Index: ps/trunk/binaries/data/mods/public/l10n/es.public-maps.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/es.public-maps.po (revision 27954) +++ ps/trunk/binaries/data/mods/public/l10n/es.public-maps.po (revision 27955) @@ -1,3326 +1,3326 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Aber Wagen # Alan Ponce # Albert # Alvaro Rojas # Antón Chinaev # Antonio J. A # Antonio Martín # Antonio Vazquez # The_Gipsy # ninovolador # Javier Rojas # Jesús Asenjo # Joaquin Cubelli # Joseba Uranga # José Javier Domínguez Reina # Juan Jaramillo # Kalrish Bäakjen # Luis Torrecilla # Mihai Pantazi # Roberto Alvarez de Lara # Rodrigo Vegas Sánchez-Ferrero # soloooy0 fg # Stanislas Dolcini # Swyter # Víctor Rodríguez Bouza msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2023-10-30 08:08+0000\n" "PO-Revision-Date: 2014-06-19 17:52+0000\n" "Last-Translator: Rodrigo Vegas Sánchez-Ferrero, 2018,2020-2023\n" "Language-Team: Spanish (http://app.transifex.com/wildfire-games/0ad/language/es/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: es\n" "Plural-Forms: nplurals=3; plural=n == 1 ? 0 : n != 0 && n % 1000000 == 0 ? 1 : 2;\n" #: maps/random/aegean_sea.jsonsettings.Description msgid "Players start on two sides of a sea with scattered islands." msgstr "Los jugadores comienzan en orillas separadas por un mar con islas dispersas." #: maps/random/aegean_sea.jsonsettings.Name msgid "Aegean Sea" msgstr "Mar Egeo" #: maps/random/african_plains.jsonsettings.Description msgid "" "The central region of the vast continent of Africa, birthplace of humanity. " "Players start in a lush area teeming with vegetation and wildlife." msgstr "La región central del vasto continente africano, cuna de la humanidad. Empezáis en una zona frondosa, llena de fauna y flora." #: maps/random/african_plains.jsonsettings.Name msgid "African Plains" msgstr "Llanura africana" #: maps/random/alpine_lakes.jsonsettings.Description msgid "" "High Alpine mountains surrounding deep valleys strung with mountain streams " "and finger-like lakes." msgstr "Altas montañas alpinas que rodean profundos valles encadenados a arroyos de montaña y lagos con formas dactilares." #: maps/random/alpine_lakes.jsonsettings.Name msgid "Alpine Lakes" msgstr "Lagos alpinos" #: maps/random/alpine_valley.jsonsettings.Description msgid "High Alpine mountains bordering deep valleys." msgstr "Altas montañas alpinas rodeando profundos valles." #: maps/random/alpine_valley.jsonsettings.Name msgid "Alpine Valley" msgstr "Valle alpino" #: maps/random/ambush.jsonsettings.Description msgid "" "High bluffs overlook the terrain below. Bountiful resources await on the " "cliffs, but beware of enemies planning an ambush." msgstr "Altos peñascos vigilan el terreno circundante. Riscos ricos en recursos esperan a aquellos que decidan adentrarse ojo avizor de emboscadas enemigas." #: maps/random/ambush.jsonsettings.Name msgid "Ambush" msgstr "Emboscada" #: maps/random/anatolian_plateau.jsonsettings.Description msgid "" "An indefensible open land with little wood and stone, representing the " "central basin of Asia Minor." msgstr "Una baldío indefendible con poca madera y piedra, representando la cuenca central de Asia menor." #: maps/random/anatolian_plateau.jsonsettings.Name msgid "Anatolian Plateau" msgstr "Llanura de Anatolia" #: maps/random/archipelago.jsonsettings.Description msgid "" "A maze of islands of different sizes and shapes. Players start with more " "wood than normal." msgstr "Un laberinto de islas de diferentes formas y tamaños. Los jugadores comienzan con más madera de la normal." #: maps/random/archipelago.jsonsettings.Name msgid "Archipelago" msgstr "Archipiélago" #: maps/random/arctic_summer.jsonsettings.Description msgid "" "Summer has arrived to the cold regions of the north and with it have many " "animals, profiting from its milder climate. Wolves, ever present, have shed " "their winter clothes; deer, hares and muskox populate the plains. The last " "traces of winter are rapidly disappearing, only to reappear very soon." msgstr "El verano ha llegado a las regiones frías del norte, trayendo consigo muchos animales que disfrutan de un clima más suave. Los lobos, siempre presentes, cambian su pelaje; Ciervos, liebres y bueyes almizcleros pueblan las llanuras. Las últimas huellas del invierno están desapareciendo rápidamente, solo para volver en breve." #: maps/random/arctic_summer.jsonsettings.Name msgid "Arctic Summer" msgstr "Verano ártico" #: maps/random/ardennes_forest.jsonsettings.Description msgid "" "Each player starts deep in the forest.\n" "\n" "The Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva." msgstr "Cada jugador empieza en medio del bosque.\n\nLas Ardenas es una región de extensos bosques, ondulantes cerros y crestas formada dentro de la cordillera de las Ardenas en el Givetiense, principalmente en lo que ahora es Bélgica y Luxemburgo. Esta región toma su nombre a la antigua Silva, un bosque vasto en los tiempos Romanos, llamada la Arduenna Silva. " #: maps/random/ardennes_forest.jsonsettings.Name msgid "Ardennes Forest" msgstr "Bosque de las Ardenas" #: maps/random/atlas_mountains.jsonsettings.Description msgid "" "A rugged land with small room for buildings with scarce wood. Represents the" " mountain range in the Northwest Africa." msgstr "Un terreno escarpado con poco espacio para edificios con poca madera. Representa la cadena montañosa del noroeste de África." #: maps/random/atlas_mountains.jsonsettings.Name msgid "Atlas Mountains" msgstr "Macizo del Atlas" #: maps/random/bahrain.jsonsettings.Description msgid "" "Bahrain, centre of the Dilmun civilization which fell in 800BC, was in turn " "controlled by Sumerians, Assyrians, Babylonians, Persians and other later " "peoples. An island strategically placed in the Sinus Persicus (Persian Gulf)" " and also centre of pearl trading due to its magnificent pearl fisheries, " "Bahrain is never left unoccupied for long. But now, with the previous " "occupants gone, the land prepares for war. Will you be the next Ruler of " "Bahrain?" msgstr "Baréin, otrora centro de la civilización de Dilmún, que sucumbió en el 800 a.C, y controlada sucesivamente por sumerios, asirios, babilonios, persas y otros posteriores, es una isla estrategicamente ubicada en el corazón del golfo pérsico y punto central del comercio gracias a su abundante reserva de perlas. Baréin nunca ha estado sin ocupar mucho tiempo, pero ahora, sin sus anteriores ocupantes, una guerra se cierne sobre esta tierra. ¿Serás el próximo regente de Baréin?" #: maps/random/bahrain.jsonsettings.Name msgid "Bahrain" msgstr "Baréin" #: maps/random/belgian_uplands.jsonsettings.Description msgid "" "An experimental map with its heightmap generated by erosion to look more " "natural. Not all seeds will be fair though! Tiny maps with 8 players may " "take a while to generate." msgstr "Un escenario experimental con relieves generado por erosión para dar un aspecto más natural. ¡No todos los terrenos generados quedarán bien! Los escenarios pequeños con 8 jugadores pueden tardar un poco más en generarse." #: maps/random/belgian_uplands.jsonsettings.Name msgid "Belgian Uplands" msgstr "Altiplanos belgas" #: maps/random/botswanan_haven.jsonsettings.Description msgid "" "Botswanan Africa during the wet season, a land which was arid and " "inhospitable just weeks before has come to life totally transformed. Herds " "of zebras graze amid the tall, lush grasses in which lions lie waiting, " "while in the shallow pools lurk fearsome crocodiles." msgstr "Botswana, África. La estación húmeda devuelve la vida a una tierra árida e inhóspita en cuestión de semanas. Manadas de cebras pastan en las largas y exuberantes hierbas en las que los leones descansan expectantes, mientras que en las finas aguas de la pradera yacen los temibles cocodrilos." #: maps/random/botswanan_haven.jsonsettings.Name msgid "Botswanan Haven" msgstr "Refugio en Botswana" #: maps/random/caledonian_meadows.jsonsettings.Description msgid "" "Fertile lands surrounded by harsh terrain.\n" "Remains of recent snowfalls still haunt the forests, and torrential rivers from the snowmelt have barely died away.\n" "Aiming at a realistic terrain, this map might not always be balanced." msgstr "Tierras fértiles rodeadas de un escarpado terreno.\nLos últimos copos de invierno todavía cubren los bosques, límpidos torrentes agua que auguran el fin del frío.\nPecando a veces de realismo, el terreno no es del todo favorable." #: maps/random/caledonian_meadows.jsonsettings.Name msgid "Caledonian Meadows" msgstr "Campiña caledonia" #: maps/random/cantabrian_highlands.jsonsettings.Description msgid "" "Each player starts on a hill surrounded by steep cliffs. Inspired by " "Cantabria, a mountainous region in the north of the Iberian peninsula." msgstr "Cada jugador comienza sobre una colina rodeada de escarpados acantilados. Inspirado en Cantabria, una región montañosa del norte de la península ibérica." #: maps/random/cantabrian_highlands.jsonsettings.Name msgid "Cantabrian Highlands" msgstr "Sierra cántabra" #: maps/random/canyon.jsonsettings.Description msgid "Players start around the map in deep canyons." msgstr "Los jugadores comienzan dispersos en un territorio con profundos cañones." #: maps/random/canyon.jsonsettings.Name msgid "Canyon" msgstr "Cañón" #: maps/random/continent.jsonsettings.Description #: maps/random/unknown.jsonsettings.Landscapes[0].Items[0].Description msgid "All players starts on a continent surrounded by water." msgstr "Todos los jugadores comienzan en un continente rodeado de agua." #: maps/random/continent.jsonsettings.Name #: maps/random/unknown.jsonsettings.Landscapes[0].Items[0].Name msgid "Continent" msgstr "Continental" #: maps/random/corinthian_isthmus.jsonsettings.Description msgid "" "Two land masses connected by a narrow spit of land, called an 'Isthmus', " "inspired by the eponymous area in Greece. Most of the stone on the map is in" " the isthmus itself, making it vital to fight for its control." msgstr "Dos masas de tierra conectadas por una estrecha franja de tierra, llamada «istmo», inspirada en la zona homónima de Grecia. La mayor parte de la piedra del mapa se encuentra en el propio istmo, por lo que es vital luchar por su control." #: maps/random/corinthian_isthmus.jsonsettings.Name msgid "Corinthian Isthmus" msgstr "Istmo coríntio" #: maps/random/corsica.jsonsettings.Description msgid "" "The players start on two opposing islands, both with a very jagged relief " "that will make landing difficult." msgstr "Los jugadores comienzan en dos islas opuestas, ambos con un relieve irregular que dificultará el atraque de los navíos." #: maps/random/corsica.jsonsettings.Name msgid "Corsica vs Sardinia" msgstr "Corsica contra Sardinia" #: maps/random/cycladic_archipelago.jsonsettings.Description msgid "" "Each player starts on an island surrounded by water.\n" "\n" "The Cyclades is an island group in the Aegean Sea, south-east of the mainland of Greece. They are one of the island groups which constitute the Aegean archipelago. The name refers to the islands around the sacred island of Delos. The Cyclades comprise about 220 islands. The islands are peaks of a submerged mountainous terrain, with the exception of two volcanic islands, Milos and Santorini. The climate is generally dry and mild, but with the exception of Naxos the soil is not very fertile." msgstr "Cada jugador comienza en una isla rodeada por agua. \n\nLas Cícladas son un grupo de islas en el mar Egeo, al sudeste del continente de Grecia. Son uno de los grupos de islas que constituyen el archipiélago Egeo. El nombre hace mención a las islas que están alrededor de la isla sagrada de Delos. Las cícladas están formadas por cerca de 220 islas. Estas islas son cimas de un terreno montañoso sumergido, con la excepción de dos islas volcánicas, Milos y Santorini. El clima es generalmente seco y templado, pero con excepción de Naxos, el suelo no es muy fértil. " #: maps/random/cycladic_archipelago.jsonsettings.Name msgid "Cycladic Archipelago" msgstr "Archipiélago cicládico" #: maps/random/danubius.jsonsettings.Daytime[0].Description msgid "Bright daylight illuminates the scene." msgstr "Un luminoso día alumbra el paisaje." #: maps/random/danubius.jsonsettings.Daytime[0].Name msgid "Day" msgstr "Día" #: maps/random/danubius.jsonsettings.Daytime[1].Description msgid "Attackers are covered by the darkness of the night." msgstr "Los atacantes están cubiertos por la oscuridad de la noche." #: maps/random/danubius.jsonsettings.Daytime[1].Name msgid "Night" msgstr "Noche" #: maps/random/danubius.jsonsettings.Description msgid "" "Players start along the banks of the river Danube in the period following " "the expansion into Pannonia by the Celtic Boii tribe. Seeking to consolidate" " their hold on this land, celtic reinforcements have been sent to root out " "the remaining foreign cultures. Players not only have to vie for power " "amongst themselves, but also beat back these ruthless invaders. Ultimately, " "the Boii were defeated by the rising power of the Dacians, hence leading to " "the reemergence of the Geto-Dacian Confederation under King Burebista." msgstr "Empezáis a la orilla del río Danubio en el periodo de expansión los boyos celtas en Panonia. Esta tribu celta intenta consolidar su poder en la zona echando a los foráneos. Tendréis que combatir entre vosotros a la vez que acabáis con los invasores. Al final los boyos fueron derrotados con el auge de los dacios, llevando a un segundo renacimiento de la conferedación geto-dacia bajo el reinado del rey Burebista." #: maps/random/danubius.jsonsettings.Name msgid "Danubius" msgstr "Danubio" #: maps/random/deep_forest.jsonsettings.Description msgid "A deep dark forest in Germania." msgstr "Una profunda y oscura foresta en Germania." #: maps/random/deep_forest.jsonsettings.Name msgid "Deep Forest" msgstr "Bosques profundos" #: maps/random/dodecanese.jsonsettings.Description msgid "" "Controlling access to the Aegean Sea from the east, the Dodecanese have been" " subject to numerous yet short-lived invasions. Ultimately consolidating " "power with Rhodes at their lead, these islands developed into great " "maritime, commercial and cultural centers. Will you achieve the same?" msgstr "El dodecaneso ha sido objeto de numerosas aunque breves invasiones con el objeto de controlar el acceso al mar Egeo desde el Este. Estas islas, con Rodas como capital, acabaron consolidando cierto poder, llegandose a convertir en un gran centro marítimo, comercial y cultural. ¿Podrás conseguir lo mismo?" #: maps/random/dodecanese.jsonsettings.Name msgid "Dodecanese" msgstr "El Dodecaneso" #: maps/random/elephantine.jsonsettings.Description msgid "" "Forming the traditional frontier between ancient Kush and Egypt, the " "fortified Island of Elephantine was situated on the Nile River at the first " "cataract. As the border between Upper Egypt and Lower Nubia, Elephantine " "became an important way-station for the trade in ivory and other goods. It " "was considered to be the home of the god Khnum, guardian of the source of " "the Nile, and boasted an impressive temple complex." msgstr "Formando la antigua frontera entre el antiguo reino de Kush y Egipto, la isla fortificada de Elefantina se situaba en la primera catarata del Nilo. Como frontera entre el Alto y Bajo Egipto (Wawat), Elefantina se convirtió en una importante parada donde se comerciaba con marfil y otros bienes. Se la consideraba como la casa del dios Jnum, guardián de los recursos del Nilo, y presumía de un impresionante complejo de templos." #: maps/random/elephantine.jsonsettings.Name msgid "Elephantine" msgstr "Elefantina" #: maps/random/empire.jsonsettings.Description msgid "" "A neighboring province has pledged alegiance to your rule. It's up to you to command them to victory.\n" "[color=\"yellow\"]Caution! If nomad mode is disabled, each player will start with two civic centers.[/color]" msgstr "Una provincia vecina ha jurado lealtad a tu gobierno. Depende de ti dirigirlas a la victoria.\n[color=\"yellow\"]¡Atención! Si el modo nómada está desactivado, cada jugador comenzará con dos centros cívicos.[/color]" #: maps/random/empire.jsonsettings.Name msgid "Empire" msgstr "Imperio" #: maps/random/english_channel.jsonsettings.Description msgid "" "Players start in either northern France or southern Britain while the " "English channel separates them." msgstr "Los jugadores comienzan tanto en el norte de Francia como en la Britania del sur, ambos separados por el Canal de la Mancha." #: maps/random/english_channel.jsonsettings.Name msgid "English Channel" msgstr "Canal de la Mancha" #: maps/random/extinct_volcano.jsonsettings.Description msgid "" "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n" "\n" "A once fertile valley, desolated by the eruption of the long-dormant volcano in the heart of the region. Following years of empty, scorched deadness, signs of life started reappearing and spreading. Now the land is half-way to the full lushness of its former era. Alas, it is not to be: following a long stretch of drought, interminable rains have set in in the higher regions to the north. Water levels are rising at drastic levels, slowly forcing players to seek the high ground of the lesser, extinct volcanoes or the now again dormant great cone." msgstr "[color=\"red\"]NOTA IMPORTANTE: LA IA NO FUNCIONA EN ESTE MAPA[/color]\n\nOtrora un valle fértil, se encuentra ahora desolado por la erupción del volcán durmiente en el corazón de la región. Tras años de vacío y muerte abrasadora, la vida ha comenzado a reaparecer y a extenderse. La tierra está a medio camino de recuperar su antigua exuberancia. Por desgracia no será así. Después de una larga sequía, interminables lluvias están asolando las regiones más altas hacia el norte. El nivel de las aguas asciende de forma drástica, lo que obligará a los jugadores a buscar terrenos elevados en los volcanes menores extintos o en el gran cono ahora dormido. " #: maps/random/extinct_volcano.jsonsettings.Name msgid "Extinct Volcano" msgstr "Volcán extinto" #: maps/random/extinct_volcano_triggers.js:59 msgid "It keeps on raining, we will have to evacuate soon!" msgstr "¡Si sigue lloviendo tendremos que evacuar pronto!" #: maps/random/extinct_volcano_triggers.js:60 msgid "The rivers are standing high, we need to find a safe place!" msgstr "Los ríos están aumentando su caudal. ¡Necesitamos encontrar un lugar seguro!" #: maps/random/extinct_volcano_triggers.js:61 msgid "We have to find dry ground, our lands will drown soon!" msgstr "Tenemos que encontrar suelo seco. Nuestras tierras pronto se inundarán." #: maps/random/extinct_volcano_triggers.js:62 msgid "The lakes start swallowing the land, we have to find shelter!" msgstr "Los lagos comienzan a tragarse la tierra. ¡Tenemos que encontrar refugio!" #: maps/random/fields_of_meroe.jsonsettings.Description msgid "" "The “Island of Meroë”, a vast peninsula flanked by the Nile and Atbarah " "rivers, formed the heartland of ancient Kush. Where the harsh deserts start " "making way for the semi-arid savannahs and small acacia forests dot the " "landscape. The area is rich in resources and the ever-present Nile brings " "life, but grave threats loom on the opposite riverbank." msgstr "La «Isla de Meroë», es una vasta península flanqueada por los ríos Nilo y Atbara, que formaba el corazón del antiguo Kush. Lugar donde los duros desiertos abren camino a sabanas semiáridas y pequeños bosques de acacias cubren el paisaje. El área es rica en recursos y el omnipresente Nilo trae vida, sin embargo serias amenazas se ciernen sobre la orilla opuesta." #: maps/random/fields_of_meroe.jsonsettings.Name msgid "Fields of Meroë" msgstr "Campos de Meroe" #: maps/random/flood.jsonsettings.Description msgid "" "A great flood has moved across the valley enabling ships and troops to " "battle in chest deep waters." msgstr "Una gran inundación ha sumergido el valle permitiendo que barcos y tropas puedan combatir en aguas poco profundas." #: maps/random/flood.jsonsettings.Name msgid "Flood" msgstr "Inundación" #: maps/random/fortress.jsonsettings.Description msgid "Players start in a ready-made fortress with piles of resources." msgstr "Los jugadores comienzan con un fuerte ya construido y montones de recursos." #: maps/random/fortress.jsonsettings.Name msgid "Fortress" msgstr "fortaleza" #: maps/random/frontier.jsonsettings.Description msgid "A wild, unknown landscape awaits rival explorers." msgstr "Un terreno indómito y desconocido aguarda a exploradores enfrentados en su afán por conquistar sus tierras." #: maps/random/frontier.jsonsettings.Name msgid "Frontier" msgstr "Frontera" #: maps/random/gear.jsonsettings.Description msgid "A land with waterways decorated in a manner similar to spider web." msgstr "Una tierra acanalada decorada con motivos similares a los de una tela de araña." #: maps/random/gear.jsonsettings.Name msgid "Gear" msgstr "Engranaje" #: maps/random/guadalquivir_river.jsonsettings.Description msgid "" "Players start in the shores of the Mediterranean Sea with a river flowing between them.\n" "\n" "The Guadalquivir is the fifth longest river in the Iberian peninsula and the second longest river with its entire length in Spain. The Guadalquivir river is the only great navigable river in Spain. Currently it is navigable to Seville, but in Roman times it was navigable to Cordoba. The ancient city of Tartessos was said to have been located at the mouth of the Guadalquivir, although its site has not yet been found." msgstr "Los jugadores comienzan en las costas del Mar Mediterráneo con un río fluyendo hacia su desembocadura.\n\nEl Guadalquivir es el quinto río más largo de la Península Ibérica y el segundo río más largo cuyo recorrido completo se halla totalmente en España. El Guadalquivir es el único río navegable en España. Actualmente es navegable hasta Sevilla, pero en tiempos romanos se podía navegar hasta Córdoba. Se dice que la antigua ciudad de Tartessos se situaba en la desembocadura del Guadalquivir, aunque no ha sido encontrado todavía." #: maps/random/guadalquivir_river.jsonsettings.Name msgid "Guadalquivir River" msgstr "Río Guadalquivir" #: maps/random/gulf_of_bothnia.jsonsettings.Description msgid "" "Players start around a gulf dotted with small islands.\n" "\n" "The Gulf of Bothnia is the northernmost arm of the Baltic Sea." msgstr "Los jugadores comienzan alrededor de un golfo salpicado de pequeñas islas.\n\nEl Golfo de Botnia es el brazo más septentrional del Mar Báltico." #: maps/random/gulf_of_bothnia.jsonsettings.Name msgid "Gulf of Bothnia" msgstr "Golfo de Botnia" #: maps/random/harbor.jsonsettings.Description msgid "" "Players start with some light fishing opportunities in the calm waters of a " "sheltered harbor. A large bounty of seafood lays beyond the protective " "cliffs in the deep ocean. Small passages at the base of the cliffs make for " "tight fighting and easy fortification. Will you fight your way through the " "narrow passageways or take to the sea?" msgstr "Los jugadores comienzan con unos pequeños reductos de pesca en las tranquilas aguas del puerto. La promesa de pesca mayor aguarda tras acantilados en el océano azur. Pequeños pasajes en la base de los muros proporcionan poco espacio para la lucha y una fácil fortificación. ¿Te harás con los recursos marinos o lucharás por los pasos? Tú decides." #: maps/random/harbor.jsonsettings.Name msgid "Harbor" msgstr "Puerto" #: maps/random/hellas.jsonsettings.Description msgid "" "Hellas, home to the Greeks and through them birthplace to the foundation of " "western civilization. Yet the land lacks unity, countless city-states vie " "for dominance. Will you lead your polis to glory and greatness or see it " "fall into oblivion, erased from the histories?" msgstr "Hellas, hogar de los griegos y, a través de ellos, lugar de nacimiento de la fundación de la civilización occidental. Sin embargo, la tierra carece de unidad, innumerables ciudades-estado compiten por el dominio. ¿Llevarás a tu polis a la gloria y a la grandeza o la verás caer en el olvido, borrada de las historias?" #: maps/random/hellas.jsonsettings.Name msgid "Hellas" msgstr "Hellas" #: maps/random/hells_pass.jsonsettings.Description msgid "" "A narrow pass between steep mountains promotes tight, defensive combat. With" " bountiful resources far from the front lines, teams may choose to support " "their exposed teammates financially, or retreat to more fertile, but less " "defensible ground." msgstr "Un estrecho desfiladero entre dos empinados macizos que incita un combate sucinto y defensivo. Al hallarse los recursos más ricos en la retaguardia los equipos tendrán que decidir si apoyar a sus vecinos económicamente o retirarse a suelo fértil pero difícilmente defendible." #: maps/random/hells_pass.jsonsettings.Name msgid "Hell's Pass" msgstr "El paso del averno" #: maps/random/hyrcanian_shores.jsonsettings.Description msgid "" "Each player starts in a coastal area between forested hills and the Sea. " "Inspired by the southern regions of the Caspian Sea known in Antiquity as " "Hyrcania." msgstr "Cada jugador comienza en una zona costera entre colinas boscosas y el mar. Inspirado en las regiones del sur del mar Caspio conocidas en la antigüedad como Hircania." #: maps/random/hyrcanian_shores.jsonsettings.Name msgid "Hyrcanian Shores" msgstr "Orillas de Hircania" #: maps/random/india.jsonsettings.Description msgid "" "Central India just before the monsoon season - a parched land awaits the " "life-bringing rain which is already two months late. Due to the extended " "dryness and scorching heat, only the largest lake remains. The hardy trees " "which have survived the climate are spread out, yet not too scarce." msgstr "La India meridional antes de la época de monzón; una tierra reseca que espera una lluvia de vida prometida meses ha. Debido a los constantes golpes de calor solo persiste el lago central, los árboles supervivientes se retuercen a lo largo y ancho del terreno, aunque no escasean." #: maps/random/india.jsonsettings.Name msgid "India" msgstr "India" #: maps/random/island_stronghold.jsonsettings.Description msgid "" "Teams start off with nearly adjacent civic centers on a small island, " "offering a fortified base from which to expand." msgstr "Los equipos empiezan en una pequeña isla con centros cívicos casi adyacentes, proporcionando una sólida base fortificada desde la que expandirse." #: maps/random/island_stronghold.jsonsettings.Name msgid "Island Stronghold" msgstr "Fortaleza isleña" #: maps/random/islands.jsonsettings.Description msgid "Players start in small islands while there are many others around." msgstr "Los jugadores comienzan la partida en las islas más pequeñas, aunque existen muchas otras en los alrededores por descubrir." #: maps/random/islands.jsonsettings.Name msgid "Islands" msgstr "Islas" #: maps/random/jebel_barkal.jsonsettings.Description msgid "" "Starting near the fertile banks of the Nile, the players besiege the heavily" " defended city Napata, which lies at the foot of the hill Jebel Barkal, the " "“Pure Mountain”. It is the southern home of Amun and, according to Kushites " "and Egyptians alike, the birthplace of man. Known as the “Throne of the Two " "Lands”, the ancient religious capital of Napata lay in its shadow. This is " "where kings were made – and unmade! Abutting a rich floodplain downstream " "from the Fourth Cataract, this area became the breadbasket of ancient Kush." msgstr "Comenzando cerca de las fértiles orillas del Nilo, los jugadores asedian la ciudad fuertemente defendida de Napata, que se encuentra al pie de la colina de Jebel Barkal, la \"Montaña Pura\". Es el hogar en el sur para Amón, y para los cusitas y egipcios, también el lugar de nacimiento del hombre. Conocido como el Trono de las Dos Tierras, la antigua capital religiosa de Napata yace a su sombra. ¡Este es el lugar donde se crean y destruyen reyes! Al borde de una rica llanura aluvial, aguas más abajo de la 4ª catarata, esta área se convirtió en el granero de la antigua Kush." #: maps/random/jebel_barkal.jsonsettings.Name msgid "Jebel Barkal" msgstr "Jebel Barkal" #: maps/random/jebel_barkal_triggers.js:592 msgid "Napata is attacking!" msgstr "¡Napata está atacando!" #: maps/random/jebel_barkal_triggers.js:602 #, javascript-format msgid "Napata will attack in %(time)s!" msgstr "¡Napata atacará en %(time)s!" #: maps/random/kerala.jsonsettings.Description msgid "" "Players start in the southwestern shores of India between a sea and " "mountains." msgstr "Los jugadores comienzan en las costas suroestes de la India, entre mar y montañas." #: maps/random/kerala.jsonsettings.Name msgid "Kerala" msgstr "Kerala" #: maps/random/lake.jsonsettings.Description msgid "Players start around a lake in the center of the map." msgstr "Los jugadores comienzan alrededor de un lago situado en el mismo centro del escenario." #: maps/random/lake.jsonsettings.Name msgid "Lake" msgstr "Laguna" #: maps/random/latium.jsonsettings.Description msgid "" "The Italian peninsula \n" "\n" " Latium is the region of central western Italy in which the city of Rome was founded and grew to be the capital city of the Roman Empire. Latium was originally a small triangle of fertile, volcanic soil on which resided the tribe of the Latins. It was located on the left bank (east and south) of the Tiber river, extending northward to the Anio river (a left-bank tributary of the Tiber) and southeastward to the Pomptina Palus (Pontine Marshes, now the Pontine Fields) as far south as the Circeian promontory. The right bank of the Tiber was occupied by the Etruscan city of Veii, and the other borders were occupied by Italic tribes. Subsequently Rome defeated Veii and then its Italic neighbors, expanding Latium to the Apennine Mountains in the northeast and to the opposite end of the marsh in the southeast. The modern descendant, the Italian Regione of Lazio, also called Latium in Latin, and occasionally in modern English, is somewhat larger still, but not as much as double the original Latium." msgstr "La península itálica\n\n Lacio es la región del centro occidental de Italia donde se fundó y creció la ciudad de Roma hasta convertirse en la capital del Imperio romano. Lacio fue originalmente un pequeño triángulo de suelo volcánico fértil habitado por la tribu de los latinos. Se situaba en la margen izquierda (sur y este) del río Tíber, extendiéndose hacia el norte hasta el río Aniene (afluente de la parte izquierda del Tíber) y hacia el sureste hasta Pomptina Palus (marismas pontinas, ahora campos pontinos) y por el sur hasta el monte Circeo. La margen derecha del Tíber estaba ocupada por la ciudad etrusca de Veyes y el resto de fronteras estaban ocupadas por las tribus itálicas. Posteriormente Roma derrotó a Veyes y sus vecinos itálicos, ampliándose la región de Lacio hasta las montañas de los Apeninos en el noreste y hasta el extremo opuesto de la marisma en el sureste. La actual región italiana de Lacio, también llamada Latium en latín e inglés, es todavía más grande, sin llegar al doble de la Lacio original." #: maps/random/latium.jsonsettings.Name msgid "Latium" msgstr "Lazio" #: maps/random/lions_den.jsonsettings.Description msgid "" "High cliffs protect each player's main base. Venturing into the unknown can " "be risky, but necessary." msgstr "Precipicios sin fondo protegen cada base inicial. Adentrarse en lo desconocido puede ser arriesgado pero necesario." #: maps/random/lions_den.jsonsettings.Name msgid "Lion's Den" msgstr "La guarida del león" #: maps/random/lorraine_plain.jsonsettings.Description msgid "" "Players start in a nearly flat Gallic plain divided by a river and its " "tributaries." msgstr "Los jugadores comienzan en una llanura gala prácticamente plana, dividida por un río y sus afluentes." #: maps/random/lorraine_plain.jsonsettings.Name msgid "Lorraine Plain" msgstr "Planicies de Lorena" #: maps/random/lower_nubia.jsonsettings.Description msgid "" "Known in the Greco-Roman world as the Triakontaschoinos, Lower Nubia was the" " area between the first and second cataracts of the Nile and formed the " "traditional border region between Kush and Egypt. The scorching desert, " "steep valleys and towering cliffs of the area make this an inhospitable " "place to live, but the control of this ancient corridor was vital for any " "power seeking to control the lucrative trade routes on the Nile and affords " "access to the rich goldfields of the Nubian desert." msgstr "Conocida en el mundo grecorromano como Triakontaschoinos, Wawat era el área que se encontraba entre la primera y la segunda catarata del Nilo. Formaba la región fronteriza tradicional entre el Reino de Kush y Egipto. El desierto agostador, los valles inclinados y los acantilados imponentes de la zona lo convierten en un lugar inhóspito, pero el control de su antiguo corredor era vital para cualquier potencia que buscara controlar las rutas comerciales lucrativas del Nilo y el acceso a los ricos campos de oro del desierto de Nubia." #: maps/random/lower_nubia.jsonsettings.Name msgid "Lower Nubia" msgstr "Baja Nubia (Wawat)" #: maps/random/mainland.jsonsettings.Description #: maps/random/unknown.jsonsettings.Landscapes[0].Items[8].Description msgid "A typical map without any water." msgstr "Un mapa normal, sin ningún tipo de masa acuífera." #: maps/random/mainland.jsonsettings.Name #: maps/random/unknown.jsonsettings.Landscapes[0].Items[8].Name msgid "Mainland" msgstr "Tierra firme" #: maps/random/marmara.jsonsettings.Description msgid "" "The Propontis (Sea of Marmara) connects the Pontus Euxinus (Black Sea) to " "the Aegean Sea, and seperates Asia Minor from Thrace. To the south-west lies" " the Hellespont (Dardanelles), at the entrance of which the ancient city of " "Ilium (Troy) once stood. To the north-east lies the Bosporus Thraciae " "(Bosporus strait) where in time the Greek city of Byzantium would be " "founded, later to become the capital of the great Byzantine Empire under the" " new name of Constantinople. Players start on fertile land with adequate " "resources." msgstr "La Propóntide —o mar de Mármara— conecta el mar Negro —Ponto Euxino— con el Egeo, separando Asia Menor de Tracia. Al suroeste se hallan los Dardanelos —Helesponto—, en cuya entrada se alzaba la mítica ciudad de Ilión, o Troya. Al noreste se encuentra el estrecho del Bósforo, lugar en el que se estableció la ciudad griega de Bizancio, que llegaría a ser capital del gran imperio Bizantino bajo el nombre de Constantinopla. Los jugadores empiezan en tierra fértil con los recursos justos." #: maps/random/marmara.jsonsettings.Name msgid "Marmara" msgstr "Mármara" #: maps/random/mediterranean.jsonsettings.Description msgid "" "The Mediterranean, home to the Phoenicians, Greeks, Egyptians and later on " "Romans. They took the rudimentary knowledge and principles of organisation " "from Mesopotamia and forged it into something more, thereby shifting the " "centre of learning and knowledge to the Mediterranean Coast, thus laying the" " foundations of civilization as we know it today. The Mediterranean Sea is " "almost completely enclosed by land: on the north by Gallia Transalpina " "(Transalpine Gaul), Italia, Greece (Graecia) and Anatolia, on the east by " "Syria, on the south by Libya and Mauritania, and on the west by Iberia. The " "name Mediterranean is derived from Latin, but the Romans themselves " "preferred the term 'Mare Internum' or even 'Mare Nostrum'." msgstr "El Mediterráneo; hogar de fenicios, griegos, egipcios y, más tarde, romanos. Tomaron los rudimentos organizativos de la Mesopotamia clásica y la transformaron en algo mas grande, cambiando el centro del conocimiento y aprendizaje a la costa mediterránea para establecer los cimientos de la civilización actual. El mar está prácticamente rodeado por costa: al norte por la Galia transalpina, Itálica, Grecia y Anatolia, al este Siria, al sur Libia y Mauritania, y al oeste Iberia. El nombre deriva del latín, pero los romanos preferían llamarlo «Mare Internum» o «Mare Nostrum»." #: maps/random/mediterranean.jsonsettings.Name msgid "Mediterranean" msgstr "Mediterráneo" #: maps/random/migration.jsonsettings.Description msgid "" "Players start in small islands in the eastern part of the map. There is a " "big continent in the west ready for expansion." msgstr "Los jugadores comienzan en las islas pequeñas en la parte oriental del mapa. Hay un gran continente en el oeste listo para su expansión." #: maps/random/migration.jsonsettings.Name #: maps/scenarios/migration.xml:Name:26 msgid "Migration" msgstr "Migración" #: maps/random/neareastern_badlands.jsonsettings.Description msgid "" "A jumbled maze of cliffs, canyons, and rugged terrain with an oasis in the center\n" "\n" "Cappadocia is a historical region in Central Anatolia. In the time of Herodotus, the Cappadocians were reported as occupying the whole region from Mount Taurus to the vicinity of the the Black Sea. Cappadocia, in this sense, was bounded in the south by the chain of the Taurus Mountains that separate it from Cilicia, to the east by the upper Euphrates and the Armenian Highland, to the north by Pontus, and to the west by Lycaonia and eastern Galatia. Cappadocia lies in eastern Anatolia. The relief consists of a high plateau over 1000 m in altitude that is pierced by volcanic peaks. Due to its inland location and high altitude, Cappadocia has a markedly continental climate, with hot dry summers and cold snowy winters. Rainfall is sparse and the region is largely semi-arid." msgstr "Un confuso laberinto de precipicios, gargantas y terreno escarpado con un oasis en su interior.\n\nCapadocia es una región histórica de Anatolia Central. En la época de Heródoto, los capadocios ocupaban toda la región desde el monte Tauro hasta las orillas del Mar Negro. Capadocia, estaba limitada al sur por la cadena de los montes Tauro que lo separan de Cilicia, al este por el río Éufrates superior y el Altiplano Armenio, al norte por el Ponto, y al oeste por Licaonia y Galacia oriental. Capadocia se encuentra al este de Anatolia. El relieve se compone de una meseta de más de 1000 metros de altitud, perforada por picos volcánicos. Debido a su localización interior y a su gran altitud, Capadocia tiene un clima marcadamente continental, con veranos calurosos y secos e inviernos fríos y nevados. Las precipitaciones son escasas y la región es en gran parte semiárida." #: maps/random/neareastern_badlands.jsonsettings.Name msgid "Neareastern Badlands" msgstr "Páramos de oriente medio" #: maps/random/new_rms_test.jsonsettings.Description msgid "A basic test of the random map generator - not playable." msgstr "Una prueba básica del generador aleatorio de mapas - no jugable." #: maps/random/new_rms_test.jsonsettings.Name msgid "New RMS Test" msgstr "Nueva prueba de RMS" #: maps/random/ngorongoro.jsonsettings.Description msgid "" "Ngorongoro Crater is the world's largest intact volcanic caldera and is one " "of the Seven Natural Wonders of Africa. Due to it's climate, biodiversity " "and history, Ngorongoro is believed by some to be Africa's Garden of Eden " "and the birthplace of mankind." msgstr "El cráter de Ngorongoro es la caldera volcánica más grande del mundo y una de las siete maravillas naturales de África. Debido a su clima, biodiversidad e historia se cree que Ngorongoro es el jardín del Edén del continente africano y la cuna de la humanidad." #: maps/random/ngorongoro.jsonsettings.Name msgid "Ngorongoro" msgstr "Ngorongoro" #: maps/random/northern_lights.jsonsettings.Description msgid "" "Players start in a tough map to play with scarce wood and dangerous polar " "animals." msgstr "Los jugadores empiezan en un mapa duro, con escasa madera y peligrosos animales polares." #: maps/random/northern_lights.jsonsettings.Name msgid "Northern Lights" msgstr "Luces nórdicas" #: maps/random/oasis.jsonsettings.Description msgid "" "Players start around a small oasis in the center of the map which holds much" " of the available wood on the map." msgstr "Los jugadores comienzan en un pequeño oasis situado en el centro del mapa el cual contiene la mayor parte de la madera disponible." #: maps/random/oasis.jsonsettings.Name msgid "Oasis" msgstr "Oasis" #: maps/random/persian_highlands.jsonsettings.Description msgid "" "A dry central plateau rich in minerals surrounded by rocky hills\n" "\n" "The southern parts of Zagros Mountains were the heart of the Persian empires and population. Although the altitude is high, the southern parts are drier that the northern Zagros, leading to a semi-arid climate. Still there are some sparse oak forests in the higher grounds." msgstr "Una meseta central seca y rica en minerales, rodeada por cerros rocosos.\n\nLas partes meridionales de los Montes Zagros fueron el eje de población e imperio persa. Aunque su altitud es elevada, la parte austral es más seca que la zona occidental de los Zagros, terminando en un clima semiárido. Aún quedan algunos bosques de roble dispersos en las tierras altas." #: maps/random/persian_highlands.jsonsettings.Name msgid "Persian Highlands" msgstr "Altiplanos persas" #: maps/random/phoenician_levant.jsonsettings.Description msgid "" "Players start in the eastern part of the map while a great sea is located to" " the west." msgstr "Los jugadores empiezan en la parte oriental del mapa, mientras que el gran mar se encuentra en occidente." #: maps/random/phoenician_levant.jsonsettings.Name msgid "Phoenician Levant" msgstr "Levante fenicio" #: maps/random/polar_sea.jsonsettings.Daytime[0].Description msgid "Scattered sunlight illuminates the scenery in a vivid red tone." msgstr "El sol disperso ilumina el paisaje en un vívido tono rojo." #: maps/random/polar_sea.jsonsettings.Daytime[0].Name msgid "Dawn" msgstr "Amanecer" #: maps/random/polar_sea.jsonsettings.Daytime[1].Description msgid "The scenery is illuminated by direct or indirect sunlight." msgstr "El paisaje es iluminado por un sol directo o indirecto." #: maps/random/polar_sea.jsonsettings.Daytime[1].Name msgid "Daylight" msgstr "Día" #: maps/random/polar_sea.jsonsettings.Description msgid "" "Players start in a cold polar region barren of vegetation. In the sea fish " "and whales abound, while the fragile icy land teems with huntable walruses " "and deadly wolves. These wolves, made ravenous by the harsh and forbidding " "climate, drawn by the scent of prey, have started appearing in terrifying " "numbers. A wise and strong ruler will not only achieve victory over his " "enemies, but also keep the number of these beasts at bay, lest they " "undermine his economy and cause his downfall. [color=\"red\"]Warning: It is " "inadvisable to disable treasures, since there is no gatherable wood. Not " "recommended for inexperienced players.[/color]" msgstr "Los jugadores comienzan en una fría y yerma región polar. En el mar abundan los peces y las ballenas, mientras que la frágil tierra helada está llena de morsas para la caza y peligrosos lobos. Estos lobos, voraces por el duro e inhóspito clima, llevados por el olor de la presa, han empezado a aparecer en gran número. Un gobernante fuerte y sabio no solo logrará la victoria sobre sus enemigos, sino que también mantendrá el número de estas bestias a raya, no sea que minen su economía y provoquen su caída. [color=\"red\"]Advertencia: No es aconsejable desactivar los tesoros, ya que no existe madera recolectable. No recomendado para jugadores inexpertos.[/color]" #: maps/random/polar_sea.jsonsettings.Name msgid "Polar Sea" msgstr "Mar polar" #: maps/random/pompeii.jsonsettings.Description msgid "" "Pompeii was an ancient Roman coastal city, in the Campania region of Italy. " "Pompeii, along with much of the surrounding area, was mostly destroyed and " "buried under 4 to 6 meters of volcanic ash and pumice in the eruption of " "Mount Vesuvius in AD 79." msgstr "La ciudad costera de Pompeya otrora fue una villa romana en la región italiana de Campania. La erupción del Vesuvio en el año 79 d.C destruyó y sepultó el territorio a las faldas del monte bajo cinco metros de ceniza y lava volcánica." #: maps/random/pompeii.jsonsettings.Name msgid "Pompeii" msgstr "Pompeya" #: maps/random/pyrenean_sierra.jsonsettings.Description msgid "" "High mountains separating the enemies.\n" "\n" "The Pyrenees is a great mountain range located between modern France and Spain." msgstr "Altas montañas que separan a los enemigos.\n\nLos Pirineos son una gran cadena montañosa situada entre la Francia y España modernas." #: maps/random/pyrenean_sierra.jsonsettings.Name msgid "Pyrenean Sierra" msgstr "Sierra pirenáica" #: maps/random/ratumacos.jsonsettings.Description msgid "" "Players start on the banks of the River Sequana (Seine) in Northern Gaul " "near the settlement of Ratumacos. Destined to become one of the largest and " "most prosperous cities of Medieval Europe and one of the Anglo-Norman " "dynasty capitals under the new name of Rouen, Ratumacos is still a peaceful " "land - but not for long." msgstr "Los jugadores comienzan en la orilla del río Secuana (El Sena) al norte de la galia, cerca del asentamiento de Ratumacos. Destinada a convertirse en una de las más prosperas y bulliciosas ciudades de la Europa medieval y una de las capitales de la dinastía anglonormanda bajo en nuevo nombre de Ruan, Ratumacos es todavía una tierra pacífica, pero no por mucho tiempo." #: maps/random/ratumacos.jsonsettings.Name msgid "Ratumacos" msgstr "Rotomagus" #: maps/random/red_sea.jsonsettings.Description msgid "" "Historically, the Red Sea was a sea of many nations. Ideally situated for " "trade with the Far East, it was coveted by all. Although dry, this land is " "by no means inhospitable, and is amply provided with all resources." msgstr "El mar rojo siempre ha sido hogar de múltiples naciones. Reivindicado por muchos dada su estratégica ubicación para el comercio con el más lejano oriente, sus áridas costas no son ni mucho menos inhóspitas y proveen de innumerables recursos." #: maps/random/red_sea.jsonsettings.Name msgid "Red Sea" msgstr "Mar Rojo" #: maps/random/rhine_marshlands.jsonsettings.Description msgid "" "Shallow, passable wetlands with little room for building. Represents the " "lowlands of the Rhine basin in Europe." msgstr "Humedales bajos y transitables con poco espacio de construcción. Representan las tierras bajas de la cuenca del Rín en Europa." #: maps/random/rhine_marshlands.jsonsettings.Name msgid "Rhine Marshlands" msgstr "Marismas del Rin" #: maps/random/river_archipelago.jsonsettings.Description msgid "" "Narrow strips of lands are separated by waterways, leaving few and shallow " "landbridges between them. Tropical wetlands provide plenty of game, but " "beware of Mauryan tribesmen when exploring the outermost islands." msgstr "Las estrechas franjas de tierras están separadas por vías fluviales, dejando poco y poca tierra entre ellas. Los humedales tropicales proporcionan mucho juego, pero ten cuidado con los miembros de las tribus Mauryas cuando explores las islas más remotas." #: maps/random/river_archipelago.jsonsettings.Name msgid "River Archipelago" msgstr "Archipiélago fluvial" #: maps/random/rivers.jsonsettings.Description msgid "" "Rivers flow between players and join each other in the center of the map." msgstr "Ríos fluyen entre los jugadores y se unen entre sí en el centro del mapa." #: maps/random/rivers.jsonsettings.Name msgid "Rivers" msgstr "Riachuelos" #: maps/random/rmbiome/fields_of_meroe/dry.jsonDescription.Description msgctxt "biome definition" msgid "" "The vitalizing waters of the Nile sustain life along its banks, while the " "long dry season scorches the land." msgstr "Las aguas vitalizantes del Nilo mantienen la vida a lo largo de sus orillas, mientras que la larga estación seca abrasa la tierra." #: maps/random/rmbiome/fields_of_meroe/dry.jsonDescription.Title msgctxt "biome definition" msgid "Dry Season" msgstr "Estación seca" #: maps/random/rmbiome/fields_of_meroe/rainy.jsonDescription.Description msgctxt "biome definition" msgid "" "Revelling in the much awaited rain, the baked land transforms into a lush " "haven for both man and beast." msgstr "Revelándose en la tan esperada lluvia, la tierra horneada se transforma en un refugio exuberante para el hombre y la bestia." #: maps/random/rmbiome/fields_of_meroe/rainy.jsonDescription.Title msgctxt "biome definition" msgid "Rainy Season" msgstr "Estación lluviosa" #: maps/random/rmbiome/generic/aegean.jsonDescription.Description msgctxt "biome definition" msgid "" "Start in a region blessed with the Mediterranean climate, a warm and " "inviting land. The cypresses are in a perpetual struggle with the dominant " "fan palms while deer graze in their shadows, blissfully unaware." msgstr "Comienza en una región bendecida por el clima mediterráneo, una tierra cálida y acogedora. Los cipreses están en constante lucha con las dominantes palmeras, mientras que los venados pastan bajo sus sombras, felizmente inconscientes." #: maps/random/rmbiome/generic/aegean.jsonDescription.Title msgctxt "biome definition" msgid "Aegean-Anatolian" msgstr "Egeo-Anatolia" #: maps/random/rmbiome/generic/alpine.jsonDescription.Description msgctxt "biome definition" msgid "" "Between the high summits of the Alps, the valleys are filled with fog in the" " early morning. The ground is full of gravel and rocks, but silver fir and " "spruce trees grow between them and provide shelter for deer and mountain " "goats." msgstr "Entre las altas cumbres de los Alpes, los valles se llenan de niebla por la mañana temprano. El suelo está lleno de grava y rocas, pero entre ellas crecen abetos y pinos que dan cobijo a ciervos y cabras montesas." #: maps/random/rmbiome/generic/alpine.jsonDescription.Title msgctxt "biome definition" msgid "Subalpine" msgstr "Subalpino" #: maps/random/rmbiome/generic/arctic.jsonDescription.Description msgctxt "biome definition" msgid "" "A region in the high snowy mountains. Biting winds sweep through the " "abundant conifer forests, making even the more resilient deer and mountain " "goats shiver." msgstr "Una región en las altas montañas nevadas. Vientos cortantes atraviesan los abundantes bosques de coníferas, haciendo temblar incluso al ciervo más resistente o a las cabras de montaña." #: maps/random/rmbiome/generic/arctic.jsonDescription.Title msgctxt "biome definition" msgid "Arctic" msgstr "Ártico" #: maps/random/rmbiome/generic/autumn.jsonDescription.Description msgctxt "biome definition" msgid "" "The first leaves have fallen. The landscape is a dazzling dash of colors " "irrevocably intertwined. The native beech and oak trees of this temperate " "zone display a multi-colored foliage while animals try to prepare for the " "approaching winter." msgstr "Las primeras hojas han caído. El paisaje es un deslumbrante estallido de colores que se entremezclan irremediablemente. Las hayas y robles autóctonos de esta zona templada despliegan un follaje multicolor mientras los animales tratan de prepararse para el invierno que se acerca." #: maps/random/rmbiome/generic/autumn.jsonDescription.Title msgctxt "biome definition" msgid "Rhine Valley (Fall)" msgstr "Valle del Rin (otoño)" #: maps/random/rmbiome/generic/india.jsonDescription.Description msgctxt "biome definition" msgid "" "Explore the mysterious tropics. An extremely green, but also extremely humid" " environment awaits. The tall Toona trees look on disapprovingly at this " "invasion of their privacy and ferocious tigers are determined to defend " "their territory at all costs." msgstr "Explora los misteriosos trópicos. Un entorno extremadamente verde, pero también extremadamente húmedo le espera. Los altos cedros observan con desaprobación la invasión de su privacidad y feroces tigres están decididos a defender su territorio a cualquier precio." #: maps/random/rmbiome/generic/india.jsonDescription.Title msgctxt "biome definition" msgid "India" msgstr "India" #: maps/random/rmbiome/generic/nubia.jsonDescription.Description msgctxt "biome definition" msgid "" "Nubia, a dry climate in which only the hardy Baobab trees thrive. Solitary " "gazelles graze the sparse grass, while herds of zebras, wildebeest, giraffes" " or elephants roam the wild in search of food." msgstr "Nubia, un clima seco en el que solo prosperan los resistentes baobabs. Gacelas solitarias pastan en la escasa hierba, mientras que manadas de cebras, ñus, jirafas o elefantes recorren la naturaleza en busca de alimento." #: maps/random/rmbiome/generic/nubia.jsonDescription.Title msgctxt "biome definition" msgid "Nubia" msgstr "Nubia" #: maps/random/rmbiome/generic/sahara.jsonDescription.Description msgctxt "biome definition" msgid "" "A semi-desert area that boasts numerous clumps of date palms and acacia " "trees. Herds of camels roam the wild and the occasional gazelle jumps up in " "fright at being disturbed." msgstr "Una zona semidesértica que cuenta con numerosos conjuntos de palmeras datileras y acacias. Los rebaños de camellos vagan por la naturaleza y alguna gacela se asusta al ser molestada." #: maps/random/rmbiome/generic/sahara.jsonDescription.Title msgctxt "biome definition" msgid "Sahara" msgstr "Sáhara" #: maps/random/rmbiome/generic/savanna.jsonDescription.Description msgctxt "biome definition" msgid "" "The transition between the dry Sahara to the north and the tropical forests " "to the south. The sunlight floods through the open canopy and lights the " "grassland between the trees, where herds of zebras, wildebeest, giraffes and" " elephants roam." msgstr "La transición entre el Sáhara seco al norte y los bosques tropicales al sur. La luz del sol inunda el bosque abierto e ilumina las praderas entre los árboles, por las que deambulan manadas de cebras, ñus, jirafas y elefantes." #: maps/random/rmbiome/generic/savanna.jsonDescription.Title msgctxt "biome definition" msgid "Sudanian Savanna" msgstr "Sabana sudanesa" #: maps/random/rmbiome/generic/steppe.jsonDescription.Description msgctxt "biome definition" msgid "" "Wide grasslands stretching to the horizon, without any trees blocking the " "view. The Steppe is home to large herds of wild horses, which graze " "peacefully on the empty land, but flee quickly if you try to catch them." msgstr "Amplias praderas que se extienden hasta el horizonte, sin ningún árbol que bloquee la vista. La estepa es el hogar de grandes manadas de caballos salvajes, que pastan tranquilamente en la tierra vacía, pero huyen rápidamente si se intenta atraparlos." #: maps/random/rmbiome/generic/steppe.jsonDescription.Title msgctxt "biome definition" msgid "Eurasian Steppe" msgstr "Estepa euroasiática" #: maps/random/rmbiome/generic/temperate.jsonDescription.Description msgctxt "biome definition" msgid "" "Lush grasslands carpet the land, in places giving way to magnificent and " "diverse broadleaf forests. Poplars, pines, beeches and oaks all vie for " "supremacy but this root-war is a neverending struggle. Numerous apple trees " "dot the land, deer and sheep gorge themselves on this years fallen fruit." msgstr "Exuberantes praderas cubren la tierra dando paso a magníficos y variados bosques latifoliados. Álamos, pinos, hayas y robles compiten por la supremacía en una lucha de raices interminable. Numerosos manzanos salpican la tierra, mientras ciervos y ovejas se atiborran de frutos otoñales." #: maps/random/rmbiome/generic/temperate.jsonDescription.Title msgctxt "biome definition" msgid "Temperate" msgstr "Templado" #: maps/random/rmbiome/gulf_of_bothnia/frozen_lake.jsonDescription.Description msgctxt "biome definition" msgid "" "Thick ice has formed on the gulf which is capable of withstanding any " "weight. All plants are covered in snow, but there are large herds of " "migrating deer who try to find some food under the snow." msgstr "En el golfo se ha formado una gruesa capa de hielo capaz de soportar cualquier peso. Toda la vegetación está cubierta de nieve. Numerosas manadas de ciervos intentan encontrar algo de comida bajo la nieve." #: maps/random/rmbiome/gulf_of_bothnia/frozen_lake.jsonDescription.Title msgctxt "biome definition" msgid "Frozen Lake" msgstr "Lago helado" #: maps/random/rmbiome/gulf_of_bothnia/late_spring.jsonDescription.Description msgctxt "biome definition" msgid "" "A late spring breeze ripples through the conifer forests of the Gulf of " "Bothnia. At this time of the year the gulf offers great fishing " "opportunities." msgstr "Una brisa de finales de primavera recorre los bosques de coníferas del golfo de Botnia. En esta época del año, el golfo ofrece grandes posibilidades de pesca." #: maps/random/rmbiome/gulf_of_bothnia/late_spring.jsonDescription.Title #: maps/random/rmbiome/persian_highlands/spring.jsonDescription.Title msgctxt "biome definition" msgid "Spring" msgstr "Primavera" #: maps/random/rmbiome/gulf_of_bothnia/winter.jsonDescription.Description msgctxt "biome definition" msgid "" "Winter has set in, carpeting the land with its first snow, but the landscape" " is still dotted with colorful berry bushes." msgstr "El invierno ha llegado cubriendo la tierra con las primeras nieves, sin embargo, entre el paisaje siguen apareciendo coloridos arbustos de bayas." #: maps/random/rmbiome/gulf_of_bothnia/winter.jsonDescription.Title msgctxt "biome definition" msgid "Winter" msgstr "Invierno" #: maps/random/rmbiome/persian_highlands/spring.jsonDescription.Description msgctxt "biome definition" msgid "" "Spring in the highlands, yet the heat has already begun making itself felt. " "The short-lived green grasses are on the retreat, paving the way for " "scorching summer." msgstr "Es primavera en las tierras altas y el calor ya se hace notar. Las efímeras hierbas verdes van desapareciendo para dar paso a un verano abrasador." #: maps/random/rmbiome/persian_highlands/summer.jsonDescription.Description msgctxt "biome definition" msgid "" "An arid, hostile land. The blistering heat has baked the ground to a sickly " "brown and the remaining trees struggle for survival." msgstr "Una tierra hostil y árida. El calor abrasador ha calcinado el suelo hasta volverlo marrón y los pocos árboles que quedan luchan por sobrevivir." #: maps/random/rmbiome/persian_highlands/summer.jsonDescription.Title msgctxt "biome definition" msgid "Summer" msgstr "Verano" #: maps/random/saharan_oases.jsonsettings.Description msgid "Each players starts near a lush oasis in a large, desolate desert." msgstr "Cada jugador empieza cerca de un abundante oasis en medio de un enorme y desolado desierto." #: maps/random/saharan_oases.jsonsettings.Name #: maps/scenarios/saharan_oases.xml:Name:39 msgid "Saharan Oases" msgstr "Oasis del Sahara" #: maps/random/sahel.jsonsettings.Description msgid "" "A somewhat open map with an abundance of food and mineral resources, while " "wood is somewhat scarce." msgstr "Un mapa ligeramente abierto con abundancia de comida y recursos minerales, aunque la madera escasea. " #: maps/random/sahel.jsonsettings.Name maps/scenarios/sahel.xml:Name:38 msgid "Sahel" msgstr "Sahel" #: maps/random/sahel_watering_holes.jsonsettings.Description msgid "" "Players start around the map with lines of water between them\n" "\n" "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up." msgstr "Los jugadores comienzan dispersos sobre el mapa con líneas de agua entre ellos\n\nLa sabana africana está repleta de vida animal para la caza y los depósitos minerales de la zona son abundantes. La estación seca se acerca y los pozos de agua se están secando." #: maps/random/sahel_watering_holes.jsonsettings.Name msgid "Sahel Watering Holes" msgstr "Abrevaderos del Sahel" #: maps/random/schwarzwald.jsonsettings.Description msgid "A forest heavy map with a lake in the middle and plenty of resources." msgstr "Un mapa muy agreste, protagonizado por un bosque con un lago en su centro y un sinfín de recursos." #: maps/random/schwarzwald.jsonsettings.Name msgid "Schwarzwald" msgstr "Selva Negra" #: maps/random/scythian_rivulet.jsonsettings.Description msgid "" "Carpeted in snow, the land slumbers in repose, but this fragile peace is " "destined to be shattered - and not by spring. Large packs of wolves lurk in " "the wild searching for prey, a lone arctic fox scurries away to hide. " "Starting in this seemingly hostile terrain, players must conquer - or be " "conquered." msgstr "La tierra reposa bajo un manto de nieve, pero esta frágil paz está destinada a romperse y no por la primavera. Grandes manadas de lobos acechan desde la espesura buscando presas. Un solitario zorro ártico se escabulle para esconderse. Comenzando en este terreno aparentemente hostil, los jugadores deben conquistar... o ser conquistados." #: maps/random/scythian_rivulet.jsonsettings.Name msgid "Scythian Rivulet" msgstr "Riachuelo escita" #: maps/random/snowflake_searocks.jsonsettings.Description msgid "Many small islands connected to each other by narrow passages." msgstr "Una infinidad de diminutas islas conectadas entre sí por estrechos pasos." #: maps/random/snowflake_searocks.jsonsettings.Name msgid "Snowflake Searocks" msgstr "Estribación nevada" #: maps/random/stronghold.jsonsettings.Description msgid "" "Teams start off with nearly adjacent civic centers, offering easy military " "and construction cooperation. With slivers of personal territory, teammates " "must rely on each other to defend their rear." msgstr "Los equipos comienzan en centros cívicos prácticamente adyacentes, ofreciendo cooperación militar y estructural. Al poseer pequeñas franjas de terreno personal cada jugador debe confiar en el resto de compañeros para defender sus respectivas espaldas." #: maps/random/stronghold.jsonsettings.Name msgid "Stronghold" msgstr "Bastión" #: maps/random/survivalofthefittest.jsonsettings.Description msgid "" "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n" "\n" "Protect your base against endless waves of enemies. Use your woman citizen to collect the treasures at the center of the map before others do, and try to build your base up. The last player remaining will be the winner!" msgstr "[color=\"red\"]IMPORTANTE: LOS JUGADORES DE LA IA NO FUNCIONAN EN ESTE MAPA[/color]\n\nProtege tu base contra interminables oleadas de enemigos. Utiliza a tus ciudadanas para conseguir recursos proporcionados por los tesoros en el centro del mapa antes de que lo hagan los demás. El último jugador que siga en pie será el ganador." #: maps/random/survivalofthefittest.jsonsettings.Name msgid "Survival of the Fittest" msgstr "Supervivencia del más fuerte" #: maps/random/survivalofthefittest_triggers.js:160 #, javascript-format msgid "The first wave will start in %(time)s!" msgstr "¡La primera oleada comenzará en %(time)s!" #: maps/random/survivalofthefittest_triggers.js:265 msgid "An enemy wave is attacking!" msgstr "¡Oleada enemiga! ¡Se acercan! ¡Nos atacan!" #: maps/random/survivalofthefittest_triggers.js:289 #, javascript-format msgid "%(player)s has been defeated (lost civic center)." msgstr "%(player)s ha sido derrotado (perdió su centro cívico)." #: maps/random/syria.jsonsettings.Description msgid "Players start in a plains with slightly rolling highlands." msgstr "Los jugadores comienzan en una planicie rodeados por ligeras colinas." #: maps/random/syria.jsonsettings.Name msgid "Syria" msgstr "Siria" #: maps/random/the_nile.jsonsettings.Description msgid "" "A calm wide river, representing the Nile River in Egypt, divides the map " "into western and eastern parts." msgstr "Representando al Nilo en Egipto, un ancho y calmado río divide el escenario en una parte oriental y otra occidental." #: maps/random/the_nile.jsonsettings.Name msgid "The Nile" msgstr "El Nilo" #: maps/random/unknown.jsonsettings.Description msgid "The unknown." msgstr "Lo desconocido." #: maps/random/unknown.jsonsettings.Landscapes[0].Description msgid "Choose a random land landscape" msgstr "Selecciona aleatoriamente un paisaje en tierra" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[1].Description #: maps/skirmishes/corinthian_isthmus_2p.xml:Description:39 #: maps/skirmishes/corinthian_isthmus_4p.xml:Description:39 msgid "" "Two Mediterranean land masses connected by a narrow spit of land, called an " "'Isthmus'." msgstr "Dos masas de tierra mediterráneas conectadas por una estrecha lengua de tierra, llamada «istmo»." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[1].Name msgid "Isthmus" msgstr "Istmo" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[2].Description msgid "A small central river." msgstr "Un pequeño río central." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[2].Name msgid "Central River" msgstr "Río central" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[3].Description msgid "" "Players are aligned on a strip of land with seas bordering on one or both " "sides that may hold islands." msgstr "Los jugadores son alineados en una tira de tierra con mar bordeando ambos lados que pueden contener islas." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[3].Name msgid "Edge Seas" msgstr "Bordes de mares" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[4].Description msgid "Land shaped like a concrescent moon around a central lake." msgstr "Tierra con forma de luna creciente rodeando un lago central." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[4].Name msgid "Gulf" msgstr "Golfo" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[5].Description msgid "Mainland style with some small random lakes." msgstr "Estilo continente con algunos lagos pequeños dispersos." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[5].Name msgid "Lakes" msgstr "Lagos" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[6].Description msgid "" "A large hill encompasses the map and leaves players only a small passage to " "the two neighboring players." msgstr "Una gran colina engloba el mapa y deja a los jugadores únicamente un pequeño pasadizo a dos jugadores vecinos." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[6].Name msgid "Passes" msgstr "Pasa" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[7].Description msgid "" "The land is enclosed by a hill that leaves a small area per player connected" " to the large central place." msgstr "La tierra se encuentra rodeada por colinas que dejan una pequeña zona a cada jugador conectada a una gran zona central." #: maps/random/unknown.jsonsettings.Landscapes[0].Items[7].Name msgid "Lowlands" msgstr "Tierras bajas" #: maps/random/unknown.jsonsettings.Landscapes[0].Name msgid "Random Land" msgstr "Terrestre aleatorio" #: maps/random/unknown.jsonsettings.Landscapes[1].Description msgid "Choose a random naval landscape" msgstr "Selecciona aleatoriamente un paisaje naval" #: maps/random/unknown.jsonsettings.Landscapes[1].Items[0].Description msgid "A huge sea is dividing the map into two halves." msgstr "Un enorme mar se encuentra dividiendo el mapa en dos mitades." #: maps/random/unknown.jsonsettings.Landscapes[1].Items[0].Name msgid "Naval: Central Sea" msgstr "Naval: Mar central" #: maps/random/unknown.jsonsettings.Landscapes[1].Items[1].Description msgid "Players are scattered across island chains and disconnected islands." msgstr "Los jugadores se encuentran dispersos en consecutivas y desconectadas de islas." #: maps/random/unknown.jsonsettings.Landscapes[1].Items[1].Name msgid "Naval: Archipelago" msgstr "Naval: Archipiélago" #: maps/random/unknown.jsonsettings.Landscapes[1].Items[2].Description msgid "A central lake with rivers possibly separating neighboring players." msgstr "Un lago central con ríos posiblemente separando a los jugadores vecinos." #: maps/random/unknown.jsonsettings.Landscapes[1].Items[2].Name msgid "Naval: Lake and rivers" msgstr "Naval: Lagos y ríos." #: maps/random/unknown.jsonsettings.Landscapes[1].Name msgid "Random Naval" msgstr "Naval aleatorio" #: maps/random/unknown.jsonsettings.Name msgid "Unknown" msgstr "Desconocido" #: maps/random/volcanic_lands.jsonsettings.Description msgid "A charred dead land where players start around a smoking volcano." msgstr "Una tierra carbonizada y moribunda, los jugadores comienzan alrededor de un volcán humeante." #: maps/random/volcanic_lands.jsonsettings.Name msgid "Volcanic Lands" msgstr "Tierras volcánicas " #: maps/random/wall_demo.jsonsettings.Description msgid "" "A demonstration of wall placement methods/code in random maps. Giant map " "size is recommended!" msgstr "Una demo de los métodos/código de colocación de muros en mapas aleatorios. Se recomiendan mapas de tamaño muy grande." #: maps/random/wall_demo.jsonsettings.Name msgid "Wall Demo" msgstr "Demo de murallas" #: maps/random/wild_lake.jsonsettings.Description msgid "A lake surrounded by hills." msgstr "Un lago rodeado de colinas." #: maps/random/wild_lake.jsonsettings.Name msgid "Wild Lake" msgstr "Lago agreste" #: maps/scenarios/_default.xml:Description:27 #: maps/scenarios/temperate_map.xml:Description:26 #: maps/scenarios/walltest.xml:Description:26 msgid "Give an interesting description of your map." msgstr "Proporciona una descripción interesante a tu mapa." #: maps/scenarios/_default.xml:Name:27 msgid "Unnamed map" msgstr "Mapa anónimo" #: maps/scenarios/arcadia.xml:Description:38 msgid "" "Springtime in Arcadia, Greece. Spring rains have gorged what would otherwise be dry creek beds throughout the rest of the year, dividing the lands between two warring tribes. \n" "\n" "Players start on either side of a mountainous region rich in resources. Extra starting buildings help players jumpstart building their new colonies." msgstr "Es primavera en Arcadia, Grecia. Las lluvias primaverales hacen fluir caudales sobre lo que en cualquier otra parte del año serían secos arroyos, separando las tierras de dos tribus en guerra.\n\nLos jugadores comienzan a ambos lados de una región montañosa rica en recursos. Algunos edificios adicionales ayudarán a los jugadores a establecer sus nuevas colonias." #: maps/scenarios/arcadia.xml:Name:38 msgid "Arcadia" msgstr "Arcadia" #: maps/scenarios/arcadia.xml:PlayerData[0].Name:38 #: maps/scenarios/belgian_bog_night.xml:PlayerData[0].Name:38 #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[0].Name:38 #: maps/scenarios/demo_trading.xml:PlayerData[0].Name:26 #: maps/scenarios/eire_and_albion.xml:PlayerData[0].Name:26 #: maps/scenarios/fast_oasis.xml:PlayerData[0].Name:26 #: maps/scenarios/flight_demo.xml:PlayerData[1].Name:39 #: maps/scenarios/gold_rush.xml:PlayerData[0].Name:26 #: maps/scenarios/laconia.xml:PlayerData[0].Name:26 #: maps/scenarios/migration.xml:PlayerData[0].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[0].Name:38 #: maps/scenarios/reservoir.xml:PlayerData[0].Name:26 #: maps/scenarios/saharan_oases.xml:PlayerData[1].Name:39 #: maps/scenarios/sandbox_britons.xml:PlayerData[1].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[1].Name:39 #: maps/scenarios/sandbox_iberians.xml:PlayerData[0].Name:38 #: maps/scenarios/siwa_oasis.xml:PlayerData[0].Name:26 #: maps/scenarios/the_massacre_of_delphi.xml:PlayerData[0].Name:38 #: maps/scenarios/treasure_islands.xml:PlayerData[0].Name:38 #: maps/scenarios/tropical_island.xml:PlayerData[0].Name:38 #: maps/scenarios/walls.xml:PlayerData[0].Name:26 #: maps/scenarios/walltest.xml:PlayerData[0].Name:26 #: maps/skirmishes/acropolis_bay_2p.xml:PlayerData[1].Name:39 #: maps/skirmishes/deccan_plateau_2p.xml:PlayerData[1].Name:39 #: maps/skirmishes/zagros_mountains_2p.xml:PlayerData[1].Name:39 msgid "Player 1" msgstr "Jugador 1" #: maps/scenarios/arcadia.xml:PlayerData[1].Name:38 #: maps/scenarios/belgian_bog_night.xml:PlayerData[1].Name:38 #: maps/scenarios/demo_trading.xml:PlayerData[1].Name:26 #: maps/scenarios/eire_and_albion.xml:PlayerData[1].Name:26 #: maps/scenarios/fast_oasis.xml:PlayerData[1].Name:26 #: maps/scenarios/flight_demo.xml:PlayerData[2].Name:39 #: maps/scenarios/gold_rush.xml:PlayerData[1].Name:26 #: maps/scenarios/laconia.xml:PlayerData[1].Name:26 #: maps/scenarios/migration.xml:PlayerData[1].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[1].Name:38 #: maps/scenarios/saharan_oases.xml:PlayerData[2].Name:39 #: maps/scenarios/sandbox_britons.xml:PlayerData[2].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[2].Name:39 #: maps/scenarios/sandbox_iberians.xml:PlayerData[1].Name:38 #: maps/scenarios/siwa_oasis.xml:PlayerData[1].Name:26 #: maps/scenarios/the_massacre_of_delphi.xml:PlayerData[1].Name:38 #: maps/scenarios/treasure_islands.xml:PlayerData[1].Name:38 #: maps/scenarios/tropical_island.xml:PlayerData[1].Name:38 #: maps/scenarios/walls.xml:PlayerData[1].Name:26 #: maps/scenarios/walltest.xml:PlayerData[1].Name:26 #: maps/skirmishes/acropolis_bay_2p.xml:PlayerData[2].Name:39 #: maps/skirmishes/deccan_plateau_2p.xml:PlayerData[2].Name:39 #: maps/skirmishes/zagros_mountains_2p.xml:PlayerData[2].Name:39 msgid "Player 2" msgstr "Jugador 2" #: maps/scenarios/azure_coast_2p.xml:Description:26 #: maps/scenarios/azure_coast_4p.xml:Description:26 #: maps/scenarios/azure_coast_8p.xml:Description:38 msgid "Help the young Massilia to settle or expel the Greeks from Gaul." msgstr "Ayuda a la joven Massilia a colonizar o expulsar a los griegos de la Galia." #: maps/scenarios/azure_coast_2p.xml:Name:26 msgid "Azure Coast 2" msgstr "Costa azul 2" #: maps/scenarios/azure_coast_2p.xml:PlayerData[0].Name:26 msgid "Greeks" msgstr "Griegos" #: maps/scenarios/azure_coast_2p.xml:PlayerData[1].Name:26 msgid "Celts" msgstr "Celtas" #: maps/scenarios/azure_coast_4p.xml:Name:26 msgid "Azure Coast 3" msgstr "Costa azul 3" #: maps/scenarios/azure_coast_4p.xml:PlayerData[0].Name:26 msgid "East" msgstr "Este" #: maps/scenarios/azure_coast_4p.xml:PlayerData[1].Name:26 msgid "West" msgstr "Oeste" #: maps/scenarios/azure_coast_4p.xml:PlayerData[2].Name:26 msgid "South" msgstr "Sur" #: maps/scenarios/azure_coast_4p.xml:PlayerData[3].Name:26 msgid "North" msgstr "Norte" #: maps/scenarios/azure_coast_8p.xml:Name:38 msgid "Azure Coast 1" msgstr "Costa azul 1" #: maps/scenarios/azure_coast_8p.xml:PlayerData[0].Name:38 msgid "Antipolis" msgstr "Antípolis" #: maps/scenarios/azure_coast_8p.xml:PlayerData[1].Name:38 msgid "Nikaia" msgstr "Nikaia" #: maps/scenarios/azure_coast_8p.xml:PlayerData[2].Name:38 msgid "Massalia" msgstr "Massalia" #: maps/scenarios/azure_coast_8p.xml:PlayerData[3].Name:38 msgid "Olbia" msgstr "Olbia" #: maps/scenarios/azure_coast_8p.xml:PlayerData[4].Name:38 msgid "Deciates" msgstr "Deciates" #: maps/scenarios/azure_coast_8p.xml:PlayerData[5].Name:38 msgid "Salluvii" msgstr "Salluvii" #: maps/scenarios/azure_coast_8p.xml:PlayerData[6].Name:38 msgid "Cavares" msgstr "Cavares" #: maps/scenarios/azure_coast_8p.xml:PlayerData[7].Name:38 msgid "Verguni" msgstr "Verguni" #: maps/scenarios/battle_for_the_tiber.xml:Description:26 msgid "" "Rome battles against the Etruscan city of Veii for control of the Tiber " "River basin." msgstr "Roma lucha contra la ciudad etrusca de Veyes por el control de la cuenca del río Tíber." #: maps/scenarios/battle_for_the_tiber.xml:Name:26 msgid "Battle for the Tiber" msgstr "Batalla por el Tíber" #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[0].Name:26 msgid "Rome" msgstr "Roma" #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[1].Name:26 msgid "Veii" msgstr "Veyes" #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[2].Name:26 #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[3].Name:26 msgid "Gallic Invaders" msgstr "Invasores galos" #: maps/scenarios/belgian_bog_night.xml:Description:38 msgid "Two Celtic tribes face off across a large bog at night." msgstr "Dos tribus celtas se enfrentan a lo largo y ancho de una ciénaga bajo la luz nocturna." #: maps/scenarios/belgian_bog_night.xml:Name:38 msgid "Belgian Bog Night" msgstr "Fangal belga, nocturno" #: maps/scenarios/bridge_demo.xml:Description:26 msgid "Demo map showing how to simulate bridges in the Atlas map editor." msgstr "Un mapa de ejemplo que muestra como simular puentes en el editor de mapas Atlas." #: maps/scenarios/bridge_demo.xml:Name:26 msgid "Bridge demo" msgstr "Demo de puentes" #: maps/scenarios/bridge_demo.xml:PlayerData[0].Name:26 msgid "Bridge Demo" msgstr "Demo de puentes" #: maps/scenarios/bridge_demo.xml:PlayerData[1].Name:26 msgid "Other" msgstr "Otro" #: maps/scenarios/campaign_test_map.xml:Description:38 msgid "A test map for potential Strategic Campaigns." msgstr "Un mapa de ejemplo para potenciales campañas estratégicas." #: maps/scenarios/campaign_test_map.xml:Name:38 msgid "Strategic Campaign Proof of Concept" msgstr "Campaña estratégica - Prueba de concepto" #: maps/scenarios/campaign_test_map.xml:PlayerData[0].Name:38 msgid "Delian League" msgstr "Liga de Delos" #: maps/scenarios/campaign_test_map.xml:PlayerData[1].Name:38 #: maps/scenarios/peloponnese.xml:PlayerData[4].Name:39 #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[1].Name:39 msgid "Thebes" msgstr "Tebas" #: maps/scenarios/campaign_test_map.xml:PlayerData[2].Name:38 #: maps/scenarios/peloponnese.xml:PlayerData[6].Name:39 msgid "Thessaly" msgstr "Tesalia" #: maps/scenarios/campaign_test_map.xml:PlayerData[3].Name:38 msgid "Megara" msgstr "Megara" #: maps/scenarios/campaign_test_map.xml:PlayerData[4].Name:38 msgid "Eretria" msgstr "Eretria" #: maps/scenarios/campaign_test_map.xml:PlayerData[5].Name:38 msgid "Chalcis" msgstr "Chalcis" #: maps/scenarios/campaign_test_map.xml:PlayerData[6].Name:38 msgid "Peloponnesian League" msgstr "Liga del Peloponeso" #: maps/scenarios/campaign_test_map.xml:PlayerData[7].Name:38 msgid "Religious Institutions" msgstr "Instituciones religiosas" #: maps/scenarios/campaign_test_map_2_heightmap.xml:Name:38 msgid "Campaign Map - Test" msgstr "Mapa de campaña - Prueba" #: maps/scenarios/cinema_demo.js:6 msgid "Cutscene starts after 5 seconds" msgstr "La cinemática empieza en 5 segundos" #: maps/scenarios/cinema_demo.xml:Description:39 msgid "Demo map for cinematic camera movements." msgstr "Mapa de demostración para los movimientos cinemáticos de cámara." #: maps/scenarios/cinema_demo.xml:Name:39 msgid "Cinema Demo" msgstr "Demo de cine" #: maps/scenarios/cinema_demo.xml:PlayerData[1].Name:39 msgid "Xerxes I" msgstr "Jerjes I" #: maps/scenarios/cinema_demo.xml:PlayerData[2].Name:39 msgid "You" msgstr "Tú" #: maps/scenarios/combat_demo.xml:Description:26 msgid "" "A combat demonstration between a small number of ranged and melee infantry " "units." msgstr "Una demostración de combate entre un pequeño número de unidades de infantería y a distancia." #: maps/scenarios/combat_demo.xml:Name:26 msgid "Combat Demo" msgstr "Demo de combate" #: maps/scenarios/combat_demo_huge.xml:Description:73 msgid "1296 units. Extremely slow (we need more optimisation)." msgstr "1296 unidades. Extremadamente lento (necesitamos una mayor optimización)." #: maps/scenarios/combat_demo_huge.xml:Name:73 msgid "Combat Demo (Huge)" msgstr "Demo de combate (enorme)" #: maps/scenarios/death_canyon_invasion_force.xml:Description:38 msgid "" "A deep rocky canyon slicing through the desert. Good for multiplayer.\n" "\n" "2 teams of 2 players. 1 player on each team starts with a base and resources. The other player starts with only a large army to assist their teammate." msgstr "Un cañón rocoso y profundo que rebana el desierto. Bueno para partidas multijugador.\n\n2 equipos de 2 jugadores. 1 jugador de cada equipo empieza con una base y recursos. El otro empieza solo con un gran ejército para apoyar a su compañero." #: maps/scenarios/death_canyon_invasion_force.xml:Name:38 msgid "Death Canyon - Invasion Force" msgstr "El cañón de la muerte - Fuerza invasora" #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[1].Name:38 #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[3].Name:38 msgid "Invasion Force" msgstr "Fuerza invasora" #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[2].Name:38 #: maps/scenarios/demo_trading.xml:PlayerData[2].Name:26 #: maps/scenarios/fast_oasis.xml:PlayerData[2].Name:26 #: maps/scenarios/gold_rush.xml:PlayerData[2].Name:26 #: maps/scenarios/migration.xml:PlayerData[2].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[2].Name:38 #: maps/scenarios/saharan_oases.xml:PlayerData[3].Name:39 #: maps/scenarios/sandbox_britons.xml:PlayerData[3].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[3].Name:39 #: maps/scenarios/siwa_oasis.xml:PlayerData[2].Name:26 msgid "Player 3" msgstr "Jugador 3" #: maps/scenarios/demo_trading.xml:Description:26 msgid "A demonstration of the new trading feature." msgstr "Una demostración de la nueva función de comercio." #: maps/scenarios/demo_trading.xml:Name:26 msgid "Trading Demo" msgstr "Demo de comercio" #: maps/scenarios/eire_and_albion.xml:Description:26 msgid "" "A demo map of the British Isles, created with the assistance of a height " "map." msgstr "Un mapa de demostración de las Islas Británicas, creado con la asistencia de un «heightmap»." #: maps/scenarios/eire_and_albion.xml:Name:26 msgid "Eire and Albion (British Isles)" msgstr "Eire y Albion (Islas Británicas)" #: maps/scenarios/fast_oasis.xml:Description:26 msgid "" "A small desert map. Each player starts near an oasis spotted about an otherwise bleak and sandy desert that is wide open to assault and depredation.\n" "\n" "Gameplay is tight and fast, with no time to stop and smell the roses." msgstr "Un pequeño mapa desértico. Cada jugador comienza cerca de un oasis mirando hacia un cegador y arenoso baldío, listo para asaltos y estragos varios.\n\nLa partida es pequeña y rápida, no tendrás tiempo para quedarte parado oler las flores." #: maps/scenarios/fast_oasis.xml:Name:26 msgid "Fast Oasis" msgstr "Oasis rápido" #: maps/scenarios/fast_oasis.xml:PlayerData[3].Name:26 #: maps/scenarios/gold_rush.xml:PlayerData[3].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[3].Name:38 #: maps/scenarios/saharan_oases.xml:PlayerData[4].Name:39 #: maps/scenarios/siwa_oasis.xml:PlayerData[3].Name:26 msgid "Player 4" msgstr "Jugador 4" #: maps/scenarios/fishing_demo.xml:Description:26 msgid "Test out fishing with a fishing boat. Still in development." msgstr "Prueba de pesca con bote pesquero. Todavía en desarrollo." #: maps/scenarios/fishing_demo.xml:Name:26 msgid "Fishing Demo" msgstr "Demo de pesca" #: maps/scenarios/flight_demo.xml:Description:39 msgid "Fly some Mustangs." msgstr "Toma el mando de algún que otro Mustang." #: maps/scenarios/flight_demo.xml:Name:39 msgid "Flight Demo" msgstr "Demo de vuelo" #: maps/scenarios/gold_rush.xml:Description:26 msgid "" "A wide-open map with a central rocky region rich in Minerals (Metal " "Resource). This map may be played if the other more detailed maps cause " "uncomfortable lag." msgstr "Un mapa abierto con una zona central rocosa rica en minerales (Metal, en el juego). Es un buen mapa si otros más detallados te causan problemas de rendimiento." #: maps/scenarios/gold_rush.xml:Name:26 msgid "Gold Rush" msgstr "Fiebre del oro" #: maps/scenarios/gorge.xml:Description:26 msgid "A riparian gorge meanders its way through the South lands of Gaul." msgstr "Un barranco ribereño serpentea a través de las tierras sureñas de la Galia." #: maps/scenarios/gorge.xml:Name:26 msgid "Gorge" msgstr "Desfiladero" #: maps/scenarios/laconia.xml:Description:26 msgid "" "The Peloponnesian valley of Laconia, homeland of the Spartans.\n" "\n" "The Macedonians are encroaching into Spartan lands. After losing a pitched battle against the invaders, the Spartans must rebuild their army quickly before the Macedonians overrun the entire valley." msgstr "El valle peloponesio de Laconia, hogar de los espartanos.\n\nLos macedonios están invadiendo las tierras espartanas. Después de perder una batalla sin tregua contra los invasores, los espartanos deben reconstruir su ejército rápidamente, antes de que los macedonios arrasen todo el valle." #: maps/scenarios/laconia.xml:Name:26 msgid "Laconia" msgstr "Laconia" #: maps/scenarios/migration.xml:Description:26 msgid "" "Multiplayer map. Each player starts out on a small island with minimal resources situated off the coast of a large land mass.\n" "\n" "This is a WFG community-designed map by: SMST, NOXAS1, and Yodaspirine." msgstr "Mapa multijugador. Cada jugador comienza en una pequeña isla de recursos limitados situada lejos de la orilla de una gran masa terrestre.\n\nEste es un mapa de WFG diseñado por la comunidad. Hecho por SMST, NOXAS1 y Yodaspirine." #: maps/scenarios/miletus.xml:Description:39 msgid "A sandbox scenario for one player." msgstr "Un escenario de prueba para un único jugador." #: maps/scenarios/miletus.xml:Name:39 #: maps/scenarios/miletus.xml:PlayerData[0].Name:39 msgid "Miletus" msgstr "Mileto" #: maps/scenarios/miletus.xml:PlayerData[1].Name:39 #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[1].Name:38 msgid "Romans" msgstr "Romanos" #: maps/scenarios/multiplayer_demo.xml:Description:26 msgid "" "Small map with lots of resources and some water, for testing gameplay in " "non-competitive multiplayer matches." msgstr "Mapa pequeño con muchos recursos y algo de agua, útil para probar el juego en partidas multijugador no competitivas." #: maps/scenarios/multiplayer_demo.xml:Name:26 msgid "Multiplayer Demo" msgstr "Demo multijugador" #: maps/scenarios/napata_reconstruction.xml:Description:39 msgid "" "This map displays a reconstruction of the ancient city Napata. " "[color=\"red\"]Note:[/color] The map is not intended to be playable." msgstr "Este escenario muestra la reconstrucción de la antigua ciudad de Napata. [color=\"red\"]Nota:[/color] el mapa no está hecho para ser jugable." #: maps/scenarios/napata_reconstruction.xml:Name:39 msgid "Napata Reconstruction" msgstr "La reconstrucción de Napata" #: maps/scenarios/necropolis.xml:Description:38 msgid "" "Four players duke it out over the vast Nile Delta. Each city starts out nestled atop a large plateau, but resources are scarce, forcing each player to expand their resource operations into the surrounding lands.\n" "\n" "Scouts say the nearby branches of the Nile River are shallow and fordable in multiple locations, so should only serve as a minor barrier between enemy factions." msgstr "Cuatro jugadores se enfrentan sobre el vasto Delta del Nilo. Cada ciudad se situa sobre una gran meseta, pero los recursos son escasos, forzando a cada jugador a expandir su busqueda de recursos en las tierras circundantes.\n\nLos exploradores indican que los distintos ramales del río Nilo son poco profundos y fácilmente vadeables por varios puntos, por lo que solo servirán como débil defensa inicial frente a las facciones enemigas." #: maps/scenarios/necropolis.xml:Name:38 msgid "Necropolis" msgstr "Necrópolis" #: maps/scenarios/pathfinding_demo.xml:Description:38 msgid "A map for testing unit movement algorithms." msgstr "Un mapa para probar los algoritmos de movimiento de unidades." #: maps/scenarios/pathfinding_demo.xml:Name:38 msgid "Pathfinding Demo" msgstr "Demo de «pathfinding»" #: maps/scenarios/pathfinding_terrain_demo.xml:Description:26 msgid "" "A map for testing movement costs and terrain properties in the A* " "pathfinder." msgstr "Un mapa técnico para probar el coste teórico del movimiento de las unidades con el algoritmo A*, así como las propiedades del terreno en el «pathfinder» ." #: maps/scenarios/pathfinding_terrain_demo.xml:Name:26 msgid "Pathfinding Terrain Demo" msgstr "Demo de terrenos de «pathfinding»" #: maps/scenarios/peloponnese.xml:Description:39 msgid "A real-world map of the Greek homeland." msgstr "Un mapa de tamaño realista del hogar del pueblo griego." #: maps/scenarios/peloponnese.xml:Name:39 msgid "Peloponnesian Wars" msgstr "Guerras del Peloponeso" #: maps/scenarios/peloponnese.xml:PlayerData[1].Name:39 msgid "Athens" msgstr "Atenas" #: maps/scenarios/peloponnese.xml:PlayerData[2].Name:39 msgid "Sparta" msgstr "Esparta" #: maps/scenarios/peloponnese.xml:PlayerData[3].Name:39 msgid "Elis" msgstr "Elis" #: maps/scenarios/peloponnese.xml:PlayerData[5].Name:39 msgid "Corinth" msgstr "Corinto" #: maps/scenarios/pickup_test_map.xml:Description:39 msgid "" "Test map for picking units up, with sea and two islands. Trigger points are " "placed." msgstr "Escenario de prueba para seleccionar unidades con mar y dos islas. Se han dispuesto puntos para lanzar eventos." #: maps/scenarios/pickup_test_map.xml:Name:39 msgid "Pickup test map" msgstr "Selecciona un mapa de prueba" #: maps/scenarios/polynesia.xml:Description:39 msgid "Demo map for new fancy water effects." msgstr "Mapa de demostración para los nuevos chachi efectos de agua." #: maps/scenarios/polynesia.xml:Name:39 msgid "Polynesia" msgstr "Polinesia" #: maps/scenarios/polynesia.xml:PlayerData[0].Name:39 msgid "Samoa" msgstr "Samoa" #: maps/scenarios/polynesia.xml:PlayerData[1].Name:39 msgid "Vanuatu" msgstr "Vanuatu" #: maps/scenarios/reservoir.xml:Description:26 msgid "A demo showing water planes." msgstr "Una demo que muestra planícies de agua." #: maps/scenarios/reservoir.xml:Name:26 msgid "Reservoir" msgstr "Alberca" #: maps/scenarios/resource_demo.xml:Description:26 msgid "Demo map for resource gathering." msgstr "Mapa demostrativo de recolección de recursos." #: maps/scenarios/resource_demo.xml:Name:26 msgid "Resource demo" msgstr "Demo de recursos" #: maps/scenarios/road_demo.xml:Description:26 msgid "Demo map showcasing Temperate Road decals." msgstr "Mapa de demostración de las llamadas \"temperate Road decals\"." #: maps/scenarios/road_demo.xml:Name:26 msgid "Road Decals Demo" msgstr "Demo de superposición de caminos" #: maps/scenarios/saharan_oases.xml:Description:39 msgid "" "A desert biome map where each player has founded their colony at their own " "lush oasis. The rest of the map is generally wide-open and barren." msgstr "Un mapa de clima desértico donde cada jugador ha fundado su colonia alrededor de un virginal oais. El resto del mapa está mayormente vacío y desolado." #: maps/scenarios/sahel.xml:Description:38 msgid "" "Situated Southside of the Atlas mountain range in North Africa.\n" "\n" "A somewhat open map with an abundance of food and mineral resources, while wood is somewhat scarce." msgstr "Situado en la cara sur de la cadena montañosa norteafricana del Atlas.\n\nUn mapa relativamente abierto con abundancia de comida y recursos minerales pero con escasez de madera." #: maps/scenarios/sahel.xml:PlayerData[0].Name:38 msgid "Aulus Manlius Capitolinus" msgstr "Aulo Manlio Capitolino" #: maps/scenarios/sahel.xml:PlayerData[1].Name:38 msgid "Hasdrubal the Fair" msgstr "Asdrúbal el Justo" #: maps/scenarios/sahel.xml:PlayerData[2].Name:38 msgid "Artaxshacha II" msgstr "Artaxshacha II" #: maps/scenarios/sahel.xml:PlayerData[3].Name:38 msgid "Tautalus" msgstr "Tautalus" #: maps/scenarios/sandbox_athenians.xml:Description:38 msgid "" "Play with the Athenians faction in a non-threatening sandbox environment." msgstr "Un escenario de pruebas en el que los jugadores puedan experimentar con la civilización ateniense." #: maps/scenarios/sandbox_athenians.xml:Name:38 msgid "Sandbox - The Athenians" msgstr "Escenario de prueba - Los atenienses" #: maps/scenarios/sandbox_athenians.xml:PlayerData[0].Name:38 msgid "The Athenians" msgstr "Los atenienses" #: maps/scenarios/sandbox_athenians.xml:PlayerData[1].Name:38 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[1].Name:38 msgid "The Spartans" msgstr "Los espartanos" #: maps/scenarios/sandbox_athenians.xml:PlayerData[2].Name:38 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[2].Name:38 msgid "The Persians" msgstr "Los persas" #: maps/scenarios/sandbox_athenians.xml:PlayerData[3].Name:38 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[3].Name:38 msgid "The Gauls" msgstr "Los galos" #: maps/scenarios/sandbox_britons.xml:Description:39 #: maps/scenarios/sandbox_gauls.xml:Description:39 msgid "Play around with the Gallic faction in an idyllic sandbox setting." msgstr "Experimenta a tu gusto con la facción gala en un idílico entorno de pruebas." #: maps/scenarios/sandbox_britons.xml:Name:39 msgid "Sandbox - The Britons" msgstr "Escenario de prueba - Los britanos" #: maps/scenarios/sandbox_britons.xml:PlayerData[4].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[4].Name:39 msgid "Roman Interlopers" msgstr "Intrusión romana" #: maps/scenarios/sandbox_carthaginians.xml:Description:38 msgid "Explore the Carthaginian Buildings and Units." msgstr "Explora los edificios y unidades cartaginesas." #: maps/scenarios/sandbox_carthaginians.xml:Name:38 msgid "Sandbox - The Carthaginians" msgstr "Escenario de prueba - Los cartaginenses" #: maps/scenarios/sandbox_carthaginians.xml:PlayerData[0].Name:38 #: maps/scenarios/serengeti.xml:PlayerData[0].Name:26 msgid "Carthage" msgstr "Cartago" #: maps/scenarios/sandbox_carthaginians.xml:PlayerData[1].Name:38 msgid "Creeps" msgstr "Bestias" #: maps/scenarios/sandbox_gauls.xml:Name:39 msgid "Sandbox - The Gauls" msgstr "Escenario de prueba - Los galos" #: maps/scenarios/sandbox_han.xml:Description:39 msgid "A simple map showcasing the Han civilization's assets in the game." msgstr "Mapa sencillo que muestra los activos de la civilización Han en el juego." #: maps/scenarios/sandbox_han.xml:Name:39 msgid "Sandbox - The Han" msgstr "Escenario de prueba - Los Han" #: maps/scenarios/sandbox_iberians.xml:Description:38 msgid "A demo map for the Iberians." msgstr "Un mapa de demostración para los íberos." #: maps/scenarios/sandbox_iberians.xml:Name:38 msgid "Sandbox - The Iberians" msgstr "Escenario de prueba - Los íberos" #: maps/scenarios/sandbox_kushites.xml:Description:39 msgid "A simple map showcasing the Kushite civilization's assets in the game." msgstr "Mapa sencillo que muestra los activos de la civilización cusita en el juego." #: maps/scenarios/sandbox_kushites.xml:Name:39 msgid "Sandbox - The Kushites" msgstr "Escenario de prueba - Los cusitas" #: maps/scenarios/sandbox_macedonians.xml:Description:38 msgid "" "Play with the Macedonians faction in a non-threatening sandbox environment." msgstr "Un escenario de pruebas en el que los jugadores puedan experimentar con la civilización macedonia." #: maps/scenarios/sandbox_macedonians.xml:Name:38 msgid "Sandbox - The Macedonians" msgstr "Escenario de prueba - Los macedonios" #: maps/scenarios/sandbox_macedonians.xml:PlayerData[0].Name:38 msgid "The Macedonians" msgstr "Los macedonios" #: maps/scenarios/sandbox_mauryas.xml:Description:39 msgid "A simple map showcasing the Maurya civilization's assets in the game." msgstr "Mapa sencillo que muestra los activos de la civilización maurya en el juego." #: maps/scenarios/sandbox_mauryas.xml:Name:39 msgid "Sandbox - The Maurya Indians" msgstr "Escenario de prueba - Los maurya de la India" #: maps/scenarios/sandbox_persians.xml:Description:39 msgid "A simple map showcasing the Persian civilization's assets in the game." msgstr "Mapa sencillo que muestra los activos de la civilización persa en el juego." #: maps/scenarios/sandbox_persians.xml:Name:39 msgid "Sandbox - The Achaemenid Persians" msgstr "Escenario de prueba - Los aqueménidas persas" #: maps/scenarios/sandbox_ptolemies.xml:Description:38 #: maps/skirmishes/sporades_islands_2p.xml:Description:39 msgid "An islands map good for intense naval combat." msgstr "Un mapa isleño, más que adecuado para desarrollar un intenso combate naval." #: maps/scenarios/sandbox_ptolemies.xml:Name:38 msgid "Sandbox - The Ptolemaic Egyptians" msgstr "Escenario de prueba - Los egipcios ptolemaicos" #: maps/scenarios/sandbox_ptolemies.xml:PlayerData[0].Name:38 msgid "Ptolemaios A' Soter" msgstr "Ptolemaios A' Soter" #: maps/scenarios/sandbox_ptolemies.xml:PlayerData[1].Name:38 msgid "Kautilya" msgstr "Kautilya" #: maps/scenarios/sandbox_ptolemies_02.xml:Description:38 msgid "" "Play with the Ptolemaic Egyptians in a non-threatening sandbox setting." msgstr "Un escenario de pruebas en el que los jugadores puedan experimentar con la civilización egipcio-ptolomaica." #: maps/scenarios/sandbox_ptolemies_02.xml:Name:38 msgid "Sandbox - The Ptolemaic Egyptians 2" msgstr "Escenario de prueba - Los egipcios ptolemaicos 2" #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[0].Name:38 msgid "Ptolemy \"Savior\"" msgstr "Ptolomeo «El salvador»" #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[2].Name:38 msgid "Seleucids" msgstr "Seléucidas" #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[3].Name:38 msgid "Libyans" msgstr "Libios" #: maps/scenarios/sandbox_romans.xml:Description:39 msgid "" "A simple map showcasing the Republican Roman civilization's assets in the " "game." msgstr "Mapa sencillo que muestra los activos de la civilización romana de la República." #: maps/scenarios/sandbox_romans.xml:Name:39 msgid "Sandbox - The Romans" msgstr "Escenario de prueba - Los romanos" #: maps/scenarios/sandbox_seleucids.xml:Description:38 msgid "A sandbox scenario for players to try out the Seleucid civilisation." msgstr "Un escenario de pruebas en el que los jugadores puedan experimentar con la civilización seléucida." #: maps/scenarios/sandbox_seleucids.xml:Name:38 msgid "Sandbox - The Seleucids" msgstr "Escenario de prueba - Los seléucidas" #: maps/scenarios/sandbox_seleucids.xml:PlayerData[0].Name:38 msgid "The Seleucids" msgstr "Los seléucidas" #: maps/scenarios/sandbox_seleucids.xml:PlayerData[1].Name:38 msgid "The Ptolemies" msgstr "Los ptolomeos" #: maps/scenarios/sandbox_spartans.xml:Description:39 msgid "A simple map showcasing the Spartan civilization's assets in the game." msgstr "Mapa sencillo que muestra los activos de la civilización espartana en el juego." #: maps/scenarios/sandbox_spartans.xml:Name:39 msgid "Sandbox - The Spartans" msgstr "Escenario de prueba - Los espartanos" #: maps/scenarios/savanna_ravine.xml:Description:38 msgid "" "A wide-open Savanna map with a small ravine running down the center, which " "is easily forded." msgstr "Un mapa abierto situado en la Sabana con un pequeña cañada fluyendo por su centro, fácilmente vadeable." #: maps/scenarios/savanna_ravine.xml:Name:38 msgid "Savanna Ravine" msgstr "Cañada de la sabana" #: maps/scenarios/serengeti.xml:Description:26 msgid "" "The African serengeti has herds of animals criss crossing the plain. Mineral" " wealth is bountiful and wood is in full supply." msgstr "El serengueti africano está poblado por manadas de animales que recorren sus llanuras. La riqueza mineral es excepcional y hay un suministro total de madera." #: maps/scenarios/serengeti.xml:Name:26 msgid "Serengeti 1" msgstr "Serengueti 1" #: maps/scenarios/serengeti.xml:PlayerData[1].Name:26 msgid "Iberia" msgstr "Iberia" #: maps/scenarios/serengeti.xml:PlayerData[2].Name:26 msgid "Greece" msgstr "Grecia" #: maps/scenarios/serengeti.xml:PlayerData[3].Name:26 msgid "Persia" msgstr "Persia" #: maps/scenarios/ship_formations.xml:Description:26 msgid "Ship formations mockup." msgstr "Una prueba de formaciones navales." #: maps/scenarios/ship_formations.xml:Name:26 msgid "Ship Formations" msgstr "Formaciones navales" #: maps/scenarios/ship_formations.xml:PlayerData[0].Name:26 msgid "Ships" msgstr "Navíos" #: maps/scenarios/shipattacks.xml:Description:26 msgid "Move ships around. Attack other ships." msgstr "Mueve los navíos cercanos. Ataca a otros navíos." #: maps/scenarios/shipattacks.xml:Name:26 msgid "Ships Demo" msgstr "Demo naval" #: maps/scenarios/siwa_oasis.xml:Description:26 msgid "" "Carthage vs. Macedon vs. Persia vs. Iberia! A large oasis acts as the hub of" " mountainous spokes that divide the home territories of each player." msgstr "¡Cartago, Macedonia, Persia e Iberia! Un gran oasis funciona como el ojo desde donde parten cordilleras que dividen el territorio inicial de cada jugador." #: maps/scenarios/siwa_oasis.xml:Name:26 msgid "Siwa Oasis" msgstr "Oasis de Siwa" #: maps/scenarios/temperate_map.xml:Name:26 msgid "Base Temperate Map" msgstr "Mapa templado básico" #: maps/scenarios/territory_demo.xml:Description:26 msgid "A demo map showing the territory effects of each type of structure." msgstr "Un mapa de ejemplo que muestra los efectos en el territorio de cada tipo de estructura." #: maps/scenarios/territory_demo.xml:Name:26 msgid "Territory Demo" msgstr "Demo de territorios" #: maps/scenarios/test_foundation.xml:Description:39 msgid "" "This map is designed to help artists and modders find the adequate " "foundation for a specific building. This map is not meant to be playable." msgstr "Este mapa está diseñado para ayudar a los artistas y modders a encontrar la base adecuada para un edificio específico. Este mapa no está destinado a ser jugable." #: maps/scenarios/test_foundation.xml:Name:39 msgid "Foundation Testing Map" msgstr "Mapa de pruebas base" #: maps/scenarios/the_massacre_of_delphi.xml:Description:38 msgid "" "The Celts invade Greece. Fight through the central valley or cut through the" " rich highlands in order to secure the lands around Delphi!" msgstr "Los celtas invaden Grecia. Lucha abriéndote camino a través del valle central o ataja por las colinas con el objetivo de hacerte con las tierras cercanas a Delfos." #: maps/scenarios/the_massacre_of_delphi.xml:Name:38 msgid "Massacre of Delphi" msgstr "Masacre del Delfos" #: maps/scenarios/the_persian_gates.xml:Description:26 msgid "" "\"It has always been the Greek Dream to go East.\"\n" "\n" "\"Beware such pride. The East has a way of swallowing men and their dreams.\"\n" "\n" "Will Alexander push his way through The Persian Gates and fulfill his destiny, or will Ariobarzanes defend the rugged ancient land of Persis against a foreign invader?" msgstr "\"Siempre ha sido el sueño griego ir hacia el Este.\"\n\n\"Cuídate de tal orgullo. Oriente tiende a tragarse a los hombres y sus sueños.\"\n\n¿Podrá Alejandro abrirse paso a través de las puertas Persas y cumplir su destino, o podrá Ariobarzanes defender la árida y antigua tierra de Persis de un invasor extranjero?" #: maps/scenarios/the_persian_gates.xml:Name:26 msgid "The Persian Gates" msgstr "Las puertas persas" #: maps/scenarios/the_persian_gates.xml:PlayerData[0].Name:26 msgid "Alexandros Megas" msgstr "Alexandros Megas" #: maps/scenarios/the_persian_gates.xml:PlayerData[1].Name:26 msgid "Krateros" msgstr "Krateros" #: maps/scenarios/the_persian_gates.xml:PlayerData[2].Name:26 msgid "Ariobarzanes" msgstr "Ariobarzanes" #: maps/scenarios/the_persian_gates.xml:PlayerData[3].Name:26 msgid "Persians" msgstr "Persas" #: maps/scenarios/third_macedonian_war.xml:Description:26 msgid "" "The Romans encroach upon Macedonian lands for the third and final time. Can " "the once-proud Macedonians prevail against the Roman juggernaut?" msgstr "Los romanos invaden las tierras macedonias por tercera y última vez. ¿Prevalecerán los otrora orgullosos macedonios contra el gigante romano?" #: maps/scenarios/third_macedonian_war.xml:Name:26 msgid "Third Macedonian War" msgstr "Tercera guerra macedónica" #: maps/scenarios/third_macedonian_war.xml:PlayerData[0].Name:26 msgid "Lucius Aemilius Paullus" msgstr "Lucio Emilio Paulo" #: maps/scenarios/third_macedonian_war.xml:PlayerData[1].Name:26 msgid "Perseus of Macedon" msgstr "Perseo de Macedonia" #: maps/scenarios/third_macedonian_war.xml:PlayerData[2].Name:26 msgid "Greek Allies" msgstr "Aliados griegos" #: maps/scenarios/treasure_islands.js:9 msgid "Collect the treasures before your enemy does! May the better win!" msgstr "¡Hazte con los tesoros antes de que lo haga el enemigo! ¡Que gane el mejor!" #: maps/scenarios/treasure_islands.js:28 msgid "No winner yet, prepare for battle!" msgstr "¡Todavía no ha ganado nadie, preparaos para el enfrentamiento!" #: maps/scenarios/treasure_islands.js:43 msgid "Your enemy's treasury is filled to the brim, you lose!" msgstr "¡Los arcones del enemigo están rebosantes de riquezas, has perdido!" #: maps/scenarios/treasure_islands.js:48 msgid "Your treasury is filled to the brim, you are victorious!" msgstr "¡Tus arcones están rebosantes de riquezas, has ganado!" #: maps/scenarios/treasure_islands.js:60 msgid "Hurry up! Your enemy is close to victory!" msgstr "¡Date prisa! ¡El enemigo casi lo ha conseguido!" #: maps/scenarios/treasure_islands.js:71 #, javascript-format msgid "Treasures remaining to collect for victory: %(remainingTreasures)s!" msgstr "Tesoros necesarios para conseguir la victoria: %(remainingTreasures)s" #: maps/scenarios/treasure_islands.js:79 msgid "You have collected a treasure!" msgstr "¡Te acabas de hacer con un tesoro!" #: maps/scenarios/treasure_islands.js:91 msgid "Defeat your enemy to win!" msgstr "¡Acaba con tu enemigo para ganar!" #: maps/scenarios/treasure_islands.js:100 #, javascript-format msgid "%(lastPlayer)s has won (treasure collected)." msgid_plural "%(players)s and %(lastPlayer)s have won (treasure collected)." msgstr[0] "%(lastPlayer)s" msgstr[1] "%(players)s y %(lastPlayer)s han ganado (tesoro descubierto)." msgstr[2] "%(players)s y %(lastPlayer)s han ganado (tesoro descubierto)." #: maps/scenarios/treasure_islands.js:104 #, javascript-format msgid "%(lastPlayer)s has been defeated (treasure collected)." msgid_plural "" "%(players)s and %(lastPlayer)s have been defeated (treasure collected)." msgstr[0] "%(lastPlayer)s ha sido derrotado (tesoro recogido)." msgstr[1] "%(players)s y %(lastPlayer)s han sido derrotados (tesoro descubierto)." msgstr[2] "%(players)s y %(lastPlayer)s han sido derrotados (tesoro descubierto)." #: maps/scenarios/treasure_islands.xml:Description:38 msgid "" "Search treasures on small islands and on the water. Collect more treasures " "than your opponent to win." msgstr "Encuentra y recoge tesoros en diminutos islotes y en el agua. Consigue más tesoros que tu adversario para hacerte con la victoria." #: maps/scenarios/treasure_islands.xml:Name:38 msgid "Treasure Islands" msgstr "Islas del tesoro" #: maps/scenarios/triggers_demo.js:73 msgid "Testing the yes-no dialog. Do you want to say sure or rather not?" msgstr "Probando el diálogo de confirmación. ¿Prefieres decir sí, o no?" #: maps/scenarios/triggers_demo.js:79 msgid "Sure" msgstr "Claro" #: maps/scenarios/triggers_demo.js:83 msgid "Say sure" msgstr "Decir que sí" #: maps/scenarios/triggers_demo.js:89 msgid "Rather not" msgstr "Pues no" #: maps/scenarios/triggers_demo.js:93 msgid "Say rather not" msgstr "Decir que no" #: maps/scenarios/triggers_demo.xml:Description:38 msgid "" "Demo map listening to various triggers and printing warning messages about " "them" msgstr "Mapa de demostración, con varios «triggers», o desencadenantes de scripts, y que a su vez muestran mensajes de advertencia." #: maps/scenarios/triggers_demo.xml:Name:38 msgid "Triggers Demo" msgstr "Demo de «triggers»" #: maps/scenarios/tropical_island.xml:Description:38 msgid "Multiplayer map. A tropical paradise." msgstr "Mapa multijugador. Un paraíso tropical." #: maps/scenarios/tropical_island.xml:Name:38 msgid "Tropical Island" msgstr "Isla tropical" #: maps/scenarios/unit_chasing_test.xml:Description:40 msgid "" "This map is designed to test a few different cases of units chasing each " "other." msgstr "Este mapa se ha diseñado para probar distintos casos de unas unidades persiguiendo a otras." #: maps/scenarios/unit_chasing_test.xml:Name:40 msgid "Unit Chasing test" msgstr "Test de persecución de unidad" #: maps/scenarios/unit_dancing_test.xml:Description:40 msgid "This map is designed to test a few different cases of 'Dancing'." msgstr "Este mapa se ha diseñado para probar diferentes tipos de «danzas»." #: maps/scenarios/unit_dancing_test.xml:Name:40 msgid "Unit Dancing test" msgstr "Test de danzas de unidades" #: maps/scenarios/unit_motion_integration_test.xml:Description:39 msgid "" "This map is designed to test some basic unit movement cases. It will involve" " unitAI, unitMotion and the relevant pathfinders and thus acts as an " "integrated test map. Look for things such as stuck units, wrong animations, " "and weird pathing." msgstr "Este mapa está diseñado para probar algunos casos básicos de movimiento de unidades. Implicará unitAI, unitMotion y los pathfinders relevantes y, por lo tanto, actuará como un mapa de prueba integrado. Busque cosas como unidades atascadas, animaciones incorrectas y rutas extrañas." #: maps/scenarios/unit_motion_integration_test.xml:Name:39 msgid "Unit Motion Integration Test" msgstr "Prueba de movimiento integrado de unidades" #: maps/scenarios/unit_pushing_test.xml:Description:40 msgid "" "This map is designed to test the performance & functionality of unit " "pushing." msgstr "Este mapa está diseñado para probar el desempeño y la funcionalidad del empuje de unidades." #: maps/scenarios/unit_pushing_test.xml:Name:40 msgid "Unit Pushing test" msgstr "Test de empuje de unidades" #: maps/scenarios/units_demo.xml:Description:27 msgid "Every unit in the game." msgstr "Todas las unidades del juego." #: maps/scenarios/units_demo.xml:Name:27 msgid "Units Demo" msgstr "Demo de unidades" #: maps/scenarios/walls.xml:Description:26 msgid "Walls." msgstr "Murallas." #: maps/scenarios/walls.xml:Name:26 msgid "Walls" msgstr "Murallas" #: maps/scenarios/walltest.xml:Name:26 msgid "WallTest" msgstr "Prueba de murallas" #: maps/scenarios/we_are_legion.xml:Description:26 msgid "A quick battle demo map using Roman legionaries." msgstr "Una rápida batalla de demostración utilizando legionarios romanos." #: maps/scenarios/we_are_legion.xml:Name:26 msgid "We Are Legion" msgstr "Somos legión" #: maps/scripts/CaptureTheRelic.js:144 #, javascript-format msgid "" "%(_player_)s and their allies have captured all relics and will win in " "%(time)s." msgstr "%(_player_)s y sus aliados han capturado todas las reliquias y vencerán en %(time)s." #: maps/scripts/CaptureTheRelic.js:145 #, javascript-format msgid "%(_player_)s has captured all relics and will win in %(time)s." msgstr "%(_player_)s ha capturado todas las reliquias y vencerá en %(time)s." #: maps/scripts/CaptureTheRelic.js:156 #, javascript-format msgid "You and your allies have captured all relics and will win in %(time)s." msgstr "Tú y tus aliados habéis capturado todas las reliquias y venceréis en %(time)s." #: maps/scripts/CaptureTheRelic.js:157 #, javascript-format msgid "You have captured all relics and will win in %(time)s." msgstr "Has capturado todas las reliquias y vencerás en %(time)s." #: maps/scripts/CaptureTheRelic.js:171 #, javascript-format msgid "%(lastPlayer)s has won (Capture the Relic)." msgid_plural "%(players)s and %(lastPlayer)s have won (Capture the Relic)." msgstr[0] "%(lastPlayer)s ha vencido (captura la reliquia)." msgstr[1] "%(players)s y %(lastPlayer)s han vencido (captura la reliquia)." msgstr[2] "%(players)s y %(lastPlayer)s han vencido (captura la reliquia)." #: maps/scripts/CaptureTheRelic.js:175 #, javascript-format msgid "%(lastPlayer)s has been defeated (Capture the Relic)." msgid_plural "" "%(players)s and %(lastPlayer)s have been defeated (Capture the Relic)." msgstr[0] "%(lastPlayer)s ha sido derrotado (captura la reliquia)." msgstr[1] "%(players)s y %(lastPlayer)s han sido derrotados (captura la reliquia)." msgstr[2] "%(players)s y %(lastPlayer)s han sido derrotados (captura la reliquia)." #: maps/scripts/Conquest.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all critical units and structures)." msgstr "%(player)s ha sido derrotado (perdió todas sus unidades y estructuras)." #: maps/scripts/ConquestCivicCentres.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all civic centres)." msgstr "%(player)s ha sido derrotado (perdió todos sus centros cívicos)." #: maps/scripts/ConquestCivicCentres.js:9 #, javascript-format msgid "" "%(player)s has been defeated (lost all civic centres and critical units and " "structures)." msgstr "%(player)s ha sido derrotado (perdió todos sus centros cívicos, unidades críticas y estructuras)." #: maps/scripts/ConquestStructures.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all structures)." msgstr "%(player)s ha sido derrotado (perdió todas sus estructuras)." #: maps/scripts/ConquestStructures.js:9 #, javascript-format msgid "%(player)s has been defeated (lost all structures and critical units)." msgstr "%(player)s ha sido derrotado (perdió todas sus estructuras y unidades críticas)." #: maps/scripts/ConquestUnits.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all units)." msgstr "%(player)s ha sido derrotado (perdió todas sus unidades)." #: maps/scripts/ConquestUnits.js:9 #, javascript-format msgid "%(player)s has been defeated (lost all units and critical structures)." msgstr "%(player)s ha sido derrotado (perdió todas sus unidades y estructuras críticas)." #: maps/scripts/Regicide.js:130 #, javascript-format msgid "%(player)s has been defeated (lost hero)." msgstr "%(player)s ha sido derrotado (último héroe)." #: maps/scripts/WonderVictory.js:80 #, javascript-format msgid "" "%(_player_)s owns a Wonder and %(_player_)s and their allies will win in " "%(time)s." msgstr "%(_player_)s posee una maravilla y %(_player_)s y sus aliados vencerán en %(time)s." #: maps/scripts/WonderVictory.js:81 #, javascript-format msgid "%(_player_)s owns a Wonder and will win in %(time)s." msgstr "%(_player_)s posee una maravilla y vencerá en %(time)s." #: maps/scripts/WonderVictory.js:92 #, javascript-format msgid "%(_player_)s owns a Wonder and you will win in %(time)s." msgstr "%(_player_)s posee una maravilla y vencerás en %(time)s." #: maps/scripts/WonderVictory.js:104 #, javascript-format msgid "You own a Wonder and you and your allies will win in %(time)s." msgstr "Posees una maravilla y tu y tus aliados venceréis en %(time)s." #: maps/scripts/WonderVictory.js:105 #, javascript-format msgid "You own a Wonder and will win in %(time)s." msgstr "Posees una maravilla y vencerás en %(time)s." #: maps/scripts/WonderVictory.js:139 #, javascript-format msgid "%(lastPlayer)s has won (wonder victory)." msgid_plural "%(players)s and %(lastPlayer)s have won (wonder victory)." msgstr[0] "%(lastPlayer)s ha vencido (victoria por maravilla)." msgstr[1] "%(players)s y %(lastPlayer)s han vencido (victoria por maravilla)." msgstr[2] "%(players)s y %(lastPlayer)s han vencido (victoria por maravilla)." #: maps/scripts/WonderVictory.js:143 #, javascript-format msgid "%(lastPlayer)s has been defeated (wonder victory)." msgid_plural "" "%(players)s and %(lastPlayer)s have been defeated (wonder victory)." msgstr[0] "%(lastPlayer)s ha sido derrotado (victoria por maravilla)." msgstr[1] "%(players)s y %(lastPlayer)s han sido derrotados (victoria por maravilla)." msgstr[2] "%(players)s y %(lastPlayer)s han sido derrotados (victoria por maravilla)." #: maps/skirmishes/acropolis_bay_2p.xml:Description:39 msgid "" "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n" "\n" "To the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below." msgstr "Cada jugador comienza la partida encima de una meseta, también conocida como acrópolis.\n\nAl este se encuentra una gran bahía con posibilidades de pesca. Al oeste hay una zona resguardada muy escabrosa que contiene una acrópolis sin dueño dominando el valle." #: maps/skirmishes/acropolis_bay_2p.xml:Name:39 msgid "Acropolis Bay (2)" msgstr "Bahía de la Acrópolis (2)" #: maps/skirmishes/alpine_mountains_3p.xml:Description:39 msgid "" "A map filled with impassable mountains and a great number of natural " "resources." msgstr "Un mapa de imponentes montañas y gran riqueza en recursos naturales." #: maps/skirmishes/alpine_mountains_3p.xml:Name:39 msgid "Alpine Mountains (3)" msgstr "Montañas alpinas (3)" #: maps/skirmishes/alpine_valleys_2p.xml:Description:39 msgid "" "The high peaks and valleys of the Alps.\n" "\n" "Each player starts the match nestled in a safe green valley. Between lies the treacherous Alps mountain range." msgstr "Los altos picos y valles de los Alpes.\n\nCada jugador comienza la partida refugiado en un verde valle. Entre medias se encuentran los traicioneros pasos de la cordillera alpina." #: maps/skirmishes/alpine_valleys_2p.xml:Name:39 msgid "Alpine Valleys (2)" msgstr "Valles alpinos (2)" #: maps/skirmishes/arabian_oases_2p.xml:Description:39 msgid "" "An old favorite. An otherwise wide-open, flat desert map is pierced in the center by two lush oases.\n" "\n" "This represents the Arabian Desert, South of Mesopotamia." msgstr "Un clásico. Un exuberante oasis enclavado en medio de una planicie desértica.\n\nRepresenta el desierto de Arabia al sur de Mesopotamia." #: maps/skirmishes/arabian_oases_2p.xml:Name:39 msgid "Arabian Oases (2 players)" msgstr "Oasis de Arabia (dos jugadores)" #: maps/skirmishes/arabian_oases_2p.xml:PlayerData[0].Name:39 #: maps/skirmishes/libyan_oasis_2p.xml:PlayerData[1].Name:39 msgid "Northeast Player" msgstr "Jugador noreste" #: maps/skirmishes/arabian_oases_2p.xml:PlayerData[1].Name:39 #: maps/skirmishes/libyan_oasis_2p.xml:PlayerData[2].Name:39 msgid "Southwest Player" msgstr "Jugador suroeste" #: maps/skirmishes/atlas_valleys_8p.xml:Description:39 msgid "" "Skirmish high in the Atlas mountains, where snowcapped mountains loom over " "desert oases. A wild landscape awaits; every player will experience " "different advantages and challenges based on their location." msgstr "Escaramuza en lo alto de las montañas del Atlas, donde las montañas nevadas se ciernen sobre los oasis del desierto. Un paisaje salvaje espera; Cada jugador experimentará diferentes ventajas y desafíos según su ubicación." #: maps/skirmishes/atlas_valleys_8p.xml:Name:39 msgid "Atlas Valleys (8)" msgstr "Valles del Atlas (8)" #: maps/skirmishes/bactria_2p.xml:Description:39 msgid "" "In the Eastern land of Bactria lies the rich valley carved by the Oxus River.\n" "\n" "South of the river are rich arable lands and plentiful wood and forage. North of the river lie a mountain range pierced by wide mountain passes and guarded by natural defensive positions.\n" "\n" "Within the mountains can be found riches as well as danger. The player who can exploit the mountainous area the best will have a significant advantage over their adversary." msgstr "En la tierra oriental de Bactriana se encuentra el rico valle esculpido por el río Oxus.\n\nAl sur del río hay ricas tierras de cultivo y abundante madera y forraje. Al norte del río se encuentra una cadena montañosa atravesada por amplios pasos de montaña y custodiada por posiciones defensivas naturales.\n\nEn las montañas se pueden encontrar tanto riquezas como peligros. El jugador que sepa explotar mejor la zona montañosa tendrá una ventaja significativa sobre su adversario." #: maps/skirmishes/bactria_2p.xml:Name:39 msgid "Bactriana (2)" msgstr "Bactriana (2)" #: maps/skirmishes/barcania_3p.xml:Description:26 msgid "" "A wild and wooded isle, full of forests, gold, and mystery. Mountains, seas," " and thick forests make for a very dynamic and fast-paced 3-player map with " "lots of potential for skirmishing and guerilla warfare as well as tough " "defensive fighting or aggressive maneuvers." msgstr "Una isla salvaje y selvática, repleta de bosques, oro y misterio. Sus montañas, mares y frondosos bosques hacen que este mapa para 3 jugadores sea dinámico e intenso, dotándolo de un gran potencial para practicar escaramuzas y tácticas de guerrilla, así como para arduas estrategias defensivas o agresivas maniobras." #: maps/skirmishes/barcania_3p.xml:Name:26 msgid "Barcania (3)" msgstr "Barcania (3)" #: maps/skirmishes/belgian_bog_2p.xml:Description:39 msgid "" "Two players face off across a large bog somewhere in the Rhine lowlands.\n" "\n" "Wood is abundant, but Metal and Stone are hard to find and extract. Hunting and foraging is plentiful." msgstr "Dos jugadores se enfrentan a lo largo de un gran pantano en algún lugar de las tierras bajas del río Rin.\n\nLa madera es abundante, pero el metal y el oro son difíciles de encontrar y explotar.\nEn cambio, copiosas reservas de alimentos y caza se extienden por la zona." #: maps/skirmishes/belgian_bog_2p.xml:Name:39 msgid "Belgian Bog (2)" msgstr "Fangal belga (2)" #: maps/skirmishes/butana_steppe_2p.xml:Description:39 msgid "" "South of the Sahara, East of the Nile, lies a semi-arid region today known " "as the Butana Steppe." msgstr "Sur del Sáhara, este del Nilo, yace una región semiárida que hoy en día se conoce como Estepa de Buttana." #: maps/skirmishes/butana_steppe_2p.xml:Name:39 msgid "Island of Meroë (2)" msgstr "Isla de Meroë (2)" #: maps/skirmishes/caspian_sea_2pv2p.xml:Description:39 msgid "" "Two teams face off across a long, very large saltwater lake.\n" "\n" "Fishing can be had in the central lake. The map is also well-endowed with Stone and Metal deposits." msgstr "Dos equipos se enfrentan a lo largo de un gran lago salado.\n\nSe puede pescar en el lago central. El mapa está bien surtido con depósitos de piedra y metal." #: maps/skirmishes/caspian_sea_2pv2p.xml:Name:39 msgid "Caspian Sea (2v2)" msgstr "Mar Caspio (2v2)" #: maps/skirmishes/cisalpine_winter_2p.xml:Description:39 msgid "" "Northern Italy near the Alps is called Cisalpine Gaul by the Romans. It's a fertile area contested by the Gauls, Etruscans, and Romans alike. \n" "\n" "CAUTION: Map has a lot of snow particles that could affect graphics performance on low-end hardware." msgstr "La zona norte de Italia cerca de los Alpes es conocida por los romanos como Galia Cisalpina. Es una zona fértil disputada por galos, etruscos y romanos. \n\nATENCIÓN: Escenario con muchas partículas de nieve que podrían afectar al rendimiento gráfico en hardware de gama baja." #: maps/skirmishes/cisalpine_winter_2p.xml:Name:39 msgid "Cisalpine Winter (2)" msgstr "Invierno cisalpino (2)" #: maps/skirmishes/corinthian_isthmus_2p.xml:Name:39 msgid "Corinthian Isthmus (2)" msgstr "Istmo coríntio (2)" #: maps/skirmishes/corinthian_isthmus_4p.xml:Name:39 msgid "Corinthian Isthmus (4)" msgstr "Istmo coríntio (4)" #: maps/skirmishes/corsica_and_sardinia_4p.xml:Description:38 msgid "" "The players start on two opposing islands, both with a very jagged relief that will make landing difficult.\n" "\n" "Originally occupied by the Torreans, then marginally settled by Etruscans, Phocaeans and Syracusans. Rome conquered these two islands from Carthage during the First Punic War and in 238 BC created the \"Corsica et Sardinia\" province. The Corsicans regularly revolted and over the course of a century, the island lost two thirds of its Corsican population." msgstr "Los jugadores comienzan la partida en dos islas opuestas, ambas con un relieve muy escarpado y difícil. \n\nOcupadas originalmente por torreanos, para pasar a ser habitadas de forma esporádica por etruscos, foceanos y siracusanos. Roma conquistó estas dos islas a Cártago durante la primera guerra púnica, y, en 238 d.C. crearon la provincia de «Córcega y Cerdeña». Los corsos se sublevaban de cuando en cuando y en el transcurso de un siglo la isla perdió dos tercios de su población corsa." #: maps/skirmishes/corsica_and_sardinia_4p.xml:Name:38 msgid "Corsica and Sardinia (4)" msgstr "Córcega y Cerdeña (4)" #: maps/skirmishes/crocodilopolis_4p.xml:Description:39 msgid "" "The ancient lake of Moeris near the Nile River in the Libyan Desert has been settled and used by the Egyptians since prehistoric times. \n" "\n" "The surrounding lands are dotted with ancient and new monuments and temples, while the lake itself is stocked full of Tilapia, ready for fishing. " msgstr "El antiguo lago de Moeris, cerca del río Nilo en el desierto de Libia, ha sido habitado y utilizado por los egipcios desde tiempos prehistóricos. \n\nLas tierras circundantes están salpicadas de monumentos y templos antiguos y nuevos, mientras que el propio lago está repleto de tilapias, listas para la pesca. " #: maps/skirmishes/crocodilopolis_4p.xml:Name:39 msgid "Crocodilopolis (4)" msgstr "Cocodrilópolis (4)" #: maps/skirmishes/cycladic_archipelago_2p.xml:Description:39 msgid "A \"small island\"-style map set in the Aegean Sea." msgstr "Un mapa de «islas pequeñas» ambientado en el mar Egeo." #: maps/skirmishes/cycladic_archipelago_2p.xml:Name:39 msgid "Cycladic Archipelago (2)" msgstr "Archipiélago cicládico (2)" #: maps/skirmishes/cycladic_archipelago_3p.xml:Description:38 msgid "" "A \"small island\"-style map set in the Aegean Sea.\n" "\n" "Map size: Very Large" msgstr "Un mapa de «islas pequeñas» ambientado en el mar Egeo.\n\nTamaño de mapa: Muy grande" #: maps/skirmishes/cycladic_archipelago_3p.xml:Name:38 msgid "Cycladic Archipelago (3)" msgstr "Archipiélago cicládico (3)" #: maps/skirmishes/death_canyon_2p.xml:Description:38 msgid "" "A deep rocky canyon slicing through the desert.\n" "\n" "Each player starts their colony on a plateau on either side of the ravine." msgstr "Un profundo cañón rocoso que divide el territorio.\n\nCada jugador comienza su colonia en una llanura en cada lado de la rivera." #: maps/skirmishes/death_canyon_2p.xml:Name:38 msgid "Death Canyon (2)" msgstr "El cañón de la muerte (2)" #: maps/skirmishes/deccan_plateau_2p.xml:Description:39 msgid "" "Two players square off across the heavily forested Deccan Plateau of central India.\n" "\n" "Each player starts the match with a free farmstead and free storehouse.\n" "\n" "Virgin resources lie to the lowlands on either side of the plateau. The lowlands also offer opportunity for expansion and strategic maneuvering." msgstr "Dos jugadores se enfrentan a lo largo de la boscosa llanura del Decán, en la India central.\n\nCada jugador comienza la partida con una alquería y un almacén ya construidos.\n\nLos recursos vírgenes se encuentran en las tierras bajas a ambos lados de la llanura. Los bajíos también te ofrecen capacidad de expansión y maniobra estratégica." #: maps/skirmishes/deccan_plateau_2p.xml:Name:39 msgid "Deccan Plateau (2)" msgstr "Meseta del Decán (2)" #: maps/skirmishes/dueling_cliffs_3pv3p.xml:Description:39 msgid "" "A foggy alpine landscape becomes a battleground as each team has an ally " "squashed precariously between two enemies. Two forest cliffs overlook the " "center lake, accessible from the sides of the map." msgstr "Un nuboso paisaje alpino se convierte en un campo de batalla donde cada equipo cuenta con un aliado atrincherado entre dos enemigos. Dos agrestes barrancos vigilan el lago central, accesible desde los extremos del mapa." #: maps/skirmishes/dueling_cliffs_3pv3p.xml:Name:39 msgid "Dueling Cliffs (3v3)" msgstr "Pendientes enfrentadas (3v3)" #: maps/skirmishes/egypt_3pv3p.xml:Description:39 msgid "" "Fight for the remains of ancient Egypt!\n" "\n" "Players start with full grown cities and small armies, each having distinct advantages and drawbacks. Take care, there are 7 mighty forts and marauding bandids!\n" "\n" "It is the last century before 0 A.D. Egypt is internally divided between hellenistic (Alexandria, represented by Seleucids) and traditional influences (Memphis, represented by Ptolemies). Thebes in the southern clime of river Nile has already been taken over by the Kush. In the north western Al-Dschabal al-Achdar, where the mediterranean city of Cyrene is located the Romans are preparing their invasion. From the eastern desert at-Tih and mount Sinai enemies (represented by Persians) are pushing forward and the oasis Siwa. Charga (represented by Carthage) in the south western desert are trying to get a share of the pie as well.\n" "Locations:\n" "- Alexandria: library, harbor\n" "- Memphis: Necropolis, pyramids, Apis shrine\n" "- Thebes: temple district, Valley of the Kings \n" "- Cyrene: mediterranean Macchie, olive groves\n" "- Fayyum: crocodile shrine, nile dam\n" "- Eastern desert: mount Sinai, deep Wadi, Red Sea reefs\n" "- Western desert: Oasis Charga and Siwa, Qattara Depression\n" msgstr "¡Lucha por los vestigios del antiguo Egipto!\n\nLos jugadores comienzan con ciudades completamente desarrolladas y pequeños ejércitos, cada uno con sus propias ventajas y desventajas. ¡También hay siete poderosos fuertes y bandidos merodeando!\n\nEstamos en el siglo anterior al 0 A.D. Egipto está internamente dividido entre helenístico (Alejandría, representado por los Seléucidas) e influencias tradicionales (Menfis, representado por los Ptolomeos). Tebas bajo el clima sureño del río Nilo ya ha sido tomado por Kush. En el noroeste de Al-Dschabal al-Achdar, donde se encuentra la ciudad mediterránea de Cirene, los romanos están preparando su invasión. Desde el desierto oriental del Tih y el Monte Sinaí, los enemigos (representados por los persas) están avanzando hacia el oasis de Siwa. Charga (representada por Cartago) en el desierto del sudoeste del país está tratando de obtener también su parte del pastel.\nUbicaciones:\n- Alejandría: biblioteca, puerto\n- Menfis: Necrópolis, pirámides, santuario de Apis\n- Tebas: distrito del templo, Valle de los Reyes\n- Cirene: Macchie mediterráneo, olivares\n- Fayún: santuario de cocodrilos, presa del Nilo\n- Desierto oriental: monte Sinaí, Wadi profundo, arrecifes del Mar Rojo\n- Desierto occidental: Oasis Charga y Siwa, Depresión de Qattara\n" #: maps/skirmishes/egypt_3pv3p.xml:Name:39 msgid "Egypt (3v3)" msgstr "Egipto (3v3)" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[0].Name:39 msgid "Alexandria" msgstr "Alejandría" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[2].Name:39 msgid "Siwa" msgstr "Siwa" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[3].Name:39 msgid "Sinai" msgstr "Sinaí" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[4].Name:39 msgid "Memphis" msgstr "Menfis" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[5].Name:39 msgid "Cyrene" msgstr "Cirene" #: maps/skirmishes/farmland_2p.xml:Description:39 msgid "Farmland in Eastern Europe." msgstr "Tierras de cultivo de Europa del Este." #: maps/skirmishes/farmland_2p.xml:Name:39 msgid "Farmland (2)" msgstr "Tierra de cultivo (2)" #: maps/skirmishes/forest_battle_4p.xml:Description:39 msgid "" "A forest battle map where all players fight for supremacy and control over " "the middle." msgstr "Un mapa de combate forestal donde todos los jugadores luchan por el control de su parte central." #: maps/skirmishes/forest_battle_4p.xml:Name:39 msgid "Forest Battle (4)" msgstr "Belicismo boscoso (4)" #: maps/skirmishes/gallic_fields_3p.xml:Description:39 msgid "" "Defend your Gallic outpost against attacks from your treacherous neighbors!\n" "\n" "Each player begins the match with a wooden palisade and some guard towers atop a low embankment.\n" "\n" "Watch out for Romans passing by!" msgstr "Defiende tu avanzada gala contra los ataques de tus traicioneros vecinos.\n\nCada jugador comienza la partida con una empalizada de madera y unas cuantas torres de vigilancia sobre un ligero terraplén.\n\n¡Cuidado con los romanos en las inmediaciones!" #: maps/skirmishes/gallic_fields_3p.xml:Name:39 msgid "Gallic Fields (3)" msgstr "Campos galos (3)" #: maps/skirmishes/gallic_highlands_2p.xml:Description:39 msgid "The Highlands of central Gaul." msgstr "Las tierras altas de la Galia central." #: maps/skirmishes/gallic_highlands_2p.xml:Name:39 msgid "Gallic Highlands (2)" msgstr "Tierras altas galas (2)" #: maps/skirmishes/gambia_river_3p.xml:Description:39 msgid "" "All players start on one bank of the river, with minimal harvestable metal. Across the Gambia River is a savanna with many deposits of metal to be claimed. \n" "\n" "(Warning: Large map. Good computer specs recommended)" msgstr "Todos los jugadores empiezan en una orilla del río, con una mínima cantidad de metal disponible. Cruzando el río Gambia se extiende la sabana con muchos depósitos de metal que poder explotar. \n\n(Atención: mapa grande. Se recomienda disponer de un equipo con especificaciones de alto rendimiento) " #: maps/skirmishes/gambia_river_3p.xml:Name:39 msgid "Gambia River (3)" msgstr "Río Gambia (3)" #: maps/skirmishes/golden_island_2p.xml:Description:39 msgid "" "A ring of land borders a resource-rich island in the Mediterranean. Players " "can access the center via a narrow strip of shallow water or via boat." msgstr "Un anillo de tierra bordea una isla rica en recursos en el Mediterráneo. Los jugadores pueden acceder al centro a través de una estrecha franja de aguas poco profundas o en bote." #: maps/skirmishes/golden_island_2p.xml:Name:39 msgid "Golden Island (2)" msgstr "Isla dorada (2)" #: maps/skirmishes/golden_oasis_2p.xml:Description:38 msgid "" "Players start around a small oasis in the center of the map which holds much of the available wood on the map.\n" "\n" "Elsewhere, in the hinterlands, lies great riches, in the form of large deposits of gold and other metals." msgstr "Los jugadores empiezan alrededor de un pequeño oasis en el centro del mapa, que tiene gran parte de la madera disponible.\n\nEn las zonas interiores yacen grandes riquezas en forma de depósitos de oro y otros metales." #: maps/skirmishes/golden_oasis_2p.xml:Name:38 msgid "Gold Oasis (2)" msgstr "Oasis dorado (2)" #: maps/skirmishes/greek_acropolis_2p.xml:Description:38 #: maps/skirmishes/greek_acropolis_night_2p.xml:Description:38 msgid "" "Two factions find themselves perched safely atop large rocky plateaus.\n" "\n" "Scout the lands to find free treasures and to secure new resources." msgstr "Dos facciones se situan de manera segura sobre grandes mesetas rocosas.\n\nExplora las tierras para encontrar tesoros abandonados y asegurar nuevos recursos." #: maps/skirmishes/greek_acropolis_2p.xml:Name:38 msgid "Greek Acropolis (2)" msgstr "Acrópolis griega (2)" #: maps/skirmishes/greek_acropolis_4p.xml:Description:38 msgid "" "Three factions find themselves perched safely atop large rocky plateaus, whereas the fourth one is separated from their foes by a river branch.\n" "\n" "Scout the lands to find free treasures and to secure new resources.." msgstr "Tres facciones se situan de forma segura sobre grandes mesetas rocosas, mientras que la cuarta está separada de sus enemigos por una rama de un río.\n\nExplora las tierras para encontrar tesoros abandonados y asegurar nuevos recursos." #: maps/skirmishes/greek_acropolis_4p.xml:Name:38 msgid "Greek Acropolis (4)" msgstr "Acrópolis griega (4)" #: maps/skirmishes/greek_acropolis_night_2p.xml:Name:38 msgid "Greek Acropolis Night (2)" msgstr "Acrópolis griega, nocturno (2)" #: maps/skirmishes/hindu_kush_2p.xml:Description:39 msgid "" "The Hindu Kush mountains separate India from Bactria (modern day Afghanistan) and form a frontier between the Seleucid and Mauryan realms. This area was later under the control of the Greco-Bactrian and Indo-Greek kingdoms of the later Hellenistic period. \n" "\n" "The area is low on wood resources, but high on stone and metal. A trade route runs through the center of the map with Trade Depots that can be captured and used to gather resources via trade. " msgstr "Las montañas del Hindú Kush separan la India de Bactria (actual Afganistán) y forman una frontera entre los reinos seléucida y maurya. Posteriormente, esta zona estuvo bajo el control de los reinos greco-bactrianos e indo-griegos del último periodo helenístico. \n\nEsta zona tiene pocos recursos de madera, pero muchos de piedra y metal. Una ruta comercial atraviesa el centro del mapa con Almacenes Comerciales que pueden ser capturados y utilizados para recoger recursos a través del comercio. " #: maps/skirmishes/hindu_kush_2p.xml:Name:39 msgid "Hindu Kush (2)" msgstr "Hindú Kush (2)" #: maps/skirmishes/hydaspes_river_4p.xml:Description:39 msgid "" "The Hydaspes, aka Jhelum, River in the Punjab of India. Here was the site of" " the great battle between the Macedonian forces under Alexander the Great " "and the Indian forces of the king Porus of Paurava." msgstr "El río Hidaspes, también conocido como Jhelum, en el Punjab de la India. Aquí tuvo lugar la gran batalla entre las fuerzas macedonias de Alejandro Magno y las fuerzas indias del rey Poro de Paurava." #: maps/skirmishes/hydaspes_river_4p.xml:Name:39 msgid "Hydaspes River (4)" msgstr "Río Hidaspes (4)" #: maps/skirmishes/isthmus_of_corinth_2p.xml:Description:39 msgid "" "isth·mus\n" "/ˈis(TH)məs/\n" "noun\n" "a narrow strip of land with sea on either side, forming a link between two larger areas of land.\n" "\n" "This is the Ithmus at Corinth in Greece. The land is rich in raw resources and treasure, and the seas on either side of the isthmus are stocked with fish. Mercenary Camps can be found as well as large Metal Mine deposits.\n" "\n" "Watch out for pirate ships and brigands, though, as war-torn Greece is not without its share of dangers. And the enemy, marshalling their forces across the isthmus on the opposing landmass, will be looking for opportunities to invade your lands and take the strategic Corinthian Isthmus for themselves!" -msgstr "" +msgstr "Istmo\n[ísmo]\nnombre masculino\nProviene del latín isthmus, y este a su vez del griego ἰσθμός isthmós. Lengua de tierra que une dos continentes, o una península con un continente.\n\nEste es el istmo de Corinto, en Grecia. Una tierra es rica en materias primas y tesoros con mares a ambos lados repletos de peces. Se pueden encontrar campamentos de mercenarios, así como grandes depósitos de metal.\n\nHay que tener cuidado con los barcos piratas y los bandidos, porque la Grecia en guerra no está exenta de peligros. El enemigo se encuentra reuniendo fuerzas al otro lado del istmo y buscará la oportunidad de invadir tus tierras para apoderarse del estratégico istmo de Corinto." #: maps/skirmishes/isthmus_of_corinth_2p.xml:Name:39 msgid "Isthmus of Corinth (2)" msgstr "Istmo de Corinto (2)" #: maps/skirmishes/libyan_oases_4p.xml:Description:38 msgid "" "An otherwise wide-open, flat desert map is pierced in the center by two lush oases.\n" "\n" "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt." msgstr "Un par de exuberantes oasis enclavados en medio de la planicie desértica.\n\nSe trata de una representación del desierto libio, parte del desierto sahariano,\nque se encuentra más allá del oeste del río Nilo en Egipto." #: maps/skirmishes/libyan_oases_4p.xml:Name:38 msgid "Libyan Oases (4)" msgstr "Oasis libio (4)" #: maps/skirmishes/libyan_oasis_2p.xml:Description:39 msgid "" "An old favorite. An otherwise wide-open, flat desert map is pierced in the center by a lush oasis.\n" "\n" "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt." msgstr "Un clásico. Un exuberante oasis enclavado en medio de una planicie desértica.\n\nRepresenta el desierto libio, que a su vez forma parte del desierto sahariano que se encuentra al oeste del río Nilo en Egipto." #: maps/skirmishes/libyan_oasis_2p.xml:Name:39 msgid "Libyan Oasis (2 players)" msgstr "Oasis libio (dos jugadores)" #: maps/skirmishes/lorraine_plain_2p.xml:Description:39 msgid "" "The map is cut through the center by a river traversing east-west with some shallows.\n" "\n" "Fairly open-wooded and basically flat. Plenty of building room. Well balanced resources.\n" "\n" "Civ Territories are divided by main river and tributaries (with necessary shallows for crossings)." msgstr "El mapa está partido en dos por un río que atraviesa de este a oeste con algún vado entre medias.\nBastante abierto y boscoso, de terreno llano, con suficiente espacio de construcción y un buen equilibrio de recursos.\nLos territorios de cada civilización están divididos por un río y sus afluentes (con los bajíos necesarios para vadear)." #: maps/skirmishes/lorraine_plain_2p.xml:Name:39 msgid "Lorraine Plain (2)" msgstr "Planicies de Lorena (2)" #: maps/skirmishes/magadha_2p.xml:Description:39 msgid "" "Two of India's greatest empires, the Maurya Empire and Gupta Empire, originated in Magadha, a region in Northern India near the sacred River Ganges.\n" "\n" "This map was designed as a 1v1 map suitable for rated and tournament play." msgstr "Dos de los mayores imperios de la India, el Imperio Maurya y el Imperio Gupta, se originaron en Magadha, una región del norte de la India cerca del sagrado río Ganges.\n\nEste mapa fue diseñado como un mapa 1v1 adecuado para el juego clasificado y de torneo." #: maps/skirmishes/magadha_2p.xml:Name:39 msgid "Magadha (2)" msgstr "Magadha (2)" #: maps/skirmishes/median_oasis_2p.xml:Description:39 #: maps/skirmishes/median_oasis_4p.xml:Description:38 msgid "" "A large oasis acts as the hub of mountainous spokes that divide the home " "territories of each player." msgstr "Un gran oasis funciona como el centro de donde emergen cordilleras que dividen el territorio inicial de cada jugador." #: maps/skirmishes/median_oasis_2p.xml:Name:39 msgid "Median Oasis (2)" msgstr "Oasis meridional (2)" #: maps/skirmishes/median_oasis_4p.xml:Name:38 msgid "Median Oasis (4)" msgstr "Oasis meridional (4)" #: maps/skirmishes/mediterranean_cove_2p.xml:Description:38 msgid "" "A sheltered natural harbour on the Mediterranean coast provides the " "resources for battle." msgstr "Un puerto natural, abrigado en las costas mediterráneas, proporciona los recursos para la batalla." #: maps/skirmishes/mediterranean_cove_2p.xml:Name:38 msgid "Mediterranean Coves (2)" msgstr "Calas mediterráneas (2)" #: maps/skirmishes/miletus_peninsula_2p.xml:Description:39 msgid "" "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n" "\n" "To the East lies a large bay with fishing opportunities. To the West is an unclaimed acropolis overlooking the Aegean Sea." msgstr "Cada jugador comienza la partida en la cima de una gran meseta plana, también conocida como acrópolis.\n\nAl este se encuentra una gran bahía con posibilidades de pesca. Al oeste hay una acrópolis no reclamada con vistas al mar Egeo." #: maps/skirmishes/miletus_peninsula_2p.xml:Name:39 msgid "Miletus Peninsula (2)" msgstr "Península de Mileto (2)" #: maps/skirmishes/neareastern_badlands_2p.xml:Description:38 #: maps/skirmishes/neareastern_badlands_4p.xml:Description:38 msgid "" "The 'Cappadocia' region of Central-Eastern Anatolia.\n" "\n" "All players start on the Western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n" "\n" "Stone and Metal resources are in abundance, especially Stone, but Wood is somewhat scarce." msgstr "La región de Capadocia, localizada en medio de la Anatolia oriental.\n\nTodos los jugadores comienzan en la parte occidental del mapa, donde se extiende una vasta y salvaje tierra sin señor ni dueño antes de ser explotada por una oleada de conquista y caza.\n\nExisten yacimientos de piedra y metal en abundancia, especialmente piedra, aunque la madera escasea por la zona." #: maps/skirmishes/neareastern_badlands_2p.xml:Name:38 msgid "Neareastern Badlands (2)" msgstr "Páramos de oriente medio (2)" #: maps/skirmishes/neareastern_badlands_4p.xml:Name:38 msgid "Neareastern Badlands (4)" msgstr "Páramos de oriente medio (4)" #: maps/skirmishes/nile_river_4p.xml:Description:38 msgid "" "An Egyptian desert map bisected by the broad Nile River. Organic resources " "cluster near the river, while mineral resources can be found in the desert " "hinterlands." msgstr "Un mapa del desierto egipcio dividido por el amplio río Nilo. Existen grupos de recursos orgánicos cercanos al río, mientras que los recursos minerales se encuentran en la desérticas zonas del interior." #: maps/skirmishes/nile_river_4p.xml:Name:38 msgid "Nile River (4)" msgstr "Rio Nilo (4)" #: maps/skirmishes/north_african_savanna_2p.xml:Description:39 msgid "" "The Savanna is open and foreboding, chock full of animal, both huntable and hunter. \n" "\n" "Here we have an example of the two seasons prevelant on the savanna: The wet season and the dry season." msgstr "La sabana, abierta y amenazadora, repleta de animales, tanto de presas como de cazadores. \n\nDos estaciones predominan en la sabana: la estación húmeda y la estación seca." #: maps/skirmishes/north_african_savanna_2p.xml:Name:39 msgid "North African Savanna (2 players)" msgstr "Savana norteafricana (dos jugadores)" #: maps/skirmishes/northern_island_2p.xml:Description:39 msgid "" "Stranded in the cold North, 2 players fight for supremacy over the Island. " "One player starts in the Mountains to the West, the other player starts near" " the Bay in the East." msgstr "Perdidos en la inmensidad del gélido norte, dos jugadores luchan por hacerse con el control del islote. Un jugador comienza en el macizo occidental, el otro junto a la bahía oriental." #: maps/skirmishes/northern_island_2p.xml:Name:39 msgid "Northern Island (2)" msgstr "Isla nórdica (2)" #: maps/skirmishes/nubian_frontier_2p.xml:Description:39 msgid "The arid and treacherous frontier between Nubia and Egypt." msgstr "La árida y traicionera frontera entre Nubia y Egipto." #: maps/skirmishes/nubian_frontier_2p.xml:Name:39 msgid "Nubian Frontier (2)" msgstr "Frontera nubia (2)" #: maps/skirmishes/obedska_bog_4p.xml:Description:39 #: maps/skirmishes/obedska_bog_night_4p.xml:Description:39 msgid "" "A lazy river meanders through these Serbian wetlands. Stone is scarce, but many lumps of bog iron sit waiting to be found.\n" "\n" "*This map makes heavy use of grass actors which may adversely affect performance." msgstr "Un río serpentea lentamente a través de estos humedales serbios. La piedra escasea, sin embargo, numerosas masas de hierro se ocultan entre las zonas pantanosas esperando a ser encontradas.\n\n* Este mapa hace un uso intensivo de elementos de césped que pueden afectar al rendimiento." #: maps/skirmishes/obedska_bog_4p.xml:Name:39 msgid "Obedska Bog (4)" msgstr "Pantano Obedska (4)" #: maps/skirmishes/obedska_bog_night_4p.xml:Name:39 msgid "Obedska Bog Night (4)" msgstr "Pantano Obedska noche (4)" #: maps/skirmishes/oceanside_2p.xml:Description:39 msgid "A Lush temperate biome along an ocean. " msgstr "Un exuberante bioma templado a lo largo de un océano." #: maps/skirmishes/oceanside_2p.xml:Name:39 msgid "Oceanside (2)" msgstr "Costa oceánica (2)" #: maps/skirmishes/persian_highlands_4p.xml:Description:38 msgid "" "A dry central basin rich in minerals surrounded by rocky hills and " "highlands." msgstr "Una depresión árida y rica en minerales, en medio del terreno, rodeada por colinas rocosas y tierras altas." #: maps/skirmishes/persian_highlands_4p.xml:Name:38 msgid "Persian Highlands (4)" msgstr "Altiplanos persas (4)" #: maps/skirmishes/punjab_2p.xml:Description:39 msgid "" "Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n" "\n" "The rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common sight." msgstr "Noroeste de la India. Los ríos cercanos rebosan por culpa de las lluvias del monzón, dejando solo algunos traicioneros pasos.\n\nLos ríos están rodeados por abundantes arboledas, mientras los campos circundantes exudan una interminable alfombra de hierba. Ten cuidado con los tigres que se esconden tras las altas briznas. Los elefantes asiáticos son una vista habitual por estos parajes." #: maps/skirmishes/punjab_2p.xml:Name:39 msgid "Punjab (2)" msgstr "Punjab (2)" #: maps/skirmishes/saharan_oases_2p.xml:Description:39 #: maps/skirmishes/saharan_oases_4p.xml:Description:39 msgid "" "In the deep Sahara Desert of Africa lies an area of rocky outcrops and small oases. \n" "\n" "Large stone quarries can be found in the cliffs, while wood and animal resources can be found near the oases dotting the landscape. Nearby fruiting Date Palms give an nice initial burst of food." msgstr "En el profundo desierto del Sáhara africano se encuentra una zona de afloramientos rocosos y pequeños oasis. \n\nEn los acantilados hay grandes canteras de piedra, mientras que cerca de los oasis que salpican el paisaje se encuentran recursos de madera y animales. Las palmeras datileras cercanas proporcionan una buena dosis inicial de alimento." #: maps/skirmishes/saharan_oases_2p.xml:Name:39 msgid "Saharan Oases (2)" msgstr "Oasis del Sáhara (2)" #: maps/skirmishes/saharan_oases_4p.xml:Name:39 msgid "Saharan Oases (4)" msgstr "Oasis del Sáhara (4)" #: maps/skirmishes/sahel_4p.xml:Description:38 msgid "" "Situated Southside of the Atlas mountain range in North Africa.\n" "\n" "A somewhat open map with an abundance of animals and mineral resources, while wood is scarce." msgstr "Situado en la cara sur de la cadena montañosa norteafricana, Atlas.\n\nUn mapa ligeramente abierto con abundancia de comida y recursos minerales, aunque la comida escasea." #: maps/skirmishes/sahel_4p.xml:Name:38 msgid "Sahel (4)" msgstr "Sahel (4)" #: maps/skirmishes/sahyadri_buttes_5p.xml:Description:39 msgid "" "The diverse rainforests nestled in the Sahyadri mountain range of the west coast of India. It goes without saying, wood is abundant.\n" "\n" "Iberian players do not get full circuit walls, but 5 strategically placed wall towers.\n" "\n" "WARNING: This map uses a lot of floral actors on account of being a rainforest. Expect a drop in framerate, this is taxing on most mid range computers." msgstr "Las ricas selvas tropicales situadas en la cordillera de Sahyadri de la costa oeste de la India. Sobra decir que la madera es abundante.\n\nAquí los íberos no disponen de una muralla completa, sólo 5 torres de muralla estratégicamente ubicadas.\n\nADVERTENCIA: Este mapa utiliza bastantes elementos florales por tratarse de una selva. Puede producirse una caída en la tasa de fotogramas, especialmente en ordenadores de rango medio." #: maps/skirmishes/sahyadri_buttes_5p.xml:Name:39 msgid "Sahyadri Buttes (5)" msgstr "Cerro Sahyadri (5)" #: maps/skirmishes/savanna_river_2p.xml:Description:38 msgid "A large savanna is bisected by a narrow jungle stream." msgstr "Una gran sabana dividida por un estrecho y selvático arroyo." #: maps/skirmishes/savanna_river_2p.xml:Name:38 msgid "Savanna River (2)" msgstr "Río de la sabana (2)" #: maps/skirmishes/scythia_4p.xml:Description:39 msgid "" "The steppes of central Asia. A wide open grassland with few trees (about 90%" " fewer trees than on a temperate or Aegean map). Animal life is plentiful " "though, so take advantage of the hunting available. " msgstr "Las estepas de Asia central. Una amplia pradera abierta con pocos árboles (un 90% menos de árboles que en un mapa templado o egeo). Sin embargo, la vida animal es abundante, así que aprovecha la caza disponible. " #: maps/skirmishes/scythia_4p.xml:Name:39 msgid "Scythian Steppes (4)" msgstr "Estepas escitas (4)" #: maps/skirmishes/sicilia_2p.xml:Description:39 msgid "The large Mediterranean island of Sicily is open for conquest." msgstr "La gran isla mediterránea de Sicilia está lista para la conquista. " #: maps/skirmishes/sicilia_2p.xml:Name:39 msgid "Sicilia (2)" msgstr "Sicilia (2)" #: maps/skirmishes/sicilia_nomad_2p.xml:Description:34 msgid "" "The large Mediterranean island of Sicily is open for conquest.\n" "[color=\"orange\"]Tip: docks are useful dropsite when you have no territory yet.[/color]" msgstr "La gran isla mediterránea de Sicilia está lista para la conquista.\n[color=\"orange\"]Pista: las dársenas son útiles como puntos de descarga cuando todavía no cuentes con demasiados territorios en tu haber.[/color]" #: maps/skirmishes/sicilia_nomad_2p.xml:Name:34 msgid "Sicilia Nomad (2)" msgstr "Nómadas en Sicilia (2)" #: maps/skirmishes/skirmish_demo_2p.xml:Description:38 msgid "A demo Skirmish map." msgstr "Un mapa de demostración de escaramuzas." #: maps/skirmishes/skirmish_demo_2p.xml:Name:38 msgid "Skirmish Demo (2)" msgstr "Demo de escaramuza (2)" #: maps/skirmishes/sporades_islands_2p.xml:Name:39 msgid "Sporades Islands (2)" msgstr "Islas Espóradas (2)" #: maps/skirmishes/syria_2p.xml:Description:39 msgid "" "A barren land with little wood and few animals. Treasures dot the landscape and will be essential to early growth.\n" "\n" "The player who sets up a profitable trade caravan earliest may gain a decisive advantage." msgstr "Un baldío estéril con poca madera y animales. Hay gran cantidad de tesoros diseminados por los alrededores, necesarios para los primeros comienzos.\n\nEl jugador que mantenga una caravana de comercio conseguirá una ventaja decisiva." #: maps/skirmishes/syria_2p.xml:Name:39 msgid "Coele-Syria (2)" msgstr "Coele-Siria (2)" #: maps/skirmishes/tarim_basin_2p.xml:Description:39 #: maps/skirmishes/tarim_basin_4p.xml:Description:39 msgid "" "A barren desert basin surrounded by mountainous valleys, the Tarim Basin is also called \"The Western Regions\" by the Han, and represents the furthest extent of their power.\n" "\n" "The basin itself is bereft of life and offers little in the way of defensibility. The rugged mountain valleys harbor the only life, in the form of hearty shrub and tree species and some goats." msgstr "La cuenca del Tarim, una cuenca desértica y estéril rodeada de valles montañosos, también conocida como «Las Regiones Occidentales» por los Han, representa la extensión más lejana de su poder.\n\nLa cuenca en sí carece de vida y ofrece pocos puntos de defensa. Los escarpados valles montañosos albergan la única vida, en forma de robustos arbustos, árboles y algunas cabras." #: maps/skirmishes/tarim_basin_2p.xml:Name:39 msgid "Tarim Basin (2)" msgstr "Cuenca del Tarim (2)" #: maps/skirmishes/tarim_basin_4p.xml:Name:39 msgid "Tarim Basin (4)" msgstr "Cuenca del Tarim (4)" #: maps/skirmishes/team_oasis_2pv2p.xml:Description:38 msgid "" "An oasis surrounded by mountains and desert. Farmlands near the water's edge" " provide much-needed boost in farming, but foraging and hunting are in short" " supply." msgstr "Un oasis rodeado de montañas y desierto. Los campos de cultivo cerca de la orilla del agua proporcionan una bonificación más que necesaria en la agricultura, pero el forrajeo es escaso y la caza prácticamente nula." #: maps/skirmishes/team_oasis_2pv2p.xml:Name:38 msgid "Team Oasis (2v2)" msgstr "Oasis por equipos (2v2)" #: maps/skirmishes/temperate_roadway_2p.xml:Description:39 msgid "Temperate zone map with plentiful resources. Map Size: Small" msgstr "Mapa de zona templada con abundantes recursos. Tamaño del Mapa: Pequeño" #: maps/skirmishes/temperate_roadway_2p.xml:Name:39 msgid "Temperate Roadway (2)" msgstr "Camino templado (2)" #: maps/skirmishes/thessalian_plains_4p.xml:Description:38 msgid "" "The rolling Thessalian plain is traversed with narrow streams, easily " "forded. Wide-open spaces allow for massive expansion, while each player " "starts the match safe atop a large plateau." msgstr "La ondulada llanura Tesalia está repleta de estrechos arroyos fáciles de vadear. Los espacios abiertos permiten una exploración sin límites. Cada jugador comienza la partida asentado sobre una gran meseta." #: maps/skirmishes/thessalian_plains_4p.xml:Name:38 msgid "Thessalian Plains (4)" msgstr "Planicies de Tesalia (4)" #: maps/skirmishes/tuscan_acropolis_4p.xml:Description:39 msgid "" "Four factions find themselves perched safely atop large rocky plateaus.\n" "\n" "Scout the lands to find free treasures and to secure new resources." msgstr "Cuatro facciones se situan de manera segura sobre grandes mesetas rocosas.\n\nExplora las tierras para encontrar tesoros abandonados y asegurar nuevos recursos." #: maps/skirmishes/tuscan_acropolis_4p.xml:Name:39 msgid "Tuscan Acropolis (4)" msgstr "Acrópolis toscana (4)" #: maps/skirmishes/two_seas_6p.xml:Description:39 msgid "" "A large tropic map with two seas to the East and to the West. Good for two " "teams of three players or three teams of two players." msgstr "Un gran mapa tropical con dos mares, uno al poniente y otro al levante. Bueno tanto para partidas de dos equipos con tres jugadores como de tres equipos con dos jugadores." #: maps/skirmishes/two_seas_6p.xml:Name:39 msgid "Two Seas (6)" msgstr "Dos mares (6)" #: maps/skirmishes/vesuvius_6p.xml:Description:39 msgid "" "Skirmish as ash lightly falls around this recently erupted volcano. The " "scorched landscape offers little food, though the blasted forests are still " "laden with useful wood." msgstr "Una escaramuza mientras cae ceniza suavemente alrededor de este volcán que acaba de entrar en erupción. El paisaje quemado ofrece poco alimento, aunque los bosques destruidos todavía están llenos de madera útil." #: maps/skirmishes/vesuvius_6p.xml:Name:39 msgid "Vesuvius (6)" msgstr "Vesubio (6)" #: maps/skirmishes/via_augusta_4p.xml:Description:39 msgid "" "All Roads Lead To Rome. Via Julia Augusta a Roman road built in 13 BCE." msgstr "Todos los caminos conducen a Roma. Vía Julia Augusta, una carretera romana construida en el año 13 a.C." #: maps/skirmishes/via_augusta_4p.xml:Name:39 msgid "Via Augusta (4)" msgstr "Via Augusta (4)" #: maps/skirmishes/watering_holes_4p.xml:Description:39 msgid "" "A small Savanna map with 4 watering holes. \n" "\n" "As with all Savanna maps, huntable animals foragable plants are abundant, but there are no farmlands on the entire map, so farming is difficult.\n" "\n" "Wood is scattered, but comes in high-yield Baobab trees. The watering holes give life to clusters of trees and life to dangerous fauna, such as crocodiles and elephants." -msgstr "" +msgstr "Un pequeño terreno de sabana con cuatro abrevaderos.\n\nComo en todos los escenarios de sabana, abundan los animales de caza y las plantas forrajeras, sin embargo no hay tierras de cultivo en todo el terreno, lo que dificulta la agricultura.\n\nSe puede obtener madera a partir de los árboles baobab de la zona. Los abrevaderos dan vida a grupos de árboles y están habitados por fauna peligrosa, como cocodrilos y elefantes." #: maps/skirmishes/watering_holes_4p.xml:Name:39 msgid "Watering Holes (4 players)" msgstr "Abrevaderos (cuatro jugadores)" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:Description:39 msgid "" "Foreigners are invading Britannia. The native Britons must fight against a massive enemy invasion force to secure their homeland for the next generation!\n" "\n" "Player 1 is the Britons. Players 2-5 are the invasion force, garrisoned aboard their stout ships in the channel off the White Cliffs of Dover. \n" "\n" "Teams are set by the map script, but can be altered by the players in setup if they wish to play the map contrary to the scenario defined by the designer. In that case, the game host should set a ceasefire so that the players in the boats can land peacefully and attempt to find a suitable place to plant their first settlements.\n" "\n" "Assigned civilizations are merely suggestions, and the host should set starting resources to 1000 so that Civic Centers can be built at the start." msgstr "Extranjeros están invadiendo Britania. ¡Los nativos britanos deben luchar contra una fuerza de invasión enemiga masiva para asegurar su patria a la siguiente generación!\n\nEl jugador 1 conduce a los britanos. Los jugadores 2-5 son la fuerza de invasión, guarnecidos a bordo de sus robustos barcos en el canal de los acantilados de Dover. \n\nLos equipos vienen prestablecidos en el escenario, pero pueden ser modificados por los jugadores en la configuración si desean jugarlo en forma distinta a la prediseñada. En ese caso, el anfitrión de la partida debe marcar un alto el fuego para que los jugadores en los barcos puedan desembarcar pacíficamente e intentar encontrar un lugar adecuado para establecer sus primeros asentamientos.\n\nLas civilizaciones asignadas son meras sugerencias, y el anfitrión debería fijar unos recursos mínimos iniciales de 1000 para que los centros cívicos puedan ser construidos al principio." #: maps/skirmishes/white_cliffs_of_dover_5p.xml:Name:39 msgid "White Cliffs of Dover (5)" msgstr "Acantilados de Dover (5)" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[2].Name:39 msgid "Invader 1" msgstr "Invasor 1" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[3].Name:39 msgid "Invader 2" msgstr "Invasor 2" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[4].Name:39 msgid "Invader 3" msgstr "Invasor 3" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[5].Name:39 msgid "Invader 4" msgstr "Invasor 4" #: maps/skirmishes/yangtze_2p.xml:Description:39 msgid "The Yangtze River in China. " msgstr "El río Yangtsé en China." #: maps/skirmishes/yangtze_2p.xml:Name:39 msgid "Chang Jiang (2)" msgstr "Chang Jiang (2)" #: maps/skirmishes/zagros_mountains_2p.xml:Description:39 msgid "" "The mountains buffering the Persian homeland, straddling Persis, Susiana, and Media. This map simulates the many valleys and choke points that criss cross the mountain range. \n" "\n" "Players start the match nestled in their own province with 1 free Persian temple. Access to untapped resources and territories can be found through the rugged hinterlands, but is also chock full of dangerous animals, such as Asian bears and Caspian tigers.\n" "\n" "The central valley is wide open for expansion, with an unclaimed Civic Center, farms, and Trading Posts. Cliffs along the valley's edge may offer vantage points for defensive or offensive fortifications." msgstr "Las montañas que delimitan la patria persa, entre Persis, Susiana y Media. Este escenario recrea los numerosos valles y desfiladeros que atraviesan la cordillera. \n\nLos jugadores comienzan situados en su propia provincia con un templo persa libre. A través de las escarpadas tierras del interior se puede acceder a recursos y territorios sin explotar, pero también repletas de animales peligrosos, como osos asiáticos y tigres persas.\n\nEl valle central permite expandirse, con un centro cívico no reclamado, granjas y puestos comerciales. Los acantilados que bordean el valle ofrecen buenos puntos de observación para fortificaciones defensivas u ofensivas." #: maps/skirmishes/zagros_mountains_2p.xml:Name:39 msgid "Zagros Mountains (2 players)" msgstr "Montañas Zagros (dos jugadores)" Index: ps/trunk/binaries/data/mods/public/l10n/es.public-simulation-technologies.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/es.public-simulation-technologies.po (revision 27954) +++ ps/trunk/binaries/data/mods/public/l10n/es.public-simulation-technologies.po (revision 27955) @@ -1,2195 +1,2195 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Albert # Alvaro Rojas # Antón Chinaev # Antonio Martín # Antonio Vazquez # Camilo Zuluaga # Daniel Muñoz # David Abián # dreogan dreogan # The_Gipsy # Federico Castro # Fernando Mendez # Ghenadi Avricenco # Héctor Condori # Jesús Asenjo # Jesus Covo # Jhon Valencia # Joaquin Cubelli # jorgman1 . # José Javier Domínguez Reina # Juan Campos # Juan Jaramillo # Luis Torrecilla # Miguel Magdaleno Santamaría # Mihai Pantazi # papalote alreves # Rafael Cuevas Montero # Rodrigo Vegas Sánchez-Ferrero # soloooy0 fg # Stanislas Dolcini # Swyter # vega93 # Víctor Rodríguez Bouza msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2023-11-17 08:09+0000\n" "PO-Revision-Date: 2014-06-19 17:53+0000\n" "Last-Translator: Rodrigo Vegas Sánchez-Ferrero, 2020-2023\n" "Language-Team: Spanish (http://app.transifex.com/wildfire-games/0ad/language/es/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: es\n" "Plural-Forms: nplurals=3; plural=n == 1 ? 0 : n != 0 && n % 1000000 == 0 ? 1 : 2;\n" #: simulation/data/technologies/agoge.jsondescription msgid "" "Spartans were housed and trained from a young age to be superlative warriors" " and to endure any hardship a military life can give them." msgstr "Los espartanos se sometían a adiestramiento fuera del seno familiar desde muy pequeños para convertirse en guerreros superlativos, acostumbrándose así a soportar las penurias que ofrece una vida militar." #: simulation/data/technologies/agoge.jsongenericName msgid "The Agoge" msgstr "Agogé" #: simulation/data/technologies/agoge.jsonrequirementsTooltip #: simulation/data/technologies/arsenal_philon.jsonrequirementsTooltip #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip #: simulation/data/technologies/immortals.jsonrequirementsTooltip #: simulation/data/technologies/long_walls.jsonrequirementsTooltip #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip #: simulation/data/technologies/ostracism.jsonrequirementsTooltip #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip #: simulation/data/technologies/pharaonic_cult.jsonrequirementsTooltip #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip #: simulation/data/technologies/roman_reforms.jsonrequirementsTooltip #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip #: simulation/data/technologies/ship_health.jsonrequirementsTooltip #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip #: simulation/data/technologies/siege_health.jsonrequirementsTooltip #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip #: simulation/data/technologies/silk_road.jsonrequirementsTooltip #: simulation/data/technologies/silvershields.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip #: simulation/data/technologies/tower_health.jsonrequirementsTooltip #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip #: simulation/data/technologies/unlock_neodamodes.jsonrequirementsTooltip #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip msgid "Unlocked in City Phase." msgstr "Se desbloquea en la fase urbana." #: simulation/data/technologies/agoge.jsontooltip msgid "Champion Hoplites +25% health, but +5% training time." msgstr "Hoplitas de élite (Salud: +25%; Tiempo de adiestramiento: +5%)." #: simulation/data/technologies/archer_attack_spread.jsondescription msgid "Encouraging soldiers to practice archery improves their accuracy." msgstr "Entrenamiento con arco para mejorar la puntería de los soldados." #: simulation/data/technologies/archer_attack_spread.jsongenericName msgid "Archery Training" msgstr "Entrenamiento con arco" #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip #: simulation/data/technologies/heal_range.jsonrequirementsTooltip #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip #: simulation/data/technologies/krypteia.jsonrequirementsTooltip #: simulation/data/technologies/pheidian_workshop.jsonrequirementsTooltip #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip #: simulation/data/technologies/roman_roads.jsonrequirementsTooltip #: simulation/data/technologies/serapis_cult.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip #: simulation/data/technologies/tower_range.jsonrequirementsTooltip #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip #: simulation/data/technologies/trader_health.jsonrequirementsTooltip #: simulation/data/technologies/tyrtean_paeans.jsonrequirementsTooltip msgid "Unlocked in Town Phase." msgstr "Se desbloquea en la fase intermedia." #: simulation/data/technologies/archer_attack_spread.jsontooltip msgid "Archers −20% ranged attack spread." msgstr "Arqueros (Dispersión de tiro: −20%)." #: simulation/data/technologies/archery_tradition.jsondescription msgid "" "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and" " a penchant for using massed archers in battle." msgstr "Los hindúes, iraníes y cusitas tenían una fuerte tradición arquera y predilección por utilizar una gran cantidad de arqueros en batalla." #: simulation/data/technologies/archery_tradition.jsongenericName msgid "Archery Tradition" msgstr "Tradición arquera" #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_training_ptol.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip msgid "Unlocked in Village Phase." msgstr "Se desbloquea en la fase inicial." #: simulation/data/technologies/archery_tradition.jsontooltip msgid "Archers +10 attack range." msgstr "Arqueros (Alcance: +10)." #: simulation/data/technologies/architecture_kush.jsongenericName msgid "Monumental Architecture" msgstr "Arquitectura monumental" #: simulation/data/technologies/architecture_kush.jsontooltip msgid "" "Civic Structures +20% build time, +20% health, and +20% capture points." msgstr "Estructuras cívicas (Tiempo de construcción: +20%; Resistencia: +20%; Puntos de captura: +20%)." #: simulation/data/technologies/architecture_pers.jsondescription msgid "" "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to" " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; " "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old " "Elamite capital of Susa." msgstr "Los persas construyeron el increíble Camino Real a lo largo de unos 2700 kilómetros, desde Sardes hasta Susa; Darío el Grande y Jerjes también construyeron la magnífica Persépolis; Ciro el Grande desarrolló muchísimo Ecbatana y prácticamente reconstruyó la vieja capital Elamita de Susa. " #: simulation/data/technologies/architecture_pers.jsongenericName msgid "Persian Architecture" msgstr "Arquitectura persa" #: simulation/data/technologies/architecture_pers.jsontooltip msgid "Structures +25% health and capture points, but also +20% build time." msgstr "Estructuras (Resistencia y puntos de captura: +25%; Tiempo de construcción: +20%)." #: simulation/data/technologies/arsenal_philon.jsondescription msgid "" "The arsenal was mainly used as a warehouse for materials and instruments for" " the equipment of warships." msgstr "El arsenal se usaba principalmente como almacén de materiales e instrumentos para el equipamiento de buques de guerra." #: simulation/data/technologies/arsenal_philon.jsongenericName msgid "Arsenal of Philon" msgstr "Arsenal de Filón" #: simulation/data/technologies/arsenal_philon.jsontooltip msgid "Warships +1 health/second self-repair rate." msgstr "Buques de guerra (Tasa de regeneración: +1 resistencia/segundo)." #: simulation/data/technologies/art_of_war.jsondescription msgid "" "This famous and most important work of the Seven Military Classics teaches " "Han commanders everything about planning battles, maintaining armies, and " "defeating one's enemies." msgstr "Esta famosa e importante obra, parte de los siete clásicos militares, instruía a los altos mandos Han sobre la planificación de la batalla, el mantenimiento del ejercito y cómo derrotar al enemigo." #: simulation/data/technologies/art_of_war.jsongenericName msgid "Sun Tzu's \"The Art of War\"" msgstr "«El arte de la guerra» de Sun Tzu" #: simulation/data/technologies/art_of_war.jsonspecificName.han msgid "Sūnzǐ BīngFǎ" msgstr "Sūnzǐ BīngFǎ" #: simulation/data/technologies/art_of_war.jsontooltip msgid "All Citizen-Soldiers −20% required promotion experience." msgstr "Ciudadanos-soldado (Experiencia para promocionar: −20%)." #: simulation/data/technologies/attack_soldiers_will.jsondescription msgid "" "The will to fight is crucial to victory. Inspire your troops with higher " "pay." msgstr "La voluntad de luchar es fundamental para la victoria. Inspira a tur tropas aumentando su paga." #: simulation/data/technologies/attack_soldiers_will.jsongenericName msgid "Will to Fight" msgstr "Voluntad de luchar" #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart msgid "Dynamis" msgstr "Dynamis" #: simulation/data/technologies/attack_soldiers_will.jsontooltip msgid "Soldiers, Siege Engines, and Ships +25% attack damage." msgstr "Soldados, máquinas de asedio y barcos (Daño +25%)." #: simulation/data/technologies/barracks_batch_training.jsondescription msgid "" "Significantly increase training speed of infantry by training them in large " "batches or companies." msgstr "Aumenta significativamente la velocidad de adiestramiento de la infantería reclutando en grandes lotes o compañías." #: simulation/data/technologies/barracks_batch_training.jsongenericName #: simulation/data/technologies/stable_batch_training.jsongenericName msgid "Conscription" msgstr "Reclutamiento forzoso" #: simulation/data/technologies/barracks_batch_training.jsontooltip msgid "Barracks −10% batch training time." msgstr "Cuarteles (Reclutamiento en grupo: −10%)." #: simulation/data/technologies/cavalry_health.jsondescription msgid "Selectively breed better war horses." msgstr "Cría selectiva de los mejores caballos de guerra." #: simulation/data/technologies/cavalry_health.jsongenericName msgid "Horse Breeding" msgstr "Cría de Caballos" #: simulation/data/technologies/cavalry_health.jsontooltip msgid "Cavalry +10% health." msgstr "Caballería (Salud: +10%)." #: simulation/data/technologies/cavalry_movement_speed.jsondescription msgid "Train your horses to move faster." msgstr "Adiestra a tus caballos para que sean más rápidos." #: simulation/data/technologies/cavalry_movement_speed.jsongenericName msgid "Horse Racing" msgstr "Carreras de caballos" #: simulation/data/technologies/cavalry_movement_speed.jsontooltip msgid "Cavalry +10% walk speed." msgstr "Caballería (Velocidad de movimiento: +10%)." #: simulation/data/technologies/civbonuses/cart_walls.jsondescription msgid "" "Carthaginians built their city walls in three concentric circuits. These " "walls were never breached. Even when the city was taken by the Romans, it " "was via the city's harbor, not by storming its walls." msgstr "Los cartagineses construían sus murallas formando tres círculos concéntricos. Tan fuertes eran sus defensas que los romanos prefirieron tomar la ciudad a través del puerto a asaltar sus muros." #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName msgid "Triple Walls" msgstr "Muralla triple" #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip msgid "City Walls +100% build time, +100% stone cost, and +200% health." msgstr "Muralla (Tiempo de construcción y coste de piedra: +100%; Resistencia: +200%)." #: simulation/data/technologies/civbonuses/celt_structures.jsondescription msgid "Celtic structures were mostly made of wood with rubble foundations." msgstr "Las estructuras celtas se solían construir con madera sobre cimientos de escombros." #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName msgid "Wooden Construction" msgstr "Construcciones de madera" #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip msgid "Structures −20% build time, −20% health, and −20% capture points." msgstr "Estructuras (Tiempo de construcción: −20%; Resistencia: −20%; Puntos de captura: −20%)." #: simulation/data/technologies/civbonuses/delian_league.jsondescription msgid "" "Shortly after the great naval victories at Salamis and Mykale, the Greek " "city-states instituted the so-called Delian League in 478 BC, whose purpose " "was to push the Persians out of the Aegean region. The allied states " "contributed ships and money, while the Athenians offered their entire navy." -msgstr "" +msgstr "Poco después de las grandes victorias navales de Salamina y Mícala, las ciudades-estado griegas conformaron la llamada Liga de Delos en el 478 a. C., con el propósito de expulsar a los persas fuera de la región del Egeo. Las ciudades aliadas contribuyeron con barcos y dinero, mientras que los atenienses ofrecieron su flota al completo. " #: simulation/data/technologies/civbonuses/delian_league.jsongenericName msgid "Delian League" msgstr "Liga de Delos" #: simulation/data/technologies/civbonuses/delian_league.jsontooltip msgid "Ships construct 25% faster." msgstr "Los navíos se construyen un 25% más rápido." #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription msgid "" "The Gauls were well-known for their effective cavalry. Celtic mercenaries " "were in demand throughout the Mediterranean." msgstr "Los galos eran bien conocidos por su eficaz caballería. Los mercenarios celtas eran demandados en todo el Mediterráneo." #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName msgid "Superior Cavalry" msgstr "Caballeria superior" #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip msgid "Cavalry +10% melee attack damage." msgstr "Caballería (Daño cuerpo a cuerpo: +10%)." #: simulation/data/technologies/civbonuses/greek_structures.jsondescription msgid "The Greeks used stone construction from early Mycenaean times." msgstr "Los griegos usaron construcciones de piedra desde la temprana era micénica." #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName msgid "Hellenic Architecture" msgstr "Arquitectura helena" #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip msgid "Structures +10% health and +10% capture points." msgstr "Estructuras (Resistencia: +10%; Puntos de captura: +10%)." #: simulation/data/technologies/civbonuses/han_population.jsondescription msgid "" "By uniting China under one emperor, the Han Dynasty ruled over 40 million " "people, one of the largest empires of antiquity by population." msgstr "Unificando China bajo un único emperador, la dinastía Han gobernó 40 millones de personas, por población uno de los más grandes imperios de la antiguedad. " #: simulation/data/technologies/civbonuses/han_population.jsongenericName msgid "Federated States" msgstr "Estados federados" #: simulation/data/technologies/civbonuses/han_population.jsontooltip #: simulation/data/technologies/civbonuses/maur_population.jsontooltip #: simulation/data/technologies/civbonuses/pers_population.jsontooltip msgid "+10% maximum population limit." msgstr "Límite máximo de población: +10%." #: simulation/data/technologies/civbonuses/han_walls.jsondescription msgid "" "The Han built massive walls made from rammed earth. These were gigantic " "fortifications several meters thick and stretching for kilometers." msgstr "Los Han construyeron grandes murallas de tierra amasada. Eran gigantes fortificaciones de un grosor de varios metros que se extendían a lo largo de kilómetros. " #: simulation/data/technologies/civbonuses/han_walls.jsongenericName msgid "Great Wall" msgstr "Gran Muralla" #: simulation/data/technologies/civbonuses/han_walls.jsontooltip msgid "City Walls +50% health." msgstr "Muralla (Resistencia: +50%)." #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription msgid "The Macedonian economy relied greatly on their vast natural resources." msgstr "La economía macedónica se sustentaba en el aprovechamiento de sus numerosos recursos naturales. " #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName msgid "Resource-Rich Economy" msgstr "Economía rica en recursos naturales" #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip msgid "Storehouse technologies −100% research time." msgstr "Tecnologías de almacén (Tiempo de investigación: −100%)." #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription msgid "" "India is the land of the elephants. Elephant warfare originated in India and" " continued for millennia. It was also the source of elephants for the " "eastern Mediterranean. Indian kings were able to field large numbers of war " "elephants." msgstr "La india es la tierra de los elefantes. La guerra con elefantes se origina allí y fue constante durante un milenio. Fue también la proveedora de elefantes para todo el este del mediterráneo. Los reyes hindúes podían desplegar grandes grupos de elefantes de guerra." #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName msgid "Elephant Tradition" msgstr "Uso de elefantes" #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip msgid "Elephants −30% training time." msgstr "Elefantes (Tiempo de adiestramiento: −30%)." #: simulation/data/technologies/civbonuses/maur_population.jsondescription msgid "" "The Mauryan Empire encompassed dozens of formerly independent kingdoms over " "an area of 5 million square kilometers, with a population of close to 60 " "million people. The Mauryan regents held the title Emperor of Emperors and " "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 " "chariots, and 30,000 cavalry, making it arguably the largest army of its " "time." msgstr "El Imperio Maurya abarcó docenas de reinos anteriormente independientes en un área de 5 millones de kilómetros cuadrados, con una población cercana a 60 millones de personas. Los gobernantes mauryas tenían el título de Emperador de los Emperadores y comandaban un ejército permanente de 600.000 hombres de infantería, 9.000 elefantes, 8.000 carros y una caballería formada por 30.000 hombres, lo que lo convierte en el ejército más grande de su tiempo." #: simulation/data/technologies/civbonuses/maur_population.jsongenericName msgid "Emperor of Emperors" msgstr "Emperador de emperadores" #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur msgid "Chakravarti Samrāt" msgstr "Chakravarti Samrāt" #: simulation/data/technologies/civbonuses/maur_walls.jsondescription msgid "" "The Mauryas built their city walls out of wood, an abundant natural resource" " in India." msgstr "Los mauryas construyeron sus murallas de madera, un recurso natural abundante en la India." #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName msgid "Wooden Walls" msgstr "Empalizada" #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip msgid "City Walls −20% build time and −20% health." msgstr "Muralla (Tiempo de construcción: −20%; Resistencia: −20%)." #: simulation/data/technologies/civbonuses/pers_population.jsondescription msgid "" "The Persians could and did levy a large number of infantry during wartime " "due to the sheer size of the Achaemenid Empire and the way in which it was " "set-up. In general the Persian infantry was well trained and fought with " "great tenacity. However while this was true the infantry were poor hand-to-" "hand, close combat fighters. Also, with the exception of the elite " "regiments, the Persian infantry was not a standing professional force." msgstr "Los persas pudieron y llevaron a cabo reclutamientos forzosos de un gran número de infantería durante la guerra debido al gran tamaño del imperio Arqueménida y a la forma en la que se instituyó. En general, la infantería persa estaba bien entrenada y luchaba con gran tenacidad, aunque se veía en desventaja en los combates cuerpo a cuerpo. Cabe destacar que con la excepción de los regimientos de élite, la infantería persa no se consideraba una fuerza profesional ni permanente." #: simulation/data/technologies/civbonuses/pers_population.jsongenericName msgid "Great King's Levy" msgstr "Leva del gran rey" #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription msgid "" "Sun-dried mud bricks were a common building material in hot and dry areas, " "especially where wood was scarce. Although not as strong and durable as " "fired bricks or natural stone and vulnerable to constant rains and heavy " "floods, mud bricks have the advantage they are cheap and easy to produce." msgstr "Los ladrillos de barro secados al sol eran un material de construcción común en áreas cálidas y secas, especialmente donde la madera era escasa. Aunque no son tan fuertes y duraderos como los ladrillos cocidos o la piedra natural y son vulnerables a las lluvias constantes y las fuertes inundaciones, los ladrillos de barro tienen la ventaja de que son baratos y fáciles de producir." #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName msgid "Sun-dried Mud Bricks" msgstr "Ladrillos de adobe" #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip msgid "" "Houses and Economic Structures −40% wood cost, health, and capture points as" " well as +50% build time." msgstr "Casas y estructuras económicas (Madera, resistencia y puntos de captura: −40%; Tiempo de construcción: +50%)." #: simulation/data/technologies/civbonuses/rome_siege.jsondescription msgid "Soldiers were well Trained to Operate Siege Engines." -msgstr "" +msgstr "Soldados perfectamente entrenados en el manejo de las máquinas de asedio." #: simulation/data/technologies/civbonuses/rome_siege.jsongenericName msgid "Legionary Engineers" msgstr "Ingenieros legionarios" #: simulation/data/technologies/civbonuses/rome_siege.jsontooltip msgid "" "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed." -msgstr "" +msgstr "Catapultas de asedio y onagros (Velocidad de disparo: +10%; Velocidad de movimiento: +20%)." #: simulation/data/technologies/civbonuses/sele_farms.jsondescription msgid "" "The Seleucid empire was located in a highly fertile region with productive " "soils. Farms are cheaper and faster to build." msgstr "El imperio seléucida se desarrolló en una fértil región de suelos muy productivos. Los huertos son más económicos y rápidos de construir," #: simulation/data/technologies/civbonuses/sele_farms.jsongenericName msgid "Fertile Crescent" msgstr "Crecimiento fértil" #: simulation/data/technologies/civbonuses/sele_farms.jsontooltip msgid "Farms −25% wood cost and −75% build time." msgstr "Huertos (Madera: −25%; Tiempo de construcción: −75%)." #: simulation/data/technologies/civil_engineering_01.jsongenericName msgid "Improved Construction" msgstr "Construcción mejorada" #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han msgid "Gōngchéng" msgstr "Gōngchéng" #: simulation/data/technologies/civil_engineering_01.jsontooltip msgid "All structures −10% build time and −10% cost." msgstr "Todas las estructuras (Tiempo de construcción: −10%; Coste: −10%)." #: simulation/data/technologies/civil_engineering_02.jsongenericName msgid "Robust Architecture" msgstr "Arquitectura robusta" #: simulation/data/technologies/civil_engineering_02.jsontooltip msgid "All structures +20% health." msgstr "Todas las estructuras (Resistencia: +20%)." #: simulation/data/technologies/civil_service_01.jsongenericName msgid "Efficient Bureaucracy" msgstr "Burocracia eficiente" #: simulation/data/technologies/civil_service_01.jsonspecificName.han #: simulation/data/technologies/civil_service_02.jsonspecificName.han msgid "Guānliáo" msgstr "Guānliáo" #: simulation/data/technologies/civil_service_01.jsontooltip msgid "Ministers −50% train time." msgstr "Ministros (Tiempo de adiestramiento: −50%)." #: simulation/data/technologies/civil_service_02.jsongenericName msgid "Intensive Training" msgstr "Entrenamiento intensivo" #: simulation/data/technologies/civil_service_02.jsontooltip msgid "Ministers +50% health." msgstr "Ministros (Salud: +50%)." #: simulation/data/technologies/colonization.jsondescription msgid "" "Carthaginians established many trading centers as colonies and ultimately " "held dominion over 300 cities and towns in North Africa alone." msgstr "Los cartagineses establecieron muchos centros comerciales como las colonias y en última instancia lograron establecer su dominio sobre 300 ciudades y pueblos solo en el norte de África." #: simulation/data/technologies/colonization.jsongenericName msgid "Colonization" msgstr "Colonización" #: simulation/data/technologies/colonization.jsontooltip msgid "" "Civic Structures (Civic Center, Temples, and Houses) −25% build time and " "resource costs." -msgstr "" +msgstr "Centros cívicos, templos y casas (Tiempo de construcción y coste de recursos: −25%)." #: simulation/data/technologies/crossbow_training.jsondescription msgid "The Han had a penchant for using massed crossbowmen in battle." msgstr "Los Han solían utilizar numerosos ballesteros en la batalla." #: simulation/data/technologies/crossbow_training.jsongenericName msgid "Crossbow Training" msgstr "Adiestramiento con ballesta" #: simulation/data/technologies/crossbow_training.jsontooltip msgid "Crossbow Infantry −20% train time." msgstr "Infantería con ballesta (Tiempo de adiestramiento: −20%)." #: simulation/data/technologies/equine_transports.jsondescription msgid "" "Early Achaemenid rulers acted towards making Persia the first great Asian " "empire to rule the seas. The Great King behaved favourably towards the " "various sea peoples in order to secure their services, but also carried out " "various marine initiatives. During the reign of Darius the Great, for " "example, a canal was built in Egypt and a Persian navy was sent exploring " "the Indus river. According to Herodotus, some 300 ships in the Persian navy " "were retrofitted to carry horses and their riders." msgstr "Los primeros gobernantes Aqueménidas trabajaron para hacer de Persia el primer gran imperio asiático que dominara los mares. El Gran Rey favoreció a las diferentes gentes del mar para asegurar sus servicios, pero también llevo a cabo varias iniciativas marinas. Durante el reinado de Darío el Grande, por ejemplo, se construyó un canal en Egipto y se envió una flota persa para explorar el río Indo. Según Heródoto, unos trescientos barcos de la flotapersa se adaptaron para llevar a bordo caballos y sus jinetes. " #: simulation/data/technologies/equine_transports.jsongenericName msgid "Equine Transports" msgstr "Transportes equinos" #: simulation/data/technologies/equine_transports.jsontooltip msgid "Phoenician Triremes gain the ability to train Cavalry." msgstr "Los trirremes fenicios pueden reclutar caballería." #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription msgid "Salting allows to preserve fish longer." msgstr "La salazón permite conservar el pescado más tiempo." #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName msgid "Salting Fish" msgstr "Pescado en salazón" #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip msgid "Fishing Boats +20 food capacity." msgstr "Los botes pesqueros aumentan en +20 su capacidad de comida." #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription msgid "Use nets to improve the productivity of fishing boats." msgstr "Uso de redes para aumentar la productividad de los barcos pesqueros." #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName msgid "Fishing Net" msgstr "Red de pesca" #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip msgid "Fishing Boats +30% fish gather rate." msgstr "Barcos pesqueros (Pesca: +30%)." #: simulation/data/technologies/garrison_heal.jsondescription msgid "Units regain health over time while garrisoned." msgstr "Las unidades recuperan salud con el tiempo cuando están guarnecidas." #: simulation/data/technologies/garrison_heal.jsongenericName msgid "Living Conditions" msgstr "Condiciones de vida" #: simulation/data/technologies/garrison_heal.jsontooltip msgid "Structures +1 garrison heal rate." msgstr "Estructuras (Tasa de curación de la guarnición: +1)." #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription msgid "Breed livestock to slaughter for meat." msgstr "Cría ganado para la producción de carne." #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName msgid "Stockbreeding" msgstr "Ganadería" #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip msgid "Domestic Animals −25% breeding time." msgstr "Animales domésticos (Tiempo de reproducción: −25%)." #: simulation/data/technologies/gather_capacity_basket.jsondescription msgid "Workers use baskets. Increases shuttling capacity for all resources." msgstr "Los trabajadores que usan cestos aumenta la capacidad de traslado de todos los recursos." #: simulation/data/technologies/gather_capacity_basket.jsongenericName msgid "Baskets" msgstr "Cestas" #: simulation/data/technologies/gather_capacity_basket.jsontooltip #: simulation/data/technologies/gather_capacity_carts.jsontooltip #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip msgid "Workers +5 resource capacity." msgstr "Trabajadores (Capacidad de recursos: +5)." #: simulation/data/technologies/gather_capacity_carts.jsondescription msgid "" "Workers use horse-drawn carts. Increases shuttling capacity for all " "resources." msgstr "Los trabajadores que usan carros tirados por caballos aumentan su capadidad de traslado de todos los recursos." #: simulation/data/technologies/gather_capacity_carts.jsongenericName msgid "Horse-drawn Carts" msgstr "Carros tirados por caballos" #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription msgid "" "Workers use wheelbarrows. Increases shuttling capacity for all resources." msgstr "Los trabajadores que usan carretillas aumentan la capacidad de transporte de cualquier recurso." #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName msgid "Wheelbarrow" msgstr "Carretilla de mano" #: simulation/data/technologies/gather_farming_chain_pump.jsondescription msgid "Install a chain pump for improved irrigation." msgstr "Instala una bomba de cadena para mejorar el regadío." #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName msgid "Chain Pump" msgstr "Bomba de cadena" #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsontooltip #: simulation/data/technologies/gather_farming_plows.jsontooltip #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip #: simulation/data/technologies/gather_farming_training.jsontooltip #: simulation/data/technologies/gather_farming_training_ptol.jsontooltip #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip msgid "Workers +20% grain gather rate." msgstr "Trabajadores (Velocidad de recolección de grano: +20%)." #: simulation/data/technologies/gather_farming_fertilizer.jsondescription #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsondescription msgid "Extra nutrients for farms." msgstr "Nutrientes adicionales para tus cultivos." #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsongenericName msgid "Fertilizer" msgstr "Fertilizante" #: simulation/data/technologies/gather_farming_harvester.jsondescription msgid "" "The Gauls invented an harvesting machine, making it much easier to harvest " "grain." msgstr "Los galos inventaron una máquina cosechadora que facilitaba mucho la cosecha del grano." #: simulation/data/technologies/gather_farming_harvester.jsongenericName msgid "Harvesting Machine" msgstr "Máquina cosechadora" #: simulation/data/technologies/gather_farming_harvester.jsontooltip msgid "Workers +10% grain gather rate." msgstr "Trabajadores (Velocidad de recolección del grano: +10%)." #: simulation/data/technologies/gather_farming_plows.jsondescription msgid "" "Equip your workers with iron plows, animal-drawn instruments to turn the " "sod." msgstr "Equipa a tus trabajadores con arados de hierro tirados por animales." #: simulation/data/technologies/gather_farming_plows.jsongenericName msgid "Iron Plow" msgstr "Arado de hierro" #: simulation/data/technologies/gather_farming_seed_drill.jsondescription msgid "Equip your workers with seed drills." msgstr "Equipa a tus trabajadores con sembradoras." #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName msgid "Seed Drill" msgstr "Sembradora" #: simulation/data/technologies/gather_farming_training.jsondescription #: simulation/data/technologies/gather_farming_training_ptol.jsondescription msgid "Training for workers to increase farm gathering speed." msgstr "Adiestramiento para mejorar la velocidad de cultivo de tus trabajadores." #: simulation/data/technologies/gather_farming_training.jsongenericName #: simulation/data/technologies/gather_farming_training_ptol.jsongenericName msgid "Gather Training" msgstr "Técnicas de recolección" #: simulation/data/technologies/gather_farming_water_weeding.jsondescription msgid "Remove water weeds to preserve nutrients for the rice plants." msgstr "Eliminación de algas para preservar nutrientes para las plantas de arroz." #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName msgid "Water Weeding" msgstr "Control de algas" #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription msgid "Increases wood gathering rates for trees." msgstr "Mejora el ritmo de recogida de leña." #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName msgid "Iron Axe Heads" msgstr "Cabezas de hacha de hierro" #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip msgid "Workers +25% wood gather rate." msgstr "Trabajadores (Velocidad de extracción de madera: +25%)." #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName msgid "Sharp Axe Heads" msgstr "Cabezas de hacha afiladas" #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName msgid "Stronger Axe" msgstr "Hacha más fuerte" #: simulation/data/technologies/gather_mining_serfs.jsondescription msgid "" "Compel serfs to help your workers quarry stone. Increases stone gathering " "rates." msgstr "Siervos para ayudar a tus trabajadores a extraer piedra. Incrementa el ritmo de extracción de piedra." #: simulation/data/technologies/gather_mining_serfs.jsongenericName msgid "Serfs" msgstr "Siervos" #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart msgid "Heilōtes" msgstr "Heilōtes" #: simulation/data/technologies/gather_mining_serfs.jsontooltip #: simulation/data/technologies/gather_mining_servants.jsontooltip #: simulation/data/technologies/gather_mining_slaves.jsontooltip msgid "Workers +25% stone gather rate." msgstr "Trabajadores (Velocidad de extracción de piedra: +25%)." #: simulation/data/technologies/gather_mining_servants.jsondescription msgid "Hire servants to help quarry stone. Increases stone gathering rates." msgstr "Contrata sirvientes para ayudar a extraer piedras. Incrementa el ritmo de extracción de piedra." #: simulation/data/technologies/gather_mining_servants.jsongenericName msgid "Servants" msgstr "Sirvientes" #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart msgid "Douloi" msgstr "Douloi" #: simulation/data/technologies/gather_mining_shaftmining.jsondescription msgid "Develop shaft mining. Increases metal gathering rates." msgstr "Desarrolla pozos mineros. Incrementa el ritmo de extracción de metal." #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName msgid "Shaft Mining" msgstr "Pozo minero" #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip #: simulation/data/technologies/gather_mining_silvermining.jsontooltip #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip msgid "Workers +25% metal gather rate." msgstr "Trabajadores (Velocidad de extracción de metal: +25%)." #: simulation/data/technologies/gather_mining_silvermining.jsondescription msgid "Strike a vein of precious silver. Increases metal gathering rates." msgstr "Explota una veta de plata. Aumenta el ritmo de extracción de metal." #: simulation/data/technologies/gather_mining_silvermining.jsongenericName msgid "Silver Mining" msgstr "Minería de plata" #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen msgid "Mines of Laureion" msgstr "Minas de Laureion" #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace msgid "Mines of Krenides" msgstr "Minas de Krenides" #: simulation/data/technologies/gather_mining_slaves.jsondescription msgid "" "Buy slaves to help your workers quarry stone. Increases stone gathering " "rates." msgstr "Compra esclavos para ayudar a tus trabajadores a extraer piedra. Incrementa el ritmo de recolección de piedra." #: simulation/data/technologies/gather_mining_slaves.jsongenericName msgid "Slaves" msgstr "Esclavos" #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart msgid "Andrapoda" msgstr "Andrapoda" #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome msgid "Servi" msgstr "Servi" #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription msgid "" "Equip your workers with helpful tools. Increases metal gathering rates." msgstr "Equipa a tus trabajadores con útiles de trabajo. Incrementa el ritmo de extracción de metal." #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName msgid "Wedge and Mallet" msgstr "Cuña y mazo" #: simulation/data/technologies/gather_wicker_baskets.jsondescription msgid "Equip your foragers with wicker baskets for foraging." msgstr "Equipa a tus recolectores con cestas de mimbre." #: simulation/data/technologies/gather_wicker_baskets.jsongenericName msgid "Wicker Baskets" msgstr "Cestas de mimbre" #: simulation/data/technologies/gather_wicker_baskets.jsontooltip msgid "Workers +50% fruit gather rate." msgstr "Trabajadores (Recolección de fruta: +50%)." #: simulation/data/technologies/heal_range.jsondescription #: simulation/data/technologies/heal_range_2.jsondescription msgid "Increases the healing and vision range of all healers." msgstr "Aumenta el alcance y el campo de visión de todos los sanadores." #: simulation/data/technologies/heal_range.jsongenericName msgid "Healing Range" msgstr "Distancia de curación" #: simulation/data/technologies/heal_range.jsonspecificName.athen #: simulation/data/technologies/heal_range.jsonspecificName.mace #: simulation/data/technologies/heal_range.jsonspecificName.ptol #: simulation/data/technologies/heal_range.jsonspecificName.sele #: simulation/data/technologies/heal_range.jsonspecificName.spart msgid "Olympic Pantheon" msgstr "Panteón olímpico" #: simulation/data/technologies/heal_range.jsontooltip #: simulation/data/technologies/heal_range_2.jsontooltip msgid "Healers +5 healing range." msgstr "Sanadores (Alcance: +5)." #: simulation/data/technologies/heal_range_2.jsongenericName msgid "Healing Range 2" msgstr "Distancia de curación 2" #: simulation/data/technologies/heal_range_2.jsonspecificName.athen msgid "Akadēmeia" msgstr "Akadēmeia" #: simulation/data/technologies/heal_rate.jsondescription #: simulation/data/technologies/heal_rate_2.jsondescription msgid "Increases the healing rate of all healers." msgstr "Aumenta la tasa de curación de todos los sanadores." #: simulation/data/technologies/heal_rate.jsongenericName msgid "Healing Rate" msgstr "Velocidad de curación" #: simulation/data/technologies/heal_rate.jsonspecificName.athen #: simulation/data/technologies/heal_rate.jsonspecificName.mace #: simulation/data/technologies/heal_rate.jsonspecificName.ptol #: simulation/data/technologies/heal_rate.jsonspecificName.sele #: simulation/data/technologies/heal_rate.jsonspecificName.spart msgid "Sphagia" msgstr "Esfagia" #: simulation/data/technologies/heal_rate.jsontooltip #: simulation/data/technologies/heal_rate_2.jsontooltip msgid "Healers −20% healing time." msgstr "Sanadores: −20% en tiempo de curación." #: simulation/data/technologies/heal_rate_2.jsongenericName msgid "Healing Rate 2" msgstr "Velocidad de curación 2" #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart msgid "Hippocratic Oath" msgstr "Juramento hipocrático" #: simulation/data/technologies/health_females_01.jsondescription msgid "" "The loom allowed the creation of finer clothing for settlers. Women of the " "household were taught from a young age how to weave on the loom, and " "subsequently spent a large share of their lives working with it." msgstr "El telar permitió la elaboración de mejores ropas para la población. Se enseñaba a las mujeres su uso dentro de los grupos familiares, dedicando una gran parte de sus vidas trabajando en él." #: simulation/data/technologies/health_females_01.jsongenericName msgid "The Loom" msgstr "Telar" #: simulation/data/technologies/health_females_01.jsontooltip msgid "Female Citizens +100% health." msgstr "Mujeres ciudadanas +100% en salud." #: simulation/data/technologies/health_regen_units.jsondescription msgid "Organic units will slowly regenerate health over time when idle." msgstr "Las unidades orgánicas regeneran lentamente su salud a lo largo del tiempo cuando se encuentran inactivas." #: simulation/data/technologies/health_regen_units.jsongenericName msgid "Battlefield Medicine" msgstr "Medicina de campaña" #: simulation/data/technologies/health_regen_units.jsontooltip msgid "Idle Organic units +0.5 health regeneration rate." msgstr "Unidades orgánicas inactivas (Tasa de regeneración de salud: +0.5)." #: simulation/data/technologies/hellenistic_metropolis.jsondescription msgid "" "Beginning with Alexander, the Hellenistic monarchs founded many cities " "throughout their empires, where Greek culture and art blended with local " "customs to create the motley Hellenistic civilization." msgstr "Comenzando con Alejandro, los monarcas helenos fundaron numerosas ciudades a lo largo y ancho de sus imperios, donde la cultura y el arte griego se mezclaron con las costumbres locales para conformar la variopinta civilización helena." #: simulation/data/technologies/hellenistic_metropolis.jsongenericName msgid "Hellenistic Metropolis" msgstr "Metrópolis helena" #: simulation/data/technologies/hellenistic_metropolis.jsontooltip msgid "Civic Centers +100% health and capture points, double default arrows." msgstr "Centros cívicos (Resistencia y puntos de captura: +100%; Doble de flechas predeterminadas)." #: simulation/data/technologies/helot_economy.jsondescription msgid "" "Helots were the servants of Greece. Unlike slaves, helots were owned by the " "state, which managed economic production. Helots must give a reasonable " "portion of their harvest to support a warrior and his family or widow." -msgstr "" +msgstr "Los ilotas eran los siervos de Grecia. A diferencia de los esclavos, los ilotas eran propiedad del Estado, que gestionaba la producción económica. Los ilotas debían contribuir con una parte considerable de su cosecha como para mantener a un guerrero y a su familia o a su viuda." #: simulation/data/technologies/helot_economy.jsongenericName msgid "Helot Economy" msgstr "Economía ilota" #: simulation/data/technologies/helot_economy.jsontooltip msgid "" "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce " "damage." msgstr "Infantería con jabalina (Tasa de recolección de grano: +100%; Daño de perforación a distancia: −10%)." #: simulation/data/technologies/hoplite_tradition.jsondescription msgid "Hoplite soldiers constituted most of the armies of Greece." msgstr "Los soldados hoplitas formaban la mayor parte del ejército griego." #: simulation/data/technologies/hoplite_tradition.jsongenericName msgid "Hoplite Tradition" msgstr "Tradición hoplita" #: simulation/data/technologies/hoplite_tradition.jsontooltip msgid "" "Hoplites −25% training time, −50% promotion experience, and +10% health." -msgstr "" +msgstr "Hoplitas (Tiempo de adiestramiento: −25%; Experiencia para promocionar: −50%; Salud: +10%)." #: simulation/data/technologies/immortals.jsondescription msgid "" "The Achaemenids maintained a 10,000-strong elite corps, referred to as " "Athanatoi (“Immortals”) by Greek authors." msgstr "Los aqueménidas mantenían un cuerpo de élite de 10.000 soldados denominados Athanatoi o «Inmortales», según los autores griegos." #: simulation/data/technologies/immortals.jsongenericName msgid "Immortals" msgstr "Inmortales" #: simulation/data/technologies/immortals.jsontooltip msgid "Immortals −50% training time." msgstr "Inmortales (Tiempo de adiestramiento: −50%)." #: simulation/data/technologies/iphicratean_reforms.jsondescription msgid "" "Athenian gymnasium, docks and triremes can train Marines (Epibates " "Athenaikos)." msgstr "Los trirremes atenienses, el muelle y el Gymnasion ateniense pueden reclutar infantería de marina (Epibates Athenaikos)." #: simulation/data/technologies/iphicratean_reforms.jsongenericName msgid "Iphicratean Reforms" msgstr "Reformas ificrátidas" #: simulation/data/technologies/iphicratean_reforms.jsontooltip msgid "" "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers." msgstr "Los muelles atenienses y los trirremes pueden reclutar infantería de marina y arqueros mercenarios cretenses." #: simulation/data/technologies/krypteia.jsondescription msgid "" "Krypteia was an Agoge rite of passage, during which soldiers learned how to " "camouflage themselves and gained combat experience. The Spartans declared " "war on the Helots annually, with no problem or guilt in murdering them. " "During this initiation, the youths slept during the day and roamed at night," " murdering any Helot they encountered along the way." -msgstr "" +msgstr "La kripteia era un ritual de iniciación dentro de la agogé, por el cual los soldados aprendían a camuflarse y adquirían experiencia de combate. Los espartanos declaraban anualmente la guerra a los ilotas, sin preocupación ni sentimiento de culpa por matarlos. Durante esta iniciación, los jóvenes dormían durante el día y salían por la noche, asesinando a cualquier ilota que encontrasen en su camino." #: simulation/data/technologies/krypteia.jsongenericName msgid "Krypteia" msgstr "Krypteia" #: simulation/data/technologies/krypteia.jsontooltip msgid "" "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers" " +30% training time." msgstr "Hoplitas de élite (Daño cuerpo a cuerpo: +10%). Ciudadanos de infantería con jabalina (Tiempo de adiestramiento: +30%)." #: simulation/data/technologies/long_walls.jsondescription msgid "" "The Long Walls of Athens were constructed under the auspices of the wily " "Themistocles and extended 6 km from the city to the port of Piraeus. This " "secured the city's sea supply routes and prevented an enemy from starving " "out the city during a siege." msgstr "La larga muralla de Atenas se construyo bajo el auspicio del astuto Temístocles, se extendía a lo largo de 6 km desde la ciudad hasta el puerto de El Pireo. Lo que aseguraba las rutas de abastecimiento marítimo y prevenía que el enemigo privara de comida a la ciudad durante un asedio." #: simulation/data/technologies/long_walls.jsongenericName msgid "Athenian Long Walls" msgstr "Gran muralla ateniense" #: simulation/data/technologies/long_walls.jsontooltip msgid "Build Walls in own or neutral territory." msgstr "Construye murallas en terreno propio o neutral." #: simulation/data/technologies/nisean_horses.jsondescription msgid "" "The now-extinct Nisian breed of horse was one of the largest and robust " "horses of ancient times. They were highly sought after by the Seleucids and " "Persians as both rider and mount gained heavier armor as time progressed." msgstr "La ahora extinta raza de caballo níseo fue una de las más grandes y robustas de la antigüedad. Éstos caballos eran codiciados por tanto seléucidas como persas debido al creciente peso que suponía la armadura adicional para bestia y hombre, cada vez más común." #: simulation/data/technologies/nisean_horses.jsongenericName msgid "Nisean War Horses" msgstr "Caballos de guerra niseos" #: simulation/data/technologies/nisean_horses.jsonspecificName.sele msgid "Nisioi" msgstr "Nisioi" #: simulation/data/technologies/nisean_horses.jsontooltip msgid "Champion Cavalry Spearmen +20% health, but +10% training time." msgstr "Caballería de élite con lanza (Salud: +20%; Tiempo de reclutamiento: +10%)." #: simulation/data/technologies/ostracism.jsondescription msgid "" "In ancient Athens, ostracism was the process by which any citizen, including" " political leaders, could be expelled from the city-state for 10 years." msgstr "El ostracismo, era en la antigua Atenas, el proceso por el cual se podía expulsar de la ciudad-estado durante diez años a cualquier ciudadano, incluidos los líderes políticos." #: simulation/data/technologies/ostracism.jsongenericName msgid "Ostracism" msgstr "Ostracismo" #: simulation/data/technologies/ostracism.jsontooltip msgid "Citizen soldiers +5% health, but Heroes −40% health." msgstr "Ciudadanos soldado (Salud: +5%). Héroes (Salud: −40%)." #: simulation/data/technologies/outpost_vision.jsondescription msgid "Increases outpost vision." msgstr "Aumenta el alcance de visión de los puestos de avanzada." #: simulation/data/technologies/outpost_vision.jsongenericName msgid "Carrier Pigeons" msgstr "Palomas mensajeras" #: simulation/data/technologies/outpost_vision.jsontooltip msgid "Outposts +33% vision range." msgstr "Puestos de avanzada (Campo de visión: +33%)." #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName msgid "Traditional Army vs Reform Army" msgstr "Ejercito tradicional versus Ejercito de la Reforma" #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName msgid "Civil Engineering" msgstr "Ingeniería civil" #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName msgid "Civil Service" msgstr "Servicio civil" #: simulation/data/technologies/pair_unlock_cult_ptol.jsongenericName msgid "Cult" msgstr "Culto" #: simulation/data/technologies/parade_of_daphne.jsondescription msgid "" "The festival at Daphne was a major event of the Seleucid Empire: tens of " "thousands of well-equipped troops participated in the opening procession." msgstr "El festival de Daphne fue un importante evento del imperio seléucida: decenas de miles de tropas bien equipadas participaron en la procesión de apertura." #: simulation/data/technologies/parade_of_daphne.jsongenericName msgid "Parade of Daphne" msgstr "Paraíso de Dafne" #: simulation/data/technologies/parade_of_daphne.jsontooltip msgid "Champions −20% training time." msgstr "Tropa de Élite (Tiempo de reclutamiento: −20%)." #: simulation/data/technologies/pharaonic_cult.jsondescription msgid "" "The Pharaohs were worshipped as living gods. Their word was sacrosanct and " "beyond reproach, at least among the common people. The Ptolemaic dynasts " "certainly took advantage of this ancient custom to the fullest, to varying " "degrees of success." -msgstr "" +msgstr "Los faraones eran considerados dioses vivientes. Su palabra era sagrada e incuestionable, al menos para la plebe. Las dinastías ptolemaicas se aprovecharon de esta antigua costumbre todo lo que pudieron, con mayor o menor grado de fortuna." #: simulation/data/technologies/pharaonic_cult.jsongenericName msgid "Pharaonic Cult" msgstr "Culto faraónico" #: simulation/data/technologies/pharaonic_cult.jsontooltip msgid "Heroes +2 health/second self-regen rate." -msgstr "" +msgstr "Héroes (Tasa de regeneración: +2 salud/segundo)." #: simulation/data/technologies/phase_city.jsondescription msgid "" "Dummy technology for use in templates requirements, replaced by " "phase_city_generic or phase_city_{civ}." msgstr "Tecnología de prueba para usar en los requisitos de las plantillas, reemplazado por phase_city_generic o phase_city_{civ}." #: simulation/data/technologies/phase_city.jsongenericName #: simulation/data/technologies/phase_city_athen.jsongenericName #: simulation/data/technologies/phase_city_generic.jsongenericName #: simulation/data/technologies/phase_city_pers.jsongenericName msgid "City Phase" msgstr "Fase urbana" #: simulation/data/technologies/phase_city_athen.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology. This is the Athenian city phase, where metal " "gathering rates are boosted because of the 'Silver Owls' bonus." msgstr "Avanza de una bulliciosa ciudad a una verdadera metrópolis, llena de las maravillas de la tecnología moderna. En la fase urbana ateniense la tasa de recolección de metal se eleva debido a la bonificación de los búhos de plata." #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip msgid "Requires three Town Structures." msgstr "Requiere tres estructuras de fase intermedia." #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart msgid "Megalopolis" msgstr "Megalópolis" #: simulation/data/technologies/phase_city_athen.jsontooltip msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +1 capture points " "regeneration rate for garrisoned units. Workers +10% metal gather rate." msgstr "Avanza a fase urbana desbloqueando más entidades y tecnologías. Centros cívicos (Radio de influencia territorial: +25%). Estructuras (Regeneración de puntos de captura: +1 por cada unidad guarnecida). Trabajadores (Recolección de metal: +10%)." #: simulation/data/technologies/phase_city_generic.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology." msgstr "Avanza de una bulliciosa ciudad a una verdadera metrópolis, llena de las maravillas de la tecnología moderna. " #: simulation/data/technologies/phase_city_generic.jsonspecificName.han msgid "Jùn" msgstr "Jùn" #: simulation/data/technologies/phase_city_generic.jsontooltip msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +1 capture points " "regeneration rate for garrisoned units." msgstr "Avanza a fase urbana desbloqueando más entidades y tecnologías. Centros cívicos (Radio de influencia territorial: +25%). Estructuras (Regeneración de puntos de captura: +1 por cada unidad guarnecida)." #: simulation/data/technologies/phase_city_pers.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology. This is the Persian city phase, where stable training" " rates are decreased because of the 'Times of War' bonus." msgstr "Avanza de una bulliciosa ciudad a una verdadera metrópolis, llena de las maravillas de la tecnología moderna. En la fase urbana persa el tiempo de adiestramiento de los establos disminuye debido a la bonificación de los «tiempos de guerra»." #: simulation/data/technologies/phase_city_pers.jsontooltip msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +1 capture points " "regeneration rate for garrisoned units. Stable −10% batch training time." msgstr "Avanza a la fase urbana desbloqueando más entidades y tecnologías. Centros cívicos (Radio de influencia territorial: +25%). Estructuras (Regeneración de puntos de captura: +1 por cada unidad guarnecida). Establo (Adiestramiento en grupo: −10%)." #: simulation/data/technologies/phase_town.jsondescription msgid "" "Dummy technology for use in templates requirements, replaced by " "phase_town_generic or phase_town_{civ}." msgstr "Tecnología de prueba para usar en los requisitos de las plantillas, reemplado por phase_town_generic o phase_town_{civ}." #: simulation/data/technologies/phase_town.jsongenericName #: simulation/data/technologies/phase_town_athen.jsongenericName #: simulation/data/technologies/phase_town_generic.jsongenericName #: simulation/data/technologies/phase_town_pers.jsongenericName msgid "Town Phase" msgstr "Fase intermedia" #: simulation/data/technologies/phase_town_athen.jsondescription msgid "" "Advances from a small village to a bustling town, ready to expand rapidly. " "This is the Athenian town phase, where metal gathering rates are boosted " "because of the 'Silver Owls' bonus." msgstr "Avanza de un pequeño asentamiento a una bulliciosa ciudad, lista para expandirse rápidamente. En la fase intermedia ateniense la tasa de recolección de metal se eleva debido a la bonificación de los búhos de plata." #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip msgid "Requires five Village Structures." msgstr "Requiere cinco estructuras de fase inicial." #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart msgid "Kōmopolis" msgstr "Kōmopolis" #: simulation/data/technologies/phase_town_athen.jsontooltip msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +0.5 capture points " "regeneration rate for garrisoned units. Workers +10% metal gather rate." msgstr "Avanza a fase intermedia desbloqueando más entidades y tecnologías. Centros cívicos (Radio de influencia territorial: +25%). Estructuras (Regeneración de puntos de captura: +0,5 por cada unidad guarnecida). Trabajadores (Recolección de metal: +10%)." #: simulation/data/technologies/phase_town_generic.jsondescription msgid "" "Advances from a small village to a bustling town, ready to expand rapidly." msgstr "Avanza de un pequeño asentamiento a una bulliciosa población, lista para expandirse rápidamente." #: simulation/data/technologies/phase_town_generic.jsonspecificName.han msgid "Xìan" msgstr "Xìan" #: simulation/data/technologies/phase_town_generic.jsontooltip msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +0.5 capture points " "regeneration rate for garrisoned units." msgstr "Avanza a la fase intermedia desbloqueando más entidades y tecnologías. Centros cívicos (Radio de influencia territorial: +25%). Estructuras (Regeneración de puntos de captura: +0,5 por cada unidad guarnecida)." #: simulation/data/technologies/phase_town_pers.jsondescription msgid "" "Advances from a small village to a bustling town, ready to expand rapidly. " "This is the Persian town phase, where stable training rates are decreased " "because of the 'Times of War' bonus." msgstr "Avanza de un pequeño asentamiento a una bulliciosa ciudad, lista para expandirse rápidamente. En la fase intermedia persa el tiempo de adiestramiento de los establos disminuye debido a la bonificación de los «tiempos de guerra»." #: simulation/data/technologies/phase_town_pers.jsontooltip msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +0.5 capture points " "regeneration rate for garrisoned units. Stable −10% batch training time." msgstr "Avanza a la fase intermedia desbloqueando más entidades y tecnologías. Centros cívicos (Radio de influencia territorial: +25%). Estructuras (Regeneración de puntos de captura: +0,5 por cada unidad guarnecida). Establo (Adiestramiento en grupo: −10%)." #: simulation/data/technologies/phase_village.jsongenericName msgid "Village Phase" msgstr "Fase inicial" #: simulation/data/technologies/pheidian_workshop.jsondescription msgid "" "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th " "century BC, and is commonly regarded as one of the greatest of all sculptors" " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the " "Seven Wonders of the Ancient World. Phidias designed the statues of the " "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside" " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena " "which stood between it and the Propylaea, a monumental gateway that served " "as the entrance to the Acropolis in Athens." -msgstr "" +msgstr "Fidias fue un escultor, pintor y arquitecto griego que vivió en el siglo quinto a. C. Es considerado uno de los más grandes escultores de la Grecia clásica: La estatua de Zeus de Fidias en Olimpia fue una de las siete maravillas del mundo antiguo. Fidias diseñó las estatuas de la diosa Atenea en la Acrópolis ateniense, conocidas como Atenea Pártenos que se encontraba dentro del Partenón, y Atenea Promacos, una colosal estatua de bronce de Atenea que se alzaba entre el Partenón y los Propileos, una entrada monumental que servía de acceso a la Acrópolis de Atenas." #: simulation/data/technologies/pheidian_workshop.jsongenericName msgid "Pheidian Workshop" -msgstr "" +msgstr "Taller de Fidias" #: simulation/data/technologies/pheidian_workshop.jsontooltip msgid "Temples and Wonder −50% stone cost and build time." msgstr "Templos y maravillas (Tiempo de construcción y coste de piedra: −50%)." #: simulation/data/technologies/poison_arrows.jsongenericName msgid "Poison Arrows" msgstr "Flechas envenenadas" #: simulation/data/technologies/poison_arrows.jsontooltip msgid "Ranged Soldiers +20% attack damage." msgstr "Soldados (Daño a distancia: +20%)." #: simulation/data/technologies/poison_blades.jsongenericName msgid "Poison Blades" msgstr "Hojas envenenadas" #: simulation/data/technologies/poison_blades.jsontooltip msgid "Melee Soldiers +20% attack damage." msgstr "Soldados (Daño cuerpo a cuerpo: +20%)." #: simulation/data/technologies/pop_house_01.jsondescription msgid "" "Home gardens ranged from simple fenced-in areas to large manicured and " "colonnaded enclosures." msgstr "Los jardines hogareños comprendían desde simples zonas acordonadas hasta jardines enormes y estupendamente cuidados rodeados por columnatas." #: simulation/data/technologies/pop_house_01.jsongenericName msgid "Home Garden" msgstr "Jardín hogareño" #: simulation/data/technologies/pop_house_01.jsonspecificName.athen #: simulation/data/technologies/pop_house_01.jsonspecificName.mace #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol #: simulation/data/technologies/pop_house_01.jsonspecificName.sele #: simulation/data/technologies/pop_house_01.jsonspecificName.spart msgid "Peristylon" msgstr "Peristylon" #: simulation/data/technologies/pop_house_01.jsonspecificName.pers msgid "Paradaidām" msgstr "Paradaidām" #: simulation/data/technologies/pop_house_01.jsonspecificName.rome msgid "Peristylium" msgstr "Peristilo" #: simulation/data/technologies/pop_house_01.jsontooltip #: simulation/data/technologies/pop_house_02.jsontooltip msgid "Houses +20% population bonus." msgstr "Casas (Límite de población: +20%)." #: simulation/data/technologies/pop_house_02.jsondescription msgid "" "Homes tended to expand as the wealth and population of a settlement grew." msgstr "Los hogares tendían a ampliarse a medida que crecía la riqueza y la población." #: simulation/data/technologies/pop_house_02.jsongenericName msgid "Manors" msgstr "Fincas" #: simulation/data/technologies/pop_house_02.jsonspecificName.rome msgid "Insulae" msgstr "Insulae" #: simulation/data/technologies/reformed_army_sele.jsondescription msgid "The Roman-style core of the Seleucid army." msgstr "La esencia romana del ejercito seléucida." #: simulation/data/technologies/reformed_army_sele.jsongenericName msgid "Reform Army" msgstr "Ejército de la reforma" #: simulation/data/technologies/reformed_army_sele.jsontooltip msgid "Unlock the Champion Infantry Swordsman." msgstr "Desbloquea los primeros espadas de infantería de élite." #: simulation/data/technologies/roman_reforms.jsondescription msgid "" "Regularize the army into a professional, organized force. The Marian reforms" " were a series of military reforms in the last century BC attributed to " "Gaius Marius involving the abolition of citzen cavalry, equipment changes, " "and standardization of the heavy infantry unit: the Legionary." -msgstr "" +msgstr "Regularización del ejército para convertirlo en una fuerza profesional y organizada. Las reformas de Mario fueron una serie de reformas militares durante el siglo uno a. C. atribuidas a Cayo Mario que implicaron la abolición de la caballería ciudadana, cambios en el equipamiento y la estandarización de la unidad de infantería pesada: el legionario." #: simulation/data/technologies/roman_reforms.jsongenericName msgid "Marian Reforms" msgstr "Reformas de Mario" #: simulation/data/technologies/roman_reforms.jsontooltip msgid "" "Train Marian Legionaries, Centurions, and Onagers, but lose access to basic " "Citizen Infantry, Spear Cavalry, and Italic Heavy Infantry." msgstr "Permite reclutar legionarios de Mario, centuriones y onagros, pero se pierde acceso a la infantería ciudadana básica, la caballería con lanza y la infantería pesada itálica." #: simulation/data/technologies/roman_roads.jsondescription msgid "All roads lead to Rome." msgstr "Todos los caminos llevan a Roma." #: simulation/data/technologies/roman_roads.jsongenericName msgid "Roman Roads" msgstr "Calzadas romanas" #: simulation/data/technologies/roman_roads.jsonspecificName.rome msgid "Viae Romanum" msgstr "Viae Romanum" #: simulation/data/technologies/roman_roads.jsontooltip msgid "All Land Units +5% movement speed." msgstr "Todas las unidades terrestres (Velocidad: +5%)." #: simulation/data/technologies/serapis_cult.jsondescription msgid "" "The cult of Serapis was introduced during the 3rd century BC on the orders " "of Ptolemy I of Egypt as a means to unify the Greeks and Egyptians in his " "realm. The god was depicted as Greek in appearance, but with Egyptian " "trappings, and combined iconography from a great many cults, signifying both" " abundance and resurrection. A serapeion was any temple or religious " "precinct devoted to serapeion. The cult of Serapis was spread as a matter of" " deliberate policy by the Ptolemaic kings, who also built an immense " "serapeum in Alexandria." -msgstr "" +msgstr "El culto a Serapis se introdujo en el siglo tercero a. C. por orden de Ptolomeo I de Egipto como medio de unificar a griegos y egipcios en su reino. El dios se representaba con apariencia griega, pero con adornos egipcios, y combinaba iconografía de numerosos cultos, significando tanto abundancia como resurrección. Un serapeión era cualquier templo o recinto religioso dedicado a Serapis. El culto a Serapis fue difundido como de forma deliberada por los reyes ptolemaicos, que también construyeron un inmenso serapeum en Alejandría." #: simulation/data/technologies/serapis_cult.jsongenericName msgid "Serapis Cult" -msgstr "" +msgstr "Culto a Serapis" #: simulation/data/technologies/serapis_cult.jsontooltip msgid "+2.0 metal trickle per second." msgstr "Tasa de producción de metal: +2,0." #: simulation/data/technologies/ship_cost_time.jsondescription msgid "" "Employ skilled shipwrights with specialized tools to speed up ship " "construction." msgstr "Emplear carpinteros de barcos cualificados con herramientas especializadas para acelerar la construcción de barcos." #: simulation/data/technologies/ship_cost_time.jsongenericName msgid "Naval Architects" msgstr "Arquitectura naval" #: simulation/data/technologies/ship_cost_time.jsontooltip msgid "Ships −20% construction time." msgstr "Barcos (Tiempo de construcción: −20%)." #: simulation/data/technologies/ship_health.jsondescription msgid "Wooden reinforcement beams for ship hulls." msgstr "Refuerzos de cuadernas de madera para el casco de tus navíos." #: simulation/data/technologies/ship_health.jsongenericName msgid "Reinforced Hull" msgstr "Casco reforzado" #: simulation/data/technologies/ship_health.jsontooltip msgid "Ships +25% health." msgstr "Barcos (Resistencia: +25%)." #: simulation/data/technologies/ship_movement_speed.jsondescription msgid "" "Train your oarsmen and sailors to move more efficiently and speed up your " "ships." msgstr "Entrena a tus remeros y marineros para mover de forma más eficiente y rápida tus barcos." #: simulation/data/technologies/ship_movement_speed.jsongenericName msgid "Experienced Crews" msgstr "Tripulación experimentada" #: simulation/data/technologies/ship_movement_speed.jsontooltip msgid "Ships +10% movement speed." msgstr "Barcos (Velocidad de movimiento: +10%)." #: simulation/data/technologies/siege_attack.jsondescription msgid "Advanced technologies improve siege efficiency." msgstr "Tecnologías avanzadas que mejoran la eficiencia en el asedio." #: simulation/data/technologies/siege_attack.jsongenericName msgid "Advanced Siege" msgstr "Asedio avanzado" #: simulation/data/technologies/siege_attack.jsontooltip msgid "Siege Engines +25% attack crush damage." msgstr "Máquinas de asedio (Daño por aplastamiento: +25%)." #: simulation/data/technologies/siege_bolt_accuracy.jsondescription msgid "Improvement to projectile accuracy." msgstr "Mejora la precisión de los proyectiles." #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName msgid "Bolt Accuracy" msgstr "Virote de precisión" #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip msgid "Bolt Shooters −20% ranged attack spread." msgstr "Lanzadores de proyectiles (Dispersión de tiro: −20%)." #: simulation/data/technologies/siege_cost_time.jsondescription msgid "The science or craft of laying or carrying out sieges." msgstr "La ciencia y arte de sitiar y realizar asedios." #: simulation/data/technologies/siege_cost_time.jsongenericName msgid "Siegecraft" msgstr "Tecnología de asedio" #: simulation/data/technologies/siege_cost_time.jsontooltip msgid "Siege Engines −20% construction time." msgstr "Máquinas de asedio (Tiempo de construcción −20%)." #: simulation/data/technologies/siege_health.jsondescription msgid "" "Cover the exterior with iron plates to protect against fire and projectiles." msgstr "Cubierta exterior con planchas de hierro como protección contra el fuego y los proyectiles." #: simulation/data/technologies/siege_health.jsongenericName msgid "Armor Plating" msgstr "Armadura de placas" #: simulation/data/technologies/siege_health.jsontooltip msgid "Battering Rams and Siege Towers +25% health." msgstr "Arietes y torres de asedio (Resistencia: +25%)." #: simulation/data/technologies/siege_pack_unpack.jsondescription msgid "Military engineers are responsible for improvements in siege engines." msgstr "Ingenieros militares responsables de aplicar mejoras en las máquinas de asedio." #: simulation/data/technologies/siege_pack_unpack.jsongenericName msgid "Military Engineers" msgstr "Ingenieros militares" #: simulation/data/technologies/siege_pack_unpack.jsontooltip msgid "Siege Engines –40% pack and unpack time." msgstr "Maquinas de asedio (Tiempo de despliegue: –40%)." #: simulation/data/technologies/silk_road.jsongenericName msgid "Silk Road" msgstr "Ruta de la seda" #: simulation/data/technologies/silk_road.jsontooltip msgid "Traders +20% international trade bonus." msgstr "Comerciantes (Comercio internacional: +20%)." #: simulation/data/technologies/silvershields.jsondescription msgid "" "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of " "the Macedonian army." msgstr "Los Escudos de plata, o Argyraspidai, fueron un cuerpo de infantería pesada de élite del ejército macedonio." #: simulation/data/technologies/silvershields.jsongenericName msgid "Silver Shields Regiment" msgstr "Regimiento con escudos de plata" #: simulation/data/technologies/silvershields.jsontooltip msgid "" "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health " "and attack damage." msgstr "Mejora la infantería de élite con escudos de plata que les proporciona más vida y daño de ataque." #: simulation/data/technologies/soldier_attack_melee_01.jsondescription msgid "" "Often, a soldier would carry a secondary weapon in addition to his primary " "weapon of choice, to be drawn when the primary weapon has failed or been " "broken." msgstr "A menudo, un soldado puede llevar un arma secundaria además de su arma principal, para ser desenvainada cuando el arma principal falla o se rompe." #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName msgid "Side Arms" msgstr "Arma secundaria" #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart msgid "Xiphos" msgstr "Xiphos" #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome msgid "Pugio" msgstr "Pugio" #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip msgid "Soldiers +15% melee attack damage." msgstr "Soldados (Daño cuerpo a cuerpo: +15%)." #: simulation/data/technologies/soldier_attack_melee_02.jsondescription msgid "Using iron instead of bronze gave weapons additional power." msgstr "El uso del hierro en lugar de bronce proporciona daño adicional, mejorando la robustez de las armas." #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName msgid "Iron Weapons" msgstr "Armas de hierro" #: simulation/data/technologies/soldier_attack_melee_03.jsondescription msgid "" "By adding a small amount of carbon during the iron smelting process, a " "stronger material, steel, can be forged." msgstr "Añadiendo pequeñas cantidades de carbono al proceso de fundición del hierro se puede obtener un metal más fuerte: el acero." #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName msgid "Carburization" msgstr "Carburización" #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip msgid "Soldiers +20% melee attack damage." msgstr "Soldados (Daño cuerpo a cuerpo: +20%)." #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription msgid "" "Secret steel working techniques give sword blades distinctive and beautiful " "markings. Not only that, but the steel's hardness is unparalleled." msgstr "Las técnicas de artesanía secretas proporcionan a las espadas unas preciosas y distintivas marcas, además de una resistencia del acero sin igual." #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName msgid "Steel Working" msgstr "Trabajos de acero" #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber msgid "Toledo Steel" msgstr "Acero toledano" #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur msgid "Wootz Steel" msgstr "Acero wootz" #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip msgid "" "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus." msgstr "Soldados (Daño cuerpo a cuerpo: +20%). Los espadas obtienen +20% adicional." #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription msgid "" "Improving the fletching of arrows increases their stability and speed, and " "thus their penetration." msgstr "Mejorando las remeras de las flechas se aumenta la estabilidad, velocidad y en consecuencia su penetración." #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName msgid "Improved Fletching" msgstr "Emplumado de flechas mejorado" #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip msgid "Soldiers +15% ranged attack damage." msgstr "Soldados (Daño a distancia: +15%)." #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription msgid "Projectile points made of iron enable missiles to penetrate deeper." msgstr "Las puntas de proyectil de hierro permiten que los misiles penetren más profundamente." #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName msgid "Iron Arrowheads" msgstr "Puntas de flecha de hierro" #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription msgid "Arrowheads with three lobes instead of two inflict larger wounds." msgstr "Las puntas de flecha con tres lóbulos en lugar de dos infligen heridas más grandes." #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName msgid "Trilobate Arrowheads" msgstr "Puntas de flecha trilobuladas" #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip msgid "Soldiers +20% ranged attack damage." msgstr "Soldados (Daño a distancia: +20%)." #: simulation/data/technologies/soldier_ranged_experience.jsontooltip msgid "Ranged Soldiers +25% promotion experience." msgstr "Soldados de tiro a distancia (Experiencia para promocionar: +25%)." #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription msgid "Body armor made from quilted wool, linen, cotton, or leather." msgstr "Armadura corporal hecha de lana, lino, algodón o cuero acolchados." #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName msgid "Quilted Body Armor" msgstr "Armadura acolchada" #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart msgid "Spolas" msgstr "Spolas" #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip msgid "Soldiers +1 hack resistance." msgstr "Soldados (Resistencia al corte: +1)." #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription msgid "Body armor made from laminated linen." msgstr "Armadura corporal de lino laminado." #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName msgid "Laminated Linen Body Armor" msgstr "Armadura de lino laminado" #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart msgid "Linothōrax" msgstr "Linothōrax" #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription msgid "Body armor made of small metal rings linked together." msgstr "Armadura realizada a partir de pequeñas anillas de metal unidas unas con otras." #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName msgid "Mail Body Armor" msgstr "Armadura corporal de malla" #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip msgid "Soldiers +2 hack resistance." msgstr "Soldados (Resistencia al corte: +2)." #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription msgid "" "Wooden shields are heavier but much better able to resist projectiles and " "blows than wicker-frame shields." msgstr "Los escudos de madera son más pesados, pero resisten mejor los proyectiles y golpes que los escudos de mimbre." #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName msgid "Wooden Shield" msgstr "Escudo de madera" #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip msgid "Soldiers +1 pierce resistance." msgstr "Soldados (Resistencia a la perforación: +1)." #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription msgid "Strengthen shields with a metal rim or spine." msgstr "Refuerza los escudos con un borde o lomo de metal." #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName msgid "Metal Rim" msgstr "Borde de metal" #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription msgid "Strengthen shields further with stronger metal alloys." msgstr "Aumenta la resistencia de los escudos con aleaciones más fuertes." #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName msgid "Improved Shield Alloys" msgstr "Mejora de aleación de los escudos" #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip msgid "Soldiers +2 pierce resistance." msgstr "Soldados (Resistencia a la perforación: +2)." #: simulation/data/technologies/spy_counter.jsondescription msgid "Recruit a network of informants to watch over your people." msgstr "Recluta una red de informadores con la que vigilar a tu gente." #: simulation/data/technologies/spy_counter.jsongenericName msgid "Counterintelligence" msgstr "Contraespionaje" #: simulation/data/technologies/spy_counter.jsontooltip msgid "Make your units 50% more expensive to bribe." msgstr "Haz que tus tropas sean un 50% más difíciles de sobornar." #: simulation/data/technologies/stable_batch_training.jsondescription msgid "" "Significantly increase training speed of cavalry by training them in large " "batches or squadrons." msgstr "Aumenta significativamente la velocidad de adiestramiento de la caballería reclutando en grandes lotes o escuadras." #: simulation/data/technologies/stable_batch_training.jsontooltip msgid "Stables −10% batch training time." msgstr "Establos (Adiestramiento en grupo: −10%)." #: simulation/data/technologies/subterranean_aqueducts.jsondescription msgid "" "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal" " ice house." msgstr "Qanāt o Kārēz: una red de acueductos subterráneos conectados al foso de hielo o yakhchal." #: simulation/data/technologies/subterranean_aqueducts.jsongenericName msgid "Subterranean Aqueducts" msgstr "Acueductos subterráneos" #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers msgid "Kārēz" msgstr "Kārēz" #: simulation/data/technologies/subterranean_aqueducts.jsontooltip msgid "Ice House +1 trickle food rate per second." msgstr "Foso de hielo (Tasa de generación de comida: +1)." #: simulation/data/technologies/tower_crenellations.jsondescription msgid "" "Crenellations on the battlements allow soldiers wider range of fire in " "defending a keep." msgstr "Las almenas y aspilleras en las fortificaciones proporcionan a los soldados una mayor distancia de tiro a la hora de defender la estructura." #: simulation/data/technologies/tower_crenellations.jsongenericName msgid "Crenellations" msgstr "Aspilleras" #: simulation/data/technologies/tower_crenellations.jsontooltip msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier." msgstr "Torres de vigilancia y de piedra (Disparos: +40%, por cada soldado guarnecido)." #: simulation/data/technologies/tower_health.jsondescription msgid "Reinforce the foundations in preparation of an attack." msgstr "Refuerza los cimientos en previsión de un ataque." #: simulation/data/technologies/tower_health.jsongenericName msgid "Sturdy Foundations" msgstr "Cimientos robustos" #: simulation/data/technologies/tower_health.jsontooltip msgid "Towers +25% health." msgstr "Torres (Resistencia: +25%)." #: simulation/data/technologies/tower_murderholes.jsondescription msgid "Murder holes allow hitting enemies at the foot of the tower." msgstr "Los matacanes permiten alcanzar a los enemigos directamente bajo el torreón." #: simulation/data/technologies/tower_murderholes.jsongenericName msgid "Murder Holes" msgstr "Matacanes" #: simulation/data/technologies/tower_murderholes.jsontooltip msgid "Sentry and Stone Towers have 0 minimum attack range." msgstr "Torres de vigilancia y de piedra (Rango mínimo de ataque: 0)." #: simulation/data/technologies/tower_range.jsondescription msgid "Arrow shooters increase the maximum range of the fire arrows." msgstr "Permiten ampliar la distancia de tiro de las flechas en llamas." #: simulation/data/technologies/tower_range.jsongenericName msgid "Arrow Shooters" msgstr "Arqueros" #: simulation/data/technologies/tower_range.jsontooltip msgid "Sentry and Stone Towers +8 attack range." msgstr "Torres de vigilancia y de piedra (Alcance: +8)." #: simulation/data/technologies/tower_watch.jsondescription msgid "A night's watch increases vigilance." msgstr "Un vigía nocturno mejora la vigilancia." #: simulation/data/technologies/tower_watch.jsongenericName msgid "Sentries" msgstr "Centinelas" #: simulation/data/technologies/tower_watch.jsonspecificName.athen #: simulation/data/technologies/tower_watch.jsonspecificName.mace #: simulation/data/technologies/tower_watch.jsonspecificName.ptol #: simulation/data/technologies/tower_watch.jsonspecificName.sele #: simulation/data/technologies/tower_watch.jsonspecificName.spart msgid "Nyktophylakes" msgstr "Nyktophylakes" #: simulation/data/technologies/tower_watch.jsonspecificName.han msgid "Shàobīng" msgstr "Shàobīng" #: simulation/data/technologies/tower_watch.jsonspecificName.rome msgid "Vigiles" msgstr "Vigiles" #: simulation/data/technologies/tower_watch.jsontooltip msgid "Sentry and Stone Towers +1 default arrow count." msgstr "Torres de vigilancia y de piedra (Disparos predeterminados: +1)." #: simulation/data/technologies/trade_commercial_treaty.jsondescription msgid "Improve the international trading profit." msgstr "Mejora las ganancias por comercio exterior." #: simulation/data/technologies/trade_commercial_treaty.jsongenericName msgid "Commercial Treaty" msgstr "Tratado comercial" #: simulation/data/technologies/trade_commercial_treaty.jsontooltip msgid "Traders +10% trade profit between allies." msgstr "Comerciantes (Beneficios entre aliados: +10%)." #: simulation/data/technologies/trade_gain_01.jsondescription #: simulation/data/technologies/trade_gain_02.jsondescription msgid "The progress in handicraft improves the trading profit." msgstr "El progreso en producción artesanal mejora las ganancias comerciales." #: simulation/data/technologies/trade_gain_01.jsongenericName msgid "Handicraft" msgstr "Artesanía" #: simulation/data/technologies/trade_gain_01.jsontooltip #: simulation/data/technologies/trade_gain_02.jsontooltip msgid "Traders +15% trade gain." msgstr "Comerciantes (Ganancias: +15%)." #: simulation/data/technologies/trade_gain_02.jsongenericName msgid "Advanced Handicraft" msgstr "Artesanía avanzada" #: simulation/data/technologies/trader_health.jsondescription msgid "Traders traveling together in caravans are less vulnerable." msgstr "Los comerciantes viajan juntos en caravanas para ser menos vulnerables." #: simulation/data/technologies/trader_health.jsongenericName msgid "Trade Caravan" msgstr "Caravana comercial" #: simulation/data/technologies/trader_health.jsontooltip msgid "Land Traders +50% health." msgstr "Comerciantes terrestres (Salud: +50%)." #: simulation/data/technologies/traditional_army_sele.jsondescription msgid "The Macedonian-style core of the Seleucid army." msgstr "La esencia macedonica del ejercito seléucida." #: simulation/data/technologies/traditional_army_sele.jsongenericName msgid "Traditional Army" msgstr "Ejército tradicional" #: simulation/data/technologies/traditional_army_sele.jsontooltip msgid "Unlock the Champion Infantry Pikeman." msgstr "Desbloquea piqueros de infantería de élite." #: simulation/data/technologies/tyrtean_paeans.jsondescription msgid "" "Paeans were battle hymns that were sung by the Hoplites when they charged " "the enemy lines. One of the first known Paeans was composed by Tirteus, a " "warrior poet of Sparta, during the First Messenian War." -msgstr "" +msgstr "Los peanes eran himnos de batalla que cantaban los hoplitas cuando atacaban las líneas enemigas. Uno de los primeros peanes que se recuerdan fue compuesto por Tirteo, un poeta y guerrero de Esparta, durante la Primera Guerra de Mesenia." #: simulation/data/technologies/tyrtean_paeans.jsongenericName msgid "Tyrtean Paeans" msgstr "Elegías de Tirteo" #: simulation/data/technologies/tyrtean_paeans.jsontooltip msgid "Champion Hoplites +10% movement speed." msgstr "Hoplitas de élite (Velocidad: +10%)." #: simulation/data/technologies/unit_advanced.jsontooltip msgid "" "Advanced and Elite units +20% training time, +25% health, +0.7 capture " "attack strength, +20% loot, and −30% gather speed; Healers +5 healing " "strength and +3 healing range; Melee units +1 resistance and +20% attack " "damage; Ranged units −20% spread." msgstr "Unidades avanzadas y de élite (Tiempo de reclutamiento: +20%; Salud: +25%; Fuerza de captura: +0,7; Saqueo: +20%; Velocidad de recolección: −30%). Sanadores (Curación: +5; Alcance: +3). Unidades cuerpo a cuerpo (Salud: +1; Daño: +20%). Unidades a distancia (Dispersión: −20%)." #: simulation/data/technologies/unit_elite.jsontooltip msgid "" "Elite units +20% training time, +25% health, +0.8 capture attack strength, " "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing" " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% " "spread." msgstr "Unidades de élite (Tiempo de reclutamiento: +20%; Salud: +25%; Fuerza de captura: +0,8; Saqueo: +20%; Velocidad de recolección: −30%). Sanadores (Curación: +5; Alcance: +3). Unidades cuerpo a cuerpo (Salud: +1; Daño: +20%). Unidades a distancia (Dispersión: −20%)." #: simulation/data/technologies/unlock_champion_cavalry.jsondescription #: simulation/data/technologies/unlock_champion_chariots.jsondescription #: simulation/data/technologies/unlock_champion_infantry.jsondescription msgid "" "Guard units (Champions) are professionals who wield the best weapons and " "have the best training." msgstr "La guardia de élite la integran profesionales que han recibido el mejor adiestramiento y portan las mejores armas." #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName msgid "Unlock Champion Cavalry" msgstr "Desbloquear caballería de élite" #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip msgid "Unlock Champion Cavalry at the Stable." msgstr "Desbloquea la caballería de élite en el establo." #: simulation/data/technologies/unlock_champion_chariots.jsongenericName msgid "Unlock Champion Chariots" msgstr "Desbloquear carros de élite" #: simulation/data/technologies/unlock_champion_chariots.jsontooltip msgid "Unlock Champion Chariots at the Stable." msgstr "Desbloquea carros de élite en el establo." #: simulation/data/technologies/unlock_champion_infantry.jsongenericName msgid "Unlock Champion Infantry" msgstr "Desbloquear infantería de élite" #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol msgid "Agēma" msgstr "Agēma" #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome msgid "Regio Cohors" msgstr "Cohortes regias" #: simulation/data/technologies/unlock_champion_infantry.jsontooltip msgid "Unlock Champions Infantry at the Barracks." msgstr "Desbloquea la infantería de élite en el cuartel." #: simulation/data/technologies/unlock_females_house.jsondescription msgid "A festival attended by women-only, to celebrate female fertility." msgstr "Un festival organizado exclusivamente para las mujeres, donde se festejaba la fertilidad femenina." #: simulation/data/technologies/unlock_females_house.jsongenericName msgid "Fertility Festival" msgstr "Festival de la fertilidad" #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart msgid "Thesmophoria" msgstr "Tesmoforias" #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome msgid "Bona Dea" msgstr "Bona Dea" #: simulation/data/technologies/unlock_females_house.jsontooltip msgid "Unlock the ability to train women from houses." msgstr "Desbloquea la habilidad de reclutar mujeres desde las casas." #: simulation/data/technologies/unlock_neodamodes.jsondescription msgid "" "In ancient Sparta, the Helots who were freed by the state in reward for " "military service were known as Neodamodes." -msgstr "" +msgstr "En la antigua Esparta, los ilotas liberados por el Estado en recompensa por el servicio militar eran conocidos como neodamodes." #: simulation/data/technologies/unlock_neodamodes.jsongenericName msgid "Unlock Neodamodes" msgstr "Desbloquear neodamodes" #: simulation/data/technologies/unlock_neodamodes.jsontooltip msgid "Unlock the ability to train Spearman Neodamodes at the Barracks." msgstr "Desbloquea la posibilidad de reclutar lanceros neodamodes en el cuartel." #: simulation/data/technologies/unlock_shared_dropsites.jsondescription msgid "" "The extension of trade leads to the permanent establishment of storekeepers " "and their families in foreign countries, allowing them to exploit the wealth" " of these countries." msgstr "La extensión del comercio conduce al establecimiento permanente de los comerciantes y sus familias en el extranjero, lo que les permite explotar la riqueza de estos países." #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName msgid "Diaspora" msgstr "Diáspora" #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip msgid "Requires three Traders" msgstr "Requiere tres comerciantes" #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip msgid "Allows using allied dropsites." msgstr "El jugador puede utilizar los puntos de entrega de sus aliados." #: simulation/data/technologies/unlock_shared_los.jsondescription msgid "" "By means of trading and travelling people explored beyond the boundaries of " "their lands and drew maps of it in order to share and memorize their " "discoveries." msgstr "Mediante el comercio y los viajes se exploran nuevas tierras más allá de sus fronteras, dibujando mapas con los que registrar sus descubrimientos." #: simulation/data/technologies/unlock_shared_los.jsongenericName msgid "Cartography" msgstr "Cartografía" #: simulation/data/technologies/unlock_shared_los.jsontooltip msgid "" "See what your allies see, browse their summary and check their resources and" " population count in the top panel." msgstr "Ves aquello que tus aliados ven, accedes a su información y puedes consultar sus recursos y contador de población en el panel superior." #: simulation/data/technologies/unlock_spies.jsondescription msgid "" "Merchants' first goal was trading, but they also gathered information about " "the countries they crossed." msgstr "El primer objetivo de los comerciantes era comerciar, pero también recopilaban información sobre los países que cruzaban." #: simulation/data/technologies/unlock_spies.jsongenericName msgid "Espionage" msgstr "Espionaje" #: simulation/data/technologies/unlock_spies.jsontooltip msgid "" "Allows bribing the units of other players in order to share their vision." msgstr "Permite sobornar a las unidades de otros jugadores para compartir lo que ven." #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription msgid "Hire professional mercenaries to fight in your army." msgstr "Contrata mercenarios profesionales para luchar en tu ejército." #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName msgid "Expertise In War" msgstr "Pericia guerrera" #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip msgid "Mercenaries start at Advanced rank." msgstr "Los mercenarios comienzan con un rango superior." #: simulation/data/technologies/wonder_population_cap.jsondescription msgid "The wonder attracts many more people to your civilization." msgstr "La maravilla atrae a mucha más gente a tu civilización." #: simulation/data/technologies/wonder_population_cap.jsongenericName msgid "Glorious Expansion" msgstr "Gloriosa expansión" #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart msgid "Peristasis" msgstr "Peristalsis" #: simulation/data/technologies/wonder_population_cap.jsontooltip msgid "" "Enable the “Glorious Expansion” aura: +20% maximum population limit per " "Wonder owned." msgstr "Habilita el aura «Gloriosa expansión» (Límite máximo de población: +20% por cada maravilla poseida)." Index: ps/trunk/binaries/data/mods/public/l10n/long.public-civilizations.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/long.public-civilizations.po (revision 27954) +++ ps/trunk/binaries/data/mods/public/l10n/long.public-civilizations.po (revision 27955) @@ -1,976 +1,989 @@ msgid "" msgstr "" "Project-Id-Version: None\n" -"POT-Creation-Date: 2023-11-20 08:18+0000\n" -"PO-Revision-Date: 2023-11-20 08:18+0000\n" +"POT-Creation-Date: 2023-11-24 08:17+0000\n" +"PO-Revision-Date: 2023-11-24 08:17+0000\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit" msgid "Cimon" msgstr "Kimon II" msgid "Thrasybulus" msgstr "Thraszübulosz" msgid "Demosthenes" msgstr "Déamoistéanas" msgid "Aristides" msgstr "അരിസ്റ്റിഡെസ്" msgid "Xenophon" msgstr "ქსენოფონტი" msgid "Hippias" msgstr "Hippias van Elis" msgid "Cleisthenes" msgstr "Kleiszthenész" msgid "Thucydides" msgstr "Túicididéas" msgid "Alcibiades" msgstr "अल्खीबियादिस" msgid "Miltiades" msgstr "மில்டியேட்ஸ்" msgid "Cleon" msgstr "la klion." msgid "Cleophon" msgstr "la kliofon." msgid "Workers +10% metal gather rate per phase advance." msgstr "Работници: +10% скорост на събиране на метал при всяко преминаване към следваща фаза." msgid "" "The mines at Laureion in Attica provided Athens with a wealth of silver from which to " "mint her famous and highly prized coin, The Athenian Owl." msgstr "" "Аттикадагы Лаврион мәгъдәнлекләре көмеш белән муллыклы итеп Афина шәһәрен тәэмин " "иткәннәр. Шул көмештән билгеле һәм бик кыйммәтле тәнкәләрне бизәк сукканлар, аларны " "\"Афина ябалаклары\" дип атаганнар. " msgid "Silver Owls" msgstr "Cailleachan-oidhche airgid" msgid "Elite Hoplites can promote to Champion Spearmen." msgstr "Οι Επίλεκτοι Οπλίτες μπορούν να προαχθούν σε Πρωταθλητές Λογχοφόρους." msgid "The best of the hoplites were chosen to form a group of elite professional soldiers." msgstr "" "I migliori tra gli opliti furono scelti per formare un gruppo di soldati professionisti" " d'élite." msgid "Epilektoi Infantry" msgstr "Epilektoiskt infanteri" msgid "Prasutagus" msgstr "प्रासुतागुस" msgid "Venutius" msgstr "วีนูทิอุส" msgid "Cogidubnus" msgstr "Κογκίνταμπνας" msgid "Commius" msgstr "คอมมิอุส" msgid "Comux" msgstr "קומיוקס" msgid "Adminius" msgstr "แอดมินิวส" msgid "Dubnovellaunus" msgstr "ดุบบิโนเวลาอุนุส" msgid "Vosenius" msgstr "Voiséineas" msgid "Druids increase attack rates of soldiers near them by 5%." msgstr "Los druidas incrementan las proporciones de ataque de soldados cercanos a ellos por 5%." msgid "Celtic religion and druidry inspired their warlike mindset." msgstr "Kelttiläinen uskonto ja druidismi innoittivat heidän sotaisaa ajattelutapaansa." msgid "Deas Celtica" msgstr "Boginie celtyckie" msgid "Hasdrubal Barca" msgstr "हासद्रुबाल बार्का" msgid "Xanthippus" msgstr "Jantipo de Atenas" msgid "Himilco Phameas" msgstr "Himilcon Phameas" msgid "Hasdrubal the Boetharch" msgstr "Hasdrubal sang Boetharch" msgid "Hasdrubal Gisco" msgstr "Hasdrubal, Sohn Gisgos" msgid "Hanno the Elder" msgstr "Hanno yang Dihormati" msgid "Mago Barca" msgstr "Magó Barkasz" msgid "Hasdrubal the Fair" msgstr "Hasdrubal Người Công Bằng" msgid "Hanno the Great" msgstr "Hannon el Grande" msgid "Himilco" msgstr "Гимилькон" msgid "Hampsicora" msgstr "हाम्पिस्कोरा" msgid "Hannibal Gisco" msgstr "हान्निबल गर्सकुन" msgid "Dido" msgstr "la didos." msgid "Merchant Ships +25% trade gain." msgstr "Les Navires commerciaux obtiennent +25 % de gain d’échange." msgid "Commercial Acumen" msgstr "Merkataritzarako gaitasuna" #, python-format msgid "Docks and Markets +10% international trade bonus." msgstr "Augmente le bonus d'échange international des marchés et ports de +10 %." msgid "Desirable Products" msgstr "Begerenswaardige producten" msgid "Cativolcus" msgstr "\"كاتيفولكوس\"" msgid "Cingetorix" msgstr "\"فيرسينجيتوريكس\"" msgid "Divico" msgstr "डिव्हिको" msgid "Ambiorix" msgstr ".ambioriks." msgid "Liscus" msgstr "लिस्कुस" msgid "Valetiacus" msgstr "Валецијакус" msgid "Viridovix" msgstr "विरिदोविक्स" msgid "Liu Ying" msgstr "Liou Jing" msgid "Liu Ao" msgstr "전한 성제 유오" msgid "Liu Xin" msgstr "Liou Sin" msgid "Liu Kan" msgstr "Liou Kan" msgid "Liu Xuan" msgstr "Liou Suan" msgid "Liu Xiu" msgstr "후한 광무제 유수" msgid "Liu Zhuang" msgstr "Liu Zhuang" msgid "Liu Da" msgstr "후한 장제 유달" msgid "Liu Zhao" msgstr "Liu Zhao" msgid "Liu Long" msgstr "Liou Long" msgid "Liu Hu" msgstr "Liou Chu" msgid "Liu Gong" msgstr "西漢前少帝劉恭 (軼)" msgid "Liu Yi" msgstr "동한 전소제 유의" msgid "Liu Bao" msgstr "Liou Pao" msgid "Liu Bing" msgstr "Liou Ping" msgid "Liu Zuan" msgstr "Лю Цзуань" msgid "Liu Zhi" msgstr "후한 환제 유지" msgid "Liu Bian" msgstr "Liou Pian" msgid "Liu Xie" msgstr "Liou Sie" msgid "Liu Hong" msgstr "Liou Chong" msgid "Liu Heng" msgstr "Liou Cheng" msgid "Liu Qi" msgstr "전한 경제 유계" msgid "Liu Che" msgstr "Liou Čche" msgid "Liu Fuling" msgstr "Liou Fuling" msgid "Liu He" msgstr "Liou Che" msgid "Liu Bingyi" msgstr "لیو بینگ‌یی" msgid "Liu Shi" msgstr "전한 원제 유석" msgid "Audax" msgstr "आउदाक्स" msgid "Ditalcus" msgstr "दिताल्कुस" msgid "Minurus" msgstr "Մինուրոս" msgid "Tautalus" msgstr "Տաուտալոս" msgid "Iberians start with City Walls around their base on most maps." msgstr "" "Tòisichidh na h-Ibèirich le ballachan baile timcheall air a’ bhunait aca air a’ " "mhòrchuid a mhapaichean." msgid "" "With exception to alluvial plains and river valleys, stone is abundant in the Iberian " "Peninsula and was greatly used in construction of structures of all types." msgstr "" "Kamień to szeroko rozpowszechniony materiał na Półwyspie Iberyjskim. Występuje " "praktycznie wszędzie, poza równinami aluwialnymi oraz dolinami rzek i był masowo " "wykorzystywany do wznoszenia wszelkiego rodzaju budowli." msgid "Starting Walls" msgstr "Розпочато побудову Стін" #, python-format msgid "" "Stone Towers −50% wood cost, +150% stone cost, +33% build time, +60% health, +3 " "garrison capacity, and +1 default arrow count." msgstr "" "Les torres costen un 50% menys de fusta, un 150% més de pedra, es construeixen un 33% " "més lent, guanyen un 60% més de salut, guanyen 3 més de capacitat de refugi i 1 fletxa " "més per defecte." msgid "Massive Towers" msgstr "Velké a důkladné věže" msgid "Kashta" msgstr "Kachta " msgid "Malewiebamani" msgstr "Mailemhiebeamanaí" msgid "Shanakdakhete" msgstr "Sianachdaichete" msgid "Amanishakheto" msgstr "Amainiseacheto" msgid "Alara" msgstr "Alara" msgid "Pebatjma" msgstr "Peibéitmea" msgid "Shabaka" msgstr "Schabaka" msgid "Shebitku" msgstr "Shabataka" msgid "Qalhata" msgstr "काल्हाता" msgid "Takahatenamun" msgstr "Tacahaiteanamún" msgid "Tantamani" msgstr "Tanuta-Amani" msgid "Atlanersa" msgstr "आत्लानेर्सा" msgid "Nasalsa" msgstr "नासाल्सा" msgid "Battering Rams +20% attack damage and +2 garrison capacity." msgstr "" "Стена җимерә торган кораллар 20%-ка күбрәк зарар китерәләр һәм 2 юнитка күбрәк сыйдыра " "алалар." msgid "Large Rams" msgstr "Большие стенобитные орудия" msgid "Antipater" msgstr "Antipatrosz" msgid "Meleager" msgstr "Meleagrosz" msgid "Philip IV" msgstr "Filipe IV da Macedónia" msgid "Lysander" msgstr "Lüszandrosz" msgid "Lysimachus" msgstr "Lüszimakhosz" msgid "Pyrrhus of Epirus" msgstr "Pyrrhos, Ípeirose kuningas" msgid "Antigonus II Gonatas" msgstr "Áintigeonáis II 'Gonatas'" msgid "Demetrius II Aetolicus" msgstr "देमेट्रियस द्वितीय एटोलिकस" msgid "Philip V" msgstr "Filipe V da Macedónia" msgid "Perseus" msgstr "Perseo de Macedonia" msgid "Craterus" msgstr "Cráitéaras" msgid "Bindusara Maurya" msgstr "Bindusara Mauraidhea" msgid "Dasharatha Maurya" msgstr "Dasharatha Mauraidhea" msgid "Samprati Maurya" msgstr "Samprati de Magadha" msgid "Shalishuka Maurya" msgstr "Salishuka Mauraidhea" msgid "Devavarman Maurya" msgstr "Devavarman de Magadha" msgid "Shatadhanvan Maurya" msgstr "Shatadhanvan Mauraidhea" msgid "Brihadratha Maurya" msgstr "Brihadratha de Magadha" msgid "Cambyses II" msgstr "कम्बूजिय द्वितीय" msgid "Bardiya" msgstr "Smerdi di Persia" msgid "Artaxshacha I" msgstr "Artakserkses I Długoręki" msgid "Darayavahush II" msgstr "داراياڤاهوش الثاني" msgid "Darayavahush III" msgstr "Daradhabhahúis III" msgid "Artaxshacha II" msgstr "la .artakcaxas. poi remoi" msgid "Artaxshacha III" msgstr "Artakserkses III Ochos" msgid "Haxamanish" msgstr "Haksamanish" msgid "Xsayarsa II" msgstr "क्षयार्षा द्वितीय" msgid "Land Traders +25% trade gain." msgstr "Les Marchands terrestres gagnent +25 % de gains commerciaux." msgid "Darics" msgstr "Koin Emas Darik" msgid "Stable −10% batch training time per phase advance." msgstr "" "−10% kiképzési idő minden szakaszváltás után az istállókban történő csoportos " "kiképzéseknél" -msgid "The Persians were known for their large cavalry contingent" -msgstr "I persiani erano conosciuto per il loro grande contingente di cavalleria" +msgid "The Persians were known for their large cavalry contingent." +msgstr "The Persians were known for their large cavalry contingent." msgid "Time of War" msgstr "Tiempos de guerra" +msgid "Upgrade the Throne Hall to receive a free trickle of a desired resource." +msgstr "Upgrade the Throne Hall to receive a free trickle of a desired resource." + +msgid "" +"The empire was divided into provinces, called “Satrapies,” that sent yearly tribute to " +"the ruling Persian dynasty in Persepolis as a form of tax." +msgstr "" +"The empire was divided into provinces, called “Satrapies,” that sent yearly tribute to " +"the ruling Persian dynasty in Persepolis as a form of tax." + +msgid "Satrapy Tribute" +msgstr "Satrapy Tribute" + msgid "Ptolemy Philadelphus" msgstr "Ptolemaiosz Philadelphosz" msgid "Cleopatra Tryphaena" msgstr "Kleopatra VI. Tryphaina" msgid "Berenice Epiphaneia" msgstr "Berenika IV. Epifaneia" msgid "Cleopatra Philopater" msgstr "Kleopatra VII. Philopator" msgid "Cleopatra Selene" msgstr "क्लियोपात्रा सेलिने" msgid "Cleopatra II Philometora Soteira" msgstr "मातृनिष्ठ रक्षिका क्लियोपात्रा द्वितीय" msgid "Arsinoe IV" msgstr "ארסינואה הרביעית " msgid "Arsinoe II" msgstr "आर्सिनोयी द्वितीय" msgid "Ptolemy Epigone" msgstr "Ptolémée de Telmessos" msgid "Ptolemy Eurgetes" msgstr "Ptolemaios III. Euergetes I." msgid "Ptolemy Epiphanes" msgstr "Ptolemaios V. Epiphanes Eucharistos" msgid "Ptolemy Philometor" msgstr "Ptolemaios VI. Philometor" msgid "Ptolemy Eupator" msgstr "Ptolemaiosz Eupatór" msgid "Ptolemy Alexander" msgstr "Ptolemaios X. Alexandros I." msgid "Ptolemy Neos Dionysos" msgstr "Ptolomeo XII Neo Dionisio Auletes" msgid "Ptolemy Neos Philopater" msgstr "Ptolemaios VII. Neos Filopatór" msgid "Berenice Philopater" msgstr "Berenika III. Filopatór" msgid "Bolt Shooters −33% attack damage and −33% attack time." msgstr "Gheibh losgaiche crainn −33% a dhochann ionnsaighe ’s −33% air ùine na h-ionnsaighe." msgid "Polybolos" msgstr "Catapultă Antică Grecească" msgid "The three farming technologies are available in Village Phase." msgstr "Las tres tecnologías de cultivo están disponibles en la fase inicial." msgid "" "The Nile Delta is a region where the Nile River divides into several branches to flow " "into the Mediterranean Sea, in northern Egypt." msgstr "" "Il Delta del Nilo è una regione in cui il fiume Nilo si divide in diversi rami per " "sfociare nel Mar Mediterraneo, nell'Egitto settentrionale." msgid "Nile Delta" msgstr "Δέλτα του Νείλου" msgid "Lucius Junius Brutus" msgstr "ലൂസിയസ് യൂനിയസ് ബ്രൂട്ടസ്" msgid "Marcus Cornelius Cethegus" msgstr "മാര്‍ക്കസ് കൊര്‍ണേലിയസ് സെതെഗസ്" msgid "Quintus Caecilius Metellus Pius" msgstr "क्विन्टुस काइसिलियुस मेतेलुस पीयुस" msgid "Marcus Licinius Crassus" msgstr "മാര്‍ക്കസ് ലിസിനിയസ് ക്രാസ്സസ്" msgid "Lucius Tarquinius Collatinus" msgstr "ലൂസിയസ് ടാര്‍ക്വിനിയസ് കൊളാറ്റിനസ്" msgid "Gaius Julius Caesar Octavianus" msgstr "ഗൈയസ് ജൂലിയസ് സീസര്‍ ഒക്റ്റേവിയനസ്" msgid "Marcus Vipsanius Agrippa" msgstr "മാര്‍ക്കസ് വിപ്സാനിയസ് അഗ്രിപ്പ" msgid "Gaius Iulius Iullus" msgstr "Gajusz Juliusz Jullus" msgid "Gaius Servilius Structus Ahala" msgstr "ഗൈയസ് സെര്‍വിലിയസ് സ്ട്രക്റ്റസ് അഹാല" msgid "Publius Cornelius Rufinus" msgstr "പ്യൂബിയസ് കൊര്‍ണേലിയസ് റുഫിനസ്" msgid "Lucius Papirius Cursor" msgstr "ലൂസിയസ് പാപ്പിറിയസ് കഴ്‍സര്‍" msgid "Aulus Manlius Capitolinus" msgstr "ഓലസ് മാന്‍ലിയസ് കാപ്പിറ്റോളിനസ്" msgid "Publius Sempronius Tuditanus" msgstr "പ്യൂബിയസ് സെംപ്രോണിയസ് റ്റുഡിറ്റാനസ്" msgid "Women train from houses without the need to research Fertility Festival." msgstr "" "Le donne si addestrano dalle case senza bisogno di ricercare il Festival della " "fertilità." msgid "Rome was one of the most populous cities in the ancient world." msgstr "Rome was een van de meest dichtst bevolkte steden in de oudheid." msgid "Fertility" msgstr "Hedelmällisyys" msgid "Roman Legionaries can form a Testudo." msgstr "’S urrainn dha na lèigiunaich Ròmanach a dhol dhan chumadh shligeanach." msgid "" "The Romans commonly used the Testudo or 'turtle' formation for defense: Legionaries " "were formed into hollow squares with twelve men on each side, standing so close " "together that their shields overlapped like fish scales." msgstr "" "رومی ها عموما از آرایش نظامی تستودو یا لاکپشتی برای حالت دفاعی استفاده می کردند، بدین " "شکل که یک لژیون رومی بصورت متمرکز در کنار هم حالت دفاعی می گرفتند و در هر جهت دوازده " "سرباز به هم چسبیده در حالی که سپرهای آنها به هم لب به لب بود قرار می گرفتند و کل افراد " "هم از کنار و هم از بالا با سپر از همدیگر محافظت می کردند." msgid "Testudo Formation" msgstr "Σχηματισμός Τεστούντο (Χελώνας)." msgid "Promote Elite Rank Spearmen or Swordsmen to Champion Centurions." msgstr "Los lanceros y los espadas más veteranos pueden promocionar a centuriones de élite." msgid "Centurions were the officers responsible for a centuria, a group of 100 soldiers." msgstr "" "Centurions waren de officieren die verantwoordelijk waren voor een centuria, een groep " "van 100 soldaten." msgid "Centurions" msgstr "Centurionlar" msgid "Antiochus I Soter" msgstr "Antioch·o Premiér Sotèr" msgid "Diodotus Tryphon" msgstr "Diódotas 'Tryphon'" msgid "Antiochus VII Sidetes" msgstr "Antioco VII Evergete Sidete" msgid "Alexander II Zabinas" msgstr "क्रीतदास अलक्षेंद्र द्वितीय" msgid "Cleopatra Thea" msgstr "Cleopatra Tea Evergete" msgid "Seleucus V Philometor" msgstr "Séileucas V 'Philometor'" msgid "Antiochus VIII Grypus" msgstr "Antiochos VIII Philométor" msgid "Antiochus IX Cyzicenus" msgstr "Aintíochas IX 'Cyzicenus'" msgid "Seleucus VI Epiphanes" msgstr "Seleukos VI. Epiphanes Nikator" msgid "Antiochus X Eusebes" msgstr "Antiochos X. Eusebes Philopator" msgid "Antiochus II Theos" msgstr "दिव्य अंतायोकस द्वितीय" msgid "Demetrius III Eucaerus" msgstr "Démétrios III. Theós Filopatór" msgid "Antiochus XI Epiphanes" msgstr "Antíoco XI Epifânio Filadelfo" msgid "Philip I Philadelphus" msgstr "Filip I. Epifanés Filadelfos" msgid "Antiochus XII Dionysus" msgstr "Antiochos XII. Dionýsos Epifanés" msgid "Seleucus VII Kybiosaktes" msgstr "Seleukos VII Filometor Kybiosaktes" msgid "Antiochus XIII Asiaticus" msgstr "Antiochos XIII. Philadelphos Asiatikos" msgid "Philip II Philoromaeus" msgstr "II. Philipposz Philoroméosz" msgid "Seleucus II Callinicus" msgstr "Seleukos II. Kalliníkos (Slavně vítězící)" msgid "Seleucus III Ceraunus" msgstr "Seleuco III Sotere Cerauno" msgid "Seleucus IV Philopator" msgstr "पितृनिष्ठ सेल्यूकस चतुर्थ" msgid "Antiochus V Eupator" msgstr "Antiochos V. Eupatór (Z urozeného otce)" msgid "Demetrius I Soter" msgstr "Demetriu I el Salvador" msgid "Alexander I Balas" msgstr "Alessandro I Bala Epifane" msgid "Demetrius II Nicator" msgstr "Demetrios II. Theos Nikator Philadelphos" msgid "Antiochus VI Dionysus" msgstr "Antiochos VI. Epifanés Dionýsos" msgid "Dienekes" msgstr "Díénéiceas" msgid "Agis II" msgstr "II. Agisz" msgid "Archidamus" msgstr "Arcaíodamas" msgid "Pausanias" msgstr "Pauszaniasz" msgid "Agesilaus" msgstr "Agesilaos II." msgid "Echestratus" msgstr "Éiceastratas" msgid "Eurycrates" msgstr "Eurycrates" msgid "Eucleidas" msgstr "Eucleidas" msgid "Agesipolis" msgstr "Agesipolis I." #, python-format msgid "Female Citizens +40% health and +50% melee attack hack damage." msgstr "" "Gheibh saoranaich bhoireann +40% de shlàinte ’s +50% a dhochann spealgaidh do " "dh’ionnsaighean dlùtha." msgid "Spartan Women" msgstr "Σπαρτιάτισσες Γυναίκες" msgid "" "Champion Hoplites are available in village phase, and can promote to highly experienced" " Olympic Champions." msgstr "" "Gli Opliti Campioni sono disponibili nella fase del villaggio e possono essere promossi" " a Campioni Olimpici di grande esperienza." msgid "" "Under the constitution written by the mythical lawgiver Lycurgus, the institution of " "the Agoge was established, where Spartans were trained from the age of 6 to be superior" " warriors in defense of the Spartan state." msgstr "" "Sous la Constitution, écrite par le mythique législateur Lycurgue, l'institution de " "l'agogé fut établie, qui obligeait les Spartiates à se former dès l'âge de 6 ans pour " "être des guerriers supérieurs dans la défense de l'État spartiate." msgid "Laws of Lycurgus" msgstr "Undang-undang Lycurgus" msgid "Athenians" msgstr "Muinntir na h‑Àithne" msgid "" "As the cradle of Western civilization and the birthplace of democracy, Athens was famed" " as a center for the arts, learning and philosophy. The Athenians were also powerful " "warriors, particularly at sea. At its peak, Athens dominated a large part of the " "Hellenic world for several decades." msgstr "" "Mar thùs an t-sìobhaltais Shiaraich agus àite-breith an deamocrasaidh, bhiodh Baile na " "h-Àithne cliùiteach mar ionad nan ealan, an fhoghlaim ’s an fheallsanachd. ’S e " "gaisgich thapaidh a bh’ ann am muinntir na h-Àithne cuideachd, gu h-àraidh air a’ " "mhuir. Thug Baile na h-Àithne làmh an uachdar air cnap mòr dhe shaoghal nan Greugach rè" " dheicheadan." msgid "Britons" msgstr "Na Breatannaich" msgid "" "The Britons were the Celtic tribes of the British Isles. Using chariots, longswordsmen " "and powerful melee soldiers, they staged fearsome revolts against Rome to protect their" " customs and interests. Also, they built thousands of unique structures such as hill " "forts, crannogs and brochs." msgstr "" "Os Bretões eram as tribos Celtas das Ilhas Britânicas. Usando bigas (carros de guerra)," " montantes (espadas) e soldados poderosos de combate corpo-a-corpo, eles organizaram " "revoltas temíveis contra Roma para proteger os seus costumes e interesses. Além disso, " "eles construíram milhares de estruturas únicas, como fortalezas de montanha, " "\"crannogs\" (habitações lacustres) e \"brochs\" (torres de pedra seca)." msgid "Carthaginians" msgstr "Carthaginienses" msgid "" "Carthage, a city-state in modern-day Tunisia, was a formidable force in the western " "Mediterranean, eventually taking over much of North Africa and modern-day Spain in the " "third century B.C. The sailors of Carthage were among the fiercest contenders on the " "high seas, and masters of naval trade. They deployed towered War Elephants on the " "battlefield to fearsome effect, and had defensive walls so strong, they were never " "breached." msgstr "" "Карфаген, місто-держава на території сучасного Тунісу, було великою військовою силою у " "західній частині Середземного моря і зрештою захопило значну територію у Північній " "Африці і сучасній Іспанії у третьому столітті до н.е. Моряки з Карфагену були одними з " "найнебезпечніших супротивників у відкритому морі, а крім того і досвідченими морськими " "торговцями. Вони застосовували на полі бою військових слонів, які мали на собі башти " "для лучників, для залякування ворога. Їхні захисні стіни були настільки міцними, що " "нікому так і не вдалося їх зруйнувати." msgid "Gaia" msgstr "Moder Natur" msgid "Gauls" msgstr "Muinntir na Gaille" msgid "" "The Gauls were the Celtic tribes of continental Europe. Dominated by a priestly class " "of Druids, they featured a sophisticated culture of advanced metalworking, agriculture," " trade and even road engineering. With heavy infantry and cavalry, Gallic warriors " "valiantly resisted Caesar's campaign of conquest and Rome's authoritarian rule." msgstr "" "I Galli erano le tribù celtiche dell'Europa continentale. Dominati dalla classe " "sacerdotale dei Druidi, caratterizzati da una cultura sofisticata nella lavorazione " "avanzata dei metalli, agricoltura, commercio e anche di ingegneria stradale. Con la " "fanteria pesante e cavalleria, i guerrieri gallici coraggiosamente resistettero alla " "campagna di conquista di Cesare e all'imposizione dell'autorità Romana." msgid "Han" msgstr "Han kínaiak" msgid "" "The Han dynasty (206 BC – AD 220) was the second imperial dynasty of China, preceded by" " the Qin dynasty (221–207 BC) and succeeded by the Three Kingdoms period (AD 220–280). " "It is considered a golden age in Chinese history, and China made significant progress " "in arts and sciences during the Han period. The core of the Han empire was around the " "Wei River, and the Han capital was Chang'an, very close to the Qin capital Xianyang " "(both are now part of Xi'an, Shaanxi)." msgstr "" "La dynastie Han (206 av. J-C – 220 apr. J-C) était la deuxième dynastie impériale de " "Chine. Elle succéda à la dynastie Qin (221 – 207 av. J-C) et fut suivi de la période " "des Trois Royaumes (220 – 280 apr. J-C). Cette période est considérée comme étant un " "âge d'or de l'histoire chinoise, la Chine ayant effectuées des progrès significatifs en" " arts et en sciences durant cette période. Le cœur de l'empire Han était située autour " "de la rivière Wei et sa capitale Chang'an était très proche de Xianyang, celle de " "l'empire Qin (toutes les deux font désormais partie de la ville de Xi’an dans le " "Shaanxi)." msgid "Iberians" msgstr "Na h-Ibèirich" msgid "" "The Iberians were a people of mysterious origins and language, with a strong tradition " "of horsemanship and metalworking. A relatively peaceful culture, they usually fought in" " other's battles only as mercenaries. However, they proved tenacious when Rome sought " "to take their land and freedom from them, and employed pioneering guerrilla tactics and" " flaming javelins as they fought back." msgstr "" "Les Ibères étaient un peuple dont les origines et le langage sont mystérieux, avec une " "tradition ancestrale d'équitation et de métallurgie. Une culture relativement " "pacifique, ils ne prenaient part qu'aux batailles des autres en tant que mercenaires. " "Cependant, ils se sont montrés coriaces lorsque Rome pensa conquérir leurs terres et " "les esclavager, en employant lorsqu'ils ont riposté des tactiques de guérilla " "innovantes et en enflammant leurs javelots." msgid "Kushites" msgstr "Na Cúisigh" msgid "" "The Kingdom of Kush was an ancient African kingdom situated on the confluences of the " "Blue Nile, White Nile and River Atbara in what is now the Republic of Sudan. The " "Kushite era of rule in the region was established after the Bronze Age collapse of the " "New Kingdom of Egypt, and it was centered at Napata in its early phase. They invaded " "Egypt in the 8th century BC, and the Kushite emperors ruled as Pharaohs of the Twenty-" "fifth dynasty of Egypt for a century, until they were expelled by the Assyrians. " "Kushite culture was influenced heavily by the Egyptians, with Kushite pyramid building " "and monumental temple architecture still extent. The Kushites even worshipped many " "Egyptian gods, including Amun. During Classical antiquity, the Kushite imperial capital" " was at Meroe. In early Greek geography, the Meroitic kingdom was known as Aethiopia. " "The Kushite kingdom persisted until the 4th century AD, when it weakened and " "disintegrated due to internal rebellion, eventually succumbing to the rising power of " "Axum." msgstr "" "B' e rìoghachd àrsaidh Afraganach a bh' ann an Kuluš, a bha air a suidheachadh mu " "inbhir na Nìle Guirme, na Nìle Gile, agus na h-Aibhne Atbara. Tha an dùthaich an-diugh " "na pàirt de Phoblachd Shudàn. Fhuair na Kulušaich làmh an uachdair san tìr ri linn " "tuiteam Rìoghachd Ùr na h-Èipheit, a thachair an lùib lèir-thuiteam mòr linn an umha, " "agus bhonntaich iad an riaghaltas tràth ann an Napata. Lunn iad air an Èipheit san 8mh " "linn RC, agus bha na h-impirean Kulušach a' riaghladh mar Phàraohan de chòigeamh rìgh-" "shliochd ar fhichead na h-Èipheit, gus an deach am fògradh aiste leis na h-Aisiridhich." " Bha buaidh mhòr aig na h-Èipheitich air cultar nan Kulušach, agus tha a' bhuil " "fhathast ri faicinn ann an ailtireachd nam pioramaidean is nan teampullan carraghach a " "dh'fhàg iad nan dèidh. Bhiodh na Kulušaich fiù 's a' dèanamh adhraidh do dhiathan " "Èipheiteach, agus Amun nam measg sin. Sa chian-aimsir chlasaigich, bha prìomh-bhaile " "impireachd nan Kulušach ann am Meroë. Sa chruinn-eòlas thràth a bha aig na Greugaich, " "bha rìoghachd Mheroë air a h-ainmeachadh mar Aethiopia. Mhair an rìoghachd Kulušach gus" " an 4mh linn AD, nuair a chaidh a lagachadh 's a shìolaidh i às mar thoradh air " "ar-a-mach na broinn fhèin. Aig a' cheann thall, ghèill i do chumhachd atmhor Axuim." msgid "Macedonians" msgstr "Makedonialaiset" msgid "" "Macedonia was an ancient Greek kingdom, centered in the northeastern part of the Greek " "peninsula. Under the leadership of Alexander the Great, Macedonian forces and allies " "took over most of the world they knew, including Egypt, Persia and parts of the Indian " "subcontinent, allowing a diffusion of Hellenic and eastern cultures for years to come." msgstr "" "Makedonien war ein antikes griechisches Königreich, mittig im nordöstlichen Teil der " "griechischen Halbinsel. Unter der Herrschaft Alexanders des Großen eroberten " "makedonische Streitkräfte und ihre Verbündeten den Großteil der ihnen bekannten Welt, " "mit Ägypten, Persien und Teilen des indischen Subkontinents, wodurch die Vermischung " "der hellenischen und der östlichen Kulturen in den Jahren danach ermöglicht wurde." msgid "Mauryas" msgstr "Maurjovská říše" msgid "" "Founded in 322 B.C. by Chandragupta Maurya, the Mauryan Empire was the first to rule " "most of the Indian subcontinent, and was one of the largest and most populous empires " "of antiquity. Its military featured bowmen who used the long-range bamboo longbow, " "fierce female warriors, chariots, and thousands of armored war elephants. Its " "philosophers, especially the famous Acharya Chanakya, contributed to such varied fields" " such as economics, religion, diplomacy, warfare, and good governance. Under the rule " "of Ashoka the Great, the empire saw 40 years of peace, harmony, and prosperity." msgstr "" "Ιδρύθηκε το 322 π.Χ. από τον Τσαντραγκούπτα Μαουρύα, η Αυτοκρατορία των Μαυριτανών ήταν" " η πρώτη που κυριάρχησε στο μεγαλύτερο μέρος της ινδικής υποηπείρου, και ήταν μία από " "τις μεγαλύτερες και πιο πυκνοκατοικημένες αυτοκρατορίες της αρχαιότητας. Στρατιωτικό " "της χαρακτηριστικό ήταν οι τοξότες που χρησιμοποιούσαν τα μεγάλης εμβέλειας από μπαμπού" " τόξα, οι άγριες θηλυκές πολεμίστριες, τα άρματα και οι χιλιάδες τεθωρακισμένοι " "πολεμικοί ελέφαντες. Οι φιλόσοφοί της, ιδιαίτερα ο περίφημος Ατσάρια Τσανάκυα, " "συνείσφεραν σε ποικίλα πεδία όπως η οικονομία, η θρησκεία, η διπλωματία, ο πόλεμος και " "η χρηστή διακυβέρνηση. Κάτω από την κυριαρχία του Μεγάλου Ασόκα, η αυτοκρατορία είδε 40" " χρόνια ειρήνης, αρμονίας και ευημερίας." msgid "Persians" msgstr "Achaemenidisch Perzië" msgid "" "The Persian Empire, when ruled by the Achaemenid dynasty, was one of the greatest " "empires of antiquity, stretching at its zenith from the Indus Valley in the east to " "Greece in the west. The Persians were the pioneers of empire-building of the ancient " "world, successfully imposing a centralized rule over various peoples with different " "customs, laws, religions and languages, and building a cosmopolitan army made up of " "contingents from each of these nations." msgstr "" "Η Περσική Αυτοκρατορία, κατά τη διακυβέρνηση της δυναστεία των Αχαιμενιδών, ήταν μία " "από τις μεγαλύτερες αυτοκρατορίες της αρχαιότητας, που εκτεινόταν στο ζενίθ της από την" " Κοιλάδα του Ινδού στα ανατολικά προς την Ελλάδα στα δυτικά. Οι Πέρσες ήταν οι " "πρωτοπόροι στην δημιουργία-αυτοκρατορίας στον αρχαίο κόσμο, επιβάλλοντας με επιτυχία " "μια κεντρική διακυβέρνηση πάνω σε διάφορους λαούς με διαφορετικά ήθη και έθιμα, νόμους," " θρησκείες και γλώσσες, επίσης δημιούργησαν ένα πολυεθνικό στρατό που απαρτιζόταν από " "αγήματα από κάθε ένα από αυτά τα έθνη." msgid "Ptolemies" msgstr "Ptolemaeïsch Egypte" msgid "" "The Ptolemaic dynasty was a Macedonian Greek royal family which ruled the Ptolemaic " "Empire in Egypt during the Hellenistic period. Their rule lasted for 275 years, from " "305 BC to 30 BC. They were the last dynasty of ancient Egypt." msgstr "" "Dinasti Ptolemaik adalah daripada keluarga diraja Yunani Macedonia yang telah mentadbir" " Empayar Ptolemaik di Mesir ketika era Hellenistik. Tempoh pemerintahan mereka dalam " "tempoh 275 tahun, dari 305 SM sehinggalah 30 Selepas Masihi. Mereka juga merupakan " "dinasti terakhir daripada Mesir Purba." msgid "Romans" msgstr "Na Rómhánaigh" msgid "" "The Romans controlled one of the largest empires of the ancient world, stretching at " "its peak from southern Scotland to the Sahara Desert, and containing between 60 million" " and 80 million inhabitants, one quarter of the Earth's population at that time. Rome " "also remained one of the strongest nations on earth for almost 800 years. The Romans " "were the supreme builders of the ancient world, excelled at siege warfare and had an " "exquisite infantry and navy." msgstr "" "Los romanos controlaban uno de los mayores imperios del mundo antiguo, que se extiende " "en su apogeo desde el sur de Escocia hasta el desierto del Sahara, y que contiene entre" " 60 millones y 80 millones de habitantes, una cuarta parte de la población de la Tierra" " en ese momento. Roma también seguía siendo una de las naciones más fuertes en la " "tierra desde hace casi 800 años. Los romanos fueron los constructores supremos del " "mundo antiguo, destacado en la guerra de asedio y tenía una infantería exquisita y " "naviera." msgid "Seleucids" msgstr "Seleucidisch Perzië" msgid "The Macedonian-Greek dynasty that ruled most of Alexander's former empire." msgstr "" "An dierniezh Gresian-Makedonian an hini eo he deus renet war al lodenn vrasañ eus " "Impalaerezh kozh Aleksandr." msgid "Spartans" msgstr "സ്പാര്‍ട്ടക്കാര്‍" msgid "" "Sparta was a prominent city-state in ancient Greece, and its dominant military power on" " land from circa 650 B.C. Spartan culture was obsessed with military training and " "excellence, with rigorous training for boys beginning at age seven. Thanks to its " "military might, Sparta led a coalition of Greek forces during the Greco-Persian Wars, " "and won over Athens in the Peloponnesian Wars, though at great cost." msgstr "" "’S e stàit-bhaile cudromach a b’ ann an Sparta sa Ghreug cian-aimriseil agus bhiodh " "smachd aca air an tìr o mu 650 RC a-mach. Bha cultar nam Spartach air a bheò-ghlacadh " "le oideachadh an airm agus sàr-mhaitheas, le dian-oideachadh nam balach on a bhiodh iad" " seachd bliadhna a dh’aois. Ri linn cumhachd a h-airm, ’s e Sparta a stiùiricheadh co-" "bhanntachd feachdan na Grèige rè nan cogaidhean Greugach-Pearsach agus shoirbhich " "leatha an aghaidh Baile na h-Àithne sna cogaidhean Peoloponnasach ged a bu daor a " "choisinn iad e." Index: ps/trunk/binaries/data/mods/public/l10n/long.public-maps.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/long.public-maps.po (revision 27954) +++ ps/trunk/binaries/data/mods/public/l10n/long.public-maps.po (revision 27955) @@ -1,3473 +1,3474 @@ msgid "" msgstr "" "Project-Id-Version: None\n" -"POT-Creation-Date: 2023-11-20 08:18+0000\n" -"PO-Revision-Date: 2023-11-20 08:18+0000\n" +"POT-Creation-Date: 2023-11-24 08:17+0000\n" +"PO-Revision-Date: 2023-11-24 08:17+0000\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit" msgid "Players start on two sides of a sea with scattered islands." msgstr "" "Игроки начинают на противоположных сторонах моря с множеством разбросанных по нему " "мелких островов." msgid "Aegean Sea" msgstr "xamsi pe la .aigeas." msgid "" "The central region of the vast continent of Africa, birthplace of humanity. Players " "start in a lush area teeming with vegetation and wildlife." msgstr "" "Η κεντρική περιοχή της μεγάλης ηπείρου της Αφρικής, γενέτειρα της ανθρωπότητας. Οι " "παίκτες ξεκινούν σε μια καταπράσινη περιοχή η οποία βρίθει από τη βλάστηση και την " "άγρια ζωή." msgid "African Plains" msgstr "Afrikanisches Flachland" msgid "" "High Alpine mountains surrounding deep valleys strung with mountain streams and finger-" "like lakes." msgstr "" "Dãy núi High Alpine bao quanh những thung lũng sâu thẳm tạo thành khung cảnh núi rừng " "và những hồ nước trông giống như ngón tay." msgid "Alpine Lakes" msgstr "Những hồ nước vùng núi Alpine" msgid "High Alpine mountains bordering deep valleys." msgstr "Montanhas alpinas altas que fazem fronteira com os vales profundos." msgid "Alpine Valley" msgstr "ma'arbi'i pe la .alps." msgid "" "High bluffs overlook the terrain below. Bountiful resources await on the cliffs, but " "beware of enemies planning an ambush." msgstr "" "An tornaodoù a ro tro da welet an dachenn amañ dindan. Mammennoù e-leizh a zo o " "c'hortoz war an tornaodoù, met peadra 'zo da gaout disfiz rak an enebourien a aoz un " "dagadenn-stign." msgid "Ambush" msgstr "Uzbrukums no slēpņa" msgid "" "An indefensible open land with little wood and stone, representing the central basin of" " Asia Minor." msgstr "" "Непригодное для обороны открытое пространство с небольшим количеством древесины и " "камня, представляющее центральную часть Малоазиатского бассейна." msgid "Anatolian Plateau" msgstr "Anatolská náhorní plošina" msgid "" "A maze of islands of different sizes and shapes. Players start with more wood than " "normal." msgstr "" "Cuartan de dh’eileanan air a bheil meud ’s cruth eadar-dhealaichte. Tòisichidh na " "cluicheadairean le barrachd fiodha nas àbhaist." msgid "Archipelago" msgstr "Gugusan Pulau" msgid "" "Summer has arrived to the cold regions of the north and with it have many animals, " "profiting from its milder climate. Wolves, ever present, have shed their winter " "clothes; deer, hares and muskox populate the plains. The last traces of winter are " "rapidly disappearing, only to reappear very soon." msgstr "" "El verano ha llegado a las frías regiones del norte y, con él, tienen muchos animales, " "beneficiándose de su clima más suave. Los lobos, siempre presentes, se han despojado de" " sus ropas de invierno; ciervos, liebres y bueyes almizcleros pueblan las llanuras. Los" " últimos rastros del invierno están desapareciendo rápidamente, solo para reaparecer " "muy pronto." msgid "Arctic Summer" msgstr "Mùa Hè nơi Bắc Cực" msgid "" "Each player starts deep in the forest.\n" "\n" "The Ardennes is a region of extensive forests, rolling hills and ridges formed within " "the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. " "The region took its name from the ancient Silva, a vast forest in Roman times called " "Arduenna Silva." msgstr "" "Cada jogador começa numa floresta densa.\n" "\n" "As Ardenas são uma região de florestas extensas, colinas montanhosas, formadas pela " "cordilheira Givetianas das Ardenas, nos dias de hoje principalmente na Bélgica e no " "Luxemburgo. A região tomou o nome do antigo Silva, uma floresta vasta nos tempos " "romanos chamada Arduenna Silva que se prolongava do rio Sambre na Bélgica até ao rio " "Reno na Alemanha." msgid "Ardennes Forest" msgstr "ricfoi pe la .ardyns." msgid "" "A rugged land with small room for buildings with scarce wood. Represents the mountain " "range in the Northwest Africa." msgstr "" "Изрезанная земля с ограниченным местом для строительства зданий и скудными запасами " "древесины. Представляет горный хребет в северо-западной Африке." msgid "Atlas Mountains" msgstr "അറ്റ്‍ലസ് പര്‍വ്വതനിരകള്‍" msgid "" "Bahrain, centre of the Dilmun civilization which fell in 800BC, was in turn controlled " "by Sumerians, Assyrians, Babylonians, Persians and other later peoples. An island " "strategically placed in the Sinus Persicus (Persian Gulf) and also centre of pearl " "trading due to its magnificent pearl fisheries, Bahrain is never left unoccupied for " "long. But now, with the previous occupants gone, the land prepares for war. Will you be" " the next Ruler of Bahrain?" msgstr "" "’S e meadhan sìobhaltas Dilmun a bh’ ann am Bachrain a thuit ann an 800 RC agus bha an " "sìobhaltas seo fo smachd rìoghachdan na Suimèir, Aisiria, Bàbiloin, na Peirse agus " "rìoghachdan eile an uairsin. ’S e eilean a th’ ann am Bachrain a tha suidhichte gu ro-" "innleachdach san t-Sinus Persicus (Camas-mòr na Peirse) agus a bha na ionad malairt " "neamhnaidean ri linn nan ionadan-iasgach neamhnaide mòra a bh’ aige agus bhiodh e fo " "fhor-ghlacadh gu minig ri linn sin. Co-dhiù no co-dheth, dh’fhalbh na h-uachdaran agus " "tha an tìr ’ga ullachadh airson a’ chogaidh. An tusa ath-rìgh Bhachrain?" msgid "Bahrain" msgstr "An Bhairéin" msgid "" "An experimental map with its heightmap generated by erosion to look more natural. Not " "all seeds will be fair though! Tiny maps with 8 players may take a while to generate." msgstr "" "Seo mapa deuchainneach ’s chaidh a mhapa-àirde a ghintinn le bleith-thalmhainn gus " "dreach as nàdarra a chur air. Cha bhi a h-uile geama cothromach co-dhiù! Faodaidh gun " "doir e ùine mhath gus mapaichean beaga airson 8 cluicheadairean a ghintinn." msgid "Belgian Uplands" msgstr "Những ngọn đồi vùng Belgian" msgid "" "Botswanan Africa during the wet season, a land which was arid and inhospitable just " "weeks before has come to life totally transformed. Herds of zebras graze amid the tall," " lush grasses in which lions lie waiting, while in the shallow pools lurk fearsome " "crocodiles." msgstr "" "Botsawana di Afrika pada musim hujan, yang mana tanah sebelum ini adalah kering dan " "sukar didiami pada minggu-minggu lepas telah menjelma dengan pelbagai kehidupan. " "Sekumpulan kuda belang meragut rumput panjang dan segar, dengan sekumpulan singa yang " "bersiap siaga untuk berburu, manakala di kawasan kolam cetak terdapat beberapa ekor " "buaya menyelinap di dalamnya." msgid "Botswanan Haven" msgstr "Botswana som tilflugtssted" msgid "" "Fertile lands surrounded by harsh terrain.\n" "Remains of recent snowfalls still haunt the forests, and torrential rivers from the " "snowmelt have barely died away.\n" "Aiming at a realistic terrain, this map might not always be balanced." msgstr "" "Fruchtbare Ländereien umschließen ein raues Gelände.\n" "Überbleibsel von kürzlichem Schneefall suchen noch die Wälder heim und reißende Flüsse " "von der Schneeschmelze sind kaum abgeebbt.\n" "Da diese Karte auf realistisches Gelände abzielt, ist das Gameplay der Karte eventuell " "nicht immer fair für alle." msgid "Caledonian Meadows" msgstr "Padang Rumput Kaledonia" msgid "" "Each player starts on a hill surrounded by steep cliffs. Inspired by Cantabria, a " "mountainous region in the north of the Iberian peninsula." msgstr "" "Κάθε παίκτης ξεκινάει πάνω σε ένα λόγο που περικλείεται από απότομoυς γκρεμούς. Ιδέα " "εμπνευσμένη από την Κανταβρία, μια ορεινή περιοχή στο βόρειο τμήμα της ιβηρικής " "χερσονήσου." msgid "Cantabrian Highlands" msgstr "Các cao nguyên vùng Cantabrian" msgid "Players start around the map in deep canyons." msgstr "Los jugadores comienzan dispersos en un territorio con profundos cañones." msgid "Canyon" msgstr "Desfiladeiro" msgid "All players starts on a continent surrounded by water." msgstr "Tosaíonn na himreoirí uile ar mór-roinn amháin le huisce ina dtimpeall." msgid "Continent" msgstr "Kontinentea" msgid "" "Two land masses connected by a narrow spit of land, called an 'Isthmus', inspired by " "the eponymous area in Greece. Most of the stone on the map is in the isthmus itself, " "making it vital to fight for its control." msgstr "" "Zwei Landmassen, verbunden durch eine kleine Landzunge, ein sogenannter ‚Isthmus‘, " "inspiriert von der gleichnamigen Region in Griechenland. Der meiste Stein auf der Karte" " ist im Isthmus selbst zu finden, was den Kampf um die Kontrolle über ihn zu einem " "wesentlichen Faktor macht." msgid "Corinthian Isthmus" msgstr "An Tairbeart Choirinteach" msgid "" "The players start on two opposing islands, both with a very jagged relief that will " "make landing difficult." msgstr "" "بازیکن ها بازی را در دو جزیره مقابل هم شروع خواهند کرد که هردو بخاطر داشتن خطوط ساحلی " "دندانه دندانه ای که دارند باعث می شوند خالی کردن نیروها از کشتی به خشکی به سختی در آنها" " انجام پذیرد" msgid "Corsica vs Sardinia" msgstr "la korsikas. nunda'a la sardynias." msgid "" "Each player starts on an island surrounded by water.\n" "\n" "The Cyclades is an island group in the Aegean Sea, south-east of the mainland of " "Greece. They are one of the island groups which constitute the Aegean archipelago. The " "name refers to the islands around the sacred island of Delos. The Cyclades comprise " "about 220 islands. The islands are peaks of a submerged mountainous terrain, with the " "exception of two volcanic islands, Milos and Santorini. The climate is generally dry " "and mild, but with the exception of Naxos the soil is not very fertile." msgstr "" "Iedere speler start op een eiland.\n" "\n" "De Cycladen zijn een eilandengroep in de Egeïsche zee, ten zuidoosten van continentaal " "Griekenland. Ze zijn één van de eilandengroepen die deel uitmaken van de Egeïsche " "archipel. De naam refereert naar het Griekse Cyclus, aangezien het eilanden zijn rondom" " de hoofdplaats Delos. De Cycladen bestaan uit ongeveer 220 eilanden. De eilanden zijn " "het resultaat van een onderzees bergachtig gebied, met uitzondering van twee " "vulkanische eilanden, Milos en Santorini. Het klimaat is over het algemeen droog en " "warm, maar met de uitzondering van Naxos is de grond niet echt vruchtbaar." msgid "Cycladic Archipelago" msgstr "Ziklade-aldiko Artxipelagoa" msgid "Bright daylight illuminates the scene." msgstr "Tha solas an latha a’ deàrrsadh air an t-sealladh." msgid "Day" msgstr "Nappal" msgid "Attackers are covered by the darkness of the night." msgstr "Tha dorchadas na h-oidhche a’ còmhdachadh an luchd-ionnsaigh." msgid "Night" msgstr "Éjszaka" msgid "" "Players start along the banks of the river Danube in the period following the expansion" " into Pannonia by the Celtic Boii tribe. Seeking to consolidate their hold on this " "land, celtic reinforcements have been sent to root out the remaining foreign cultures. " "Players not only have to vie for power amongst themselves, but also beat back these " "ruthless invaders. Ultimately, the Boii were defeated by the rising power of the " "Dacians, hence leading to the reemergence of the Geto-Dacian Confederation under King " "Burebista." msgstr "" "Οι παίκτες ξεκινούν κατά μήκος των όχθων του ποταμού Δούναβη την εποχή που ακολούθησε η" " επέκταση στην Παννονία από τη Κέλτικη φυλή των Βόιων. Επιδιώκοντας να εδραιώσουν τη " "θέση τους σε αυτή τη γη, έχουν αποσταλεί κελτικές ενισχύσεις για να εξαλείψουν τους " "υπόλοιπους ξένους πολιτισμούς. Οι παίκτες όχι μόνο πρέπει να αγωνιστούν για την εξουσία" " μεταξύ τους, αλλά και να εξωθήσουν αυτούς τους αδίστακτους εισβολείς. Τελικά, οι " "Βουίοι νικήθηκαν από την αυξανόμενη δύναμη των Δακίων, οδηγώντας έτσι στην " "επανεμφάνισης της Γετοδάκιας Συνομοσπονδίας κάτω από τον βασιλιά Βουρεβίστα." msgid "Danubius" msgstr "Δουνάβιος" msgid "A deep dark forest in Germania." msgstr "Uma grande floresta densa na Germânia, perto do mar Báltico." msgid "Deep Forest" msgstr "Bosques profundos" msgid "" "Controlling access to the Aegean Sea from the east, the Dodecanese have been subject to" " numerous yet short-lived invasions. Ultimately consolidating power with Rhodes at " "their lead, these islands developed into great maritime, commercial and cultural " "centers. Will you achieve the same?" msgstr "" "Contrôlant l'accès à la mer Égée depuis l'est, le Dodécanèse a fait l'objet de " "nombreuses invasions de courte durée. Après avoir finalement consolidé le pouvoir avec " "Rhodes à leur tête, ces îles se sont développées comme des grands centres maritimes, " "commerciaux et culturels. Allez vous réussir la même chose ?" msgid "Dodecanese" msgstr "Spórades meridionales" msgid "" "Forming the traditional frontier between ancient Kush and Egypt, the fortified Island " "of Elephantine was situated on the Nile River at the first cataract. As the border " "between Upper Egypt and Lower Nubia, Elephantine became an important way-station for " "the trade in ivory and other goods. It was considered to be the home of the god Khnum, " "guardian of the source of the Nile, and boasted an impressive temple complex." msgstr "" "Formant la frontière traditionnelle entre l'ancien Koush et l'Égypte, l'île fortifiée " "d’Éléphantine était située sur le Nil lors de la première cataracte. En tant que " "frontière entre la Haute-Égypte et la Basse-Nubie, Éléphantine devint une importante " "plaque tournante pour le commerce de l'ivoire et d'autres marchandises. Il était " "considéré comme la maison du dieu Khnoum, gardien de la source du Nil, et se vantait " "d'un impressionnant complexe de temples." msgid "Elephantine" msgstr "جزیره الفانتین" msgid "" "A neighboring province has pledged alegiance to your rule. It's up to you to command " "them to victory.\n" "[color=\"yellow\"]Caution! If nomad mode is disabled, each player will start with two " "civic centers.[/color]" msgstr "" "Provinsi tetangga telah berjanji setia dengan kekuasaan Anda. Keputusan di tangan Anda " "untuk memimpin mereka menuju kemenangan.\n" "[color=\"yellow\"]Peringatan! Jika mode nomaden dimatikan, tiap pemain akan mulai " "dengan dua pusat bangsa.[/color]" msgid "Empire" msgstr "Αυτοκρατορία" msgid "" "Players start in either northern France or southern Britain while the English channel " "separates them." msgstr "" "Гравці починають у будь-якій місцевості північної Франції або південної Британії в той " "час, як їх відділяє англійський канал." msgid "English Channel" msgstr "El Canal de la Mancha" msgid "" "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n" "\n" "A once fertile valley, desolated by the eruption of the long-dormant volcano in the " "heart of the region. Following years of empty, scorched deadness, signs of life started" " reappearing and spreading. Now the land is half-way to the full lushness of its former" " era. Alas, it is not to be: following a long stretch of drought, interminable rains " "have set in in the higher regions to the north. Water levels are rising at drastic " "levels, slowly forcing players to seek the high ground of the lesser, extinct volcanoes" " or the now again dormant great cone." msgstr "" "[color=\"red\"]ΣΗΜΑΝΤΙΚΗ ΣΗΜΕΙΩΣΗ: Η ΤΕΧΝΙΚΗ ΝΟΗΜΟΣΥΝΗ ΔΕΝ ΛΕΙΤΟΥΡΓΕΙ ΣΕ ΑΥΤΟΝ ΤΟ " "ΧΑΡΤΗ[/color]\n" "\n" "Ήταν κάποτε μία εύφορη κοιλάδα, ερημώθηκε από την έκρηξη, του για πολύ καιρό αδρανούς " "ηφαιστείου στην καρδιά της περιοχής. Μετά από χρόνια ερήμωσις, νεκρών αποκαϊδιών, τα " "σημάδια της ζωής άρχισαν να επανεμφανίζονται και να εξαπλώνονται. Τώρα η γη βρίσκεται " "στα μισά του δρόμου προς την πλήρη βλάστηση της προγενέστερης κατάστασης. Δυστυχώς, δεν" " πρόκειται να συμβεί: μετά από μια μεγάλη περίοδο ξηρασίας, ατέλειωτες βροχές έχουν " "πέσει στις υψηλότερες περιοχές προς τα βόρεια. Τα επίπεδα των υδάτων αυξάνονται σε " "δραστικά επίπεδα, αναγκάζοντας αργά τους παίκτες να αναζητήσουν το υψηλό έδαφος των " "μικρότερων, εξαφανισμένων ηφαιστείων ή τον πλέον αδρανή μεγάλο κώνο." msgid "Extinct Volcano" msgstr "Menez-tan aet da get" msgid "It keeps on raining, we will have to evacuate soon!" msgstr "Tá sé fós ina bháistí, téastaíonn uainn a bhogadh amach as an áit seo go luath!" msgid "The rivers are standing high, we need to find a safe place!" msgstr "Los ríos están aumentando su caudal. ¡Necesitamos encontrar un lugar seguro!" msgid "We have to find dry ground, our lands will drown soon!" msgstr "" "Kita perlu mencari tanah tinggi, kawasan yang kita duduki akan dibanjiri tidak lama " "lagi!" msgid "The lakes start swallowing the land, we have to find shelter!" msgstr "Die Seen fangen an, das Land zu verschlingen, wir müssen Unterschlupf finden!" msgid "" "The “Island of Meroë”, a vast peninsula flanked by the Nile and Atbarah rivers, formed " "the heartland of ancient Kush. Where the harsh deserts start making way for the semi-" "arid savannahs and small acacia forests dot the landscape. The area is rich in " "resources and the ever-present Nile brings life, but grave threats loom on the opposite" " riverbank." msgstr "" "Το \"νησί Μερόη\", μια τεράστια χερσόνησος που πλαισιώνεται από τους ποταμούς Νείλου " "και Ατμπάρα , αποτέλεσε την καρδιά του αρχαίου Κους. Όπου οι σκληρές έρημοι αρχίζουν να" " δίνουν τη θέση τους στις ημιξερες σαβάνες και τα μικρά δάση ακακίας σπαρμένα στο " "τοπίο. Η περιοχή είναι πλούσια σε πόρους και ο πάντα παρών Νείλος φέρνει τη ζωή, αλλά " "οι σοβαρές απειλές βρίσκονται στην απέναντι όχθη του ποταμού." msgid "Fields of Meroë" msgstr "Achaidhean Mheroë" msgid "" "A great flood has moved across the valley enabling ships and troops to battle in chest " "deep waters." msgstr "" "یک سیل بزرگ در مسیر دره حرکت کرده است و اجازه داده است تا کشتی ها و نیروهایی برای بدست " "آوردن جعبه های گنج اعماق آب به مبارزه بپردازند" msgid "Flood" msgstr "Översvämmning" msgid "Players start in a ready-made fortress with piles of resources." msgstr "" "بازیکن ها بازی را در استحکامات از قبل آماده شده و همراه با توده های منابع از قبل آماده " "شده شروع می کنند." msgid "Fortress" msgstr "ციხე-სიმაგრე" msgid "A wild, unknown landscape awaits rival explorers." msgstr "" "Lur eremu menderakaitz eta ezezaguna dute zain horiek mendekatzeko irrikatan eta " "elkarren kontra dauden esploratzaileak." msgid "Frontier" msgstr "Grenzgebiet" msgid "A land with waterways decorated in a manner similar to spider web." msgstr "" "Ziemie ze śródlądowymi drogami wodnymi ukształtowanymi w sposób przypominający kształt " "pajęczyny." msgid "Gear" msgstr "Зубчасте колесо" msgid "" "Players start in the shores of the Mediterranean Sea with a river flowing between them." "\n" "\n" "The Guadalquivir is the fifth longest river in the Iberian peninsula and the second " "longest river with its entire length in Spain. The Guadalquivir river is the only great" " navigable river in Spain. Currently it is navigable to Seville, but in Roman times it " "was navigable to Cordoba. The ancient city of Tartessos was said to have been located " "at the mouth of the Guadalquivir, although its site has not yet been found." msgstr "" "Tòisichidh na cluicheadairean air cladaichean na Mara Meadhanaich le abhainn eatorra.\n" "\n" "’S e a’ chòigeamh abhainn as fhaide air an rubha Ibèireach a th’ ann an Guadalquivir " "agus ’s e an dàrna abhainn as fhaide a tha gu tur san Spàinn a th’ ann. ’S e an aon " "abhainn mhòr so-sheòlta san Spàin a th’ ann. Gabhaidh seòladh air gu ruige Sevilla an-" "dràsta ach b’ urrainnear seòladh air gu ruige Cordoba aig àm nan Ròmanach. Chaidh innse" " gun robh am baile àrsaidh Tartessos suidhiche aig beul a’ Guadalquivir ach cha deach a" " làrach a lorg fhathast." msgid "Guadalquivir River" msgstr "Ποταμός του Γκουανταλκιβίρ" msgid "" "Players start around a gulf dotted with small islands.\n" "\n" "The Gulf of Bothnia is the northernmost arm of the Baltic Sea." msgstr "" "Tòisichidh na cluicheadairean air oirthir camais sa bheil eileanan beaga.\n" "\n" "’S e am meur as fhaide tuath aig a’ Mhuir Bhaltach a tha sa Chamas Bhotnach." msgid "Gulf of Bothnia" msgstr "ബോത്നിയന്‍ ഉള്‍ക്കടല്‍" msgid "" "Players start with some light fishing opportunities in the calm waters of a sheltered " "harbor. A large bounty of seafood lays beyond the protective cliffs in the deep ocean. " "Small passages at the base of the cliffs make for tight fighting and easy " "fortification. Will you fight your way through the narrow passageways or take to the " "sea?" msgstr "" "Pemain bermula dengan peluang perikanan kecil-kecilan di kawasan air tenang dalam " "lingkungan pelabuhan terlindung. Di luar sana terdapat sumber perikanan yang banyak " "tetapi melangkaui cencuram terselindung iaitu di lautan luas. Ada satu laluan air " "tetapi sesuai dijadikan lokasi pertempuran sengit dan juga sebagai pertahanan. Adakah " "anda akan bertarung untuk melepasi laluan sempit ini dan pergi ke lautan lepas di luar " "sana." msgid "Harbor" msgstr "Նավահանգիստ" msgid "" "Hellas, home to the Greeks and through them birthplace to the foundation of western " "civilization. Yet the land lacks unity, countless city-states vie for dominance. Will " "you lead your polis to glory and greatness or see it fall into oblivion, erased from " "the histories?" msgstr "" "Hellade, la maison des Grecs et à travers eux le lieu de naissance de la fondation de " "la civilisation occidentale. Pourtant, le pays manque d'unité, d'innombrables cités-" "états luttent pour la domination. Voulez-vous conduire votre cité à la gloire et à la " "grandeur ou le voir tomber dans l'oubli, effacé des histoires ?" msgid "Hellas" msgstr "헬라스 (그리스의 옛 이름)" msgid "" "A narrow pass between steep mountains promotes tight, defensive combat. With bountiful " "resources far from the front lines, teams may choose to support their exposed teammates" " financially, or retreat to more fertile, but less defensible ground." msgstr "" "Tha bealach cumhang sna beanntan casa a’ brosnachadh sabaid dìona dlùth. Le grunn " "stòrasan fad air falbh on t-sabaid, ’s urrainn dha na sgiobaidhean cur romhpa co-dhiù a" " bheil iad airson taic-maoineachaidh a thoirt dha na caidreabhaich aca a tha fo staing " "no an dèan iad cùlachadh gu tìr a tha nas torraiche ach nach gabh dìon a cheart cho " "furasta." msgid "Hell's Pass" msgstr "Bealach na h-ifrinne" msgid "" "Each player starts in a coastal area between forested hills and the Sea. Inspired by " "the southern regions of the Caspian Sea known in Antiquity as Hyrcania." msgstr "" "Każdy z graczy rozpoczyna grę w strefie przybrzeżnej pomiędzy zalesionymi wzgórzami a " "morzem. Zainspirowana południowymi regionami Morza Kaspijskiego, znanymi w " "starożytności jako Hyrcania." msgid "Hyrcanian Shores" msgstr "Hyrkanialaiset rannikot" msgid "" "Central India just before the monsoon season - a parched land awaits the life-bringing " "rain which is already two months late. Due to the extended dryness and scorching heat, " "only the largest lake remains. The hardy trees which have survived the climate are " "spread out, yet not too scarce." msgstr "" "Κεντρική Ινδία λίγο πριν την εποχή των μουσών - μια κατάξερη γη περιμένει τη βροχή που " "φέρνει ζωή και η οποία έχει ήδη καθυστερήσει δύο μήνες. Λόγω της εκτεταμένης ξηρασίας " "και του καύσωνα, έχει απομείνει μόνο η μεγαλύτερη λίμνη. Τα ανθεκτικά δέντρα που έχουν " "επιζήσει από τη κλιματική αλλαγή έχουν διασκορπιστεί, αλλά δεν είναι πολύ σπάνια." msgid "India" msgstr "Na h-Innseachan" msgid "" "Teams start off with nearly adjacent civic centers on a small island, offering a " "fortified base from which to expand." msgstr "" "Tòisichidh na sgiobaidhean le ionadan sìobhalta faisg air càch a chèile ann an eilean " "beag a bheir bunait dhaingnichte dhaibh on as urrainn dhaibh an ranntair a leudachadh." msgid "Island Stronghold" msgstr "Fortăreață pe insulă" msgid "Players start in small islands while there are many others around." msgstr "" "Los jugadores comienzan la partida en las islas más pequeñas, aunque existen muchas " "otras en los alrededores por descubrir." msgid "Islands" msgstr "Các hòn đảo" msgid "" "Starting near the fertile banks of the Nile, the players besiege the heavily defended " "city Napata, which lies at the foot of the hill Jebel Barkal, the “Pure Mountain”. It " "is the southern home of Amun and, according to Kushites and Egyptians alike, the " "birthplace of man. Known as the “Throne of the Two Lands”, the ancient religious " "capital of Napata lay in its shadow. This is where kings were made – and unmade! " "Abutting a rich floodplain downstream from the Fourth Cataract, this area became the " "breadbasket of ancient Kush." msgstr "" "Pelaajat aloittavat pelin Niilin hedelmällisen rannan läheisyydestä ja piirittävät " "raskaasti puolustettua Napatan kaupunkia, joka sijaitsee Jebel Barkalin, \"puhtaan " "vuoren\", juurella. Se on Amunin eteläinen kotipaikka ja sekä kušilaisten että " "egyptiläisten mukaan ihmisen syntypaikka. \"Kahden maan valtaistuimena\" tunnettu " "Napatan muinainen uskonnollinen pääkaupunki sijaitsi sen varjossa. Tässä paikassa " "monien kuninkaiden valta sai alkunsa – ja loppunsa. Neljännen kataraktin alajuoksulla " "sijaitsevan rikkaan tulvatasangon äärellä tästä alueesta tuli muinaisen Kušin " "leipäkori." msgid "Jebel Barkal" msgstr "Τζεμπέλ Μπαρκάλ" msgid "Napata is attacking!" msgstr "Tha Napata a’ toirt ionnsaigh ort!" #, python-format msgid "Napata will attack in %(time)s!" msgstr "Bheir Napata ionnsaigh ort an ceann %(time)s!" msgid "Players start in the southwestern shores of India between a sea and mountains." msgstr "" "Los jugadores inician en la parte suroeste de las costas de la India, entre un mar y " "una cordillera." msgid "Kerala" msgstr "케랄라 (인도 서남부의 지방)" msgid "Players start around a lake in the center of the map." msgstr "Los jugadores comienzan alrededor de un lago situado en el mismo centro del escenario." msgid "Lake" msgstr "Aintzira" msgid "" "The Italian peninsula \n" "\n" " Latium is the region of central western Italy in which the city of Rome was founded " "and grew to be the capital city of the Roman Empire. Latium was originally a small " "triangle of fertile, volcanic soil on which resided the tribe of the Latins. It was " "located on the left bank (east and south) of the Tiber river, extending northward to " "the Anio river (a left-bank tributary of the Tiber) and southeastward to the Pomptina " "Palus (Pontine Marshes, now the Pontine Fields) as far south as the Circeian " "promontory. The right bank of the Tiber was occupied by the Etruscan city of Veii, and " "the other borders were occupied by Italic tribes. Subsequently Rome defeated Veii and " "then its Italic neighbors, expanding Latium to the Apennine Mountains in the northeast " "and to the opposite end of the marsh in the southeast. The modern descendant, the " "Italian Regione of Lazio, also called Latium in Latin, and occasionally in modern " "English, is somewhat larger still, but not as much as double the original Latium." msgstr "" "An rubha Eadailteach\n" "\n" "’S e Latium an sgìre ann am meadhan na Eadailte iarach far an deach baile na Roimhe a " "stèidheachadh agus chaidh i ’na chathair-bhaile aig an Impireachd Ròmanach. ’S e " "triantan beag de thalamh bholcànach thorrach a bh’ ann an Latium bho thùs far an robh " "treubh nan Laideannaich a’ fuireach. Bha e suidhichte air bruach chlì (ear-dheas) an " "Tìobair le abhainn Anio air a cheann a tuath (seo leas-abhainn taobh clì an Tiobair) " "agus Pomptina Palus (am Boglach Pontach, na h-Achaidhean Pontach a-nis) gu ear-dheas " "agus gu ruige Mons Circeius air a cheann a deas. Bha am baile Etruscanach Veii air " "bruach dheas an Tìobair agus bha treubhan Eadailteach a’ fuireach aig na crìochan eile." " Cheannsaich an Roimh Veii an uairsin agus a nàbaidhean Eadailteach ’na dhèidh sin, a’ " "leudachadh Latium gu ruige Monadh Appenninus ceann ear-thuath is gu ruige taobh thall " "a’ bhoglaich ceann ear-dheas. Tha sgìre san latha an-diugh, an sgìre Eadailteach Lazio " "air a bheil Latium san Laideann agus aig amannan sa Bheurla fhathast, caran nas motha " "a-nis ach tha e fhathast nas lugha na dà thuras am meud aig an sgìre Latium tùsail." msgid "Latium" msgstr "라티움 (고대 이탈리아 중부 티베르 강가의 지방)" msgid "" "High cliffs protect each player's main base. Venturing into the unknown can be risky, " "but necessary." msgstr "" "Cencuram tinggi yang melindungi setiap tapak tamadun pemain. Melangkaui ke wilayah yang" " tidak diketahui adalah berisiko, tetapi ia adalah kemestian untuk maju ke hadapan." msgid "Lion's Den" msgstr "Az oroszlán barlangja" msgid "Players start in a nearly flat Gallic plain divided by a river and its tributaries." msgstr "" "Tosaíonn gach imreoir ar machaire Gallach beagnach ar leibheál agus le habhainn agus a " "craobh-aibhneacha ag roinnt tríd." msgid "Lorraine Plain" msgstr "Lothringisches Plateau" msgid "" "Known in the Greco-Roman world as the Triakontaschoinos, Lower Nubia was the area " "between the first and second cataracts of the Nile and formed the traditional border " "region between Kush and Egypt. The scorching desert, steep valleys and towering cliffs " "of the area make this an inhospitable place to live, but the control of this ancient " "corridor was vital for any power seeking to control the lucrative trade routes on the " "Nile and affords access to the rich goldfields of the Nubian desert." msgstr "" "Γνωστή στον ελληνορωμαϊκό κόσμο ως Τριακοντάσχοινος, η Κάτω Νουβία ήταν η περιοχή " "μεταξύ του πρώτου και του δεύτερου καταρράκτη του Νείλου και αποτελούσε την παραδοσιακή" " παραμεθόρια περιοχή μεταξύ της Κους και της Αιγύπτου. Η καυτή έρημος, οι απόκρημνες " "κοιλάδες και οι πανύψηλοι βράχοι της περιοχής την καθιστούν ένα αφιλόξενο μέρος για να " "ζήσουν, αλλά ο έλεγχος αυτής της αρχαίας διόδου ήταν ζωτικός για κάθε δύναμη που " "επιδιώκει να ελέγξει τις προσοδοφόρες εμπορικές οδούς στο Νείλο και να προσφέρει " "πρόσβαση σε περιοχές πλούσιες σε κοιτάσματα χρυσού στην έρημο της Νούβιας." msgid "Lower Nubia" msgstr "Wawat – Namibia Inferiore" msgid "A typical map without any water." msgstr "Un mapa normal, sin ningún tipo de masa acuífera." msgid "Mainland" msgstr "Territoire continental" msgid "" "The Propontis (Sea of Marmara) connects the Pontus Euxinus (Black Sea) to the Aegean " "Sea, and seperates Asia Minor from Thrace. To the south-west lies the Hellespont " "(Dardanelles), at the entrance of which the ancient city of Ilium (Troy) once stood. To" " the north-east lies the Bosporus Thraciae (Bosporus strait) where in time the Greek " "city of Byzantium would be founded, later to become the capital of the great Byzantine " "Empire under the new name of Constantinople. Players start on fertile land with " "adequate resources." msgstr "" "Déanannn an 'Propontis' (Muir Mharmara) ceangal idir an 'Pontus Euxinus' (an Mhuir " "Dhubh) agus an Mhuir Áigeach, agus deighlíonn sí an Áise Bheag agus an Tráicia. Tá an " "'Heilléaspontas' (an Dardainéil) suite sa thiar theas, cá a raibh an chathair ársa " "Iliam (an Traí) sa stair. Tá an 'Bosporus Thraciae' (caolas na Bosparais) sa thoir " "thuaidh den áit seo, cá a raibh an chathair Ghréigeach Biosáinsiám tógáilte, cé a bhí " "mar phríomhchathair impireachta na Biosáinte ina dhiaidh sin ach le hainm Cathair " "Chonstaintín uirthi. Tosaíonn gach imreoir ar talamh torthúil lán le hacmhainní." msgid "Marmara" msgstr "Marmarské moře" msgid "" "The Mediterranean, home to the Phoenicians, Greeks, Egyptians and later on Romans. They" " took the rudimentary knowledge and principles of organisation from Mesopotamia and " "forged it into something more, thereby shifting the centre of learning and knowledge to" " the Mediterranean Coast, thus laying the foundations of civilization as we know it " "today. The Mediterranean Sea is almost completely enclosed by land: on the north by " "Gallia Transalpina (Transalpine Gaul), Italia, Greece (Graecia) and Anatolia, on the " "east by Syria, on the south by Libya and Mauritania, and on the west by Iberia. The " "name Mediterranean is derived from Latin, but the Romans themselves preferred the term " "'Mare Internum' or even 'Mare Nostrum'." msgstr "" "Kawasan Mediterranean, merupakan rumah kepada puak Phoenicia, Yunani, Mesir dan " "terkemudian puak Rom. Mereka memperoleh pengetahuan dan juga prinsip pengorganisasian " "daripada tamadun Mesopotamia dan menambahbaik ia lagi, seterusnya menjadikan kawasan " "ini pusat pembelajaran dan pengetahuan Mediterranean, inilah tapak asas ketamadunan " "yang kita ketahui sehingga hari ini. Laut Mediterranean hampir sepenuhnya dilitupi " "tanah: di bahagian utara terletaknya Gallia Transalpina (Gaul Transalpine), Italia, " "Yunani (Graecia) dan Anatolia, manakala di bahagian timur terdapat Syria, dan selatan " "terdapat Libya dan Mauritania, serta di bahagian barat terletaknya Iberia. Nama " "Mediterranean diterbitkan dari bahasa Latin, tetapi puak Rom lebih menyukai perkataan " "'Mare Internum' atau pun 'Mare Nostrum'." msgid "Mediterranean" msgstr "البحر الأبيض المتوسّط" msgid "" "Players start in small islands in the eastern part of the map. There is a big continent" " in the west ready for expansion." msgstr "" "Οι παίκτες ξεκινούν σε μικρά νησιά στο ανατολικό κομμάτι του χάρτη. Υπάρχει μια μεγάλη " "ηπειρωτική στεριά στα δυτικά που σας περιμένει για επέκταση." msgid "Migration" msgstr "Völkerwanderung" msgid "" "A jumbled maze of cliffs, canyons, and rugged terrain with an oasis in the center\n" "\n" "Cappadocia is a historical region in Central Anatolia. In the time of Herodotus, the " "Cappadocians were reported as occupying the whole region from Mount Taurus to the " "vicinity of the the Black Sea. Cappadocia, in this sense, was bounded in the south by " "the chain of the Taurus Mountains that separate it from Cilicia, to the east by the " "upper Euphrates and the Armenian Highland, to the north by Pontus, and to the west by " "Lycaonia and eastern Galatia. Cappadocia lies in eastern Anatolia. The relief consists " "of a high plateau over 1000 m in altitude that is pierced by volcanic peaks. Due to its" " inland location and high altitude, Cappadocia has a markedly continental climate, with" " hot dry summers and cold snowy winters. Rainfall is sparse and the region is largely " "semi-arid." msgstr "" "Ένας ακανόνιστος λαβύρινθος από γκρεμούς, φαράγγια, και τραχύ έδαφος με μια όαση στο " "κέντρο\n" "\n" "Η Καππαδοκία είναι μια ιστορική περιοχή της Κεντρικής Ανατολίας. Στην εποχή του " "Ηροδότου, οι Καππαδόκες είχαν αναφερθεί πως κατήχαν ολόκληρη την περιοχή από το όρος " "Ταύρος έως την περιοχή της Μαύρης Θάλασσας. Η Καππαδοκία, με αυτή την έννοια, ήταν " "οριοθετημένη στα νότια από την κορυφογραμμή της οροσειράς του Ταύρου, που τη χώριζαν " "από την Κιλικία, στα ανατολικά από τον άνω Ευφράτη και της Ορεινής Αρμενίας, στα βόρεια" " από τον Πόντο, και στα δυτικά από τη Λυκαονία και της Ανατολική Γαλατία. Η Καππαδοκία " "βρίσκεται στην ανατολική Ανατολία. Το ανάγλυφο της αποτελείται από ένα οροπέδιο πάνω " "από 1000μ υψόμετρο που διάτρητη από ηφαιστειακές κορυφές. Λόγω της εσωτερικής της θέσης" " και το μεγάλο υψόμετρο, η Καππαδοκία έχει αισθητά ηπειρωτικό κλίμα, με ζεστά και ξηρά " "καλοκαίρια και κρύους χιονισμένους χειμώνες. Οι βροχοπτώσεις είναι αραιές και η περιοχή" " είναι σε μεγάλο βαθμό ήμι-άνυδρες." msgid "Neareastern Badlands" msgstr "Desfiladeiros do Oriente Próximo" msgid "A basic test of the random map generator - not playable." msgstr "Un test diazez eus ar gartenn grouiñ dre-zegouezh - n'heller ket c'hoari e-barzh enni." msgid "New RMS Test" msgstr "اختبار جديد لِ‍”سكربت الخرائط العشوائيّة“" msgid "" "Ngorongoro Crater is the world's largest intact volcanic caldera and is one of the " "Seven Natural Wonders of Africa. Due to it's climate, biodiversity and history, " "Ngorongoro is believed by some to be Africa's Garden of Eden and the birthplace of " "mankind." msgstr "" "Is sloc Ngorongoro fear dhe na caldarathan bolcànach slàna as motha air an t-saoghal " "agus fear dhe na seachd mìorbhailean nàdarra Afraga. Air sàilleibh a ghnàth-sìde, bith-" "iomadachd agus eachdraidh, cha cuid dhen bheachd gur e Gàrradh Edein Afraga agus àite-" "breith a’ chinne-dhaonna a th’ ann an Ngorongoro." msgid "Ngorongoro" msgstr "Νγκορονγκόρο" msgid "Players start in a tough map to play with scarce wood and dangerous polar animals." msgstr "" "Los jugadores empiezan en un mapa con muy poca madera y algunos animales polares " "peligrosos. Este mapa es difícil de jugar." msgid "Northern Lights" msgstr "Gouloù an Hanternoz" msgid "" "Players start around a small oasis in the center of the map which holds much of the " "available wood on the map." msgstr "" "Tòisichidh na cluicheadairean timcheall air innis-fhàsaich bheag ann am meadhan a’ " "mhapa sa bheil a’ mhòrchuid dhen fhiodh a tha ri fhaighinn." msgid "Oasis" msgstr "Innis-fhàsaich" msgid "" "A dry central plateau rich in minerals surrounded by rocky hills\n" "\n" "The southern parts of Zagros Mountains were the heart of the Persian empires and " "population. Although the altitude is high, the southern parts are drier that the " "northern Zagros, leading to a semi-arid climate. Still there are some sparse oak " "forests in the higher grounds." msgstr "" "Dataran tengah kering yang kaya dengan mineral dan dikelilingi oleh bukit berbatu\n" "\n" "Bahagian selatan Banjaran Zagros yang mana pusat empayar Parsi dan populasinya berada. " "Walaupun kedudukan altitudnya tinggi, bahagian selatan adalah lebih kering berbanding " "Zagros utara, kesannya beriklim separa-kontang. Walaubagaimanapun masih terdapat " "sedikit hutan oak di kawasan tanah tinggi." msgid "Persian Highlands" msgstr "Các cao nguyên vùng Ba Tư" msgid "Players start in the eastern part of the map while a great sea is located to the west." msgstr "" "Les joueurs commencent dans la partie orientale de la carte tandis qu'une grande mer " "est située à l'ouest." msgid "Phoenician Levant" msgstr "Foinikialainen Levantti" msgid "Scattered sunlight illuminates the scenery in a vivid red tone." msgstr "Sinar matahari yang terpencar menyinari pemandangan dengan warna merah cerah." msgid "Dawn" msgstr "Şafak Vakti" msgid "The scenery is illuminated by direct or indirect sunlight." msgstr "Pemandangan diterangi oleh sinar matahari langsung atau tidak langsung." msgid "Daylight" msgstr "Lumière du jour" msgid "" "Players start in a cold polar region barren of vegetation. In the sea fish and whales " "abound, while the fragile icy land teems with huntable walruses and deadly wolves. " "These wolves, made ravenous by the harsh and forbidding climate, drawn by the scent of " "prey, have started appearing in terrifying numbers. A wise and strong ruler will not " "only achieve victory over his enemies, but also keep the number of these beasts at bay," " lest they undermine his economy and cause his downfall. [color=\"red\"]Warning: It is " "inadvisable to disable treasures, since there is no gatherable wood. Not recommended " "for inexperienced players.[/color]" msgstr "" "Οι παίκτες αρχίζουν σε μία κρύα πολική περιοχή άγονη από βλάστηση. Στη θάλασσα τα ψάρια" " και οι φάλαινες αφθονούν, ενώ η εύθραυστη παγωμένη γη σφύζει από θηρεύσιμους " "θαλάσσιους ίππους και θανατηφόρους λύκους. Αυτοί οι λύκοι, έχουν γίνει αρπακτικοί από " "το τραχύ και το αποκρουστικό κλίμα, όπου με τη μυρωδιά του θηράματος, αρχίζουν να " "εμφανίζονται σε υπερβολικούς αριθμούς. Ένας σοφός και ισχυρός κυβερνήτης θα επιτύχει " "όχι μόνο νίκη επί των εχθρών του, αλλά και στο να κρατήσει τον αριθμό αυτών των θηρίων " "περιορισμένο, καθώς φοβάται ότι θα υπονομεύσει την οικονομία του και θα προκαλέσει την " "πτώση του. [color=\"red\"]Προειδοποίηση: Δεν είναι φρόνιμο να απενεργοποιήσετε τους " "θησαυρούς, δεδομένου ότι δεν υπάρχει ξυλεία για υλοτόμηση. Δεν συνιστάται για άπειρους " "παίκτες.[/color]" msgid "Polar Sea" msgstr "An Mhuir Pholach" msgid "" "Pompeii was an ancient Roman coastal city, in the Campania region of Italy. Pompeii, " "along with much of the surrounding area, was mostly destroyed and buried under 4 to 6 " "meters of volcanic ash and pumice in the eruption of Mount Vesuvius in AD 79." msgstr "" "Ba í an Phaimpé í cathair ársa na Rómhánach ar an gcóta, sa réigiún na Campáine san " "Iodáil. Fuair an Phaimpé agus an ceantar ina timpeall léirscrios don fhormhór agus bhí " "siad adhlactha faoi 4 go 6 mhéadar luaithreamháin bholcánaigh agus slíogart nuair a " "bhrúcht an Veasúiv sa 79ú bhlian RC." msgid "Pompeii" msgstr "An Phaimpé" msgid "" "High mountains separating the enemies.\n" "\n" "The Pyrenees is a great mountain range located between modern France and Spain." msgstr "" "Magas hegyek választják el egymástól az ellenségeket.\n" "\n" "A Pireneusok egy hatalmas hegylánc, mely a mai Franciaország és Spanyolország között " "található." msgid "Pyrenean Sierra" msgstr "Піренейський гірський хребет" msgid "" "Players start on the banks of the River Sequana (Seine) in Northern Gaul near the " "settlement of Ratumacos. Destined to become one of the largest and most prosperous " "cities of Medieval Europe and one of the Anglo-Norman dynasty capitals under the new " "name of Rouen, Ratumacos is still a peaceful land - but not for long." msgstr "" "Tosaíonn na himreoirí ar bruacha na habhann 'Sequana' (an tSéin) i dtuaisceart na " "Gaille in aice le ráth 'Ratumacos' na nGallach. I ndán di a bheidh mar cheann de na " "cathracha is mó agus is saibhre san Eoraip Mheánaoiseach, agus ceann de na " "príomhchathracha an ríora Angla-Normannaigh faoi ainm 'Rouen'. Is talamh siochánach í " "an Ratumacos fós - ach ní bheidh sí mar seo ar feadh i bhfad níos fada." msgid "Ratumacos" msgstr "Ratumacos na Gaille" msgid "" "Historically, the Red Sea was a sea of many nations. Ideally situated for trade with " "the Far East, it was coveted by all. Although dry, this land is by no means " "inhospitable, and is amply provided with all resources." msgstr "" "Historiquement, la mer Rouge était une mer partagée entre de nombreuses nations. Située" " idéalement pour les échanges avec l'Extrême-Orient, elle était convoitée de tous. Bien" " que sèche, cette terre n'en est pas pour autant inhospitalière et toutes les " "ressources y abondent." msgid "Red Sea" msgstr "Ερυθρά Θάλασσα" msgid "" "Shallow, passable wetlands with little room for building. Represents the lowlands of " "the Rhine basin in Europe." msgstr "" "Douaroù gleb ha n'int ket ken don ha se a c'haller mont en hent ganto met nebeud a blas" " evit lakaat sevel savadurioù. Skeudenniñ a ra douaroù izel traonienn ar Roen en " "Europa." msgid "Rhine Marshlands" msgstr "Болотистая местность Рейна" msgid "" "Narrow strips of lands are separated by waterways, leaving few and shallow landbridges " "between them. Tropical wetlands provide plenty of game, but beware of Mauryan tribesmen" " when exploring the outermost islands." msgstr "" "Тесни ивици земя са отделени една от друга от водни пътища, като на няколко редки места" " има подходящи за прегазване плитчини или земни мостове. В тропическите влажни зони има" " много дивеч, но се пазете от племената на маурите, когато проучвате най-външните " "острови." msgid "River Archipelago" msgstr "Gugusan Kepulauan Sungai" msgid "Rivers flow between players and join each other in the center of the map." msgstr "Những con sông chảy qua giữa những người chơi và kết nối với nhau ở chính giữa bản đồ" msgid "Rivers" msgstr "Vùng sông nước" msgctxt "biome definition" msgid "" "The vitalizing waters of the Nile sustain life along its banks, while the long dry " "season scorches the land." msgstr "" "Air yang berharga dari sungai Nil menjadi penyambung kehidupan disekitar tebingnya, " "manakala musim kering yang berpanjangan membakar tanah disekelilingnya." msgctxt "biome definition" msgid "Dry Season" msgstr "Ràith na tioramachd" msgctxt "biome definition" msgid "" "Revelling in the much awaited rain, the baked land transforms into a lush haven for " "both man and beast." msgstr "" "A ragairne a dhéanamh faoin bháisteach atá ag fánacht go mór, athraíonn an talamh " "bácáilte ó bhonn go dídeann mhéith ar son daoine agus ainmhithe le chéile." msgctxt "biome definition" msgid "Rainy Season" msgstr "Stagione delle Piogge" msgctxt "biome definition" msgid "" "Start in a region blessed with the Mediterranean climate, a warm and inviting land. The" " cypresses are in a perpetual struggle with the dominant fan palms while deer graze in " "their shadows, blissfully unaware." msgstr "" "Bermula di kawasan subur dengan suasana cuaca Mediterranean iaitu tanah bersuhu " "sederhana nan subur. Pepohon sipres berselang seli dengan pokok palma yang tampak " "dominan di kawasan ini manakala sang rusa meragut disebalik bayang pepohon, tampak " "gembira dan tidak malu-malu." msgctxt "biome definition" msgid "Aegean-Anatolian" msgstr "Егейсько-Анатолійський регіон" msgctxt "biome definition" msgid "" "Between the high summits of the Alps, the valleys are filled with fog in the early " "morning. The ground is full of gravel and rocks, but silver fir and spruce trees grow " "between them and provide shelter for deer and mountain goats." msgstr "" "Μεταξύ των υψηλών κορυφών των Άλπεων, οι κυλλάδες είναι γεμάτες με ομίχλη νωρίς το " "πρωί. Το έδαφος είναι γεμάτο απο χαλίκι και πέτρες ,αλλα ασημένια έλατα (Abies amabilis" " ) και περιποιημένα δένδρα φυτρώνουν μεταξύ τους και παρέχουν καταφύγειο για ελάφια και" " κατσίκες του βουνού." msgctxt "biome definition" msgid "Subalpine" msgstr "Субальпійський пояс" msgctxt "biome definition" msgid "" "A region in the high snowy mountains. Biting winds sweep through the abundant conifer " "forests, making even the more resilient deer and mountain goats shiver." msgstr "" "Une région située dans de hautes montagnes enneigées. Des vents mordants balayent les " "abondantes forêts de conifères, ce qui fait même frissonner les plus résistants cerfs " "et chèvres de montagne ." msgctxt "biome definition" msgid "Arctic" msgstr "Sarkvidék" msgctxt "biome definition" msgid "" "The first leaves have fallen. The landscape is a dazzling dash of colors irrevocably " "intertwined. The native beech and oak trees of this temperate zone display a multi-" "colored foliage while animals try to prepare for the approaching winter." msgstr "" "Die ersten Blätter sind gefallen. Die Landschaft ist ein atemberaubender Schwung aus " "unwiderruflich verflochtenen Farben. In dieser gemäßigten Zone heimische Buchen und " "Eichen zeigen ein vielfarbiges Blattwerk, während die Tiere versuchen, sich auf den " "herannahenden Winter vorzubereiten." msgctxt "biome definition" msgid "Rhine Valley (Fall)" msgstr "Κοιλάδα του Ρίνου (Φθινόπωρο)" msgctxt "biome definition" msgid "" "Explore the mysterious tropics. An extremely green, but also extremely humid " "environment awaits. The tall Toona trees look on disapprovingly at this invasion of " "their privacy and ferocious tigers are determined to defend their territory at all " "costs." msgstr "" "Εξερεύνησε τα μυστηριώδη τροπικά μέρη. Ένα εξαιρετικά πράσινο, αλλά και εξαιρετικά υγρό" " περιβάλλον σε περιμένει. Τα ψηλά δέντρα της Μελιίδας φαίνονται ενοχλημένα σε αυτή την " "εισβολή της ιδιωτικής τους ζωής και οι άγριες τίγρεις είναι αποφασισμένες να " "υπερασπιστούν το έδαφός τους με κάθε κόστος." msgctxt "biome definition" msgid "India" msgstr "Na h-Innseachan" msgctxt "biome definition" msgid "" "Nubia, a dry climate in which only the hardy Baobab trees thrive. Solitary gazelles " "graze the sparse grass, while herds of zebras, wildebeest, giraffes or elephants roam " "the wild in search of food." msgstr "" "La Nubie, un climat sec dans lequel seuls les baobabs robustes prospèrent. Des gazelles" " solitaires broutent l'herbe clairsemée, tandis que des troupeaux de zèbres, de gnous, " "de girafes ou d'éléphants errent dans la nature à la recherche de nourriture." msgctxt "biome definition" msgid "Nubia" msgstr "Ethiopia" msgctxt "biome definition" msgid "" "A semi-desert area that boasts numerous clumps of date palms and acacia trees. Herds of" " camels roam the wild and the occasional gazelle jumps up in fright at being disturbed." msgstr "" "Μια ήμι-ερημική περιοχή που μπορεί να υπερηφανεύεται για πολυάριθμες συστάδες " "χουρμαδιών και δέντρων αλμυρίκια. Τα κοπάδια των καμήλων περιπλανιούνται στην άγρια " "φύση και η περιστασιακή γαζέλα πηδάει από την τρομάρα της όταν ενοχληθεί." msgctxt "biome definition" msgid "Sahara" msgstr "Desierto africano" msgctxt "biome definition" msgid "" "The transition between the dry Sahara to the north and the tropical forests to the " "south. The sunlight floods through the open canopy and lights the grassland between the" " trees, where herds of zebras, wildebeest, giraffes and elephants roam." msgstr "" "Η μετάβαση απο την άνυδρη Σαχάρα στο Βορρά και τα τροπικά δάση στη Δύση. Το φώς του " "ήλιου ρέει μέσα απο τις ανοιχτές φυλλωσιές και φωτίζει τo βοσκοτόπι ανάμεσα απο τα " "δένδρα, οπου ένα κοπάδι απο ζέβρες , αντιλόπες ,καμηλοπαρδάλεις και ελέφαντες , " "περιφέρονται." msgctxt "biome definition" msgid "Sudanian Savanna" msgstr "Sudanesische Savanne" msgctxt "biome definition" msgid "" "Wide grasslands stretching to the horizon, without any trees blocking the view. The " "Steppe is home to large herds of wild horses, which graze peacefully on the empty land," " but flee quickly if you try to catch them." msgstr "" "De vastes prairies s'étendant jusqu'à l'horizon, sans qu'aucun arbre n'obstrue la vue. " "La steppe abrite de grands troupeaux de chevaux sauvages, qui paissent paisiblement sur" " les terres vides, mais s'enfuient rapidement si vous tentez de les attraper." msgctxt "biome definition" msgid "Eurasian Steppe" msgstr "Euraziatische steppe" msgctxt "biome definition" msgid "" "Lush grasslands carpet the land, in places giving way to magnificent and diverse " "broadleaf forests. Poplars, pines, beeches and oaks all vie for supremacy but this " "root-war is a neverending struggle. Numerous apple trees dot the land, deer and sheep " "gorge themselves on this years fallen fruit." msgstr "" "Des prairies luxuriantes tapissent la terre, dans des endroits donnant lieu à de " "magnifiques et variées forêts feuillues. Peupliers, pins, hêtres et chênes se disputent" " la suprématie, mais cette guerre de racines est une lutte sans fin. De nombreux " "pommiers parsèment la terre, profitant aux cerfs et aux moutons qui se délectent sur " "les fruits tombés cette année." msgctxt "biome definition" msgid "Temperate" msgstr "Iklim Sederhana" msgctxt "biome definition" msgid "" "Thick ice has formed on the gulf which is capable of withstanding any weight. All " "plants are covered in snow, but there are large herds of migrating deer who try to find" " some food under the snow." msgstr "" "Uno spesso ghiaccio si è formato sul golfo che è capace di sopportare qualsiasi peso. " "Tutte le piante sono coperte di neve, ma ci sono grandi branchi di cervi in migrazione " "che cercano un po' di cibo sotto alla neve." msgctxt "biome definition" msgid "Frozen Lake" msgstr "Zamarznięte jezioro" msgctxt "biome definition" msgid "" "A late spring breeze ripples through the conifer forests of the Gulf of Bothnia. At " "this time of the year the gulf offers great fishing opportunities." msgstr "" "Une brise de fin de printemps se propage dans les forêts de conifères du golfe de " "Botnie. En cette période de l'année, le golfe offre d'importantes opportunités de " "pêche." msgctxt "biome definition" msgid "Spring" msgstr "Musim Bunga" msgctxt "biome definition" msgid "" "Winter has set in, carpeting the land with its first snow, but the landscape is still " "dotted with colorful berry bushes." msgstr "" "Der Winter ist angebrochen und bedeckt das Land mit seinem ersten Schnee. Trotzdem ist " "die Landschaft immer noch mit bunten Beerensträuchern übersät." msgctxt "biome definition" msgid "Winter" msgstr "Musim dingin" msgctxt "biome definition" msgid "" "Spring in the highlands, yet the heat has already begun making itself felt. The short-" "lived green grasses are on the retreat, paving the way for scorching summer." msgstr "" "Le printemps dans la région montagneuse, pourtant la chaleur a déjà commencé à se faire" " sentir. Les herbes vertes à courte durée de vie sont sur la retraite, frayant la voie " "pour roussir l'été." msgctxt "biome definition" msgid "" "An arid, hostile land. The blistering heat has baked the ground to a sickly brown and " "the remaining trees struggle for survival." msgstr "" "Засушливая и неприветливая земля. Почва, иссушенная невыносимой жарой, приобрела " "болезненно-коричневый цвет, а оставшиеся деревья отчаянно стараются выжить." msgctxt "biome definition" msgid "Summer" msgstr "Musim Panas" msgid "Each players starts near a lush oasis in a large, desolate desert." msgstr "" "Cada jugador inicia en un oasis muy abundante en recursos; el resto del mapa es un " "desierto desolado." msgid "Saharan Oases" msgstr "Innseachan-fàsaich Shathara" msgid "" "A somewhat open map with an abundance of food and mineral resources, while wood is " "somewhat scarce." msgstr "" "Un mapa casi plano y abierto, con bastante alimento y recursos minerales, mientras que" " la madera es difícil de encontrar." msgid "Sahel" msgstr "Sahel - polopoušť v Africe" msgid "" "Players start around the map with lines of water between them\n" "\n" "The African savanna is chocked full of animal life for hunting, while the nearby " "mineral deposits are plentiful. The dry season is approaching and the watering holes " "are drying up." msgstr "" "Les joueurs commencent autour de la carte avec des lignes d'eau entre eux. \n" "\n" "La savane africaine est pleine de vie animale pour la chasse, tandis que les gisements " "de minerai sont nombreux à proximité. La saison sèche approche et les points d'eau se " "tarissent." msgid "Sahel Watering Holes" msgstr "Сахельські зрошувалні канали" msgid "A forest heavy map with a lake in the middle and plenty of resources." msgstr "" "Un mapa muy agreste, protagonizado por un bosque con un lago en su centro y un sinfín " "de recursos." msgid "Schwarzwald" msgstr "An Fhoraois Dhubh" msgid "" "Carpeted in snow, the land slumbers in repose, but this fragile peace is destined to be" " shattered - and not by spring. Large packs of wolves lurk in the wild searching for " "prey, a lone arctic fox scurries away to hide. Starting in this seemingly hostile " "terrain, players must conquer - or be conquered." msgstr "" "Ta sneachta ar an dtalamh, agus codlaíonn an talamh faoi, ach ní leanfaidh an tsíochán " "seo ar aghaidh - ach ná mar gheall ar an earrach. Tá faoilchonairteacha go leor san " "fhiántas ag cuardach a gcreiche, agus éalaíonn sionnach artach aonarach ina dhiaidh " "sin. Tosaíonn na himreoirí sa talamh naimhdeach seo, agus tá orthu concas a dhéanamh - " "nó a bheidh faoi choncas iadsan féin." msgid "Scythian Rivulet" msgstr "Skyytialainen puronvarsi" msgid "Many small islands connected to each other by narrow passages." msgstr "Beberapa pulau kecil yang bersambung diantara satu sama lain dengan laluan sempit." msgid "Snowflake Searocks" msgstr "Диңгез кыяларыннан ясалган кар бөртеге" msgid "" "Teams start off with nearly adjacent civic centers, offering easy military and " "construction cooperation. With slivers of personal territory, teammates must rely on " "each other to defend their rear." msgstr "" "Tòisichidh na sgiobaidhean le ionadan sìobhalta caran faisg air càch a chèile ach an " "co-obraich iad a thaobh an airm ’s an togail gun duilgheadas. Le sliseagan dhe ranntair" " pearsanta, feumaidh buill gach sgioba cuideachadh a thoirt air càch a chèile ach an " "dìon iad an cùlaibh." msgid "Stronghold" msgstr "Plaza Fuerte" msgid "" "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n" "\n" "Protect your base against endless waves of enemies. Use your woman citizen to collect " "the treasures at the center of the map before others do, and try to build your base up." " The last player remaining will be the winner!" msgstr "" "[color=\"red\"]ΣΗΜΑΝΤΙΚΗ ΣΗΜΕΙΩΣΗ: Η ΤΕΧΝΙΚΗ ΝΟΗΜΟΣΥΝΗ ΠΑΙΚΤΩΝ ΔΕΝ ΛΕΙΤΟΥΡΓΕΙ ΜΕ ΑΥΤΟ " "ΤΟ ΧΑΡΤΗ[/color]\n" "\n" "Προστατέψτε την βάση σας ενάντια σε ατέλειωτα κύματα των εχθρών. Χρησιμοποιήστε τις " "γυναίκες πολίτες σας για να συλλέξετε τους θησαυρούς στο κέντρο του χάρτη, πριν το " "κάνουν οι άλλοι, και προσπαθήστε να χτίσετε τη βάση σας. Ο τελευταίος παίκτης που " "απομένει θα είναι ο νικητής!" msgid "Survival of the Fittest" msgstr "Den best tilpassede overlever." #, python-format msgid "The first wave will start in %(time)s!" msgstr "Gelombang pertama akan bermula dalam tempoh %(time)s!" msgid "An enemy wave is attacking!" msgstr "¡Oleada enemiga! ¡Se acercan! ¡Nos atacan!" #, python-format msgid "%(player)s has been defeated (lost civic center)." msgstr "Chaidh ruaig a chur air %(player)s (chailleadh an t-ionad sìobhalta)." msgid "Players start in a plains with slightly rolling highlands." msgstr "Les joueurs commencent dans une plaine avec des hauts plateaux légèrement ondulés." msgid "Syria" msgstr "la sirias." msgid "" "A calm wide river, representing the Nile River in Egypt, divides the map into western " "and eastern parts." msgstr "" "Abhainn chiúin agus leathan, léiríonn an léarscáil seo abhainn na NÍle san Éigipt, " "roineann sí an léarscáil i gcodanna thair agus thoir." msgid "The Nile" msgstr "Sungai Nil" msgid "The unknown." msgstr "Tidak diketahui." msgid "Choose a random land landscape" msgstr "Selecteer een willekeurige landkaart zonder water." msgid "Two Mediterranean land masses connected by a narrow spit of land, called an 'Isthmus'." msgstr "" "Dua kawasan tanah Mediterranean yang bercantum dengah sejalur tanah yang sempit yang " "dikenali sebagai 'Isthmus'." msgid "Isthmus" msgstr "Pevninská šíje" msgid "A small central river." msgstr "Ein kleiner zentraler Fluss." msgid "Central River" msgstr "中央河流 " msgid "" "Players are aligned on a strip of land with seas bordering on one or both sides that " "may hold islands." msgstr "" "I giocatori sono allineati su una striscia di terra costeggiata su uno o entrambi i " "lati dal mare, in cui potrebbero trovarsi delle isole." msgid "Edge Seas" msgstr "Zee aan de zijkanten" msgid "Land shaped like a concrescent moon around a central lake." msgstr "Het land kromt zich als een halve maan rond een centraal gelegen meer." msgid "Gulf" msgstr "Golkoa" msgid "Mainland style with some small random lakes." msgstr "Mannermaan tapainen kartta, jossa on muutamia pieniä järviä sattumanvaraisesti." msgid "Lakes" msgstr "Aintzirak" msgid "" "A large hill encompasses the map and leaves players only a small passage to the two " "neighboring players." msgstr "" "Una grande collina ricopre la mappa, lasciando ai giocatori solo un piccolo passaggio " "verso i territori dei due giocatori vicini." msgid "Passes" msgstr "Desfiladeiros" msgid "" "The land is enclosed by a hill that leaves a small area per player connected to the " "large central place." msgstr "" "Das Land ist von einem Hügel umschlossen, dass pro Spieler einen kleinen " "Verbindungsbereich zu einem großen zentralen Areal frei lässt." msgid "Lowlands" msgstr "Daratan rendah" msgid "Random Land" msgstr "Véletlenszerű szárazföldi" msgid "Choose a random naval landscape" msgstr "Selecteer een willekeurige landkaart met water." msgid "A huge sea is dividing the map into two halves." msgstr "Un enorme mar se encuentra dividiendo el mapa en dos mitades." msgid "Naval: Central Sea" msgstr "Морска карта: Централно море" msgid "Players are scattered across island chains and disconnected islands." msgstr "Spelers zijn verspreid over met elkaar verbonden eilandgroepen en geïsoleerde eilanden." msgid "Naval: Archipelago" msgstr "Морская карта: Архипелаг" msgid "A central lake with rivers possibly separating neighboring players." msgstr "Jezioro pośrodku mapy z rzekami, które mogą oddzielać sąsiadujących ze sobą graczy." msgid "Naval: Lake and rivers" msgstr "Диңгез картасы: Күл һәм елгалар" msgid "Random Naval" msgstr "Sattumanvarainen merellinen" msgid "Unknown" msgstr "Woas ma ned wos der duad" msgid "A charred dead land where players start around a smoking volcano." msgstr "" "Uma terra morta e carbonizada, onde os jogadores começam em torno de um vulcão que " "ainda expele fumaça." msgid "Volcanic Lands" msgstr "അഗ്നിപര്‍വ്വത പ്രദേശം" msgid "" "A demonstration of wall placement methods/code in random maps. Giant map size is " "recommended!" msgstr "" "Una dimostrazione di metodi/codice di posizionamento delle pareti in mappe casuali. Si " "consiglia l'uso di mappe grandi dimensioni!" msgid "Wall Demo" msgstr "Taisbeanadh air ballachan" msgid "A lake surrounded by hills." msgstr "Sebuah tasek yang dikelilingi bukit bukau." msgid "Wild Lake" msgstr "Verwilderter See" msgid "Give an interesting description of your map." msgstr "Thoir seachad tuairisgeul inntinneach airson a’ mhapa agad." msgid "Unnamed map" msgstr "Bản đồ chưa được đặt tên" msgid "" "Springtime in Arcadia, Greece. Spring rains have gorged what would otherwise be dry " "creek beds throughout the rest of the year, dividing the lands between two warring " "tribes. \n" "\n" "Players start on either side of a mountainous region rich in resources. Extra starting " "buildings help players jumpstart building their new colonies." msgstr "" "Printemps dans Arcadie, en Grèce. Les pluies de printemps ont gorgé ce qui serait " "autrement des lits de ruisseaux à sec tout au long du reste de l'année, en divisant les" " terres entre les deux tribus en guerre.\n" "\n" "Les joueurs commencent de chaque côté d'une région montagneuse riche en ressources. Des" " bâtiments supplémentaires de départ aident les joueurs à lancer la construction de " "leurs nouvelles colonies." msgid "Arcadia" msgstr "An Arcáid" msgid "Player 1" msgstr "Cluicheadair 1" msgid "Player 2" msgstr "Cluicheadair 2" msgid "Help the young Massilia to settle or expel the Greeks from Gaul." msgstr "" "Pomóż Grekom osiedlić się lub wypędź ich z rozwijającej się Massalii położonej w " "południowej Galii." msgid "Azure Coast 2" msgstr "Gaiši zila piekraste 2" msgid "Greeks" msgstr "Kreikkalaiset" msgid "Celts" msgstr "സെല്‍റ്റുകള്‍" msgid "Azure Coast 3" msgstr "Gaiši zila piekraste 3" msgid "East" msgstr "An Taobh an Ear" msgid "West" msgstr "An Taobh Siar" msgid "South" msgstr "An Taobh a Deas" msgid "North" msgstr "An Taobh Tuath" msgid "Azure Coast 1" msgstr "Gaiši zila piekraste 1" msgid "Antipolis" msgstr "la to'e.tcadus." msgid "Nikaia" msgstr "An Nacaía" msgid "Massalia" msgstr "An Mhasaíl" msgid "Olbia" msgstr "An tOilbhia" msgid "Deciates" msgstr "Na Déiseataí" msgid "Salluvii" msgstr "Na Sállúibhí" msgid "Cavares" msgstr "Na Caúairí" msgid "Verguni" msgstr "Na Féirgiúiní" msgid "Rome battles against the Etruscan city of Veii for control of the Tiber River basin." msgstr "" "Tha an Ròimh a’ strì an aghaidh baile Veii nan Eatruscach ach am faigh iad smachd air " "machair an Tìobair." msgid "Battle for the Tiber" msgstr "المعركة من أجل التيبر \"نهر\"" msgid "Rome" msgstr "An Ròimh" msgid "Veii" msgstr "An Váías" msgid "Gallic Invaders" msgstr "Muinntir na Gaille a’ briseadh a-steach" msgid "Two Celtic tribes face off across a large bog at night." msgstr "" "Bi tribu Zelta borrokatuko dira lokazti batean borrokatuko dira luze eta zabal gau " "argipean." msgid "Belgian Bog Night" msgstr "Oidhche a’ bhoglaich Bheilgich" msgid "Demo map showing how to simulate bridges in the Atlas map editor." msgstr "" "Köprülerin nasıl simüle edildiği deneme haritası içinde Atlas harita düzenleyici " "içerisinde gösterilir." msgid "Bridge demo" msgstr "Bản thử nghiệm của cây cầu" msgid "Bridge Demo" msgstr "Taisbeanadh dhrochaidean" msgid "Other" msgstr "Beste Bat" msgid "A test map for potential Strategic Campaigns." msgstr "Mapa deuchainn airson iomairtean ro-innleachd a dh’fhaodadh a bhith ann." msgid "Strategic Campaign Proof of Concept" msgstr "Machbarkeitsnachweis einer strategischen Kampagne" msgid "Delian League" msgstr "Délský spolek (Athénský námořní spolek)" msgid "Thebes" msgstr "la fibs." msgid "Thessaly" msgstr "Thessalien" msgid "Megara" msgstr "An Mhéagar" msgid "Eretria" msgstr "An tÉireatair" msgid "Chalcis" msgstr "An Chalcas" msgid "Peloponnesian League" msgstr "Peloponnészoszi szövetség" msgid "Religious Institutions" msgstr "Uskonnolliset instituutiot" msgid "Campaign Map - Test" msgstr "Geographía de campaña - Pruöba" msgid "Cutscene starts after 5 seconds" msgstr "Les transitions de scènes démarrent après 5 secondes" msgid "Demo map for cinematic camera movements." msgstr "Léarscáil tainspeánach le haghaidh gluaiseachta cineamataigh an cheamara." msgid "Cinema Demo" msgstr "Демонстрация — заснемане на видео" msgid "Xerxes I" msgstr "Kserksas I-asis" msgid "You" msgstr "तुम्ही" msgid "A combat demonstration between a small number of ranged and melee infantry units." msgstr "" "Una dimostrazione di combattimento tra un piccolo numero di unità di fanteria corpo a " "corpo e attacchi dalla distanza." msgid "Combat Demo" msgstr "Demostración de combate" msgid "1296 units. Extremely slow (we need more optimisation)." msgstr "1296 unità. Estremamente lenta (abbiamo bisogno di più di ottimizzazione)." msgid "Combat Demo (Huge)" msgstr "Taisbeanadh air còmhrag (uabhasach mòr)" msgid "" "A deep rocky canyon slicing through the desert. Good for multiplayer.\n" "\n" "2 teams of 2 players. 1 player on each team starts with a base and resources. The other" " player starts with only a large army to assist their teammate." msgstr "" "Sgoltadh creagach domhainn a’ sgoradh an fhàsaich. Math airson geama ioma-" "chluicheadair.\n" "\n" "2 sgioba de 2 chluicheadair. Tòisichidh 1 chluicheadair anns gach sgioba le bunait is " "stòrasan. Cha bhi ach feachd mòr aig a’ chluicheadair eile ach an doir iad taic ri a " "chuideachd." msgid "Death Canyon - Invasion Force" msgstr "Sgoltadh a’ bhàis – Feachd a’ briseadh a-steach" msgid "Invasion Force" msgstr "Feachd a’ briseadh a-steach" msgid "Player 3" msgstr "Cluicheadair 3" msgid "A demonstration of the new trading feature." msgstr "Una dimostrazione della nuova funzionalità di scambi commerciali." msgid "Trading Demo" msgstr "Demostración de comercio" msgid "A demo map of the British Isles, created with the assistance of a height map." msgstr "" "Léarscáil taispeána na hÉireann agus na Breataine Móire, agus é a déanamh le cabhair " "léarscáil airde." msgid "Eire and Albion (British Isles)" msgstr "Éire agus Albíonach (Éire agus an Bhreatain Mór)" msgid "" "A small desert map. Each player starts near an oasis spotted about an otherwise bleak " "and sandy desert that is wide open to assault and depredation.\n" "\n" "Gameplay is tight and fast, with no time to stop and smell the roses." msgstr "" "Ένας μικρός χάρτης της ερήμου. Κάθε παίκτης ξεκινά κοντά σε μια όαση τοποθετημένη σε " "μία ζοφερή και αμμώδη έρημο που είναι ορθάνοιχτη για επίθεση και λεηλασία.\n" "\n" "Ο τρόπος παιξίματος είναι έντονος και γρήγορο, χωρίς χρόνο για να σταματήσεις και να " "μυρίσεις τα τριαντάφυλλα." msgid "Fast Oasis" msgstr "Innis-fhàsaich luath" msgid "Player 4" msgstr "Cluicheadair 4" msgid "Test out fishing with a fishing boat. Still in development." msgstr "Изпробване на риболова с рибарско корабче. Все още в процес на разработка." msgid "Fishing Demo" msgstr "Rybołówstwo (demonstracja)" msgid "Fly some Mustangs." msgstr "Har ezazu Mustang bat edo bestearen agintea." msgid "Flight Demo" msgstr "Taisbeanadh air itealadh" msgid "" "A wide-open map with a central rocky region rich in Minerals (Metal Resource). This map" " may be played if the other more detailed maps cause uncomfortable lag." msgstr "" "Laaja avoin kartta, jonka keskellä on kivinen alue, jossa on runsaasti mineraaleja " "(metalliresursseja). Tätä karttaa voidaan pelata, jos muut yksityiskohtaisemmat kartat " "aiheuttavat epämiellyttävää viivettä." msgid "Gold Rush" msgstr "Πυρετός Χρυσοθηρίας" msgid "A riparian gorge meanders its way through the South lands of Gaul." msgstr "" "Een aan de oever gelegen pas die zich een weg kronkelt door de zuidelijke landen van " "Gallië." msgid "Gorge" msgstr "Desfiladeiro" msgid "" "The Peloponnesian valley of Laconia, homeland of the Spartans.\n" "\n" "The Macedonians are encroaching into Spartan lands. After losing a pitched battle " "against the invaders, the Spartans must rebuild their army quickly before the " "Macedonians overrun the entire valley." msgstr "" "Is gleann Laconia air a’ Pheoloponnais dachaigh nam Spartach.\n" "\n" "Tha na Masadonaich a’ briseadh a-steach air dùthaich nam Spartach. an dèidh blàr neo-" "chothromach a chall an aghaidh an luchd brisidh a-steach, feumaidh na Spartaich an arm " "aca a thogail às ùr gu luath mus gabh na Masadonaich an gleann gu lèir." msgid "Laconia" msgstr "Lacedémona" msgid "" "Multiplayer map. Each player starts out on a small island with minimal resources " "situated off the coast of a large land mass.\n" "\n" "This is a WFG community-designed map by: SMST, NOXAS1, and Yodaspirine." msgstr "" "Για πολλούς παίκτες χάρτης. Κάθε παίκτης ξεκινά σε ένα μικρό νησί με ελάχιστους πόρους " "που βρίσκεται στα ανοικτά των ακτών μίας μεγάλης μάζας γης.\n" "\n" "Αυτός είναι ένας χάρτης της Παγκόσμιας Κοινότητας σχεδιασμένος από τους: SMST, NOXAS1 " "και Yodaspirine." msgid "A sandbox scenario for one player." msgstr "Màn chơi theo kịch bản phong cách tự do dành cho một người chơi." msgid "Miletus" msgstr "Démo - Milet (Mílêtos)" msgid "Romans" msgstr "Na Rómhánaigh" msgid "" "Small map with lots of resources and some water, for testing gameplay in non-" "competitive multiplayer matches." msgstr "" "Một bản đồ nhỏ dồi dào nguồn tài nguyên và một chút nước. dành để kiểm tra gameplay " "trong những trận đấu nhiều người chơi không mang tính thi đấu." msgid "Multiplayer Demo" msgstr "Παιχνίδι για πολλούς παίκτες Επίδειξη" msgid "" "This map displays a reconstruction of the ancient city Napata. " "[color=\"red\"]Note:[/color] The map is not intended to be playable." msgstr "" "Diese Karte stellt eine Rekonstruktion der antiken Stadt Napata dar. " "[color=\"red\"]Anmerkung:[/color] Die Karte ist nicht dafür gedacht, spielbar zu sein." msgid "Napata Reconstruction" msgstr "Ricostruzione della città di Napata" msgid "" "Four players duke it out over the vast Nile Delta. Each city starts out nestled atop a " "large plateau, but resources are scarce, forcing each player to expand their resource " "operations into the surrounding lands.\n" "\n" "Scouts say the nearby branches of the Nile River are shallow and fordable in multiple " "locations, so should only serve as a minor barrier between enemy factions." msgstr "" "Quatre joueurs traversant le vaste delta du Nil. Chaque ville commence nichée au sommet" " d'un grand plateau, mais les ressources sont rares, forçant chaque joueur à étendre " "leur recherche de ressources dans les terres environnantes.\n" "\n" "Les éclaireurs disent que les affluents du Nil environnants sont peu profonds et " "accessibles à plusieurs endroits, ils ne devraient donc représenter que des barrières " "mineures entre les factions ennemies." msgid "Necropolis" msgstr "la morsi.tcadus." msgid "A map for testing unit movement algorithms." msgstr "Een kaart voor het testen van de algoritmes om eenheden te bewegen." msgid "Pathfinding Demo" msgstr "Demostración de determinación de rutas" msgid "A map for testing movement costs and terrain properties in the A* pathfinder." msgstr "" "Un mapa técnico para probar el coste teórico del movimiento de las unidades con el " "algoritmo A*, así como las propiedades del terreno en el «pathfinder» ." msgid "Pathfinding Terrain Demo" msgstr "Terrain de démonstration pour la recherche de chemins" msgid "A real-world map of the Greek homeland." msgstr "Un mapa de tamaño realista del hogar del pueblo griego." msgid "Peloponnesian Wars" msgstr "Các cuộc chiến Peloponnesian" msgid "Athens" msgstr "Baile na h‑Àithne" msgid "Sparta" msgstr "la spartys." msgid "Elis" msgstr "An Éilis" msgid "Corinth" msgstr "la korynt." msgid "Test map for picking units up, with sea and two islands. Trigger points are placed." msgstr "" "Карта за изпробване на събирането на единици. Включва море и два острова. По картата " "има поставени точки предизвикващи събития." msgid "Pickup test map" msgstr "Testovací mapa pro vyzvednutí jednotek" msgid "Demo map for new fancy water effects." msgstr "Carte de démonstration pour les nouveaux effets d'eau fantaisistes." msgid "Polynesia" msgstr "Démo - Polynésie" msgid "Samoa" msgstr "la samoas," msgid "Vanuatu" msgstr "An Fanuatú" msgid "A demo showing water planes." msgstr "Một thử nghiệm cho thấy những chiếc máy bay nước." msgid "Reservoir" msgstr "Démo - Château d'eau" msgid "Demo map for resource gathering." msgstr "Carte de démonstration pour la collecte des ressources." msgid "Resource demo" msgstr "Thử nghiệm Nguồn tài nguyên" msgid "Demo map showcasing Temperate Road decals." msgstr "Демонстрационная карта с отличительными признаками дороги в умеренном климате." msgid "Road Decals Demo" msgstr "Demostració de superposició de carreteres" msgid "" "A desert biome map where each player has founded their colony at their own lush oasis. " "The rest of the map is generally wide-open and barren." msgstr "" "Peta biome gurun yang mana setiap pemain memulakan tamadun mereka dikawasan oasis yang " "subur. Selain dari itu, sebahagian besar peta terdiri dari kawasan kering-kontang dan " "tidak subur." msgid "" "Situated Southside of the Atlas mountain range in North Africa.\n" "\n" "A somewhat open map with an abundance of food and mineral resources, while wood is " "somewhat scarce." msgstr "" "Situé côté sud de la chaîne de l'Atlas en Afrique du Nord. \n" "\n" "Une carte assez ouverte avec abondance de ressources alimentaires et de minerai, alors " "que le bois est un peu plus rare." msgid "Aulus Manlius Capitolinus" msgstr "ഓലസ് മാന്‍ലിയസ് കാപ്പിറ്റോളിനസ്" msgid "Hasdrubal the Fair" msgstr "Hasdrubal Người Công Bằng" msgid "Artaxshacha II" msgstr "la .artakcaxas. poi remoi" msgid "Tautalus" msgstr "Տաուտալոս" msgid "Play with the Athenians faction in a non-threatening sandbox environment." msgstr "" "Esperimentatu nahi bezala Atenastarren zibilizazioarekin arriskurik gabeko probetarako" " ingurune batean." msgid "Sandbox - The Athenians" msgstr "Bogsa-gainmhich – Muinntir na h‑Àithne" msgid "The Athenians" msgstr "Muinntir na h‑Àithne" msgid "The Spartans" msgstr "സ്പാര്‍ട്ടക്കാര്‍" msgid "The Persians" msgstr "kulnrfarsi natmi" msgid "The Gauls" msgstr "Muinntir na Gaille" msgid "Play around with the Gallic faction in an idyllic sandbox setting." msgstr "Παίξτε με τη παράταξη των Γαλατών σε ένα ειδυλλιακό τοπίο με πανεύκολες ρυθμίσεις." msgid "Sandbox - The Britons" msgstr "Probetarako jokalekua - Britaniarrak" msgid "Roman Interlopers" msgstr "Roomalaiset tunkeilijat" msgid "Explore the Carthaginian Buildings and Units." msgstr "Féach thart ar na foirgnimh agus na haonaid de chuid na gCartagach." msgid "Sandbox - The Carthaginians" msgstr "Escenario de prueba - Los cartaginenses" msgid "Carthage" msgstr "An Chartaig" msgid "Creeps" msgstr "Na sgreamhaich" msgid "Sandbox - The Gauls" msgstr "Bogsa-gainmhich – Muinntir na Gaille" msgid "A simple map showcasing the Han civilization's assets in the game." msgstr "" "Egy egyszerű térkép, mely felvonultatja a han kínaiak összes játékbéli egységét és " "építményét." msgid "Sandbox - The Han" msgstr "Hiekkalaatikko - Han-kiinalaiset" msgid "A demo map for the Iberians." msgstr "Léarscáil taispeánach de chuid na nIbéireach." msgid "Sandbox - The Iberians" msgstr "Probetarako jokalekua - Iberiarrak" msgid "A simple map showcasing the Kushite civilization's assets in the game." msgstr "" "Egy egyszerű térkép, mely felvonultatja a kusiták összes játékbéli egységét és " "építményét." msgid "Sandbox - The Kushites" msgstr "Probetarako jokalekua - Kuxtarrak" msgid "Play with the Macedonians faction in a non-threatening sandbox environment." msgstr "" "Esperimentatu nahi bezala Mazedoniarren zibilizazioarekin arriskurik gabeko probetarako" " ingurune batean." msgid "Sandbox - The Macedonians" msgstr "Probetarako jokalekua - Mazedoniarrak" msgid "The Macedonians" msgstr "The Macedonians" msgid "A simple map showcasing the Maurya civilization's assets in the game." msgstr "" "Egy egyszerű térkép, mely felvonultatja a maurják összes játékbéli egységét és " "építményét." msgid "Sandbox - The Maurya Indians" msgstr "Escenario de prueba - Los maurya de la India" msgid "A simple map showcasing the Persian civilization's assets in the game." msgstr "" "Egy egyszerű térkép, mely felvonultatja a perzsák összes játékbéli egységét és " "építményét." msgid "Sandbox - The Achaemenid Persians" msgstr "Escenario de prueba - Los aqueménidas persas" msgid "An islands map good for intense naval combat." msgstr "Un mapa isleño, más que adecuado para desarrollar un intenso combate naval." msgid "Sandbox - The Ptolemaic Egyptians" msgstr "Chế độ mở - Quân Egyptian thời vương triều Ptolemaic" msgid "Ptolemaios A' Soter" msgstr "Птолемей I Сотер, Спаситель" msgid "Kautilya" msgstr "Καουτίλγα" msgid "Play with the Ptolemaic Egyptians in a non-threatening sandbox setting." msgstr "" "Un escenario de pruebas en el que los jugadores puedan experimentar con la civilización" " egipcio-ptolomaica." msgid "Sandbox - The Ptolemaic Egyptians 2" msgstr "Chế độ mở - Quân Egyptian thời vương triều Ptolemaic 2" msgid "Ptolemy \"Savior\"" msgstr "Ptolemaios I. Sótér (Spasitel)" msgid "Seleucids" msgstr "Seleucidisch Perzië" msgid "Libyans" msgstr "Libyalaiset" msgid "A simple map showcasing the Republican Roman civilization's assets in the game." msgstr "" "Egy egyszerű térkép, mely felvonultatja a köztársaságbéli rómaiak összes játékbéli " "egységét és építményét." msgid "Sandbox - The Romans" msgstr "Escenario de prueba - Los romanos" msgid "A sandbox scenario for players to try out the Seleucid civilisation." msgstr "" "Un escenario de pruebas en el que los jugadores puedan experimentar con la civilización" " seléucida." msgid "Sandbox - The Seleucids" msgstr "Probetarako jokalekua - Seleuziarrak" msgid "The Seleucids" msgstr "Die Seleukiden" msgid "The Ptolemies" msgstr "Na Ptolemaidhich" msgid "A simple map showcasing the Spartan civilization's assets in the game." msgstr "" "Egy egyszerű térkép, mely felvonultatja a spártaiak összes játékbéli egységét és " "építményét." msgid "Sandbox - The Spartans" msgstr "Escenario de prueba - Los espartanos" msgid "" "A wide-open Savanna map with a small ravine running down the center, which is easily " "forded." msgstr "" "Mapa z szeroko rozciągającą się sawanną z biegnącym przez środek niewielkim wąwozem, " "przez który można łatwo się przeprawić." msgid "Savanna Ravine" msgstr "Khe nước vùng Savanna" msgid "" "The African serengeti has herds of animals criss crossing the plain. Mineral wealth is " "bountiful and wood is in full supply." msgstr "" "El serengueti africano está poblado por manadas de animales que recorren sus llanuras. " "La riqueza mineral es excepcional y hay un suministro total de madera." msgid "Serengeti 1" msgstr "Đại ngàn thảo nguyên 1" msgid "Iberia" msgstr "Iberiska Halvön" msgid "Greece" msgstr "Griechenland" msgid "Persia" msgstr "Պարսկաստան" msgid "Ship formations mockup." msgstr "Teste de formações de embarcações militares." msgid "Ship Formations" msgstr "Démo - Formations des navires" msgid "Ships" msgstr "Những chiếc thuyền" msgid "Move ships around. Attack other ships." msgstr "Di chuyển những chiếc thuyến xung quanh. Tấn con những chiếc thuyền khác." msgid "Ships Demo" msgstr "Thử nghiệm Những chiếc thuyền" msgid "" "Carthage vs. Macedon vs. Persia vs. Iberia! A large oasis acts as the hub of " "mountainous spokes that divide the home territories of each player." msgstr "" "Cartago an aghaidh na Masadoine an aghaidh na Peirse an aghaidh na h-Ibèir! Tha innis-" "fhàsaich mhòr ’na cho-ionad airson clàran-cuibhle beanntach a sgaraicheas ranntairean " "nan cluicheadairean." msgid "Siwa Oasis" msgstr "zancimstu pe la siuas." msgid "Base Temperate Map" msgstr "Grundudgaven af en tempereret bane" msgid "A demo map showing the territory effects of each type of structure." msgstr "" "Mapa demonstracyjna ukazująca oddziaływanie na obszar wokół siebie poszczególnych typów" " budowli." msgid "Territory Demo" msgstr "Demonstration af territorium" msgid "" "This map is designed to help artists and modders find the adequate foundation for a " "specific building. This map is not meant to be playable." msgstr "" "Αυτός ο χάρτης έχει σχεδιαστεί για να βοηθήσει τους καλλιτέχνες και τους τροποποιητές " "να βρουν την κατάλληλη βάση για ένα συγκεκριμένο κτίριο. Αυτός ο χάρτης δεν προορίζεται" " για παίξιμο." msgid "Foundation Testing Map" msgstr "Mapa pro testování základů budov" msgid "" "The Celts invade Greece. Fight through the central valley or cut through the rich " "highlands in order to secure the lands around Delphi!" msgstr "" "I Celti invadono la Grecia. Lotta attraverso la valle centrale o taglia attraverso i " "ricchi altopiani al fine di garantire la sicurezza delle terre intorno a Delfi!" msgid "Massacre of Delphi" msgstr "Pembunuhan Beramai-ramai di Delphi" msgid "" "\"It has always been the Greek Dream to go East.\"\n" "\n" "\"Beware such pride. The East has a way of swallowing men and their dreams.\"\n" "\n" "Will Alexander push his way through The Persian Gates and fulfill his destiny, or will " "Ariobarzanes defend the rugged ancient land of Persis against a foreign invader?" msgstr "" "«O soño dos gregos foi sempre o de ir a oriente.»\n" "\n" "«Ten coidado con ese orgullo teu. Non sei que ten oriente que tende a engulir aos homes" " e mailos seus soños.»\n" "\n" "Conseguirá Alexandre abrirse camiño a través das portas de Persia e cumprir o seu " "destino, ou conseguirá Ariobarzanes defender as vellas e accidentadas terras persas " "contra o invasor estranxeiro?" msgid "The Persian Gates" msgstr "vorme be loi kulnrfarsi" msgid "Alexandros Megas" msgstr "Alexander der Große" msgid "Krateros" msgstr "Alexandros Megas" msgid "Ariobarzanes" msgstr "Áiriabarsánas" msgid "Persians" msgstr "Achaemenidisch Perzië" msgid "" "The Romans encroach upon Macedonian lands for the third and final time. Can the once-" "proud Macedonians prevail against the Roman juggernaut?" msgstr "" "Les Romains empiètent sur les terres macédoniennes pour la troisième et dernière fois. " "Puissent les Macédoniens, autrefois si fiers, prévaloir contre le rouleau compresseur " "romain?" msgid "Third Macedonian War" msgstr "Dritter Makedonisch-Römischer Krieg" msgid "Lucius Aemilius Paullus" msgstr "Լուկիոս Աեմիլիոս Մաուլոս" msgid "Perseus of Macedon" msgstr "Perseus av oldtidens Makedonia" msgid "Greek Allies" msgstr "Comhghuaillithe Gréigeacha" msgid "Collect the treasures before your enemy does! May the better win!" msgstr "" "Dastumit an teñzorioù a-raok na vefe graet gant hoc'h enebourien! Ra c'hounezo an hini " "kreñvañ!" msgid "No winner yet, prepare for battle!" msgstr "Níl aon duine ina bhuaiteoir fós, ullmhaígí do chath a dhéanamh!" msgid "Your enemy's treasury is filled to the brim, you lose!" msgstr "Tavu ienaidnieku dārgumu glabātāva ir pilna līdz malām, tu zaudēji!" msgid "Your treasury is filled to the brim, you are victorious!" msgstr "Your treasury is filled to the brim, you are victorious!" msgid "Hurry up! Your enemy is close to victory!" msgstr "വേഗം! നിങ്ങളുടെ ശത്രു വിജയത്തോട് അടുത്തുകൊണ്ടിരിക്കുന്നു" #, python-format msgid "Treasures remaining to collect for victory: %(remainingTreasures)s!" msgstr "" "Na h-ulaidhean a dh’fheumas togail fhathast airson buannachd fhaighinn: " "%(remainingTreasures)s!" msgid "You have collected a treasure!" msgstr "നിങ്ങള്‍ക്കൊരു നിധി ലഭിച്ചിരിക്കുന്നു" msgid "Defeat your enemy to win!" msgstr "Cuir ruaig air an nàmhaid airson buannachd fhaighinn!" #, python-format msgid "%(lastPlayer)s has won (treasure collected)." msgid_plural "%(players)s and %(lastPlayer)s have won (treasure collected)." msgstr[0] "%(lastPlayer)s ha guanyat (treasure collected)." msgstr[1] "%(players)s and %(lastPlayer)s gañaron (recolleron o tesouro)." #, python-format msgid "%(lastPlayer)s has been defeated (treasure collected)." msgid_plural "%(players)s and %(lastPlayer)s have been defeated (treasure collected)." msgstr[0] "%(players)s dan %(lastPlayer)s telah dikalahkan (harta terkumpul)." msgstr[1] "Chaidh ruaig a chur air %(players)s ’s %(lastPlayer)s (thogadh ulaidh)." msgid "" "Search treasures on small islands and on the water. Collect more treasures than your " "opponent to win." msgstr "" "Encuentra y recoge tesoros en diminutos islotes y en el agua. Consigue más tesoros que " "tu adversario para hacerte con la victoria." msgid "Treasure Islands" msgstr "Острови на съкровищата" msgid "Testing the yes-no dialog. Do you want to say sure or rather not?" msgstr "" "A’ cur an comhradh dearbhaidh/àichidh fo dheuchainn. A bheil thu airson “Seadh” no " "“Chan eadh” a ràdh?" msgid "Sure" msgstr "Ja selvfølgelig" msgid "Say sure" msgstr "Отговаряне с „разбира се“" msgid "Rather not" msgstr "Vai ser que non" msgid "Say rather not" msgstr "Отговаряне с „по-добре не“" msgid "Demo map listening to various triggers and printing warning messages about them" msgstr "" "Mapa de demostración, con varios «triggers», o desencadenantes de scripts, y que a su " "vez muestran mensajes de advertencia." msgid "Triggers Demo" msgstr "Demostració de factors desencadenants" msgid "Multiplayer map. A tropical paradise." msgstr "Geographía para dellos jogadores. Un paradisu tropical." msgid "Tropical Island" msgstr "Eilean tropaigeach" msgid "This map is designed to test a few different cases of units chasing each other." msgstr "" "Deze kaart is ontworpen om een paar verschillende manieren te testen van eenheden die " "elkaar achtervolgen." msgid "Unit Chasing test" msgstr "Teste para Perseguição de Unidades" msgid "This map is designed to test a few different cases of 'Dancing'." msgstr "" "Esta geographía sta desiñada para probar dellos casos d’aballu nel movemiento de lɐs " "unidades." msgid "Unit Dancing test" msgstr "Проба на танцуването на единиците" msgid "" "This map is designed to test some basic unit movement cases. It will involve unitAI, " "unitMotion and the relevant pathfinders and thus acts as an integrated test map. Look " "for things such as stuck units, wrong animations, and weird pathing." msgstr "" "Данная карта разработана для тестирования основных сценариев перемещения юнитов. Она " "будет включать unitAI, unitMotion, а также соответствующие алгоритмы поиска пути и " "таким образом может быть использована в качестве карты для интеграционного " "тестирования. Обращайте внимание на такие явления, как застопорившиеся юниты, " "неправильная анимация и движение по неадекватной траектории." msgid "Unit Motion Integration Test" msgstr "Интеграционное тестирование перемещения юнитов" msgid "This map is designed to test the performance & functionality of unit pushing." msgstr "" "Тази карта е предназначена за изпробване на правилната работа и производителността на " "функционалността за изтласкване на единици." msgid "Unit Pushing test" msgstr "Teste para Empurramento de Unidades" msgid "Every unit in the game." msgstr "Een demo met alle eenheden in het spel." msgid "Units Demo" msgstr "Demostración de unidades" msgid "Walls." msgstr "Những bức tường." msgid "Walls" msgstr "Những bức tường" msgid "WallTest" msgstr "Deuchainn air ballachan" msgid "A quick battle demo map using Roman legionaries." msgstr "Демонстрационна карта за изпробване на една бърза битка, използваща римски легионери." msgid "We Are Legion" msgstr "Démo - Nous sommes légion" #, python-format msgid "%(_player_)s and their allies have captured all relics and will win in %(time)s." msgstr "" "%(_player_)s ja hänen liittolaisensa ovat kaapanneet kaikki muinaisjäännökset, ja " "voittavat ajassa %(time)s." #, python-format msgid "%(_player_)s has captured all relics and will win in %(time)s." msgstr "%(_player_)s adlı oyuncu tüm kutsal emantleri ele geçirdi ve %(time)s içinde kazanacak." #, python-format msgid "You and your allies have captured all relics and will win in %(time)s." msgstr "" "Ty spolu s tvojimi spojencami ste získali kontrolu nad všetkými relikviami a vyhráte sa" " %(time)s." #, python-format msgid "You have captured all relics and will win in %(time)s." msgstr "" "Sikerült minden ereklyét megszerezned, így bizonyos időn belül (%(time)s) " "győzedelmeskedni fogsz." #, python-format msgid "%(lastPlayer)s has won (Capture the Relic)." msgid_plural "%(players)s and %(lastPlayer)s have won (Capture the Relic)." msgstr[0] "%(players)s님과 %(lastPlayer)s님이 승리했습니다 (유물 획득)." msgstr[1] "%(players)s & %(lastPlayer)s vincierun (Catare la reliquia)." #, python-format msgid "%(lastPlayer)s has been defeated (Capture the Relic)." msgid_plural "%(players)s and %(lastPlayer)s have been defeated (Capture the Relic)." msgstr[0] "%(players)s and %(lastPlayer)s have been defeated (Capture the Relic)." msgstr[1] "%(players)s y %(lastPlayer)s han sido derrotados (captura la reliquia)." #, python-format msgid "%(player)s has been defeated (lost all critical units and structures)." msgstr "" "%(player)s legyőzetett (az összes kulcsfontosságú egységét és az összes építményét " "elvesztette)." #, python-format msgid "%(player)s has been defeated (lost all civic centres)." msgstr "%(player)s menderatua izan da (gizarte zentro guztiak galdu ditu). " #, python-format msgid "%(player)s has been defeated (lost all civic centres and critical units and structures)." msgstr "" "%(player)s legyőzetett (az összes városházáját, az összes kulcsfontosságú egységét és " "az összes építményét elvesztette)." #, python-format msgid "%(player)s has been defeated (lost all structures)." msgstr "%(player)s menderatua izan da (egitura guztiak galdu ditu). " #, python-format msgid "%(player)s has been defeated (lost all structures and critical units)." msgstr "" "%(player)s legyőzetett (az összes építményét és az összes kulcsfontosságú egységét " "elvesztette)." #, python-format msgid "%(player)s has been defeated (lost all units)." msgstr "%(player)s menderatua izan da (unitate guztiak galdu ditu). " #, python-format msgid "%(player)s has been defeated (lost all units and critical structures)." msgstr "" "%(player)s legyőzetett (az összes egységét és az összes kulcsfontosságú építményét " "elvesztette)" #, python-format msgid "%(player)s has been defeated (lost hero)." msgstr "%(player)s ist besiegt worden (hat den Helden verloren)." #, python-format msgid "%(_player_)s owns a Wonder and %(_player_)s and their allies will win in %(time)s." msgstr "" "%(_player_)s adlı oyuncu bir Dünya Harikasına sahip ve %(_player_)s adlı oyuncu ve " "müttefikleri %(time)s içinde oyunu kazanacak." #, python-format msgid "%(_player_)s owns a Wonder and will win in %(time)s." msgstr "%(_player_)s adlı oyuncunun Dünya Harikasına sahip ve %(time)s içinde kazanacak." #, python-format msgid "%(_player_)s owns a Wonder and you will win in %(time)s." msgstr "%(_player_)s adlı oyuncunun bir Dünya Harikası var ve sen %(time)s içinde kazanacaksın." #, python-format msgid "You own a Wonder and you and your allies will win in %(time)s." msgstr "" "Birtokolsz egy csodát, így szövetségeseiddel egyetemben bizonyos időn belül (%(time)s) " "nyerni fogsz." #, python-format msgid "You own a Wonder and will win in %(time)s." msgstr "Birtokolsz egy csodát, így bizonyos időn belül (%(time)s) nyerni fogsz." #, python-format msgid "%(lastPlayer)s has won (wonder victory)." msgid_plural "%(players)s and %(lastPlayer)s have won (wonder victory)." msgstr[0] "%(players)s and %(lastPlayer)s have won (wonder victory)." msgstr[1] "%(players)s e %(lastPlayer)s hanno vinto (vittoria con Meraviglia)." #, python-format msgid "%(lastPlayer)s has been defeated (wonder victory)." msgid_plural "%(players)s and %(lastPlayer)s have been defeated (wonder victory)." msgstr[0] "%(players)s dan %(lastPlayer)s telah dikalahkan (kemenangan keajaiban)." msgstr[1] "%(players)s і %(lastPlayer)s зазнали поразки (Чудо побудовано противником)." msgid "" "Each player starts the match atop a large flat plateau, otherwise known as an " "acropolis.\n" "\n" "To the East lies a large bay with fishing opportunities. To the West is a rugged " "hinterland with an unclaimed acropolis commanding the valley below." msgstr "" "Κάθε παίκτης ξεκινά το παιχνίδι επάνω ένα μεγάλο επίπεδο οροπέδιο, αλλιώς γνωστό ως " "ακρόπολη.\n" "\n" "Στα ανατολικά βρίσκεται ένας μεγάλο κόλπος με αλιευτικές δυνατότητες. Προς τη Δύση " "βρίσκετε μια πετρώδης ενδοχώρα με μία αδιεκδίκητη ακρόπολη που δεσπόζει στην κοιλάδα " "από κάτω της." msgid "Acropolis Bay (2)" msgstr "Bahía de la Acrópolis (2)" msgid "A map filled with impassable mountains and a great number of natural resources." msgstr "" "Peta yang dipenuhi gunung-gunung yang tidak bisa dilewati dan jumlah sumber daya alam " "yang banyak." msgid "Alpine Mountains (3)" msgstr "Pergunungan Alpine (3)" msgid "" "The high peaks and valleys of the Alps.\n" "\n" "Each player starts the match nestled in a safe green valley. Between lies the " "treacherous Alps mountain range." msgstr "" "Οι ψηλές κορυφές και οι κοιλάδες των Άλπεων.Κάθε παίκτης βρίσκεται να ξεκινά το " "παιχνίδι σε μια ασφαλή καταπράσινη κοιλάδα. Μεταξύ τους βρίσκεται η επιβλητική οροσειρά" " των Άλπεων." msgid "Alpine Valleys (2)" msgstr "Các thung lũng Alphine (2)" msgid "" "An old favorite. An otherwise wide-open, flat desert map is pierced in the center by " "two lush oases.\n" "\n" "This represents the Arabian Desert, South of Mesopotamia." msgstr "" "Egy régi kedvenc. Az amúgy teljesen nyílt és lapos sivatagi térkép közepét mintegy " "átlyukasztja két buja növényzettel övezett oázis.\n" "\n" "Ez a térkép az Arab-sivatagot kívánja megjeleníteni, mely Mezopotámiától délre " "található." msgid "Arabian Oases (2 players)" msgstr "Oasis de Arabia (dos jugadores)" msgid "Northeast Player" msgstr "Gracz północno-wschodni" msgid "Southwest Player" msgstr "Gracz południowo-zachodni" msgid "" "Skirmish high in the Atlas mountains, where snowcapped mountains loom over desert " "oases. A wild landscape awaits; every player will experience different advantages and " "challenges based on their location." msgstr "" "Conduza escaramuças no alto das montanhas Atlas, onde montanhas cobertas de neve se " "erguem sobre oásis do deserto. Uma paisagem selvagem aguarda; cada jogador " "experimentará diferentes vantagens e desafios com base em sua localização." msgid "Atlas Valleys (8)" msgstr "Traoniennoù an Atlas (8)" msgid "" "In the Eastern land of Bactria lies the rich valley carved by the Oxus River.\n" "\n" "South of the river are rich arable lands and plentiful wood and forage. North of the " "river lie a mountain range pierced by wide mountain passes and guarded by natural " "defensive positions.\n" "\n" "Within the mountains can be found riches as well as danger. The player who can exploit " "the mountainous area the best will have a significant advantage over their adversary." msgstr "" "In de Oostelijke landstreek Bactrië is een rijke vallei uitgesneden door de rivier de " "Oxus.\n" "\n" "Ten zuiden van de rivier zijn vruchtbare stukken land en ruime hoeveelheden hout en " "wild. Ten noorden van de rivier ligt een bergketen, toegankelijk door brede bergpassen " "en bewaakt door natuurlijke verdedigingsposities.\n" "\n" "In de bergen kunt u rijkdommen aantreffen, zowel als gevaar. De speler die het " "bergachtige gebied het beste verkent zal sterk in het voordeel zijn tegenover zijn " "tegenstanders." msgid "Bactriana (2)" msgstr "Baktrialainen (2)" msgid "" "A wild and wooded isle, full of forests, gold, and mystery. Mountains, seas, and thick " "forests make for a very dynamic and fast-paced 3-player map with lots of potential for " "skirmishing and guerilla warfare as well as tough defensive fighting or aggressive " "maneuvers." msgstr "" "Inis fhiáin agus mó-adhmadtha, lán le foraois, ór agus rúin. Tá sléibhte, mara agus " "coillte tiubha sa talamh seo, déanann sé seo léarscáil maith le haghaidh cluiche tapa " "agus 3-imreoir a imirt, lán le deiseanna do treallchogaíocht nó cogaíocht scirmise a " "dhéanamh, agus cosaint láidir nó inlíochtaí trodacha freisin." msgid "Barcania (3)" msgstr "An Bharcáin (3)" msgid "" "Two players face off across a large bog somewhere in the Rhine lowlands.\n" "\n" "Wood is abundant, but Metal and Stone are hard to find and extract. Hunting and " "foraging is plentiful." msgstr "" "Dwaj gracze nacierają na siebie z dwóch stron rozległego bagna gdzieś na nizinach Renu." "\n" "\n" "Drewna jest pod dostatkiem, ale zasoby kamienia i metalu są niewielkie i trudno " "dostępne. Okolica obfituje w zwierzynę oraz płody leśne, stwarzając duże możliwości do " "rozwoju zbieractwa." msgid "Belgian Bog (2)" msgstr "Belgijskie torfowisko (2)" msgid "" "South of the Sahara, East of the Nile, lies a semi-arid region today known as the " "Butana Steppe." msgstr "" "Ao sur do Sáhara e ao leste do Nilo atópase unha rexión semi-árida que na actualidade " "coñecemos como a estepa de Butana." msgid "Island of Meroë (2)" msgstr "Νησιά της Μερόης (2)" msgid "" "Two teams face off across a long, very large saltwater lake.\n" "\n" "Fishing can be had in the central lake. The map is also well-endowed with Stone and " "Metal deposits." msgstr "" "Dua pasukan berhadapan diantara satu sama lain dengan halangan tasik air masin yang " "sangat luas.\n" "\n" "Sumber ikan boleh diperoleh ditengah-tengah tasik. Di dalam peta terdapat beberapa " "sumber Batu dan Bijih Logam." msgid "Caspian Sea (2v2)" msgstr "Am Muir Caspach (2 an aghaidh 2)" msgid "" "Northern Italy near the Alps is called Cisalpine Gaul by the Romans. It's a fertile " "area contested by the Gauls, Etruscans, and Romans alike. \n" "\n" "CAUTION: Map has a lot of snow particles that could affect graphics performance on low-" "end hardware." msgstr "" "Das nördliche Italien nahe der Alpen wird von den Römern Gallia Cisalpina genannt. Es " "ist eine fruchtbare Gegend, die von den Galliern, Etruskern und Römern gleichermaßen " "umkämpft wird. \n" "\n" "ACHTUNG: Die Karte hat sehr viele Schneepartikel, die die Grafikperformance auf " "schwacher Hardware beeinträchtigen könnten." msgid "Cisalpine Winter (2)" msgstr "Alppien eteläpuolinen talvi (2)" msgid "Corinthian Isthmus (2)" msgstr "An Tairbeart Choirinteach (2)" msgid "Corinthian Isthmus (4)" msgstr "An Tairbeart Choirinteach (4)" msgid "" "The players start on two opposing islands, both with a very jagged relief that will " "make landing difficult.\n" "\n" "Originally occupied by the Torreans, then marginally settled by Etruscans, Phocaeans " "and Syracusans. Rome conquered these two islands from Carthage during the First Punic " "War and in 238 BC created the \"Corsica et Sardinia\" province. The Corsicans regularly" " revolted and over the course of a century, the island lost two thirds of its Corsican " "population." msgstr "" "Die Spieler starten auf zwei gegenüberliegenden Inseln jeweils mit einem sehr " "zerklüfteten Relief, weshalb ein Anlanden schwierig ist.\n" "\n" "Ursprünglich von den Torren besiedelt, später in geringem Ausmaß von Etruskern, Phokern" " und Syrakus. Rom eroberte diese beiden Inseln während des ersten Punischen Krieges von" " Karthago und erschuf im Jahr 238 v. Chr. die Provinz „Corsica et Sardinia“. Die Korsen" " revoltierten regelmäßig und über den Lauf des Jahrhunderts verlor die Insel zwei " "Drittel ihrer korsischen Bevölkerung." msgid "Corsica and Sardinia (4)" msgstr "Corsaca an aghaidh Sàrdainea (4)" msgid "" "The ancient lake of Moeris near the Nile River in the Libyan Desert has been settled " "and used by the Egyptians since prehistoric times. \n" "\n" "The surrounding lands are dotted with ancient and new monuments and temples, while the " "lake itself is stocked full of Tilapia, ready for fishing. " msgstr "" "El antiguo lago de Moeris, cerca del río Nilo en el desierto de Libia, ha sido habitado" " y utilizado por los egipcios desde tiempos prehistóricos. \n" "\n" "Las tierras circundantes están salpicadas de monumentos y templos antiguos y nuevos, " "mientras que el propio lago está repleto de tilapias, listas para la pesca. " msgid "Crocodilopolis (4)" msgstr "Crocodilopolis (4)" msgid "A \"small island\"-style map set in the Aegean Sea." msgstr "Ένας χάρτης τύπου \"μικρό νησί\" τοποθετημένος στο Αιγαίο Πέλαγος." msgid "Cycladic Archipelago (2)" msgstr "Ziklade-aldiko Artxipelagoa (2)" msgid "" "A \"small island\"-style map set in the Aegean Sea.\n" "\n" "Map size: Very Large" msgstr "" "Una mappa del tipo \"piccola isola\" situata nel Mar Egeo.\n" "\n" "Dimensione della mappa: Molto Grande" msgid "Cycladic Archipelago (3)" msgstr "Ziklade-aldiko Artxipelagoa (3)" msgid "" "A deep rocky canyon slicing through the desert.\n" "\n" "Each player starts their colony on a plateau on either side of the ravine." msgstr "" "Sgoltadh creagach domhainn a’ sgoradh an fhàsaich.\n" "\n" "Stèidhichidh gach cluicheadair an tuineachadh aige air àrd-chlàr mu choinneamh an " "sgoltaidh." msgid "Death Canyon (2)" msgstr "Desfiladeiro da Morte (2)" msgid "" "Two players square off across the heavily forested Deccan Plateau of central India.\n" "\n" "Each player starts the match with a free farmstead and free storehouse.\n" "\n" "Virgin resources lie to the lowlands on either side of the plateau. The lowlands also " "offer opportunity for expansion and strategic maneuvering." msgstr "" "Deux joueurs s'affrontent sur le plateau densément boisé du Deccan dans le centre de " "l'Inde.\n" "\n" "Aucun joueur ne commence le match avec des unités, mais ils reçoivent une ferme et un " "entrepôt gratuits.\n" "\n" "Les ressources encore inexploitées se trouvent dans les plaines de chaque côté du " "plateau. Les plaines offrent également des possibilités d'expansion et de manœuvre " "stratégique." msgid "Deccan Plateau (2)" msgstr "Dekkanská náhorní plošina (2)" msgid "" "A foggy alpine landscape becomes a battleground as each team has an ally squashed " "precariously between two enemies. Two forest cliffs overlook the center lake, " "accessible from the sides of the map." msgstr "" "Un borrinoso terreno alpino demuda n un campu de batalya n quanto cada conjuntu tien un" " alliadu apetiguñadu entre dous inimigos. Un par de galardelyos silvanos dan vista a l " "llagu central, accessible dende los extremos de la geographía." msgid "Dueling Cliffs (3v3)" msgstr "Creagan na còmhraige (3 an aghaidh 3)" msgid "" "Fight for the remains of ancient Egypt!\n" "\n" "Players start with full grown cities and small armies, each having distinct advantages " "and drawbacks. Take care, there are 7 mighty forts and marauding bandids!\n" "\n" "It is the last century before 0 A.D. Egypt is internally divided between hellenistic " "(Alexandria, represented by Seleucids) and traditional influences (Memphis, represented" " by Ptolemies). Thebes in the southern clime of river Nile has already been taken over " "by the Kush. In the north western Al-Dschabal al-Achdar, where the mediterranean city " "of Cyrene is located the Romans are preparing their invasion. From the eastern desert " "at-Tih and mount Sinai enemies (represented by Persians) are pushing forward and the " "oasis Siwa. Charga (represented by Carthage) in the south western desert are trying to " "get a share of the pie as well.\n" "Locations:\n" "- Alexandria: library, harbor\n" "- Memphis: Necropolis, pyramids, Apis shrine\n" "- Thebes: temple district, Valley of the Kings \n" "- Cyrene: mediterranean Macchie, olive groves\n" "- Fayyum: crocodile shrine, nile dam\n" "- Eastern desert: mount Sinai, deep Wadi, Red Sea reefs\n" "- Western desert: Oasis Charga and Siwa, Qattara Depression\n" msgstr "" "¡Lucha por los vestigios del antiguo Egipto!\n" "\n" "Los jugadores comienzan con ciudades completamente desarrolladas y pequeños ejércitos, " "cada uno con sus propias ventajas y desventajas. ¡También hay siete poderosos fuertes y" " bandidos merodeando!\n" "\n" "Estamos en el siglo anterior al 0 A.D. Egipto está internamente dividido entre " "helenístico (Alejandría, representado por los Seléucidas) e influencias tradicionales " "(Menfis, representado por los Ptolomeos). Tebas bajo el clima sureño del río Nilo ya ha" " sido tomado por Kush. En el noroeste de Al-Dschabal al-Achdar, donde se encuentra la " "ciudad mediterránea de Cirene, los romanos están preparando su invasión. Desde el " "desierto oriental del Tih y el Monte Sinaí, los enemigos (representados por los persas)" " están avanzando hacia el oasis de Siwa. Charga (representada por Cartago) en el " "desierto del sudoeste del país está tratando de obtener también su parte del pastel.\n" "Ubicaciones:\n" "- Alejandría: biblioteca, puerto\n" "- Menfis: Necrópolis, pirámides, santuario de Apis\n" "- Tebas: distrito del templo, Valle de los Reyes\n" "- Cirene: Macchie mediterráneo, olivares\n" "- Fayún: santuario de cocodrilos, presa del Nilo\n" "- Desierto oriental: monte Sinaí, Wadi profundo, arrecifes del Mar Rojo\n" "- Desierto occidental: Oasis Charga y Siwa, Depresión de Qattara\n" msgid "Egypt (3v3)" msgstr "Αίγυπτος (3 εναντίων 3)" msgid "Alexandria" msgstr "Cathair Alastair" msgid "Siwa" msgstr "An tSaomhá" msgid "Sinai" msgstr "Sínai-félsziget" msgid "Memphis" msgstr "An Mheimfís" msgid "Cyrene" msgstr "An tSaíréin" msgid "Farmland in Eastern Europe." msgstr "Сільськогосподарські угіддя в Східній Європі." msgid "Farmland (2)" msgstr "Сільськогосподарські угіддя (2)" msgid "A forest battle map where all players fight for supremacy and control over the middle." msgstr "" "Une carte de bataille forestière où tous les joueurs combattent pour la suprématie et " "le contrôle d'une zone centrale." msgid "Forest Battle (4)" msgstr "Batalha na Floresta (4)" msgid "" "Defend your Gallic outpost against attacks from your treacherous neighbors!\n" "\n" "Each player begins the match with a wooden palisade and some guard towers atop a low " "embankment.\n" "\n" "Watch out for Romans passing by!" msgstr "" "Υπερασπιστείτε το Γαλατικό φυλάκιό σας από τις επιθέσεις από τους προδοτικούς σας " "γείτονές!\n" "\n" "Κάθε παίκτης ξεκινά το παιχνίδι με ένα ξύλινο φράχτη και μερικούς αμυντικούς πύργους " "στην κορυφή ενός χαμηλού αναχώματος.\n" "\n" "Προσέξτε για τους Ρωμαίοι που περνούν από εκεί!" msgid "Gallic Fields (3)" msgstr "purdi be loi fraso (3)" msgid "The Highlands of central Gaul." msgstr "Les hauts-plateaux de la Gaule centrale." msgid "Gallic Highlands (2)" msgstr "Hauts-plateaux gaulois (2)" msgid "" "All players start on one bank of the river, with minimal harvestable metal. Across the " "Gambia River is a savanna with many deposits of metal to be claimed. \n" "\n" "(Warning: Large map. Good computer specs recommended)" msgstr "" "Todos los jugadores empiezan en una orilla del río, con una mínima cantidad de metal " "disponible. Cruzando el río Gambia se extiende la sabana con muchos depósitos de metal " "que poder explotar. \n" "\n" "(Atención: mapa grande. Se recomienda disponer de un equipo con especificaciones de " "alto rendimiento) " msgid "Gambia River (3)" msgstr "Abhainn na Gaimbia (3)" msgid "" "A ring of land borders a resource-rich island in the Mediterranean. Players can access " "the center via a narrow strip of shallow water or via boat." msgstr "" "Ένα δαχτυλίδι από χερσαία σύνορα ενός πλούσιου σε πόρους νησί της Μεσογείου. Οι παίκτες" " μπορούν να έχουν πρόσβαση στο κέντρο μέσο μιας στενής λωρίδας από ρηχά νερά ή μέσω " "σκάφους." msgid "Golden Island (2)" msgstr "Urrezko Uhartea (2)" msgid "" "Players start around a small oasis in the center of the map which holds much of the " "available wood on the map.\n" "\n" "Elsewhere, in the hinterlands, lies great riches, in the form of large deposits of gold" " and other metals." msgstr "" "Οι παίκτες αρχίζουν γύρω από μία μικρή όαση που βρίσκεται στο κέντρο του χάρτη και " "εμπεριέχεται σε αυτή η πλειοψηφία ξύλου στο χάρτη.\n" "\n" "Σε άλλο σημείο, στην ενδοχώρα, βρίσκονται μεγάλα πλούτη, με τη μορφή μεγάλων " "κοιτασμάτων χρυσού και άλλων μετάλλων." msgid "Gold Oasis (2)" msgstr "Innis-fhàsaich òir (2)" msgid "" "Two factions find themselves perched safely atop large rocky plateaus.\n" "\n" "Scout the lands to find free treasures and to secure new resources." msgstr "" "İki grup kendilerini büyük kayalık platoların tepesinde güvenli bir şekilde tünemiş " "bulmaktadır.\n" "\n" "Özgür hazineler bulmak ve yeni kaynakları güvence altına almak için arazileri araştırın." msgid "Greek Acropolis (2)" msgstr "Kreikkalainen akropoli (2)" msgid "" "Three factions find themselves perched safely atop large rocky plateaus, whereas the " "fourth one is separated from their foes by a river branch.\n" "\n" "Scout the lands to find free treasures and to secure new resources.." msgstr "" "Trois factions se retrouvent perchées en toute sécurité au sommet de grands plateaux " "rocheux, tandis que la quatrième est séparée de ses ennemis par un bras de rivière.\n" "\n" "Explorez les terres pour trouver des trésors gratuits et obtenir de nouvelles " "ressources.\n" " " msgid "Greek Acropolis (4)" msgstr "Kreikkalainen akropoli (4)" msgid "Greek Acropolis Night (2)" msgstr "Oidhche air acra-bhaile Greugach (2)" msgid "" "The Hindu Kush mountains separate India from Bactria (modern day Afghanistan) and form " "a frontier between the Seleucid and Mauryan realms. This area was later under the " "control of the Greco-Bactrian and Indo-Greek kingdoms of the later Hellenistic period." " \n" "\n" "The area is low on wood resources, but high on stone and metal. A trade route runs " "through the center of the map with Trade Depots that can be captured and used to gather" " resources via trade. " msgstr "" "Les montagnes du Hindou Kouch séparent l'Inde de la Bactriane (aujourd'hui Afghanistan)" " et forme une frontière entre les empires séleucide et maurya. Cette région a été plus " "tard sous le contrôle des royaumes gréco-bactrien et indo-grec de la fin de la période " "hellénistique.\n" "\n" "La région est pauvre en ressources bois, mais riche en pierre et métal. une route " "commerciale traverse le centre de la carte avec les Dépôts commerciaux qui peuvent être" " capturés et utilisés pour ramasser les ressources via le commerce." msgid "Hindu Kush (2)" msgstr "Monte Paropamisu (2)" msgid "" "The Hydaspes, aka Jhelum, River in the Punjab of India. Here was the site of the great " "battle between the Macedonian forces under Alexander the Great and the Indian forces of" " the king Porus of Paurava." msgstr "" "Der Hydaspes, auch Jhelam genannt, im Punjab in Indien. Dies war der Schauplatz der " "großen Schlacht zwischen den makedonischen Streitkräften unter Alexander dem Großen und" " den indischen Streitkräften des Königs Poros von Paurava." msgid "Hydaspes River (4)" msgstr "Rivière Hydaspes (4)" msgid "" "isth·mus\n" "/ˈis(TH)məs/\n" "noun\n" "a narrow strip of land with sea on either side, forming a link between two larger areas" " of land.\n" "\n" "This is the Ithmus at Corinth in Greece. The land is rich in raw resources and " "treasure, and the seas on either side of the isthmus are stocked with fish. Mercenary " "Camps can be found as well as large Metal Mine deposits.\n" "\n" "Watch out for pirate ships and brigands, though, as war-torn Greece is not without its " "share of dangers. And the enemy, marshalling their forces across the isthmus on the " "opposing landmass, will be looking for opportunities to invade your lands and take the " "strategic Corinthian Isthmus for themselves!" msgstr "" "isth-mus\n" "/ˈis(TH)məs/\n" "noun\n" "una stretta striscia di terra con il mare su entrambi i lati, che forma un collegamento" " tra due aree di terra più grandi.\n" "\n" "Questo è l'istmo di Corinto in Grecia. La terra è ricca di risorse grezze e di tesori e" " i mari su entrambi i lati dell'istmo sono ricchi di pesce. Si possono trovare " "accampamenti di mercenari e grandi giacimenti di miniere di metallo.\n" "\n" "Attenzione però alle navi pirata e ai briganti, perché la Grecia devastata dalla guerra" " non è priva di pericoli. E il nemico, che sta radunando le sue forze attraverso " "l'istmo sulla terraferma avversaria, cercherà opportunità per invadere le vostre terre " "e prendere per sé lo strategico istmo di Corinto!" msgid "Isthmus of Corinth (2)" msgstr "Landengte van Korinthe (2)" msgid "" "An otherwise wide-open, flat desert map is pierced in the center by two lush oases.\n" "\n" "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River " "in Egypt." msgstr "" "Az amúgy teljesen nyílt és lapos sivatagi térkép közepét mintegy átlyukasztja két buja " "növényzettel övezett oázis.\n" "\n" "Ez a térkép a Líbiai-sivatagot kívánja megjeleníteni, mely a Szahara részét képezi, s " "mely a Nílus egyiptomi szakaszától nyugatra található." msgid "Libyan Oases (4)" msgstr "Innseachan-fàsaich Libia (4)" msgid "" "An old favorite. An otherwise wide-open, flat desert map is pierced in the center by a " "lush oasis.\n" "\n" "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River " "in Egypt." msgstr "" "Eski bir favori. Genellikle geniş, açık ve düz bir çöl haritası, merkezinden yemyeşil " "bir vaha ile kesintiye uğrar. Bu, Mısır'ın Nil Nehri'nin batısında yer alan Sahra " "Çölü'nün bir parçası olan Libya Çölü'nü temsil eder. Libya Çölü, görkemli bir vaha ile " "ortasından delinerek haritanın canlı bir noktasını oluşturur." msgid "Libyan Oasis (2 players)" msgstr "Либийски оазис (2-ма играчи)" msgid "" "The map is cut through the center by a river traversing east-west with some shallows.\n" "\n" "Fairly open-wooded and basically flat. Plenty of building room. Well balanced " "resources.\n" "\n" "Civ Territories are divided by main river and tributaries (with necessary shallows for " "crossings)." msgstr "" "Peta terpotong ditengah-tengah oleh sungai yang bergerak dari timur ke barat dengan " "beberapa\n" "tempat airnya cetek.\n" "\n" "Kawasan-terbuka dengan hutan dan kebanyakannya rata. Oleh itu, banyak tempat untuk\n" "pembinaan. Sumber-sumber yang ada adalah seimbang.\n" "\n" "Wilayah Tamadun terbahagi oleh sungai utama dan sumber-sumbernya (bersama-sama beberapa" " tempat yang boleh dilintasi)." msgid "Lorraine Plain (2)" msgstr "Vlakte van Lotharingen (2)" msgid "" "Two of India's greatest empires, the Maurya Empire and Gupta Empire, originated in " "Magadha, a region in Northern India near the sacred River Ganges.\n" "\n" "This map was designed as a 1v1 map suitable for rated and tournament play." msgstr "" "Δύο απο τις μεγαλύτερες αυτοκρατορίες της Ινδίας, η αυτοκρατορία της Μαουρύα και η " "αυτορκρατορία των Γκούπτα στη Μαγκάντα , μια περιοχή Βόρεια της Ινδίας κοντά στον ιερό " "ποταμό Γάγγη.\n" "\n" "Αυτός ο χάρτης σχεδιάστηκε για 1v1 κατάλληλος για παιχνίδι κατάταξης και τουρνουά." msgid "Magadha (2)" msgstr "Μαγκάντα (2)" msgid "" "A large oasis acts as the hub of mountainous spokes that divide the home territories of" " each player." msgstr "" "Une grande oasis sert de plaque tournante aux arêtes montagneuses qui séparent les " "territoires d'origines de chaque joueur." msgid "Median Oasis (2)" msgstr "Innis-fhàsaich Mheadach (2)" msgid "Median Oasis (4)" msgstr "Innis-fhàsaich Mheadach (4)" msgid "" "A sheltered natural harbour on the Mediterranean coast provides the resources for " "battle." msgstr "" "Osłonięty, naturalny port gdzieś na śródziemnomorskim wybrzeżu zapewnia niezbędne " "zasoby do stoczenia bitwy." msgid "Mediterranean Coves (2)" msgstr "Урта диңгез кечкенә култыклары (2)" msgid "" "Each player starts the match atop a large flat plateau, otherwise known as an " "acropolis.\n" "\n" "To the East lies a large bay with fishing opportunities. To the West is an unclaimed " "acropolis overlooking the Aegean Sea." msgstr "" "Κάθε παίκτης/τρια ξεκινάει το παιχνίδι στην κορυφή ενός μεγάλου επίπεδου υψίπεδου, " "γνωστό και ώς μια ακρόπολις.\n" "\n" "Πρός την Ανατολή βρίσκεται ένας μεγάλος κόλπος με ευκαιρείες για ψάρεμα. Πρός τη Δύση " "βρίσκεται μια αζήτηση ακρόπολη ,που επιβλέπει το Αιγαίο Πέλαγος." msgid "Miletus Peninsula (2)" msgstr "Schiereiland van Milete (2)" msgid "" "The 'Cappadocia' region of Central-Eastern Anatolia.\n" "\n" "All players start on the Western end of the map, with a vast unclaimed wilderness lying" " open before them ripe for conquest and depredation.\n" "\n" "Stone and Metal resources are in abundance, especially Stone, but Wood is somewhat " "scarce." msgstr "" "La región de Capadocia, localizada en medio de la Anatolia oriental.\n" "\n" "Todos los jugadores comienzan en la parte occidental del mapa, donde se extiende una " "vasta y salvaje tierra sin señor ni dueño antes de ser explotada por una oleada de " "conquista y caza.\n" "\n" "Existen yacimientos de piedra y metal en abundancia, especialmente piedra, aunque la " "madera escasea por la zona." msgid "Neareastern Badlands (2)" msgstr "Якын көнчыгыш уңдырышсыз җирләре (2)" msgid "Neareastern Badlands (4)" msgstr "Якын көнчыгыш уңдырышсыз җирләре (4)" msgid "" "An Egyptian desert map bisected by the broad Nile River. Organic resources cluster near" " the river, while mineral resources can be found in the desert hinterlands." msgstr "" "Eine ägyptische Wüstenkarte, die durch den breiten Nil zweigeteilt wird. Organische " "Ressourcen sammeln sich an dessen Ufer, während mineralische Ressourcen in der Wüste " "des Hinterlandes gefunden werden können." msgid "Nile River (4)" msgstr "Abhainn na Níle (4)" msgid "" "The Savanna is open and foreboding, chock full of animal, both huntable and hunter. \n" "\n" "Here we have an example of the two seasons prevelant on the savanna: The wet season and" " the dry season." msgstr "" "Swanna jest terenem otwartym i pełnym niepewności, wypełniony zwierzętami, tymi, na " "które można polować, ale także takimi, które same polują.\n" "\n" "Jest to też przykład miejsca dwóch przeważających pór roku na sawannie: pory mokrej i " "pory suchej." msgid "North African Savanna (2 players)" msgstr "Savana de l’África septentrional (2 jogadores)" msgid "" "Stranded in the cold North, 2 players fight for supremacy over the Island. One player " "starts in the Mountains to the West, the other player starts near the Bay in the East." msgstr "" "Berada di kawasan Utara yang sejuk, 2 orang pemain berjuang untuk memerintah pulau. " "Salah seorang pemain bermula di kawasan Pergunungan di Barat pulau, manakala pemain " "kedua bermula berhampiran Teluk di kawasan Timur pulau." msgid "Northern Island (2)" msgstr "Noordelijk Eiland (2)" msgid "The arid and treacherous frontier between Nubia and Egypt." msgstr "Die trockene und tückische Grenzregion zwischen Nubien und Ägypten." msgid "Nubian Frontier (2)" msgstr "Nubialainen rajaseutu (2)" msgid "" "A lazy river meanders through these Serbian wetlands. Stone is scarce, but many lumps " "of bog iron sit waiting to be found.\n" "\n" "*This map makes heavy use of grass actors which may adversely affect performance." msgstr "" "Un río serpentea lentamente a través de estos humedales serbios. La piedra escasea, sin" " embargo, numerosas masas de hierro se ocultan entre las zonas pantanosas esperando a " "ser encontradas.\n" "\n" "* Este mapa hace un uso intensivo de elementos de césped que pueden afectar al " "rendimiento." msgid "Obedska Bog (4)" msgstr "Aiguamolls d'Obedska (4)" msgid "Obedska Bog Night (4)" msgstr "Boglach Obedska air an oidhche (4)" msgid "A Lush temperate biome along an ocean. " msgstr "Ein reich bewachsenes Gebiet der gemäßigten Zone, entlang eines Meeres. " msgid "Oceanside (2)" msgstr "Valtameren rannikko (2)" msgid "A dry central basin rich in minerals surrounded by rocky hills and highlands." msgstr "" "Kawasan dataran tengah yang kering dan kaya dengan mineral serta dikelilingi bukit-" "bukau dan tanah tinggi berbatu." msgid "Persian Highlands (4)" msgstr "Các cao nguyên vùng Ba Tư (4)" msgid "" "Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few " "treacherous crossings.\n" "\n" "The rivers are heavily forested, while grasslands carpet the surrounding countryside. " "Watch out for Tigers in the tall grass! Asian elephants are also a common sight." msgstr "" "Noroeste de la India. Los ríos cercanos rebosan por culpa de las lluvias del monzón, " "dejando solo algunos traicioneros pasos.\n" "\n" "Los ríos están rodeados por abundantes arboledas, mientras los campos circundantes " "exudan una interminable alfombra de hierba. Ten cuidado con los tigres que se esconden " "tras las altas briznas. Los elefantes asiáticos son una vista habitual por estos " "parajes." msgid "Punjab (2)" msgstr "An Phuinseáib (2)" msgid "" "In the deep Sahara Desert of Africa lies an area of rocky outcrops and small oases. \n" "\n" "Large stone quarries can be found in the cliffs, while wood and animal resources can be" " found near the oases dotting the landscape. Nearby fruiting Date Palms give an nice " "initial burst of food." msgstr "" "Dans le profond désert du Sahara africain se trouve une zone d'affleurements rocheux et" " de petites oasis. \n" "\n" "On peut trouver de grandes carrières de pierre dans les falaises, tandis que les " "ressources en bois et en animaux se trouvent près des oasis qui parsèment le paysage. " "Les palmiers dattiers fruités à proximité donnent une bonne dose de nourriture " "initiale." msgid "Saharan Oases (2)" msgstr "Oases de l Desierto (2)" msgid "Saharan Oases (4)" msgstr "Innseachan-fàsaich Shathara (4)" msgid "" "Situated Southside of the Atlas mountain range in North Africa.\n" "\n" "A somewhat open map with an abundance of animals and mineral resources, while wood is " "scarce." msgstr "" "Berada di sebelah selatan banjaran gunung Atlas di Utara Afrika.\n" "\n" "Ia merupakan peta terbuka dengan sumber haiwan dan mineral yang banyak, sebaliknya " "sumber kayu adalah terhad." msgid "Sahel (4)" msgstr "Subdesierto (4)" msgid "" "The diverse rainforests nestled in the Sahyadri mountain range of the west coast of " "India. It goes without saying, wood is abundant.\n" "\n" "Iberian players do not get full circuit walls, but 5 strategically placed wall towers.\n" "\n" "WARNING: This map uses a lot of floral actors on account of being a rainforest. Expect " "a drop in framerate, this is taxing on most mid range computers." msgstr "" "Τα διάφορα τροπικά δάση που βρίσκονται στην οροσειρά Γκατ (Σαχυάντρι - Ευλογημένα " "Βουνά) της δυτικής ακτής της Ινδίας. Είναι αυτονόητο ότι το ξύλο είναι άφθονο.\n" "\n" "Οι ιβηρικοί παίκτες δεν θα είναι πλήρως περιστοιχισμένοι από τοίχος, αλλά με 5 " "στρατηγικά τοποθετημένους πύργους τοίχων.\n" "\n" "ΠΡΟΕΙΔΟΠΟΙΗΣΗ: Αυτός ο χάρτης χρησιμοποιεί πολλούς μορφοποιητές ανθοσυνθέσης επειδή " "είναι τροπικό δάσος. Ανάμενε μια πτώση στο ρυθμό των καρέ (framerate), αυτό επιβαρύνει " "περισσότερος του υπολογιστές μεσαίας δυναμικής." msgid "Sahyadri Buttes (5)" msgstr "De tafelbergen van West-Ghats (5)" msgid "A large savanna is bisected by a narrow jungle stream." msgstr "Голяма савана е разделена от малко поточе с растителност от двете страни." msgid "Savanna River (2)" msgstr "Savana Dağ geçidi (2)" #, python-format msgid "" "The steppes of central Asia. A wide open grassland with few trees (about 90% fewer " "trees than on a temperate or Aegean map). Animal life is plentiful though, so take " "advantage of the hunting available. " msgstr "" "Die Steppe Zentralasiens. Eine weites, offenes Grasland mit wenigen Bäumen (ca. 90 % " "weniger Bäume als auf einer gemäßigten oder ägäischen Karte). Tiere gibt es allerdings " "reichlich, nütze also die verfügbaren jagdbaren Tiere zu deinem Vorteil." msgid "Scythian Steppes (4)" msgstr "Skyytialaiset arot (2)" msgid "The large Mediterranean island of Sicily is open for conquest." msgstr "Tha eilean mòr Sisilidh sa Mhuir Mheadhanach fosgailte airson ceannsachadh." msgid "Sicilia (2)" msgstr "An tSicil (2)" msgid "" "The large Mediterranean island of Sicily is open for conquest.\n" "[color=\"orange\"]Tip: docks are useful dropsite when you have no territory yet.[/color]" msgstr "" "La gran isla mediterránea de Sicilia está lista para la conquista.\n" "[color=\"orange\"]Pista: las dársenas son útiles como puntos de descarga cuando todavía" " no cuentes con demasiados territorios en tu haber.[/color]" msgid "Sicilia Nomad (2)" msgstr "SIsilian paimentolainen (2)" msgid "A demo Skirmish map." msgstr "Um mapa de demostração do modo Escaramuça." msgid "Skirmish Demo (2)" msgstr "Demonstração de escaramuça (2)" msgid "Sporades Islands (2)" msgstr "Arquipélago das Espórades (2)" msgid "" "A barren land with little wood and few animals. Treasures dot the landscape and will be" " essential to early growth.\n" "\n" "The player who sets up a profitable trade caravan earliest may gain a decisive " "advantage." msgstr "" "Ein unfruchtbares Ödland mit wenig Holz und wenigen Tieren. Schätze verteilen sich auf " "die Landschaft und sind unerlässlich für frühes Wachstum.\n" "\n" "Der Spieler, der sich am frühesten profitable Handelswege eröffnet, verschafft sich " "einen entscheidenden Vorteil." msgid "Coele-Syria (2)" msgstr "Himlen-Syrien (2)" msgid "" "A barren desert basin surrounded by mountainous valleys, the Tarim Basin is also called" " \"The Western Regions\" by the Han, and represents the furthest extent of their power." "\n" "\n" "The basin itself is bereft of life and offers little in the way of defensibility. The " "rugged mountain valleys harbor the only life, in the form of hearty shrub and tree " "species and some goats." msgstr "" "\"Sebuah cekungan gurun tandus yang dikelilingi oleh lembah pegunungan, Cekungan Tarim " "juga disebut \"Wilayah Barat\" oleh bangsa Han, dan mewakili titik terjauh kekuasaan " "mereka.\n" "\n" "Cekungan itu sendiri tidak memiliki kehidupan dan tidak menawarkan banyak keuntungan " "dalam hal pertahanan. Lembah pegunungan yang berbatu menjadi tempat berlindung satu-" "satunya, dengan keberadaan spesies semak dan pohon yang kuat serta beberapa kambing.\"" msgid "Tarim Basin (2)" msgstr "Тарімський басейн (2)" msgid "Tarim Basin (4)" msgstr "Тарімський басейн (4)" msgid "" "An oasis surrounded by mountains and desert. Farmlands near the water's edge provide " "much-needed boost in farming, but foraging and hunting are in short supply." msgstr "" "Un oasis rodeado de montañas y desierto. Los campos de cultivo cerca de la orilla del " "agua proporcionan una bonificación más que necesaria en la agricultura, pero el " "forrajeo es escaso y la caza prácticamente nula." msgid "Team Oasis (2v2)" msgstr "Innish-fhasaich ann an sgioba (2 an aghaidh 2)" msgid "Temperate zone map with plentiful resources. Map Size: Small" msgstr "Karte im Stil der gemäßigten Zone, mit reichhaltigen Ressourcen. Kartengröße: Klein" msgid "Temperate Roadway (2)" msgstr "Obchodná cesta miernym podnebím (2)" msgid "" "The rolling Thessalian plain is traversed with narrow streams, easily forded. Wide-open" " spaces allow for massive expansion, while each player starts the match safe atop a " "large plateau." msgstr "" "La plaine vallonnée de Thessalienne est traversée par des ruisseaux étroits, facilement" " traversés à gué. Les grands espaces permettent une expansion massive, tandis que " "chaque joueur commence le match en toute sécurité sur un grand plateau." msgid "Thessalian Plains (4)" msgstr "Thessalisches Flachland (4)" msgid "" "Four factions find themselves perched safely atop large rocky plateaus.\n" "\n" "Scout the lands to find free treasures and to secure new resources." msgstr "" "Dört grup kendilerini büyük kayalık platoların tepesinde güvenli bir şekilde tünemiş " "bulmaktadır.\n" "\n" "Ücretsiz hazineler bulmak ve yeni kaynakları güvence altına almak için arazileri " "araştırın." msgid "Tuscan Acropolis (4)" msgstr "Toskanische Akropolis (4)" msgid "" "A large tropic map with two seas to the East and to the West. Good for two teams of " "three players or three teams of two players." msgstr "" "Mapa tropaigeach mòr le dà mhuir taobh siar ’s ear. Math airson dà sgioba le trì " "chluicheadairean anns gach fear no airson trì sgiobaidhean le dà chluicheadair anns " "gach fear." msgid "Two Seas (6)" msgstr "Δύο Θάλασσες (6)" msgid "" "Skirmish as ash lightly falls around this recently erupted volcano. The scorched " "landscape offers little food, though the blasted forests are still laden with useful " "wood." msgstr "" "Schlage Schlachten, während Asche langsam rund um diesen kürzlich ausgebrochenen Vulkan" " hernieder fällt. Die verbrannte Landschaft bietet wenig Nahrung, auch wenn die " "versengten Bäume immer noch vor nützlichem Holz strotzen." msgid "Vesuvius (6)" msgstr "Wezuwiusz (6)" msgid "All Roads Lead To Rome. Via Julia Augusta a Roman road built in 13 BCE." msgstr "" "Όλοι οι δρόμοι οδηγούν στην Ρώμη. Μέσω της Αυγουστιανής οδού, ένας ρωμαϊκός δρόμος που" " χτίστηκε το 13 π.Χ." msgid "Via Augusta (4)" msgstr "Δρόμος Αυγουστιανής (4)" msgid "" "A small Savanna map with 4 watering holes. \n" "\n" "As with all Savanna maps, huntable animals foragable plants are abundant, but there are" " no farmlands on the entire map, so farming is difficult.\n" "\n" "Wood is scattered, but comes in high-yield Baobab trees. The watering holes give life " "to clusters of trees and life to dangerous fauna, such as crocodiles and elephants." msgstr "" -"Una piccola mappa Savana con 4 pozze d'acqua. \n" +"Un pequeño terreno de sabana con cuatro abrevaderos.\n" "\n" -"Come in tutte le mappe Savanna, gli animali cacciabili e le piante foraggere sono " -"abbondanti, ma non ci sono terreni agricoli sull'intera mappa, quindi l'agricoltura è " -"difficile.\n" -"\n" -"Il legno è sparso, ma si trova negli alberi di Baobab ad alta resa. Le pozze d'acqua " -"danno vita a gruppi di alberi e a una fauna pericolosa, come coccodrilli ed elefanti." +"Como en todos los escenarios de sabana, abundan los animales de caza y las plantas " +"forrajeras, sin embargo no hay tierras de cultivo en todo el terreno, lo que dificulta " +"la agricultura.\n" +"\n" +"Se puede obtener madera a partir de los árboles baobab de la zona. Los abrevaderos dan " +"vida a grupos de árboles y están habitados por fauna peligrosa, como cocodrilos y " +"elefantes." msgid "Watering Holes (4 players)" msgstr "Fori di irrigazione (4 giocatori)" msgid "" "Foreigners are invading Britannia. The native Britons must fight against a massive " "enemy invasion force to secure their homeland for the next generation!\n" "\n" "Player 1 is the Britons. Players 2-5 are the invasion force, garrisoned aboard their " "stout ships in the channel off the White Cliffs of Dover. \n" "\n" "Teams are set by the map script, but can be altered by the players in setup if they " "wish to play the map contrary to the scenario defined by the designer. In that case, " "the game host should set a ceasefire so that the players in the boats can land " "peacefully and attempt to find a suitable place to plant their first settlements.\n" "\n" "Assigned civilizations are merely suggestions, and the host should set starting " "resources to 1000 so that Civic Centers can be built at the start." msgstr "" "Κατακτητές εισβάλουν στη Βρετανία. Οι αυτόχθονες Βρετανοί πρέπει να πολεμήσουν ενάντια " "σε μια τεράστια εχθρική δύναμη εισβολής για να ασφαλίσουν τη πατρίδα για την επόμενη " "γενιά.\n" "\n" "Παίκτης/τρια 1 είναι με Βρετανούς. Παίκτες/τριες 2-5 είναι οι δυνάμεις κατακτητή, " "επανδρωμένες στα γεμάτα πλοία τους στο κανάλι των Λευκών Γρεμών του Ντόβερ.\n" "\n" "Οι ομάδες ορίζονται από το σενάριο του χάρτη, αλλά μπορούν να αλλαχθούν από τους " "παίκτες κατά την εκκίνηση άν επιθυμούν να παίξουν στο χάρτη αντίθετα από το " "προκαθορισμένο σενάριο που ορίστηκε απο το σχεδιαστή.\n" "Σε αυτή την περίπτωση ,ο οικοδεσπότης του παιχνιδιού θα πρέπει να ορίσει κατάπαυση " "πυρός ,ώστε οι παίκτες/τριες που βρίσκονται στις βάρκες ,να μπορέσουν με ηρεμία να " "βρούν ένα κατάλληλο μέρος για να εγκαταστήσουν τους πρώτους οικισμούς τους.\n" "\n" "Οι καθορισμένοι πολιτισμοί είναι απλά προτάσεις, και ο οικοδεσπότης θα ήταν προτιμότερο" " να ορίσει τους πόρους στο 1000 ώστς να είναι εφικτή η ανέγερση Αστικών Κέντρων από την" " αρχή.\n" msgid "White Cliffs of Dover (5)" msgstr "Falaises blanches de Douvres (5)" msgid "Invader 1" msgstr "Envahisseur 1" msgid "Invader 2" msgstr "Envahisseur 2" msgid "Invader 3" msgstr "Envahisseur 3" msgid "Invader 4" msgstr "Envahisseur 4" msgid "The Yangtze River in China. " msgstr "De Jangtsekiang rivier in China." msgid "Chang Jiang (2)" msgstr "Trường Giang (2)" msgid "" "The mountains buffering the Persian homeland, straddling Persis, Susiana, and Media. " "This map simulates the many valleys and choke points that criss cross the mountain " "range. \n" "\n" "Players start the match nestled in their own province with 1 free Persian temple. " "Access to untapped resources and territories can be found through the rugged " "hinterlands, but is also chock full of dangerous animals, such as Asian bears and " "Caspian tigers.\n" "\n" "The central valley is wide open for expansion, with an unclaimed Civic Center, farms, " "and Trading Posts. Cliffs along the valley's edge may offer vantage points for " "defensive or offensive fortifications." msgstr "" "Les montagnes qui entourent la patrie Perse, à cheval sur la Perse, la Susiane et la " "Médie. Cette carte simule les nombreuses vallées et les points d'étranglement qui " "sillonnent la chaîne de montagnes.\n" "\n" "Les joueurs commencent la partie nichés dans leur province avec 1 temple perse gratuit." " L'accès à des ressources et des territoires inexploités peut être trouvé à travers l" "'arrière-pays accidenté, mais il déborde aussi d'animaux dangereux, tels que les ours " "asiatiques et les tigres de la Caspienne.\n" "\n" "La vallée centrale est largement ouverte à l'expansion, avec un Centre-ville non " "revendiqué, des fermes et des Comptoirs Commerciaux. Les falaises qui bordent la vallée" " peuvent constituer des positions privilégiées pour des fortifications défensives ou " "offensives." msgid "Zagros Mountains (2 players)" msgstr "Cordilheira de Zagros (2 jogadores)" Index: ps/trunk/binaries/data/mods/public/l10n/long.public-simulation-auras.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/long.public-simulation-auras.po (revision 27954) +++ ps/trunk/binaries/data/mods/public/l10n/long.public-simulation-auras.po (revision 27955) @@ -1,1146 +1,1152 @@ msgid "" msgstr "" "Project-Id-Version: None\n" -"POT-Creation-Date: 2023-11-20 08:18+0000\n" -"PO-Revision-Date: 2023-11-20 08:18+0000\n" +"POT-Creation-Date: 2023-11-24 08:17+0000\n" +"PO-Revision-Date: 2023-11-24 08:17+0000\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit" msgid "Garrisoned Siege Engines +3 health regeneration rate." msgstr "Augmente le taux de régénération de la santé des engins de siège en garnison de +3." msgid "Arsenal Repairs" msgstr "Réparations des pièces d'arsenal" msgid "Garrisoned Heroes +6 health regeneration rate." msgstr "Augmente le taux de régénération de la santé des héros en garnison de +6." msgid "Officer Accommodation" msgstr "Alloggio per i funzionari" msgid "Garrisoned Ships +10 health regeneration rate." msgstr "Las embarcaciones guarecidas obtienen +10 en la tasa de regeneración de salud." msgid "Dockyard Repairs" msgstr "পোতাশ্রয়ে প্রাপ্ত সুবিধাসমূহ" msgid "Garrison within the Corral to gain a slow trickle of +3 food." msgstr "" "Stationéier dech an der Perch, fir en luesen konstanten Zoufloss vun +3 Narung ze " "erhalen." msgid "Ranching and Corralling" msgstr "Weidewirtschaft und Korrelieren" msgid "Garrison within the Corral to gain a slow trickle of +2 food." msgstr "" "Stationéier dech an der Perch, fir en luesen konstanten Zoufloss vun +2 Narung ze " "erhalen." msgid "Garrison within the Corral to gain a slow trickle of +1 food." msgstr "" "Stationéier dech an der Perch, fir en luesen konstanten Zoufloss vun +1 Narung ze " "erhalen." #, python-format msgid "Structures +50% capture points." msgstr "Estructuras (Puntos de captura: +50%)." msgid "Eternal Fire" msgstr "Eternal Fire" #, python-format msgid "Workers +75% grain gather rate around a captured Rotary Mill." msgstr "İşçiler, ele geçirilen bir Döner Değirmen çevresinde +%75 tahıl toplama oranı kazanır." msgid "Farmland" msgstr "Сельскохозяйственные угодья" msgid "Soldiers +20% melee and ranged attack damage." msgstr "सैनिकों की शस्त्र और अस्त्र से नुकसान पहुंचाने की क्षमता में +२०% का इजाफा" msgid "Religious Fervor" msgstr "Рэлігійная стараннасць" #, python-format msgid "Workers +15% gather speed." msgstr "Los trabajadores obtienen +15 % de velocidad de recolección." msgid "Patriotism" msgstr "Fædrelandskærlighed" msgid "Soldiers +1 crush, hack, pierce resistance and +10% melee and ranged attack damage." msgstr "" "Soldados +1 de resistencia contra ataques aplastantes, cortantes y perforantes. +10% de" " ataque en combate cuerpo a cuerpo y a distancia." msgid "Exhortative Presence" msgstr "Aansporende Teenwoordigheid" #, python-format msgid "Heroes −5% health." msgstr "Герои имеют на 5% меньше здоровья" msgid "Powerful Priesthood" msgstr "சக்திவாய்ந்த ஆசாரியத்துவம்" msgid "Structures −15% technology resource costs and research time." msgstr "Gheibh togalaichean −15% air cosgaisean stòrais agus ùine rannsachaidh nan teicneolasan." msgid "Centre of Scholarship" msgstr "Zentrum der Gelehrsamkeit" msgid "Traders +20% movement speed." msgstr "Augmente la vitesse de déplacement des marchands de +20 %." msgid "Edict of Ashoka" msgstr "Ashoka's Bevelschrift" +msgid "Upgrade the Throne Hall to receive a free trickle of a desired resource." +msgstr "Upgrade the Throne Hall to receive a free trickle of a desired resource." + +msgid "Satrapy Tribute" +msgstr "Satrapy Tribute" + msgid "Humans +1 health regeneration rate." msgstr "Augmente la régénération de points de vie des humains de +1." msgid "Medical Treatment" msgstr "Medizinische Behandlung" msgid "Structures +20% territory influence radius." msgstr "Augmente le rayon d'influence territoriale des bâtiments de +20 %." msgid "Hellenization" msgstr "கிரேக்கத்தின் பரவல்" msgid "Turreted Soldiers +3 crush, hack, pierce resistance and +20 vision range." msgstr "" "Гарнизонда урнашылган гаскәриләрнең ваклау, чаба һәм чәнечә торган зарардан саклаулары " "3-кә күтәрелә, һәм шулай ук күзәтү ераклыгы 20%-ка күтәрелә." msgid "Wall Protection" msgstr "Protección de la muralla" msgid "+20% maximum population limit (requires the “Glorious Expansion” technology)." msgstr "" "Augmente la limite de population maximale de +20 % (requiert la technologie « Expansion" " glorieuse »)." msgid "Glorious Expansion" msgstr "Величанствена експанзија" msgid "Units gain experience while garrisoned inside the building." msgstr "" "Les unités acquièrent de l'expérience lorsqu'elles sont en garnison à l’intérieur du " "bâtiment." msgid "Rigorous Training" msgstr "Rygorystyczne Szkolenie" #, python-format msgid "Civic Center technologies −50% research time and −30% cost." msgstr "" "Kaupungintalon teknologioiden tutkimisaika on 50% lyhyempi ja kustannukset ovat 30% " "alhaisemmat." msgid "Democracy" msgstr "الديمقراطية" #, python-format msgid "Healers −20% resource costs." msgstr "Стойността за обучаване на лечители е намалена на 20%" msgid "Druids" msgstr "மதபோதகர்கள்" msgid "Mercenaries −50% train time." msgstr "Réduit de -50% le temps d'entraînement des mercenaires." msgid "Mercenary Transports" msgstr "Palkkasotilaiden kuljetukset" msgid "Forges −15% technology resource costs and research time." msgstr "Gheibh ceàrdaich −15% air cosgaisean stòrais agus ùine rannsachaidh nan teicneolasan." msgid "Products from Gaul" msgstr "Productes de la Gàl·lia" #, python-format msgid "Allies +20% international trade bonus." msgstr "Navýšení zisku z mezinárodního obchodu pro spojence o + 20%." msgid "Silk Road" msgstr "Δρόμος του Μεταξιού" #, python-format msgid "Citizen Javelineers −10% resource costs." msgstr "Els soldats ciutadans amb javelina aliats costen un -10% de recursos." msgid "Saripeko" msgstr "ভাড়াটে সৈনিক" #, python-format msgid "Elephants −20% resource costs and training time." msgstr "Słonie są tańsze o 20% oraz ich czas szkolenia jest skrócony o 20%." msgid "Elephant Suppliers" msgstr "Fornecedores de Elefantes" #, python-format msgid "Siege Weapons and Arsenals −25% resource costs and build time." msgstr "" "Armes de siège et Arsenaux: Réduction de 25% sur le coût des ressources et du temps de " "construction." msgid "Mechanical Innovation" msgstr "Чолгау технологиясын яхшырту" #, python-format msgid "" "Temples −50% resource costs and building time; Temple technologies −50% resource costs " "and research time." msgstr "" "Temples −50 % de coûts en ressources et en temps de construction. Technologies des " "Temples −50 % de coûts en ressources et en temps de recherche." msgid "Ashoka's Religious Support" msgstr "Sustinatorii religioşi ai lui Ashoka" msgid "Barracks and Stables −20% wood and stone cost and build time." msgstr "" "Réduit de -20% le coût en bois et pierre et le temps de construction des casernes et " "écuries." msgid "Training Regimes" msgstr "Adiestramiento exahustivo" msgid "+1.0 food trickle rate." msgstr "+1.0 recebimento de alimentos ao longo do tempo." msgid "Breadbasket of the Mediterranean" msgstr "אזור ים תיכוני של עיבוד קרקע לדגני לחם" msgid "Citizen Infantry −10% training time." msgstr "Réduit le temps d'entraînement des infanteries civiles de 10%." msgid "Conscription" msgstr "Serviciu militar obligatoriu" #, python-format msgid "Civil Centers and Colonies −20% resource cost and −30% construction time." msgstr "" "Kaupungintalojen ja siirtokuntien resurssikustannukset ovat 20% alhaisemmat ja " "rakentamisaika on 30% lyhyempi.\"" msgid "Syrian Tetrapolis" msgstr "Сирийский тетраполис (Четырёхградье)" msgid "Heroes are trained for free." msgstr "قهرمانان به صورت رایگان آموزش داده می شوند." msgid "Peloponnesian League" msgstr "Det Peloponnesiske Forbund" msgid "Enemy Soldiers −10% attack damage and capture attack strength." msgstr "" "Nepřátelští vojáci mají −10 % z poškození při útoku a ze síly útoku při zajímání " "jednotek." msgid "Intimidating Sound" msgstr "Einschüchterndes Geräusch" #, python-format msgid "" "Solon instituted several economic reforms encouraging commerce and agriculture.\n" "Workers +15% gather speed." msgstr "" "Soló va instaurar diverses reformes econòmiques per tal de potenciar el comerç i " "l'agricultura.\n" "Augmenta un 15% la velocitat de recollida de recursos dels treballadors." msgid "Economic Reforms" msgstr "Ath-leasachadh an eaconamaidh" #, python-format msgid "" "Solon brought in a new system of weights and measures, fathers were encouraged to find " "trades for their sons.\n" "Economic technologies −10% resource costs." msgstr "" "Solon apporta un nouveau système des poids et mesures, les pères étaient encouragés à " "trouver des métiers pour leurs fils.\n" "Réduit le coût des ressources des technologies économiques de 10 %." msgid "Economic Fortune" msgstr "Ekonomiczne Powodzenie" msgid "" "Seeing entrenched defense to be useless against the Roman army, Cassivellaunus resorted" " to guerrilla tactics. This was later employed by other chieftains too.\n" "Soldiers +15% movement speed and +15% vision range." msgstr "" "En voyant qu'une défense retranchée était inutile contre l’armée romaine, " "Cassivellaunus a eu recours à des tactiques de guérilla. Elles furent réutilisées plus " "tard par d'autres chefs de clan.\n" "Augmente la vitesse de déplacement de +15 % et le champ de vision de l'infanterie de " "+15 %." msgid "Guerrilla Tactics" msgstr "Պարտիզանական մարտավարություն" msgid "" "Cassivellaunus deployed fast-moving skirmishers to harass Roman troops and foragers.\n" "Javelineers +20% attack range." msgstr "" "Ο Κασσιβελλαύνος ανέπτυξε ταχέως κινούμενους ακροβολιστές για να παρενοχλούν τα ρωμαϊκά" " στρατεύματα και τους τροφοσυλλέκτες τους.\n" "Ακοντιστές: +20% στο βεληνεκές επίθεσης." msgid "Skirmisher Harassment" msgstr "Hostigamiento de los guerrilleros" #, python-format msgid "" "Leader of the Carthaginian heavy cavalry at Trebia and Cannae, where his triple charge " "had devastating effects on the enemy.\n" "Melee Cavalry +1 crush, hack, pierce resistance and +10% health." msgstr "" "Треббия һәм Канн сугышларында катнашкан Карфагенның авыр атлы гаскәриләрнең җитәкчесе, " "кайда аның өчле һөҗүме дошманларны җимереп чыккан.\n" "Якын сугыш атлы гаскәрнең ваклау, чаба һәм чәнечә торган коралдан саклауы 1-гә " "күтәрелә, һәм тереклеккә 10% кушыла." msgid "Commander of Heavy Cavalry" msgstr "Bevelvoerder van Swaargewapende Kavallerie" msgid "" "Warring with the Romans, Ambiorix realized the futility of open warfare and instead " "resorted to ambush tactics. The Gauls quickly learned where and when to execute " "surprise attacks.\n" "Soldiers +5% melee and ranged attack damage and −25% promotion experience." msgstr "" "On a chogadh an aghaidh nan Ròmanach, mhothaich Amiorix nach robh blàr fosgailte gu " "feum sam bith dha agus ghabh e ri innleachd fàth-feitheimh an uairsin. Dh’ionnsaigh " "muinntir na Gaille gu luath cuin ’s càit an toireadh iad ionnsaigh obann.\n" "Nì saighdearan +5% de dhochann dlùth s astair a bharrachd agus gheibh iad −25% air an " "eòlas àrdachaidh." msgid "Ambush Slaughter" msgstr "ఆకస్మికంగా దాడిచేసి భారీ ఎత్తున వధించు" #, python-format msgid "" "When the Roman army fell short of food supplies, the Gallic tribes were ordered to give" " up a part of their already meagre harvest. The Eburones under Ambiorix were reluctant " "to do so, therefore Caesar sent troops to take them by force.\n" "Workers −10% grain gather rate." msgstr "" "Όταν οι προμήθειες τροφίμων του ρωμαϊκού στρατού ήταν σε έλλειψη, οι γαλατικές φυλές " "διετάχθησαν να τους παραχωρήσουν μέρος της ήδη γλίσχρας σοδειάς τους. Οι Εβούρωνες υπό " "τον Αμβιορίξ ήταν απρόθυμοι να το πράξουν και ως εκ τούτου ο Καίσαρας απέστειλε " "στρατεύματα για να πάρει τις προμήθειές τους με την βία.\n" "Εργάτες: -10% στον ρυθμό συγκομιδής σιτηρών." msgid "Tribute to Rome" msgstr "Φόρος υποτελείας στην Ρώμη" msgid "" "At its height, the Empire's borders spanned from the Fergana Valley in the west, to " "Korea in the east, and to northern Vietnam in the south.\n" "Territory influence bonus +20%." msgstr "" "À son sommet, les frontières de l'Empire s'étendaient de la vallée de Ferghana à " "l'Ouest jusqu'à la Corée à l'Est en passant par la partie nord du Vietnam au Sud.\n" "Bonus de +20 % d'influence territoriale." msgid "Territorial Expansion" msgstr "Inançhadura territorial" #, python-format msgid "" "The Music Bureau was charged directly by Emperor Wu to perform various tasks related to" " music, poetry, entertainment, or religious worship.\n" "Technologies −50% resource cost and research time." msgstr "" "El ministerio de música, dirigido directamente por el emperador Wu, realizaba todo tipo" " de actividades relacionadas con la música, la poesía, entretenimiento y culto " "religioso.\n" "Tecnologías (Tiempo de investigación y coste de recursos: −50%)." msgid "Imperial Music Bureau" msgstr "לִשְׁכָּה מַלכּוּתִית לענייני מוזיקה" msgid "" "Along with his brother Indibil, Mandonius commanded the Iberian recruits and " "mercenaries that took part in the Punic Wars.\n" "Allied Citizen Mercenaries −25% metal cost." msgstr "" "Вместе со своим братом Индибилем, Мандоний командовал иберийскими новобранцами и " "наёмниками, принимавшими участие в Пунических войнах.\n" "Вербовка всех наёмников из числа дружественных воинов-граждан требует на 25% меньше " "металла." msgid "Mercenary Commander" msgstr "Ceannard shaighdearan-duaise" #, python-format msgid "" "Following the fall of Indibil in battle, Mandonius led the survivors to safety.\n" "Soldiers +10% health." msgstr "" "युद्ध में इंडिबिल के मारे जाने के बाद, मंडोनियस ने बचे लोगों का नेतृत्व किया और उन्हें " "सुरक्षित स्थान तक पहुंचाया।\n" "सैनिकों का +१०% स्वास्थ्य।" msgid "Saver of Lives" msgstr "Sàbhalaiche bheathannan" #, python-format msgid "" "Ruling with full power in the Meroë Empire and also playing a significant role in the " "Meroitic religion, Shanakdakheto represented the might of Kush, something not to be " "taken lightly.\n" "Enemy Female Citizens −15% gather speed." msgstr "" "Gouvernant avec les pleins pouvoirs sur l'empire de Meroë et jouant aussi un rôle " "important au sein de la religion méroïtique, Shankdakheto représentait la puissance de " "Kush, à ne pas prendre à la légère.\n" "Les citoyennes ennemies voient leur vitesse de récolte diminuer de 15 %." msgid "Earliest Nubian Queen" msgstr "Najwcześniejsza Królowa Nubijska" msgid "" "As in all cultures, religion played a significant part in Kush. Shanakdakheto had the " "temple built around 160 BC as a symbol of the advancedness of Meroë.\n" "Temples +1 garrison heal rate." msgstr "" "Mar a bha airson na dualchasan eile uile, bha an creideamh glè chudromach ann an " "Impireachd Kuluš. Dh’òrdaich Shanakdakheto gun deach an teampall a thogail mo 160 RC " "‘na shamhla air dè cho adhartach ’sa bha Meroë.\n" "Gheibh aonadan a tha ’nan gearastan ann an teampall +1 air an slànachadh." msgid "Temple at Naqa" msgstr "Templo de la Tríade Thebaica" msgid "" "During the First Macedonian War, Philip and his troops sacked Thermum, the religious " "and political center of Aetolia.\n" "Humans, Siege Engines, Ships, and Structures gain +5 food and wood loot." msgstr "" "Pendant la Première Guerre macédonienne, Philippe et ses troupes saccagèrent Thermos, " "le centre politique et religieux de l'Étolie.\n" "Les Humains, les Engins de Sièges, et les Bâtiments gagnent +5 en butin de nourriture " "et de bois. " msgid "Sacker of Cities" msgstr "Creachnóir na gCathracha" msgid "" "Allied with Rome, Philip reorganized the country's internal affairs and finances, " "leaving as a legacy reopened mines and a new currency.\n" "Gain a slow trickle of metal." msgstr "" "Будучи союзником Рима, Филипп провёл реорганизацию внутренней и финансовой политики в " "своем государстве, оставив в наследство заново открытые месторождения и новую денежную " "единицу. Позволяет получить медленный, но стабильный приток запасов металла." msgid "Financial Reorganization" msgstr "Taloudellinen uudelleenjärjestely" msgid "" "Son of Chandragupta Maurya, Bindusara consolidated the empire, creating a stable state " "for his son Ashoka to inherit.\n" "Structures +20% territory influence radius." msgstr "" "’S e mac Chandragupta Mauraidhea a bh’ ann am Bindusara ’s co-dhaingnich e an " "impireachd, a’ cruthachadh stàit sheasmhach a gheibheadh a mhac Aśoka mar dhìleab.\n" "Cuiridh seo +20% a bhuaidh ranntair ris gach togalach." msgid "Consolidator of the Empire" msgstr "Co-dhaingniche na h-impireachd" #, python-format msgid "" "Bindusara is said to have conquered lands to the south of the empire.\n" "Soldiers +15% capture attack strength." msgstr "" "Thathar ag ràdh gun do cheannsaich Bindusara tìrean gu deas air an impireachd.\n" "Gheibh saighdearan +15% air neart an ionnsaighean glacaidh." msgid "Vamba Moriyar" msgstr "Βάμπα Μοριγιάρ (Μαουρυανική Κατάκτηση)" #, python-format msgid "" "Throughout his reign, much of Artaxerxes' wealth was spent on building projects. He " "restored the Palace of Darius I at Susa and restored the ancient city of Ecbatana.\n" "Structures −10% resource costs and +5% health." msgstr "" "Tout au long du règne d'Artaxerxès, une grande partie de sa richesse a été dépensée " "dans des projets de construction. Il restaura le Palais de Darius I à Suse et restaura " "la ville d'Ecbatana.\n" "Les Bâtiments coûtent 10% de ressource de moins et gagnent 5% de santé supplémentaire." msgid "Great Builder" msgstr "Vynikající stavitel" #, python-format msgid "" "Continuing his predecessors' work on the Great Library of Alexandria, he seized every " "book brought to the city, thus leaving to his people a vast amount of hoarded wisdom.\n" "Structure technologies −10% resource costs." msgstr "" "Continuando con el trabajo de sus predecesores en la Gran Biblioteca de Alejandría, se " "apoderó de todo libro que llegara a la ciudad, heredando así una gran cantidad de " "sabiduría que quedaría como legado para su pueblo.\n" "Tecnologías estructurales (Coste de recursos: −10%)." msgid "Great Librarian" msgstr "గొప్ప గ్రంధాలయ అధికారి" #, python-format msgid "" "After the rape of Lucretia by the son of King Tarquinius Superbus and her subsequent " "suicide, Brutus vowed to avenge her and overthrow the monarchy.\n" "Female Citizens −20% food cost and +10% gather speed." msgstr "" "Лукреция, Тарквиний Горур патшаның улыннан намусын көчләп тапталганнан соң, үз-үзен " "утереп куйгач, Луций Юний Брут аның эчен үч алырга һәм монярхияны бәреп төшерергә ант " "иткән.\n" "Хатын кешеләрне өйрәтү хакы 20%-ка төшә һәм аларның эшләү вакыты 10%-ка күтәрелә." msgid "Avenger of Lucretia" msgstr "ल्यूक्रेशिया की मौत का प्रतिशोध लेने वाला" msgid "" "Brutus was one of the key figures in the overthrow of the monarchy and the founding of " "the Roman Republic. Later, as consul he led a Roman army to victory against the " "Etruscan King Tarquinius who sought to retake the throne.\n" "Humans and Siege Engines +1 crush, hack, pierce resistance." msgstr "" "’S e fear cudromach a bh’ ann am Brutus an sàs air tilgeadh sìos na monarcachd is " "stèidheachadh na Poblachd Ròmanaich. Às dèidh dol ’na chonsul an uairsin, stiùirich e " "feachd Ròmanach dhan bhuaidh an aghaidh an Rìgh Etruscanaich Tarquinius a dh’fheuch ris" " a’ chathair ath-ghabhail.\n" "+1 a chomas-seasaimh an aghaidh brùilleadh, spealgadh ’s bioradh air gach duine ’s " "inneal-sèiste." msgid "Founder and Defender of the Republic" msgstr "Ιδρυτής και Υπερασπιστής της Δημοκρατίας" #, python-format msgid "" "Antiochus I laid the foundation for the Ezida Temple in Borsippa.\n" "Temples −10% resource costs; Temple technologies −10% resource costs." msgstr "" "Antiochos I prépara le terrain pour le Temple d'Ezida à Borsippa.\n" "Les Temples coûtent 10% de ressources en moins; Les technologies du Temple coûtent 10% " "de ressource moins." msgid "Founder of the Ezida Temple" msgstr "Bunaitheoir den Theampall Ezida" msgid "" "Antiochus encouraged Greek immigration to his realm and established many new cities in " "Asia Minor to serve as counterweights to the Gauls.\n" "+5% maximum population limit." msgstr "" "Antiochos encouragea l'immigration grecque vers son royaume et établit beaucoup de " "nouvelles villes en Asie Mineurs pour servir de contrepoids face aux Gaulois.\n" "La population maximale augmente de 5%." msgid "Immigration" msgstr "Přistěhovalectví" #, python-format msgid "" "Son of Seleucus Nicator, Antiochus succeeded in the formidable task of keeping the " "empire together, meanwhile founding temples and defeating the invading Gauls with war " "elephants.\n" "Champion Elephants −10% resource costs." msgstr "" "’S e mac Seleucus Nicator a bh’ ann an Antiochus agus shoirbhich leis a’ mhòr-obair " "aige an impireachd a chumail ri chèile fhad ’s an do stèidhich e teampaill ’s a chuir e" " ruaig le ailbheanan-cogaidh air muinntir na Gaille a bhris a-steach.\n" "−10% a chosgaisean stòrais air laoich ailbhein." msgid "Basileus Megas" msgstr "बासिलेए्स मैग्स, \"महान राजा\" के लिए ग्रीक उपाधि" #, python-format msgid "" "Lycurgus instituted several military reforms, thus the complete and undivided " "allegiance to Sparta from its citizens was implemented under his form of government.\n" "Citizen Infantry Spearmen −10% resource costs." msgstr "" "Lycurgus institua plusieurs reformes militaires, ainsi l'allégeance complète et non " "divisé avec Sparte venant de ses citoyens fut implémenté sous la forme d'un " "gouvernement.\n" "Les Citoyens lanciers d'infanterie coûtent 10% de ressources en moins. " msgid "Lycurgan Military Reforms" msgstr "Στρατιωτικές Μεταρρυθμίσεις του Λυκούργου" #, python-format msgid "Champion Infantry Spearmen −5% resource costs." msgstr "Les Champion lanciers d'infanterie coûtent 5% de ressource en moins." msgid "" "To further support equality, Lycurgus forbade the use of gold and silver, introducing a" " new iron currency called pelanors.\n" "Workers +15% metal gather rate." msgstr "" "Gus barrachd co-ionnannachd a bhrosnachadh, thoirmisg Lycurgus cleachdadh òir no airgid" " is stèidhich e airgeadra iarainn ùr ’na àite air an do chuirte peileanoraichean.\n" "Cruinnichidh an luchd-obrach meatailt nas luaithe le +15%." msgid "Iron Pelanors" msgstr "लौह पेले़नाॅर, स्पार्टा की नगदी" msgid "Soldiers +5% attack damage." msgstr "Sotilaille +5 % hyökkäysvahinkoa." msgid "Deas Celtica" msgstr "Boginie celtyckie" #, python-format msgid "Melee Soldiers +10% attack damage and all Soldiers −25% experience points for promotion." msgstr "" "Közelharci katonák +10% támadási sebzést kapnak továbbá a katonák -25%-kal kevesebb " "tapasztalatot kell gyűjtenie, hogy előléptetést kapjanak." msgid "Combat Leadership" msgstr "Leadership in combattimento" #, python-format msgid "Soldiers +10% attack damage and −25% experience points for promotion." msgstr "Soldati +10% di danni d'attacco e -25% di punti esperienza per la promozione." msgid "Marian Legionaries and Centurions +10% movement speed." msgstr "Marian legioonalaiset ja centurionit saavat +10 % liikkumisnopeutta." msgid "Century Maneuvers" msgstr "Vuosikymmenen Manööverit" #, python-format msgid "Builders construct buildings +2% faster for every nearby Minister." msgstr "" "Rakentajat rakentavat rakennuksia +2 % nopeammin jokaista lähellä olevaa ministeriä " "kohden." msgid "Building Programs" msgstr "Programmes de construction" #, python-format msgid "" "Decrease resource costs and research time of technologies in a building by 2% for each " "Minister garrisoned within." msgstr "" "Diminue le besoin en ressources et le temps de recherche des technologies dans un " "bâtiment de 2 % pour chaque ministre stationné dans ce bâtiment." msgid "Excellency of Works" msgstr "Excellencia d’obrɐs públicɐs" msgid "" "The Imperial Ministry gains a +0.1 wood, stone, metal trickle for each garrisoned " "minister." msgstr "" "Císařské ministerstvo získává +0,1 dřevěného, kamenného a kovového pomalého dodatečného" " přísunu za každého obsazeného ministra." msgid "Nationalized Industries" msgstr "Znárodnené odvetvia priemyslu" #, python-format msgid "Gatherers +2% gathering rate for every nearby Minister." msgstr "Keräilijöille +2% keräysprosentti jokaista lähellä olevaa virkamiestä kohden." msgid "Minister over the Masses" msgstr "Kitlelerin Üsütünlüğü Bakanı" msgid "Humans +0.5 health regeneration rate." msgstr "Le taux de régénération de la santé des humains est augmenté de +0.5" msgid "Father of Medicine" msgstr "Az orvostudomány atyja" msgid "Own and Allied Healers +1 healing effect." msgstr "Omat ja liittolaisten parantajat saavat +1 parantamistehoa." msgid "Hippocratic Oath" msgstr "Iusiurandum Hippocraticum" msgid "Soldiers +2 crush, hack, pierce resistance." msgstr "Wojownicy +2 do obrony przed obrażeniami obuchowymi, kłutymi i siecznymi." msgid "Formation Reforms" msgstr "Ath-leasachaidhean air na cumaidhean" msgid "Infantry Javelineers +15% movement speed." msgstr "Infantaria de Escaramuçadores têm +15% de velocidade de movimento." msgid "Peltast Reforms" msgstr "მსუბუქად შეიარაღებული მებრძოლების გაუმჯობესებები" msgid "" "Soldiers, Ships, Siege Engines and Structures do not give loot, +50% Structure capture " "points." msgstr "" "A zsákmányol lehetőség katonák, hajók, ostromgépek és szerkezetek részére nem lesz " "elérhető, cserébe viszont +50% szerkezet elfogó pontban részesülnek." msgid "Periclean Defensive Strategy" msgstr "Perikleische Verteidigungsstrategie" #, python-format msgid "Technologies −10% resource costs, −50% research time." msgstr "" "Teknologioiden resurssikustannukset ovat -10 % alhaisemmat ja tutkimisaika on -50 % " "lyhyempi." msgid "Scholarship and the Arts" msgstr "Bolsas de estudo e as artes" msgid "Ships −50% metal cost, construction time, and +15% movement speed." msgstr "" "Laivojen metallikustannukset ja rakentamisaika ovat -50 % alhaisemmat ja " "liikkumisnopeus on +15 % korkeampi." msgid "Naval Preparation" msgstr "Przygotowanie Marynarki Wojennej" #, python-format msgid "Walls and Palisades −50% resource costs and −20% construction time." msgstr "" "Muurien ja palisadien resurssikustannukset ovat -50 % alhaisemmat ja rakentamisaika on " "-20 % lyhyempi." msgid "Themistoclean Walls" msgstr "Muralhas de Temístocles" msgid "" "Champions +2 capture attack strength, +20% melee and ranged attack damage, +10% " "movement speed." msgstr "" "Elitní vojáci +2 k síle útoku při zajímání jednotek, +20 % k poškození při útoku na " "blízko a na dálku, +10 % k rychlosti pohybu." msgid "Champion Army" msgstr "Exércitu de campiadores" msgid "Soldiers and Siege Engines +1 crush, hack, pierce resistance, +15% movement speed." msgstr "" "Gheibh saighdearan ’s innealan-sèiste +1 a chomas-seasaimh an aghaidh brùilleadh, " "spealgadh ’s bioradh, gluaisidh iad +15% nas luaithe." msgid "Guerrilla Chief" msgstr "Cabeçaleiru guerrilleiru" msgid "Humans +0.8 health regeneration rate." msgstr "+0,8 a la velocitat de regeneració de la salut dels humans." msgid "Britannorum Rex" msgstr "ब्रिटेनोरम़् रेक्स, रोमन कालिन ब्रिटेन की उपाधि" msgid "Soldiers and Siege Engines +15% movement speed." msgstr "Les Soldats et les Engins de sèges gagnent 15% de vitesse de déplacement." msgid "Lightning General" msgstr "Молниеносный предводитель" msgid "Enemy Mercenaries −20% melee and ranged attack damage." msgstr "Poškození nepřátelských žoldáků při útocích zblízka a na dálku se sníží o -20 %." msgid "Subduer of Mercenaries" msgstr "Ceannsalaiche nan saighdearan-duaise" msgid "" "Own and Allied Soldiers and Siege Engines +1 capture attack strength, +20% melee and " "ranged attack damage." msgstr "" "Les soldats et les Engins de sièges , les vôtres comme les alliés , gagnent +1 en force" " de capture d'attaque, et 20% de dégâts mêlée et distance." msgid "Tactician" msgstr "কৌশল ব্যবহারকারী" msgid "Melee Cavalry +30% melee attack damage." msgstr "Cavalaria de combate corpo a corpo +30% dano no ataque corpo a corpo." msgid "Cavalry Commander" msgstr "Атлы гаскәриләрнең җитәкчесе" msgid "Humans, Siege Engines, and Ships gain +15 metal loot." msgstr "Les Humains, les Engins de sièges, et les Navires gagnent +15 de butin de métal en plus" msgid "Sacker of Rome" msgstr "Neach-creiche na Ròimhe" msgid "" "Soldiers and Siege Engines +1 capture attack strength, +20% melee and ranged attack " "damage." msgstr "" "Гаскәриләрнең һәм чолгау коралларның басып алу тизлеге 1-гә күтәрелә, якын һәм ерак " "сугыштагы зарарлары 20%-ка күтәрелә." msgid "Celtic Warlord" msgstr "Signore della Guerra Celtico" msgid "Preparation for War" msgstr "Preparació per a la guerra" msgid "Soldiers −20% promotion experience." msgstr "Яңа биеклек алу өчен, гаскәриләргә 20%-ка әзрәк тәҗрибә кирәк." msgid "Northern Army" msgstr "Exércitu septentrional" msgid "Own and Allied Soldiers +25% vision range." msgstr "+25% látótávolság mind az általad, mind a szövetségeid által irányított katonáknak" msgid "Southern Army" msgstr "Exércitu meridional" msgid "Walls +10 health regeneration rate." msgstr "Murallas (Velocidad de regeneración de resistencia: +10)." msgid "Confucian Reforms" msgstr "Konfutselaiset uudistukset" msgid "Cavalry +20% attack damage." msgstr "Кавалерія має +20% нанесення пошкодження." msgid "Champions +2 capture attack strength, +20% melee and ranged attack damage." msgstr "" "Elitní vojáci +2 k síle útoku při zajímání jednotek, +20 % k poškození při útoku na " "blízko a na dálku." msgid "Mandate of Heaven" msgstr "Mandado de l cielo" msgid "Enemy Cavalry −10% melee and ranged attack damage." msgstr "Ворожа кавалерія має −10% нанесення ближнього та дистанційного пошкодження." msgid "When garrisoned, the Structure has +1 capture points garrison regeneration rate." msgstr "" "abelhogadu, la taxa de regeneracion de puntos de posse per occupante de la Structura " "occupada xube n +1." msgid "Inspired Defense" msgstr "Geïnspireerde Verdediging" msgid "When garrisoned, the Structure or Siege Tower has +75% arrow count." msgstr "" "Atunci când se află în garnizoană, structura sau turnul de asediu are un număr de " "săgeți de +75%." msgid "Valiant Defender" msgstr "Heldenhafter Verteidiger" msgid "Soldiers +1 crush, hack, pierce resistance." msgstr "Gheibh saighdearan +1 air an comas-seasaimh an aghaidh brùilleadh, spealgadh ’s bioradh." msgid "Battle Fervor" msgstr "Fervore nella Battaglia" #, python-format msgid "Soldiers −15% resources costs, −20% training time." msgstr "" "Les soldats coûtent 15% de ressources en moins, et leur temps de formation est réduite " "de 20%." msgid "Mobilization" msgstr "Uvedení do stavu pohotovosti" msgid "Soldiers +20% movement speed." msgstr "Les soldats gagnent 20% de vitesse de déplacement." #, python-format msgid "Soldiers and Siege Engines gain +100% resource loot." msgstr "Les soldats et les engins de sièges gagnent 100% de butin de ressources en plus." msgid "Swag" msgstr "Կողոպտիչի ռազմավար" msgid "Warrior Queen" msgstr "Гаскәриләрнең хатын патшасы" #, python-format msgid "" "Temple of Amun +20% resource costs and build time. Amun Temple Guard +20% resource " "costs and training time." msgstr "" "Les Temples d'Amon coûtent 20% de ressources en plus et prennent 20% de temps de " "construction en plus. Les Gardes du Temple d'Amon coûtent 20% de ressource en plus , et" " prennent 20% de temps de formation en plus." msgid "Defier of Tradition" msgstr "Herausforderer der Tradition" #, python-format msgid "" "Temple of Apedemak −20% resource costs and build time. Apedemak Temple Guard −20% " "resource costs and training time." msgstr "" "Les Temples d'Amon prennent 20% de ressource et de temps de construction en moins. Les " "Gardes du Temple d'Amon prennent 20% de ressources et de temps d'entrainement en moins." msgid "Follower of Apedemak" msgstr "Apedemak'ın İzinden Giden" #, python-format msgid "Enemy Healers −50% healing strength." msgstr "−50% air neart an t-slànachaidh aig lighichean nàimhdeil." msgid "Slaughter of the Faithful" msgstr "Afslachting van de gelovigen" #, python-format msgid "Soldiers +10% melee and ranged attack damage, gain +50% resource loot." msgstr "" "Солдати мають +10% нанесення ближнього та дистанційного пошкодження, здобувають +50% " "ресурсу у якості трофеїв." msgid "Savior of Kush" msgstr "Slánaitheoir na Chuise" msgid "Kushite Triremes −50 wood and metal cost." msgstr "Les Trirèmes koushites coûtent 50 de bois et de métal de moins." msgid "Gift of Warships" msgstr "Agasallo dos barcos de guerra" msgid "Soldiers +10% attack damage, +15% movement speed." msgstr "Augmente de +10% les dégâts d'attaque et de +15% la vitesse de déplacement des Soldats." msgid "Rapid Conquest" msgstr "Блискавичне завоювання" msgid "Enemy Soldiers, Structures −10% attack damage." msgstr "Réduit de -10% les dégâts d'attaque des Soldats Ennemis sur les Bâtiments." msgid "Undefeated" msgstr "Tak Terkalahkan" #, python-format msgid "Enemy Civic Centres −50% capture points garrisoned regeneration rate." msgstr "" "Caillidh ionadan sìobhalta nàimhdeil −50% de dh’ath-ghintinn nam puingean glacaidh on " "gearastan a bhios annta." msgid "Conqueror" msgstr "Konkistatzailea" #, python-format msgid "Infantry Pikemen +20% capture attack strength, +20% melee attack damage." msgstr "" "Jalkaväen keihäsmiehille +20 % kaappaushyökkäyksen voimakkuutta, +20 % " "lähitaisteluhyökkäyksen vahinkoa." msgid "Taxiarchès" msgstr "टैक्सियार्क, यूनानी शब्द ब्रिगेडियर के लिए" #, python-format msgid "" "Siege Engines +1 crush, hack, pierce resistance, +20% melee and ranged attack damage, " "+10% ranged attack range, +10% vision range." msgstr "" "Gheibh innealan-sèiste +1 air an comas-seasaimh an aghaidh brùilleadh, spealgadh ’s " "bioradh, nì iad +20% dhe dhochann astair, +10 air astar nan ionnsaighean astair, +10% a" " dh’astar lèirsinne." msgid "Besieger" msgstr "Dowódca Oblężenia" msgid "Rise of Macedon" msgstr "Montée en puissance de la Macédoine " #, python-format msgid "Soldiers +20% melee and ranged attack damage, −15% health." msgstr "" "Гаскәриләр якын һәм ерак сугышта 20%-ка күбрәк зарар китерәләр, әмма тереклекләре " "15%-ка төшә." msgid "Pyrrhic Victory" msgstr "Pirrhika uzvara (Par mata tiesu)" #, python-format msgid "" "Temples −50% resource costs and build time. Temple technologies −50% resource costs and" " research time." msgstr "" "Les Temples prennent 50 % de ressources et temps de construction en moins. Les " "technologies des Temples prennent 50 % de ressources et temps de recherche en moins." msgid "Buddhism" msgstr "Բուդդայականություն" #, python-format msgid "All technologies have −20% resource cost and −30% research time." msgstr "" "Kaikki teknologiat ovat 20 % halvempia resurssien suhteen ja tutkimisaika on 30 % " "lyhyempi." msgid "Teacher" msgstr "Aura nauczyciela" msgid "Regeneration" msgstr "Penjanaan Semula" msgid "Empire Maker" msgstr "Bouwers van het Keizerrijk" msgid "Elephants +15% attack rate, +10% movement speed." msgstr "Augmente de +15% le taux d'attaque et de +10% la vitesse de déplacement des Éléphants" msgid "Elephant Corps" msgstr "Zvláštní sloní jednotka" msgid "Cavalry +1 capture attack strength, +20% melee and ranged attack damage." msgstr "" "Атлы гаскәриләрнең басып алу тизлеге 1-гә күтәрелә, якын һәм ерак сугыштагы зарарлары " "20%-ка күтәрелә." msgid "Forefront Leader" msgstr "Cabeçaleiru de primeira llinia" msgid "Soldiers, Siege Engines, Traders, and Merchant Ships +15% movement speed." msgstr "" "Les soldats, les engins de sièges, les marchands et les navires marchands gagnent 15 % " "de vitesse de déplacement." msgid "Leadership" msgstr "Aura Przywództwa" msgid "Workers +15% build rate and gather speed." msgstr "Trabalhadores têm +15% de taxa de construção e de velocidade de coleta." msgid "Administrator" msgstr "Administratzailea" msgid "Soldiers and Siege Engines −20% melee and ranged attack repeat time." msgstr "" "−20% air an ùine a bhèir e mus doir na saighdearan is innealan-sèiste ionnsaigh dhlùth " "no astair a-rithist." msgid "Patriot" msgstr "Aura Patriotyzmu" #, python-format msgid "Allied Heroes +10% health." msgstr "Gheibh curaidhean caidreabhach +10% a shlàinte." msgid "Consort" msgstr "Càraid rìoghail" #, python-format msgid "Enemy Heroes −10% health." msgstr "Nepřátelští hrdinové budou mít o -10 % méně zdraví." msgid "Builders +10% build rate." msgstr "Nì luchd-togail an cuid obrach nas luaithe le +10%." msgid "Patron of Construction" msgstr "Покровител на строителството" #, python-format msgid "Mercenaries −35% resource costs." msgstr "Le coût en ressources pour les Mercenaires est réduit de 35 %\n" msgid "Mercenary Patron" msgstr "Cùl-taic do shaighdearan-duaise" #, python-format msgid "Pikemen +40% health." msgstr "Сөнгечеләрнең тереклеге 40%-ка күтәрелә." msgid "Raphia" msgstr "राफिया, अफ्रिकी वृक्ष प्रजाति" msgid "Cavalry +15% melee and ranged attack damage." msgstr "Кавалерія має +15% нанесення ближнього та дистанційного пошкодження." msgid "Sword of Rome" msgstr "Claidheamh na Ròimhe" msgid "Enemy Infantry −10% melee and ranged attack damage." msgstr "Infantaria Inimiga tem −10% de dano de ataque à distância e de corpo-a-corpo." msgid "Humans and Structures +1 crush, hack, pierce resistance." msgstr "" "Gheibh daoine is togalaichean +1 air an comas-seasaimh an aghaidh brùilleadh, spealgadh" " ’s bioradh." msgid "Shield of Rome" msgstr "Η Ασπίς της Ρώμης" msgid "" "Soldiers and Siege Engines +2 capture attack strength, +20% melee and ranged attack " "damage." msgstr "" "Гаскариләрнең һәм чолгау коралларның басып алу тизлеге 2-гә күтәрелә, якын һәм ерак " "сугыштагы зарарлары 20%-ка күтәрелә." msgid "Triumph" msgstr "Erabateko garaipena" msgid "Cavalry +2 crush, hack, pierce resistance." msgstr "Gheibh eachraidh +2 air an comas-seasaimh an aghaidh brùilleadh, spealgadh ’s bioradh." msgid "Ilarchès" msgstr "Ilarchès Kavallerie Offisier" #, python-format msgid "Enemy Structures, Ships, and Siege Engines −20% health." msgstr "Дошман биналарының, корабларының һәм чолгау коралларының тереклекләре 20%-ка төшә." msgid "Renowned Conqueror" msgstr "Прославленный завоеватель" msgid "Champion Elephants +20% melee attack damage, +20% movement speed." msgstr "" "Elefantes Campeões têm +20% de dano de ataque corpo-a-corpo e +20% de velocidade de " "movimento." msgid "Zooiarchos" msgstr "Zooiarchos (elefánt parancsnok)" msgid "Soldiers −25% metal cost, and training time." msgstr "Sotilaiden metallikustannukset ja koulutusaika ovat -25 % alhaisemmat." msgid "Great Revolt" msgstr "De grote opstand" #, python-format msgid "Agis +50% health." msgstr "Agis +50 % enemmän terveyttä." msgid "Last Stand" msgstr "An Hini Diwezhañ War-Sav" #, python-format msgid "" "Citizen Infantry Javelineers +1 crush, hack, pierce resistance, +25% ranged attack " "pierce damage." msgstr "" "Gheibh gathadairean coisridh-dhùthcha +1 a chomas-seasaimh an aghaidh brùilleadh, " "spealgadh ’s bioradh, nì iad +25% dhe dhochann ionnsaigh bioraidh." msgid "Helot Reforms" msgstr "Aura ath-leasachadh Heileotais" msgid "Spearmen +1 capture attack strength, +25% melee attack damage." msgstr "" "Bojovníci s oštěpem +1 k síle útoku při zajímání jednotek a +25 % k poškození při útoku" " na blízko." msgid "" "Battering Rams +0.15 speed, +1 acceleration, and +0.5 turn rate for each garrisoned " "soldier." msgstr "" "+0,15 sebesség, +1 gyorsulás és +0,5 fordulás a faltörő kosoknak minden bennük " "elhelyezett katona után" msgid "Battering Team" msgstr "Tripulación de ariete" Index: ps/trunk/binaries/data/mods/public/l10n/long.public-simulation-technologies.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/long.public-simulation-technologies.po (revision 27954) +++ ps/trunk/binaries/data/mods/public/l10n/long.public-simulation-technologies.po (revision 27955) @@ -1,1821 +1,1821 @@ msgid "" msgstr "" "Project-Id-Version: None\n" -"POT-Creation-Date: 2023-11-20 08:18+0000\n" -"PO-Revision-Date: 2023-11-20 08:18+0000\n" +"POT-Creation-Date: 2023-11-24 08:17+0000\n" +"PO-Revision-Date: 2023-11-24 08:17+0000\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit" msgid "" "Spartans were housed and trained from a young age to be superlative warriors and to " "endure any hardship a military life can give them." msgstr "" "Os espartanos internábanse e adestrábanse desde unha idade temperá para converterse en " "guerreiros superiores, e para facerlle fronte a calquera dificultade que se lles " "presentase durante a súa vida militar." msgid "The Agoge" msgstr "Agóigé: Oideachas na Spartaigh" msgid "Unlocked in City Phase." msgstr "A nagyvárosi szakaszban válik elérhetővé." #, python-format msgid "Champion Hoplites +25% health, but +5% training time." msgstr "Kampioen Hoplieten krijgen +25% gezondheid, maar kosten +5% meer rekruteringstijd." msgid "Encouraging soldiers to practice archery improves their accuracy." msgstr "" "Ma bhrosnaicheas tu na saighdearan agad ach an cleachd iad an cuid boghadaireachd, thig" " piseach air am pongalachd." msgid "Archery Training" msgstr "Treinamento de Tiro com Arco" msgid "Unlocked in Town Phase." msgstr "Divorailhet e-barzh e Pazenn ar C'herioù." #, python-format msgid "Archers −20% ranged attack spread." msgstr "Les archers ont -20% de dispersion lors des attaques à distance." msgid "" "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and a penchant" " for using massed archers in battle." msgstr "" "De Indiase, Iraanse en Koesjitische volkeren hadden een traditie van hoog ontwikkelde " "boogschutterij en zetten bij voorkeur grote groepen boogschutters in bij het gevecht." msgid "Archery Tradition" msgstr "Tradição de Tiro com Arco" msgid "Unlocked in Village Phase." msgstr "Divorailhet e Pazenn ar C'hêriadennoù ." msgid "Archers +10 attack range." msgstr "Gheibh boghadairean +10 air an astar ionnsaighe." msgid "Monumental Architecture" msgstr "Հուշարձանային ճարտարապետություն" #, python-format msgid "Civic Structures +20% build time, +20% health, and +20% capture points." msgstr "" "Gheibh togalaichean sìobhalta +20% air an ùine togail, +20% air an slàinte agus +20% de" " phuingean glacaidh." msgid "" "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; " "Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great " "greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa." msgstr "" "Os persas construíron o camiño real, unha marabillosa vía de máis de dous quilómetros e" " medio que unía Sardes con Susa. Darío o Grande e Xerxes construíron tamén a magnífica " "Persépole. Ciro o Grande mellorou de forma considerábel Ecbatana e practicamente " "reconstruíu a vella capital elamita de Susa." msgid "Persian Architecture" msgstr "Պարսկական ճարտարապետություն" #, python-format msgid "Structures +25% health and capture points, but also +20% build time." msgstr "" "Buannaichidh na togalaichean +25% de shlàinte is puingean glacaidh ach bheir e +20% a " "bharrachd de dh’ùine cuideachd." msgid "" "The arsenal was mainly used as a warehouse for materials and instruments for the " "equipment of warships." msgstr "" "L'arsenal était principalement utilisé comme entrepôt pour les matériaux et instruments" " nécessaire pour équiper les navires de guerre." msgid "Arsenal of Philon" msgstr "Arsenaal van Philon" msgid "Warships +1 health/second self-repair rate." msgstr "Buques de guerra (Tasa de regeneración: +1 resistencia/segundo)." msgid "" "This famous and most important work of the Seven Military Classics teaches Han " "commanders everything about planning battles, maintaining armies, and defeating one's " "enemies." msgstr "" "Dit beroemde en zeer belangrijke werk van de Zeven Militaire Klassieken onderwijst Han " "bevelhebbers alles wat ze moeten weten over het voorbereiden van een veldslag, de " "instandhouding van een leger en hoe de vijand te verslaan." msgid "Sun Tzu's \"The Art of War\"" msgstr "\"De kunst van het oorlogvoeren\" door Sun Tzu" msgid "Sūnzǐ BīngFǎ" msgstr "Tôn Tử Binh Pháp" #, python-format msgid "All Citizen-Soldiers −20% required promotion experience." msgstr "Všichni občanští vojáci −20% se vyžaduje ke zkušenostem pro zvýšení úrovně." msgid "The will to fight is crucial to victory. Inspire your troops with higher pay." msgstr "" "Semangat tempur sangat penting untuk kemenangan. Kobarkan semangat pasukan Anda dengan " "gaji lebih tinggi." msgid "Will to Fight" msgstr "Volontà di Combattere" msgid "Dynamis" msgstr "Potansiyel güç" msgid "Soldiers, Siege Engines, and Ships +25% attack damage." msgstr "+25% a dhochann ionnsaighe airson saighdearan, innealan-sèiste ’s longan." msgid "" "Significantly increase training speed of infantry by training them in large batches or " "companies." msgstr "" "Soldatoj, sieĝarmo, kaj ŝipoj +25% ataka damaĝo.Signife pliigi trejnadan rapidon de " "infanterio per trejni ilin je grandaj staploj aŭ rotoj." msgid "Conscription" msgstr "Serviciu militar obligatoriu" msgid "Barracks −10% batch training time." msgstr "Gheibh taighean-feachd −10% air ùine an oideachaidh ann an grunnan." msgid "Selectively breed better war horses." msgstr "A szelektív tenyésztés jobb harci lovakat eredményez." msgid "Horse Breeding" msgstr "Paarden fokprogramma" #, python-format msgid "Cavalry +10% health." msgstr "Gheibh a h-uile eachraidh +10% de shlàinte." msgid "Train your horses to move faster." msgstr "Dressiere deine Pferde, damit diese sich schneller bewegen." msgid "Horse Racing" msgstr "Carreiras de cabalos" msgid "Cavalry +10% walk speed." msgstr "Cavalleria +10% velocità di manovra della cavalleria." msgid "" "Carthaginians built their city walls in three concentric circuits. These walls were " "never breached. Even when the city was taken by the Romans, it was via the city's " "harbor, not by storming its walls." msgstr "" "Os Cartagineses construíram suas muralhas em três circuitos concêntricos. Essas " "muralhas nunca foram derrubadas. Mesmo quando a cidade foi tomada pelos romanos, foi " "através do porto, e não por uma brecha. Consequentemente, muros, portões e guaritas " "cartagineses possuem 3x mais pontos de vida que as versões comuns, mas também custam o " "dobro e demoram duas vezes mais para construir." msgid "Triple Walls" msgstr "Ballachan trìoblaichte" #, python-format msgid "City Walls +100% build time, +100% stone cost, and +200% health." msgstr "" "Gheibh ballachan baile +100% air an ùine togail, +100% air cosgais cloiche agus +200% " "air an slàinte." msgid "Celtic structures were mostly made of wood with rubble foundations." msgstr "" "Les structures Celtes sont pour la plus grande partie faites de bois avec des " "fondations de pierre." msgid "Wooden Construction" msgstr "Construcciones de madera" #, python-format msgid "Structures −20% build time, −20% health, and −20% capture points." msgstr "" "Gheibh togalaichean −20% air an ùine togail, −20% air an slàinte agus –20% de phuingean" " glacaidh." msgid "" "Shortly after the great naval victories at Salamis and Mykale, the Greek city-states " "instituted the so-called Delian League in 478 BC, whose purpose was to push the " "Persians out of the Aegean region. The allied states contributed ships and money, while" " the Athenians offered their entire navy." msgstr "" "Pouco despois das grandes vitorias navais en Salamina e Mícala, as cidades estado dos " "gregos constituíron no ano 478 a.C. o que se coñeceu como a «Liga de Delos», cuxo " "propósito era o de expulsar aos persas da rexión do Exeo. Os estados aliados " "contribuíron con embarcacións e cartos, mentres que os atenienses ofreceron a " "totalidade da súa flota." msgid "Delian League" msgstr "Délský spolek (Athénský námořní spolek)" #, python-format msgid "Ships construct 25% faster." msgstr "Le navi vengono costruite il 25% più velocemente." msgid "" "The Gauls were well-known for their effective cavalry. Celtic mercenaries were in " "demand throughout the Mediterranean." msgstr "" "Bha eachraidh muinntir na Gaille cliùiteach. Bhiodh fèill mhòr air saighdearan-duaise " "Gallach air feadh nan dùthchannan Meadhan-tìreach." msgid "Superior Cavalry" msgstr "Ylivoimainen ratsuväki" msgid "Cavalry +10% melee attack damage." msgstr "Jízda získá +10% přídavek k poškození při boji na blízko." msgid "The Greeks used stone construction from early Mycenaean times." msgstr "" "De Grieken gebruikten al steen voor de constructie van gebouwen sinds de vroege " "Mycenische tijd." msgid "Hellenic Architecture" msgstr "Hellenistische architectuur" #, python-format msgid "Structures +10% health and +10% capture points." msgstr "Gheibh togalaichean +10% air an slàinte agus +10% de phuingean glacaidh." msgid "" "By uniting China under one emperor, the Han Dynasty ruled over 40 million people, one " "of the largest empires of antiquity by population." msgstr "" "Durch die Vereinigung Chinas unter einem Kaiser herrschte die Han-Dynastie über 40 " "Millionen Menschen und war damit an der Bevölkerungszahl gemessen eines der größten " "Reiche des Altertums." msgid "Federated States" msgstr "Dewletên Federasyon" msgid "+10% maximum population limit." msgstr "Augmente la limite de population maximale de +10%." msgid "" "The Han built massive walls made from rammed earth. These were gigantic fortifications " "several meters thick and stretching for kilometers." msgstr "" "Les Han ont construit des murs massifs à partir de terre tassée. Il s'agissait de " "fortifications gigantesques épaisses de plusieurs mètres et qui s'étendaient sur des " "kilomètres." msgid "Great Wall" msgstr "Chinesische Mauer" #, python-format msgid "City Walls +50% health." msgstr "Aumenta a vida dos muros da cidade un +50%" msgid "The Macedonian economy relied greatly on their vast natural resources." msgstr "" "Die makedonische Wirtschaft stützte sich in großem Maße auf ihre enormen natürlichen " "Ressourcen." msgid "Resource-Rich Economy" msgstr "Economía rica en recursos naturales" #, python-format msgid "Storehouse technologies −100% research time." msgstr "Tecnologías de almacén (Tiempo de investigación: −100%)." msgid "" "India is the land of the elephants. Elephant warfare originated in India and continued " "for millennia. It was also the source of elephants for the eastern Mediterranean. " "Indian kings were able to field large numbers of war elephants." msgstr "" "L'Inde est le pays des éléphants. C'est en Inde que l'on commença à faire des éléphants" " des armes de guerre, et cette pratique s'y perpétua pendant plusieurs millénaires. " "C'est également depuis l'Inde que la région orientale de la Méditerranée se procurait " "ses éléphants. Les monarques indiens étaient en mesure de déployer quantité d'éléphants" " de guerre sur le champ de bataille." msgid "Elephant Tradition" msgstr "Традиция использования слонов" msgid "Elephants −30% training time." msgstr "Redueix en un 30% el temps de reclutament dels elefants." msgid "" "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of " "5 million square kilometers, with a population of close to 60 million people. The " "Mauryan regents held the title Emperor of Emperors and commanded a standing army of " "600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably" " the largest army of its time." msgstr "" "El Imperio Maurya abarcó docenas de reinos anteriormente independientes en un área de 5" " millones de kilómetros cuadrados, con una población cercana a 60 millones de personas." " Los gobernantes mauryas tenían el título de Emperador de los Emperadores y comandaban " "un ejército permanente de 600.000 hombres de infantería, 9.000 elefantes, 8.000 carros " "y una caballería formada por 30.000 hombres, lo que lo convierte en el ejército más " "grande de su tiempo." msgid "Emperor of Emperors" msgstr "Αυτοκράτορας των Αυτοκρατόρων" msgid "Chakravarti Samrāt" msgstr "Μεγάλος Αυτοκράτορας" msgid "The Mauryas built their city walls out of wood, an abundant natural resource in India." msgstr "" "Die Maurya bauten ihre Stadtmauern aus Holz, einer in Indien reichlich vorkommenden " "natürlichen Ressource." msgid "Wooden Walls" msgstr "Murallas de madeira" #, python-format msgid "City Walls −20% build time and −20% health." msgstr "Les muralles es construeixen un 20% més ràpid, però són un 20% menys resistents." msgid "" "The Persians could and did levy a large number of infantry during wartime due to the " "sheer size of the Achaemenid Empire and the way in which it was set-up. In general the " "Persian infantry was well trained and fought with great tenacity. However while this " "was true the infantry were poor hand-to-hand, close combat fighters. Also, with the " "exception of the elite regiments, the Persian infantry was not a standing professional " "force." msgstr "" "Οι Πέρσες μπορούσαν και είχαν συγκεντρώσει έναν μεγάλο αριθμό πεζικού κατά τη διάρκεια " "του πολέμου, λόγω του μεγάλου μεγέθους της αυτοκρατορία των Αχαιμενιδών και τον τρόπο " "με τον οποίο ήταν οργανωμένη. Σε γενικές γραμμές το περσικό πεζικό ήταν καλά " "εκπαιδευμένο και πολεμούσαν με μεγάλη επιμονή. Ωστόσο, η αλήθεια ήταν ότι το πεζικό " "ήταν φτωχοί πολεμιστές για μάχες σώμα με σώμα. Επίσης, με εξαίρεση τα επίλεκτα " "συντάγματα, το περσικό πεζικό δεν ήταν μια μόνιμη επαγγελματική δύναμη." msgid "Great King's Levy" msgstr "Didžio Karaliaus Neprofesionali Kariomenė" msgid "" "Sun-dried mud bricks were a common building material in hot and dry areas, especially " "where wood was scarce. Although not as strong and durable as fired bricks or natural " "stone and vulnerable to constant rains and heavy floods, mud bricks have the advantage " "they are cheap and easy to produce." msgstr "" "Los ladrillos de barro secados al sol eran un material de construcción común en áreas " "cálidas y secas, especialmente donde la madera era escasa. Aunque no son tan fuertes y " "duraderos como los ladrillos cocidos o la piedra natural y son vulnerables a las " "lluvias constantes y las fuertes inundaciones, los ladrillos de barro tienen la ventaja" " de que son baratos y fáciles de producir." msgid "Sun-dried Mud Bricks" msgstr "Güneşte kurutulmuş kerpiç tuğlalar" msgid "" "Houses and Economic Structures −40% wood cost, health, and capture points as well as " "+50% build time." msgstr "" "Дома и экономические здания требуют для строительства на 40% меньше древесины, получают" " на 40% меньше здоровья и очков захвата, и строятся на 50% дольше." msgid "Soldiers were well Trained to Operate Siege Engines." -msgstr "Soldaten ondergingen een grondige training met belegeringswerktuigen." +msgstr "Soldados perfectamente entrenados en el manejo de las máquinas de asedio." msgid "Legionary Engineers" msgstr "Innleadairean lèigiunach" #, python-format msgid "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed." msgstr "" "Le catapulte d'assedio e gli Onagri hanno una cadenza di fuoco più veloce del 10% e una" " velocità di movimento del +20%." msgid "" "The Seleucid empire was located in a highly fertile region with productive soils. Farms" " are cheaper and faster to build." msgstr "" "A Szeleukida Birodalom egy igencsak termékeny, kiváló talajjal rendelkező térségen " "terült el. – Kevesebb időre és nyersanyagra lesz szükség a tanyák felépítéséhez." msgid "Fertile Crescent" msgstr "Плодородный полумесяц" msgid "Farms −25% wood cost and −75% build time." msgstr "Maatilat -25 % halvempia puun suhteen ja niiden rakentamisaika on -75 % lyhyempi." msgid "Improved Construction" msgstr "Konstruksi yang Lebih Baik" msgid "Gōngchéng" msgstr "İnşaat Mühendisliği - Seviye 1" #, python-format msgid "All structures −10% build time and −10% cost." msgstr "Tous les bâtiments : -10% de temps de construction et -10% de coût." msgid "Robust Architecture" msgstr "Wytrzymała architektura" #, python-format msgid "All structures +20% health." msgstr "Todas las estructuras (Resistencia: +20%)." msgid "Efficient Bureaucracy" msgstr "Bộ máy quan liêu Hiệu quả" msgid "Guānliáo" msgstr "Kamu Hizmeti - Seviye 2" msgid "Ministers −50% train time." msgstr "Время обучения министров сокращается на 50%." msgid "Intensive Training" msgstr "Addestramento Intensivo" #, python-format msgid "Ministers +50% health." msgstr "Министры получают на 50% больше здоровья." msgid "" "Carthaginians established many trading centers as colonies and ultimately held dominion" " over 300 cities and towns in North Africa alone." msgstr "" "Staliet o doa ar Gartajinianed meur a greizenn-genwerzhel ha meur a drevadenn betek " "dont da vezañ mestr e fin ar gont war muioc'h evit 300 kêr ha kêriadenn hepken en " "Afrika an Hanternoz." msgid "Colonization" msgstr "Deductio Coloniarum" msgid "Civic Structures (Civic Center, Temples, and Houses) −25% build time and resource costs." msgstr "" "−25% építési idő és nyersanyagigény a polgári építményeknek (vagyis a városházáknak, a " "templomoknak és a házaknak)" msgid "The Han had a penchant for using massed crossbowmen in battle." msgstr "" "Os Han tinham uma tradição de tiro com arco e uma propensão para usar muitos besteiros " "em batalha." msgid "Crossbow Training" msgstr "Addestramento con la Balestra" msgid "Crossbow Infantry −20% train time." msgstr "-20% di tempo d'addestramento per la fanteria balestrieri." msgid "" "Early Achaemenid rulers acted towards making Persia the first great Asian empire to " "rule the seas. The Great King behaved favourably towards the various sea peoples in " "order to secure their services, but also carried out various marine initiatives. During" " the reign of Darius the Great, for example, a canal was built in Egypt and a Persian " "navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the " "Persian navy were retrofitted to carry horses and their riders." msgstr "" "Οι πρώτοι κυβερνήτες των Αχαιμενιδών έδρασαν προς την κατεύθυνση να κάνουν την Περσία " "την πρώτη μεγάλη ασιατική αυτοκρατορία που ελέγχει τις θάλασσες. Ο Μεγάλος Βασιλιάς " "συμπεριφέρθηκε ευνοϊκά προς διάφορου θαλάσσιους λαούς, προκειμένου να εξασφαλίσει τις " "υπηρεσίες τους, αλλά και πραγματοποίησε διάφορες θαλάσσιες πρωτοβουλίες. Κατά τη " "διάρκεια της βασιλείας του Δαρείου του Μεγάλου, για παράδειγμα, ένα κανάλι χτίστηκε " "στην Αίγυπτο και ένα Περσικό ναυτικό στάλθηκε για την εξερεύνηση του ποταμού Ινδού. " "Σύμφωνα με τον Ηρόδοτο, περίπου 300 πλοία του Περσικού ναυτικού είχαν κατασκευαστεί για" " να μεταφέρουν τα άλογα και τους αναβάτες τους." msgid "Equine Transports" msgstr "Транспортировка лошадей" msgid "Phoenician Triremes gain the ability to train Cavalry." msgstr "Phönizische Trieren erhalten die einzigartige Fähigkeit Kavallerieeinheiten auszubilden." msgid "Salting allows to preserve fish longer." msgstr "A salgadeira permite preservar os peixes durante mais tempo." msgid "Salting Fish" msgstr "Осоляване на рибата" msgid "Fishing Boats +20 food capacity." msgstr "Aumenta a capacidade de almacenamendo de comida dos pesqueiros en +20." msgid "Use nets to improve the productivity of fishing boats." msgstr "Χρησιμοποίησε δίκτυα για να βελτιώσεις την παραγωγικότητα των αλιευτικών σκαφών." msgid "Fishing Net" msgstr "Мрежа за хватање риба" #, python-format msgid "Fishing Boats +30% fish gather rate." msgstr "Cruinnichidh na bàtaichean-iasgaich iasg +30% nas luaithe." msgid "Units regain health over time while garrisoned." msgstr "Οι μονάδες αναπληρώνουν υγεία με το πέρασμα του χρόνου όσο βρίσκονται επανδρωμένες." msgid "Living Conditions" msgstr "Conditionsertên jiyanê" msgid "Structures +1 garrison heal rate." msgstr "+1 a la velocitat de curació d'unitats refugiades a les estructures." msgid "Breed livestock to slaughter for meat." msgstr "Állatok tenyésztése, hogy le lehessen őket vágni élelemért." msgid "Stockbreeding" msgstr "Mėsinių gyvūnų veisimas." msgid "Domestic Animals −25% breeding time." msgstr "Animales domésticos (Tiempo de reproducción: −25%)." msgid "Workers use baskets. Increases shuttling capacity for all resources." msgstr "" "Cleachdaidh an luchd-obrach basgaidean. Beiridh na h‑aonadan eallach nas motha de na " "h-uile stòras." msgid "Baskets" msgstr "Rieten manden" msgid "Workers +5 resource capacity." msgstr "Els treballadors guanyen +5 de capacitat de portar recursos." msgid "Workers use horse-drawn carts. Increases shuttling capacity for all resources." msgstr "" "Les travailleurs utilisent des charrettes tirées par des chevaux. Augmente la capacité " "de transport pour toutes les ressources. " msgid "Horse-drawn Carts" msgstr "گاری هایی که توسط اسب کشیده می شوند" msgid "Workers use wheelbarrows. Increases shuttling capacity for all resources." msgstr "" "Cleachdaidh an luchd-obrach barachan-cuibhle. Beiridh na h‑aonadan eallach nas motha de" " na h‑uile stòras." msgid "Wheelbarrow" msgstr "Carretilla de mano" msgid "Install a chain pump for improved irrigation." msgstr "" "Установка цепного насоса улучшит орошение полей и позволит работникам добывать рис " "быстрее." msgid "Chain Pump" msgstr "Zincirli su tulumbası" #, python-format msgid "Workers +20% grain gather rate." msgstr "Trabajadores (Velocidad de recolección de grano: +20%)." msgid "Extra nutrients for farms." msgstr "Επιπλέον θρεπτικά συστατικά για τα αγροκτήματα." msgid "Fertilizer" msgstr "Fertilizzante" msgid "The Gauls invented an harvesting machine, making it much easier to harvest grain." msgstr "" "Os Gauleses inventaram uma colheitadeira, fazendo com que a colheita de grãos fossem " "muito mais fácil. " msgid "Harvesting Machine" msgstr "Derliaus rinkimo mašina" #, python-format msgid "Workers +10% grain gather rate." msgstr "Trabajadores (Velocidad de recolección del grano: +10%)." msgid "Equip your workers with iron plows, animal-drawn instruments to turn the sod." msgstr "" "Uidheamaich na h-obraichean agad le crann-treabhaidh iarainn, seo innealan a thèid a " "shlaodadh le beathaichean airson an ùir a thionndadh." msgid "Iron Plow" msgstr "An crann-treabhaidh iarainn" msgid "Equip your workers with seed drills." msgstr "Equipaggia i tuoi lavoratori con seminatrici." msgid "Seed Drill" msgstr "Penugal Benih" msgid "Training for workers to increase farm gathering speed." msgstr "Entrena a tus trabajadores para incrementar la velocidad de recoleccion en cultivos." msgid "Gather Training" msgstr "Обучение в събиране на реколтата" msgid "Remove water weeds to preserve nutrients for the rice plants." msgstr "" "Премахване на плевелите във водата, с цел опазване на хранителните вещества за " "оризовите растения." msgid "Water Weeding" msgstr "Eliminação de ervas daninhas" msgid "Increases wood gathering rates for trees." msgstr "Augmenta la velocitat de recollida de fusta dels arbres." msgid "Iron Axe Heads" msgstr "Machadas con cabezas de ferro" msgid "Workers +25% wood gather rate." msgstr "Augmente le taux de récolte du bois par les ouvriers de +25%." msgid "Sharp Axe Heads" msgstr "Κοφτερές Κεφαλές Τσεκουριών" msgid "Stronger Axe" msgstr "Machado mais resistente" msgid "Compel serfs to help your workers quarry stone. Increases stone gathering rates." msgstr "" "Принуждаване на крепостниците да помагат на работниците при събирането на камък. " "Увеличава скоростта на събиране на камък." msgid "Serfs" msgstr "Livegne (\"slaver\")" msgid "Heilōtes" msgstr "Spartalı Köleler" #, python-format msgid "Workers +25% stone gather rate." msgstr "Augmente le taux de récolte de la pierre par les ouvriers de +25%." msgid "Hire servants to help quarry stone. Increases stone gathering rates." msgstr "" "Contractar servientes para sacar piedra de lɐs canteirɐs. Augmenta la taxa de recaldu " "de piedra." msgid "Servants" msgstr "Zerbitzariak" msgid "Douloi" msgstr "Douloi (otroci)" msgid "Develop shaft mining. Increases metal gathering rates." msgstr "Разработване на технологии за копаене на мини. Увеличава скоростта на събиране на метал." msgid "Shaft Mining" msgstr "Šachtinis Kasinėjimas." msgid "Workers +25% metal gather rate." msgstr "Augmente le taux de récolte du métal par les ouvriers de +25%." msgid "Strike a vein of precious silver. Increases metal gathering rates." msgstr "Χτύπησες μια φλέβα από πολύτιμο ασήμι. Αυξάνει τα ποσοστά συγκέντρωσης μετάλλων." msgid "Silver Mining" msgstr "Extraction de l'argent" msgid "Mines of Laureion" msgstr "Laureioni kaevandused" msgid "Mines of Krenides" msgstr "Mianaigh Chréinaodacha" msgid "Buy slaves to help your workers quarry stone. Increases stone gathering rates." msgstr "" "Купуване на роби, които да помагат на работниците при събирането на камък. Увеличава " "скоростта на събиране на камък." msgid "Slaves" msgstr "selbapselfu" msgid "Andrapoda" msgstr "Andrapoda (váleční zajatci)" msgid "Servi" msgstr "Servi (otroci)" msgid "Equip your workers with helpful tools. Increases metal gathering rates." msgstr "" "Uidheamaich na h-obraichean agad le acainnean feumail. Thèid meatailt a chruinneachadh " "nas luaithe." msgid "Wedge and Mallet" msgstr "Martiellos & punteiros" msgid "Equip your foragers with wicker baskets for foraging." msgstr "Εξοπλίστε τους συλλέκτες τροφής σας με ψάθινα καλάθια για το μάζεμα της τροφής." msgid "Wicker Baskets" msgstr "Canastas de mimbre" #, python-format msgid "Workers +50% fruit gather rate." msgstr "Työntekijöille +50% marjojen ja hedelmien keräysnopeus." msgid "Increases the healing and vision range of all healers." msgstr "Augmente la portée de guérison et le champ de vision de tous les guérisseurs." msgid "Healing Range" msgstr "Atingodistanco de kuracado" msgid "Olympic Pantheon" msgstr "Pan-diadhachd Oilimpeach" msgid "Healers +5 healing range." msgstr "Целители получают +5 к дальности исцеления." msgid "Healing Range 2" msgstr "Atingodistanco de kuracado 2" msgid "Akadēmeia" msgstr "Akadēmeia" msgid "Increases the healing rate of all healers." msgstr "Augmenta la velocitat de curació de tots els guaridors." msgid "Healing Rate" msgstr "Velocidade de sandación" msgid "Sphagia" msgstr "Krwawa ofiara" #, python-format msgid "Healers −20% healing time." msgstr "El temps de curació dels guaridors es redueix un 20%." msgid "Healing Rate 2" msgstr "Velocidade de sandación 2" msgid "Hippocratic Oath" msgstr "Iusiurandum Hippocraticum" msgid "" "The loom allowed the creation of finer clothing for settlers. Women of the household " "were taught from a young age how to weave on the loom, and subsequently spent a large " "share of their lives working with it." msgstr "" "Il Telaio permise la creazione di capi di abbigliamento più belli per vestire gli " "abitanti dei villaggi. Le donne della famiglia venivano addestrate fin dalla giovane " "età a tessere sul telaio, e conseguentemente trascorrevano gran parte della loro vita " "lavorando con esso." msgid "The Loom" msgstr "നെയ്‌ത്തുയന്ത്രം" #, python-format msgid "Female Citizens +100% health." msgstr "+100% de shlàinte airson shaoranach boireann." msgid "Organic units will slowly regenerate health over time when idle." msgstr "" "Οι οργανικές μονάδες θα αναγεννηθούν την υγεία του σιγά-σιγά με την πάροδο του χρόνου " "όταν είναι σε αδράνεια." msgid "Battlefield Medicine" msgstr "Medicina del Campo de Batalla" msgid "Idle Organic units +0.5 health regeneration rate." msgstr "Gheibh aonadan fàs-bheartach +0.5 air an slànachadh fhad ’s a bhios iad ’nan tàmh." msgid "" "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their" " empires, where Greek culture and art blended with local customs to create the motley " "Hellenistic civilization." msgstr "" "Beginnend mit Alexander gründeten die hellenistischen Monarchen viele Städte in ihrem " "Imperium, in denen sich die griechische Kunst und Kultur mit den lokalen Gewohnheiten " "vermischten und die kunterbunte hellenistische Zivilisation bildete." msgid "Hellenistic Metropolis" msgstr "Эллинистическая метрополия" #, python-format msgid "Civic Centers +100% health and capture points, double default arrows." msgstr "" "Городские центры получают +100% к прочности и очкам захвата, а также удваивают базовое " "количество выпускаемых ими стрел." msgid "" "Helots were the servants of Greece. Unlike slaves, helots were owned by the state, " "which managed economic production. Helots must give a reasonable portion of their " "harvest to support a warrior and his family or widow." msgstr "" -"Илотите били неравноправни жители на Гърция. За разлика от робите, ти били собственост " -"на държавата, която управлявала икономическата продукция. Илотите трябвало да дават " -"значителна част от производството си, за да издържат определен во̀ин и семейството му " -"или някоя вдовица." +"Los ilotas eran los siervos de Grecia. A diferencia de los esclavos, los ilotas eran " +"propiedad del Estado, que gestionaba la producción económica. Los ilotas debían " +"contribuir con una parte considerable de su cosecha como para mantener a un guerrero y " +"a su familia o a su viuda." msgid "Helot Economy" msgstr "Илотска икономика" #, python-format msgid "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce damage." msgstr "" "Giavellottisti +100% di velocità di raccolta del grano, ma -10% di danni da " "perforazione negli attacchi a distanza." msgid "Hoplite soldiers constituted most of the armies of Greece." msgstr "Bhiodh a’ mhòrchuid dhe na saighdearan sna feachdan Greugach ’nan hoplaidean." msgid "Hoplite Tradition" msgstr "Mızraklı Ağır Piyade Geleneği" #, python-format msgid "Hoplites −25% training time, −50% promotion experience, and +10% health." msgstr "" -"Opliti -25% di tempo d'addestramento, -50% di esperienza alla promozione e +10% di " -"salute." +"Hoplitas (Tiempo de adiestramiento: −25%; Experiencia para promocionar: −50%; Salud: " +"+10%)." msgid "" "The Achaemenids maintained a 10,000-strong elite corps, referred to as Athanatoi " "(“Immortals”) by Greek authors." msgstr "" "Les Perses achéménides entretenaient une force armée d'élite de 10 000 soldats que " "certains auteurs grecs nommèrent Athanatoi (“les Immortels”)." msgid "Immortals" msgstr "Lèintean-crios neo-bhàsmhor" msgid "Immortals −50% training time." msgstr "Время обучения бессмертных сокращается на 50%." msgid "Athenian gymnasium, docks and triremes can train Marines (Epibates Athenaikos)." msgstr "" "Los trirremes atenienses, el muelle y el Gymnasion ateniense pueden reclutar infantería" " de marina (Epibates Athenaikos)." msgid "Iphicratean Reforms" msgstr "Ath-leasachaidhean Iphiocratas" msgid "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers." msgstr "" "Los muelles atenienses y los trirremes pueden reclutar infantería de marina y arqueros " "mercenarios cretenses." msgid "" "Krypteia was an Agoge rite of passage, during which soldiers learned how to camouflage " "themselves and gained combat experience. The Spartans declared war on the Helots " "annually, with no problem or guilt in murdering them. During this initiation, the " "youths slept during the day and roamed at night, murdering any Helot they encountered " "along the way." msgstr "" -"La krypteia era un rito di passaggio di Agoge, durante il quale i soldati imparavano a " -"mimetizzarsi e acquisivano esperienza di combattimento. Gli Spartani dichiaravano " -"guerra agli Eloti ogni anno, senza alcun problema o senso di colpa nell'ucciderli. " -"Durante questa iniziazione, i giovani dormivano di giorno e vagavano di notte, " -"uccidendo tutti gli Eloti che incontravano lungo il cammino." +"La kripteia era un ritual de iniciación dentro de la agogé, por el cual los soldados " +"aprendían a camuflarse y adquirían experiencia de combate. Los espartanos declaraban " +"anualmente la guerra a los ilotas, sin preocupación ni sentimiento de culpa por " +"matarlos. Durante esta iniciación, los jóvenes dormían durante el día y salían por la " +"noche, asesinando a cualquier ilota que encontrasen en su camino." msgid "Krypteia" msgstr "Krypteia" msgid "" "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers +30% " "training time." msgstr "" "Hoplitas de élite (Daño cuerpo a cuerpo: +10%). Ciudadanos de infantería con jabalina " "(Tiempo de adiestramiento: +30%)." msgid "" "The Long Walls of Athens were constructed under the auspices of the wily Themistocles " "and extended 6 km from the city to the port of Piraeus. This secured the city's sea " "supply routes and prevented an enemy from starving out the city during a siege." msgstr "" "Os Muros Longos de Atenas construíronse co auspicio do astuto Temístocles e tiñan unha " "extensión de 6 km, desde a cidade ata o porto do Pireo. Isto protexeu as rutas de " "subministracións por mar á cidade, e impediu que os inimigos conseguisen que a cidade " "quedase sen abastecementos durante os asedios." msgid "Athenian Long Walls" msgstr "Grandes murallas atenienses" msgid "Build Walls in own or neutral territory." msgstr "Construisez des murs dans votre propre territoire ou dans le territoire neutre." msgid "" "The now-extinct Nisian breed of horse was one of the largest and robust horses of " "ancient times. They were highly sought after by the Seleucids and Persians as both " "rider and mount gained heavier armor as time progressed." msgstr "" "A agora existan raza de cabalos de Nisaia era unha das máis corpulentas e robustas das " "razas de cabalos de todos os tempos. Os cabalos de Nisaia eran dos máis prezados polos " "seléucidas e mailos persas a medida que o peso da armadura do xinete, así como a da " "propia montura, aumentaba co paso do tempo." msgid "Nisean War Horses" msgstr "Cavalos de guerra da espécie Nisean." msgid "Nisioi" msgstr "Niszaioi" #, python-format msgid "Champion Cavalry Spearmen +20% health, but +10% training time." msgstr "" "Els llancers campions de cavalleria guanyen un 20% de salut, però triguen un 10% més a " "reclutar-se." msgid "" "In ancient Athens, ostracism was the process by which any citizen, including political " "leaders, could be expelled from the city-state for 10 years." msgstr "" "El ostracismo, era en la antigua Atenas, el proceso por el cual se podía expulsar de la" " ciudad-estado durante diez años a cualquier ciudadano, incluidos los líderes " "políticos." msgid "Ostracism" msgstr "Cserépszavazás" #, python-format msgid "Citizen soldiers +5% health, but Heroes −40% health." msgstr "+5% életerő a polgárkatonáknak, viszont −40% életerő a hősöknek" msgid "Increases outpost vision." msgstr "Aumenta el alcance de visión de los puestos de avanzada." msgid "Carrier Pigeons" msgstr "Ταχυδρομικά περιστέρια" msgid "Outposts +33% vision range." msgstr "Les avant-postes ont un champs de vision étendu de +33%." msgid "Traditional Army vs Reform Army" msgstr "Παραδοσιακός Στρατός εναντίον Μεταρρυθμισμένου Στρατού" msgid "Civil Engineering" msgstr "Гражданское строительство" msgid "Civil Service" msgstr "Öffentlicher Dienst" msgid "Cult" msgstr "Cultus" msgid "" "The festival at Daphne was a major event of the Seleucid Empire: tens of thousands of " "well-equipped troops participated in the opening procession." msgstr "" "’S e tachartas glè cudromach do dh’Ìmpireachd nan Seleucach a bhiodh fèill Daphne: " "bhiodh deichean de mhìltean a shaighdearan le deagh armachd a’ gabhail pàirt san " "imreachadh fosglaidh." msgid "Parade of Daphne" msgstr "Военный парад в Антиохии-на-Оронте" msgid "Champions −20% training time." msgstr "Unités championnes : -20% de temps d'entrainement." msgid "" "The Pharaohs were worshipped as living gods. Their word was sacrosanct and beyond " "reproach, at least among the common people. The Ptolemaic dynasts certainly took " "advantage of this ancient custom to the fullest, to varying degrees of success." msgstr "" "The Pharaohs were worshipped as living gods. Their word was sacrosanct and beyond " "reproach, at least among the common people. The Ptolemaic dynasts certainly took " "advantage of this ancient custom to the fullest, to varying degrees of success." msgid "Pharaonic Cult" msgstr "Culto faraonico" msgid "Heroes +2 health/second self-regen rate." msgstr "Kahramanlar +2 sağlık/ikinci kendini yenileme oranı." msgid "" "Dummy technology for use in templates requirements, replaced by phase_city_generic or " "phase_city_{civ}." msgstr "" "Is teicneolaíocht bhréige é seo d'úsáid i riachtanais theimpléad, chuir in ionad le " "phase_city_generic nó phase_city_{civ}." msgid "City Phase" msgstr "Linn nam mòr-bhailtean" msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders of modern " "technology. This is the Athenian city phase, where metal gathering rates are boosted " "because of the 'Silver Owls' bonus." msgstr "" "Εξελίσσετε από μια πολυσύχναστη Kωμόπολη. σε μια πραγματική μητρόπολη, γεμάτη από τα " "θαύματα της σύγχρονης τεχνολογίας. Αυτή είναι η φάση τη Αθηναϊκής πόλης, όπου τα " "ποσοστά συλλογής μετάλλων ενισχύθηκαν λόγω του μπόνους από τις \"Ασημένιες " "Κουκουβάγιες\"." msgid "Requires three Town Structures." msgstr "Требуется три постройки этапа небольшого города." msgid "Megalopolis" msgstr "Megalopolis" msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25%" " territory influence radius. Structures +1 capture points regeneration rate for " "garrisoned units. Workers +10% metal gather rate." msgstr "" "Напредване към Мегаполиснага фаза, която отключва още единици, сгради и технологии. " "Селищните центрове получават +25% радиус на влияние. Сградите възстановяват по още +1 " "пленителна точка според броя на единиците на гарнизон в тях. Работниците получават +10%" " скорост на събиране на метал." msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders of modern " "technology." msgstr "" "Steige von einer betriebsamen Ansiedlung zu einer wahren Metropole auf, voll mit den " "Wundern der modernen Technologie." msgid "Jùn" msgstr "Цзюнь" msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25%" " territory influence radius. Structures +1 capture points regeneration rate for " "garrisoned units." msgstr "" "Vorrücken zu Großstadtphase, wodurch weitere Entitäten freigeschaltet werden und " "Technologien. Verwaltungssitze +25% des Territorium und nimmt Einfluss im Umkreis ein. " "Strukturen nehmen +1 der Punkte ein Wiederherstellungsrate für die Garnisonseinheiten." msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders of modern " "technology. This is the Persian city phase, where stable training rates are decreased " "because of the 'Times of War' bonus." msgstr "" "Avanza de una bulliciosa ciudad a una verdadera metrópolis, llena de las maravillas de " "la tecnología moderna. En la fase urbana persa el tiempo de adiestramiento de los " "establos disminuye debido a la bonificación de los «tiempos de guerra»." msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25%" " territory influence radius. Structures +1 capture points regeneration rate for " "garrisoned units. Stable −10% batch training time." msgstr "" "Напредване към Мегаполиснага фаза, която отключва още единици, сгради и технологии. " "Селищните центрове получават +25% радиус на влияние. Сградите възстановяват по още +1 " "пленителна точка според броя на единиците на гарнизон в тях. Конюшните получават –10% " "време за обучение на партиди." msgid "" "Dummy technology for use in templates requirements, replaced by phase_town_generic or " "phase_town_{civ}." msgstr "" "Is teicneolaíocht bhréige é seo d'úsáid i riachtanais theimpléad, chuir in ionad le " "phase_town_generic nó phase_town_{civ}." msgid "Town Phase" msgstr "Этап небольшого города" msgid "" "Advances from a small village to a bustling town, ready to expand rapidly. This is the " "Athenian town phase, where metal gathering rates are boosted because of the 'Silver " "Owls' bonus." msgstr "" "Εξελίσσεται από ένα μικρό χωριό σε μια πολυσύχναστη κωμόπολη, έτοιμη να επεκταθεί με " "ταχείς ρυθμούς. Αυτή είναι η φάση τη Αθηναϊκής πόλης, όπου τα ποσοστά συλλογής μετάλλων" " ενισχύθηκαν λόγω του μπόνους από τις \"Ασημένιες Κουκουβάγιες\"." msgid "Requires five Village Structures." msgstr "Требует наличия пяти строений деревенского этапа." msgid "Kōmopolis" msgstr "Kōmopolis" msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25%" " territory influence radius. Structures +0.5 capture points regeneration rate for " "garrisoned units. Workers +10% metal gather rate." msgstr "" "Avancez à la phase des Villes, ce qui débloque des unités et des technologies " "supplémentaires. Centre-ville : +25% à la zone d'influence territoriale. Bâtiments : " "+0.5 au taux de régénération des points de capture pour chaque unité en garnison. " "Ouvriers : +10% au taux de récolte du métal." msgid "Advances from a small village to a bustling town, ready to expand rapidly." msgstr "" "Steige von einem kleinen Dorf zu einer betriebsamen Ansiedlung auf, bereit, sich " "schnell zu entfalten." msgid "Xìan" msgstr "Сиань " msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25%" " territory influence radius. Structures +0.5 capture points regeneration rate for " "garrisoned units." msgstr "" "Avancer à la Phase des Villes, ce qui débloque des unités et des technologies " "supplémentaires. Centres-villes : +25% du rayon d'influence du territoire. Bâtiments : " "+0.5 points de capture du taux de régénération par unité en garnison." msgid "" "Advances from a small village to a bustling town, ready to expand rapidly. This is the " "Persian town phase, where stable training rates are decreased because of the 'Times of " "War' bonus." msgstr "" "Avanza de un pequeño asentamiento a una bulliciosa ciudad, lista para expandirse " "rápidamente. En la fase intermedia persa el tiempo de adiestramiento de los establos " "disminuye debido a la bonificación de los «tiempos de guerra»." msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25%" " territory influence radius. Structures +0.5 capture points regeneration rate for " "garrisoned units. Stable −10% batch training time." msgstr "" "Перейдите на этап города, открывающий новые объекты и технологии. Радиус контроля " "территории городскими центрами увеличивается на 25%. Скорость восстановления очков " "захвата зданиями увеличивается на 0.5 за каждый юнит в гарнизоне. Кавалерия группами в " "конюшнях обучается на 10% быстрее." msgid "Village Phase" msgstr "Pazenn ar C'hêriadennoù ." msgid "" "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th century BC, " "and is commonly regarded as one of the greatest of all sculptors of Classical Greece: " "Phidias' Statue of Zeus at Olympia was one of the Seven Wonders of the Ancient World. " "Phidias designed the statues of the goddess Athena on the Athenian Acropolis, namely " "the Athena Parthenos inside the Parthenon and the Athena Promachos, a colossal bronze " "statue of Athena which stood between it and the Propylaea, a monumental gateway that " "served as the entrance to the Acropolis in Athens." msgstr "" -"Pheidias was a Greek sculptor, painter and architect, who lived in the 5th century BC, " -"and is commonly regarded as one of the greatest of all sculptors of Classical Greece: " -"Phidias' Statue of Zeus at Olympia was one of the Seven Wonders of the Ancient World. " -"Phidias designed the statues of the goddess Athena on the Athenian Acropolis, namely " -"the Athena Parthenos inside the Parthenon and the Athena Promachos, a colossal bronze " -"statue of Athena which stood between it and the Propylaea, a monumental gateway that " -"served as the entrance to the Acropolis in Athens." +"Fidias fue un escultor, pintor y arquitecto griego que vivió en el siglo quinto a. C. " +"Es considerado uno de los más grandes escultores de la Grecia clásica: La estatua de " +"Zeus de Fidias en Olimpia fue una de las siete maravillas del mundo antiguo. Fidias " +"diseñó las estatuas de la diosa Atenea en la Acrópolis ateniense, conocidas como Atenea" +" Pártenos que se encontraba dentro del Partenón, y Atenea Promacos, una colosal estatua" +" de bronce de Atenea que se alzaba entre el Partenón y los Propileos, una entrada " +"monumental que servía de acceso a la Acrópolis de Atenas." msgid "Pheidian Workshop" msgstr "Работилницата на Фидий" #, python-format msgid "Temples and Wonder −50% stone cost and build time." msgstr "Templos e Maravilha têm -50% menor custo de pedra e tempo de construção." msgid "Poison Arrows" msgstr "Flèches empoisonnées" msgid "Ranged Soldiers +20% attack damage." msgstr "Soldados de ataque à distância +20% dano de ataque." msgid "Poison Blades" msgstr "Cuiꞇhiellɐs invenenadɐs" msgid "Melee Soldiers +20% attack damage." msgstr "Soldados de ataque corpo a corpo +20% dano de ataque." msgid "" "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded " "enclosures." msgstr "" "Les jardins domestiques pouvaient n'être que de simples zones clôturées ou s'étendre à " "de larges enceintes entretenues et traversées de colonnes." msgid "Home Garden" msgstr "Giardino Domestico" msgid "Peristylon" msgstr "Peristil -Sütunlu koridorlar ile çevrelenmiş dikdörtgen biçimli üstü açık bir avlu" msgid "Paradaidām" msgstr "Cennet Bahçesi" msgid "Peristylium" msgstr "Peristil -Sütunlu koridorlar ile çevrelenmiş dikdörtgen biçimli üstü açık bir avlu" msgid "Houses +20% population bonus." msgstr "Gheibh thu buannachd dhe +20% air an tomhas-shluaigh le gach taigh." msgid "Homes tended to expand as the wealth and population of a settlement grew." msgstr "" "À medida que a riqueza e a população de uma povoação crescem, os seus habitantes tendem" " expandir as suas casas." msgid "Manors" msgstr "Taighean-maineir" msgid "Insulae" msgstr "Obrovský činžák" msgid "The Roman-style core of the Seleucid army." msgstr "Le noyau de l'armée séleucide inspirée des troupes romaines." msgid "Reform Army" msgstr "Feachd an ath-leasachaidh" msgid "Unlock the Champion Infantry Swordsman." msgstr "Desbloquea los primeros espadas de infantería de élite." msgid "" "Regularize the army into a professional, organized force. The Marian reforms were a " "series of military reforms in the last century BC attributed to Gaius Marius involving " "the abolition of citzen cavalry, equipment changes, and standardization of the heavy " "infantry unit: the Legionary." msgstr "" -"Vorm het leger om naar een professionele, georganiseerde strijdmacht. De Mariaanse " -"hervormingen waren een serie militaire maatregelen in de laatste eeuw v. Chr., " -"toegeschreven aan Gaius Marius. Ze omvatten de afschaffing van de burger cavalerie, " -"vernieuwingen van apparatuur en de standaardisering van de zware infanterie-eenheid: de" -" Legionair." +"Regularización del ejército para convertirlo en una fuerza profesional y organizada. " +"Las reformas de Mario fueron una serie de reformas militares durante el siglo uno a. C." +" atribuidas a Cayo Mario que implicaron la abolición de la caballería ciudadana, " +"cambios en el equipamiento y la estandarización de la unidad de infantería pesada: el " +"legionario." msgid "Marian Reforms" msgstr "Mariaanse hervormingen" msgid "" "Train Marian Legionaries, Centurions, and Onagers, but lose access to basic Citizen " "Infantry, Spear Cavalry, and Italic Heavy Infantry." msgstr "" "Permite reclutar legionarios de Mario, centuriones y onagros, pero se pierde acceso a " "la infantería ciudadana básica, la caballería con lanza y la infantería pesada itálica." msgid "All roads lead to Rome." msgstr "Todos los caminos llevan a Roma." msgid "Roman Roads" msgstr "Calzadas romanas" msgid "Viae Romanum" msgstr "Viae Romanum" msgid "All Land Units +5% movement speed." msgstr "Tutte le Unità di terra +5% di velocità di movimento." msgid "" "The cult of Serapis was introduced during the 3rd century BC on the orders of Ptolemy I" " of Egypt as a means to unify the Greeks and Egyptians in his realm. The god was " "depicted as Greek in appearance, but with Egyptian trappings, and combined iconography " "from a great many cults, signifying both abundance and resurrection. A serapeion was " "any temple or religious precinct devoted to serapeion. The cult of Serapis was spread " "as a matter of deliberate policy by the Ptolemaic kings, who also built an immense " "serapeum in Alexandria." msgstr "" "De cultus van Serapis werd door Ptolemeus I van Egypte in de derde eeuw v. Chr. " "geïntroduceerd met als doel de Grieken en Egyptenaren in zijn rijk te verenigen. De god" " werd als Grieks weergegeven, maar met Egyptische kenmerken, en combineerde de " "iconografie van veel verschillende cultussen, met als betekenissen overvloed en " "wederopstanding. Een serapeum was een tempel of een religieus gebied gewijd aan " "Serapis. De cultus van Serapis werd door de Ptolemaeïsche koningen opzettelijk " "gepropageerd, die daarvoor ook een immens serapeum in Alexandrië bouwden." msgid "Serapis Cult" msgstr "Cultus van Serapis" msgid "+2.0 metal trickle per second." msgstr "Tasa de producción de metal: +2,0." msgid "Employ skilled shipwrights with specialized tools to speed up ship construction." msgstr "" "Emplear carpinteros de barcos cualificados con herramientas especializadas para " "acelerar la construcción de barcos." msgid "Naval Architects" msgstr "Военноморски архитекти" #, python-format msgid "Ships −20% construction time." msgstr "Itsasontziak %20- gutxiago eraikitze-denboran." msgid "Wooden reinforcement beams for ship hulls." msgstr "Refuerzos de cuadernas de madera para los cascos de tus barcos. " msgid "Reinforced Hull" msgstr "Verstärkter Schiffsrumpf" #, python-format msgid "Ships +25% health." msgstr "Els vaixells són un 25% més resistents." msgid "Train your oarsmen and sailors to move more efficiently and speed up your ships." msgstr "" "Treinar seus remadores e marinheiros para se mover com mais eficiência e aumentando a " "velocidade de seus navios." msgid "Experienced Crews" msgstr "Eskarmentu handiko tripulazioak" msgid "Ships +10% movement speed." msgstr "+10% de vitesse de déplacement pour les navires." msgid "Advanced technologies improve siege efficiency." msgstr "Fortschrittliche Technologien zur Verbesserung der Belagerungseffizienz." msgid "Advanced Siege" msgstr "Fortschrittlichere Belagerungswaffen" msgid "Siege Engines +25% attack crush damage." msgstr "Gheibh innealan-sèiste +25% de dhochann brùillidh air an ionnsaighean." msgid "Improvement to projectile accuracy." msgstr "Подобрение в точността на метателните оръжия." msgid "Bolt Accuracy" msgstr "Los tornillos son mas precisos" #, python-format msgid "Bolt Shooters −20% ranged attack spread." msgstr "Εκσφενδονιστής Στουπιών -20% στη διάσπαση της επίθεσης εξ αποστάσεως." msgid "The science or craft of laying or carrying out sieges." msgstr "Науката или занаятът на разполагането и осъществяването на обсади." msgid "Siegecraft" msgstr "Vedení boje při obléhání" #, python-format msgid "Siege Engines −20% construction time." msgstr "les engins de siège ont -20% de temps de construction." msgid "Cover the exterior with iron plates to protect against fire and projectiles." msgstr "" "Cubierta exterior con planchas de hierro como protección contra el fuego y los " "proyectiles." msgid "Armor Plating" msgstr "Panssarin metallipinnoitus" #, python-format msgid "Battering Rams and Siege Towers +25% health." msgstr "Стенобитные орудия и осадные башни получают на 25% больше прочности." msgid "Military engineers are responsible for improvements in siege engines." msgstr "Οι Στρατιωτεςί Μηχανικοί είναι υπέυθυνοι για βελτιώσεις των πολιορκητικών μηχανών." msgid "Military Engineers" msgstr "Στρατιωτικοί Μηχανικοί" msgid "Siege Engines –40% pack and unpack time." msgstr "Πολιορκητικές Μηχανές -40% στο χρόνο συναρμολόγησης και αποσυναρμολόγησης." msgid "Silk Road" msgstr "Δρόμος του Μεταξιού" #, python-format msgid "Traders +20% international trade bonus." msgstr "Торговцы приносят на 20% больше ресурсов при международной торговле" msgid "" "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the " "Macedonian army." msgstr "" "Scuti Argentei, vel Argyraspes in Lingua Latina, vel Argyraspidai, robores pedites " "graves erant Macedoniensis exercitus." msgid "Silver Shields Regiment" msgstr "Regjimenti i Mburojave të Argjendta" msgid "" "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health and attack " "damage." msgstr "" "Àrdaich laoich coisridh nan giùlanairean-sgèithe gu sgiathan airgid aig a bheil " "barrachd slàinte ’s dochann ionnsaighe." msgid "" "Often, a soldier would carry a secondary weapon in addition to his primary weapon of " "choice, to be drawn when the primary weapon has failed or been broken." msgstr "" "Souvent, un soldat d'infanterie portait avec lui une arme secondaire en supplément de " "son arme principale, qu'il utilisait lorsque son arme principale défaillait ou se " "brisait." msgid "Side Arms" msgstr "Вспомогательное оружие" msgid "Xiphos" msgstr "Düz kısa kılıç" msgid "Pugio" msgstr "Sztylet Pugio" msgid "Soldiers +15% melee attack damage." msgstr "+15% air dochann ionnsaighean dlùtha nan saighdearan." msgid "Using iron instead of bronze gave weapons additional power." msgstr "" "El uso del hierro en lugar de bronce proporciona daño adicional, mejorando la robustez " "de las armas." msgid "Iron Weapons" msgstr "Geležiniai Ginklai" msgid "" "By adding a small amount of carbon during the iron smelting process, a stronger " "material, steel, can be forged." msgstr "" "Ao adicionar uma pequena quantidade de carbono durante o processo de fundição do ferro," " um material mais forte, o aço, pode ser forjado." msgid "Carburization" msgstr "Θερμική επεξεργασία" msgid "Soldiers +20% melee attack damage." msgstr "+20% air dochann ionnsaighean dlùtha nan saighdearan." msgid "" "Secret steel working techniques give sword blades distinctive and beautiful markings. " "Not only that, but the steel's hardness is unparalleled." msgstr "" "Los secretos de las técnicas para trabajar con el acero les dio a los filos de las " "espadas una hermosa marca distintiva. No sólo eso, también la dureza del acero no tiene" " comparación." msgid "Steel Working" msgstr "Lavorazione dell'Acciaio" msgid "Toledo Steel" msgstr "Ferrum Duratum Toleti" msgid "Wootz Steel" msgstr "Ferrum Duratum Wootz" msgid "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus." msgstr "" "+20% air dochann ionnsaighean dlùtha nan saighdearan. Gheibh claidheamhairean buannachd" " a bharrachd de +20%." msgid "" "Improving the fletching of arrows increases their stability and speed, and thus their " "penetration." msgstr "" "Подобряване на перата в задната част на стрелите увеличава тяхната скорост и подобрява " "стабилността им, а така и пронизващата им сила." msgid "Improved Fletching" msgstr "Emplumado de flechas mejorado" #, python-format msgid "Soldiers +15% ranged attack damage." msgstr "Nì ionnsaighean nan saighdearan +15% a dhochann astair." msgid "Projectile points made of iron enable missiles to penetrate deeper." msgstr "" "Οι άκρες των βλημάτων φτιαγμένες απο σίδηρο ,επιτρέπουν σε πυραύλους να διεισδύουν " "βαθύτερα. " msgid "Iron Arrowheads" msgstr "Puntas de frecha de ferro." msgid "Arrowheads with three lobes instead of two inflict larger wounds." msgstr "" "Les têtes de flèches avec trois lobes au lieu de deux infligent de plus larges " "blessures." msgid "Trilobate Arrowheads" msgstr "Pointes de flèches à trois côtés." #, python-format msgid "Soldiers +20% ranged attack damage." msgstr "Nì ionnsaighean nan saighdearan +20% a dhochann astair." msgid "Ranged Soldiers +25% promotion experience." msgstr "Wojownicy walczący na dystans otrzymują +25% doświadczenia do awansu." msgid "Body armor made from quilted wool, linen, cotton, or leather." msgstr "Tikatusta villasta, pellavasta, puuvillasta tai nahasta valmistettu vartalopanssari." msgid "Quilted Body Armor" msgstr "Armadura para o corpo acolchoada" msgid "Spolas" msgstr "Δερμάτινος Θώρακας" msgid "Soldiers +1 hack resistance." msgstr "Les soldats gagnent +1 d'armure contre les attaques tranchantes ." msgid "Body armor made from laminated linen." msgstr "Laminoidusta pellavasta valmistettu vartalopanssari." msgid "Laminated Linen Body Armor" msgstr "Armadura para o corpo de linho laminado" msgid "Linothōrax" msgstr "Keten göğüs zırhı" msgid "Body armor made of small metal rings linked together." msgstr "Πανοπλία σώματος φτιαγμένη από μικρούς μεταλλικούς κρίκους ,συνδεδεμένους μεταξύ τους." msgid "Mail Body Armor" msgstr "Αλληλοσυνδεόμενη Πανοπλία Σώματος" msgid "Soldiers +2 hack resistance." msgstr "Gheibh saighdearan +2 a chomas-seasaimh an aghaidh spealgadh." msgid "" "Wooden shields are heavier but much better able to resist projectiles and blows than " "wicker-frame shields." msgstr "" "Οι Ξύλινες ασπίδες είναι βαρύτερες αλλα πολύ καλύτερα ικανές για αντίσταση ενάντια σε " "βλήματα και χτυπήματα απο ασπίδες με ψάθινη επίστρωση. " msgid "Wooden Shield" msgstr "Scudos de madeira" msgid "Soldiers +1 pierce resistance." msgstr "Les soldats gagnent +1 d'armure contre les attaques perçantes." msgid "Strengthen shields with a metal rim or spine." msgstr "Renforce les boucliers avec un cerclage métallique et une bosse." msgid "Metal Rim" msgstr "Металлический обод" msgid "Strengthen shields further with stronger metal alloys." msgstr "Renforce davantage les boucliers avec des alliages métalliques plus résistants." msgid "Improved Shield Alloys" msgstr "Co-mheatailtean sgèithe leasaichte" msgid "Soldiers +2 pierce resistance." msgstr "Gheibh saighdearan +2 a chomas-seasaimh an aghaidh bioradh." msgid "Recruit a network of informants to watch over your people." msgstr "Προσλαμβάνει ένα δίκτυο πληροφοριοδοτών για να παρακολουθήσουν τους ανθρώπους σας." msgid "Counterintelligence" msgstr "Frith-bheachdaireachd" msgid "Make your units 50% more expensive to bribe." msgstr "Spraw, by twoje jednostki były o 50% droższe przy próbie przekupstwa." msgid "" "Significantly increase training speed of cavalry by training them in large batches or " "squadrons." msgstr "" "Jelentősen megnöveli a lovasoknál a felkészítés sebességét az, hogy nagy csoportokban, " "vagy egy lovasszázad tagjaiként kerülnek kiképzésre." msgid "Stables −10% batch training time." msgstr "Gheibh stàballan −10% air ùine an oideachaidh ann an grunnan." msgid "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal ice house." msgstr "" "Qanāt oder Kārēz, ein Netzwerk aus unterirdischen Wasserleitungen, das mit dem " "Yachtschal-Eishaus verbunden ist." msgid "Subterranean Aqueducts" msgstr "Unterirdische Wasserleitungen" msgid "Kārēz" msgstr "Kārēz" msgid "Ice House +1 trickle food rate per second." msgstr "Edifício climatizador por evaporação +1 recebimento de alimentos ao longo do tempo." msgid "Crenellations on the battlements allow soldiers wider range of fire in defending a keep." msgstr "" "Las almenas y aspilleras en las fortificaciones proporcionan a los soldados una mayor " "distancia de tiro a la hora de defender la estructura." msgid "Crenellations" msgstr "Muurin vetoketjuaukot" msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier." msgstr "" "Gheibh tùir freiceadain is cloiche +40% saighead a bharrachd air gach saighdear a tha " "’na ghearastan annta." msgid "Reinforce the foundations in preparation of an attack." msgstr "Prepara lɐs torres par’ incursiones fortificando lɐs suɐs muruöcɐs." msgid "Sturdy Foundations" msgstr "Infraestrutura resistente" #, python-format msgid "Towers +25% health." msgstr "Les torres són un 25% més resistents." msgid "Murder holes allow hitting enemies at the foot of the tower." msgstr "" "Kanoi zuloek dorrearen azpian dauden etsaiei ziurtasunez tiro egin eta jaurtigaiak " "botatzeko aukera ematen dute." msgid "Murder Holes" msgstr "Orificios para proxectís" msgid "Sentry and Stone Towers have 0 minimum attack range." msgstr "" "Žvalgybiniai ir Akmeniniai Bokštai gali gintis nuo prie bokšto prigludusių priešų " "(įgyja 0 minimalų atakos atstumą)." msgid "Arrow shooters increase the maximum range of the fire arrows." msgstr "Disparadores de flechas incrementan el rango maximo de las flechas disparadas." msgid "Arrow Shooters" msgstr "Lanzadores de proxectís" msgid "Sentry and Stone Towers +8 attack range." msgstr "Les tours sentinelles et les tours de pierre ont +8 de portée d'attaque." msgid "A night's watch increases vigilance." msgstr "La vista notturna consente di aumentare la vigilanza." msgid "Sentries" msgstr "ავტომატური სასროლი" msgid "Nyktophylakes" msgstr "Nyktophylakes" msgid "Shàobīng" msgstr "Gözetleme kulesi" msgid "Vigiles" msgstr "Nočné stráže" msgid "Sentry and Stone Towers +1 default arrow count." msgstr "Сторожевые и каменные башни получают +1 к базовому количеству выпускаемых стрел." msgid "Improve the international trading profit." msgstr "Augmenta los beneficios de l commercio internacional." msgid "Commercial Treaty" msgstr "Merkataritza Hitzarmena" msgid "Traders +10% trade profit between allies." msgstr "+10% haszon a kereskedőknek szövetségesekkel való üzletelés esetén" msgid "The progress in handicraft improves the trading profit." msgstr "Le leasachadh na làimh-cheàird, fhuaradh barrachd prothaid às a’ mhalart." msgid "Handicraft" msgstr "Keterampilan Tangan" msgid "Traders +15% trade gain." msgstr "Buannaichidh luchd-malairt +15% air a’ mhalart." msgid "Advanced Handicraft" msgstr "Geavanceerde Handvaardigheid" msgid "Traders traveling together in caravans are less vulnerable." msgstr "Les Marchands voyageant ensemble en convois sont moins vulnérables aux attaques." msgid "Trade Caravan" msgstr "Commeados commerciales" #, python-format msgid "Land Traders +50% health." msgstr "Сухопутные торговцы получают на 50% больше здоровья." msgid "The Macedonian-style core of the Seleucid army." msgstr "Le noyau de l'armée séleucide inspirée des troupes macédoniennes." msgid "Traditional Army" msgstr "Esercito Tradizionale" msgid "Unlock the Champion Infantry Pikeman." msgstr "Ξεκλειδώστε τους Πρωταθλητές Πεζικού Ακοντιστές." msgid "" "Paeans were battle hymns that were sung by the Hoplites when they charged the enemy " "lines. One of the first known Paeans was composed by Tirteus, a warrior poet of Sparta," " during the First Messenian War." msgstr "" -"Paeans waren gevechtshymnes die door hoplieten werden gezongen als ze de vijandelijke " -"linies aanvielen. Een van de oudst bekende Paeans was gecomponeerd door Tirteus, een " -"oorlogsdichter van Sparta, tijdens de Eerste Messeniaanse Oorlog." +"Los peanes eran himnos de batalla que cantaban los hoplitas cuando atacaban las líneas " +"enemigas. Uno de los primeros peanes que se recuerdan fue compuesto por Tirteo, un " +"poeta y guerrero de Esparta, durante la Primera Guerra de Mesenia." msgid "Tyrtean Paeans" msgstr "Türtaiosz paeanjai" msgid "Champion Hoplites +10% movement speed." msgstr "+10% de vitesse de déplacement pour les Champions Hoplites." #, python-format msgid "" "Advanced and Elite units +20% training time, +25% health, +0.7 capture attack strength," " +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; " "Melee units +1 resistance and +20% attack damage; Ranged units −20% spread." msgstr "" "Gheibh aonadan adhartach is seann-ghaisgeach +20% air an ùine oideachaidh, +25% de " "shlàinte, +0.7 air neart an ionnsaighean glacaidh, +20% de spuinn agus cruinnichidh iad" " −30% nas luaithe; gheibh lighichean +5 air neart agus +3 air astar an t‑slànachaidh; " "gheibh aonadan dlùtha +1 air an comas-seasaimh ’s +20% de dhochann ionnsaighe; gheibh " "aonadan astair −20% air sgapadh an ionnsaighean." #, python-format msgid "" "Elite units +20% training time, +25% health, +0.8 capture attack strength, +20% loot, " "and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +1" " resistance and +20% attack damage; Ranged units −20% spread." msgstr "" "Gheibh aonadan seann-ghaisgeach +20% air an ùine oideachaidh, +25% de shlàinte, +0.8 " "air neart an ionnsaighean glacaidh, +20% de spuinn agus cruinnichidh iad −30% nas " "luaithe; gheibh lighichean +5 air neart agus +3 air astar an t‑slànachaidh; gheibh " "aonadan dlùtha +1 air an comas-seasaimh ’s +20% de dhochann ionnsaighe; gheibh aonadan " "astair −20% air sgapadh an ionnsaighean." msgid "" "Guard units (Champions) are professionals who wield the best weapons and have the best " "training." msgstr "" "დამცველი ერთეულები (ფალავნები) არიან პროფესიონალები რომელთაც უპყრიათ საუკეთესო იარაღი " "და არიან ყველაზე კარგად გაწვრთნილები." msgid "Unlock Champion Cavalry" msgstr "Disbloquiare l Caballeiru campiador" msgid "Unlock Champion Cavalry at the Stable." msgstr "Thoir a’ ghlas far laoich eachraidh aig an stàball." msgid "Unlock Champion Chariots" msgstr "Desbloqueja els carros de guerra campions" msgid "Unlock Champion Chariots at the Stable." msgstr "Thoir a’ ghlas far laoich feuna-chogaidh aig an stàball." msgid "Unlock Champion Infantry" msgstr "Disbloquiare los peones campiadores" msgid "Agēma" msgstr "Özel Birlik" msgid "Regio Cohors" msgstr "Συγκρότημα της Χώρας" msgid "Unlock Champions Infantry at the Barracks." msgstr "Sprístupni možnosť trénovania šampiónskej pechoty v kasárniach." msgid "A festival attended by women-only, to celebrate female fertility." msgstr "" "Un festival organizado exclusivamente para las mujeres, donde se festejaba la " "fertilidad femenina." msgid "Fertility Festival" msgstr "Festival de la Fertilidad" msgid "Thesmophoria" msgstr "Thesmophorien" msgid "Bona Dea" msgstr "Bogini Bona Dea" msgid "Unlock the ability to train women from houses." msgstr "Thoir a’ ghlas far a’ chomais gus boireannaich oideachadh sna taighean." msgid "" "In ancient Sparta, the Helots who were freed by the state in reward for military " "service were known as Neodamodes." msgstr "" "Nell'antica Sparta, gli Eloti che venivano liberati dallo Stato come ricompensa per il " "servizio militare erano conosciuti come Neodamodi." msgid "Unlock Neodamodes" msgstr "Отключване на неодамодите" msgid "Unlock the ability to train Spearman Neodamodes at the Barracks." msgstr "Ontgrendel de mogelijkheid om Neodamodes Speervechters te rekruteren in de Kazerne." msgid "" "The extension of trade leads to the permanent establishment of storekeepers and their " "families in foreign countries, allowing them to exploit the wealth of these countries." msgstr "" "Die Erweiterung des Handels führt zur permanenten Ansiedelung von Ladenbesitzern und " "ihren Familien in fremden Ländern, was es ihnen erlaubt, den Wohlstand dieser Länder " "auszuschöpfen." msgid "Diaspora" msgstr "Diaspora (rozptýlení příslušníci národa)" msgid "Requires three Traders" msgstr "Feum air triùir luchd-mhalairt" msgid "Allows using allied dropsites." msgstr "Позволява използването на съюзническите места за събиране на ресурси." msgid "" "By means of trading and travelling people explored beyond the boundaries of their lands" " and drew maps of it in order to share and memorize their discoveries." msgstr "" "Dengan tujuan untuk berdagang dan bepergian, orang-orang menjelajah melampaui batas " "wilayah mereka dan menggambar peta mengenai wilayah luar dengan tujuan untuk membagikan" " dan mengingat apa yang ditemukan mereka." msgid "Cartography" msgstr "علم رسم الخرائط" msgid "" "See what your allies see, browse their summary and check their resources and population" " count in the top panel." msgstr "" "Вы можете видеть то, что видят Ваши союзники, просматривать в верхней панели их сводки," " контролировать количество ресурсов, которым они обладают, а также размер населения." msgid "" "Merchants' first goal was trading, but they also gathered information about the " "countries they crossed." msgstr "" "Le rôle premier des marchands est le commerce, mais ils récupèrent aussi des " "informations sur les régions par lesquelles ils voyagent." msgid "Espionage" msgstr "Beachdaireachd" msgid "Allows bribing the units of other players in order to share their vision." msgstr "" "Diğer oyuncuların birliklerine görüş alanlarını paylaşmaları için rüşvet vermeye olanak" " sağlar." msgid "Hire professional mercenaries to fight in your army." msgstr "Нанимайте профессиональных наёмников, чтобы они сражались в Вашей армии." msgid "Expertise In War" msgstr "Спеціальні знання на війні" msgid "Mercenaries start at Advanced rank." msgstr "Tòisichidh na saighdearan-duaise air rang adhartach." msgid "The wonder attracts many more people to your civilization." msgstr "Το θαύμα προσελκύει πολλούς περισσότερους ανθρώπους στον πολιτισμό σας." msgid "Glorious Expansion" msgstr "Kunniallinen laajentuminen" msgid "Peristasis" msgstr "Peripteros plânlı bir tapınağın etrafını çevreleyen sütun sırası." msgid "Enable the “Glorious Expansion” aura: +20% maximum population limit per Wonder owned." msgstr "" "Active l'aura d'expansion glorieuse. Accorde un supplément de +20% à la limite de " "population pour chaque Merveille détenue." Index: ps/trunk/binaries/data/mods/public/l10n/long.public-templates-buildings.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/long.public-templates-buildings.po (revision 27954) +++ ps/trunk/binaries/data/mods/public/l10n/long.public-templates-buildings.po (revision 27955) @@ -1,1548 +1,1560 @@ msgid "" msgstr "" "Project-Id-Version: None\n" -"POT-Creation-Date: 2023-11-20 08:18+0000\n" -"PO-Revision-Date: 2023-11-20 08:18+0000\n" +"POT-Creation-Date: 2023-11-24 08:17+0000\n" +"PO-Revision-Date: 2023-11-24 08:17+0000\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit" msgid "Hoplothēkē" msgstr "होपलोटेक़, शस्त्रागार" msgid "Stratopedon" msgstr "स्ट्रैटोपेडऩ, सेना शिविर" msgid "Agora" msgstr "अगोरा़, नगर केंद्र" msgid "Epaulos" msgstr "इपॉलोस़, बाड़ा" msgid "Pyrgion" msgstr "पाइरगियन, रक्षा मीनार" msgid "Limēn" msgstr "Přístav" msgid "Agros" msgstr "Palayan" msgid "Chalkeōn" msgstr "लोहार-ख़ाना" msgid "Phrourion" msgstr "Phrourion-Fortaleza" msgid "Gymnasium" msgstr "Salona bedenparêzî" msgid "Gymnasion" msgstr "Recluta unidades campeonas e investiga tecnologías relacionadas." msgid "Train Champions." msgstr "Позволяет обучать гвардейцев." msgid "Oikos" msgstr "Oikos" msgid "Emporion" msgstr "Emporion" msgid "Prophylagma" msgstr "Prophylagma" msgid "Council Chamber" msgstr "Kapulungan ng Konseho" msgid "Prytaneion" msgstr "Poradní síň" msgid "Train Heroes and research technologies." msgstr "Entraîne des Héros et réalise des recherches technologiques." msgid "Council" msgstr "Il Consiglio" msgid "Stratopedon tōn Psilōn" msgstr "Стратопедон тон псільон" msgid "Pyrgidion" msgstr "Strážní věž" msgid "Hippōn" msgstr "Hippōn" msgid "Apothēkē" msgstr "Apothēkē" msgid "Theatron" msgstr "Antikkens greske teater" msgid "Pyrgíon" msgstr "Pyrgíon-Torre de Defensa" msgid "Pylai" msgstr "Hradební brána" msgid "Teichos" msgstr "Teichos" msgid "Pyrgos" msgstr "Hradební věž" msgid "Parthenōn" msgstr "Div světa - Parthenón (chrám panen)" msgid "Bench" msgstr "Subsellium" msgid "Wooden Bench" msgstr "Subsellium Ligneum" msgid "Miletucerdon" msgstr "Μαϊλτούρσεντον" msgid "Coriosessa" msgstr "Coriosessa" msgid "Tigernotreba" msgstr "Τιγκερνότρουμπα" msgid "Cagion" msgstr "Κέιτζον" msgid "Island Settlement" msgstr "Asentamento dunha illa" msgid "Cranogion" msgstr "Ostrovní osada" msgid "" "Build upon a shoreline in own, neutral, or allied territory. Acquire large tracts of " "territory. Territory root. Train Citizens, construct Ships, and research technologies. " "Garrison Soldiers for additional arrows." msgstr "" "Construire sur les rives de votre territoire ou celles d'un territoire neutre ou allié." " Octroie une large étendue de territoire. Centre du territoire. Entraîner des citoyens," " construire des vaisseaux et rechercher des technologies. Soldats en garnison pour des " "tirs de flèches supplémentaires." msgid "Uxelon" msgstr "Obranná vež" msgid "Counos" msgstr "Přístav" msgid "Buta" msgstr "Statek" msgid "Olca" msgstr "Olca" msgid "Gobanion" msgstr "Κομπάνιον" msgid "Dunon" msgstr "Pevnost" msgid "Train Heroes. Garrison Soldiers for additional arrows." msgstr "Oidich curaidhean. Cuir saighdearan ’nan gearastan ann airson barrachd shaighdean." msgid "Tegia" msgstr "Tegia" msgid "Cunattegia" msgstr "Cunattegia" msgid "Magos" msgstr "Vendejo" msgid "Antosolicon" msgstr "Antosolicon" msgid "Budinadon" msgstr "Μπαντίναντον" msgid "Eposton" msgstr "अश्वशाला" msgid "Capanon" msgstr "भण्डार गृह" msgid "Nemeton" msgstr "Nemeton" msgid "Duoricos" msgstr "Hradební brána" msgid "Rate" msgstr "Արագություն" msgid "Emain Macha" msgstr "Eamhain Mhacha" msgid "Apartment Building" msgstr "Edificio de apartamentos" msgid "Bet" msgstr "Weddenskap" msgid "Maḥanēt" msgstr "Maḥanēt-Cuartel" msgid "Merkāz" msgstr "Merkāz-Centro Cívico" msgid "Rēfet" msgstr "Rēfet-Corral" msgid "Mijdil" msgstr "Mijdil-Torre de Defensa" msgid "Commercial Port" msgstr "Трговачко Пристаниште" msgid "Namel" msgstr "Namel-Muelle" msgid "Train Mercenaries." msgstr "Позволяет вербовать наёмников." msgid "Celtic Embassy" msgstr "సెల్టిక్ దౌత్య కార్యాలయం" msgid "Train Celtic Mercenaries." msgstr "Kouluta kelttiläisiä palkkasotureita." msgid "Iberian Embassy" msgstr "ఐబీరియన్ దౌత్య కార్యాలయం" msgid "Train Iberian Mercenaries." msgstr "Позволяет вербовать иберийских наёмников" msgid "Italic Embassy" msgstr "Itaalien suurlähetystö" msgid "Train Italic Mercenaries." msgstr "Kouluta italialaisia palkkasotureita." msgid "Aḥuzāh" msgstr "Aḥuzāh-Granja" msgid "Šadd" msgstr "Šadd-Huerto" msgid "Ḥamet" msgstr "Ḥamet-Fortaleza" msgid "Add a second story to make an Apartment with a greater population bonus." msgstr "" "Aggiunge un secondo piano per creare un Appartamento con un bonus di popolazione " "maggiore." msgid "Šūq" msgstr "Šūq-Mercado" msgid "Low Wall" msgstr "Niedrige Mauer" msgid "Stone Wall" msgstr "Muralla de Piedra" msgid "Maḥṣabah" msgstr "Maḥṣabah-Almacén" msgid "Naval Shipyard" msgstr "Военноморска корабостроителница" msgid "Cothon" msgstr "Cothon-Astillero" msgid "" "Build upon a shoreline in own, neutral, or allied territory. Acquire large tracts of " "territory. Territory root. Construct Warships and research technologies." msgstr "" "Может быть возведено на берегу своей, нейтральной или дружественной территории. " "Присоединяет большой участок владений. Коренное владение. Строит корабли и исследует " "технологии. Размещайте воинов внутри для усиления оборонительной стрельбы." msgid "Shipyard" msgstr "Корабостроителница" msgid "Maqdaš" msgstr "Maqdaš-Templo" msgid "Train Healers and Champions, and research healing technologies." msgstr "Şifacıları ve Şampiyonları eğitin ve iyileştirme teknolojilerini araştırın." msgid "Sacrificial Temple" msgstr "Храм за жертвоприношения" msgid "Tophet" msgstr "قربانگاه انسان" msgid "Mijdil-šaʿar" msgstr "Mijdil-šaʿar-Puerta" msgid "Homah" msgstr "Homah" msgid "Jdar" msgstr "Jdar-Muralla" msgid "Temple of Ba'al Hammon" msgstr "Templo of Ba'al Hammon-Maravilla" msgid "Hut" msgstr "Capanna " msgid "Longhouse" msgstr "Cabana comunal" msgid "Column" msgstr "Kolonenn" msgid "Doric Column" msgstr "Дорическая колонна" msgid "Fallen Doric Column" msgstr "Kaatunut doorilainen pylväs" msgid "Fence" msgstr "Ogrodzenie" msgid "Long Wooden Fence" msgstr "Vedação de madeira comprida" msgid "Rock Fence" msgstr "मोठ्या दगडांचे कुंपण" msgid "Short Wooden Fence" msgstr "Krótkie drewniane ogrodzenie" msgid "Stone Fence" msgstr "छोट्या दगडांचे कुंपण" msgid "Assembly of Princes" msgstr "Seanadh nam prionnsachan" msgid "Remogantion" msgstr "Пленарна зала" msgid "Train Champion Trumpeters and Heroes." msgstr "Entraîner des Champions Trompettistes et des Héros." msgid "Coriosedlon" msgstr "Κοριοσέντλον" msgid "Lissos" msgstr "Radnice" msgid "Brauon" msgstr "Větrný mlýn" msgid "Tavern" msgstr "Rumah Penginapan" msgid "Taberna" msgstr "Gallisk taverna" msgid "Sanctuary of Corent" msgstr "Святилище у комуні Коран" msgid "Celicnon" msgstr "Div světa - Celicnon" msgid "Wheat Field" msgstr "Achadh cruithneachd" msgid "Imperial Academy" msgstr "Императорская академия" msgid "Dìguó Xuéyuàn" msgstr "Académie Impériale (Dìguó Xuéyuàn)" msgid "Train Champions and research their technologies." msgstr "Позволяет обучать чемпионов и исследовать технологии, связанные с ними." msgid "Academy" msgstr "Академија" msgid "Bīnggōng Chǎng" msgstr "Binh Công Xưởng" msgid "Jūn Yíng" msgstr "Quan Doanh" msgid "Guān Shǔ" msgstr "Guān Shǔ" msgid "" "Enable training of heroes, reduce the batch training times and greatly increase the " "health, capture resistance and garrison capacity of this specific Civic Center." msgstr "" "Permet l'entraînement des héros, réduit les temps d'entraînement des groupes et " "augmente considérablement la santé, la résistance à la capture et la capacité de " "garnison de ce Centre-ville spécifique." msgid "Imperial Court" msgstr "İmparatorluk Mahkemesi" msgid "Cháotíng" msgstr "Imparatorluk avlusu" msgid "ImperialCourt" msgstr "İmparatorlukMahkemesi" msgid "Xù Lán" msgstr "Tunique bleue" msgid "Fángyù Tǎ" msgstr "Tour de défense" msgid "" "This tower has greater range, greater attack, greater health, and is twice as difficult" " to capture." msgstr "" "Cette tour possède une portée, une puissance d'attaque et une santé plus importantes. " "Elle est également deux fois plus difficile à capturer." msgid "Great Tower" msgstr "Büyük savunma kulesi" msgid "Dà Fángyù Tǎ" msgstr "Grande tour de défense" msgid "GreatTower" msgstr "BüyükSavunmaKulesi" msgid "Mǎtóu" msgstr "Mã Đầu" msgid "Nóng Shè" msgstr "Nóng Shè" msgid "Dàotián" msgstr "Đạo Điền" msgid "Rice Paddy" msgstr "Пиринчано Поље" msgid "Tián" msgstr "Тиань" msgid "Duànzào Chǎng" msgstr "Đoàn Tạo Xưởng" msgid "Bǎolěi" msgstr "Bảo Lũy" msgid "Mín Jū" msgstr "Мінь цзюй" msgid "LaoziGate" msgstr "Портата на Лао Дзъ" msgid "Lǎozǐ Mén" msgstr "Лао-цзы Мен" msgid "Jíshì" msgstr "Tập Thị" msgid "Imperial Ministry" msgstr "Императорское министерство" msgid "Gōngdiàn" msgstr "Cung Điện" msgid "ImperialMinistry" msgstr "Императорское министерство" msgid "" "Train the Nine Ministers. Territory root. Research a powerful suite of Administrative " "technologies." msgstr "" "Entrainer les Neuf Ministres. Centre du Territoire. Rechercher une suite puissante de " "Technologies administratives." msgid "Wànglóu" msgstr "Vọng Lâu" msgid "Bamboo Stockade" msgstr "Staccionata di bamboo" msgid "Bamboo Stockade Gate" msgstr "Cancello di staccionata di bamboo" msgid "Bamboo Stockade Tower" msgstr "Torre di staccionata di bamboo" msgid "Bǎ Chǎng" msgstr "Bá Trường" msgid "Shào Tǎ" msgstr "Sáo Tháp" msgid "Mǎ Jiù" msgstr "Ма Дзиу" msgid "Cāngkù" msgstr "Thương Khố" msgid "Sìmiào" msgstr "Tự Miếu" msgid "Chéng Mén" msgstr "Mężczyźni Chéng" msgid "Chéng Yuán" msgstr "Chéng Yuán" msgid "Chéng Lóu" msgstr "Chéng Lóu" msgid "Yōng" msgstr "Yōng" msgid "Míngtáng Bìyōng" msgstr "Minh Đường Bích Dung" msgid "Epic Temple" msgstr "Suurenmoinen temppeli" msgid "Naos Parthenos" msgstr "ტაძარი პართენონი" msgid "Garrison units to heal them at a quick rate." msgstr "Lakait hoc'h unanennoù e gwarnizon a-benn pareañ anezho en ur feur buan-kenañ." msgid "Portico" msgstr "Sloupová předsíň" msgid "Propylaea" msgstr "Propylaea" msgid "Hellenic Stoa" msgstr "Helénská krytá kolonáda" msgid "Kaserna" msgstr "Kaserna-Cuartel" msgid "Oppidum" msgstr "Oppidum-Centro Cívico" msgid "Saroe" msgstr "Saroe-Corral" msgid "Dorre" msgstr "Dorre-Torre de Defensa" msgid "Kai" msgstr "Kai-Muelle" msgid "Baserri" msgstr "Baserri-Granja" msgid "Soro" msgstr "Soro-Huerto" msgid "Harotz" msgstr "Harotz-Herrería" msgid "Castro" msgstr "Castro-Fortaleza" msgid "Etxe" msgstr "Etxe-Casa" msgid "Arruga" msgstr "Arruga-Mercado" msgid "Revered Monument" msgstr "Spomenik strahospoštovanja" msgid "Gur Oroigarri" msgstr "Pomnik Gur Origarri" msgid "Monument" msgstr "స్మారక చిహ్నము" msgid "Ola" msgstr "Ola-Almacén" msgid "Loki" msgstr "Loki-Templo" msgid "Biko Sarbide" msgstr "Biko Sarbide-Puerta" msgid "Zabal Horma" msgstr "Zabal Horma-Muralla" msgid "Cancho Roano" msgstr "Cancho Roano-Maravilla" msgid "Ishtar Gate of Babylon" msgstr "బాబిలోన్ యొక్క ఇష్టార్ ద్వారము" msgid "Territory root." msgstr "Projecta una zona de control." msgid "Pr-ỉwn n ms" msgstr "Пер-иун эн мес" msgid "pr-msʿyw" msgstr "пер-месаиу" msgid "Blemmye Camp" msgstr "ब्लेमीमाई सिरहीनों का शिविर" msgid "Train Blemmye Mercenaries." msgstr "भाड़े के ब्लेमीमाई सिरहीन सैनिकों का प्रशिक्षण स्थल।" msgid "Noba Village" msgstr "Χωρίο των Νουβιων (Ασουάν, Αίγυπτος)" msgid "Train Noba Mercenaries." msgstr "भाड़े के नूबा़ सैनिकों का प्रशिक्षण स्थल।" msgid "Pr-nsw" msgstr "Պեր-նեսու" msgid "ihy" msgstr "ללא שם: כן" msgid "tsmt ʿȝ" msgstr "Obranná věž" msgid "Mryt" msgstr "Мерит" msgid "Ỉḥ Abu" msgstr "Sloní stáje" msgid "sht" msgstr "Сехет" msgid "hmw hʿy n rȝ-ʿ" msgstr "Хему хаі ні ра-а" msgid "Htm" msgstr "Хетем" msgid "Pr" msgstr "Пер" msgid "Pr-sbt" msgstr "Пер-себет" msgid "trtr" msgstr "Теретер" msgid "Large Pyramid" msgstr "Großer Stoa Haufa" msgid "mr ʿȝ" msgstr "विशाल पिरामिड" msgid "Pyramid" msgstr "Kim tự tháp" msgid "Small Pyramid" msgstr "Маленькая піраміда" msgid "mr" msgstr "אדון" msgid "Pr-Pdt" msgstr "Пер-Педет" msgid "tsmt" msgstr "тесемет" msgid "Shrine" msgstr "Гыйбадәтханә" msgid "ḥwt-nṯr" msgstr "հուտ-նետեր" msgid "Ỉḥ Ssmt" msgstr "Икх Сисмет" msgid "wdȝt" msgstr "wdȝt" msgid "Temple of Apedemak" msgstr "एपीडेमक़ नरसिंह का देवालय" msgid "Pr-ʿIprmk" msgstr "Пер-Аперемек" msgid "Train Healers and Apedemak Champions and research healing technologies." msgstr "" "Kouluta parantajia ja apademakilaisia mestareita, ja tutki parantamiseen liittyviä " "teknologioita." msgid "TempleOfApedemak" msgstr "Templul lui Apedamak" msgid "Grand Temple of Amun" msgstr "Didžioji Amono šventykla" msgid "Pr-ʿImn" msgstr "Пер-Амон" msgid "Train Amun Champions and Elite Healers. Research healing technologies." msgstr "" "Εκπαιδεύστε Πρωταθλητλες Άμμων και Επίλεκτους/ες Θεραπευτές/τριες. Αναζητήστε " "τεχνολογίες θεραπείας" msgid "TempleOfAmun" msgstr "Ναος του Αμμώνος" msgid "ʿryt" msgstr "\"ʿryt" msgid "sbty" msgstr "Себети" msgid "sȝwt" msgstr "sȝwt" msgid "Mnw nht" msgstr "Մենու նեհետ" msgid "Bibliothēkē" msgstr "Bibliothēkē" msgid "Anaktoron ton Aigai" msgstr "Anaktoron ton Aigai" msgid "Sainyavasa" msgstr "Sainyavasa-Cuartel" msgid "Rajadhanika" msgstr "Rajadhanika-Centro Cívico" msgid "Gotra" msgstr "Gotra-Corral" msgid "Udarka" msgstr "Udarka-Torre de Defensa" msgid "Naukasthanaka" msgstr "Naukasthanaka-Muelle" msgid "Vāraṇaśālā" msgstr "Vāraṇaśālā-Establo de Elefantes." msgid "Kshetra" msgstr "Kshetra-Huerto" msgid "Lohakāra" msgstr "Lohakāra-Herrería" msgid "Durg" msgstr "Durg-Fortaleza" msgid "Griham" msgstr "Griham-Casa" msgid "Vipana" msgstr "Vipana-Mercado" msgid "Uparaksana" msgstr "Uparaksana-Puesto de Avanzada" msgid "Palace" msgstr "Lùchairt" msgid "Harmya" msgstr "Lùchairt Innseanach" msgid "Train Heroes and their Poison Maiden Guards. Territory root." msgstr "Entraîner des Héros et leurs Gardes Vierges Empoisonneuses. Centre de votre territoire." msgid "Edict Pillar of Ashoka" msgstr "Edictos en los pilares de Aśoka" msgid "Śāsana Stambha Aśokā" msgstr "Śāsana Stambha Aśokā-Pilar de Asóka" msgid "Pillar" msgstr "Pilastro" msgid "Khalla" msgstr "Khalla-Almacén" msgid "Devalaya" msgstr "Devalaya-Templo" msgid "Rampart Tower" msgstr "Вежа фортечного валу" msgid "" "Higher health tower with ramparts for up to 16 archers. Visibly garrisoned archers " "recieve a range and armor bonus. Only archers can garrison. Needs the murder holes tech" " to protect its foot." msgstr "" "Stabilerer Turm mit Befestigungsmauern für bis zu 16 Bogenschützen. Sichtbar " "einquartiert Bogenschützen bekommen einen Reichweiten- und Rüstungsbonus. Nur " "Bogenschützen können einquartiert werden. Braucht die Mörderlöchertechnologie, um seine" " unmittelbare Umgebung zu schützen." msgid "Dwara" msgstr "Dwara-Puerta" msgid "Shilabanda" msgstr "Shilabanda-Muralla" msgid "Puratta" msgstr "Puratta-Torre de Muralla" msgid "Great Stupa" msgstr "Grote Stupa van Sanchi" msgid "Mausoleum at Halicarnassus" msgstr "Taigh-adhlacaidh Halicarnassus" msgid "Mausōleion" msgstr "Mausōleion" msgid "MercenaryCamp" msgstr "Campa shaighdearan-duaise" msgid "Egyptian Mercenary Camp" msgstr "Campa shaighdearan-duaise Èipheiteach" msgid "Stratopedeia Misthophorōn" msgstr "Stratopedeia Misthophorōn" msgid "Capture this structure to train mercenaries from Hellenistic Egypt." msgstr "" "Αιχμαλώτισε αυτό το κατασκεύασμα για να εκπαιδεύσεις μισθοφόρους από την Ελληνιστική " "Αίγυπτο." msgid "snwt" msgstr "սենուտ" msgid "Epoikion" msgstr "Epoikion" msgid "Kantu" msgstr "Kantu-Granja" msgid "Villa" msgstr "Venkovské sídlo" msgid "Kaštašta" msgstr "Kaštašta-Granja" msgid "Melonas" msgstr "la melonas." msgid "Obelisk" msgstr "Tursa Èipheiteach" msgid "Egyptian Obelisk" msgstr "ഈജിപ്ഷ്യന്‍ സ്‌മാരകസ്‌തംഭം" msgid "Wooden Tower" msgstr "Zurezko Dorretxea" msgid "Palisade Gate" msgstr "Puerta de empalizada" msgid "Allow units access through Palisades. Can be locked to prevent access." msgstr "" "Επιτρέψτε στις μονάδες πρόσβαση από τις Παλισάδες. Μπορούν να κλειδωθούν για να " "αποτρέψουν την είσοδο." msgid "Can be converted into a Palisade Gate." msgstr "Meriv dikare li dergehek palisade were veguheztin." msgid "Angle Spike" msgstr "Angewinkelter Pfahl" msgid "Small Spikes" msgstr "Espinhos Pequenos" msgid "Tall Spikes" msgstr "Aukšti Spygliai" msgid "Watchtower" msgstr "Torre di osservazione" msgid "Throne Hall" msgstr "Αίθουσα του Θρόνου" msgid "Apadāna" msgstr "Απαντάνα" msgid "Train Champions and Heroes." msgstr "Позволяет обучать гвардейцев и героев." +msgid "Receive free Food tribute to your treasury from your subject peoples." +msgstr "Receive free Food tribute to your treasury from your subject peoples." + +msgid "Receive free Wood tribute to your treasury from your subject peoples." +msgstr "Receive free Wood tribute to your treasury from your subject peoples." + +msgid "Receive free Stone tribute to your treasury from your subject peoples." +msgstr "Receive free Stone tribute to your treasury from your subject peoples." + +msgid "Receive free Metal tribute to your treasury from your subject peoples." +msgstr "Receive free Metal tribute to your treasury from your subject peoples." + msgid "Apartment Block" msgstr "Συγκρότημα Διαμερισμάτων" msgid "Padgan" msgstr "Padgan-Cuartel" msgid "Provincial Governor" msgstr "Governatore della Provincia" msgid "Xšaçapāvan" msgstr "Xšaçapāvan-Centro Cívico" msgid "Gaiāšta" msgstr "Gaiāšta-Corral" msgid "Pāyaud" msgstr "Pāyaud-Torre de Defensa" msgid "Nāvašta" msgstr "Nāvašta-Muelle" msgid "Kaštrya" msgstr "Kaštrya-Huerto" msgid "Arštišta" msgstr "Arštišta-Herrería" msgid "Didā" msgstr "Didā-Fortaleza" msgid "Gate of All Nations" msgstr "Portail de toutes les nations" msgid "Duvarθi Visadahyu" msgstr "Ντουβάρθι Βιζαντάγιου" msgid "Hall" msgstr "Csarnok" msgid "Huvādā" msgstr "Huvādā-Casa" msgid "Inn" msgstr "Странноприемница" msgid "Ice House" msgstr "Maison de Glace" msgid "Yakhchāl" msgstr "Yakhchāl" msgid "IceHouse" msgstr "Izotzezko Etxea" msgid "Ardatašta" msgstr "Ardatašta-Mercado" msgid "Didebani" msgstr "Didebani-Puesto de Avanzada" msgid "Paraspa" msgstr "Paraspa-Caballería" msgid "Asiyah" msgstr "Asiyah-Almacén" msgid "Taçara" msgstr "Дворец Дария Великого" msgid "Āyadanam" msgstr "Εϊανταναμ" msgid "Duvarθiš" msgstr "Դուվարթիշ" msgid "Para" msgstr "Para-Muralla" msgid "Warehouse" msgstr "Tante-Emma-Lohn" msgid "Hanging Gardens of Babylon" msgstr "Babiloniako Lorategi Zintzilikatuak" msgid "Stathmos tōn Elepantōn" msgstr "Stathmós tôn Elephántōn" msgid "Lighthouse" msgstr "దీపస్తంభం \"లైట్హౌస్\"" msgid "Pharos" msgstr "فانوس دریایی" msgid "Build upon a shoreline in own, neutral, or allied territory. Very large vision range." msgstr "" "Tog seo air an oirthir air ranntair neo-phàirteach, chaidreabhach no air an ranntair " "agad fhèin. Astar lèirsinne glè mhòr." msgid "Mercenary Camp" msgstr "დაქირავებული მებრძოლების ბანაკი" msgid "" "Cheap Barracks-like structure that is buildable in neutral territory, but casts no " "territory influence. Train Mercenaries." msgstr "" "Bâtiment peu coûteux, semblable aux casernes, qui est constructible en territoire " "neutre, mais ne possède aucune influence territoriale. Permet l’entraînement de " "mercenaires." msgid "Klērouchia" msgstr "Klērouchia" msgid "Temple of Isis" msgstr "Isiksen temppeli" msgid "Train Heroes and Healers. Research special technologies." msgstr "Rekruteer helden en genezers. Onderzoek speciale technologieën." msgid "TempleOfIsis" msgstr "Isiksentemppeli" msgid "mktr-n-ḏw" msgstr "mktr-n-ḏw-Torre de Defensa" msgid "Hieron tou Hōrou" msgstr "Hieron tou Hōrou" msgid "Amphitheātrum" msgstr "Amphitheātrum" msgid "Triumphal Arch" msgstr "Pelengkung Kemenangan" msgid "Arcus Triumphālis" msgstr "आर्कुस त्रिउम्फालिस" msgid "TriumphalArch" msgstr "PelengkungKemenangan" msgid "Army Camp" msgstr "Acampamento do Exército" msgid "Castra" msgstr "कास्त्रा" msgid "" "Build in neutral or enemy territory. Train Advanced Melee Infantry and Marian " "Legionaries. Construct Rams. Garrison Soldiers for additional arrows." msgstr "" "Se construye en territorio neutral o enemigo. Recluta infantería avanzada de combate " "cuerpo a cuerpo y legionarios de Mario. Construye arietes. Se puede guarnecer tropa " "para disparar flechas adicionales." msgid "ArmyCamp" msgstr "Acampamento do Exército" msgid "Ballistārium" msgstr "बाल्लिस्तारिउम" msgid "Castrum" msgstr "Castrum-Cuartel" msgid "Forum" msgstr "Τόπος Δημόσιας συζητήσεως" msgid "Saeptum" msgstr "Saeptum-Corral" msgid "Turris Laterīcia" msgstr "तुर्रिस लातेरिसिआ" msgid "Portus" msgstr "Portus-Muelle" msgid "Vīlla" msgstr "Horreum" msgid "Ager" msgstr "Campo (Ager)" msgid "Armāmentārium" msgstr "आर्मामेन्तारिउम" msgid "Castellum" msgstr "Castellum-Fortaleza" msgid "Domus" msgstr "منزل طبقة عالية " msgid "Mercātus" msgstr "मेर्कातुस" msgid "Vigilārium" msgstr "Βιτζιλάριουμ" msgid "Turris Līgnea" msgstr "तुर्रिस लिग्नेआ" msgid "Siege Wall Gate" msgstr "Pintu Pagar Tembok Pelindung Kepung" msgid "Porta Circummūnītiōnis" msgstr "पोर्ता सिर्कुम्मूनितिओनिस" msgid "SiegeWall" msgstr "MurusCircummunitionis" msgid "Siege Wall" msgstr "Tembok Pelindung Kepung" msgid "Mūrus Circummūnītiōnis" msgstr "Մուրուս Սիրկումմունիտիոնիս" msgid "Siege Wall Tower" msgstr "Menara Tembok Pelindung Kepung" msgid "Turris Circummūnītiōnis" msgstr "तुर्रिस सिर्कुम्मूनितिओनिस" msgid "Equīle" msgstr "एक्विले" msgid "Receptāculum" msgstr "Ռեսեպտակուլում" msgid "Aedēs" msgstr "Aedēs" msgid "Temple of Mars" msgstr "Đền thờ Chiến thần" msgid "Aedēs Mārtiālis" msgstr "Aedēs Mārtiālis" msgid "TempleOfMars" msgstr "Marteren tenplua" msgid "Temple of Vesta" msgstr "בית המקדש של וסטה " msgid "Aedēs Vestālis" msgstr "Aedēs Vestālis" msgid "TempleOfVesta" msgstr "Tempel der Vesta" msgid "Tabernāculum" msgstr "Տաբերնակուլում" msgid "A temporary shelter for soldiers." msgstr "Ein vorübergehender Unterschlupf für Soldaten." msgid "Porta" msgstr "Porta-Puerta" msgid "Moenia" msgstr "Mura Fortificate" msgid "Turris Lapidea" msgstr "Turris Lapidea-Torre de Muralla" msgid "Wall off an area. Build in own, neutral, or enemy territory." msgstr "" "Dìon sgìre le balla. Tog seo air ranntair neo-phàirteach, chaidreabhach no air an " "ranntair agad fhèin." msgid "Aedēs Iovis Optimi Maximi" msgstr "एदेस इओविस ओप्तिमी माक्सिमी" msgid "Hieron tou Apollōnos Pythiou" msgstr "Hieron tou Apollōnos Pythiou" msgid "Colonnade" msgstr "Colbh-thrannsa" msgid "Corinthian Colonnade" msgstr "Colbh-thrannsa Choirinteach" msgid "Henge" msgstr "Cromlech" msgid "Bǎotǎ" msgstr "Bảo Tháp" msgid "Sanctuary Kiosk" msgstr "Verkaufsstand im Heiligtum" msgid "Naos" msgstr "Chrám" msgid "Aedēs Sanitatem" msgstr "Ιερό της Πνευματικής Υγείας" msgid "Spartan Senate" msgstr "Senatus Lacedaemonius" msgid "Gerousia" msgstr "مجلس بزرگان" msgid "Research technologies." msgstr "Технологияләрне тикшеренү." msgid "\\\"Persian\\\" Stoa" msgstr "\\ \"Персийски\\ \" Стоа" msgid "Stoa Persikē" msgstr "Stoa Persikē (Stoa Perska)" msgid "Military Mess Hall" msgstr "Στρατιωτική Αίθουσα Συσσιτίου" msgid "Syssition" msgstr "Gran comedor" msgid "Syssiton" msgstr "Szüssziton" msgid "Hieron tēs Artemidos Orthias" msgstr "Hieron tēs Artemidos Orthias" msgid "Big stall" msgstr "Gran puesto de mercado" msgid "Medium stall" msgstr "Mittelgroßer Verkaufsstand" msgid "Small stall" msgstr "Puesto de mercado pequeño" msgid "Stonehenge" msgstr "Heinse na Míle Cloiche" msgid "Table" msgstr "Tavolinë" msgid "Rectangle Table" msgstr "Suorakulmionmuotoinen pöytä" msgid "Square Table" msgstr "Neliönmuotoinen pöytä" msgid "Arab Army Tent" msgstr "Arabialainen armeijan teltta" msgid "Tent" msgstr "Tabernaculum" msgid "A temporary shelter for soldiers. +5 population bonus." msgstr "Un abelhugu temporal pa los soldados. Bonificacion na llende de poblacion: +5." msgid "Bedouin Tent" msgstr "Kanpadenda Beduindarra" msgid "Desert Army Tent" msgstr "Tenda do Exército para o Deserto" msgid "Macedonian Army Tent" msgstr "Makedonialainen armeijan teltta" msgid "Roman Army Tent" msgstr "Αντίσκηνο Στρατού των Ρωμαίων" msgid "Celtic Tavern" msgstr "Taigh-tàirn Ceilteach" msgid "Desert Bazaar" msgstr "Desert Trading Post" msgid "Uffington White Horse" msgstr "Uffingtonin valkoinen hevonen" msgid "Civic Structure" msgstr "Rauhanaikan'it hounukšet" msgid "Civic" msgstr "নগর সম্পর্কিত" msgctxt "Name of an attack, usually the weapon." msgid "Bow" msgstr "Xwexarkirinî" msgid "Civic Center" msgstr "kanšal'l'inin keškuš" msgid "" "Build in own or neutral territory. Acquire large tracts of territory. Territory root. " "Train Citizens and research technologies. Garrison Soldiers for additional arrows." msgstr "" "Construire dans un territoire neutre ou vous appartenant. Acquérir une large étendue de" " territoire. Centre du territoire. Entraîner des citoyens et rechercher des " "technologies. Mettre des Soldats en garnison pour des tirs de flèches supplémentaires." msgid "CivilCentre" msgstr "Քաղաքացիական կենտրոն" msgid "Defensive" msgstr "Actitude defensiva" msgid "Military Colony" msgstr "సైనిక దళం నివసించే ప్రదేశం" msgid "Colony" msgstr "వలసదారులు నివసించే ప్రదేశం" msgid "House" msgstr "Eluhoone" msgid "Village" msgstr "aldea (fase inicial)" msgid "Stoa" msgstr "رواق إغريقي معمد" msgid "Town" msgstr "pueblo (fase intermedia)" msgid "Temple" msgstr "Świōntynio" msgid "Train Healers and research healing technologies." msgstr "Позволяет обучать целителей и исследовать технологии целительства." msgid "Defensive Structure" msgstr "Verdedigings Struktuur" msgid "Outpost" msgstr "Puesto de Vigilancia" msgid "Build in own or neutral territory." msgstr "Tog seo air ranntair neo-phàirteach no air an ranntair agad fhèin." msgid "Palisade" msgstr "Περίφραγμα με πασσάλους" msgid "Wall off an area. Build in own or neutral territory." msgstr "Entourer une zone de muraille. Construire dans un territoire neutre ou vous appartenant." msgid "Tower" msgstr "Bokštas" msgctxt "Name of an attack, usually the weapon." msgid "Stone" msgstr "Камень" msgid "Artillery Tower" msgstr "Артиллерийская башня" msgid "ArtilleryTower" msgstr "Torre dell'artiglieria" msgctxt "Name of an attack, usually the weapon." msgid "Bolt" msgstr "Βέλος Βαλλίστρας" msgid "Bolt Tower" msgstr "Torre de proyectiles" msgid "BoltTower" msgstr "torre de proyectiles" msgid "Sentry Tower" msgstr "Torre d'avvistamento" msgid "" "Garrison Infantry for additional arrows. Needs the “Murder Holes” technology to protect" " its foot." msgstr "" "Mettre des soldats d’Infanterie en garnison pour des tirs de flèches supplémentaires. " "Requiert la technologie \"Meurtrières\" pour protéger les fondations." msgid "SentryTower" msgstr "Torre d'avvistamento" msgid "Reinforce with stone and upgrade to a defense tower." msgstr "Perkukuhkan dengan batu dan naik taraf menjadi menara pertahanan." msgid "Stone Tower" msgstr "Akmeninis Bokštas" msgid "StoneTower" msgstr "AkmeninisBokštas" msgid "Wall" msgstr "Tường thành" msgid "Wall off your town for a stout defense." msgstr "एक मजबूत रक्षा के लिए अपने शहर के चारों ओर एक दीवार का निर्माण करें" msgid "Gate" msgstr "Ulkoset veräjät" msgid "Allow units access through Walls. Can be locked to prevent access." msgstr "" "Ermöglicht Einheiten den Zugang durch eine Mauer. Kann verriegelt werden, um den Zugang" " zu verhindern." msgid "Can be converted into a Gate." msgstr "Può venire convertito in un Cancello." msgid "Wall Turret" msgstr "Стенадагы каравыч манарасы" msgid "Economic Structure" msgstr "Хозяйственная постройка" msgid "Economic" msgstr "Wirtschaftlich" msgid "Farmstead" msgstr "Земљорадничко Газдинство" msgid "Research food gathering technologies." msgstr "Opracuj technologie związane ze zbieraniem żywności." msgid "Market" msgstr "Viktualienmarkt" msgid "" "Barter resources. Establish trade routes. Train Traders and research trade and barter " "technologies." msgstr "" "Nyersanyagok cserekereskedelme. Kereskedelmi utak létesítése. Kereskedők kiképzése, " "illetve kereskedelmi és cserekereskedelmi fejlesztések kutatása." msgid "Trade" msgstr "Comercializar" msgid "Storehouse" msgstr "almacén de recursos" msgid "Research gathering technologies." msgstr "Investiga tecnologies de recollida de recursos." msgid "Military Structure" msgstr "Sotilaallinen rakennelma" msgid "Military" msgstr "Sotilaallinen" msgid "Arsenal" msgstr "Gudang Senjata" msgid "" "Train Champion Infantry Crossbowmen, construct Siege Engines, and research Siege Engine" " technologies." msgstr "" "Εκπαιδεύστε Πρωταθλητες για Πεζικάριες Γυναίκες με Βαλλίστρες, κατασκευάστε " "Πολιορκητικές Μηχανές, και ερευνήστε Τεχνολογίες Πολιορκητικών Μηχανών." msgid "City" msgstr "ciudad (fase avanzada)" msgid "Barracks" msgstr "సైనిక వసతి భవంతులు" msgid "Train Infantry and research Infantry technologies." msgstr "Коры җир гаскәриләрне өйрәтү һәм коры җир гаскәри фәнни хезмәтләрен өйрәнү." msgid "Dock" msgstr "Gəmi körpüsü" msgid "" "Build upon a shoreline in own, neutral, or allied territory. Establish trade routes. " "Construct Ships and research Ship technologies." msgstr "" "Se construye sobre la línea de costa de territorio propio, neutral o aliado. Se pueden " "establecer rutas de comercio. Posibilita la construcción de barcos e investigar " "tecnología naviera." msgid "Naval" msgstr "Військово-морське" msgid "Elephant Stable" msgstr "Elefanteentzako ukuilua" msgid "Train Elephants and research Elephant technologies." msgstr "Entraîner des éléphants et rechercher des technologies éléphantines." msgid "ElephantStable" msgstr "Estábulo de Elefantes" msgid "Embassy" msgstr "దౌత్య కార్యాలయం" msgid "Forge" msgstr "Тимерче алачыгы" msgid "Research attack damage and damage resistance technologies." msgstr "" "Nghiên cứu các công nghệ gia tăng sát thương tấn công và giảm sát thương thiệt hại cho " "binh lính." msgid "Fortress" msgstr "ციხე-სიმაგრე" msgid "Garrison Soldiers for additional arrows." msgstr "Cuir saighdearan ’nan gearastan ann airson barrachd shaighdean." msgid "Kennel" msgstr "Sklonište za psa." msgid "Train War Dogs." msgstr "Adiestra perros de combate." msgid "Practice Range" msgstr "Exercitant artes telorum." msgid "Train Ranged Infantry and research technologies." msgstr "Adestrar Infantería de Lanzadores a Distancia e investigar tecnoloxías relacionadas." msgid "Range" msgstr "Camp d'entrenament" msgid "Stable" msgstr "Kandang Kuda" msgid "Train Cavalry and research Cavalry technologies." msgstr "Коры җир атлы гаскәриләрне өйрәтү һәм коры җир атлы гаскәри фәнни хезмәтләрен өйрәнү." msgid "Resource Structure" msgstr "Сооружения добычи ресурсов" msgid "Resource" msgstr "Sumber Daya" msgid "Corral" msgstr "Ohrada pre dobytok" msgid "Raise Domestic Animals for food. Garrison animals to gain a trickle of food." msgstr "" "Élever des animaux domestiques pour nourriture. Mettre des animaux doméstiques en " "garnison pour acceder a un ruisselement de nourriture." msgid "Field" msgstr "Campo de cultivo" msgid "Harvest grain for food. Each subsequent gatherer works less efficiently." msgstr "" "Bailigh gráinne agus faigh bia. Oibríonn gach bailitheoir ina dhiaidh sin níos lú ná an" " bailitheoir roimhe." msgid "Special Structure" msgstr "Structure spécifique" msgid "Amphitheater" msgstr "Amphitheatrum" msgid "Library" msgstr "Bibliothèque" msgid "Theater" msgstr "Taigh-cluiche" msgid "Wonder" msgstr "Keajaiban Dunia" msgid "Bring glory to your civilization and add large tracts of land to your empire." msgstr "" "Porta glòria a la vostra civilització i afegeix grans extensions de territori al vostre" " imperi." Index: ps/trunk/binaries/data/mods/public/l10n/public-civilizations.pot =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/public-civilizations.pot (revision 27954) +++ ps/trunk/binaries/data/mods/public/l10n/public-civilizations.pot (revision 27955) @@ -1,1104 +1,1118 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" -"POT-Creation-Date: 2023-11-06 08:12+0000\n" -"PO-Revision-Date: 2023-11-06 08:12+0000\n" +"POT-Creation-Date: 2023-11-24 08:08+0000\n" +"PO-Revision-Date: 2023-11-24 08:08+0000\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit" #: simulation/data/civs/athen.json:AINames[0] msgid "Cimon" msgstr "" #: simulation/data/civs/athen.json:AINames[10] msgid "Thrasybulus" msgstr "" #: simulation/data/civs/athen.json:AINames[11] msgid "Demosthenes" msgstr "" #: simulation/data/civs/athen.json:AINames[1] msgid "Aristides" msgstr "" #: simulation/data/civs/athen.json:AINames[2] msgid "Xenophon" msgstr "" #: simulation/data/civs/athen.json:AINames[3] msgid "Hippias" msgstr "" #: simulation/data/civs/athen.json:AINames[4] msgid "Cleisthenes" msgstr "" #: simulation/data/civs/athen.json:AINames[5] msgid "Thucydides" msgstr "" #: simulation/data/civs/athen.json:AINames[6] msgid "Alcibiades" msgstr "" #: simulation/data/civs/athen.json:AINames[7] msgid "Miltiades" msgstr "" #: simulation/data/civs/athen.json:AINames[8] msgid "Cleon" msgstr "" #: simulation/data/civs/athen.json:AINames[9] msgid "Cleophon" msgstr "" #: simulation/data/civs/athen.json:CivBonuses[0].Description msgid "Workers +10% metal gather rate per phase advance." msgstr "" #: simulation/data/civs/athen.json:CivBonuses[0].History msgid "" "The mines at Laureion in Attica provided Athens with a wealth of silver from which to " "mint her famous and highly prized coin, The Athenian Owl." msgstr "" #: simulation/data/civs/athen.json:CivBonuses[0].Name msgid "Silver Owls" msgstr "" #: simulation/data/civs/athen.json:CivBonuses[1].Description msgid "Elite Hoplites can promote to Champion Spearmen." msgstr "" #: simulation/data/civs/athen.json:CivBonuses[1].History msgid "The best of the hoplites were chosen to form a group of elite professional soldiers." msgstr "" #: simulation/data/civs/athen.json:CivBonuses[1].Name msgid "Epilektoi Infantry" msgstr "" #: simulation/data/civs/brit.json:AINames[0] msgid "Prasutagus" msgstr "" #: simulation/data/civs/brit.json:AINames[1] msgid "Venutius" msgstr "" #: simulation/data/civs/brit.json:AINames[2] msgid "Cogidubnus" msgstr "" #: simulation/data/civs/brit.json:AINames[3] msgid "Commius" msgstr "" #: simulation/data/civs/brit.json:AINames[4] msgid "Comux" msgstr "" #: simulation/data/civs/brit.json:AINames[5] msgid "Adminius" msgstr "" #: simulation/data/civs/brit.json:AINames[6] msgid "Dubnovellaunus" msgstr "" #: simulation/data/civs/brit.json:AINames[7] msgid "Vosenius" msgstr "" #: simulation/data/civs/brit.json:CivBonuses[0].Description #: simulation/data/civs/gaul.json:CivBonuses[0].Description msgid "Druids increase attack rates of soldiers near them by 5%." msgstr "" #: simulation/data/civs/brit.json:CivBonuses[0].History #: simulation/data/civs/gaul.json:CivBonuses[0].History msgid "Celtic religion and druidry inspired their warlike mindset." msgstr "" #: simulation/data/civs/brit.json:CivBonuses[0].Name #: simulation/data/civs/gaul.json:CivBonuses[0].Name msgid "Deas Celtica" msgstr "" #: simulation/data/civs/cart.json:AINames[0] msgid "Hasdrubal Barca" msgstr "" #: simulation/data/civs/cart.json:AINames[10] msgid "Xanthippus" msgstr "" #: simulation/data/civs/cart.json:AINames[11] msgid "Himilco Phameas" msgstr "" #: simulation/data/civs/cart.json:AINames[12] msgid "Hasdrubal the Boetharch" msgstr "" #: simulation/data/civs/cart.json:AINames[1] msgid "Hasdrubal Gisco" msgstr "" #: simulation/data/civs/cart.json:AINames[2] msgid "Hanno the Elder" msgstr "" #: simulation/data/civs/cart.json:AINames[3] msgid "Mago Barca" msgstr "" #: simulation/data/civs/cart.json:AINames[4] msgid "Hasdrubal the Fair" msgstr "" #: simulation/data/civs/cart.json:AINames[5] msgid "Hanno the Great" msgstr "" #: simulation/data/civs/cart.json:AINames[6] msgid "Himilco" msgstr "" #: simulation/data/civs/cart.json:AINames[7] msgid "Hampsicora" msgstr "" #: simulation/data/civs/cart.json:AINames[8] msgid "Hannibal Gisco" msgstr "" #: simulation/data/civs/cart.json:AINames[9] msgid "Dido" msgstr "" #: simulation/data/civs/cart.json:CivBonuses[0].Description msgid "Merchant Ships +25% trade gain." msgstr "" #: simulation/data/civs/cart.json:CivBonuses[0].Name msgid "Commercial Acumen" msgstr "" #: simulation/data/civs/cart.json:CivBonuses[1].Description msgid "Docks and Markets +10% international trade bonus." msgstr "" #: simulation/data/civs/cart.json:CivBonuses[1].Name msgid "Desirable Products" msgstr "" #: simulation/data/civs/gaul.json:AINames[0] msgid "Cativolcus" msgstr "" #: simulation/data/civs/gaul.json:AINames[1] msgid "Cingetorix" msgstr "" #: simulation/data/civs/gaul.json:AINames[2] msgid "Divico" msgstr "" #: simulation/data/civs/gaul.json:AINames[3] msgid "Ambiorix" msgstr "" #: simulation/data/civs/gaul.json:AINames[4] msgid "Liscus" msgstr "" #: simulation/data/civs/gaul.json:AINames[5] msgid "Valetiacus" msgstr "" #: simulation/data/civs/gaul.json:AINames[6] msgid "Viridovix" msgstr "" #: simulation/data/civs/han.json:AINames[0] msgid "Liu Ying" msgstr "" #: simulation/data/civs/han.json:AINames[10] msgid "Liu Ao" msgstr "" #: simulation/data/civs/han.json:AINames[11] msgid "Liu Xin" msgstr "" #: simulation/data/civs/han.json:AINames[12] msgid "Liu Kan" msgstr "" #: simulation/data/civs/han.json:AINames[13] msgid "Liu Xuan" msgstr "" #: simulation/data/civs/han.json:AINames[14] msgid "Liu Xiu" msgstr "" #: simulation/data/civs/han.json:AINames[15] msgid "Liu Zhuang" msgstr "" #: simulation/data/civs/han.json:AINames[16] msgid "Liu Da" msgstr "" #: simulation/data/civs/han.json:AINames[17] msgid "Liu Zhao" msgstr "" #: simulation/data/civs/han.json:AINames[18] msgid "Liu Long" msgstr "" #: simulation/data/civs/han.json:AINames[19] msgid "Liu Hu" msgstr "" #: simulation/data/civs/han.json:AINames[1] msgid "Liu Gong" msgstr "" #: simulation/data/civs/han.json:AINames[20] msgid "Liu Yi" msgstr "" #: simulation/data/civs/han.json:AINames[21] msgid "Liu Bao" msgstr "" #: simulation/data/civs/han.json:AINames[22] msgid "Liu Bing" msgstr "" #: simulation/data/civs/han.json:AINames[23] msgid "Liu Zuan" msgstr "" #: simulation/data/civs/han.json:AINames[24] msgid "Liu Zhi" msgstr "" #: simulation/data/civs/han.json:AINames[26] msgid "Liu Bian" msgstr "" #: simulation/data/civs/han.json:AINames[27] msgid "Liu Xie" msgstr "" #: simulation/data/civs/han.json:AINames[25] simulation/data/civs/han.json:AINames[2] msgid "Liu Hong" msgstr "" #: simulation/data/civs/han.json:AINames[3] msgid "Liu Heng" msgstr "" #: simulation/data/civs/han.json:AINames[4] msgid "Liu Qi" msgstr "" #: simulation/data/civs/han.json:AINames[5] msgid "Liu Che" msgstr "" #: simulation/data/civs/han.json:AINames[6] msgid "Liu Fuling" msgstr "" #: simulation/data/civs/han.json:AINames[7] msgid "Liu He" msgstr "" #: simulation/data/civs/han.json:AINames[8] msgid "Liu Bingyi" msgstr "" #: simulation/data/civs/han.json:AINames[9] msgid "Liu Shi" msgstr "" #: simulation/data/civs/iber.json:AINames[0] msgid "Audax" msgstr "" #: simulation/data/civs/iber.json:AINames[1] msgid "Ditalcus" msgstr "" #: simulation/data/civs/iber.json:AINames[2] msgid "Minurus" msgstr "" #: simulation/data/civs/iber.json:AINames[3] msgid "Tautalus" msgstr "" #: simulation/data/civs/iber.json:CivBonuses[0].Description msgid "Iberians start with City Walls around their base on most maps." msgstr "" #: simulation/data/civs/iber.json:CivBonuses[0].History msgid "" "With exception to alluvial plains and river valleys, stone is abundant in the Iberian " "Peninsula and was greatly used in construction of structures of all types." msgstr "" #: simulation/data/civs/iber.json:CivBonuses[0].Name msgid "Starting Walls" msgstr "" #: simulation/data/civs/iber.json:CivBonuses[1].Description msgid "" "Stone Towers −50% wood cost, +150% stone cost, +33% build time, +60% health, +3 " "garrison capacity, and +1 default arrow count." msgstr "" #: simulation/data/civs/iber.json:CivBonuses[1].Name msgid "Massive Towers" msgstr "" #: simulation/data/civs/kush.json:AINames[0] msgid "Kashta" msgstr "" #: simulation/data/civs/kush.json:AINames[10] msgid "Malewiebamani" msgstr "" #: simulation/data/civs/kush.json:AINames[11] msgid "Shanakdakhete" msgstr "" #: simulation/data/civs/kush.json:AINames[12] msgid "Amanishakheto" msgstr "" #: simulation/data/civs/kush.json:AINames[1] msgid "Alara" msgstr "" #: simulation/data/civs/kush.json:AINames[2] msgid "Pebatjma" msgstr "" #: simulation/data/civs/kush.json:AINames[3] msgid "Shabaka" msgstr "" #: simulation/data/civs/kush.json:AINames[4] msgid "Shebitku" msgstr "" #: simulation/data/civs/kush.json:AINames[5] msgid "Qalhata" msgstr "" #: simulation/data/civs/kush.json:AINames[6] msgid "Takahatenamun" msgstr "" #: simulation/data/civs/kush.json:AINames[7] msgid "Tantamani" msgstr "" #: simulation/data/civs/kush.json:AINames[8] msgid "Atlanersa" msgstr "" #: simulation/data/civs/kush.json:AINames[9] msgid "Nasalsa" msgstr "" #: simulation/data/civs/kush.json:CivBonuses[0].Description #: simulation/data/civs/pers.json:CivBonuses[1].Description msgid "Battering Rams +20% attack damage and +2 garrison capacity." msgstr "" #: simulation/data/civs/kush.json:CivBonuses[0].Name #: simulation/data/civs/pers.json:CivBonuses[1].Name msgid "Large Rams" msgstr "" #: simulation/data/civs/mace.json:AINames[0] msgid "Antipater" msgstr "" #: simulation/data/civs/mace.json:AINames[10] msgid "Meleager" msgstr "" #: simulation/data/civs/mace.json:AINames[1] msgid "Philip IV" msgstr "" #: simulation/data/civs/mace.json:AINames[2] simulation/data/civs/spart.json:AINames[3] msgid "Lysander" msgstr "" #: simulation/data/civs/mace.json:AINames[3] msgid "Lysimachus" msgstr "" #: simulation/data/civs/mace.json:AINames[4] msgid "Pyrrhus of Epirus" msgstr "" #: simulation/data/civs/mace.json:AINames[5] msgid "Antigonus II Gonatas" msgstr "" #: simulation/data/civs/mace.json:AINames[6] msgid "Demetrius II Aetolicus" msgstr "" #: simulation/data/civs/mace.json:AINames[7] msgid "Philip V" msgstr "" #: simulation/data/civs/mace.json:AINames[8] msgid "Perseus" msgstr "" #: simulation/data/civs/mace.json:AINames[9] msgid "Craterus" msgstr "" #: simulation/data/civs/maur.json:AINames[0] msgid "Bindusara Maurya" msgstr "" #: simulation/data/civs/maur.json:AINames[1] msgid "Dasharatha Maurya" msgstr "" #: simulation/data/civs/maur.json:AINames[2] msgid "Samprati Maurya" msgstr "" #: simulation/data/civs/maur.json:AINames[3] msgid "Shalishuka Maurya" msgstr "" #: simulation/data/civs/maur.json:AINames[4] msgid "Devavarman Maurya" msgstr "" #: simulation/data/civs/maur.json:AINames[5] msgid "Shatadhanvan Maurya" msgstr "" #: simulation/data/civs/maur.json:AINames[6] msgid "Brihadratha Maurya" msgstr "" #: simulation/data/civs/pers.json:AINames[0] msgid "Cambyses II" msgstr "" #: simulation/data/civs/pers.json:AINames[1] msgid "Bardiya" msgstr "" #: simulation/data/civs/pers.json:AINames[2] msgid "Artaxshacha I" msgstr "" #: simulation/data/civs/pers.json:AINames[3] msgid "Darayavahush II" msgstr "" #: simulation/data/civs/pers.json:AINames[4] msgid "Darayavahush III" msgstr "" #: simulation/data/civs/pers.json:AINames[5] msgid "Artaxshacha II" msgstr "" #: simulation/data/civs/pers.json:AINames[6] msgid "Artaxshacha III" msgstr "" #: simulation/data/civs/pers.json:AINames[7] msgid "Haxamanish" msgstr "" #: simulation/data/civs/pers.json:AINames[8] msgid "Xsayarsa II" msgstr "" #: simulation/data/civs/pers.json:CivBonuses[0].Description msgid "Land Traders +25% trade gain." msgstr "" #: simulation/data/civs/pers.json:CivBonuses[0].Name msgid "Darics" msgstr "" #: simulation/data/civs/pers.json:CivBonuses[2].Description msgid "Stable −10% batch training time per phase advance." msgstr "" #: simulation/data/civs/pers.json:CivBonuses[2].History -msgid "The Persians were known for their large cavalry contingent" +msgid "The Persians were known for their large cavalry contingent." msgstr "" #: simulation/data/civs/pers.json:CivBonuses[2].Name msgid "Time of War" msgstr "" +#: simulation/data/civs/pers.json:CivBonuses[3].Description +msgid "Upgrade the Throne Hall to receive a free trickle of a desired resource." +msgstr "" + +#: simulation/data/civs/pers.json:CivBonuses[3].History +msgid "" +"The empire was divided into provinces, called “Satrapies,” that sent yearly tribute to " +"the ruling Persian dynasty in Persepolis as a form of tax." +msgstr "" + +#: simulation/data/civs/pers.json:CivBonuses[3].Name +msgid "Satrapy Tribute" +msgstr "" + #: simulation/data/civs/ptol.json:AINames[0] msgid "Ptolemy Philadelphus" msgstr "" #: simulation/data/civs/ptol.json:AINames[10] msgid "Cleopatra Tryphaena" msgstr "" #: simulation/data/civs/ptol.json:AINames[11] msgid "Berenice Epiphaneia" msgstr "" #: simulation/data/civs/ptol.json:AINames[12] msgid "Cleopatra Philopater" msgstr "" #: simulation/data/civs/ptol.json:AINames[13] msgid "Cleopatra Selene" msgstr "" #: simulation/data/civs/ptol.json:AINames[14] msgid "Cleopatra II Philometora Soteira" msgstr "" #: simulation/data/civs/ptol.json:AINames[15] msgid "Arsinoe IV" msgstr "" #: simulation/data/civs/ptol.json:AINames[16] msgid "Arsinoe II" msgstr "" #: simulation/data/civs/ptol.json:AINames[1] msgid "Ptolemy Epigone" msgstr "" #: simulation/data/civs/ptol.json:AINames[2] msgid "Ptolemy Eurgetes" msgstr "" #: simulation/data/civs/ptol.json:AINames[3] msgid "Ptolemy Epiphanes" msgstr "" #: simulation/data/civs/ptol.json:AINames[4] msgid "Ptolemy Philometor" msgstr "" #: simulation/data/civs/ptol.json:AINames[5] msgid "Ptolemy Eupator" msgstr "" #: simulation/data/civs/ptol.json:AINames[6] msgid "Ptolemy Alexander" msgstr "" #: simulation/data/civs/ptol.json:AINames[7] msgid "Ptolemy Neos Dionysos" msgstr "" #: simulation/data/civs/ptol.json:AINames[8] msgid "Ptolemy Neos Philopater" msgstr "" #: simulation/data/civs/ptol.json:AINames[9] msgid "Berenice Philopater" msgstr "" #: simulation/data/civs/ptol.json:CivBonuses[0].Description msgid "Bolt Shooters −33% attack damage and −33% attack time." msgstr "" #: simulation/data/civs/ptol.json:CivBonuses[0].Name msgid "Polybolos" msgstr "" #: simulation/data/civs/ptol.json:CivBonuses[1].Description msgid "The three farming technologies are available in Village Phase." msgstr "" #: simulation/data/civs/ptol.json:CivBonuses[1].History msgid "" "The Nile Delta is a region where the Nile River divides into several branches to flow " "into the Mediterranean Sea, in northern Egypt." msgstr "" #: simulation/data/civs/ptol.json:CivBonuses[1].Name msgid "Nile Delta" msgstr "" #: simulation/data/civs/rome.json:AINames[0] msgid "Lucius Junius Brutus" msgstr "" #: simulation/data/civs/rome.json:AINames[10] msgid "Marcus Cornelius Cethegus" msgstr "" #: simulation/data/civs/rome.json:AINames[11] msgid "Quintus Caecilius Metellus Pius" msgstr "" #: simulation/data/civs/rome.json:AINames[12] msgid "Marcus Licinius Crassus" msgstr "" #: simulation/data/civs/rome.json:AINames[1] msgid "Lucius Tarquinius Collatinus" msgstr "" #: simulation/data/civs/rome.json:AINames[2] msgid "Gaius Julius Caesar Octavianus" msgstr "" #: simulation/data/civs/rome.json:AINames[3] msgid "Marcus Vipsanius Agrippa" msgstr "" #: simulation/data/civs/rome.json:AINames[4] msgid "Gaius Iulius Iullus" msgstr "" #: simulation/data/civs/rome.json:AINames[5] msgid "Gaius Servilius Structus Ahala" msgstr "" #: simulation/data/civs/rome.json:AINames[6] msgid "Publius Cornelius Rufinus" msgstr "" #: simulation/data/civs/rome.json:AINames[7] msgid "Lucius Papirius Cursor" msgstr "" #: simulation/data/civs/rome.json:AINames[8] msgid "Aulus Manlius Capitolinus" msgstr "" #: simulation/data/civs/rome.json:AINames[9] msgid "Publius Sempronius Tuditanus" msgstr "" #: simulation/data/civs/rome.json:CivBonuses[0].Description msgid "Women train from houses without the need to research Fertility Festival." msgstr "" #: simulation/data/civs/rome.json:CivBonuses[0].History msgid "Rome was one of the most populous cities in the ancient world." msgstr "" #: simulation/data/civs/rome.json:CivBonuses[0].Name msgid "Fertility" msgstr "" #: simulation/data/civs/rome.json:CivBonuses[1].Description msgid "Roman Legionaries can form a Testudo." msgstr "" #: simulation/data/civs/rome.json:CivBonuses[1].History msgid "" "The Romans commonly used the Testudo or 'turtle' formation for defense: Legionaries " "were formed into hollow squares with twelve men on each side, standing so close " "together that their shields overlapped like fish scales." msgstr "" #: simulation/data/civs/rome.json:CivBonuses[1].Name msgid "Testudo Formation" msgstr "" #: simulation/data/civs/rome.json:CivBonuses[2].Description msgid "Promote Elite Rank Spearmen or Swordsmen to Champion Centurions." msgstr "" #: simulation/data/civs/rome.json:CivBonuses[2].History msgid "Centurions were the officers responsible for a centuria, a group of 100 soldiers." msgstr "" #: simulation/data/civs/rome.json:CivBonuses[2].Name msgid "Centurions" msgstr "" #: simulation/data/civs/sele.json:AINames[0] msgid "Antiochus I Soter" msgstr "" #: simulation/data/civs/sele.json:AINames[10] msgid "Diodotus Tryphon" msgstr "" #: simulation/data/civs/sele.json:AINames[11] msgid "Antiochus VII Sidetes" msgstr "" #: simulation/data/civs/sele.json:AINames[13] msgid "Alexander II Zabinas" msgstr "" #: simulation/data/civs/sele.json:AINames[14] msgid "Cleopatra Thea" msgstr "" #: simulation/data/civs/sele.json:AINames[15] msgid "Seleucus V Philometor" msgstr "" #: simulation/data/civs/sele.json:AINames[16] msgid "Antiochus VIII Grypus" msgstr "" #: simulation/data/civs/sele.json:AINames[17] msgid "Antiochus IX Cyzicenus" msgstr "" #: simulation/data/civs/sele.json:AINames[18] msgid "Seleucus VI Epiphanes" msgstr "" #: simulation/data/civs/sele.json:AINames[19] msgid "Antiochus X Eusebes" msgstr "" #: simulation/data/civs/sele.json:AINames[1] msgid "Antiochus II Theos" msgstr "" #: simulation/data/civs/sele.json:AINames[20] msgid "Demetrius III Eucaerus" msgstr "" #: simulation/data/civs/sele.json:AINames[21] msgid "Antiochus XI Epiphanes" msgstr "" #: simulation/data/civs/sele.json:AINames[22] msgid "Philip I Philadelphus" msgstr "" #: simulation/data/civs/sele.json:AINames[23] msgid "Antiochus XII Dionysus" msgstr "" #: simulation/data/civs/sele.json:AINames[24] msgid "Seleucus VII Kybiosaktes" msgstr "" #: simulation/data/civs/sele.json:AINames[25] msgid "Antiochus XIII Asiaticus" msgstr "" #: simulation/data/civs/sele.json:AINames[26] msgid "Philip II Philoromaeus" msgstr "" #: simulation/data/civs/sele.json:AINames[2] msgid "Seleucus II Callinicus" msgstr "" #: simulation/data/civs/sele.json:AINames[3] msgid "Seleucus III Ceraunus" msgstr "" #: simulation/data/civs/sele.json:AINames[4] msgid "Seleucus IV Philopator" msgstr "" #: simulation/data/civs/sele.json:AINames[5] msgid "Antiochus V Eupator" msgstr "" #: simulation/data/civs/sele.json:AINames[6] msgid "Demetrius I Soter" msgstr "" #: simulation/data/civs/sele.json:AINames[7] msgid "Alexander I Balas" msgstr "" #: simulation/data/civs/sele.json:AINames[12] simulation/data/civs/sele.json:AINames[8] msgid "Demetrius II Nicator" msgstr "" #: simulation/data/civs/sele.json:AINames[9] msgid "Antiochus VI Dionysus" msgstr "" #: simulation/data/civs/spart.json:AINames[0] msgid "Dienekes" msgstr "" #: simulation/data/civs/spart.json:AINames[1] msgid "Agis II" msgstr "" #: simulation/data/civs/spart.json:AINames[2] msgid "Archidamus" msgstr "" #: simulation/data/civs/spart.json:AINames[4] msgid "Pausanias" msgstr "" #: simulation/data/civs/spart.json:AINames[5] msgid "Agesilaus" msgstr "" #: simulation/data/civs/spart.json:AINames[6] msgid "Echestratus" msgstr "" #: simulation/data/civs/spart.json:AINames[7] msgid "Eurycrates" msgstr "" #: simulation/data/civs/spart.json:AINames[8] msgid "Eucleidas" msgstr "" #: simulation/data/civs/spart.json:AINames[9] msgid "Agesipolis" msgstr "" #: simulation/data/civs/spart.json:CivBonuses[0].Description msgid "Female Citizens +40% health and +50% melee attack hack damage." msgstr "" #: simulation/data/civs/spart.json:CivBonuses[0].Name msgid "Spartan Women" msgstr "" #: simulation/data/civs/spart.json:CivBonuses[1].Description msgid "" "Champion Hoplites are available in village phase, and can promote to highly experienced" " Olympic Champions." msgstr "" #: simulation/data/civs/spart.json:CivBonuses[1].History msgid "" "Under the constitution written by the mythical lawgiver Lycurgus, the institution of " "the Agoge was established, where Spartans were trained from the age of 6 to be superior" " warriors in defense of the Spartan state." msgstr "" #: simulation/data/civs/spart.json:CivBonuses[1].Name msgid "Laws of Lycurgus" msgstr "" #: simulation/templates/special/players/athen.xml:8 msgid "Athenians" msgstr "" #: simulation/templates/special/players/athen.xml:9 msgid "" "As the cradle of Western civilization and the birthplace of democracy, Athens was famed" " as a center for the arts, learning and philosophy. The Athenians were also powerful " "warriors, particularly at sea. At its peak, Athens dominated a large part of the " "Hellenic world for several decades." msgstr "" #: simulation/templates/special/players/brit.xml:8 msgid "Britons" msgstr "" #: simulation/templates/special/players/brit.xml:9 msgid "" "The Britons were the Celtic tribes of the British Isles. Using chariots, longswordsmen " "and powerful melee soldiers, they staged fearsome revolts against Rome to protect their" " customs and interests. Also, they built thousands of unique structures such as hill " "forts, crannogs and brochs." msgstr "" #: simulation/templates/special/players/cart.xml:8 msgid "Carthaginians" msgstr "" #: simulation/templates/special/players/cart.xml:9 msgid "" "Carthage, a city-state in modern-day Tunisia, was a formidable force in the western " "Mediterranean, eventually taking over much of North Africa and modern-day Spain in the " "third century B.C. The sailors of Carthage were among the fiercest contenders on the " "high seas, and masters of naval trade. They deployed towered War Elephants on the " "battlefield to fearsome effect, and had defensive walls so strong, they were never " "breached." msgstr "" #: simulation/templates/special/players/gaia.xml:9 msgid "Gaia" msgstr "" #: simulation/templates/special/players/gaul.xml:8 msgid "Gauls" msgstr "" #: simulation/templates/special/players/gaul.xml:9 msgid "" "The Gauls were the Celtic tribes of continental Europe. Dominated by a priestly class " "of Druids, they featured a sophisticated culture of advanced metalworking, agriculture," " trade and even road engineering. With heavy infantry and cavalry, Gallic warriors " "valiantly resisted Caesar's campaign of conquest and Rome's authoritarian rule." msgstr "" #: simulation/templates/special/players/han.xml:16 msgid "Han" msgstr "" #: simulation/templates/special/players/han.xml:17 msgid "" "The Han dynasty (206 BC – AD 220) was the second imperial dynasty of China, preceded by" " the Qin dynasty (221–207 BC) and succeeded by the Three Kingdoms period (AD 220–280). " "It is considered a golden age in Chinese history, and China made significant progress " "in arts and sciences during the Han period. The core of the Han empire was around the " "Wei River, and the Han capital was Chang'an, very close to the Qin capital Xianyang " "(both are now part of Xi'an, Shaanxi)." msgstr "" #: simulation/templates/special/players/iber.xml:8 msgid "Iberians" msgstr "" #: simulation/templates/special/players/iber.xml:9 msgid "" "The Iberians were a people of mysterious origins and language, with a strong tradition " "of horsemanship and metalworking. A relatively peaceful culture, they usually fought in" " other's battles only as mercenaries. However, they proved tenacious when Rome sought " "to take their land and freedom from them, and employed pioneering guerrilla tactics and" " flaming javelins as they fought back." msgstr "" #: simulation/templates/special/players/kush.xml:8 msgid "Kushites" msgstr "" #: simulation/templates/special/players/kush.xml:9 msgid "" "The Kingdom of Kush was an ancient African kingdom situated on the confluences of the " "Blue Nile, White Nile and River Atbara in what is now the Republic of Sudan. The " "Kushite era of rule in the region was established after the Bronze Age collapse of the " "New Kingdom of Egypt, and it was centered at Napata in its early phase. They invaded " "Egypt in the 8th century BC, and the Kushite emperors ruled as Pharaohs of the Twenty-" "fifth dynasty of Egypt for a century, until they were expelled by the Assyrians. " "Kushite culture was influenced heavily by the Egyptians, with Kushite pyramid building " "and monumental temple architecture still extent. The Kushites even worshipped many " "Egyptian gods, including Amun. During Classical antiquity, the Kushite imperial capital" " was at Meroe. In early Greek geography, the Meroitic kingdom was known as Aethiopia. " "The Kushite kingdom persisted until the 4th century AD, when it weakened and " "disintegrated due to internal rebellion, eventually succumbing to the rising power of " "Axum." msgstr "" #: simulation/templates/special/players/mace.xml:8 msgid "Macedonians" msgstr "" #: simulation/templates/special/players/mace.xml:9 msgid "" "Macedonia was an ancient Greek kingdom, centered in the northeastern part of the Greek " "peninsula. Under the leadership of Alexander the Great, Macedonian forces and allies " "took over most of the world they knew, including Egypt, Persia and parts of the Indian " "subcontinent, allowing a diffusion of Hellenic and eastern cultures for years to come." msgstr "" #: simulation/templates/special/players/maur.xml:8 msgid "Mauryas" msgstr "" #: simulation/templates/special/players/maur.xml:9 msgid "" "Founded in 322 B.C. by Chandragupta Maurya, the Mauryan Empire was the first to rule " "most of the Indian subcontinent, and was one of the largest and most populous empires " "of antiquity. Its military featured bowmen who used the long-range bamboo longbow, " "fierce female warriors, chariots, and thousands of armored war elephants. Its " "philosophers, especially the famous Acharya Chanakya, contributed to such varied fields" " such as economics, religion, diplomacy, warfare, and good governance. Under the rule " "of Ashoka the Great, the empire saw 40 years of peace, harmony, and prosperity." msgstr "" #: simulation/templates/special/players/pers.xml:8 msgid "Persians" msgstr "" #: simulation/templates/special/players/pers.xml:9 msgid "" "The Persian Empire, when ruled by the Achaemenid dynasty, was one of the greatest " "empires of antiquity, stretching at its zenith from the Indus Valley in the east to " "Greece in the west. The Persians were the pioneers of empire-building of the ancient " "world, successfully imposing a centralized rule over various peoples with different " "customs, laws, religions and languages, and building a cosmopolitan army made up of " "contingents from each of these nations." msgstr "" #: simulation/templates/special/players/ptol.xml:16 msgid "Ptolemies" msgstr "" #: simulation/templates/special/players/ptol.xml:17 msgid "" "The Ptolemaic dynasty was a Macedonian Greek royal family which ruled the Ptolemaic " "Empire in Egypt during the Hellenistic period. Their rule lasted for 275 years, from " "305 BC to 30 BC. They were the last dynasty of ancient Egypt." msgstr "" #: simulation/templates/special/players/rome.xml:8 msgid "Romans" msgstr "" #: simulation/templates/special/players/rome.xml:9 msgid "" "The Romans controlled one of the largest empires of the ancient world, stretching at " "its peak from southern Scotland to the Sahara Desert, and containing between 60 million" " and 80 million inhabitants, one quarter of the Earth's population at that time. Rome " "also remained one of the strongest nations on earth for almost 800 years. The Romans " "were the supreme builders of the ancient world, excelled at siege warfare and had an " "exquisite infantry and navy." msgstr "" #: simulation/templates/special/players/sele.xml:16 msgid "Seleucids" msgstr "" #: simulation/templates/special/players/sele.xml:17 msgid "The Macedonian-Greek dynasty that ruled most of Alexander's former empire." msgstr "" #: simulation/templates/special/players/spart.xml:6 msgid "Spartans" msgstr "" #: simulation/templates/special/players/spart.xml:7 msgid "" "Sparta was a prominent city-state in ancient Greece, and its dominant military power on" " land from circa 650 B.C. Spartan culture was obsessed with military training and " "excellence, with rigorous training for boys beginning at age seven. Thanks to its " "military might, Sparta led a coalition of Greek forces during the Greco-Persian Wars, " "and won over Athens in the Peloponnesian Wars, though at great cost." msgstr "" Index: ps/trunk/binaries/data/mods/public/l10n/public-simulation-auras.pot =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/public-simulation-auras.pot (revision 27954) +++ ps/trunk/binaries/data/mods/public/l10n/public-simulation-auras.pot (revision 27955) @@ -1,1179 +1,1187 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" -"POT-Creation-Date: 2023-11-10 08:09+0000\n" -"PO-Revision-Date: 2023-11-10 08:09+0000\n" +"POT-Creation-Date: 2023-11-24 08:08+0000\n" +"PO-Revision-Date: 2023-11-24 08:08+0000\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit" #: simulation/data/auras/structures/arsenal_repair.json:auraDescription msgid "Garrisoned Siege Engines +3 health regeneration rate." msgstr "" #: simulation/data/auras/structures/arsenal_repair.json:auraName msgid "Arsenal Repairs" msgstr "" #: simulation/data/auras/structures/athen_prytaneion_hero_heal.json:auraDescription msgid "Garrisoned Heroes +6 health regeneration rate." msgstr "" #: simulation/data/auras/structures/athen_prytaneion_hero_heal.json:auraName msgid "Officer Accommodation" msgstr "" #: simulation/data/auras/structures/cart_super_dock_repair.json:auraDescription msgid "Garrisoned Ships +10 health regeneration rate." msgstr "" #: simulation/data/auras/structures/cart_super_dock_repair.json:auraName msgid "Dockyard Repairs" msgstr "" #: simulation/data/auras/structures/corral_garrison_large.json:auraDescription msgid "Garrison within the Corral to gain a slow trickle of +3 food." msgstr "" #: simulation/data/auras/structures/corral_garrison_large.json:auraName #: simulation/data/auras/structures/corral_garrison_medium.json:auraName #: simulation/data/auras/structures/corral_garrison_small.json:auraName msgid "Ranching and Corralling" msgstr "" #: simulation/data/auras/structures/corral_garrison_medium.json:auraDescription msgid "Garrison within the Corral to gain a slow trickle of +2 food." msgstr "" #: simulation/data/auras/structures/corral_garrison_small.json:auraDescription msgid "Garrison within the Corral to gain a slow trickle of +1 food." msgstr "" #: simulation/data/auras/structures/eternal_fire.json:auraDescription msgid "Structures +50% capture points." msgstr "" #: simulation/data/auras/structures/eternal_fire.json:auraName msgid "Eternal Fire" msgstr "" #: simulation/data/auras/structures/farmstead_60.json:auraDescription msgid "Workers +75% grain gather rate around a captured Rotary Mill." msgstr "" #: simulation/data/auras/structures/farmstead_60.json:auraName msgid "Farmland" msgstr "" #: simulation/data/auras/structures/iber_monument.json:auraDescription msgid "Soldiers +20% melee and ranged attack damage." msgstr "" #: simulation/data/auras/structures/iber_monument.json:auraName msgid "Religious Fervor" msgstr "" #: simulation/data/auras/structures/kush_pyramids_economic.json:auraDescription #: simulation/data/auras/units/heroes/gaul_hero_viridomarus.json:auraDescription msgid "Workers +15% gather speed." msgstr "" #: simulation/data/auras/structures/kush_pyramids_economic.json:auraName msgid "Patriotism" msgstr "" #: simulation/data/auras/structures/kush_pyramids_military.json:auraDescription msgid "Soldiers +1 crush, hack, pierce resistance and +10% melee and ranged attack damage." msgstr "" #: simulation/data/auras/structures/kush_pyramids_military.json:auraName msgid "Exhortative Presence" msgstr "" #: simulation/data/auras/structures/kush_temple_amun.json:auraDescription msgid "Heroes −5% health." msgstr "" #: simulation/data/auras/structures/kush_temple_amun.json:auraName msgid "Powerful Priesthood" msgstr "" #: simulation/data/auras/structures/library.json:auraDescription msgid "Structures −15% technology resource costs and research time." msgstr "" #: simulation/data/auras/structures/library.json:auraName msgid "Centre of Scholarship" msgstr "" #: simulation/data/auras/structures/maur_pillar.json:auraDescription msgid "Traders +20% movement speed." msgstr "" #: simulation/data/auras/structures/maur_pillar.json:auraName msgid "Edict of Ashoka" msgstr "" +#: simulation/data/auras/structures/satrapy_tribute.json:auraDescription +msgid "Upgrade the Throne Hall to receive a free trickle of a desired resource." +msgstr "" + +#: simulation/data/auras/structures/satrapy_tribute.json:auraName +msgid "Satrapy Tribute" +msgstr "" + #: simulation/data/auras/structures/temple_heal.json:auraDescription msgid "Humans +1 health regeneration rate." msgstr "" #: simulation/data/auras/structures/temple_heal.json:auraName msgid "Medical Treatment" msgstr "" #: simulation/data/auras/structures/theater.json:auraDescription msgid "Structures +20% territory influence radius." msgstr "" #: simulation/data/auras/structures/theater.json:auraName msgid "Hellenization" msgstr "" #: simulation/data/auras/structures/wall_garrisoned.json:auraDescription msgid "Turreted Soldiers +3 crush, hack, pierce resistance and +20 vision range." msgstr "" #: simulation/data/auras/structures/wall_garrisoned.json:auraName msgid "Wall Protection" msgstr "" #: simulation/data/auras/structures/wonder_population_cap.json:auraDescription msgid "+20% maximum population limit (requires the “Glorious Expansion” technology)." msgstr "" #: simulation/data/auras/structures/wonder_population_cap.json:auraName msgid "Glorious Expansion" msgstr "" #: simulation/data/auras/structures/xp_trickle.json:auraDescription msgid "Units gain experience while garrisoned inside the building." msgstr "" #: simulation/data/auras/structures/xp_trickle.json:auraName msgid "Rigorous Training" msgstr "" #: simulation/data/auras/teambonuses/athen_player_teambonus.json:auraDescription msgid "Civic Center technologies −50% research time and −30% cost." msgstr "" #: simulation/data/auras/teambonuses/athen_player_teambonus.json:auraName msgid "Democracy" msgstr "" #: simulation/data/auras/teambonuses/brit_player_teambonus.json:auraDescription msgid "Healers −20% resource costs." msgstr "" #: simulation/data/auras/teambonuses/brit_player_teambonus.json:auraName msgid "Druids" msgstr "" #: simulation/data/auras/teambonuses/cart_player_teambonus.json:auraDescription msgid "Mercenaries −50% train time." msgstr "" #: simulation/data/auras/teambonuses/cart_player_teambonus.json:auraName msgid "Mercenary Transports" msgstr "" #: simulation/data/auras/teambonuses/gaul_player_teambonus.json:auraDescription msgid "Forges −15% technology resource costs and research time." msgstr "" #: simulation/data/auras/teambonuses/gaul_player_teambonus.json:auraName msgid "Products from Gaul" msgstr "" #: simulation/data/auras/teambonuses/han_player_teambonus.json:auraDescription msgid "Allies +20% international trade bonus." msgstr "" #: simulation/data/auras/teambonuses/han_player_teambonus.json:auraName msgid "Silk Road" msgstr "" #: simulation/data/auras/teambonuses/iber_player_teambonus.json:auraDescription msgid "Citizen Javelineers −10% resource costs." msgstr "" #: simulation/data/auras/teambonuses/iber_player_teambonus.json:auraName msgid "Saripeko" msgstr "" #: simulation/data/auras/teambonuses/kush_player_teambonus.json:auraDescription msgid "Elephants −20% resource costs and training time." msgstr "" #: simulation/data/auras/teambonuses/kush_player_teambonus.json:auraName msgid "Elephant Suppliers" msgstr "" #: simulation/data/auras/teambonuses/mace_player_teambonus.json:auraDescription msgid "Siege Weapons and Arsenals −25% resource costs and build time." msgstr "" #: simulation/data/auras/teambonuses/mace_player_teambonus.json:auraName msgid "Mechanical Innovation" msgstr "" #: simulation/data/auras/teambonuses/maur_player_teambonus.json:auraDescription msgid "" "Temples −50% resource costs and building time; Temple technologies −50% resource costs " "and research time." msgstr "" #: simulation/data/auras/teambonuses/maur_player_teambonus.json:auraName msgid "Ashoka's Religious Support" msgstr "" #: simulation/data/auras/teambonuses/pers_player_teambonus.json:auraDescription msgid "Barracks and Stables −20% wood and stone cost and build time." msgstr "" #: simulation/data/auras/teambonuses/pers_player_teambonus.json:auraName msgid "Training Regimes" msgstr "" #: simulation/data/auras/teambonuses/ptol_player_teambonus.json:auraDescription msgid "+1.0 food trickle rate." msgstr "" #: simulation/data/auras/teambonuses/ptol_player_teambonus.json:auraName msgid "Breadbasket of the Mediterranean" msgstr "" #: simulation/data/auras/teambonuses/rome_player_teambonus.json:auraDescription msgid "Citizen Infantry −10% training time." msgstr "" #: simulation/data/auras/teambonuses/rome_player_teambonus.json:auraName msgid "Conscription" msgstr "" #: simulation/data/auras/teambonuses/sele_player_teambonus.json:auraDescription msgid "Civil Centers and Colonies −20% resource cost and −30% construction time." msgstr "" #: simulation/data/auras/teambonuses/sele_player_teambonus.json:auraName msgid "Syrian Tetrapolis" msgstr "" #: simulation/data/auras/teambonuses/spart_player_teambonus.json:auraDescription msgid "Heroes are trained for free." msgstr "" #: simulation/data/auras/teambonuses/spart_player_teambonus.json:auraName msgid "Peloponnesian League" msgstr "" #: simulation/data/auras/units/carnyx.json:auraDescription msgid "Enemy Soldiers −10% attack damage and capture attack strength." msgstr "" #: simulation/data/auras/units/carnyx.json:auraName msgid "Intimidating Sound" msgstr "" #: simulation/data/auras/units/catafalques/athen_catafalque_1.json:auraDescription msgid "" "Solon instituted several economic reforms encouraging commerce and agriculture.\n" "Workers +15% gather speed." msgstr "" #: simulation/data/auras/units/catafalques/athen_catafalque_1.json:auraName msgid "Economic Reforms" msgstr "" #: simulation/data/auras/units/catafalques/athen_catafalque_2.json:auraDescription msgid "" "Solon brought in a new system of weights and measures, fathers were encouraged to find " "trades for their sons.\n" "Economic technologies −10% resource costs." msgstr "" #: simulation/data/auras/units/catafalques/athen_catafalque_2.json:auraName msgid "Economic Fortune" msgstr "" #: simulation/data/auras/units/catafalques/brit_catafalque_1.json:auraDescription msgid "" "Seeing entrenched defense to be useless against the Roman army, Cassivellaunus resorted" " to guerrilla tactics. This was later employed by other chieftains too.\n" "Soldiers +15% movement speed and +15% vision range." msgstr "" #: simulation/data/auras/units/catafalques/brit_catafalque_1.json:auraName #: simulation/data/auras/units/heroes/iber_hero_viriato_1.json:auraName msgid "Guerrilla Tactics" msgstr "" #: simulation/data/auras/units/catafalques/brit_catafalque_2.json:auraDescription msgid "" "Cassivellaunus deployed fast-moving skirmishers to harass Roman troops and foragers.\n" "Javelineers +20% attack range." msgstr "" #: simulation/data/auras/units/catafalques/brit_catafalque_2.json:auraName msgid "Skirmisher Harassment" msgstr "" #: simulation/data/auras/units/catafalques/cart_catafalque.json:auraDescription msgid "" "Leader of the Carthaginian heavy cavalry at Trebia and Cannae, where his triple charge " "had devastating effects on the enemy.\n" "Melee Cavalry +1 crush, hack, pierce resistance and +10% health." msgstr "" #: simulation/data/auras/units/catafalques/cart_catafalque.json:auraName msgid "Commander of Heavy Cavalry" msgstr "" #: simulation/data/auras/units/catafalques/gaul_catafalque_1.json:auraDescription msgid "" "Warring with the Romans, Ambiorix realized the futility of open warfare and instead " "resorted to ambush tactics. The Gauls quickly learned where and when to execute " "surprise attacks.\n" "Soldiers +5% melee and ranged attack damage and −25% promotion experience." msgstr "" #: simulation/data/auras/units/catafalques/gaul_catafalque_1.json:auraName msgid "Ambush Slaughter" msgstr "" #: simulation/data/auras/units/catafalques/gaul_catafalque_2.json:auraDescription msgid "" "When the Roman army fell short of food supplies, the Gallic tribes were ordered to give" " up a part of their already meagre harvest. The Eburones under Ambiorix were reluctant " "to do so, therefore Caesar sent troops to take them by force.\n" "Workers −10% grain gather rate." msgstr "" #: simulation/data/auras/units/catafalques/gaul_catafalque_2.json:auraName msgid "Tribute to Rome" msgstr "" #: simulation/data/auras/units/catafalques/han_catafalque_1.json:auraDescription msgid "" "At its height, the Empire's borders spanned from the Fergana Valley in the west, to " "Korea in the east, and to northern Vietnam in the south.\n" "Territory influence bonus +20%." msgstr "" #: simulation/data/auras/units/catafalques/han_catafalque_1.json:auraName msgid "Territorial Expansion" msgstr "" #: simulation/data/auras/units/catafalques/han_catafalque_2.json:auraDescription msgid "" "The Music Bureau was charged directly by Emperor Wu to perform various tasks related to" " music, poetry, entertainment, or religious worship.\n" "Technologies −50% resource cost and research time." msgstr "" #: simulation/data/auras/units/catafalques/han_catafalque_2.json:auraName msgid "Imperial Music Bureau" msgstr "" #: simulation/data/auras/units/catafalques/iber_catafalque_1.json:auraDescription msgid "" "Along with his brother Indibil, Mandonius commanded the Iberian recruits and " "mercenaries that took part in the Punic Wars.\n" "Allied Citizen Mercenaries −25% metal cost." msgstr "" #: simulation/data/auras/units/catafalques/iber_catafalque_1.json:auraName msgid "Mercenary Commander" msgstr "" #: simulation/data/auras/units/catafalques/iber_catafalque_2.json:auraDescription msgid "" "Following the fall of Indibil in battle, Mandonius led the survivors to safety.\n" "Soldiers +10% health." msgstr "" #: simulation/data/auras/units/catafalques/iber_catafalque_2.json:auraName msgid "Saver of Lives" msgstr "" #: simulation/data/auras/units/catafalques/kush_catafalque_1.json:auraDescription msgid "" "Ruling with full power in the Meroë Empire and also playing a significant role in the " "Meroitic religion, Shanakdakheto represented the might of Kush, something not to be " "taken lightly.\n" "Enemy Female Citizens −15% gather speed." msgstr "" #: simulation/data/auras/units/catafalques/kush_catafalque_1.json:auraName msgid "Earliest Nubian Queen" msgstr "" #: simulation/data/auras/units/catafalques/kush_catafalque_2.json:auraDescription msgid "" "As in all cultures, religion played a significant part in Kush. Shanakdakheto had the " "temple built around 160 BC as a symbol of the advancedness of Meroë.\n" "Temples +1 garrison heal rate." msgstr "" #: simulation/data/auras/units/catafalques/kush_catafalque_2.json:auraName msgid "Temple at Naqa" msgstr "" #: simulation/data/auras/units/catafalques/mace_catafalque_1.json:auraDescription msgid "" "During the First Macedonian War, Philip and his troops sacked Thermum, the religious " "and political center of Aetolia.\n" "Humans, Siege Engines, Ships, and Structures gain +5 food and wood loot." msgstr "" #: simulation/data/auras/units/catafalques/mace_catafalque_1.json:auraName msgid "Sacker of Cities" msgstr "" #: simulation/data/auras/units/catafalques/mace_catafalque_2.json:auraDescription msgid "" "Allied with Rome, Philip reorganized the country's internal affairs and finances, " "leaving as a legacy reopened mines and a new currency.\n" "Gain a slow trickle of metal." msgstr "" #: simulation/data/auras/units/catafalques/mace_catafalque_2.json:auraName msgid "Financial Reorganization" msgstr "" #: simulation/data/auras/units/catafalques/maur_catafalque_1.json:auraDescription msgid "" "Son of Chandragupta Maurya, Bindusara consolidated the empire, creating a stable state " "for his son Ashoka to inherit.\n" "Structures +20% territory influence radius." msgstr "" #: simulation/data/auras/units/catafalques/maur_catafalque_1.json:auraName msgid "Consolidator of the Empire" msgstr "" #: simulation/data/auras/units/catafalques/maur_catafalque_2.json:auraDescription msgid "" "Bindusara is said to have conquered lands to the south of the empire.\n" "Soldiers +15% capture attack strength." msgstr "" #: simulation/data/auras/units/catafalques/maur_catafalque_2.json:auraName msgid "Vamba Moriyar" msgstr "" #: simulation/data/auras/units/catafalques/pers_catafalque.json:auraDescription msgid "" "Throughout his reign, much of Artaxerxes' wealth was spent on building projects. He " "restored the Palace of Darius I at Susa and restored the ancient city of Ecbatana.\n" "Structures −10% resource costs and +5% health." msgstr "" #: simulation/data/auras/units/catafalques/pers_catafalque.json:auraName msgid "Great Builder" msgstr "" #: simulation/data/auras/units/catafalques/ptol_catafalque.json:auraDescription msgid "" "Continuing his predecessors' work on the Great Library of Alexandria, he seized every " "book brought to the city, thus leaving to his people a vast amount of hoarded wisdom.\n" "Structure technologies −10% resource costs." msgstr "" #: simulation/data/auras/units/catafalques/ptol_catafalque.json:auraName msgid "Great Librarian" msgstr "" #: simulation/data/auras/units/catafalques/rome_catafalque_1.json:auraDescription msgid "" "After the rape of Lucretia by the son of King Tarquinius Superbus and her subsequent " "suicide, Brutus vowed to avenge her and overthrow the monarchy.\n" "Female Citizens −20% food cost and +10% gather speed." msgstr "" #: simulation/data/auras/units/catafalques/rome_catafalque_1.json:auraName msgid "Avenger of Lucretia" msgstr "" #: simulation/data/auras/units/catafalques/rome_catafalque_2.json:auraDescription msgid "" "Brutus was one of the key figures in the overthrow of the monarchy and the founding of " "the Roman Republic. Later, as consul he led a Roman army to victory against the " "Etruscan King Tarquinius who sought to retake the throne.\n" "Humans and Siege Engines +1 crush, hack, pierce resistance." msgstr "" #: simulation/data/auras/units/catafalques/rome_catafalque_2.json:auraName msgid "Founder and Defender of the Republic" msgstr "" #: simulation/data/auras/units/catafalques/sele_catafalque_1.json:auraDescription msgid "" "Antiochus I laid the foundation for the Ezida Temple in Borsippa.\n" "Temples −10% resource costs; Temple technologies −10% resource costs." msgstr "" #: simulation/data/auras/units/catafalques/sele_catafalque_1.json:auraName msgid "Founder of the Ezida Temple" msgstr "" #: simulation/data/auras/units/catafalques/sele_catafalque_2.json:auraDescription msgid "" "Antiochus encouraged Greek immigration to his realm and established many new cities in " "Asia Minor to serve as counterweights to the Gauls.\n" "+5% maximum population limit." msgstr "" #: simulation/data/auras/units/catafalques/sele_catafalque_2.json:auraName msgid "Immigration" msgstr "" #: simulation/data/auras/units/catafalques/sele_catafalque_3.json:auraDescription msgid "" "Son of Seleucus Nicator, Antiochus succeeded in the formidable task of keeping the " "empire together, meanwhile founding temples and defeating the invading Gauls with war " "elephants.\n" "Champion Elephants −10% resource costs." msgstr "" #: simulation/data/auras/units/catafalques/sele_catafalque_3.json:auraName msgid "Basileus Megas" msgstr "" #: simulation/data/auras/units/catafalques/spart_catafalque_1.json:auraDescription msgid "" "Lycurgus instituted several military reforms, thus the complete and undivided " "allegiance to Sparta from its citizens was implemented under his form of government.\n" "Citizen Infantry Spearmen −10% resource costs." msgstr "" #: simulation/data/auras/units/catafalques/spart_catafalque_1.json:auraName #: simulation/data/auras/units/catafalques/spart_catafalque_2.json:auraName msgid "Lycurgan Military Reforms" msgstr "" #: simulation/data/auras/units/catafalques/spart_catafalque_2.json:auraDescription msgid "Champion Infantry Spearmen −5% resource costs." msgstr "" #: simulation/data/auras/units/catafalques/spart_catafalque_3.json:auraDescription msgid "" "To further support equality, Lycurgus forbade the use of gold and silver, introducing a" " new iron currency called pelanors.\n" "Workers +15% metal gather rate." msgstr "" #: simulation/data/auras/units/catafalques/spart_catafalque_3.json:auraName msgid "Iron Pelanors" msgstr "" #: simulation/data/auras/units/celtic_healer.json:auraDescription msgid "Soldiers +5% attack damage." msgstr "" #: simulation/data/auras/units/celtic_healer.json:auraName msgid "Deas Celtica" msgstr "" #: simulation/data/auras/units/centurion.json:auraDescription msgid "Melee Soldiers +10% attack damage and all Soldiers −25% experience points for promotion." msgstr "" #: simulation/data/auras/units/centurion.json:auraName #: simulation/data/auras/units/centurion_1.json:auraName msgid "Combat Leadership" msgstr "" #: simulation/data/auras/units/centurion_1.json:auraDescription msgid "Soldiers +10% attack damage and −25% experience points for promotion." msgstr "" #: simulation/data/auras/units/centurion_2.json:auraDescription msgid "Marian Legionaries and Centurions +10% movement speed." msgstr "" #: simulation/data/auras/units/centurion_2.json:auraName msgid "Century Maneuvers" msgstr "" #: simulation/data/auras/units/han_minister_building.json:auraDescription msgid "Builders construct buildings +2% faster for every nearby Minister." msgstr "" #: simulation/data/auras/units/han_minister_building.json:auraName msgid "Building Programs" msgstr "" #: simulation/data/auras/units/han_minister_garrison.json:auraDescription msgid "" "Decrease resource costs and research time of technologies in a building by 2% for each " "Minister garrisoned within." msgstr "" #: simulation/data/auras/units/han_minister_garrison.json:auraName msgid "Excellency of Works" msgstr "" #: simulation/data/auras/units/han_minister_garrison_ministry.json:auraDescription msgid "" "The Imperial Ministry gains a +0.1 wood, stone, metal trickle for each garrisoned " "minister." msgstr "" #: simulation/data/auras/units/han_minister_garrison_ministry.json:auraName msgid "Nationalized Industries" msgstr "" #: simulation/data/auras/units/han_minister_gathering.json:auraDescription msgid "Gatherers +2% gathering rate for every nearby Minister." msgstr "" #: simulation/data/auras/units/han_minister_gathering.json:auraName msgid "Minister over the Masses" msgstr "" #: simulation/data/auras/units/heroes/athen_hero_hippocrates_1.json:auraDescription msgid "Humans +0.5 health regeneration rate." msgstr "" #: simulation/data/auras/units/heroes/athen_hero_hippocrates_1.json:auraName msgid "Father of Medicine" msgstr "" #: simulation/data/auras/units/heroes/athen_hero_hippocrates_2.json:auraDescription msgid "Own and Allied Healers +1 healing effect." msgstr "" #: simulation/data/auras/units/heroes/athen_hero_hippocrates_2.json:auraName msgid "Hippocratic Oath" msgstr "" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_1.json:auraDescription msgid "Soldiers +2 crush, hack, pierce resistance." msgstr "" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_1.json:auraName msgid "Formation Reforms" msgstr "" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_2.json:auraDescription msgid "Infantry Javelineers +15% movement speed." msgstr "" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_2.json:auraName msgid "Peltast Reforms" msgstr "" #: simulation/data/auras/units/heroes/athen_hero_pericles_1.json:auraDescription msgid "" "Soldiers, Ships, Siege Engines and Structures do not give loot, +50% Structure capture " "points." msgstr "" #: simulation/data/auras/units/heroes/athen_hero_pericles_1.json:auraName msgid "Periclean Defensive Strategy" msgstr "" #: simulation/data/auras/units/heroes/athen_hero_pericles_2.json:auraDescription msgid "Technologies −10% resource costs, −50% research time." msgstr "" #: simulation/data/auras/units/heroes/athen_hero_pericles_2.json:auraName msgid "Scholarship and the Arts" msgstr "" #: simulation/data/auras/units/heroes/athen_hero_themistocles_1.json:auraDescription msgid "Ships −50% metal cost, construction time, and +15% movement speed." msgstr "" #: simulation/data/auras/units/heroes/athen_hero_themistocles_1.json:auraName msgid "Naval Preparation" msgstr "" #: simulation/data/auras/units/heroes/athen_hero_themistocles_2.json:auraDescription msgid "Walls and Palisades −50% resource costs and −20% construction time." msgstr "" #: simulation/data/auras/units/heroes/athen_hero_themistocles_2.json:auraName msgid "Themistoclean Walls" msgstr "" #: simulation/data/auras/units/heroes/brit_hero_boudicca.json:auraDescription msgid "" "Champions +2 capture attack strength, +20% melee and ranged attack damage, +10% " "movement speed." msgstr "" #: simulation/data/auras/units/heroes/brit_hero_boudicca.json:auraName msgid "Champion Army" msgstr "" #: simulation/data/auras/units/heroes/brit_hero_caratacos.json:auraDescription msgid "Soldiers and Siege Engines +1 crush, hack, pierce resistance, +15% movement speed." msgstr "" #: simulation/data/auras/units/heroes/brit_hero_caratacos.json:auraName msgid "Guerrilla Chief" msgstr "" #: simulation/data/auras/units/heroes/brit_hero_cunobelin.json:auraDescription #: simulation/data/auras/units/heroes/maur_hero_chanakya_2.json:auraDescription msgid "Humans +0.8 health regeneration rate." msgstr "" #: simulation/data/auras/units/heroes/brit_hero_cunobelin.json:auraName msgid "Britannorum Rex" msgstr "" #: simulation/data/auras/units/heroes/cart_hero_hamilcar_1.json:auraDescription msgid "Soldiers and Siege Engines +15% movement speed." msgstr "" #: simulation/data/auras/units/heroes/cart_hero_hamilcar_1.json:auraName msgid "Lightning General" msgstr "" #: simulation/data/auras/units/heroes/cart_hero_hamilcar_2.json:auraDescription msgid "Enemy Mercenaries −20% melee and ranged attack damage." msgstr "" #: simulation/data/auras/units/heroes/cart_hero_hamilcar_2.json:auraName msgid "Subduer of Mercenaries" msgstr "" #: simulation/data/auras/units/heroes/cart_hero_hannibal.json:auraDescription msgid "" "Own and Allied Soldiers and Siege Engines +1 capture attack strength, +20% melee and " "ranged attack damage." msgstr "" #: simulation/data/auras/units/heroes/cart_hero_hannibal.json:auraName msgid "Tactician" msgstr "" #: simulation/data/auras/units/heroes/cart_hero_maharbal.json:auraDescription msgid "Melee Cavalry +30% melee attack damage." msgstr "" #: simulation/data/auras/units/heroes/cart_hero_maharbal.json:auraName msgid "Cavalry Commander" msgstr "" #: simulation/data/auras/units/heroes/gaul_hero_brennus.json:auraDescription msgid "Humans, Siege Engines, and Ships gain +15 metal loot." msgstr "" #: simulation/data/auras/units/heroes/gaul_hero_brennus.json:auraName msgid "Sacker of Rome" msgstr "" #: simulation/data/auras/units/heroes/gaul_hero_vercingetorix.json:auraDescription msgid "" "Soldiers and Siege Engines +1 capture attack strength, +20% melee and ranged attack " "damage." msgstr "" #: simulation/data/auras/units/heroes/gaul_hero_vercingetorix.json:auraName msgid "Celtic Warlord" msgstr "" #: simulation/data/auras/units/heroes/gaul_hero_viridomarus.json:auraName msgid "Preparation for War" msgstr "" #: simulation/data/auras/units/heroes/han_hero_han_xin_1.json:auraDescription msgid "Soldiers −20% promotion experience." msgstr "" #: simulation/data/auras/units/heroes/han_hero_han_xin_1.json:auraName msgid "Northern Army" msgstr "" #: simulation/data/auras/units/heroes/han_hero_han_xin_2.json:auraDescription msgid "Own and Allied Soldiers +25% vision range." msgstr "" #: simulation/data/auras/units/heroes/han_hero_han_xin_2.json:auraName msgid "Southern Army" msgstr "" #: simulation/data/auras/units/heroes/han_hero_liu_bang_1.json:auraDescription msgid "Walls +10 health regeneration rate." msgstr "" #: simulation/data/auras/units/heroes/han_hero_liu_bang_1.json:auraName #: simulation/data/auras/units/heroes/han_hero_liu_bang_2.json:auraName msgid "Confucian Reforms" msgstr "" #: simulation/data/auras/units/heroes/han_hero_liu_bang_2.json:auraDescription msgid "Cavalry +20% attack damage." msgstr "" #: simulation/data/auras/units/heroes/han_hero_wei_qing_1.json:auraDescription #: simulation/data/auras/units/heroes/kush_hero_amanirenas.json:auraDescription #: simulation/data/auras/units/heroes/mace_hero_philip_ii.json:auraDescription msgid "Champions +2 capture attack strength, +20% melee and ranged attack damage." msgstr "" #: simulation/data/auras/units/heroes/han_hero_wei_qing_1.json:auraName #: simulation/data/auras/units/heroes/han_hero_wei_qing_2.json:auraName msgid "Mandate of Heaven" msgstr "" #: simulation/data/auras/units/heroes/han_hero_wei_qing_2.json:auraDescription msgid "Enemy Cavalry −10% melee and ranged attack damage." msgstr "" #: simulation/data/auras/units/heroes/hero_garrison.json:auraDescription msgid "When garrisoned, the Structure has +1 capture points garrison regeneration rate." msgstr "" #: simulation/data/auras/units/heroes/hero_garrison.json:auraName msgid "Inspired Defense" msgstr "" #: simulation/data/auras/units/heroes/iber_hero_caros_1.json:auraDescription msgid "When garrisoned, the Structure or Siege Tower has +75% arrow count." msgstr "" #: simulation/data/auras/units/heroes/iber_hero_caros_1.json:auraName msgid "Valiant Defender" msgstr "" #: simulation/data/auras/units/heroes/iber_hero_caros_2.json:auraDescription #: simulation/data/auras/units/heroes/maur_hero_chandragupta_1.json:auraDescription msgid "Soldiers +1 crush, hack, pierce resistance." msgstr "" #: simulation/data/auras/units/heroes/iber_hero_caros_2.json:auraName msgid "Battle Fervor" msgstr "" #: simulation/data/auras/units/heroes/iber_hero_indibil.json:auraDescription msgid "Soldiers −15% resources costs, −20% training time." msgstr "" #: simulation/data/auras/units/heroes/iber_hero_indibil.json:auraName msgid "Mobilization" msgstr "" #: simulation/data/auras/units/heroes/iber_hero_viriato_1.json:auraDescription msgid "Soldiers +20% movement speed." msgstr "" #: simulation/data/auras/units/heroes/iber_hero_viriato_2.json:auraDescription msgid "Soldiers and Siege Engines gain +100% resource loot." msgstr "" #: simulation/data/auras/units/heroes/iber_hero_viriato_2.json:auraName msgid "Swag" msgstr "" #: simulation/data/auras/units/heroes/kush_hero_amanirenas.json:auraName msgid "Warrior Queen" msgstr "" #: simulation/data/auras/units/heroes/kush_hero_arakamani_1.json:auraDescription msgid "" "Temple of Amun +20% resource costs and build time. Amun Temple Guard +20% resource " "costs and training time." msgstr "" #: simulation/data/auras/units/heroes/kush_hero_arakamani_1.json:auraName msgid "Defier of Tradition" msgstr "" #: simulation/data/auras/units/heroes/kush_hero_arakamani_2.json:auraDescription msgid "" "Temple of Apedemak −20% resource costs and build time. Apedemak Temple Guard −20% " "resource costs and training time." msgstr "" #: simulation/data/auras/units/heroes/kush_hero_arakamani_2.json:auraName msgid "Follower of Apedemak" msgstr "" #: simulation/data/auras/units/heroes/kush_hero_arakamani_3.json:auraDescription msgid "Enemy Healers −50% healing strength." msgstr "" #: simulation/data/auras/units/heroes/kush_hero_arakamani_3.json:auraName msgid "Slaughter of the Faithful" msgstr "" #: simulation/data/auras/units/heroes/kush_hero_nastasen_1.json:auraDescription msgid "Soldiers +10% melee and ranged attack damage, gain +50% resource loot." msgstr "" #: simulation/data/auras/units/heroes/kush_hero_nastasen_1.json:auraName msgid "Savior of Kush" msgstr "" #: simulation/data/auras/units/heroes/kush_hero_nastasen_2.json:auraDescription msgid "Kushite Triremes −50 wood and metal cost." msgstr "" #: simulation/data/auras/units/heroes/kush_hero_nastasen_2.json:auraName msgid "Gift of Warships" msgstr "" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_1.json:auraDescription msgid "Soldiers +10% attack damage, +15% movement speed." msgstr "" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_1.json:auraName msgid "Rapid Conquest" msgstr "" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_2.json:auraDescription msgid "Enemy Soldiers, Structures −10% attack damage." msgstr "" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_2.json:auraName msgid "Undefeated" msgstr "" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_3.json:auraDescription msgid "Enemy Civic Centres −50% capture points garrisoned regeneration rate." msgstr "" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_3.json:auraName msgid "Conqueror" msgstr "" #: simulation/data/auras/units/heroes/mace_hero_craterus.json:auraDescription msgid "Infantry Pikemen +20% capture attack strength, +20% melee attack damage." msgstr "" #: simulation/data/auras/units/heroes/mace_hero_craterus.json:auraName msgid "Taxiarchès" msgstr "" #: simulation/data/auras/units/heroes/mace_hero_demetrius_i.json:auraDescription msgid "" "Siege Engines +1 crush, hack, pierce resistance, +20% melee and ranged attack damage, " "+10% ranged attack range, +10% vision range." msgstr "" #: simulation/data/auras/units/heroes/mace_hero_demetrius_i.json:auraName msgid "Besieger" msgstr "" #: simulation/data/auras/units/heroes/mace_hero_philip_ii.json:auraName msgid "Rise of Macedon" msgstr "" #: simulation/data/auras/units/heroes/mace_hero_pyrrhus_i.json:auraDescription msgid "Soldiers +20% melee and ranged attack damage, −15% health." msgstr "" #: simulation/data/auras/units/heroes/mace_hero_pyrrhus_i.json:auraName msgid "Pyrrhic Victory" msgstr "" #: simulation/data/auras/units/heroes/maur_hero_ashoka.json:auraDescription msgid "" "Temples −50% resource costs and build time. Temple technologies −50% resource costs and" " research time." msgstr "" #: simulation/data/auras/units/heroes/maur_hero_ashoka.json:auraName msgid "Buddhism" msgstr "" #: simulation/data/auras/units/heroes/maur_hero_chanakya_1.json:auraDescription msgid "All technologies have −20% resource cost and −30% research time." msgstr "" #: simulation/data/auras/units/heroes/maur_hero_chanakya_1.json:auraName msgid "Teacher" msgstr "" #: simulation/data/auras/units/heroes/maur_hero_chanakya_2.json:auraName msgid "Regeneration" msgstr "" #: simulation/data/auras/units/heroes/maur_hero_chandragupta_1.json:auraName msgid "Empire Maker" msgstr "" #: simulation/data/auras/units/heroes/maur_hero_chandragupta_2.json:auraDescription msgid "Elephants +15% attack rate, +10% movement speed." msgstr "" #: simulation/data/auras/units/heroes/maur_hero_chandragupta_2.json:auraName msgid "Elephant Corps" msgstr "" #: simulation/data/auras/units/heroes/pers_hero_cyrus_ii.json:auraDescription msgid "Cavalry +1 capture attack strength, +20% melee and ranged attack damage." msgstr "" #: simulation/data/auras/units/heroes/pers_hero_cyrus_ii.json:auraName msgid "Forefront Leader" msgstr "" #: simulation/data/auras/units/heroes/pers_hero_darius_i.json:auraDescription msgid "Soldiers, Siege Engines, Traders, and Merchant Ships +15% movement speed." msgstr "" #: simulation/data/auras/units/heroes/pers_hero_darius_i.json:auraName msgid "Leadership" msgstr "" #: simulation/data/auras/units/heroes/pers_hero_xerxes_i.json:auraDescription msgid "Workers +15% build rate and gather speed." msgstr "" #: simulation/data/auras/units/heroes/pers_hero_xerxes_i.json:auraName msgid "Administrator" msgstr "" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_1.json:auraDescription msgid "Soldiers and Siege Engines −20% melee and ranged attack repeat time." msgstr "" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_1.json:auraName msgid "Patriot" msgstr "" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_2.json:auraDescription msgid "Allied Heroes +10% health." msgstr "" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_2.json:auraName #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_3.json:auraName msgid "Consort" msgstr "" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_3.json:auraDescription msgid "Enemy Heroes −10% health." msgstr "" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_1.json:auraDescription msgid "Builders +10% build rate." msgstr "" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_1.json:auraName msgid "Patron of Construction" msgstr "" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_2.json:auraDescription msgid "Mercenaries −35% resource costs." msgstr "" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_2.json:auraName msgid "Mercenary Patron" msgstr "" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_iv.json:auraDescription msgid "Pikemen +40% health." msgstr "" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_iv.json:auraName msgid "Raphia" msgstr "" #: simulation/data/auras/units/heroes/rome_hero_marcellus_1.json:auraDescription msgid "Cavalry +15% melee and ranged attack damage." msgstr "" #: simulation/data/auras/units/heroes/rome_hero_marcellus_1.json:auraName #: simulation/data/auras/units/heroes/rome_hero_marcellus_2.json:auraName msgid "Sword of Rome" msgstr "" #: simulation/data/auras/units/heroes/rome_hero_marcellus_2.json:auraDescription msgid "Enemy Infantry −10% melee and ranged attack damage." msgstr "" #: simulation/data/auras/units/heroes/rome_hero_maximus.json:auraDescription msgid "Humans and Structures +1 crush, hack, pierce resistance." msgstr "" #: simulation/data/auras/units/heroes/rome_hero_maximus.json:auraName msgid "Shield of Rome" msgstr "" #: simulation/data/auras/units/heroes/rome_hero_scipio.json:auraDescription msgid "" "Soldiers and Siege Engines +2 capture attack strength, +20% melee and ranged attack " "damage." msgstr "" #: simulation/data/auras/units/heroes/rome_hero_scipio.json:auraName msgid "Triumph" msgstr "" #: simulation/data/auras/units/heroes/sele_hero_antiochus_iii.json:auraDescription msgid "Cavalry +2 crush, hack, pierce resistance." msgstr "" #: simulation/data/auras/units/heroes/sele_hero_antiochus_iii.json:auraName msgid "Ilarchès" msgstr "" #: simulation/data/auras/units/heroes/sele_hero_antiochus_iv.json:auraDescription msgid "Enemy Structures, Ships, and Siege Engines −20% health." msgstr "" #: simulation/data/auras/units/heroes/sele_hero_antiochus_iv.json:auraName msgid "Renowned Conqueror" msgstr "" #: simulation/data/auras/units/heroes/sele_hero_seleucus_i.json:auraDescription msgid "Champion Elephants +20% melee attack damage, +20% movement speed." msgstr "" #: simulation/data/auras/units/heroes/sele_hero_seleucus_i.json:auraName msgid "Zooiarchos" msgstr "" #: simulation/data/auras/units/heroes/spart_hero_agis_1.json:auraDescription msgid "Soldiers −25% metal cost, and training time." msgstr "" #: simulation/data/auras/units/heroes/spart_hero_agis_1.json:auraName msgid "Great Revolt" msgstr "" #: simulation/data/auras/units/heroes/spart_hero_agis_2.json:auraDescription msgid "Agis +50% health." msgstr "" #: simulation/data/auras/units/heroes/spart_hero_agis_2.json:auraName #: simulation/data/auras/units/heroes/spart_hero_leonidas.json:auraName msgid "Last Stand" msgstr "" #: simulation/data/auras/units/heroes/spart_hero_brasidas.json:auraDescription msgid "" "Citizen Infantry Javelineers +1 crush, hack, pierce resistance, +25% ranged attack " "pierce damage." msgstr "" #: simulation/data/auras/units/heroes/spart_hero_brasidas.json:auraName msgid "Helot Reforms" msgstr "" #: simulation/data/auras/units/heroes/spart_hero_leonidas.json:auraDescription msgid "Spearmen +1 capture attack strength, +25% melee attack damage." msgstr "" #: simulation/data/auras/units/ram_garrison.json:auraDescription msgid "" "Battering Rams +0.15 speed, +1 acceleration, and +0.5 turn rate for each garrisoned " "soldier." msgstr "" #: simulation/data/auras/units/ram_garrison.json:auraName msgid "Battering Team" msgstr "" Index: ps/trunk/binaries/data/mods/public/l10n/public-templates-buildings.pot =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/public-templates-buildings.pot (revision 27954) +++ ps/trunk/binaries/data/mods/public/l10n/public-templates-buildings.pot (revision 27955) @@ -1,2330 +1,2346 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" -"POT-Creation-Date: 2023-10-30 08:08+0000\n" -"PO-Revision-Date: 2023-10-30 08:08+0000\n" +"POT-Creation-Date: 2023-11-24 08:08+0000\n" +"PO-Revision-Date: 2023-11-24 08:08+0000\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit" #: simulation/templates/structures/athen/arsenal.xml:5 #: simulation/templates/structures/mace/arsenal.xml:5 #: simulation/templates/structures/ptol/arsenal.xml:5 #: simulation/templates/structures/sele/arsenal.xml:5 #: simulation/templates/structures/spart/arsenal.xml:5 msgid "Hoplothēkē" msgstr "" #: simulation/templates/structures/athen/barracks.xml:12 #: simulation/templates/structures/mace/barracks.xml:12 #: simulation/templates/structures/ptol/barracks.xml:11 #: simulation/templates/structures/sele/barracks.xml:12 #: simulation/templates/structures/spart/barracks.xml:12 msgid "Stratopedon" msgstr "" #: simulation/templates/structures/athen/civil_centre.xml:8 #: simulation/templates/structures/mace/civil_centre.xml:8 #: simulation/templates/structures/ptol/civil_centre.xml:9 #: simulation/templates/structures/sele/civil_centre.xml:5 #: simulation/templates/structures/spart/civil_centre.xml:8 msgid "Agora" msgstr "" #: simulation/templates/structures/athen/corral.xml:5 #: simulation/templates/structures/mace/corral.xml:5 #: simulation/templates/structures/ptol/corral.xml:8 #: simulation/templates/structures/sele/corral.xml:5 #: simulation/templates/structures/spart/corral.xml:5 msgid "Epaulos" msgstr "" #: simulation/templates/structures/athen/defense_tower.xml:9 #: simulation/templates/structures/mace/defense_tower.xml:9 #: simulation/templates/structures/ptol/defense_tower.xml:9 #: simulation/templates/structures/sele/defense_tower.xml:9 #: simulation/templates/structures/spart/defense_tower.xml:9 msgid "Pyrgion" msgstr "" #: simulation/templates/structures/athen/dock.xml:12 #: simulation/templates/structures/mace/dock.xml:12 #: simulation/templates/structures/ptol/dock.xml:9 #: simulation/templates/structures/sele/dock.xml:9 #: simulation/templates/structures/spart/dock.xml:12 msgid "Limēn" msgstr "" #: simulation/templates/structures/athen/field.xml:5 #: simulation/templates/structures/mace/field.xml:5 #: simulation/templates/structures/ptol/field.xml:5 #: simulation/templates/structures/sele/field.xml:5 #: simulation/templates/structures/spart/field.xml:5 msgid "Agros" msgstr "" #: simulation/templates/structures/athen/forge.xml:5 #: simulation/templates/structures/mace/forge.xml:5 #: simulation/templates/structures/ptol/forge.xml:5 #: simulation/templates/structures/sele/forge.xml:5 #: simulation/templates/structures/spart/forge.xml:5 msgid "Chalkeōn" msgstr "" #: simulation/templates/structures/athen/fortress.xml:9 #: simulation/templates/structures/mace/fortress.xml:9 #: simulation/templates/structures/ptol/fortress.xml:9 #: simulation/templates/structures/sele/fortress.xml:9 #: simulation/templates/structures/spart/fortress.xml:9 msgid "Phrourion" msgstr "" #: simulation/templates/structures/athen/gymnasium.xml:22 #: simulation/templates/structures/athen/gymnasium.xml:26 msgid "Gymnasium" msgstr "" #: simulation/templates/structures/athen/gymnasium.xml:23 msgid "Gymnasion" msgstr "" #: simulation/templates/structures/athen/gymnasium.xml:24 msgid "Train Champions." msgstr "" #: simulation/templates/structures/athen/house.xml:5 #: simulation/templates/structures/mace/house.xml:5 #: simulation/templates/structures/ptol/house.xml:11 #: simulation/templates/structures/sele/house.xml:8 #: simulation/templates/structures/spart/house.xml:5 msgid "Oikos" msgstr "" #: simulation/templates/structures/athen/market.xml:5 #: simulation/templates/structures/mace/market.xml:5 #: simulation/templates/structures/ptol/market.xml:9 #: simulation/templates/structures/sele/market.xml:5 #: simulation/templates/structures/spart/market.xml:5 msgid "Emporion" msgstr "" #: simulation/templates/structures/athen/outpost.xml:5 #: simulation/templates/structures/mace/outpost.xml:5 #: simulation/templates/structures/ptol/outpost.xml:5 #: simulation/templates/structures/sele/outpost.xml:5 #: simulation/templates/structures/spart/outpost.xml:5 msgid "Prophylagma" msgstr "" #: simulation/templates/structures/athen/prytaneion.xml:25 msgid "Council Chamber" msgstr "" #: simulation/templates/structures/athen/prytaneion.xml:26 msgid "Prytaneion" msgstr "" #: simulation/templates/structures/athen/prytaneion.xml:27 msgid "Train Heroes and research technologies." msgstr "" #: simulation/templates/structures/athen/prytaneion.xml:29 #: simulation/templates/structures/gaul/assembly.xml:31 #: simulation/templates/structures/spart/gerousia.xml:26 msgid "Council" msgstr "" #: simulation/templates/structures/athen/range.xml:8 #: simulation/templates/structures/mace/range.xml:8 #: simulation/templates/structures/ptol/range.xml:8 #: simulation/templates/structures/sele/range.xml:8 #: simulation/templates/structures/spart/range.xml:5 msgid "Stratopedon tōn Psilōn" msgstr "" #: simulation/templates/structures/athen/sentry_tower.xml:5 #: simulation/templates/structures/mace/sentry_tower.xml:5 #: simulation/templates/structures/ptol/sentry_tower.xml:5 #: simulation/templates/structures/sele/sentry_tower.xml:5 #: simulation/templates/structures/spart/sentry_tower.xml:5 msgid "Pyrgidion" msgstr "" #: simulation/templates/structures/athen/stable.xml:5 #: simulation/templates/structures/mace/stable.xml:5 #: simulation/templates/structures/ptol/stable.xml:5 #: simulation/templates/structures/sele/stable.xml:5 #: simulation/templates/structures/spart/stable.xml:5 msgid "Hippōn" msgstr "" #: simulation/templates/structures/athen/storehouse.xml:8 #: simulation/templates/structures/mace/storehouse.xml:8 #: simulation/templates/structures/ptol/storehouse.xml:11 #: simulation/templates/structures/sele/storehouse.xml:8 #: simulation/templates/structures/spart/storehouse.xml:8 msgid "Apothēkē" msgstr "" #: simulation/templates/structures/athen/theater.xml:5 #: simulation/templates/structures/mace/theater.xml:5 #: simulation/templates/structures/ptol/theater.xml:5 #: simulation/templates/structures/sele/theater.xml:5 #: simulation/templates/structures/spart/theater.xml:5 msgid "Theatron" msgstr "" #: simulation/templates/structures/athen/tower_artillery.xml:9 #: simulation/templates/structures/athen/tower_bolt.xml:9 #: simulation/templates/structures/mace/tower_artillery.xml:9 #: simulation/templates/structures/mace/tower_bolt.xml:9 #: simulation/templates/structures/ptol/tower_bolt.xml:9 #: simulation/templates/structures/sele/tower_artillery.xml:9 #: simulation/templates/structures/spart/tower_bolt.xml:9 msgid "Pyrgíon" msgstr "" #: simulation/templates/structures/athen/wall_gate.xml:9 #: simulation/templates/structures/mace/wall_gate.xml:9 #: simulation/templates/structures/ptol/wall_gate.xml:9 #: simulation/templates/structures/sele/wall_gate.xml:9 #: simulation/templates/structures/spart/wall_gate.xml:9 msgid "Pylai" msgstr "" #: simulation/templates/structures/athen/wall_long.xml:9 #: simulation/templates/structures/athen/wall_medium.xml:9 #: simulation/templates/structures/athen/wall_short.xml:9 #: simulation/templates/structures/athen/wallset_stone.xml:5 #: simulation/templates/structures/mace/wall_long.xml:9 #: simulation/templates/structures/mace/wall_medium.xml:9 #: simulation/templates/structures/mace/wall_short.xml:9 #: simulation/templates/structures/mace/wallset_stone.xml:5 #: simulation/templates/structures/ptol/wall_long.xml:9 #: simulation/templates/structures/ptol/wall_medium.xml:9 #: simulation/templates/structures/ptol/wall_short.xml:9 #: simulation/templates/structures/ptol/wallset_stone.xml:5 #: simulation/templates/structures/sele/wall_long.xml:9 #: simulation/templates/structures/sele/wall_medium.xml:9 #: simulation/templates/structures/sele/wall_short.xml:9 #: simulation/templates/structures/sele/wallset_stone.xml:5 #: simulation/templates/structures/spart/wall_long.xml:9 #: simulation/templates/structures/spart/wall_medium.xml:9 #: simulation/templates/structures/spart/wall_short.xml:9 #: simulation/templates/structures/spart/wallset_stone.xml:5 msgid "Teichos" msgstr "" #: simulation/templates/structures/athen/wall_tower.xml:9 #: simulation/templates/structures/mace/wall_tower.xml:9 #: simulation/templates/structures/ptol/wall_tower.xml:9 #: simulation/templates/structures/sele/wall_tower.xml:9 #: simulation/templates/structures/spart/wall_tower.xml:9 msgid "Pyrgos" msgstr "" #: simulation/templates/structures/athen/wonder.xml:9 msgid "Parthenōn" msgstr "" #: simulation/templates/structures/bench.xml:11 msgid "Bench" msgstr "" #: simulation/templates/structures/bench.xml:12 msgid "Wooden Bench" msgstr "" #: simulation/templates/structures/brit/arsenal.xml:5 #: simulation/templates/structures/gaul/arsenal.xml:5 msgid "Miletucerdon" msgstr "" #: simulation/templates/structures/brit/barracks.xml:18 msgid "Coriosessa" msgstr "" #: simulation/templates/structures/brit/civil_centre.xml:12 msgid "Tigernotreba" msgstr "" #: simulation/templates/structures/brit/corral.xml:8 #: simulation/templates/structures/gaul/corral.xml:8 msgid "Cagion" msgstr "" #: simulation/templates/structures/brit/crannog.xml:13 msgid "Island Settlement" msgstr "" #: simulation/templates/structures/brit/crannog.xml:14 msgid "Cranogion" msgstr "" #: simulation/templates/structures/brit/crannog.xml:15 msgid "" "Build upon a shoreline in own, neutral, or allied territory. Acquire large tracts of " "territory. Territory root. Train Citizens, construct Ships, and research technologies. " "Garrison Soldiers for additional arrows." msgstr "" #: simulation/templates/structures/brit/defense_tower.xml:9 #: simulation/templates/structures/brit/sentry_tower.xml:5 #: simulation/templates/structures/brit/wall_tower.xml:9 #: simulation/templates/structures/gaul/defense_tower.xml:9 #: simulation/templates/structures/gaul/sentry_tower.xml:5 #: simulation/templates/structures/gaul/wall_tower.xml:9 msgid "Uxelon" msgstr "" #: simulation/templates/structures/brit/dock.xml:12 #: simulation/templates/structures/gaul/dock.xml:12 msgid "Counos" msgstr "" #: simulation/templates/structures/brit/farmstead.xml:11 #: simulation/templates/structures/gaul/farmstead.xml:8 msgid "Buta" msgstr "" #: simulation/templates/structures/brit/field.xml:5 #: simulation/templates/structures/gaul/field.xml:5 msgid "Olca" msgstr "" #: simulation/templates/structures/brit/forge.xml:5 #: simulation/templates/structures/gaul/forge.xml:5 msgid "Gobanion" msgstr "" #: simulation/templates/structures/brit/fortress.xml:12 #: simulation/templates/structures/gaul/fortress.xml:5 msgid "Dunon" msgstr "" #: simulation/templates/structures/brit/fortress.xml:13 #: simulation/templates/structures/cart/fortress.xml:10 #: simulation/templates/structures/iber/fortress.xml:6 #: simulation/templates/structures/kush/fortress.xml:10 #: simulation/templates/structures/mace/fortress.xml:10 #: simulation/templates/structures/ptol/fortress.xml:10 #: simulation/templates/structures/rome/fortress.xml:6 msgid "Train Heroes. Garrison Soldiers for additional arrows." msgstr "" #: simulation/templates/structures/brit/house.xml:9 #: simulation/templates/structures/gaul/house.xml:5 msgid "Tegia" msgstr "" #: simulation/templates/structures/brit/kennel.xml:5 msgid "Cunattegia" msgstr "" #: simulation/templates/structures/brit/market.xml:12 #: simulation/templates/structures/gaul/market.xml:12 msgid "Magos" msgstr "" #: simulation/templates/structures/brit/outpost.xml:5 #: simulation/templates/structures/gaul/outpost.xml:5 msgid "Antosolicon" msgstr "" #: simulation/templates/structures/brit/range.xml:5 #: simulation/templates/structures/gaul/range.xml:8 msgid "Budinadon" msgstr "" #: simulation/templates/structures/brit/stable.xml:11 #: simulation/templates/structures/gaul/stable.xml:11 msgid "Eposton" msgstr "" #: simulation/templates/structures/brit/storehouse.xml:8 #: simulation/templates/structures/gaul/storehouse.xml:8 msgid "Capanon" msgstr "" #: simulation/templates/structures/brit/temple.xml:18 #: simulation/templates/structures/gaul/temple.xml:18 msgid "Nemeton" msgstr "" #: simulation/templates/structures/brit/wall_gate.xml:9 #: simulation/templates/structures/gaul/wall_gate.xml:9 msgid "Duoricos" msgstr "" #: simulation/templates/structures/brit/wall_long.xml:9 #: simulation/templates/structures/brit/wall_medium.xml:9 #: simulation/templates/structures/brit/wall_short.xml:9 #: simulation/templates/structures/brit/wallset_stone.xml:5 #: simulation/templates/structures/gaul/wall_long.xml:9 #: simulation/templates/structures/gaul/wall_medium.xml:9 #: simulation/templates/structures/gaul/wall_short.xml:9 #: simulation/templates/structures/gaul/wallset_stone.xml:5 msgid "Rate" msgstr "" #: simulation/templates/structures/brit/wonder.xml:9 msgid "Emain Macha" msgstr "" #: simulation/templates/structures/cart/apartment.xml:23 msgid "Apartment Building" msgstr "" #: simulation/templates/structures/cart/apartment.xml:24 #: simulation/templates/structures/cart/house.xml:8 msgid "Bet" msgstr "" #: simulation/templates/structures/cart/barracks.xml:12 msgid "Maḥanēt" msgstr "" #: simulation/templates/structures/cart/civil_centre.xml:8 msgid "Merkāz" msgstr "" #: simulation/templates/structures/cart/corral.xml:8 msgid "Rēfet" msgstr "" #: simulation/templates/structures/cart/defense_tower.xml:9 #: simulation/templates/structures/cart/tower_artillery.xml:9 #: simulation/templates/structures/cart/tower_bolt.xml:9 #: simulation/templates/structures/cart/wall_tower.xml:12 msgid "Mijdil" msgstr "" #: simulation/templates/structures/cart/dock.xml:17 msgid "Commercial Port" msgstr "" #: simulation/templates/structures/cart/dock.xml:18 msgid "Namel" msgstr "" #: simulation/templates/structures/cart/embassy.xml:19 msgid "Train Mercenaries." msgstr "" #: simulation/templates/structures/cart/embassy_celtic.xml:17 msgid "Celtic Embassy" msgstr "" #: simulation/templates/structures/cart/embassy_celtic.xml:18 msgid "Train Celtic Mercenaries." msgstr "" #: simulation/templates/structures/cart/embassy_iberian.xml:10 msgid "Iberian Embassy" msgstr "" #: simulation/templates/structures/cart/embassy_iberian.xml:11 msgid "Train Iberian Mercenaries." msgstr "" #: simulation/templates/structures/cart/embassy_italic.xml:17 msgid "Italic Embassy" msgstr "" #: simulation/templates/structures/cart/embassy_italic.xml:18 msgid "Train Italic Mercenaries." msgstr "" #: simulation/templates/structures/cart/farmstead.xml:8 msgid "Aḥuzāh" msgstr "" #: simulation/templates/structures/cart/field.xml:5 msgid "Šadd" msgstr "" #: simulation/templates/structures/cart/fortress.xml:9 msgid "Ḥamet" msgstr "" #: simulation/templates/structures/cart/house.xml:16 msgid "Add a second story to make an Apartment with a greater population bonus." msgstr "" #: simulation/templates/structures/cart/market.xml:12 msgid "Šūq" msgstr "" #: simulation/templates/structures/cart/s_wall_long.xml:10 #: simulation/templates/structures/cart/s_wall_medium.xml:10 #: simulation/templates/structures/cart/s_wall_short.xml:10 #: simulation/templates/structures/cart/s_wall_tower.xml:10 #: simulation/templates/structures/cart/wallset_short.xml:5 msgid "Low Wall" msgstr "" #: simulation/templates/structures/cart/s_wall_long.xml:11 #: simulation/templates/structures/cart/s_wall_medium.xml:11 #: simulation/templates/structures/cart/s_wall_short.xml:11 #: simulation/templates/structures/cart/s_wall_tower.xml:11 msgid "Stone Wall" msgstr "" #: simulation/templates/structures/cart/storehouse.xml:8 msgid "Maḥṣabah" msgstr "" #: simulation/templates/structures/cart/super_dock.xml:39 msgid "Naval Shipyard" msgstr "" #: simulation/templates/structures/cart/super_dock.xml:40 msgid "Cothon" msgstr "" #: simulation/templates/structures/cart/super_dock.xml:41 msgid "" "Build upon a shoreline in own, neutral, or allied territory. Acquire large tracts of " "territory. Territory root. Construct Warships and research technologies." msgstr "" #: simulation/templates/structures/cart/super_dock.xml:43 msgid "Shipyard" msgstr "" #: simulation/templates/structures/cart/temple.xml:9 msgid "Maqdaš" msgstr "" #: simulation/templates/structures/cart/temple.xml:10 msgid "Train Healers and Champions, and research healing technologies." msgstr "" #: simulation/templates/structures/cart/tophet.xml:18 msgid "Sacrificial Temple" msgstr "" #: simulation/templates/structures/cart/tophet.xml:19 msgid "Tophet" msgstr "" #: simulation/templates/structures/cart/wall_gate.xml:9 msgid "Mijdil-šaʿar" msgstr "" #: simulation/templates/structures/cart/wall_long.xml:9 #: simulation/templates/structures/cart/wall_medium.xml:9 #: simulation/templates/structures/cart/wall_short.xml:9 msgid "Homah" msgstr "" #: simulation/templates/structures/cart/wallset_stone.xml:5 msgid "Jdar" msgstr "" #: simulation/templates/structures/cart/wonder.xml:9 msgid "Temple of Ba'al Hammon" msgstr "" #: simulation/templates/structures/celt_hut.xml:20 msgid "Hut" msgstr "" #: simulation/templates/structures/celt_longhouse.xml:20 msgid "Longhouse" msgstr "" #: simulation/templates/structures/column_doric.xml:12 #: simulation/templates/structures/column_doric_fallen.xml:12 #: simulation/templates/structures/column_doric_fallen_b.xml:12 msgid "Column" msgstr "" #: simulation/templates/structures/column_doric.xml:13 msgid "Doric Column" msgstr "" #: simulation/templates/structures/column_doric_fallen.xml:13 #: simulation/templates/structures/column_doric_fallen_b.xml:13 msgid "Fallen Doric Column" msgstr "" #: simulation/templates/structures/fence_long.xml:14 #: simulation/templates/structures/fence_short.xml:14 msgid "Fence" msgstr "" #: simulation/templates/structures/fence_long.xml:15 msgid "Long Wooden Fence" msgstr "" #: simulation/templates/structures/fence_rock_long.xml:12 #: simulation/templates/structures/fence_rock_long.xml:13 #: simulation/templates/structures/fence_rock_medium.xml:12 #: simulation/templates/structures/fence_rock_medium.xml:13 #: simulation/templates/structures/fence_rock_short.xml:12 #: simulation/templates/structures/fence_rock_short.xml:13 #: simulation/templates/structures/fence_rock_stub.xml:12 #: simulation/templates/structures/fence_rock_stub.xml:13 msgid "Rock Fence" msgstr "" #: simulation/templates/structures/fence_short.xml:15 msgid "Short Wooden Fence" msgstr "" #: simulation/templates/structures/fence_stone.xml:14 #: simulation/templates/structures/fence_stone.xml:15 #: simulation/templates/structures/fence_stone_long.xml:12 #: simulation/templates/structures/fence_stone_long.xml:13 #: simulation/templates/structures/fence_stone_medium.xml:12 #: simulation/templates/structures/fence_stone_medium.xml:13 #: simulation/templates/structures/fence_stone_short.xml:12 #: simulation/templates/structures/fence_stone_short.xml:13 #: simulation/templates/structures/fence_stone_stub.xml:12 #: simulation/templates/structures/fence_stone_stub.xml:13 msgid "Stone Fence" msgstr "" #: simulation/templates/structures/gaul/assembly.xml:27 msgid "Assembly of Princes" msgstr "" #: simulation/templates/structures/gaul/assembly.xml:28 msgid "Remogantion" msgstr "" #: simulation/templates/structures/gaul/assembly.xml:29 msgid "Train Champion Trumpeters and Heroes." msgstr "" #: simulation/templates/structures/gaul/barracks.xml:18 msgid "Coriosedlon" msgstr "" #: simulation/templates/structures/gaul/civil_centre.xml:12 msgid "Lissos" msgstr "" #: simulation/templates/structures/gaul/rotarymill.xml:5 msgid "Brauon" msgstr "" #: simulation/templates/structures/gaul/tavern.xml:20 msgid "Tavern" msgstr "" #: simulation/templates/structures/gaul/tavern.xml:21 msgid "Taberna" msgstr "" #: simulation/templates/structures/gaul/wonder.xml:9 msgid "Sanctuary of Corent" msgstr "" #: simulation/templates/structures/gaul/wonder.xml:10 msgid "Celicnon" msgstr "" #: simulation/templates/structures/generic_field.xml:8 #: simulation/templates/structures/mill_field_wheat.xml:6 msgid "Wheat Field" msgstr "" #: simulation/templates/structures/han/academy.xml:27 msgid "Imperial Academy" msgstr "" #: simulation/templates/structures/han/academy.xml:28 msgid "Dìguó Xuéyuàn" msgstr "" #: simulation/templates/structures/han/academy.xml:30 msgid "Train Champions and research their technologies." msgstr "" #: simulation/templates/structures/han/academy.xml:31 msgid "Academy" msgstr "" #: simulation/templates/structures/han/arsenal.xml:8 msgid "Bīnggōng Chǎng" msgstr "" #: simulation/templates/structures/han/barracks.xml:12 msgid "Jūn Yíng" msgstr "" #: simulation/templates/structures/han/civil_centre.xml:12 msgid "Guān Shǔ" msgstr "" #: simulation/templates/structures/han/civil_centre.xml:33 msgid "" "Enable training of heroes, reduce the batch training times and greatly increase the " "health, capture resistance and garrison capacity of this specific Civic Center." msgstr "" #: simulation/templates/structures/han/civil_centre_court.xml:17 msgid "Imperial Court" msgstr "" #: simulation/templates/structures/han/civil_centre_court.xml:18 msgid "Cháotíng" msgstr "" #: simulation/templates/structures/han/civil_centre_court.xml:19 msgid "ImperialCourt" msgstr "" #: simulation/templates/structures/han/corral.xml:12 msgid "Xù Lán" msgstr "" #: simulation/templates/structures/han/defense_tower.xml:12 msgid "Fángyù Tǎ" msgstr "" #: simulation/templates/structures/han/defense_tower.xml:23 msgid "" "This tower has greater range, greater attack, greater health, and is twice as difficult" " to capture." msgstr "" #: simulation/templates/structures/han/defense_tower_great.xml:31 msgid "Great Tower" msgstr "" #: simulation/templates/structures/han/defense_tower_great.xml:32 msgid "Dà Fángyù Tǎ" msgstr "" #: simulation/templates/structures/han/defense_tower_great.xml:34 msgid "GreatTower" msgstr "" #: simulation/templates/structures/han/dock.xml:9 msgid "Mǎtóu" msgstr "" #: simulation/templates/structures/han/farmstead.xml:17 msgid "Nóng Shè" msgstr "" #: simulation/templates/structures/han/field.xml:15 msgid "Dàotián" msgstr "" #: simulation/templates/structures/han/field.xml:16 msgid "Rice Paddy" msgstr "" #: simulation/templates/structures/han/field_grain.xml:5 msgid "Tián" msgstr "" #: simulation/templates/structures/han/forge.xml:12 msgid "Duànzào Chǎng" msgstr "" #: simulation/templates/structures/han/fortress.xml:12 #: simulation/templates/structures/han/fortress_old.xml:12 msgid "Bǎolěi" msgstr "" #: simulation/templates/structures/han/house.xml:12 msgid "Mín Jū" msgstr "" #: simulation/templates/structures/han/laozigate.xml:21 #: simulation/templates/structures/han/laozigate.xml:24 msgid "LaoziGate" msgstr "" #: simulation/templates/structures/han/laozigate.xml:22 msgid "Lǎozǐ Mén" msgstr "" #: simulation/templates/structures/han/market.xml:9 msgid "Jíshì" msgstr "" #: simulation/templates/structures/han/ministry.xml:36 msgid "Imperial Ministry" msgstr "" #: simulation/templates/structures/han/ministry.xml:37 msgid "Gōngdiàn" msgstr "" #: simulation/templates/structures/han/ministry.xml:39 msgid "ImperialMinistry" msgstr "" #: simulation/templates/structures/han/ministry.xml:40 msgid "" "Train the Nine Ministers. Territory root. Research a powerful suite of Administrative " "technologies." msgstr "" #: simulation/templates/structures/han/outpost.xml:5 msgid "Wànglóu" msgstr "" #: simulation/templates/structures/han/palisades_curve.xml:10 #: simulation/templates/structures/han/palisades_long.xml:4 #: simulation/templates/structures/han/palisades_medium.xml:4 #: simulation/templates/structures/han/palisades_short.xml:4 #: simulation/templates/structures/han/wallset_palisade.xml:5 msgid "Bamboo Stockade" msgstr "" #: simulation/templates/structures/han/palisades_gate.xml:4 msgid "Bamboo Stockade Gate" msgstr "" #: simulation/templates/structures/han/palisades_tower.xml:4 msgid "Bamboo Stockade Tower" msgstr "" #: simulation/templates/structures/han/range.xml:12 msgid "Bǎ Chǎng" msgstr "" #: simulation/templates/structures/han/sentry_tower.xml:5 msgid "Shào Tǎ" msgstr "" #: simulation/templates/structures/han/stable.xml:12 msgid "Mǎ Jiù" msgstr "" #: simulation/templates/structures/han/storehouse.xml:17 msgid "Cāngkù" msgstr "" #: simulation/templates/structures/han/temple.xml:12 msgid "Sìmiào" msgstr "" #: simulation/templates/structures/han/wall_gate.xml:9 msgid "Chéng Mén" msgstr "" #: simulation/templates/structures/han/wall_long.xml:9 #: simulation/templates/structures/han/wall_medium.xml:9 #: simulation/templates/structures/han/wall_short.xml:9 msgid "Chéng Yuán" msgstr "" #: simulation/templates/structures/han/wall_tower.xml:9 msgid "Chéng Lóu" msgstr "" #: simulation/templates/structures/han/wallset_stone.xml:5 msgid "Yōng" msgstr "" #: simulation/templates/structures/han/wonder.xml:12 msgid "Míngtáng Bìyōng" msgstr "" #: simulation/templates/structures/hellenic_epic_temple.xml:23 msgid "Epic Temple" msgstr "" #: simulation/templates/structures/hellenic_epic_temple.xml:24 msgid "Naos Parthenos" msgstr "" #: simulation/templates/structures/hellenic_epic_temple.xml:25 msgid "Garrison units to heal them at a quick rate." msgstr "" #: simulation/templates/structures/hellenic_propylaea.xml:20 msgid "Portico" msgstr "" #: simulation/templates/structures/hellenic_propylaea.xml:21 msgid "Propylaea" msgstr "" #: simulation/templates/structures/hellenic_stoa.xml:24 msgid "Hellenic Stoa" msgstr "" #: simulation/templates/structures/iber/barracks.xml:5 msgid "Kaserna" msgstr "" #: simulation/templates/structures/iber/civil_centre.xml:8 msgid "Oppidum" msgstr "" #: simulation/templates/structures/iber/corral.xml:8 msgid "Saroe" msgstr "" #: simulation/templates/structures/iber/defense_tower.xml:31 #: simulation/templates/structures/iber/wall_tower.xml:9 msgid "Dorre" msgstr "" #: simulation/templates/structures/iber/dock.xml:12 msgid "Kai" msgstr "" #: simulation/templates/structures/iber/farmstead.xml:11 msgid "Baserri" msgstr "" #: simulation/templates/structures/iber/field.xml:5 msgid "Soro" msgstr "" #: simulation/templates/structures/iber/forge.xml:5 msgid "Harotz" msgstr "" #: simulation/templates/structures/iber/fortress.xml:5 msgid "Castro" msgstr "" #: simulation/templates/structures/iber/house.xml:5 msgid "Etxe" msgstr "" #: simulation/templates/structures/iber/market.xml:12 msgid "Arruga" msgstr "" #: simulation/templates/structures/iber/monument.xml:31 msgid "Revered Monument" msgstr "" #: simulation/templates/structures/iber/monument.xml:32 msgid "Gur Oroigarri" msgstr "" #: simulation/templates/structures/iber/monument.xml:9 #: simulation/templates/structures/iber/monument.xml:34 msgid "Monument" msgstr "" #: simulation/templates/structures/iber/storehouse.xml:5 msgid "Ola" msgstr "" #: simulation/templates/structures/iber/temple.xml:12 msgid "Loki" msgstr "" #: simulation/templates/structures/iber/wall_gate.xml:9 msgid "Biko Sarbide" msgstr "" #: simulation/templates/structures/iber/wall_long.xml:9 #: simulation/templates/structures/iber/wall_medium.xml:9 #: simulation/templates/structures/iber/wall_short.xml:9 #: simulation/templates/structures/iber/wallset_stone.xml:5 msgid "Zabal Horma" msgstr "" #: simulation/templates/structures/iber/wonder.xml:9 msgid "Cancho Roano" msgstr "" #: simulation/templates/structures/ishtar_gate.xml:25 msgid "Ishtar Gate of Babylon" msgstr "" #: simulation/templates/structures/ishtar_gate.xml:26 msgid "Territory root." msgstr "" #: simulation/templates/structures/kush/arsenal.xml:5 msgid "Pr-ỉwn n ms" msgstr "" #: simulation/templates/structures/kush/barracks.xml:9 msgid "pr-msʿyw" msgstr "" #: simulation/templates/structures/kush/camp_blemmye.xml:22 msgid "Blemmye Camp" msgstr "" #: simulation/templates/structures/kush/camp_blemmye.xml:23 msgid "Train Blemmye Mercenaries." msgstr "" #: simulation/templates/structures/kush/camp_noba.xml:22 msgid "Noba Village" msgstr "" #: simulation/templates/structures/kush/camp_noba.xml:23 msgid "Train Noba Mercenaries." msgstr "" #: simulation/templates/structures/kush/civil_centre.xml:9 msgid "Pr-nsw" msgstr "" #: simulation/templates/structures/kush/corral.xml:9 msgid "ihy" msgstr "" #: simulation/templates/structures/kush/defense_tower.xml:5 msgid "tsmt ʿȝ" msgstr "" #: simulation/templates/structures/kush/dock.xml:9 msgid "Mryt" msgstr "" #: simulation/templates/structures/kush/elephant_stable.xml:5 msgid "Ỉḥ Abu" msgstr "" #: simulation/templates/structures/kush/field.xml:5 msgid "sht" msgstr "" #: simulation/templates/structures/kush/forge.xml:5 msgid "hmw hʿy n rȝ-ʿ" msgstr "" #: simulation/templates/structures/kush/fortress.xml:9 msgid "Htm" msgstr "" #: simulation/templates/structures/kush/house.xml:5 msgid "Pr" msgstr "" #: simulation/templates/structures/kush/market.xml:9 msgid "Pr-sbt" msgstr "" #: simulation/templates/structures/kush/outpost.xml:5 msgid "trtr" msgstr "" #: simulation/templates/structures/kush/pyramid_large.xml:26 msgid "Large Pyramid" msgstr "" #: simulation/templates/structures/kush/pyramid_large.xml:27 msgid "mr ʿȝ" msgstr "" #: simulation/templates/structures/kush/pyramid_large.xml:29 #: simulation/templates/structures/kush/pyramid_small.xml:26 msgid "Pyramid" msgstr "" #: simulation/templates/structures/kush/pyramid_small.xml:23 msgid "Small Pyramid" msgstr "" #: simulation/templates/structures/kush/pyramid_small.xml:24 msgid "mr" msgstr "" #: simulation/templates/structures/kush/range.xml:8 msgid "Pr-Pdt" msgstr "" #: simulation/templates/structures/kush/sentry_tower.xml:5 msgid "tsmt" msgstr "" #: simulation/templates/structures/kush/shrine.xml:12 msgid "Shrine" msgstr "" #: simulation/templates/structures/kush/shrine.xml:13 msgid "ḥwt-nṯr" msgstr "" #: simulation/templates/structures/kush/stable.xml:9 msgid "Ỉḥ Ssmt" msgstr "" #: simulation/templates/structures/kush/storehouse.xml:5 msgid "wdȝt" msgstr "" #: simulation/templates/structures/kush/temple.xml:8 msgid "Temple of Apedemak" msgstr "" #: simulation/templates/structures/kush/temple.xml:9 msgid "Pr-ʿIprmk" msgstr "" #: simulation/templates/structures/kush/temple.xml:10 msgid "Train Healers and Apedemak Champions and research healing technologies." msgstr "" #: simulation/templates/structures/kush/temple.xml:11 msgid "TempleOfApedemak" msgstr "" #: simulation/templates/structures/kush/temple_amun.xml:27 msgid "Grand Temple of Amun" msgstr "" #: simulation/templates/structures/kush/temple_amun.xml:28 msgid "Pr-ʿImn" msgstr "" #: simulation/templates/structures/kush/temple_amun.xml:29 msgid "Train Amun Champions and Elite Healers. Research healing technologies." msgstr "" #: simulation/templates/structures/kush/temple_amun.xml:31 msgid "TempleOfAmun" msgstr "" #: simulation/templates/structures/kush/wall_gate.xml:9 msgid "ʿryt" msgstr "" #: simulation/templates/structures/kush/wall_long.xml:9 #: simulation/templates/structures/kush/wall_medium.xml:9 #: simulation/templates/structures/kush/wall_short.xml:9 #: simulation/templates/structures/kush/wallset_stone.xml:5 msgid "sbty" msgstr "" #: simulation/templates/structures/kush/wall_tower.xml:9 msgid "sȝwt" msgstr "" #: simulation/templates/structures/kush/wonder.xml:9 msgid "Mnw nht" msgstr "" #: simulation/templates/structures/mace/library.xml:5 #: simulation/templates/structures/ptol/library.xml:5 #: simulation/templates/structures/sele/library.xml:9 msgid "Bibliothēkē" msgstr "" #: simulation/templates/structures/mace/wonder.xml:9 msgid "Anaktoron ton Aigai" msgstr "" #: simulation/templates/structures/maur/barracks.xml:15 msgid "Sainyavasa" msgstr "" #: simulation/templates/structures/maur/civil_centre.xml:12 msgid "Rajadhanika" msgstr "" #: simulation/templates/structures/maur/corral.xml:8 msgid "Gotra" msgstr "" #: simulation/templates/structures/maur/defense_tower.xml:5 #: simulation/templates/structures/maur/tower_double.xml:20 msgid "Udarka" msgstr "" #: simulation/templates/structures/maur/dock.xml:9 msgid "Naukasthanaka" msgstr "" #: simulation/templates/structures/maur/elephant_stable.xml:5 msgid "Vāraṇaśālā" msgstr "" #: simulation/templates/structures/maur/field.xml:5 msgid "Kshetra" msgstr "" #: simulation/templates/structures/maur/forge.xml:5 msgid "Lohakāra" msgstr "" #: simulation/templates/structures/maur/fortress.xml:5 msgid "Durg" msgstr "" #: simulation/templates/structures/maur/house.xml:8 msgid "Griham" msgstr "" #: simulation/templates/structures/maur/market.xml:12 msgid "Vipana" msgstr "" #: simulation/templates/structures/maur/outpost.xml:5 msgid "Uparaksana" msgstr "" #: simulation/templates/structures/maur/palace.xml:20 #: simulation/templates/structures/maur/palace.xml:26 -#: simulation/templates/structures/pers/apadana.xml:30 +#: simulation/templates/structures/pers/apadana.xml:33 #: simulation/templates/structures/pers/tacara.xml:23 #: simulation/templates/structures/pers/tacara.xml:26 msgid "Palace" msgstr "" #: simulation/templates/structures/maur/palace.xml:21 msgid "Harmya" msgstr "" #: simulation/templates/structures/maur/palace.xml:30 msgid "Train Heroes and their Poison Maiden Guards. Territory root." msgstr "" #: simulation/templates/structures/maur/pillar_ashoka.xml:32 msgid "Edict Pillar of Ashoka" msgstr "" #: simulation/templates/structures/maur/pillar_ashoka.xml:33 msgid "Śāsana Stambha Aśokā" msgstr "" #: simulation/templates/structures/maur/pillar_ashoka.xml:9 #: simulation/templates/structures/maur/pillar_ashoka.xml:35 msgid "Pillar" msgstr "" #: simulation/templates/structures/maur/storehouse.xml:5 msgid "Khalla" msgstr "" #: simulation/templates/structures/maur/temple.xml:12 msgid "Devalaya" msgstr "" #: simulation/templates/structures/maur/tower_double.xml:16 msgid "Rampart Tower" msgstr "" #: simulation/templates/structures/maur/tower_double.xml:18 msgid "" "Higher health tower with ramparts for up to 16 archers. Visibly garrisoned archers " "recieve a range and armor bonus. Only archers can garrison. Needs the murder holes tech" " to protect its foot." msgstr "" #: simulation/templates/structures/maur/wall_gate.xml:15 msgid "Dwara" msgstr "" #: simulation/templates/structures/maur/wall_long.xml:15 #: simulation/templates/structures/maur/wall_medium.xml:15 #: simulation/templates/structures/maur/wall_short.xml:15 #: simulation/templates/structures/maur/wallset_stone.xml:5 msgid "Shilabanda" msgstr "" #: simulation/templates/structures/maur/wall_tower.xml:18 msgid "Puratta" msgstr "" #: simulation/templates/structures/maur/wonder.xml:9 msgid "Great Stupa" msgstr "" #: simulation/templates/structures/mausoleum.xml:8 msgid "Mausoleum at Halicarnassus" msgstr "" #: simulation/templates/structures/mausoleum.xml:9 msgid "Mausōleion" msgstr "" #: simulation/templates/structures/merc_camp_egyptian.xml:6 #: simulation/templates/structures/ptol/mercenary_camp.xml:6 msgid "MercenaryCamp" msgstr "" #: simulation/templates/structures/merc_camp_egyptian.xml:28 msgid "Egyptian Mercenary Camp" msgstr "" #: simulation/templates/structures/merc_camp_egyptian.xml:29 #: simulation/templates/structures/ptol/mercenary_camp.xml:28 msgid "Stratopedeia Misthophorōn" msgstr "" #: simulation/templates/structures/merc_camp_egyptian.xml:32 msgid "Capture this structure to train mercenaries from Hellenistic Egypt." msgstr "" #: simulation/templates/structures/kush/farmstead.xml:9 #: simulation/templates/structures/mill_desert.xml:8 #: simulation/templates/structures/mill_saharan.xml:8 msgid "snwt" msgstr "" #: simulation/templates/structures/athen/farmstead.xml:11 #: simulation/templates/structures/mace/farmstead.xml:11 #: simulation/templates/structures/mill_greek.xml:8 #: simulation/templates/structures/ptol/farmstead.xml:8 #: simulation/templates/structures/sele/farmstead.xml:8 #: simulation/templates/structures/spart/farmstead.xml:11 msgid "Epoikion" msgstr "" #: simulation/templates/structures/maur/farmstead.xml:11 #: simulation/templates/structures/mill_indian.xml:8 msgid "Kantu" msgstr "" #: simulation/templates/structures/mill_italian.xml:8 msgid "Villa" msgstr "" #: simulation/templates/structures/mill_middle_eastern.xml:8 #: simulation/templates/structures/pers/farmstead.xml:8 msgid "Kaštašta" msgstr "" #: simulation/templates/structures/brit/rotarymill.xml:5 #: simulation/templates/structures/mill_temperate_europe.xml:4 msgid "Melonas" msgstr "" #: simulation/templates/structures/obelisk.xml:11 msgid "Obelisk" msgstr "" #: simulation/templates/structures/obelisk.xml:12 msgid "Egyptian Obelisk" msgstr "" #: simulation/templates/structures/palisades_fort.xml:9 msgid "Wooden Tower" msgstr "" #: simulation/templates/structures/palisades_gate.xml:20 msgid "Palisade Gate" msgstr "" #: simulation/templates/structures/han/palisades_long.xml:9 #: simulation/templates/structures/palisades_gate.xml:22 #: simulation/templates/structures/palisades_long.xml:31 msgid "Allow units access through Palisades. Can be locked to prevent access." msgstr "" #: simulation/templates/structures/palisades_long.xml:17 msgid "Can be converted into a Palisade Gate." msgstr "" #: simulation/templates/structures/palisades_spike_angle.xml:17 msgid "Angle Spike" msgstr "" #: simulation/templates/structures/palisades_spikes_small.xml:17 msgid "Small Spikes" msgstr "" #: simulation/templates/structures/palisades_spikes_tall.xml:17 msgid "Tall Spikes" msgstr "" #: simulation/templates/structures/palisades_watchtower.xml:14 msgid "Watchtower" msgstr "" -#: simulation/templates/structures/pers/apadana.xml:26 +#: simulation/templates/structures/pers/apadana.xml:29 msgid "Throne Hall" msgstr "" -#: simulation/templates/structures/pers/apadana.xml:27 +#: simulation/templates/structures/pers/apadana.xml:30 msgid "Apadāna" msgstr "" -#: simulation/templates/structures/pers/apadana.xml:28 +#: simulation/templates/structures/pers/apadana.xml:31 #: simulation/templates/structures/spart/syssiton.xml:25 msgid "Train Champions and Heroes." msgstr "" +#: simulation/templates/structures/pers/apadana.xml:82 +msgid "Receive free Food tribute to your treasury from your subject peoples." +msgstr "" + +#: simulation/templates/structures/pers/apadana.xml:87 +msgid "Receive free Wood tribute to your treasury from your subject peoples." +msgstr "" + +#: simulation/templates/structures/pers/apadana.xml:92 +msgid "Receive free Stone tribute to your treasury from your subject peoples." +msgstr "" + +#: simulation/templates/structures/pers/apadana.xml:97 +msgid "Receive free Metal tribute to your treasury from your subject peoples." +msgstr "" + #: simulation/templates/structures/pers/apartment_block.xml:12 msgid "Apartment Block" msgstr "" #: simulation/templates/structures/pers/barracks.xml:5 msgid "Padgan" msgstr "" #: simulation/templates/structures/pers/civil_centre.xml:8 msgid "Provincial Governor" msgstr "" #: simulation/templates/structures/pers/civil_centre.xml:9 msgid "Xšaçapāvan" msgstr "" #: simulation/templates/structures/pers/corral.xml:11 msgid "Gaiāšta" msgstr "" #: simulation/templates/structures/pers/defense_tower.xml:5 #: simulation/templates/structures/pers/tower_babylon.xml:5 #: simulation/templates/structures/pers/wall_tower.xml:9 msgid "Pāyaud" msgstr "" #: simulation/templates/structures/pers/dock.xml:12 msgid "Nāvašta" msgstr "" #: simulation/templates/structures/pers/field.xml:5 msgid "Kaštrya" msgstr "" #: simulation/templates/structures/pers/forge.xml:5 msgid "Arštišta" msgstr "" #: simulation/templates/structures/pers/fortress.xml:5 msgid "Didā" msgstr "" #: simulation/templates/structures/pers/hall.xml:23 msgid "Gate of All Nations" msgstr "" #: simulation/templates/structures/pers/hall.xml:24 msgid "Duvarθi Visadahyu" msgstr "" #: simulation/templates/structures/pers/hall.xml:25 msgid "Hall" msgstr "" #: simulation/templates/structures/pers/house.xml:8 msgid "Huvādā" msgstr "" #: simulation/templates/structures/pers/house_b.xml:12 #: simulation/templates/structures/pers/inn.xml:12 msgid "Inn" msgstr "" #: simulation/templates/structures/pers/ice_house.xml:25 msgid "Ice House" msgstr "" #: simulation/templates/structures/pers/ice_house.xml:26 msgid "Yakhchāl" msgstr "" #: simulation/templates/structures/pers/ice_house.xml:27 msgid "IceHouse" msgstr "" #: simulation/templates/structures/pers/market.xml:12 msgid "Ardatašta" msgstr "" #: simulation/templates/structures/pers/outpost.xml:5 msgid "Didebani" msgstr "" #: simulation/templates/structures/pers/stable.xml:9 msgid "Paraspa" msgstr "" #: simulation/templates/structures/pers/storehouse.xml:5 msgid "Asiyah" msgstr "" #: simulation/templates/structures/pers/tacara.xml:24 msgid "Taçara" msgstr "" #: simulation/templates/structures/pers/temple.xml:12 msgid "Āyadanam" msgstr "" #: simulation/templates/structures/pers/wall_gate.xml:9 msgid "Duvarθiš" msgstr "" #: simulation/templates/structures/pers/wall_long.xml:9 #: simulation/templates/structures/pers/wall_medium.xml:9 #: simulation/templates/structures/pers/wall_short.xml:9 #: simulation/templates/structures/pers/wallset_stone.xml:5 msgid "Para" msgstr "" #: simulation/templates/structures/pers/warehouse.xml:12 msgid "Warehouse" msgstr "" #: simulation/templates/structures/pers/wonder.xml:9 msgid "Hanging Gardens of Babylon" msgstr "" #: simulation/templates/structures/ptol/elephant_stable.xml:5 #: simulation/templates/structures/sele/elephant_stable.xml:5 msgid "Stathmos tōn Elepantōn" msgstr "" #: simulation/templates/structures/ptol/lighthouse.xml:25 #: simulation/templates/structures/ptol/lighthouse.xml:29 msgid "Lighthouse" msgstr "" #: simulation/templates/structures/ptol/lighthouse.xml:26 msgid "Pharos" msgstr "" #: simulation/templates/structures/ptol/lighthouse.xml:27 msgid "Build upon a shoreline in own, neutral, or allied territory. Very large vision range." msgstr "" #: simulation/templates/structures/ptol/mercenary_camp.xml:27 msgid "Mercenary Camp" msgstr "" #: simulation/templates/structures/ptol/mercenary_camp.xml:30 msgid "" "Cheap Barracks-like structure that is buildable in neutral territory, but casts no " "territory influence. Train Mercenaries." msgstr "" #: simulation/templates/structures/ptol/military_colony.xml:9 #: simulation/templates/structures/sele/military_colony.xml:9 msgid "Klērouchia" msgstr "" #: simulation/templates/structures/ptol/temple_2.xml:24 msgid "Temple of Isis" msgstr "" #: simulation/templates/structures/ptol/temple_2.xml:26 msgid "Train Heroes and Healers. Research special technologies." msgstr "" #: simulation/templates/structures/ptol/temple_2.xml:28 msgid "TempleOfIsis" msgstr "" #: simulation/templates/structures/ptol/tower_artillery.xml:9 msgid "mktr-n-ḏw" msgstr "" #: simulation/templates/structures/ptol/wonder.xml:9 msgid "Hieron tou Hōrou" msgstr "" #: simulation/templates/structures/rome/amphitheater_pompeii.xml:6 msgid "Amphitheātrum" msgstr "" #: simulation/templates/structures/rome/arch.xml:22 msgid "Triumphal Arch" msgstr "" #: simulation/templates/structures/rome/arch.xml:23 msgid "Arcus Triumphālis" msgstr "" #: simulation/templates/structures/rome/arch.xml:24 msgid "TriumphalArch" msgstr "" #: simulation/templates/structures/rome/army_camp.xml:71 msgid "Army Camp" msgstr "" #: simulation/templates/structures/rome/army_camp.xml:72 msgid "Castra" msgstr "" #: simulation/templates/structures/rome/army_camp.xml:73 msgid "" "Build in neutral or enemy territory. Train Advanced Melee Infantry and Marian " "Legionaries. Construct Rams. Garrison Soldiers for additional arrows." msgstr "" #: simulation/templates/structures/rome/army_camp.xml:31 #: simulation/templates/structures/rome/army_camp.xml:75 msgid "ArmyCamp" msgstr "" #: simulation/templates/structures/rome/arsenal.xml:5 msgid "Ballistārium" msgstr "" #: simulation/templates/structures/rome/barracks.xml:12 msgid "Castrum" msgstr "" #: simulation/templates/structures/rome/civil_centre.xml:12 msgid "Forum" msgstr "" #: simulation/templates/structures/rome/corral.xml:8 msgid "Saeptum" msgstr "" #: simulation/templates/structures/rome/defense_tower.xml:9 #: simulation/templates/structures/rome/tower_artillery.xml:9 #: simulation/templates/structures/rome/tower_bolt.xml:9 msgid "Turris Laterīcia" msgstr "" #: simulation/templates/structures/rome/dock.xml:12 msgid "Portus" msgstr "" #: simulation/templates/structures/rome/farmstead.xml:8 msgid "Vīlla" msgstr "" #: simulation/templates/structures/rome/field.xml:5 msgid "Ager" msgstr "" #: simulation/templates/structures/rome/forge.xml:5 msgid "Armāmentārium" msgstr "" #: simulation/templates/structures/rome/fortress.xml:5 msgid "Castellum" msgstr "" #: simulation/templates/structures/rome/house.xml:5 msgid "Domus" msgstr "" #: simulation/templates/structures/rome/market.xml:12 msgid "Mercātus" msgstr "" #: simulation/templates/structures/rome/outpost.xml:5 msgid "Vigilārium" msgstr "" #: simulation/templates/structures/rome/sentry_tower.xml:5 msgid "Turris Līgnea" msgstr "" #: simulation/templates/structures/rome/siege_wall_gate.xml:22 msgid "Siege Wall Gate" msgstr "" #: simulation/templates/structures/rome/siege_wall_gate.xml:23 msgid "Porta Circummūnītiōnis" msgstr "" #: simulation/templates/structures/rome/siege_wall_gate.xml:24 #: simulation/templates/structures/rome/siege_wall_long.xml:25 #: simulation/templates/structures/rome/siege_wall_medium.xml:25 #: simulation/templates/structures/rome/siege_wall_short.xml:25 #: simulation/templates/structures/rome/siege_wall_tower.xml:29 #: simulation/templates/structures/rome/wallset_siege.xml:9 msgid "SiegeWall" msgstr "" #: simulation/templates/structures/rome/siege_wall_long.xml:23 #: simulation/templates/structures/rome/siege_wall_medium.xml:23 #: simulation/templates/structures/rome/siege_wall_short.xml:23 #: simulation/templates/structures/rome/wallset_siege.xml:5 msgid "Siege Wall" msgstr "" #: simulation/templates/structures/rome/siege_wall_long.xml:24 #: simulation/templates/structures/rome/siege_wall_medium.xml:24 #: simulation/templates/structures/rome/siege_wall_short.xml:24 #: simulation/templates/structures/rome/wallset_siege.xml:6 msgid "Mūrus Circummūnītiōnis" msgstr "" #: simulation/templates/structures/rome/siege_wall_tower.xml:26 msgid "Siege Wall Tower" msgstr "" #: simulation/templates/structures/rome/siege_wall_tower.xml:27 msgid "Turris Circummūnītiōnis" msgstr "" #: simulation/templates/structures/rome/stable.xml:5 msgid "Equīle" msgstr "" #: simulation/templates/structures/rome/storehouse.xml:8 msgid "Receptāculum" msgstr "" #: simulation/templates/structures/rome/temple.xml:9 msgid "Aedēs" msgstr "" #: simulation/templates/structures/rome/temple_mars.xml:12 msgid "Temple of Mars" msgstr "" #: simulation/templates/structures/rome/temple_mars.xml:13 msgid "Aedēs Mārtiālis" msgstr "" #: simulation/templates/structures/rome/temple_mars.xml:14 msgid "TempleOfMars" msgstr "" #: simulation/templates/structures/rome/temple_vesta.xml:18 msgid "Temple of Vesta" msgstr "" #: simulation/templates/structures/rome/temple_vesta.xml:19 msgid "Aedēs Vestālis" msgstr "" #: simulation/templates/structures/rome/temple_vesta.xml:21 msgid "TempleOfVesta" msgstr "" #: simulation/templates/structures/rome/tent.xml:25 msgid "Tabernāculum" msgstr "" #: simulation/templates/structures/rome/tent.xml:27 msgid "A temporary shelter for soldiers." msgstr "" #: simulation/templates/structures/rome/wall_gate.xml:9 msgid "Porta" msgstr "" #: simulation/templates/structures/rome/wall_long.xml:9 #: simulation/templates/structures/rome/wall_medium.xml:9 #: simulation/templates/structures/rome/wall_short.xml:9 #: simulation/templates/structures/rome/wallset_stone.xml:5 msgid "Moenia" msgstr "" #: simulation/templates/structures/rome/wall_tower.xml:9 msgid "Turris Lapidea" msgstr "" #: simulation/templates/structures/rome/wallset_siege.xml:7 msgid "Wall off an area. Build in own, neutral, or enemy territory." msgstr "" #: simulation/templates/structures/rome/wonder.xml:9 msgid "Aedēs Iovis Optimi Maximi" msgstr "" #: simulation/templates/structures/sele/wonder.xml:9 msgid "Hieron tou Apollōnos Pythiou" msgstr "" #: simulation/templates/structures/sele_colonnade.xml:12 msgid "Colonnade" msgstr "" #: simulation/templates/structures/sele_colonnade.xml:13 msgid "Corinthian Colonnade" msgstr "" #: simulation/templates/structures/shrine_celtic.xml:9 msgid "Henge" msgstr "" #: simulation/templates/structures/shrine_chinese.xml:9 msgid "Bǎotǎ" msgstr "" #: simulation/templates/structures/shrine_egyptian.xml:5 #: simulation/templates/structures/shrine_kushite.xml:5 msgid "Sanctuary Kiosk" msgstr "" #: simulation/templates/structures/athen/temple.xml:9 #: simulation/templates/structures/mace/temple.xml:9 #: simulation/templates/structures/ptol/temple.xml:12 #: simulation/templates/structures/ptol/temple_2.xml:25 #: simulation/templates/structures/sele/temple.xml:9 #: simulation/templates/structures/shrine_greek_01.xml:9 #: simulation/templates/structures/shrine_greek_02.xml:9 #: simulation/templates/structures/spart/temple.xml:9 msgid "Naos" msgstr "" #: simulation/templates/structures/shrine_italian.xml:9 msgid "Aedēs Sanitatem" msgstr "" #: simulation/templates/structures/spart/gerousia.xml:22 msgid "Spartan Senate" msgstr "" #: simulation/templates/structures/spart/gerousia.xml:23 msgid "Gerousia" msgstr "" #: simulation/templates/structures/spart/gerousia.xml:24 msgid "Research technologies." msgstr "" #: simulation/templates/structures/spart/persian_stoa.xml:9 msgid "\\\"Persian\\\" Stoa" msgstr "" #: simulation/templates/structures/spart/persian_stoa.xml:10 msgid "Stoa Persikē" msgstr "" #: simulation/templates/structures/spart/syssiton.xml:23 msgid "Military Mess Hall" msgstr "" #: simulation/templates/structures/spart/syssiton.xml:24 msgid "Syssition" msgstr "" #: simulation/templates/structures/spart/syssiton.xml:27 msgid "Syssiton" msgstr "" #: simulation/templates/structures/spart/wonder.xml:9 msgid "Hieron tēs Artemidos Orthias" msgstr "" #: simulation/templates/structures/stall_big.xml:11 msgid "Big stall" msgstr "" #: simulation/templates/structures/stall_med.xml:11 msgid "Medium stall" msgstr "" #: simulation/templates/structures/stall_small_a.xml:11 #: simulation/templates/structures/stall_small_b.xml:11 msgid "Small stall" msgstr "" #: simulation/templates/structures/stonehenge.xml:8 msgid "Stonehenge" msgstr "" #: simulation/templates/structures/table_rectangle.xml:11 #: simulation/templates/structures/table_square.xml:11 msgid "Table" msgstr "" #: simulation/templates/structures/table_rectangle.xml:12 msgid "Rectangle Table" msgstr "" #: simulation/templates/structures/table_square.xml:12 msgid "Square Table" msgstr "" #: simulation/templates/structures/tent_arab.xml:35 msgid "Arab Army Tent" msgstr "" #: simulation/templates/structures/rome/tent.xml:24 #: simulation/templates/structures/tent_arab.xml:36 #: simulation/templates/structures/tent_arab.xml:38 #: simulation/templates/structures/tent_bedouin.xml:36 #: simulation/templates/structures/tent_bedouin.xml:38 #: simulation/templates/structures/tent_desert.xml:36 #: simulation/templates/structures/tent_desert.xml:38 #: simulation/templates/structures/tent_mace.xml:36 #: simulation/templates/structures/tent_mace.xml:38 #: simulation/templates/structures/tent_rome.xml:36 #: simulation/templates/structures/tent_rome.xml:38 msgid "Tent" msgstr "" #: simulation/templates/structures/tent_arab.xml:39 #: simulation/templates/structures/tent_bedouin.xml:39 #: simulation/templates/structures/tent_desert.xml:39 #: simulation/templates/structures/tent_mace.xml:39 #: simulation/templates/structures/tent_rome.xml:39 msgid "A temporary shelter for soldiers. +5 population bonus." msgstr "" #: simulation/templates/structures/tent_bedouin.xml:35 msgid "Bedouin Tent" msgstr "" #: simulation/templates/structures/tent_desert.xml:35 msgid "Desert Army Tent" msgstr "" #: simulation/templates/structures/tent_mace.xml:35 msgid "Macedonian Army Tent" msgstr "" #: simulation/templates/structures/tent_rome.xml:35 msgid "Roman Army Tent" msgstr "" #: simulation/templates/structures/trading_post_celtic.xml:9 msgid "Celtic Tavern" msgstr "" #: simulation/templates/structures/trading_post_desert.xml:9 msgid "Desert Bazaar" msgstr "" #: simulation/templates/structures/uffington_horse.xml:10 msgid "Uffington White Horse" msgstr "" #: simulation/templates/template_structure_civic.xml:5 msgid "Civic Structure" msgstr "" #: simulation/templates/template_structure_civic.xml:6 msgid "Civic" msgstr "" #: simulation/templates/structures/rome/army_camp.xml:5 #: simulation/templates/template_structure_civic_civil_centre.xml:11 #: simulation/templates/template_structure_defensive_tower.xml:5 #: simulation/templates/template_structure_military_fortress.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Bow" msgstr "" #: simulation/templates/template_structure_civic_civil_centre.xml:75 msgid "Civic Center" msgstr "" #: simulation/templates/template_structure_civic_civil_centre.xml:77 msgid "" "Build in own or neutral territory. Acquire large tracts of territory. Territory root. " "Train Citizens and research technologies. Garrison Soldiers for additional arrows." msgstr "" #: simulation/templates/template_structure_civic_civil_centre.xml:37 #: simulation/templates/template_structure_civic_civil_centre.xml:79 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:7 msgid "CivilCentre" msgstr "" #: simulation/templates/structures/han/civil_centre_court.xml:19 #: simulation/templates/template_structure_civic_civil_centre.xml:79 #: simulation/templates/template_structure_defensive.xml:5 #: simulation/templates/template_structure_military_fortress.xml:69 msgid "Defensive" msgstr "" #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:27 msgid "Military Colony" msgstr "" #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:29 msgid "Colony" msgstr "" #: simulation/templates/structures/pers/house_a.xml:12 #: simulation/templates/template_structure_civic_house.xml:26 #: simulation/templates/template_structure_civic_house.xml:28 msgid "House" msgstr "" #: simulation/templates/structures/kush/pyramid_small.xml:26 #: simulation/templates/structures/pers/ice_house.xml:27 #: simulation/templates/structures/spart/syssiton.xml:27 #: simulation/templates/template_structure_civic_house.xml:28 #: simulation/templates/template_structure_economic_farmstead.xml:30 #: simulation/templates/template_structure_economic_storehouse.xml:28 #: simulation/templates/template_structure_military_barracks.xml:29 #: simulation/templates/template_structure_military_dock.xml:27 #: simulation/templates/template_structure_military_kennel.xml:30 #: simulation/templates/template_structure_military_range.xml:25 #: simulation/templates/template_structure_military_stable.xml:29 #: simulation/templates/template_structure_resource_corral.xml:29 msgid "Village" msgstr "" #: simulation/templates/structures/athen/royal_stoa.xml:5 #: simulation/templates/structures/hellenic_stoa.xml:23 #: simulation/templates/structures/mace/royal_stoa.xml:5 #: simulation/templates/structures/spart/royal_stoa.xml:12 #: simulation/templates/template_structure_civic_stoa.xml:27 #: simulation/templates/template_structure_civic_stoa.xml:30 msgid "Stoa" msgstr "" #: simulation/templates/structures/athen/gymnasium.xml:26 #: simulation/templates/structures/gaul/tavern.xml:22 #: simulation/templates/structures/han/laozigate.xml:24 #: simulation/templates/structures/han/ministry.xml:39 #: simulation/templates/structures/iber/monument.xml:34 #: simulation/templates/structures/mace/arsenal.xml:6 #: simulation/templates/structures/maur/elephant_stable.xml:7 #: simulation/templates/structures/merc_camp_egyptian.xml:31 #: simulation/templates/structures/rome/army_camp.xml:75 #: simulation/templates/structures/spart/gerousia.xml:26 #: simulation/templates/template_structure_civic_stoa.xml:30 #: simulation/templates/template_structure_civic_temple.xml:32 #: simulation/templates/template_structure_economic_market.xml:28 #: simulation/templates/template_structure_military_embassy.xml:24 #: simulation/templates/template_structure_military_forge.xml:26 msgid "Town" msgstr "" #: simulation/templates/template_structure_civic_temple.xml:29 #: simulation/templates/template_structure_civic_temple.xml:32 msgid "Temple" msgstr "" #: simulation/templates/template_structure_civic_temple.xml:31 msgid "Train Healers and research healing technologies." msgstr "" #: simulation/templates/template_structure_defensive.xml:4 msgid "Defensive Structure" msgstr "" #: simulation/templates/structures/palisades_outpost.xml:17 #: simulation/templates/template_structure_defensive_outpost.xml:9 #: simulation/templates/template_structure_defensive_outpost.xml:28 #: simulation/templates/template_structure_defensive_outpost.xml:31 msgid "Outpost" msgstr "" #: simulation/templates/template_structure_defensive_outpost.xml:30 msgid "Build in own or neutral territory." msgstr "" #: simulation/templates/structures/han/wallset_palisade.xml:7 #: simulation/templates/structures/wallset_palisade.xml:4 #: simulation/templates/structures/wallset_palisade.xml:6 #: simulation/templates/template_structure_defensive_palisade.xml:13 #: simulation/templates/template_structure_defensive_palisade.xml:16 msgid "Palisade" msgstr "" #: simulation/templates/structures/han/wallset_palisade.xml:6 #: simulation/templates/structures/wallset_palisade.xml:5 #: simulation/templates/template_structure_defensive_palisade.xml:15 msgid "Wall off an area. Build in own or neutral territory." msgstr "" #: simulation/templates/template_structure_defensive_tower.xml:36 #: simulation/templates/template_structure_defensive_tower.xml:52 #: simulation/templates/template_structure_defensive_tower.xml:53 msgid "Tower" msgstr "" #: simulation/templates/template_structure_defensive_tower_artillery.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Stone" msgstr "" #: simulation/templates/template_structure_defensive_tower_artillery.xml:54 msgid "Artillery Tower" msgstr "" #: simulation/templates/template_structure_defensive_tower_artillery.xml:56 msgid "ArtilleryTower" msgstr "" #: simulation/templates/template_structure_defensive_tower_bolt.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Bolt" msgstr "" #: simulation/templates/template_structure_defensive_tower_bolt.xml:51 msgid "Bolt Tower" msgstr "" #: simulation/templates/template_structure_defensive_tower_bolt.xml:53 msgid "BoltTower" msgstr "" #: simulation/templates/template_structure_defensive_tower_sentry.xml:32 msgid "Sentry Tower" msgstr "" #: simulation/templates/template_structure_defensive_tower_sentry.xml:34 #: simulation/templates/template_structure_defensive_tower_stone.xml:32 msgid "" "Garrison Infantry for additional arrows. Needs the “Murder Holes” technology to protect" " its foot." msgstr "" #: simulation/templates/template_structure_defensive_tower_sentry.xml:35 msgid "SentryTower" msgstr "" #: simulation/templates/template_structure_defensive_tower_sentry.xml:61 msgid "Reinforce with stone and upgrade to a defense tower." msgstr "" #: simulation/templates/template_structure_defensive_tower_stone.xml:30 msgid "Stone Tower" msgstr "" #: simulation/templates/template_structure_defensive_tower_stone.xml:33 msgid "StoneTower" msgstr "" #: simulation/templates/template_structure_defensive_wall.xml:12 #: simulation/templates/template_structure_defensive_wall.xml:15 msgid "Wall" msgstr "" #: simulation/templates/template_structure_defensive_wall.xml:14 msgid "Wall off your town for a stout defense." msgstr "" #: simulation/templates/structures/palisades_gate.xml:23 #: simulation/templates/template_structure_defensive_wall_gate.xml:22 #: simulation/templates/template_structure_defensive_wall_gate.xml:25 msgid "Gate" msgstr "" #: simulation/templates/template_structure_defensive_wall_gate.xml:24 #: simulation/templates/template_structure_defensive_wall_long.xml:26 msgid "Allow units access through Walls. Can be locked to prevent access." msgstr "" #: simulation/templates/template_structure_defensive_wall_long.xml:17 msgid "Can be converted into a Gate." msgstr "" #: simulation/templates/template_structure_defensive_wall_tower.xml:22 msgid "Wall Turret" msgstr "" #: simulation/templates/template_structure_economic.xml:4 msgid "Economic Structure" msgstr "" #: simulation/templates/template_structure_economic.xml:5 #: simulation/templates/template_structure_military_dock.xml:27 #: simulation/templates/template_structure_resource_corral.xml:29 msgid "Economic" msgstr "" #: simulation/templates/template_structure_economic_farmstead.xml:26 #: simulation/templates/template_structure_economic_farmstead.xml:30 msgid "Farmstead" msgstr "" #: simulation/templates/template_structure_economic_farmstead.xml:28 msgid "Research food gathering technologies." msgstr "" #: simulation/templates/template_structure_economic_market.xml:24 #: simulation/templates/template_structure_economic_market.xml:28 msgid "Market" msgstr "" #: simulation/templates/template_structure_economic_market.xml:26 msgid "" "Barter resources. Establish trade routes. Train Traders and research trade and barter " "technologies." msgstr "" #: simulation/templates/template_structure_economic_market.xml:28 #: simulation/templates/template_structure_military_dock.xml:27 msgid "Trade" msgstr "" #: simulation/templates/template_structure_economic_storehouse.xml:24 #: simulation/templates/template_structure_economic_storehouse.xml:28 msgid "Storehouse" msgstr "" #: simulation/templates/template_structure_economic_storehouse.xml:26 msgid "Research gathering technologies." msgstr "" #: simulation/templates/template_structure_military.xml:10 msgid "Military Structure" msgstr "" #: simulation/templates/template_structure_military.xml:12 msgid "Military" msgstr "" #: simulation/templates/template_structure_military_arsenal.xml:25 #: simulation/templates/template_structure_military_arsenal.xml:28 msgid "Arsenal" msgstr "" #: simulation/templates/template_structure_military_arsenal.xml:27 msgid "" "Train Champion Infantry Crossbowmen, construct Siege Engines, and research Siege Engine" " technologies." msgstr "" #: simulation/templates/structures/gaul/assembly.xml:31 #: simulation/templates/structures/han/academy.xml:31 #: simulation/templates/structures/han/civil_centre_court.xml:19 #: simulation/templates/structures/kush/pyramid_large.xml:29 #: simulation/templates/structures/kush/temple_amun.xml:31 #: simulation/templates/structures/ptol/temple_2.xml:28 #: simulation/templates/structures/rome/temple_mars.xml:14 #: simulation/templates/template_structure_military_arsenal.xml:28 #: simulation/templates/template_structure_military_elephant_stable.xml:29 #: simulation/templates/template_structure_special.xml:20 #: simulation/templates/template_structure_wonder.xml:41 msgid "City" msgstr "" #: simulation/templates/template_structure_military_barracks.xml:26 #: simulation/templates/template_structure_military_barracks.xml:29 msgid "Barracks" msgstr "" #: simulation/templates/template_structure_military_barracks.xml:28 msgid "Train Infantry and research Infantry technologies." msgstr "" #: simulation/templates/template_structure_military_dock.xml:24 #: simulation/templates/template_structure_military_dock.xml:27 msgid "Dock" msgstr "" #: simulation/templates/template_structure_military_dock.xml:26 msgid "" "Build upon a shoreline in own, neutral, or allied territory. Establish trade routes. " "Construct Ships and research Ship technologies." msgstr "" #: simulation/templates/structures/brit/crannog.xml:17 #: simulation/templates/structures/cart/super_dock.xml:43 #: simulation/templates/template_structure_military_dock.xml:27 msgid "Naval" msgstr "" #: simulation/templates/template_structure_military_elephant_stable.xml:26 msgid "Elephant Stable" msgstr "" #: simulation/templates/template_structure_military_elephant_stable.xml:28 msgid "Train Elephants and research Elephant technologies." msgstr "" #: simulation/templates/template_structure_military_elephant_stable.xml:29 msgid "ElephantStable" msgstr "" #: simulation/templates/structures/cart/embassy.xml:18 #: simulation/templates/template_structure_military_embassy.xml:22 #: simulation/templates/template_structure_military_embassy.xml:24 msgid "Embassy" msgstr "" #: simulation/templates/template_structure_military_forge.xml:22 #: simulation/templates/template_structure_military_forge.xml:26 msgid "Forge" msgstr "" #: simulation/templates/template_structure_military_forge.xml:24 msgid "Research attack damage and damage resistance technologies." msgstr "" #: simulation/templates/template_structure_military_fortress.xml:30 #: simulation/templates/template_structure_military_fortress.xml:65 #: simulation/templates/template_structure_military_fortress.xml:69 msgid "Fortress" msgstr "" #: simulation/templates/template_structure_military_fortress.xml:67 msgid "Garrison Soldiers for additional arrows." msgstr "" #: simulation/templates/template_structure_military_kennel.xml:28 #: simulation/templates/template_structure_military_kennel.xml:29 #: simulation/templates/template_structure_military_kennel.xml:30 msgid "Kennel" msgstr "" #: simulation/templates/template_structure_military_kennel.xml:38 msgid "Train War Dogs." msgstr "" #: simulation/templates/template_structure_military_range.xml:22 msgid "Practice Range" msgstr "" #: simulation/templates/template_structure_military_range.xml:24 msgid "Train Ranged Infantry and research technologies." msgstr "" #: simulation/templates/template_structure_military_range.xml:25 msgid "Range" msgstr "" #: simulation/templates/template_structure_military_stable.xml:26 #: simulation/templates/template_structure_military_stable.xml:29 msgid "Stable" msgstr "" #: simulation/templates/template_structure_military_stable.xml:28 msgid "Train Cavalry and research Cavalry technologies." msgstr "" #: simulation/templates/template_structure_resource.xml:4 msgid "Resource Structure" msgstr "" #: simulation/templates/template_structure_resource.xml:5 msgid "Resource" msgstr "" #: simulation/templates/template_structure_resource_corral.xml:26 #: simulation/templates/template_structure_resource_corral.xml:29 msgid "Corral" msgstr "" #: simulation/templates/template_structure_resource_corral.xml:28 msgid "Raise Domestic Animals for food. Garrison animals to gain a trickle of food." msgstr "" #: simulation/templates/template_structure_resource_field.xml:18 #: simulation/templates/template_structure_resource_field.xml:20 msgid "Field" msgstr "" #: simulation/templates/template_structure_resource_field.xml:21 msgid "Harvest grain for food. Each subsequent gatherer works less efficiently." msgstr "" #: simulation/templates/template_structure_special.xml:19 msgid "Special Structure" msgstr "" #: simulation/templates/structures/rome/amphitheater_pompeii.xml:5 #: simulation/templates/template_structure_special_amphitheater.xml:18 #: simulation/templates/template_structure_special_amphitheater.xml:20 msgid "Amphitheater" msgstr "" #: simulation/templates/template_structure_special_library.xml:25 #: simulation/templates/template_structure_special_library.xml:27 msgid "Library" msgstr "" #: simulation/templates/template_structure_special_theater.xml:25 #: simulation/templates/template_structure_special_theater.xml:27 msgid "Theater" msgstr "" #: simulation/templates/template_structure_wonder.xml:37 #: simulation/templates/template_structure_wonder.xml:41 msgid "Wonder" msgstr "" #: simulation/templates/template_structure_wonder.xml:39 msgid "Bring glory to your civilization and add large tracts of land to your empire." msgstr "" Index: ps/trunk/binaries/data/mods/public/l10n/tr.public-gui-campaigns.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/tr.public-gui-campaigns.po (revision 27954) +++ ps/trunk/binaries/data/mods/public/l10n/tr.public-gui-campaigns.po (revision 27955) @@ -1,213 +1,213 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Butterfly # Emre Cıklatekerlio # Doğu Kan # Onur Kılıç # Tuğberk Korkut # Günay Yılmaz # Cem Aktas # rtacr # A -# yakup +# 9d4282795e87ad099e39d98812f1a822_ade2f01 msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" "POT-Creation-Date: 2023-07-28 07:09+0000\n" "PO-Revision-Date: 2021-04-23 16:19+0000\n" -"Last-Translator: yakup , 2023\n" +"Last-Translator: 9d4282795e87ad099e39d98812f1a822_ade2f01 , 2023\n" "Language-Team: Turkish (https://app.transifex.com/wildfire-games/teams/17418/tr/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: tr\n" "Plural-Forms: nplurals=2; plural=(n > 1);\n" #: campaigns/new_maps.jsonDescription msgctxt "Campaign Template" msgid "" "Discover the new and improved maps in Alpha XXVII with a demo campaign, " "taking you through all of them." msgstr "" "Yeni ve geliştirilmiş Alfa XXVII haritalarını keşfedin ve size bir tanıtım " "seferi ile hepsini göstersin. " #: campaigns/new_maps.jsonName msgctxt "Campaign Template" msgid "Demo campaign - new maps" msgstr "Deneme seferi - yeni haritalar" #: campaigns/tutorial.jsonDescription msgctxt "Campaign Template" msgid "Learn how to play 0 A.D." msgstr " 0 A.D.'nin nasıl oynandığını öğren." #: campaigns/tutorial.jsonLevels.eco_walkthrough.Description msgctxt "Campaign Template" msgid "" "This map will give a rough guide for starting the game effectively. Early " "in the game the most important thing is to gather resources as fast as " "possible so you are able to build enough troops later. Warning: This is very" " fast at the start, be prepared to run through the initial bit several " "times." msgstr "" "Bu harita, oyuna etkili bir şekilde başlamanız için kaba bir rehber " "olacaktır. Oyun başlangıcındaki en önemli şey, ileride yeterince asker " "üretebilmek için olabildiğince hızlı kaynak toplamaktır. Uyarı: Başlangıç " "çok hızlı gelişecektir, hazırlanmak için başlangıç kısmını bir kaç kez " "tekrarlayın." #: campaigns/tutorial.jsonLevels.eco_walkthrough.Name msgctxt "Campaign Template" msgid "Economy Walkthrough" msgstr "Adım Adım Ekonomi" #: campaigns/tutorial.jsonLevels.introduction.Description msgctxt "Campaign Template" msgid "This is a basic tutorial to get you started playing 0 A.D." msgstr "Bu 0 A.D. oynamaya başlamanız için temel bir eğitimdir." #: campaigns/tutorial.jsonLevels.introduction.Name msgctxt "Campaign Template" msgid "Introductory Tutorial" msgstr "Giriş Eğitimi" #: campaigns/tutorial.jsonName msgctxt "Campaign Template" msgid "Tutorial" msgstr "Rehber" #: gui/campaigns/default_menu/CampaignMenu.js:155 msgctxt "campaign status" msgid "Completed" msgstr "Tamamlandı" #: gui/campaigns/default_menu/CampaignMenu.js:157 msgctxt "campaign status" msgid "Available" msgstr "Mevcut" #: gui/campaigns/default_menu/CampaignMenu.js:216 #, javascript-format msgid "Error loading campaign run %s: %s." msgstr "Sefer yüklenirken hata oluştu %s: %s." #: gui/campaigns/default_menu/CampaignMenu.xml:(caption):14 msgid "Campaign Name" msgstr "Sefer Adı" #: gui/campaigns/default_menu/CampaignMenu.xml:(caption):45 msgid "No scenario selected" msgstr "Senaryo seçilmedi" #: gui/campaigns/default_menu/CampaignMenu.xml:(caption):58 msgid "Back to Main Menu" msgstr "Ana Menüye Dön" #: gui/campaigns/default_menu/CampaignMenu.xml:(caption):62 msgid "Saved Games" msgstr "Kaydedilmiş Oyunlar" #: gui/campaigns/default_menu/CampaignMenu.xml:(caption):66 msgid "Start Scenario" msgstr "Senaryo Başlat" #: gui/campaigns/default_menu/CampaignMenu.xml:(caption):69 msgid "Resume Saved Game" msgstr "Kayıtlı Oyunu Devam Ettir" #: gui/campaigns/default_menu/CampaignMenu.xml:(heading):27 msgctxt "campaignLevelList" msgid "Scenario Name" msgstr "Senaryo Adı" #: gui/campaigns/default_menu/CampaignMenu.xml:(heading):31 msgctxt "campaignLevelList" msgid "Status" msgstr "Durum" #: gui/campaigns/load_modal/LoadModal.js:18 msgid "file cannot be loaded" msgstr "dosya yüklenemiyor" #: gui/campaigns/load_modal/LoadModal.js:104 #, javascript-format msgid "Are you sure you want to delete run %s? This cannot be undone." msgstr "" "%s çalıştırmasını silmek istediğinizden emin misiniz? Bu geri alınamaz." #: gui/campaigns/load_modal/LoadModal.js:105 msgid "Confirmation" msgstr "Onay" #: gui/campaigns/load_modal/LoadModal.js:106 msgid "No" msgstr "Hayır" #: gui/campaigns/load_modal/LoadModal.js:106 msgid "Yes" msgstr "Evet" #: gui/campaigns/load_modal/LoadModal.xml:(caption):13 #: gui/campaigns/load_modal/LoadModal.xml:(caption):39 msgid "Load Campaign" msgstr "Sefer Yükle" #: gui/campaigns/load_modal/LoadModal.xml:(caption):20 msgid "No ongoing campaigns." msgstr "Devam eden seferler yok." #: gui/campaigns/load_modal/LoadModal.xml:(caption):24 msgid "Name of selected run:" msgstr "Seçilen çalıştırmanın adı:" #: gui/campaigns/load_modal/LoadModal.xml:(caption):31 #: gui/campaigns/new_modal/NewCampaignModal.xml:(caption):23 msgid "Cancel" msgstr "İptal" #: gui/campaigns/load_modal/LoadModal.xml:(caption):35 msgid "Delete" msgstr "Sil" #: gui/campaigns/new_modal/NewCampaignModal.xml:(caption):12 msgid "Start a campaign" msgstr "Bir sefer başlat" #: gui/campaigns/new_modal/NewCampaignModal.xml:(caption):16 msgid "Please enter the name of your new campaign run:" msgstr "Lütfen yeni seferinizin adını girin:" #: gui/campaigns/new_modal/NewCampaignModal.xml:(caption):27 #: gui/campaigns/setup/CampaignSetupPage.xml:(caption):55 msgid "Start Campaign" msgstr "Sefer Başlat" #: gui/campaigns/setup/CampaignSetupPage.js:40 msgid "No campaign selected." msgstr "Hiçbir bir sefer seçilmedi." #: gui/campaigns/setup/CampaignSetupPage.xml:(caption):10 msgid "Campaigns" msgstr "Seferler" #: gui/campaigns/setup/CampaignSetupPage.xml:(caption):37 msgid "No Campaign selected" msgstr "Hiçbir Sefer seçilmedi" #: gui/campaigns/setup/CampaignSetupPage.xml:(caption):50 msgid "Main Menu" msgstr "Ana Menü" #: gui/campaigns/setup/CampaignSetupPage.xml:(heading):26 msgctxt "campaignsetup" msgid "Name" msgstr "İsim" #: gui/common/campaigns/CampaignRun.js:115 #, javascript-format msgid "%(userDesc)s - %(templateName)s" msgstr "%(userDesc)s- %(templateName)s" Index: ps/trunk/binaries/data/mods/public/l10n/tr.public-gui-manual.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/tr.public-gui-manual.po (revision 27954) +++ ps/trunk/binaries/data/mods/public/l10n/tr.public-gui-manual.po (revision 27955) @@ -1,774 +1,774 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # A # ali topçu # Barış Aydın # Cem Aktas # Doğu Kan # Emre JILTA # Eren Ramiz # Ferhat Olçum # Günay Yılmaz # Kemal Oktay Aktoğan # Mehmet Burak Kaya # Muha Aliss # sicey # Stanislas Dolcini # Tayfun Toprakcıoğlu # Volkan Gezer # Yahya Şanverdi -# yakup +# 9d4282795e87ad099e39d98812f1a822_ade2f01 # Yusuf Alperen Uzguc msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2023-07-28 07:09+0000\n" "PO-Revision-Date: 2014-06-19 17:51+0000\n" "Last-Translator: Emre JILTA , 2020,2023\n" "Language-Team: Turkish (http://app.transifex.com/wildfire-games/0ad/language/tr/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: tr\n" "Plural-Forms: nplurals=2; plural=(n > 1);\n" #: gui/manual/intro.txt:1 msgid "[font=\"sans-bold-18\"]0 A.D. in-game manual[font=\"sans-14\"]" msgstr "[font=\"sans-bold-18\"]0 A.D. oyun içi kılavuz[font=\"sans-14\"]" #: gui/manual/intro.txt:2 msgid "" "Thank you for installing 0 A.D.! This page will give a brief overview of the" " features available in this incomplete, under-development, alpha version of " "the game." msgstr "0 A.D.'yi yüklediğiniz için teşekkür ederiz! Bu sayfa, oyunun tamamlanmamış, geliştirilme aşamasında olan bu alfa sürümünde mevcut olan özelliklere kısa bir genel bakış sunacaktır." #: gui/manual/intro.txt:4 msgid "[font=\"sans-bold-16\"]Graphics settings[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Görsel Ayarlar[font=\"sans-14\"]" #: gui/manual/intro.txt:5 msgid "" "You can switch between fullscreen and windowed mode by pressing Alt + Enter." " In windowed mode, you can resize the window. If the game runs too slowly, " "you can change some settings in the options window: try disabling the “High-" "quality water effects” and “Shadows” options." msgstr "Alt + Enter e basıp tam ekran ve pencereli mod arasında geçiş yapabilirsiniz,\nPencerenin boyutunu istediğiniz gibi ayarlayabilirsiniz. Eğer oyun çok yavaş çalışıyorsa ayarlardan “Yüksek kaliteli su efektlerini” ve “Gölgeler” i kapatabilirsiniz." #: gui/manual/intro.txt:7 msgid "[font=\"sans-bold-16\"]Playing the game[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Oyun Oynuyor[font=\"sans-14\"]" #: gui/manual/intro.txt:8 msgid "" "The controls and gameplay should be familiar to players of traditional real-" "time strategy (RTS) games. There are currently a lot of missing features and" " poorly-balanced stats – you will probably have to wait until a beta release" " for it to work well." msgstr "Kontroller ve oyuniçi deneyimi, geleneksel gerçek zamanlı strateji (RTS) oyuncularına oldukça tanıdık gelmelidir. Şu anda birçok eksik özellik ve dengesiz statüler söz konusu – muhtemelen daha iyi çalışması için beta sürümüne kadar beklemeniz gerekecek." #: gui/manual/intro.txt:10 msgid "Basic controls (by default):" msgstr "Temel Kontroller (varsayılan):" #: gui/manual/intro.txt:11 msgid "• Left-click to select units" msgstr "• Birimleri seçmek için sol tıklayın" #: gui/manual/intro.txt:12 msgid "• Left-click-and-drag to select groups of units" msgstr "• Bir grup birim seçmek için sol tıklayıp sürükleyin" #: gui/manual/intro.txt:13 msgid "• Right-click to order units to the target" msgstr "• Birimleri hedefe yöneltmek için sağ tıklayın" #: gui/manual/intro.txt:14 msgid "• Arrow keys or WASD keys to move the camera" msgstr "• Kamerayı hareket ettirmek için yön oklarını ya da WASD tuşlarını kullanın" #: gui/manual/intro.txt:15 msgid "• Ctrl + arrow keys, or shift + mouse wheel, to rotate the camera" msgstr "• Kamerayı çevirmek için Ctrl + yön tuşları, ya da Shift + fare tekerini kullanın" #: gui/manual/intro.txt:16 msgid "" "• Mouse wheel, or “hotkey.camera.zoom.in” and “hotkey.camera.zoom.out” keys," " to zoom" msgstr "• Yakınlaştırmak için fare tekerleği veya “hotkey.camera.zoom.in” ve “hotkey.camera.zoom.out” tuşları" #: gui/manual/intro.txt:18 msgid "[font=\"sans-bold-16\"]Modes[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Modlar[font=\"sans-14\"]" #: gui/manual/intro.txt:19 msgid "The main menu gives access to two game modes:" msgstr "Ana menü iki oyun moduna erişim sağlar:" #: gui/manual/intro.txt:20 msgid "" "• [font=\"sans-bold-14\"]Single-player[font=\"sans-14\"] – Play a sandbox " "game or against one or more computer players (AI). The default AI (Petra) is" " under development and may not always be up to date on the new features, but" " you can play the game with or against it nonetheless." msgstr "• [font=\"sans-bold-14\"]Tek Oyunculu font=\"sans-14\"] – Bir sanal alan oyunu veya bir veya daha fazla bilgisayar oynatıcısına (AI) karşı oynayın. Varsayılan AI (Petra) geliştirilme aşamasındadır ve yeni özelliklerle ilgili her zaman güncel olmayabilir, ancak yine de oyunla birlikte veya ona karşı oynayabilirsiniz." #: gui/manual/intro.txt:21 msgid "" "• [font=\"sans-bold-14\"]Multiplayer[font=\"sans-14\"] – Play against human " "opponents over the internet." msgstr "• [font=\"sans-bold-14\"]Çok Oyunculu[font=\"sans-14\"] – İnternet üzerinden insan rakiplere karşı oynayın." #: gui/manual/intro.txt:23 msgid "" "To set up a multiplayer game, one player must select the “Host game” option." " The game uses UDP port 20595, so the host must configure their " "NAT/firewall/etc. to allow this. Other players can then select “Join game” " "and enter the host's IP address." msgstr "Çok oyunculu bir oyun kurmak için bir oyuncunun “Ev sahibi oyun” seçeneğini seçmesi gerekir. Oyun UDP bağlantı noktası 20595 kullanıyor, bu nedenle ana bilgisayar NAT / güvenlik duvarı / vb. buna izin vermek. Diğer oyuncular daha sonra “Oyuna katıl” ı seçebilir ve sunucunun IP adresini girebilir." #: gui/manual/intro.txt:25 msgid "[font=\"sans-bold-16\"]Game setup[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Oyun Kurulumu[font=\"sans-14\"]" #: gui/manual/intro.txt:26 msgid "In a multiplayer game, only the host can alter the game setup options." msgstr "Çok oyunculu bir oyunda, sadece ev sahibi oyun kurulum seçeneklerini değiştirebilir." #: gui/manual/intro.txt:28 msgid "First, select what type of map you want to play:" msgstr "İlk olarak, oynamak istediğin oyun için bir harita tipi seç:" #: gui/manual/intro.txt:29 msgid "" "• [font=\"sans-bold-14\"]Random map[font=\"sans-14\"] – A map created " "automatically from a script" msgstr "• [font=\"sans-bold-14\"]Random map[font=\"sans-14\"] – Kodlardan otomatik olarak yapılmış bir harita" #: gui/manual/intro.txt:30 msgid "" "• [font=\"sans-bold-14\"]Scenario map[font=\"sans-14\"] – A map created by " "map designers and with fixed civilizations" msgstr "• [font=\"sans-bold-14\"]Senaryo haritası[font=\"sans-14\"] – Harita tasarımcıları tarafından ve sabit medeniyetlerle oluşturulmuş bir harita" #: gui/manual/intro.txt:31 msgid "" "• [font=\"sans-bold-14\"]Skirmish map[font=\"sans-14\"] – A map created by " "map designers but where the civilizations can be chosen" msgstr "• [font=\"sans-bold-14\"]Çatışma haritası[font=\"sans-14\"] – Harita tasarımcıları tarafından oluşturulan ancak medeniyetlerin seçilebildiği bir harita" #: gui/manual/intro.txt:33 msgid "" "Then the maps can be further filtered. The default maps are generally " "playable maps. Naval maps are maps where not all opponents can be reached " "over land and demo maps are maps used for testing purposes (generally not " "useful to play on). The “All Maps” filter shows all maps together in one " "list." msgstr "Ardından haritalar daha fazla filtrelenebilir. Varsayılan haritalar genellikle oynatılabilir haritalardır. Deniz haritaları, tüm rakiplere karada ulaşılamayan ve demo haritalarının test amaçlı kullanılan haritalardır (genellikle oynamak için yararlı değildir). “Tüm Haritalar” filtresi, tüm haritaları tek bir listede birlikte gösterir." #: gui/manual/intro.txt:35 msgid "" "Finally change the settings. For random maps this includes the number of " "players, the size of a map, etc. For scenarios you can only select who " "controls which player (decides where you start on the map etc.). The options" " are either a human player, an AI or no player at all (the opponent will " "just be idle)." msgstr "Son olarak ayarları değiştirin. Rastgele haritalar için bu, oyuncu sayısını, haritanın boyutunu vb. İçerir. Senaryolar için yalnızca hangi oyuncuyu kontrol edeceğini seçebilirsiniz (haritada nereden başlayacağınıza karar verir vb.). Seçenekler ya bir insan oyuncu, bir AI ya da hiç oyuncu değil (rakip sadece boşta olacak)." #: gui/manual/intro.txt:37 msgid "When you are ready to start, click the “Start game” button." msgstr "Başlamaya hazır olduğunuzda, \"Oyunu başlat\" düğmesini tıklayın." #: gui/manual/intro.txt:39 msgid "[font=\"sans-bold-16\"]Hotkeys[font=\"sans-14\"]" msgstr "[font=\"sans-bold-16\"]Kısayollar[font=\"sans-14\"]" #: gui/manual/intro.txt:40 msgid "" "You may change hotkeys in [font=\"sans-bold-14\"]Options > " "Hotkeys[font=\"sans-14\"] to suit your liking." msgstr "[font=\"sans-bold-14\"]Seçenekler > Kısayol Tuşları[font=\"sans-14\"] kısayol tuşlarını istediğiniz gibi değiştirebilirsiniz." #: gui/manual/intro.txt:42 msgid "[font=\"sans-bold-14\"]Program-wide[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Program-genişliği[font=\"sans-14\"]" #: gui/manual/intro.txt:43 msgid "" " hotkey.exit – Immediately close the game, without asking for confirmation" msgstr " hotkey.exit – Onay gerektirmeden oyunu hemen kapatır" #: gui/manual/intro.txt:44 msgid " hotkey.togglefullscreen – Toggle between fullscreen and windowed" msgstr " hotkey.togglefullscreen – Tam ekran ve pencereli arasında geçiş yap" #: gui/manual/intro.txt:45 msgid " hotkey.console.toggle – Toggle console" msgstr " hotkey.console.toggle – Konsolu aç/kapat" #: gui/manual/intro.txt:46 msgid " hotkey.fps.toggle – Toggle frame counter (FPS)" msgstr " hotkey.fps.toggle – Kare sayacını aç/kapat (FPS)" #: gui/manual/intro.txt:47 msgid "" " hotkey.profile.toggle – Toggle real-time profiler (cycles through the " "displays of information)" msgstr " hotkey.profile.toggle – Gerçek zamanlı profil oluşturucuyu aç/kapat (bilgi ekranları arasında geçiş yapar)" #: gui/manual/intro.txt:48 msgid "" " hotkey.profile.save – Save current profiler data to “logs/profile.txt”" msgstr "hotkey.profile.save – Geçerli profil oluşturucu verilerini “logs/profile.txt” olarak kaydet." #: gui/manual/intro.txt:49 msgid "" " hotkey.screenshot – Take screenshot (in .png format, location is displayed" " in the top left of the GUI after the file has been saved, and can also be " "seen in the console/logs if you miss it there)" msgstr " hotkey.screenshot – Ekran görüntüsü al (png biçiminde, dosya kaydedildikten sonra ekranın sol üst köşesinde konumunu görebilirsin, kaçırdıysan konsoldan veya günlüklerden de bakabilirsin)" #: gui/manual/intro.txt:50 msgid "" " hotkey.bigscreenshot – Take huge screenshot (6400×4800 pixels, in .bmp " "format, location is displayed in the top left of the GUI after the file has " "been saved, and can also be seen in the console/logs if you miss it there)" msgstr " hotkey.bigscreenshot – Büyük ekran görüntüsü al (6400×4800 piksel, bmp biçiminde, dosya kaydedildikten sonra ekranın sol üst köşesinde konumunu görebilirsin, kaçırdıysan konsoldan veya günlüklerden de bakabilirsin)" #: gui/manual/intro.txt:51 msgid " hotkey.tab.next – Switch to the next tab" msgstr " hotkey.tab.next – Sonraki sekmeye geç" #: gui/manual/intro.txt:52 msgid " hotkey.tab.prev – Switch to the previous tab" msgstr " hotkey.tab.prev – Önceki sekmeye geçer" #: gui/manual/intro.txt:54 msgid "[font=\"sans-bold-14\"]In Game[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Oyun İçi[font=\"sans-14\"]" #: gui/manual/intro.txt:55 msgid "" " Double Left Click \\[on unit] – Select all of your units of the same kind " "on the screen (even if they're different ranks)" msgstr "Çift Sol Tıklama \\[birim üzerine] – Ekranda aynı türde tüm birimlerinizi seçin (farklı derecelerde olsalar bile)" #: gui/manual/intro.txt:56 msgid "" " Triple Left Click \\[on unit] – Select all of your units of the same kind " "and the same rank on the screen" msgstr "Üçlü Sol Tıklama \\[birim üzerine] – Aynı tür ve aynı sıralamadaki tüm birimlerinizi ekranda seçin" #: gui/manual/intro.txt:57 msgid "" " Alt + Double Left Click \\[on unit] – Select all your units of the same " "kind on the entire map (even if they have different ranks)" msgstr "Alt + Çift Sol Tıklama \\[birim üzerine] – Tüm harita üzerinde aynı tür tüm birimlerinizi seçin (farklı derecelerde olsalar bile)" #: gui/manual/intro.txt:58 msgid "" " Alt + Triple Left Click \\[on unit] – Select all your units of the same " "kind and rank on the entire map" msgstr "Alt + Üçlü Sol Tıklama \\[birim üzerine] - Aynı türden tüm birimlerinizi seçin ve tüm harita üzerinde sıralayın" #: gui/manual/intro.txt:59 msgid " hotkey.quicksave – Quicksave" msgstr " hotkey.quicksave – Hızlı kaydet" #: gui/manual/intro.txt:60 msgid " hotkey.quickload – Quickload" msgstr " hotkey.quickload – Hızlı yükle" #: gui/manual/intro.txt:61 msgid " hotkey.session.gui.menu.toggle – Toggle menu" msgstr " hotkey.session.gui.menu.toggle – Menüyü aç/kapat" #: gui/manual/intro.txt:62 msgid " hotkey.timeelapsedcounter.toggle – Toggle time elapsed counter" msgstr " hotkey.timeelapsedcounter.toggle – Geçen süre sayacını aç/kapat" #: gui/manual/intro.txt:63 msgid " hotkey.cancel – Close all dialogs (chat, menu)" msgstr " hotkey.cancel – Tüm diyalogları kapat (sohbet, menü)" #: gui/manual/intro.txt:64 msgid " hotkey.confirm – Open chat or send message" msgstr " hotkey.confirm – Sohbeti aç veya mesaj gönder" #: gui/manual/intro.txt:65 msgid " hotkey.teamchat – Send team chat" msgstr " hotkey.teamchat – Ekip mesajı gönder" #: gui/manual/intro.txt:66 msgid "" " hotkey.privatechat – Chat with the previously selected private chat " "partner" msgstr " hotkey.privatechat – Önceden seçilen özel sohbet partneriyle sohbet edin" #: gui/manual/intro.txt:67 msgid " hotkey.pause – Pause or resume the game" msgstr " hotkey.pause – Oyunu duraklat veya devam ettir" #: gui/manual/intro.txt:68 msgid "" " hotkey.session.kill – Delete currently selected unit(s)/structure(s), ask " "for confirmation" msgstr "hotkey.session.kill – Seçili olan birim(leri)/yapı(ları) silin, onay isteyin." #: gui/manual/intro.txt:69 msgid "" " • With hotkey.session.noconfirmation – Immediately delete currently " "selected unit(s)/structure(s), without asking for confirmation" msgstr " • hotkey.session.noconfirmation ile – Onay gerektirmeden, halihazırda seçili olan birim(leri)/yapı(ları) hemen sil" #: gui/manual/intro.txt:70 msgid "" " hotkey.selection.add – Modifier – add to selection (works with clicking " "and hotkeys, e.g. the idle hotkeys)" msgstr "hotkey.selection.add – Değiştirici – seç (tıklama ve kısayol tuşlarıyla çalışır, örneğin boşta kalan kısayol tuşları)" #: gui/manual/intro.txt:71 msgid "" " hotkey.selection.remove – Modifier – remove from selection (works with " "clicking and hotkeys, e.g. the idle hotkeys)" msgstr " hotkey.selection.remove –Değiştirici – seçimden kaldır (tıklama ve kısayol tuşlarıyla çalışır, örneğin boşta kalan kısayol tuşları)" #: gui/manual/intro.txt:72 msgid "" " hotkey.selection.offscreen – Modifier – add all units, including offscreen" " units, to selection." msgstr " hotkey.selection.offscreen – Değiştirici – ekran dışı birimler de dahil olmak üzere tüm birimleri seçin." #: gui/manual/intro.txt:73 msgid "" " hotkey.selection.cancel – Unselect all units, cancel building placement." msgstr "hotkey.selection.cancel – Tüm birimlerin seçimini kaldırın, bina yerleşimini iptal edin." #: gui/manual/intro.txt:74 msgid " hotkey.selection.idlebuilder – Select idle builder" msgstr "hotkey.selection.idlebuilder – Boşta olan inşaatçıyı seçin" #: gui/manual/intro.txt:75 msgid " hotkey.selection.idlewarrior – Select idle fighter" msgstr "hotkey.selection.idlewarrior – Boşta olan savaşçıyı seçin" #: gui/manual/intro.txt:76 msgid "" " hotkey.selection.idleworker – Select idle worker (including citizen-" "soldiers)" msgstr "hotkey.selection.idleworker – Boşta olan işçiyi seçin (vatandaş-askerler dahil)" #: gui/manual/intro.txt:77 msgid " hotkey.selection.idleunit – Select idle unit" msgstr "hotkey.selection.idleunit – Boşta olan birimi seç" #: gui/manual/intro.txt:78 msgid " hotkey.session.stop – Stop (halt) the currently selected units" msgstr " hotkey.session.stop – Seçili birimleri durdur (dur)" #: gui/manual/intro.txt:79 msgid " hotkey.session.backtowork – The unit will go back to work" msgstr "hotkey.session.backtowork – Birim çalışmaya geri döner" #: gui/manual/intro.txt:80 msgid "" " hotkey.session.unload – Unload the garrisoned units of the selected " "structure(s)" msgstr " hotkey.session.unload – Seçili yapı(lar) içindeki birimleri boşaltın." #: gui/manual/intro.txt:81 msgid "" " hotkey.selection.group.save.1 – Create control group 1 (by default, " "respectively 2,3, ...) from the selected unit(s)/structure(s)" msgstr " hotkey.selection.group.select.1 – Kontrol Grubu 1'i (varsayılan olarak, sırayla 2,3, ...) seçili birim(birimler) / yapı(yapılar)dan yarat" #: gui/manual/intro.txt:82 msgid "" " hotkey.selection.group.select.1 – Select the unit(s)/structure(s) in " "control group 1" msgstr " hotkey.selection.group.select.1 – Kontrol Grubu 1'deki birim(birimler)/yapı(yapıları) seç" #: gui/manual/intro.txt:83 msgid "" " hotkey.selection.group.add.1 – Add control group 1 (to 0) to the selected " "unit(s)/structure(s)" msgstr " hotkey.selection.group.add.1 – Kontrol Grubu 1'i (0'a) seçili olan birime(birimlere)/yapıya(yapılara) ekle" #: gui/manual/intro.txt:84 msgid "" " hotkey.camera.jump.set.1 – Mark the current camera position, for jumping " "back to later (by default, there are 4 possible positions)" msgstr "hotkey.camera.jump.set.1 – Daha sonra geri dönmek için mevcut kamera konumunu işaretleyin (varsayılan olarak 4 olası konum vardır)" #: gui/manual/intro.txt:85 msgid "" " hotkey.camera.jump.1 – Move the camera to a marked position. Jump back to " "the last location if the camera is already over the marked position" msgstr "hotkey.camera.jump.1 – Kamerayı işaretli bir konuma taşıyın. Kamera zaten işaretli konumun üzerindeyse, son konuma geri dönün" #: gui/manual/intro.txt:86 msgid "" " hotkey.session.queueunit.1, hotkey.session.queueunit.2, " "hotkey.session.queueunit.3, hotkey.session.queueunit.4, " "hotkey.session.queueunit.5, hotkey.session.queueunit.6, " "hotkey.session.queueunit.7 – With training structure selected. Add the 1st, " "2nd, … unit shown to the training queue for all the selected structures" msgstr " hotkey.session.queueunit.1, hotkey.session.queueunit.2, hotkey.session.queueunit.3, hotkey.session.queueunit.4, hotkey.session.queueunit.5, hotkey.session.queueunit.6, hotkey.session.queueunit.7 – Eğitim yapısı seçiliyken. Seçilen tüm yapılar için eğitim kuyruğuna gösterilen 1., 2., … birimini ekleyin " #: gui/manual/intro.txt:87 msgid "" " hotkey.session.highlightguarded with unit(s) selected – Highlight the " "unit(s)/structure(s) guarded by the selection" msgstr " hotkey.session.highlightguarded with unit(s) selected – Seçimle korunan üniteyi(leri) / yapıyı(ları) vurgulayın" #: gui/manual/intro.txt:88 msgid "" " hotkey.session.highlightguarding with unit(s)/structure(s) selected – " "Highlight the unit(s) guarding the selection" msgstr " hotkey.session.highlightguarding with unit(s)/structure(s) selected – Seçimi koruyan birimi(leri) göster" #: gui/manual/intro.txt:89 msgid "" " highlightguarding.showstatusbars – See all status bars (which would also " "show the building progress)" msgstr " highlightguarding.showstatusbars – Tüm durum çubuklarını görün (inşaat ilerlemesini de gösterir)" #: gui/manual/intro.txt:90 msgid " hotkey.summary – Toggle summary window" msgstr " hotkey.summary – Özet penceresini aç/kapat" #: gui/manual/intro.txt:91 msgid " hotkey.lobby – Show the multiplayer lobby in a dialog window" msgstr " hotkey.lobby – Çok oyunculu lobiyi bir iletişim penceresinde göster" #: gui/manual/intro.txt:92 msgid " hotkey.session.gui.diplomacy.toggle – Toggle in-game diplomacy panel" msgstr " hotkey.session.gui.diplomacy.toggle – Oyun içi diplomasi panelini aç/kapat" #: gui/manual/intro.txt:93 msgid "" " hotkey.session.gui.barter.toggle – Toggle in-game barter and trade panel" msgstr " hotkey.session.gui.barter.toggle – Oyun içi takas ve ticaret panelini aç/kapat" #: gui/manual/intro.txt:94 msgid "" " hotkey.session.gui.objectives.toggle – Toggle in-game objectives panel" msgstr " hotkey.session.gui.objectives.toggle – Oyun içi hedefler panelini aç/kapat" #: gui/manual/intro.txt:95 msgid " hotkey.session.gui.tutorial.toggle – Toggle in-game tutorial panel" msgstr " hotkey.session.gui.tutorial.toggle – Oyun içi eğitim panelini aç/kapat" #: gui/manual/intro.txt:96 msgid " hotkey.structree – Toggle structure tree panel" msgstr " hotkey.structree – Yapı ağacı panelini aç/kapat" #: gui/manual/intro.txt:97 msgid " hotkey.civinfo – Toggle civilization info panel" msgstr " hotkey.civinfo – Medeniyet bilgi panelini aç/kapat" #: gui/manual/intro.txt:99 msgid "[font=\"sans-bold-14\"]Modify mouse action[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Fare Hareketini Yönlendir[font=\"sans-14\"]" #: gui/manual/intro.txt:100 msgid " hotkey.session.garrison + Right Click on structure – Garrison" msgstr " hotkey.session.garrison + yapı üstüne Sağ Tık – Birimleri binanın içine yerleştirir" #: gui/manual/intro.txt:101 msgid " hotkey.session.repair + Right Click on structure – Repair" msgstr " hotkey.session.repair + Yapıya Sağ tıklama – Onar" #: gui/manual/intro.txt:102 msgid " hotkey.session.patrol + Right Click – Patrol" msgstr " hotkey.session.patrol + Sağ Tık - Devriye" #: gui/manual/intro.txt:103 msgid "" " hotkey.session.queue + Right Click – Queue the move/build/gather/etc. " "order" msgstr " hotkey.session.queue + Sağ Tık – Taşıma/inşa/toplama/vb. emirlerini sırala." #: gui/manual/intro.txt:104 msgid "" " hotkey.session.pushorderfront + Right Click – Modifier to push any order " "in front of the order queue." msgstr " hotkey.session.pushorderfront + Right Click – Modifier to push any order in front of the order queue." #: gui/manual/intro.txt:105 msgid "" " hotkey.session.orderone + Right Click – Order one unit from the current " "selection to move/build/gather/etc. and unselect it. Used to quickly " "dispatch units with specific tasks" msgstr " hotkey.session.orderone + Sağ Tık – Seçili birimler içerisinden bir tanesini seçip yürü/inşa et/topla/vb. emri ver ve seçimi kaldır. Özel görevli birimleri hızlıca seçili gruptan ayırmak için kullanılır." #: gui/manual/intro.txt:106 msgid "" " hotkey.session.batchtrain + Left Click when training units – Add units in " "batches (the batch size is 5 by default and can be changed in the options)" msgstr " hotkey.session.batchtrain + Sol Tık birimleri eğitirken – Birimleri bölüğe ekle (varsayılan bölük büyüklüğü 5tir ve ayarlardan değiştirilebilir )" #: gui/manual/intro.txt:107 msgid "" " hotkey.selection.add + Left Click or Left Drag over unit on map – Add unit" " to selection" msgstr " hotkey.selection.add + Harita üzerinde birime sol tıkla veya sürükle – Birimi seç" #: gui/manual/intro.txt:108 msgid "" " hotkey.selection.remove + Left Click or Left Drag over unit on map – " "Remove unit from selection" msgstr " hotkey.selection.remove + Harita üzerinde birime sol tıkla veya sürükle – Birimi seçimden kaldır" #: gui/manual/intro.txt:109 msgid "" " hotkey.selection.militaryonly + Left Drag over units on map – Only select " "military units" msgstr " hotkey.selection.militaryonly + Harita üzerinden fareyi birimler üzerinde sürükle – Yalnızca askeri birim seç" #: gui/manual/intro.txt:110 msgid "" " hotkey.selection.nonmilitaryonly + Left Drag over units on map – Only " "select non-military units" msgstr "hotkey.selection.nonmilitaryonly + Harita üzerinden fareyi birimler üzerinde sürükle – Yalnızca sivil birim seç" #: gui/manual/intro.txt:111 msgid "" " hotkey.selection.idleonly + Left Drag over units on map – Only select idle" " units" msgstr "hotkey.selection.idleonly + Harita üzerinden fareyi birimler üzerinde sürükle – Yalnızca boştaki birimleri seç" #: gui/manual/intro.txt:112 msgid "" " hotkey.selection.woundedonly + Left Drag over units on map – Only select " "wounded units" msgstr " hotkey.selection.woundedonly + Harita üzerinden fareyi birimler üzerinde sürükle – Yalnızca yaralı birimleri seç" #: gui/manual/intro.txt:113 msgid "" " hotkey.selection.singleselection – Modifier to select units individually, " "opposed to per formation." msgstr " hotkey.selection.singleselection – Birimleri diziliş yerine tek tek seçmek için değiştirici." #: gui/manual/intro.txt:114 msgid "" " Right Click with a structure(s) selected – Set a rally point for units " "created/ungarrisoned from that structure" msgstr "Bir yapı seçiliyken Sağ Tıklama - Bu yapıdan yaratılan / silahsız edilen birimler için bir ralli noktası belirleyin" #: gui/manual/intro.txt:115 msgid "" " hotkey.session.garrison + Right Click with unit(s) selected – Garrison (If" " the cursor is over an own or allied structure)" msgstr " hotkey.session.garrison + Birim(ler) seçiliyken Sağ Tık – Garnizon (İmleç müttefik ve kendi yapılarının üzerinde ise)" #: gui/manual/intro.txt:116 msgid "" " hotkey.session.attack + Right Click with unit(s) selected – Attack " "(instead of another action)" msgstr " hotkey.session.attack + Seçili birim(ler) ile Sağ Tık – Saldır (başka bir eylem yerine)" #: gui/manual/intro.txt:117 msgid "" " hotkey.session.attackmove + Right Click with unit(s) selected – Attack " "move (by default all enemy units and structures along the way are targeted)" msgstr " hotkey.session.attackmove + Birim(ler) seçiliyken Sağ Tık – Saldırı haraketi (varsayılan olarak yol boyunca tüm düşman birimleri ve yapıları hedef alır)" #: gui/manual/intro.txt:118 msgid "" " hotkey.session.attackmoveUnit + Right Click with unit(s) selected – Attack" " move, only units along the way are targeted" msgstr " hotkey.session.attackmoveUnit + Birim(ler) seçiliyken Sağ Tık – Saldırı haraketi, yol boyunca yalnız düşman birimleri hedef alır." #: gui/manual/intro.txt:119 msgid "" " hotkey.session.capture + Right Click with unit(s) selected – Capture " "(instead of another action)" msgstr " hotkey.session.capture + Seçili birim(ler) ile Sağ Tık – Ele Geçir (başka bir eylem yerine)" #: gui/manual/intro.txt:120 msgid "" " hotkey.session.snaptoedges + Mouse Move near structures – Align the new " "structure with an existing nearby structure" msgstr "hotkey.session.snaptoedges + Mouse Move near structures – Yapıyı var olan bir yapı ile hizala." #: gui/manual/intro.txt:121 msgid " hotkey.session.flare + Right Click – Send a flare to your allies" msgstr " hotkey.session.flare + Sağ Tık – Müttefiklerine bir işaret fişeği gönder" #: gui/manual/intro.txt:123 msgid "[font=\"sans-bold-14\"]Overlays[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Kaplamalar[font=\"sans-14\"]" #: gui/manual/intro.txt:124 msgid " hotkey.session.gui.toggle – Toggle the GUI" msgstr " hotkey.session.gui.toggle – Arayüzü aç/kapat" #: gui/manual/intro.txt:125 msgid "" " hotkey.session.devcommands.toggle – Toggle developer overlay (with " "developer options)" msgstr " hotkey.session.devcommands.toggle – Geliştirici yer paylaşımını aç/kapat (geliştirici seçenekleriyle) " #: gui/manual/intro.txt:126 msgid "" " hotkey.wireframe – Toggle wireframe mode (press once to get wireframes " "overlaid over the textured models, twice to get just the wireframes colored " "by the textures, thrice to get back to normal textured mode)" msgstr " hotkey.wireframe – Tel kafes modunu aç/kapa (dokulu modellerin üzerine yerleştirilen tel kafesleri elde etmek için bir kez, yalnızca dokular tarafından renklendirilen tel kafesleri elde etmek için iki kez, normal dokulu moda geri dönmek için üç kez basın)" #: gui/manual/intro.txt:127 msgid "" " hotkey.silhouettes – Toggle unit silhouettes (might give a small " "performance boost)" msgstr " hotkey.silhouettes – Siluetler arası geçiş (küçük bir performance artışı sağlayabilir)" #: gui/manual/intro.txt:128 msgid " hotkey.session.diplomacycolors – Toggle diplomacy colors" msgstr " hotkey.session.diplomacycolors – Diplomasi renklerini aç/kapat" #: gui/manual/intro.txt:129 msgid "" " hotkey.session.toggleattackrange – Toggle attack range visualizations of " "selected units and structures" msgstr " hotkey.session.toggleattackrange – Seçilen birimlerin ve yapıların saldırı menzili görselleştirmelerini aç/kapat" #: gui/manual/intro.txt:130 msgid "" " hotkey.session.toggleaurasrange – Toggle aura range visualizations of " "selected units and structures" msgstr " hotkey.session.toggleaurasrange – Seçilen birimlerin ve yapıların aura aralığı görselleştirmelerini aç/kapat" #: gui/manual/intro.txt:131 msgid "" " hotkey.session.togglehealrange – Toggle heal range visualizations of " "selected units" msgstr " hotkey.session.togglehealrange – Seçili birimlerin iyileştirme aralığı görselleştirmelerini aç/kapat" #: gui/manual/intro.txt:133 msgid "[font=\"sans-bold-14\"]Camera manipulation[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Kamera Manipülasyonunda[font=\"sans-14\"]" #: gui/manual/intro.txt:134 msgid " hotkey.camera.up – Pan screen up" msgstr " hotkey.camera.up – Ekranı yukarı kaydır" #: gui/manual/intro.txt:135 msgid " hotkey.camera.down – Pan screen down" msgstr " hotkey.camera.down – Ekranı aşağı kaydır" #: gui/manual/intro.txt:136 msgid " hotkey.camera.left – Pan screen left" msgstr " hotkey.camera.left – Ekranı sola kaydır" #: gui/manual/intro.txt:137 msgid " hotkey.camera.right – Pan screen right" msgstr " hotkey.camera.right – Ekranı sağa kaydır" #: gui/manual/intro.txt:138 msgid " hotkey.camera.rotate.up – Rotate camera to look upward" msgstr " hotkey.camera.rotate.up – Yukarıya bakarken kamerayı döndür" #: gui/manual/intro.txt:139 msgid " hotkey.camera.rotate.down – Rotate camera to look downward" msgstr " hotkey.camera.rotate.down – Aşağı bakarken kamerayı döndür" #: gui/manual/intro.txt:140 msgid " hotkey.camera.rotate.cw – Rotate camera clockwise around terrain" msgstr " hotkey.camera.rotate.cw – Kamerayı arazinin etrafında saat yönünde döndür" #: gui/manual/intro.txt:141 msgid "" " hotkey.camera.rotate.ccw – Rotate camera counter-clockwise around terrain" msgstr " hotkey.camera.rotate.ccw – Kamerayı arazinin etrafında saatin tersi yönde döndür" #: gui/manual/intro.txt:142 msgid "" " hotkey.camera.rotate.wheel.cw – Rotate camera clockwise around terrain" msgstr " hotkey.camera.rotate.wheel.cw – Kamerayı arazinin etrafında saat yönünde döndür" #: gui/manual/intro.txt:143 msgid "" " hotkey.camera.rotate.wheel.ccw – Rotate camera counter-clockwise around " "terrain" msgstr " hotkey.camera.rotate.wheel.ccw – Kamerayı arazinin etrafında saatin tersi yönde döndür" #: gui/manual/intro.txt:144 msgid "" " hotkey.camera.follow – Follow the selected unit (move the camera to stop " "following the unit)" msgstr " hotkey.camera.follow – Seçilen birimi takip et (birimi takip etmeyi durdurmak için kamerayı hareket ettir)" #: gui/manual/intro.txt:145 msgid " hotkey.camera.reset – Reset camera zoom and orientation" msgstr " hotkey.camera.reset – Kamera yakınlaştırmasını ve yönünü sıfırla" #: gui/manual/intro.txt:146 msgid "" " hotkey.camera.zoom.in, hotkey.camera.zoom.wheel.in – Zoom in (keep pressed" " for continuous zoom)" msgstr " hotkey.camera.zoom.in, hotkey.camera.zoom.wheel.in – Yakınlaştır (sürekli yakınlaştırma için basılı tut)" #: gui/manual/intro.txt:147 msgid "" " hotkey.camera.zoom.out, hotkey.camera.zoom.wheel.out – Zoom out (keep " "pressed for continuous zoom)" msgstr " hotkey.camera.zoom.out, hotkey.camera.zoom.wheel.out – Uzaklaştır (sürekli uzaklaştırma için basılı tut)" #: gui/manual/intro.txt:148 msgid " hotkey.camera.pan – Keep pressed and move the mouse to pan" msgstr " hotkey.camera.pan – Kamerayı kaydırmak için basılı tut ve fareyi hareket ettir" #: gui/manual/intro.txt:150 msgid "[font=\"sans-bold-14\"]During Structure Placement[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"] Yapı Yerleşimi Sırasında [font=\"sans-14\"]" #: gui/manual/intro.txt:151 msgid "" " hotkey.session.rotate.ccw – Rotate structure 15 degrees counter-clockwise" msgstr " hotkey.session.rotate.ccw – Yapıyı saatin ters yönünde 15 derece döndürün" #: gui/manual/intro.txt:152 msgid " hotkey.session.rotate.cw – Rotate structure 15 degrees clockwise" msgstr " hotkey.session.rotate.cw – Yapıyı saat yönünde 15 derece döndürün" #: gui/manual/intro.txt:153 msgid "" " Left Drag – Rotate structure using mouse (foundation will be placed on " "mouse release)" msgstr "Sol Sürükle - Fareyi kullanarak yapıyı döndür (temel fare bırakma üzerine yerleştirilir)" #: gui/manual/intro.txt:155 msgid "[font=\"sans-bold-14\"]When loading a saved game[font=\"sans-14\"]" msgstr "[font=\"sans-bold-14\"]Bir oyun kaydını yüklerken[font=\"sans-14\"]" #: gui/manual/intro.txt:156 msgid " hotkey.cancel – Cancel" msgstr " hotkey.cancel – İptal" #: gui/manual/intro.txt:157 msgid "" " hotkey.session.savedgames.delete – Delete the selected saved game, ask for" " confirmation" msgstr " hotkey.session.savedgames.delete – Seçilen kayıtlı oyunu sil, onay ister" #: gui/manual/intro.txt:158 msgid "" " • With hotkey.session.savedgames.noconfirmation – Don't ask for " "confirmation" msgstr " • hotkey.session.savedgames.noconfirmation ile – Onay istemez" #: gui/manual/manual.xml:(caption):13 msgid "Manual" msgstr "Kılavuz" #: gui/manual/manual.xml:(caption):21 msgid "Close" msgstr "Kapat" #: gui/manual/manual.xml:(caption):26 msgid "View Online" msgstr "Çevrimiçi Göster" Index: ps/trunk/binaries/data/mods/public/l10n/tr.public-tutorials.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/tr.public-tutorials.po (revision 27954) +++ ps/trunk/binaries/data/mods/public/l10n/tr.public-tutorials.po (revision 27955) @@ -1,1015 +1,1015 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Abdullah Ilgaz # Tuğberk Korkut # ali topçu # Volkan Sarıoğlu # Günay Yılmaz # Emre JILTA # Cem Aktas # Cenk Yıldızlı # Cem Sivil # ismet k # A -# yakup +# 9d4282795e87ad099e39d98812f1a822_ade2f01 msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" "POT-Creation-Date: 2023-07-28 07:09+0000\n" "PO-Revision-Date: 2017-06-04 12:59+0000\n" -"Last-Translator: yakup , 2023\n" +"Last-Translator: 9d4282795e87ad099e39d98812f1a822_ade2f01 , 2023\n" "Language-Team: Turkish (https://app.transifex.com/wildfire-games/teams/17418/tr/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: tr\n" "Plural-Forms: nplurals=2; plural=(n > 1);\n" #: maps/tutorials/introductory_tutorial.js:3 msgid "Welcome to the 0 A.D. tutorial." msgstr "0 A.D. rehberine hoşgeldiniz." #: maps/tutorials/introductory_tutorial.js:6 msgid "" "Left-click on a Female Citizen and then right-click on a berry bush to make " "that Female Citizen gather food. Female Citizens gather vegetables faster " "than other units." msgstr "" "Bir Kadın Vatandaşın üzerine sol tıklayın ve daha sonra böğürtlen çalılarına" " sağ tıklayarak Kadın Vatandaşın yiyecek toplamasını sağlayın. Kadın " "vatandaşlar, sebzeleri diğer ünitelerden daha hızlı toplar." #: maps/tutorials/introductory_tutorial.js:15 msgid "" "Select the Citizen Soldier, right-click on a tree near the Civic Center to " "begin gathering wood. Citizen Soldiers gather wood faster than Female " "Citizens." msgstr "" "Vatandaş askeri seçin, odun toplamaya başlamak için Şehir Merkezine yakın " "bir ağaca sağ tıklayın. Vatandaş askerler odunu kadın vatandaşlardan daha " "hızlı toplarlar." #: maps/tutorials/introductory_tutorial.js:26 #, javascript-format msgid "" "Select the Civic Center building and hold %(hotkey)s while clicking on the " "Hoplite icon once to begin training a batch of Hoplites." msgstr "" "Şehir Merkezi Binasını seçin ve bir Hoplite grubu eğitmek için " "%(hotkey)stuşunu basılı tutarak Ağır Mızraklı Piyade resmine bir kez " "tıklayın." #: maps/tutorials/introductory_tutorial.js:37 #: maps/tutorials/introductory_tutorial.js:79 #: maps/tutorials/introductory_tutorial.js:161 #: maps/tutorials/introductory_tutorial.js:245 msgid "" "Do not forget to press the batch training hotkey while clicking to produce " "multiple units." msgstr "" "Birden fazla birim üretmek için tıklarken seri eğitim kısayol tuşuna basmayı" " unutmayın." #: maps/tutorials/introductory_tutorial.js:38 #: maps/tutorials/introductory_tutorial.js:162 msgid "Click on the Hoplite icon." msgstr "Ağır Mızraklı Piyade simgesine tıklayın." #: maps/tutorials/introductory_tutorial.js:46 msgid "" "Select the two idle Female Citizens and build a House nearby by selecting " "the House icon. Place the House by left-clicking on a piece of land." msgstr "" "İki boş kadın vatandaş seçin ve ev simgesini seçerek yakınlarda bir ev inşa " "edin. Bir araziye sol tıklayarak evi yerleştirin." #: maps/tutorials/introductory_tutorial.js:54 msgid "" "When they are ready, select the newly trained Hoplites and assign them to " "build a Storehouse beside some nearby trees. They will begin to gather wood " "when it's constructed." msgstr "" "Hazır olduklarında, yeni eğitilmiş Ağır Mızraklı Piyade'leri seçin ve " "yakındaki ağaçların yanında bir depo inşa etmelerini sağlayın. İnşa " "edildiğinde odun toplamaya başlayacaklar." #: maps/tutorials/introductory_tutorial.js:64 #, javascript-format msgid "" "Train a batch of Skirmishers by holding %(hotkey)s and clicking on the " "Skirmisher icon in the Civic Center." msgstr "" "%(hotkey)stuşuna basılı tutarak ve Şehir Merkezindeki Avcı resmine " "tıklayarak bir grup Avcı eğitin." #: maps/tutorials/introductory_tutorial.js:80 msgid "Click on the Skirmisher icon." msgstr "'Avcı' simgesine tıklayın" #: maps/tutorials/introductory_tutorial.js:88 msgid "" "Build a Farmstead in an open space beside the Civic Center using any idle " "builders." msgstr "" "Boştaki herhangi bir işçiyi kullanarak Şehir Merkezinin yanındaki açık alana" " çiftlik inşa edin." #: maps/tutorials/introductory_tutorial.js:100 msgid "Let's wait for the Farmstead to be built." msgstr "Çiftliğin inşa edilmesini bekleyelim." #: maps/tutorials/introductory_tutorial.js:112 msgid "" "Once the Farmstead is constructed, its builders will automatically begin " "gathering food if there is any nearby. Select the builders and instead make " "them construct a Field beside the Farmstead." msgstr "" "Çiftlik kurulduktan sonra işçiler, eğer yakınlarda yiyecek varsa otomatik " "olarak yiyecek toplamaya başlarlar. Bunun yerine işçileri seçin ve çiftlik " "yanında bir tarla oluşturmalarını sağlayın." #: maps/tutorials/introductory_tutorial.js:136 msgid "" "The Field's builders will now automatically begin gathering food from the " "Field. Using the newly created group of skirmishers, get them to build " "another House nearby." msgstr "" "Tarlayı yapan işçiler şimdi otomatik olarak tarladan yiyecek toplamaya " "başlayacaklardır. Yeni eğitilmiş avcı gruplarını, yakında başka bir ev inşa " "ettir." #: maps/tutorials/introductory_tutorial.js:144 msgid "" "Train a batch of Hoplites at the Civic Center. Select the Civic Center and " "with it selected right-click on a tree nearby. Units from the Civic Center " "will now automatically gather wood." msgstr "" "Şehir Merkezi'nde bir grup Ağır Mızraklı Piyade eğitin. Şehir Merkezi'ni " "seçin ve onunla birlikte yakındaki bir ağaç üzerinde sağ tıklayın seçin. " "Şehir Merkezi'ndeki birimler otomatik olarak odun toplayacaklardır." #: maps/tutorials/introductory_tutorial.js:176 msgid "" "Select the Civic Center, then hover the cursor over the tree and right-click" " when you see your cursor change into a wood icon." msgstr "" "Şehir Merkezini seçin, sonra imlecinizi ağacın üzerine getirin ve imleciniz " "odun simgesine dönüştüğünde sağ tıklayın." #: maps/tutorials/introductory_tutorial.js:185 msgid "" "Build a Barracks nearby. Whenever your population limit is reached, build an" " extra House using any available builder units. This will be the fifth " "Village Phase structure that you have built, allowing you to advance to the " "Town Phase." msgstr "" "Yakına bir kışla inşa et. Her nüfus sınırına ulaştığında, müsait olan bir " "inşaacı ile ilave ev inşa et. Bu senin Köy Aşamasında inşa ettiğin beşinci " "yapı olacak, bu da senin Kasaba Aşamasına geçmene izin verecektir. " #: maps/tutorials/introductory_tutorial.js:193 msgid "" "Select the Civic Center again and advance to Town Phase by clicking on the " "II icon (you have to wait for the barracks to be built first). This will " "allow Town Phase buildings to be constructed." msgstr "" "Kasaba Aşamasına geçmek için Şehir Merkezi'ni tekrar seçerek \"II\" " "simgesine tıkla. Bu işlem Kasaba Aşaması binalarının inşasına izin verecek." #: maps/tutorials/introductory_tutorial.js:205 msgid "" "While waiting for the phasing up, you may reassign your idle workers to " "gathering the resources you are short of." msgstr "" "Şehir seviyesinin gelişmesini beklerken, boştaki çalışanlarını sende az " "bulunan kaynaklara toplamak üzere görevlendirmek isteyebilirsin." #: maps/tutorials/introductory_tutorial.js:220 msgid "" "Order the idle Skirmishers to build an outpost to the north east at the edge" " of your territory." msgstr "" "Boşta olan Avcılara, sana ait olan bölgenin kuzey doğu ucunda bir karakol " "inşa etme emri ver." #: maps/tutorials/introductory_tutorial.js:228 msgid "" "Start training a batch of Female Citizens in the Civic Center and set its " "rally point to the Field (right click on it)." msgstr "" "Şehir Merkezinde bir grup kadın vatandaş eğit ve toplanma noktasını çiftlik " "olarak ayarla (sağ tıklayarak)" #: maps/tutorials/introductory_tutorial.js:246 #: maps/tutorials/starting_economy_walkthrough.js:348 msgid "Click on the Female Citizen icon." msgstr "Kadın Vatandaş simgesine tıklayın." #: maps/tutorials/introductory_tutorial.js:266 msgid "" "Prepare for an attack by an enemy player. Train more soldiers using the " "Barracks, and get idle soldiers to build a Tower near your Outpost." msgstr "" "Bir düşman oyuncunun saldırısına hazırlanın. Kışlayı kullanarak daha fazla " "asker eğitin ve Karakolunuzun yakınında bir Kule inşa etmek için boşta duran" " askerleri edinin." #: maps/tutorials/introductory_tutorial.js:274 msgid "" "Build a Forge and research the Infantry Training technology (sword icon) to " "improve infantry hack attack." msgstr "" "Piyade eğitim teknolojileriyle (kılıç simgesi) piyade darbe saldırısını " "artırmak için bir Demirhane inşa edin." #: maps/tutorials/introductory_tutorial.js:282 msgid "The enemy is coming. Train more soldiers to fight off the enemies." msgstr "Düşman geliyor. Düşmanla savaşmak için daha fazla asker eğitin." #: maps/tutorials/introductory_tutorial.js:290 msgid "Try to repel the attack." msgstr "Saldırıyı püskürtmeye çalışın." #: maps/tutorials/introductory_tutorial.js:300 msgid "" "The enemy attack has been thwarted. Now build a market and a temple while " "you assign new units to gather required resources." msgstr "" "Düşman saldırısı engellendi. Şimdi gerekli kaynakları toplamak için yeni " "birimler tayin ederken bir pazar ve bir tapınak inşa edin." #: maps/tutorials/introductory_tutorial.js:321 msgid "" "Once you meet the City Phase requirements, select your Civic Center and " "advance to City Phase." msgstr "" "Şehir Aşaması gereklerinin yerine getirdiğinizde, Şehir Merkezini seçin ve " "Şehir Aşamasına geçin." #: maps/tutorials/introductory_tutorial.js:333 msgid "" "While waiting for the phase change, you may train more soldiers at the " "Barracks." msgstr "" "Çağ atlamayı beklerken, kışlalardan daha fazla asker eğitmek " "isteyebilirsiniz." #: maps/tutorials/introductory_tutorial.js:345 msgid "" "Now that you are in City Phase, build the Arsenal nearby and then use it to " "construct 2 Battering Rams." msgstr "" "Şimdi Şehir Aşamasındasın, yakınlara bir Tophane inşa et, sonra bunu 2 adet " "Koçbaşı üretmek için kullan." #: maps/tutorials/introductory_tutorial.js:367 msgid "" "Stop all your soldiers gathering resources and instead task small groups to " "find the enemy Civic Center on the map. Once the enemy's base has been " "spotted, send your Siege Engines and all remaining soldiers to destroy it.\n" msgstr "" "Tüm askerlerinize kaynak toplatmaktan vazgeçin ve haritada düşman Şehir " "Merkezini bulmak için küçük gruplar hâlinde görevlendirin. Düşman üssü " "tespit edildiğinde, onu yok etmek için kuşatma silahlarınızı ve kalan tüm " "askerlerinizi gönderin.\n" #: maps/tutorials/introductory_tutorial.js:368 msgid "Female Citizens should continue to gather resources." msgstr "Kadın vatandaşlar kaynak toplamaya devam etmeli." #: maps/tutorials/introductory_tutorial.js:379 msgid "The enemy has been defeated. These tutorial tasks are now completed." msgstr "Düşman yenildi. Bu öğreticideki görevler şimdi tamamlandı." #: maps/tutorials/introductory_tutorial.xml:Description:39 msgid "This is a basic tutorial to get you started playing 0 A.D." msgstr "Bu 0 A.D. oynamaya başlamanız için temel bir eğitimdir." #: maps/tutorials/introductory_tutorial.xml:Name:39 msgid "Introductory Tutorial" msgstr "Giriş Eğitimi" #: maps/tutorials/introductory_tutorial.xml:PlayerData[1].Name:39 #: maps/tutorials/starting_economy_walkthrough.xml:PlayerData[0].Name:39 msgid "Player 1" msgstr "Oyuncu 1" #: maps/tutorials/introductory_tutorial.xml:PlayerData[2].Name:39 msgid "Player 2" msgstr "Oyuncu 2" #: maps/tutorials/starting_economy_walkthrough.js:4 msgid "" "This tutorial will teach the basics of developing your economy. Typically, " "you will start with a Civic Center and a couple units in Village Phase and " "ultimately, your goal will be to develop and expand your empire, often by " "evolving to Town Phase and City Phase afterward.\n" msgstr "" "Bu rehber size, ekonominizi geliştirmenin temellerini öğretecek. Genellikle " "bir Şehir Merkeziyle ve Köy Aşamasında biraz birimle başlayacaksınız. " "Hedefiniz imparatorluğunuzu geliştirip yaymak, sonrasında Kasaba Aşaması ve " "Şehir Aşamasına geliştirmek olacak.\n" #: maps/tutorials/starting_economy_walkthrough.js:6 #, javascript-format msgid "" "\n" "Before starting, you can toggle between fullscreen and windowed mode using %(hotkey)s." msgstr "" "\n" "Başlamadan önce, %(hotkey)stuşunu kullanarak tam ekran ve pencere modu arasında geçiş yapabilirsiniz." #: maps/tutorials/starting_economy_walkthrough.js:9 msgid "" "You can change the level of zoom using the mouse wheel and the camera view " "using any of your keyboard's arrow keys.\n" msgstr "" "Yakınlaştırma seviyesini fare tekerleğini ve kamera görüntüsünü klavyenizin " "ok tuşlarından herhangi birini kullanarak değiştirebilirsiniz.\n" #: maps/tutorials/starting_economy_walkthrough.js:10 msgid "Adjust the game window to your preferences.\n" msgstr "Oyun penceresini tercihlerinize göre ayarlayın.\n" #: maps/tutorials/starting_economy_walkthrough.js:12 #, javascript-format msgid "" "\n" "You may also toggle between showing and hiding this tutorial panel at any moment using %(hotkey)s.\n" msgstr "" "\n" "Ayrıca her zaman %(hotkey)s tuşunu kullanarak bu öğretici panosunu gösterip gizleyebilirsiniz.\n" #: maps/tutorials/starting_economy_walkthrough.js:19 msgid "" "To start off, select your building, the Civic Center, by clicking on it. A " "selection ring in the color of your civilization will be displayed after " "clicking." msgstr "" "Başlamak için binanızı, Şehir Merkezini seçin. Seçtikden sonra, " "uygarlığınızın renginde bir seçim halkası görünecektir." #: maps/tutorials/starting_economy_walkthrough.js:24 msgid "" "Now that the Civic Center is selected, you will notice that a production " "panel will appear on the lower right of your screen detailing the actions " "that the buildings supports. For the production panel, available actions are" " not masked in any color, while an icon masked in either grey or red " "indicates that the action has not been unlocked or you do not have " "sufficient resources to perform that action, respectively. Additionally, you" " can hover the cursor over any icon to show a tooltip with more details.\n" msgstr "" "Artık Şehir Merkezi'i seçildiğine göre, ekranınızın sağ alt tarafında, " "binaların desteklediği eylemleri detaylandıran bir üretim paneli " "görünecektir. Üretim paneli için kullanılabilir eylemler herhangi bir renkte" " maskelenmezken, gri veya kırmızı renkte maskelenen bir simge, eylemin " "kilidinin açılmadığı veya bu eylemi gerçekleştirmek için yeterli kaynağın " "olmadığını gösterir. Ayrıca, daha fazla ayrıntı içeren ipucu penceresini " "görmek için imleci herhangi bir simgenin üzerine getirebilirsiniz.\n" #: maps/tutorials/starting_economy_walkthrough.js:25 msgid "" "The top row of buttons contains portraits of units that may be trained at " "the building while the bottom one or two rows will have researchable " "technologies. Hover the cursor over the II icon. The tooltip will tell us " "that advancing to Town Phase requires both more constructed structures as " "well as more food and wood resources." msgstr "" "En alttaki bir veya iki düğme sırası araştırılabilir teknolojileri " "gösterirken, en üstteki düğme sırası, binada eğitilebilecek birimlerin " "simgelerini içerir, İmleci II simgesinin üzerine getirin. Bu ipucu bize " "Kasaba Aşamasına ilerlemek için hem daha fazla yapıya hem de daha fazla " "yiyecek ve oduna ihtiyacımız olduğunu söyleyecektir." #: maps/tutorials/starting_economy_walkthrough.js:30 msgid "" "You have two main types of starting units: Female Citizens and Citizen " "Soldiers. Female Citizens are purely economic units; they have low health " "and little to no attack. Citizen Soldiers are workers by default, but in " "times of need, can utilize a weapon to fight. You have two categories of " "Citizen Soldiers: Infantry and Cavalry. Female Citizens and Infantry Citizen" " Soldiers can gather any land resources while Cavalry Citizen Soldiers can " "only gather meat from animals.\n" msgstr "" "İki tür başlangıç üniteniz var: kadın vatandaşlar ve vatandaş askerler. " "Kadın vatandaşlar tamamen ekonomik ünitelerdir; düşük canları, hiçe yakın " "saldırı gücü vardır. Vatandaş askerler varsayılan olarak işçilerdir, fakat " "ihtiyaç anında savaşmak için silah kullanabilirler. İki sınıf vatandaş asker" " vardır: piyade ve süvari. Süvari vatandaş askerler sadece avlanarak et " "toplayabilirken kadın vatandaşlar ve piyade vatandaş askerler herhangi bir " "kara kaynağını toplayabilirler.\n" #: maps/tutorials/starting_economy_walkthrough.js:35 msgid "" "As a general rule of thumb, left-clicking represents selection while right-" "clicking with an entity selected represents an order (gather, build, fight, " "etc.).\n" msgstr "" "Genel bir kural olarak, sol tıklamak seçimi temsil ederken, seçilen varlık " "ile sağ tıklamak bir emri temsil eder (topla, inşa et, dövüş, vb.).\n" #: maps/tutorials/starting_economy_walkthrough.js:40 msgid "" "At this point, food and wood are the most important resources for developing" " your economy, so let's start with gathering food. Female Citizens gather " "vegetables faster than other units.\n" msgstr "" "Bu noktada, yiyecek ve odun ekonominizi geliştirmek için en önemli " "kaynaklardır, o yüzden yiyecek toplamaya başlayalım. Kadın vatandaşlar " "sebzeleri diğer birimlerden daha hızlı toplar.\n" #: maps/tutorials/starting_economy_walkthrough.js:41 msgid "There are primarily three ways to select units:\n" msgstr "Birimleri seçmek için temel olarak üç yöntem var:\n" #: maps/tutorials/starting_economy_walkthrough.js:42 msgid "" "1) Hold the left mouse button and drag a selection rectangle that encloses " "the units you want to select.\n" msgstr "" "1) Sol fare düğmesini basılı tutun ve sürükleyerek seçmek istediğiniz " "birimleri içine alan bir dikdörtgen oluşturun.\n" #: maps/tutorials/starting_economy_walkthrough.js:43 msgid "" "2) Click on one of them and then add additional units to your selection by " "holding Shift and clicking each additional unit (or also via the above " "selection rectangle).\n" msgstr "" "2) Onlardan birine tıklayın ve daha sonra Shift tuşunu basılı tutarken her " "bir ek birime tıklayarak (veya yukarıdaki seçim dikdörtgeniyle) seçiminize " "ilave birimler ekleyin.\n" #: maps/tutorials/starting_economy_walkthrough.js:45 #, javascript-format msgid "" "3) Double-click on a unit. This will select every unit of the same type as " "the specified unit in your visible window. %(hotkey)s+double-click will " "select all units of the same type on the entire map.\n" msgstr "" "3) Bir birime çift tıklayın. Bu, görünür pencerenizde belirtilen birim ile " "aynı tipteki her birimi seçecektir.%(hotkey)s+çift tıklamak haritanın " "tamamında aynı tipteki tüm birimleri seçecektir. \n" #: maps/tutorials/starting_economy_walkthrough.js:48 msgid "" "You can click on an empty space on the map to reset the selection. Try each " "of these methods before tasking all of your Female Citizens to gather the " "berries to the southeast of your Civic Center by right-clicking on the " "berries when you have all the Female Citizens selected." msgstr "" "İşlemin tekrarlanması için harita üzerindeki boşluğa tıklayabilirsin. Tüm " "kadın vatandaşları seçtiğinizde, tümünü Şehir Merkezi'nizin güneydoğusundaki" " çilekleri toplamak için görevlendirmeden önce bu yöntemlerin her birini " "deneyin." #: maps/tutorials/starting_economy_walkthrough.js:59 msgid "" "Now, let's gather some wood with your Infantry Citizen Soldiers. Select your" " Infantry Citizen Soldiers and order them to gather wood by right-clicking " "on the nearest tree." msgstr "" "Şimdi Piyade Vatandaş Askerlerinizle birlikte biraz odun toplayalım. Piyade " "Vatandaş Askerlerinizi seçin ve en yakın ağacı sağ tıklayarak odun " "toplamalarını emredin." #: maps/tutorials/starting_economy_walkthrough.js:70 msgid "" "Cavalry Citizen Soldiers are good for hunting. Select your Cavalry and order" " him to hunt the chickens around your Civic Center in similar fashion." msgstr "" "Süvari Vatandaş Askerler avcılıkta iyidir. Süvarilerinizi seçin ve Şehir " "Merkezi'nin çevresindeki tavukları benzer şekilde avlamasını isteyin." #: maps/tutorials/starting_economy_walkthrough.js:81 msgid "" "All your units are now gathering resources. We should train more units!\n" msgstr "" "Şu anda tüm birimleriniz kaynak topluyorlar. Daha fazla birim eğitmeliyiz!\n" #: maps/tutorials/starting_economy_walkthrough.js:82 msgid "" "First, let's set a rally point. Setting a rally point on a building that can" " train units will automatically designate a task to the new unit upon " "completion of training. We want to send the newly trained units to gather " "wood on the group of trees to the south of the Civic Center. To do so, " "select the Civic Center by clicking on it and then right-click on one of the" " trees.\n" msgstr "" "İlk önce bir toplanma noktası belirleyelim. Birimleri eğitebilecek bir " "binaya bir toplanma noktası ayarlarsak, eğitimi tamamlanan birime otomatik " "olarak görev atayacaktır. Odun toplayacak yeni eğitilmiş birimleri, Şehir " "Merkezinin güneyindeki ağaç grubuna göndermek istiyoruz. Bunu yapmak için, " "Şehir Merkezini tıklayarak seçin ve ardından ağaçlardan birine sağ " "tıklayın.\n" #: maps/tutorials/starting_economy_walkthrough.js:83 msgid "" "Rally points are indicated by a small flag at the end of the blue line." msgstr "" "Toplanma noktaları mavi çizginin sonunda küçük bir bayrakla gösteriliyor." #: maps/tutorials/starting_economy_walkthrough.js:91 msgid "" "Select the Civic Center, then hover the cursor over a tree and right-click " "when you see the cursor change into a wood icon." msgstr "" "Şehir Merkezini seçin, sonra imlecinizi ağacın üzerine getirin ve imleciniz " "odun simgesine dönüştüğünde sağ tıklayın." #: maps/tutorials/starting_economy_walkthrough.js:100 msgid "" "Now that the rally point is set, we can produce additional units and they " "will do their assigned task automatically.\n" msgstr "" "Toplanma noktası belirlenmesiyle; daha fazla birim elde edebilir ve " "görevlerini kendiliğinden yerine getirebilirler.\n" #: maps/tutorials/starting_economy_walkthrough.js:101 msgid "" "Citizen Soldiers gather wood faster than Female Citizens. Select the Civic " "Center and, while holding Shift, click on the second unit icon, the Hoplites" " (holding Shift trains a batch of five units). You can also train units " "individually by simply clicking, but training 5 units together takes less " "time than training 5 units individually." msgstr "" "Vatandaş askerler, kadın vatandaşlardan daha hızlı odun toplamaktadır. Şehir" " Merkezini seçin ve Shift tuşunu basılı tutarken, ikinci birim simgesine; " "Ağır Mızraklı Piyade'lere tıklayın (Shift tuşunu basılı tutmak beş birimden " "oluşan bir grup eğitir). Ayrıca birimleri tıklayarak tek tek " "eğitebilirsiniz, ancak 5 birimi birlikte eğitmek, 5 birimi tek tek " "eğitmekten daha az zaman alır." #: maps/tutorials/starting_economy_walkthrough.js:111 msgid "Do not forget to hold Shift while clicking to train several units." msgstr "Birden fazla birim eğitmek için Shift+Tıkla yapmayı unutmayın." #: maps/tutorials/starting_economy_walkthrough.js:112 msgid "Hold Shift and click on the Hoplite icon." msgstr "Shift'e basılı tut ve Ağır Mızraklı Piyade simgesine tıkla." #: maps/tutorials/starting_economy_walkthrough.js:121 #: maps/tutorials/starting_economy_walkthrough.js:180 msgid "Let's wait for the units to be trained.\n" msgstr "Birimler eğitilene kadar bekleyelim.\n" #: maps/tutorials/starting_economy_walkthrough.js:122 msgid "" "While waiting, direct your attention to the panel at the top of your screen." " On the upper left, you will see your current resource supply (food, wood, " "stone, and metal). As each worker brings resources back to the Civic Center " "(or another dropsite), you will see the amount of the corresponding resource" " increase.\n" msgstr "" "Beklerken, dikkatinizi ekranın en üstündeki panele yönlendirin. Sol üstte, " "mevcut kaynak tedarikinizi (gıda, odun, taş ve metal) göreceksiniz. Her işçi" " kaynakları Şehir Merkezine (veya başka bir depolama alanına) geri " "getirdiğinde, buna karşılık gelen kaynak artışının miktarını göreceksiniz.\n" #: maps/tutorials/starting_economy_walkthrough.js:123 msgid "" "This is a very important concept to keep in mind: gathered resources have to" " be brought back to a dropsite to be accounted, and you should always try to" " minimize the distance between resource and nearest dropsite to improve your" " gathering efficiency." msgstr "" "Bu akılda tutulması gereken çok önemli bir kavramdır: Toplanan kaynaklar, " "hesaba katılması için bir Depolama Alanına geri getirilmelidir ve toplama " "verimliliğinizi artırmak için her zaman kaynak ile en yakın Depolama Alanı " "arasındaki mesafeyi en aza indirmeye çalışmalısınız." #: maps/tutorials/starting_economy_walkthrough.js:132 msgid "" "The newly trained units automatically go to the trees and start gathering " "wood.\n" msgstr "" "Yeni eğitilen birimler kendiliğinden ağaçlara gidip odun toplayacaklar.\n" #: maps/tutorials/starting_economy_walkthrough.js:133 msgid "" "But as they have to bring it back to the Civic Center to deposit it, their " "gathering efficiency suffers from the distance. To fix that, we can build a " "Storehouse, a dropsite for wood, stone, and metal, close to the trees. To do" " so, select your five newly trained Citizen Soldiers and look for the " "construction panel on the bottom right, click on the Storehouse icon, move " "the mouse as close as possible to the trees you want to gather and click on " "a valid place to build the dropsite.\n" msgstr "" "Ancak onu depolamak için Şehir Merkezi'ne geri getirmek zorunda " "olduklarından, mesafeden ötürü kaynak toplama verimliliği düşecektir. Verimi" " arttırmak için ağaçlara yakın bir yere ahşap, taş ve metal deposu inşa " "edebiliriz. Bunu yapmak için, yeni eğitilmiş beş Vatandaş Askerinizi seçin " "ve sağ altta bulunan inşaat panelindeki depo simgesini tıklayın, imleci " "ağaçlara mümkün olduğunca yakın yere götürün ve inşa edilebilir alana " "tıklayın.\n" #: maps/tutorials/starting_economy_walkthrough.js:134 msgid "" "Invalid (obstructed) positions will show the building preview overlay in " "red." msgstr "" "Geçersiz (engellenmiş) pozisyonlar, bina önizlemesinde kırmızı renkli olarak" " gösterilir." #: maps/tutorials/starting_economy_walkthrough.js:144 msgid "" "The selected Citizens will automatically start constructing the building " "once you place the foundation." msgstr "" "Temel attığınızda, seçili vatandaşlar kendiliğinden binayı inşa etmeye " "başlayacaklar." #: maps/tutorials/starting_economy_walkthrough.js:155 msgid "" "When construction finishes, the builders default to gathering wood " "automatically.\n" msgstr "" "İnşaat bittiğinde, inşaatçılar varsayılan olarak otomatik olarak odun " "toplamaya başlar.\n" #: maps/tutorials/starting_economy_walkthrough.js:156 msgid "" "Let's train some Female Citizens to gather more food. Select the Civic " "Center, hold Shift and click on the Female Citizen icon to train five Female" " Citizens." msgstr "" "Hadi daha fazla yiyecek toplamak için biraz kadın vatandaş eğitelim. Şehir " "Merkezini seçin, 5 kadın vatandaş eğitmek için Shift tuşunu basılı tutarak " "kadın vatandaş simgesine tıklayın." #: maps/tutorials/starting_economy_walkthrough.js:170 msgid "Do not forget to hold Shift and click to train several units." msgstr "" "Birden fazla birim eğitmek için Shift tuşunu basılı tutarak tıklamayı " "unutmayın." #: maps/tutorials/starting_economy_walkthrough.js:171 msgid "Hold shift and click on the Female Citizen icon." msgstr "Shift tuşuna basılı tutarak kadın vatandaşa tıklayın." #: maps/tutorials/starting_economy_walkthrough.js:181 msgid "" "In the meantime, we seem to have enough workers gathering wood. We should " "remove the current rally point of the Civic Center away from gathering wood." " For that purpose, right-click on the Civic Center when it is selected (and " "the flag icon indicating the rally point is crossed out)." msgstr "" "Bu arada, odun toplayacak kadar işçimiz var. Şehir Merkezinin şu anki " "toplanma noktasını olan odun toplama noktasını kaldırmalıyız. Bu amaçla, " "Şehir Merkezini seçip üzerine sağ tıklayın (ve toplanma noktasını belirten " "bayrak simgesini silinecektir.)." #: maps/tutorials/starting_economy_walkthrough.js:195 msgid "The units should be ready soon.\n" msgstr "Birimler yakında hazır olacak.\n" #: maps/tutorials/starting_economy_walkthrough.js:196 msgid "" "In the meantime, direct your attention to your population count on the top " "panel. It is the fifth item from the left, after the resources. It would be " "prudent to keep an eye on it. It indicates your current population " "(including those being trained) and the current population limit, which is " "determined by your built structures." msgstr "" "Bu arada, dikkatinizi üst paneldeki nüfus sayınıza yönlendirin. Kaynaklardan" " sonra soldan beşinci maddedir. Üzerinde bir göz tutmak ihtiyatlı olur. " "Mevcut nüfusunuzu (eğitilenler dahil) ve yerleşik yapılarınız tarafından " "belirlenen mevcut nüfus sınırını gösterir." #: maps/tutorials/starting_economy_walkthrough.js:209 msgid "" "As you have nearly reached the population limit, you must increase it by " "building some new structures if you want to train more units. The most cost " "effective structure to increase your population limit is the House.\n" msgstr "" "Nüfus sınırına neredeyse ulaştığınızda, daha fazla birim eğitmek " "istiyorsanız yeni yapılar inşa ederek nüfus sınırını arttırmalısınız. Nüfus " "sınırınızı artıracak en uygun maliyetteki yapı evdir.\n" #: maps/tutorials/starting_economy_walkthrough.js:210 msgid "" "Now that the units are ready, let's see how to build several Houses in a " "row." msgstr "" "Şimdi birimler hazır olduğuna göre, hadi tek seferde nasıl bir sürü ev " "kuruluyor görelim." #: maps/tutorials/starting_economy_walkthrough.js:215 msgid "" "Select two of your newly-trained Female Citizens and ask them to build these" " Houses in the empty space to the east of the Civic Center. To do so, after " "selecting the Female Citizens, click on the House icon in the bottom right " "panel and, while holding Shift, click first on the position in the map where" " you want to build the first House, and then click on the position where you" " want to build the second House (when you give a command while holding " "Shift, you put the command in a queue; units automatically switch to the " "next command in their queue when they finish their current command). Press " "Escape to get rid of the House cursor so you don't spam Houses all over the " "map.\n" msgstr "" "Yeni eğitilen kadın vatandaşlarınızdan ikisini seçin ve onlardan Şehir " "Merkezinin doğusundaki boş alana bu evleri inşa etmelerini isteyin. Bunun " "için, kadın vatandaşları seçtikten sonra, sağ alt paneldeki ev simgesine " "tıklayın ve Shift tuşunu basılı tutarken, önce ilk evi inşa etmek " "istediğiniz haritadaki konumu tıklayın ve ardından konumu seçin. ikinci evi " "inşa etmek istiyorsanız (Shift tuşunu basılı tutarak komut verirseniz, " "komutlarınızı bir sıraya koyarsınız; birimler otomatik olarak sıradaki " "komutlarına getirdiklerinde diğer sıradaki komuta geçerler). Ev " "göstergesinden kurtulmak için Esc tuşuna basın, böylece haritanın her " "tarafını evlerle doldurmazsınız.\n" #: maps/tutorials/starting_economy_walkthrough.js:216 msgid "" "Reminder: to select only two Female Citizens, click on the first one and " "then hold Shift and click on the second one." msgstr "" "Hatırlatma: Sadece iki kadın vatandaş seçmek için, birinciye tıklayın ve " "daha sonra Shift tuşunu basılı tutarak ikinciye tıklayın." #: maps/tutorials/starting_economy_walkthrough.js:249 msgid "" "You may notice that berries are a finite supply of food. We will need a more" " lasting food source. Fields produce an unlimited food resource, but are " "slower to gather than forageable fruits.\n" msgstr "" "Meyvelerin sınırlı bir besin kaynağı olduğunu fark edebilirsiniz. Daha " "kalıcı bir gıda kaynağına ihtiyacımız olacak. Tarlalar sınırsız bir gıda " "kaynağı üretir, ancak toplanabilir meyvelerden daha yavaş toplanırlar.\n" #: maps/tutorials/starting_economy_walkthrough.js:250 msgid "" "But to minimize the distance between a farm and its corresponding food " "dropsite, we will first build a Farmstead." msgstr "" "Ama tarla ve yiyecek depolama alanı arasındaki mesafeyi en aza indirmek için" " önce çiftlik kuracağız." #: maps/tutorials/starting_economy_walkthrough.js:261 msgid "" "Select the three remaining (idle) Female Citizens and order them to build a " "Farmstead in the center of the large open area to the west of the Civic " "Center.\n" msgstr "" "Geriye kalan üç (boşta) kadın vatandaşı seçin ve Şehir Merkezinin " "batısındaki geniş açık alanın merkezinde bir çiftlik inşa etmelerini " "isteyin.\n" #: maps/tutorials/starting_economy_walkthrough.js:262 msgid "" "We will need a decent chunk of space around the Farmstead to build Fields. " "In addition, we can see goats on the west side to further improve our food " "gathering efficiency should we ever decide to hunt them.\n" msgstr "" "Tarlaları inşa etmek için çiftlik çevresinde uygun bir alana ihtiyacımız " "olacak. Ayrıca, yiyecek toplama verimini daha da arttırmak istersek batı " "tarafta avlayabileceğimiz keçiler mevcut.\n" #: maps/tutorials/starting_economy_walkthrough.js:263 msgid "" "If you try to select the three idle Female Citizens by clicking and dragging" " a selection rectangle over them, you might accidentally select additional " "units. To avoid that, hold the I key while selecting so that only idle units" " are selected. If you accidentally select a cavalry unit, hold Ctrl and " "click on the cavalry unit icon of the selection panel at the bottom of the " "screen to remove the cavalry unit from the current selection." msgstr "" "Boştaki üç kadın vatandaşı bir seçim dikdörtgeni seçerseniz, yanlışlıkla ek " "birimler seçebilirsiniz. Bundan kaçınmak için, seçme işlemini yaparken I " "tuşunu basılı tutarsanız sadece çalışmayan birimleri seçmiş olursunuz. " "Yanlışlıkla bir süvari birimini seçerseniz, Ctrl tuşunu basılı tutun ve " "süvari birimini mevcut seçimden çıkarmak için ekranın altındaki seçim " "panelinin süvari birimi simgesini tıklayın." #: maps/tutorials/starting_economy_walkthrough.js:278 msgid "" "When the Farmstead construction is finished, its builders will automatically" " look for food, and in this case, they will go after the nearby goats.\n" msgstr "" "Çiftlik inşaatı tamamlandığında inşacılar otomatik olarak yiyecek arayacak " "ve bu durumda yakındaki keçilerin peşinden gidecekler.\n" #: maps/tutorials/starting_economy_walkthrough.js:279 msgid "" "But your House builders will only look for something else to build and, if " "nothing found, become idle. Let's wait for them to build the Houses." msgstr "" "Ama ev inşacıları sadece inşa edebilecek başka bir şey arayacaklardır ve " "inşa edilecek bir şey yoksa boşta kalacaklardır. Evleri inşa etmelerini " "bekleyelim." #: maps/tutorials/starting_economy_walkthrough.js:295 msgid "" "When both Houses are built, select your two Female Citizens and order them " "to build a Field as close as possible to the Farmstead, which is a dropsite " "for all types of food." msgstr "" "Her iki ev de inşa edildiğinde, iki kadın vatandaşınızı seçin ve tarlalara " "mümkün olduğunca yakın, her türlü besin kaynağı için depolama alanı olan " "çiftlik inşa etmelerini isteyin." #: maps/tutorials/starting_economy_walkthrough.js:305 msgid "" "When the Field is ready, the builders will automatically start gathering " "it.\n" msgstr "" "Tarla hazır olduğunda, inşacılar kendiliğinden toplamaya başlayacaklar.\n" #: maps/tutorials/starting_economy_walkthrough.js:306 msgid "" "The cavalry unit should have slaughtered all chickens by now. Select it and " "explore the area to the south of the Civic Center: there is a lake with some" " camels around. Move your cavalry by right-clicking on the point you want to" " go, and when you see a herd of camels, right-click on one of them to start " "hunting for food." msgstr "" "Süvari birlikleri şu andan itibaren tüm tavukları harcamalı. Birlikleri seç" " ve bir gölün ve bazı develerin bulunduğu, Şehir Merkezi'nin güneyindeki " "bölgeyi keşfet. Süvarilerini gitmelerini istediğin noktaya doğru sağ tıkla " "yönlendir ve bir deve sürüsü gördüğünde, besin için onları avlamak amacıyla " "içlerinden birine sağ tıkla." #: maps/tutorials/starting_economy_walkthrough.js:317 msgid "" "Up to five Workers can gather from a Field. To add additional Workers, " "select the Civic Center and set a rally point on a Field by right-clicking " "on it. If the Field is not yet finished, new Workers sent by a rally point " "will help building it, and when built, they will gather food." msgstr "" "Bir Tarladan en fazla beş İşçi toplanabilir. Ek İşçiler eklemek için, şehir " "merkezini seçin ve bir Tarlaya sağ tıklayarak bir toplanma noktası " "belirleyin. Tarla henüz tamamlanmadıysa, bir toplanma noktası tarafından " "gönderilen yeni İşçiler onu inşa etmeye yardımcı olacak ve inşa edildiğinde " "yiyecek toplayacaklardır." #: maps/tutorials/starting_economy_walkthrough.js:325 msgid "Select the Civic Center and right-click on the Field." msgstr "Şehir Merkezini seçin ve Tarlaya sağ tıklayın" #: maps/tutorials/starting_economy_walkthrough.js:333 msgid "" "Now click three times on the Female Citizen icon in the bottom right panel " "to train three additional farmers." msgstr "" "Şimdi üç ek çiftçi yetiştirmek için sağ alt paneldeki kadın vatandaş " "simgesine üç kez tıklayın." #: maps/tutorials/starting_economy_walkthrough.js:347 msgid "Click without holding Shift to train a single unit." msgstr "Tek bir birim eğitmek için Shift tuşuna basılı tutmadan tıklayın." #: maps/tutorials/starting_economy_walkthrough.js:358 msgid "" "You can increase the gather rates of your workers by researching new " "technologies available in some buildings.\n" msgstr "" "Bazı binalardaki yeni teknolojileri araştırarak işçilerinizin verimliliğini " "artırabilirsiniz.\n" #: maps/tutorials/starting_economy_walkthrough.js:359 msgid "" "The farming rate, for example, can be improved with a researchable " "technology in the Farmstead. Select the Farmstead and look at its production" " panel on the bottom right. You will see several researchable technologies. " "Hover the cursor over them to see their costs and effects and click on the " "one you want to research." msgstr "" "Tarım verimi örneğin, çiftlik evindeki araştırılabilir teknoloji ile " "iyileştirilebilir. Çiftlik evini seçin ve sağ alt taraftaki üretim paneline " "bakın. Çok sayıda araştırılabilir teknolojiler göreceksiniz. Maliyetlerini " "ve etkilerini görmek için imleci üzerlerine getirin ve araştırmak " "istediğinizi tıklayın." #: maps/tutorials/starting_economy_walkthrough.js:374 msgid "" "We should start preparing to phase up into Town Phase, which will unlock " "many more units and buildings. Select the Civic Center and hover the cursor " "over the Town Phase icon to see what is still needed.\n" msgstr "" "Birçok birimin ve binaların kilidini açacak olan Şehir Aşamasına geçmeye " "hazırlanmalıyız. Şehir Merkezini seçin ve hâlâ neyin gerekli olduğunu görmek" " için imleci Kasaba Aşaması simgesinin üzerine getirin.\n" #: maps/tutorials/starting_economy_walkthrough.js:375 msgid "" "We now have enough resources, but one structure is missing. Although this is" " an economic tutorial, it is nonetheless useful to be prepared for defense " "in case of attack, so let's build Barracks.\n" msgstr "" "Artık yeterli kaynağımız var, ancak bir yapı eksik. Her ne kadar bu ekonomik" " bir eğitim olsa da, saldırı durumunda savunma için hazırlıklı olmakta fayda" " var, hadi Kışla inşa edelim.\n" #: maps/tutorials/starting_economy_walkthrough.js:376 msgid "" "Select four of your soldiers and ask them to build a Barracks: as before, " "start selecting the soldiers, click on the Barracks icon in the production " "panel and then lay down a foundation not far from your Civic Center where " "you want to build." msgstr "" "4 askerinizi seçin ve Kışla inşa etmelerini isteyin; önceden olduğu gibi, " "askerleri seçin, üretim panosundaki Kışla simgesine tıklayın ve Şehir " "Merkezinden uzak olmayan istediğiniz bir yere temel atın." #: maps/tutorials/starting_economy_walkthrough.js:387 msgid "" "Let's wait for the Barracks to be built. As this construction is lengthy, " "you can add two soldiers to build it faster. To do so, select your Civic " "Center and set up a rally point on the Barracks foundation by right-clicking" " on it (you should see a hammer icon). Then produce two more builders by " "clicking on the Hoplite icon twice." msgstr "" "Kışlaların inşasını bekleyelim. Bu inşaat uzun olduğundan, daha hızlı inşa " "etmek için iki asker ekleyebilirsiniz. Bunu yapmak için, Şehir Merkezinizi " "seçin ve Kışla temeline sağ tıklayarak bir toplanma noktası kurun (bir çekiç" " simgesi göreceksiniz). Ardından, Ağır Mızraklı Piyade simgesine iki kez " "tıklayarak iki tane daha inşaatçı üretin." #: maps/tutorials/starting_economy_walkthrough.js:397 msgid "" "You should now be able to research Town Phase. Select the Civic Center and " "click on the technology icon.\n" msgstr "" "Şimdi Şehir Aşamasını araştırabilirsin. Şehir Merkezini seçin ve teknoloji " "simgesine tıklayın.\n" #: maps/tutorials/starting_economy_walkthrough.js:398 msgid "" "If you still miss some resources (icon with red overlay), wait for them to " "be gathered by your workers." msgstr "" "Hâlâ bazı kaynaklar eksikse (kırmızı simgeyle gösterilir), işçilerin " "toplamasını bekleyin." #: maps/tutorials/starting_economy_walkthrough.js:412 msgid "" "In later phases, you need usually stone and metal to build bigger structures" " and train better soldiers. Hence, while waiting for the research to be " "done, you will send half of your idle Citizen Soldiers (who have finished " "building the Barracks) to gather stone and the other half to gather metal.\n" msgstr "" "Daha sonraki aşamalarda, daha büyük yapılar inşa etmek ve daha iyi askerler " "eğitmek için genellikle taş ve metale ihtiyacın olacaktır. Bu nedenle, " "araştırmanın yapılmasını beklerken, boştaki Vatandaş Askerlerinizin yarısını" " (Kışlaları inşa etmeyi bitirenler) taş toplamak ve diğer yarısını da metal " "toplamak için göndereceksiniz.\n" #: maps/tutorials/starting_economy_walkthrough.js:413 msgid "" "To do so, we could select three Citizen Soldiers and right-click on the " "stone quarry on the west of the Civic Center (the cursor changes when " "hovering the stone quarry while your soldiers are selected). However, these " "soldiers were gathering wood, so they may still carry some wood which would " "be lost when starting to gather another resource." msgstr "" "Bunu yapmak için, üç Vatandaş Asker seçebilir ve Şehir Merkezi'nin " "batısındaki taş ocağına sağ tıklayabiliriz (imleç, askerleriniz seçiliyken, " "taş ocağının üzerinde değişir). Ancak bu askerler odun topluyorlardı, bu " "yüzden hâlâ odun taşıyorlar ki başka bir kaynak toplamaya başlayınca bunlar " "kaybolacaktır." #: maps/tutorials/starting_economy_walkthrough.js:418 msgid "" "Thus, we should order them to deposit their wood in the Civic Center along " "the way. To do so, we will hold Shift while clicking to queue orders: select" " your soldiers, hold Shift and right-click on the Civic Center to deposit " "their wood and then hold Shift and right-click on the stone quarry to gather" " it.\n" msgstr "" "Bu nedenle, odunları yol üzerindeki Şehir Merkezi'ne depolamalarını " "emretmeliyiz. Bunu yapmak için Shift tuşunu basılı tutarken emir sırasına " "tıklayacağız: askerlerini seç, Shift tuşunu basılı tut ve odunlarını " "bırakmaları için Şehir Merkezi'ne sağ tıklayın ve ardından taş toplamak için" " Shift tuşunu basılı tutarak taş ocağına sağ tıklayın.\n" #: maps/tutorials/starting_economy_walkthrough.js:419 msgid "" "Perform a similar order queue with the remaining soldiers and the metal mine" " in the west." msgstr "" "Kalan askerler ve batıdaki metal madeni için benzer bir emir sırası " "uygulayın." #: maps/tutorials/starting_economy_walkthrough.js:453 msgid "" "This is the end of the walkthrough. This should give you a good idea of the " "basics of setting up your economy." msgstr "" "Bu örneklerin sonu. Bu size ekonominizi kurmanın temelleri hakkında iyi bir " "fikir verecektir." #: maps/tutorials/starting_economy_walkthrough.xml:Description:39 msgid "" "This map will give a rough guide for starting the game effectively. Early in" " the game the most important thing is to gather resources as fast as " "possible so you are able to build enough troops later." msgstr "" "Bu harita oyuna etkili bir şekilde başlamak için kaba bir rehber olacaktır. " "Oyunun başında en önemli şey kaynakları olabildiğince hızlı toplamaktır, " "böylece daha sonra yeterince asker oluşturabilirsiniz." #: maps/tutorials/starting_economy_walkthrough.xml:Name:39 msgid "Starting Economy Walkthrough" msgstr "Ekonomi Yardım Rehberine Başlama"