Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civil_engineering_01.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/civil_engineering_01.json (revision 28025) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/civil_engineering_01.json (revision 28026) @@ -1,30 +1,31 @@ { + "pair": "pair_unlock_civil_engineering_han", "genericName": "Improved Construction", "specificName": { "han": "Gōngchéng" }, "description": "", "cost": { "food": 0, "wood": 300, "stone": 300, "metal": 0 }, "requirements": { "all": [ { "tech": "phase_town" }, { "civ": "han" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "work.png", "researchTime": 40, "tooltip": "All structures −10% build time and −10% cost.", "modifications": [ { "value": "Cost/BuildTime","multiply": 0.9 }, { "value": "Cost/Resources/food", "multiply": 0.9 }, { "value": "Cost/Resources/wood", "multiply": 0.9 }, { "value": "Cost/Resources/stone", "multiply": 0.9 }, { "value": "Cost/Resources/metal", "multiply": 0.9 } ], "affects": ["Structure"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civil_engineering_02.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/civil_engineering_02.json (revision 28025) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/civil_engineering_02.json (revision 28026) @@ -1,26 +1,27 @@ { + "pair": "pair_unlock_civil_engineering_han", "genericName": "Robust Architecture", "specificName": { "han": "Gōngchéng" }, "description": "", "cost": { "food": 0, "wood": 300, "stone": 300, "metal": 0 }, "requirements": { "all": [ { "tech": "phase_town" }, { "civ": "han" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "blocks_three.png", "researchTime": 40, "tooltip": "All structures +20% health.", "modifications": [ { "value": "Health/Max", "multiply": 1.2 } ], "affects": ["Structure"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civil_service_01.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/civil_service_01.json (revision 28025) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/civil_service_01.json (revision 28026) @@ -1,26 +1,27 @@ { + "pair": "pair_unlock_civil_service_han", "genericName": "Efficient Bureaucracy", "specificName": { "han": "Guānliáo" }, "description": "", "cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "all": [ { "tech": "phase_town" }, { "civ": "han" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "sibylline_books.png", "researchTime": 40, "tooltip": "Ministers −50% train time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.5 } ], "affects": ["Minister"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civil_service_02.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/civil_service_02.json (revision 28025) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/civil_service_02.json (revision 28026) @@ -1,26 +1,27 @@ { + "pair": "pair_unlock_civil_service_han", "genericName": "Intensive Training", "specificName": { "han": "Guānliáo" }, "description": "", "cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "all": [ { "tech": "phase_town" }, { "civ": "han" } ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "hospital.png", "researchTime": 40, "tooltip": "Ministers +50% health.", "modifications": [ { "value": "Health/Max", "multiply": 1.5 } ], "affects": ["Minister"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_ahimsa.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_ahimsa.json (revision 28025) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_ahimsa.json (revision 28026) @@ -1,23 +1,24 @@ { + "pair": "pair_gather_food_maur", "genericName": "Ahimsa", "description": "Ahimsa is the ancient Indian principle of nonviolence which applies to actions towards all living beings. It is a key virtue in Indian religions like Jainism, Buddhism, Hinduism, and Sikhism.", "cost": { "wood": 100 }, "requirements": { "all": [ { "tech": "phase_village" }, { "civ": "maur" } ] }, "icon": "cornucopia.png", "researchTime": 40, "tooltip": "Units +100% fruit gather rate, but -80% meat and fish gather.", "modifications": [ { "value": "ResourceGatherer/Rates/food.fruit", "multiply": 2.0 }, { "value": "ResourceGatherer/Rates/food.fish", "multiply": 0.2 }, { "value": "ResourceGatherer/Rates/food.meat", "multiply": 0.2 } ], "affects": ["Unit"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_wicker_baskets_maur.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_wicker_baskets_maur.json (revision 28025) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_wicker_baskets_maur.json (revision 28026) @@ -1,21 +1,22 @@ { + "pair": "pair_gather_food_maur", "genericName": "Wicker Baskets", "description": "Equip your foragers with wicker baskets for foraging.", "cost": { "wood": 100 }, "requirements": { "all": [ { "tech": "phase_village" }, { "civ": "maur" } ] }, "icon": "gather_basket.png", "researchTime": 40, "tooltip": "Workers +50% fruit gather rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.fruit", "multiply": 1.5 } ], "affects": ["Worker"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/pharaonic_cult.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/pharaonic_cult.json (revision 28025) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/pharaonic_cult.json (revision 28026) @@ -1,21 +1,22 @@ { + "pair": "pair_unlock_cult_ptol", "genericName": "Pharaonic Cult", "description": "The Pharaohs were worshipped as living gods. Their word was sacrosanct and beyond reproach, at least among the common people. The Ptolemaic dynasts certainly took advantage of this ancient custom to the fullest, to varying degrees of success.", "cost": { "food": 300, "metal": 200 }, "requirements": { "all": [ {"tech": "phase_city"}, {"civ": "ptol"} ] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "high_priest.png", "researchTime": 50, "tooltip": "Heroes +2 health/second self-regen rate.", "modifications": [{ "value": "Health/RegenRate", "add": 2}], "affects": ["Hero"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/serapis_cult.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/serapis_cult.json (revision 28025) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/serapis_cult.json (revision 28026) @@ -1,23 +1,24 @@ { + "pair": "pair_unlock_cult_ptol", "genericName": "Serapis Cult", "description": "The cult of Serapis was introduced during the 3rd century BC on the orders of Ptolemy I of Egypt as a means to unify the Greeks and Egyptians in his realm. The god was depicted as Greek in appearance, but with Egyptian trappings, and combined iconography from a great many cults, signifying both abundance and resurrection. A serapeion was any temple or religious precinct devoted to Serapis. The cult of Serapis was spread as a matter of deliberate policy by the Ptolemaic kings, who also built an immense serapeum in Alexandria.", "cost": { "food": 300, "metal": 300 }, "requirements": { "all": [ {"tech": "phase_city"}, {"civ": "ptol"} ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "serapis.png", "researchTime": 60, "tooltip": "+2.0 metal trickle per second.", "modifications": [ { "value": "ResourceTrickle/Rates/metal", "add": 2 } ], "affects": ["Player"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }