Index: ps/trunk/binaries/data/l10n/ko.engine.po =================================================================== --- ps/trunk/binaries/data/l10n/ko.engine.po (revision 28049) +++ ps/trunk/binaries/data/l10n/ko.engine.po (revision 28050) @@ -1,277 +1,277 @@ # Translation template for Pyrogenesis. # Copyright (C) 2022 Wildfire Games # This file is distributed under the same license as the Pyrogenesis project. # Translators: # 76407af6b051a571d67c2577de2183db_7380deb -# Junghee Lee +# JungHee Lee # 미워하지 않아 # Gu Hong Min # Hn Dsu # moolow # jasonkimik # ks k # Muk Myung-Hee MyungHee # VictoriaKim # Suhyeon Park # 개발자무일푼 # Valtiel # zen kiss msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2022-09-12 09:35+0000\n" "PO-Revision-Date: 2013-06-22 12:54+0000\n" -"Last-Translator: Junghee Lee , 2022-2023\n" +"Last-Translator: JungHee Lee , 2022-2023\n" "Language-Team: Korean (http://app.transifex.com/wildfire-games/0ad/language/ko/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ko\n" "Plural-Forms: nplurals=1; plural=0;\n" #: graphics/CameraController.cpp:659 #, c-format msgid "Scroll speed increased to %.1f" msgstr "스크롤 속도가 %.1f로 증가함" #: graphics/CameraController.cpp:665 #, c-format msgid "Scroll speed decreased to %.1f" msgstr "스크롤 속도가 %.1f로 감소함" #: graphics/CameraController.cpp:672 #, c-format msgid "Rotate speed increased to X=%.3f, Y=%.3f" msgstr "회전 속도가 X=%.3f, Y=%.3f로 증가함" #: graphics/CameraController.cpp:679 #, c-format msgid "Rotate speed decreased to X=%.3f, Y=%.3f" msgstr "회전 속도가 X=%.3f, Y=%.3f로 감소함" #: graphics/CameraController.cpp:685 #, c-format msgid "Zoom speed increased to %.1f" msgstr "확대/축소 속도가 %.1f로 증가함" #: graphics/CameraController.cpp:691 #, c-format msgid "Zoom speed decreased to %.1f" msgstr "확대/축소 속도가 %.1f로 감소함" #: i18n/L10n.cpp:308 msgid "Long strings" msgstr "긴 문자열" #: lobby/XmppClient.cpp:1024 msgid "unknown subtype (see logs)" msgstr "알 수 없는 하위 유형(로그 참조)" #: lobby/XmppClient.cpp:1355 msgid "The certificate is not trusted." msgstr "인증서를 신뢰할 수 없습니다." #: lobby/XmppClient.cpp:1356 msgid "The certificate hasn't got a known issuer." msgstr "인증서에 알려진 발급자가 없습니다." #: lobby/XmppClient.cpp:1357 msgid "The certificate has been revoked." msgstr "인증서가 해지되었습니다." #: lobby/XmppClient.cpp:1358 msgid "The certificate has expired." msgstr "인증서가 만료되었습니다." #: lobby/XmppClient.cpp:1359 msgid "The certificate is not yet active." msgstr "인증서가 아직 활성화되지 않았습니다." #: lobby/XmppClient.cpp:1360 msgid "The certificate has not been issued for the peer connected to." msgstr "연결된 또래에 대한 인증서가 발급되지 않았습니다." #: lobby/XmppClient.cpp:1361 msgid "The certificate signer is not a certificate authority." msgstr "인증 서명자는 인증 기관이 아닙니다." #: lobby/XmppClient.cpp:1383 lobby/XmppClient.cpp:1427 #: lobby/XmppClient.cpp:1466 msgid "Error" msgstr "오류" #: lobby/XmppClient.cpp:1386 lobby/XmppClient.cpp:1430 msgid "No error" msgstr "오류 없음" #: lobby/XmppClient.cpp:1388 msgid "Player already logged in" msgstr "이미 로그인한 플레이어" #: lobby/XmppClient.cpp:1390 msgid "Forbidden" msgstr "접근금지" #: lobby/XmppClient.cpp:1392 msgid "Internal server error" msgstr "내부 서버 오류" #: lobby/XmppClient.cpp:1396 msgid "Not allowed" msgstr "허용되지 않음" #: lobby/XmppClient.cpp:1397 msgid "Not authorized" msgstr "승인되지 않음" #: lobby/XmppClient.cpp:1400 msgid "Recipient temporarily unavailable" msgstr "수신자가 일시적으로 사용 불가능" #: lobby/XmppClient.cpp:1402 msgid "Registration required" msgstr "등록이 필요합니다" #: lobby/XmppClient.cpp:1406 msgid "Service unavailable" msgstr "서비스를 이용할수 없습니다" #: lobby/XmppClient.cpp:1411 lobby/XmppClient.cpp:1450 msgid "Unknown error" msgstr "알 수 없는 오류" #: lobby/XmppClient.cpp:1431 msgid "Stream error" msgstr "스트림 오류" #: lobby/XmppClient.cpp:1432 msgid "The incoming stream version is unsupported" msgstr "받은 스트림 버전이 지원되지 않습니다" #: lobby/XmppClient.cpp:1433 msgid "The stream has been closed by the server" msgstr "서버가 스트림을 닫았습니다" #: lobby/XmppClient.cpp:1437 msgid "An I/O error occurred" msgstr "입출력 오류가 발생했습니다" #: lobby/XmppClient.cpp:1439 msgid "The connection was refused by the server" msgstr "서버에서 연결을 거부했습니다" #: lobby/XmppClient.cpp:1440 msgid "Resolving the server's hostname failed" msgstr "서버가 호스트 이름 확인에 실패했습니다" #: lobby/XmppClient.cpp:1441 msgid "This system is out of memory" msgstr "이 시스템의 메모리가 부족합니다" #: lobby/XmppClient.cpp:1443 msgid "" "The server's certificate could not be verified or the TLS handshake did not " "complete successfully" msgstr "서버의 인증서를 확인할 수 없거나 TLS 핸드셰이크가 제대로 완료되지 않았습니다" #: lobby/XmppClient.cpp:1444 msgid "The server did not offer required TLS encryption" msgstr "서버가 필요한 TLS 암호화를 제공하지 않았습니다." #: lobby/XmppClient.cpp:1446 msgid "Authentication failed. Incorrect password or account does not exist" msgstr "인증에 실패했습니다. 잘못된 비밀번호 또는 계정이 존재하지 않습니다" #: lobby/XmppClient.cpp:1447 msgid "The user or system requested a disconnect" msgstr "사용자 또는 시스템이 연결 해제를 요청했습니다" #: lobby/XmppClient.cpp:1448 msgid "There is no active connection" msgstr "활성화된 연결이 없습니다" #: lobby/XmppClient.cpp:1469 msgid "Your account has been successfully registered" msgstr "계정이 등록되었습니다" #: lobby/XmppClient.cpp:1470 msgid "Not all necessary information provided" msgstr "필요한 정보가 전부 준비되지 않았습니다" #: lobby/XmppClient.cpp:1471 msgid "Username already exists" msgstr "사용자 이름은 이미 존재합니다" #: ps/Mod.cpp:93 #, c-format msgid "" "Could not write external mod.json for zipped mod '%s'. The mod should be " "reinstalled." msgstr "압축된 모드 '%s'에 대해 외부 mod.json을 쓸 수 없습니다. 모드를 다시 설치해야 합니다." #: ps/ModIo.cpp:264 #, c-format msgid "Failure while starting querying for game id. Error: %s; %s." msgstr "게임 ID에 대한 조회를 시작하는 동안 오류가 발생했습니다 오류: %s; %s." #: ps/ModIo.cpp:294 #, c-format msgid "Failure while starting querying for mods. Error: %s; %s." msgstr "모드 쿼리를 시작하는 동안 오류가 발생했습니다. 오류: %s; %s." #: ps/ModIo.cpp:320 #, c-format msgid "Could not create mod directory: %s." msgstr "모드 디렉터리를 만들 수 없습니다: %s." #: ps/ModIo.cpp:345 #, c-format msgid "Could not open temporary file for mod download: %s." msgstr "모드 다운로드를 위한 임시 파일을 열 수 없습니다: %s." #: ps/ModIo.cpp:355 #, c-format msgid "Failed to start the download. Error: %s; %s." msgstr "다운로드를 시작하지 못했습니다. 오류: %s; %s." #: ps/ModIo.cpp:400 #, c-format msgid "Asynchronous download failure: %s, %s." msgstr "비동기 다운로드가 실패했습니다: %s, %s." #: ps/ModIo.cpp:428 #, c-format msgid "Download failure. Server response: %s; %s." msgstr "다운로드가 실패했습니다. 서버 응답: %s; %s." #: ps/ModIo.cpp:534 msgid "Mismatched filesize." msgstr "파일 크기가 일치하지 않습니다." #: ps/ModIo.cpp:552 #, c-format msgid "Invalid file. Expected md5 %s, got %s." msgstr "파일이 잘못되었습니다. 예상 md5 값: %s, 받은 md5 값: %s." #: ps/ModIo.cpp:567 msgid "Failed to compute final hash." msgstr "최종 해시를 계산하지 못했습니다." #: ps/ModIo.cpp:573 msgid "Failed to verify signature." msgstr "서명을 확인하지 못했습니다." #: ps/SavedGame.cpp:142 #, c-format msgid "Saved game to '%s'" msgstr "'%s'에 게임 저장됨" #: ps/scripting/JSInterface_Debug.cpp:87 msgid "custom build" msgstr "사용자 지정 건축" #: renderer/Renderer.cpp:565 renderer/Renderer.cpp:568 #: renderer/Renderer.cpp:680 renderer/Renderer.cpp:683 #, c-format msgid "Screenshot written to '%s'" msgstr "스크린샷이 '%s'에 기록됨" Index: ps/trunk/binaries/data/mods/public/l10n/he.public-maps.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/he.public-maps.po (revision 28049) +++ ps/trunk/binaries/data/mods/public/l10n/he.public-maps.po (revision 28050) @@ -1,3344 +1,3344 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2024 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # adin hykin # aqua - # Yam Huss msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2024-01-05 08:08+0000\n" "PO-Revision-Date: 2014-06-19 17:52+0000\n" "Last-Translator: aqua - , 2018\n" "Language-Team: Hebrew (http://app.transifex.com/wildfire-games/0ad/language/he/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: he\n" -"Plural-Forms: nplurals=3; plural=(n == 1 && n % 1 == 0) ? 0 : (n == 2 && n % 1 == 0) ? 1: (n % 10 == 0 && n % 1 == 0 && n > 10) ? 2 : 3;\n" +"Plural-Forms: nplurals=3; plural=(n == 1 && n % 1 == 0) ? 0 : (n == 2 && n % 1 == 0) ? 1: 2;\n" #: maps/random/aegean_sea.jsonsettings.Description msgid "Players start on two sides of a sea with scattered islands." msgstr "שחקנים מתחילים בשני צדדים של הים עם איים מפוזרים." #: maps/random/aegean_sea.jsonsettings.Name msgid "Aegean Sea" msgstr "הים האגאי" #: maps/random/african_plains.jsonsettings.Description msgid "" "The central region of the vast continent of Africa, birthplace of humanity. " "Players start in a lush area teeming with vegetation and wildlife." msgstr "" #: maps/random/african_plains.jsonsettings.Name msgid "African Plains" msgstr "" #: maps/random/alpine_lakes.jsonsettings.Description msgid "" "High Alpine mountains surrounding deep valleys strung with mountain streams " "and finger-like lakes." msgstr "" #: maps/random/alpine_lakes.jsonsettings.Name msgid "Alpine Lakes" msgstr "" #: maps/random/alpine_valley.jsonsettings.Description msgid "High Alpine mountains bordering deep valleys." msgstr "" #: maps/random/alpine_valley.jsonsettings.Name msgid "Alpine Valley" msgstr "" #: maps/random/ambush.jsonsettings.Description msgid "" "High bluffs overlook the terrain below. Bountiful resources await on the " "cliffs, but beware of enemies planning an ambush." msgstr "" #: maps/random/ambush.jsonsettings.Name msgid "Ambush" msgstr "מארב" #: maps/random/anatolian_plateau.jsonsettings.Description msgid "" "An indefensible open land with little wood and stone, representing the " "central basin of Asia Minor." msgstr "" #: maps/random/anatolian_plateau.jsonsettings.Name msgid "Anatolian Plateau" msgstr "רמת אנטוליה" #: maps/random/archipelago.jsonsettings.Description msgid "" "A maze of islands of different sizes and shapes. Players start with more " "wood than normal." msgstr "" #: maps/random/archipelago.jsonsettings.Name msgid "Archipelago" msgstr "ארכיפלג" #: maps/random/arctic_summer.jsonsettings.Description msgid "" "Summer has arrived to the cold regions of the north and with it have many " "animals, profiting from its milder climate. Wolves, ever present, have shed " "their winter clothes; deer, hares and muskox populate the plains. The last " "traces of winter are rapidly disappearing, only to reappear very soon." msgstr "" #: maps/random/arctic_summer.jsonsettings.Name msgid "Arctic Summer" msgstr "" #: maps/random/ardennes_forest.jsonsettings.Description msgid "" "Each player starts deep in the forest.\n" "\n" "The Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva." msgstr "" #: maps/random/ardennes_forest.jsonsettings.Name msgid "Ardennes Forest" msgstr "" #: maps/random/atlas_mountains.jsonsettings.Description msgid "" "A rugged land with small room for buildings with scarce wood. Represents the" " mountain range in the Northwest Africa." msgstr "" #: maps/random/atlas_mountains.jsonsettings.Name msgid "Atlas Mountains" msgstr "" #: maps/random/bahrain.jsonsettings.Description msgid "" "Bahrain, centre of the Dilmun civilization which fell in 800BC, was in turn " "controlled by Sumerians, Assyrians, Babylonians, Persians and other later " "peoples. An island strategically placed in the Sinus Persicus (Persian Gulf)" " and also centre of pearl trading due to its magnificent pearl fisheries, " "Bahrain is never left unoccupied for long. But now, with the previous " "occupants gone, the land prepares for war. Will you be the next Ruler of " "Bahrain?" msgstr "" #: maps/random/bahrain.jsonsettings.Name msgid "Bahrain" msgstr "בחריין" #: maps/random/belgian_uplands.jsonsettings.Description msgid "" "An experimental map with its heightmap generated by erosion to look more " "natural. Not all seeds will be fair though! Tiny maps with 8 players may " "take a while to generate." msgstr "" #: maps/random/belgian_uplands.jsonsettings.Name msgid "Belgian Uplands" msgstr "יבשה בלגית" #: maps/random/botswanan_haven.jsonsettings.Description msgid "" "Botswanan Africa during the wet season, a land which was arid and " "inhospitable just weeks before has come to life totally transformed. Herds " "of zebras graze amid the tall, lush grasses in which lions lie waiting, " "while in the shallow pools lurk fearsome crocodiles." msgstr "" #: maps/random/botswanan_haven.jsonsettings.Name msgid "Botswanan Haven" msgstr "" #: maps/random/caledonian_meadows.jsonsettings.Description msgid "" "Fertile lands surrounded by harsh terrain.\n" "Remains of recent snowfalls still haunt the forests, and torrential rivers from the snowmelt have barely died away.\n" "Aiming at a realistic terrain, this map might not always be balanced." msgstr "" #: maps/random/caledonian_meadows.jsonsettings.Name msgid "Caledonian Meadows" msgstr "" #: maps/random/cantabrian_highlands.jsonsettings.Description msgid "" "Each player starts on a hill surrounded by steep cliffs. Inspired by " "Cantabria, a mountainous region in the north of the Iberian peninsula." msgstr "" #: maps/random/cantabrian_highlands.jsonsettings.Name msgid "Cantabrian Highlands" msgstr "הר קנטבריה" #: maps/random/canyon.jsonsettings.Description msgid "Players start around the map in deep canyons." msgstr "" #: maps/random/canyon.jsonsettings.Name msgid "Canyon" msgstr "קניון " #: maps/random/continent.jsonsettings.Description #: maps/random/unknown.jsonsettings.Landscapes[0].Items[0].Description msgid "All players starts on a continent surrounded by water." msgstr "" #: maps/random/continent.jsonsettings.Name #: maps/random/unknown.jsonsettings.Landscapes[0].Items[0].Name msgid "Continent" msgstr "יבשת " #: maps/random/corinthian_isthmus.jsonsettings.Description msgid "" "Two land masses connected by a narrow spit of land, called an 'Isthmus', " "inspired by the eponymous area in Greece. Most of the stone on the map is in" " the isthmus itself, making it vital to fight for its control." msgstr "" #: maps/random/corinthian_isthmus.jsonsettings.Name msgid "Corinthian Isthmus" msgstr "" #: maps/random/corsica.jsonsettings.Description msgid "" "The players start on two opposing islands, both with a very jagged relief " "that will make landing difficult." msgstr "" #: maps/random/corsica.jsonsettings.Name msgid "Corsica vs Sardinia" msgstr "קורסיקה נגד סרדיניה" #: maps/random/cycladic_archipelago.jsonsettings.Description msgid "" "Each player starts on an island surrounded by water.\n" "\n" "The Cyclades is an island group in the Aegean Sea, south-east of the mainland of Greece. They are one of the island groups which constitute the Aegean archipelago. The name refers to the islands around the sacred island of Delos. The Cyclades comprise about 220 islands. The islands are peaks of a submerged mountainous terrain, with the exception of two volcanic islands, Milos and Santorini. The climate is generally dry and mild, but with the exception of Naxos the soil is not very fertile." msgstr "" #: maps/random/cycladic_archipelago.jsonsettings.Name msgid "Cycladic Archipelago" msgstr "" #: maps/random/danubius.jsonsettings.Daytime[0].Description msgid "Bright daylight illuminates the scene." msgstr "" #: maps/random/danubius.jsonsettings.Daytime[0].Name msgid "Day" msgstr "" #: maps/random/danubius.jsonsettings.Daytime[1].Description msgid "Attackers are covered by the darkness of the night." msgstr "" #: maps/random/danubius.jsonsettings.Daytime[1].Name msgid "Night" msgstr "" #: maps/random/danubius.jsonsettings.Description msgid "" "Players start along the banks of the river Danube in the period following " "the expansion into Pannonia by the Celtic Boii tribe. Seeking to consolidate" " their hold on this land, celtic reinforcements have been sent to root out " "the remaining foreign cultures. Players not only have to vie for power " "amongst themselves, but also beat back these ruthless invaders. Ultimately, " "the Boii were defeated by the rising power of the Dacians, hence leading to " "the reemergence of the Geto-Dacian Confederation under King Burebista." msgstr "" #: maps/random/danubius.jsonsettings.Name msgid "Danubius" msgstr "" #: maps/random/deep_forest.jsonsettings.Description msgid "A deep dark forest in Germania." msgstr "יער עבות וחשוך בגרמניה" #: maps/random/deep_forest.jsonsettings.Name msgid "Deep Forest" msgstr "יער עמוק " #: maps/random/dodecanese.jsonsettings.Description msgid "" "Controlling access to the Aegean Sea from the east, the Dodecanese have been" " subject to numerous yet short-lived invasions. Ultimately consolidating " "power with Rhodes at their lead, these islands developed into great " "maritime, commercial and cultural centers. Will you achieve the same?" msgstr "" #: maps/random/dodecanese.jsonsettings.Name msgid "Dodecanese" msgstr "" #: maps/random/elephantine.jsonsettings.Description msgid "" "Forming the traditional frontier between ancient Kush and Egypt, the " "fortified Island of Elephantine was situated on the Nile River at the first " "cataract. As the border between Upper Egypt and Lower Nubia, Elephantine " "became an important way-station for the trade in ivory and other goods. It " "was considered to be the home of the god Khnum, guardian of the source of " "the Nile, and boasted an impressive temple complex." msgstr "" #: maps/random/elephantine.jsonsettings.Name msgid "Elephantine" msgstr "" #: maps/random/empire.jsonsettings.Description msgid "" "A neighboring province has pledged alegiance to your rule. It's up to you to command them to victory.\n" "[color=\"yellow\"]Caution! If nomad mode is disabled, each player will start with two civic centers.[/color]" msgstr "" #: maps/random/empire.jsonsettings.Name msgid "Empire" msgstr "אימפריה" #: maps/random/english_channel.jsonsettings.Description msgid "" "Players start in either northern France or southern Britain while the " "English channel separates them." msgstr "" #: maps/random/english_channel.jsonsettings.Name msgid "English Channel" msgstr "התעלה האנגלית" #: maps/random/extinct_volcano.jsonsettings.Description msgid "" "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n" "\n" "A once fertile valley, desolated by the eruption of the long-dormant volcano in the heart of the region. Following years of empty, scorched deadness, signs of life started reappearing and spreading. Now the land is half-way to the full lushness of its former era. Alas, it is not to be: following a long stretch of drought, interminable rains have set in in the higher regions to the north. Water levels are rising at drastic levels, slowly forcing players to seek the high ground of the lesser, extinct volcanoes or the now again dormant great cone." msgstr "" #: maps/random/extinct_volcano.jsonsettings.Name msgid "Extinct Volcano" msgstr "" #: maps/random/extinct_volcano_triggers.js:59 msgid "It keeps on raining, we will have to evacuate soon!" msgstr "" #: maps/random/extinct_volcano_triggers.js:60 msgid "The rivers are standing high, we need to find a safe place!" msgstr "" #: maps/random/extinct_volcano_triggers.js:61 msgid "We have to find dry ground, our lands will drown soon!" msgstr "" #: maps/random/extinct_volcano_triggers.js:62 msgid "The lakes start swallowing the land, we have to find shelter!" msgstr "" #: maps/random/fields_of_meroe.jsonsettings.Description msgid "" "The “Island of Meroë”, a vast peninsula flanked by the Nile and Atbarah " "rivers, formed the heartland of ancient Kush. Where the harsh deserts start " "making way for the semi-arid savannahs and small acacia forests dot the " "landscape. The area is rich in resources and the ever-present Nile brings " "life, but grave threats loom on the opposite riverbank." msgstr "" #: maps/random/fields_of_meroe.jsonsettings.Name msgid "Fields of Meroë" msgstr "" #: maps/random/flood.jsonsettings.Description msgid "" "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DON'T WORK WITH RISING WATER[/color]\n" "\n" "A great flood moves across the valley. At some point you have to evacuate your units and use ships to reach the mainland and the other players." msgstr "" #: maps/random/flood.jsonsettings.Name msgid "Flood" msgstr "" #: maps/random/flood.jsonsettings.WaterLevels[0].Description msgid "The water rises. The homeislands will become uninhabitable." msgstr "" #: maps/random/flood.jsonsettings.WaterLevels[0].Name msgid "Rising" msgstr "" #: maps/random/flood.jsonsettings.WaterLevels[1].Description msgid "" "The water doesn't rise. Ships and troops can battle in chest deep waters." msgstr "" #: maps/random/flood.jsonsettings.WaterLevels[1].Name msgid "Shallow" msgstr "" #: maps/random/flood.jsonsettings.WaterLevels[2].Description msgid "" "The water doesn't rise. You have to use ships to travel to the mainland." msgstr "" #: maps/random/flood.jsonsettings.WaterLevels[2].Name msgid "Deep" msgstr "" #: maps/random/flood_triggers.js:11 msgid "" "The flood continues. Soon the waters will swallow the land. You should " "evacuate the units." msgstr "" #: maps/random/fortress.jsonsettings.Description msgid "Players start in a ready-made fortress with piles of resources." msgstr "" #: maps/random/fortress.jsonsettings.Name msgid "Fortress" msgstr "מבצר" #: maps/random/frontier.jsonsettings.Description msgid "A wild, unknown landscape awaits rival explorers." msgstr "" #: maps/random/frontier.jsonsettings.Name msgid "Frontier" msgstr "" #: maps/random/gear.jsonsettings.Description msgid "A land with waterways decorated in a manner similar to spider web." msgstr "" #: maps/random/gear.jsonsettings.Name msgid "Gear" msgstr "ציוד " #: maps/random/guadalquivir_river.jsonsettings.Description msgid "" "Players start in the shores of the Mediterranean Sea with a river flowing between them.\n" "\n" "The Guadalquivir is the fifth longest river in the Iberian peninsula and the second longest river with its entire length in Spain. The Guadalquivir river is the only great navigable river in Spain. Currently it is navigable to Seville, but in Roman times it was navigable to Cordoba. The ancient city of Tartessos was said to have been located at the mouth of the Guadalquivir, although its site has not yet been found." msgstr "" #: maps/random/guadalquivir_river.jsonsettings.Name msgid "Guadalquivir River" msgstr "" #: maps/random/gulf_of_bothnia.jsonsettings.Description msgid "" "Players start around a gulf dotted with small islands.\n" "\n" "The Gulf of Bothnia is the northernmost arm of the Baltic Sea." msgstr "" #: maps/random/gulf_of_bothnia.jsonsettings.Name msgid "Gulf of Bothnia" msgstr "" #: maps/random/harbor.jsonsettings.Description msgid "" "Players start with some light fishing opportunities in the calm waters of a " "sheltered harbor. A large bounty of seafood lays beyond the protective " "cliffs in the deep ocean. Small passages at the base of the cliffs make for " "tight fighting and easy fortification. Will you fight your way through the " "narrow passageways or take to the sea?" msgstr "" #: maps/random/harbor.jsonsettings.Name msgid "Harbor" msgstr "" #: maps/random/hellas.jsonsettings.Description msgid "" "Hellas, home to the Greeks and through them birthplace to the foundation of " "western civilization. Yet the land lacks unity, countless city-states vie " "for dominance. Will you lead your polis to glory and greatness or see it " "fall into oblivion, erased from the histories?" msgstr "" #: maps/random/hellas.jsonsettings.Name msgid "Hellas" msgstr "" #: maps/random/hells_pass.jsonsettings.Description msgid "" "A narrow pass between steep mountains promotes tight, defensive combat. With" " bountiful resources far from the front lines, teams may choose to support " "their exposed teammates financially, or retreat to more fertile, but less " "defensible ground." msgstr "" #: maps/random/hells_pass.jsonsettings.Name msgid "Hell's Pass" msgstr "" #: maps/random/hyrcanian_shores.jsonsettings.Description msgid "" "Each player starts in a coastal area between forested hills and the Sea. " "Inspired by the southern regions of the Caspian Sea known in Antiquity as " "Hyrcania." msgstr "" #: maps/random/hyrcanian_shores.jsonsettings.Name msgid "Hyrcanian Shores" msgstr "" #: maps/random/india.jsonsettings.Description msgid "" "Central India just before the monsoon season - a parched land awaits the " "life-bringing rain which is already two months late. Due to the extended " "dryness and scorching heat, only the largest lake remains. The hardy trees " "which have survived the climate are spread out, yet not too scarce." msgstr "" #: maps/random/india.jsonsettings.Name msgid "India" msgstr "" #: maps/random/island_stronghold.jsonsettings.Description msgid "" "Teams start off with nearly adjacent civic centers on a small island, " "offering a fortified base from which to expand." msgstr "" #: maps/random/island_stronghold.jsonsettings.Name msgid "Island Stronghold" msgstr "" #: maps/random/islands.jsonsettings.Description msgid "Players start in small islands while there are many others around." msgstr "" #: maps/random/islands.jsonsettings.Name msgid "Islands" msgstr "איים " #: maps/random/jebel_barkal.jsonsettings.Description msgid "" "Starting near the fertile banks of the Nile, the players besiege the heavily" " defended city Napata, which lies at the foot of the hill Jebel Barkal, the " "“Pure Mountain”. It is the southern home of Amun and, according to Kushites " "and Egyptians alike, the birthplace of man. Known as the “Throne of the Two " "Lands”, the ancient religious capital of Napata lay in its shadow. This is " "where kings were made – and unmade! Abutting a rich floodplain downstream " "from the Fourth Cataract, this area became the breadbasket of ancient Kush." msgstr "" #: maps/random/jebel_barkal.jsonsettings.Name msgid "Jebel Barkal" msgstr "" #: maps/random/jebel_barkal_triggers.js:605 msgid "Napata is attacking!" msgstr "" #: maps/random/jebel_barkal_triggers.js:615 #, javascript-format msgid "Napata will attack in %(time)s!" msgstr "" #: maps/random/kerala.jsonsettings.Description msgid "" "Players start in the southwestern shores of India between a sea and " "mountains." msgstr "" #: maps/random/kerala.jsonsettings.Name msgid "Kerala" msgstr "" #: maps/random/lake.jsonsettings.Description msgid "Players start around a lake in the center of the map." msgstr "שחקנים מתחילים מסביב לאגם במרכז המפה" #: maps/random/lake.jsonsettings.Name msgid "Lake" msgstr "אגם " #: maps/random/latium.jsonsettings.Description msgid "" "The Italian peninsula \n" "\n" " Latium is the region of central western Italy in which the city of Rome was founded and grew to be the capital city of the Roman Empire. Latium was originally a small triangle of fertile, volcanic soil on which resided the tribe of the Latins. It was located on the left bank (east and south) of the Tiber river, extending northward to the Anio river (a left-bank tributary of the Tiber) and southeastward to the Pomptina Palus (Pontine Marshes, now the Pontine Fields) as far south as the Circeian promontory. The right bank of the Tiber was occupied by the Etruscan city of Veii, and the other borders were occupied by Italic tribes. Subsequently Rome defeated Veii and then its Italic neighbors, expanding Latium to the Apennine Mountains in the northeast and to the opposite end of the marsh in the southeast. The modern descendant, the Italian Regione of Lazio, also called Latium in Latin, and occasionally in modern English, is somewhat larger still, but not as much as double the original Latium." msgstr "" #: maps/random/latium.jsonsettings.Name msgid "Latium" msgstr "" #: maps/random/lions_den.jsonsettings.Description msgid "" "High cliffs protect each player's main base. Venturing into the unknown can " "be risky, but necessary." msgstr "" #: maps/random/lions_den.jsonsettings.Name msgid "Lion's Den" msgstr "" #: maps/random/lorraine_plain.jsonsettings.Description msgid "" "Players start in a nearly flat Gallic plain divided by a river and its " "tributaries." msgstr "" #: maps/random/lorraine_plain.jsonsettings.Name msgid "Lorraine Plain" msgstr "" #: maps/random/lower_nubia.jsonsettings.Description msgid "" "Known in the Greco-Roman world as the Triakontaschoinos, Lower Nubia was the" " area between the first and second cataracts of the Nile and formed the " "traditional border region between Kush and Egypt. The scorching desert, " "steep valleys and towering cliffs of the area make this an inhospitable " "place to live, but the control of this ancient corridor was vital for any " "power seeking to control the lucrative trade routes on the Nile and affords " "access to the rich goldfields of the Nubian desert." msgstr "" #: maps/random/lower_nubia.jsonsettings.Name msgid "Lower Nubia" msgstr "" #: maps/random/mainland.jsonsettings.Description #: maps/random/unknown.jsonsettings.Landscapes[0].Items[8].Description msgid "A typical map without any water." msgstr "" #: maps/random/mainland.jsonsettings.Name #: maps/random/unknown.jsonsettings.Landscapes[0].Items[8].Name msgid "Mainland" msgstr "יבשת " #: maps/random/marmara.jsonsettings.Description msgid "" "The Propontis (Sea of Marmara) connects the Pontus Euxinus (Black Sea) to " "the Aegean Sea, and seperates Asia Minor from Thrace. To the south-west lies" " the Hellespont (Dardanelles), at the entrance of which the ancient city of " "Ilium (Troy) once stood. To the north-east lies the Bosporus Thraciae " "(Bosporus strait) where in time the Greek city of Byzantium would be " "founded, later to become the capital of the great Byzantine Empire under the" " new name of Constantinople. Players start on fertile land with adequate " "resources." msgstr "" #: maps/random/marmara.jsonsettings.Name msgid "Marmara" msgstr "" #: maps/random/mediterranean.jsonsettings.Description msgid "" "The Mediterranean, home to the Phoenicians, Greeks, Egyptians and later on " "Romans. They took the rudimentary knowledge and principles of organisation " "from Mesopotamia and forged it into something more, thereby shifting the " "centre of learning and knowledge to the Mediterranean Coast, thus laying the" " foundations of civilization as we know it today. The Mediterranean Sea is " "almost completely enclosed by land: on the north by Gallia Transalpina " "(Transalpine Gaul), Italia, Greece (Graecia) and Anatolia, on the east by " "Syria, on the south by Libya and Mauritania, and on the west by Iberia. The " "name Mediterranean is derived from Latin, but the Romans themselves " "preferred the term 'Mare Internum' or even 'Mare Nostrum'." msgstr "" #: maps/random/mediterranean.jsonsettings.Name msgid "Mediterranean" msgstr "ים תיכוני" #: maps/random/migration.jsonsettings.Description msgid "" "Players start in small islands in the eastern part of the map. There is a " "big continent in the west ready for expansion." msgstr "" #: maps/random/migration.jsonsettings.Name #: maps/scenarios/migration.xml:Name:26 msgid "Migration" msgstr "" #: maps/random/neareastern_badlands.jsonsettings.Description msgid "" "A jumbled maze of cliffs, canyons, and rugged terrain with an oasis in the center\n" "\n" "Cappadocia is a historical region in Central Anatolia. In the time of Herodotus, the Cappadocians were reported as occupying the whole region from Mount Taurus to the vicinity of the the Black Sea. Cappadocia, in this sense, was bounded in the south by the chain of the Taurus Mountains that separate it from Cilicia, to the east by the upper Euphrates and the Armenian Highland, to the north by Pontus, and to the west by Lycaonia and eastern Galatia. Cappadocia lies in eastern Anatolia. The relief consists of a high plateau over 1000 m in altitude that is pierced by volcanic peaks. Due to its inland location and high altitude, Cappadocia has a markedly continental climate, with hot dry summers and cold snowy winters. Rainfall is sparse and the region is largely semi-arid." msgstr "" #: maps/random/neareastern_badlands.jsonsettings.Name msgid "Neareastern Badlands" msgstr "" #: maps/random/new_rms_test.jsonsettings.Description msgid "A basic test of the random map generator - not playable." msgstr "" #: maps/random/new_rms_test.jsonsettings.Name msgid "New RMS Test" msgstr "" #: maps/random/ngorongoro.jsonsettings.Description msgid "" "Ngorongoro Crater is the world's largest intact volcanic caldera and is one " "of the Seven Natural Wonders of Africa. Due to it's climate, biodiversity " "and history, Ngorongoro is believed by some to be Africa's Garden of Eden " "and the birthplace of mankind." msgstr "" #: maps/random/ngorongoro.jsonsettings.Name msgid "Ngorongoro" msgstr "" #: maps/random/northern_lights.jsonsettings.Description msgid "" "Players start in a tough map to play with scarce wood and dangerous polar " "animals." msgstr "" #: maps/random/northern_lights.jsonsettings.Name msgid "Northern Lights" msgstr "" #: maps/random/oasis.jsonsettings.Description msgid "" "Players start around a small oasis in the center of the map which holds much" " of the available wood on the map." msgstr "השחקנים מתחילים סביב לנווה המדבר במרכז המפה אשר בו רוב העצים שבמפה" #: maps/random/oasis.jsonsettings.Name msgid "Oasis" msgstr "נווה מדבר" #: maps/random/persian_highlands.jsonsettings.Description msgid "" "A dry central plateau rich in minerals surrounded by rocky hills\n" "\n" "The southern parts of Zagros Mountains were the heart of the Persian empires and population. Although the altitude is high, the southern parts are drier that the northern Zagros, leading to a semi-arid climate. Still there are some sparse oak forests in the higher grounds." msgstr "" #: maps/random/persian_highlands.jsonsettings.Name msgid "Persian Highlands" msgstr "הרי פרס " #: maps/random/phoenician_levant.jsonsettings.Description msgid "" "Players start in the eastern part of the map while a great sea is located to" " the west." msgstr "שחקנים מתחילים בחלק המזרחי של המפה כשהים הגדול נמצא במערב" #: maps/random/phoenician_levant.jsonsettings.Name msgid "Phoenician Levant" msgstr "" #: maps/random/polar_sea.jsonsettings.Daytime[0].Description msgid "Scattered sunlight illuminates the scenery in a vivid red tone." msgstr "" #: maps/random/polar_sea.jsonsettings.Daytime[0].Name msgid "Dawn" msgstr "" #: maps/random/polar_sea.jsonsettings.Daytime[1].Description msgid "The scenery is illuminated by direct or indirect sunlight." msgstr "" #: maps/random/polar_sea.jsonsettings.Daytime[1].Name msgid "Daylight" msgstr "" #: maps/random/polar_sea.jsonsettings.Description msgid "" "Players start in a cold polar region barren of vegetation. In the sea fish " "and whales abound, while the fragile icy land teems with huntable walruses " "and deadly wolves. These wolves, made ravenous by the harsh and forbidding " "climate, drawn by the scent of prey, have started appearing in terrifying " "numbers. A wise and strong ruler will not only achieve victory over his " "enemies, but also keep the number of these beasts at bay, lest they " "undermine his economy and cause his downfall. [color=\"red\"]Warning: It is " "inadvisable to disable treasures, since there is no gatherable wood. Not " "recommended for inexperienced players.[/color]" msgstr "" #: maps/random/polar_sea.jsonsettings.Name msgid "Polar Sea" msgstr "" #: maps/random/pompeii.jsonsettings.Description msgid "" "Pompeii was an ancient Roman coastal city, in the Campania region of Italy. " "Pompeii, along with much of the surrounding area, was mostly destroyed and " "buried under 4 to 6 meters of volcanic ash and pumice in the eruption of " "Mount Vesuvius in AD 79." msgstr "" #: maps/random/pompeii.jsonsettings.Name msgid "Pompeii" msgstr "פומפיי" #: maps/random/pyrenean_sierra.jsonsettings.Description msgid "" "High mountains separating the enemies.\n" "\n" "The Pyrenees is a great mountain range located between modern France and Spain." msgstr "" #: maps/random/pyrenean_sierra.jsonsettings.Name msgid "Pyrenean Sierra" msgstr "" #: maps/random/ratumacos.jsonsettings.Description msgid "" "Players start on the banks of the River Sequana (Seine) in Northern Gaul " "near the settlement of Ratumacos. Destined to become one of the largest and " "most prosperous cities of Medieval Europe and one of the Anglo-Norman " "dynasty capitals under the new name of Rouen, Ratumacos is still a peaceful " "land - but not for long." msgstr "" #: maps/random/ratumacos.jsonsettings.Name msgid "Ratumacos" msgstr "" #: maps/random/red_sea.jsonsettings.Description msgid "" "Historically, the Red Sea was a sea of many nations. Ideally situated for " "trade with the Far East, it was coveted by all. Although dry, this land is " "by no means inhospitable, and is amply provided with all resources." msgstr "" #: maps/random/red_sea.jsonsettings.Name msgid "Red Sea" msgstr "הים האדום" #: maps/random/rhine_marshlands.jsonsettings.Description msgid "" "Shallow, passable wetlands with little room for building. Represents the " "lowlands of the Rhine basin in Europe." msgstr "" #: maps/random/rhine_marshlands.jsonsettings.Name msgid "Rhine Marshlands" msgstr "ביצות הריין" #: maps/random/river_archipelago.jsonsettings.Description msgid "" "Narrow strips of lands are separated by waterways, leaving few and shallow " "landbridges between them. Tropical wetlands provide plenty of game, but " "beware of Mauryan tribesmen when exploring the outermost islands." msgstr "" #: maps/random/river_archipelago.jsonsettings.Name msgid "River Archipelago" msgstr "" #: maps/random/rivers.jsonsettings.Description msgid "" "Rivers flow between players and join each other in the center of the map." msgstr "נחלים זורמים בין שחקנים ומתמזגים במרכז המפה" #: maps/random/rivers.jsonsettings.Name msgid "Rivers" msgstr "נהרות" #: maps/random/rmbiome/fields_of_meroe/dry.jsonDescription.Description msgctxt "biome definition" msgid "" "The vitalizing waters of the Nile sustain life along its banks, while the " "long dry season scorches the land." msgstr "" #: maps/random/rmbiome/fields_of_meroe/dry.jsonDescription.Title msgctxt "biome definition" msgid "Dry Season" msgstr "" #: maps/random/rmbiome/fields_of_meroe/rainy.jsonDescription.Description msgctxt "biome definition" msgid "" "Revelling in the much awaited rain, the baked land transforms into a lush " "haven for both man and beast." msgstr "" #: maps/random/rmbiome/fields_of_meroe/rainy.jsonDescription.Title msgctxt "biome definition" msgid "Rainy Season" msgstr "" #: maps/random/rmbiome/generic/aegean.jsonDescription.Description msgctxt "biome definition" msgid "" "Start in a region blessed with the Mediterranean climate, a warm and " "inviting land. The cypresses are in a perpetual struggle with the dominant " "fan palms while deer graze in their shadows, blissfully unaware." msgstr "" #: maps/random/rmbiome/generic/aegean.jsonDescription.Title msgctxt "biome definition" msgid "Aegean-Anatolian" msgstr "" #: maps/random/rmbiome/generic/alpine.jsonDescription.Description msgctxt "biome definition" msgid "" "Between the high summits of the Alps, the valleys are filled with fog in the" " early morning. The ground is full of gravel and rocks, but silver fir and " "spruce trees grow between them and provide shelter for deer and mountain " "goats." msgstr "" #: maps/random/rmbiome/generic/alpine.jsonDescription.Title msgctxt "biome definition" msgid "Subalpine" msgstr "" #: maps/random/rmbiome/generic/arctic.jsonDescription.Description msgctxt "biome definition" msgid "" "A region in the high snowy mountains. Biting winds sweep through the " "abundant conifer forests, making even the more resilient deer and mountain " "goats shiver." msgstr "" #: maps/random/rmbiome/generic/arctic.jsonDescription.Title msgctxt "biome definition" msgid "Arctic" msgstr "" #: maps/random/rmbiome/generic/autumn.jsonDescription.Description msgctxt "biome definition" msgid "" "The first leaves have fallen. The landscape is a dazzling dash of colors " "irrevocably intertwined. The native beech and oak trees of this temperate " "zone display a multi-colored foliage while animals try to prepare for the " "approaching winter." msgstr "" #: maps/random/rmbiome/generic/autumn.jsonDescription.Title msgctxt "biome definition" msgid "Rhine Valley (Fall)" msgstr "" #: maps/random/rmbiome/generic/india.jsonDescription.Description msgctxt "biome definition" msgid "" "Explore the mysterious tropics. An extremely green, but also extremely humid" " environment awaits. The tall Toona trees look on disapprovingly at this " "invasion of their privacy and ferocious tigers are determined to defend " "their territory at all costs." msgstr "" #: maps/random/rmbiome/generic/india.jsonDescription.Title msgctxt "biome definition" msgid "India" msgstr "" #: maps/random/rmbiome/generic/nubia.jsonDescription.Description msgctxt "biome definition" msgid "" "Nubia, a dry climate in which only the hardy Baobab trees thrive. Solitary " "gazelles graze the sparse grass, while herds of zebras, wildebeest, giraffes" " or elephants roam the wild in search of food." msgstr "" #: maps/random/rmbiome/generic/nubia.jsonDescription.Title msgctxt "biome definition" msgid "Nubia" msgstr "" #: maps/random/rmbiome/generic/sahara.jsonDescription.Description msgctxt "biome definition" msgid "" "A semi-desert area that boasts numerous clumps of date palms and acacia " "trees. Herds of camels roam the wild and the occasional gazelle jumps up in " "fright at being disturbed." msgstr "" #: maps/random/rmbiome/generic/sahara.jsonDescription.Title msgctxt "biome definition" msgid "Sahara" msgstr "" #: maps/random/rmbiome/generic/savanna.jsonDescription.Description msgctxt "biome definition" msgid "" "The transition between the dry Sahara to the north and the tropical forests " "to the south. The sunlight floods through the open canopy and lights the " "grassland between the trees, where herds of zebras, wildebeest, giraffes and" " elephants roam." msgstr "" #: maps/random/rmbiome/generic/savanna.jsonDescription.Title msgctxt "biome definition" msgid "Sudanian Savanna" msgstr "" #: maps/random/rmbiome/generic/steppe.jsonDescription.Description msgctxt "biome definition" msgid "" "Wide grasslands stretching to the horizon, without any trees blocking the " "view. The Steppe is home to large herds of wild horses, which graze " "peacefully on the empty land, but flee quickly if you try to catch them." msgstr "" #: maps/random/rmbiome/generic/steppe.jsonDescription.Title msgctxt "biome definition" msgid "Eurasian Steppe" msgstr "" #: maps/random/rmbiome/generic/temperate.jsonDescription.Description msgctxt "biome definition" msgid "" "Lush grasslands carpet the land, in places giving way to magnificent and " "diverse broadleaf forests. Poplars, pines, beeches and oaks all vie for " "supremacy but this root-war is a neverending struggle. Numerous apple trees " "dot the land, deer and sheep gorge themselves on this years fallen fruit." msgstr "" #: maps/random/rmbiome/generic/temperate.jsonDescription.Title msgctxt "biome definition" msgid "Temperate" msgstr "" #: maps/random/rmbiome/gulf_of_bothnia/frozen_lake.jsonDescription.Description msgctxt "biome definition" msgid "" "Thick ice has formed on the gulf which is capable of withstanding any " "weight. All plants are covered in snow, but there are large herds of " "migrating deer who try to find some food under the snow." msgstr "" #: maps/random/rmbiome/gulf_of_bothnia/frozen_lake.jsonDescription.Title msgctxt "biome definition" msgid "Frozen Lake" msgstr "אגם קפוא" #: maps/random/rmbiome/gulf_of_bothnia/late_spring.jsonDescription.Description msgctxt "biome definition" msgid "" "A late spring breeze ripples through the conifer forests of the Gulf of " "Bothnia. At this time of the year the gulf offers great fishing " "opportunities." msgstr "" #: maps/random/rmbiome/gulf_of_bothnia/late_spring.jsonDescription.Title #: maps/random/rmbiome/persian_highlands/spring.jsonDescription.Title msgctxt "biome definition" msgid "Spring" msgstr "אביב" #: maps/random/rmbiome/gulf_of_bothnia/winter.jsonDescription.Description msgctxt "biome definition" msgid "" "Winter has set in, carpeting the land with its first snow, but the landscape" " is still dotted with colorful berry bushes." msgstr "" #: maps/random/rmbiome/gulf_of_bothnia/winter.jsonDescription.Title msgctxt "biome definition" msgid "Winter" msgstr "חורף" #: maps/random/rmbiome/persian_highlands/spring.jsonDescription.Description msgctxt "biome definition" msgid "" "Spring in the highlands, yet the heat has already begun making itself felt. " "The short-lived green grasses are on the retreat, paving the way for " "scorching summer." msgstr "" #: maps/random/rmbiome/persian_highlands/summer.jsonDescription.Description msgctxt "biome definition" msgid "" "An arid, hostile land. The blistering heat has baked the ground to a sickly " "brown and the remaining trees struggle for survival." msgstr "" #: maps/random/rmbiome/persian_highlands/summer.jsonDescription.Title msgctxt "biome definition" msgid "Summer" msgstr "קיץ" #: maps/random/saharan_oases.jsonsettings.Description msgid "Each players starts near a lush oasis in a large, desolate desert." msgstr "כל שחקן מתחיל ליד נוה מדבר שופע שבמדבר סיני השומם" #: maps/random/saharan_oases.jsonsettings.Name #: maps/scenarios/saharan_oases.xml:Name:39 msgid "Saharan Oases" msgstr "" #: maps/random/sahel.jsonsettings.Description msgid "" "A somewhat open map with an abundance of food and mineral resources, while " "wood is somewhat scarce." msgstr "" #: maps/random/sahel.jsonsettings.Name maps/scenarios/sahel.xml:Name:38 msgid "Sahel" msgstr "סאהל " #: maps/random/sahel_watering_holes.jsonsettings.Description msgid "" "Players start around the map with lines of water between them\n" "\n" "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up." msgstr "" #: maps/random/sahel_watering_holes.jsonsettings.Name msgid "Sahel Watering Holes" msgstr "" #: maps/random/schwarzwald.jsonsettings.Description msgid "A forest heavy map with a lake in the middle and plenty of resources." msgstr "" #: maps/random/schwarzwald.jsonsettings.Name msgid "Schwarzwald" msgstr "" #: maps/random/scythian_rivulet.jsonsettings.Description msgid "" "Carpeted in snow, the land slumbers in repose, but this fragile peace is " "destined to be shattered - and not by spring. Large packs of wolves lurk in " "the wild searching for prey, a lone arctic fox scurries away to hide. " "Starting in this seemingly hostile terrain, players must conquer - or be " "conquered." msgstr "" #: maps/random/scythian_rivulet.jsonsettings.Name msgid "Scythian Rivulet" msgstr "" #: maps/random/snowflake_searocks.jsonsettings.Description msgid "Many small islands connected to each other by narrow passages." msgstr "" #: maps/random/snowflake_searocks.jsonsettings.Name msgid "Snowflake Searocks" msgstr "" #: maps/random/stronghold.jsonsettings.Description msgid "" "Teams start off with nearly adjacent civic centers, offering easy military " "and construction cooperation. With slivers of personal territory, teammates " "must rely on each other to defend their rear." msgstr "" #: maps/random/stronghold.jsonsettings.Name msgid "Stronghold" msgstr "" #: maps/random/survivalofthefittest.jsonsettings.Description msgid "" "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n" "\n" "Protect your base against endless waves of enemies. Use your woman citizen to collect the treasures at the center of the map before others do, and try to build your base up. The last player remaining will be the winner!" msgstr "" #: maps/random/survivalofthefittest.jsonsettings.Name msgid "Survival of the Fittest" msgstr "" #: maps/random/survivalofthefittest_triggers.js:160 #, javascript-format msgid "The first wave will start in %(time)s!" msgstr "" #: maps/random/survivalofthefittest_triggers.js:265 msgid "An enemy wave is attacking!" msgstr "" #: maps/random/survivalofthefittest_triggers.js:289 #, javascript-format msgid "%(player)s has been defeated (lost civic center)." msgstr "" #: maps/random/syria.jsonsettings.Description msgid "Players start in a plains with slightly rolling highlands." msgstr "" #: maps/random/syria.jsonsettings.Name msgid "Syria" msgstr "סוריה " #: maps/random/the_nile.jsonsettings.Description msgid "" "A calm wide river, representing the Nile River in Egypt, divides the map " "into western and eastern parts." msgstr "" #: maps/random/the_nile.jsonsettings.Name msgid "The Nile" msgstr "הנילוס" #: maps/random/unknown.jsonsettings.Description msgid "The unknown." msgstr "הלא נודע" #: maps/random/unknown.jsonsettings.Landscapes[0].Description msgid "Choose a random land landscape" msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[1].Description #: maps/skirmishes/corinthian_isthmus_2p.xml:Description:39 #: maps/skirmishes/corinthian_isthmus_4p.xml:Description:39 msgid "" "Two Mediterranean land masses connected by a narrow spit of land, called an " "'Isthmus'." msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[1].Name msgid "Isthmus" msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[2].Description msgid "A small central river." msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[2].Name msgid "Central River" msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[3].Description msgid "" "Players are aligned on a strip of land with seas bordering on one or both " "sides that may hold islands." msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[3].Name msgid "Edge Seas" msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[4].Description msgid "Land shaped like a concrescent moon around a central lake." msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[4].Name msgid "Gulf" msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[5].Description msgid "Mainland style with some small random lakes." msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[5].Name msgid "Lakes" msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[6].Description msgid "" "A large hill encompasses the map and leaves players only a small passage to " "the two neighboring players." msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[6].Name msgid "Passes" msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[7].Description msgid "" "The land is enclosed by a hill that leaves a small area per player connected" " to the large central place." msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Items[7].Name msgid "Lowlands" msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[0].Name msgid "Random Land" msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[1].Description msgid "Choose a random naval landscape" msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[1].Items[0].Description msgid "A huge sea is dividing the map into two halves." msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[1].Items[0].Name msgid "Naval: Central Sea" msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[1].Items[1].Description msgid "Players are scattered across island chains and disconnected islands." msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[1].Items[1].Name msgid "Naval: Archipelago" msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[1].Items[2].Description msgid "A central lake with rivers possibly separating neighboring players." msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[1].Items[2].Name msgid "Naval: Lake and rivers" msgstr "" #: maps/random/unknown.jsonsettings.Landscapes[1].Name msgid "Random Naval" msgstr "" #: maps/random/unknown.jsonsettings.Name msgid "Unknown" msgstr "לא ידוע " #: maps/random/volcanic_lands.jsonsettings.Description msgid "A charred dead land where players start around a smoking volcano." msgstr "" #: maps/random/volcanic_lands.jsonsettings.Name msgid "Volcanic Lands" msgstr "אדמות וולקניות" #: maps/random/wall_demo.jsonsettings.Description msgid "" "A demonstration of wall placement methods/code in random maps. Giant map " "size is recommended!" msgstr "" #: maps/random/wall_demo.jsonsettings.Name msgid "Wall Demo" msgstr "דמו חומות " #: maps/random/wild_lake.jsonsettings.Description msgid "A lake surrounded by hills." msgstr "אגם מוקף בגבעות" #: maps/random/wild_lake.jsonsettings.Name msgid "Wild Lake" msgstr "" #: maps/scenarios/Ship Combat Demo.xml:Description:39 msgid "Ship Combat Demo." msgstr "" #: maps/scenarios/Ship Combat Demo.xml:Name:39 msgid "Ship Combat Demo" msgstr "" #: maps/scenarios/_default.xml:Description:27 #: maps/scenarios/temperate_map.xml:Description:26 #: maps/scenarios/walltest.xml:Description:26 msgid "Give an interesting description of your map." msgstr "תן תיאור מעניין של המפה שלך." #: maps/scenarios/_default.xml:Name:27 msgid "Unnamed map" msgstr "המפה ללא שם" #: maps/scenarios/arcadia.xml:Description:38 msgid "" "Springtime in Arcadia, Greece. Spring rains have gorged what would otherwise be dry creek beds throughout the rest of the year, dividing the lands between two warring tribes. \n" "\n" "Players start on either side of a mountainous region rich in resources. Extra starting buildings help players jumpstart building their new colonies." msgstr "" #: maps/scenarios/arcadia.xml:Name:38 msgid "Arcadia" msgstr "" #: maps/scenarios/arcadia.xml:PlayerData[0].Name:38 #: maps/scenarios/belgian_bog_night.xml:PlayerData[0].Name:38 #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[0].Name:38 #: maps/scenarios/demo_trading.xml:PlayerData[0].Name:26 #: maps/scenarios/eire_and_albion.xml:PlayerData[0].Name:26 #: maps/scenarios/fast_oasis.xml:PlayerData[0].Name:26 #: maps/scenarios/flight_demo.xml:PlayerData[1].Name:39 #: maps/scenarios/gold_rush.xml:PlayerData[0].Name:26 #: maps/scenarios/laconia.xml:PlayerData[0].Name:26 #: maps/scenarios/migration.xml:PlayerData[0].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[0].Name:38 #: maps/scenarios/reservoir.xml:PlayerData[0].Name:26 #: maps/scenarios/saharan_oases.xml:PlayerData[1].Name:39 #: maps/scenarios/sandbox_britons.xml:PlayerData[1].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[1].Name:39 #: maps/scenarios/sandbox_iberians.xml:PlayerData[0].Name:38 #: maps/scenarios/siwa_oasis.xml:PlayerData[0].Name:26 #: maps/scenarios/the_massacre_of_delphi.xml:PlayerData[0].Name:38 #: maps/scenarios/treasure_islands.xml:PlayerData[0].Name:38 #: maps/scenarios/tropical_island.xml:PlayerData[0].Name:38 #: maps/scenarios/walls.xml:PlayerData[0].Name:26 #: maps/scenarios/walltest.xml:PlayerData[0].Name:26 #: maps/skirmishes/acropolis_bay_2p.xml:PlayerData[1].Name:39 #: maps/skirmishes/cycladic_archipelago_2p.xml:PlayerData[1].Name:39 #: maps/skirmishes/cycladic_archipelago_3p.xml:PlayerData[1].Name:39 #: maps/skirmishes/deccan_plateau_2p.xml:PlayerData[1].Name:39 #: maps/skirmishes/zagros_mountains_2p.xml:PlayerData[1].Name:39 msgid "Player 1" msgstr "שחקן 1" #: maps/scenarios/arcadia.xml:PlayerData[1].Name:38 #: maps/scenarios/belgian_bog_night.xml:PlayerData[1].Name:38 #: maps/scenarios/demo_trading.xml:PlayerData[1].Name:26 #: maps/scenarios/eire_and_albion.xml:PlayerData[1].Name:26 #: maps/scenarios/fast_oasis.xml:PlayerData[1].Name:26 #: maps/scenarios/flight_demo.xml:PlayerData[2].Name:39 #: maps/scenarios/gold_rush.xml:PlayerData[1].Name:26 #: maps/scenarios/laconia.xml:PlayerData[1].Name:26 #: maps/scenarios/migration.xml:PlayerData[1].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[1].Name:38 #: maps/scenarios/saharan_oases.xml:PlayerData[2].Name:39 #: maps/scenarios/sandbox_britons.xml:PlayerData[2].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[2].Name:39 #: maps/scenarios/sandbox_iberians.xml:PlayerData[1].Name:38 #: maps/scenarios/siwa_oasis.xml:PlayerData[1].Name:26 #: maps/scenarios/the_massacre_of_delphi.xml:PlayerData[1].Name:38 #: maps/scenarios/treasure_islands.xml:PlayerData[1].Name:38 #: maps/scenarios/tropical_island.xml:PlayerData[1].Name:38 #: maps/scenarios/walls.xml:PlayerData[1].Name:26 #: maps/scenarios/walltest.xml:PlayerData[1].Name:26 #: maps/skirmishes/acropolis_bay_2p.xml:PlayerData[2].Name:39 #: maps/skirmishes/cycladic_archipelago_2p.xml:PlayerData[2].Name:39 #: maps/skirmishes/cycladic_archipelago_3p.xml:PlayerData[2].Name:39 #: maps/skirmishes/deccan_plateau_2p.xml:PlayerData[2].Name:39 #: maps/skirmishes/zagros_mountains_2p.xml:PlayerData[2].Name:39 msgid "Player 2" msgstr "שחקן 2" #: maps/scenarios/azure_coast_2p.xml:Description:26 #: maps/scenarios/azure_coast_4p.xml:Description:26 #: maps/scenarios/azure_coast_8p.xml:Description:38 msgid "Help the young Massilia to settle or expel the Greeks from Gaul." msgstr "" #: maps/scenarios/azure_coast_2p.xml:Name:26 msgid "Azure Coast 2" msgstr "" #: maps/scenarios/azure_coast_2p.xml:PlayerData[0].Name:26 msgid "Greeks" msgstr "יוונים " #: maps/scenarios/azure_coast_2p.xml:PlayerData[1].Name:26 msgid "Celts" msgstr "קלטים " #: maps/scenarios/azure_coast_4p.xml:Name:26 msgid "Azure Coast 3" msgstr "" #: maps/scenarios/azure_coast_4p.xml:PlayerData[0].Name:26 msgid "East" msgstr " מזרח " #: maps/scenarios/azure_coast_4p.xml:PlayerData[1].Name:26 msgid "West" msgstr "מערב" #: maps/scenarios/azure_coast_4p.xml:PlayerData[2].Name:26 msgid "South" msgstr "דרום" #: maps/scenarios/azure_coast_4p.xml:PlayerData[3].Name:26 msgid "North" msgstr "צפון" #: maps/scenarios/azure_coast_8p.xml:Name:38 msgid "Azure Coast 1" msgstr "" #: maps/scenarios/azure_coast_8p.xml:PlayerData[0].Name:38 msgid "Antipolis" msgstr "אנטיפוליס " #: maps/scenarios/azure_coast_8p.xml:PlayerData[1].Name:38 msgid "Nikaia" msgstr "נקיאיה " #: maps/scenarios/azure_coast_8p.xml:PlayerData[2].Name:38 msgid "Massalia" msgstr "מהסליה " #: maps/scenarios/azure_coast_8p.xml:PlayerData[3].Name:38 msgid "Olbia" msgstr "אולביה" #: maps/scenarios/azure_coast_8p.xml:PlayerData[4].Name:38 msgid "Deciates" msgstr "" #: maps/scenarios/azure_coast_8p.xml:PlayerData[5].Name:38 msgid "Salluvii" msgstr "" #: maps/scenarios/azure_coast_8p.xml:PlayerData[6].Name:38 msgid "Cavares" msgstr "" #: maps/scenarios/azure_coast_8p.xml:PlayerData[7].Name:38 msgid "Verguni" msgstr "" #: maps/scenarios/battle_for_the_tiber.xml:Description:26 msgid "" "Rome battles against the Etruscan city of Veii for control of the Tiber " "River basin." msgstr "" #: maps/scenarios/battle_for_the_tiber.xml:Name:26 msgid "Battle for the Tiber" msgstr "קרב על נהר הטיבר" #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[0].Name:26 msgid "Rome" msgstr "רומא" #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[1].Name:26 msgid "Veii" msgstr "וואי " #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[2].Name:26 #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[3].Name:26 msgid "Gallic Invaders" msgstr "הפולשים הגאלים " #: maps/scenarios/belgian_bog_night.xml:Description:38 msgid "Two Celtic tribes face off across a large bog at night." msgstr "" #: maps/scenarios/belgian_bog_night.xml:Name:38 msgid "Belgian Bog Night" msgstr "" #: maps/scenarios/bridge_demo.xml:Description:26 msgid "Demo map showing how to simulate bridges in the Atlas map editor." msgstr "הדגמת המפה המראה כיצד לדמות גשרים באטלס מפת העורך. " #: maps/scenarios/bridge_demo.xml:Name:26 msgid "Bridge demo" msgstr "הדגמת גשר " #: maps/scenarios/bridge_demo.xml:PlayerData[0].Name:26 msgid "Bridge Demo" msgstr "גשר הדגמה" #: maps/scenarios/bridge_demo.xml:PlayerData[1].Name:26 msgid "Other" msgstr " אחר" #: maps/scenarios/campaign_test_map.xml:Description:38 msgid "A test map for potential Strategic Campaigns." msgstr "" #: maps/scenarios/campaign_test_map.xml:Name:38 msgid "Strategic Campaign Proof of Concept" msgstr "" #: maps/scenarios/campaign_test_map.xml:PlayerData[0].Name:38 msgid "Delian League" msgstr "הליגה האטית-דלית\n " #: maps/scenarios/campaign_test_map.xml:PlayerData[1].Name:38 #: maps/scenarios/peloponnese.xml:PlayerData[4].Name:39 #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[1].Name:39 msgid "Thebes" msgstr "תבאי" #: maps/scenarios/campaign_test_map.xml:PlayerData[2].Name:38 #: maps/scenarios/peloponnese.xml:PlayerData[6].Name:39 msgid "Thessaly" msgstr "תסליה" #: maps/scenarios/campaign_test_map.xml:PlayerData[3].Name:38 msgid "Megara" msgstr "" #: maps/scenarios/campaign_test_map.xml:PlayerData[4].Name:38 msgid "Eretria" msgstr "" #: maps/scenarios/campaign_test_map.xml:PlayerData[5].Name:38 msgid "Chalcis" msgstr "" #: maps/scenarios/campaign_test_map.xml:PlayerData[6].Name:38 msgid "Peloponnesian League" msgstr "הליגה הפלופונסית \n " #: maps/scenarios/campaign_test_map.xml:PlayerData[7].Name:38 msgid "Religious Institutions" msgstr "מוסדות דת " #: maps/scenarios/campaign_test_map_2_heightmap.xml:Name:38 msgid "Campaign Map - Test" msgstr "מפת קמפיין - בדיקה" #: maps/scenarios/cinema_demo.js:6 msgid "Cutscene starts after 5 seconds" msgstr "" #: maps/scenarios/cinema_demo.xml:Description:39 msgid "Demo map for cinematic camera movements." msgstr "" #: maps/scenarios/cinema_demo.xml:Name:39 msgid "Cinema Demo" msgstr "" #: maps/scenarios/cinema_demo.xml:PlayerData[1].Name:39 msgid "Xerxes I" msgstr "" #: maps/scenarios/cinema_demo.xml:PlayerData[2].Name:39 msgid "You" msgstr "" #: maps/scenarios/combat_demo.xml:Description:26 msgid "" "A combat demonstration between a small number of ranged and melee infantry " "units." msgstr "" #: maps/scenarios/combat_demo.xml:Name:26 msgid "Combat Demo" msgstr "הדגמת קרב" #: maps/scenarios/combat_demo_huge.xml:Description:73 msgid "1296 units. Extremely slow (we need more optimisation)." msgstr "" #: maps/scenarios/combat_demo_huge.xml:Name:73 msgid "Combat Demo (Huge)" msgstr "" #: maps/scenarios/death_canyon_invasion_force.xml:Description:38 msgid "" "A deep rocky canyon slicing through the desert. Good for multiplayer.\n" "\n" "2 teams of 2 players. 1 player on each team starts with a base and resources. The other player starts with only a large army to assist their teammate." msgstr "" #: maps/scenarios/death_canyon_invasion_force.xml:Name:38 msgid "Death Canyon - Invasion Force" msgstr "" #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[1].Name:38 #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[3].Name:38 msgid "Invasion Force" msgstr "" #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[2].Name:38 #: maps/scenarios/demo_trading.xml:PlayerData[2].Name:26 #: maps/scenarios/fast_oasis.xml:PlayerData[2].Name:26 #: maps/scenarios/gold_rush.xml:PlayerData[2].Name:26 #: maps/scenarios/migration.xml:PlayerData[2].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[2].Name:38 #: maps/scenarios/saharan_oases.xml:PlayerData[3].Name:39 #: maps/scenarios/sandbox_britons.xml:PlayerData[3].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[3].Name:39 #: maps/scenarios/siwa_oasis.xml:PlayerData[2].Name:26 #: maps/skirmishes/cycladic_archipelago_3p.xml:PlayerData[3].Name:39 msgid "Player 3" msgstr "שחקן 3" #: maps/scenarios/demo_trading.xml:Description:26 msgid "A demonstration of the new trading feature." msgstr "" #: maps/scenarios/demo_trading.xml:Name:26 msgid "Trading Demo" msgstr "הדגמת מסחר " #: maps/scenarios/eire_and_albion.xml:Description:26 msgid "" "A demo map of the British Isles, created with the assistance of a height " "map." msgstr "" #: maps/scenarios/eire_and_albion.xml:Name:26 msgid "Eire and Albion (British Isles)" msgstr "" #: maps/scenarios/fast_oasis.xml:Description:26 msgid "" "A small desert map. Each player starts near an oasis spotted about an otherwise bleak and sandy desert that is wide open to assault and depredation.\n" "\n" "Gameplay is tight and fast, with no time to stop and smell the roses." msgstr "" #: maps/scenarios/fast_oasis.xml:Name:26 msgid "Fast Oasis" msgstr "אואזיס מהיר" #: maps/scenarios/fast_oasis.xml:PlayerData[3].Name:26 #: maps/scenarios/gold_rush.xml:PlayerData[3].Name:26 #: maps/scenarios/necropolis.xml:PlayerData[3].Name:38 #: maps/scenarios/saharan_oases.xml:PlayerData[4].Name:39 #: maps/scenarios/siwa_oasis.xml:PlayerData[3].Name:26 msgid "Player 4" msgstr "שחקן 4" #: maps/scenarios/fishing_demo.xml:Description:26 msgid "Test out fishing with a fishing boat. Still in development." msgstr "" #: maps/scenarios/fishing_demo.xml:Name:26 msgid "Fishing Demo" msgstr "הדגמת דייג" #: maps/scenarios/flight_demo.xml:Description:39 msgid "Fly some Mustangs." msgstr "" #: maps/scenarios/flight_demo.xml:Name:39 msgid "Flight Demo" msgstr "טיסה הדגמה" #: maps/scenarios/gold_rush.xml:Description:26 msgid "" "A wide-open map with a central rocky region rich in Minerals (Metal " "Resource). This map may be played if the other more detailed maps cause " "uncomfortable lag." msgstr "" #: maps/scenarios/gold_rush.xml:Name:26 msgid "Gold Rush" msgstr "הבהלה לזהב" #: maps/scenarios/gorge.xml:Description:26 msgid "A riparian gorge meanders its way through the South lands of Gaul." msgstr "" #: maps/scenarios/gorge.xml:Name:26 msgid "Gorge" msgstr "ערוץ " #: maps/scenarios/laconia.xml:Description:26 msgid "" "The Peloponnesian valley of Laconia, homeland of the Spartans.\n" "\n" "The Macedonians are encroaching into Spartan lands. After losing a pitched battle against the invaders, the Spartans must rebuild their army quickly before the Macedonians overrun the entire valley." msgstr "" #: maps/scenarios/laconia.xml:Name:26 msgid "Laconia" msgstr "אקוניה " #: maps/scenarios/migration.xml:Description:26 msgid "" "Multiplayer map. Each player starts out on a small island with minimal resources situated off the coast of a large land mass.\n" "\n" "This is a WFG community-designed map by: SMST, NOXAS1, and Yodaspirine." msgstr "" #: maps/scenarios/miletus.xml:Description:39 msgid "A sandbox scenario for one player." msgstr "תרחיש ארגז חול לשחקן יחיד." #: maps/scenarios/miletus.xml:Name:39 #: maps/scenarios/miletus.xml:PlayerData[0].Name:39 msgid "Miletus" msgstr "מילטוס " #: maps/scenarios/miletus.xml:PlayerData[1].Name:39 #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[1].Name:38 msgid "Romans" msgstr "רומא " #: maps/scenarios/multiplayer_demo.xml:Description:26 msgid "" "Small map with lots of resources and some water, for testing gameplay in " "non-competitive multiplayer matches." msgstr "" #: maps/scenarios/multiplayer_demo.xml:Name:26 msgid "Multiplayer Demo" msgstr "" #: maps/scenarios/napata_reconstruction.xml:Description:39 msgid "" "This map displays a reconstruction of the ancient city Napata. " "[color=\"red\"]Note:[/color] The map is not intended to be playable." msgstr "" #: maps/scenarios/napata_reconstruction.xml:Name:39 msgid "Napata Reconstruction" msgstr "" #: maps/scenarios/necropolis.xml:Description:38 msgid "" "Four players duke it out over the vast Nile Delta. Each city starts out nestled atop a large plateau, but resources are scarce, forcing each player to expand their resource operations into the surrounding lands.\n" "\n" "Scouts say the nearby branches of the Nile River are shallow and fordable in multiple locations, so should only serve as a minor barrier between enemy factions." msgstr "" #: maps/scenarios/necropolis.xml:Name:38 msgid "Necropolis" msgstr "בית קברות" #: maps/scenarios/pathfinding_demo.xml:Description:38 msgid "A map for testing unit movement algorithms." msgstr "" #: maps/scenarios/pathfinding_demo.xml:Name:38 msgid "Pathfinding Demo" msgstr "" #: maps/scenarios/pathfinding_terrain_demo.xml:Description:26 msgid "" "A map for testing movement costs and terrain properties in the A* " "pathfinder." msgstr "" #: maps/scenarios/pathfinding_terrain_demo.xml:Name:26 msgid "Pathfinding Terrain Demo" msgstr "" #: maps/scenarios/peloponnese.xml:Description:39 msgid "A real-world map of the Greek homeland." msgstr "מפה בעולם אמיתי של המולדת היוונית." #: maps/scenarios/peloponnese.xml:Name:39 msgid "Peloponnesian Wars" msgstr "המלחמה הפלופונסית " #: maps/scenarios/peloponnese.xml:PlayerData[1].Name:39 msgid "Athens" msgstr "אתונה" #: maps/scenarios/peloponnese.xml:PlayerData[2].Name:39 msgid "Sparta" msgstr "ספרטה " #: maps/scenarios/peloponnese.xml:PlayerData[3].Name:39 msgid "Elis" msgstr "אליס" #: maps/scenarios/peloponnese.xml:PlayerData[5].Name:39 msgid "Corinth" msgstr "קוריתנוס " #: maps/scenarios/pickup_test_map.xml:Description:39 msgid "" "Test map for picking units up, with sea and two islands. Trigger points are " "placed." msgstr "" #: maps/scenarios/pickup_test_map.xml:Name:39 msgid "Pickup test map" msgstr "" #: maps/scenarios/polynesia.xml:Description:39 msgid "Demo map for new fancy water effects." msgstr "" #: maps/scenarios/polynesia.xml:Name:39 msgid "Polynesia" msgstr "" #: maps/scenarios/polynesia.xml:PlayerData[0].Name:39 msgid "Samoa" msgstr "סמואה" #: maps/scenarios/polynesia.xml:PlayerData[1].Name:39 msgid "Vanuatu" msgstr "" #: maps/scenarios/reservoir.xml:Description:26 msgid "A demo showing water planes." msgstr "" #: maps/scenarios/reservoir.xml:Name:26 msgid "Reservoir" msgstr "מאגר " #: maps/scenarios/resource_demo.xml:Description:26 msgid "Demo map for resource gathering." msgstr "מפת דמו לאיסוף משאבים" #: maps/scenarios/resource_demo.xml:Name:26 msgid "Resource demo" msgstr "" #: maps/scenarios/road_demo.xml:Description:26 msgid "Demo map showcasing Temperate Road decals." msgstr "" #: maps/scenarios/road_demo.xml:Name:26 msgid "Road Decals Demo" msgstr "" #: maps/scenarios/saharan_oases.xml:Description:39 msgid "" "A desert biome map where each player has founded their colony at their own " "lush oasis. The rest of the map is generally wide-open and barren." msgstr "" #: maps/scenarios/sahel.xml:Description:38 msgid "" "Situated Southside of the Atlas mountain range in North Africa.\n" "\n" "A somewhat open map with an abundance of food and mineral resources, while wood is somewhat scarce." msgstr "" #: maps/scenarios/sahel.xml:PlayerData[0].Name:38 msgid "Aulus Manlius Capitolinus" msgstr "" #: maps/scenarios/sahel.xml:PlayerData[1].Name:38 msgid "Hasdrubal the Fair" msgstr "עזרובעל המפואר" #: maps/scenarios/sahel.xml:PlayerData[2].Name:38 msgid "Artaxshacha II" msgstr "" #: maps/scenarios/sahel.xml:PlayerData[3].Name:38 msgid "Tautalus" msgstr "טנטלוס" #: maps/scenarios/sandbox_athenians.xml:Description:38 msgid "" "Play with the Athenians faction in a non-threatening sandbox environment." msgstr "" #: maps/scenarios/sandbox_athenians.xml:Name:38 msgid "Sandbox - The Athenians" msgstr "" #: maps/scenarios/sandbox_athenians.xml:PlayerData[0].Name:38 msgid "The Athenians" msgstr "האתונאים " #: maps/scenarios/sandbox_athenians.xml:PlayerData[1].Name:38 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[1].Name:38 msgid "The Spartans" msgstr "הספרטנים " #: maps/scenarios/sandbox_athenians.xml:PlayerData[2].Name:38 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[2].Name:38 msgid "The Persians" msgstr "הפרסים " #: maps/scenarios/sandbox_athenians.xml:PlayerData[3].Name:38 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[3].Name:38 msgid "The Gauls" msgstr "הגאלים " #: maps/scenarios/sandbox_britons.xml:Description:39 #: maps/scenarios/sandbox_gauls.xml:Description:39 msgid "Play around with the Gallic faction in an idyllic sandbox setting." msgstr "" #: maps/scenarios/sandbox_britons.xml:Name:39 msgid "Sandbox - The Britons" msgstr "ארגז החול - הבריטים" #: maps/scenarios/sandbox_britons.xml:PlayerData[4].Name:39 #: maps/scenarios/sandbox_gauls.xml:PlayerData[4].Name:39 msgid "Roman Interlopers" msgstr "פולשים רומיים" #: maps/scenarios/sandbox_carthaginians.xml:Description:38 msgid "Explore the Carthaginian Buildings and Units." msgstr "חקור את בניינים ויחידות קרתגו." #: maps/scenarios/sandbox_carthaginians.xml:Name:38 msgid "Sandbox - The Carthaginians" msgstr "ארגז החול - קרתגו" #: maps/scenarios/sandbox_carthaginians.xml:PlayerData[0].Name:38 #: maps/scenarios/serengeti.xml:PlayerData[0].Name:26 msgid "Carthage" msgstr "קרתגו " #: maps/scenarios/sandbox_carthaginians.xml:PlayerData[1].Name:38 msgid "Creeps" msgstr "צמרמורת " #: maps/scenarios/sandbox_gauls.xml:Name:39 msgid "Sandbox - The Gauls" msgstr "ארגז החול - הגאלים " #: maps/scenarios/sandbox_han.xml:Description:39 msgid "A simple map showcasing the Han civilization's assets in the game." msgstr "" #: maps/scenarios/sandbox_han.xml:Name:39 msgid "Sandbox - The Han" msgstr "" #: maps/scenarios/sandbox_iberians.xml:Description:38 msgid "A demo map for the Iberians." msgstr "הדגמת מפה לאיברים." #: maps/scenarios/sandbox_iberians.xml:Name:38 msgid "Sandbox - The Iberians" msgstr "ארגז החול - האיברים " #: maps/scenarios/sandbox_kushites.xml:Description:39 msgid "A simple map showcasing the Kushite civilization's assets in the game." msgstr "" #: maps/scenarios/sandbox_kushites.xml:Name:39 msgid "Sandbox - The Kushites" msgstr "" #: maps/scenarios/sandbox_macedonians.xml:Description:38 msgid "" "Play with the Macedonians faction in a non-threatening sandbox environment." msgstr "" #: maps/scenarios/sandbox_macedonians.xml:Name:38 msgid "Sandbox - The Macedonians" msgstr "ארגז החול - המקדונים" #: maps/scenarios/sandbox_macedonians.xml:PlayerData[0].Name:38 msgid "The Macedonians" msgstr "המקדונים " #: maps/scenarios/sandbox_mauryas.xml:Description:39 msgid "A simple map showcasing the Maurya civilization's assets in the game." msgstr "" #: maps/scenarios/sandbox_mauryas.xml:Name:39 msgid "Sandbox - The Maurya Indians" msgstr "" #: maps/scenarios/sandbox_persians.xml:Description:39 msgid "A simple map showcasing the Persian civilization's assets in the game." msgstr "" #: maps/scenarios/sandbox_persians.xml:Name:39 msgid "Sandbox - The Achaemenid Persians" msgstr "" #: maps/scenarios/sandbox_ptolemies.xml:Description:38 #: maps/skirmishes/sporades_islands_2p.xml:Description:39 msgid "An islands map good for intense naval combat." msgstr "" #: maps/scenarios/sandbox_ptolemies.xml:Name:38 msgid "Sandbox - The Ptolemaic Egyptians" msgstr "ארגז חול - התלמים מצריים " #: maps/scenarios/sandbox_ptolemies.xml:PlayerData[0].Name:38 msgid "Ptolemaios A' Soter" msgstr "" #: maps/scenarios/sandbox_ptolemies.xml:PlayerData[1].Name:38 msgid "Kautilya" msgstr "" #: maps/scenarios/sandbox_ptolemies_02.xml:Description:38 msgid "" "Play with the Ptolemaic Egyptians in a non-threatening sandbox setting." msgstr "" #: maps/scenarios/sandbox_ptolemies_02.xml:Name:38 msgid "Sandbox - The Ptolemaic Egyptians 2" msgstr "" #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[0].Name:38 msgid "Ptolemy \"Savior\"" msgstr "" #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[2].Name:38 msgid "Seleucids" msgstr "הסלווקים " #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[3].Name:38 msgid "Libyans" msgstr "לובים " #: maps/scenarios/sandbox_romans.xml:Description:39 msgid "" "A simple map showcasing the Republican Roman civilization's assets in the " "game." msgstr "" #: maps/scenarios/sandbox_romans.xml:Name:39 msgid "Sandbox - The Romans" msgstr "" #: maps/scenarios/sandbox_seleucids.xml:Description:38 msgid "A sandbox scenario for players to try out the Seleucid civilisation." msgstr "" #: maps/scenarios/sandbox_seleucids.xml:Name:38 msgid "Sandbox - The Seleucids" msgstr "" #: maps/scenarios/sandbox_seleucids.xml:PlayerData[0].Name:38 msgid "The Seleucids" msgstr "הסלווקים " #: maps/scenarios/sandbox_seleucids.xml:PlayerData[1].Name:38 msgid "The Ptolemies" msgstr "התלמיים " #: maps/scenarios/sandbox_spartans.xml:Description:39 msgid "A simple map showcasing the Spartan civilization's assets in the game." msgstr "" #: maps/scenarios/sandbox_spartans.xml:Name:39 msgid "Sandbox - The Spartans" msgstr "ארגז החול - הספרטנים " #: maps/scenarios/savanna_ravine.xml:Description:38 msgid "" "A wide-open Savanna map with a small ravine running down the center, which " "is easily forded." msgstr "" #: maps/scenarios/savanna_ravine.xml:Name:38 msgid "Savanna Ravine" msgstr "" #: maps/scenarios/serengeti.xml:Description:26 msgid "" "The African serengeti has herds of animals criss crossing the plain. Mineral" " wealth is bountiful and wood is in full supply." msgstr "" #: maps/scenarios/serengeti.xml:Name:26 msgid "Serengeti 1" msgstr "סרנגטי 1" #: maps/scenarios/serengeti.xml:PlayerData[1].Name:26 msgid "Iberia" msgstr "איבריה " #: maps/scenarios/serengeti.xml:PlayerData[2].Name:26 msgid "Greece" msgstr "יון " #: maps/scenarios/serengeti.xml:PlayerData[3].Name:26 msgid "Persia" msgstr "פרס " #: maps/scenarios/ship_formations.xml:Description:26 msgid "Ship formations mockup." msgstr "" #: maps/scenarios/ship_formations.xml:Name:26 msgid "Ship Formations" msgstr "" #: maps/scenarios/ship_formations.xml:PlayerData[0].Name:26 msgid "Ships" msgstr "ספינות " #: maps/scenarios/shipattacks.xml:Description:26 msgid "Move ships around. Attack other ships." msgstr "" #: maps/scenarios/shipattacks.xml:Name:26 msgid "Ships Demo" msgstr "ספינות הדגמה " #: maps/scenarios/siwa_oasis.xml:Description:26 msgid "" "Carthage vs. Macedon vs. Persia vs. Iberia! A large oasis acts as the hub of" " mountainous spokes that divide the home territories of each player." msgstr "" #: maps/scenarios/siwa_oasis.xml:Name:26 msgid "Siwa Oasis" msgstr "סיווה אואזיס" #: maps/scenarios/temperate_map.xml:Name:26 msgid "Base Temperate Map" msgstr "" #: maps/scenarios/territory_demo.xml:Description:26 msgid "A demo map showing the territory effects of each type of structure." msgstr "" #: maps/scenarios/territory_demo.xml:Name:26 msgid "Territory Demo" msgstr "הדגמת טריטוריה" #: maps/scenarios/test_foundation.xml:Description:39 msgid "" "This map is designed to help artists and modders find the adequate " "foundation for a specific building. This map is not meant to be playable." msgstr "" #: maps/scenarios/test_foundation.xml:Name:39 msgid "Foundation Testing Map" msgstr "" #: maps/scenarios/the_massacre_of_delphi.xml:Description:38 msgid "" "The Celts invade Greece. Fight through the central valley or cut through the" " rich highlands in order to secure the lands around Delphi!" msgstr "" #: maps/scenarios/the_massacre_of_delphi.xml:Name:38 msgid "Massacre of Delphi" msgstr "" #: maps/scenarios/the_persian_gates.xml:Description:26 msgid "" "\"It has always been the Greek Dream to go East.\"\n" "\n" "\"Beware such pride. The East has a way of swallowing men and their dreams.\"\n" "\n" "Will Alexander push his way through The Persian Gates and fulfill his destiny, or will Ariobarzanes defend the rugged ancient land of Persis against a foreign invader?" msgstr "" #: maps/scenarios/the_persian_gates.xml:Name:26 msgid "The Persian Gates" msgstr "שער פרסי" #: maps/scenarios/the_persian_gates.xml:PlayerData[0].Name:26 msgid "Alexandros Megas" msgstr "" #: maps/scenarios/the_persian_gates.xml:PlayerData[1].Name:26 msgid "Krateros" msgstr "" #: maps/scenarios/the_persian_gates.xml:PlayerData[2].Name:26 msgid "Ariobarzanes" msgstr "" #: maps/scenarios/the_persian_gates.xml:PlayerData[3].Name:26 msgid "Persians" msgstr "הפרסים" #: maps/scenarios/third_macedonian_war.xml:Description:26 msgid "" "The Romans encroach upon Macedonian lands for the third and final time. Can " "the once-proud Macedonians prevail against the Roman juggernaut?" msgstr "" #: maps/scenarios/third_macedonian_war.xml:Name:26 msgid "Third Macedonian War" msgstr "" #: maps/scenarios/third_macedonian_war.xml:PlayerData[0].Name:26 msgid "Lucius Aemilius Paullus" msgstr "" #: maps/scenarios/third_macedonian_war.xml:PlayerData[1].Name:26 msgid "Perseus of Macedon" msgstr "" #: maps/scenarios/third_macedonian_war.xml:PlayerData[2].Name:26 msgid "Greek Allies" msgstr "בעלות הברית היוונית " #: maps/scenarios/treasure_islands.js:9 msgid "Collect the treasures before your enemy does! May the better win!" msgstr "" #: maps/scenarios/treasure_islands.js:28 msgid "No winner yet, prepare for battle!" msgstr "" #: maps/scenarios/treasure_islands.js:43 msgid "Your enemy's treasury is filled to the brim, you lose!" msgstr "" #: maps/scenarios/treasure_islands.js:48 msgid "Your treasury is filled to the brim, you are victorious!" msgstr "" #: maps/scenarios/treasure_islands.js:60 msgid "Hurry up! Your enemy is close to victory!" msgstr "" #: maps/scenarios/treasure_islands.js:71 #, javascript-format msgid "Treasures remaining to collect for victory: %(remainingTreasures)s!" msgstr "" #: maps/scenarios/treasure_islands.js:79 msgid "You have collected a treasure!" msgstr "" #: maps/scenarios/treasure_islands.js:91 msgid "Defeat your enemy to win!" msgstr "" #: maps/scenarios/treasure_islands.js:100 #, javascript-format msgid "%(lastPlayer)s has won (treasure collected)." msgid_plural "%(players)s and %(lastPlayer)s have won (treasure collected)." msgstr[0] "" msgstr[1] "" msgstr[2] "" #: maps/scenarios/treasure_islands.js:104 #, javascript-format msgid "%(lastPlayer)s has been defeated (treasure collected)." msgid_plural "" "%(players)s and %(lastPlayer)s have been defeated (treasure collected)." msgstr[0] "" msgstr[1] "" msgstr[2] "" #: maps/scenarios/treasure_islands.xml:Description:38 msgid "" "Search treasures on small islands and on the water. Collect more treasures " "than your opponent to win." msgstr "" #: maps/scenarios/treasure_islands.xml:Name:38 msgid "Treasure Islands" msgstr "איי מטמון" #: maps/scenarios/triggers_demo.js:73 msgid "Testing the yes-no dialog. Do you want to say sure or rather not?" msgstr "" #: maps/scenarios/triggers_demo.js:79 msgid "Sure" msgstr "" #: maps/scenarios/triggers_demo.js:83 msgid "Say sure" msgstr "" #: maps/scenarios/triggers_demo.js:89 msgid "Rather not" msgstr "" #: maps/scenarios/triggers_demo.js:93 msgid "Say rather not" msgstr "" #: maps/scenarios/triggers_demo.xml:Description:38 msgid "" "Demo map listening to various triggers and printing warning messages about " "them" msgstr "" #: maps/scenarios/triggers_demo.xml:Name:38 msgid "Triggers Demo" msgstr "" #: maps/scenarios/tropical_island.xml:Description:38 msgid "Multiplayer map. A tropical paradise." msgstr "המפה מרובה משתתפים. בגן עדן טרופי." #: maps/scenarios/tropical_island.xml:Name:38 msgid "Tropical Island" msgstr "אי טרופי " #: maps/scenarios/unit_chasing_test.xml:Description:40 msgid "" "This map is designed to test a few different cases of units chasing each " "other." msgstr "" #: maps/scenarios/unit_chasing_test.xml:Name:40 msgid "Unit Chasing test" msgstr "" #: maps/scenarios/unit_dancing_test.xml:Description:40 msgid "This map is designed to test a few different cases of 'Dancing'." msgstr "" #: maps/scenarios/unit_dancing_test.xml:Name:40 msgid "Unit Dancing test" msgstr "" #: maps/scenarios/unit_motion_integration_test.xml:Description:39 msgid "" "This map is designed to test some basic unit movement cases. It will involve" " unitAI, unitMotion and the relevant pathfinders and thus acts as an " "integrated test map. Look for things such as stuck units, wrong animations, " "and weird pathing." msgstr "" #: maps/scenarios/unit_motion_integration_test.xml:Name:39 msgid "Unit Motion Integration Test" msgstr "" #: maps/scenarios/unit_pushing_test.xml:Description:40 msgid "" "This map is designed to test the performance & functionality of unit " "pushing." msgstr "" #: maps/scenarios/unit_pushing_test.xml:Name:40 msgid "Unit Pushing test" msgstr "" #: maps/scenarios/units_demo.xml:Description:27 msgid "Every unit in the game." msgstr "כול היחידות במפה" #: maps/scenarios/units_demo.xml:Name:27 msgid "Units Demo" msgstr "דמו יחידות" #: maps/scenarios/walls.xml:Description:26 msgid "Walls." msgstr "חומות" #: maps/scenarios/walls.xml:Name:26 msgid "Walls" msgstr "חומות" #: maps/scenarios/walltest.xml:Name:26 msgid "WallTest" msgstr "מבחן חומה " #: maps/scenarios/we_are_legion.xml:Description:26 msgid "A quick battle demo map using Roman legionaries." msgstr "" #: maps/scenarios/we_are_legion.xml:Name:26 msgid "We Are Legion" msgstr "" #: maps/scripts/CaptureTheRelic.js:144 #, javascript-format msgid "" "%(_player_)s and their allies have captured all relics and will win in " "%(time)s." msgstr "" #: maps/scripts/CaptureTheRelic.js:145 #, javascript-format msgid "%(_player_)s has captured all relics and will win in %(time)s." msgstr "" #: maps/scripts/CaptureTheRelic.js:156 #, javascript-format msgid "You and your allies have captured all relics and will win in %(time)s." msgstr "" #: maps/scripts/CaptureTheRelic.js:157 #, javascript-format msgid "You have captured all relics and will win in %(time)s." msgstr "" #: maps/scripts/CaptureTheRelic.js:171 #, javascript-format msgid "%(lastPlayer)s has won (Capture the Relic)." msgid_plural "%(players)s and %(lastPlayer)s have won (Capture the Relic)." msgstr[0] "" msgstr[1] "" msgstr[2] "" #: maps/scripts/CaptureTheRelic.js:175 #, javascript-format msgid "%(lastPlayer)s has been defeated (Capture the Relic)." msgid_plural "" "%(players)s and %(lastPlayer)s have been defeated (Capture the Relic)." msgstr[0] "" msgstr[1] "" msgstr[2] "" #: maps/scripts/Conquest.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all critical units and structures)." msgstr "" #: maps/scripts/ConquestCivicCentres.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all civic centres)." msgstr "" #: maps/scripts/ConquestCivicCentres.js:9 #, javascript-format msgid "" "%(player)s has been defeated (lost all civic centres and critical units and " "structures)." msgstr "" #: maps/scripts/ConquestStructures.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all structures)." msgstr "" #: maps/scripts/ConquestStructures.js:9 #, javascript-format msgid "%(player)s has been defeated (lost all structures and critical units)." msgstr "" #: maps/scripts/ConquestUnits.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all units)." msgstr "" #: maps/scripts/ConquestUnits.js:9 #, javascript-format msgid "%(player)s has been defeated (lost all units and critical structures)." msgstr "" #: maps/scripts/Regicide.js:130 #, javascript-format msgid "%(player)s has been defeated (lost hero)." msgstr "" #: maps/scripts/WonderVictory.js:80 #, javascript-format msgid "" "%(_player_)s owns a Wonder and %(_player_)s and their allies will win in " "%(time)s." msgstr "" #: maps/scripts/WonderVictory.js:81 #, javascript-format msgid "%(_player_)s owns a Wonder and will win in %(time)s." msgstr "" #: maps/scripts/WonderVictory.js:92 #, javascript-format msgid "%(_player_)s owns a Wonder and you will win in %(time)s." msgstr "" #: maps/scripts/WonderVictory.js:104 #, javascript-format msgid "You own a Wonder and you and your allies will win in %(time)s." msgstr "" #: maps/scripts/WonderVictory.js:105 #, javascript-format msgid "You own a Wonder and will win in %(time)s." msgstr "" #: maps/scripts/WonderVictory.js:139 #, javascript-format msgid "%(lastPlayer)s has won (wonder victory)." msgid_plural "%(players)s and %(lastPlayer)s have won (wonder victory)." msgstr[0] "" msgstr[1] "" msgstr[2] "" #: maps/scripts/WonderVictory.js:143 #, javascript-format msgid "%(lastPlayer)s has been defeated (wonder victory)." msgid_plural "" "%(players)s and %(lastPlayer)s have been defeated (wonder victory)." msgstr[0] "" msgstr[1] "" msgstr[2] "" #: maps/skirmishes/acropolis_bay_2p.xml:Description:39 msgid "" "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n" "\n" "To the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below." msgstr "" #: maps/skirmishes/acropolis_bay_2p.xml:Name:39 msgid "Acropolis Bay (2)" msgstr "" #: maps/skirmishes/alpine_mountains_3p.xml:Description:39 msgid "" "A map filled with impassable mountains and a great number of natural " "resources." msgstr "" #: maps/skirmishes/alpine_mountains_3p.xml:Name:39 msgid "Alpine Mountains (3)" msgstr "" #: maps/skirmishes/alpine_valleys_2p.xml:Description:39 msgid "" "The high peaks and valleys of the Alps.\n" "\n" "Each player starts the match nestled in a safe green valley. Between lies the treacherous Alps mountain range." msgstr "" #: maps/skirmishes/alpine_valleys_2p.xml:Name:39 msgid "Alpine Valleys (2)" msgstr "" #: maps/skirmishes/arabian_oases_2p.xml:Description:39 msgid "" "An old favorite. An otherwise wide-open, flat desert map is pierced in the center by two lush oases.\n" "\n" "This represents the Arabian Desert, South of Mesopotamia." msgstr "" #: maps/skirmishes/arabian_oases_2p.xml:Name:39 msgid "Arabian Oases (2 players)" msgstr "" #: maps/skirmishes/arabian_oases_2p.xml:PlayerData[0].Name:39 #: maps/skirmishes/libyan_oasis_2p.xml:PlayerData[1].Name:39 msgid "Northeast Player" msgstr "" #: maps/skirmishes/arabian_oases_2p.xml:PlayerData[1].Name:39 #: maps/skirmishes/libyan_oasis_2p.xml:PlayerData[2].Name:39 msgid "Southwest Player" msgstr "" #: maps/skirmishes/atlas_valleys_8p.xml:Description:39 msgid "" "Skirmish high in the Atlas mountains, where snowcapped mountains loom over " "desert oases. A wild landscape awaits; every player will experience " "different advantages and challenges based on their location." msgstr "" #: maps/skirmishes/atlas_valleys_8p.xml:Name:39 msgid "Atlas Valleys (8)" msgstr "" #: maps/skirmishes/bactria_2p.xml:Description:39 msgid "" "In the Eastern land of Bactria lies the rich valley carved by the Oxus River.\n" "\n" "South of the river are rich arable lands and plentiful wood and forage. North of the river lie a mountain range pierced by wide mountain passes and guarded by natural defensive positions.\n" "\n" "Within the mountains can be found riches as well as danger. The player who can exploit the mountainous area the best will have a significant advantage over their adversary." msgstr "" #: maps/skirmishes/bactria_2p.xml:Name:39 msgid "Bactriana (2)" msgstr "" #: maps/skirmishes/barcania_3p.xml:Description:26 msgid "" "A wild and wooded isle, full of forests, gold, and mystery. Mountains, seas," " and thick forests make for a very dynamic and fast-paced 3-player map with " "lots of potential for skirmishing and guerilla warfare as well as tough " "defensive fighting or aggressive maneuvers." msgstr "" #: maps/skirmishes/barcania_3p.xml:Name:26 msgid "Barcania (3)" msgstr "" #: maps/skirmishes/belgian_bog_2p.xml:Description:39 msgid "" "Two players face off across a large bog somewhere in the Rhine lowlands.\n" "\n" "Wood is abundant, but Metal and Stone are hard to find and extract. Hunting and foraging is plentiful." msgstr "" #: maps/skirmishes/belgian_bog_2p.xml:Name:39 msgid "Belgian Bog (2)" msgstr "" #: maps/skirmishes/butana_steppe_2p.xml:Description:39 msgid "" "South of the Sahara, East of the Nile, lies a semi-arid region today known " "as the Butana Steppe." msgstr "" #: maps/skirmishes/butana_steppe_2p.xml:Name:39 msgid "Island of Meroë (2)" msgstr "" #: maps/skirmishes/caspian_sea_2pv2p.xml:Description:39 msgid "" "Two teams face off across a long, very large saltwater lake.\n" "\n" "Fishing can be had in the central lake. The map is also well-endowed with Stone and Metal deposits." msgstr "" #: maps/skirmishes/caspian_sea_2pv2p.xml:Name:39 msgid "Caspian Sea (2v2)" msgstr "" #: maps/skirmishes/cisalpine_winter_2p.xml:Description:39 msgid "" "Northern Italy near the Alps is called Cisalpine Gaul by the Romans. It's a fertile area contested by the Gauls, Etruscans, and Romans alike. \n" "\n" "CAUTION: Map has a lot of snow particles that could affect graphics performance on low-end hardware." msgstr "" #: maps/skirmishes/cisalpine_winter_2p.xml:Name:39 msgid "Cisalpine Winter (2)" msgstr "" #: maps/skirmishes/corinthian_isthmus_2p.xml:Name:39 msgid "Corinthian Isthmus (2)" msgstr "" #: maps/skirmishes/corinthian_isthmus_4p.xml:Name:39 msgid "Corinthian Isthmus (4)" msgstr "" #: maps/skirmishes/corsica_and_sardinia_4p.xml:Description:38 msgid "" "The players start on two opposing islands, both with a very jagged relief that will make landing difficult.\n" "\n" "Originally occupied by the Torreans, then marginally settled by Etruscans, Phocaeans and Syracusans. Rome conquered these two islands from Carthage during the First Punic War and in 238 BC created the \"Corsica et Sardinia\" province. The Corsicans regularly revolted and over the course of a century, the island lost two thirds of its Corsican population." msgstr "" #: maps/skirmishes/corsica_and_sardinia_4p.xml:Name:38 msgid "Corsica and Sardinia (4)" msgstr "" #: maps/skirmishes/crocodilopolis_4p.xml:Description:39 msgid "" "The ancient lake of Moeris near the Nile River in the Libyan Desert has been settled and used by the Egyptians since prehistoric times. \n" "\n" "The surrounding lands are dotted with ancient and new monuments and temples, while the lake itself is stocked full of Tilapia, ready for fishing. " msgstr "" #: maps/skirmishes/crocodilopolis_4p.xml:Name:39 msgid "Crocodilopolis (4)" msgstr "" #: maps/skirmishes/cycladic_archipelago_2p.xml:Description:39 #: maps/skirmishes/cycladic_archipelago_3p.xml:Description:39 msgid "A \"small island\"-style map set in the Aegean Sea." msgstr "מפה בסגנון \"איים קטנים\" שממוקמים בים ההגאי" #: maps/skirmishes/cycladic_archipelago_2p.xml:Name:39 msgid "Cycladic Archipelago (2 players)" msgstr "" #: maps/skirmishes/cycladic_archipelago_3p.xml:Name:39 msgid "Cycladic Archipelago (3 players)" msgstr "" #: maps/skirmishes/death_canyon_2p.xml:Description:38 msgid "" "A deep rocky canyon slicing through the desert.\n" "\n" "Each player starts their colony on a plateau on either side of the ravine." msgstr "" #: maps/skirmishes/death_canyon_2p.xml:Name:38 msgid "Death Canyon (2)" msgstr "" #: maps/skirmishes/deccan_plateau_2p.xml:Description:39 msgid "" "Two players square off across the heavily forested Deccan Plateau of central India.\n" "\n" "Each player starts the match with a free farmstead and free storehouse.\n" "\n" "Virgin resources lie to the lowlands on either side of the plateau. The lowlands also offer opportunity for expansion and strategic maneuvering." msgstr "" #: maps/skirmishes/deccan_plateau_2p.xml:Name:39 msgid "Deccan Plateau (2)" msgstr "" #: maps/skirmishes/dueling_cliffs_3pv3p.xml:Description:39 msgid "" "A foggy alpine landscape becomes a battleground as each team has an ally " "squashed precariously between two enemies. Two forest cliffs overlook the " "center lake, accessible from the sides of the map." msgstr "" #: maps/skirmishes/dueling_cliffs_3pv3p.xml:Name:39 msgid "Dueling Cliffs (3v3)" msgstr "" #: maps/skirmishes/egypt_3pv3p.xml:Description:39 msgid "" "Fight for the remains of ancient Egypt!\n" "\n" "Players start with full grown cities and small armies, each having distinct advantages and drawbacks. Take care, there are 7 mighty forts and marauding bandids!\n" "\n" "It is the last century before 0 A.D. Egypt is internally divided between hellenistic (Alexandria, represented by Seleucids) and traditional influences (Memphis, represented by Ptolemies). Thebes in the southern clime of river Nile has already been taken over by the Kush. In the north western Al-Dschabal al-Achdar, where the mediterranean city of Cyrene is located the Romans are preparing their invasion. From the eastern desert at-Tih and mount Sinai enemies (represented by Persians) are pushing forward and the oasis Siwa. Charga (represented by Carthage) in the south western desert are trying to get a share of the pie as well.\n" "Locations:\n" "- Alexandria: library, harbor\n" "- Memphis: Necropolis, pyramids, Apis shrine\n" "- Thebes: temple district, Valley of the Kings \n" "- Cyrene: mediterranean Macchie, olive groves\n" "- Fayyum: crocodile shrine, nile dam\n" "- Eastern desert: mount Sinai, deep Wadi, Red Sea reefs\n" "- Western desert: Oasis Charga and Siwa, Qattara Depression\n" msgstr "" #: maps/skirmishes/egypt_3pv3p.xml:Name:39 msgid "Egypt (3v3)" msgstr "" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[0].Name:39 msgid "Alexandria" msgstr "" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[2].Name:39 msgid "Siwa" msgstr "" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[3].Name:39 msgid "Sinai" msgstr "" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[4].Name:39 msgid "Memphis" msgstr "" #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[5].Name:39 msgid "Cyrene" msgstr "" #: maps/skirmishes/farmland_2p.xml:Description:39 msgid "Farmland in Eastern Europe." msgstr "" #: maps/skirmishes/farmland_2p.xml:Name:39 msgid "Farmland (2)" msgstr "" #: maps/skirmishes/forest_battle_4p.xml:Description:39 msgid "" "A forest battle map where all players fight for supremacy and control over " "the middle." msgstr "" #: maps/skirmishes/forest_battle_4p.xml:Name:39 msgid "Forest Battle (4)" msgstr "" #: maps/skirmishes/gallic_fields_3p.xml:Description:39 msgid "" "Defend your Gallic outpost against attacks from your treacherous neighbors!\n" "\n" "Each player begins the match with a wooden palisade and some guard towers atop a low embankment.\n" "\n" "Watch out for Romans passing by!" msgstr "" #: maps/skirmishes/gallic_fields_3p.xml:Name:39 msgid "Gallic Fields (3)" msgstr "שדות גאליים (3)" #: maps/skirmishes/gallic_highlands_2p.xml:Description:39 msgid "The Highlands of central Gaul." msgstr "" #: maps/skirmishes/gallic_highlands_2p.xml:Name:39 msgid "Gallic Highlands (2)" msgstr "" #: maps/skirmishes/gambia_river_3p.xml:Description:39 msgid "" "All players start on one bank of the river, with minimal harvestable metal. Across the Gambia River is a savanna with many deposits of metal to be claimed. \n" "\n" "(Warning: Large map. Good computer specs recommended)" msgstr "" #: maps/skirmishes/gambia_river_3p.xml:Name:39 msgid "Gambia River (3)" msgstr "נהר גמביה (3)" #: maps/skirmishes/golden_island_2p.xml:Description:39 msgid "" "A ring of land borders a resource-rich island in the Mediterranean. Players " "can access the center via a narrow strip of shallow water or via boat." msgstr "" #: maps/skirmishes/golden_island_2p.xml:Name:39 msgid "Golden Island (2)" msgstr "" #: maps/skirmishes/golden_oasis_2p.xml:Description:38 msgid "" "Players start around a small oasis in the center of the map which holds much of the available wood on the map.\n" "\n" "Elsewhere, in the hinterlands, lies great riches, in the form of large deposits of gold and other metals." msgstr "" #: maps/skirmishes/golden_oasis_2p.xml:Name:38 msgid "Gold Oasis (2)" msgstr "" #: maps/skirmishes/greek_acropolis_2p.xml:Description:38 #: maps/skirmishes/greek_acropolis_night_2p.xml:Description:38 msgid "" "Two factions find themselves perched safely atop large rocky plateaus.\n" "\n" "Scout the lands to find free treasures and to secure new resources." msgstr "" #: maps/skirmishes/greek_acropolis_2p.xml:Name:38 msgid "Greek Acropolis (2)" msgstr "" #: maps/skirmishes/greek_acropolis_4p.xml:Description:39 msgid "" "Three factions find themselves perched safely atop large rocky plateaus, whereas the fourth one is separated from their foes by a river branch.\n" "\n" "Scout the lands to find free treasures and to secure new resources.." msgstr "" #: maps/skirmishes/greek_acropolis_4p.xml:Name:39 msgid "Greek Acropolis (4)" msgstr "אקרופוליס היווני (4)\n " #: maps/skirmishes/greek_acropolis_night_2p.xml:Name:38 msgid "Greek Acropolis Night (2)" msgstr "" #: maps/skirmishes/hindu_kush_2p.xml:Description:39 msgid "" "The Hindu Kush mountains separate India from Bactria (modern day Afghanistan) and form a frontier between the Seleucid and Mauryan realms. This area was later under the control of the Greco-Bactrian and Indo-Greek kingdoms of the later Hellenistic period. \n" "\n" "The area is low on wood resources, but high on stone and metal. A trade route runs through the center of the map with Trade Depots that can be captured and used to gather resources via trade. " msgstr "" #: maps/skirmishes/hindu_kush_2p.xml:Name:39 msgid "Hindu Kush (2)" msgstr "" #: maps/skirmishes/hydaspes_river_4p.xml:Description:39 msgid "" "The Hydaspes, aka Jhelum, River in the Punjab of India. Here was the site of" " the great battle between the Macedonian forces under Alexander the Great " "and the Indian forces of the king Porus of Paurava." msgstr "" #: maps/skirmishes/hydaspes_river_4p.xml:Name:39 msgid "Hydaspes River (4)" msgstr "" #: maps/skirmishes/isthmus_of_corinth_2p.xml:Description:39 msgid "" "isth·mus\n" "/ˈis(TH)məs/\n" "noun\n" "a narrow strip of land with sea on either side, forming a link between two larger areas of land.\n" "\n" "This is the Ithmus at Corinth in Greece. The land is rich in raw resources and treasure, and the seas on either side of the isthmus are stocked with fish. Mercenary Camps can be found as well as large Metal Mine deposits.\n" "\n" "Watch out for pirate ships and brigands, though, as war-torn Greece is not without its share of dangers. And the enemy, marshalling their forces across the isthmus on the opposing landmass, will be looking for opportunities to invade your lands and take the strategic Corinthian Isthmus for themselves!" msgstr "" #: maps/skirmishes/isthmus_of_corinth_2p.xml:Name:39 msgid "Isthmus of Corinth (2)" msgstr "" #: maps/skirmishes/libyan_oases_4p.xml:Description:38 msgid "" "An otherwise wide-open, flat desert map is pierced in the center by two lush oases.\n" "\n" "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt." msgstr "" #: maps/skirmishes/libyan_oases_4p.xml:Name:38 msgid "Libyan Oases (4)" msgstr "נאות מדבר לוב (4)" #: maps/skirmishes/libyan_oasis_2p.xml:Description:39 msgid "" "An old favorite. An otherwise wide-open, flat desert map is pierced in the center by a lush oasis.\n" "\n" "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt." msgstr "" #: maps/skirmishes/libyan_oasis_2p.xml:Name:39 msgid "Libyan Oasis (2 players)" msgstr "" #: maps/skirmishes/lorraine_plain_2p.xml:Description:39 msgid "" "The map is cut through the center by a river traversing east-west with some shallows.\n" "\n" "Fairly open-wooded and basically flat. Plenty of building room. Well balanced resources.\n" "\n" "Civ Territories are divided by main river and tributaries (with necessary shallows for crossings)." msgstr "" #: maps/skirmishes/lorraine_plain_2p.xml:Name:39 msgid "Lorraine Plain (2)" msgstr "" #: maps/skirmishes/magadha_2p.xml:Description:39 msgid "" "Two of India's greatest empires, the Maurya Empire and Gupta Empire, originated in Magadha, a region in Northern India near the sacred River Ganges.\n" "\n" "This map was designed as a 1v1 map suitable for rated and tournament play." msgstr "" #: maps/skirmishes/magadha_2p.xml:Name:39 msgid "Magadha (2)" msgstr "" #: maps/skirmishes/median_oasis_2p.xml:Description:39 #: maps/skirmishes/median_oasis_4p.xml:Description:38 msgid "" "A large oasis acts as the hub of mountainous spokes that divide the home " "territories of each player." msgstr "" #: maps/skirmishes/median_oasis_2p.xml:Name:39 msgid "Median Oasis (2)" msgstr "" #: maps/skirmishes/median_oasis_4p.xml:Name:38 msgid "Median Oasis (4)" msgstr "" #: maps/skirmishes/mediterranean_cove_2p.xml:Description:38 msgid "" "A sheltered natural harbour on the Mediterranean coast provides the " "resources for battle." msgstr "" #: maps/skirmishes/mediterranean_cove_2p.xml:Name:38 msgid "Mediterranean Coves (2)" msgstr "" #: maps/skirmishes/miletus_peninsula_2p.xml:Description:39 msgid "" "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n" "\n" "To the East lies a large bay with fishing opportunities. To the West is an unclaimed acropolis overlooking the Aegean Sea." msgstr "" #: maps/skirmishes/miletus_peninsula_2p.xml:Name:39 msgid "Miletus Peninsula (2)" msgstr "" #: maps/skirmishes/neareastern_badlands_2p.xml:Description:38 #: maps/skirmishes/neareastern_badlands_4p.xml:Description:38 msgid "" "The 'Cappadocia' region of Central-Eastern Anatolia.\n" "\n" "All players start on the Western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n" "\n" "Stone and Metal resources are in abundance, especially Stone, but Wood is somewhat scarce." msgstr "" #: maps/skirmishes/neareastern_badlands_2p.xml:Name:38 msgid "Neareastern Badlands (2)" msgstr "" #: maps/skirmishes/neareastern_badlands_4p.xml:Name:38 msgid "Neareastern Badlands (4)" msgstr "" #: maps/skirmishes/nile_river_4p.xml:Description:38 msgid "" "An Egyptian desert map bisected by the broad Nile River. Organic resources " "cluster near the river, while mineral resources can be found in the desert " "hinterlands." msgstr "" #: maps/skirmishes/nile_river_4p.xml:Name:38 msgid "Nile River (4)" msgstr "נהר הנילוס (4)" #: maps/skirmishes/north_african_savanna_2p.xml:Description:39 msgid "" "The Savanna is open and foreboding, chock full of animal, both huntable and hunter. \n" "\n" "Here we have an example of the two seasons prevelant on the savanna: The wet season and the dry season." msgstr "" #: maps/skirmishes/north_african_savanna_2p.xml:Name:39 msgid "North African Savanna (2 players)" msgstr "" #: maps/skirmishes/northern_island_2p.xml:Description:39 msgid "" "Stranded in the cold North, 2 players fight for supremacy over the Island. " "One player starts in the Mountains to the West, the other player starts near" " the Bay in the East." msgstr "" #: maps/skirmishes/northern_island_2p.xml:Name:39 msgid "Northern Island (2)" msgstr "" #: maps/skirmishes/nubian_frontier_2p.xml:Description:39 msgid "The arid and treacherous frontier between Nubia and Egypt." msgstr "" #: maps/skirmishes/nubian_frontier_2p.xml:Name:39 msgid "Nubian Frontier (2)" msgstr "" #: maps/skirmishes/obedska_bog_4p.xml:Description:39 #: maps/skirmishes/obedska_bog_night_4p.xml:Description:39 msgid "" "A lazy river meanders through these Serbian wetlands. Stone is scarce, but many lumps of bog iron sit waiting to be found.\n" "\n" "*This map makes heavy use of grass actors which may adversely affect performance." msgstr "" #: maps/skirmishes/obedska_bog_4p.xml:Name:39 msgid "Obedska Bog (4)" msgstr "" #: maps/skirmishes/obedska_bog_night_4p.xml:Name:39 msgid "Obedska Bog Night (4)" msgstr "" #: maps/skirmishes/oceanside_2p.xml:Description:39 msgid "A Lush temperate biome along an ocean. " msgstr "" #: maps/skirmishes/oceanside_2p.xml:Name:39 msgid "Oceanside (2)" msgstr "" #: maps/skirmishes/persian_highlands_4p.xml:Description:38 msgid "" "A dry central basin rich in minerals surrounded by rocky hills and " "highlands." msgstr "אגן מרכזי יבש עשיר במינרלים מוקפים גבעות והרים סלעיים." #: maps/skirmishes/persian_highlands_4p.xml:Name:38 msgid "Persian Highlands (4)" msgstr "הרי פרס (4)" #: maps/skirmishes/punjab_2p.xml:Description:39 msgid "" "Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n" "\n" "The rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common sight." msgstr "צפון מערב הודו .ליד נחלים המתמלאים ממונסונים אשר יש בהם רק מעט מעברים בוגדניים\nהנחלים מיוערים מאוד בעוד שעשבייה מכסה את כל האזור הכפרי. חפש נמרים בעשב הגבוה,פילים אסייתים הם גם מראה שכיח באזור זה" #: maps/skirmishes/punjab_2p.xml:Name:39 msgid "Punjab (2)" msgstr "" #: maps/skirmishes/saharan_oases_2p.xml:Description:39 #: maps/skirmishes/saharan_oases_4p.xml:Description:39 msgid "" "In the deep Sahara Desert of Africa lies an area of rocky outcrops and small oases. \n" "\n" "Large stone quarries can be found in the cliffs, while wood and animal resources can be found near the oases dotting the landscape. Nearby fruiting Date Palms give an nice initial burst of food." msgstr "" #: maps/skirmishes/saharan_oases_2p.xml:Name:39 msgid "Saharan Oases (2)" msgstr "" #: maps/skirmishes/saharan_oases_4p.xml:Name:39 msgid "Saharan Oases (4)" msgstr "" #: maps/skirmishes/sahel_4p.xml:Description:38 msgid "" "Situated Southside of the Atlas mountain range in North Africa.\n" "\n" "A somewhat open map with an abundance of animals and mineral resources, while wood is scarce." msgstr "" #: maps/skirmishes/sahel_4p.xml:Name:38 msgid "Sahel (4)" msgstr "" #: maps/skirmishes/sahyadri_buttes_5p.xml:Description:39 msgid "" "The diverse rainforests nestled in the Sahyadri mountain range of the west coast of India. It goes without saying, wood is abundant.\n" "\n" "Iberian players do not get full circuit walls, but 5 strategically placed wall towers.\n" "\n" "WARNING: This map uses a lot of floral actors on account of being a rainforest. Expect a drop in framerate, this is taxing on most mid range computers." msgstr "" #: maps/skirmishes/sahyadri_buttes_5p.xml:Name:39 msgid "Sahyadri Buttes (5)" msgstr "" #: maps/skirmishes/savanna_river_2p.xml:Description:38 msgid "A large savanna is bisected by a narrow jungle stream." msgstr "" #: maps/skirmishes/savanna_river_2p.xml:Name:38 msgid "Savanna River (2)" msgstr "" #: maps/skirmishes/scythia_4p.xml:Description:39 msgid "" "The steppes of central Asia. A wide open grassland with few trees (about 90%" " fewer trees than on a temperate or Aegean map). Animal life is plentiful " "though, so take advantage of the hunting available. " msgstr "" #: maps/skirmishes/scythia_4p.xml:Name:39 msgid "Scythian Steppes (4)" msgstr "" #: maps/skirmishes/sicilia_2p.xml:Description:39 msgid "The large Mediterranean island of Sicily is open for conquest." msgstr "" #: maps/skirmishes/sicilia_2p.xml:Name:39 msgid "Sicilia (2)" msgstr "" #: maps/skirmishes/sicilia_nomad_2p.xml:Description:34 msgid "" "The large Mediterranean island of Sicily is open for conquest.\n" "[color=\"orange\"]Tip: docks are useful dropsite when you have no territory yet.[/color]" msgstr "" #: maps/skirmishes/sicilia_nomad_2p.xml:Name:34 msgid "Sicilia Nomad (2)" msgstr "" #: maps/skirmishes/skirmish_demo_2p.xml:Description:38 msgid "A demo Skirmish map." msgstr "" #: maps/skirmishes/skirmish_demo_2p.xml:Name:38 msgid "Skirmish Demo (2)" msgstr "" #: maps/skirmishes/sporades_islands_2p.xml:Name:39 msgid "Sporades Islands (2)" msgstr "" #: maps/skirmishes/syria_2p.xml:Description:39 msgid "" "A barren land with little wood and few animals. Treasures dot the landscape and will be essential to early growth.\n" "\n" "The player who sets up a profitable trade caravan earliest may gain a decisive advantage." msgstr "" #: maps/skirmishes/syria_2p.xml:Name:39 msgid "Coele-Syria (2)" msgstr "" #: maps/skirmishes/tarim_basin_2p.xml:Description:39 #: maps/skirmishes/tarim_basin_4p.xml:Description:39 msgid "" "A barren desert basin surrounded by mountainous valleys, the Tarim Basin is also called \"The Western Regions\" by the Han, and represents the furthest extent of their power.\n" "\n" "The basin itself is bereft of life and offers little in the way of defensibility. The rugged mountain valleys harbor the only life, in the form of hearty shrub and tree species and some goats." msgstr "" #: maps/skirmishes/tarim_basin_2p.xml:Name:39 msgid "Tarim Basin (2)" msgstr "" #: maps/skirmishes/tarim_basin_4p.xml:Name:39 msgid "Tarim Basin (4)" msgstr "" #: maps/skirmishes/team_oasis_2pv2p.xml:Description:38 msgid "" "An oasis surrounded by mountains and desert. Farmlands near the water's edge" " provide much-needed boost in farming, but foraging and hunting are in short" " supply." msgstr "נווה מדבר מוקף בהרים ובמדבר. אדמות חקלאיות ליד שפת המים מספקות תאוצה בחקלאות, אבל ליקוט וציד מצוי במחסור." #: maps/skirmishes/team_oasis_2pv2p.xml:Name:38 msgid "Team Oasis (2v2)" msgstr "" #: maps/skirmishes/temperate_roadway_2p.xml:Description:39 msgid "Temperate zone map with plentiful resources. Map Size: Small" msgstr "" #: maps/skirmishes/temperate_roadway_2p.xml:Name:39 msgid "Temperate Roadway (2)" msgstr "" #: maps/skirmishes/thessalian_plains_4p.xml:Description:38 msgid "" "The rolling Thessalian plain is traversed with narrow streams, easily " "forded. Wide-open spaces allow for massive expansion, while each player " "starts the match safe atop a large plateau." msgstr "" #: maps/skirmishes/thessalian_plains_4p.xml:Name:38 msgid "Thessalian Plains (4)" msgstr "" #: maps/skirmishes/tuscan_acropolis_4p.xml:Description:39 msgid "" "Four factions find themselves perched safely atop large rocky plateaus.\n" "\n" "Scout the lands to find free treasures and to secure new resources." msgstr "" #: maps/skirmishes/tuscan_acropolis_4p.xml:Name:39 msgid "Tuscan Acropolis (4)" msgstr "" #: maps/skirmishes/two_seas_6p.xml:Description:39 msgid "" "A large tropic map with two seas to the East and to the West. Good for two " "teams of three players or three teams of two players." msgstr "" #: maps/skirmishes/two_seas_6p.xml:Name:39 msgid "Two Seas (6)" msgstr "" #: maps/skirmishes/vesuvius_6p.xml:Description:39 msgid "" "Skirmish as ash lightly falls around this recently erupted volcano. The " "scorched landscape offers little food, though the blasted forests are still " "laden with useful wood." msgstr "" #: maps/skirmishes/vesuvius_6p.xml:Name:39 msgid "Vesuvius (6)" msgstr "" #: maps/skirmishes/via_augusta_4p.xml:Description:39 msgid "" "All Roads Lead To Rome. Via Julia Augusta a Roman road built in 13 BCE." msgstr "" #: maps/skirmishes/via_augusta_4p.xml:Name:39 msgid "Via Augusta (4)" msgstr "" #: maps/skirmishes/watering_holes_4p.xml:Description:39 msgid "" "A small Savanna map with 4 watering holes. \n" "\n" "As with all Savanna maps, huntable animals foragable plants are abundant, but there are no farmlands on the entire map, so farming is difficult.\n" "\n" "Wood is scattered, but comes in high-yield Baobab trees. The watering holes give life to clusters of trees and life to dangerous fauna, such as crocodiles and elephants." msgstr "" #: maps/skirmishes/watering_holes_4p.xml:Name:39 msgid "Watering Holes (4 players)" msgstr "" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:Description:39 msgid "" "Foreigners are invading Britannia. The native Britons must fight against a massive enemy invasion force to secure their homeland for the next generation!\n" "\n" "Player 1 is the Britons. Players 2-5 are the invasion force, garrisoned aboard their stout ships in the channel off the White Cliffs of Dover. \n" "\n" "Teams are set by the map script, but can be altered by the players in setup if they wish to play the map contrary to the scenario defined by the designer. In that case, the game host should set a ceasefire so that the players in the boats can land peacefully and attempt to find a suitable place to plant their first settlements.\n" "\n" "Assigned civilizations are merely suggestions, and the host should set starting resources to 1000 so that Civic Centers can be built at the start." msgstr "" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:Name:39 msgid "White Cliffs of Dover (5)" msgstr "" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[2].Name:39 msgid "Invader 1" msgstr "" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[3].Name:39 msgid "Invader 2" msgstr "" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[4].Name:39 msgid "Invader 3" msgstr "" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[5].Name:39 msgid "Invader 4" msgstr "" #: maps/skirmishes/yangtze_2p.xml:Description:39 msgid "The Yangtze River in China. " msgstr "" #: maps/skirmishes/yangtze_2p.xml:Name:39 msgid "Chang Jiang (2)" msgstr "" #: maps/skirmishes/zagros_mountains_2p.xml:Description:39 msgid "" "The mountains buffering the Persian homeland, straddling Persis, Susiana, and Media. This map simulates the many valleys and choke points that criss cross the mountain range. \n" "\n" "Players start the match nestled in their own province with 1 free Persian temple. Access to untapped resources and territories can be found through the rugged hinterlands, but is also chock full of dangerous animals, such as Asian bears and Caspian tigers.\n" "\n" "The central valley is wide open for expansion, with an unclaimed Civic Center, farms, and Trading Posts. Cliffs along the valley's edge may offer vantage points for defensive or offensive fortifications." msgstr "" #: maps/skirmishes/zagros_mountains_2p.xml:Name:39 msgid "Zagros Mountains (2 players)" msgstr "" Index: ps/trunk/binaries/data/mods/public/l10n/ja.public-templates-buildings.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/ja.public-templates-buildings.po (revision 28049) +++ ps/trunk/binaries/data/mods/public/l10n/ja.public-templates-buildings.po (revision 28050) @@ -1,2374 +1,2375 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2024 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # a103db7de20fb0ddb805579cc7ed4c45_b5e60b0 # Asakura +# Dara Samali # Kanetaka Suto # karubabu # Mysterelee # naoki yoshida # Photon “PHN” man # Ray I # red hare msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2024-01-08 08:08+0000\n" "PO-Revision-Date: 2014-06-19 17:54+0000\n" -"Last-Translator: Photon “PHN” man, 2021-2022\n" +"Last-Translator: Dara Samali, 2024\n" "Language-Team: Japanese (http://app.transifex.com/wildfire-games/0ad/language/ja/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ja\n" "Plural-Forms: nplurals=1; plural=0;\n" #: simulation/templates/structures/athen/arsenal.xml:5 #: simulation/templates/structures/mace/arsenal.xml:5 #: simulation/templates/structures/ptol/arsenal.xml:5 #: simulation/templates/structures/sele/arsenal.xml:5 #: simulation/templates/structures/spart/arsenal.xml:5 msgid "Hoplothēkē" msgstr "Hoplothēkē" #: simulation/templates/structures/athen/barracks.xml:12 #: simulation/templates/structures/mace/barracks.xml:12 #: simulation/templates/structures/ptol/barracks.xml:11 #: simulation/templates/structures/sele/barracks.xml:12 #: simulation/templates/structures/spart/barracks.xml:12 msgid "Stratopedon" msgstr "ストラトペドン" #: simulation/templates/structures/athen/civil_centre.xml:8 #: simulation/templates/structures/mace/civil_centre.xml:8 #: simulation/templates/structures/ptol/civil_centre.xml:9 #: simulation/templates/structures/sele/civil_centre.xml:5 #: simulation/templates/structures/spart/civil_centre.xml:8 msgid "Agora" msgstr "アゴラ" #: simulation/templates/structures/athen/corral.xml:5 #: simulation/templates/structures/mace/corral.xml:5 #: simulation/templates/structures/ptol/corral.xml:8 #: simulation/templates/structures/sele/corral.xml:5 #: simulation/templates/structures/spart/corral.xml:5 msgid "Epaulos" -msgstr "Epaulos" +msgstr "エパウロス" #: simulation/templates/structures/athen/defense_tower.xml:9 #: simulation/templates/structures/mace/defense_tower.xml:9 #: simulation/templates/structures/ptol/defense_tower.xml:9 #: simulation/templates/structures/sele/defense_tower.xml:9 #: simulation/templates/structures/spart/defense_tower.xml:9 msgid "Pyrgion" msgstr "Pyrgion" #: simulation/templates/structures/athen/dock.xml:12 #: simulation/templates/structures/mace/dock.xml:12 #: simulation/templates/structures/ptol/dock.xml:9 #: simulation/templates/structures/sele/dock.xml:9 #: simulation/templates/structures/spart/dock.xml:12 msgid "Limēn" msgstr "Limēn" #: simulation/templates/structures/athen/field.xml:5 #: simulation/templates/structures/mace/field.xml:5 #: simulation/templates/structures/ptol/field.xml:5 #: simulation/templates/structures/sele/field.xml:5 #: simulation/templates/structures/spart/field.xml:5 msgid "Agros" msgstr "Agros" #: simulation/templates/structures/athen/forge.xml:5 #: simulation/templates/structures/mace/forge.xml:5 #: simulation/templates/structures/ptol/forge.xml:5 #: simulation/templates/structures/sele/forge.xml:5 #: simulation/templates/structures/spart/forge.xml:5 msgid "Chalkeōn" msgstr "Chalkeōn" #: simulation/templates/structures/athen/fortress.xml:9 #: simulation/templates/structures/mace/fortress.xml:9 #: simulation/templates/structures/ptol/fortress.xml:9 #: simulation/templates/structures/sele/fortress.xml:9 #: simulation/templates/structures/spart/fortress.xml:9 msgid "Phrourion" msgstr "Phrourion" #: simulation/templates/structures/athen/gymnasium.xml:22 #: simulation/templates/structures/athen/gymnasium.xml:26 msgid "Gymnasium" msgstr "体育館" #: simulation/templates/structures/athen/gymnasium.xml:23 msgid "Gymnasion" msgstr "Gymnasion" #: simulation/templates/structures/athen/gymnasium.xml:24 msgid "Train Champions." msgstr "チャンピオンユニットを養成できます。" #: simulation/templates/structures/athen/house.xml:5 #: simulation/templates/structures/mace/house.xml:5 #: simulation/templates/structures/ptol/house.xml:11 #: simulation/templates/structures/sele/house.xml:8 #: simulation/templates/structures/spart/house.xml:5 msgid "Oikos" msgstr "Oikos" #: simulation/templates/structures/athen/market.xml:5 #: simulation/templates/structures/mace/market.xml:5 #: simulation/templates/structures/ptol/market.xml:9 #: simulation/templates/structures/sele/market.xml:5 #: simulation/templates/structures/spart/market.xml:5 msgid "Emporion" msgstr "Emporion" #: simulation/templates/structures/athen/outpost.xml:5 #: simulation/templates/structures/mace/outpost.xml:5 #: simulation/templates/structures/ptol/outpost.xml:5 #: simulation/templates/structures/sele/outpost.xml:5 #: simulation/templates/structures/spart/outpost.xml:5 msgid "Prophylagma" msgstr "Prophylagma" #: simulation/templates/structures/athen/prytaneion.xml:25 msgid "Council Chamber" msgstr "市議事堂" #: simulation/templates/structures/athen/prytaneion.xml:26 msgid "Prytaneion" msgstr "Prytaneion" #: simulation/templates/structures/athen/prytaneion.xml:27 msgid "Train Heroes and research technologies." msgstr "英雄の養成とテクノロジーの研究が行えます。" #: simulation/templates/structures/athen/prytaneion.xml:29 #: simulation/templates/structures/gaul/assembly.xml:31 #: simulation/templates/structures/spart/gerousia.xml:26 msgid "Council" msgstr "Council" #: simulation/templates/structures/athen/range.xml:8 #: simulation/templates/structures/mace/range.xml:8 #: simulation/templates/structures/ptol/range.xml:8 #: simulation/templates/structures/sele/range.xml:8 #: simulation/templates/structures/spart/range.xml:5 msgid "Stratopedon tōn Psilōn" msgstr "Stratopedon tōn Psilōn" #: simulation/templates/structures/athen/sentry_tower.xml:5 #: simulation/templates/structures/mace/sentry_tower.xml:5 #: simulation/templates/structures/ptol/sentry_tower.xml:5 #: simulation/templates/structures/sele/sentry_tower.xml:5 #: simulation/templates/structures/spart/sentry_tower.xml:5 msgid "Pyrgidion" msgstr "Pyrgidion" #: simulation/templates/structures/athen/stable.xml:5 #: simulation/templates/structures/mace/stable.xml:5 #: simulation/templates/structures/ptol/stable.xml:5 #: simulation/templates/structures/sele/stable.xml:5 #: simulation/templates/structures/spart/stable.xml:5 msgid "Hippōn" msgstr "Hippōn" #: simulation/templates/structures/athen/storehouse.xml:8 #: simulation/templates/structures/mace/storehouse.xml:8 #: simulation/templates/structures/ptol/storehouse.xml:11 #: simulation/templates/structures/sele/storehouse.xml:8 #: simulation/templates/structures/spart/storehouse.xml:8 msgid "Apothēkē" msgstr "Apothēkē" #: simulation/templates/structures/athen/theater.xml:5 #: simulation/templates/structures/mace/theater.xml:5 #: simulation/templates/structures/ptol/theater.xml:5 #: simulation/templates/structures/sele/theater.xml:5 #: simulation/templates/structures/spart/theater.xml:5 msgid "Theatron" msgstr "Theatron" #: simulation/templates/structures/athen/tower_artillery.xml:9 #: simulation/templates/structures/athen/tower_bolt.xml:9 #: simulation/templates/structures/mace/tower_artillery.xml:9 #: simulation/templates/structures/mace/tower_bolt.xml:9 #: simulation/templates/structures/ptol/tower_bolt.xml:9 #: simulation/templates/structures/sele/tower_artillery.xml:9 #: simulation/templates/structures/spart/tower_bolt.xml:9 msgid "Pyrgíon" msgstr "Pyrgíon" #: simulation/templates/structures/athen/wall_gate.xml:9 #: simulation/templates/structures/mace/wall_gate.xml:9 #: simulation/templates/structures/ptol/wall_gate.xml:9 #: simulation/templates/structures/sele/wall_gate.xml:9 #: simulation/templates/structures/spart/wall_gate.xml:9 msgid "Pylai" msgstr "Pylai" #: simulation/templates/structures/athen/wall_long.xml:9 #: simulation/templates/structures/athen/wall_medium.xml:9 #: simulation/templates/structures/athen/wall_short.xml:9 #: simulation/templates/structures/athen/wallset_stone.xml:5 #: simulation/templates/structures/mace/wall_long.xml:9 #: simulation/templates/structures/mace/wall_medium.xml:9 #: simulation/templates/structures/mace/wall_short.xml:9 #: simulation/templates/structures/mace/wallset_stone.xml:5 #: simulation/templates/structures/ptol/wall_long.xml:9 #: simulation/templates/structures/ptol/wall_medium.xml:9 #: simulation/templates/structures/ptol/wall_short.xml:9 #: simulation/templates/structures/ptol/wallset_stone.xml:5 #: simulation/templates/structures/sele/wall_long.xml:9 #: simulation/templates/structures/sele/wall_medium.xml:9 #: simulation/templates/structures/sele/wall_short.xml:9 #: simulation/templates/structures/sele/wallset_stone.xml:5 #: simulation/templates/structures/spart/wall_long.xml:9 #: simulation/templates/structures/spart/wall_medium.xml:9 #: simulation/templates/structures/spart/wall_short.xml:9 #: simulation/templates/structures/spart/wallset_stone.xml:5 msgid "Teichos" msgstr "Teichos" #: simulation/templates/structures/athen/wall_tower.xml:9 #: simulation/templates/structures/mace/wall_tower.xml:9 #: simulation/templates/structures/ptol/wall_tower.xml:9 #: simulation/templates/structures/sele/wall_tower.xml:9 #: simulation/templates/structures/spart/wall_tower.xml:9 msgid "Pyrgos" msgstr "Pyrgos" #: simulation/templates/structures/athen/wonder.xml:9 msgid "Parthenōn" -msgstr "Parthenōn" +msgstr "パルテノン神殿" #: simulation/templates/structures/bench.xml:11 msgid "Bench" msgstr "ベンチ" #: simulation/templates/structures/bench.xml:12 msgid "Wooden Bench" msgstr "木のベンチ" #: simulation/templates/structures/brit/arsenal.xml:5 #: simulation/templates/structures/gaul/arsenal.xml:5 msgid "Miletucerdon" msgstr "Miletucerdon" #: simulation/templates/structures/brit/barracks.xml:18 msgid "Coriosessa" msgstr "Coriosessa" #: simulation/templates/structures/brit/civil_centre.xml:12 msgid "Tigernotreba" msgstr "Tigernotreba" #: simulation/templates/structures/brit/corral.xml:8 #: simulation/templates/structures/gaul/corral.xml:8 msgid "Cagion" msgstr "Cagion" #: simulation/templates/structures/brit/crannog.xml:13 msgid "Island Settlement" msgstr "人工島" #: simulation/templates/structures/brit/crannog.xml:14 msgid "Cranogion" msgstr "Cranogion" #: simulation/templates/structures/brit/crannog.xml:15 msgid "" "Build upon a shoreline in own, neutral, or allied territory. Acquire large " "tracts of territory. Territory root. Train Citizens, construct Ships, and " "research technologies. Garrison Soldiers for additional arrows." -msgstr "自国、中立国、同盟国のいずれかの領土の海岸線に建設し、広大な領域を獲得します。市民の養成、船の建造、テクノロジーの研究を行えます。兵士を駐屯させることで矢を放ちます。" +msgstr "自国、中立国、同盟国のいずれかの領土の海岸線に建設し、広大な領土を獲得します。市民の養成、船の建造、テクノロジーの研究を行います。兵士を駐屯させることで矢を放ちます。" #: simulation/templates/structures/brit/defense_tower.xml:9 #: simulation/templates/structures/brit/sentry_tower.xml:5 #: simulation/templates/structures/brit/wall_tower.xml:9 #: simulation/templates/structures/gaul/defense_tower.xml:9 #: simulation/templates/structures/gaul/sentry_tower.xml:5 #: simulation/templates/structures/gaul/wall_tower.xml:9 msgid "Uxelon" msgstr "Uxelon" #: simulation/templates/structures/brit/dock.xml:12 #: simulation/templates/structures/gaul/dock.xml:12 msgid "Counos" msgstr "Counos" #: simulation/templates/structures/brit/farmstead.xml:11 #: simulation/templates/structures/gaul/farmstead.xml:8 msgid "Buta" msgstr "Buta" #: simulation/templates/structures/brit/field.xml:5 #: simulation/templates/structures/gaul/field.xml:5 msgid "Olca" msgstr "Olca" #: simulation/templates/structures/brit/forge.xml:5 #: simulation/templates/structures/gaul/forge.xml:5 msgid "Gobanion" msgstr "Gobanion" #: simulation/templates/structures/brit/fortress.xml:12 #: simulation/templates/structures/gaul/fortress.xml:5 msgid "Dunon" msgstr "Dunon" #: simulation/templates/structures/brit/fortress.xml:13 #: simulation/templates/structures/cart/fortress.xml:10 #: simulation/templates/structures/iber/fortress.xml:6 #: simulation/templates/structures/kush/fortress.xml:10 #: simulation/templates/structures/mace/fortress.xml:10 #: simulation/templates/structures/ptol/fortress.xml:10 #: simulation/templates/structures/rome/fortress.xml:6 msgid "Train Heroes. Garrison Soldiers for additional arrows." msgstr "英雄を養成できます。兵士を駐屯させることで矢を放ちます。" #: simulation/templates/structures/brit/house.xml:9 #: simulation/templates/structures/gaul/house.xml:5 msgid "Tegia" msgstr "Tegia" #: simulation/templates/structures/brit/kennel.xml:5 msgid "Cunattegia" msgstr "" #: simulation/templates/structures/brit/market.xml:12 #: simulation/templates/structures/gaul/market.xml:12 msgid "Magos" msgstr "Magos" #: simulation/templates/structures/brit/outpost.xml:5 #: simulation/templates/structures/gaul/outpost.xml:5 msgid "Antosolicon" msgstr "Antosolicon" #: simulation/templates/structures/brit/range.xml:5 #: simulation/templates/structures/gaul/range.xml:8 msgid "Budinadon" msgstr "Budinadon" #: simulation/templates/structures/brit/stable.xml:11 #: simulation/templates/structures/gaul/stable.xml:11 msgid "Eposton" msgstr "Eposton" #: simulation/templates/structures/brit/storehouse.xml:8 #: simulation/templates/structures/gaul/storehouse.xml:8 msgid "Capanon" msgstr "Capanon" #: simulation/templates/structures/brit/temple.xml:18 #: simulation/templates/structures/gaul/temple.xml:18 msgid "Nemeton" msgstr "Nemeton" #: simulation/templates/structures/brit/wall_gate.xml:9 #: simulation/templates/structures/gaul/wall_gate.xml:9 msgid "Duoricos" msgstr "Duoricos" #: simulation/templates/structures/brit/wall_long.xml:9 #: simulation/templates/structures/brit/wall_medium.xml:9 #: simulation/templates/structures/brit/wall_short.xml:9 #: simulation/templates/structures/brit/wallset_stone.xml:5 #: simulation/templates/structures/gaul/wall_long.xml:9 #: simulation/templates/structures/gaul/wall_medium.xml:9 #: simulation/templates/structures/gaul/wall_short.xml:9 #: simulation/templates/structures/gaul/wallset_stone.xml:5 msgid "Rate" msgstr "Rate" #: simulation/templates/structures/brit/wonder.xml:9 msgid "Emain Macha" msgstr "Emain Macha" #: simulation/templates/structures/cart/apartment.xml:23 msgid "Apartment Building" msgstr "集合住宅" #: simulation/templates/structures/cart/apartment.xml:24 #: simulation/templates/structures/cart/house.xml:8 msgid "Bet" msgstr "Bet" #: simulation/templates/structures/cart/barracks.xml:12 msgid "Maḥanēt" msgstr "Maḥanēt" #: simulation/templates/structures/cart/civil_centre.xml:8 msgid "Merkāz" msgstr "Merkāz" #: simulation/templates/structures/cart/corral.xml:8 msgid "Rēfet" msgstr "Rēfet" #: simulation/templates/structures/cart/defense_tower.xml:9 #: simulation/templates/structures/cart/tower_artillery.xml:9 #: simulation/templates/structures/cart/tower_bolt.xml:9 #: simulation/templates/structures/cart/wall_tower.xml:12 msgid "Mijdil" msgstr "Mijdil" #: simulation/templates/structures/cart/dock.xml:17 msgid "Commercial Port" msgstr "商港" #: simulation/templates/structures/cart/dock.xml:18 msgid "Namel" msgstr "Namel" #: simulation/templates/structures/cart/embassy.xml:19 msgid "Train Mercenaries." msgstr "" #: simulation/templates/structures/cart/embassy_celtic.xml:17 msgid "Celtic Embassy" msgstr "Celtic Embassy" #: simulation/templates/structures/cart/embassy_celtic.xml:18 msgid "Train Celtic Mercenaries." msgstr "" #: simulation/templates/structures/cart/embassy_iberian.xml:10 msgid "Iberian Embassy" msgstr "Iberian Embassy" #: simulation/templates/structures/cart/embassy_iberian.xml:11 msgid "Train Iberian Mercenaries." msgstr "" #: simulation/templates/structures/cart/embassy_italic.xml:17 msgid "Italic Embassy" msgstr "Italic Embassy" #: simulation/templates/structures/cart/embassy_italic.xml:18 msgid "Train Italic Mercenaries." msgstr "" #: simulation/templates/structures/cart/farmstead.xml:8 msgid "Aḥuzāh" msgstr "Aḥuzāh" #: simulation/templates/structures/cart/field.xml:5 msgid "Šadd" msgstr "Šadd" #: simulation/templates/structures/cart/fortress.xml:9 msgid "Ḥamet" msgstr "Ḥamet" #: simulation/templates/structures/cart/house.xml:16 msgid "" "Add a second story to make an Apartment with a greater population bonus." msgstr "" #: simulation/templates/structures/cart/market.xml:12 msgid "Šūq" msgstr "Šūq" #: simulation/templates/structures/cart/s_wall_long.xml:10 #: simulation/templates/structures/cart/s_wall_medium.xml:10 #: simulation/templates/structures/cart/s_wall_short.xml:10 #: simulation/templates/structures/cart/s_wall_tower.xml:10 #: simulation/templates/structures/cart/wallset_short.xml:5 msgid "Low Wall" msgstr "低い壁" #: simulation/templates/structures/cart/s_wall_long.xml:11 #: simulation/templates/structures/cart/s_wall_medium.xml:11 #: simulation/templates/structures/cart/s_wall_short.xml:11 #: simulation/templates/structures/cart/s_wall_tower.xml:11 msgid "Stone Wall" msgstr "石壁" #: simulation/templates/structures/cart/storehouse.xml:8 msgid "Maḥṣabah" msgstr "Maḥṣabah" #: simulation/templates/structures/cart/super_dock.xml:39 msgid "Naval Shipyard" msgstr "海軍造船所" #: simulation/templates/structures/cart/super_dock.xml:40 msgid "Cothon" msgstr "Cothon" #: simulation/templates/structures/cart/super_dock.xml:41 msgid "" "Build upon a shoreline in own, neutral, or allied territory. Acquire large " "tracts of territory. Territory root. Construct Warships and research " "technologies." msgstr "自国、中立国、同盟国のいずれかの領土の海岸線に建設し、広大な領土を獲得します。軍艦の建造やテクノロジーの研究を行えます。" #: simulation/templates/structures/cart/super_dock.xml:43 msgid "Shipyard" msgstr "造船所" #: simulation/templates/structures/cart/temple.xml:9 msgid "Maqdaš" msgstr "Maqdaš" #: simulation/templates/structures/cart/temple.xml:10 msgid "Train Healers and Champions, and research healing technologies." msgstr "" #: simulation/templates/structures/cart/tophet.xml:18 msgid "Sacrificial Temple" msgstr "生贄の神殿" #: simulation/templates/structures/cart/tophet.xml:19 msgid "Tophet" msgstr "Tophet" #: simulation/templates/structures/cart/wall_gate.xml:9 msgid "Mijdil-šaʿar" msgstr "Mijdil-šaʿar" #: simulation/templates/structures/cart/wall_long.xml:9 #: simulation/templates/structures/cart/wall_medium.xml:9 #: simulation/templates/structures/cart/wall_short.xml:9 msgid "Homah" msgstr "Homah" #: simulation/templates/structures/cart/wallset_stone.xml:5 msgid "Jdar" msgstr "Jdar" #: simulation/templates/structures/cart/wonder.xml:9 msgid "Temple of Ba'al Hammon" msgstr "バアル・ハモン神殿" #: simulation/templates/structures/celt_hut.xml:20 msgid "Hut" msgstr "小屋" #: simulation/templates/structures/celt_longhouse.xml:20 msgid "Longhouse" msgstr "長屋" #: simulation/templates/structures/column_doric.xml:12 #: simulation/templates/structures/column_doric_fallen.xml:12 #: simulation/templates/structures/column_doric_fallen_b.xml:12 msgid "Column" msgstr "石柱" #: simulation/templates/structures/column_doric.xml:13 msgid "Doric Column" msgstr "ドーリア式石柱" #: simulation/templates/structures/column_doric_fallen.xml:13 #: simulation/templates/structures/column_doric_fallen_b.xml:13 msgid "Fallen Doric Column" msgstr "倒れたドーリア式石柱" #: simulation/templates/structures/fence_long.xml:14 #: simulation/templates/structures/fence_short.xml:14 msgid "Fence" msgstr "フェンス" #: simulation/templates/structures/fence_long.xml:15 msgid "Long Wooden Fence" msgstr "長い木のフェンス" #: simulation/templates/structures/fence_rock_long.xml:12 #: simulation/templates/structures/fence_rock_long.xml:13 #: simulation/templates/structures/fence_rock_medium.xml:12 #: simulation/templates/structures/fence_rock_medium.xml:13 #: simulation/templates/structures/fence_rock_short.xml:12 #: simulation/templates/structures/fence_rock_short.xml:13 #: simulation/templates/structures/fence_rock_stub.xml:12 #: simulation/templates/structures/fence_rock_stub.xml:13 msgid "Rock Fence" msgstr "" #: simulation/templates/structures/fence_short.xml:15 msgid "Short Wooden Fence" msgstr "短いフェンス" #: simulation/templates/structures/fence_stone.xml:14 #: simulation/templates/structures/fence_stone.xml:15 #: simulation/templates/structures/fence_stone_long.xml:12 #: simulation/templates/structures/fence_stone_long.xml:13 #: simulation/templates/structures/fence_stone_medium.xml:12 #: simulation/templates/structures/fence_stone_medium.xml:13 #: simulation/templates/structures/fence_stone_short.xml:12 #: simulation/templates/structures/fence_stone_short.xml:13 #: simulation/templates/structures/fence_stone_stub.xml:12 #: simulation/templates/structures/fence_stone_stub.xml:13 msgid "Stone Fence" msgstr "石の塀" #: simulation/templates/structures/gaul/assembly.xml:27 msgid "Assembly of Princes" msgstr "王子集会所" #: simulation/templates/structures/gaul/assembly.xml:28 msgid "Remogantion" msgstr "Remogantion" #: simulation/templates/structures/gaul/assembly.xml:29 msgid "Train Champion Trumpeters and Heroes." msgstr "チャンピオントランペット兵と英雄の養成ができます。" #: simulation/templates/structures/gaul/barracks.xml:18 msgid "Coriosedlon" msgstr "Coriosedlon" #: simulation/templates/structures/gaul/civil_centre.xml:12 msgid "Lissos" msgstr "Lissos" #: simulation/templates/structures/gaul/rotarymill.xml:5 msgid "Brauon" msgstr "Brauon" #: simulation/templates/structures/gaul/tavern.xml:20 msgid "Tavern" msgstr "旅籠" #: simulation/templates/structures/gaul/tavern.xml:21 msgid "Taberna" msgstr "Taberna" #: simulation/templates/structures/gaul/wonder.xml:9 msgid "Sanctuary of Corent" msgstr "コレント聖域" #: simulation/templates/structures/gaul/wonder.xml:10 msgid "Celicnon" msgstr "Celicnon" #: simulation/templates/structures/generic_field.xml:8 #: simulation/templates/structures/mill_field_wheat.xml:6 msgid "Wheat Field" msgstr "小麦畑" #: simulation/templates/structures/han/academy.xml:27 msgid "Imperial Academy" msgstr "太学" #: simulation/templates/structures/han/academy.xml:28 msgid "Dìguó Xuéyuàn" msgstr "Dìguó Xuéyuàn" #: simulation/templates/structures/han/academy.xml:30 msgid "Train Champions and research their technologies." msgstr "チャンピオンユニットを養成でき、テクノロジーの研究を行えます。" #: simulation/templates/structures/han/academy.xml:31 msgid "Academy" msgstr "学院" #: simulation/templates/structures/han/arsenal.xml:8 msgid "Bīnggōng Chǎng" msgstr "Bīnggōng Chǎng" #: simulation/templates/structures/han/barracks.xml:12 msgid "Jūn Yíng" msgstr "Jūn Yíng" #: simulation/templates/structures/han/civil_centre.xml:12 msgid "Guān Shǔ" msgstr "Guān Shǔ" #: simulation/templates/structures/han/civil_centre.xml:33 msgid "" "Enable training of heroes, reduce the batch training times and greatly " "increase the health, capture resistance and garrison capacity of this " "specific Civic Center." msgstr "" #: simulation/templates/structures/han/civil_centre_court.xml:17 msgid "Imperial Court" msgstr "宮廷" #: simulation/templates/structures/han/civil_centre_court.xml:18 msgid "Cháotíng" msgstr "Cháotíng" #: simulation/templates/structures/han/civil_centre_court.xml:19 msgid "ImperialCourt" msgstr "宮廷" #: simulation/templates/structures/han/corral.xml:12 msgid "Xù Lán" msgstr "Xù Lán" #: simulation/templates/structures/han/defense_tower.xml:12 msgid "Fángyù Tǎ" msgstr "Fángyù Tǎ" #: simulation/templates/structures/han/defense_tower.xml:23 msgid "" "This tower has greater range, greater attack, greater health, and is twice " "as difficult to capture." msgstr "この塔は射程、攻撃力、HPがより高く、占拠ポイントも二倍になっています" #: simulation/templates/structures/han/defense_tower_great.xml:31 msgid "Great Tower" msgstr "高塔" #: simulation/templates/structures/han/defense_tower_great.xml:32 msgid "Dà Fángyù Tǎ" msgstr "Dà Fángyù Tǎ" #: simulation/templates/structures/han/defense_tower_great.xml:34 msgid "GreatTower" msgstr "高塔" #: simulation/templates/structures/han/dock.xml:9 msgid "Mǎtóu" msgstr "Mǎtóu" #: simulation/templates/structures/han/farmstead.xml:17 msgid "Nóng Shè" msgstr "Nóng Shè" #: simulation/templates/structures/han/field.xml:15 msgid "Dàotián" msgstr "Dàotián" #: simulation/templates/structures/han/field.xml:16 msgid "Rice Paddy" msgstr "稲田" #: simulation/templates/structures/han/field_grain.xml:5 msgid "Tián" msgstr "Tián" #: simulation/templates/structures/han/forge.xml:12 msgid "Duànzào Chǎng" msgstr "Duànzào Chǎng" #: simulation/templates/structures/han/fortress.xml:12 #: simulation/templates/structures/han/fortress_old.xml:12 msgid "Bǎolěi" msgstr "Bǎolěi" #: simulation/templates/structures/han/house.xml:12 msgid "Mín Jū" msgstr "Mín Jū" #: simulation/templates/structures/han/laozigate.xml:21 #: simulation/templates/structures/han/laozigate.xml:24 msgid "LaoziGate" msgstr "老子門" #: simulation/templates/structures/han/laozigate.xml:22 msgid "Lǎozǐ Mén" msgstr "Lǎozǐ Mén" #: simulation/templates/structures/han/market.xml:9 msgid "Jíshì" msgstr "Jíshì" #: simulation/templates/structures/han/ministry.xml:36 msgid "Imperial Ministry" msgstr "公卿" #: simulation/templates/structures/han/ministry.xml:37 msgid "Gōngdiàn" msgstr "Gōngdiàn" #: simulation/templates/structures/han/ministry.xml:39 msgid "ImperialMinistry" msgstr "公卿" #: simulation/templates/structures/han/ministry.xml:40 msgid "" "Train the Nine Ministers. Territory root. Research a powerful suite of " "Administrative technologies." msgstr "" #: simulation/templates/structures/han/outpost.xml:5 msgid "Wànglóu" msgstr "Wànglóu" #: simulation/templates/structures/han/palisades_curve.xml:10 #: simulation/templates/structures/han/palisades_long.xml:4 #: simulation/templates/structures/han/palisades_medium.xml:4 #: simulation/templates/structures/han/palisades_short.xml:4 #: simulation/templates/structures/han/wallset_palisade.xml:5 msgid "Bamboo Stockade" msgstr "砦柵" #: simulation/templates/structures/han/palisades_gate.xml:4 msgid "Bamboo Stockade Gate" msgstr "砦柵の門" #: simulation/templates/structures/han/palisades_tower.xml:4 msgid "Bamboo Stockade Tower" msgstr "砦柵の塔" #: simulation/templates/structures/han/range.xml:12 msgid "Bǎ Chǎng" msgstr "Bǎ Chǎng" #: simulation/templates/structures/han/sentry_tower.xml:5 msgid "Shào Tǎ" msgstr "" #: simulation/templates/structures/han/stable.xml:12 msgid "Mǎ Jiù" msgstr "Mǎ Jiù" #: simulation/templates/structures/han/storehouse.xml:17 msgid "Cāngkù" msgstr "Cāngkù" #: simulation/templates/structures/han/temple.xml:12 msgid "Sìmiào" msgstr "Sìmiào" #: simulation/templates/structures/han/wall_gate.xml:9 msgid "Chéng Mén" msgstr "Chéng Mén" #: simulation/templates/structures/han/wall_long.xml:9 #: simulation/templates/structures/han/wall_medium.xml:9 #: simulation/templates/structures/han/wall_short.xml:9 msgid "Chéng Yuán" msgstr "Chéng Yuán" #: simulation/templates/structures/han/wall_tower.xml:9 msgid "Chéng Lóu" msgstr "Chéng Lóu" #: simulation/templates/structures/han/wallset_stone.xml:5 msgid "Yōng" msgstr "Yōng" #: simulation/templates/structures/han/wonder.xml:12 msgid "Míngtáng Bìyōng" msgstr "Míngtáng Bìyōng" #: simulation/templates/structures/hellenic_epic_temple.xml:23 msgid "Epic Temple" msgstr "巨大神殿" #: simulation/templates/structures/hellenic_epic_temple.xml:24 msgid "Naos Parthenos" msgstr "Naos Parthenos" #: simulation/templates/structures/hellenic_epic_temple.xml:25 msgid "Garrison units to heal them at a quick rate." msgstr "駐屯ユニットを早く回復させることができます。" #: simulation/templates/structures/hellenic_propylaea.xml:20 msgid "Portico" msgstr "ポルチコ" #: simulation/templates/structures/hellenic_propylaea.xml:21 msgid "Propylaea" msgstr "プロピュライア" #: simulation/templates/structures/hellenic_stoa.xml:24 msgid "Hellenic Stoa" msgstr "ギリシア式柱廊" #: simulation/templates/structures/iber/barracks.xml:5 msgid "Kaserna" msgstr "Kaserna" #: simulation/templates/structures/iber/civil_centre.xml:8 msgid "Oppidum" msgstr "Oppidum" #: simulation/templates/structures/iber/corral.xml:8 msgid "Saroe" msgstr "Saroe" #: simulation/templates/structures/iber/defense_tower.xml:31 #: simulation/templates/structures/iber/wall_tower.xml:9 msgid "Dorre" msgstr "Dorre" #: simulation/templates/structures/iber/dock.xml:12 msgid "Kai" msgstr "Kai" #: simulation/templates/structures/iber/farmstead.xml:11 msgid "Baserri" msgstr "Baserri" #: simulation/templates/structures/iber/field.xml:5 msgid "Soro" msgstr "Soro" #: simulation/templates/structures/iber/forge.xml:5 msgid "Harotz" msgstr "Harotz" #: simulation/templates/structures/iber/fortress.xml:5 msgid "Castro" msgstr "Castro" #: simulation/templates/structures/iber/house.xml:5 msgid "Etxe" msgstr "Etxe" #: simulation/templates/structures/iber/market.xml:12 msgid "Arruga" msgstr "Arruga" #: simulation/templates/structures/iber/monument.xml:31 msgid "Revered Monument" msgstr "神像" #: simulation/templates/structures/iber/monument.xml:32 msgid "Gur Oroigarri" msgstr "Gur Oroigarri" #: simulation/templates/structures/iber/monument.xml:9 #: simulation/templates/structures/iber/monument.xml:34 msgid "Monument" msgstr "記念碑" #: simulation/templates/structures/iber/storehouse.xml:5 msgid "Ola" msgstr "Ola" #: simulation/templates/structures/iber/temple.xml:12 msgid "Loki" msgstr "ロキ" #: simulation/templates/structures/iber/wall_gate.xml:9 msgid "Biko Sarbide" msgstr "Biko Sarbide" #: simulation/templates/structures/iber/wall_long.xml:9 #: simulation/templates/structures/iber/wall_medium.xml:9 #: simulation/templates/structures/iber/wall_short.xml:9 #: simulation/templates/structures/iber/wallset_stone.xml:5 msgid "Zabal Horma" msgstr "Zabal Horma" #: simulation/templates/structures/iber/wonder.xml:9 msgid "Cancho Roano" msgstr "Cancho Roano" #: simulation/templates/structures/ishtar_gate.xml:25 msgid "Ishtar Gate of Babylon" msgstr "バビロンのイシュタル門" #: simulation/templates/structures/ishtar_gate.xml:26 msgid "Territory root." msgstr "領土を拡大します。" #: simulation/templates/structures/kush/arsenal.xml:5 msgid "Pr-ỉwn n ms" msgstr "Pr-ỉwn n ms" #: simulation/templates/structures/kush/barracks.xml:9 msgid "pr-msʿyw" msgstr "pr-msʿyw" #: simulation/templates/structures/kush/camp_blemmye.xml:22 msgid "Blemmye Camp" msgstr "ブレムミュエキャンプ" #: simulation/templates/structures/kush/camp_blemmye.xml:23 msgid "Train Blemmye Mercenaries." msgstr "ブレムミュエ族の傭兵を養成できます" #: simulation/templates/structures/kush/camp_noba.xml:22 msgid "Noba Village" msgstr "ノウァ集落" #: simulation/templates/structures/kush/camp_noba.xml:23 msgid "Train Noba Mercenaries." msgstr "ノウァ族の傭兵を養成できます" #: simulation/templates/structures/kush/civil_centre.xml:9 msgid "Pr-nsw" msgstr "Pr-nsw" #: simulation/templates/structures/kush/corral.xml:9 msgid "ihy" msgstr "ihy" #: simulation/templates/structures/kush/defense_tower.xml:5 msgid "tsmt ʿȝ" msgstr "tsmt ʿȝ" #: simulation/templates/structures/kush/dock.xml:9 msgid "Mryt" msgstr "Mryt" #: simulation/templates/structures/kush/elephant_stable.xml:5 msgid "Ỉḥ Abu" msgstr "Ỉḥ Abu" #: simulation/templates/structures/kush/field.xml:5 msgid "sht" msgstr "sht" #: simulation/templates/structures/kush/forge.xml:5 msgid "hmw hʿy n rȝ-ʿ" msgstr "hmw hʿy n rȝ-ʿ" #: simulation/templates/structures/kush/fortress.xml:9 msgid "Htm" msgstr "Htm" #: simulation/templates/structures/kush/house.xml:5 msgid "Pr" msgstr "Pr" #: simulation/templates/structures/kush/market.xml:9 msgid "Pr-sbt" msgstr "Pr-sbt" #: simulation/templates/structures/kush/outpost.xml:5 msgid "trtr" msgstr "trtr" #: simulation/templates/structures/kush/pyramid_large.xml:26 msgid "Large Pyramid" msgstr "大ピラミッド" #: simulation/templates/structures/kush/pyramid_large.xml:27 msgid "mr ʿȝ" msgstr "mr ʿȝ" #: simulation/templates/structures/kush/pyramid_large.xml:29 #: simulation/templates/structures/kush/pyramid_small.xml:26 msgid "Pyramid" msgstr "ピラミッド" #: simulation/templates/structures/kush/pyramid_small.xml:23 msgid "Small Pyramid" msgstr "小ピラミッド" #: simulation/templates/structures/kush/pyramid_small.xml:24 msgid "mr" msgstr "mr" #: simulation/templates/structures/kush/range.xml:8 msgid "Pr-Pdt" msgstr "Pr-Pdt" #: simulation/templates/structures/kush/sentry_tower.xml:5 msgid "tsmt" msgstr "tsmt" #: simulation/templates/structures/kush/shrine.xml:12 msgid "Shrine" msgstr "神殿" #: simulation/templates/structures/kush/shrine.xml:13 msgid "ḥwt-nṯr" msgstr "ḥwt-nṯr" #: simulation/templates/structures/kush/stable.xml:9 msgid "Ỉḥ Ssmt" msgstr "Ỉḥ Ssmt" #: simulation/templates/structures/kush/storehouse.xml:5 msgid "wdȝt" msgstr "wdȝt" #: simulation/templates/structures/kush/temple.xml:8 msgid "Temple of Apedemak" msgstr "アペデマク寺院" #: simulation/templates/structures/kush/temple.xml:9 msgid "Pr-ʿIprmk" msgstr "Pr-ʿIprmk" #: simulation/templates/structures/kush/temple.xml:10 msgid "" "Train Healers and Apedemak Champions and research healing technologies." msgstr "ヒーラーやアペデマクチャンピオンを養成でき、テクノロジーの研究を行えます。" #: simulation/templates/structures/kush/temple.xml:11 msgid "TempleOfApedemak" msgstr "アペデマク寺院" #: simulation/templates/structures/kush/temple_amun.xml:27 msgid "Grand Temple of Amun" msgstr "アメン巨大寺院" #: simulation/templates/structures/kush/temple_amun.xml:28 msgid "Pr-ʿImn" msgstr "Pr-ʿImn" #: simulation/templates/structures/kush/temple_amun.xml:29 msgid "Train Amun Champions and Elite Healers. Research healing technologies." msgstr "精鋭のヒーラーやアメンチャンピオンを養成でき、テクノロジーの研究を行えます。" #: simulation/templates/structures/kush/temple_amun.xml:31 msgid "TempleOfAmun" msgstr "アメン寺院" #: simulation/templates/structures/kush/wall_gate.xml:9 msgid "ʿryt" msgstr "ʿryt" #: simulation/templates/structures/kush/wall_long.xml:9 #: simulation/templates/structures/kush/wall_medium.xml:9 #: simulation/templates/structures/kush/wall_short.xml:9 #: simulation/templates/structures/kush/wallset_stone.xml:5 msgid "sbty" msgstr "sbty" #: simulation/templates/structures/kush/wall_tower.xml:9 msgid "sȝwt" msgstr "sȝwt" #: simulation/templates/structures/kush/wonder.xml:9 msgid "Mnw nht" msgstr "Mnw nht" #: simulation/templates/structures/mace/library.xml:5 #: simulation/templates/structures/ptol/library.xml:5 #: simulation/templates/structures/sele/library.xml:9 msgid "Bibliothēkē" msgstr "Bibliothēkē" #: simulation/templates/structures/mace/wonder.xml:9 msgid "Anaktoron ton Aigai" msgstr "Anaktoron ton Aigai" #: simulation/templates/structures/maur/barracks.xml:15 msgid "Sainyavasa" msgstr "Sainyavasa" #: simulation/templates/structures/maur/civil_centre.xml:12 msgid "Rajadhanika" msgstr "Rajadhanika" #: simulation/templates/structures/maur/corral.xml:8 msgid "Gotra" msgstr "Gotra" #: simulation/templates/structures/maur/defense_tower.xml:5 #: simulation/templates/structures/maur/tower_double.xml:20 msgid "Udarka" msgstr "Udarka" #: simulation/templates/structures/maur/dock.xml:9 msgid "Naukasthanaka" msgstr "Naukasthanaka" #: simulation/templates/structures/maur/elephant_stable.xml:5 msgid "Vāraṇaśālā" msgstr "Vāraṇaśālā" #: simulation/templates/structures/maur/field.xml:5 msgid "Kshetra" msgstr "Kshetra" #: simulation/templates/structures/maur/forge.xml:5 msgid "Lohakāra" msgstr "Lohakāra" #: simulation/templates/structures/maur/fortress.xml:5 msgid "Durg" msgstr "Durg" #: simulation/templates/structures/maur/house.xml:8 msgid "Griham" msgstr "Griham" #: simulation/templates/structures/maur/market.xml:12 msgid "Vipana" msgstr "Vipana" #: simulation/templates/structures/maur/outpost.xml:5 msgid "Uparaksana" msgstr "Uparaksana" #: simulation/templates/structures/maur/palace.xml:20 #: simulation/templates/structures/maur/palace.xml:26 #: simulation/templates/structures/pers/tachara.xml:33 msgid "Palace" msgstr "宮殿" #: simulation/templates/structures/maur/palace.xml:21 msgid "Harmya" msgstr "Harmya" #: simulation/templates/structures/maur/palace.xml:30 msgid "Train Heroes and their Poison Maiden Guards. Territory root." msgstr "" #: simulation/templates/structures/maur/pillar_ashoka.xml:32 msgid "Edict Pillar of Ashoka" msgstr "アショーカ王の石柱" #: simulation/templates/structures/maur/pillar_ashoka.xml:33 msgid "Śāsana Stambha Aśokā" msgstr "Śāsana Stambha Aśokā" #: simulation/templates/structures/maur/pillar_ashoka.xml:9 #: simulation/templates/structures/maur/pillar_ashoka.xml:35 msgid "Pillar" msgstr "柱" #: simulation/templates/structures/maur/storehouse.xml:5 msgid "Khalla" msgstr "Khalla" #: simulation/templates/structures/maur/temple.xml:12 msgid "Devalaya" msgstr "Devalaya" #: simulation/templates/structures/maur/tower_double.xml:16 msgid "Rampart Tower" msgstr "城壁塔" #: simulation/templates/structures/maur/tower_double.xml:18 msgid "" "Higher health tower with ramparts for up to 16 archers. Visibly garrisoned " "archers recieve a range and armor bonus. Only archers can garrison. Needs " "the murder holes tech to protect its foot." msgstr "最大16人の弓兵を収容できる城壁を備えた高い耐久性の塔。目に見える形で駐留している弓兵には射程と装甲のボーナスが与えられます。射手だけが駐屯できます。足を守るためには、「殺人の穴」の技術が必要です。" #: simulation/templates/structures/maur/wall_gate.xml:15 msgid "Dwara" msgstr "Dwara" #: simulation/templates/structures/maur/wall_long.xml:15 #: simulation/templates/structures/maur/wall_medium.xml:15 #: simulation/templates/structures/maur/wall_short.xml:15 #: simulation/templates/structures/maur/wallset_stone.xml:5 msgid "Shilabanda" msgstr "Shilabanda" #: simulation/templates/structures/maur/wall_tower.xml:18 msgid "Puratta" msgstr "Puratta" #: simulation/templates/structures/maur/wonder.xml:9 msgid "Great Stupa" msgstr "Great Stupa" #: simulation/templates/structures/mausoleum.xml:8 msgid "Mausoleum at Halicarnassus" msgstr "ハリカルナッソスのマウソロス霊廟" #: simulation/templates/structures/mausoleum.xml:9 msgid "Mausōleion" msgstr "Mausōleion" #: simulation/templates/structures/merc_camp_egyptian.xml:6 #: simulation/templates/structures/ptol/mercenary_camp.xml:6 msgid "MercenaryCamp" msgstr "傭兵キャンプ" #: simulation/templates/structures/merc_camp_egyptian.xml:28 msgid "Egyptian Mercenary Camp" msgstr "エジプト傭兵キャンプ" #: simulation/templates/structures/merc_camp_egyptian.xml:29 #: simulation/templates/structures/ptol/mercenary_camp.xml:28 msgid "Stratopedeia Misthophorōn" msgstr "Stratopedeia Misthophorōn" #: simulation/templates/structures/merc_camp_egyptian.xml:32 msgid "Capture this structure to train mercenaries from Hellenistic Egypt." msgstr "この建物を奪い、ギリシア系エジプトから傭兵を養成しましょう。" #: simulation/templates/structures/kush/farmstead.xml:9 #: simulation/templates/structures/mill_desert.xml:8 #: simulation/templates/structures/mill_saharan.xml:8 msgid "snwt" msgstr "snwt" #: simulation/templates/structures/athen/farmstead.xml:11 #: simulation/templates/structures/mace/farmstead.xml:11 #: simulation/templates/structures/mill_greek.xml:8 #: simulation/templates/structures/ptol/farmstead.xml:8 #: simulation/templates/structures/sele/farmstead.xml:8 #: simulation/templates/structures/spart/farmstead.xml:11 msgid "Epoikion" msgstr "Epoikion" #: simulation/templates/structures/maur/farmstead.xml:11 #: simulation/templates/structures/mill_indian.xml:8 msgid "Kantu" msgstr "Kantu" #: simulation/templates/structures/mill_italian.xml:8 msgid "Villa" msgstr "Villa" #: simulation/templates/structures/mill_middle_eastern.xml:8 #: simulation/templates/structures/pers/farmstead.xml:8 msgid "Kaštašta" msgstr "Kaštašta" #: simulation/templates/structures/brit/rotarymill.xml:5 #: simulation/templates/structures/mill_temperate_europe.xml:4 msgid "Melonas" msgstr "Melonas" #: simulation/templates/structures/obelisk.xml:11 msgid "Obelisk" msgstr "オベリスク" #: simulation/templates/structures/obelisk.xml:12 msgid "Egyptian Obelisk" msgstr "エジプトのオベリスク" #: simulation/templates/structures/palisades_fort.xml:9 msgid "Wooden Tower" msgstr "木の塔" #: simulation/templates/structures/palisades_gate.xml:20 msgid "Palisade Gate" msgstr "柵の門" #: simulation/templates/structures/han/palisades_long.xml:9 #: simulation/templates/structures/palisades_gate.xml:22 #: simulation/templates/structures/palisades_long.xml:31 msgid "Allow units access through Palisades. Can be locked to prevent access." msgstr "ユニットが門を通ってアクセスできるようにします。鍵をかけてアクセスを防ぐことができます。" #: simulation/templates/structures/palisades_long.xml:17 msgid "Can be converted into a Palisade Gate." msgstr "柵の門へ転用ができます" #: simulation/templates/structures/palisades_spike_angle.xml:17 msgid "Angle Spike" msgstr "大釘" #: simulation/templates/structures/palisades_spikes_small.xml:17 msgid "Small Spikes" msgstr "鹿砦(小)" #: simulation/templates/structures/palisades_spikes_tall.xml:17 msgid "Tall Spikes" msgstr "鹿砦(大)" #: simulation/templates/structures/palisades_watchtower.xml:14 msgid "Watchtower" msgstr "物見やぐら" #: simulation/templates/structures/pers/apartment_block.xml:12 msgid "Apartment Block" msgstr "Apartment Block" #: simulation/templates/structures/pers/barracks.xml:5 msgid "Padgan" msgstr "Padgan" #: simulation/templates/structures/pers/civil_centre.xml:12 msgid "Provincial Governor" msgstr "太守府" #: simulation/templates/structures/pers/civil_centre.xml:13 msgid "Xšaçapāvan" msgstr "Xšaçapāvan" #: simulation/templates/structures/pers/corral.xml:11 msgid "Gaiāšta" msgstr "Gaiāšta" #: simulation/templates/structures/pers/defense_tower.xml:5 #: simulation/templates/structures/pers/tower_babylon.xml:5 #: simulation/templates/structures/pers/wall_tower.xml:9 msgid "Pāyaud" msgstr "Pāyaud" #: simulation/templates/structures/pers/dock.xml:12 msgid "Nāvašta" msgstr "Nāvašta" #: simulation/templates/structures/pers/field.xml:5 msgid "Kaštrya" msgstr "Kaštrya" #: simulation/templates/structures/pers/forge.xml:5 msgid "Arštišta" msgstr "Arštišta" #: simulation/templates/structures/pers/fortress.xml:5 msgid "Didā" msgstr "Didā" #: simulation/templates/structures/pers/hall.xml:23 msgid "Gate of All Nations" msgstr "万国の門" #: simulation/templates/structures/pers/hall.xml:24 msgid "Duvarθi Visadahyu" msgstr "Duvarθi Visadahyu" #: simulation/templates/structures/pers/hall.xml:25 msgid "Hall" msgstr "ホール" #: simulation/templates/structures/pers/house.xml:8 msgid "Huvādā" msgstr "Huvādā" #: simulation/templates/structures/pers/house_b.xml:12 #: simulation/templates/structures/pers/inn.xml:12 msgid "Inn" msgstr "宿屋" #: simulation/templates/structures/pers/ice_house.xml:25 msgid "Ice House" msgstr "氷室" #: simulation/templates/structures/pers/ice_house.xml:26 msgid "Yakhchāl" msgstr "Yakhchāl" #: simulation/templates/structures/pers/ice_house.xml:27 msgid "IceHouse" msgstr "氷室" #: simulation/templates/structures/pers/market.xml:12 msgid "Ardatašta" msgstr "Ardatašta" #: simulation/templates/structures/pers/outpost.xml:5 msgid "Didebani" msgstr "Didebani" #: simulation/templates/structures/pers/stable.xml:9 msgid "Paraspa" msgstr "Paraspa" #: simulation/templates/structures/pers/storehouse.xml:5 msgid "Asiyah" msgstr "Asiyah" #: simulation/templates/structures/pers/tachara.xml:29 msgid "Winter Palace" msgstr "" #: simulation/templates/structures/pers/tachara.xml:30 msgid "Taçara" msgstr "Taçara" #: simulation/templates/structures/pers/tachara.xml:31 msgid "Train Heroes and make use of the “Satrapy Tribute” feature." msgstr "" #: simulation/templates/structures/pers/tachara.xml:76 msgid "Receive free Food tribute to your treasury from your subject peoples." msgstr "" #: simulation/templates/structures/pers/tachara.xml:81 msgid "Receive free Wood tribute to your treasury from your subject peoples." msgstr "" #: simulation/templates/structures/pers/tachara.xml:86 msgid "Receive free Stone tribute to your treasury from your subject peoples." msgstr "" #: simulation/templates/structures/pers/tachara.xml:91 msgid "Receive free Metal tribute to your treasury from your subject peoples." msgstr "" #: simulation/templates/structures/pers/temple.xml:12 msgid "Āyadanam" msgstr "Āyadanam" #: simulation/templates/structures/pers/wall_gate.xml:9 msgid "Duvarθiš" msgstr "Duvarθiš" #: simulation/templates/structures/pers/wall_long.xml:9 #: simulation/templates/structures/pers/wall_medium.xml:9 #: simulation/templates/structures/pers/wall_short.xml:9 #: simulation/templates/structures/pers/wallset_stone.xml:5 msgid "Para" msgstr "Para" #: simulation/templates/structures/pers/warehouse.xml:12 msgid "Warehouse" msgstr "貯蔵庫" #: simulation/templates/structures/pers/wonder.xml:9 msgid "Hanging Gardens of Babylon" msgstr "Hanging Gardens of Babylon" #: simulation/templates/structures/pirates/dock.xml:8 msgid "Pirate Port" msgstr "" #: simulation/templates/structures/ptol/elephant_stable.xml:5 #: simulation/templates/structures/sele/elephant_stable.xml:5 msgid "Stathmos tōn Elepantōn" msgstr "Stathmos tōn Elepantōn" #: simulation/templates/structures/ptol/lighthouse.xml:25 #: simulation/templates/structures/ptol/lighthouse.xml:29 msgid "Lighthouse" msgstr "灯台" #: simulation/templates/structures/ptol/lighthouse.xml:26 msgid "Pharos" msgstr "Pharos" #: simulation/templates/structures/ptol/lighthouse.xml:27 msgid "" "Build upon a shoreline in own, neutral, or allied territory. Very large " "vision range." msgstr "自国、中立、同盟のいずれかの領域の海岸線に建てることができます。非常に広い視界を獲得できます。" #: simulation/templates/structures/ptol/mercenary_camp.xml:27 msgid "Mercenary Camp" msgstr "傭兵基地" #: simulation/templates/structures/ptol/mercenary_camp.xml:30 msgid "" "Cheap Barracks-like structure that is buildable in neutral territory, but " "casts no territory influence. Train Mercenaries." msgstr "安価な兵舎。傭兵を養成できます。中立領域に建設できるものの領域の獲得ができません。" #: simulation/templates/structures/ptol/military_colony.xml:9 #: simulation/templates/structures/sele/military_colony.xml:9 msgid "Klērouchia" msgstr "Klērouchia" #: simulation/templates/structures/ptol/temple_2.xml:24 msgid "Temple of Isis" msgstr "" #: simulation/templates/structures/ptol/temple_2.xml:26 msgid "Train Heroes and Healers. Research special technologies." msgstr "" #: simulation/templates/structures/ptol/temple_2.xml:28 msgid "TempleOfIsis" msgstr "" #: simulation/templates/structures/ptol/tower_artillery.xml:9 msgid "mktr-n-ḏw" msgstr "mktr-n-ḏw" #: simulation/templates/structures/ptol/wonder.xml:9 msgid "Hieron tou Hōrou" msgstr "Hieron tou Hōrou" #: simulation/templates/structures/rome/amphitheater_pompeii.xml:6 msgid "Amphitheātrum" msgstr "Amphitheātrum" #: simulation/templates/structures/rome/arch.xml:22 msgid "Triumphal Arch" msgstr "凱旋門" #: simulation/templates/structures/rome/arch.xml:23 msgid "Arcus Triumphālis" msgstr "Arcus Triumphālis" #: simulation/templates/structures/rome/arch.xml:24 msgid "TriumphalArch" msgstr "TriumphalArch" #: simulation/templates/structures/rome/army_camp.xml:71 msgid "Army Camp" msgstr "陸軍キャンプ" #: simulation/templates/structures/rome/army_camp.xml:72 msgid "Castra" msgstr "Castra" #: simulation/templates/structures/rome/army_camp.xml:73 msgid "" "Build in neutral or enemy territory. Train Advanced Melee Infantry and " "Marian Legionaries. Construct Rams. Garrison Soldiers for additional arrows." msgstr "" #: simulation/templates/structures/rome/army_camp.xml:31 #: simulation/templates/structures/rome/army_camp.xml:75 msgid "ArmyCamp" msgstr "陸軍キャンプ" #: simulation/templates/structures/rome/arsenal.xml:5 msgid "Ballistārium" msgstr "Ballistārium" #: simulation/templates/structures/rome/barracks.xml:12 msgid "Castrum" msgstr "Castrum" #: simulation/templates/structures/rome/civil_centre.xml:12 msgid "Forum" msgstr "Forum" #: simulation/templates/structures/rome/corral.xml:8 msgid "Saeptum" msgstr "Saeptum" #: simulation/templates/structures/rome/defense_tower.xml:9 #: simulation/templates/structures/rome/tower_artillery.xml:9 #: simulation/templates/structures/rome/tower_bolt.xml:9 msgid "Turris Laterīcia" msgstr "Turris Laterīcia" #: simulation/templates/structures/rome/dock.xml:12 msgid "Portus" msgstr "Portus" #: simulation/templates/structures/rome/farmstead.xml:8 msgid "Vīlla" msgstr "Vīlla" #: simulation/templates/structures/rome/field.xml:5 msgid "Ager" msgstr "Ager" #: simulation/templates/structures/rome/forge.xml:5 msgid "Armāmentārium" msgstr "Armāmentārium" #: simulation/templates/structures/rome/fortress.xml:5 msgid "Castellum" msgstr "Castellum" #: simulation/templates/structures/rome/house.xml:5 msgid "Domus" msgstr "Domus" #: simulation/templates/structures/rome/market.xml:12 msgid "Mercātus" msgstr "Mercātus" #: simulation/templates/structures/rome/outpost.xml:5 msgid "Vigilārium" msgstr "Vigilārium" #: simulation/templates/structures/rome/sentry_tower.xml:5 msgid "Turris Līgnea" msgstr "Turris Līgnea" #: simulation/templates/structures/rome/siege_wall_gate.xml:22 msgid "Siege Wall Gate" msgstr "包囲壁の門" #: simulation/templates/structures/rome/siege_wall_gate.xml:23 msgid "Porta Circummūnītiōnis" msgstr "Porta Circummūnītiōnis" #: simulation/templates/structures/rome/siege_wall_gate.xml:24 #: simulation/templates/structures/rome/siege_wall_long.xml:25 #: simulation/templates/structures/rome/siege_wall_medium.xml:25 #: simulation/templates/structures/rome/siege_wall_short.xml:25 #: simulation/templates/structures/rome/siege_wall_tower.xml:29 #: simulation/templates/structures/rome/wallset_siege.xml:9 msgid "SiegeWall" msgstr "包囲壁" #: simulation/templates/structures/rome/siege_wall_long.xml:23 #: simulation/templates/structures/rome/siege_wall_medium.xml:23 #: simulation/templates/structures/rome/siege_wall_short.xml:23 #: simulation/templates/structures/rome/wallset_siege.xml:5 msgid "Siege Wall" msgstr "包囲壁" #: simulation/templates/structures/rome/siege_wall_long.xml:24 #: simulation/templates/structures/rome/siege_wall_medium.xml:24 #: simulation/templates/structures/rome/siege_wall_short.xml:24 #: simulation/templates/structures/rome/wallset_siege.xml:6 msgid "Mūrus Circummūnītiōnis" msgstr "Mūrus Circummūnītiōnis" #: simulation/templates/structures/rome/siege_wall_tower.xml:26 msgid "Siege Wall Tower" msgstr "包囲壁のやぐら" #: simulation/templates/structures/rome/siege_wall_tower.xml:27 msgid "Turris Circummūnītiōnis" msgstr "Turris Circummūnītiōnis" #: simulation/templates/structures/rome/stable.xml:5 msgid "Equīle" msgstr "Equīle" #: simulation/templates/structures/rome/storehouse.xml:8 msgid "Receptāculum" msgstr "Receptāculum" #: simulation/templates/structures/rome/temple.xml:9 msgid "Aedēs" msgstr "Aedēs" #: simulation/templates/structures/rome/temple_mars.xml:12 msgid "Temple of Mars" msgstr "マルス神殿" #: simulation/templates/structures/rome/temple_mars.xml:13 msgid "Aedēs Mārtiālis" msgstr "Aedēs Mārtiālis" #: simulation/templates/structures/rome/temple_mars.xml:14 msgid "TempleOfMars" msgstr "マルス神殿" #: simulation/templates/structures/rome/temple_vesta.xml:18 msgid "Temple of Vesta" msgstr "ウェスタ神殿" #: simulation/templates/structures/rome/temple_vesta.xml:19 msgid "Aedēs Vestālis" msgstr "Aedēs Vestālis" #: simulation/templates/structures/rome/temple_vesta.xml:21 msgid "TempleOfVesta" msgstr "ウェスタ神殿" #: simulation/templates/structures/rome/tent.xml:25 msgid "Tabernāculum" msgstr "Tabernāculum" #: simulation/templates/structures/rome/tent.xml:27 msgid "A temporary shelter for soldiers." msgstr "兵士の一時的な野営所です。" #: simulation/templates/structures/rome/wall_gate.xml:9 msgid "Porta" msgstr "Porta" #: simulation/templates/structures/rome/wall_long.xml:9 #: simulation/templates/structures/rome/wall_medium.xml:9 #: simulation/templates/structures/rome/wall_short.xml:9 #: simulation/templates/structures/rome/wallset_stone.xml:5 msgid "Moenia" msgstr "Moenia" #: simulation/templates/structures/rome/wall_tower.xml:9 msgid "Turris Lapidea" msgstr "Turris Lapidea" #: simulation/templates/structures/rome/wallset_siege.xml:7 msgid "Wall off an area. Build in own, neutral, or enemy territory." msgstr "自国・中立・敵国のいずれかの領土に建てられます" #: simulation/templates/structures/rome/wonder.xml:9 msgid "Aedēs Iovis Optimi Maximi" msgstr "Aedēs Iovis Optimi Maximi" #: simulation/templates/structures/sele/wonder.xml:9 msgid "Hieron tou Apollōnos Pythiou" msgstr "Hieron tou Apollōnos Pythiou" #: simulation/templates/structures/sele_colonnade.xml:12 msgid "Colonnade" msgstr "列柱" #: simulation/templates/structures/sele_colonnade.xml:13 msgid "Corinthian Colonnade" msgstr "コリント式列柱" #: simulation/templates/structures/shrine_celtic.xml:9 msgid "Henge" msgstr "" #: simulation/templates/structures/shrine_chinese.xml:9 msgid "Bǎotǎ" msgstr "Bǎotǎ" #: simulation/templates/structures/shrine_egyptian.xml:5 #: simulation/templates/structures/shrine_kushite.xml:5 msgid "Sanctuary Kiosk" msgstr "キオスク聖域" #: simulation/templates/structures/athen/temple.xml:9 #: simulation/templates/structures/mace/temple.xml:9 #: simulation/templates/structures/ptol/temple.xml:12 #: simulation/templates/structures/ptol/temple_2.xml:25 #: simulation/templates/structures/sele/temple.xml:9 #: simulation/templates/structures/shrine_greek_01.xml:9 #: simulation/templates/structures/shrine_greek_02.xml:9 #: simulation/templates/structures/spart/temple.xml:9 msgid "Naos" msgstr "Naos" #: simulation/templates/structures/shrine_italian.xml:9 msgid "Aedēs Sanitatem" msgstr "Aedēs Sanitatem" #: simulation/templates/structures/shrine_persian.xml:9 msgid "Fire Temple" msgstr "" #: simulation/templates/structures/spart/gerousia.xml:22 msgid "Spartan Senate" msgstr "スパルタ長老会" #: simulation/templates/structures/spart/gerousia.xml:23 msgid "Gerousia" msgstr "Gerousia" #: simulation/templates/structures/spart/gerousia.xml:24 msgid "Research technologies." msgstr "" #: simulation/templates/structures/spart/persian_stoa.xml:9 msgid "\\\"Persian\\\" Stoa" msgstr "" #: simulation/templates/structures/spart/persian_stoa.xml:10 msgid "Stoa Persikē" msgstr "" #: simulation/templates/structures/spart/syssiton.xml:23 msgid "Military Mess Hall" msgstr "軍人大食堂" #: simulation/templates/structures/spart/syssiton.xml:24 msgid "Syssition" msgstr "シッシティオン" #: simulation/templates/structures/spart/syssiton.xml:25 msgid "Train Champions and Heroes." msgstr "チャンピオンユニットと英雄の養成ができます。" #: simulation/templates/structures/spart/syssiton.xml:27 msgid "Syssiton" msgstr "Syssiton" #: simulation/templates/structures/spart/wonder.xml:9 msgid "Hieron tēs Artemidos Orthias" msgstr "Hieron tēs Artemidos Orthias" #: simulation/templates/structures/stall_big.xml:11 msgid "Big stall" msgstr "大きな露店" #: simulation/templates/structures/stall_med.xml:11 msgid "Medium stall" msgstr "普通の露店" #: simulation/templates/structures/stall_small_a.xml:11 #: simulation/templates/structures/stall_small_b.xml:11 msgid "Small stall" msgstr "小さな露店" #: simulation/templates/structures/stonehenge.xml:8 msgid "Stonehenge" msgstr "Stonehenge" #: simulation/templates/structures/table_rectangle.xml:11 #: simulation/templates/structures/table_square.xml:11 msgid "Table" msgstr "テーブル" #: simulation/templates/structures/table_rectangle.xml:12 msgid "Rectangle Table" msgstr "長方形の卓" #: simulation/templates/structures/table_square.xml:12 msgid "Square Table" msgstr "正方形の卓" #: simulation/templates/structures/tent_arab.xml:35 msgid "Arab Army Tent" msgstr "アラブ傭兵テント" #: simulation/templates/structures/rome/tent.xml:24 #: simulation/templates/structures/tent_arab.xml:36 #: simulation/templates/structures/tent_arab.xml:38 #: simulation/templates/structures/tent_bedouin.xml:36 #: simulation/templates/structures/tent_bedouin.xml:38 #: simulation/templates/structures/tent_desert.xml:36 #: simulation/templates/structures/tent_desert.xml:38 #: simulation/templates/structures/tent_mace.xml:36 #: simulation/templates/structures/tent_mace.xml:38 #: simulation/templates/structures/tent_rome.xml:36 #: simulation/templates/structures/tent_rome.xml:38 msgid "Tent" msgstr "幕舎" #: simulation/templates/structures/tent_arab.xml:39 #: simulation/templates/structures/tent_bedouin.xml:39 #: simulation/templates/structures/tent_desert.xml:39 #: simulation/templates/structures/tent_mace.xml:39 #: simulation/templates/structures/tent_rome.xml:39 msgid "A temporary shelter for soldiers. +5 population bonus." msgstr "兵士の一時的な野営所です。人口ボーナス+5" #: simulation/templates/structures/tent_bedouin.xml:35 msgid "Bedouin Tent" msgstr "遊牧民テント" #: simulation/templates/structures/tent_desert.xml:35 msgid "Desert Army Tent" msgstr "砂漠の軍用テント" #: simulation/templates/structures/tent_mace.xml:35 msgid "Macedonian Army Tent" msgstr "マケドニア兵のテント" #: simulation/templates/structures/tent_rome.xml:35 msgid "Roman Army Tent" msgstr "ローマ兵のテント" #: simulation/templates/structures/trading_post_celtic.xml:9 msgid "Celtic Tavern" msgstr "ケルトの酒場" #: simulation/templates/structures/trading_post_desert.xml:9 msgid "Desert Bazaar" msgstr "砂漠のバザー" #: simulation/templates/structures/uffington_horse.xml:10 msgid "Uffington White Horse" msgstr "アフィントンの白馬" #: simulation/templates/template_structure_civic.xml:5 msgid "Civic Structure" msgstr "民生施設" #: simulation/templates/template_structure_civic.xml:6 msgid "Civic" msgstr "民生" #: simulation/templates/structures/rome/army_camp.xml:5 #: simulation/templates/template_structure_civic_civil_centre.xml:11 #: simulation/templates/template_structure_defensive_tower.xml:5 #: simulation/templates/template_structure_military_fortress.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Bow" msgstr "弓" #: simulation/templates/template_structure_civic_civil_centre.xml:75 msgid "Civic Center" msgstr "町の中心" #: simulation/templates/template_structure_civic_civil_centre.xml:77 msgid "" "Build in own or neutral territory. Acquire large tracts of territory. " "Territory root. Train Citizens and research technologies. Garrison Soldiers " "for additional arrows." msgstr "自国または中立国の領土に建設でき、広大な領土を獲得します。市民の作成、テクノロジーの研究ができます。兵士を駐留させることで矢を放ちます。" #: simulation/templates/template_structure_civic_civil_centre.xml:37 #: simulation/templates/template_structure_civic_civil_centre.xml:79 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:7 msgid "CivilCentre" msgstr "町の中心" #: simulation/templates/structures/han/civil_centre_court.xml:19 #: simulation/templates/template_structure_civic_civil_centre.xml:79 #: simulation/templates/template_structure_defensive.xml:5 #: simulation/templates/template_structure_military_fortress.xml:69 msgid "Defensive" msgstr "防衛優先" #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:27 msgid "Military Colony" msgstr "軍事集落" #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:29 msgid "Colony" msgstr "植民地" #: simulation/templates/structures/pers/house_a.xml:12 #: simulation/templates/template_structure_civic_house.xml:26 #: simulation/templates/template_structure_civic_house.xml:28 msgid "House" msgstr "家" #: simulation/templates/structures/kush/pyramid_small.xml:26 #: simulation/templates/structures/pers/ice_house.xml:27 #: simulation/templates/structures/spart/syssiton.xml:27 #: simulation/templates/template_structure_civic_house.xml:28 #: simulation/templates/template_structure_economic_farmstead.xml:30 #: simulation/templates/template_structure_economic_storehouse.xml:28 #: simulation/templates/template_structure_military_barracks.xml:29 #: simulation/templates/template_structure_military_dock.xml:27 #: simulation/templates/template_structure_military_kennel.xml:30 #: simulation/templates/template_structure_military_range.xml:25 #: simulation/templates/template_structure_military_stable.xml:29 #: simulation/templates/template_structure_resource_corral.xml:29 msgid "Village" msgstr "村" #: simulation/templates/structures/athen/royal_stoa.xml:5 #: simulation/templates/structures/hellenic_stoa.xml:23 #: simulation/templates/structures/mace/royal_stoa.xml:5 #: simulation/templates/structures/spart/royal_stoa.xml:12 #: simulation/templates/template_structure_civic_stoa.xml:27 #: simulation/templates/template_structure_civic_stoa.xml:30 msgid "Stoa" msgstr "柱廊" #: simulation/templates/structures/athen/gymnasium.xml:26 #: simulation/templates/structures/gaul/tavern.xml:22 #: simulation/templates/structures/han/laozigate.xml:24 #: simulation/templates/structures/han/ministry.xml:39 #: simulation/templates/structures/iber/monument.xml:34 #: simulation/templates/structures/mace/arsenal.xml:6 #: simulation/templates/structures/maur/elephant_stable.xml:7 #: simulation/templates/structures/merc_camp_egyptian.xml:31 #: simulation/templates/structures/rome/army_camp.xml:75 #: simulation/templates/structures/spart/gerousia.xml:26 #: simulation/templates/template_structure_civic_stoa.xml:30 #: simulation/templates/template_structure_civic_temple.xml:32 #: simulation/templates/template_structure_economic_market.xml:28 #: simulation/templates/template_structure_military_embassy.xml:24 #: simulation/templates/template_structure_military_forge.xml:26 msgid "Town" msgstr "町" #: simulation/templates/template_structure_civic_temple.xml:29 #: simulation/templates/template_structure_civic_temple.xml:32 msgid "Temple" msgstr "神殿" #: simulation/templates/template_structure_civic_temple.xml:31 msgid "Train Healers and research healing technologies." msgstr "ユニットを回復させるヒーラーの養成、テクノロジーの研究が行えます。" #: simulation/templates/template_structure_defensive.xml:4 msgid "Defensive Structure" msgstr "防衛施設" #: simulation/templates/structures/palisades_outpost.xml:17 #: simulation/templates/template_structure_defensive_outpost.xml:9 #: simulation/templates/template_structure_defensive_outpost.xml:28 #: simulation/templates/template_structure_defensive_outpost.xml:31 msgid "Outpost" msgstr "前哨地" #: simulation/templates/template_structure_defensive_outpost.xml:30 msgid "Build in own or neutral territory." msgstr "自国または中立国の領域に建設できます。" #: simulation/templates/structures/han/wallset_palisade.xml:7 #: simulation/templates/structures/wallset_palisade.xml:4 #: simulation/templates/structures/wallset_palisade.xml:6 #: simulation/templates/template_structure_defensive_palisade.xml:13 #: simulation/templates/template_structure_defensive_palisade.xml:16 msgid "Palisade" msgstr "木の壁" #: simulation/templates/structures/han/wallset_palisade.xml:6 #: simulation/templates/structures/wallset_palisade.xml:5 #: simulation/templates/template_structure_defensive_palisade.xml:15 msgid "Wall off an area. Build in own or neutral territory." msgstr "自国または中立国の領域に建設できます。" #: simulation/templates/template_structure_defensive_tower.xml:36 #: simulation/templates/template_structure_defensive_tower.xml:52 #: simulation/templates/template_structure_defensive_tower.xml:53 msgid "Tower" msgstr "塔" #: simulation/templates/template_structure_defensive_tower_artillery.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Stone" msgstr "石" #: simulation/templates/template_structure_defensive_tower_artillery.xml:54 msgid "Artillery Tower" msgstr "砲撃塔" #: simulation/templates/template_structure_defensive_tower_artillery.xml:56 msgid "ArtilleryTower" msgstr "砲撃塔" #: simulation/templates/template_structure_defensive_tower_bolt.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Bolt" msgstr "ボルト" #: simulation/templates/template_structure_defensive_tower_bolt.xml:51 msgid "Bolt Tower" msgstr "弩砲塔" #: simulation/templates/template_structure_defensive_tower_bolt.xml:53 msgid "BoltTower" msgstr "弩砲塔" #: simulation/templates/template_structure_defensive_tower_sentry.xml:32 msgid "Sentry Tower" msgstr "見張り塔" #: simulation/templates/template_structure_defensive_tower_sentry.xml:34 #: simulation/templates/template_structure_defensive_tower_stone.xml:32 msgid "" "Garrison Infantry for additional arrows. Needs the “Murder Holes” technology" " to protect its foot." msgstr "歩兵を駐留させることで矢を増やします。足を守るためには「殺人の穴」が必要です。" #: simulation/templates/template_structure_defensive_tower_sentry.xml:35 msgid "SentryTower" msgstr "見張り塔" #: simulation/templates/template_structure_defensive_tower_sentry.xml:61 msgid "Reinforce with stone and upgrade to a defense tower." msgstr "石材で補強し、塔をアップグレードできます。" #: simulation/templates/template_structure_defensive_tower_stone.xml:30 msgid "Stone Tower" msgstr "石の塔" #: simulation/templates/template_structure_defensive_tower_stone.xml:33 msgid "StoneTower" msgstr "石の塔" #: simulation/templates/template_structure_defensive_wall.xml:12 #: simulation/templates/template_structure_defensive_wall.xml:15 msgid "Wall" msgstr "壁" #: simulation/templates/template_structure_defensive_wall.xml:14 msgid "Wall off your town for a stout defense." msgstr "町を囲んで守りを固めることができます。" #: simulation/templates/structures/palisades_gate.xml:23 #: simulation/templates/template_structure_defensive_wall_gate.xml:22 #: simulation/templates/template_structure_defensive_wall_gate.xml:25 msgid "Gate" msgstr "門" #: simulation/templates/template_structure_defensive_wall_gate.xml:24 #: simulation/templates/template_structure_defensive_wall_long.xml:26 msgid "Allow units access through Walls. Can be locked to prevent access." msgstr "壁を通してユニットが通ることができます。鍵をかけて進行を防ぐこともできます。" #: simulation/templates/template_structure_defensive_wall_long.xml:17 msgid "Can be converted into a Gate." msgstr "門に変換できます。" #: simulation/templates/template_structure_defensive_wall_tower.xml:22 msgid "Wall Turret" msgstr "城壁のやぐら" #: simulation/templates/template_structure_economic.xml:4 msgid "Economic Structure" msgstr "経済施設" #: simulation/templates/template_structure_economic.xml:5 #: simulation/templates/template_structure_military_dock.xml:27 #: simulation/templates/template_structure_resource_corral.xml:29 msgid "Economic" msgstr "経済施設" #: simulation/templates/template_structure_economic_farmstead.xml:26 #: simulation/templates/template_structure_economic_farmstead.xml:30 msgid "Farmstead" msgstr "農場" #: simulation/templates/template_structure_economic_farmstead.xml:28 msgid "Research food gathering technologies." msgstr "食材を集めることができ、テクノロジーの研究ができます。" #: simulation/templates/template_structure_economic_market.xml:24 #: simulation/templates/template_structure_economic_market.xml:28 msgid "Market" msgstr "市場" #: simulation/templates/template_structure_economic_market.xml:26 msgid "" "Barter resources. Establish trade routes. Train Traders and research trade " "and barter technologies." msgstr "資源を交換でき、貿易ルートを確立します。商人の作成と貿易のテクノロジーを研究できます。" #: simulation/templates/template_structure_economic_market.xml:28 #: simulation/templates/template_structure_military_dock.xml:27 msgid "Trade" msgstr "交易" #: simulation/templates/template_structure_economic_storehouse.xml:24 #: simulation/templates/template_structure_economic_storehouse.xml:28 msgid "Storehouse" msgstr "倉庫" #: simulation/templates/template_structure_economic_storehouse.xml:26 msgid "Research gathering technologies." msgstr "収集技術の研究が行えます" #: simulation/templates/template_structure_military.xml:10 msgid "Military Structure" msgstr "軍事施設" #: simulation/templates/template_structure_military.xml:12 msgid "Military" msgstr "軍事施設" #: simulation/templates/template_structure_military_arsenal.xml:25 #: simulation/templates/template_structure_military_arsenal.xml:28 msgid "Arsenal" msgstr "包囲攻撃訓練所" #: simulation/templates/template_structure_military_arsenal.xml:27 msgid "" "Train Champion Infantry Crossbowmen, construct Siege Engines, and research " "Siege Engine technologies." msgstr "攻城兵器の作成、テクノロジーの研究ができます。一部文明にはチャンピオン兵の養成もできます。" #: simulation/templates/structures/gaul/assembly.xml:31 #: simulation/templates/structures/han/academy.xml:31 #: simulation/templates/structures/han/civil_centre_court.xml:19 #: simulation/templates/structures/kush/pyramid_large.xml:29 #: simulation/templates/structures/kush/temple_amun.xml:31 #: simulation/templates/structures/ptol/temple_2.xml:28 #: simulation/templates/structures/rome/temple_mars.xml:14 #: simulation/templates/template_structure_military_arsenal.xml:28 #: simulation/templates/template_structure_military_elephant_stable.xml:29 #: simulation/templates/template_structure_special.xml:20 #: simulation/templates/template_structure_wonder.xml:41 msgid "City" msgstr "都市" #: simulation/templates/template_structure_military_barracks.xml:26 #: simulation/templates/template_structure_military_barracks.xml:29 msgid "Barracks" msgstr "兵営" #: simulation/templates/template_structure_military_barracks.xml:28 msgid "Train Infantry and research Infantry technologies." msgstr "歩兵の訓練とテクノロジーの研究ができます。" #: simulation/templates/template_structure_military_dock.xml:24 #: simulation/templates/template_structure_military_dock.xml:27 msgid "Dock" msgstr "港" #: simulation/templates/template_structure_military_dock.xml:26 msgid "" "Build upon a shoreline in own, neutral, or allied territory. Establish trade" " routes. Construct Ships and research Ship technologies." msgstr "自国、中立国、同盟国のいずれかの領土の海岸線に建設できます。貿易ルートを確立でき、船の建造とテクノロジーの研究ができます。" #: simulation/templates/structures/brit/crannog.xml:17 #: simulation/templates/structures/cart/super_dock.xml:43 #: simulation/templates/template_structure_military_dock.xml:27 msgid "Naval" msgstr "Naval" #: simulation/templates/template_structure_military_elephant_stable.xml:26 msgid "Elephant Stable" msgstr "象厩舎" #: simulation/templates/template_structure_military_elephant_stable.xml:28 msgid "Train Elephants and research Elephant technologies." msgstr "軍用象の訓練とテクノロジーの研究が行えます。" #: simulation/templates/template_structure_military_elephant_stable.xml:29 msgid "ElephantStable" msgstr "象厩舎" #: simulation/templates/structures/cart/embassy.xml:18 #: simulation/templates/template_structure_military_embassy.xml:22 #: simulation/templates/template_structure_military_embassy.xml:24 msgid "Embassy" msgstr "大使館" #: simulation/templates/template_structure_military_forge.xml:22 #: simulation/templates/template_structure_military_forge.xml:26 msgid "Forge" msgstr "鍛冶場" #: simulation/templates/template_structure_military_forge.xml:24 msgid "Research attack damage and damage resistance technologies." msgstr "兵士が使う武器の鍛錬と防御技術の研究が行えます。" #: simulation/templates/template_structure_military_fortress.xml:30 #: simulation/templates/template_structure_military_fortress.xml:65 #: simulation/templates/template_structure_military_fortress.xml:69 msgid "Fortress" msgstr "要塞" #: simulation/templates/template_structure_military_fortress.xml:67 msgid "Garrison Soldiers for additional arrows." msgstr "兵士を駐留させることで弓矢を放ちます。" #: simulation/templates/template_structure_military_kennel.xml:28 #: simulation/templates/template_structure_military_kennel.xml:29 #: simulation/templates/template_structure_military_kennel.xml:30 msgid "Kennel" msgstr "Kennel" #: simulation/templates/template_structure_military_kennel.xml:38 msgid "Train War Dogs." msgstr "" #: simulation/templates/template_structure_military_range.xml:22 msgid "Practice Range" msgstr "射撃訓練場" #: simulation/templates/template_structure_military_range.xml:24 msgid "Train Ranged Infantry and research technologies." msgstr "遠距離歩兵の養成、テクノロジー研究が行えます。" #: simulation/templates/template_structure_military_range.xml:25 msgid "Range" msgstr "範囲" #: simulation/templates/template_structure_military_stable.xml:26 #: simulation/templates/template_structure_military_stable.xml:29 msgid "Stable" msgstr "騎兵厩舎" #: simulation/templates/template_structure_military_stable.xml:28 msgid "Train Cavalry and research Cavalry technologies." msgstr "騎兵の訓練とテクノロジーの研究が行えます。" #: simulation/templates/template_structure_resource.xml:4 msgid "Resource Structure" msgstr "資源施設" #: simulation/templates/template_structure_resource.xml:5 msgid "Resource" msgstr "資源" #: simulation/templates/template_structure_resource_corral.xml:26 #: simulation/templates/template_structure_resource_corral.xml:29 msgid "Corral" msgstr "家畜小屋" #: simulation/templates/template_structure_resource_corral.xml:28 msgid "" "Raise Domestic Animals for food. Garrison animals to gain a trickle of food." msgstr "" #: simulation/templates/template_structure_resource_field.xml:18 #: simulation/templates/template_structure_resource_field.xml:20 msgid "Field" msgstr "畑" #: simulation/templates/template_structure_resource_field.xml:21 msgid "" "Harvest grain for food. Each subsequent gatherer works less efficiently." msgstr "食料となる穀物を収穫します。無限に採集できますが採集者の効率は下がります。" #: simulation/templates/template_structure_special.xml:19 msgid "Special Structure" msgstr "特殊構造物" #: simulation/templates/structures/rome/amphitheater_pompeii.xml:5 #: simulation/templates/template_structure_special_amphitheater.xml:18 #: simulation/templates/template_structure_special_amphitheater.xml:20 msgid "Amphitheater" msgstr "円形劇場" #: simulation/templates/template_structure_special_library.xml:25 #: simulation/templates/template_structure_special_library.xml:27 msgid "Library" msgstr "図書館" #: simulation/templates/template_structure_special_theater.xml:25 #: simulation/templates/template_structure_special_theater.xml:27 msgid "Theater" msgstr "劇場" #: simulation/templates/template_structure_wonder.xml:37 #: simulation/templates/template_structure_wonder.xml:41 msgid "Wonder" msgstr "象徴" #: simulation/templates/template_structure_wonder.xml:39 msgid "" "Bring glory to your civilization and add large tracts of land to your " "empire." msgstr "あなたの文明に栄光をもたらし、国土を大幅に広げます。" Index: ps/trunk/binaries/data/mods/public/l10n/zh.public-gui-other.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/zh.public-gui-other.po (revision 28049) +++ ps/trunk/binaries/data/mods/public/l10n/zh.public-gui-other.po (revision 28050) @@ -1,7489 +1,7490 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2024 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # ACsediment # Aiyorik Su # Andersson Yang # Bill Stark # Boya Yang # Brett Dong # 赤眉 # Bun Eang VINH # chaoyang huang # Charles Yang +# CHEN XINUO # Christian Xia # CodingJellyfish # DuckSoft # Feng Chang # green flute # Gring Archer # helinb # hiahoo lee # Jason Chen # jia jia # jiajinming # Jiang Chen # jiegec # Jm Nzhl # Julian # jun dong # Kano Fang # Kelvin Cooper # Lawrence Maxwell # levinit levin # liu lizhi # loms126 # 李峰宇 # ma xiaoming # Mysterelee # Nicolas Auvray # not_xx # Ping Liao # relaxbsd # REN.Haowei # rentt777 # Renyi Chen # Revolve Yao # Richard Yan # samrmrf # scinart # Sediment AC # Shinyu Wu # Shirley Gao # simsilver # Siwei Chen # Stanislas Dolcini # Tatos An # Thomas Cheng # Tianran Yao # Tom green # Tong Hui # TonyChyi # Vince Luo # volcano song # Wolfson Liu # Wong Arfa # wuxb # WY Liu # xiaolong dai # xingtong # yhcvb # yukisola # Zou Yi # 三 张 # 吴善俊 # 呂正 # 子航 叶 # 夏小正 # 星臣 # 晓东 沈 # 武军 李 # 潘 恩民 # 玉堂白鹤 # 艳伟 车 # 越 杨 # 邬贝超 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2024-01-19 08:08+0000\n" "PO-Revision-Date: 2014-06-19 17:51+0000\n" -"Last-Translator: liu lizhi , 2023\n" +"Last-Translator: CHEN XINUO, 2024\n" "Language-Team: Chinese (http://app.transifex.com/wildfire-games/0ad/language/zh/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: zh\n" "Plural-Forms: nplurals=1; plural=0;\n" #. dennis-ignore: * #: gui/common/OverlayCounterFPS.js:28 #, javascript-format msgid "FPS: %(fps)4s" msgstr "帧率:%(fps)4s" #: gui/common/campaigns/CampaignRun.js:115 #, javascript-format msgid "%(userDesc)s - %(templateName)s" msgstr "%(userDesc)s-%(templateName)s" #: gui/common/color.js:179 #, javascript-format msgid "Unassigned hotkey: %(hotkeyName)s" msgstr "未分配快捷键: %(hotkeyName)s" #: gui/common/color.js:196 #, javascript-format msgid "Press %(hotkey)s to autocomplete player names." msgstr "按下%(hotkey)s后,自动完成昵称设置。" #: gui/common/color.js:198 msgctxt "hotkey" msgid "Tab" msgstr "Tab" #: gui/common/functions_global_object.js:53 msgid "Loading Aborted" msgstr "中断载入" #: gui/common/functions_utility.js:42 msgid "Gaia" msgstr "大自然" #: gui/common/functions_utility.js:280 #, javascript-format msgid "Build: %(buildDate)s (%(revision)s)" msgstr "建造: %(buildDate)s (%(revision)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:68 #, javascript-format msgid "%(playerName)s (%(civ)s, %(AIdescription)s)" msgstr "%(playerName)s(%(civ)s,%(AIdescription)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:71 #, javascript-format msgid "%(playerName)s (%(civ)s, %(AIdescription)s, %(state)s)" msgstr "%(playerName)s(%(civ)s,%(AIdescription)s,%(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:77 #, javascript-format msgid "%(playerName)s (%(AIdescription)s)" msgstr "%(playerName)s(%(AIdescription)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:80 #, javascript-format msgid "%(playerName)s (%(AIdescription)s, %(state)s)" msgstr "%(playerName)s(%(AIdescription)s,%(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:90 #, javascript-format msgid "%(playerName)s (OFFLINE)" msgstr "%(playerName)s ( 离线 )" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:93 #, javascript-format msgid "%(playerName)s (OFFLINE, %(state)s)" msgstr "%(playerName)s (离线, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:100 #, javascript-format msgid "%(playerName)s (%(civ)s)" msgstr "%(playerName)s (%(civ)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:103 #, javascript-format msgid "%(playerName)s (%(civ)s, %(state)s)" msgstr "%(playerName)s (%(civ)s, %(state)s)" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:107 #, javascript-format msgid "%(playerName)s" msgstr "%(playerName)s" #. Translation: Describe a player in a selected game, f.e. in the replay- or #. savegame menu #: gui/common/gamedescription.js:110 #, javascript-format msgid "%(playerName)s (%(state)s)" msgstr "%(playerName)s (%(state)s)" #: gui/common/gamedescription.js:130 msgid "Unknown Civilization" msgstr "未知文明" #: gui/common/gamedescription.js:137 msgctxt "playerstate" msgid "defeated" msgstr "失败" #: gui/common/gamedescription.js:138 msgctxt "playerstate" msgid "won" msgstr "胜利" #: gui/common/gamedescription.js:159 msgid "No Team" msgstr "未组队" #: gui/common/gamedescription.js:160 #, javascript-format msgid "Team %(team)s" msgstr "%(team)s 队" #. Translation: Describe players of one team in a selected game, f.e. in the #. replay- or #. savegame menu or lobby #: gui/common/gamedescription.js:163 gui/common/gamedescription.js:170 #, javascript-format msgid "" "%(team)s:\n" "%(playerDescriptions)s" msgstr "%(team)s:\n%(playerDescriptions)s" #: gui/common/gamedescription.js:171 msgid "Observer" msgid_plural "Observers" msgstr[0] "观察人员" #: gui/common/gamedescription.js:188 msgctxt "victory condition" msgid "Endless Game" msgstr "无尽模式" #: gui/common/gamedescription.js:189 msgid "No winner will be determined, even if everyone is defeated." msgstr "不判定胜利者,即时每个人都被击败。" #: gui/common/gamedescription.js:202 #, javascript-format msgctxt "victory condition" msgid "Wonder (%(min)s minute)" msgid_plural "Wonder (%(min)s minutes)" msgstr[0] "奇观分钟数 %(min)s" #: gui/common/gamedescription.js:216 #, javascript-format msgctxt "victory condition" msgid "Capture the Relic (%(min)s minute)" msgid_plural "Capture the Relic (%(min)s minutes)" msgstr[0] "占领遗迹 (%(min)s 分钟)" #: gui/common/gamedescription.js:232 msgid "Relic Count" msgstr "遗迹数量" #: gui/common/gamedescription.js:239 msgid "Hero Garrison" msgstr "英雄驻守" #: gui/common/gamedescription.js:240 msgid "Heroes can be garrisoned." msgstr "英雄可以驻守。" #: gui/common/gamedescription.js:244 msgid "Exposed Heroes" msgstr "显示英雄位置" #: gui/common/gamedescription.js:245 msgid "Heroes cannot be garrisoned and they are vulnerable to raids." msgstr "英雄不能驻守,很容易对手攻击。" #: gui/common/gamedescription.js:251 msgid "Locked Teams" msgstr "锁定组队" #: gui/common/gamedescription.js:252 msgid "Players can't change the initial teams." msgstr "玩家不能更改初始团队。" #: gui/common/gamedescription.js:256 msgid "Diplomacy" msgstr "外交" #: gui/common/gamedescription.js:257 msgid "Players can make alliances and declare war on allies." msgstr "玩家可结盟,也可对盟友宣战。" #: gui/common/gamedescription.js:262 msgid "Last Man Standing" msgstr "笑到最后" #: gui/common/gamedescription.js:263 msgid "" "Only one player can win the game. If the remaining players are allies, the " "game continues until only one remains." msgstr "胜者只有一人。如果有同盟存活,游戏继续,直到只剩一家时结束。" #: gui/common/gamedescription.js:267 msgid "Allied Victory" msgstr "同盟胜利" #: gui/common/gamedescription.js:268 msgid "" "If one player wins, his or her allies win too. If one group of allies " "remains, they win." msgstr "某人获胜时,盟友一起获胜。" #: gui/common/gamedescription.js:273 msgid "Ceasefire" msgstr "停战期" #: gui/common/gamedescription.js:276 gui/pregame/userreport/userreport.js:26 msgid "disabled" msgstr "关闭" #: gui/common/gamedescription.js:278 msgid "For the first minute, other players will stay neutral." msgstr "头一分钟,其他玩家会保持中立。" #: gui/common/gamedescription.js:279 #, javascript-format msgid "For the first %(min)s minute, other players will stay neutral." msgid_plural "For the first %(min)s minutes, other players will stay neutral." msgstr[0] "前 %(min)s 分钟里, 其他玩家保持中立。" #: gui/common/gamedescription.js:288 msgctxt "Map Selection" msgid "Random Map" msgstr "随机地图" #: gui/common/gamedescription.js:289 msgid "Randomly select a map from the list." msgstr "从列表里随机选取地图" #: gui/common/gamedescription.js:294 msgid "Map Name" msgstr "地图名称" #: gui/common/gamedescription.js:300 msgid "Map Description" msgstr "地图描述" #: gui/common/gamedescription.js:306 msgid "Map Type" msgstr "地图类型" #: gui/common/gamedescription.js:315 msgid "Map Size" msgstr "地图尺寸" #: gui/common/gamedescription.js:324 msgctxt "biome" msgid "Random Biome" msgstr "随机生物群" #: gui/common/gamedescription.js:325 msgid "Randomly select a biome from the list." msgstr "从列表里随机挑选生物群" #: gui/common/gamedescription.js:340 msgid "Nomad Mode" msgstr "游牧模式" #: gui/common/gamedescription.js:340 msgid "Civic Centers" msgstr "市政中心" #: gui/common/gamedescription.js:343 msgid "" "Players start with only few units and have to find a suitable place to build" " their city." msgstr "玩家从少数单位开局并需要找到一个合适的地方来建造他们的城镇。" #: gui/common/gamedescription.js:344 msgid "Players start with a Civic Center." msgstr "玩家以一座市政中心开局。" #: gui/common/gamedescription.js:349 msgid "Starting Resources" msgstr "初始物资" #: gui/common/gamedescription.js:353 msgctxt "starting resources" msgid "Per Player" msgstr "每一玩家" #: gui/common/gamedescription.js:354 #, javascript-format msgid "%(startingResourcesTitle)s (%(amount)s)" msgstr "%(startingResourcesTitle)s (%(amount)s)" #: gui/common/gamedescription.js:365 msgid "Population Limit" msgstr "人口上限" #: gui/common/gamedescription.js:369 msgctxt "population limit" msgid "Per Player" msgstr "单一玩家" #: gui/common/gamedescription.js:377 msgid "World Population Cap" msgstr "世界人口统计" #: gui/common/gamedescription.js:385 msgid "Treasures" msgstr "宝藏" #: gui/common/gamedescription.js:387 msgctxt "treasures" msgid "Disabled" msgstr "禁用" #: gui/common/gamedescription.js:388 msgctxt "treasures" msgid "As defined by the map." msgstr "由地图定义。" #: gui/common/gamedescription.js:392 msgid "Explored Map" msgstr "探索地图" #: gui/common/gamedescription.js:397 msgid "Revealed Map" msgstr "显示地图" #: gui/common/gamedescription.js:402 msgid "Allied View" msgstr "同盟视野" #: gui/common/gamedescription.js:407 msgid "Cheats" msgstr "作弊" #: gui/common/gamedescription.js:410 msgid "" "When the winner of this match is determined, the lobby score will be " "adapted." msgstr "当这场比赛的获胜者确定后,大厅的分数将被调整。" #: gui/common/gamedescription.js:415 gui/common/gamedescription.js:420 msgid "Rated game" msgstr "排位赛" #: gui/common/gamedescription.js:421 gui/common/gamedescription.js:428 msgctxt "game setup option" msgid "disabled" msgstr "取消" #: gui/common/gamedescription.js:424 gui/common/tooltips.js:161 #: gui/common/tooltips.js:227 gui/common/tooltips.js:248 #: gui/common/tooltips.js:267 gui/common/tooltips.js:330 #: gui/common/tooltips.js:641 gui/common/tooltips.js:647 #: gui/common/tooltips.js:675 gui/common/tooltips.js:681 #: gui/common/tooltips.js:768 gui/common/tooltips.js:819 #: gui/common/tooltips.js:840 gui/common/tooltips.js:864 #: gui/common/tooltips.js:1205 #, javascript-format msgid "%(label)s %(details)s" msgstr "%(label)s %(details)s" #: gui/common/gamedescription.js:427 msgctxt "game setup option" msgid "enabled" msgstr "加载" #: gui/common/gamedescription.js:440 msgid "Victorious" msgstr "胜利" #: gui/common/gamedescription.js:445 msgid "Defeated" msgstr "失败" #: gui/common/gamedescription.js:454 #, javascript-format msgid "%(AIdifficulty)s %(AIbehavior)s %(AIname)s" msgstr "%(AIdifficulty)s %(AIbehavior)s %(AIname)s" #: gui/common/network.js:17 #, javascript-format msgid "Losing connection to server (%(seconds)ss)" msgstr "服务器连接丢失(%(seconds)s 秒)" #: gui/common/network.js:22 #, javascript-format msgid "%(player)s losing connection (%(seconds)ss)" msgstr "%(player)s 丢失连接(%(seconds)s 秒)" #: gui/common/network.js:28 #, javascript-format msgid "Bad connection to server (%(milliseconds)sms)" msgstr "与服务器的连接不稳定(%(milliseconds)s 毫秒)" #: gui/common/network.js:33 #, javascript-format msgid "Bad connection to %(player)s (%(milliseconds)sms)" msgstr "与 %(player)s 的连接不稳定(%(milliseconds)s 毫秒)" #: gui/common/network.js:66 msgid "" "This is often caused by UDP port 20595 not being forwarded on the host side," " by a firewall, or anti-virus software." msgstr "这通常是因为防火墙或杀毒软件,主持端未转发UDP端口20595造成的。" #: gui/common/network.js:67 msgid "The host has ended the game." msgstr "主机已结束游戏" #: gui/common/network.js:68 msgid "Incorrect network protocol version." msgstr "网络协议版本有误。" #: gui/common/network.js:69 msgid "Game is loading, please try again later." msgstr "游戏正加载,请稍后重试。" #: gui/common/network.js:70 msgid "Game has already started, no observers allowed." msgstr "游戏一开始,无观察者。" #: gui/common/network.js:71 msgid "You have been kicked." msgstr "你已被踢出游戏。" #: gui/common/network.js:72 msgid "You have been banned." msgstr "你被禁了。" #: gui/common/network.js:73 msgid "Player name in use. If you were disconnected, retry in few seconds." msgstr "用户名正在使用。 如果断开连接,请在几秒后重试。" #: gui/common/network.js:74 msgid "Server full." msgstr "服务器满" #: gui/common/network.js:75 msgid "Secure lobby authentication failed. Join via lobby." msgstr "网络身份验证认证失败。通过游戏大厅加入。" #: gui/common/network.js:76 msgid "Error: Server failed to allocate a unique client identifier." msgstr "错误:服务器无法分配唯一的客户端标识符。" #: gui/common/network.js:77 msgid "Error: Client commands were ready for an unexpected game turn." msgstr "错误:客户端命令对应了预想外的游戏回合" #: gui/common/network.js:78 msgid "Error: Client simulated an unexpected game turn." msgstr "错误:客户端模拟了意外的游戏回合。" #: gui/common/network.js:79 msgid "Password is invalid." msgstr "密码无效。" #: gui/common/network.js:80 msgid "Could not find an unused port for the enet STUN client." msgstr "找不到可用于STUN客户端的空闲端口" #: gui/common/network.js:81 msgid "Could not find the STUN endpoint." msgstr "无法找到STUN端点" #: gui/common/network.js:84 #, javascript-format msgid "\\[Invalid value %(id)s]" msgstr "\\[无效值 %(id)s]" #: gui/common/network.js:98 msgid "Lost connection to the server." msgstr "与服务器连接中断" #: gui/common/network.js:99 msgid "Failed to connect to the server." msgstr "无法连接到服务器。" #: gui/common/network.js:101 msgid "Disconnected" msgstr "断开" #: gui/common/network.js:109 msgid "Only the host can kick clients!" msgstr "只有主机有踢人权限" #. Translation: Number of currently connected players/observers and their #. names #: gui/common/network.js:163 #, javascript-format msgid "Users (%(num)s): %(users)s" msgstr "玩家 (%(num)s): %(users)s" #: gui/common/network.js:164 gui/common/tooltips.js:75 #: gui/common/tooltips.js:240 gui/common/tooltips.js:301 #: gui/common/tooltips.js:383 gui/common/tooltips.js:408 #: gui/common/tooltips.js:423 gui/common/tooltips.js:437 #: gui/common/tooltips.js:512 gui/common/tooltips.js:517 #: gui/common/tooltips.js:574 gui/common/tooltips.js:635 #: gui/common/tooltips.js:1036 gui/common/tooltips.js:1041 #: gui/common/tooltips.js:1074 gui/common/tooltips.js:1170 #: gui/loadgame/SavegameDetails.js:41 gui/reference/common/tooltips.js:13 #: gui/replaymenu/replay_menu.js:284 msgid ", " msgstr "," #: gui/common/settings.js:116 msgctxt "aiDiff" msgid "Sandbox" msgstr "测试" #: gui/common/settings.js:120 msgctxt "aiDiff" msgid "Very Easy" msgstr "极易" #: gui/common/settings.js:124 msgctxt "aiDiff" msgid "Easy" msgstr "简单" #: gui/common/settings.js:128 msgctxt "aiDiff" msgid "Medium" msgstr "中等" #: gui/common/settings.js:133 msgctxt "aiDiff" msgid "Hard" msgstr "困难" #: gui/common/settings.js:137 msgctxt "aiDiff" msgid "Very Hard" msgstr "极难" #: gui/common/settings.js:147 msgctxt "aiBehavior" msgid "Random" msgstr "随机" #: gui/common/settings.js:152 msgctxt "aiBehavior" msgid "Balanced" msgstr "均衡" #: gui/common/settings.js:156 msgctxt "aiBehavior" msgid "Defensive" msgstr "固守" #: gui/common/settings.js:160 msgctxt "aiBehavior" msgid "Aggressive" msgstr "好斗" #: gui/common/settings.js:173 msgctxt "map" msgid "Skirmish" msgstr "遭遇战" #: gui/common/settings.js:174 msgid "" "A map with a predefined landscape and number of players. Freely select the " "other game settings." msgstr "预设景观和玩家人数的地图,可自由选择其他游戏设置。" #: gui/common/settings.js:183 msgctxt "map" msgid "Random" msgstr "随机场景" #: gui/common/settings.js:184 msgid "" "Create a unique map with a different resource distribution each time. Freely" " select the number of players and teams." msgstr "每次创建一个具有不同物资分布的独特地图。自由选择玩家和队伍的数量。" #: gui/common/settings.js:192 msgctxt "map" msgid "Scenario" msgstr "固定场景" #: gui/common/settings.js:193 msgid "A map with a predefined landscape and matchsettings." msgstr "预设景观和比赛设定的地图。" #: gui/common/settings.js:271 gui/common/settings.js:294 msgid "Unlimited" msgstr "无限制" #: gui/common/settings.js:342 msgctxt "AI name" msgid "Unknown" msgstr "未知" #: gui/common/settings.js:353 msgctxt "AI difficulty" msgid "Unknown" msgstr "未知" #: gui/common/settings.js:364 msgctxt "AI behavior" msgid "Default" msgstr "默认" #: gui/common/settings.js:376 msgctxt "map type" msgid "Unknown" msgstr "未知" #: gui/common/settings.js:388 msgctxt "map size" msgid "Default" msgstr "默认" #: gui/common/settings.js:403 msgctxt "population capacity addendum" msgid "(world)" msgstr "(世界)" #: gui/common/settings.js:404 gui/common/settings.js:408 msgctxt "population capacity" msgid "Unknown" msgstr "未知" #: gui/common/settings.js:420 msgid "Unknown Victory Condition" msgstr "未知胜利条件" #: gui/common/tab_buttons.js:65 #, javascript-format msgid "Scroll down or use %(hotkey)s to move a tab right." msgstr "下滚鼠标滑轮,或使用 %(hotkey)s 移动至标签右边。" #: gui/common/tab_buttons.js:65 #, javascript-format msgid "Scroll up or use %(hotkey)s to move a tab left." msgstr "上滚鼠标滑轮,或使用 %(hotkey)s 移动至标签左边。" #: gui/common/tab_buttons.js:66 #, javascript-format msgid "Scroll down or use %(hotkey)s to move a tab down." msgstr "下滚鼠标滑轮,或使用 %(hotkey)s 移动至标签下边。" #: gui/common/tab_buttons.js:66 #, javascript-format msgid "Scroll up or use %(hotkey)s to move a tab up." msgstr "上滚鼠标滑轮,或使用 %(hotkey)s 移动至标签上边。" #: gui/common/tooltips.js:64 #, javascript-format msgid "%(amount)s %(resourceType)s" msgstr "%(amount)s %(resourceType)s" #: gui/common/tooltips.js:73 #, javascript-format msgid "%(previousAmounts)s and %(lastAmount)s" msgstr "%(previousAmounts)s 至 %(lastAmount)s" #: gui/common/tooltips.js:107 #, javascript-format msgid "%(time)s %(second)s" msgid_plural "%(time)s %(second)s" msgstr[0] "%(time)s %(second)s" #: gui/common/tooltips.js:109 gui/common/tooltips.js:570 #: gui/common/tooltips.js:1072 msgid "second" msgid_plural "seconds" msgstr[0] "秒" #: gui/common/tooltips.js:162 gui/common/tooltips.js:173 msgid "Health:" msgstr "生命值:" #: gui/common/tooltips.js:172 #, javascript-format msgid "%(healthLabel)s %(current)s / %(max)s" msgstr "%(healthLabel)s%(current)s/%(max)s" #: gui/common/tooltips.js:184 #, javascript-format msgid "%(captureLabel)s %(current)s / %(max)s" msgstr "%(captureLabel)s %(current)s / %(max)s" #: gui/common/tooltips.js:185 msgid "Capture points:" msgstr "占领点数:" #: gui/common/tooltips.js:196 #, javascript-format msgid "%(percentage)s%%" msgstr "%(percentage)s%%" #: gui/common/tooltips.js:216 gui/common/tooltips.js:482 #, javascript-format msgid "" "%(label)s\n" "%(details)s" msgstr "%(label)s\n%(details)s" #: gui/common/tooltips.js:217 msgid "Resistance:" msgstr "防御:" #: gui/common/tooltips.js:228 msgid "Damage:" msgstr "伤害:" #: gui/common/tooltips.js:231 gui/common/tooltips.js:251 #, javascript-format msgid "%(damage)s %(damageType)s %(resistancePercentage)s" msgstr "%(damage)s %(damageType)s %(resistancePercentage)s" #: gui/common/tooltips.js:236 gui/common/tooltips.js:256 #, javascript-format msgid "(%(resistancePercentage)s)" msgstr "(%(resistancePercentage)s)" #: gui/common/tooltips.js:249 msgid "Capture:" msgstr "占领:" #: gui/common/tooltips.js:253 gui/common/tooltips.js:393 msgctxt "damage type" msgid "Capture" msgstr "占领" #: gui/common/tooltips.js:268 msgid "Status Effects:" msgstr "状态效果" #: gui/common/tooltips.js:273 #, javascript-format msgid "Blocks %(name)s" msgstr "阻断%(name)s" #: gui/common/tooltips.js:278 gui/common/tooltips.js:286 #: gui/common/tooltips.js:293 #, javascript-format msgid "%(name)s %(details)s" msgstr "%(name)s%(details)s" #: gui/common/tooltips.js:280 #, javascript-format msgid "Duration reduction: %(durationReduction)s%%" msgstr "持续减少:%(durationReduction)s%%" #: gui/common/tooltips.js:288 #, javascript-format msgid "Blocks: %(blockPercentage)s%%" msgstr "封锁:%(blockPercentage)s%%" #: gui/common/tooltips.js:295 #, javascript-format msgid "" "Blocks: %(blockPercentage)s%%, Duration reduction: %(durationReduction)s%%" msgstr "封锁:%(blockPercentage)s%%,直到:%(durationReduction)s%%" #: gui/common/tooltips.js:311 msgid "Garrison to fire arrows" msgstr "驻军发射火箭" #: gui/common/tooltips.js:314 gui/common/tooltips.js:1070 msgid "Interval:" msgstr "间隔:" #: gui/common/tooltips.js:318 msgid "Rate:" msgstr "频率:" #: gui/common/tooltips.js:319 #, javascript-format msgid "%(projectileCount)s %(projectileName)s" msgid_plural "%(projectileCount)s %(projectileName)s" msgstr[0] "%(projectileCount)s %(projectileName)s" #: gui/common/tooltips.js:321 msgid "arrow" msgid_plural "arrows" msgstr[0] "箭" #: gui/common/tooltips.js:324 #, javascript-format msgid "%(projectileString)s / %(attackRateString)s" msgstr "%(projectileString)s / %(attackRateString)s" #. Translation: For example: Range: 2 to 10 (+2) meters #: gui/common/tooltips.js:344 #, javascript-format msgid "" "%(rangeLabel)s %(minRange)s to %(maxRange)s (%(relativeRange)s) " "%(rangeUnit)s" msgstr "%(rangeLabel)s %(minRange)s to %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" #. Translation: For example: Range: 10 (+2) meters #: gui/common/tooltips.js:346 #, javascript-format msgid "%(rangeLabel)s %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" msgstr "%(rangeLabel)s %(maxRange)s (%(relativeRange)s) %(rangeUnit)s" #. Translation: For example: Range: 2 to 10 meters #: gui/common/tooltips.js:350 #, javascript-format msgid "%(rangeLabel)s %(minRange)s to %(maxRange)s %(rangeUnit)s" msgstr "%(rangeLabel)s %(minRange)s to %(maxRange)s %(rangeUnit)s" #. Translation: For example: Range: 10 meters #: gui/common/tooltips.js:352 #, javascript-format msgid "%(rangeLabel)s %(maxRange)s %(rangeUnit)s" msgstr "%(rangeLabel)s %(maxRange)s %(rangeUnit)s" #: gui/common/tooltips.js:362 gui/common/tooltips.js:1065 msgid "Range:" msgstr "范围:" #: gui/common/tooltips.js:365 #, javascript-format msgid "+%(number)s" msgstr "+%(number)s" #. Translation: For example "0.5 to 1 meters", "1 (+1) meters" or "1 to 2 (+3) #. meters" #: gui/common/tooltips.js:369 msgid "meters" msgstr "米" #: gui/common/tooltips.js:370 gui/common/tooltips.js:1067 #: gui/common/tooltips.js:1097 msgid "meter" msgid_plural "meters" msgstr[0] "米" #: gui/common/tooltips.js:380 #, javascript-format msgid "%(damage)s %(damageType)s" msgstr "%(damage)s %(damageType)s" #: gui/common/tooltips.js:391 #, javascript-format msgid "%(amount)s %(name)s" msgstr "%(amount)s %(name)s" #: gui/common/tooltips.js:399 #, javascript-format msgid "%(splashShape)s Splash" msgstr "%(splashShape)s溅射" #: gui/common/tooltips.js:402 #, javascript-format msgid "%(label)s: %(effects)s" msgstr "%(label)s: %(effects)s" #: gui/common/tooltips.js:408 #, javascript-format msgid "Friendly Fire: %(enabled)s" msgstr "友方伤害:%(enabled)s" #: gui/common/tooltips.js:409 gui/hotkeys/HotkeysPage.js:158 #: gui/loadgame/SavegameDeleter.js:55 gui/loadgame/SavegameLoader.js:61 #: gui/loadgame/SavegameWriter.js:53 gui/options/options.js:188 #: gui/options/options.js:366 gui/options/options.js:431 #: gui/options/options.js:456 gui/pregame/MainMenuItems.js:282 #: gui/pregame/MainMenuItems.js:306 gui/replaymenu/replay_actions.js:178 msgid "Yes" msgstr "是" #: gui/common/tooltips.js:409 gui/hotkeys/HotkeysPage.js:158 #: gui/loadgame/SavegameDeleter.js:55 gui/loadgame/SavegameLoader.js:61 #: gui/loadgame/SavegameWriter.js:53 gui/options/options.js:188 #: gui/options/options.js:366 gui/options/options.js:431 #: gui/options/options.js:456 gui/pregame/MainMenuItems.js:282 #: gui/pregame/MainMenuItems.js:306 gui/replaymenu/replay_actions.js:178 msgid "No" msgstr "否" #: gui/common/tooltips.js:420 #, javascript-format msgid "gives %(name)s" msgstr "赠送%(name)s" #: gui/common/tooltips.js:453 #, javascript-format msgid "%(attackType)s" msgstr "%(attackType)s" #: gui/common/tooltips.js:472 #, javascript-format msgid "" "%(attackLabel)s: %(effects)s, %(range)s, %(rate)s%(statusEffects)s%(splash)s" msgstr "%(attackLabel)s: %(effects)s, %(range)s, %(rate)s%(statusEffects)s%(splash)s" #: gui/common/tooltips.js:483 msgid "Attack:" msgstr "攻击:" #: gui/common/tooltips.js:510 #, javascript-format msgid "%(statusName)s: %(statusInfo)s %(stackability)s" msgstr "%(statusName)s: %(statusInfo)s %(stackability)s" #: gui/common/tooltips.js:515 #, javascript-format msgid "%(statusName)s: %(statusInfo)s" msgstr "%(statusName)s: %(statusInfo)s" #: gui/common/tooltips.js:526 #, javascript-format msgid "%(durName)s: %(duration)s" msgstr "%(durName)s: %(duration)s" #: gui/common/tooltips.js:527 msgid "Duration" msgstr "时长" #: gui/common/tooltips.js:541 msgctxt "status effect stackability" msgid "(extends)" msgstr "(扩展)" #: gui/common/tooltips.js:543 msgctxt "status effect stackability" msgid "(replaces)" msgstr "(替换)" #: gui/common/tooltips.js:545 msgctxt "status effect stackability" msgid "(stacks)" msgstr "(栈)" #: gui/common/tooltips.js:547 #, javascript-format msgid "%(stackability)s" msgstr "%(stackability)s" #: gui/common/tooltips.js:558 #, javascript-format msgid "%(label)s: %(garrisonLimit)s" msgstr "%(label)s:%(garrisonLimit)s" #: gui/common/tooltips.js:559 msgid "Garrison Limit" msgstr "驻军上限" #: gui/common/tooltips.js:566 #, javascript-format msgid "%(healRateLabel)s %(value)s %(health)s / %(second)s" msgstr "%(healRateLabel)s %(value)s %(health)s / %(second)s" #: gui/common/tooltips.js:567 gui/common/tooltips.js:1060 msgid "Heal:" msgstr "治疗:" #: gui/common/tooltips.js:569 msgctxt "garrison tooltip" msgid "Health" msgstr "生命值" #: gui/common/tooltips.js:583 #, javascript-format msgid "%(label)s: %(garrisonSize)s %(extraSize)s" msgstr "%(label)s: %(garrisonSize)s %(extraSize)s" #: gui/common/tooltips.js:584 msgid "Garrison Size" msgstr "驻军规模" #: gui/common/tooltips.js:587 msgctxt "nested garrison" msgid "+ " msgstr "+ " #: gui/common/tooltips.js:599 #, javascript-format msgid "%(label)s: %(turretsLimit)s" msgstr "%(label)s: %(turretsLimit)s" #: gui/common/tooltips.js:600 msgid "Turret Positions" msgstr "防御塔位置" #: gui/common/tooltips.js:621 gui/common/tooltips.js:626 #: gui/common/tooltips.js:631 #, javascript-format msgid "%(label)s: %(value)s" msgstr "%(label)s:%(value)s" #: gui/common/tooltips.js:622 msgid "Projectile Limit" msgstr "弹药上限" #: gui/common/tooltips.js:627 msgctxt "projectiles" msgid "Default" msgstr "默认" #: gui/common/tooltips.js:632 msgctxt "projectiles" msgid "Per Unit" msgstr "每单位" #: gui/common/tooltips.js:642 msgid "Number of repairers:" msgstr "修理工数量:" #: gui/common/tooltips.js:648 msgid "Remaining repair time:" msgstr "剩余修复时间:" #: gui/common/tooltips.js:652 #, javascript-format msgid "Add another worker to speed up the repairs by %(second)s second." msgid_plural "" "Add another worker to speed up the repairs by %(second)s seconds." msgstr[0] "增加工人,加快%(second)s秒" #: gui/common/tooltips.js:664 #, javascript-format msgid "Add a worker to finish the repairs in %(second)s second." msgid_plural "Add a worker to finish the repairs in %(second)s seconds." msgstr[0] "增加一个工人,在 %(second)s 秒后修复。" #: gui/common/tooltips.js:676 msgid "Number of builders:" msgstr "建筑工数量:" #: gui/common/tooltips.js:682 msgid "Remaining build time:" msgstr "剩余建造时间: " #: gui/common/tooltips.js:686 #, javascript-format msgid "Add another worker to speed up the construction by %(second)s second." msgid_plural "" "Add another worker to speed up the construction by %(second)s seconds." msgstr[0] "增加工人,加快%(second)s秒" #: gui/common/tooltips.js:698 #, javascript-format msgid "Add a worker to finish the construction in %(second)s second." msgid_plural "Add a worker to finish the construction in %(second)s seconds." msgstr[0] "增加一个工人,%(second)s秒后完成。" #: gui/common/tooltips.js:736 gui/common/tooltips.js:1009 #, javascript-format msgid "%(component)s %(cost)s" msgstr "%(component)s %(cost)s" #: gui/common/tooltips.js:769 msgid "Gather Rates:" msgstr "采集效率:" #: gui/common/tooltips.js:772 gui/common/tooltips.js:845 #: gui/common/tooltips.js:869 #, javascript-format msgid "%(resourceIcon)s %(rate)s" msgstr "%(resourceIcon)s %(rate)s" #. Translation: Label in tooltip showing the resource type and quantity of a #. given resource #. supply. #: gui/common/tooltips.js:790 #, javascript-format msgid "%(label)s %(component)s %(amount)s" msgstr "%(label)s %(component)s %(amount)s" #: gui/common/tooltips.js:791 msgid "Resource Supply:" msgstr "资源供应:" #. Translation: Marks that a resource supply entity has an unending, infinite, #. supply of its #. resource. #: gui/common/tooltips.js:794 gui/summary/summary.js:120 msgid "∞" msgstr "∞" #: gui/common/tooltips.js:820 msgid "Reward:" msgstr "奖励:" #: gui/common/tooltips.js:823 #, javascript-format msgid "%(resourceIcon)s %(reward)s" msgstr "%(resourceIcon)s %(reward)s" #: gui/common/tooltips.js:841 msgid "Resource Trickle:" msgstr "物资流:" #: gui/common/tooltips.js:842 gui/common/tooltips.js:866 #, javascript-format msgid "%(resources)s / %(time)s" msgstr "%(resources)s/%(time)s" #: gui/common/tooltips.js:865 msgid "Upkeep:" msgstr "维修费:" #. Translation: This string is part of the resources cost string on #. the tooltip for wall structures. #: gui/common/tooltips.js:918 #, javascript-format msgid "%(resourceIcon)s %(minimum)s to %(resourceIcon)s %(maximum)s" msgstr "%(resourceIcon)s %(minimum)s 到 %(resourceIcon)s %(maximum)s" #: gui/common/tooltips.js:947 #, javascript-format msgid "Walls: %(costs)s" msgstr "城墙: %(costs)s" #: gui/common/tooltips.js:948 #, javascript-format msgid "Towers: %(costs)s" msgstr "碉楼: %(costs)s" #. Translation: Label in tooltip showing cost of a unit, structure or #. technology. #: gui/common/tooltips.js:956 #, javascript-format msgid "%(label)s %(costs)s" msgstr "%(label)s %(costs)s" #: gui/common/tooltips.js:957 msgid "Cost:" msgstr "成本:" #: gui/common/tooltips.js:973 #, javascript-format msgid "Requires %(technology)s" msgstr "需要 %(technology)s" #: gui/common/tooltips.js:993 #, javascript-format msgid "%(label)s %(bonus)s" msgstr "%(label)s %(bonus)s" #: gui/common/tooltips.js:994 msgid "Population Bonus:" msgstr "人口奖励:" #: gui/common/tooltips.js:1013 msgid "Insufficient resources:" msgstr "缺乏物资:" #: gui/common/tooltips.js:1029 #, javascript-format msgid "%(label)s %(speeds)s" msgstr "%(label)s %(speeds)s" #: gui/common/tooltips.js:1030 msgid "Speed:" msgstr "速度:" #: gui/common/tooltips.js:1032 gui/common/tooltips.js:1037 #: gui/common/tooltips.js:1042 #, javascript-format msgid "%(speed)s %(movementType)s" msgstr "%(speed)s %(movementType)s" #: gui/common/tooltips.js:1034 msgid "Walk" msgstr "步行" #: gui/common/tooltips.js:1039 msgid "Run" msgstr "奔跑" #: gui/common/tooltips.js:1044 msgid "Acceleration" msgstr "加速" #: gui/common/tooltips.js:1059 gui/common/tooltips.js:1064 #: gui/common/tooltips.js:1069 gui/common/tooltips.js:1094 #, javascript-format msgid "%(label)s %(val)s %(unit)s" msgid_plural "%(label)s %(val)s %(unit)s" msgstr[0] "%(label)s %(val)s %(unit)s" #: gui/common/tooltips.js:1062 msgid "Health" msgid_plural "Health" msgstr[0] "生命值" #: gui/common/tooltips.js:1086 #, javascript-format msgid "%(auralabel)s %(aurainfo)s" msgstr "%(auralabel)s %(aurainfo)s" #: gui/common/tooltips.js:1087 #, javascript-format msgid "%(auraname)s:" msgstr "%(auraname)s:" #: gui/common/tooltips.js:1095 msgctxt "aura" msgid "Range:" msgstr "范围: " #: gui/common/tooltips.js:1118 gui/common/tooltips.js:1146 #, javascript-format msgid "%(primaryName)s (%(secondaryName)s)" msgstr "%(primaryName)s (%(secondaryName)s)" #: gui/common/tooltips.js:1122 gui/common/tooltips.js:1139 #, javascript-format msgid "%(primaryName)s" msgstr "%(primaryName)s" #: gui/common/tooltips.js:1169 msgid "Classes:" msgstr "类型:" #. Translation: %(component) will be the icon for the loot type and %(loot) #. will be the #. value. #: gui/common/tooltips.js:1196 #, javascript-format msgid "%(component)s %(loot)s" msgstr "%(component)s %(loot)s" #: gui/common/tooltips.js:1206 msgid "Loot:" msgstr "战利品:" #: gui/common/tooltips.js:1216 #, javascript-format msgid "%(label)s %(icons)s" msgstr "%(label)s %(icons)s" #: gui/common/tooltips.js:1217 msgid "Dropsite for:" msgstr "资源回收点:" #. Translation: Appears in a tooltip to indicate that right-clicking the #. corresponding GUI #. element will open the Template Details GUI page. #: gui/common/tooltips.js:1225 msgid "Right-click to view more information." msgstr "右击获取更多信息" #. Translation: Appears in a tooltip to indicate that clicking the #. corresponding GUI element #. will open the Template Details GUI page. #: gui/common/tooltips.js:1231 msgid "Click to view more information." msgstr "单击以获取更多信息。" #: gui/common/tooltips.js:1240 msgctxt "One letter abbreviation for million" msgid "M" msgstr "M" #: gui/common/tooltips.js:1243 gui/common/tooltips.js:1246 msgctxt "One letter abbreviation for thousand" msgid "k" msgstr "k" #: gui/credits/credits.js:83 #, javascript-format msgid "%(nick)s — %(name)s" msgstr "%(nick)s — %(name)s" #: gui/credits/credits.xml:(caption):19 msgid "0 A.D. Credits" msgstr "0 A.D. 职员" #: gui/credits/texts/art.jsonContent[0].Title msgid "Art lead" msgstr "美术总监" #: gui/credits/texts/art.jsonContent[1].Title msgid "2D Art" msgstr "2D 美工" #: gui/credits/texts/art.jsonContent[2].Title msgid "3D Art" msgstr "3D 美工" #: gui/credits/texts/art.jsonTitle msgid "Art" msgstr "美工" #: gui/credits/texts/audio.jsonContent[0].Content[0].Subtitle msgid "Sound Manager" msgstr "音效总监" #: gui/credits/texts/audio.jsonContent[0].Content[1].Subtitle msgid "Lead Composer" msgstr "首席作曲" #: gui/credits/texts/audio.jsonContent[0].Title msgid "Audio managers" msgstr "音频管理员" #: gui/credits/texts/audio.jsonContent[1].Content[10].Subtitle msgid "Frame drum, darbuka, riq, toms" msgstr "手鼓、非洲达拉布卡鼓、阿拉伯铃鼓,以及筒鼓" #: gui/credits/texts/audio.jsonContent[1].Content[11].Subtitle msgid "Guitar" msgstr "吉他" #: gui/credits/texts/audio.jsonContent[1].Content[12].Subtitle msgid "Handpan" msgstr "手鼓" #: gui/credits/texts/audio.jsonContent[1].Content[13].Subtitle msgid "Harp" msgstr "竖琴" #: gui/credits/texts/audio.jsonContent[1].Content[14].Subtitle msgid "Shruti Box" msgstr "秘宝" #: gui/credits/texts/audio.jsonContent[1].Content[15].Subtitle msgid "Tin whistles" msgstr "锡哨" #: gui/credits/texts/audio.jsonContent[1].Content[16].Subtitle msgid "Trumpet" msgstr "小号" #: gui/credits/texts/audio.jsonContent[1].Content[17].Subtitle msgid "Viola, violin" msgstr "中提琴、小提琴" #: gui/credits/texts/audio.jsonContent[1].Content[1].Subtitle msgid "Additional music, percussion, djembe, sampling" msgstr "附加音乐、打击乐、非洲手鼓,以及乐曲节选" #: gui/credits/texts/audio.jsonContent[1].Content[2].Subtitle msgid "Additional music" msgstr "附加音乐" #: gui/credits/texts/audio.jsonContent[1].Content[3].Subtitle msgid "Cajon" msgstr "箱鼓" #: gui/credits/texts/audio.jsonContent[1].Content[4].Subtitle msgid "Cello" msgstr "大提琴" #: gui/credits/texts/audio.jsonContent[1].Content[5].Subtitle msgid "Celtic harp" msgstr "凯尔特竖琴" #: gui/credits/texts/audio.jsonContent[1].Content[6].Subtitle msgid "Didgeridoo" msgstr "迪吉里杜管" #: gui/credits/texts/audio.jsonContent[1].Content[7].Subtitle msgid "Djembe" msgstr "非洲鼓" #: gui/credits/texts/audio.jsonContent[1].Content[8].Subtitle msgid "Dulcimer" msgstr "扬琴" #: gui/credits/texts/audio.jsonContent[1].Content[9].Subtitle msgid "Flute" msgstr "长笛" #: gui/credits/texts/audio.jsonContent[1].Title msgid "Music" msgstr "音乐" #: gui/credits/texts/audio.jsonContent[2].Title #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].label msgid "Sound" msgstr "音效" #: gui/credits/texts/audio.jsonContent[3].Content[0].Subtitle msgid "Greek" msgstr "希腊语" #: gui/credits/texts/audio.jsonContent[3].Content[1].Subtitle msgid "Latin" msgstr "拉丁语" #: gui/credits/texts/audio.jsonContent[3].Content[2].Subtitle msgid "Napatan" msgstr "纳帕塔语" #: gui/credits/texts/audio.jsonContent[3].Content[3].Subtitle msgid "Persian" msgstr "波斯语" #: gui/credits/texts/audio.jsonContent[3].Title msgid "Voices" msgstr "配音" #: gui/credits/texts/audio.jsonTitle msgid "Audio" msgstr "音频" #: gui/credits/texts/balancing.jsonContent[0].Subtitle #: gui/credits/texts/history.jsonContent[0].Subtitle msgid "Head" msgstr "领头" #: gui/credits/texts/balancing.jsonTitle msgid "Balancing" msgstr "均衡" #: gui/credits/texts/community.jsonTitle msgid "Community and Management" msgstr "社区和管理" #: gui/credits/texts/donators.jsonContent[0].Title msgid "Pledgie Drive 1" msgstr "普拉吉驱动 1" #: gui/credits/texts/donators.jsonContent[1].Title msgid "Pledgie Drive 2" msgstr "普拉吉驱动 2" #: gui/credits/texts/donators.jsonContent[2].Title msgid "" "Indiegogo 2013 campaign\n" "More than 1000 donators (!), including:" msgstr "Indiegogo 2013 活动\n1000 多名捐赠者,其中包括:" #: gui/credits/texts/donators.jsonTitle msgid "Donors" msgstr "捐赠者" #: gui/credits/texts/history.jsonTitle msgid "History References" msgstr "历史参考资料" #: gui/credits/texts/maps.jsonContent[0].Title msgid "Map Making" msgstr "地图设计师" #: gui/credits/texts/maps.jsonContent[1].Title msgid "Random Map Scripts" msgstr "随机地图脚本" #: gui/credits/texts/maps.jsonTitle msgid "Maps" msgstr "地图" #: gui/credits/texts/programming.jsonContent[0].Title msgid "Programming managers" msgstr "编程总监" #: gui/credits/texts/programming.jsonContent[1].Subtitle msgid "Special thanks to" msgstr "特别鸣谢" #: gui/credits/texts/programming.jsonTitle msgid "Programming" msgstr "编程" #: gui/credits/texts/special.jsonContent[0].Title msgid "In Memoriam" msgstr "纪念" #: gui/credits/texts/special.jsonContent[1].Content[0].Subtitle msgid "0 A.D. Founder" msgstr "0 A.D. 创始人" #: gui/credits/texts/special.jsonContent[1].Content[1].Subtitle msgid "Project Leaders" msgstr "项目组长" #: gui/credits/texts/special.jsonContent[1].Content[2].Subtitle msgid "Co-Lead Designers" msgstr "联合首席设计师" #: gui/credits/texts/special.jsonContent[1].Title msgid "Special thanks to:" msgstr "特别鸣谢:" #: gui/credits/texts/special.jsonContent[2].Title msgid "And thanks to the entire community for making 0 A.D. possible." msgstr "以及感谢帮助 0 A.D. 诞生的整个社区。" #: gui/credits/texts/special.jsonContent[3].Title msgid "No historians were harmed during the development of this project." msgstr "在本项目开发过程中,未对任何史学家造成侵害。" #: gui/credits/texts/special.jsonTitle msgid "Special Credits" msgstr "特殊职员名单" #: gui/credits/texts/translators.jsonTitle msgid "Translators" msgstr "译者" #: gui/gamesetup/Pages/GameSetupPage/Panels/Tips.txt:1 msgid "" "Although reasonably easy for an experienced player, the default AI level is " "quite challenging for new players yet to master the basic mechanisms of the " "game. Beginners are advised to start by playing against a lower level AI " "(Sandbox or Very Easy). Change the AI level by clicking the gear icon next " "to the player you want to modify in the selection panel above." msgstr "对于老玩家来说,默认 AI 级别虽然相对容易,但是对还未掌握游戏基本机制的新手玩家来说仍然十分具有挑战性。对于新手玩家,建议从较低的 AI 级别(“测试”或“极易”)开始。你可以用过在上面的面板上点击 AI 玩家旁边的齿轮图标来修改他们的 AI 级别。" #: gui/hotkeys/HotkeyMetadata.js:69 msgid "Other Hotkeys" msgstr "其他热键" #: gui/hotkeys/HotkeyPicker.js:56 #, javascript-format msgid "#%i" msgstr "#%i" #: gui/hotkeys/HotkeyPicker.js:72 msgid " (hold to register)" msgstr "(保持注册)" #: gui/hotkeys/HotkeyPicker.js:73 gui/hotkeys/HotkeyPicker.js:104 msgid "Enter new Hotkey, hold to register." msgstr "输入新的快捷键,保持注册。" #: gui/hotkeys/HotkeyPicker.js:106 msgctxt "Unassigned hotkey" msgid "(unused)" msgstr "(未使用)" #: gui/hotkeys/HotkeyPicker.js:115 msgid "May conflict with: " msgstr "可能与此冲突:" #: gui/hotkeys/HotkeysPage.js:75 msgid "All Hotkeys" msgstr "全部热键" #: gui/hotkeys/HotkeysPage.js:109 msgid "All available hotkeys." msgstr "所有可用热键." #: gui/hotkeys/HotkeysPage.js:156 msgid "" "Reset all hotkeys to default values?\n" "WARNING: this cannot be reversed." msgstr "是否要将全部快捷键重置为默认值?\n警告:该操作无法撤销。" #: gui/hotkeys/HotkeysPage.js:157 gui/pregame/MainMenuItems.js:281 #: gui/pregame/MainMenuItems.js:305 msgid "Confirmation" msgstr "确认" #: gui/hotkeys/HotkeysPage.js:198 msgid "No tooltip available." msgstr "无可用提示" #: gui/hotkeys/hotkeys.xml:(caption):18 msgid "Category:" msgstr "种类: " #: gui/hotkeys/hotkeys.xml:(caption):24 msgid "Filter:" msgstr "筛选:" #: gui/hotkeys/hotkeys.xml:(caption):48 gui/hotkeys/hotkeys.xml:(caption):101 #: gui/options/options.xml:(caption):44 msgid "Reset" msgstr "重置" #: gui/hotkeys/hotkeys.xml:(caption):72 msgid "Hotkey" msgstr "热键" #: gui/hotkeys/hotkeys.xml:(caption):76 msgid "Hotkey Description" msgstr "热键说明" #: gui/hotkeys/hotkeys.xml:(caption):80 msgid "" "Click on any mapping to modify it.\\n You may have up to 4 different " "hotkeys." msgstr "单击任何已存在的快捷键以修改它。\\n最多可配置 4 个不同的热键。" #: gui/hotkeys/hotkeys.xml:(caption):106 gui/locale/locale.xml:(caption):46 #: gui/locale_advanced/locale_advanced.xml:(caption):75 msgid "Accept" msgstr "同意" #: gui/hotkeys/hotkeys.xml:(heading):39 msgctxt "hotkey list" msgid "Name" msgstr "名字" #: gui/hotkeys/hotkeys.xml:(heading):43 msgctxt "hotkey list" msgid "Mapping" msgstr "关联" #: gui/hotkeys/hotkeys.xml:(tooltip):49 gui/hotkeys/hotkeys.xml:(tooltip):102 #: gui/options/options.xml:(tooltip):45 msgid "Resets user settings to their game default" msgstr "重置用户设置为游戏默认值" #: gui/hotkeys/hotkeys.xml:(tooltip):54 gui/options/options.xml:(tooltip):57 msgid "Saves changes" msgstr "保存更改" #: gui/hotkeys/hotkeys.xml:(tooltip):59 msgid "Unsaved changes will be lost" msgstr "将会遗弃未保存的修改" #: gui/hotkeys/hotkeys.xml:(tooltip):90 msgid "Click to set the hotkey" msgstr "点击设置热键" #: gui/hotkeys/hotkeys.xml:(tooltip):94 msgid "Click to delete the hotkey" msgstr "点击删除热键" #: gui/hotkeys/hotkeys.xml:(tooltip):107 msgid "Change the hotkeys and close" msgstr "修改热键后关闭" #: gui/hotkeys/hotkeys.xml:(tooltip):112 msgid "The hotkeys will not be modified" msgstr "热键不可修改" #: gui/hotkeys/spec/camera.jsoncategories.camera.desc msgctxt "hotkey metadata" msgid "Camera-related hotkeys." msgstr "镜头相关热键." #: gui/hotkeys/spec/camera.jsoncategories.camera.name msgctxt "hotkey metadata" msgid "Camera" msgstr "镜头" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.down.desc msgctxt "hotkey metadata" msgid "Scroll backwards or rotate down." msgstr "向后滚动或向下旋转." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.down.name msgctxt "hotkey metadata" msgid "Scroll/Rotate down" msgstr "向下滚动/旋转" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.follow.desc msgctxt "hotkey metadata" msgid "Follow the first unit in the selection." msgstr "跟随选中的第一个单位." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.follow.name msgctxt "hotkey metadata" msgid "Follow Unit" msgstr "跟随单位" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.1.desc msgctxt "hotkey metadata" msgid "Jump to camera position 1 (see “Set camera jump 1”)." msgstr "跳转到镜头位置 1 (见 “设置镜头跳转1”)" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.1.name msgctxt "hotkey metadata" msgid "Jump to camera 1" msgstr "跳转到镜头 1" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.2.desc msgctxt "hotkey metadata" msgid "Jump to camera position 2 (see “Set camera jump 2”)." msgstr "跳转到镜头位置 2 (见 “设置镜头跳转 2”)" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.2.name msgctxt "hotkey metadata" msgid "Jump to camera 2" msgstr "跳转到镜头 2" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.3.desc msgctxt "hotkey metadata" msgid "Jump to camera position 3 (see “Set camera jump 3”)." msgstr "跳转到镜头位置 3 (见 “设置镜头跳转3”)" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.3.name msgctxt "hotkey metadata" msgid "Jump to camera 3" msgstr "跳转到镜头 3" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.4.desc msgctxt "hotkey metadata" msgid "Jump to camera position 4 (see “Set camera jump 4”)." msgstr "跳转到镜头位置 4 (见 “设置镜头跳转4”)" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.4.name msgctxt "hotkey metadata" msgid "Jump to camera 4" msgstr "跳转到镜头 4" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.1.desc msgctxt "hotkey metadata" msgid "Set camera jump position 1." msgstr "设置镜头跳转位置 1" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.1.name msgctxt "hotkey metadata" msgid "Set camera jump 1" msgstr "设置镜头跳转1" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.2.desc msgctxt "hotkey metadata" msgid "Set camera jump position 2." msgstr "设置镜头跳转位置 2" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.2.name msgctxt "hotkey metadata" msgid "Set camera jump 2" msgstr "设置镜头跳转 2" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.3.desc msgctxt "hotkey metadata" msgid "Set camera jump position 3." msgstr "设置镜头跳转位置 3" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.3.name msgctxt "hotkey metadata" msgid "Set camera jump 3" msgstr "设置镜头跳转 3" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.4.desc msgctxt "hotkey metadata" msgid "Set camera jump position 4." msgstr "设置镜头跳转位置 4" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.jump.set.4.name msgctxt "hotkey metadata" msgid "Set camera jump 4" msgstr "设置镜头跳转 4" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.lastattackfocus.desc msgctxt "hotkey metadata" msgid "Focus the camera on the position of the last attack notification." msgstr "镜头聚焦于最末一次攻击通知。" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.lastattackfocus.name msgctxt "hotkey metadata" msgid "Focus on last attack notification" msgstr "聚焦于最末一次攻击通知。" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.left.desc msgctxt "hotkey metadata" msgid "Scroll or rotate left." msgstr "向左滚动或旋转" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.left.name msgctxt "hotkey metadata" msgid "Scroll/Rotate left" msgstr "向左滚动/旋转" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.pan.desc msgctxt "hotkey metadata" msgid "Enable scrolling by moving the mouse." msgstr "移动鼠标来启用进度条滚动。" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.pan.name msgctxt "hotkey metadata" msgid "Pan camera" msgstr "平移镜头" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rallypointfocus.desc msgctxt "hotkey metadata" msgid "Focus the camera on the rally point of the selected building." msgstr "聚焦镜头于已选建筑的集结点." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rallypointfocus.name msgctxt "hotkey metadata" msgid "Focus on rallypoint" msgstr "聚焦于集结点" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.reset.desc msgctxt "hotkey metadata" msgid "Reset camera rotation to default." msgstr "重置镜头旋转为默认值." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.reset.name msgctxt "hotkey metadata" msgid "Reset Camera" msgstr "重置镜头" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.right.desc msgctxt "hotkey metadata" msgid "Scroll or rotate right." msgstr "向右滚动或旋转." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.right.name msgctxt "hotkey metadata" msgid "Scroll/Rotate right" msgstr "向右滚动/旋转" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.ccw.desc msgctxt "hotkey metadata" msgid "Rotate camera counterclockwise around terrain." msgstr "将镜头环绕地形逆时针旋转." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.ccw.name #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.ccw.name msgctxt "hotkey metadata" msgid "Rotate counterclockwise" msgstr "逆时针旋转" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.cw.desc msgctxt "hotkey metadata" msgid "Rotate camera clockwise around terrain." msgstr "将镜头环绕地形顺时针旋转." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.cw.name #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.cw.name msgctxt "hotkey metadata" msgid "Rotate clockwise" msgstr "顺时针旋转" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.down.desc msgctxt "hotkey metadata" msgid "Rotate camera to look downwards." msgstr "旋转镜头来向下看." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.down.name msgctxt "hotkey metadata" msgid "Rotate Down" msgstr "向下旋转" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera rotation speed." msgstr "降低镜头旋转速度." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease rotation speed" msgstr "降低旋转速度" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera rotation speed." msgstr "增加镜头旋转速度." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.speed.increase.name msgctxt "hotkey metadata" msgid "Increase rotation speed" msgstr "增加旋转速度" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.up.desc msgctxt "hotkey metadata" msgid "Rotate camera to look upwards." msgstr "旋转镜头来向上看." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.up.name msgctxt "hotkey metadata" msgid "Rotate up" msgstr "向上旋转" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.ccw.desc msgctxt "hotkey metadata" msgid "" "Rotate camera counterclockwise around terrain - the effect depends on FPS." msgstr "将镜头环绕地形逆时针旋转-效果取决于FPS." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.rotate.wheel.cw.desc msgctxt "hotkey metadata" msgid "Rotate camera clockwise around terrain - the effect depends on FPS." msgstr "将镜头环绕地形顺时针旋转-效果取决于FPS." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera scroll speed." msgstr "降低镜头滚动速度." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease scroll speed" msgstr "降低滚动速度" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera scroll speed." msgstr "增加镜头滚动速度." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.scroll.speed.increase.name msgctxt "hotkey metadata" msgid "Increase scroll speed" msgstr "增加滚动速度" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.up.desc msgctxt "hotkey metadata" msgid "Scroll forwards or rotate up." msgstr "向前滚动或向上旋转." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.up.name msgctxt "hotkey metadata" msgid "Scroll/Rotate up" msgstr "向上滚动/旋转" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.in.desc msgctxt "hotkey metadata" msgid "Zoom camera in." msgstr "放大镜头." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.in.name msgctxt "hotkey metadata" msgid "Zoom in" msgstr "放大" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.out.desc msgctxt "hotkey metadata" msgid "Zoom camera out." msgstr "缩小镜头." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.out.name msgctxt "hotkey metadata" msgid "Zoom out" msgstr "缩小" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.decrease.desc msgctxt "hotkey metadata" msgid "Decrease camera zoom speed." msgstr "降低镜头缩放速度." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.decrease.name msgctxt "hotkey metadata" msgid "Decrease zoom speed" msgstr "降低缩放速度" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.increase.desc msgctxt "hotkey metadata" msgid "Increase camera zoom speed." msgstr "增加镜头缩放速度." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.speed.increase.name msgctxt "hotkey metadata" msgid "Increase zoom speed" msgstr "增加缩放速度" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.in.desc msgctxt "hotkey metadata" msgid "Zoom camera in - the effect depends on FPS." msgstr "放大镜头-效果取决于FPS." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.in.name msgctxt "hotkey metadata" msgid "Zoom in (step-by-step)" msgstr "放大 (逐步)" #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.out.desc msgctxt "hotkey metadata" msgid "Zoom camera out - the effect depends on FPS." msgstr "缩小镜头-效果取决于FPS." #: gui/hotkeys/spec/camera.jsonmapped_hotkeys.camera.camera.zoom.wheel.out.name msgctxt "hotkey metadata" msgid "Zoom out (step-by-step)" msgstr "缩小 (逐步)" #: gui/hotkeys/spec/engine.jsoncategories.general.desc msgctxt "hotkey metadata" msgid "General hotkeys." msgstr "常规热键." #: gui/hotkeys/spec/engine.jsoncategories.general.name msgctxt "hotkey metadata" msgid "General" msgstr "通用" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.bigscreenshot.desc msgctxt "hotkey metadata" msgid "Take large BMP screenshot." msgstr "大BMP截图." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.bigscreenshot.name msgctxt "hotkey metadata" msgid "Big screenshot" msgstr "大截图" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cancel.desc msgctxt "hotkey metadata" msgid "Close or cancel the current dialog box/popup." msgstr "关闭或取消当前对话框/弹窗." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cancel.name msgctxt "hotkey metadata" msgid "Close/Cancel" msgstr "关闭/取消" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.confirm.desc msgctxt "hotkey metadata" msgid "Confirm the current command." msgstr "确认当前命令." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.confirm.name msgctxt "hotkey metadata" msgid "Confirm" msgstr "确认" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.console.toggle.desc msgctxt "hotkey metadata" msgid "Toggle the console." msgstr "开/关终端" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.console.toggle.name msgctxt "hotkey metadata" msgid "Toggle Console" msgstr "开/关终端" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.copy.desc msgctxt "hotkey metadata" msgid "Copy to clipboard." msgstr "复制到剪切板." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.copy.name msgctxt "hotkey metadata" msgid "Copy to clipboard" msgstr "复制到剪切板" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cut.desc msgctxt "hotkey metadata" msgid "Cut selected text and copy to the clipboard." msgstr "剪切选中文字并复制到剪切板." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.cut.name msgctxt "hotkey metadata" msgid "Cut to clipboard" msgstr "剪切到剪切板" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.exit.desc msgctxt "hotkey metadata" msgid "" "Custom hotkey to trigger exit-to-desktop. The native hotkeys (Alt+F4 / Cmd+Q" " / etc.) are always active." msgstr "自定义“退出到桌面”的热键。 原始热键(Alt+F4 / Cmd+Q )始终激活。" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.exit.name msgctxt "hotkey metadata" msgid "Custom exit to desktop" msgstr "自定义“退出到桌面”" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.paste.desc msgctxt "hotkey metadata" msgid "Paste from clipboard." msgstr "从剪切板粘贴." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.paste.name msgctxt "hotkey metadata" msgid "Paste from clipboard" msgstr "从剪切板粘贴" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.pause.desc msgctxt "hotkey metadata" msgid "Pause/Unpause the game." msgstr "暂停/恢复游戏." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.pause.name msgctxt "hotkey metadata" msgid "Pause/Unpause" msgstr "暂停/恢复" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.save.desc msgctxt "hotkey metadata" msgid "Save current profiler data to logs/profile.txt." msgstr "保存当前分析器数据至 log/profile.txt." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.save.name msgctxt "hotkey metadata" msgid "Save profile" msgstr "保存配置" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.toggle.desc msgctxt "hotkey metadata" msgid "Toggle the real-time profiler." msgstr "开启/关闭实时分析器." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile.toggle.name msgctxt "hotkey metadata" msgid "Toggle profiler" msgstr "开/关分析器" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile2.toggle.desc msgctxt "hotkey metadata" msgid "Toggle HTTP/GPU modes for new profiler." msgstr "为新的分析器切换 HTTP/GPU 模式." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.profile2.toggle.name msgctxt "hotkey metadata" msgid "Toggle profiler2" msgstr "开/关分析器2" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.desc msgctxt "hotkey metadata" msgid "Take PNG screenshot." msgstr "PNG格式截图." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.name msgctxt "hotkey metadata" msgid "Screenshot" msgstr "截图" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.watermark.desc msgctxt "hotkey metadata" msgid "Toggle product/company watermark for official screenshots." msgstr "开/关官方截图的产品/公式水印." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.screenshot.watermark.name msgctxt "hotkey metadata" msgid "Toggle watermark" msgstr "开/关水印" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.next.desc msgctxt "hotkey metadata" msgid "Show the next tab." msgstr "显示下一个标签." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.next.name msgctxt "hotkey metadata" msgid "Next tab" msgstr "下一个标签" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.prev.desc msgctxt "hotkey metadata" msgid "Show the previous tab." msgstr "显示上一个标签." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.tab.prev.name msgctxt "hotkey metadata" msgid "Previous tab" msgstr "上一个标签" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.left.desc msgctxt "hotkey metadata" msgid "Delete word to the left of cursor." msgstr "删除光标左边的单词." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.left.name msgctxt "hotkey metadata" msgid "Delete before cursor" msgstr "删除光标前的字符" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.right.desc msgctxt "hotkey metadata" msgid "Delete word to the right of cursor." msgstr "删除光标右边的单词." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.delete.right.name msgctxt "hotkey metadata" msgid "Delete after cursor" msgstr "删除光标后的字符" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.left.desc msgctxt "hotkey metadata" msgid "Move cursor to start of word to the left of cursor." msgstr "移动光标到左边单词的起始位置." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.left.name msgctxt "hotkey metadata" msgid "Move cursor to left word" msgstr "移动光标到左边的单词" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.right.desc msgctxt "hotkey metadata" msgid "Move cursor to start of word to the right of cursor." msgstr "移动光标到右边单词的起始位置." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.text.move.right.name msgctxt "hotkey metadata" msgid "Move cursor to right word" msgstr "移动光标到右边的单词" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.togglefullscreen.desc msgctxt "hotkey metadata" msgid "Toggle fullscreen/windowed mode." msgstr "开/关全屏/窗口模式" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.togglefullscreen.name msgctxt "hotkey metadata" msgid "Toggle Fullscreen" msgstr "开/关全屏" #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.wireframe.desc msgctxt "hotkey metadata" msgid "Toggle wireframe mode." msgstr "开/关线框模式." #: gui/hotkeys/spec/engine.jsonmapped_hotkeys.general.wireframe.name msgctxt "hotkey metadata" msgid "Toggle wireframe mode" msgstr "开/关线框模式" #: gui/hotkeys/spec/gamesetup.jsoncategories.gamesetup.desc msgctxt "hotkey metadata" msgid "Hotkeys active in the game setup screen." msgstr "在游戏设置屏幕中激活热键." #: gui/hotkeys/spec/gamesetup.jsoncategories.gamesetup.name msgctxt "hotkey metadata" msgid "Game Setup" msgstr "游戏" #: gui/hotkeys/spec/gamesetup.jsonmapped_hotkeys.gamesetup.gamesetup.mapbrowser.open.desc msgctxt "hotkey metadata" msgid "Open the map browser." msgstr "打开地图浏览器." #: gui/hotkeys/spec/gamesetup.jsonmapped_hotkeys.gamesetup.gamesetup.mapbrowser.open.name msgctxt "hotkey metadata" msgid "Open map browser" msgstr "打开地图浏览器" #: gui/hotkeys/spec/ingame.jsoncategories.ingame.desc msgctxt "hotkey metadata" msgid "In-game hotkeys." msgstr "游戏内热键." #: gui/hotkeys/spec/ingame.jsoncategories.ingame.name msgctxt "hotkey metadata" msgid "In-game" msgstr "游戏内" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attack.desc msgctxt "hotkey metadata" msgid "Modifier to attack instead of another action (e.g. capture)." msgstr "以 攻击 替代 其它动作(如 捕获) 的修饰键 ." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attack.name msgctxt "hotkey metadata" msgid "Force attack" msgstr "强制攻击" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmove.desc msgctxt "hotkey metadata" msgid "Modifier to attackmove when clicking on a point." msgstr "点击一个地方时, 移动攻击的修饰键." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmove.name msgctxt "hotkey metadata" msgid "Attack Move" msgstr "移动攻击" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmoveUnit.desc msgctxt "hotkey metadata" msgid "Modifier to attackmove targeting only units when clicking on a point." msgstr "点击一个地方时, 仅移动攻击目标单位的修饰键" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.attackmoveUnit.name msgctxt "hotkey metadata" msgid "Attack Move (unit only)" msgstr "移动攻击 (仅单位)" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.autorallypoint.desc msgctxt "hotkey metadata" msgid "Modifier to set the rally point on the building itself." msgstr "设置集结点为建筑自身的修饰键." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.autorallypoint.name msgctxt "hotkey metadata" msgid "Auto-rally point" msgstr "自动集结点" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.backtowork.desc msgctxt "hotkey metadata" msgid "The unit will go back to work." msgstr "单位将返回工作." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.backtowork.name msgctxt "hotkey metadata" msgid "Back to Work" msgstr "返回工作" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.batchtrain.desc msgctxt "hotkey metadata" msgid "Modifier to train units in batches." msgstr "批量训练单位的修饰键." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.batchtrain.name msgctxt "hotkey metadata" msgid "Batch production" msgstr "批量生产" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.calltoarms.desc msgctxt "hotkey metadata" msgid "" "Send the selected units on attack move to the specified location after " "dropping resources." msgstr "放置完资源后,让选取的单位到指定位置攻击。" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.calltoarms.name msgctxt "hotkey metadata" msgid "Call to arms" msgstr "征兵" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.capture.desc msgctxt "hotkey metadata" msgid "Modifier to capture instead of another action (e.g. attack)." msgstr "以“占领”替代其他动作(如“攻击”) 的指示键。" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.capture.name msgctxt "hotkey metadata" msgid "Force capture" msgstr "强制占领" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.deselectgroup.desc msgctxt "hotkey metadata" msgid "" "Modifier to deselect units when clicking group icon, instead of selecting." msgstr "当点击组图标时, 以 取消选择 替代 选择 的修饰键." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.deselectgroup.name msgctxt "hotkey metadata" msgid "Deselect unit type" msgstr "取消选择单位类型" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flare.desc msgctxt "hotkey metadata" msgid "Set the cursor to Flare while this hotkey is pressed." msgstr "按下此热键时,将光标处设为警戒点。" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flare.name msgctxt "hotkey metadata" msgid "Flare (hold)" msgstr "警戒点(固定)" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flareactivate.desc msgctxt "hotkey metadata" msgid "Set the cursor to Flare. The hotkey can be released." msgstr "将光标处设为警戒点。热键可取消。" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.flareactivate.name msgctxt "hotkey metadata" msgid "Flare (toggle)" msgstr "警戒点(切换)" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.fulltradeswap.desc msgctxt "hotkey metadata" msgid "Modifier to put the desired trade resource to 100%." msgstr "将急需贸易资源调至100%的修饰键." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.fulltradeswap.name msgctxt "hotkey metadata" msgid "Set trade to 100%" msgstr "设置贸易为 100%" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.garrison.desc msgctxt "hotkey metadata" msgid "Modifier to garrison when clicking on building." msgstr "点击建筑时, 进行 驻防 的修饰键." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.garrison.name msgctxt "hotkey metadata" msgid "Garrison" msgstr "驻扎" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.guard.desc msgctxt "hotkey metadata" msgid "Modifier to escort/guard when clicking on unit/building." msgstr "点击单位/建筑时, 进行 护卫/防御 的修饰键" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.guard.name msgctxt "hotkey metadata" msgid "Guard" msgstr "警戒" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.kill.desc msgctxt "hotkey metadata" msgid "Destroy selected units." msgstr "销毁选中的单位." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.kill.name msgctxt "hotkey metadata" msgid "Destroy selected units" msgstr "销毁选中的单位" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.leaveturret.desc msgctxt "hotkey metadata" msgid "Order an entity to leave a turret point." msgstr "命令单位远离防御塔。" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.leaveturret.name msgctxt "hotkey metadata" msgid "Leave Turret Point" msgstr "防御塔位置" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.massbarter.desc msgctxt "hotkey metadata" msgid "Modifier to barter bunch of resources." msgstr "交易资源的修饰键." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.massbarter.name msgctxt "hotkey metadata" msgid "Mass barter" msgstr "大规模交易" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.masstribute.desc msgctxt "hotkey metadata" msgid "Modifier to tribute bunch of resources." msgstr "赠送资源的修饰键." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.masstribute.name msgctxt "hotkey metadata" msgid "Mass tribute" msgstr "大规模赠送" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.move.desc msgctxt "hotkey metadata" msgid "Modifier to move to a point instead of another action (e.g. gather)." msgstr "以 移动到某一点 代替 其它动作(如 收集) 的修饰键" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.move.name msgctxt "hotkey metadata" msgid "Force move" msgstr "强制移动" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.noconfirmation.desc msgctxt "hotkey metadata" msgid "Do not ask confirmation when deleting a building/unit." msgstr "删除一个建筑/单位时, 不要征求确认." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.noconfirmation.name msgctxt "hotkey metadata" msgid "Destroy without confirmation" msgstr "销毁而不进行确认" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.occupyturret.desc msgctxt "hotkey metadata" msgid "Modifier to occupy a turret when clicking on a turret holder." msgstr "点击防御塔座时, 占领防御塔的修饰键." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.occupyturret.name msgctxt "hotkey metadata" msgid "Occupy Turret Point" msgstr "占领防御塔" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.orderone.desc msgctxt "hotkey metadata" msgid "Modifier to order only one entity in selection." msgstr "命令仅一个选中单位的修饰键." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.orderone.name msgctxt "hotkey metadata" msgid "Order one unit" msgstr "命令一个单位" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.patrol.desc msgctxt "hotkey metadata" msgid "Modifier to patrol a unit." msgstr "命令单位巡逻的修饰键." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.patrol.name msgctxt "hotkey metadata" msgid "Patrol" msgstr "巡逻" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.pushorderfront.desc msgctxt "hotkey metadata" msgid "Modifier to execute this order, then go back to the current order." msgstr "执行下一命令后返回当前命令的修饰键." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.pushorderfront.name msgctxt "hotkey metadata" msgid "Push order in front" msgstr "将命令提前" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queue.desc msgctxt "hotkey metadata" msgid "Modifier to queue unit orders instead of replacing." msgstr "以 单位命令编队 代替 替换 的修饰键." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queue.name msgctxt "hotkey metadata" msgid "Queue order" msgstr "编队命令" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.1.desc msgctxt "hotkey metadata" msgid "Add first unit type to queue." msgstr "将第一种单位类型加入编队." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.1.name msgctxt "hotkey metadata" msgid "Queue 1st unit" msgstr "队列第一个单位" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.2.desc msgctxt "hotkey metadata" msgid "Add second unit type to queue." msgstr "将第二个单位编入队列。" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.2.name msgctxt "hotkey metadata" msgid "Queue 2nd unit" msgstr "队列第二个单位" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.3.desc msgctxt "hotkey metadata" msgid "Add third unit type to queue." msgstr "将第三个单位编入队列。" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.3.name msgctxt "hotkey metadata" msgid "Queue 3rd unit" msgstr "队列第三个单位" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.4.desc msgctxt "hotkey metadata" msgid "Add fourth unit type to queue." msgstr "将第四个单位编入队列。" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.4.name msgctxt "hotkey metadata" msgid "Queue 4th unit" msgstr "队列第四个单位" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.5.desc msgctxt "hotkey metadata" msgid "Add fivth unit type to queue." msgstr "将第五个单位编入队列。" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.5.name msgctxt "hotkey metadata" msgid "Queue 5th unit" msgstr "队列第五个单位" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.6.desc msgctxt "hotkey metadata" msgid "Add sixth unit type to queue." msgstr "将第六个单位编入队列。" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.6.name msgctxt "hotkey metadata" msgid "Queue 6th unit" msgstr "队列第六个单位" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.7.desc msgctxt "hotkey metadata" msgid "Add seventh unit type to queue." msgstr "将第七个单位编入队列。" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.7.name msgctxt "hotkey metadata" msgid "Queue 7th unit" msgstr "队列第七个单位" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.8.desc msgctxt "hotkey metadata" msgid "Add eighth unit type to queue." msgstr "将第八个单位编入队列。" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.8.name msgctxt "hotkey metadata" msgid "Queue 8th unit" msgstr "队列第八个单位" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueoff.desc msgctxt "hotkey metadata" msgid "Turn off Auto-Queue for selected structures." msgstr "选定的建筑关闭自动队列。" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueoff.name msgctxt "hotkey metadata" msgid "Deactivate auto-queue" msgstr "取消自动队列" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueon.desc msgctxt "hotkey metadata" msgid "Turn on Auto-Queue for selected structures." msgstr "选定的建筑开启自动队列。" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.queueunit.autoqueueon.name msgctxt "hotkey metadata" msgid "Activate auto-queue" msgstr "激活自动队列" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.repair.desc msgctxt "hotkey metadata" msgid "Modifier to repair when clicking on building/mechanical unit." msgstr "点击建筑/攻城单位时, 进行维修的修饰键。" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.repair.name msgctxt "hotkey metadata" msgid "Repair" msgstr "维修" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.ccw.desc msgctxt "hotkey metadata" msgid "Rotate building placement preview anticlockwise." msgstr "逆时针旋转建筑放置预览." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.ccw.name msgctxt "hotkey metadata" msgid "Rotate building counterclockwise" msgstr "逆时针旋转建筑" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.cw.desc msgctxt "hotkey metadata" msgid "Rotate building placement preview clockwise." msgstr "顺时针旋转建筑预览." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.rotate.cw.name msgctxt "hotkey metadata" msgid "Rotate building clockwise" msgstr "顺时针旋转建筑" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.snaptoedges.desc msgctxt "hotkey metadata" msgid "Modifier to align new structures with nearby existing structure." msgstr "将新建筑对齐到附近已存在建筑的修饰键." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.snaptoedges.name msgctxt "hotkey metadata" msgid "Toggle snap-to-edge" msgstr "开/关边缘吸附" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.stop.desc msgctxt "hotkey metadata" msgid "Stop the current action." msgstr "停止当前动作." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.stop.name msgctxt "hotkey metadata" msgid "Stop units" msgstr "停止单位" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.toggledefaultformation.desc msgctxt "hotkey metadata" msgid "" "Switch between null default formation and the last default formation used " "(defaults to 'box')." msgstr "在空编队与最后使用的默认编队之间切换 (默认为 “盒型”编队)." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.toggledefaultformation.name msgctxt "hotkey metadata" msgid "Toggle default formation" msgstr "开/关默认编队" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unload.desc msgctxt "hotkey metadata" msgid "Unload garrisoned units when a building/mechanical unit is selected." msgstr "当一个建筑/机械单位被选中时, 卸载驻防单位." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unload.name msgctxt "hotkey metadata" msgid "Unload" msgstr "卸载" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadturrets.desc msgctxt "hotkey metadata" msgid "Unload turreted units." msgstr "卸载驻防单位." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadturrets.name msgctxt "hotkey metadata" msgid "Unload Turrets" msgstr "卸载防御塔" #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadtype.desc msgctxt "hotkey metadata" msgid "Modifier to unload all units of type." msgstr "卸载全部单位类型的修饰键." #: gui/hotkeys/spec/ingame.jsonmapped_hotkeys.ingame.session.unloadtype.name msgctxt "hotkey metadata" msgid "Unload unit type" msgstr "卸载单位类型" #: gui/hotkeys/spec/ingamegui.jsoncategories.ingamegui.desc msgctxt "hotkey metadata" msgid "Hotkeys for the in-game user interface." msgstr "游戏内用户界面热键" #: gui/hotkeys/spec/ingamegui.jsoncategories.ingamegui.name msgctxt "hotkey metadata" msgid "In-game GUI" msgstr "游戏内图像用户界面" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.ceasefirecounter.toggle.desc msgctxt "hotkey metadata" msgid "Toggle ceasefire counter." msgstr "开/关停火计数器." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.ceasefirecounter.toggle.name msgctxt "hotkey metadata" msgid "Toggle ceasefire counter" msgstr "开/关停火计数器" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.chat.desc msgctxt "hotkey metadata" msgid "Toggle chat window." msgstr "开/关聊天窗口." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.chat.name msgctxt "hotkey metadata" msgid "Toggle chat" msgstr "开/关聊天" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.civinfo.desc msgctxt "hotkey metadata" msgid "Toggle the civilization info." msgstr "切换国家信息." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.civinfo.name msgctxt "hotkey metadata" msgid "Toggle civ info" msgstr "开/关文明信息" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.fps.toggle.desc msgctxt "hotkey metadata" msgid "Toggle “frames per second” counter." msgstr "开/关 \"每秒帧数\" 计数器." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.fps.toggle.name msgctxt "hotkey metadata" msgid "Toggle FPS counter" msgstr "开/关 FPS 计数器" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.lobby.desc msgctxt "hotkey metadata" msgid "Show the multiplayer lobby in a dialog window." msgstr "在对话框窗口中显示多人游戏大厅。" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.lobby.name msgctxt "hotkey metadata" msgid "Toggle MP lobby" msgstr "开/关多人玩家大厅" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.privatechat.desc msgctxt "hotkey metadata" msgid "Toggle chat window and select the previous private chat partner." msgstr "开/关聊天窗口并选择上一个私人聊天伙伴." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.privatechat.name msgctxt "hotkey metadata" msgid "Toggle private chat" msgstr "开/关私人聊天" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quickload.desc msgctxt "hotkey metadata" msgid "Load the latest quicksaved game. Does nothing if no quicksaves exist." msgstr "加载最后快速保存的比赛. 如果没有则什么也不做." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quickload.name msgctxt "hotkey metadata" msgid "Quickload" msgstr "快速加载" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quicksave.desc msgctxt "hotkey metadata" msgid "" "Make a temporary save of the game that can be loaded with quickload. " "Quicksaving always overwrites the previous save." msgstr "临时保存比赛, 此存档可快速加载. 快速保存总是覆盖前一个快速保存的存档." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.quicksave.name msgctxt "hotkey metadata" msgid "Quicksave" msgstr "快速保存" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.realtime.toggle.desc msgctxt "hotkey metadata" msgid "Toggle current display of computer time." msgstr "开/关显示当前计算机时间." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.realtime.toggle.name msgctxt "hotkey metadata" msgid "Toggle real-time overlay" msgstr "开/关实时层" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.devcommands.toggle.desc msgctxt "hotkey metadata" msgid "Toggle developer commands panel." msgstr "开/关开发者命令面板." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.devcommands.toggle.name msgctxt "hotkey metadata" msgid "Toggle dev overlay" msgstr "开/关开发层" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.diplomacycolors.desc msgctxt "hotkey metadata" msgid "Toggle diplomacy colors." msgstr "开/关外交颜色." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.diplomacycolors.name msgctxt "hotkey metadata" msgid "Toggle diplomacy colors" msgstr "开/关外交颜色" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.barter.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game barter/trade page." msgstr "开/关比赛内贸易页面." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.barter.toggle.name msgctxt "hotkey metadata" msgid "Toggle barter" msgstr "开/关实物交易" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.diplomacy.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game diplomacy page." msgstr "开/关比赛内外交页面." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.diplomacy.toggle.name msgctxt "hotkey metadata" msgid "Toggle diplomacy" msgstr "开/关外交" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.menu.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game menu." msgstr "开/关比赛内菜单." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.menu.toggle.name msgctxt "hotkey metadata" msgid "Toggle in-game menu" msgstr "开/关比赛内菜单" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.objectives.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game objectives page." msgstr "开/关游戏内目标页." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.objectives.toggle.name msgctxt "hotkey metadata" msgid "Toggle objectives" msgstr "开/关目标" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.toggle.desc msgctxt "hotkey metadata" msgid "Toggle visibility of the in-game user interface." msgstr "开/关比赛内用户界面可见性." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.toggle.name msgctxt "hotkey metadata" msgid "Toggle GUI visibility" msgstr "开/关图形用户页面可见性" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.tutorial.toggle.desc msgctxt "hotkey metadata" msgid "Toggle in-game tutorial panel." msgstr "开/关比赛内教程面板." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.gui.tutorial.toggle.name msgctxt "hotkey metadata" msgid "Toggle tutorial" msgstr "开/关教程" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarded.desc msgctxt "hotkey metadata" msgid "Toggle highlight of guarded units." msgstr "开/关高亮被防御单位" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarded.name msgctxt "hotkey metadata" msgid "Toggle guarded highlight" msgstr "开/关被防御高亮" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarding.desc msgctxt "hotkey metadata" msgid "Toggle highlight of guarding units." msgstr "开/关高亮防御单位." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.highlightguarding.name msgctxt "hotkey metadata" msgid "Toggle guarding highlight" msgstr "开/关防御高亮" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.delete.desc msgctxt "hotkey metadata" msgid "Delete the saved game (in the save/load windows)." msgstr "删除保存的游戏 (在保存/加载窗口)." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.delete.name msgctxt "hotkey metadata" msgid "Delete saved game" msgstr "删除保存的游戏" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.noconfirmation.desc msgctxt "hotkey metadata" msgid "Don't ask for confirmation when deleting a saved game." msgstr "删除存档时, 不要征求确认." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.savedgames.noconfirmation.name msgctxt "hotkey metadata" msgid "Delete without confirmation" msgstr "删除而不确认" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.showstatusbars.desc msgctxt "hotkey metadata" msgid "" "Toggle display of status bars e.g. health indicator for all your " "buildings/units on the map (including unselected)." msgstr "切换状态栏的显示,如地图上(包括未选取的)所有建筑或单位的生命值。" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.showstatusbars.name msgctxt "hotkey metadata" msgid "Toggle status bars" msgstr "挂起状态栏" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.fastforward.desc msgctxt "hotkey metadata" msgid "Activate fast-forward mode. Must have activated timewarp." msgstr "激活快进模式. 必须有已激活的时间段." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.fastforward.name msgctxt "hotkey metadata" msgid "Fast-forward (timewarp)" msgstr "快进 (时间段)" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.rewind.desc msgctxt "hotkey metadata" msgid "Rewind time. Must have activated timewarp." msgstr "倒带. 必须有已激活的时间段." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.timewarp.rewind.name msgctxt "hotkey metadata" msgid "Rewind (timewarp)" msgstr "倒带 (时间段)" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleattackrange.desc msgctxt "hotkey metadata" msgid "" "Toggle display of attack range overlays of selected defensive structures." msgstr "挂起已选中防御建筑的攻击范围层" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleattackrange.name msgctxt "hotkey metadata" msgid "Toggle attack ranges" msgstr "切换攻击范围" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleaurasrange.desc msgctxt "hotkey metadata" msgid "" "Toggle display of aura range overlays of selected units and structures." msgstr "挂起选中单位和建筑光环范围覆盖范围显示." #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.toggleaurasrange.name msgctxt "hotkey metadata" msgid "Toggle aura ranges" msgstr "光环范围开闭" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.togglehealrange.desc msgctxt "hotkey metadata" msgid "Toggle display of heal range overlays of selected units." msgstr "挂起选中单位治疗范围覆盖显示" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.session.togglehealrange.name msgctxt "hotkey metadata" msgid "Toggle heal ranges" msgstr "治疗范围开闭" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.silhouettes.desc msgctxt "hotkey metadata" msgid "Toggle unit silhouettes." msgstr "单位轮廓开闭。" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.silhouettes.name msgctxt "hotkey metadata" msgid "Toggle unit silhouettes" msgstr "单位轮廓开闭" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.structree.desc msgctxt "hotkey metadata" msgid "Toggle the structure tree." msgstr "切换建筑谱系图" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.structree.name msgctxt "hotkey metadata" msgid "Toggle structure tree" msgstr "切换建筑谱系图" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.summary.desc msgctxt "hotkey metadata" msgid "Toggle in-game summary." msgstr "比赛内概览开闭。" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.summary.name msgctxt "hotkey metadata" msgid "Toggle summary" msgstr "挂起概览" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.teamchat.desc msgctxt "hotkey metadata" msgid "Toggle chat window in team chat mode." msgstr "队内聊天窗口开闭。" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.teamchat.name msgctxt "hotkey metadata" msgid "Toggle team chat" msgstr "聊天室开闭" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.timeelapsedcounter.toggle.desc msgctxt "hotkey metadata" msgid "Shows the game time elapsed since the game started." msgstr "显示游戏时间进度" #: gui/hotkeys/spec/ingamegui.jsonmapped_hotkeys.ingamegui.timeelapsedcounter.toggle.name msgctxt "hotkey metadata" msgid "Toggle game-time overlay" msgstr "游戏时间层开闭" #: gui/hotkeys/spec/selection.jsoncategories.selection.desc msgctxt "hotkey metadata" msgid "Hotkeys relating to modifying unit selection." msgstr "修改单位选取的热键。" #: gui/hotkeys/spec/selection.jsoncategories.selection.name msgctxt "hotkey metadata" msgid "Selecting Units" msgstr "选取单位" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.add.desc msgctxt "hotkey metadata" msgid "Add units to selection." msgstr "将单位加到列表内。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.add.name msgctxt "hotkey metadata" msgid "Add to selection" msgstr "添加至列表" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.cancel.desc msgctxt "hotkey metadata" msgid "Un-select all units and cancel building placement." msgstr "取消选取的所有单位,并撤销建筑物放置。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.cancel.name msgctxt "hotkey metadata" msgid "Cancel selection" msgstr "取消选取" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.1.desc msgctxt "hotkey metadata" msgid "Add Control Group 1 to the current selection." msgstr "将第 1 小队添加到当前列表。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.1.name msgctxt "hotkey metadata" msgid "Add Control Group 1" msgstr "增加编队1" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.10.desc msgctxt "hotkey metadata" msgid "Add Control Group 10 to the current selection." msgstr "增加编队10到当前选择中。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.10.name msgctxt "hotkey metadata" msgid "Add Control Group 10" msgstr "增加编队10" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.2.desc msgctxt "hotkey metadata" msgid "Add Control Group 2 to the current selection." msgstr "将第 2 小队添加到当前列表。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.2.name msgctxt "hotkey metadata" msgid "Add Control Group 2" msgstr "增加编队2" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.3.desc msgctxt "hotkey metadata" msgid "Add Control Group 3 to the current selection." msgstr "将第 3 小队添加到当前列表。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.3.name msgctxt "hotkey metadata" msgid "Add Control Group 3" msgstr "增加编队3" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.4.desc msgctxt "hotkey metadata" msgid "Add Control Group 4 to the current selection." msgstr "将第 4 小队添加到当前列表。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.4.name msgctxt "hotkey metadata" msgid "Add Control Group 4" msgstr "添加第 4 控制小队" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.5.desc msgctxt "hotkey metadata" msgid "Add Control Group 5 to the current selection." msgstr "将第 5 小队添加到当前列表。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.5.name msgctxt "hotkey metadata" msgid "Add Control Group 5" msgstr "增加第 5 小队" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.6.desc msgctxt "hotkey metadata" msgid "Add Control Group 6 to the current selection." msgstr "将第 6 小队添加到当前列表。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.6.name msgctxt "hotkey metadata" msgid "Add Control Group 6" msgstr "增加第 6 小队" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.7.desc msgctxt "hotkey metadata" msgid "Add Control Group 7 to the current selection." msgstr "将第 7 小队添加到当前列表。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.7.name msgctxt "hotkey metadata" msgid "Add Control Group 7" msgstr "增加第 7 小队" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.8.desc msgctxt "hotkey metadata" msgid "Add Control Group 8 to the current selection." msgstr "将第 8 小队添加到当前列表。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.8.name msgctxt "hotkey metadata" msgid "Add Control Group 8" msgstr "增加第 8 小队" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.9.desc msgctxt "hotkey metadata" msgid "Add Control Group 9 to the current selection." msgstr "将第 9 小队添加到当前列表。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.add.9.name msgctxt "hotkey metadata" msgid "Add Control Group 9" msgstr "增加第 9 小队" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.1.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 1." msgstr "保存当前列表为第 1 小队。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.1.name msgctxt "hotkey metadata" msgid "Set Control Group 1" msgstr "设置第 1 小队" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.10.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 10." msgstr "保存当前选择为编队10。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.10.name msgctxt "hotkey metadata" msgid "Set Control Group 10" msgstr "设置编队10" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.2.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 2." msgstr "保存当前列表为第 2 小队。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.2.name msgctxt "hotkey metadata" msgid "Set Control Group 2" msgstr "设置第 2 小队" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.3.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 3." msgstr "保存当前列表为第 3 小队。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.3.name msgctxt "hotkey metadata" msgid "Set Control Group 3" msgstr "设置第 3 小队" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.4.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 4." msgstr "保存当前列表为第 4 小队。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.4.name msgctxt "hotkey metadata" msgid "Set Control Group 4" msgstr "设置第 4 小队" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.5.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 5." msgstr "保存当前列表为第 5 小队。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.5.name msgctxt "hotkey metadata" msgid "Set Control Group 5" msgstr "设置第 5 小队" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.6.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 6." msgstr "保存当前列表为第 6 小队。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.6.name msgctxt "hotkey metadata" msgid "Set Control Group 6" msgstr "设置第 6 小队" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.7.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 7." msgstr "保存当前列表为第 7 小队。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.7.name msgctxt "hotkey metadata" msgid "Set Control Group 7" msgstr "设置第 7 小队" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.8.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 8." msgstr "保存当前列表为第 8 小队。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.8.name msgctxt "hotkey metadata" msgid "Set Control Group 8" msgstr "设置第 8 小队" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.9.desc msgctxt "hotkey metadata" msgid "Save current selection as Control Group 9." msgstr "保存当前列表为第 9 小队。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.save.9.name msgctxt "hotkey metadata" msgid "Set Control Group 9" msgstr "设置第 9 小队" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.1.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 1." msgstr "修改当前队列为第 1 小队。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.1.name msgctxt "hotkey metadata" msgid "Select Control Group 1" msgstr "选取第 1 小队" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.10.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 10." msgstr "修改当前选择为编队10。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.10.name msgctxt "hotkey metadata" msgid "Select Control Group 10" msgstr "选择编队10" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.2.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 2." msgstr "修改当前队列为第 2 小队。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.2.name msgctxt "hotkey metadata" msgid "Select Control Group 2" msgstr "选取第 2 小队" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.3.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 3." msgstr "修改当前队列为第 3 小队。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.3.name msgctxt "hotkey metadata" msgid "Select Control Group 3" msgstr "选取第 3 小队" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.4.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 4." msgstr "修改当前队列为第 4 小队。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.4.name msgctxt "hotkey metadata" msgid "Select Control Group 4" msgstr "选取第 4 小队" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.5.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 5." msgstr "修改当前队列为第 5 小队。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.5.name msgctxt "hotkey metadata" msgid "Select Control Group 5" msgstr "选取第 5 小队" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.6.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 6." msgstr "修改当前队列为第 6 小队。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.6.name msgctxt "hotkey metadata" msgid "Select Control Group 6" msgstr "选取第 6 小队" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.7.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 7." msgstr "修改当前队列为第 7 小队。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.7.name msgctxt "hotkey metadata" msgid "Select Control Group 7" msgstr "选取第 7 小队" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.8.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 8." msgstr "修改当前队列为第 8 小队。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.8.name msgctxt "hotkey metadata" msgid "Select Control Group 8" msgstr "选取第 8 小队" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.9.desc msgctxt "hotkey metadata" msgid "Change the current selection to Control Group 9." msgstr "修改当前队列为第 9 小队。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.group.select.9.name msgctxt "hotkey metadata" msgid "Select Control Group 9" msgstr "选取第 9 小队" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlebuilder.desc msgctxt "hotkey metadata" msgid "Select next idle builder." msgstr "选取下一个空闲建筑工。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlebuilder.name msgctxt "hotkey metadata" msgid "Select next idle builder" msgstr "选取下一位空闲建筑工" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleonly.desc msgctxt "hotkey metadata" msgid "Select only idle units." msgstr "仅选取空闲单位。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleonly.name msgctxt "hotkey metadata" msgid "Select only idle units" msgstr "仅选取空闲单位" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleunit.desc msgctxt "hotkey metadata" msgid "Select next idle unit." msgstr "选取下一位空闲单位。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleunit.name msgctxt "hotkey metadata" msgid "Select next idle unit" msgstr "选取下一位空闲单位" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlewarrior.desc msgctxt "hotkey metadata" msgid "Select next idle warrior." msgstr "选取下一位空闲战斗人员。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idlewarrior.name msgctxt "hotkey metadata" msgid "Select next idle warrior" msgstr "选取下一位空闲战斗人员" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleworker.desc msgctxt "hotkey metadata" msgid "Select next idle worker." msgstr "选取下一位空闲工人。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.idleworker.name msgctxt "hotkey metadata" msgid "Select next idle worker" msgstr "选取下一位空闲工人" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.militaryonly.desc msgctxt "hotkey metadata" msgid "Add only military units to the selection." msgstr "仅将军事单位添加至列表内。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.militaryonly.name msgctxt "hotkey metadata" msgid "Select military only" msgstr "仅选取军事单位" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.nonmilitaryonly.desc msgctxt "hotkey metadata" msgid "Add only non-military units to the selection." msgstr "仅将非军事单位添加至列表内。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.nonmilitaryonly.name msgctxt "hotkey metadata" msgid "Select non-military only" msgstr "仅选取非军事单位" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.offscreen.desc msgctxt "hotkey metadata" msgid "Include offscreen units in selection." msgstr "包含屏幕外的选取项。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.offscreen.name msgctxt "hotkey metadata" msgid "Include offscreen" msgstr "包含屏幕外的" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.remove.desc msgctxt "hotkey metadata" msgid "Remove units from selection." msgstr "从选择中移除单位." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.remove.name msgctxt "hotkey metadata" msgid "Remove units from selection" msgstr "从选择中移除单位" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.singleselection.desc msgctxt "hotkey metadata" msgid "Modifier to select units individually, opposed to per formation." msgstr "单独选择单位指令,不必全部编队。" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.singleselection.name msgctxt "hotkey metadata" msgid "Single selection" msgstr "单个选取" #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.woundedonly.desc msgctxt "hotkey metadata" msgid "Select only wounded units." msgstr "仅选择受伤单位." #: gui/hotkeys/spec/selection.jsonmapped_hotkeys.selection.selection.woundedonly.name msgctxt "hotkey metadata" msgid "Select only wounded units" msgstr "仅选择受伤单位" #: gui/loadgame/SavegameDeleter.js:34 #, javascript-format msgid "Delete the selected savegame using %(hotkey)s." msgstr "使用 %(hotkey)s 删除选取单位。" #: gui/loadgame/SavegameDeleter.js:39 gui/replaymenu/replay_menu.js:205 #, javascript-format msgid "Hold %(hotkey)s to skip the confirmation dialog while deleting." msgstr "按下 %(hotkey)s 直接删除。" #: gui/loadgame/SavegameDeleter.js:52 gui/loadgame/SavegameWriter.js:50 #, javascript-format msgid "\"%(label)s\"" msgstr "\"%(label)s\"" #: gui/loadgame/SavegameDeleter.js:53 msgid "Saved game will be permanently deleted, are you sure?" msgstr "确定要永久的删除保存的游戏吗?" #: gui/loadgame/SavegameDeleter.js:54 msgid "DELETE" msgstr "删除" #: gui/loadgame/SavegameDetails.js:43 #, javascript-format msgid "Mods: %(mods)s" msgstr "附加模组:%(mods)s" #: gui/loadgame/SavegameList.js:181 msgid "yyyy-MM-dd HH:mm:ss" msgstr "yyyy-MM-dd HH:mm:ss" #: gui/loadgame/SavegameList.js:192 #, javascript-format msgid "%(dateString)s %(map)s - %(description)s" msgstr "%(dateString)s %(map)s - %(description)s" #: gui/loadgame/SavegameList.js:193 #, javascript-format msgid "%(dateString)s %(map)s" msgstr "%(dateString)s %(map)s" #: gui/loadgame/SavegameLoader.js:9 msgid "Load" msgstr "加载" #: gui/loadgame/SavegameLoader.js:39 #, javascript-format msgid "" "This savegame needs 0 A.D. version %(requiredVersion)s, while you are " "running version %(currentVersion)s." msgstr "游戏存档需要版本为%(requiredVersion)s,当前运行版本为%(currentVersion)s。" #: gui/loadgame/SavegameLoader.js:44 msgid "This savegame needs an older version of 0 A.D." msgstr "游戏存档需要旧版游戏。" #: gui/loadgame/SavegameLoader.js:51 msgid "This savegame needs a different sequence of mods:" msgstr "游戏存档需要一套不同的附加模组:" #: gui/loadgame/SavegameLoader.js:55 msgid "Do you still want to proceed?" msgstr "继续吗?" #: gui/loadgame/SavegameLoader.js:60 gui/options/options.js:187 #: gui/options/options.js:365 gui/options/options.js:430 #: gui/options/options.js:455 msgid "Warning" msgstr "警告" #: gui/loadgame/SavegamePage.js:34 msgid "Save Game" msgstr "保存游戏" #: gui/loadgame/SavegamePage.js:34 gui/pregame/MainMenuItems.js:103 msgid "Load Game" msgstr "载入游戏" #: gui/hotkeys/hotkeys.xml:(caption):53 gui/loadgame/SavegameWriter.js:16 #: gui/options/options.xml:(caption):56 msgid "Save" msgstr "保存" #: gui/loadgame/SavegameWriter.js:51 msgid "Saved game will be permanently overwritten, are you sure?" msgstr "确定要覆盖此保存记录吗?" #: gui/loadgame/SavegameWriter.js:52 msgid "OVERWRITE SAVE" msgstr "覆盖记录" #: gui/loadgame/load.xml:(caption):44 msgid "No saved games found." msgstr "未找到已保存的游戏" #: gui/loadgame/load.xml:(caption):54 #: gui/replaymenu/replay_menu.xml:(caption):234 msgid "Delete" msgstr "删除" #: gui/loadgame/load.xml:(caption):64 msgid "Filter compatible saved games" msgstr "筛选兼容版本的游戏存档" #: gui/loadgame/load.xml:(caption):74 msgid "Players:" msgstr "玩家:" #: gui/loadgame/load.xml:(caption):78 msgid "Played time:" msgstr "游戏时间:" #: gui/loadgame/load.xml:(caption):82 #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):32 #: gui/replaymenu/replay_menu.xml:(caption):153 msgid "Map Type:" msgstr "地图类型:" #: gui/loadgame/load.xml:(caption):86 #: gui/replaymenu/replay_menu.xml:(caption):168 msgid "Map Size:" msgstr "地图大小:" #: gui/loadgame/load.xml:(caption):90 #: gui/replaymenu/replay_menu.xml:(caption):183 msgid "Victory:" msgstr "胜利:" #: gui/loadgame/load.xml:(heading):27 #: gui/replaymenu/replay_menu.xml:(heading):71 msgctxt "replay" msgid "Date / Time" msgstr "日期 / 时间" #: gui/loadgame/load.xml:(heading):31 msgctxt "replay" msgid "Map Type" msgstr "地图类型" #: gui/loadgame/load.xml:(heading):35 #: gui/replaymenu/replay_menu.xml:(heading):79 msgctxt "replay" msgid "Map Name" msgstr "地图名称" #: gui/loadgame/load.xml:(heading):39 msgctxt "replay" msgid "Description" msgstr "描述" #: gui/locale/locale.xml:(caption):17 #: gui/locale_advanced/locale_advanced.xml:(caption):17 msgid "Language:" msgstr "语言:" #. A locale is a set of parameters that defines the user’s language, country #. and any special #. variant preferences that the user wants to see in their user interface. #. Here, “Locale” #. refers to the code that identifies those settings, such as ‘en_US’. #: gui/locale/locale.xml:(caption):31 msgid "Locale:" msgstr "地区:" #: gui/locale/locale.xml:(caption):41 msgid "Advanced" msgstr "高级" #: gui/locale_advanced/locale_advanced.js:22 #: gui/locale_advanced/locale_advanced.js:76 msgctxt "localeCountry" msgid "None" msgstr "无" #: gui/locale_advanced/locale_advanced.js:91 msgid "invalid locale" msgstr "无效的场所" #: gui/locale_advanced/locale_advanced.xml:(caption):25 msgid "Country:" msgstr "国家:" #: gui/locale_advanced/locale_advanced.xml:(caption):34 msgid "Script:" msgstr "脚本:" #: gui/locale_advanced/locale_advanced.xml:(caption):41 msgid "Variant (unused):" msgstr "变形 (未使用):" #: gui/locale_advanced/locale_advanced.xml:(caption):48 msgid "Keywords (unused):" msgstr "关键词(未使用):" #: gui/locale_advanced/locale_advanced.xml:(caption):55 msgid "Resulting locale:" msgstr "由此产生的区域设置:" #: gui/locale_advanced/locale_advanced.xml:(caption):60 msgid "Dictionary files used:" msgstr "使用的字典文件:" #: gui/locale_advanced/locale_advanced.xml:(caption):70 msgid "Auto detect" msgstr "自动检测" #: gui/locale_advanced/locale_advanced.xml:(tooltip):37 msgid "" "Optional four-letter script code part following the language code (as listed" " in ISO 15924)" msgstr "与语言代码 (在 ISO 15924 中列出)一致的可选四字母脚本代码" #: gui/locale_advanced/locale_advanced.xml:(tooltip):44 #: gui/locale_advanced/locale_advanced.xml:(tooltip):51 msgid "Not implemented yet." msgstr "尚未实施。" #: gui/maps/MapCache.js:59 gui/maps/mapbrowser/grid/MapGridBrowser.js:59 msgctxt "map selection" msgid "Random" msgstr "随机场景" #: gui/maps/MapCache.js:66 msgid "A randomly selected map." msgstr "随机选取的地图" #: gui/maps/MapFilters.js:91 msgid "Default" msgstr "默认" #: gui/maps/MapFilters.js:92 msgid "All maps except naval and demo maps." msgstr "除海战和演示地图以外的所有地图。" #: gui/maps/MapFilters.js:97 msgid "Naval Maps" msgstr "海事地图" #: gui/maps/MapFilters.js:98 msgid "Maps where ships are needed to reach the enemy." msgstr "需要船只才能到达敌人的地图。" #: gui/maps/MapFilters.js:103 msgid "Demo Maps" msgstr "演示地图" #: gui/maps/MapFilters.js:104 msgid "These maps are not playable but for demonstration purposes only." msgstr "这些地图不是可玩的,只是出于演示目的。" #: gui/maps/MapFilters.js:109 msgid "New Maps" msgstr "新地图" #: gui/maps/MapFilters.js:110 msgid "Maps that are brand new in this release of the game." msgstr "在游戏发布的时候,地图是全新的。" #: gui/maps/MapFilters.js:115 msgid "Best for MP" msgstr "适合多人" #: gui/maps/MapFilters.js:116 msgid "Maps that are recommended for Multiplayer play." msgstr "推荐用于多人游戏的地图。" #: gui/maps/MapFilters.js:121 msgid "Trigger Maps" msgstr "触发地图" #: gui/maps/MapFilters.js:122 msgid "Maps that come with scripted events and potentially spawn enemy units." msgstr "有脚本事件和潜在生成的敌人单位的地图。" #: gui/maps/MapFilters.js:127 msgid "All Maps" msgstr "所有地图" #: gui/maps/MapFilters.js:128 msgid "Every map of the chosen maptype." msgstr "选定地图类型的所有地图" #: gui/maps/mapbrowser/MapBrowser.xml:(caption):14 msgid "Map Browser" msgstr "地图浏览器" #: gui/credits/credits.xml:(caption):32 gui/hotkeys/hotkeys.xml:(caption):58 #: gui/maps/mapbrowser/controls/MapBrowserControls.js:59 #: gui/options/options.xml:(caption):62 #: gui/reference/common/Buttons/CloseButton.js:13 msgid "Close" msgstr "关闭" #: gui/maps/mapbrowser/controls/MapBrowserControls.js:60 #, javascript-format msgid "%(hotkey)s: Close map browser." msgstr "%(hotkey)s:关闭地图浏览器。" #: gui/hotkeys/hotkeys.xml:(caption):111 gui/loadgame/load.xml:(caption):50 #: gui/locale/locale.xml:(caption):36 #: gui/locale_advanced/locale_advanced.xml:(caption):65 #: gui/maps/mapbrowser/controls/MapBrowserControls.js:64 msgid "Cancel" msgstr "取消" #: gui/maps/mapbrowser/controls/MapBrowserControls.js:65 #, javascript-format msgid "%(hotkey)s: Close map browser and discard the selection." msgstr "%(hotkey)s:关闭地图浏览器,并放弃选择。" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):15 msgctxt "zoom in" msgid "+" msgstr "+" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):18 msgctxt "zoom out" msgid "−" msgstr "−" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):26 msgid "Search Map:" msgstr "搜寻地图:" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):38 msgid "Map Filter:" msgstr "地图筛选" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):48 msgid "Pick Random Map" msgstr "选择随机地图" #: gui/maps/mapbrowser/controls/MapBrowserControls.xml:(caption):52 msgctxt "map selection dialog" msgid "Select" msgstr "选择" #: gui/maps/mapbrowser/controls/Pagination.js:27 msgid "Go to the previous page." msgstr "到上一页" #: gui/maps/mapbrowser/controls/Pagination.js:28 msgid "Go to the next page." msgstr "到下一页" #: gui/maps/mapbrowser/controls/Pagination.js:32 msgid "Increase map preview size." msgstr "增加地图预览尺寸" #: gui/maps/mapbrowser/controls/Pagination.js:33 msgid "Decrease map preview size." msgstr "减少地图预览尺寸" #: gui/maps/mapbrowser/controls/Pagination.js:39 #, javascript-format msgid "Maps: %(mapCount)s" msgstr "地图: %(mapCount)s" #: gui/maps/mapbrowser/controls/Pagination.js:43 #, javascript-format msgid "Page: %(currentPage)s/%(maxPage)s" msgstr "页面: %(currentPage)s/%(maxPage)s" #: gui/maps/mapbrowser/grid/MapGridBrowser.js:60 msgid "Pick a map at random." msgstr "随机选取一张地图。" #: gui/options/options.js:109 #, javascript-format msgid "Default: %(value)s" msgstr "默认: %(value)s" #: gui/options/options.js:135 #, javascript-format msgctxt "option number" msgid "Min: %(min)s, Max: %(max)s" msgstr "最小:%(min)s,最大:%(max)s" #: gui/options/options.js:137 #, javascript-format msgctxt "option number" msgid "Min: %(min)s" msgstr "最小:%(min)s" #: gui/options/options.js:139 #, javascript-format msgctxt "option number" msgid "Max: %(max)s" msgstr "最大:%(max)s" #: gui/options/options.js:184 #, javascript-format msgid "" "Changes will be reverted in %(time)s seconds. Do you want to keep changes?" msgstr "更改将在 %(time)s 秒钟之内被还原。您想要保留这些更改吗?" #: gui/options/options.js:206 #, javascript-format msgctxt "slider number" msgid "Value: %(val)s (min: %(min)s, max: %(max)s)" msgstr "值: %(val)s(最小: %(min)s, 最大: %(max)s)" #: gui/options/options.js:364 msgid "" "Resetting the options will erase your saved settings. Do you want to " "continue?" msgstr "重置选项会清除你已保存的设置。是否要继续?" #: gui/options/options.js:429 msgid "Some setting values are invalid! Are you sure you want to save them?" msgstr "有无效的设定值!真的要保存设置吗?" #: gui/options/options.js:454 msgid "You have unsaved changes, do you want to close this window?" msgstr "有未保存的更改,是否要关闭窗口?" #: gui/options/options.json[0].label msgid "General" msgstr "通用" #: gui/options/options.json[0].options[0].label msgid "Player name (single-player)" msgstr "玩家昵称( 单人模式 )" #: gui/options/options.json[0].options[0].tooltip msgid "How you want to be addressed in single-player matches." msgstr "你希望在单人过关游戏中被如何称呼" #: gui/options/options.json[0].options[1].label msgid "Player name (multiplayer)" msgstr "玩家昵称 ( 多人模式 )" #: gui/options/options.json[0].options[1].tooltip msgid "How you want to be addressed in multiplayer matches (except lobby)." msgstr "你希望在多人过关游戏中被如何称呼(大厅除外)" #: gui/options/options.json[0].options[2].label msgid "Background pause" msgstr "窗口失去焦点时暂停" #: gui/options/options.json[0].options[2].tooltip msgid "Pause single-player games when window loses focus." msgstr "窗口失去焦点时,暂停单人游戏。" #: gui/options/options.json[0].options[3].label msgid "Enable welcome screen" msgstr "激活欢迎界面" #: gui/options/options.json[0].options[3].tooltip msgid "" "If you disable it, the welcome screen will still appear once, each time a " "new version is available. You can always launch it from the main menu." msgstr "禁用此项时,欢迎界面仍然会在更新到新版本出现一次。除此外,你始终可用通过主菜单进入欢迎界面。" #: gui/options/options.json[0].options[4].label msgid "FPS overlay" msgstr "每秒帧数" #: gui/options/options.json[0].options[4].tooltip msgid "Show frames per second in top right corner." msgstr "在右上角显示帧率。" #: gui/options/options.json[0].options[5].label msgid "Real time overlay" msgstr "现实时间" #: gui/options/options.json[0].options[5].tooltip msgid "Show current system time in top right corner." msgstr "在右上角显示目前的系统时间。" #: gui/options/options.json[0].options[6].label msgid "Game time overlay" msgstr "游戏时间" #: gui/options/options.json[0].options[6].tooltip msgid "Show current simulation time in top right corner." msgstr "在右上角显示目前的模拟时间。" #: gui/options/options.json[0].options[7].label msgid "Ceasefire time overlay" msgstr "停火时间" #: gui/options/options.json[0].options[7].tooltip msgid "Always show the remaining ceasefire time." msgstr "总是显示剩余的停火时间。" #: gui/options/options.json[0].options[8].label msgid "Chat timestamp" msgstr "聊天时间戳" #: gui/options/options.json[0].options[8].tooltip msgid "Display the time at which a chat message was posted." msgstr "显示聊天消息的时间。" #: gui/options/options.json[0].options[9].label msgid "Naming of entities." msgstr "实体名称." #: gui/options/options.json[0].options[9].list[0].label msgid "Specific names first" msgstr "特定名在前" #: gui/options/options.json[0].options[9].list[0].tooltip msgid "Display specific names before generic names." msgstr "先显示特定名,后显示通用名。" #: gui/options/options.json[0].options[9].list[1].label msgid "Generic names first" msgstr "通用名在前" #: gui/options/options.json[0].options[9].list[1].tooltip msgid "Display generic names before specific names." msgstr "先显示通用名,后显示特定名。" #: gui/options/options.json[0].options[9].list[2].label msgid "Only specific names" msgstr "仅有特定名" #: gui/options/options.json[0].options[9].list[2].tooltip msgid "Display only specific names for entities." msgstr "只显示单位的特定名。" #: gui/options/options.json[0].options[9].list[3].label msgid "Only generic names" msgstr "仅有通用名" #: gui/options/options.json[0].options[9].list[3].tooltip msgid "Display only generic names for entities." msgstr "只显示单位的通用名。" #: gui/options/options.json[0].options[9].tooltip msgid "How to show entity names." msgstr "如何显示实体名称。" #: gui/options/options.json[1].label msgid "Graphics (general)" msgstr "图形(通用)" #: gui/options/options.json[1].options[0].label msgid "Windowed mode" msgstr "窗口模式" #: gui/options/options.json[1].options[0].tooltip msgid "Start 0 A.D. in a window." msgstr "以窗口模式启动 0 A.D. 。" #: gui/options/options.json[1].options[10].label msgid "FPS throttling in games" msgstr "游戏界面FPS上限" #: gui/options/options.json[1].options[10].tooltip msgid "" "To save CPU workload, throttle render frequency in running games. Set to " "maximum to disable throttling." msgstr "限制进行中游戏的渲染频率来降低CPU使用率。设置为最大值则不作限制。" #: gui/options/options.json[1].options[11].label #: gui/options/options.json[1].options[11].tooltip msgid "GUI scale" msgstr "图形界面范围" #: gui/options/options.json[1].options[11].list[6].label msgid "225%" msgstr "225%" #: gui/options/options.json[1].options[11].list[7].label msgid "250%" msgstr "250%" #: gui/options/options.json[1].options[12].label msgid "Mouse drag" msgstr "鼠标拖动" #: gui/options/options.json[1].options[12].tooltip msgid "" "Number of pixels the mouse can move before the action is considered a drag." msgstr "在被认为是拖动行为之前,鼠标能移动的像素数量。" #: gui/options/options.json[1].options[13].label msgid "Mouse grab in fullscreen" msgstr "全屏幕下鼠标抓取" #: gui/options/options.json[1].options[13].tooltip msgid "" "Constrain mouse in the fullscreen mode to the window boundaries. It's used " "to avoid mouse going out of a display in case of multiple displays." msgstr "全屏模式下,将鼠标限制在窗口范围内。多个显示器下,可避免鼠标跑到显示器外。" #: gui/options/options.json[1].options[14].label msgid "Mouse grab in window mode" msgstr "窗口模式鼠标抓取" #: gui/options/options.json[1].options[14].tooltip msgid "Constrain mouse in the window mode to the window boundaries." msgstr "窗口模式下,鼠标限制在窗口范围内。" #: gui/options/options.json[1].options[1].label #: gui/options/options.json[2].options[1].label msgid "Fog" msgstr "迷雾" #: gui/options/options.json[1].options[1].tooltip #: gui/options/options.json[2].options[1].tooltip msgid "Enable fog." msgstr "开启战争迷雾。" #: gui/options/options.json[1].options[2].label #: gui/options/options.json[2].options[2].label msgid "Post-processing" msgstr "后处理" #: gui/options/options.json[1].options[2].tooltip #: gui/options/options.json[2].options[2].tooltip msgid "Use screen-space post-processing filters (HDR, Bloom, DOF, etc)." msgstr "使用屏幕空间后处理过滤器(HDR,Bloom,DOF等)。" #: gui/options/options.json[1].options[3].label msgid "Resolution scale" msgstr "" #: gui/options/options.json[1].options[3].list[0].label msgid "50%" msgstr "" #: gui/options/options.json[1].options[11].list[0].label #: gui/options/options.json[1].options[3].list[1].label msgid "75%" msgstr "75%" #: gui/options/options.json[1].options[3].list[2].label msgid "87.5%" msgstr "" #: gui/options/options.json[1].options[11].list[1].label #: gui/options/options.json[1].options[3].list[3].label msgid "100%" msgstr "100%" #: gui/options/options.json[1].options[11].list[2].label #: gui/options/options.json[1].options[3].list[4].label msgid "125%" msgstr "125%" #: gui/options/options.json[1].options[11].list[3].label #: gui/options/options.json[1].options[3].list[5].label msgid "150%" msgstr "150%" #: gui/options/options.json[1].options[11].list[4].label #: gui/options/options.json[1].options[3].list[6].label msgid "175%" msgstr "175%" #: gui/options/options.json[1].options[11].list[5].label #: gui/options/options.json[1].options[3].list[7].label msgid "200%" msgstr "200%" #: gui/options/options.json[1].options[3].tooltip msgid "" "A smaller scale makes rendering faster but produces a more blurry picture, a" " large scale makes rendering slower but produces a better picture." msgstr "" #: gui/options/options.json[1].options[4].label msgid "Upscale technique" msgstr "" #: gui/options/options.json[1].options[4].list[0].label msgid "FidelityFX Super Resolution 1.0" -msgstr "" +msgstr "FidelityFX Super Resolution 1.0" #: gui/options/options.json[1].options[4].list[0].tooltip msgid "" "Advanced upscale technique. For better results, use FSR with antialiasing " "enabled. Using it with the OpenGL backend may have some issues, consider " "using Vulkan backend instead." msgstr "" #: gui/options/options.json[1].options[4].list[1].label msgid "Bilinear" msgstr "" #: gui/options/options.json[1].options[4].list[1].tooltip msgid "" "Bilinear upscale technique. Produces a slightly blurry picture depending on " "the scale." msgstr "" #: gui/options/options.json[1].options[4].list[2].label msgid "Pixelated" msgstr "" #: gui/options/options.json[1].options[4].list[2].tooltip msgid "Simplest upscale technique. Used mostly for stylized effect." msgstr "" #: gui/options/options.json[1].options[4].tooltip msgid "Technique defines performance and quality of upscaling process." msgstr "" #: gui/options/options.json[1].options[5].label #: gui/options/options.json[2].options[6].list[0][7].list[0][9].label msgid "Shadows" msgstr "阴影效果" #: gui/options/options.json[1].options[5].tooltip #: gui/options/options.json[2].options[6].list[0][7].list[0][9].tooltip msgid "Enable shadows." msgstr "开启阴影" #: gui/options/options.json[1].options[6].label msgid "Unit silhouettes" msgstr "单位轮廓" #: gui/options/options.json[1].options[6].tooltip msgid "Show outlines of units behind structures." msgstr "显示被建筑物隐藏的单位。" #: gui/options/options.json[1].options[7].label msgid "Particles" msgstr "粒子效果" #: gui/options/options.json[1].options[7].tooltip msgid "Enable particles." msgstr "开启粒子效果" #: gui/options/options.json[1].options[8].label msgid "VSync" msgstr "垂直同步" #: gui/options/options.json[1].options[8].tooltip msgid "Run vertical sync to fix screen tearing. REQUIRES GAME RESTART" msgstr "使用垂直同步以修复屏幕撕裂。需要重启游戏" #: gui/options/options.json[1].options[9].label msgid "FPS throttling in menus" msgstr "菜单界面FPS上限" #: gui/options/options.json[1].options[9].tooltip msgid "" "To save CPU workload, throttle render frequency in all menus. Set to maximum" " to disable throttling." msgstr "限制所有菜单的渲染频率来降低CPU使用率。设置为最大值时不作限制。" #: gui/options/options.json[1].tooltip msgid "Set the balance between performance and visual appearance." msgstr "在性能和视觉外观之间设置平衡。" #: gui/options/options.json[2].label msgid "Graphics (advanced)" msgstr "图形(高级)" #: gui/options/options.json[2].options[0].label msgid "Renderer backend" msgstr "渲染器底层" #: gui/options/options.json[2].options[0].list[0].label msgid "OpenGL" msgstr "OpenGL" #: gui/options/options.json[2].options[0].list[0].tooltip msgid "Default OpenGL backend with GLSL. REQUIRES GAME RESTART" msgstr "默认 OpenGL 底层使用 GLSL 语言。需重启游戏。" #: gui/options/options.json[2].options[0].list[1].label msgid "OpenGL ARB" msgstr "OpenGL ARB" #: gui/options/options.json[2].options[0].list[1].tooltip msgid "Legacy OpenGL backend with ARB shaders. REQUIRES GAME RESTART" msgstr "传统的 OpenGL 底层使用 ARB 着色器. 需重启游戏." #: gui/options/options.json[2].options[0].list[2].label msgid "Vulkan" msgstr "Vulkan" #: gui/options/options.json[2].options[0].list[2].tooltip msgid "Modern API, requires up-to-date drivers. REQUIRES GAME RESTART" msgstr "新的API,需要最新的驱动,“重启后加载”。" #: gui/options/options.json[2].options[0].tooltip msgid "Choose the renderer's backend. REQUIRES GAME RESTART" msgstr "选取渲染器底层,需重启游戏." #: gui/options/options.json[2].options[3].label msgid "Antialiasing" msgstr "抗锯齿" #: gui/options/options.json[2].options[3].list[0].label #: gui/options/options.json[2].options[4].list[0].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[0].tooltip #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[2].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].list[2].label msgid "Disabled" msgstr "禁用" #: gui/options/options.json[2].options[3].list[0].tooltip msgid "Do not use antialiasing." msgstr "不启用抗锯齿" #: gui/options/options.json[2].options[3].list[1].label msgid "FXAA" msgstr "FXAA" #: gui/options/options.json[2].options[3].list[1].tooltip msgid "Fast, but simple antialiasing." msgstr "快速简易的抗锯齿效果。" #: gui/options/options.json[2].options[3].list[2].label msgid "MSAA (2×)" msgstr "MSAA (2×)" #: gui/options/options.json[2].options[3].list[2].tooltip msgid "" "Slow, but high-quality antialiasing, uses two samples per pixel. Supported " "for GL3.3+." msgstr "缓慢、高质量的抗锯齿效果,每个像素使用两个样本。 支持GL3.3+。" #: gui/options/options.json[2].options[3].list[3].label msgid "MSAA (4×)" msgstr "MSAA (4×)" #: gui/options/options.json[2].options[3].list[3].tooltip msgid "" "Slow, but high-quality antialiasing, uses four samples per pixel. Supported " "for GL3.3+." msgstr "缓慢、高质量的抗锯齿效果,每个像素使用四个样本。 支持GL3.3+。" #: gui/options/options.json[2].options[3].list[4].label msgid "MSAA (8×)" msgstr "MSAA (8×)" #: gui/options/options.json[2].options[3].list[4].tooltip msgid "" "Slow, but high-quality antialiasing, uses eight samples per pixel. Supported" " for GL3.3+." msgstr "缓慢、高质量的抗锯齿效果,每个像素使用八个样本。 支持GL3.3+。" #: gui/options/options.json[2].options[3].list[5].label msgid "MSAA (16×)" msgstr "MSAA (16×)" #: gui/options/options.json[2].options[3].list[5].tooltip msgid "" "Slow, but high-quality antialiasing, uses sixteen samples per pixel. " "Supported for GL3.3+." msgstr "缓慢、高质量的抗锯齿效果,每个像素使用十六个样本。 支持GL3.3+。" #: gui/options/options.json[2].options[3].tooltip msgid "Reduce aliasing effect on edges." msgstr "在边缘减少反锯齿效果" #: gui/options/options.json[2].options[4].label msgid "Sharpening" msgstr "锐化" #: gui/options/options.json[2].options[4].list[0].tooltip msgid "Do not use sharpening." msgstr "请不要使用锐化效果。" #: gui/options/options.json[2].options[4].list[1].label msgid "FidelityFX CAS" msgstr "FidelityFX CAS 支持" #: gui/options/options.json[2].options[4].list[1].tooltip msgid "Contrast adaptive sharpening, a fast, contrast based sharpening pass." msgstr "对比度自适应锐化,一种基于对比度的快速锐化通道。" #: gui/options/options.json[2].options[4].tooltip msgid "Reduce blurry effects." msgstr "减少模糊效果" #: gui/options/options.json[2].options[5].label msgid "Sharpness factor" msgstr "锐化因子" #: gui/options/options.json[2].options[5].tooltip msgid "The sharpness of the choosen pass." msgstr "选择的传递的清晰度。" #: gui/options/options.json[2].options[6].label msgid "Model quality" msgstr "模型质量" #: gui/options/options.json[2].options[6].list[0].label._string msgctxt "Option for the meshes' level of detail." msgid "Low" msgstr "低效" #: gui/options/options.json[2].options[6].list[0].label.tooltip msgid "Simpler models for better performance." msgstr "简易的模型可获得更好的游戏体验。" #: gui/options/options.json[2].options[6].list[0][1].label._string msgctxt "Option for the meshes' level of detail." msgid "Medium" msgstr "中等" #: gui/options/options.json[2].options[6].list[0][1].label.tooltip msgid "Average quality and average performance." msgstr "平均质量和平均性能。" #: gui/options/options.json[2].options[6].list[0][1][2].label._string msgctxt "Option for the meshes' level of detail." msgid "High" msgstr "高效" #: gui/options/options.json[2].options[6].list[0][1][2].label.tooltip msgid "High quality models." msgstr "高质量模型。" #: gui/options/options.json[2].options[6].list[0][7].label msgid "Model appearance randomization" msgstr "模型外观随机" #: gui/options/options.json[2].options[6].list[0][7].list[0].label._string msgctxt "Option for the meshes' amount of variety." msgid "None" msgstr "无" #: gui/options/options.json[2].options[6].list[0][7].list[0].label.tooltip msgid "Entities will all look the same." msgstr "实体外观相同。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].label msgid "Quality" msgstr "质量" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0].label._string msgctxt "Option for the shadow quality." msgid "Low" msgstr "低效" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1].label._string msgctxt "Option for the shadow quality." msgid "Medium" msgstr "中等" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][11].label msgid "Filtering" msgstr "筛选" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][11].tooltip msgid "Smooth shadows." msgstr "阴影平滑化" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][12].label msgid "Cutoff distance" msgstr "截止距离" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][12].tooltip msgid "Hides shadows beyond a certain distance from a camera." msgstr "隐藏相机一定距离外的阴影。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][13].label msgid "Cover whole map" msgstr "覆盖全图" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][13].tooltip msgid "" "When ON shadows cover the whole map and shadows cutoff distance is ignored. " "Useful for making screenshots of a whole map." msgstr "开启全图的阴影覆盖,并忽略阴影截止距离时。 可截屏全图。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][14].label msgid "Water effects" msgstr "水面特效" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][14].tooltip msgid "" "When OFF, use the lowest settings possible to render water. This makes other" " settings irrelevant." msgstr "处于关闭状态时,尽可能使用最低设置来渲染水面。这与其他设置无关。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][15].label msgid "High-quality water effects" msgstr "高质量水面特效" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][15].tooltip msgid "" "Use higher-quality effects for water, rendering coastal waves, shore foam, " "and ships trails." msgstr "使用较高品质的水面效果,算绘靠近岸边的波浪,海岸波浪,以及船迹。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][16].label msgid "Water reflections" msgstr "水面反射特效" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][16].tooltip msgid "Allow water to reflect a mirror image." msgstr "允许水面反射镜像。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][17].label msgid "Water refraction" msgstr "水面折射特效" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][17].tooltip msgid "Use a real water refraction map and not transparency." msgstr "使用真实的水域折射图而非透明度。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][18].label msgid "Real water depth" msgstr "真实水深" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][18].tooltip msgid "Use actual water depth in rendering calculations." msgstr "在渲染计算中使用实际水深。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].label msgid "Texture quality" msgstr "纹理质量" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0].label._string msgctxt "Option for the texture quality." msgid "Low" msgstr "低效" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0].label.tooltip msgid "Low" msgstr "低效" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1].label._string msgctxt "Option for the texture quality." msgid "Medium" msgstr "中等" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1].label.tooltip msgid "Medium" msgstr "中等" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1][2].label._string msgctxt "Option for the texture quality." msgid "High" msgstr "高效" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][1][2].label.tooltip msgid "High" msgstr "高效" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].label msgid "Texture anisotropic filter" msgstr "纹理-各向异性过滤" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[0].label msgid "1x" msgstr "1x" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[1].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[1].tooltip msgid "2x" msgstr "2x" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[2].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[2].tooltip msgid "4x" msgstr "4x" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[3].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[3].tooltip msgid "8x" msgstr "8x" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[4].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].list[4].tooltip msgid "16x" msgstr "16x" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].list[0][20].tooltip msgid "" "Makes textures look better, especially terrain. If the anisotropic filter " "value is unsupported it will be set to the max supported value." msgstr "让材质看起来更好看,特别是地形;如果各向异性过滤值不被支持,它将会被设置为最大值。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19].tooltip msgid "" "Decrease texture quality making them blurrier but increases game " "performance." msgstr "降低纹理质量使画面模糊,但是可以增加游戏性能。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[0].label msgid "Master volume" msgstr "主音量" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[0].tooltip msgid "Master audio gain." msgstr "音频增益。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[1].label msgid "Music volume" msgstr "音乐音量" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[1].tooltip msgid "In game music gain." msgstr "获取内置音效" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[2].label msgid "Ambient volume" msgstr "环境音量" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[2].tooltip msgid "In game ambient sound gain." msgstr "游戏环境下声音增益。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[3].label msgid "Action volume" msgstr "动作音量" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[3].tooltip msgid "In game unit action sound gain." msgstr "游戏单元动作声音增益。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[4].label msgid "UI volume" msgstr "界面音量" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[4].tooltip msgid "UI sound gain." msgstr "UI 声音增益" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[5].label msgid "Nick notification" msgstr "昵称通知" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[5].tooltip msgid "Receive audio notification when someone types your nick." msgstr "当有人输入你的昵称时,语音提示。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[6].label msgid "New player notification in game setup" msgstr "游戏设置新玩家通知" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][3].options[6].tooltip msgid "Receive audio notification when a new client joins the game setup." msgstr "当有人加入时,语音提示。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].label msgid "Game Setup" msgstr "游戏设置" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[0].label msgid "Enable game setting tips" msgstr "执行设置提示" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[0].tooltip msgid "Show tips when setting up a game." msgstr "设定游戏时显示提示。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[1].label msgid "Enable settings panel slide" msgstr "启用设置面板幻灯片" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[1].tooltip msgid "Slide the settings panel when opening, closing or resizing." msgstr "打开,关闭或调整大小时滑动设置面板。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[2].label msgid "Persist match settings" msgstr "保持遭遇战设定" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[2].tooltip msgid "" "Save and restore match settings for quick reuse when hosting another game." msgstr "保存和恢复匹配设置,以便在托管其他游戏时快速重用。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].label msgid "Default AI difficulty" msgstr "默认人工智能难度" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0].label._string msgctxt "Option for the AI difficulty." msgid "Sandbox" msgstr "测试" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1].label._string msgctxt "Option for the AI difficulty." msgid "Very Easy" msgstr "极易" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2].label._string msgctxt "Option for the AI difficulty." msgid "Easy" msgstr "简单" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3].label._string msgctxt "Option for the AI difficulty." msgid "Medium" msgstr "中等" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].label msgid "Default AI behavior" msgstr "人工智能默认行为" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].label._string msgctxt "Option for the AI difficulty." msgid "Hard" msgstr "困难" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[0].label msgid "Random" msgstr "随机" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[1].label msgid "Balanced" msgstr "均衡" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[2].label msgid "Aggressive" msgstr "攻击" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].list[3].label msgid "Defensive" msgstr "防守" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4].tooltip msgid "Default behavior of the AI." msgstr "人工智能默认行为。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][4][5].label._string msgctxt "Option for the AI difficulty." msgid "Very Hard" msgstr "极难" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].label msgid "Assign players" msgstr "分配玩家" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[0].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].list[0].label msgid "Everyone" msgstr "全体" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[0].tooltip msgid "Players joining the match will be assigned if there is a free slot." msgstr "如有空位,新成员可加入游戏。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[1].label #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].list[1].label msgid "Buddies" msgstr "伙伴" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[1].tooltip msgid "" "Players joining the match will only be assigned if they are a buddy of the " "host and if there is a free slot." msgstr "当有空位时,只有主机好友才能加入游戏。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].list[2].tooltip msgid "Players only receive a slot when the host assigns them explicitly." msgstr "只有在主机明确分配位置后,才能加入游戏。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][2][3][5].tooltip msgid "" "Automatically assign joining clients to free player slots during the match " "setup." msgstr "在匹配设置期间,加入的用户自动分配。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].label msgid "Networking / Lobby" msgstr "网络/大厅" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[0].label msgid "TLS encryption" msgstr "TLS 加密保护。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[0].tooltip msgid "" "Protect login and data exchanged with the lobby server using TLS encryption." msgstr "游戏服务器交换的登录和数据使用 TLS 加密保护。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[1].label msgid "Chat backlog" msgstr "聊天记录" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[1].tooltip msgid "Number of backlogged messages to load when joining the lobby." msgstr "加入大厅时,加载未读消息。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[2].label msgid "Game rating column" msgstr "得分栏" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[2].tooltip msgid "" "Show the average rating of the participating players in a column of the " "gamelist." msgstr "在游戏列表中显示玩家的平均得分。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[3].label msgid "Network warnings" msgstr "网络警告" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[3].tooltip msgid "Show which player has a bad connection in multiplayer games." msgstr "显示多人游戏连接不稳定的玩家。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].label msgid "Late observer joins" msgstr "最近加入的观察者" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[4].tooltip msgid "" "Allow everybody or buddies only to join the game as observer after it " "started." msgstr "允许他人在游戏开始后,作为观察者加入游戏。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[5].label msgid "Observer limit" msgstr "观察人数上限" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[5].tooltip msgid "Prevent further observers from joining if the limit is reached." msgstr "如果达到限制,禁止观察者再加入。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[6].label msgid "Max lag for observers" msgstr "观察者最高滞后" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[6].tooltip msgid "" "When hosting, pause the game if observers are lagging more than this many " "turns. If set to -1, observers are ignored." msgstr "联机时, 若观察者滞后超过此值过多, 暂停游戏. 若设为-1, 则观察者会被忽略." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[7].label msgid "(Observer) Speed up when lagging." msgstr "(观察者) 滞后时提高速度." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].options[7].tooltip msgid "" "When observing a game, automatically speed up if you start lagging, to catch" " up with the live match." msgstr "当你观看比赛滞后时, 播放速度将自动提高, 以确保跟上比赛直播." #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][5].tooltip msgid "These settings only affect the multiplayer." msgstr "这些设置只影响多人游戏。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].label msgid "Game Session" msgstr "界面" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[0].label msgid "Wounded unit health" msgstr "伤员健康状况" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[0].tooltip msgid "" "The wounded unit hotkey considers the selected units as wounded if their " "health percentage falls below this number." msgstr "受伤单位快捷键,如果所选单位健康百分比低于这个数值,判定其受伤。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[10].label msgid "Aura range visualization" msgstr "显示光环范围" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[10].tooltip msgid "" "Display the range of auras of selected units and structures. (It can also be" " toggled with the hotkey during a game)." msgstr "显示所选单位和建筑的光环范围(可使用热键切换)。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[11].label msgid "Heal range visualization" msgstr "显示治疗范围" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[11].tooltip msgid "" "Display the healing range of selected units. (It can also be toggled with " "the hotkey during a game)." msgstr "显示所选单位的治疗范围。(可在游戏中通过热键切换)" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[12].label msgid "Rank icon above status bar" msgstr "状态栏上方的排名图标" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[12].tooltip msgid "Show rank icons above status bars." msgstr "在状态栏上方显示排名" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[13].label msgid "Experience status bar" msgstr "经验状态栏" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[13].tooltip msgid "Show an experience status bar above each selected unit." msgstr "在每个选定的单位上方显示经验状态栏。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[14].label msgid "Detailed tooltips" msgstr "详细工具提示" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[14].tooltip msgid "" "Show detailed tooltips for trainable units in unit-producing structures." msgstr "在可生产单位的建筑物中显示详细的单位提示信息。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].label msgid "Sort resources and population tooltip" msgstr "物资和人口提示" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].list[0].label msgid "Unordered" msgstr "未排序" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].list[1].label msgid "Ascending" msgstr "升序" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].list[2].label msgid "Descending" msgstr "降序" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[15].tooltip msgid "" "Dynamically sort players in the resources and population tooltip by value." msgstr "物资和人口按数值大小动态排序。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[16].label msgid "Diplomacy colors: self" msgstr "外交颜色:自身" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[16].tooltip msgid "Color of your units when diplomacy colors are enabled." msgstr "当启动政策色后,显示你的颜色。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[17].label msgid "Diplomacy colors: ally" msgstr "外交颜色:同盟" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[17].tooltip msgid "Color of allies when diplomacy colors are enabled." msgstr "启动外交颜色时,显示同盟颜色。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[18].label msgid "Diplomacy colors: neutral" msgstr "外交颜色:中立" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[18].tooltip msgid "Color of neutral players when diplomacy colors are enabled." msgstr "启用外交颜色时为中立玩家颜色" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[19].label msgid "Diplomacy colors: enemy" msgstr "外交颜色:敌人" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[19].tooltip msgid "Color of enemies when diplomacy colors are enabled." msgstr "启用外交颜色时,为敌方颜色" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[1].label msgid "Batch training size" msgstr "批量训练数" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[1].tooltip msgid "Number of units trained per batch by default." msgstr "默认批次训练的单位数量。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].label msgid "Snap to edges" msgstr "自动对齐建筑" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[0].label msgid "Hotkey to enable snapping" msgstr "禁用自动对齐" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[0].tooltip msgid "" "New structures are aligned with nearby structures while pressing the hotkey." msgstr "须按下快捷键,新建筑方与附近的建筑对齐。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[1].label msgid "Hotkey to disable snapping" msgstr "启用自动对齐" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].list[1].tooltip msgid "" "New structures are aligned with nearby structures unless the hotkey is " "pressed." msgstr "除非按下快捷键,否则新建筑自动与附近的建筑对齐。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[20].tooltip msgid "This option allows to align new structures with nearby structures." msgstr "此选项决定是否将新建筑与附近的建筑自动对齐。”" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].label msgid "Control group membership" msgstr "单位隶属编队" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[0].label msgid "Single" msgstr "单个编队" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[0].tooltip msgid "" "When adding a Unit or Structure to a control group, they are removed from " "other control groups. Use this choice if you want control groups to refer to" " distinct armies." msgstr "将单位或建筑物添加到编队时,会将它们从其他编队中删除。 如果希望各只编队的成员互不交叉,请使用此选项。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[1].label msgid "Multiple" msgstr "多个编队" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].list[1].tooltip msgid "" "Units and Structures can be part of multiple control groups. This is useful " "to keep control groups for distinct armies and a control group for the " "entire army simultaneously." msgstr "单位与建筑物可以同时隶属于多个编队。这在需要既能分别控制不同的部队,又能同时控制所有的部队的情况下非常有用。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[21].tooltip msgid "Decide whether units can be part of multiple control groups." msgstr "此选项决定同一单位是否可以隶属于多个编队" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].label msgid "Formation control" msgstr "编队控制" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[0].label msgid "Walk/Patrol Only" msgstr "仅步行/巡逻" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[0].tooltip msgid "Other orders will disband existing formations." msgstr "其他命令将解散现有编队。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[1].label msgid "No override" msgstr "不要覆盖" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].list[1].tooltip msgid "Units in formations stay in formations." msgstr "编队中的单位留在编队中。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[22].tooltip msgid "" "Decide whether formations are enabled for all orders or only 'Walk' and " "'Patrol'." msgstr "是否对所有命令启用编队,还是仅对“步行”和“巡逻”启用。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[23].label msgid "Battalion-style formations" msgstr "军营式编队" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[23].tooltip msgid "Whether formations are selected as a whole." msgstr "整队选取单位" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[2].label msgid "Scroll batch increment ratio" msgstr "滚动批量增量比率" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[2].tooltip msgid "" "Number of times you have to scroll to increase/decrease the batchsize by 1." msgstr "滚动鼠标滚轮,改变增减的次数。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[3].label msgid "Flare display duration" msgstr "警戒点持续时长" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[3].tooltip msgid "How long the flare markers on the minimap are displayed in seconds." msgstr "小地图上警戒点的显示时间(以秒为单位)。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[4].label msgid "Minimap icons" msgstr "小地图图标" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[4].tooltip msgid "Show special icons for some entities on the minimap." msgstr "小地图上能显示一些物件的特殊图标。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[5].label msgid "Chat notification attack" msgstr "攻击通知" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[5].tooltip msgid "Show a chat notification if you are attacked by another player." msgstr "受到攻击时,弹出提示。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[6].label msgid "Chat notification tribute" msgstr "进贡通知" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[6].tooltip msgid "" "Show a chat notification if an ally tributes resources to another team " "member if teams are locked, and all tributes in observer mode." msgstr "如果一个盟友在团队被锁定的情况下,向另一个团队成员提供物资,则所有玩家会收到通知。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[7].label msgid "Chat notification barter" msgstr "市场买卖提示" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[7].tooltip msgid "" "Show a chat notification to observers when a player bartered resources." msgstr "玩家交换物资时,向观察者显示通知。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].label msgid "Chat notification phase" msgstr "聊天通知状态" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].list[0].label msgid "Disable" msgstr "禁用" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].list[1].label msgid "Completed" msgstr "完成" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].list[2].label msgid "All displayed" msgstr "显示所有" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[8].tooltip msgid "" "Show a chat notification if you or an ally have started, aborted or " "completed a new phase, and phases of all players in observer mode." msgstr "如果你或某个盟友已开始、中止或完成新阶段,并且所有玩家都处于观察员模式阶段,则显示聊天通知。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[9].label msgid "Attack range visualization" msgstr "显示攻击范围" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].options[9].tooltip msgid "" "Display the attack range of selected defensive structures. (It can also be " "toggled with the hotkey during a game)." msgstr "显示所选防御建筑的攻击范围。(可在游戏中使用热键切换)。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].list[0][1][6].tooltip msgid "Change options regarding the in-game settings." msgstr "根据习惯设定操作界面。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][19][4].options[3].tooltip msgid "Default difficulty of the AI." msgstr "默认人工智能难度。" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][2].label._string msgctxt "Option for the shadow quality." msgid "High" msgstr "高效" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].list[0][1][2][3].label._string msgctxt "Option for the shadow quality." msgid "Very High" msgstr "极高" #: gui/options/options.json[2].options[6].list[0][7].list[0][10].tooltip msgid "" "Shadow map resolution. High values can crash the game when using a graphics " "card with low memory!" msgstr "阴影贴图分辨率。 显存不足时,高数值会导致游戏崩溃!" #: gui/options/options.json[2].options[6].list[0][7].list[0][1].label._string msgctxt "Option for the meshes' amount of variety." msgid "Limited" msgstr "限制" #: gui/options/options.json[2].options[6].list[0][7].list[0][1].label.tooltip msgid "Entities will be less diverse." msgstr "实体减少多样化。" #: gui/options/options.json[2].options[6].list[0][7].list[0][1][2].label._string msgctxt "Option for the meshes' amount of variety." msgid "Normal" msgstr "一般" #: gui/options/options.json[2].options[6].list[0][7].list[0][1][2].label.tooltip msgid "Entities appearance is randomized normally." msgstr "通常实体外观随机。" #: gui/options/options.json[2].options[6].list[0][7].list[0][8].label msgid "Shader effects" msgstr "着色特效" #: gui/options/options.json[2].options[6].list[0][7].list[0][8].tooltip msgid "Number of shader effects. REQUIRES GAME RESTART" msgstr "着色器效果的数量。 需要重启游戏。" #: gui/options/options.json[2].options[6].list[0][7].tooltip msgid "" "Randomize the appearance of entities. Disabling gives a small performance " "improvement." msgstr "实体的外观随机。 禁用后会小幅提升性能。" #: gui/options/options.json[2].options[6].tooltip msgid "Model quality setting." msgstr "模型质量设置。" #: gui/options/options.json[2].tooltip msgid "More specific rendering settings." msgstr "更具体的渲染设置。" #: gui/options/options.xml:(caption):15 msgid "Game Options" msgstr "游戏选项" #: gui/options/options.xml:(caption):50 msgid "Revert" msgstr "还原" #: gui/options/options.xml:(tooltip):51 msgid "Reverts to previous saved settings" msgstr "还原为之前已保存的设置" #: gui/options/options.xml:(tooltip):63 msgid "Unsaved changes affect this session only" msgstr "未保存的更改将只影响此会话" #: gui/pregame/MainMenuItems.js:3 msgid "Learn to Play" msgstr "游戏教程" #: gui/pregame/MainMenuItems.js:4 msgid "" "Learn how to play, start the tutorial, discover the technology trees, and " "the history behind the civilizations." msgstr "学习开局,熟悉教程,探索科技树以及了解文明背后的历史。" #: gui/pregame/MainMenuItems.js:7 msgid "Manual" msgstr "说明手册" #: gui/pregame/MainMenuItems.js:8 msgid "Open the 0 A.D. Game Manual." msgstr "打开 0 A.D. 游戏手册。" #: gui/pregame/MainMenuItems.js:14 msgid "Tutorial" msgstr "教程" #: gui/pregame/MainMenuItems.js:15 msgid "Start the introductory tutorial." msgstr "开始介绍性教程" #: gui/pregame/MainMenuItems.js:36 #: gui/reference/common/Buttons/StructreeButton.js:21 #: gui/reference/structree/structree.xml:(caption):20 msgid "Structure Tree" msgstr "建筑谱系图" #: gui/pregame/MainMenuItems.js:37 #, javascript-format msgid "" "%(hotkey)s: View the structure tree of civilizations featured in 0 A.D." msgstr "%(hotkey)s:视察游戏建筑谱系图。" #: gui/pregame/MainMenuItems.js:48 #: gui/reference/civinfo/civinfo.xml:(caption):21 #: gui/reference/common/Buttons/CivInfoButton.js:21 msgid "Civilization Overview" msgstr "文明概述" #: gui/pregame/MainMenuItems.js:49 #, javascript-format msgid "%(hotkey)s: Learn about the civilizations featured in 0 A.D." msgstr "%(hotkey)s:了解游戏内各文明特性。" #: gui/pregame/MainMenuItems.js:60 msgid "Catafalque Overview" msgstr "英灵概述" #: gui/pregame/MainMenuItems.js:61 msgid "Compare the bonuses of catafalques featured in 0 A.D." msgstr "比较 0 A.D. 内各位英灵的灵车所带来的收益。" #: gui/pregame/MainMenuItems.js:67 msgid "Map Overview" msgstr "地图概述" #: gui/pregame/MainMenuItems.js:68 msgid "View the different maps featured in 0 A.D." msgstr "查看 0 A.D. 种各款地图之特性。" #: gui/pregame/MainMenuItems.js:76 gui/pregame/MainMenuItems.js:132 msgid "Continue Campaign" msgstr "继续战役" #: gui/pregame/MainMenuItems.js:77 gui/pregame/MainMenuItems.js:133 #: gui/pregame/MainMenuItems.js:149 gui/pregame/MainMenuItems.js:156 msgid "Relive history through historical military campaigns." msgstr "通过史诗般的战役来重现历史。" #: gui/pregame/MainMenuItems.js:85 gui/pregame/MainMenuItems.js:141 msgid "Error opening campaign run:" msgstr "打开比赛错误:" #: gui/pregame/MainMenuItems.js:92 msgid "Single-player" msgstr "单人游戏" #: gui/pregame/MainMenuItems.js:93 msgid "Start, load, or replay a single-player game." msgstr "开始、加载或重新开始单人游戏。" #: gui/pregame/MainMenuItems.js:96 msgid "Matches" msgstr "对战" #: gui/pregame/MainMenuItems.js:97 msgid "Start a new single-player game." msgstr "开始单人游戏。" #: gui/pregame/MainMenuItems.js:104 msgid "Load a saved game." msgstr "加载游戏。" #: gui/pregame/MainMenuItems.js:148 msgid "New Campaign" msgstr "新战役" #: gui/pregame/MainMenuItems.js:155 msgid "Load Campaign" msgstr "加载战役" #: gui/pregame/MainMenuItems.js:165 gui/pregame/MainMenuItems.js:215 msgid "Replays" msgstr "回放" #: gui/pregame/MainMenuItems.js:166 gui/pregame/MainMenuItems.js:216 msgid "Playback previous games." msgstr "回放以前的游戏。" #: gui/pregame/MainMenuItems.js:180 msgid "Multiplayer" msgstr "多人对战" #: gui/pregame/MainMenuItems.js:181 msgid "Fight against one or more human players in a multiplayer game." msgstr "在多人游戏中和其他玩家对战" #. Translation: Join a game by specifying the host's IP address. #: gui/pregame/MainMenuItems.js:185 msgid "Join Game" msgstr "加入游戏" #: gui/pregame/MainMenuItems.js:186 msgid "Joining an existing multiplayer game." msgstr "加入一个已创建的多人游戏" #: gui/pregame/MainMenuItems.js:194 msgid "Host Game" msgstr "创建游戏" #: gui/pregame/MainMenuItems.js:195 msgid "Host a multiplayer game." msgstr "建立多人游戏" #: gui/pregame/MainMenuItems.js:203 msgid "Game Lobby" msgstr "联机大厅" #: gui/pregame/MainMenuItems.js:205 #, javascript-format msgid "" "%(hotkey)s: Launch the multiplayer lobby to join and host publicly visible " "games and chat with other players." msgstr "%(hotkey)s:启动多人游戏大厅,加入或开启公开的游戏,并与其他玩家聊天。" #: gui/pregame/MainMenuItems.js:206 msgid "Launch the multiplayer lobby. \\[DISABLED BY BUILD]" msgstr "启动多人游戏大厅.\\[编译时被禁用]" #: gui/pregame/MainMenuItems.js:230 msgid "Settings" msgstr "设置" #: gui/pregame/MainMenuItems.js:231 msgid "Change game options." msgstr "修改游戏设置。" #: gui/pregame/MainMenuItems.js:234 msgid "Options" msgstr "选项" #: gui/pregame/MainMenuItems.js:235 msgid "Adjust game settings." msgstr "调整游戏设置." #: gui/hotkeys/hotkeys.xml:(caption):14 gui/pregame/MainMenuItems.js:244 msgid "Hotkeys" msgstr "快捷键" #: gui/pregame/MainMenuItems.js:245 msgid "Adjust hotkeys." msgstr "调整热键。" #: gui/locale/locale.xml:(caption):14 #: gui/locale_advanced/locale_advanced.xml:(caption):14 #: gui/pregame/MainMenuItems.js:251 msgid "Language" msgstr "语言" #: gui/pregame/MainMenuItems.js:252 msgid "Choose the language of the game." msgstr "选择游戏语言。" #: gui/pregame/MainMenuItems.js:258 msgid "Mod Selection" msgstr "模组选择" #: gui/pregame/MainMenuItems.js:259 msgid "Select and download mods for the game." msgstr "选择并下载模组" #: gui/pregame/MainMenuItems.js:265 msgid "Welcome Screen" msgstr "欢迎界面" #: gui/pregame/MainMenuItems.js:266 msgid "Show the Welcome Screen again. Useful if you hid it by mistake." msgstr "显示欢迎界面。" #: gui/pregame/MainMenuItems.js:274 msgid "Scenario Editor" msgstr "场景编辑器" #: gui/pregame/MainMenuItems.js:275 msgid "" "Open the Atlas Scenario Editor in a new window. You can run this more " "reliably by starting the game with the command-line argument \"-editor\"." msgstr "在新窗口打开场景编辑器。您可以在命令行以参数\"-editor\"启动游戏使此功能更稳定。" #: gui/pregame/MainMenuItems.js:280 msgid "Are you sure you want to quit 0 A.D. and open the Scenario Editor?" msgstr "确定要退出 0 A.D. ,并打开剧情编辑器吗?" #: gui/pregame/MainMenuItems.js:287 msgid "" "The scenario editor is not available or failed to load. See the game logs " "for additional information." msgstr "脚本编辑器不可用或加载失败。请查看日志了解详情。" #: gui/pregame/MainMenuItems.js:288 gui/replaymenu/replay_actions.js:126 msgid "Error" msgstr "错误" #: gui/pregame/MainMenuItems.js:292 msgid "Credits" msgstr "职员名单" #: gui/pregame/MainMenuItems.js:293 msgid "Show the 0 A.D. credits." msgstr "显示 0 A.D. 职员名单。" #: gui/pregame/MainMenuItems.js:299 msgid "Exit" msgstr "退出" #: gui/pregame/MainMenuItems.js:300 msgid "Exit the game." msgstr "退出游戏。" #: gui/pregame/MainMenuItems.js:304 msgid "Are you sure you want to quit 0 A.D.?" msgstr "确定要退出 0 A.D. 吗?" #: gui/pregame/ProjectInformation.js:6 msgid "WILDFIRE GAMES" msgstr "WILDFIRE GAMES" #: gui/pregame/ProjectInformation.js:18 msgid "Alpha XXVII: Agni" msgstr "内测版27:阿耆尼" #: gui/pregame/ProjectInformation.js:19 msgid "" "Notice: This game is under development and many features have not been added" " yet." msgstr "提示:此游戏尚在开发中,许多功能未及尚未添加。" #: gui/pregame/ProjectInformation.js:25 msgid "Website" msgstr "官网" #: gui/pregame/ProjectInformation.js:26 msgid "Click to open play0ad.com in your web browser." msgstr "点击进入游戏官网 play0ad.com" #: gui/pregame/ProjectInformation.js:33 msgid "Chat" msgstr "聊天" #: gui/pregame/ProjectInformation.js:34 msgid "" "Click to open the 0 A.D. IRC chat in your browser (#0ad on " "webchat.quakenet.org). It is run by volunteers who do all sorts of tasks, it" " may take a while to get your question answered. Alternatively, you can use " "the forum (see Website)." msgstr "在浏览器中打开游戏 IRC 聊天室(webchat.quakenet.org 上的 #0ad)。 聊天室完全由志愿者负责,可能恢复较慢。 或者可以使用游戏论坛(请参阅游戏网站)。" #: gui/pregame/ProjectInformation.js:41 msgid "Report a Bug" msgstr "提交游戏错误" #: gui/pregame/ProjectInformation.js:42 msgid "Click to visit 0 A.D. Trac to report a bug, crash, or error." msgstr "单击访问 0 A.D. Trac ,提交bug、崩溃或错误。" #: gui/pregame/ProjectInformation.js:49 msgctxt "Frequently Asked Questions" msgid "FAQ" msgstr "解疑答惑 " #: gui/pregame/ProjectInformation.js:50 msgid "Click to visit the Frequently Asked Questions page in your browser." msgstr "去浏览器访问 FAQ 页面。" #: gui/pregame/ProjectInformation.js:57 msgid "Translate the Game" msgstr "翻译游戏" #: gui/pregame/ProjectInformation.js:58 msgid "Click to open the 0 A.D. translate page in your browser." msgstr "浏览器里打开0 A.D. 翻译页面。" #: gui/pregame/ProjectInformation.js:65 msgid "Donate" msgstr "捐赠" #: gui/pregame/ProjectInformation.js:66 msgid "Help with the project expenses by donating." msgstr "捐赠,帮助我们改善游戏" #: gui/pregame/userreport/userreport.js:3 msgctxt "UserReporter Terms and Conditions" msgid "Terms" msgstr "条款" #: gui/pregame/userreport/userreport.js:4 msgid "Please read and accept the UserReporter Terms and Conditions." msgstr "请阅读并接受用户报告的条款和条件。" #: gui/pregame/userreport/userreport.js:18 msgid "Publications" msgstr "出版" #: gui/pregame/userreport/userreport.js:27 #: gui/pregame/userreport/userreport.js:28 #: gui/pregame/userreport/userreport.js:29 msgid "connecting to server" msgstr "连接到服务器" #: gui/pregame/userreport/userreport.js:30 #, javascript-format msgid "uploading (%f%%)" msgstr "上传 (%f%%)" #: gui/pregame/userreport/userreport.js:33 msgid "upload succeeded" msgstr "上传成功" #: gui/pregame/userreport/userreport.js:34 #, javascript-format msgid "upload failed (%(errorCode)s)" msgstr "上传失败 (%(errorCode)s)" #: gui/pregame/userreport/userreport.js:37 #, javascript-format msgid "upload failed (%(errorMessage)s)" msgstr "上传失败 (%(errorMessage)s)" #: gui/pregame/userreport/userreport.js:61 msgid "Disable Feedback" msgstr "取消反馈" #: gui/pregame/userreport/userreport.js:61 msgid "Enable Feedback" msgstr "激活反馈" #: gui/pregame/userreport/userreport.js:81 msgid "Thank you for helping improve 0 A.D.!" msgstr "感谢你帮助改善 0 A.D.!" #: gui/pregame/userreport/userreport.js:82 msgid "Feedback is currently enabled." msgstr "反馈机制已启用。" #: gui/pregame/userreport/userreport.js:83 #, javascript-format msgid "Status: %(status)s." msgstr "状态: %(status)s。" #: gui/pregame/userreport/userreport.js:84 msgid "unknown" msgstr "未知" #: gui/pregame/userreport/userreport.js:86 msgid "Help improve 0 A.D.!" msgstr "帮助改进 0 A.D.!" #: gui/pregame/userreport/userreport.js:87 msgid "" "You can automatically send us feedback that can help us fix bugs, and " "improve performance and compatibility." msgstr "可自动向我们发送反馈,以帮助我们修复错误,提高性能和兼容性。" #: gui/reference/catafalque/CatafalquePage.js:41 #, javascript-format msgid "%(hotkey)s: Close Catafalque Bonuses." msgstr "按下%(hotkey)s以关闭灵柩台奖金。" #: gui/reference/catafalque/catafalque.xml:(caption):18 msgid "Catafalque Bonuses" msgstr "灵车奖励" #. Translation: Description of an item in the CivInfo page, on a new line and #. indented. #: gui/reference/civinfo/CivInfoPage.js:92 #, javascript-format msgid "" "\n" " %(description)s" msgstr "\n %(description)s" #. Translation: An entry in the CivInfo Page. The newline and indentation of #. the description #. is handled elsewhere. #. Example: #. > • Name of a Special Something (i) #. > A brief description of the aforementioned something. #: gui/reference/civinfo/CivInfoPage.js:99 #, javascript-format msgid "• %(name)s %(info_icon)s%(description)s" msgstr "• %(name)s %(info_icon)s%(description)s" #: gui/reference/civinfo/CivInfoPage.js:110 #, javascript-format msgid "%(hotkey)s: Close Civilization Overview." msgstr "%(hotkey)s: 关闭文明概述。" #: gui/reference/civinfo/Sections/GameplaySection.js:30 #, javascript-format msgid "%(civilization)s Gameplay" msgstr "%(civilization)s 特点" #: gui/reference/civinfo/Sections/HistorySection.js:30 #, javascript-format msgid "History of the %(civilization)s" msgstr "%(civilization)s 的历史" #: gui/reference/civinfo/Sections/Subsections/BonusesSubsection.js:52 msgid "Civilization Bonus" msgid_plural "Civilization Bonuses" msgstr[0] "文明加成" #: gui/reference/civinfo/Sections/Subsections/BonusesSubsection.js:55 msgid "Team Bonus" msgid_plural "Team Bonuses" msgstr[0] "团队加成" #: gui/reference/civinfo/Sections/Subsections/HeroesSubsection.js:29 msgid "Hero" msgid_plural "Heroes" msgstr[0] "英雄" #: gui/reference/civinfo/Sections/Subsections/StructuresSubsection.js:29 msgid "Specific Structure" msgid_plural "Specific Structures" msgstr[0] "独特建筑" #: gui/reference/civinfo/Sections/Subsections/TechnologiesSubsection.js:28 msgid "Specific Technology" msgid_plural "Specific Technologies" msgstr[0] "独特技术" #: gui/reference/common/Buttons/CivInfoButton.js:27 #, javascript-format msgid "%(hotkey)s: Switch to Civilization Overview." msgstr "%(hotkey)s: 切换至文明概述。" #: gui/reference/common/Buttons/StructreeButton.js:27 #, javascript-format msgid "%(hotkey)s: Switch to Structure Tree." msgstr "%(hotkey)s:切换到建筑谱表。" #: gui/reference/common/Dropdowns/CivSelectDropdown.js:63 msgid "Civilization:" msgstr "文明:" #: gui/reference/common/TemplateParser.js:165 #, javascript-format msgid "%(health_min)s to %(health_max)s" msgstr "%(health_min)s到%(health_max)s" #. Translation: Label followed by a list of values. #: gui/reference/common/tooltips.js:10 #, javascript-format msgid "%(listHeader)s %(listOfValues)s" msgstr "%(listHeader)s %(listOfValues)s" #. Translation: Label before a list of the names of units that build the #. structure selected. #: gui/reference/common/tooltips.js:27 msgid "Built by:" msgstr "建造:" #. Translation: Label before a list of the names of structures or units that #. train the unit #. selected. #: gui/reference/common/tooltips.js:33 msgid "Trained by:" msgstr "训练:" #. Translation: Label before a list of names of structures or units that #. research the #. technology selected. #: gui/reference/common/tooltips.js:39 msgid "Researched at:" msgstr "研究于:" #. Translation: Label before a list of the names of structures the selected #. unit can #. construct or build. #: gui/reference/common/tooltips.js:48 msgid "Builds:" msgstr "可建造:" #. Translation: Label before a list of the names of technologies the selected #. unit or #. structure can research. #: gui/reference/common/tooltips.js:57 msgid "Researches:" msgstr "研究:" #. Translation: Label before a list of the names of units the selected unit or #. structure can #. train. #: gui/reference/common/tooltips.js:66 msgid "Trains:" msgstr "可训练:" #. Translation: Label before a list of the names of units or structures the #. selected unit or #. structure can be upgradable to. #: gui/reference/common/tooltips.js:75 msgid "Upgradable to:" msgstr "升级至:" #: gui/reference/structree/Sections/Trainer/TrainerSection.js:70 msgid "Trainer Units" msgstr "训练单位" #: gui/reference/structree/StructreePage.js:85 #, javascript-format msgid "%(hotkey)s: Close Structure Tree." msgstr "%(hotkey)s:关闭各文明建筑谱系图" #: gui/reference/viewer/ViewerPage.js:178 #, javascript-format msgid "%(hotkey)s: Close Template Viewer" msgstr "%(hotkey)s:关闭模板查看器" #: gui/reference/viewer/viewer.xml:(caption):16 msgid "Information" msgstr "信息" #: gui/replaymenu/replay_actions.js:90 msgid "This replay needs a different sequence of mods:" msgstr "此回放需要一个不同的mods序列:" #: gui/replaymenu/replay_actions.js:95 msgid "This replay is not compatible with your version of the game!" msgstr "此回放与你的游戏版本不兼容!" #: gui/replaymenu/replay_actions.js:96 #, javascript-format msgid "Your version: %(version)s" msgstr "正在使用的游戏版本:%(version)s" #: gui/replaymenu/replay_actions.js:97 #, javascript-format msgid "Required version: %(version)s" msgstr "需要版本:%(version)s" #: gui/replaymenu/replay_actions.js:100 msgid "Incompatible replay" msgstr "回放不兼容" #: gui/replaymenu/replay_actions.js:126 msgid "No summary data available." msgstr "无可用摘要数据。" #: gui/replaymenu/replay_actions.js:175 msgid "Are you sure you want to delete this replay permanently?" msgstr "确定要永久删除?" #: gui/replaymenu/replay_actions.js:177 msgid "Delete replay" msgstr "删除回放。" #: gui/replaymenu/replay_filters.js:52 msgctxt "datetime" msgid "Any" msgstr "任意" #: gui/replaymenu/replay_filters.js:68 msgctxt "map size" msgid "Any" msgstr "任意" #: gui/replaymenu/replay_filters.js:84 msgctxt "map name" msgid "Any" msgstr "任意" #: gui/replaymenu/replay_filters.js:100 msgctxt "population capacity" msgid "Any" msgstr "任意" #: gui/replaymenu/replay_filters.js:119 msgctxt "duration" msgid "Any" msgstr "任意" #. Translation: Shorter duration than max minutes. #: gui/replaymenu/replay_filters.js:123 #, javascript-format msgctxt "duration filter" msgid "< %(max)s min" msgid_plural "< %(max)s min" msgstr[0] "< %(max)s 分钟" #. Translation: Longer duration than min minutes. #: gui/replaymenu/replay_filters.js:127 #, javascript-format msgctxt "duration filter" msgid "> %(min)s min" msgid_plural "> %(min)s min" msgstr[0] "> %(min)s 分钟" #. Translation: Duration between min and max minutes. #: gui/replaymenu/replay_filters.js:130 #, javascript-format msgctxt "duration filter" msgid "%(min)s - %(max)s min" msgstr "%(min)s - %(max)s 分钟" #: gui/replaymenu/replay_filters.js:145 msgctxt "replay filter" msgid "Any" msgstr "任意" #: gui/replaymenu/replay_filters.js:146 msgctxt "replay filter" msgid "Single-player" msgstr "单人游戏" #: gui/replaymenu/replay_filters.js:147 msgctxt "replay filter" msgid "Multiplayer" msgstr "多人对战" #: gui/replaymenu/replay_filters.js:148 msgctxt "replay filter" msgid "Campaigns" msgstr "战役" #: gui/replaymenu/replay_filters.js:162 msgid "Any victory condition" msgstr "任何胜利条件" #: gui/replaymenu/replay_filters.js:175 msgid "Rated and unrated games" msgstr "排位赛和非排位赛" #: gui/replaymenu/replay_filters.js:175 msgid "Rated games" msgstr "排位赛" #: gui/replaymenu/replay_filters.js:175 msgid "Unrated games" msgstr "非排位赛" #: gui/replaymenu/replay_menu.js:196 msgid "" "Filter replays by typing one or more, partial or complete player names." msgstr "输入玩家名称来筛选。" #: gui/replaymenu/replay_menu.js:200 #, javascript-format msgid "Delete the selected replay using %(hotkey)s." msgstr "按下%(hotkey)s以删除选定的回放。" #: gui/replaymenu/replay_menu.js:285 #, javascript-format msgid "Players: %(numberOfPlayers)s" msgstr "玩家: %(numberOfPlayers)s" #: gui/replaymenu/replay_menu.js:309 msgid "yyyy-MM-dd HH:mm" msgstr "yyyy-MM-dd HH:mm" #: gui/replaymenu/replay_menu.js:339 msgid "yyyy-MM" msgstr "yyyy-MM" #: gui/replaymenu/replay_menu.xml:(caption):14 msgid "Replay Games" msgstr "重玩" #: gui/replaymenu/replay_menu.xml:(caption):112 msgid "Filter compatible replays" msgstr "筛选兼容的回放" #: gui/replaymenu/replay_menu.xml:(caption):216 msgid "Spoiler" msgstr "袭扰者" #: gui/replaymenu/replay_menu.xml:(caption):228 msgid "Main Menu" msgstr "主菜单" #: gui/replaymenu/replay_menu.xml:(caption):240 msgid "Rebuild Cache" msgstr "重建缓存" #: gui/replaymenu/replay_menu.xml:(caption):247 #: gui/summary/summary.xml:(caption):26 msgid "Summary" msgstr "摘要" #: gui/replaymenu/replay_menu.xml:(caption):253 msgid "Start Replay" msgstr "开始回放" #: gui/replaymenu/replay_menu.xml:(heading):75 msgctxt "replay" msgid "Players" msgstr "玩家" #: gui/replaymenu/replay_menu.xml:(heading):83 msgctxt "replay" msgid "Size" msgstr "大小" #: gui/replaymenu/replay_menu.xml:(heading):87 msgctxt "replay" msgid "Population" msgstr "人口" #: gui/replaymenu/replay_menu.xml:(heading):91 msgctxt "replay" msgid "Duration" msgstr "时长" #: gui/replaymenu/replay_menu.xml:(placeholder_text):32 msgid "Search for Player" msgstr "寻找玩家" #: gui/replaymenu/replay_menu.xml:(tooltip):98 msgid "File path for the currently selected replay." msgstr "當前所选回放的文件路径" #: gui/replaymenu/replay_menu.xml:(tooltip):241 msgid "Rebuild the replay cache from scratch. Potentially slow!" msgstr "重建回放缓存,需较长时间,请耐心等待。" #: gui/splashscreen/splashscreen.txt:2 msgid "" "[font=\"sans-bold-20\"] Thank you for installing 0 A.D. Empires Ascendant!" msgstr "[font=\"sans-bold-20\"] 感谢你安装 0 A.D. Empires Ascendant!" #: gui/splashscreen/splashscreen.txt:3 msgid "[font=\"sans-16\"]" msgstr "[font=\"sans-16\"]" #: gui/splashscreen/splashscreen.txt:4 msgid "" "[imgleft=\"constructionIcon\"]This game is still in development. You may " "encounter bugs, and some features are not as fleshed out as we would like." msgstr "[imgleft=\"constructionIcon\"]游戏仍在开发阶段。 可能会遇到错误,并且某些功能并不如期望的那样充实。" #: gui/splashscreen/splashscreen.txt:6 msgid "" "[imgleft=\"iconLag\"]The game can have performance problems, especially with" " large maps and a great number of units." msgstr "[imgleft=\"iconLag\"]游戏可能有性能问题,尤其是地图尺寸较大和单位数较多时。" #: gui/splashscreen/splashscreen.txt:8 msgid "" "[imgleft=\"iconMap\"]0 A.D. is Free Software: you can participate in its " "development." msgstr "[imgleft=\"iconMap\"]0 A.D. 为一款免费游戏:你可以参与开发。" #: gui/splashscreen/splashscreen.txt:9 msgid "" "If you want to help with art, sound, gameplay or programming, make sure to " "join our official forum." msgstr "如果想在美术、音效、玩法及编程方面提供帮助,请加入我们的官方论坛。" #: gui/splashscreen/splashscreen.xml:(caption):14 msgid "Welcome!" msgstr "欢迎!" #: gui/splashscreen/splashscreen.xml:(caption):19 msgid "Show this message in the future" msgstr "稍后显示此消息" #: gui/splashscreen/splashscreen.xml:(caption):25 msgid "OK" msgstr "确定" #: gui/splashscreen/splashscreen.xml:(caption):30 msgid "Official Forum (web)" msgstr "官方论坛(网页)" #: gui/summary/layout.js:13 msgid "Score" msgstr "得分" #: gui/summary/layout.js:15 gui/summary/layout.js:33 gui/summary/layout.js:71 #: gui/summary/layout.js:110 gui/summary/layout.js:161 #: gui/summary/layout.js:193 gui/summary/summary.xml:(caption):70 msgid "Player name" msgstr "玩家昵称" #: gui/summary/layout.js:16 msgid "Total score" msgstr "总得分" #: gui/summary/layout.js:17 msgid "Economy score" msgstr "经济得分" #: gui/summary/layout.js:18 msgid "Military score" msgstr "军事得分" #: gui/summary/layout.js:19 msgid "Exploration score" msgstr "探索得分" #: gui/summary/layout.js:31 msgid "Structures" msgstr "建筑" #: gui/summary/layout.js:34 gui/summary/layout.js:72 gui/summary/layout.js:111 msgid "Total" msgstr "总计" #: gui/summary/layout.js:35 msgid "Houses" msgstr "民居" #: gui/summary/layout.js:36 msgid "Economic" msgstr "经济" #: gui/summary/layout.js:37 msgid "Outposts" msgstr "望楼" #: gui/summary/layout.js:38 msgid "Military" msgstr "军事" #: gui/summary/layout.js:39 msgid "Fortresses" msgstr "堡垒" #: gui/summary/layout.js:40 msgid "Civ centers" msgstr "公署" #: gui/summary/layout.js:41 msgid "Wonders" msgstr "奇观" #: gui/summary/layout.js:45 #, javascript-format msgid "" "Structure Statistics (%(constructed)s / %(destroyed)s / %(captured)s / " "%(lost)s)" msgstr "建筑统计 (%(constructed)s / %(destroyed)s / %(captured)s / %(lost)s)" #: gui/summary/layout.js:69 msgid "Units" msgstr "单位" #: gui/summary/layout.js:73 msgid "Infantry" msgstr "步兵" #: gui/summary/layout.js:74 msgid "Worker" msgstr "工人" #: gui/summary/layout.js:75 msgid "Cavalry" msgstr "骑兵" #: gui/summary/layout.js:76 msgid "Champion" msgstr "精锐单位" #: gui/summary/layout.js:77 msgid "Heroes" msgstr "英雄" #: gui/summary/layout.js:78 msgid "Siege" msgstr "攻城机械" #: gui/summary/layout.js:79 msgid "Navy" msgstr "海军" #: gui/summary/layout.js:80 msgid "Traders" msgstr "商人" #: gui/summary/layout.js:84 #, javascript-format msgid "Unit Statistics (%(trained)s / %(killed)s / %(lost)s)" msgstr "单位统计(%(trained)s / %(killed)s / %(lost)s)" #: gui/summary/layout.js:108 msgid "Resources" msgstr "物资" #: gui/summary/layout.js:120 msgid "Tributes" msgstr "进贡" #: gui/summary/layout.js:121 #, javascript-format msgid "" "Tributes \n" "(%(sent)s / %(received)s)" msgstr "进贡\n(%(sent)s / %(received)s)" #: gui/summary/layout.js:129 msgid "Treasures collected" msgstr "收集的宝藏" #: gui/summary/layout.js:130 msgid "Loot" msgstr "战利品" #: gui/summary/layout.js:131 msgid "Livestock bred" msgstr "繁殖牲畜" #: gui/summary/layout.js:135 #, javascript-format msgid "Resource Statistics (%(gathered)s / %(used)s)" msgstr "物资统计 (%(gathered)s / %(used)s)" #: gui/summary/layout.js:159 msgid "Market" msgstr "集市" #: gui/summary/layout.js:162 msgid "Trade income" msgstr "贸易收入" #: gui/summary/layout.js:163 msgid "Barter efficiency" msgstr "贸易效率" #. Translation: use %(resourceWithinSentence)s if needed #: gui/summary/layout.js:169 #, javascript-format msgid "%(resourceFirstWord)s exchanged" msgstr "%(resourceFirstWord)s 已交换" #: gui/summary/layout.js:191 msgid "Miscellaneous" msgstr "杂项" #: gui/summary/layout.js:194 msgid "Kill / Death ratio" msgstr "杀敌/阵亡比例" #: gui/summary/layout.js:195 gui/summary/summary.js:99 msgid "Population" msgstr "人口" #: gui/summary/layout.js:196 msgid "Map control (peak)" msgstr "地图控制(最高)" #: gui/summary/layout.js:197 msgid "Map control (finish)" msgstr "地图控制(完成)" #: gui/summary/layout.js:198 msgid "Map exploration" msgstr "地图探测" #: gui/summary/layout.js:199 msgid "Vegetarian ratio" msgstr "素食比例" #: gui/summary/layout.js:200 msgid "Feminization" msgstr "公民比例" #: gui/summary/layout.js:203 msgid "Bribes" msgstr "贿赂" #: gui/summary/layout.js:204 #, javascript-format msgid "" "Bribes\n" "(%(succeeded)s / %(failed)s)" msgstr "贿赂\n(%(succeeded)s / %(failed)s)" #: gui/summary/layout.js:230 msgid "Charts" msgstr "图表" #: gui/summary/layout.js:377 msgid "Team total" msgstr "队伍总计" #: gui/summary/summary.js:30 msgid "Trained" msgstr "已训练" #: gui/summary/summary.js:35 msgid "Constructed" msgstr "已建造" #: gui/summary/summary.js:40 msgid "Gathered" msgstr "已采集" #: gui/summary/summary.js:44 msgid "Count" msgstr "计数" #: gui/summary/summary.js:49 msgid "Sent" msgstr "送出" #: gui/summary/summary.js:54 msgid "Bought" msgstr "购入" #: gui/summary/summary.js:59 msgid "Income" msgstr "收入" #: gui/summary/summary.js:64 msgid "Captured" msgstr "占领" #: gui/summary/summary.js:69 msgid "Succeeded" msgstr "成功" #: gui/summary/summary.js:74 msgid "Destroyed" msgstr "摧毁" #: gui/summary/summary.js:79 msgid "Killed" msgstr "杀死" #: gui/summary/summary.js:84 msgid "Lost" msgstr "损失" #: gui/summary/summary.js:89 msgid "Used" msgstr "使用" #: gui/summary/summary.js:94 msgid "Received" msgstr "收到" #: gui/summary/summary.js:104 msgid "Sold" msgstr "卖出" #: gui/summary/summary.js:109 msgid "Outcome" msgstr "支出" #: gui/summary/summary.js:114 msgid "Failed" msgstr "失败" #: gui/summary/summary.js:201 #, javascript-format msgctxt "Player listing with color indicator" msgid "%(colorIndicator)s %(playerListing)s" msgstr "%(colorIndicator)s %(playerListing)s" #: gui/summary/summary.js:204 msgctxt "Charts player color indicator" msgid "■" msgstr "■" #: gui/summary/summary.js:234 msgctxt "Player listing" msgid ", " msgstr "," #: gui/summary/summary.js:340 msgid "Time elapsed" msgstr "时间线" #: gui/summary/summary.js:510 msgid "Current Scores" msgstr "当前分数" #: gui/summary/summary.js:512 msgid "Scores at the end of the game." msgstr "游戏结束时的积分。" #: gui/summary/summary.js:514 msgid "You have been disconnected." msgstr "连接已断开。" #: gui/summary/summary.js:516 msgid "You have left the game." msgstr "你已离开游戏。" #: gui/summary/summary.js:518 msgid "You have won the battle!" msgstr "获得胜利!" #: gui/summary/summary.js:520 msgid "You have been defeated…" msgstr "已被击败。" #: gui/summary/summary.js:521 msgid "You have abandoned the game." msgstr "你放弃了游戏。" #: gui/summary/summary.js:524 #, javascript-format msgid "Game time elapsed: %(time)s" msgstr "游戏时间: %(time)s" #: gui/summary/summary.js:532 #, javascript-format msgid "%(mapName)s - %(mapType)s" msgstr "%(mapName)s - %(mapType)s" #: gui/summary/summary.js:544 #, javascript-format msgid "%(hotkey)s: Toggle the multiplayer lobby in a dialog window." msgstr "%(hotkey)s:在对话窗口中切换多人游戏大厅。" #: gui/summary/summary.js:556 #, javascript-format msgid "Focus the %(name)s summary tab." msgstr "聚焦 %(name)s 的概要面板。" #: gui/summary/summary.xml:(caption):120 msgctxt "summary chart" msgid "Category:" msgstr "种类: " #: gui/summary/summary.xml:(caption):130 msgctxt "summary chart" msgid "Value:" msgstr "值: " #: gui/summary/summary.xml:(caption):140 msgctxt "summary chart" msgid "Type:" msgstr "类型: " #: gui/summary/summary.xml:(caption):167 msgid "Group by team" msgstr "按团队分组" #: gui/summary/summary.xml:(caption):187 msgid "Watch Replay" msgstr "观看回放" #: gui/summary/summary.xml:(caption):192 msgid "Continue" msgstr "继续" #: gui/summary/summary.xml:(tooltip):126 msgctxt "summary chart" msgid "Category" msgstr "种类" #: gui/summary/summary.xml:(tooltip):136 msgctxt "summary chart" msgid "Value" msgstr "值" #: gui/summary/summary.xml:(tooltip):147 msgctxt "summary chart" msgid "Type" msgstr "类型" #: gui/text/tips/army_camp.txt:1 msgid "ROMAN ARMY CAMP" msgstr "罗马营垒" #: gui/text/tips/army_camp.txt:2 msgid "" "Buildable in neutral or enemy territory. Good for building a secret base " "behind enemy lines or to consolidate gains within enemy territory." msgstr "可建在中立区域或敌方领土上。 适合建立敌后的秘密基地,或巩固敌方领土内的收益。" #: gui/text/tips/army_camp.txt:3 msgid "Construct rams and train citizen soldiers." msgstr "建造冲车,训练民兵。" #: gui/text/tips/army_camp.txt:4 msgid "" "Garrison units to slowly heal them and protect the army camp from attacks " "and decay." msgstr "驻守单位,对其进行缓慢治疗,并保护军营免遭攻击以及防止失落。" #: gui/text/tips/autoqueue.txt:1 msgid "AUTOQUEUE" msgstr "自动队列" #: gui/text/tips/autoqueue.txt:2 msgid "Enable the autoqueue feature to automatically train units." msgstr "可自动训练单位。" #: gui/text/tips/autoqueue.txt:3 msgid "Works as long as you have enough resources, then it will stop." msgstr "只要资源够,就一直工作。" #: gui/text/tips/barracks.txt:1 msgid "BARRACKS" msgstr "军营" #: gui/text/tips/barracks.txt:2 msgid "" "Train all citizen soldiers. Some civilizations can unlock the training of " "champions as well." msgstr "可训练全部公民士兵。某些文明可解锁冠勇单位。" #: gui/text/tips/barracks.txt:3 gui/text/tips/elephant_stable.txt:3 msgid "Units gain experience while garrisoned inside the building." msgstr "驻扎在建筑内的单位,可获取经验." #: gui/text/tips/barracks.txt:4 msgid "" "Build one early to train citizen soldiers while you phase up your " "settlement." msgstr "尽早建一个生产民兵的建筑。" #: gui/text/tips/barracks.txt:5 msgid "Build in a forward base to resupply your assault with fresh troops." msgstr "建立一个前沿基地,不断补充兵力。" #: gui/text/tips/biomes.txt:1 msgid "BIOMES" msgstr "生物群落" #: gui/text/tips/biomes.txt:2 msgid "" "Biomes can be used on some random maps and determine which region of the " "world the map represents." msgstr "生物群落用于随机地图,代表地理环境。" #: gui/text/tips/biomes.txt:3 msgid "" "They influence the appearence of the maps and also the amount of resources " "that are available." msgstr "它们可改变地图外观,以及资源数量。" #: gui/text/tips/briton_war_dog.txt:1 msgid "WAR DOG" msgstr "猎犬" #: gui/text/tips/briton_war_dog.txt:2 msgid "A dog that the Britons can train at the cavalry stable." msgstr "布立吞猎犬,可在马厩生产。" #: gui/text/tips/briton_war_dog.txt:3 msgid "Has low health, but is fast and will fearlessly attack enemies." msgstr "速度快,血条低,打击敌人很猛烈。" #: gui/text/tips/briton_war_dog.txt:4 msgid "Use them as support in your army or for quick raids." msgstr "编入军队,快速突袭。" #: gui/text/tips/carth_sacred_band.txt:1 msgid "CARTHAGINIAN SACRED BAND" msgstr "迦太基神庙" #: gui/text/tips/carth_sacred_band.txt:2 msgid "Champion Spearmen and Champion Cavalry Spearmen for Carthage." msgstr "迦太基精锐枪兵和精锐枪骑兵。" #: gui/text/tips/carth_sacred_band.txt:3 msgid "" "Both are trainable from the Temple, instead of the Fortress like most other " "champions." msgstr "两种单位都可从神庙训练,而不像大多数其他精锐单位一样从堡垒训练。" #: gui/text/tips/carth_sacred_band.txt:4 msgid "" "Use the Spearmen as heavy infantry against cavalry. Use the Cavalry as heavy" " shock against siege weapons and skirmishers." msgstr "使用枪兵对抗敌方步兵,使用骑兵消灭敌方射手和攻城机械。" #: gui/text/tips/carth_shipyard.txt:1 msgid "CARTHAGINIAN NAVAL SHIPYARD" msgstr "迦太基船坞" #: gui/text/tips/carth_shipyard.txt:2 msgid "Special dock of the Carthaginians to construct warships." msgstr "迦太基特有船坞,建造战舰。" #: gui/text/tips/carth_shipyard.txt:3 msgid "Garrison ships inside to slowly repair them." msgstr "派兵驻守船只,受损船只会缓慢回血。" #: gui/text/tips/carth_shipyard.txt:4 msgid "Much stronger than other docks, but also more expensive." msgstr "造价比其它船坞高,也更坚固。" #: gui/text/tips/catapults.txt:1 msgid "CATAPULTS" msgstr "抛石机" #: gui/text/tips/catapults.txt:2 msgid "Ranged siege engines that are good against structures." msgstr "远程攻城武器,可攻击建筑物。" #: gui/text/tips/catapults.txt:3 msgid "Expensive and slow." msgstr "昂贵,迟缓。" #: gui/text/tips/catapults.txt:4 msgid "" "Pack up into carts for movement, and unpack into stationary engines for " "attack!" msgstr "收起后方可移动,再次部署即可攻击。" #: gui/text/tips/cavalry_stable.txt:1 msgid "CAVALRY STABLE" msgstr "马厩" #: gui/text/tips/cavalry_stable.txt:2 msgid "" "Trains cavalry units and lets you research cavalry specific technologies." msgstr "训练骑兵,提升骑兵科技。" #: gui/text/tips/cavalry_stable.txt:3 msgid "Units gain experience while garrisoned inside the structure." msgstr "单位驻扎在建筑内,可获取经验。" #: gui/text/tips/celtic_war_barge.txt:1 msgid "CELTIC HEAVY ARROW SHIP" msgstr "" #: gui/text/tips/celtic_war_barge.txt:2 msgid "The main warship for the Britons, Gauls, and Iberians." msgstr "" #: gui/text/tips/celtic_war_barge.txt:3 msgid "Can transport up to 40 units." msgstr "可传输40单位。" #: gui/text/tips/celtic_war_barge.txt:4 msgid "Can be improved with greater health and garrison capacity." msgstr "" #: gui/text/tips/city_walls.txt:1 msgid "CITY WALLS" msgstr "城墙" #: gui/text/tips/city_walls.txt:2 msgid "Strong stone walls that help you protect your city." msgstr "坚固的城墙,拱卫城市。" #: gui/text/tips/city_walls.txt:3 msgid "" "When your ranged infantry units are occupying the turrets, they have " "additional armor and can shoot at the enemy. " msgstr "占领敌方炮塔的远程步兵单位有额外的护甲。" #: gui/text/tips/city_walls.txt:4 msgid "Vulnerable to siege weapons like catapults, rams and war elephants." msgstr "易受攻城武器的伤害,如弩车、冲车及战象。" #: gui/text/tips/civic_centres.txt:1 msgid "CIVIC CENTERS" msgstr "市政中心" #: gui/text/tips/civic_centres.txt:2 msgid "The foundation of your new colony." msgstr "新殖民地的地基。" #: gui/text/tips/civic_centres.txt:3 msgid "Claim large tracts of territory." msgstr "扩张领土" #: gui/text/tips/civic_centres.txt:4 msgid "Can be built in friendly and neutral territory." msgstr "可建在友好或中立区域。" #: gui/text/tips/civic_centres.txt:5 msgid "" "Train citizens: female citizens, infantry citizen-soldiers, and cavalry " "citizen-soldiers." msgstr "训练公民:妇女、公民步兵和公民骑兵。" #: gui/text/tips/default_formation.txt:1 msgid "DEFAULT FORMATION" msgstr "默认编队" #: gui/text/tips/default_formation.txt:2 msgid "" "Right-click an icon to set the default formation: units that are ordered to " "walk or patrol will automatically use it." msgstr "右击图标,设置默认编队:命令单位自动步行或巡逻。" #: gui/text/tips/default_formation.txt:3 msgid "Can be de-activated by choosing “no formation” as the default." msgstr "可默认设定“无编队”,取消阵型。" #: gui/text/tips/default_formation.txt:4 msgid "" "The “Formation control” option lets you choose whether formations disband " "for orders other than walking or patrolling." msgstr "“编队控制”还可选择其它命令。" #: gui/text/tips/defense_towers.txt:1 msgid "DEFENSE TOWERS" msgstr "碉楼" #: gui/text/tips/defense_towers.txt:2 msgid "Strong watchtowers, which help you defend your position." msgstr "保卫领土的强力望楼。" #: gui/text/tips/defense_towers.txt:3 msgid "" "They have a large vision range and will shoot arrows at the enemy in sight. " msgstr "他们视野很广,会自动向敌人射箭。" #: gui/text/tips/defense_towers.txt:4 msgid "" "You can garrison more infantry inside them to increase the number of arrows " "they shoot." msgstr "可多驻扎步兵单位,提升箭矢数量。" #: gui/text/tips/elephant_stable.txt:1 msgid "ELEPHANT STABLE" msgstr "象厩" #: gui/text/tips/elephant_stable.txt:2 msgid "" "The structure is available to some civilizations to train elephant units." msgstr "某些文明的建筑,可训练象兵。" #: gui/text/tips/embassies.txt:1 msgid "EMBASSIES AND MERCENARY CAMPS" msgstr "使馆和佣兵营地" #: gui/text/tips/embassies.txt:2 msgid "Special structures allowing you to hire mercenaries for your army." msgstr "特殊建筑,可招募雇佣兵。" #: gui/text/tips/embassies.txt:3 msgid "" "Mercenaries will not gather resources and cost only metal, but they are " "experienced and strong." msgstr "雇佣兵招募仅需金属。他们不收集资源,但年富力强。" #: gui/text/tips/fishing.txt:1 msgid "FISHING" msgstr "捕鱼" #: gui/text/tips/fishing.txt:2 msgid "Fish the seas for a bountiful harvest." msgstr "海洋里有大量鱼类,可提供食物。" #: gui/text/tips/fishing.txt:3 msgid "Fishing boats carry a large amount of food per trip." msgstr "每次出海,渔船都会带回大量食物。" #: gui/text/tips/fishing.txt:4 msgid "Fishing is faster than gathering food on fields." msgstr "比起陆地食物收集,捕鱼的效率更高。" #: gui/text/tips/fishing.txt:5 msgid "" "Careful! Fish are not an infinite resource! Although they do slowly " "repopulate when left alone." msgstr "当心,鱼类不是无限资源!不过它们在修养期会缓慢恢复。" #: gui/text/tips/forge.txt:1 msgid "FORGE" msgstr "兵器厂" #: gui/text/tips/forge.txt:2 msgid "Research structure for all factions." msgstr "所有派系都有的研究建筑。" #: gui/text/tips/forge.txt:3 msgid "Research weapon and armor upgrades for your units." msgstr "升级单位的兵器和铠甲。" #: gui/text/tips/formations.txt:1 msgid "FORMATIONS" msgstr "编队" #: gui/text/tips/formations.txt:2 msgid "" "Arrange your soldiers in formations to keep them organized during battles." msgstr "将士兵编队,让他们在战斗中井然有序。" #: gui/text/tips/formations.txt:3 msgid "" "Formations are selected as a whole by default, but that can be changed in " "the game settings." msgstr "点击编队时,默认会选取整队单位,可在设置中修改." #: gui/text/tips/fortress.txt:1 msgid "FORTRESS" msgstr "堡垒" #: gui/text/tips/fortress.txt:2 msgid "" "Usually the strongest structure of a civilization and the place where you " "can train Heroes." msgstr "通常是最厉害的建筑,可以训练英雄。" #: gui/text/tips/fortress.txt:3 msgid "Garrison soldiers inside to add more firepower to its defense." msgstr "驻守士兵可增加建筑火力。" #: gui/text/tips/freehand_position.txt:1 msgid "FREEHAND POSITION" msgstr "随意位置" #: gui/text/tips/freehand_position.txt:2 msgid "" "Gain an advantage on the battleground by tactically positioning your units!" msgstr "通过战术定位,在战场上获得优势!" #: gui/text/tips/freehand_position.txt:3 msgid "" "Therefore select some units, press and hold the right mouse button, draw any" " line, then release the button." msgstr "选取一些单位,按住鼠标右键,直线拖动,然后松开按钮。" #: gui/text/tips/freehand_position.txt:4 msgid "Your units will now spread out on this line." msgstr "单位无法散开" #: gui/text/tips/gathering.txt:1 msgid "RESOURCE GATHERING" msgstr "物资收集" #: gui/text/tips/gathering.txt:2 msgid "Use citizen-soldiers and female citizens to gather resources." msgstr "让民兵和妇女采集物资。" #: gui/text/tips/gathering.txt:3 msgid "Female citizens gather vegetable resources faster." msgstr "妇女采集浆果效率高。" #: gui/text/tips/gathering.txt:4 msgid "Infantry citizen-soldiers are faster gathering minerals." msgstr "公民步兵采矿效率高。" #: gui/text/tips/gathering.txt:5 msgid "Cavalry citizen-soldiers are faster gathering meat." msgstr "公民骑兵采集肉类效率高。" #: gui/text/tips/gathering.txt:6 msgid "" "The higher the level of a citizen-soldier (advanced, elite), the better he " "fights, but the less efficient he is at gathering resources." msgstr "民兵的级别越高,战斗力越强,采集物资效率也越低。" #: gui/text/tips/heroes.txt:1 msgid "HEROES" msgstr "英雄单位" #: gui/text/tips/heroes.txt:2 msgid "" "Historical characters, such as Xerxes, Leonidas, Pericles, Hannibal, Scipio," " and Boudicca." msgstr "历史人物,如波斯的薛西斯、斯巴达的列奥尼达斯、雅典的伯里克利、迦太基的汉尼拔、罗马的大西庇阿以及凯尔特人布迪卡。" #: gui/text/tips/heroes.txt:3 msgid "A lot of health and very strong attacks." msgstr "生命值很高且攻击力强大。" #: gui/text/tips/heroes.txt:4 msgid "Have auras which alter the stats of other units or structures." msgstr "具有可改变其它单位或建筑物状态的光环。" #: gui/text/tips/heroes.txt:5 msgid "Caution: Each hero can be recruited only once per match!" msgstr "提示:每局游戏英雄只能征召一次。" #: gui/text/tips/iber_fireship.txt:1 msgid "FIRESHIPS" msgstr "" #: gui/text/tips/iber_fireship.txt:2 msgid "Available to the Britons, Gauls, and Iberians." msgstr "" #: gui/text/tips/iber_fireship.txt:3 msgid "" "Construct them, move them near enemy ships, then ignite them to set them " "ablaze." msgstr "" #: gui/text/tips/iber_fireship.txt:4 msgid "" "They cause Fire damage to nearby enemy ships and themselves start to lose " "health." msgstr "" #: gui/text/tips/iber_fireship.txt:5 msgid "Very good against Siege Ships." msgstr "" #: gui/text/tips/lighthouse.txt:1 msgid "LIGHTHOUSE" msgstr "灯塔" #: gui/text/tips/lighthouse.txt:2 msgid "" "Special Ptolemaic structures to increase your vision range when built on the" " shore." msgstr "托勒密独有建筑,建在岸上时可扩大视野。" #: gui/text/tips/map_flare.txt:1 msgid "MAP FLARE" msgstr "地图警戒点" #: gui/text/tips/map_flare.txt:2 msgid "" "Use this feature to let your team know where on the map something important " "happens." msgstr "可告知队友,地图上某个位置有情况。" #: gui/text/tips/map_flare.txt:3 msgid "They will see the flare on their minimap." msgstr "能在小地图上看到警戒点。" #: gui/text/tips/meroe_pyramids.txt:1 msgid "PYRAMIDS OF MEROË" msgstr "麦罗埃金字塔" #: gui/text/tips/meroe_pyramids.txt:2 msgid "Special structures available for the Kushites." msgstr "库什文明的特殊建筑。" #: gui/text/tips/meroe_pyramids.txt:3 msgid "" "The small pyramids improve the gathering rate of the workers around them." msgstr "小金字塔会提升周围工人的效率。" #: gui/text/tips/meroe_pyramids.txt:4 msgid "" "The large pyramids increase the military capabilities of soldiers around " "them." msgstr "大金字塔会提升周围士兵的军事能力。" #: gui/text/tips/outposts.txt:1 msgid "OUTPOSTS" msgstr "望楼" #: gui/text/tips/outposts.txt:2 msgid "Build in neutral or own territory." msgstr "可在己方或中立区域建造。" #: gui/text/tips/outposts.txt:3 msgid "Cheap and quickly built, but weak." msgstr "便宜且建造速度快,不过很脆。" #: gui/text/tips/outposts.txt:4 msgid "" "Garrison infantry for extensive vision, and to prevent losing control of the" " outpost due to territory decay." msgstr "驻守步兵来增加视野,可防止因领土衰败而失去对前哨的控制。" #: gui/text/tips/palisades.txt:1 msgid "PALISADE WALLS" msgstr "木墙" #: gui/text/tips/palisades.txt:2 msgid "A quick, cheap wooden wall available to all factions." msgstr "各文明都有的廉价的木墙,建造速度快." #: gui/text/tips/palisades.txt:3 msgid "Most factions have access to them in Village Phase." msgstr "大多数文明都可在乡村阶段建造。" #: gui/text/tips/persian_architecture.txt:1 msgid "ACHAEMENID ARCHITECTURE" msgstr "" #: gui/text/tips/persian_architecture.txt:2 msgid "Special technology for the Persians." msgstr "波斯特有科技。" #: gui/text/tips/persian_architecture.txt:3 msgid "Structures +25% health." msgstr "建筑生命 +25% 。" #: gui/text/tips/persian_architecture.txt:4 msgid "Build time lengthened by +20% as a consequence." msgstr "建造时间 +20% 。" #: gui/text/tips/persian_architecture.txt:5 msgid "" "Persians also have access to a great number of structural and defensive " "technologies." msgstr "波斯拥有大量建筑防御科技。" #: gui/text/tips/pikemen.txt:1 msgid "PIKEMEN" msgstr "长枪兵" #: gui/text/tips/pikemen.txt:2 msgid "Heavily armored and slow. Low attack." msgstr "重装高防,行动缓慢,攻击低下。" #: gui/text/tips/pikemen.txt:3 msgid "" "Used against cavalry or against other melee infantry to pin them in place." msgstr "用于反击骑兵或反击其他近战步兵,以便将他们牵制在一处。" #: gui/text/tips/pikemen.txt:4 msgid "Available to: Kushites, Macedonians, Ptolemies, and Seleucids." msgstr "文明:库什、马其顿、托勒密和塞琉古。" #: gui/text/tips/quinquereme.txt:1 msgid "SIEGE WARSHIP" msgstr "" #: gui/text/tips/quinquereme.txt:2 msgid "" "The heaviest standard warship. Available to: Carthaginians, Ptolemies, " "Romans, Seleucids, and Han Chinese." msgstr "" #: gui/text/tips/quinquereme.txt:3 msgid "" "Strong crush damage and long range make them good against Arrow Ships and " "Buildings near the shore." msgstr "" #: gui/text/tips/quinquereme.txt:4 msgid "" "Countered by melee ships, such as Ramming Ships and Fire Ships, and other " "Siege Ships." msgstr "" #: gui/text/tips/ramming_ships.txt:1 msgid "RAMMING SHIPS" msgstr "" #: gui/text/tips/ramming_ships.txt:2 msgid "A strong and fast melee ship available to Mediterranean civilizations." msgstr "" #: gui/text/tips/ramming_ships.txt:3 msgid "Transport up to 30 troops swiftly across the water." msgstr "" #: gui/text/tips/ramming_ships.txt:4 msgid "Good against Siege Ships due to speed and strong ramming attack. " msgstr "" #: gui/text/tips/ramming_ships.txt:5 msgid "Countered by Arrow Ships and Defense Towers. " msgstr "" #: gui/text/tips/resource_counter.txt:1 msgid "RESOURCE COUNTER" msgstr "资源统计面板" #: gui/text/tips/resource_counter.txt:2 msgid "" "The resource counter panel shows you how much of each resources you have at " "the moment." msgstr "显示当前各种资源的数量。" #: gui/text/tips/resource_counter.txt:3 msgid "" "The number below it shows you how many citizens are currently gathering " "them." msgstr "下面的数字显示了当前工人数。" #: gui/text/tips/savanna_biome.txt:1 msgid "SAVANNA BIOME" msgstr "草原生物群落" #: gui/text/tips/savanna_biome.txt:2 msgid "Generally flat, with a few watering holes and rocky outcrops." msgstr "通常很平坦,有一些水坑和岩石" #: gui/text/tips/savanna_biome.txt:3 msgid "Chock full of herd animals for plentiful hunting." msgstr "有大量猎物。" #: gui/text/tips/savanna_biome.txt:4 msgid "Rich in all types of mining." msgstr "富含各种矿藏。" #: gui/text/tips/savanna_biome.txt:5 msgid "Wood tends to be sparse, but consists of high-yield Baobab trees." msgstr "木材虽然稀少,但面包树的产量很高。" #: gui/text/tips/shrine.txt:1 msgid "SHRINES" msgstr "" #: gui/text/tips/shrine.txt:2 msgid "Capturable map objects. Cannot be built or destroyed." msgstr "" #: gui/text/tips/shrine.txt:3 msgid "Train Elite Healers and heal garrisoned units." msgstr "" #: gui/text/tips/snapping.txt:1 msgid "SNAPPING" msgstr "对齐建筑" #: gui/text/tips/snapping.txt:2 msgid "" "Structures can be aligned by keeping the snap hotkey pressed during " "placement." msgstr "可以通过在放置地基的过程中按住快捷键来对齐建筑。" #: gui/text/tips/snapping.txt:3 msgid "Aligning structures allows to conserve space for future construction." msgstr "对齐建筑可以节省空间,以便未来城建规划。" #: gui/text/tips/snapping.txt:4 msgid "" "Tightly packed groups of structures can also be used for obstructing raiding" " enemies." msgstr "紧密排列的建筑群也可以用来阻挡敌人的突袭。" #: gui/text/tips/spartan_hoplites.txt:1 msgid "SPARTIATES" msgstr "斯巴达公民" #: gui/text/tips/spartan_hoplites.txt:2 msgid "Strongest infantry unit in the game." msgstr "游戏里最强步兵。" #: gui/text/tips/spartan_hoplites.txt:3 msgid "Champion Infantry available to the Spartans." msgstr "斯巴达可训练精锐步兵。" #: gui/text/tips/spartan_hoplites.txt:4 msgid "" "Use them to slaughter enemy cavalry or as a shock force to support your " "regular infantry." msgstr "作为常规步兵,可消灭敌人的骑兵。" #: gui/text/tips/spearmen.txt:1 msgid "SPEARMEN" msgstr "枪兵" #: gui/text/tips/spearmen.txt:2 msgid "The basic melee infantry for every faction in the game." msgstr "-每个文明都有的基础近战步兵。" #: gui/text/tips/spearmen.txt:3 msgid "Used against cavalry for an attack bonus." msgstr "对骑兵有攻击加成。" #: gui/text/tips/spearmen.txt:4 msgid "Decent hack attack make them good front line troops." msgstr "针对攻击使他们成为了出色的前线部队。" #: gui/text/tips/spearmen.txt:5 msgid "" "They are countered by ranged units and swordsmen, so support your spearmen " "with slingers or cavalry." msgstr "他们会被远程单位和剑士针对,因此用投石兵或者骑兵来支援你的枪兵。" #: gui/text/tips/storehouses.txt:1 msgid "STOREHOUSES" msgstr "库房" #: gui/text/tips/storehouses.txt:2 msgid "A cheap dropsite for non-food resources (Wood, Stone, Metal)." msgstr "廉价的物资回收点,可以收集木材,石料,金属,但不可以收集食物。" #: gui/text/tips/storehouses.txt:3 msgid "" "Research technologies to improve the gathering capabilities of your " "citizens." msgstr "提高公民采集效率的相关科技。" #: gui/text/tips/temples.txt:1 msgid "TEMPLES" msgstr "神庙" #: gui/text/tips/temples.txt:2 msgid "Town Phase structure." msgstr "城镇阶段的建筑。" #: gui/text/tips/temples.txt:3 msgid "Recruit Healers to heal your troops on the battlefield." msgstr "招募医师,在战场上治疗军队。" #: gui/text/tips/temples.txt:4 msgid "Research healing technologies." msgstr "研发治疗科技。" #: gui/text/tips/temples.txt:5 msgid "Its aura heals nearby units." msgstr "治疗光环会治疗附近的单位。" #: gui/text/tips/temples.txt:6 msgid "Garrison wounded units inside for quicker healing." msgstr "驻扎受伤单位,加快治愈。" #: gui/text/tips/territory_decay.txt:1 msgid "TERRITORY DECAY" msgstr "失控" #: gui/text/tips/territory_decay.txt:2 msgid "" "Decay happens when structures are not connected to an allied Civil Center." msgstr "建筑物若是不在己方或盟友市政中心的影响范围内,就会逐渐脱离控制。" #: gui/text/tips/territory_decay.txt:3 msgid "" "The decay process can be slowed down or reversed by garrisoning some units " "in the structure." msgstr "可在建筑中驻扎单位减缓或逆转失控。" #: gui/text/tips/territory_decay.txt:4 msgid "" "When the decay is completed, the structure will be given to the most " "influential neighbor." msgstr "当你失去对建筑物的掌控后,其将被周围最有影响力的势力获得。" #: gui/text/tips/theater.txt:1 msgid "THEATER" msgstr "剧院" #: gui/text/tips/theater.txt:2 msgid "" "Special structures of the Hellenic civilizations to increase the size of " "your territory while you control it." msgstr "希腊文明的独有建筑,控制及扩大领土。" #: gui/text/tips/treasure.txt:1 msgid "TREASURES" msgstr "宝藏" #: gui/text/tips/treasure.txt:2 msgid "" "Collectible chests and bare resources on land and shipwrecks on the shore." msgstr "陆上的宝箱和资源,还有岸边的沉船。" #: gui/text/tips/treasure.txt:3 msgid "" "Provide you with a resource boost, so keep an eye out for them as you " "explore." msgstr "为玩家提供资源,探索地图时多留意一下。" #: gui/text/tips/triremes.txt:1 msgid "ARROW SHIPS" msgstr "" #: gui/text/tips/triremes.txt:2 msgid "The basic Warship for most factions." msgstr "" #: gui/text/tips/triremes.txt:3 msgid "Transport up to 30 troops across the water." msgstr "" #: gui/text/tips/triremes.txt:4 msgid "Good against melee Warships, such as Ramming Ships and Fire Ships." msgstr "" #: gui/text/tips/triremes.txt:5 msgid "Countered by Siege Ships and other Arrow Ships. " msgstr "" #: gui/text/tips/war_elephants.txt:1 msgid "WAR ELEPHANTS" msgstr "战象" #: gui/text/tips/war_elephants.txt:2 msgid "Huge beasts from Africa and India, trained for war." msgstr "来自非洲和印度的大型猛兽,训练后可加入战争。" #: gui/text/tips/war_elephants.txt:3 msgid "High Food and Metal cost, but very powerful." msgstr "成本较高食物和金属,但非常强大。" #: gui/text/tips/war_elephants.txt:4 msgid "" "Available to: Carthaginians, Kushites, Mauryas, Persians, Ptolemies, and " "Seleucids." msgstr "文明:迦太基、库什、印度、波斯、托勒密和塞留西。" #: gui/text/tips/whales.txt:1 msgid "WHALES" msgstr "鲸鱼" #: gui/text/tips/whales.txt:2 msgid "An oceanic resource." msgstr "海洋资源" #: gui/text/tips/whales.txt:3 msgid "2000 Food." msgstr "2000 食物。" #: gui/text/tips/whales.txt:4 msgid "Gatherable by Fishing Boats after the whale is killed." msgstr "鲸被杀死后,渔船可以收集食物。" #: gui/text/tips/whales.txt:5 msgid "Roam around the oceans of the game and flee when attacked." msgstr "在海洋里漫游,被攻击时会逃走。" #: simulation/data/resources/food.jsondescription msgid "Harvest from animals, berry bushes, fish, or fields." msgstr "从禽兽、浆果丛、鱼或农田中获取。" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonname msgctxt "firstWord" msgid "Food" msgstr "食物" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonname msgctxt "withinSentence" msgid "Food" msgstr "食物" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.fish msgctxt "firstWord" msgid "Fish" msgstr "鱼场" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.fish msgctxt "withinSentence" msgid "Fish" msgstr "鱼场" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.fruit msgctxt "firstWord" msgid "Fruit" msgstr "浆果" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.fruit msgctxt "withinSentence" msgid "Fruit" msgstr "浆果" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.grain msgctxt "firstWord" msgid "Grain" msgstr "粮食" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.grain msgctxt "withinSentence" msgid "Grain" msgstr "粮食" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/food.jsonsubtypes.meat msgctxt "firstWord" msgid "Meat" msgstr "肉" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/food.jsonsubtypes.meat msgctxt "withinSentence" msgid "Meat" msgstr "肉" #: simulation/data/resources/metal.jsondescription msgid "Mine from metal mines or quarries." msgstr "从石场和矿场中获取。" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonname msgctxt "firstWord" msgid "Metal" msgstr "金属" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonname msgctxt "withinSentence" msgid "Metal" msgstr "金属" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonsubtypes.ore msgctxt "firstWord" msgid "Ore" msgstr "矿石" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonsubtypes.ore msgctxt "withinSentence" msgid "Ore" msgstr "矿石" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/metal.jsonsubtypes.ruins #: simulation/data/resources/stone.jsonsubtypes.ruins #: simulation/data/resources/wood.jsonsubtypes.ruins msgctxt "firstWord" msgid "Ruins" msgstr "废墟" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/metal.jsonsubtypes.ruins #: simulation/data/resources/stone.jsonsubtypes.ruins #: simulation/data/resources/wood.jsonsubtypes.ruins msgctxt "withinSentence" msgid "Ruins" msgstr "废墟" #: simulation/data/resources/stone.jsondescription msgid "Mine from rocks, stone quarries or ruins." msgstr "从岩石、石块或遗迹处获取石料。" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/stone.jsonname msgctxt "firstWord" msgid "Stone" msgstr "石料" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/stone.jsonname msgctxt "withinSentence" msgid "Stone" msgstr "石料" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/stone.jsonsubtypes.rock msgctxt "firstWord" msgid "Rock" msgstr "岩石" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/stone.jsonsubtypes.rock msgctxt "withinSentence" msgid "Rock" msgstr "岩石" #: simulation/data/resources/wood.jsondescription msgid "Cut down from trees or groves." msgstr "从树林中获取" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/wood.jsonname msgctxt "firstWord" msgid "Wood" msgstr "木材" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/wood.jsonname msgctxt "withinSentence" msgid "Wood" msgstr "木材" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: simulation/data/resources/wood.jsonsubtypes.tree msgctxt "firstWord" msgid "Tree" msgstr "树" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase #. for your language). #: simulation/data/resources/wood.jsonsubtypes.tree msgctxt "withinSentence" msgid "Tree" msgstr "树" Index: ps/trunk/binaries/data/mods/public/l10n/zh.public-simulation-technologies.po =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/zh.public-simulation-technologies.po (revision 28049) +++ ps/trunk/binaries/data/mods/public/l10n/zh.public-simulation-technologies.po (revision 28050) @@ -1,2494 +1,2495 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2024 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Charles Yang +# CHEN XINUO # Christian Xia # helinb # Julian # Kelvin Cooper # liu lizhi # ma xiaoming # Mysterelee # Siwei Chen # Wolfson Liu # yhcvb # Yogoth Shyae # 武军 李 # 越 杨 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2024-02-02 08:08+0000\n" "PO-Revision-Date: 2014-06-19 17:53+0000\n" -"Last-Translator: liu lizhi , 2022-2023\n" +"Last-Translator: CHEN XINUO, 2024\n" "Language-Team: Chinese (http://app.transifex.com/wildfire-games/0ad/language/zh/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: zh\n" "Plural-Forms: nplurals=1; plural=0;\n" #: simulation/data/technologies/agoge.jsondescription msgid "" "Spartans were housed and trained from a young age to be superlative warriors" " and to endure any hardship a military life can give them." msgstr "斯巴达人从小就被编入团队,并进行军事训练,以成为最强悍的战士,忍受艰苦的军旅生活。" #: simulation/data/technologies/agoge.jsongenericName msgid "The Agoge" msgstr "斯巴达教育" #: simulation/data/technologies/agoge.jsonrequirementsTooltip #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip #: simulation/data/technologies/immortals.jsonrequirementsTooltip #: simulation/data/technologies/long_walls.jsonrequirementsTooltip #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip #: simulation/data/technologies/ostracism.jsonrequirementsTooltip #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip #: simulation/data/technologies/pharaonic_cult.jsonrequirementsTooltip #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip #: simulation/data/technologies/roman_reforms.jsonrequirementsTooltip #: simulation/data/technologies/ship_capture_resistance.jsonrequirementsTooltip #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip #: simulation/data/technologies/siege_health.jsonrequirementsTooltip #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip #: simulation/data/technologies/silk_road.jsonrequirementsTooltip #: simulation/data/technologies/silvershields.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip #: simulation/data/technologies/tower_health.jsonrequirementsTooltip #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip #: simulation/data/technologies/unlock_neodamodes.jsonrequirementsTooltip #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip #: simulation/data/technologies/warship_arrow_attack.jsonrequirementsTooltip #: simulation/data/technologies/warship_siege_attack.jsonrequirementsTooltip #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip msgid "Unlocked in City Phase." msgstr "于城市阶段解锁。" #: simulation/data/technologies/agoge.jsontooltip msgid "Champion Hoplites +25% health, but +5% training time." msgstr "" #: simulation/data/technologies/archer_attack_spread.jsondescription msgid "Encouraging soldiers to practice archery improves their accuracy." msgstr "鼓励士兵练习射箭,提高射箭精度。" #: simulation/data/technologies/archer_attack_spread.jsongenericName msgid "Archery Training" msgstr "射术训练" #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip #: simulation/data/technologies/cost_healer.jsonrequirementsTooltip #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip #: simulation/data/technologies/dock_efficiency.jsonrequirementsTooltip #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip #: simulation/data/technologies/heal_range.jsonrequirementsTooltip #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip #: simulation/data/technologies/krypteia.jsonrequirementsTooltip #: simulation/data/technologies/pheidian_workshop.jsonrequirementsTooltip #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip #: simulation/data/technologies/roman_roads.jsonrequirementsTooltip #: simulation/data/technologies/serapis_cult.jsonrequirementsTooltip #: simulation/data/technologies/ship_health.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip #: simulation/data/technologies/tower_range.jsonrequirementsTooltip #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip #: simulation/data/technologies/trader_health.jsonrequirementsTooltip #: simulation/data/technologies/tyrtean_paeans.jsonrequirementsTooltip #: simulation/data/technologies/warship_ramming_speed.jsonrequirementsTooltip #: simulation/data/technologies/warship_resistance.jsonrequirementsTooltip msgid "Unlocked in Town Phase." msgstr "于城镇阶段解锁。" #: simulation/data/technologies/archer_attack_spread.jsontooltip msgid "Archers −20% ranged attack spread." msgstr "弓箭手的远程攻击散布 -20% ." #: simulation/data/technologies/archery_tradition.jsondescription msgid "" "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and" " a penchant for using massed archers in battle." msgstr "印度、波斯和库什素有射术传承,故其军中有大量弓箭手。" #: simulation/data/technologies/archery_tradition.jsongenericName msgid "Archery Tradition" msgstr "射术传承" #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_training_ptol.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip #: simulation/data/technologies/ship_vision.jsonrequirementsTooltip #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip msgid "Unlocked in Village Phase." msgstr "于乡村阶段解锁。" #: simulation/data/technologies/archery_tradition.jsontooltip msgid "Archers +10 attack range." msgstr "弓箭手的射程 +10 ." #: simulation/data/technologies/architecture_kush.jsongenericName msgid "Monumental Architecture" msgstr "纪念建筑" #: simulation/data/technologies/architecture_kush.jsontooltip msgid "" "Civic Structures +20% build time, +20% health, and +20% capture points." msgstr "民政设施:建造时间 +20%、生命值 +20%、忠诚 +20% ." #: simulation/data/technologies/architecture_pers.jsondescription msgid "" "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to" " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; " "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old " "Elamite capital of Susa." msgstr "波斯人建造了从萨第斯到苏萨全长近2700公里的御道;大流士大王及薛西斯也建造了雄伟的波斯波利斯;居鲁士大王则是大大的改善了埃克巴坦那,并几乎“重建”了古埃兰首都苏萨。" #: simulation/data/technologies/architecture_pers.jsongenericName msgid "Achaemenid Architecture" msgstr "" #: simulation/data/technologies/architecture_pers.jsontooltip msgid "Structures +25% health and capture points, but also +20% build time." msgstr "建筑的生命值及忠诚 +25%、而建造时间 +20% ." #: simulation/data/technologies/arsenal_philon.jsondescription msgid "" "The arsenal was mainly used as a warehouse for materials and instruments for" " the equipment of warships." msgstr "" #: simulation/data/technologies/arsenal_philon.jsongenericName msgid "Arsenal of Philon" msgstr "" #: simulation/data/technologies/arsenal_philon.jsonrequirementsTooltip #: simulation/data/technologies/juggernauts.jsonrequirementsTooltip msgid "Unlocked in City Phase. Requires “Shipwrights.”" msgstr "" #: simulation/data/technologies/arsenal_philon.jsontooltip msgid "Warships +1 health/second self-repair rate." msgstr "" #: simulation/data/technologies/art_of_war.jsondescription msgid "" "This famous and most important work of the Seven Military Classics teaches " "Han commanders everything about planning battles, maintaining armies, and " "defeating one's enemies." msgstr "宋代编辑发行的《武经七书》,涉及谋攻、军争、歼敌等一整套知识。" #: simulation/data/technologies/art_of_war.jsongenericName msgid "Sun Tzu's \"The Art of War\"" msgstr "孙子兵法" #: simulation/data/technologies/art_of_war.jsonspecificName.han msgid "Sūnzǐ BīngFǎ" msgstr "孙子兵法" #: simulation/data/technologies/art_of_war.jsontooltip msgid "All Citizen-Soldiers −20% required promotion experience." msgstr "全部民兵的升级所需经验 -20% ." #: simulation/data/technologies/attack_soldiers_will.jsondescription msgid "" "The will to fight is crucial to victory. Inspire your troops with higher " "pay." msgstr "为了胜利,给予士兵高额奖金,以激发其斗志。" #: simulation/data/technologies/attack_soldiers_will.jsongenericName msgid "Will to Fight" msgstr "斗志" #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart msgid "Dynamis" msgstr "动力" #: simulation/data/technologies/attack_soldiers_will.jsontooltip msgid "Soldiers, Siege Engines, and Ships +25% attack damage." msgstr "士兵、攻城机械和战船的攻击伤害 +25% ." #: simulation/data/technologies/barracks_batch_training.jsondescription msgid "" "Significantly increase training speed of infantry by training them in large " "batches or companies." msgstr "通过批量训练来大幅度提高士兵的训练速度。" #: simulation/data/technologies/barracks_batch_training.jsongenericName #: simulation/data/technologies/stable_batch_training.jsongenericName msgid "Conscription" msgstr "募兵" #: simulation/data/technologies/barracks_batch_training.jsontooltip msgid "Barracks −10% batch training time." msgstr "军营中士兵的批量训练时间 -10% ." #: simulation/data/technologies/cavalry_health.jsondescription msgid "Selectively breed better war horses." msgstr "选育良种以获得骏马" #: simulation/data/technologies/cavalry_health.jsongenericName msgid "Horse Breeding" msgstr "养马" #: simulation/data/technologies/cavalry_health.jsontooltip msgid "Cavalry +10% health." msgstr "骑兵生命值 +10% ." #: simulation/data/technologies/cavalry_movement_speed.jsondescription msgid "Train your horses to move faster." msgstr "训练战马,使其奔跑更速。" #: simulation/data/technologies/cavalry_movement_speed.jsongenericName msgid "Horse Racing" msgstr "赛马" #: simulation/data/technologies/cavalry_movement_speed.jsontooltip msgid "Cavalry +10% walk speed." msgstr "骑兵移动速度 +10% ." #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsondescription msgid "" "Britons paint their bodies with Woad, which produces a blue color and gives " "them a fiercesome appearance in battle." msgstr "" #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsongenericName msgid "Woad Warriors" msgstr "" #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsontooltip msgid "All Infantry Units +5% movement speed, and gain +1 loot taking." msgstr "" #: simulation/data/technologies/civbonuses/cart_walls.jsondescription msgid "" "Carthaginians built their city walls in three concentric circuits. These " "walls were never breached. Even when the city was taken by the Romans, it " "was via the city's harbor, not by storming its walls." msgstr "迦太基人把他们的城墙修筑成三重镶套结构,这些城墙构筑的防线从未被攻破过。即使当罗马人攻占他们的城市时,也是通过城市的港口,而不是城墙发起进攻的。" #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName msgid "Triple Walls" msgstr "三重城墙" #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip msgid "City Walls +100% build time, +100% stone cost, and +200% health." msgstr "迦太基的城墙、城门和碉楼的生命是普通同类建筑物的3倍,但所需石料成本和建造时间也为同类建筑物的2倍。" #: simulation/data/technologies/civbonuses/celt_structures.jsondescription msgid "Celtic structures were mostly made of wood with rubble foundations." msgstr "凯尔特建筑物大多为建造在砾石地基上的木屋。" #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName msgid "Wooden Construction" msgstr "木制建筑" #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip msgid "Structures −20% build time, −20% health, and −20% capture points." msgstr "建筑的生命值 -20%,同时成本和建造时间 -20% ." #: simulation/data/technologies/civbonuses/delian_league.jsondescription msgid "" "Shortly after the great naval victories at Salamis and Mykale, the Greek " "city-states instituted the so-called Delian League in 478 BC, whose purpose " "was to push the Persians out of the Aegean region. The allied states " "contributed ships and money, while the Athenians offered their entire navy." msgstr "" #: simulation/data/technologies/civbonuses/delian_league.jsongenericName msgid "Delian League" msgstr "提洛同盟" #: simulation/data/technologies/civbonuses/delian_league.jsontooltip msgid "Ships −25% construction time." msgstr "" #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription msgid "" "The Gauls were well-known for their effective cavalry. Celtic mercenaries " "were in demand throughout the Mediterranean." msgstr "高卢人以强大的骑兵闻名,凯尔特佣兵在整个地中海地区都有旺盛的需求。" #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName msgid "Superior Cavalry" msgstr "高级骑兵" #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip msgid "Cavalry +10% melee attack damage." msgstr "骑兵近战伤害 +10% ." #: simulation/data/technologies/civbonuses/greek_structures.jsondescription msgid "The Greeks used stone construction from early Mycenaean times." msgstr "希腊人使用来自于早期迈锡尼时代的石砌建筑物。" #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName msgid "Hellenic Architecture" msgstr "希腊建筑" #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip msgid "Structures +10% health and +10% capture points." msgstr "建筑物生命 +10%,忠诚 +10% ." #: simulation/data/technologies/civbonuses/han_population.jsondescription msgid "" "By uniting China under one emperor, the Han Dynasty ruled over 40 million " "people, one of the largest empires of antiquity by population." msgstr "归于一统,汉朝人口约 4000 万,为古代的人口大国。" #: simulation/data/technologies/civbonuses/han_population.jsongenericName msgid "Federated States" msgstr "封建制度" #: simulation/data/technologies/civbonuses/han_population.jsontooltip #: simulation/data/technologies/civbonuses/maur_population.jsontooltip #: simulation/data/technologies/civbonuses/pers_population.jsontooltip msgid "+10% maximum population limit." msgstr "人口上限 +10% ." #: simulation/data/technologies/civbonuses/han_walls.jsondescription msgid "" "The Han built massive walls made from rammed earth. These were gigantic " "fortifications several meters thick and stretching for kilometers." msgstr "汉朝用夯土建造了巨大的城墙。这些是有数米厚并且绵延数公里的巨大的防御工事。" #: simulation/data/technologies/civbonuses/han_walls.jsongenericName msgid "Great Wall" msgstr "长城" #: simulation/data/technologies/civbonuses/han_walls.jsontooltip msgid "City Walls +50% health." msgstr "城墙生命值 + 50% ." #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription msgid "The Macedonian economy relied greatly on their vast natural resources." msgstr "马其顿的经济很大程度上依赖于期丰富的自然资源。" #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName msgid "Resource-Rich Economy" msgstr "丰富资源经济" #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip msgid "Storehouse technologies −100% research time." msgstr "仓库科技 -100% 研发时间" #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription msgid "" "India is the land of the elephants. Elephant warfare originated in India and" " continued for millennia. It was also the source of elephants for the " "eastern Mediterranean. Indian kings were able to field large numbers of war " "elephants." msgstr "印度是大象之乡。 象战源于印度,并持续数千年。 地中海东部地区的大象也来源于印度,而印度诸王能部署大量战象。" #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName msgid "Elephant Tradition" msgstr "大象训练" #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip msgid "Elephants −30% training time." msgstr "大象的训练时间 -30% ." #: simulation/data/technologies/civbonuses/maur_population.jsondescription msgid "" "The Mauryan Empire encompassed dozens of formerly independent kingdoms over " "an area of 5 million square kilometers, with a population of close to 60 " "million people. The Mauryan regents held the title Emperor of Emperors and " "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 " "chariots, and 30,000 cavalry, making it arguably the largest army of its " "time." msgstr "印度孔雀王朝,涵盖了原先数十个独立的国家。领土面积约500万平方公里,人口约6千万。统治者有“万王之王”的称号,并有步兵60万、战象9千头、战车8千辆以及骑兵3万名,可以说是当时军队之最。" #: simulation/data/technologies/civbonuses/maur_population.jsongenericName msgid "Emperor of Emperors" msgstr "万王之王" #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur msgid "Chakravarti Samrāt" msgstr "转轮王" #: simulation/data/technologies/civbonuses/maur_walls.jsondescription msgid "" "The Mauryas built their city walls out of wood, an abundant natural resource" " in India." msgstr "印度人使用当地丰富的自然资源——木材来修筑他们的城墙。" #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName msgid "Wooden Walls" msgstr "木墙" #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip msgid "City Walls −20% build time and −20% health." msgstr "印度的城墙生命值 -20%,建造时间 -20% ." #: simulation/data/technologies/civbonuses/pers_population.jsondescription msgid "" "The Persians could and did levy a large number of infantry during wartime " "due to the sheer size of the Achaemenid Empire and the way in which it was " "set-up. In general the Persian infantry was well trained and fought with " "great tenacity. However while this was true the infantry were poor hand-to-" "hand, close combat fighters. Also, with the exception of the elite " "regiments, the Persian infantry was not a standing professional force." msgstr "由于阿契美尼德王朝的庞大规模及其组织结构,波斯人在战争期间内能在短时间里征集大量的步兵,而他们的确也这么做了。波斯步兵总体来讲训练有素而且意志坚定,但在近战中表现并不突出。" #: simulation/data/technologies/civbonuses/pers_population.jsongenericName msgid "Great King's Levy" msgstr "王于兴师" #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription msgid "" "Sun-dried mud bricks were a common building material in hot and dry areas, " "especially where wood was scarce. Although not as strong and durable as " "fired bricks or natural stone and vulnerable to constant rains and heavy " "floods, mud bricks have the advantage they are cheap and easy to produce." msgstr "晒干的泥砖是炎热干燥地区的常见建筑材料,尤其是在木材稀缺的地区。 尽管不像烧砖或天然石材那样坚固耐用,并且易受持续降雨和洪水的影响,但泥砖具有价格便宜且易于生产的优势。" #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName msgid "Sun-dried Mud Bricks" msgstr "泥砖" #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip msgid "" "Houses and Economic Structures −40% wood cost, health, and capture points as" " well as +50% build time." msgstr "房屋及经济类建筑的木材花费、生命值和占领点 -40%,同时建造时间 +50% 。" #: simulation/data/technologies/civbonuses/rome_siege.jsondescription msgid "Soldiers were well Trained to Operate Siege Engines." msgstr "" #: simulation/data/technologies/civbonuses/rome_siege.jsongenericName msgid "Legionary Engineers" msgstr "军团工程师" #: simulation/data/technologies/civbonuses/rome_siege.jsontooltip msgid "" "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed." msgstr "" #: simulation/data/technologies/civbonuses/sele_farms.jsondescription msgid "" "The Seleucid empire was located in a highly fertile region with productive " "soils. Farms are cheaper and faster to build." msgstr "塞琉古帝国治下土地肥沃,粮食丰盈。农场便宜,建造也快。" #: simulation/data/technologies/civbonuses/sele_farms.jsongenericName msgid "Fertile Crescent" msgstr "新月沃地" #: simulation/data/technologies/civbonuses/sele_farms.jsontooltip msgid "Farms −25% wood cost and −75% build time." msgstr "农场的木材花费 -25% ,建造时间 -75% 。" #: simulation/data/technologies/civil_engineering_01.jsongenericName msgid "Improved Construction" msgstr "建筑改良" #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han msgid "Gōngchéng" msgstr "工程" #: simulation/data/technologies/civil_engineering_01.jsontooltip msgid "All structures −10% build time and −10% cost." msgstr "所有建筑的建造时间 -10% 、资源花费 -10% ." #: simulation/data/technologies/civil_engineering_02.jsongenericName msgid "Robust Architecture" msgstr "坚固的建筑" #: simulation/data/technologies/civil_engineering_02.jsontooltip msgid "All structures +20% health." msgstr "所有建筑的生命值 +20% ." #: simulation/data/technologies/civil_service_01.jsongenericName msgid "Efficient Bureaucracy" msgstr "吏治高效" #: simulation/data/technologies/civil_service_01.jsonspecificName.han #: simulation/data/technologies/civil_service_02.jsonspecificName.han msgid "Guānliáo" msgstr "官僚" #: simulation/data/technologies/civil_service_01.jsontooltip msgid "Ministers −50% train time." msgstr "官吏的训练时间 -50% . " #: simulation/data/technologies/civil_service_02.jsongenericName msgid "Intensive Training" msgstr "强化训练" #: simulation/data/technologies/civil_service_02.jsontooltip msgid "Ministers +50% health." msgstr "官吏的生命值 +50% ." #: simulation/data/technologies/colonization.jsondescription msgid "" "Carthaginians established many trading centers as colonies and ultimately " "held dominion over 300 cities and towns in North Africa alone." msgstr "迦太基人建立了许多贸易据点作为殖民地,并且最终在仅在北非就保持了对超过三百个城镇的控制。" #: simulation/data/technologies/colonization.jsongenericName msgid "Colonization" msgstr "殖民主义" #: simulation/data/technologies/colonization.jsontooltip msgid "" "Civic Structures (Civic Center, Temples, and Houses) −25% build time and " "resource costs." msgstr "" #: simulation/data/technologies/cost_healer.jsondescription msgid "" "Sacrificial rituals were quite common in ancient times, whether to satisfy " "the gods, calm natural disasters, or even improve harvests." msgstr "" #: simulation/data/technologies/cost_healer.jsongenericName msgid "Sacrificial Ritual" msgstr "" #: simulation/data/technologies/cost_healer.jsontooltip msgid "Healers –40% training time, and the metal cost is removed." msgstr "" #: simulation/data/technologies/crossbow_training.jsondescription msgid "The Han had a penchant for using massed crossbowmen in battle." msgstr "汉朝士兵在战场上使用了大量弓弩。" #: simulation/data/technologies/crossbow_training.jsongenericName msgid "Crossbow Training" msgstr "射艺" #: simulation/data/technologies/crossbow_training.jsontooltip msgid "Crossbow Infantry −20% train time." msgstr "步弩训练时间 -20% 。" #: simulation/data/technologies/dock_efficiency.jsondescription #: simulation/data/technologies/ship_cost_time.jsondescription msgid "" "Employ skilled shipwrights with specialized tools to speed up ship " "construction." msgstr "雇用熟练的工人使用专门的工具来加快船舶的建造。" #: simulation/data/technologies/dock_efficiency.jsongenericName msgid "Shipwrights" msgstr "" #: simulation/data/technologies/dock_efficiency.jsonspecificName.athen #: simulation/data/technologies/dock_efficiency.jsonspecificName.mace #: simulation/data/technologies/dock_efficiency.jsonspecificName.ptol #: simulation/data/technologies/dock_efficiency.jsonspecificName.sele #: simulation/data/technologies/dock_efficiency.jsonspecificName.spart msgid "Naupēgoi" msgstr "" #: simulation/data/technologies/dock_efficiency.jsonspecificName.rome msgid "Faber Navalis" msgstr "" #: simulation/data/technologies/dock_efficiency.jsontooltip msgid "" "Docks work 20% faster (Ships −20% build time; Technologies −20% research " "time) and are built 20% faster." msgstr "" #: simulation/data/technologies/equine_transports.jsondescription msgid "" "Early Achaemenid rulers acted towards making Persia the first great Asian " "empire to rule the seas. The Great King behaved favourably towards the " "various sea peoples in order to secure their services, but also carried out " "various marine initiatives. During the reign of Darius the Great, for " "example, a canal was built in Egypt and a Persian navy was sent exploring " "the Indus river. According to Herodotus, some 300 ships in the Persian navy " "were retrofitted to carry horses and their riders." msgstr "早期的阿契美尼德统治者致力于使波斯成为亚洲第一个海洋霸权国家。伟大的国王不仅表现出他对水手们的偏爱以换取他们的忠诚,而且他还鼓励出海活动。在大流士国王的统治期间,波斯在埃及修了一条运河,并派出了一支海军去探索印度河。