this an inhospitable " "place to live, but the control of this ancient corridor was vital for any " "power seeking to control the lucrative trade routes on the Nile and affords " "access to the rich goldfields of the Nubian desert." msgstr "" #: maps/random/lower_nubia.jsonsettings.Name msgid "Lower Nubia" msgstr "" #: maps/random/mainland.jsonsettings.Description #: maps/random/unknown.jsonsettings.Landscapes[0].Items[8].Description msgid "A typical map without any water." msgstr "" #: maps/random/mainland.jsonsettings.Name #: maps/random/unknown.jsonsettings.Landscapes[0].Items[8].Name msgid "Mainland" msgstr "" #: maps/random/marmara.jsonsettings.Description msgid "" "The Propontis (Sea of Marmara) connects the Pontus Euxinus (Black Sea) to " "the Aegean Sea, and seperates Asia Minor from Thrace. To the south-west lies" " the Hellespont (Dardanelles), at the entrance of which the ancient city of " "Ilium (Troy) once stood. To the north-east lies the Bosporus Thraciae " "(Bosporus strait) where in time the Greek city of Byzantium would be " "founded, later to become the capital of the great Byzantine Empire under the" " new name of Constantinople. Players start on fertile land with adequate " "resources." msgstr "" #: maps/random/marmara.jsonsettings.Name msgid "Marmara" msgstr "" #: maps/random/mediterranean.jsonsettings.Description msgid "" "The Mediterranean, home to the Phoenicians, Greeks, Egyptians and later on " "Romans. They took the rudimentary knowledge and principles of organisation " "from Mesopotamia and forged it into something more, thereby shifting the " "centre of learning and knowledge to the Mediterranean Coast, thus laying the" " foundations of civilization as we know it today. The Mediterranean Sea is " "almost completely enclosed by land: on the north by Gallia Transalpina " "(Transalpine Gaul), Italia, Greece (Graecia) and Anatolia, on the east by " "Syria, on the south by Libya and Mauritania, and on the west by Iberia. The " "name Mediterranean is derived from Latin, but the Romans themselves " "preferred the term 'Mare Internum' or even 'Mare Nostrum'." msgstr "" #: maps/random/mediterranean.jsonsettings.Name msgid "Mediterranean" msgstr "" #: maps/random/migration.jsonsettings.Description msgid "" "Players start in small islands in the eastern part of the map. There is a " "big continent in the west ready for expansion." msgstr "" #: maps/random/migration.jsonsettings.Name #: maps/scenarios/migration.xml:Name:26 msgid "Migration" msgstr "" #: maps/random/neareastern_badlands.jsonsettings.Description msgid "" "A jumbled maze of cliffs, canyons, and rugged terrain with an oasis in the center\n" "\n" "Cappadocia is a historical region in Central Anatolia. In the time of Herodotus, the Cappadocians were reported as occupying the whole region from Mount Taurus to the vicinity of the the Black Sea. Cappadocia, in this sense, was bounded in the south by the chain of the Taurus Mountains that separate it from Cilicia, to the east by the upper Euphrates and the Armenian Highland, to the north by Pontus, and to the west by Lycaonia and eastern Galatia. Cappadocia lies in eastern Anatolia. The relief consists of a high plateau over 1000 m in altitude that is pierced by volcanic peaks. Due to its inland location and high altitude, Cappadocia has a markedly continental climate, with hot dry summers and cold snowy winters. Rainfall is sparse and the region is largely semi-arid." msgstr "" #: maps/random/neareastern_badlands.jsonsettings.Name msgid "Neareastern Badlands" msgstr "" #: maps/random/new_rms_test.jsonsettings.Description msgid "A basic test of the random map generator - not playable." msgstr "" #: maps/random/new_rms_test.jsonsettings.Name msgid "New RMS Test" msgstr "" #: maps/random/ngorongoro.jsonsettings.Description msgid "" "Ngorongoro Crater is the world's largest intact volcanic caldera and is one " "of the Seven Natural Wonders of Africa. Due to it's climate, biodiversity " "and history, Ngorongoro is believed by some to be Africa's Garden of Eden " "and the birthplace of mankind." msgstr "" #: maps/random/ngorongoro.jsonsettings.Name msgid "Ngorongoro" msgstr "" #: maps/random/northern_lights.jsonsettings.Description msgid "" "Players start in a tough map to play with scarce wood and dangerous polar " "animals." msgstr "" #: maps/random/northern_lights.jsonsettings.Name msgid "Northern Lights" msgstr "" #: maps/random/oasis.jsonsettings.Description msgid "" "Players start around a small oasis in the center of the map which holds much" " of the available wood on the map." msgstr "" #: maps/random/oasis.jsonsettings.Name msgid "Oasis" msgstr "" #: maps/random/persian_highlands.jsonsettings.Description msgid "" "A dry central plateau rich in minerals surrounded by rocky hills\n" "\n" "The southern parts of Zagros Mountains were the heart of the Persian empires and population. Although the altitude is high, the southern parts are drier that the northern Zagros, leading to a semi-arid climate. Still there are some sparse oak forests in the higher grounds." msgstr "" #: maps/random/persian_highlands.jsonsettings.Name msgid "Persian Highlands" msgstr "" #: maps/random/phoenician_levant.jsonsettings.Description msgid "" "Players start in the eastern part of the map while a great sea is located to" " the west." msgstr "" #: maps/random/phoenician_levant.jsonsettings.Name msgid "Phoenician Levant" msgstr "" #: maps/random/polar_sea.jsonsettings.Daytime[0].Description msgid "Scattered sunlight illuminates the scenery in a vivid red tone." msgstr "" #: maps/random/polar_sea.jsonsettings.Daytime[0].Name msgid "Dawn" msgstr "" #: maps/random/polar_sea.jsonsettings.Daytime[1].Description msgid "The scenery is illuminated by direct or indirect sunlight." msgstr "" #: maps/random/polar_sea.jsonsettings.Daytime[1].Name msgid "Daylight" msgstr "" #: maps/random/polar_sea.jsonsettings.Description msgid "" "Players start in a cold polar region barren of vegetation. In the sea fish " "and whales abound, while the fragile icy land teems with huntable walruses " "and deadly wolves. These wolves, made ravenous by the harsh and forbidding " "climate, drawn by the scent of prey, have started appearing in terrifying " "numbers. A wise and strong ruler will not only achieve victory over his " "enemies, but also keep the number of these beasts at bay, lest they " "undermine his economy and cause his downfall. [color=\"red\"]Warning: It is " "inadvisable to disable treasures, since there is no gatherable wood. Not " "recommended for inexperienced players.[/color]" msgstr "" #: maps/random/polar_sea.jsonsettings.Name msgid "Polar Sea" msgstr "" #: maps/random/pompeii.jsonsettings.Description msgid "" "Pompeii was an ancient Roman coastal city, in the Campania region of Italy. " "Pompeii, along with much of the surrounding area, was mostly destroyed and " "buried under 4 to 6 meters of volcanic ash and pumice in the eruption of " "Mount Vesuvius in AD 79." msgstr "" #: maps/random/pompeii.jsonsettings.Name msgid "Pompeii" msgstr "" #: maps/random/pyrenean_sierra.jsonsettings.Description msgid "" "High mountains separating the enemies.\n" "\n" "The Pyrenees is a great mountain range located between modern France and Spain." msgstr "" #: maps/random/pyrenean_sierra.jsonsettings.Name msgid "Pyrenean Sierra" msgstr "" #: maps/random/ratumacos.jsonsettings.Description msgid "" "Players start on the banks of the River Sequana (Seine) in Northern Gaul " "near the settlement of Ratumacos. Destined to become one of the largest and " "most prosperous cities of Medieval Europe and one of the Anglo-Norman " "dynasty capitals under the new name of Rouen, Ratumacos is still a peaceful " "land - but not for long." msgstr "" #: maps/random/ratumacos.jsonsettings.Name msgid "Ratumacos" msgstr "" #: maps/random/red_sea.jsonsettings.Description msgid "" "Historically, the Red Sea was a sea of many nations. Ideally situated for " "trade with the Far East, it was coveted by all. Although dry, this land is " "by no means inhospitable, and is amply provided with all resources." msgstr "" #: maps/random/red_sea.jsonsettings.Name msgid "Red Sea" msgstr "" #: maps/random/rhine_marshlands.jsonsettings.Description msgid "" "Shallow, passable wetlands with little room for building. Represents the " "lowlands of the Rhine basin in Europe." msgstr "" #: maps/random/rhine_marshlands.jsonsettings.Name msgid "Rhine Marshlands" msgstr "" #: maps/random/river_archipelago.jsonsettings.Description msgid "" "Narrow strips of lands are separated by waterways, leaving few and shallow " "landbridges between them. Tropical wetlands provide plenty of game, but " "beware of Mauryan tribesmen when exploring the outermost islands." msgstr "" #: maps/random/river_archipelago.jsonsettings.Name msgid "River Archipelago" -msgstr "" +msgstr "Елга утраулар төркеме" #: maps/random/rivers.jsonsettings.Description msgid "" "Rivers flow between players and join each other in the center of the map." -msgstr "" +msgstr "Елгалар уенчылар арасында агалар һәм карта үзәгендә берләшәләр." #: maps/random/rivers.jsonsettings.Name msgid "Rivers" -msgstr "" +msgstr "Елгалар" #: maps/random/rmbiome/fields_of_meroe/dry.jsonDescription.Description msgctxt "biome definition" msgid "" "The vitalizing waters of the Nile sustain life along its banks, while the " "long dry season scorches the land." msgstr "" #: maps/random/rmbiome/fields_of_meroe/dry.jsonDescription.Title msgctxt "biome definition" msgid "Dry Season" msgstr "" #: maps/random/rmbiome/fields_of_meroe/rainy.jsonDescription.Description msgctxt "biome definition" msgid "" "Revelling in the much awaited rain, the baked land transforms into a lush " "haven for both man and beast." msgstr "" #: maps/random/rmbiome/fields_of_meroe/rainy.jsonDescription.Title msgctxt "biome definition" msgid "Rainy Season" msgstr "" #: maps/random/rmbiome/generic/aegean.jsonDescription.Description msgctxt "biome definition" msgid "" "Start in a region blessed with the Mediterranean climate, a warm and " "inviting land. The cypresses are in a perpetual struggle with the dominant " "fan palms while deer graze in their shadows, blissfully unaware." msgstr "" #: maps/random/rmbiome/generic/aegean.jsonDescription.Title msgctxt "biome definition" msgid "Aegean-Anatolian" msgstr "" #: maps/random/rmbiome/generic/alpine.jsonDescription.Description msgctxt "biome definition" msgid "" "Between the high summits of the Alps, the valleys are filled with fog in the" " early morning. The ground is full of gravel and rocks, but silver fir and " "spruce trees grow between them and provide shelter for deer and mountain " "goats." msgstr "" #: maps/random/rmbiome/generic/alpine.jsonDescription.Title msgctxt "biome definition" msgid "Subalpine" msgstr "" #: maps/random/rmbiome/generic/arctic.jsonDescription.Description msgctxt "biome definition" msgid "" "A region in the high snowy mountains. Biting winds sweep through the " "abundant conifer forests, making even the more resilient deer and mountain " "goats shiver." msgstr "" #: maps/random/rmbiome/generic/arctic.jsonDescription.Title msgctxt "biome definition" msgid "Arctic" msgstr "" #: maps/random/rmbiome/generic/autumn.jsonDescription.Description msgctxt "biome definition" msgid "" "The first leaves have fallen. The landscape is a dazzling dash of colors " "irrevocably intertwined. The native beech and oak trees of this temperate " "zone display a multi-colored foliage while animals try to prepare for the " "approaching winter." msgstr "" #: maps/random/rmbiome/generic/autumn.jsonDescription.Title msgctxt "biome definition" msgid "Rhine Valley (Fall)" msgstr "" #: maps/random/rmbiome/generic/india.jsonDescription.Description msgctxt "biome definition" msgid "" "Explore the mysterious tropics. An extremely green, but also extremely humid" " environment awaits. The tall Toona trees look on disapprovingly at this " "invasion of their privacy and ferocious tigers are determined to defend " "their territory at all costs." msgstr "" #: maps/random/rmbiome/generic/india.jsonDescription.Title msgctxt "biome definition" msgid "India" msgstr "" #: maps/random/rmbiome/generic/nubia.jsonDescription.Description msgctxt "biome definition" msgid "" "Nubia, a dry climate in which only the hardy Baobab trees thrive. Solitary " "gazelles graze the sparse grass, while herds of zebras, wildebeest, giraffes" " or elephants roam the wild in search of food." msgstr "" #: maps/random/rmbiome/generic/nubia.jsonDescription.Title msgctxt "biome definition" msgid "Nubia" msgstr "" #: maps/random/rmbiome/generic/sahara.jsonDescription.Description msgctxt "biome definition" msgid "" "A semi-desert area that boasts numerous clumps of date palms and acacia " "trees. Herds of camels roam the wild and the occasional gazelle jumps up in " "fright at being disturbed." msgstr "" #: maps/random/rmbiome/generic/sahara.jsonDescription.Title msgctxt "biome definition" msgid "Sahara" msgstr "" #: maps/random/rmbiome/generic/savanna.jsonDescription.Description msgctxt "biome definition" msgid "" "The transition between the dry Sahara to the north and the tropical forests " "to the south. The sunlight floods through the open canopy and lights the " "grassland between the trees, where herds of zebras, wildebeest, giraffes and" " elephants roam." msgstr "" #: maps/random/rmbiome/generic/savanna.jsonDescription.Title msgctxt "biome definition" msgid "Sudanian Savanna" msgstr "" #: maps/random/rmbiome/generic/steppe.jsonDescription.Description msgctxt "biome definition" msgid "" "Wide grasslands stretching to the horizon, without any trees blocking the " "view. The Steppe is home to large herds of wild horses, which graze " "peacefully on the empty land, but flee quickly if you try to catch them." msgstr "" #: maps/random/rmbiome/generic/steppe.jsonDescription.Title msgctxt "biome definition" msgid "Eurasian Steppe" msgstr "" #: maps/random/rmbiome/generic/temperate.jsonDescription.Description msgctxt "biome definition" msgid "" "Lush grasslands carpet the land, in places giving way to magnificent and " "diverse broadleaf forests. Poplars, pines, beeches and oaks all vie for " "supremacy but this root-war is a neverending struggle. Numerous apple trees " "dot the land, deer and sheep gorge themselves on this years fallen fruit." msgstr "" #: maps/random/rmbiome/generic/temperate.jsonDescription.Title msgctxt "biome definition" msgid "Temperate" msgstr "" #: maps/random/rmbiome/gulf_of_bothnia/frozen_lake.jsonDescription.Description msgctxt "biome definition" msgid "" "Thick ice has formed on the gulf which is capable of withstanding any " "weight. All plants are covered in snow, but there are large herds of " "migrating deer who try to find some food under the snow." msgstr "" #: maps/random/rmbiome/gulf_of_bothnia/frozen_lake.jsonDescription.Title msgctxt "biome definition" msgid "Frozen Lake" msgstr "" #: maps/random/rmbiome/gulf_of_bothnia/late_spring.jsonDescription.Description msgctxt "biome definition" msgid "" "A late spring breeze ripples through the conifer forests of the Gulf of " "Bothnia. At this time of the year the gulf offers great fishing " "opportunities." msgstr "" #: maps/random/rmbiome/gulf_of_bothnia/late_spring.jsonDescription.Title #: maps/random/rmbiome/persian_highlands/spring.jsonDescription.Title msgctxt "biome definition" msgid "Spring" msgstr "" #: maps/random/rmbiome/gulf_of_bothnia/winter.jsonDescription.Description msgctxt "biome definition" msgid "" "Winter has set in, carpeting the land with its first snow, but the landscape" " is still dotted with colorful berry bushes." msgstr "" #: maps/random/rmbiome/gulf_of_bothnia/winter.jsonDescription.Title msgctxt "biome definition" msgid "Winter" msgstr "" #: maps/random/rmbiome/persian_highlands/spring.jsonDescription.Description msgctxt "biome definition" msgid "" "Spring in the highlands, yet the heat has already begun making itself felt. " "The short-lived green grasses are on the retreat, paving the way for " "scorching summer." msgstr "" #: maps/random/rmbiome/persian_highlands/summer.jsonDescription.Description msgctxt "biome definition" msgid "" "An arid, hostile land. The blistering heat has baked the ground to a sickly " "brown and the remaining trees struggle for survival." msgstr "" #: maps/random/rmbiome/persian_highlands/summer.jsonDescription.Title msgctxt "biome definition" msgid "Summer" msgstr "" #: maps/random/saharan_oases.jsonsettings.Description msgid "Each players starts near a lush oasis in a large, desolate desert." msgstr "" #: maps/random/saharan_oases.jsonsettings.Name #: maps/scenarios/saharan_oases.xml:Name:39 msgid "Saharan Oases" msgstr "" #: maps/random/sahel.jsonsettings.Description msgid "" "A somewhat open map with an abundance of food and mineral resources, while " "wood is somewhat scarce." msgstr "" #: maps/random/sahel.jsonsettings.Name maps/scenarios/sahel.xml:Name:38 msgid "Sahel" msgstr "" #: maps/random/sahel_watering_holes.jsonsettings.Description msgid "" "Players start around the map with lines of water between them\n" "\n" "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up." msgstr "" #: maps/random/sahel_watering_holes.jsonsettings.Name msgid "Sahel Watering Holes" msgstr "" #: maps/random/schwarzwald.jsonsettings.Description msgid "A forest heavy map with a lake in the middle and plenty of resources." msgstr "" #: maps/random/schwarzwald.jsonsettings.Name msgid "Schwarzwald" msgstr "" #: maps/random/scythian_rivulet.jsonsettings.Description msgid "" "Carpeted in snow, the land slumbers in repose, but this fragile peace is " "destined to be shattered - and not by spring. Large packs of wolves lurk in " "the wild searching for prey, a lone arctic fox scurries away to hide. " "Starting in this seemingly hostile terrain, players must conquer - or be " "conquered." msgstr "" #: maps/random/scythian_rivulet.jsonsettings.Name msgid "Scythian Rivulet" msgstr "" #: maps/random/snowflake_searocks.jsonsettings.Description msgid "Many small islands connected to each other by narrow passages." msgstr "" #: maps/random/snowflake_searocks.jsonsettings.Name msgid "Snowflake Searocks" msgstr "Диңгез кыяларыннан ясалган кар бөртеге" #: maps/random/stronghold.jsonsettings.Description msgid "" "Teams start off with nearly adjacent civic centers, offering easy military " "and construction cooperation. With slivers of personal territory, teammates " "must rely on each other to defend their rear." msgstr "" #: maps/random/stronghold.jsonsettings.Name msgid "Stronghold" msgstr "" #: maps/random/survivalofthefittest.jsonsettings.Description msgid "" "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n" "\n" "Protect your base against endless waves of enemies. Use your woman citizen to collect the treasures at the center of the map before others do, and try to build your base up. The last player remaining will be the winner!" msgstr "" #: maps/random/survivalofthefittest.jsonsettings.Name msgid "Survival of the Fittest" msgstr "" #: maps/random/survivalofthefittest_triggers.js:160 #, javascript-format msgid "The first wave will start in %(time)s!" msgstr "" #: maps/random/survivalofthefittest_triggers.js:265 msgid "An enemy wave is attacking!" msgstr "" #: maps/random/survivalofthefittest_triggers.js:289 #, javascript-format msgid "%(player)s has been defeated (lost civic center)." msgstr "" #: maps/random/syria.jsonsettings.Description msgid "Players start in a plains with slightly rolling highlands." msgstr "" #: maps/random/syria.jsonsettings.Name msgid "Syria" msgstr "" #: maps/random/the_nile.jsonsettings.Description msgid "" "A calm wide river, representing the Nile River in Egypt, divides the map " "into western and eastern parts." msgstr "" #: maps/random/the_nile.jsonsettings.Name msgid "The Nile" msgstr "" #: maps/random/unknown.jsonsettings.Description msgid "The unknown." msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Description msgid "Choose a random land landscape" msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[1].Description #: maps/skirmishes/corinthian_isthmus_2p.xml:Description:39 #: maps/skirmishes/corinthian_isthmus_4p.xml:Description:39 msgid "" "Two Mediterranean land masses connected by a narrow spit of land, called an " "'Isthmus'." msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[1].Name msgid "Isthmus" msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[2].Description msgid "A small central river." -msgstr "" +msgstr "Бер кечкенә үзәк елга." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[2].Name msgid "Central River" -msgstr "" +msgstr "Үзәк елга" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[3].Description msgid "" "Players are aligned on a strip of land with seas bordering on one or both " "sides that may hold islands." msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[3].Name msgid "Edge Seas" msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[4].Description msgid "Land shaped like a concrescent moon around a central lake." msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[4].Name msgid "Gulf" msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[5].Description msgid "Mainland style with some small random lakes." msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[5].Name msgid "Lakes" msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[6].Description msgid "" "A large hill encompasses the map and leaves players only a small passage to " "the two neighboring players." msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[6].Name msgid "Passes" msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[7].Description msgid "" "The land is enclosed by a hill that leaves a small area per player connected" " to the large central place." msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[7].Name msgid "Lowlands" msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Name msgid "Random Land" msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[1].Description msgid "Choose a random naval landscape" msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[1].Items[0].Description msgid "A huge sea is dividing the map into two halves." msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[1].Items[0].Name msgid "Naval: Central Sea" msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[1].Items[1].Description msgid "Players are scattered across island chains and disconnected islands." msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[1].Items[1].Name msgid "Naval: Archipelago" msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[1].Items[2].Description msgid "A central lake with rivers possibly separating neighboring players." msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[1].Items[2].Name msgid "Naval: Lake and rivers" -msgstr "" +msgstr "Диңгез картасы: Күл һәм елгалар" #: maps/random/unknown.jsonsettings.Landscapes[1].Name msgid "Random Naval" msgstr "" #: maps/random/unknown.jsonsettings.Name msgid "Unknown" msgstr "Билгесез" #: maps/random/volcanic_lands.jsonsettings.Description msgid "A charred dead land where players start around a smoking volcano." msgstr "" #: maps/random/volcanic_lands.jsonsettings.Name msgid "Volcanic Lands" msgstr "" #: maps/random/wall_demo.jsonsettings.Description msgid "" "A demonstration of wall placement methods/code in random maps. Giant map " "size is recommended!" msgstr "" #: maps/random/wall_demo.jsonsettings.Name msgid "Wall Demo" msgstr "" #: maps/random/wild_lake.jsonsettings.Description msgid "A lake surrounded by hills." msgstr "" #: maps/random/wild_lake.jsonsettings.Name msgid "Wild Lake" msgstr "" #: maps/scenarios/_default.xml:Description:27 #: maps/scenarios/temperate_map.xml:Description:26 #: maps/scenarios/walltest.xml:Description:26 msgid "Give an interesting description of your map." msgstr "" #: maps/scenarios/_default.xml:Name:27 msgid "Unnamed map" msgstr "" #: maps/scenarios/arcadia.xml:Description:38 msgid "" "Springtime in Arcadia, Greece. Spring rains have gorged what would otherwise be dry creek beds throughout the rest of the year, dividing the lands between two warring tribes. \n" "\n" "Players start on either side of a mountainous region rich in resources. Extra starting buildings help players jumpstart building their new colonies." msgstr "" #: maps/scenarios/arcadia.xml:Name:38 msgid "Arcadia" msgstr "" #: maps/scenarios/arcadia.xml:PlayerData[0].Name:38 #: maps/scenarios/belgian_bog_night.xml:PlayerData[0].Name:38 #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[0].Name:38 #: maps/scenarios/demo_trading.xml:PlayerData[0].Name:26 #: maps/scenarios/eire_and_albion.xml:PlayerData[0].Name:26 #: maps/scenarios/fast_oasis.xml:PlayerData[0].Name:26 #: maps/scenarios/flight_demo.xml:PlayerData[1].Name:39 #: maps/scenarios/gold_rush.xml:PlayerData[0].Name:26 #: maps/scenarios/laconia.xml:PlayerData[0].Name:26 #: maps/scenarios/migration.xml:PlayerData[0].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[0].Name:38 #: maps/scenarios/reservoir.xml:PlayerData[0].Name:26 #: maps/scenarios/saharan_oases.xml:PlayerData[1].Name:39 #: maps/scenarios/sandbox_britons.xml:PlayerData[1].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[1].Name:39 #: maps/scenarios/sandbox_iberians.xml:PlayerData[0].Name:38 #: maps/scenarios/siwa_oasis.xml:PlayerData[0].Name:26 #: maps/scenarios/the_massacre_of_delphi.xml:PlayerData[0].Name:38 #: maps/scenarios/treasure_islands.xml:PlayerData[0].Name:38 #: maps/scenarios/tropical_island.xml:PlayerData[0].Name:38 #: maps/scenarios/walls.xml:PlayerData[0].Name:26 #: maps/scenarios/walltest.xml:PlayerData[0].Name:26 #: maps/skirmishes/acropolis_bay_2p.xml:PlayerData[1].Name:39 #: maps/skirmishes/deccan_plateau_2p.xml:PlayerData[1].Name:39 #: maps/skirmishes/zagros_mountains_2p.xml:PlayerData[1].Name:39 msgid "Player 1" -msgstr "" +msgstr "Уенчы 1" #: maps/scenarios/arcadia.xml:PlayerData[1].Name:38 #: maps/scenarios/belgian_bog_night.xml:PlayerData[1].Name:38 #: maps/scenarios/demo_trading.xml:PlayerData[1].Name:26 #: maps/scenarios/eire_and_albion.xml:PlayerData[1].Name:26 #: maps/scenarios/fast_oasis.xml:PlayerData[1].Name:26 #: maps/scenarios/flight_demo.xml:PlayerData[2].Name:39 #: maps/scenarios/gold_rush.xml:PlayerData[1].Name:26 #: maps/scenarios/laconia.xml:PlayerData[1].Name:26 #: maps/scenarios/migration.xml:PlayerData[1].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[1].Name:38 #: maps/scenarios/saharan_oases.xml:PlayerData[2].Name:39 #: maps/scenarios/sandbox_britons.xml:PlayerData[2].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[2].Name:39 #: maps/scenarios/sandbox_iberians.xml:PlayerData[1].Name:38 #: maps/scenarios/siwa_oasis.xml:PlayerData[1].Name:26 #: maps/scenarios/the_massacre_of_delphi.xml:PlayerData[1].Name:38 #: maps/scenarios/treasure_islands.xml:PlayerData[1].Name:38 #: maps/scenarios/tropical_island.xml:PlayerData[1].Name:38 #: maps/scenarios/walls.xml:PlayerData[1].Name:26 #: maps/scenarios/walltest.xml:PlayerData[1].Name:26 #: maps/skirmishes/acropolis_bay_2p.xml:PlayerData[2].Name:39 #: maps/skirmishes/deccan_plateau_2p.xml:PlayerData[2].Name:39 #: maps/skirmishes/zagros_mountains_2p.xml:PlayerData[2].Name:39 msgid "Player 2" -msgstr "" +msgstr "Уенчы 2" #: maps/scenarios/azure_coast_2p.xml:Description:26 #: maps/scenarios/azure_coast_4p.xml:Description:26 #: maps/scenarios/azure_coast_8p.xml:Description:38 msgid "Help the young Massilia to settle or expel the Greeks from Gaul." msgstr "" #: maps/scenarios/azure_coast_2p.xml:Name:26 msgid "Azure Coast 2" msgstr "" #: maps/scenarios/azure_coast_2p.xml:PlayerData[0].Name:26 msgid "Greeks" msgstr "" #: maps/scenarios/azure_coast_2p.xml:PlayerData[1].Name:26 msgid "Celts" msgstr "" #: maps/scenarios/azure_coast_4p.xml:Name:26 msgid "Azure Coast 3" msgstr "" #: maps/scenarios/azure_coast_4p.xml:PlayerData[0].Name:26 msgid "East" msgstr "" #: maps/scenarios/azure_coast_4p.xml:PlayerData[1].Name:26 msgid "West" msgstr "" #: maps/scenarios/azure_coast_4p.xml:PlayerData[2].Name:26 msgid "South" msgstr "" #: maps/scenarios/azure_coast_4p.xml:PlayerData[3].Name:26 msgid "North" msgstr "" #: maps/scenarios/azure_coast_8p.xml:Name:38 msgid "Azure Coast 1" msgstr "" #: maps/scenarios/azure_coast_8p.xml:PlayerData[0].Name:38 msgid "Antipolis" msgstr "" #: maps/scenarios/azure_coast_8p.xml:PlayerData[1].Name:38 msgid "Nikaia" msgstr "" #: maps/scenarios/azure_coast_8p.xml:PlayerData[2].Name:38 msgid "Massalia" msgstr "" #: maps/scenarios/azure_coast_8p.xml:PlayerData[3].Name:38 msgid "Olbia" msgstr "" #: maps/scenarios/azure_coast_8p.xml:PlayerData[4].Name:38 msgid "Deciates" msgstr "" #: maps/scenarios/azure_coast_8p.xml:PlayerData[5].Name:38 msgid "Salluvii" msgstr "" #: maps/scenarios/azure_coast_8p.xml:PlayerData[6].Name:38 msgid "Cavares" msgstr "" #: maps/scenarios/azure_coast_8p.xml:PlayerData[7].Name:38 msgid "Verguni" msgstr "" #: maps/scenarios/battle_for_the_tiber.xml:Description:26 msgid "" "Rome battles against the Etruscan city of Veii for control of the Tiber " "River basin." msgstr "" #: maps/scenarios/battle_for_the_tiber.xml:Name:26 msgid "Battle for the Tiber" msgstr "" #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[0].Name:26 msgid "Rome" msgstr "Рим" #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[1].Name:26 msgid "Veii" msgstr "" #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[2].Name:26 #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[3].Name:26 msgid "Gallic Invaders" msgstr "" #: maps/scenarios/belgian_bog_night.xml:Description:38 msgid "Two Celtic tribes face off across a large bog at night." msgstr "" #: maps/scenarios/belgian_bog_night.xml:Name:38 msgid "Belgian Bog Night" msgstr "" #: maps/scenarios/bridge_demo.xml:Description:26 msgid "Demo map showing how to simulate bridges in the Atlas map editor." msgstr "" #: maps/scenarios/bridge_demo.xml:Name:26 msgid "Bridge demo" msgstr "" #: maps/scenarios/bridge_demo.xml:PlayerData[0].Name:26 msgid "Bridge Demo" msgstr "" #: maps/scenarios/bridge_demo.xml:PlayerData[1].Name:26 msgid "Other" msgstr "" #: maps/scenarios/campaign_test_map.xml:Description:38 msgid "A test map for potential Strategic Campaigns." msgstr "" #: maps/scenarios/campaign_test_map.xml:Name:38 msgid "Strategic Campaign Proof of Concept" msgstr "" #: maps/scenarios/campaign_test_map.xml:PlayerData[0].Name:38 msgid "Delian League" msgstr "Дилос союзы" #: maps/scenarios/campaign_test_map.xml:PlayerData[1].Name:38 #: maps/scenarios/peloponnese.xml:PlayerData[4].Name:39 #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[1].Name:39 msgid "Thebes" msgstr "" #: maps/scenarios/campaign_test_map.xml:PlayerData[2].Name:38 #: maps/scenarios/peloponnese.xml:PlayerData[6].Name:39 msgid "Thessaly" msgstr "" #: maps/scenarios/campaign_test_map.xml:PlayerData[3].Name:38 msgid "Megara" msgstr "" #: maps/scenarios/campaign_test_map.xml:PlayerData[4].Name:38 msgid "Eretria" msgstr "" #: maps/scenarios/campaign_test_map.xml:PlayerData[5].Name:38 msgid "Chalcis" msgstr "" #: maps/scenarios/campaign_test_map.xml:PlayerData[6].Name:38 msgid "Peloponnesian League" msgstr "Пелопоннес союзы" #: maps/scenarios/campaign_test_map.xml:PlayerData[7].Name:38 msgid "Religious Institutions" msgstr "" #: maps/scenarios/campaign_test_map_2_heightmap.xml:Name:38 msgid "Campaign Map - Test" msgstr "" #: maps/scenarios/cinema_demo.js:6 msgid "Cutscene starts after 5 seconds" msgstr "" #: maps/scenarios/cinema_demo.xml:Description:39 msgid "Demo map for cinematic camera movements." msgstr "" #: maps/scenarios/cinema_demo.xml:Name:39 msgid "Cinema Demo" msgstr "" #: maps/scenarios/cinema_demo.xml:PlayerData[1].Name:39 msgid "Xerxes I" msgstr "" #: maps/scenarios/cinema_demo.xml:PlayerData[2].Name:39 msgid "You" msgstr "" #: maps/scenarios/combat_demo.xml:Description:26 msgid "" "A combat demonstration between a small number of ranged and melee infantry " "units." msgstr "" #: maps/scenarios/combat_demo.xml:Name:26 msgid "Combat Demo" msgstr "" #: maps/scenarios/combat_demo_huge.xml:Description:73 msgid "1296 units. Extremely slow (we need more optimisation)." msgstr "" #: maps/scenarios/combat_demo_huge.xml:Name:73 msgid "Combat Demo (Huge)" msgstr "" #: maps/scenarios/death_canyon_invasion_force.xml:Description:38 msgid "" "A deep rocky canyon slicing through the desert. Good for multiplayer.\n" "\n" "2 teams of 2 players. 1 player on each team starts with a base and resources. The other player starts with only a large army to assist their teammate." msgstr "" #: maps/scenarios/death_canyon_invasion_force.xml:Name:38 msgid "Death Canyon - Invasion Force" msgstr "" #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[1].Name:38 #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[3].Name:38 msgid "Invasion Force" msgstr "" #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[2].Name:38 #: maps/scenarios/demo_trading.xml:PlayerData[2].Name:26 #: maps/scenarios/fast_oasis.xml:PlayerData[2].Name:26 #: maps/scenarios/gold_rush.xml:PlayerData[2].Name:26 #: maps/scenarios/migration.xml:PlayerData[2].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[2].Name:38 #: maps/scenarios/saharan_oases.xml:PlayerData[3].Name:39 #: maps/scenarios/sandbox_britons.xml:PlayerData[3].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[3].Name:39 #: maps/scenarios/siwa_oasis.xml:PlayerData[2].Name:26 msgid "Player 3" -msgstr "" +msgstr "Уенчы 3" #: maps/scenarios/demo_trading.xml:Description:26 msgid "A demonstration of the new trading feature." msgstr "" #: maps/scenarios/demo_trading.xml:Name:26 msgid "Trading Demo" msgstr "" #: maps/scenarios/eire_and_albion.xml:Description:26 msgid "" "A demo map of the British Isles, created with the assistance of a height " "map." msgstr "" #: maps/scenarios/eire_and_albion.xml:Name:26 msgid "Eire and Albion (British Isles)" msgstr "" #: maps/scenarios/fast_oasis.xml:Description:26 msgid "" "A small desert map. Each player starts near an oasis spotted about an otherwise bleak and sandy desert that is wide open to assault and depredation.\n" "\n" "Gameplay is tight and fast, with no time to stop and smell the roses." msgstr "" #: maps/scenarios/fast_oasis.xml:Name:26 msgid "Fast Oasis" msgstr "" #: maps/scenarios/fast_oasis.xml:PlayerData[3].Name:26 #: maps/scenarios/gold_rush.xml:PlayerData[3].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[3].Name:38 #: maps/scenarios/saharan_oases.xml:PlayerData[4].Name:39 #: maps/scenarios/siwa_oasis.xml:PlayerData[3].Name:26 msgid "Player 4" -msgstr "" +msgstr "Уенчы 4" #: maps/scenarios/fishing_demo.xml:Description:26 msgid "Test out fishing with a fishing boat. Still in development." msgstr "" #: maps/scenarios/fishing_demo.xml:Name:26 msgid "Fishing Demo" msgstr "" #: maps/scenarios/flight_demo.xml:Description:39 msgid "Fly some Mustangs." msgstr "" #: maps/scenarios/flight_demo.xml:Name:39 msgid "Flight Demo" msgstr "" #: maps/scenarios/gold_rush.xml:Description:26 msgid "" "A wide-open map with a central rocky region rich in Minerals (Metal " "Resource). This map may be played if the other more detailed maps cause " "uncomfortable lag." msgstr "" #: maps/scenarios/gold_rush.xml:Name:26 msgid "Gold Rush" msgstr "" #: maps/scenarios/gorge.xml:Description:26 msgid "A riparian gorge meanders its way through the South lands of Gaul." msgstr "" #: maps/scenarios/gorge.xml:Name:26 msgid "Gorge" msgstr "" #: maps/scenarios/laconia.xml:Description:26 msgid "" "The Peloponnesian valley of Laconia, homeland of the Spartans.\n" "\n" "The Macedonians are encroaching into Spartan lands. After losing a pitched battle against the invaders, the Spartans must rebuild their army quickly before the Macedonians overrun the entire valley." msgstr "" #: maps/scenarios/laconia.xml:Name:26 msgid "Laconia" msgstr "" #: maps/scenarios/migration.xml:Description:26 msgid "" "Multiplayer map. Each player starts out on a small island with minimal resources situated off the coast of a large land mass.\n" "\n" "This is a WFG community-designed map by: SMST, NOXAS1, and Yodaspirine." msgstr "" #: maps/scenarios/miletus.xml:Description:39 msgid "A sandbox scenario for one player." msgstr "" #: maps/scenarios/miletus.xml:Name:39 #: maps/scenarios/miletus.xml:PlayerData[0].Name:39 msgid "Miletus" msgstr "" #: maps/scenarios/miletus.xml:PlayerData[1].Name:39 #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[1].Name:38 msgid "Romans" msgstr "Римчылар" #: maps/scenarios/multiplayer_demo.xml:Description:26 msgid "" "Small map with lots of resources and some water, for testing gameplay in " "non-competitive multiplayer matches." -msgstr "" +msgstr "Ярыш булмаган күп уенчылы матчларда тест уены өчен бик күп ресурслар һәм бераз су белән кечкенә карта." #: maps/scenarios/multiplayer_demo.xml:Name:26 msgid "Multiplayer Demo" -msgstr "" +msgstr "Күп уенчылы демо" #: maps/scenarios/napata_reconstruction.xml:Description:39 msgid "" "This map displays a reconstruction of the ancient city Napata. " "[color=\"red\"]Note:[/color] The map is not intended to be playable." msgstr "" #: maps/scenarios/napata_reconstruction.xml:Name:39 msgid "Napata Reconstruction" msgstr "" #: maps/scenarios/necropolis.xml:Description:38 msgid "" "Four players duke it out over the vast Nile Delta. Each city starts out nestled atop a large plateau, but resources are scarce, forcing each player to expand their resource operations into the surrounding lands.\n" "\n" "Scouts say the nearby branches of the Nile River are shallow and fordable in multiple locations, so should only serve as a minor barrier between enemy factions." msgstr "" #: maps/scenarios/necropolis.xml:Name:38 msgid "Necropolis" msgstr "" #: maps/scenarios/pathfinding_demo.xml:Description:38 msgid "A map for testing unit movement algorithms." msgstr "" #: maps/scenarios/pathfinding_demo.xml:Name:38 msgid "Pathfinding Demo" msgstr "" #: maps/scenarios/pathfinding_terrain_demo.xml:Description:26 msgid "" "A map for testing movement costs and terrain properties in the A* " "pathfinder." msgstr "" #: maps/scenarios/pathfinding_terrain_demo.xml:Name:26 msgid "Pathfinding Terrain Demo" msgstr "" #: maps/scenarios/peloponnese.xml:Description:39 msgid "A real-world map of the Greek homeland." msgstr "" #: maps/scenarios/peloponnese.xml:Name:39 msgid "Peloponnesian Wars" msgstr "" #: maps/scenarios/peloponnese.xml:PlayerData[1].Name:39 msgid "Athens" msgstr "" #: maps/scenarios/peloponnese.xml:PlayerData[2].Name:39 msgid "Sparta" msgstr "" #: maps/scenarios/peloponnese.xml:PlayerData[3].Name:39 msgid "Elis" msgstr "" #: maps/scenarios/peloponnese.xml:PlayerData[5].Name:39 msgid "Corinth" msgstr "" #: maps/scenarios/pickup_test_map.xml:Description:39 msgid "" "Test map for picking units up, with sea and two islands. Trigger points are " "placed." msgstr "" #: maps/scenarios/pickup_test_map.xml:Name:39 msgid "Pickup test map" msgstr "" #: maps/scenarios/polynesia.xml:Description:39 msgid "Demo map for new fancy water effects." msgstr "" #: maps/scenarios/polynesia.xml:Name:39 msgid "Polynesia" msgstr "" #: maps/scenarios/polynesia.xml:PlayerData[0].Name:39 msgid "Samoa" msgstr "" #: maps/scenarios/polynesia.xml:PlayerData[1].Name:39 msgid "Vanuatu" msgstr "" #: maps/scenarios/reservoir.xml:Description:26 msgid "A demo showing water planes." msgstr "" #: maps/scenarios/reservoir.xml:Name:26 msgid "Reservoir" msgstr "" #: maps/scenarios/resource_demo.xml:Description:26 msgid "Demo map for resource gathering." msgstr "" #: maps/scenarios/resource_demo.xml:Name:26 msgid "Resource demo" msgstr "Демо - Ресурслар" #: maps/scenarios/road_demo.xml:Description:26 msgid "Demo map showcasing Temperate Road decals." msgstr "" #: maps/scenarios/road_demo.xml:Name:26 msgid "Road Decals Demo" msgstr "" #: maps/scenarios/saharan_oases.xml:Description:39 msgid "" "A desert biome map where each player has founded their colony at their own " "lush oasis. The rest of the map is generally wide-open and barren." msgstr "" #: maps/scenarios/sahel.xml:Description:38 msgid "" "Situated Southside of the Atlas mountain range in North Africa.\n" "\n" "A somewhat open map with an abundance of food and mineral resources, while wood is somewhat scarce." msgstr "" #: maps/scenarios/sahel.xml:PlayerData[0].Name:38 msgid "Aulus Manlius Capitolinus" msgstr "Авл Манлий Капитолин" #: maps/scenarios/sahel.xml:PlayerData[1].Name:38 msgid "Hasdrubal the Fair" msgstr "Матур Гасдрубал" #: maps/scenarios/sahel.xml:PlayerData[2].Name:38 msgid "Artaxshacha II" msgstr "Артаксеркс II-нче" #: maps/scenarios/sahel.xml:PlayerData[3].Name:38 msgid "Tautalus" msgstr "Таутал" #: maps/scenarios/sandbox_athenians.xml:Description:38 msgid "" "Play with the Athenians faction in a non-threatening sandbox environment." msgstr "" #: maps/scenarios/sandbox_athenians.xml:Name:38 msgid "Sandbox - The Athenians" msgstr "" #: maps/scenarios/sandbox_athenians.xml:PlayerData[0].Name:38 msgid "The Athenians" msgstr "" #: maps/scenarios/sandbox_athenians.xml:PlayerData[1].Name:38 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[1].Name:38 msgid "The Spartans" msgstr "" #: maps/scenarios/sandbox_athenians.xml:PlayerData[2].Name:38 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[2].Name:38 msgid "The Persians" msgstr "" #: maps/scenarios/sandbox_athenians.xml:PlayerData[3].Name:38 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[3].Name:38 msgid "The Gauls" msgstr "" #: maps/scenarios/sandbox_britons.xml:Description:39 #: maps/scenarios/sandbox_gauls.xml:Description:39 msgid "Play around with the Gallic faction in an idyllic sandbox setting." msgstr "" #: maps/scenarios/sandbox_britons.xml:Name:39 msgid "Sandbox - The Britons" msgstr "" #: maps/scenarios/sandbox_britons.xml:PlayerData[4].