Index: ps/trunk/binaries/data/mods/official/entities/structures/rome_wall.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/rome_wall.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/rome_wall.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Moenia + + Romans + + Stong city walls. + + + + + + structures/romans/wall.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/celt_scout_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/celt_scout_tower.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/celt_scout_tower.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Tyrau + + Celts + + *I could not find any evidence of a celtic tower, but I'm giving them one for gameplay reasons.* + + + + + + structures/celts/scout_tower.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/celt_dock.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/celt_dock.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/celt_dock.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Porthladd + + Celts + + I could not find any evidence of a celtic port, but I'm giving them one for gameplay reasons. + + + + + + structures/celts/dock.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/hele_civil_centre.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/hele_civil_centre.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/hele_civil_centre.xml (revision 3251) @@ -0,0 +1,34 @@ + + + + + + + + Apoikia + + Hellenes + + During the Great Colonisation, the Hellenes built numerous colonies all over the shores of the Mediterranean and Black Seas, which became miniature versions of Greece on foreign soil. + + + + + + + + + + + + + + + + + + structures/hellenes/civil_centre.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/cart_mill.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/cart_mill.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/cart_mill.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Mehcabah + + Carthaginians + + Resources and building materials were kept in warehouses. + + + + + + structures/carthaginians/mill.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/hele_dock.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/hele_dock.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/hele_dock.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Limenos + + Hellenes + + Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonisation were thriving port centres, which traded with the local population. + + + + + + structures/hellenes/dock.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/rome_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/rome_fortress.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/rome_fortress.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Fortis + + Romans + + Fortified city. + + + + + + structures/romans/fortress.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/hele_farmstead.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/hele_farmstead.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/hele_farmstead.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Sitobolion + + Hellenes + + Grain wasn't plentiful in Hellas, which is why it was carefully stored in granaries, some of it being reserved for times of siege. + + + + + + structures/hellenes/farmstead.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/rome_house.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/rome_house.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/rome_house.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Atrium + + Romans + + The early Atrium initially included one big room with a fireplace in the middle. A garden by the house was later included under Hellenistic influence. + + + + + + structures/romans/house.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/hele_wall_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/hele_wall_tower.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/hele_wall_tower.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Pyrgos + + Hellenes + + Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. + + + + + + structures/hellenes/wall_tower.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/rome_wall_gate.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/rome_wall_gate.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/rome_wall_gate.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Porta + + Romans + + (Insert History Here) + + + + + + structures/romans/wall_gate.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/iber_barracks.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/iber_barracks.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/iber_barracks.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Cuartel + + Iberians + + To the best of our knowledge, the Iberians did not have standing armies in the sense that we know of them elsewhere or of today, it is doubtful that they had specific structures designated as military centres; however as a game construct we show a modest structure wherein military related activities take place. + + + + + + structures/iberians/barracks.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/iber_market.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/iber_market.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/iber_market.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Mercado + + Iberians + + The trade centres or marketplaces of the Iberians may have in fact been no more than folks gathering about in a plaza during certain days of the week or month in order to exchange goods. As a game construct we show a modest building where trading and purchasing goods for sale may take place. + + + + + + structures/iberians/market.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/hele_mill.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/hele_mill.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/hele_mill.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Anakeion + + Hellenes + + Resources and building materials were kept in warehouses. + + + + + + structures/hellenes/mill.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/iber_wall.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/iber_wall.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/iber_wall.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Muro Ancho + + Iberians + + High and strongly built defensive stone walls were a common structure of the Iberian Peninsula during the period, and for long thereafter. + + + + + + structures/iberians/wall.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/iber_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/iber_fortress.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/iber_fortress.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Castro + + Iberians + + The Castro can be likened to a more strongly fortified town centre than that of the common Oppidum which were also fortified places of habitation. As such it was widely and normally constructed upon a height, and almost always had some sort of an acropolis built at the highest point within its towered walls. In the archeological record of the Iberian Peninsula, the remnants of as many as a thousand fortified places identifiable as Castros can be found in modern day Portugal alone. + + + + + + structures/iberians/fortress.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/rome_dock.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/rome_dock.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/rome_dock.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Portus + + Romans + + Being an inland city, Rome was still connected to the port of Ostia through means of the Tiber. Merchant ships from all over the Mediterranean arrived at Ostia, bringing all kinds of luxurious goods. The construction of a reliable harbour was planned by Julius Caesar and carried out by Claudius. + + + + + + structures/romans/dock.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/pers_market.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/pers_market.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/pers_market.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Bazaar + + Persians + + Traders from all distant parts of the huge empire met, exchanged and sold goods in the huge bazaars present in almost every big city. Babylon and Susa were the largest and most frequented trade centres. + + + + + + structures/persians/market.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/rome_market.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/rome_market.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/rome_market.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Forum + + Romans + + The Forum was the most important place in Rome, for it was there that important speeches were held and decisions taken. Starting with Julius Caesar, the great emperors Vespasian, Nerva and Trajan built their magnificent forums. + + + + + + structures/romans/market.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/pers_house.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/pers_house.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/pers_house.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Pairidaeza + + Persians + + Apart from the Great King and his close relatives, the satraps resided in splendid spacious residences, which included palaces, pavilions and gardens. + + + + + + structures/persians/house.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/pers_barracks.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/pers_barracks.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/pers_barracks.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Apadana + + Persians + + The vassal and subject peoples sent representatives to deliver annual tribute to the Great King in Persepolis; the King accepted them in the Apadana ('Audience Hall'). + + + + + + structures/persians/barracks.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/pers_wall_gate.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/pers_wall_gate.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/pers_wall_gate.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Darvaze + + Persians + + The several ceremonial entrances to the great city of Babylon were furnished with magnificent gates, the gate of Ishtar being the most splendid of all. + + + + + + structures/persians/wall_gate.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/rome_mill.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/rome_mill.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/rome_mill.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Receptaculum + + Romans + + Resources and building materials were kept in warehouses. + + + + + + structures/romans/mill.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/pers_wall.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/pers_wall.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/pers_wall.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Divar + + Persians + + These were the massive walls that Nebuchadnezzar built to protect the city. It is said that two four-horse chariots could easily pass by each other. Babylon, although not an official royal residence (there were 4 of them all together), was a preferred place for holidays. + + + + + + structures/persians/wall.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/cart_scout_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/cart_scout_tower.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/cart_scout_tower.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Migdal + + Carthaginians + + Possibly used as outposts. + + + + + + structures/carthaginians/scout_tower.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/cart_house.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/cart_house.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/cart_house.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Bayit + + Carthaginians + + Housing was generally built of ?adobe? or sandstone then plastered with stucco. Flat roofs predominate, few windows, arched doorways in evidence, kind of a blend of Achaemenian and Mediterranean styles with some tiled roofs. In the biggest cities, especially Carthage and such as Utica, housing was in flat-roofed structures rising as high as 6 and 7 stories (two-storied would be sufficient). + + + + + + structures/carthaginians/house.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/cart_market.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/cart_market.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/cart_market.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Šuq + + Carthaginians + + Carthaginian markets were probably just big sheds or structures surrounding a ?market? area or in a wharf area of a port. + + + + + + structures/carthaginians/market.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/pers_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/pers_fortress.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/pers_fortress.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Dura + + Persians + + The Susa Chateau was a fortress in the administrative capital of Susa, which was reconstructed by a French archaeologist in 1890 with the use of original building material. + + + + + + structures/persians/fortress.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/rome_farmstead.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/rome_farmstead.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/rome_farmstead.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Villa + + Romans + + As Rome grew more and more affluent, many of the rich senators built lavish villas throughout Italy. Most of them emulated earlier Hellenistic examples; remains can be seen even today at Pompeii. + + + + + + structures/romans/farmstead.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/celt_barracks.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/celt_barracks.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/celt_barracks.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Gwersyllty + + Celts + + I could not find any evidence of a central military structure, but I?m giving them one for gameplay reasons. Their training would have been performed in an open area, and on the battle field. They would have been housed in their home. The blacksmith would probably have been a part of the blacksmith?s home. The men were responsible for making or scavengering their own weapons. + + + + + + structures/celts/barracks.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/cart_barracks.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/cart_barracks.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/cart_barracks.xml (revision 3251) @@ -0,0 +1,21 @@ + + + + + + + Mahaneh + + Carthaginians + + The Carthaginians incorporated stables and barracks into their city walls. + + + + + + structures/carthaginians/barracks.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/cart_wall.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/cart_wall.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/cart_wall.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Homah + + Carthaginians + + The Carthaginians built what are referred to as ?triple walls? to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders. + + + + + + structures/carthaginians/wall.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/iber_civil_centre.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/iber_civil_centre.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/iber_civil_centre.xml (revision 3251) @@ -0,0 +1,34 @@ + + + + + + + + Oppidum + + Iberians + + The Oppidum, plural Oppida (oh-PEE-dah), has a long history in the Iberian Peninsula. They were walled towns, dating back to even before the time period of the game and expanding greatly during it. They were usually built upon heights for better defensive purposes but sometimes right out on the plains, especially in the east where there may not have been heights at desirable locations near meandering rivers. This concept drawing is derived from an actual archeological site that has been excavated in the northeast of Spain having belonged to the Ilergete (ee-layer-HAY-tay) tribe as shown in the figure below and from the virtual reconstruction of the site at the museum located adjacent to it. + + + + + + + + + + + + + + + + + + structures/iberians/civil_centre.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/hele_scout_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/hele_scout_tower.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/hele_scout_tower.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Pyrgion + + Hellenes + + Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. + + + + + + structures/hellenes/scout_tower.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/celt_wall.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/celt_wall.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/celt_wall.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Gwarchglawdd + + Celts + + The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack. + + + + + + structures/celts/wall.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/cart_wall_gate.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/cart_wall_gate.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/cart_wall_gate.xml (revision 3251) @@ -0,0 +1,21 @@ + + + + + + + Migdal-shacar + + Carthaginians + + The tower sections constituted a 4th level where they rose up to provide even higher firing level platform than that of the top of the wall run. + + + + + + structures/carthaginians/wall_gate.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_structure_defense_scout_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_structure_defense_scout_tower.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_structure_defense_scout_tower.xml (revision 3251) @@ -0,0 +1,38 @@ + + + + + + + + + + Outpost + + 53 + + Village + + Outposts can be built anywhere on a player's land, and garrisoned to provide reconnaissance and defense against attackers. + + + + + 6.0 + 6.0 + 8.0 + + + + 3 + + + + 60 + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_structure_economic_mill.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_structure_economic_mill.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_structure_economic_mill.xml (revision 3251) @@ -0,0 +1,34 @@ + + + + + + + + + + Mill + + 52 + + Village + + A Mill must be constructed near a source of Wood, Stone or Ore in order to collect them. It also provides technologies that improve gathering of these resources. + + + + + 12.0 + 12.0 + 8.0 + + + + 50 + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_unit_infantry_melee_swordsman.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_unit_infantry_melee_swordsman.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_unit_infantry_melee_swordsman.xml (revision 3251) @@ -0,0 +1,21 @@ + + + + + + + Infantry Swordsman + + 0 + + Sword + + Weapon is basically a developed sickle. Probably from the club, to the axe, to the sickle to the sword. It was the Romans who used them to combat the long range of the sarissa. Their spears were so long they had to use two hands to wield them. In a formation they were almost impossible to maneouvre. If flanked, they were easily cut down by a sword as demonstrated by the Romans at the battle of Cynoscephalae. Generally swordsmen were well armoured, had shields, and tended to be nobles. A good sword was an expensive weapon. + + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_gaia_flora_tree.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_gaia_flora_tree.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_gaia_flora_tree.xml (revision 3251) @@ -0,0 +1,39 @@ + + + + + + + + + + Tree + + flora_deciduotree + + Tree, Resource + + Chop these down to accumulate Wood. + + + + + 100 + + + + Wood + 0 + 64 + 0 + + + + 200 + wood + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical_ship.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical_ship.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical_ship.xml (revision 3251) @@ -0,0 +1,31 @@ + + + + + + + + Ship + + Ship, WarShip + + + + + Water + + + + 5.0 + 5.0 + + + + 12.0 + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_structure_resource.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_structure_resource.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_structure_resource.xml (revision 3251) @@ -0,0 +1,25 @@ + + + + + + + + + + Resource Structure + + Resource + + + + + 0 + + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/gaia/gaia_flora_poplar.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/gaia/gaia_flora_poplar.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/gaia/gaia_flora_poplar.xml (revision 3251) @@ -0,0 +1,9 @@ + + + + + flora/trees/poplar.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/gaia/gaia_special_settlement.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/gaia/gaia_special_settlement.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/gaia/gaia_special_settlement.xml (revision 3251) @@ -0,0 +1,9 @@ + + + + + structures\stlm_hele.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/gaia/gaia_rock_light.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/gaia/gaia_rock_light.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/gaia/gaia_rock_light.xml (revision 3251) @@ -0,0 +1,9 @@ + + + + + geology/light.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/gaia/gaia_flora_bush_berry.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/gaia/gaia_flora_bush_berry.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/gaia/gaia_flora_bush_berry.xml (revision 3251) @@ -0,0 +1,9 @@ + + + + + props/flora/foliagebush.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/gaia/gaia_fauna_deer.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/gaia/gaia_fauna_deer.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/gaia/gaia_fauna_deer.xml (revision 3251) @@ -0,0 +1,18 @@ + + + + + + + + Deer + + + + + + fauna/deer1.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/gaia/gaia_fauna_pig.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/gaia/gaia_fauna_pig.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/gaia/gaia_fauna_pig.xml (revision 3251) @@ -0,0 +1,19 @@ + + + + + + + + + Pig + + + + + + fauna/pig1.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/gaia/gaia_flora_carob.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/gaia/gaia_flora_carob.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/gaia/gaia_flora_carob.xml (revision 3251) @@ -0,0 +1,9 @@ + + + + + flora/trees/carob.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/gaia/gaia_flora_poplar_lombardy.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/gaia/gaia_flora_poplar_lombardy.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/gaia/gaia_flora_poplar_lombardy.xml (revision 3251) @@ -0,0 +1,9 @@ + + + + + flora/trees/lumbardypoplar.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/gaia/gaia_fauna_rabbit.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/gaia/gaia_fauna_rabbit.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/gaia/gaia_fauna_rabbit.xml (revision 3251) @@ -0,0 +1,19 @@ + + + + + + + + + Rabbot + + + + + + fauna/rabbit1.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/gaia/gaia_flora_oak.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/gaia/gaia_flora_oak.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/gaia/gaia_flora_oak.xml (revision 3251) @@ -0,0 +1,9 @@ + + + + + flora/trees/oak.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/gaia/gaia_fauna_sheep.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/gaia/gaia_fauna_sheep.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/gaia/gaia_fauna_sheep.xml (revision 3251) @@ -0,0 +1,19 @@ + + + + + + + + + Sheep + + + + + + fauna/sheep1.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/gaia/gaia_flora_pine.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/gaia/gaia_flora_pine.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/gaia/gaia_flora_pine.xml (revision 3251) @@ -0,0 +1,9 @@ + + + + + flora/trees/pine.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_gaia_flora_bush_berry.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_gaia_flora_bush_berry.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_gaia_flora_bush_berry.xml (revision 3251) @@ -0,0 +1,41 @@ + + + + + + + + + Berry Bush + Berry Bush + + flora_deciduotree + + Resource + + Foragers can gather the fruit from these bushes to accumulate Food. + Berries are tasty, fruity, and scrunchiously crunchable. + + + + + 100 + + + + Food + 205 + 115 + 16 + + + + 100 + food + fruit + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_unit_infantry_ranged.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_unit_infantry_ranged.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_unit_infantry_ranged.xml (revision 3251) @@ -0,0 +1,27 @@ + + + + + + + + Ranged Infantry + + Ranged + + + + + + + + 24.0 + 1500 + + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_structure_resource_corral.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_structure_resource_corral.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_structure_resource_corral.xml (revision 3251) @@ -0,0 +1,43 @@ + + + + + + + + + + Corral + + 51 + + Village + + Herd domestic animals into a Corral, and they will provide Food for your civilisation. + + + + + 12.0 + 12.0 + 8.0 + + + + 6 + + + + 50 + + + + 200 + food + milk + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_structure_military.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_structure_military.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_structure_military.xml (revision 3251) @@ -0,0 +1,20 @@ + + + + + + + + + + Military Structure + + Military + + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical_siege_ballista.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical_siege_ballista.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical_siege_ballista.xml (revision 3251) @@ -0,0 +1,18 @@ + + + + + + + + 37 + + Ranged + + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_unit_super_cavalry.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_unit_super_cavalry.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_unit_super_cavalry.xml (revision 3251) @@ -0,0 +1,20 @@ + + + + + + + + Super Cavalry + + 43 + + Organic, Mounted + + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_structure_gaia_settlement.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_structure_gaia_settlement.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_structure_gaia_settlement.xml (revision 3251) @@ -0,0 +1,34 @@ + + + + + + + + + Gaia Building + + Settlement + + Gaia + + Building, Gaia, Special, Settlement + + Build a Civil Centre at this location to expand your territory. + + + + + 24.0 + 24.0 + 8.0 + + + + Settlement + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/hele_temple.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/hele_temple.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/hele_temple.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Anaktoron + + Hellenes + + The Hellenes built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, a specific patron deity was supposed to watch over each polis. + + + + + + structures/hellenes/temple.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/pers_mill.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/pers_mill.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/pers_mill.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Asiyah + + Persians + + The Persian kings kept the huge annual tribute received by their subject nations in specific buildings in Persepolis and Susa. In the provinces, the satraps were responsible for the establishment of similar foundations, where local taxes and public funds were kept. + + + + + + structures/persians/mill.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/cart_dock.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/cart_dock.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/cart_dock.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Namel + + Carthaginians + + The structure is based upon the centre ?island? of skidways and sheds (including shops and admiral?s headquarters) of the inner harbour constructed to house the war fleet of the Carthaginian navy at Carthage. + + + + + + structures/carthaginians/dock.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/celt_house.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/celt_house.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/celt_house.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Annedd + + Celts + + Celts generally lived in round stone or wattle and daub walled structures with thatched roof. + + + + + + structures/celts/house.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/celt_mill.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/celt_mill.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/celt_mill.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Ystordy + + Celts + + In southern parts of the country, most of the wildwood had been cleared and given way to farming or coppice management. In northern parts, or where the ground was particularly unsuitable for agriculture, wildwood remained, but under constant threat. Land around the farmsteads was usually enclosed by hazel fencing or hedging. + + + + + + structures/celts/mill.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/celt_wall_gate.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/celt_wall_gate.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/celt_wall_gate.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + (Insert name here) + + Celts + + (Insert History Here) + + + + + + structures/celts/wall_gate.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/iber_scout_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/iber_scout_tower.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/iber_scout_tower.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Torre Iberica + + Iberians + + These towers were quite large, high and monolithic stonework; being cylindrical lent them added strength. They were initially built at mountain passes to control access through them or on high places to provide overview and defense of surrounding terrain. They may have also been used as 'toll stations' along trading routes. Sometimes they were even built 'right out in the middle of nowhere' on the flatlands, but always with the idea of defensively controlling terrain. + + + + + + structures/iberians/scout_tower.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/rome_civil_centre.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/rome_civil_centre.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/rome_civil_centre.xml (revision 3251) @@ -0,0 +1,34 @@ + + + + + + + + Municipium + + Romans + + (Roman History goes here) + + + + + + structures/romans/civil_centre.xml + + + + + + + + + + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/iber_wall_gate.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/iber_wall_gate.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/iber_wall_gate.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Puerta Mortal + + Iberians + + One of the central attributes of the Iberians civ is that it was a highly defensive one that constantly gave the Carthaginians trouble in their bid to conquer the peninsula (which they never really did) and took the Romans another 200 years to subdue, along with incredibly large cumulative loss of Roman soldier's lives. This doubled gate has been found incorporated into walls surrounding Iberian villages, Oppidum, and fortresses, Castros. It presents rather formidable aspects with its 4 towers, 2 gates, and a courtyard-like interior wherein enemy forces could become entrapped between the two gates, combined with a monolithically strong stone structure. The concept comes from archeologist and paleontologist descriptions of the remains of such gates at various locations scattered about the Iberian Peninsula. + + + + + + structures/iberians/wall_gate.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/pers_scout_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/pers_scout_tower.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/pers_scout_tower.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Padgan + + Persians + + The narrow entrance into mountainous Cilicia was protected by wooden fortifications which made any foreign intrusions extremely difficult. + + + + + + structures/persians/scout_tower.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/celt_farmstead.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/celt_farmstead.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/celt_farmstead.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Ffermdy + + Celts + + Farming typically revolved around small hamlets and farmsteads with enclosed rectilinear fields - each having areas of pasture, farmland and wood. Ploughing became more efficient with the arrival of the iron share (plough point ? courtesy of our Celts) and a two field rotation was introduced; crops one year followed by a fallow that was grazed by livestock. This lead to surprisingly high yields and fuelled population growth. The image of a farmstead would most likely be a house with some out-buildings. Storage of crops was either in pits or in raised stores and harvest was over several months - weeds, grain and then straw. + + + + + + structures/celts/farmstead.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/iber_temple.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/iber_temple.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/iber_temple.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Templo + + Iberians + + The Iberian tribes did not typically worship their gods at temples, but there has been a single instance in which the remains of an ancient Tartessian temple has been unearthed in Andalusia in southern Spain. The Iberians for the most part worshipped their gods at small household votive altars in their homes or sometimes at smallish monuments to them in the outdoors. Their two principal gods (though they are also known to have had many others) were Endovelico, as the male represented by a boar, and Ataecina, the female counterpart as represented by a goat. + + + + + + structures/iberians/temple.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/celt_market.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/celt_market.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/celt_market.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Marchnaty + + Celts + + Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centred on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardised pottery and this suggests that weights and measures were controlled to provide consistency in trade. + + + + + + structures/celts/market.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/rome_scout_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/rome_scout_tower.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/rome_scout_tower.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Turris Lignea + + Romans + + Used in camps built by the Roman army. + + + + + + structures/romans/scout_tower.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/iber_farmstead.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/iber_farmstead.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/iber_farmstead.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Hacienda + + Iberians + + The Hacienda is adopted as being a farm centre that would typically house more than a single family, or an extended family, involved in all manner of agricultural pursuit required of the times. + + + + + + structures/iberians/farmstead.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/rome_temple.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/rome_temple.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/rome_temple.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Nosocomium + + Romans + + (Insert History) + + + + + + structures/romans/temple.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/hele_market.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/hele_market.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/hele_market.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Agora + + Hellenes + + The most important place in most Classical Greek polises, the Agora served many purposes - it was a stage for public speeches and debates, as well as a market. + + + + + + structures/hellenes/market.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/hele_barracks.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/hele_barracks.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/hele_barracks.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Strategion + + Hellenes + + The Strategion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Strategoi. + + + + + + structures/hellenes/barracks.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/iber_mill.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/iber_mill.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/iber_mill.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Centro de Recursos + + Iberians + + There was no such thing as an Iberians resource centre during the time frame although there may have been camps. However as a game construct we show one to serve purpose of supporting lumbering and mining operations. + + + + + + structures/iberians/mill.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/rome_wall_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/rome_wall_tower.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/rome_wall_tower.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Turris Lapidea + + Romans + + (Insert history here) + + + + + + structures/romans/wall_tower.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/rome_barracks.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/rome_barracks.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/rome_barracks.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Castra + + Romans + + Romans specialised in the building of military camps and forts. A few of them still survive. + + + + + + structures/romans/barracks.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_unit_support_healer.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_unit_support_healer.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_unit_support_healer.xml (revision 3251) @@ -0,0 +1,20 @@ + + + + + + + + Healer + + 33 + + Foot + + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_structure.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_structure.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_structure.xml (revision 3251) @@ -0,0 +1,30 @@ + + + + + + + + + + Structure + + sheet_civ + + Structure + + + + + 12.0 + + + + 9 + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_melee_swordsman.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_melee_swordsman.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_melee_swordsman.xml (revision 3251) @@ -0,0 +1,21 @@ + + + + + + + Cavalry Swordsman + + 18 + + Sword + + Fighting from horseback with a sword is a tricky thing to do. This required usage of a sword that was longer than the typical infantry sword. One needed a good reach to attack from the height of a horse. If you were without spear (the ideal weapon of choice) it was probably because you needed your hands free to do other tasks such as riding hard and fast. It wasn't uncommon for the men to dismount and attack from foot if they were armed with only a sword. + + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/cart_super_infantry.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/cart_super_infantry.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/cart_super_infantry.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Qacin + + Carthaginians + + The Sacred Band was a group of elite troops dedicated to the service of Tanit, patron goddess of Carthage. Wearing distinctive white linothorax cuirasses and bronze helmets with a black band above the forehead they fought as an elite cavalry formation. In addition to providing crack troops, the unit trained Carthaginians aspiring to command Punic mercenary armies. Specially picked troops carried the unit standard emblazoned with the goddess’ symbols into battle. + + + + + + units/carthaginians/super_unit_1.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/cart_infantry_slinger_a.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/cart_infantry_slinger_a.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/cart_infantry_slinger_a.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/celt_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/celt_fortress.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/celt_fortress.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Broch + + Celts + + (Insert history here) + + + + + + structures/celts/fortress.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/hele_house.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/hele_house.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/hele_house.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Metathron + + Hellenes + + Hellenic houses from the Classical Age were generally humble yet stylish. During the Hellenistic Age, however, luxurious palaces and estates became commonplace in the rich Hellenistic metropolises like Antioch, Alexandria and Seleucia. + + + + + + structures/hellenes/house.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/hele_wall_gate.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/hele_wall_gate.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/hele_wall_gate.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + (Name) + + Hellenes + + (Insert history) + + + + + + structures/hellenes/wall_gate.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/pers_farmstead.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/pers_farmstead.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/pers_farmstead.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Jowgah + + Persians + + Farming probably originated in the lands of Mesopotamia circa 8000 BC. The arable lands of Sumer and Akkad, well irrigated by the Tigris and Euphrates, accounted for food surpluses, which were in turn stored in granaries present in every town. The Persians, who were originally shepherds and hunters, probably began farming under the influence of the nearby Elamites. + + + + + + structures/persians/farmstead.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/hele_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/hele_fortress.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/hele_fortress.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Akropolis + + Hellenes + + The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvellous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defences. + + + + + + structures/hellenes/fortress.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/celt_civil_centre.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/celt_civil_centre.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/celt_civil_centre.xml (revision 3251) @@ -0,0 +1,34 @@ + + + + + + + + Caer + + Celts + + This was be the centre of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure. + + + + + + structures/celts/civil_centre.xml + + + + + + + + + + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_melee_spearman.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_melee_spearman.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_melee_spearman.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Cavalry Spearman + + 15 + + Spear + + This was the weapon of choice from horseback. This was the unit that would eventually evolve to the medieval knight (after heavy influence by the Sarmartians and their lances). Infantry were an easy kill; just ride them down and skewer them with your stick and its point on the end. As with all cavalry - it was only the rich and the nobles who were able to fight from horseback due to the cost of owning such a beast. + + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_structure_economic_farmstead.