据史学家希多罗德记载,大约 300 条船被改装成运输船以用来搭载士兵和战马。" #: simulation/data/technologies/equine_transports.jsongenericName msgid "Equine Transports" msgstr "战马运输" #: simulation/data/technologies/equine_transports.jsontooltip msgid "Phoenician Triremes gain the ability to train Cavalry." msgstr "腓尼基三列桨战船有着训练骑兵的能力。" #: simulation/data/technologies/exploration.jsondescription msgid "" "Nobody knew better than the Carthaginians where in the ancient world they " "were going and going to go; their merchant traders had missions to " "everywhere. The Chinese were noted explorers, once sending a fleet of ships " "into the Indian Ocean to expand their knowledge and open up new trade " "routes." msgstr "" #: simulation/data/technologies/exploration.jsongenericName msgid "Exploration" msgstr "探险家" #: simulation/data/technologies/exploration.jsonrequirementsTooltip msgid "Unlocked in Village Phase. Requires “Lookouts.”" msgstr "" #: simulation/data/technologies/exploration.jsontooltip msgid "Traders and Ships +20% vision range." msgstr "" #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription msgid "Salting allows to preserve fish longer." msgstr "腌制可延长鱼肉的保质期。" #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName msgid "Salt Curing" msgstr "" #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip msgid "Unlocked in Village Phase. Requires “Fishing Nets.”" msgstr "" #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip msgid "Fishing Boats +20 food capacity." msgstr "渔船食物容量 +20." #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription msgid "Use nets to improve the productivity of fishing boats." msgstr "使用渔网,提高捕鱼效率。" #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName msgid "Fishing Nets" msgstr "" #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip msgid "Fishing Boats +30% fish gather rate. Unlocks “Salt Curing.”" msgstr "" #: simulation/data/technologies/garrison_heal.jsondescription msgid "Units regain health over time while garrisoned." msgstr "驻军会随时间不断的恢复生命值。" #: simulation/data/technologies/garrison_heal.jsongenericName msgid "Living Conditions" msgstr "生活条件" #: simulation/data/technologies/garrison_heal.jsontooltip msgid "Structures +1 garrison heal rate." msgstr "建筑物的驻军治疗效率 +1。" #: simulation/data/technologies/gather_ahimsa.jsondescription msgid "" "Ahimsa is the ancient Indian principle of nonviolence which applies to " "actions towards all living beings. It is a key virtue in Indian religions " "like Jainism, Buddhism, Hinduism, and Sikhism." msgstr "" #: simulation/data/technologies/gather_ahimsa.jsongenericName msgid "Ahimsa" msgstr "" #: simulation/data/technologies/gather_ahimsa.jsontooltip msgid "Units +100% fruit gather rate, but -80% meat and fish gather." msgstr "" #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription msgid "Breed livestock to slaughter for meat." msgstr "饲养牲畜以用于屠宰" #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName msgid "Stockbreeding" msgstr "畜牧业" #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip msgid "Domestic Animals −25% breeding time." msgstr "家畜饲养期 -25% ." #: simulation/data/technologies/gather_capacity_basket.jsondescription msgid "Workers use baskets. Increases shuttling capacity for all resources." msgstr "工人使用篮子,增加所有物资的载运容量。" #: simulation/data/technologies/gather_capacity_basket.jsongenericName msgid "Baskets" msgstr "篮" #: simulation/data/technologies/gather_capacity_basket.jsontooltip #: simulation/data/technologies/gather_capacity_carts.jsontooltip #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip msgid "Workers +5 resource capacity." msgstr "工人物资运载容量 +5 。" #: simulation/data/technologies/gather_capacity_carts.jsondescription msgid "" "Workers use horse-drawn carts. Increases shuttling capacity for all " "resources." msgstr "工人使用马车。所有物资的载运容量+10 。" #: simulation/data/technologies/gather_capacity_carts.jsongenericName msgid "Horse-drawn Carts" msgstr "马车" #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription msgid "" "Workers use wheelbarrows. Increases shuttling capacity for all resources." msgstr "工人使用独轮车。增加所有物资的载运量。" #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName msgid "Wheelbarrow" msgstr "独轮车" #: simulation/data/technologies/gather_farming_chain_pump.jsondescription msgid "Install a chain pump for improved irrigation." msgstr "使用汲水器灌溉。" #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName msgid "Chain Pump" msgstr "汲水器" #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsontooltip #: simulation/data/technologies/gather_farming_plows.jsontooltip #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip #: simulation/data/technologies/gather_farming_training.jsontooltip #: simulation/data/technologies/gather_farming_training_ptol.jsontooltip #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip msgid "Workers +20% grain gather rate." msgstr "工人种田效率 +20% ." #: simulation/data/technologies/gather_farming_fertilizer.jsondescription #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsondescription msgid "Extra nutrients for farms." msgstr "对粮仓施加额外的营养物质。" #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsongenericName msgid "Fertilizer" msgstr "肥料" #: simulation/data/technologies/gather_farming_harvester.jsondescription msgid "" "The Gauls invented an harvesting machine, making it much easier to harvest " "grain." msgstr "高卢人的发明,加快收割装甲。" #: simulation/data/technologies/gather_farming_harvester.jsongenericName msgid "Harvesting Machine" msgstr "收割机" #: simulation/data/technologies/gather_farming_harvester.jsontooltip msgid "Workers +10% grain gather rate." msgstr "农民耕作效率 +10% . " #: simulation/data/technologies/gather_farming_plows.jsondescription msgid "" "Equip your workers with iron plows, animal-drawn instruments to turn the " "sod." msgstr "铁犁牛耕。" #: simulation/data/technologies/gather_farming_plows.jsongenericName msgid "Iron Plow" msgstr "铁犁" #: simulation/data/technologies/gather_farming_seed_drill.jsondescription msgid "Equip your workers with seed drills." msgstr "工人使用耧车,提高农业效率。" #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName msgid "Seed Drill" msgstr "耧车" #: simulation/data/technologies/gather_farming_training.jsondescription #: simulation/data/technologies/gather_farming_training_ptol.jsondescription msgid "Training for workers to increase farm gathering speed." msgstr "训练农民以增加耕作效率。" #: simulation/data/technologies/gather_farming_training.jsongenericName #: simulation/data/technologies/gather_farming_training_ptol.jsongenericName msgid "Gather Training" msgstr "耕作训练" #: simulation/data/technologies/gather_farming_water_weeding.jsondescription msgid "Remove water weeds to preserve nutrients for the rice plants." msgstr "除去水草,维护水稻发育。" #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName msgid "Water Weeding" msgstr "水草" #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription msgid "Increases wood gathering rates for trees." msgstr "提高伐木效率。" #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName msgid "Iron Axe Heads" msgstr "铁斧" #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip msgid "Workers +25% wood gather rate." msgstr "工人伐木效率 +25%." #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName msgid "Sharp Axe Heads" msgstr "利斧" #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName msgid "Stronger Axe" msgstr "坚斧" #: simulation/data/technologies/gather_mining_serfs.jsondescription msgid "" "Compel serfs to help your workers quarry stone. Increases stone gathering " "rates." msgstr "强迫农奴开采石料。石料开采效率 +15% ." #: simulation/data/technologies/gather_mining_serfs.jsongenericName msgid "Serfs" msgstr "农奴" #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart msgid "Heilōtes" msgstr "奴隶" #: simulation/data/technologies/gather_mining_serfs.jsontooltip #: simulation/data/technologies/gather_mining_servants.jsontooltip #: simulation/data/technologies/gather_mining_slaves.jsontooltip msgid "Workers +25% stone gather rate." msgstr "工人采石效率 +25%." #: simulation/data/technologies/gather_mining_servants.jsondescription msgid "Hire servants to help quarry stone. Increases stone gathering rates." msgstr "雇佣工人协助采石。提高石料开采效率。" #: simulation/data/technologies/gather_mining_servants.jsongenericName msgid "Servants" msgstr "佣工" #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart msgid "Douloi" msgstr "奴隶制" #: simulation/data/technologies/gather_mining_shaftmining.jsondescription msgid "Develop shaft mining. Increases metal gathering rates." msgstr "研究竖井挖掘。提高金属开采效率。" #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName msgid "Shaft Mining" msgstr "竖井挖掘" #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip #: simulation/data/technologies/gather_mining_silvermining.jsontooltip #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip msgid "Workers +25% metal gather rate." msgstr "工人掘金效率 +25%." #: simulation/data/technologies/gather_mining_silvermining.jsondescription msgid "Strike a vein of precious silver. Increases metal gathering rates." msgstr "深入挖掘珍贵的白银矿脉,提高金属开采效率。" #: simulation/data/technologies/gather_mining_silvermining.jsongenericName msgid "Silver Mining" msgstr "银矿开采" #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen msgid "Mines of Laureion" msgstr "劳雷恩的矿脉" #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace msgid "Mines of Krenides" msgstr "克连尼地的矿脉" #: simulation/data/technologies/gather_mining_slaves.jsondescription msgid "" "Buy slaves to help your workers quarry stone. Increases stone gathering " "rates." msgstr "购买奴隶来协助工人开采石料,提高采石效率。" #: simulation/data/technologies/gather_mining_slaves.jsongenericName msgid "Slaves" msgstr "奴隶" #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart msgid "Andrapoda" msgstr "战俘" #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome msgid "Servi" msgstr "任职" #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription msgid "" "Equip your workers with helpful tools. Increases metal gathering rates." msgstr "为工人装配优质工具,提高金属采集效率。" #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName msgid "Wedge and Mallet" msgstr "锤和钎" #: simulation/data/technologies/gather_wicker_baskets.jsondescription #: simulation/data/technologies/gather_wicker_baskets_maur.jsondescription msgid "Equip your foragers with wicker baskets for foraging." msgstr "粮食采集配备柳条筐。" #: simulation/data/technologies/gather_wicker_baskets.jsongenericName #: simulation/data/technologies/gather_wicker_baskets_maur.jsongenericName msgid "Wicker Baskets" msgstr "柳条筐" #: simulation/data/technologies/gather_wicker_baskets.jsontooltip #: simulation/data/technologies/gather_wicker_baskets_maur.jsontooltip msgid "Workers +50% fruit gather rate." msgstr "工人采果效率+50%." #: simulation/data/technologies/heal_range.jsondescription #: simulation/data/technologies/heal_range_2.jsondescription msgid "Increases the healing and vision range of all healers." msgstr "提升所有医师的治疗范围和视野范围。" #: simulation/data/technologies/heal_range.jsongenericName msgid "Healing Range" msgstr "治疗范围" #: simulation/data/technologies/heal_range.jsonspecificName.athen #: simulation/data/technologies/heal_range.jsonspecificName.mace #: simulation/data/technologies/heal_range.jsonspecificName.ptol #: simulation/data/technologies/heal_range.jsonspecificName.sele #: simulation/data/technologies/heal_range.jsonspecificName.spart msgid "Olympic Pantheon" msgstr "奥林匹克万神殿" #: simulation/data/technologies/heal_range.jsontooltip #: simulation/data/technologies/heal_range_2.jsontooltip msgid "Healers +5 healing range." msgstr "医师治疗范围 +5." #: simulation/data/technologies/heal_range_2.jsongenericName msgid "Healing Range 2" msgstr "二级治疗范围" #: simulation/data/technologies/heal_range_2.jsonspecificName.athen msgid "Akadēmeia" msgstr "医学院" #: simulation/data/technologies/heal_rate.jsondescription #: simulation/data/technologies/heal_rate_2.jsondescription msgid "Increases the healing rate of all healers." msgstr "提升所有医师的治疗效率。" #: simulation/data/technologies/heal_rate.jsongenericName msgid "Healing Rate" msgstr "治疗效率" #: simulation/data/technologies/heal_rate.jsonspecificName.athen #: simulation/data/technologies/heal_rate.jsonspecificName.mace #: simulation/data/technologies/heal_rate.jsonspecificName.ptol #: simulation/data/technologies/heal_rate.jsonspecificName.sele #: simulation/data/technologies/heal_rate.jsonspecificName.spart msgid "Sphagia" msgstr "解剖学" #: simulation/data/technologies/heal_rate.jsontooltip #: simulation/data/technologies/heal_rate_2.jsontooltip msgid "Healers −20% healing time." msgstr "医师治疗耗时 -20%." #: simulation/data/technologies/heal_rate_2.jsongenericName msgid "Healing Rate 2" msgstr "二级治疗效率" #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart msgid "Hippocratic Oath" msgstr "希波克拉底誓言" #: simulation/data/technologies/health_females_01.jsondescription msgid "" "The loom allowed the creation of finer clothing for settlers. Women of the " "household were taught from a young age how to weave on the loom, and " "subsequently spent a large share of their lives working with it." msgstr "织机为定居者提供更好的衣服。 家庭妇女从小就被教导如何使用织布机,而后成本了很多时间来学习编织。" #: simulation/data/technologies/health_females_01.jsongenericName msgid "The Loom" msgstr "织机" #: simulation/data/technologies/health_females_01.jsontooltip msgid "Female Citizens +100% health." msgstr "妇女生命值 +100% ." #: simulation/data/technologies/health_regen_units.jsondescription msgid "Organic units will slowly regenerate health over time when idle." msgstr "闲置时的有机单位会缓慢的恢复生命。" #: simulation/data/technologies/health_regen_units.jsongenericName msgid "Battlefield Medicine" msgstr "战地医疗" #: simulation/data/technologies/health_regen_units.jsontooltip msgid "Idle Organic units +0.5 health regeneration rate." msgstr "闲置时的有机单位生命恢复率 +0.5 ." #: simulation/data/technologies/hellenistic_metropolis.jsondescription msgid "" "Beginning with Alexander, the Hellenistic monarchs founded many cities " "throughout their empires, where Greek culture and art blended with local " "customs to create the motley Hellenistic civilization." msgstr "自亚历山大三世开始,希腊的文化逐渐变为整个帝国的基础,其中希腊文化及艺术与当地的风俗混合创造了形形色色的希腊化文明。" #: simulation/data/technologies/hellenistic_metropolis.jsongenericName msgid "Hellenistic Metropolis" msgstr "希腊化大都会" #: simulation/data/technologies/hellenistic_metropolis.jsontooltip msgid "Civic Centers +100% health and capture points, double default arrows." msgstr "市政中心的生命值和忠诚 +100% ,火力翻倍。" #: simulation/data/technologies/helot_economy.jsondescription msgid "" "Helots were the servants of Greece. Unlike slaves, helots were owned by the " "state, which managed economic production. Helots must give a reasonable " "portion of their harvest to support a warrior and his family or widow." msgstr "" #: simulation/data/technologies/helot_economy.jsongenericName msgid "Helot Economy" msgstr "" #: simulation/data/technologies/helot_economy.jsontooltip msgid "" "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce " "damage." msgstr "" #: simulation/data/technologies/hoplite_tradition.jsondescription msgid "Hoplite soldiers constituted most of the armies of Greece." msgstr "希腊军队的主力为重装步兵。" #: simulation/data/technologies/hoplite_tradition.jsongenericName msgid "Hoplite Tradition" msgstr "希腊重步传统" #: simulation/data/technologies/hoplite_tradition.jsontooltip msgid "" "Hoplites −25% training time, −50% promotion experience, and +10% health." msgstr "" #: simulation/data/technologies/immortals.jsondescription msgid "" "The Achaemenids maintained a 10,000-strong elite corps, referred to as " "Athanatoi (“Immortals”) by Greek authors." msgstr "波斯阿契美尼德王朝维持着一支由一万精锐组成的部队,被希腊人称为“不死军”(长生军)。" #: simulation/data/technologies/immortals.jsongenericName msgid "Immortals" msgstr "长生军" #: simulation/data/technologies/immortals.jsontooltip msgid "Immortals −50% training time." msgstr "长生军训练时间 -50% ." #: simulation/data/technologies/iphicratean_reforms.jsondescription msgid "" "Athenian gymnasium, docks and triremes can train Marines (Epibates " "Athenaikos)." msgstr "" #: simulation/data/technologies/iphicratean_reforms.jsongenericName msgid "Iphicratean Reforms" msgstr "伊菲克拉特斯改革" #: simulation/data/technologies/iphicratean_reforms.jsontooltip msgid "" "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers." msgstr "" #: simulation/data/technologies/juggernauts.jsongenericName msgid "Juggernauts" msgstr "" #: simulation/data/technologies/juggernauts.jsonspecificName.ptol msgid "Tessarakonterēs" msgstr "托勒密七列桨战船" #: simulation/data/technologies/juggernauts.jsontooltip msgid "Siege Ships +50% health, +25% more projectiles, but −25% speed." msgstr "" #: simulation/data/technologies/krypteia.jsondescription msgid "" "Krypteia was an Agoge rite of passage, during which soldiers learned how to " "camouflage themselves and gained combat experience. The Spartans declared " "war on the Helots annually, with no problem or guilt in murdering them. " "During this initiation, the youths slept during the day and roamed at night," " murdering any Helot they encountered along the way." msgstr "" #: simulation/data/technologies/krypteia.jsongenericName msgid "Krypteia" msgstr "" #: simulation/data/technologies/krypteia.jsontooltip msgid "" "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers" " +30% training time." msgstr "" #: simulation/data/technologies/long_walls.jsondescription msgid "" "The Long Walls of Athens were constructed under the auspices of the wily " "Themistocles and extended 6 km from the city to the port of Piraeus. This " "secured the city's sea supply routes and prevented an enemy from starving " "out the city during a siege." msgstr "雅典长墙,是在老谋深算的地米斯托克利的主持下修建的,它长达 6 公里连接着都邑比雷埃夫斯港口。它确保了都邑海上补给线的安全,防止敌人的围城使公民陷入饥荒。" #: simulation/data/technologies/long_walls.jsongenericName msgid "Athenian Long Walls" msgstr "雅典长墙" #: simulation/data/technologies/long_walls.jsontooltip msgid "Build Walls in own or neutral territory." msgstr "在领土或中立地带修建城墙。" #: simulation/data/technologies/nisean_horses.jsondescription msgid "" "The now-extinct Nisian breed of horse was one of the largest and robust " "horses of ancient times. They were highly sought after by the Seleucids and " "Persians as both rider and mount gained heavier armor as time progressed." msgstr "现已灭绝的尼西亚马曾是古代身型最大且强壮一种马。波斯和塞琉古都非常热衷于这种马,随着时间的流逝,无论是骑士还是战马都披挂上了更厚重的铠甲。" #: simulation/data/technologies/nisean_horses.jsongenericName msgid "Nisean War Horses" msgstr "尼西亚战马" #: simulation/data/technologies/nisean_horses.jsonspecificName.sele msgid "Nisioi" msgstr "尼西亚马" #: simulation/data/technologies/nisean_horses.jsontooltip msgid "Champion Cavalry Spearmen +20% health, but +10% training time." msgstr "冠勇矛骑兵生命值 +20%,训练时间 +10% ." #: simulation/data/technologies/ostracism.jsondescription msgid "" "In ancient Athens, ostracism was the process by which any citizen, including" " political leaders, could be expelled from the city-state for 10 years." msgstr "" #: simulation/data/technologies/ostracism.jsongenericName msgid "Ostracism" msgstr "" #: simulation/data/technologies/ostracism.jsontooltip msgid "Citizen soldiers +5% health, but Heroes −40% health." msgstr "" #: simulation/data/technologies/outpost_vision.jsondescription msgid "Increases outpost vision." msgstr "增加哨所的视野。" #: simulation/data/technologies/outpost_vision.jsongenericName msgid "Carrier Pigeons" msgstr "信鸽" #: simulation/data/technologies/outpost_vision.jsontooltip msgid "Outposts +33% vision range." msgstr "哨所视野 + 33% ." #: simulation/data/technologies/pair_gather_food_maur.jsongenericName msgid "Wicker Basket vs Ahimsa" msgstr "" #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName msgid "Traditional Army vs Reform Army" msgstr "传统或改革" #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName msgid "Civil Engineering" msgstr "土木工程" #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName msgid "Civil Service" msgstr "吏治体系" #: simulation/data/technologies/pair_unlock_cult_ptol.jsongenericName msgid "Cult" msgstr "" #: simulation/data/technologies/parade_of_daphne.jsondescription msgid "" "The festival at Daphne was a major event of the Seleucid Empire: tens of " "thousands of well-equipped troops participated in the opening procession." msgstr "数千名装备精良的士兵参加了游行。" #: simulation/data/technologies/parade_of_daphne.jsongenericName msgid "Parade of Daphne" msgstr "桂冠游行" #: simulation/data/technologies/parade_of_daphne.jsontooltip msgid "Champions −20% training time." msgstr "冠勇单位训练时间 -20% ." #: simulation/data/technologies/pharaonic_cult.jsondescription msgid "" "The Pharaohs were worshipped as living gods. Their word was sacrosanct and " "beyond reproach, at least among the common people. The Ptolemaic dynasts " "certainly took advantage of this ancient custom to the fullest, to varying " "degrees of success." msgstr "" #: simulation/data/technologies/pharaonic_cult.jsongenericName msgid "Pharaonic Cult" msgstr "" #: simulation/data/technologies/pharaonic_cult.jsontooltip msgid "Heroes +2 health/second self-regen rate." msgstr "" #: simulation/data/technologies/phase_city.jsondescription msgid "" "Dummy technology for use in templates requirements, replaced by " "phase_city_generic or phase_city_{civ}." msgstr "模板要求的虚拟技术,为 phase_city_generic 或 phase_city_{civ} 替代。" #: simulation/data/technologies/phase_city.jsongenericName #: simulation/data/technologies/phase_city_athen.jsongenericName #: simulation/data/technologies/phase_city_generic.jsongenericName #: simulation/data/technologies/phase_city_pers.jsongenericName msgid "City Phase" msgstr "城市阶段" #: simulation/data/technologies/phase_city_athen.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology. This is the Athenian city phase, where metal " "gathering rates are boosted because of the 'Silver Owls' bonus." msgstr "从繁华的城镇进展为一个名副其实的城市,充满着奇观与现代技术。为雅典的城市阶段,其中金属开采效率因为“银鸮”的加成而大大的提升。" #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip msgid "Requires three Town Structures." msgstr "需要三座城镇建筑。" #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart msgid "Megalopolis" msgstr "大城市带" #: simulation/data/technologies/phase_city_athen.jsontooltip msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +1 capture points " "regeneration rate for garrisoned units. Workers +10% metal gather rate." msgstr "升级到城市阶段,解锁建筑、单位及科技。市政中心的领土影响范围 +25% ;每进驻一个单位,建筑的占领值 +1 ;工人开采金属的效率 +10% 。" #: simulation/data/technologies/phase_city_generic.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology." msgstr "从繁华的城镇进展为一个名副其实的城市,充满着奇观与现代技术。" #: simulation/data/technologies/phase_city_generic.jsonspecificName.han msgid "Jùn" msgstr "郡" #: simulation/data/technologies/phase_city_generic.jsontooltip msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +1 capture points " "regeneration rate for garrisoned units." msgstr "升级到城市阶段,解锁建筑、单位及科技。市政中心的领土影响范围 +25% 。每进驻一个单位,建筑的占领值 +1 。" #: simulation/data/technologies/phase_city_pers.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology. This is the Persian city phase, where stable training" " rates are decreased because of the 'Times of War' bonus." msgstr "从繁华的城镇,进展为名副其实的城市,充满了奇观与现代技术。此为波斯的城市阶段,鉴于“战时”科技的辅助,马厩单位的生产效率大幅提升。" #: simulation/data/technologies/phase_city_pers.jsontooltip msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +1 capture points " "regeneration rate for garrisoned units. Stable −10% batch training time." msgstr "升级到城市阶段,解锁更建筑、单位及科技。 市政中心的领土影响范围 +25% ;每进驻一个单位,建筑的占领值就 +1 ;马厩的批次训练时间 -10% 。" #: simulation/data/technologies/phase_town.jsondescription msgid "" "Dummy technology for use in templates requirements, replaced by " "phase_town_generic or phase_town_{civ}." msgstr "用于模板要求的虚拟科技,被 phase_town_generic 或 phase_town_{civ} 替代。" #: simulation/data/technologies/phase_town.jsongenericName #: simulation/data/technologies/phase_town_athen.jsongenericName #: simulation/data/technologies/phase_town_generic.jsongenericName #: simulation/data/technologies/phase_town_pers.jsongenericName msgid "Town Phase" msgstr "城镇阶段" #: simulation/data/technologies/phase_town_athen.jsondescription msgid "" "Advances from a small village to a bustling town, ready to expand rapidly. " "This is the Athenian town phase, where metal gathering rates are boosted " "because of the 'Silver Owls' bonus." msgstr "从小乡村发展为繁华城镇,准备快速扩张。这就是雅典的城镇阶段,其中金属采集效率因为“银鸮”的奖励而提升。" #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip msgid "Requires five Village Structures." msgstr "需要五栋乡村阶段的建筑物(不包括栅栏和农田)方能解锁。" #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart msgid "Kōmopolis" msgstr "城镇阶段" #: simulation/data/technologies/phase_town_athen.jsontooltip msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +0.5 capture points " "regeneration rate for garrisoned units. Workers +10% metal gather rate." msgstr "升级到城镇阶段,解锁建筑、单位及科技。市政中心的领土影响范围 +25% ;每进驻一个单位,建筑的占领值 +0.5 ;工人开采金属的效率 +10% 。" #: simulation/data/technologies/phase_town_generic.jsondescription msgid "" "Advances from a small village to a bustling town, ready to expand rapidly." msgstr "从小乡村进展到繁华的城镇,准备好迅速扩张。" #: simulation/data/technologies/phase_town_generic.jsonspecificName.han msgid "Xìan" msgstr "县" #: simulation/data/technologies/phase_town_generic.jsontooltip msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +0.5 capture points " "regeneration rate for garrisoned units." msgstr "升级到城镇阶段,解锁建筑、单位及科技。市政中心的领土影响范围 +25% 。每进驻一个单位,建筑的占领值 +0.5 。" #: simulation/data/technologies/phase_town_pers.jsondescription msgid "" "Advances from a small village to a bustling town, ready to expand rapidly. " "This is the Persian town phase, where stable training rates are decreased " "because of the 'Times of War' bonus." msgstr "从小乡村发展为繁华城镇,准备快速扩张吧。此为波斯的城镇阶段,鉴于“战时”科技的辅助,马厩单位的生产效率大幅提升。" #: simulation/data/technologies/phase_town_pers.jsontooltip msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +0.5 capture points " "regeneration rate for garrisoned units. Stable −10% batch training time." msgstr "升级到城镇阶段,解锁建筑、单位及科技。市政中心的领土影响范围 +25% ;每进驻一个单位,建筑的占领值+0.5;马厩的批次训练时间 -10% 。" #: simulation/data/technologies/phase_village.jsongenericName msgid "Village Phase" msgstr "乡村阶段" #: simulation/data/technologies/pheidian_workshop.jsondescription msgid "" "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th " "century BC, and is commonly regarded as one of the greatest of all sculptors" " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the " "Seven Wonders of the Ancient World. Phidias designed the statues of the " "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside" " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena " "which stood between it and the Propylaea, a monumental gateway that served " "as the entrance to the Acropolis in Athens." msgstr "" #: simulation/data/technologies/pheidian_workshop.jsongenericName msgid "Pheidian Workshop" msgstr "" #: simulation/data/technologies/pheidian_workshop.jsontooltip msgid "Temples and Wonder −50% stone cost and build time." msgstr "" #: simulation/data/technologies/poison_arrows.jsongenericName msgid "Poison Arrows" msgstr "毒箭" #: simulation/data/technologies/poison_arrows.jsontooltip msgid "Ranged Soldiers +20% attack damage." msgstr "远程士兵攻击 +20% ." #: simulation/data/technologies/poison_blades.jsongenericName msgid "Poison Blades" msgstr "毒刃" #: simulation/data/technologies/poison_blades.jsontooltip msgid "Melee Soldiers +20% attack damage." msgstr "近战士兵攻击 +20% ." #: simulation/data/technologies/pop_house_01.jsondescription msgid "" "Home gardens ranged from simple fenced-in areas to large manicured and " "colonnaded enclosures." msgstr "院落,小到仅仅用简陋的围栏圈住,大到有齐整的花草被回廊和院墙所包围的地方。" #: simulation/data/technologies/pop_house_01.jsongenericName msgid "Home Garden" msgstr "院落" #: simulation/data/technologies/pop_house_01.jsonspecificName.athen #: simulation/data/technologies/pop_house_01.jsonspecificName.mace #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol #: simulation/data/technologies/pop_house_01.jsonspecificName.sele #: simulation/data/technologies/pop_house_01.jsonspecificName.spart msgid "Peristylon" msgstr "院落" #: simulation/data/technologies/pop_house_01.jsonspecificName.pers msgid "Paradaidām" msgstr "院落" #: simulation/data/technologies/pop_house_01.jsonspecificName.rome msgid "Peristylium" msgstr "院落" #: simulation/data/technologies/pop_house_01.jsontooltip #: simulation/data/technologies/pop_house_02.jsontooltip msgid "Houses +20% population bonus." msgstr "民居人口容量 +20% ." #: simulation/data/technologies/pop_house_02.jsondescription msgid "" "Homes tended to expand as the wealth and population of a settlement grew." msgstr "当殖民地人口及财富成长时,民居也会相应的扩建。" #: simulation/data/technologies/pop_house_02.jsongenericName msgid "Manors" msgstr "庄园" #: simulation/data/technologies/pop_house_02.jsonspecificName.rome msgid "Insulae" msgstr "庄园" #: simulation/data/technologies/reformed_army_sele.jsondescription msgid "The Roman-style core of the Seleucid army." msgstr "罗马风格的塞留西军队。" #: simulation/data/technologies/reformed_army_sele.jsongenericName msgid "Reform Army" msgstr "革新军队" #: simulation/data/technologies/reformed_army_sele.jsontooltip msgid "Unlock the Champion Infantry Swordsman." msgstr "解锁冠勇剑士。" #: simulation/data/technologies/roman_reforms.jsondescription msgid "" "Regularize the army into a professional, organized force. The Marian reforms" " were a series of military reforms in the last century BC attributed to " "Gaius Marius involving the abolition of citzen cavalry, equipment changes, " "and standardization of the heavy infantry unit: the Legionary." msgstr "" #: simulation/data/technologies/roman_reforms.jsongenericName msgid "Marian Reforms" msgstr "" #: simulation/data/technologies/roman_reforms.jsontooltip msgid "" "Convert Infantry to Marian Legionaries, Cavalry to Auxiliary Cavalry, unlock" " Onagers and Centurions, but lose access to Spear Cavalry and Italic Heavy " "Infantry." msgstr "" #: simulation/data/technologies/roman_roads.jsondescription msgid "All roads lead to Rome." msgstr "" #: simulation/data/technologies/roman_roads.jsongenericName msgid "Roman Roads" msgstr "" #: simulation/data/technologies/roman_roads.jsonspecificName.rome msgid "Viae Romanum" msgstr "" #: simulation/data/technologies/roman_roads.jsontooltip msgid "All Land Units +5% movement speed." msgstr "" #: simulation/data/technologies/serapis_cult.jsondescription msgid "" "The cult of Serapis was introduced during the 3rd century BC on the orders " "of Ptolemy I of Egypt as a means to unify the Greeks and Egyptians in his " "realm. The god was depicted as Greek in appearance, but with Egyptian " "trappings, and combined iconography from a great many cults, signifying both" " abundance and resurrection. A serapeion was any temple or religious " "precinct devoted to Serapis. The cult of Serapis was spread as a matter of " "deliberate policy by the Ptolemaic kings, who also built an immense serapeum" " in Alexandria." msgstr "" #: simulation/data/technologies/serapis_cult.jsongenericName msgid "Serapis Cult" msgstr "" #: simulation/data/technologies/serapis_cult.jsontooltip msgid "+2.0 metal trickle per second." -msgstr "" +msgstr "+2.0 metal trickle per second." #: simulation/data/technologies/ship_capture_resistance.jsondescription msgid "Marines were a vital part of ship defense and offense." msgstr "" #: simulation/data/technologies/ship_capture_resistance.jsongenericName msgid "Marines" msgstr "" #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.athen #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.cart #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.mace #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.pers #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.ptol #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.sele #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.spart msgid "Epibatai" msgstr "" #: simulation/data/technologies/ship_capture_resistance.jsontooltip msgid "All Warships +40% capture resistance." msgstr "" #: simulation/data/technologies/ship_cost_time.jsongenericName msgid "Naval Architects" msgstr "海军工程师" #: simulation/data/technologies/ship_cost_time.jsontooltip msgid "Ships −20% construction time." msgstr "船舶建造时间 -20% ." #: simulation/data/technologies/ship_health.jsondescription msgid "Wooden reinforcement beams for ship hulls." msgstr "以横梁加固船体。" #: simulation/data/technologies/ship_health.jsongenericName msgid "Reinforced Hull" msgstr "横梁加固" #: simulation/data/technologies/ship_health.jsontooltip msgid "Ships +25% health, but −10% speed." msgstr "" #: simulation/data/technologies/ship_movement_speed.jsondescription msgid "" "Train your oarsmen and sailors to move more efficiently and speed up your " "ships." msgstr "训练水手来提高船舶的航速。" #: simulation/data/technologies/ship_movement_speed.jsongenericName msgid "Experienced Crews" msgstr "老练水手" #: simulation/data/technologies/ship_movement_speed.jsontooltip msgid "Ships +10% movement speed." msgstr "船舶航速 +10%." #: simulation/data/technologies/ship_vision.jsondescription msgid "" "Lookouts aboard ship were important for sighting land, spotting navigational" " hazards, and directing fire in battle." msgstr "" #: simulation/data/technologies/ship_vision.jsongenericName msgid "Lookouts" msgstr "" #: simulation/data/technologies/ship_vision.jsonspecificName.athen #: simulation/data/technologies/ship_vision.jsonspecificName.mace #: simulation/data/technologies/ship_vision.jsonspecificName.ptol #: simulation/data/technologies/ship_vision.jsonspecificName.sele #: simulation/data/technologies/ship_vision.jsonspecificName.spart msgid "Prōratēs" msgstr "" #: simulation/data/technologies/ship_vision.jsontooltip msgid "" "Ships and Boats +10% vision range; Scout Ships an additional +25% vision " "range. Unlocks “Exploration” for the Carthaginians and Han Chinese." msgstr "" #: simulation/data/technologies/siege_attack.jsondescription msgid "Advanced technologies improve siege efficiency." msgstr "提升攻城机械威力的技术" #: simulation/data/technologies/siege_attack.jsongenericName msgid "Advanced Siege" msgstr "高级攻城机械" #: simulation/data/technologies/siege_attack.jsontooltip msgid "Siege Engines +25% attack crush damage." msgstr "攻城机械破碎伤害 +25% ." #: simulation/data/technologies/siege_bolt_accuracy.jsondescription msgid "Improvement to projectile accuracy." msgstr "提高车弩的精度" #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName msgid "Bolt Accuracy" msgstr "射击精度" #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip msgid "Bolt Shooters −20% ranged attack spread." msgstr "车弩远程攻击散布 -20% ." #: simulation/data/technologies/siege_cost_time.jsondescription msgid "The science or craft of laying or carrying out sieges." msgstr "改进建造攻城机械的工艺" #: simulation/data/technologies/siege_cost_time.jsongenericName msgid "Siegecraft" msgstr "攻城技术" #: simulation/data/technologies/siege_cost_time.jsontooltip msgid "Siege Engines −20% construction time." msgstr "攻城机械建造时间 -20% ." #: simulation/data/technologies/siege_health.jsondescription msgid "" "Cover the exterior with iron plates to protect against fire and projectiles." msgstr "包裹铁板,防御矢石和火油。" #: simulation/data/technologies/siege_health.jsongenericName msgid "Armor Plating" msgstr "附加装甲" #: simulation/data/technologies/siege_health.jsontooltip msgid "Battering Rams and Siege Towers +25% health." msgstr "临车和冲车的生命 +25% ." #: simulation/data/technologies/siege_pack_unpack.jsondescription msgid "Military engineers are responsible for improvements in siege engines." msgstr "攻城机械组装及拆卸速度更快" #: simulation/data/technologies/siege_pack_unpack.jsongenericName msgid "Military Engineers" msgstr "攻城技师" #: simulation/data/technologies/siege_pack_unpack.jsontooltip msgid "Siege Engines –40% pack and unpack time." msgstr "攻城机械组装及拆卸耗时 -40% ." #: simulation/data/technologies/silk_road.jsongenericName msgid "Silk Road" msgstr "丝绸之路" #: simulation/data/technologies/silk_road.jsontooltip msgid "Traders +20% international trade bonus." msgstr "盟友间贸易效率 + 20% ." #: simulation/data/technologies/silvershields.jsondescription msgid "" "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of " "the Macedonian army." msgstr "银盾军,或称阿吉拉斯皮代 ,是马其顿军队中的精锐步兵。" #: simulation/data/technologies/silvershields.jsongenericName msgid "Silver Shields Regiment" msgstr "银盾军" #: simulation/data/technologies/silvershields.jsontooltip msgid "" "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health " "and attack damage." msgstr "将冠勇铜盾枪兵升级为银盾,拥有更高的生命和防御。" #: simulation/data/technologies/soldier_attack_melee_01.jsondescription msgid "" "Often, a soldier would carry a secondary weapon in addition to his primary " "weapon of choice, to be drawn when the primary weapon has failed or been " "broken." msgstr "通常来说,步兵会在他选择的主武器之外,再另外携带一把短兵,以备在主武器丢失或损坏时替代。" #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName msgid "Side Arms" msgstr "短兵" #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart msgid "Xiphos" msgstr "短兵" #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome msgid "Pugio" msgstr "短兵" #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip msgid "Soldiers +15% melee attack damage." msgstr "士兵近战伤害 +15% ." #: simulation/data/technologies/soldier_attack_melee_02.jsondescription msgid "Using iron instead of bronze gave weapons additional power." msgstr "铁制成的兵器能比青铜兵器造成更大的杀伤。" #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName msgid "Iron Weapons" msgstr "铁兵" #: simulation/data/technologies/soldier_attack_melee_03.jsondescription msgid "" "By adding a small amount of carbon during the iron smelting process, a " "stronger material, steel, can be forged." msgstr "炼铁过程中加入少量碳,可以锻造出更坚固的材料——钢。" #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName msgid "Carburization" msgstr "渗碳" #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip msgid "Soldiers +20% melee attack damage." msgstr "士兵近战伤害 +20% ." #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription msgid "" "Secret steel working techniques give sword blades distinctive and beautiful " "markings. Not only that, but the steel's hardness is unparalleled." msgstr "秘密的锻造技术让剑锋有著独特而美丽的纹路。不仅如此,这种钢铁的强度是无可比拟的。" #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName msgid "Steel Working" msgstr "锻造" #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber msgid "Toledo Steel" msgstr "托莱多钢" #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur msgid "Wootz Steel" msgstr "乌兹钢" #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip msgid "" "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus." msgstr "士兵近战伤害 +20% . 剑士额外伤害 +20% ." #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription msgid "" "Improving the fletching of arrows increases their stability and speed, and " "thus their penetration." msgstr "增加弓箭的稳定和速度,从而提升穿透力。" #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName msgid "Improved Fletching" msgstr "提升箭术" #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip msgid "Soldiers +15% ranged attack damage." msgstr "士兵远程伤害 +15% ." #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription msgid "Projectile points made of iron enable missiles to penetrate deeper." msgstr "铁制的箭镞能有比青铜箭镞更深的穿透。" #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName msgid "Iron Arrowheads" msgstr "铁镞" #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription msgid "Arrowheads with three lobes instead of two inflict larger wounds." msgstr "三片镞刃的箭矢比双刃的箭矢更具威力。" #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName msgid "Trilobate Arrowheads" msgstr "三叶镞" #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip msgid "Soldiers +20% ranged attack damage." msgstr "士兵远程伤害 +20% ." #: simulation/data/technologies/soldier_ranged_experience.jsontooltip msgid "Ranged Soldiers +25% promotion experience." msgstr "远程士兵经验 +25% ." #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription msgid "Body armor made from quilted wool, linen, cotton, or leather." msgstr "内部填充棉絮和羊毛,由亚麻、皮革、毡或棉为面料交叉缝制成的铠甲。" #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName msgid "Quilted Body Armor" msgstr "衬垫甲" #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart msgid "Spolas" msgstr "衬垫甲" #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip msgid "Soldiers +1 hack resistance." msgstr "士兵的近战防护 +1 ." #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription msgid "Body armor made from laminated linen." msgstr "层叠的亚麻布压制成的铠甲" #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName msgid "Laminated Linen Body Armor" msgstr "叠麻甲" #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart msgid "Linothōrax" msgstr "叠麻甲" #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription msgid "Body armor made of small metal rings linked together." msgstr "穿缀起小金属环,制成护甲。" #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName msgid "Mail Body Armor" msgstr "缀护甲" #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip msgid "Soldiers +2 hack resistance." msgstr "士兵近战防护 +2 ." #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription msgid "" "Wooden shields are heavier but much better able to resist projectiles and " "blows than wicker-frame shields." msgstr "木板拼接而成的盾牌比柳条盾更加坚固。" #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName msgid "Wooden Shield" msgstr "木盾" #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip msgid "Soldiers +1 pierce resistance." msgstr "士兵远程防护 +1 ." #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription msgid "Strengthen shields with a metal rim or spine." msgstr "用铁或青铜包裹盾牌的边缘、脊线和中心" #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName msgid "Metal Rim" msgstr "金属包边" #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription msgid "Strengthen shields further with stronger metal alloys." msgstr "用更坚固的合金强化护盾。" #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName msgid "Improved Shield Alloys" msgstr "合金盾牌" #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip msgid "Soldiers +2 pierce resistance." msgstr "士兵穿刺防护 +1 ." #: simulation/data/technologies/spy_counter.jsondescription msgid "Recruit a network of informants to watch over your people." msgstr "组建监察体系来监视你的人员。" #: simulation/data/technologies/spy_counter.jsongenericName msgid "Counterintelligence" msgstr "监察" #: simulation/data/technologies/spy_counter.jsontooltip msgid "Make your units 50% more expensive to bribe." msgstr "己方单位被贿赂时,费用 +50%." #: simulation/data/technologies/stable_batch_training.jsondescription msgid "" "Significantly increase training speed of cavalry by training them in large " "batches or squadrons." msgstr "通过批量训练,来大幅度提高训练骑兵的速度。" #: simulation/data/technologies/stable_batch_training.jsontooltip msgid "Stables −10% batch training time." msgstr "马厩单位的批量训练时间 -10% ." #: simulation/data/technologies/subterranean_aqueducts.jsondescription msgid "" "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal" " ice house." msgstr "坎儿井,可连接到冰窖的地下渡槽。" #: simulation/data/technologies/subterranean_aqueducts.jsongenericName msgid "Subterranean Aqueducts" msgstr "地下渡槽" #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers msgid "Kārēz" msgstr "坎儿井" #: simulation/data/technologies/subterranean_aqueducts.jsontooltip msgid "Ice House +1 trickle food rate per second." msgstr "冰窖的食物涓流每秒 +1 ." #: simulation/data/technologies/tower_crenellations.jsondescription msgid "" "Crenellations on the battlements allow soldiers wider range of fire in " "defending a keep." msgstr "垛口让士兵在防御时能有更广的射击范围。" #: simulation/data/technologies/tower_crenellations.jsongenericName msgid "Crenellations" msgstr "垛口" #: simulation/data/technologies/tower_crenellations.jsontooltip msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier." msgstr "每增加一名驻军,望楼和碉楼的火力 +40% ." #: simulation/data/technologies/tower_health.jsondescription msgid "Reinforce the foundations in preparation of an attack." msgstr "强化基础以准备攻击。" #: simulation/data/technologies/tower_health.jsongenericName msgid "Sturdy Foundations" msgstr "稳固地基" #: simulation/data/technologies/tower_health.jsontooltip msgid "Towers +25% health." msgstr "碉楼的生命值 +25%." #: simulation/data/technologies/tower_murderholes.jsondescription msgid "Murder holes allow hitting enemies at the foot of the tower." msgstr "悬眼允许在城塔底部攻击敌军。" #: simulation/data/technologies/tower_murderholes.jsongenericName msgid "Murder Holes" msgstr "悬眼" #: simulation/data/technologies/tower_murderholes.jsontooltip msgid "Sentry and Stone Towers have 0 minimum attack range." msgstr "望楼和碉楼无最小射击范围。" #: simulation/data/technologies/tower_range.jsondescription msgid "Arrow shooters increase the maximum range of the fire arrows." msgstr "增加弓箭的最大射程。" #: simulation/data/technologies/tower_range.jsongenericName msgid "Arrow Shooters" msgstr "强弓手" #: simulation/data/technologies/tower_range.jsontooltip msgid "Sentry and Stone Towers +8 attack range." msgstr "望楼和碉楼的射击范围 +8." #: simulation/data/technologies/tower_watch.jsondescription msgid "A night's watch increases vigilance." msgstr "守夜人在夜晚始终保持警惕。" #: simulation/data/technologies/tower_watch.jsongenericName msgid "Sentries" msgstr "警卫" #: simulation/data/technologies/tower_watch.jsonspecificName.athen #: simulation/data/technologies/tower_watch.jsonspecificName.mace #: simulation/data/technologies/tower_watch.jsonspecificName.ptol #: simulation/data/technologies/tower_watch.jsonspecificName.sele #: simulation/data/technologies/tower_watch.jsonspecificName.spart msgid "Nyktophylakes" msgstr "警卫" #: simulation/data/technologies/tower_watch.jsonspecificName.han msgid "Shàobīng" msgstr "哨兵" #: simulation/data/technologies/tower_watch.jsonspecificName.rome msgid "Vigiles" msgstr "警卫" #: simulation/data/technologies/tower_watch.jsontooltip msgid "Sentry and Stone Towers +1 default arrow count." msgstr "望楼和碉楼的默认箭矢数 +1 ." #: simulation/data/technologies/trade_commercial_treaty.jsondescription msgid "Improve the international trading profit." msgstr "提高盟友间贸易收益。" #: simulation/data/technologies/trade_commercial_treaty.jsongenericName msgid "Commercial Treaty" msgstr "贸易协定" #: simulation/data/technologies/trade_commercial_treaty.jsontooltip msgid "Traders +10% trade profit between allies." msgstr "盟友间贸易利润 +10% ." #: simulation/data/technologies/trade_gain_01.jsondescription #: simulation/data/technologies/trade_gain_02.jsondescription msgid "The progress in handicraft improves the trading profit." msgstr "工艺进步,提高了贸易利润。" #: simulation/data/technologies/trade_gain_01.jsongenericName msgid "Handicraft" msgstr "改进工艺" #: simulation/data/technologies/trade_gain_01.jsontooltip #: simulation/data/technologies/trade_gain_02.jsontooltip msgid "Traders +15% trade gain." msgstr "商队贸易收益 +15% ." #: simulation/data/technologies/trade_gain_02.jsongenericName msgid "Advanced Handicraft" msgstr "进一步改进工艺" #: simulation/data/technologies/trader_health.jsondescription msgid "Traders traveling together in caravans are less vulnerable." msgstr "商人乘坐马车往来更为安全。" #: simulation/data/technologies/trader_health.jsongenericName msgid "Trade Caravan" msgstr "贸易车队" #: simulation/data/technologies/trader_health.jsontooltip msgid "Land Traders +50% health." msgstr "商队生命值 +50% ." #: simulation/data/technologies/traditional_army_sele.jsondescription msgid "The Macedonian-style core of the Seleucid army." msgstr "马其顿式的塞琉古军队。" #: simulation/data/technologies/traditional_army_sele.jsongenericName msgid "Traditional Army" msgstr "传统军队" #: simulation/data/technologies/traditional_army_sele.jsontooltip msgid "Unlock the Champion Infantry Pikeman." msgstr "解锁冠勇长枪兵。" #: simulation/data/technologies/tyrtean_paeans.jsondescription msgid "" "Paeans were battle hymns that were sung by the Hoplites when they charged " "the enemy lines. One of the first known Paeans was composed by Tirteus, a " "warrior poet of Sparta, during the First Messenian War." msgstr "" #: simulation/data/technologies/tyrtean_paeans.jsongenericName msgid "Tyrtean Paeans" msgstr "军歌" #: simulation/data/technologies/tyrtean_paeans.jsontooltip msgid "Champion Hoplites +10% movement speed." msgstr "" #: simulation/data/technologies/unit_advanced.jsontooltip msgid "" "Advanced and Elite units +20% training time, +25% health, +0.7 capture " "attack strength, +20% loot, and −30% gather speed; Healers +5 healing " "strength and +3 healing range; Melee units +1 resistance and +20% attack " "damage; Ranged units −20% spread." msgstr "进阶及精锐单位训练时间 +20%、生命值+ 25%、占领能力 +0.7、掠夺 +20%、采集率 -30%;治疗单位的效果 +5、治疗范围 +3;近战单位反击 + 1、攻击力 +20%; 远程单位的速度 -20% ." #: simulation/data/technologies/unit_elite.jsontooltip msgid "" "Elite units +20% training time, +25% health, +0.8 capture attack strength, " "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing" " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% " "spread." msgstr "进阶及精锐单位训练时间 +20%、生命值+ 25%、占领能力 +0.8、掠夺 +20%、采集率 -30%;治疗单位的效果 +5、治疗范围 +3;近战单位反击 + 1、攻击力 +20%; 远程单位的速度 -20% ." #: simulation/data/technologies/unlock_champion_cavalry.jsondescription #: simulation/data/technologies/unlock_champion_chariots.jsondescription #: simulation/data/technologies/unlock_champion_infantry.jsondescription msgid "" "Guard units (Champions) are professionals who wield the best weapons and " "have the best training." msgstr "冠勇部队是装备最好且训练最佳的。" #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName msgid "Unlock Champion Cavalry" msgstr "解锁冠勇骑兵" #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip msgid "Unlock Champion Cavalry at the Stable." msgstr "马厩可训练冠勇骑兵" #: simulation/data/technologies/unlock_champion_chariots.jsongenericName msgid "Unlock Champion Chariots" msgstr "解锁冠勇战车" #: simulation/data/technologies/unlock_champion_chariots.jsontooltip msgid "Unlock Champion Chariots at the Stable." msgstr "马厩可训练冠勇战车" #: simulation/data/technologies/unlock_champion_infantry.jsongenericName msgid "Unlock Champion Infantry" msgstr "解锁冠勇步兵" #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol msgid "Agēma" msgstr "解锁精锐步兵" #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome msgid "Regio Cohors" msgstr "解锁精锐步兵" #: simulation/data/technologies/unlock_champion_infantry.jsontooltip msgid "Unlock Champions Infantry at the Barracks." msgstr "军营可训练冠勇步兵" #: simulation/data/technologies/unlock_females_house.jsondescription msgid "A festival attended by women-only, to celebrate female fertility." msgstr "一个只让妇女参加的庆典,庆祝妇女的生育能力。" #: simulation/data/technologies/unlock_females_house.jsongenericName msgid "Fertility Festival" msgstr "生育庆典" #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart msgid "Thesmophoria" msgstr "忒弥斯庆典" #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome msgid "Bona Dea" msgstr "正义女神" #: simulation/data/technologies/unlock_females_house.jsontooltip msgid "Unlock the ability to train women from houses." msgstr "解锁从民居训练妇女的能力。" #: simulation/data/technologies/unlock_neodamodes.jsondescription msgid "" "In ancient Sparta, the Helots who were freed by the state in reward for " "military service were known as Neodamodes." msgstr "" #: simulation/data/technologies/unlock_neodamodes.jsongenericName msgid "Unlock Neodamodes" msgstr "" #: simulation/data/technologies/unlock_neodamodes.jsontooltip msgid "Unlock the ability to train Spearman Neodamodes at the Barracks." msgstr "" #: simulation/data/technologies/unlock_shared_dropsites.jsondescription msgid "" "The extension of trade leads to the permanent establishment of storekeepers " "and their families in foreign countries, allowing them to exploit the wealth" " of these countries." msgstr "贸易的扩大促使商人在外国建立商栈和家庭,方便他们利用在这些国家的财富。" #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName msgid "Diaspora" msgstr "贸易扩张" #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip msgid "Requires three Traders" msgstr "贸易扩张" #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip msgid "Allows using allied dropsites." msgstr "可以使用盟友的码头。" #: simulation/data/technologies/unlock_shared_los.jsondescription msgid "" "By means of trading and travelling people explored beyond the boundaries of " "their lands and drew maps of it in order to share and memorize their " "discoveries." msgstr "透过贸易与旅行,人们探索到了他们本土以外的世界,并绘制了地图以纪录和分享他们的发现。" #: simulation/data/technologies/unlock_shared_los.jsongenericName msgid "Cartography" msgstr "地图绘制" #: simulation/data/technologies/unlock_shared_los.jsontooltip msgid "" "See what your allies see, browse their summary and check their resources and" " population count in the top panel." msgstr "查看你的同盟所看到的,在顶部的面板浏览他们的概要并检查他们的物资与人口数。" #: simulation/data/technologies/unlock_spies.jsondescription msgid "" "Merchants' first goal was trading, but they also gathered information about " "the countries they crossed." msgstr "商队的首要目标是交易,同时也为此收集了相关国家的信息。" #: simulation/data/technologies/unlock_spies.jsongenericName msgid "Espionage" msgstr "间谍" #: simulation/data/technologies/unlock_spies.jsontooltip msgid "" "Allows bribing the units of other players in order to share their vision." msgstr "允许使用间谍获取其他玩家的单位的视野。" #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription msgid "Hire professional mercenaries to fight in your army." msgstr "雇佣老兵" #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName msgid "Expertise In War" msgstr "军事人才" #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip msgid "Mercenaries start at Advanced rank." msgstr "雇佣兵起始为高阶。" #: simulation/data/technologies/warship_arrow_attack.jsondescription msgid "Mounting bolt shooters onto ships helped give added firepower." msgstr "" #: simulation/data/technologies/warship_arrow_attack.jsongenericName msgid "Naval Oxybeles" msgstr "" #: simulation/data/technologies/warship_arrow_attack.jsontooltip msgid "Arrow Ships +10 crush attack damage and +10% attack range." msgstr "" #: simulation/data/technologies/warship_fireship_attack.jsondescription msgid "" "Pitch can be made from petroleum, coal tar, or pine tar. It can be used to " "help seal the hulls of boats as well as assist in igniting enemy ships." msgstr "" #: simulation/data/technologies/warship_fireship_attack.jsongenericName msgid "Burning Pitch" msgstr "" #: simulation/data/technologies/warship_fireship_attack.jsonrequirementsTooltip msgid "Unlocked in City Phase. Requires “Naval Construction.”" msgstr "" #: simulation/data/technologies/warship_fireship_attack.jsontooltip msgid "Fire Ships +25% health and +25% attack damage." msgstr "" #: simulation/data/technologies/warship_health.jsondescription msgid "The hypozomata brace the structure of a ship." msgstr "" #: simulation/data/technologies/warship_health.jsongenericName msgid "Undergirding Cables" msgstr "" #: simulation/data/technologies/warship_health.jsonrequirementsTooltip msgid "Unlocked in City Phase. Requires “Ship Cladding.”" msgstr "" #: simulation/data/technologies/warship_health.jsonspecificName.athen #: simulation/data/technologies/warship_health.jsonspecificName.cart #: simulation/data/technologies/warship_health.jsonspecificName.mace #: simulation/data/technologies/warship_health.jsonspecificName.pers #: simulation/data/technologies/warship_health.jsonspecificName.ptol #: simulation/data/technologies/warship_health.jsonspecificName.sele #: simulation/data/technologies/warship_health.jsonspecificName.spart msgid "Hypozomata" msgstr "" #: simulation/data/technologies/warship_health.jsontooltip msgid "Arrow Ships and Ramming Ships +25% health." msgstr "" #: simulation/data/technologies/warship_ramming_attack.jsondescription msgid "A bronze beak at the prow of the ship, used for ramming enemy ships." msgstr "" #: simulation/data/technologies/warship_ramming_attack.jsongenericName msgid "Bronze Ram" msgstr "" #: simulation/data/technologies/warship_ramming_attack.jsonrequirementsTooltip msgid "Unlocked in City Phase. Requires “Flanking Maneuvers.”" msgstr "" #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.athen #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.cart #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.mace #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.pers #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.ptol #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.sele #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.spart msgid "Embolon" msgstr "" #: simulation/data/technologies/warship_ramming_attack.jsontooltip msgid "Ramming Ships +30% attack damage." msgstr "" #: simulation/data/technologies/warship_ramming_speed.jsondescription msgid "" "The flanking maneuver was attempted in order to position the ship for a " "successful ram. To pull this off in the chaos of a sea battle, a ship's crew" " needed to be highly trained and well-motivated." msgstr "" #: simulation/data/technologies/warship_ramming_speed.jsongenericName msgid "Flanking Maneuvers" msgstr "" #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.athen #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.cart #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.mace #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.pers #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.ptol #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.sele #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.spart msgid "Periplous" msgstr "" #: simulation/data/technologies/warship_ramming_speed.jsontooltip msgid "Ramming Ships +25% speed and acceleration. Unlocks “Bronze Rams.”" msgstr "" #: simulation/data/technologies/warship_ranged_attack.jsondescription msgid "" "Flaming munitions were very useful against wooden targets such as ships." msgstr "" #: simulation/data/technologies/warship_ranged_attack.jsongenericName msgid "Flaming Projectiles" msgstr "" #: simulation/data/technologies/warship_ranged_attack.jsonrequirementsTooltip msgid "Unlocked in City Phase. Requires “Naval Ballistae.”" msgstr "" #: simulation/data/technologies/warship_ranged_attack.jsontooltip msgid "Ranged Warships +10% attack damage." msgstr "" #: simulation/data/technologies/warship_resistance.jsondescription msgid "Armor for the flanks of a warship." msgstr "" #: simulation/data/technologies/warship_resistance.jsongenericName msgid "Ship Cladding" msgstr "" #: simulation/data/technologies/warship_resistance.jsontooltip msgid "" "Warships +1 pierce and crush armor. Unlocks “Undergirding Cables” for some " "civilizations." msgstr "" #: simulation/data/technologies/warship_siege_attack.jsondescription msgid "Mounting stronger catapults onto ships helped give added firepower." msgstr "" #: simulation/data/technologies/warship_siege_attack.jsongenericName msgid "Naval Ballistae" msgstr "" #: simulation/data/technologies/warship_siege_attack.jsontooltip msgid "Siege Ships +20% attack range and vision range." msgstr "" #: simulation/data/technologies/wonder_population_cap.jsondescription msgid "The wonder attracts many more people to your civilization." msgstr "奇观会吸引更多的人民加入你的文明。" #: simulation/data/technologies/wonder_population_cap.jsongenericName msgid "Glorious Expansion" msgstr "光荣扩张" #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart msgid "Peristasis" msgstr "光荣扩张" #: simulation/data/technologies/wonder_population_cap.jsontooltip msgid "" "Enable the “Glorious Expansion” aura: +20% maximum population limit per " "Wonder owned." msgstr "启用“光荣扩张”光环:每座奇观让人口上限 +20% ."