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[4].Name:39 msgid "Roman Interlopers" msgstr "" #: maps/scenarios/sandbox_carthaginians.xml:Description:38 msgid "Explore the Carthaginian Buildings and Units." msgstr "" #: maps/scenarios/sandbox_carthaginians.xml:Name:38 msgid "Sandbox - The Carthaginians" msgstr "" #: maps/scenarios/sandbox_carthaginians.xml:PlayerData[0].Name:38 #: maps/scenarios/serengeti.xml:PlayerData[0].Name:26 msgid "Carthage" msgstr "" #: maps/scenarios/sandbox_carthaginians.xml:PlayerData[1].Name:38 msgid "Creeps" msgstr "" #: maps/scenarios/sandbox_gauls.xml:Name:39 msgid "Sandbox - The Gauls" msgstr "" #: maps/scenarios/sandbox_han.xml:Description:39 msgid "A simple map showcasing the Han civilization's assets in the game." msgstr "" #: maps/scenarios/sandbox_han.xml:Name:39 msgid "Sandbox - The Han" msgstr "" #: maps/scenarios/sandbox_iberians.xml:Description:38 msgid "A demo map for the Iberians." msgstr "" #: maps/scenarios/sandbox_iberians.xml:Name:38 msgid "Sandbox - The Iberians" msgstr "" #: maps/scenarios/sandbox_kushites.xml:Description:39 msgid "A simple map showcasing the Kushite civilization's assets in the game." msgstr "" #: maps/scenarios/sandbox_kushites.xml:Name:39 msgid "Sandbox - The Kushites" msgstr "" #: maps/scenarios/sandbox_macedonians.xml:Description:38 msgid "" "Play with the Macedonians faction in a non-threatening sandbox environment." msgstr "" #: maps/scenarios/sandbox_macedonians.xml:Name:38 msgid "Sandbox - The Macedonians" msgstr "" #: maps/scenarios/sandbox_macedonians.xml:PlayerData[0].Name:38 msgid "The Macedonians" msgstr "" #: maps/scenarios/sandbox_mauryas.xml:Description:39 msgid "A simple map showcasing the Maurya civilization's assets in the game." msgstr "" #: maps/scenarios/sandbox_mauryas.xml:Name:39 msgid "Sandbox - The Maurya Indians" msgstr "" #: maps/scenarios/sandbox_persians.xml:Description:39 msgid "A simple map showcasing the Persian civilization's assets in the game." msgstr "" #: maps/scenarios/sandbox_persians.xml:Name:39 msgid "Sandbox - The Achaemenid Persians" msgstr "" #: maps/scenarios/sandbox_ptolemies.xml:Description:38 #: maps/skirmishes/sporades_islands_2p.xml:Description:39 msgid "An islands map good for intense naval combat." msgstr "" #: maps/scenarios/sandbox_ptolemies.xml:Name:38 msgid "Sandbox - The Ptolemaic Egyptians" msgstr "" #: maps/scenarios/sandbox_ptolemies.xml:PlayerData[0].Name:38 msgid "Ptolemaios A' Soter" msgstr "" #: maps/scenarios/sandbox_ptolemies.xml:PlayerData[1].Name:38 msgid "Kautilya" msgstr "" #: maps/scenarios/sandbox_ptolemies_02.xml:Description:38 msgid "" "Play with the Ptolemaic Egyptians in a non-threatening sandbox setting." msgstr "" #: maps/scenarios/sandbox_ptolemies_02.xml:Name:38 msgid "Sandbox - The Ptolemaic Egyptians 2" msgstr "" #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[0].Name:38 msgid "Ptolemy \"Savior\"" msgstr "" #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[2].Name:38 msgid "Seleucids" msgstr "Селевкидлар" #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[3].Name:38 msgid "Libyans" msgstr "" #: maps/scenarios/sandbox_romans.xml:Description:39 msgid "" "A simple map showcasing the Republican Roman civilization's assets in the " "game." msgstr "" #: maps/scenarios/sandbox_romans.xml:Name:39 msgid "Sandbox - The Romans" msgstr "" #: maps/scenarios/sandbox_seleucids.xml:Description:38 msgid "A sandbox scenario for players to try out the Seleucid civilisation." msgstr "" #: maps/scenarios/sandbox_seleucids.xml:Name:38 msgid "Sandbox - The Seleucids" msgstr "" #: maps/scenarios/sandbox_seleucids.xml:PlayerData[0].Name:38 msgid "The Seleucids" msgstr "" #: maps/scenarios/sandbox_seleucids.xml:PlayerData[1].Name:38 msgid "The Ptolemies" msgstr "" #: maps/scenarios/sandbox_spartans.xml:Description:39 msgid "A simple map showcasing the Spartan civilization's assets in the game." msgstr "" #: maps/scenarios/sandbox_spartans.xml:Name:39 msgid "Sandbox - The Spartans" msgstr "" #: maps/scenarios/savanna_ravine.xml:Description:38 msgid "" "A wide-open Savanna map with a small ravine running down the center, which " "is easily forded." msgstr "" #: maps/scenarios/savanna_ravine.xml:Name:38 msgid "Savanna Ravine" msgstr "" #: maps/scenarios/serengeti.xml:Description:26 msgid "" "The African serengeti has herds of animals criss crossing the plain. Mineral" " wealth is bountiful and wood is in full supply." msgstr "" #: maps/scenarios/serengeti.xml:Name:26 msgid "Serengeti 1" msgstr "" #: maps/scenarios/serengeti.xml:PlayerData[1].Name:26 msgid "Iberia" msgstr "" #: maps/scenarios/serengeti.xml:PlayerData[2].Name:26 msgid "Greece" msgstr "Юнанстан" #: maps/scenarios/serengeti.xml:PlayerData[3].Name:26 msgid "Persia" msgstr "" #: maps/scenarios/ship_formations.xml:Description:26 msgid "Ship formations mockup." msgstr "" #: maps/scenarios/ship_formations.xml:Name:26 msgid "Ship Formations" msgstr "" #: maps/scenarios/ship_formations.xml:PlayerData[0].Name:26 msgid "Ships" msgstr "" #: maps/scenarios/shipattacks.xml:Description:26 msgid "Move ships around. Attack other ships." msgstr "" #: maps/scenarios/shipattacks.xml:Name:26 msgid "Ships Demo" msgstr "" #: maps/scenarios/siwa_oasis.xml:Description:26 msgid "" "Carthage vs. Macedon vs. Persia vs. Iberia! A large oasis acts as the hub of" " mountainous spokes that divide the home territories of each player." msgstr "" #: maps/scenarios/siwa_oasis.xml:Name:26 msgid "Siwa Oasis" msgstr "" #: maps/scenarios/temperate_map.xml:Name:26 msgid "Base Temperate Map" msgstr "" #: maps/scenarios/territory_demo.xml:Description:26 msgid "A demo map showing the territory effects of each type of structure." msgstr "" #: maps/scenarios/territory_demo.xml:Name:26 msgid "Territory Demo" msgstr "" #: maps/scenarios/test_foundation.xml:Description:39 msgid "" "This map is designed to help artists and modders find the adequate " "foundation for a specific building. This map is not meant to be playable." msgstr "" #: maps/scenarios/test_foundation.xml:Name:39 msgid "Foundation Testing Map" msgstr "" #: maps/scenarios/the_massacre_of_delphi.xml:Description:38 msgid "" "The Celts invade Greece. Fight through the central valley or cut through the" " rich highlands in order to secure the lands around Delphi!" msgstr "" #: maps/scenarios/the_massacre_of_delphi.xml:Name:38 msgid "Massacre of Delphi" msgstr "" #: maps/scenarios/the_persian_gates.xml:Description:26 msgid "" "\"It has always been the Greek Dream to go East.\"\n" "\n" "\"Beware such pride. The East has a way of swallowing men and their dreams.\"\n" "\n" "Will Alexander push his way through The Persian Gates and fulfill his destiny, or will Ariobarzanes defend the rugged ancient land of Persis against a foreign invader?" msgstr "" #: maps/scenarios/the_persian_gates.xml:Name:26 msgid "The Persian Gates" msgstr "" #: maps/scenarios/the_persian_gates.xml:PlayerData[0].Name:26 msgid "Alexandros Megas" msgstr "" #: maps/scenarios/the_persian_gates.xml:PlayerData[1].Name:26 msgid "Krateros" msgstr "" #: maps/scenarios/the_persian_gates.xml:PlayerData[2].Name:26 msgid "Ariobarzanes" msgstr "" #: maps/scenarios/the_persian_gates.xml:PlayerData[3].Name:26 msgid "Persians" msgstr "Фарсылар" #: maps/scenarios/third_macedonian_war.xml:Description:26 msgid "" "The Romans encroach upon Macedonian lands for the third and final time. Can " "the once-proud Macedonians prevail against the Roman juggernaut?" msgstr "" #: maps/scenarios/third_macedonian_war.xml:Name:26 msgid "Third Macedonian War" msgstr "" #: maps/scenarios/third_macedonian_war.xml:PlayerData[0].Name:26 msgid "Lucius Aemilius Paullus" msgstr "" #: maps/scenarios/third_macedonian_war.xml:PlayerData[1].Name:26 msgid "Perseus of Macedon" msgstr "" #: maps/scenarios/third_macedonian_war.xml:PlayerData[2].Name:26 msgid "Greek Allies" msgstr "" #: maps/scenarios/treasure_islands.js:9 msgid "Collect the treasures before your enemy does! May the better win!" msgstr "" #: maps/scenarios/treasure_islands.js:28 msgid "No winner yet, prepare for battle!" msgstr "" #: maps/scenarios/treasure_islands.js:43 msgid "Your enemy's treasury is filled to the brim, you lose!" msgstr "" #: maps/scenarios/treasure_islands.js:48 msgid "Your treasury is filled to the brim, you are victorious!" msgstr "" #: maps/scenarios/treasure_islands.js:60 msgid "Hurry up! Your enemy is close to victory!" msgstr "" #: maps/scenarios/treasure_islands.js:71 #, javascript-format msgid "Treasures remaining to collect for victory: %(remainingTreasures)s!" msgstr "" #: maps/scenarios/treasure_islands.js:79 msgid "You have collected a treasure!" msgstr "" #: maps/scenarios/treasure_islands.js:91 msgid "Defeat your enemy to win!" msgstr "" #: maps/scenarios/treasure_islands.js:100 #, javascript-format msgid "%(lastPlayer)s has won (treasure collected)." msgid_plural "%(players)s and %(lastPlayer)s have won (treasure collected)." msgstr[0] "" #: maps/scenarios/treasure_islands.js:104 #, javascript-format msgid "%(lastPlayer)s has been defeated (treasure collected)." msgid_plural "" "%(players)s and %(lastPlayer)s have been defeated (treasure collected)." msgstr[0] "" #: maps/scenarios/treasure_islands.xml:Description:38 msgid "" "Search treasures on small islands and on the water. Collect more treasures " "than your opponent to win." msgstr "" #: maps/scenarios/treasure_islands.xml:Name:38 msgid "Treasure Islands" msgstr "" #: maps/scenarios/triggers_demo.js:73 msgid "Testing the yes-no dialog. Do you want to say sure or rather not?" msgstr "" #: maps/scenarios/triggers_demo.js:79 msgid "Sure" msgstr "" #: maps/scenarios/triggers_demo.js:83 msgid "Say sure" msgstr "" #: maps/scenarios/triggers_demo.js:89 msgid "Rather not" msgstr "" #: maps/scenarios/triggers_demo.js:93 msgid "Say rather not" msgstr "" #: maps/scenarios/triggers_demo.xml:Description:38 msgid "" "Demo map listening to various triggers and printing warning messages about " "them" msgstr "" #: maps/scenarios/triggers_demo.xml:Name:38 msgid "Triggers Demo" msgstr "" #: maps/scenarios/tropical_island.xml:Description:38 msgid "Multiplayer map. A tropical paradise." -msgstr "" +msgstr "Күп уенчылы карта. Тропик җәннәт." #: maps/scenarios/tropical_island.xml:Name:38 msgid "Tropical Island" msgstr "" #: maps/scenarios/unit_chasing_test.xml:Description:40 msgid "" "This map is designed to test a few different cases of units chasing each " "other." msgstr "" #: maps/scenarios/unit_chasing_test.xml:Name:40 msgid "Unit Chasing test" msgstr "" #: maps/scenarios/unit_dancing_test.xml:Description:40 msgid "This map is designed to test a few different cases of 'Dancing'." msgstr "" #: maps/scenarios/unit_dancing_test.xml:Name:40 msgid "Unit Dancing test" msgstr "" #: maps/scenarios/unit_motion_integration_test.xml:Description:39 msgid "" "This map is designed to test some basic unit movement cases. It will involve" " unitAI, unitMotion and the relevant pathfinders and thus acts as an " "integrated test map. Look for things such as stuck units, wrong animations, " "and weird pathing." msgstr "" #: maps/scenarios/unit_motion_integration_test.xml:Name:39 msgid "Unit Motion Integration Test" msgstr "" #: maps/scenarios/unit_pushing_test.xml:Description:40 msgid "" "This map is designed to test the performance & functionality of unit " "pushing." msgstr "" #: maps/scenarios/unit_pushing_test.xml:Name:40 msgid "Unit Pushing test" msgstr "" #: maps/scenarios/units_demo.xml:Description:27 msgid "Every unit in the game." msgstr "" #: maps/scenarios/units_demo.xml:Name:27 msgid "Units Demo" msgstr "" #: maps/scenarios/walls.xml:Description:26 msgid "Walls." msgstr "" #: maps/scenarios/walls.xml:Name:26 msgid "Walls" msgstr "" #: maps/scenarios/walltest.xml:Name:26 msgid "WallTest" msgstr "" #: maps/scenarios/we_are_legion.xml:Description:26 msgid "A quick battle demo map using Roman legionaries." msgstr "" #: maps/scenarios/we_are_legion.xml:Name:26 msgid "We Are Legion" msgstr "" #: maps/scripts/CaptureTheRelic.js:144 #, javascript-format msgid "" "%(_player_)s and their allies have captured all relics and will win in " "%(time)s." msgstr "" #: maps/scripts/CaptureTheRelic.js:145 #, javascript-format msgid "%(_player_)s has captured all relics and will win in %(time)s." msgstr "" #: maps/scripts/CaptureTheRelic.js:156 #, javascript-format msgid "You and your allies have captured all relics and will win in %(time)s." msgstr "" #: maps/scripts/CaptureTheRelic.js:157 #, javascript-format msgid "You have captured all relics and will win in %(time)s." msgstr "" #: maps/scripts/CaptureTheRelic.js:171 #, javascript-format msgid "%(lastPlayer)s has won (Capture the Relic)." msgid_plural "%(players)s and %(lastPlayer)s have won (Capture the Relic)." msgstr[0] "" #: maps/scripts/CaptureTheRelic.js:175 #, javascript-format msgid "%(lastPlayer)s has been defeated (Capture the Relic)." msgid_plural "" "%(players)s and %(lastPlayer)s have been defeated (Capture the Relic)." msgstr[0] "" #: maps/scripts/Conquest.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all critical units and structures)." msgstr "" #: maps/scripts/ConquestCivicCentres.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all civic centres)." msgstr "" #: maps/scripts/ConquestCivicCentres.js:9 #, javascript-format msgid "" "%(player)s has been defeated (lost all civic centres and critical units and " "structures)." msgstr "" #: maps/scripts/ConquestStructures.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all structures)." msgstr "" #: maps/scripts/ConquestStructures.js:9 #, javascript-format msgid "%(player)s has been defeated (lost all structures and critical units)." msgstr "" #: maps/scripts/ConquestUnits.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all units)." msgstr "" #: maps/scripts/ConquestUnits.js:9 #, javascript-format msgid "%(player)s has been defeated (lost all units and critical structures)." msgstr "" #: maps/scripts/Regicide.js:130 #, javascript-format msgid "%(player)s has been defeated (lost hero)." msgstr "" #: maps/scripts/WonderVictory.js:80 #, javascript-format msgid "" "%(_player_)s owns a Wonder and %(_player_)s and their allies will win in " "%(time)s." msgstr "" #: maps/scripts/WonderVictory.js:81 #, javascript-format msgid "%(_player_)s owns a Wonder and will win in %(time)s." msgstr "" #: maps/scripts/WonderVictory.js:92 #, javascript-format msgid "%(_player_)s owns a Wonder and you will win in %(time)s." msgstr "" #: maps/scripts/WonderVictory.js:104 #, javascript-format msgid "You own a Wonder and you and your allies will win in %(time)s." msgstr "" #: maps/scripts/WonderVictory.js:105 #, javascript-format msgid "You own a Wonder and will win in %(time)s." msgstr "" #: maps/scripts/WonderVictory.js:139 #, javascript-format msgid "%(lastPlayer)s has won (wonder victory)." msgid_plural "%(players)s and %(lastPlayer)s have won (wonder victory)." msgstr[0] "" #: maps/scripts/WonderVictory.js:143 #, javascript-format msgid "%(lastPlayer)s has been defeated (wonder victory)." msgid_plural "" "%(players)s and %(lastPlayer)s have been defeated (wonder victory)." msgstr[0] "" #: maps/skirmishes/acropolis_bay_2p.xml:Description:39 msgid "" "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n" "\n" "To the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below." msgstr "" #: maps/skirmishes/acropolis_bay_2p.xml:Name:39 msgid "Acropolis Bay (2)" -msgstr "" +msgstr "Акрополис култыгы (2)" #: maps/skirmishes/alpine_mountains_3p.xml:Description:39 msgid "" "A map filled with impassable mountains and a great number of natural " "resources." msgstr "" #: maps/skirmishes/alpine_mountains_3p.xml:Name:39 msgid "Alpine Mountains (3)" -msgstr "" +msgstr "Альп таулары (3)" #: maps/skirmishes/alpine_valleys_2p.xml:Description:39 msgid "" "The high peaks and valleys of the Alps.\n" "\n" "Each player starts the match nestled in a safe green valley. Between lies the treacherous Alps mountain range." msgstr "" #: maps/skirmishes/alpine_valleys_2p.xml:Name:39 msgid "Alpine Valleys (2)" -msgstr "" +msgstr "Альп үзәннәре (2)" #: maps/skirmishes/arabian_oases_2p.xml:Description:39 msgid "" "An old favorite. An otherwise wide-open, flat desert map is pierced in the center by two lush oases.\n" "\n" "This represents the Arabian Desert, South of Mesopotamia." msgstr "" #: maps/skirmishes/arabian_oases_2p.xml:Name:39 msgid "Arabian Oases (2 players)" -msgstr "" +msgstr "Гарәп оазислары (2 уенчы)" #: maps/skirmishes/arabian_oases_2p.xml:PlayerData[0].Name:39 #: maps/skirmishes/libyan_oasis_2p.xml:PlayerData[1].Name:39 msgid "Northeast Player" -msgstr "" +msgstr "Төньяк-көнчыгыш уенчы" #: maps/skirmishes/arabian_oases_2p.xml:PlayerData[1].Name:39 #: maps/skirmishes/libyan_oasis_2p.xml:PlayerData[2].Name:39 msgid "Southwest Player" -msgstr "" +msgstr "Көньяк-көнбатыш уенчы" #: maps/skirmishes/atlas_valleys_8p.xml:Description:39 msgid "" "Skirmish high in the Atlas mountains, where snowcapped mountains loom over " "desert oases. A wild landscape awaits; every player will experience " "different advantages and challenges based on their location." msgstr "" #: maps/skirmishes/atlas_valleys_8p.xml:Name:39 msgid "Atlas Valleys (8)" -msgstr "" +msgstr "Атлас үзәннәре (8)" #: maps/skirmishes/bactria_2p.xml:Description:39 msgid "" "In the Eastern land of Bactria lies the rich valley carved by the Oxus River.\n" "\n" "South of the river are rich arable lands and plentiful wood and forage. North of the river lie a mountain range pierced by wide mountain passes and guarded by natural defensive positions.\n" "\n" "Within the mountains can be found riches as well as danger. The player who can exploit the mountainous area the best will have a significant advantage over their adversary." msgstr "" #: maps/skirmishes/bactria_2p.xml:Name:39 msgid "Bactriana (2)" -msgstr "" +msgstr "Бактриана (2)" #: maps/skirmishes/barcania_3p.xml:Description:26 msgid "" "A wild and wooded isle, full of forests, gold, and mystery. Mountains, seas," " and thick forests make for a very dynamic and fast-paced 3-player map with " "lots of potential for skirmishing and guerilla warfare as well as tough " "defensive fighting or aggressive maneuvers." msgstr "" #: maps/skirmishes/barcania_3p.xml:Name:26 msgid "Barcania (3)" -msgstr "" +msgstr "Баркания (3)" #: maps/skirmishes/belgian_bog_2p.xml:Description:39 msgid "" "Two players face off across a large bog somewhere in the Rhine lowlands.\n" "\n" "Wood is abundant, but Metal and Stone are hard to find and extract. Hunting and foraging is plentiful." msgstr "" #: maps/skirmishes/belgian_bog_2p.xml:Name:39 msgid "Belgian Bog (2)" -msgstr "" +msgstr "Бельгия сазлыклары (2)" #: maps/skirmishes/butana_steppe_2p.xml:Description:39 msgid "" "South of the Sahara, East of the Nile, lies a semi-arid region today known " "as the Butana Steppe." msgstr "" #: maps/skirmishes/butana_steppe_2p.xml:Name:39 msgid "Island of Meroë (2)" -msgstr "" +msgstr "Мероэ утравы (2)" #: maps/skirmishes/caspian_sea_2pv2p.xml:Description:39 msgid "" "Two teams face off across a long, very large saltwater lake.\n" "\n" "Fishing can be had in the central lake. The map is also well-endowed with Stone and Metal deposits." msgstr "" #: maps/skirmishes/caspian_sea_2pv2p.xml:Name:39 msgid "Caspian Sea (2v2)" -msgstr "" +msgstr "Каспий диңгезе (2v2)" #: maps/skirmishes/cisalpine_winter_2p.xml:Description:39 msgid "" "Northern Italy near the Alps is called Cisalpine Gaul by the Romans. It's a fertile area contested by the Gauls, Etruscans, and Romans alike. \n" "\n" "CAUTION: Map has a lot of snow particles that could affect graphics performance on low-end hardware." msgstr "" #: maps/skirmishes/cisalpine_winter_2p.xml:Name:39 msgid "Cisalpine Winter (2)" -msgstr "" +msgstr "Цизальп кышы (2)" #: maps/skirmishes/corinthian_isthmus_2p.xml:Name:39 msgid "Corinthian Isthmus (2)" -msgstr "" +msgstr "Коринф муентыгы (2)" #: maps/skirmishes/corinthian_isthmus_4p.xml:Name:39 msgid "Corinthian Isthmus (4)" -msgstr "" +msgstr "Коринф муентыгы (4)" #: maps/skirmishes/corsica_and_sardinia_4p.xml:Description:38 msgid "" "The players start on two opposing islands, both with a very jagged relief that will make landing difficult.\n" "\n" "Originally occupied by the Torreans, then marginally settled by Etruscans, Phocaeans and Syracusans. Rome conquered these two islands from Carthage during the First Punic War and in 238 BC created the \"Corsica et Sardinia\" province. The Corsicans regularly revolted and over the course of a century, the island lost two thirds of its Corsican population." msgstr "" #: maps/skirmishes/corsica_and_sardinia_4p.xml:Name:38 msgid "Corsica and Sardinia (4)" -msgstr "" +msgstr "Корсика һәм Сардиния (4)" #: maps/skirmishes/crocodilopolis_4p.xml:Description:39 msgid "" "The ancient lake of Moeris near the Nile River in the Libyan Desert has been settled and used by the Egyptians since prehistoric times. \n" "\n" "The surrounding lands are dotted with ancient and new monuments and temples, while the lake itself is stocked full of Tilapia, ready for fishing. " msgstr "" #: maps/skirmishes/crocodilopolis_4p.xml:Name:39 msgid "Crocodilopolis (4)" -msgstr "" +msgstr "Крокодилополь (4)" #: maps/skirmishes/cycladic_archipelago_2p.xml:Description:39 msgid "A \"small island\"-style map set in the Aegean Sea." msgstr "" #: maps/skirmishes/cycladic_archipelago_2p.xml:Name:39 msgid "Cycladic Archipelago (2)" -msgstr "" +msgstr "Киклад утраулар төркеме (2)" #: maps/skirmishes/cycladic_archipelago_3p.xml:Description:38 msgid "" "A \"small island\"-style map set in the Aegean Sea.\n" "\n" "Map size: Very Large" msgstr "" #: maps/skirmishes/cycladic_archipelago_3p.xml:Name:38 msgid "Cycladic Archipelago (3)" -msgstr "" +msgstr "Киклад утраулар төркеме (3)" #: maps/skirmishes/death_canyon_2p.xml:Description:38 msgid "" "A deep rocky canyon slicing through the desert.\n" "\n" "Each player starts their colony on a plateau on either side of the ravine." msgstr "" #: maps/skirmishes/death_canyon_2p.xml:Name:38 msgid "Death Canyon (2)" -msgstr "" +msgstr "Үлем каньоны (2)" #: maps/skirmishes/deccan_plateau_2p.xml:Description:39 msgid "" "Two players square off across the heavily forested Deccan Plateau of central India.\n" "\n" "Each player starts the match with a free farmstead and free storehouse.\n" "\n" "Virgin resources lie to the lowlands on either side of the plateau. The lowlands also offer opportunity for expansion and strategic maneuvering." msgstr "" #: maps/skirmishes/deccan_plateau_2p.xml:Name:39 msgid "Deccan Plateau (2)" -msgstr "" +msgstr "Декан яссы таулыгы (2)" #: maps/skirmishes/dueling_cliffs_3pv3p.xml:Description:39 msgid "" "A foggy alpine landscape becomes a battleground as each team has an ally " "squashed precariously between two enemies. Two forest cliffs overlook the " "center lake, accessible from the sides of the map." msgstr "" #: maps/skirmishes/dueling_cliffs_3pv3p.xml:Name:39 msgid "Dueling Cliffs (3v3)" -msgstr "" +msgstr "Дуэль текә яры (3v3)" #: maps/skirmishes/egypt_3pv3p.xml:Description:39 msgid "" "Fight for the remains of ancient Egypt!\n" "\n" "Players start with full grown cities and small armies, each having distinct advantages and drawbacks. Take care, there are 7 mighty forts and marauding bandids!\n" "\n" "It is the last century before 0 A.D. Egypt is internally divided between hellenistic (Alexandria, represented by Seleucids) and traditional influences (Memphis, represented by Ptolemies). Thebes in the southern clime of river Nile has already been taken over by the Kush. In the north western Al-Dschabal al-Achdar, where the mediterranean city of Cyrene is located the Romans are preparing their invasion. From the eastern desert at-Tih and mount Sinai enemies (represented by Persians) are pushing forward and the oasis Siwa. Charga (represented by Carthage) in the south western desert are trying to get a share of the pie as well.\n" "Locations:\n" "- Alexandria: library, harbor\n" "- Memphis: Necropolis, pyramids, Apis shrine\n" "- Thebes: temple district, Valley of the Kings \n" "- Cyrene: mediterranean Macchie, olive groves\n" "- Fayyum: crocodile shrine, nile dam\n" "- Eastern desert: mount Sinai, deep Wadi, Red Sea reefs\n" "- Western desert: Oasis Charga and Siwa, Qattara Depression\n" msgstr "" #: maps/skirmishes/egypt_3pv3p.xml:Name:39 msgid "Egypt (3v3)" msgstr "Мисыр (3v3)" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[0].Name:39 msgid "Alexandria" msgstr "" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[2].Name:39 msgid "Siwa" msgstr "" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[3].Name:39 msgid "Sinai" msgstr "" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[4].Name:39 msgid "Memphis" msgstr "" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[5].Name:39 msgid "Cyrene" msgstr "" #: maps/skirmishes/farmland_2p.xml:Description:39 msgid "Farmland in Eastern Europe." msgstr "" #: maps/skirmishes/farmland_2p.xml:Name:39 msgid "Farmland (2)" -msgstr "" +msgstr "Авыл хуҗалыгы җире (2)" #: maps/skirmishes/forest_battle_4p.xml:Description:39 msgid "" "A forest battle map where all players fight for supremacy and control over " "the middle." msgstr "" #: maps/skirmishes/forest_battle_4p.xml:Name:39 msgid "Forest Battle (4)" -msgstr "" +msgstr "Урман сугышы (4)" #: maps/skirmishes/gallic_fields_3p.xml:Description:39 msgid "" "Defend your Gallic outpost against attacks from your treacherous neighbors!\n" "\n" "Each player begins the match with a wooden palisade and some guard towers atop a low embankment.\n" "\n" "Watch out for Romans passing by!" msgstr "" #: maps/skirmishes/gallic_fields_3p.xml:Name:39 msgid "Gallic Fields (3)" -msgstr "" +msgstr "Галлия кырлары (3)" #: maps/skirmishes/gallic_highlands_2p.xml:Description:39 msgid "The Highlands of central Gaul." msgstr "" #: maps/skirmishes/gallic_highlands_2p.xml:Name:39 msgid "Gallic Highlands (2)" -msgstr "" +msgstr "Галлия яссы таулыгы (2)" #: maps/skirmishes/gambia_river_3p.xml:Description:39 msgid "" "All players start on one bank of the river, with minimal harvestable metal. Across the Gambia River is a savanna with many deposits of metal to be claimed. \n" "\n" "(Warning: Large map. Good computer specs recommended)" msgstr "" #: maps/skirmishes/gambia_river_3p.xml:Name:39 msgid "Gambia River (3)" -msgstr "" +msgstr "Гамбия елгасы (3)" #: maps/skirmishes/golden_island_2p.xml:Description:39 msgid "" "A ring of land borders a resource-rich island in the Mediterranean. Players " "can access the center via a narrow strip of shallow water or via boat." msgstr "" #: maps/skirmishes/golden_island_2p.xml:Name:39 msgid "Golden Island (2)" -msgstr "" +msgstr "Алтын утрау (2)" #: maps/skirmishes/golden_oasis_2p.xml:Description:38 msgid "" "Players start around a small oasis in the center of the map which holds much of the available wood on the map.\n" "\n" "Elsewhere, in the hinterlands, lies great riches, in the form of large deposits of gold and other metals." msgstr "" #: maps/skirmishes/golden_oasis_2p.xml:Name:38 msgid "Gold Oasis (2)" -msgstr "" +msgstr "Алтын оазис (2)" #: maps/skirmishes/greek_acropolis_2p.xml:Description:38 #: maps/skirmishes/greek_acropolis_night_2p.xml:Description:38 msgid "" "Two factions find themselves perched safely atop large rocky plateaus.\n" "\n" "Scout the lands to find free treasures and to secure new resources." msgstr "" #: maps/skirmishes/greek_acropolis_2p.xml:Name:38 msgid "Greek Acropolis (2)" -msgstr "" +msgstr "Юнан Акрополь (2)" #: maps/skirmishes/greek_acropolis_4p.xml:Description:38 msgid "" "Three factions find themselves perched safely atop large rocky plateaus, whereas the fourth one is separated from their foes by a river branch.\n" "\n" "Scout the lands to find free treasures and to secure new resources.." msgstr "" #: maps/skirmishes/greek_acropolis_4p.xml:Name:38 msgid "Greek Acropolis (4)" -msgstr "" +msgstr "Юнан Акрополь (4)" #: maps/skirmishes/greek_acropolis_night_2p.xml:Name:38 msgid "Greek Acropolis Night (2)" -msgstr "" +msgstr "Юнан Акрополь Төн (2)" #: maps/skirmishes/hindu_kush_2p.xml:Description:39 msgid "" "The Hindu Kush mountains separate India from Bactria (modern day Afghanistan) and form a frontier between the Seleucid and Mauryan realms. This area was later under the control of the Greco-Bactrian and Indo-Greek kingdoms of the later Hellenistic period. \n" "\n" "The area is low on wood resources, but high on stone and metal. A trade route runs through the center of the map with Trade Depots that can be captured and used to gather resources via trade. " msgstr "" #: maps/skirmishes/hindu_kush_2p.xml:Name:39 msgid "Hindu Kush (2)" -msgstr "" +msgstr "Һиндукуш (2)" #: maps/skirmishes/hydaspes_river_4p.xml:Description:39 msgid "" "The Hydaspes, aka Jhelum, River in the Punjab of India. Here was the site of" " the great battle between the Macedonian forces under Alexander the Great " "and the Indian forces of the king Porus of Paurava." msgstr "" #: maps/skirmishes/hydaspes_river_4p.xml:Name:39 msgid "Hydaspes River (4)" -msgstr "" +msgstr "Гидасп елгасы (4)" #: maps/skirmishes/libyan_oases_4p.xml:Description:38 msgid "" "An otherwise wide-open, flat desert map is pierced in the center by two lush oases.\n" "\n" "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt." msgstr "" #: maps/skirmishes/libyan_oases_4p.xml:Name:38 msgid "Libyan Oases (4)" -msgstr "" +msgstr "Ливия оазислары (4)" #: maps/skirmishes/libyan_oasis_2p.xml:Description:39 msgid "" "An old favorite. An otherwise wide-open, flat desert map is pierced in the center by a lush oasis.\n" "\n" "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt." msgstr "" #: maps/skirmishes/libyan_oasis_2p.xml:Name:39 msgid "Libyan Oasis (2 players)" -msgstr "" +msgstr "Ливия оазисы (2 уенчы)" #: maps/skirmishes/lorraine_plain_2p.xml:Description:39 msgid "" "The map is cut through the center by a river traversing east-west with some shallows.\n" "\n" "Fairly open-wooded and basically flat. Plenty of building room. Well balanced resources.\n" "\n" "Civ Territories are divided by main river and tributaries (with necessary shallows for crossings)." msgstr "" #: maps/skirmishes/lorraine_plain_2p.xml:Name:39 msgid "Lorraine Plain (2)" -msgstr "" +msgstr "Лотарингия тигезлеге (2)" #: maps/skirmishes/magadha_2p.xml:Description:39 msgid "" "Two of India's greatest empires, the Maurya Empire and Gupta Empire, originated in Magadha, a region in Northern India near the sacred River Ganges.\n" "\n" "This map was designed as a 1v1 map suitable for rated and tournament play." msgstr "" #: maps/skirmishes/magadha_2p.xml:Name:39 msgid "Magadha (2)" msgstr "" #: maps/skirmishes/median_oasis_2p.xml:Description:39 #: maps/skirmishes/median_oasis_4p.xml:Description:38 msgid "" "A large oasis acts as the hub of mountainous spokes that divide the home " "territories of each player." msgstr "" #: maps/skirmishes/median_oasis_2p.xml:Name:39 msgid "Median Oasis (2)" -msgstr "" +msgstr "Мидия оазисы (2)" #: maps/skirmishes/median_oasis_4p.xml:Name:38 msgid "Median Oasis (4)" -msgstr "" +msgstr "Мидия оазисы (4)" #: maps/skirmishes/mediterranean_cove_2p.xml:Description:38 msgid "" "A sheltered natural harbour on the Mediterranean coast provides the " "resources for battle." msgstr "" #: maps/skirmishes/mediterranean_cove_2p.xml:Name:38 msgid "Mediterranean Coves (2)" -msgstr "" +msgstr "Урта диңгез кечкенә култыклары (2)" #: maps/skirmishes/miletus_peninsula_2p.xml:Description:39 msgid "" "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n" "\n" "To the East lies a large bay with fishing opportunities. To the West is an unclaimed acropolis overlooking the Aegean Sea." msgstr "" #: maps/skirmishes/miletus_peninsula_2p.xml:Name:39 msgid "Miletus Peninsula (2)" -msgstr "" +msgstr "Милет ярымутравы (2)" #: maps/skirmishes/neareastern_badlands_2p.xml:Description:38 #: maps/skirmishes/neareastern_badlands_4p.xml:Description:38 msgid "" "The 'Cappadocia' region of Central-Eastern Anatolia.\n" "\n" "All players start on the Western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n" "\n" "Stone and Metal resources are in abundance, especially Stone, but Wood is somewhat scarce." msgstr "" #: maps/skirmishes/neareastern_badlands_2p.xml:Name:38 msgid "Neareastern Badlands (2)" -msgstr "" +msgstr "Якын көнчыгыш уңдырышсыз җирләре (2)" #: maps/skirmishes/neareastern_badlands_4p.xml:Name:38 msgid "Neareastern Badlands (4)" -msgstr "" +msgstr "Якын көнчыгыш уңдырышсыз җирләре (4)" #: maps/skirmishes/nile_river_4p.xml:Description:38 msgid "" "An Egyptian desert map bisected by the broad Nile River. Organic resources " "cluster near the river, while mineral resources can be found in the desert " "hinterlands." msgstr "" #: maps/skirmishes/nile_river_4p.xml:Name:38 msgid "Nile River (4)" -msgstr "" +msgstr "Нил елгасы (4)" #: maps/skirmishes/north_african_savanna_2p.xml:Description:39 msgid "" "The Savanna is open and foreboding, chock full of animal, both huntable and hunter. \n" "\n" "Here we have an example of the two seasons prevelant on the savanna: The wet season and the dry season." msgstr "" #: maps/skirmishes/north_african_savanna_2p.xml:Name:39 msgid "North African Savanna (2 players)" -msgstr "" +msgstr "Төньяк Африка саваннасы (2 уенчы)" #: maps/skirmishes/northern_island_2p.xml:Description:39 msgid "" "Stranded in the cold North, 2 players fight for supremacy over the Island. " "One player starts in the Mountains to the West, the other player starts near" " the Bay in the East." msgstr "" #: maps/skirmishes/northern_island_2p.xml:Name:39 msgid "Northern Island (2)" -msgstr "" +msgstr "Төньяк утрау (2)" #: maps/skirmishes/nubian_frontier_2p.xml:Description:39 msgid "The arid and treacherous frontier between Nubia and Egypt." msgstr "" #: maps/skirmishes/nubian_frontier_2p.xml:Name:39 msgid "Nubian Frontier (2)" -msgstr "" +msgstr "Нубия чигы (2)" #: maps/skirmishes/obedska_bog_4p.xml:Description:39 #: maps/skirmishes/obedska_bog_night_4p.xml:Description:39 msgid "" "A lazy river meanders through these Serbian wetlands. Stone is scarce, but many lumps of bog iron sit waiting to be found.\n" "\n" "*This map makes heavy use of grass actors which may adversely affect performance." msgstr "" #: maps/skirmishes/obedska_bog_4p.xml:Name:39 msgid "Obedska Bog (4)" -msgstr "" +msgstr "Обедск сазлыгы (4)" #: maps/skirmishes/obedska_bog_night_4p.xml:Name:39 msgid "Obedska Bog Night (4)" -msgstr "" +msgstr "Обедск сазлыгы, Төн (4)" #: maps/skirmishes/oceanside_2p.xml:Description:39 msgid "A Lush temperate biome along an ocean. " msgstr "" #: maps/skirmishes/oceanside_2p.xml:Name:39 msgid "Oceanside (2)" -msgstr "" +msgstr "Океан ягы (2)" #: maps/skirmishes/persian_highlands_4p.xml:Description:38 msgid "" "A dry central basin rich in minerals surrounded by rocky hills and " "highlands." msgstr "" #: maps/skirmishes/persian_highlands_4p.xml:Name:38 msgid "Persian Highlands (4)" -msgstr "" +msgstr "Фарсы таулыгы (4)" #: maps/skirmishes/punjab_2p.xml:Description:39 msgid "" "Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n" "\n" "The rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common sight." msgstr "" #: maps/skirmishes/punjab_2p.xml:Name:39 msgid "Punjab (2)" -msgstr "" +msgstr "Пәнҗаб (2)" #: maps/skirmishes/saharan_oases_2p.xml:Description:39 #: maps/skirmishes/saharan_oases_4p.xml:Description:39 msgid "" "In the deep Sahara Desert of Africa lies an area of rocky outcrops and small oases. \n" "\n" "Large stone quarries can be found in the cliffs, while wood and animal resources can be found near the oases dotting the landscape. Nearby fruiting Date Palms give an nice initial burst of food." msgstr "" #: maps/skirmishes/saharan_oases_2p.xml:Name:39 msgid "Saharan Oases (2)" -msgstr "" +msgstr "Сахра оазислары (2)" #: maps/skirmishes/saharan_oases_4p.xml:Name:39 msgid "Saharan Oases (4)" -msgstr "" +msgstr "Сахра оазислары (4)" #: maps/skirmishes/sahel_4p.xml:Description:38 msgid "" "Situated Southside of the Atlas mountain range in North Africa.\n" "\n" "A somewhat open map with an abundance of animals and mineral resources, while wood is scarce." msgstr "" #: maps/skirmishes/sahel_4p.xml:Name:38 msgid "Sahel (4)" -msgstr "" +msgstr "Сәхил (4)" #: maps/skirmishes/sahyadri_buttes_5p.xml:Description:39 msgid "" "The diverse rainforests nestled in the Sahyadri mountain range of the west coast of India. It goes without saying, wood is abundant.\n" "\n" "Iberian players do not get full circuit walls, but 5 strategically placed wall towers.\n" "\n" "WARNING: This map uses a lot of floral actors on account of being a rainforest. Expect a drop in framerate, this is taxing on most mid range computers." msgstr "" #: maps/skirmishes/sahyadri_buttes_5p.xml:Name:39 msgid "Sahyadri Buttes (5)" -msgstr "" +msgstr "Сахьядри баганалары (5)" #: maps/skirmishes/savanna_river_2p.xml:Description:38 msgid "A large savanna is bisected by a narrow jungle stream." msgstr "" #: maps/skirmishes/savanna_river_2p.xml:Name:38 msgid "Savanna River (2)" -msgstr "" +msgstr "Саванна елгасы (2)" #: maps/skirmishes/scythia_4p.xml:Description:39 msgid "" "The steppes of central Asia. A wide open grassland with few trees (about 90%" " fewer trees than on a temperate or Aegean map). Animal life is plentiful " "though, so take advantage of the hunting available. " msgstr "" #: maps/skirmishes/scythia_4p.xml:Name:39 msgid "Scythian Steppes (4)" -msgstr "" +msgstr "Скиф далалары (4)" #: maps/skirmishes/sicilia_2p.xml:Description:39 msgid "The large Mediterranean island of Sicily is open for conquest." msgstr "" #: maps/skirmishes/sicilia_2p.xml:Name:39 msgid "Sicilia (2)" -msgstr "" +msgstr "Сицилия (2)" #: maps/skirmishes/sicilia_nomad_2p.xml:Description:34 msgid "" "The large Mediterranean island of Sicily is open for conquest.\n" "[color=\"orange\"]Tip: docks are useful dropsite when you have no territory yet.[/color]" msgstr "" #: maps/skirmishes/sicilia_nomad_2p.xml:Name:34 msgid "Sicilia Nomad (2)" -msgstr "" +msgstr "Сицилия күчмәче (2)" #: maps/skirmishes/skirmish_demo_2p.xml:Description:38 msgid "A demo Skirmish map." msgstr "" #: maps/skirmishes/skirmish_demo_2p.xml:Name:38 msgid "Skirmish Demo (2)" -msgstr "" +msgstr "Бәрелеш демосы (2)" #: maps/skirmishes/sporades_islands_2p.xml:Name:39 msgid "Sporades Islands (2)" -msgstr "" +msgstr "Спорад утраулары (2)" #: maps/skirmishes/syria_2p.xml:Description:39 msgid "" "A barren land with little wood and few animals. Treasures dot the landscape and will be essential to early growth.\n" "\n" "The player who sets up a profitable trade caravan earliest may gain a decisive advantage." msgstr "" #: maps/skirmishes/syria_2p.xml:Name:39 msgid "Coele-Syria (2)" -msgstr "" +msgstr "Келесүрия (2)" #: maps/skirmishes/tarim_basin_2p.xml:Description:39 #: maps/skirmishes/tarim_basin_4p.xml:Description:39 msgid "" "A barren desert basin surrounded by mountainous valleys, the Tarim Basin is also called \"The Western Regions\" by the Han, and represents the furthest extent of their power.\n" "\n" "The basin itself is bereft of life and offers little in the way of defensibility. The rugged mountain valleys harbor the only life, in the form of hearty shrub and tree species and some goats." msgstr "" #: maps/skirmishes/tarim_basin_2p.xml:Name:39 msgid "Tarim Basin (2)" -msgstr "" +msgstr "Тарим тигезлеге (2)" #: maps/skirmishes/tarim_basin_4p.xml:Name:39 msgid "Tarim Basin (4)" -msgstr "" +msgstr "Тарим тигезлеге (4)" #: maps/skirmishes/team_oasis_2pv2p.xml:Description:38 msgid "" "An oasis surrounded by mountains and desert. Farmlands near the water's edge" " provide much-needed boost in farming, but foraging and hunting are in short" " supply." msgstr "" #: maps/skirmishes/team_oasis_2pv2p.xml:Name:38 msgid "Team Oasis (2v2)" -msgstr "" +msgstr "Төркем оазисы (2v2)" #: maps/skirmishes/temperate_roadway_2p.xml:Description:39 msgid "Temperate zone map with plentiful resources. Map Size: Small" msgstr "" #: maps/skirmishes/temperate_roadway_2p.xml:Name:39 msgid "Temperate Roadway (2)" -msgstr "" +msgstr "Уртача юл (2) " #: maps/skirmishes/thessalian_plains_4p.xml:Description:38 msgid "" "The rolling Thessalian plain is traversed with narrow streams, easily " "forded. Wide-open spaces allow for massive expansion, while each player " "starts the match safe atop a large plateau." msgstr "" #: maps/skirmishes/thessalian_plains_4p.xml:Name:38 msgid "Thessalian Plains (4)" -msgstr "" +msgstr "Фессалия тигезлекләре (4)" #: maps/skirmishes/tuscan_acropolis_4p.xml:Description:39 msgid "" "Four factions find themselves perched safely atop large rocky plateaus.\n" "\n" "Scout the lands to find free treasures and to secure new resources." msgstr "" #: maps/skirmishes/tuscan_acropolis_4p.xml:Name:39 msgid "Tuscan Acropolis (4)" -msgstr "" +msgstr "Тоскана Акрополь (4)" #: maps/skirmishes/two_seas_6p.xml:Description:39 msgid "" "A large tropic map with two seas to the East and to the West. Good for two " "teams of three players or three teams of two players." msgstr "" #: maps/skirmishes/two_seas_6p.xml:Name:39 msgid "Two Seas (6)" -msgstr "" +msgstr "Ике диңгез (6)" #: maps/skirmishes/vesuvius_6p.xml:Description:39 msgid "" "Skirmish as ash lightly falls around this recently erupted volcano. The " "scorched landscape offers little food, though the blasted forests are still " "laden with useful wood." msgstr "" #: maps/skirmishes/vesuvius_6p.xml:Name:39 msgid "Vesuvius (6)" -msgstr "" +msgstr "Везувий (6)" #: maps/skirmishes/via_augusta_4p.xml:Description:39 msgid "" "All Roads Lead To Rome. Via Julia Augusta a Roman road built in 13 BCE." msgstr "" #: maps/skirmishes/via_augusta_4p.xml:Name:39 msgid "Via Augusta (4)" -msgstr "" +msgstr "Августа юлы (4)" #: maps/skirmishes/watering_holes_4p.xml:Description:38 msgid "" "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up.\n" "\n" "Note: This is a very small \"fast and furious\" map. Iberians do not start with their custom circuit walls." msgstr "" #: maps/skirmishes/watering_holes_4p.xml:Name:38 msgid "Watering Holes (4)" -msgstr "" +msgstr "Су чыганаклары (4)" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:Description:39 msgid "" "Foreigners are invading Britannia. The native Britons must fight against a massive enemy invasion force to secure their homeland for the next generation!\n" "\n" "Player 1 is the Britons. Players 2-5 are the invasion force, garrisoned aboard their stout ships in the channel off the White Cliffs of Dover. \n" "\n" "Teams are set by the map script, but can be altered by the players in setup if they wish to play the map contrary to the scenario defined by the designer. In that case, the game host should set a ceasefire so that the players in the boats can land peacefully and attempt to find a suitable place to plant their first settlements.\n" "\n" "Assigned civilizations are merely suggestions, and the host should set starting resources to 1000 so that Civic Centers can be built at the start." msgstr "" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:Name:39 msgid "White Cliffs of Dover (5)" -msgstr "" +msgstr "Дуврның ак текә яры (5)" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[2].Name:39 msgid "Invader 1" msgstr "" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[3].Name:39 msgid "Invader 2" msgstr "" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[4].Name:39 msgid "Invader 3" msgstr "" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[5].Name:39 msgid "Invader 4" msgstr "" #: maps/skirmishes/yangtze_2p.xml:Description:39 msgid "The Yangtze River in China. " -msgstr "" +msgstr "Кытайда Янцзы елгасы." #: maps/skirmishes/yangtze_2p.xml:Name:39 msgid "Chang Jiang (2)" -msgstr "" +msgstr "Чанцзян (2)" #: maps/skirmishes/zagros_mountains_2p.xml:Description:39 msgid "" "The mountains buffering the Persian homeland, straddling Persis, Susiana, and Media. This map simulates the many valleys and choke points that criss cross the mountain range. \n" "\n" "Players start the match nestled in their own province with 1 free Persian temple. Access to untapped resources and territories can be found through the rugged hinterlands, but is also chock full of dangerous animals, such as Asian bears and Caspian tigers.\n" "\n" "The central valley is wide open for expansion, with an unclaimed Civic Center, farms, and Trading Posts. Cliffs along the valley's edge may offer vantage points for defensive or offensive fortifications." msgstr "" #: maps/skirmishes/zagros_mountains_2p.xml:Name:39 msgid "Zagros Mountains (2 players)" -msgstr "" +msgstr "Загрос таулары (2 уенчы)" Index: ps/trunk/binaries/data/mods/public/l10n/tt.public-tutorials.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/tt.public-tutorials.po (revision 27814) +++ ps/trunk/binaries/data/mods/public/l10n/tt.public-tutorials.po (revision 27815) @@ -1,737 +1,738 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Ural Ishmukhametov +# Timur Seber msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" "POT-Creation-Date: 2023-07-28 07:09+0000\n" "PO-Revision-Date: 2017-06-04 12:59+0000\n" -"Last-Translator: Ural Ishmukhametov, 2022\n" +"Last-Translator: Timur Seber , 2023\n" "Language-Team: Tatar (https://app.transifex.com/wildfire-games/teams/17418/tt/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: tt\n" "Plural-Forms: nplurals=1; plural=0;\n" #: maps/tutorials/introductory_tutorial.js:3 msgid "Welcome to the 0 A.D. tutorial." msgstr "" #: maps/tutorials/introductory_tutorial.js:6 msgid "" "Left-click on a Female Citizen and then right-click on a berry bush to make " "that Female Citizen gather food. Female Citizens gather vegetables faster " "than other units." msgstr "" #: maps/tutorials/introductory_tutorial.js:15 msgid "" "Select the Citizen Soldier, right-click on a tree near the Civic Center to " "begin gathering wood. Citizen Soldiers gather wood faster than Female " "Citizens." msgstr "" #: maps/tutorials/introductory_tutorial.js:26 #, javascript-format msgid "" "Select the Civic Center building and hold %(hotkey)s while clicking on the " "Hoplite icon once to begin training a batch of Hoplites." msgstr "" #: maps/tutorials/introductory_tutorial.js:37 #: maps/tutorials/introductory_tutorial.js:79 #: maps/tutorials/introductory_tutorial.js:161 #: maps/tutorials/introductory_tutorial.js:245 msgid "" "Do not forget to press the batch training hotkey while clicking to produce " "multiple units." msgstr "" #: maps/tutorials/introductory_tutorial.js:38 #: maps/tutorials/introductory_tutorial.js:162 msgid "Click on the Hoplite icon." msgstr "" #: maps/tutorials/introductory_tutorial.js:46 msgid "" "Select the two idle Female Citizens and build a House nearby by selecting " "the House icon. Place the House by left-clicking on a piece of land." msgstr "" #: maps/tutorials/introductory_tutorial.js:54 msgid "" "When they are ready, select the newly trained Hoplites and assign them to " "build a Storehouse beside some nearby trees. They will begin to gather wood " "when it's constructed." msgstr "" #: maps/tutorials/introductory_tutorial.js:64 #, javascript-format msgid "" "Train a batch of Skirmishers by holding %(hotkey)s and clicking on the " "Skirmisher icon in the Civic Center." msgstr "" #: maps/tutorials/introductory_tutorial.js:80 msgid "Click on the Skirmisher icon." msgstr "" #: maps/tutorials/introductory_tutorial.js:88 msgid "" "Build a Farmstead in an open space beside the Civic Center using any idle " "builders." msgstr "" #: maps/tutorials/introductory_tutorial.js:100 msgid "Let's wait for the Farmstead to be built." msgstr "" #: maps/tutorials/introductory_tutorial.js:112 msgid "" "Once the Farmstead is constructed, its builders will automatically begin " "gathering food if there is any nearby. Select the builders and instead make " "them construct a Field beside the Farmstead." msgstr "" #: maps/tutorials/introductory_tutorial.js:136 msgid "" "The Field's builders will now automatically begin gathering food from the " "Field. Using the newly created group of skirmishers, get them to build " "another House nearby." msgstr "" #: maps/tutorials/introductory_tutorial.js:144 msgid "" "Train a batch of Hoplites at the Civic Center. Select the Civic Center and " "with it selected right-click on a tree nearby. Units from the Civic Center " "will now automatically gather wood." msgstr "" #: maps/tutorials/introductory_tutorial.js:176 msgid "" "Select the Civic Center, then hover the cursor over the tree and right-click" " when you see your cursor change into a wood icon." msgstr "" #: maps/tutorials/introductory_tutorial.js:185 msgid "" "Build a Barracks nearby. Whenever your population limit is reached, build an" " extra House using any available builder units. This will be the fifth " "Village Phase structure that you have built, allowing you to advance to the " "Town Phase." msgstr "" #: maps/tutorials/introductory_tutorial.js:193 msgid "" "Select the Civic Center again and advance to Town Phase by clicking on the " "II icon (you have to wait for the barracks to be built first). This will " "allow Town Phase buildings to be constructed." msgstr "" #: maps/tutorials/introductory_tutorial.js:205 msgid "" "While waiting for the phasing up, you may reassign your idle workers to " "gathering the resources you are short of." msgstr "" #: maps/tutorials/introductory_tutorial.js:220 msgid "" "Order the idle Skirmishers to build an outpost to the north east at the edge" " of your territory." msgstr "" #: maps/tutorials/introductory_tutorial.js:228 msgid "" "Start training a batch of Female Citizens in the Civic Center and set its " "rally point to the Field (right click on it)." msgstr "" #: maps/tutorials/introductory_tutorial.js:246 #: maps/tutorials/starting_economy_walkthrough.js:348 msgid "Click on the Female Citizen icon." msgstr "" #: maps/tutorials/introductory_tutorial.js:266 msgid "" "Prepare for an attack by an enemy player. Train more soldiers using the " "Barracks, and get idle soldiers to build a Tower near your Outpost." msgstr "" #: maps/tutorials/introductory_tutorial.js:274 msgid "" "Build a Forge and research the Infantry Training technology (sword icon) to " "improve infantry hack attack." msgstr "" #: maps/tutorials/introductory_tutorial.js:282 msgid "The enemy is coming. Train more soldiers to fight off the enemies." msgstr "" #: maps/tutorials/introductory_tutorial.js:290 msgid "Try to repel the attack." msgstr "" #: maps/tutorials/introductory_tutorial.js:300 msgid "" "The enemy attack has been thwarted. Now build a market and a temple while " "you assign new units to gather required resources." msgstr "" #: maps/tutorials/introductory_tutorial.js:321 msgid "" "Once you meet the City Phase requirements, select your Civic Center and " "advance to City Phase." msgstr "" #: maps/tutorials/introductory_tutorial.js:333 msgid "" "While waiting for the phase change, you may train more soldiers at the " "Barracks." msgstr "" #: maps/tutorials/introductory_tutorial.js:345 msgid "" "Now that you are in City Phase, build the Arsenal nearby and then use it to " "construct 2 Battering Rams." msgstr "" #: maps/tutorials/introductory_tutorial.js:367 msgid "" "Stop all your soldiers gathering resources and instead task small groups to " "find the enemy Civic Center on the map. Once the enemy's base has been " "spotted, send your Siege Engines and all remaining soldiers to destroy it.\n" msgstr "" #: maps/tutorials/introductory_tutorial.js:368 msgid "Female Citizens should continue to gather resources." msgstr "" #: maps/tutorials/introductory_tutorial.js:379 msgid "The enemy has been defeated. These tutorial tasks are now completed." msgstr "" #: maps/tutorials/introductory_tutorial.xml:Description:39 msgid "This is a basic tutorial to get you started playing 0 A.D." msgstr "" #: maps/tutorials/introductory_tutorial.xml:Name:39 msgid "Introductory Tutorial" msgstr "Башлап китергә укыту" #: maps/tutorials/introductory_tutorial.xml:PlayerData[1].Name:39 #: maps/tutorials/starting_economy_walkthrough.xml:PlayerData[0].Name:39 msgid "Player 1" -msgstr "" +msgstr "Уенчы 1" #: maps/tutorials/introductory_tutorial.xml:PlayerData[2].Name:39 msgid "Player 2" -msgstr "" +msgstr "Уенчы 2" #: maps/tutorials/starting_economy_walkthrough.js:4 msgid "" "This tutorial will teach the basics of developing your economy. Typically, " "you will start with a Civic Center and a couple units in Village Phase and " "ultimately, your goal will be to develop and expand your empire, often by " "evolving to Town Phase and City Phase afterward.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:6 #, javascript-format msgid "" "\n" "Before starting, you can toggle between fullscreen and windowed mode using %(hotkey)s." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:9 msgid "" "You can change the level of zoom using the mouse wheel and the camera view " "using any of your keyboard's arrow keys.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:10 msgid "Adjust the game window to your preferences.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:12 #, javascript-format msgid "" "\n" "You may also toggle between showing and hiding this tutorial panel at any moment using %(hotkey)s.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:19 msgid "" "To start off, select your building, the Civic Center, by clicking on it. A " "selection ring in the color of your civilization will be displayed after " "clicking." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:24 msgid "" "Now that the Civic Center is selected, you will notice that a production " "panel will appear on the lower right of your screen detailing the actions " "that the buildings supports. For the production panel, available actions are" " not masked in any color, while an icon masked in either grey or red " "indicates that the action has not been unlocked or you do not have " "sufficient resources to perform that action, respectively. Additionally, you" " can hover the cursor over any icon to show a tooltip with more details.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:25 msgid "" "The top row of buttons contains portraits of units that may be trained at " "the building while the bottom one or two rows will have researchable " "technologies. Hover the cursor over the II icon. The tooltip will tell us " "that advancing to Town Phase requires both more constructed structures as " "well as more food and wood resources." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:30 msgid "" "You have two main types of starting units: Female Citizens and Citizen " "Soldiers. Female Citizens are purely economic units; they have low health " "and little to no attack. Citizen Soldiers are workers by default, but in " "times of need, can utilize a weapon to fight. You have two categories of " "Citizen Soldiers: Infantry and Cavalry. Female Citizens and Infantry Citizen" " Soldiers can gather any land resources while Cavalry Citizen Soldiers can " "only gather meat from animals.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:35 msgid "" "As a general rule of thumb, left-clicking represents selection while right-" "clicking with an entity selected represents an order (gather, build, fight, " "etc.).\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:40 msgid "" "At this point, food and wood are the most important resources for developing" " your economy, so let's start with gathering food. Female Citizens gather " "vegetables faster than other units.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:41 msgid "There are primarily three ways to select units:\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:42 msgid "" "1) Hold the left mouse button and drag a selection rectangle that encloses " "the units you want to select.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:43 msgid "" "2) Click on one of them and then add additional units to your selection by " "holding Shift and clicking each additional unit (or also via the above " "selection rectangle).\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:45 #, javascript-format msgid "" "3) Double-click on a unit. This will select every unit of the same type as " "the specified unit in your visible window. %(hotkey)s+double-click will " "select all units of the same type on the entire map.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:48 msgid "" "You can click on an empty space on the map to reset the selection. Try each " "of these methods before tasking all of your Female Citizens to gather the " "berries to the southeast of your Civic Center by right-clicking on the " "berries when you have all the Female Citizens selected." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:59 msgid "" "Now, let's gather some wood with your Infantry Citizen Soldiers. Select your" " Infantry Citizen Soldiers and order them to gather wood by right-clicking " "on the nearest tree." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:70 msgid "" "Cavalry Citizen Soldiers are good for hunting. Select your Cavalry and order" " him to hunt the chickens around your Civic Center in similar fashion." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:81 msgid "" "All your units are now gathering resources. We should train more units!\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:82 msgid "" "First, let's set a rally point. Setting a rally point on a building that can" " train units will automatically designate a task to the new unit upon " "completion of training. We want to send the newly trained units to gather " "wood on the group of trees to the south of the Civic Center. To do so, " "select the Civic Center by clicking on it and then right-click on one of the" " trees.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:83 msgid "" "Rally points are indicated by a small flag at the end of the blue line." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:91 msgid "" "Select the Civic Center, then hover the cursor over a tree and right-click " "when you see the cursor change into a wood icon." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:100 msgid "" "Now that the rally point is set, we can produce additional units and they " "will do their assigned task automatically.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:101 msgid "" "Citizen Soldiers gather wood faster than Female Citizens. Select the Civic " "Center and, while holding Shift, click on the second unit icon, the Hoplites" " (holding Shift trains a batch of five units). You can also train units " "individually by simply clicking, but training 5 units together takes less " "time than training 5 units individually." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:111 msgid "Do not forget to hold Shift while clicking to train several units." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:112 msgid "Hold Shift and click on the Hoplite icon." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:121 #: maps/tutorials/starting_economy_walkthrough.js:180 msgid "Let's wait for the units to be trained.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:122 msgid "" "While waiting, direct your attention to the panel at the top of your screen." " On the upper left, you will see your current resource supply (food, wood, " "stone, and metal). As each worker brings resources back to the Civic Center " "(or another dropsite), you will see the amount of the corresponding resource" " increase.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:123 msgid "" "This is a very important concept to keep in mind: gathered resources have to" " be brought back to a dropsite to be accounted, and you should always try to" " minimize the distance between resource and nearest dropsite to improve your" " gathering efficiency." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:132 msgid "" "The newly trained units automatically go to the trees and start gathering " "wood.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:133 msgid "" "But as they have to bring it back to the Civic Center to deposit it, their " "gathering efficiency suffers from the distance. To fix that, we can build a " "Storehouse, a dropsite for wood, stone, and metal, close to the trees. To do" " so, select your five newly trained Citizen Soldiers and look for the " "construction panel on the bottom right, click on the Storehouse icon, move " "the mouse as close as possible to the trees you want to gather and click on " "a valid place to build the dropsite.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:134 msgid "" "Invalid (obstructed) positions will show the building preview overlay in " "red." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:144 msgid "" "The selected Citizens will automatically start constructing the building " "once you place the foundation." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:155 msgid "" "When construction finishes, the builders default to gathering wood " "automatically.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:156 msgid "" "Let's train some Female Citizens to gather more food. Select the Civic " "Center, hold Shift and click on the Female Citizen icon to train five Female" " Citizens." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:170 msgid "Do not forget to hold Shift and click to train several units." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:171 msgid "Hold shift and click on the Female Citizen icon." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:181 msgid "" "In the meantime, we seem to have enough workers gathering wood. We should " "remove the current rally point of the Civic Center away from gathering wood." " For that purpose, right-click on the Civic Center when it is selected (and " "the flag icon indicating the rally point is crossed out)." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:195 msgid "The units should be ready soon.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:196 msgid "" "In the meantime, direct your attention to your population count on the top " "panel. It is the fifth item from the left, after the resources. It would be " "prudent to keep an eye on it. It indicates your current population " "(including those being trained) and the current population limit, which is " "determined by your built structures." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:209 msgid "" "As you have nearly reached the population limit, you must increase it by " "building some new structures if you want to train more units. The most cost " "effective structure to increase your population limit is the House.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:210 msgid "" "Now that the units are ready, let's see how to build several Houses in a " "row." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:215 msgid "" "Select two of your newly-trained Female Citizens and ask them to build these" " Houses in the empty space to the east of the Civic Center. To do so, after " "selecting the Female Citizens, click on the House icon in the bottom right " "panel and, while holding Shift, click first on the position in the map where" " you want to build the first House, and then click on the position where you" " want to build the second House (when you give a command while holding " "Shift, you put the command in a queue; units automatically switch to the " "next command in their queue when they finish their current command). Press " "Escape to get rid of the House cursor so you don't spam Houses all over the " "map.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:216 msgid "" "Reminder: to select only two Female Citizens, click on the first one and " "then hold Shift and click on the second one." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:249 msgid "" "You may notice that berries are a finite supply of food. We will need a more" " lasting food source. Fields produce an unlimited food resource, but are " "slower to gather than forageable fruits.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:250 msgid "" "But to minimize the distance between a farm and its corresponding food " "dropsite, we will first build a Farmstead." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:261 msgid "" "Select the three remaining (idle) Female Citizens and order them to build a " "Farmstead in the center of the large open area to the west of the Civic " "Center.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:262 msgid "" "We will need a decent chunk of space around the Farmstead to build Fields. " "In addition, we can see goats on the west side to further improve our food " "gathering efficiency should we ever decide to hunt them.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:263 msgid "" "If you try to select the three idle Female Citizens by clicking and dragging" " a selection rectangle over them, you might accidentally select additional " "units. To avoid that, hold the I key while selecting so that only idle units" " are selected. If you accidentally select a cavalry unit, hold Ctrl and " "click on the cavalry unit icon of the selection panel at the bottom of the " "screen to remove the cavalry unit from the current selection." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:278 msgid "" "When the Farmstead construction is finished, its builders will automatically" " look for food, and in this case, they will go after the nearby goats.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:279 msgid "" "But your House builders will only look for something else to build and, if " "nothing found, become idle. Let's wait for them to build the Houses." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:295 msgid "" "When both Houses are built, select your two Female Citizens and order them " "to build a Field as close as possible to the Farmstead, which is a dropsite " "for all types of food." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:305 msgid "" "When the Field is ready, the builders will automatically start gathering " "it.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:306 msgid "" "The cavalry unit should have slaughtered all chickens by now. Select it and " "explore the area to the south of the Civic Center: there is a lake with some" " camels around. Move your cavalry by right-clicking on the point you want to" " go, and when you see a herd of camels, right-click on one of them to start " "hunting for food." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:317 msgid "" "Up to five Workers can gather from a Field. To add additional Workers, " "select the Civic Center and set a rally point on a Field by right-clicking " "on it. If the Field is not yet finished, new Workers sent by a rally point " "will help building it, and when built, they will gather food." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:325 msgid "Select the Civic Center and right-click on the Field." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:333 msgid "" "Now click three times on the Female Citizen icon in the bottom right panel " "to train three additional farmers." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:347 msgid "Click without holding Shift to train a single unit." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:358 msgid "" "You can increase the gather rates of your workers by researching new " "technologies available in some buildings.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:359 msgid "" "The farming rate, for example, can be improved with a researchable " "technology in the Farmstead. Select the Farmstead and look at its production" " panel on the bottom right. You will see several researchable technologies. " "Hover the cursor over them to see their costs and effects and click on the " "one you want to research." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:374 msgid "" "We should start preparing to phase up into Town Phase, which will unlock " "many more units and buildings. Select the Civic Center and hover the cursor " "over the Town Phase icon to see what is still needed.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:375 msgid "" "We now have enough resources, but one structure is missing. Although this is" " an economic tutorial, it is nonetheless useful to be prepared for defense " "in case of attack, so let's build Barracks.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:376 msgid "" "Select four of your soldiers and ask them to build a Barracks: as before, " "start selecting the soldiers, click on the Barracks icon in the production " "panel and then lay down a foundation not far from your Civic Center where " "you want to build." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:387 msgid "" "Let's wait for the Barracks to be built. As this construction is lengthy, " "you can add two soldiers to build it faster. To do so, select your Civic " "Center and set up a rally point on the Barracks foundation by right-clicking" " on it (you should see a hammer icon). Then produce two more builders by " "clicking on the Hoplite icon twice." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:397 msgid "" "You should now be able to research Town Phase. Select the Civic Center and " "click on the technology icon.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:398 msgid "" "If you still miss some resources (icon with red overlay), wait for them to " "be gathered by your workers." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:412 msgid "" "In later phases, you need usually stone and metal to build bigger structures" " and train better soldiers. Hence, while waiting for the research to be " "done, you will send half of your idle Citizen Soldiers (who have finished " "building the Barracks) to gather stone and the other half to gather metal.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:413 msgid "" "To do so, we could select three Citizen Soldiers and right-click on the " "stone quarry on the west of the Civic Center (the cursor changes when " "hovering the stone quarry while your soldiers are selected). However, these " "soldiers were gathering wood, so they may still carry some wood which would " "be lost when starting to gather another resource." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:418 msgid "" "Thus, we should order them to deposit their wood in the Civic Center along " "the way. To do so, we will hold Shift while clicking to queue orders: select" " your soldiers, hold Shift and right-click on the Civic Center to deposit " "their wood and then hold Shift and right-click on the stone quarry to gather" " it.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:419 msgid "" "Perform a similar order queue with the remaining soldiers and the metal mine" " in the west." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:453 msgid "" "This is the end of the walkthrough. This should give you a good idea of the " "basics of setting up your economy." msgstr "" #: maps/tutorials/starting_economy_walkthrough.xml:Description:39 msgid "" "This map will give a rough guide for starting the game effectively. Early in" " the game the most important thing is to gather resources as fast as " "possible so you are able to build enough troops later." msgstr "" #: maps/tutorials/starting_economy_walkthrough.xml:Name:39 msgid "Starting Economy Walkthrough" msgstr ""