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_structure_economic_farmstead.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_structure_economic_farmstead.xml (revision 3251) @@ -0,0 +1,41 @@ + + + + + + + + Farmstead + + 49 + + Village + + The Farmstead is the centre for food gathering operations. Fields and Corrals must be built at lots adjacent to it. + + + + + 12.0 + 12.0 + 8.0 + + + + 5 + + + + 50 + + + + + + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_melee.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_melee.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_melee.xml (revision 3251) @@ -0,0 +1,17 @@ + + + + + + + Melee Cavalry + + Melee + + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/pers_cavalry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/pers_cavalry_javelinist_a.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/pers_cavalry_javelinist_a.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/cart_infantry_spearman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/cart_infantry_spearman_b.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/cart_infantry_spearman_b.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Iš Hanít Arukáh Meguyás + + Carthaginians + + The core of the Carthaginian army was made up of Liby-Phoenicians, Africans with Phoenician ancestors. The wealthy residents of Carthage recruited the non-citizen Liby-Phoenicians as heavy infantry, fighting in the Macedonian phalanx armed with the long sarissa. Armor could range from chain mail hauberks to bronze cuirasses and helmets often included the latest Hellenistic types. Although armed with a shield and a sword, Carthaginian swordsmen were woefully ill-trained compared to their Roman or Iberian counterparts in fencing. + + + + + + units/carthaginians/infantry_spearman_b.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/iber_wall_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/iber_wall_tower.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/iber_wall_tower.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/iber_dock.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/iber_dock.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/iber_dock.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Puerto + + Iberians + + No one really knows how ancient 1st millennium Iberian Peninsular docks or ports looked, though they were probably pretty simple affairs having but a short pier, if even that. However, for the purposes of creating a structure in the game and because the Phoenicians / Carthaginians had such broad influence on the peninsula for a half millennium before the timeframe of the game, we have chosen to model something similar to the inner port centre at Carthage, with typical Iberians architectural applications applied to it. The largest port that was strictly Iberian, though said to have been founded by the Greeks (defaulting to the resident Iberians when Greek merchants were blocked by Carthage from further trading into the western Mediterranean), was probably only that of Saguntum (and possibly Emporion) on the eastern coast of Spain referred to as the Spanish Levant. + + + + + + structures/iberians/dock.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/celt_temple.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/celt_temple.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/celt_temple.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Addoldy + + Celts + + Classical Historians gave account to gruesome sacrifices done in dark forest groves. Trees were of great importance to the Celts. The word Druid is closely related to the word for oak. + + + + + + structures/celts/temple.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/cart_temple.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/cart_temple.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/cart_temple.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Miqdáš + + Carthaginians + + Quite a few temples and altars were scattered about Carthinginians territory, given up to the worship of various gods in a pantheon that, regrettably, is mostly lost to time and destruction. The structure shown is one found just west of the Bagradas River on a tributary that was dedicated to a pantheon of gods ranging from traditional Phoencicio-Carthaginian to Egyptian and Hellenic. It was actually built of a golden-hued marble (some others from a pink-hued marble also famously quarried in the Carthaginian homeland). Note that Tanit and Baal-Haamon were the were the two principal gods worshipped by a population that was quite religious, therefore their ?effigies? should also appear on the facade of the temple or as statuary in front of it, perhaps flanking the entrance. + + + + + + structures/carthaginians/temple.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/pers_dock.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/pers_dock.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/pers_dock.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Langargah + + Persians + + Situated on the Mediterranean coast, all Phoenician cities had excellent docks and harbours, the oustanding example being Tyre, which was situated on an island close to the shore. + + + + + + structures/persians/dock.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/cart_civil_centre.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/cart_civil_centre.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/cart_civil_centre.xml (revision 3251) @@ -0,0 +1,32 @@ + + + + + + + Merkaz + + Carthaginians + + Carthiginian's History + + + + + + + + + + + + + + + + + + structures/carthaginians/civil_centre.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_unit_super.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_unit_super.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_unit_super.xml (revision 3251) @@ -0,0 +1,26 @@ + + + + + + + + Super Unit + + Military, Super + + + + + 50 + 1 + 1 + 1 + 1 + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_structure_civic_civil_centre.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_structure_civic_civil_centre.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_structure_civic_civil_centre.xml (revision 3251) @@ -0,0 +1,56 @@ + + + + + + + + + + Civil Centre + + 47 + + Housing, Village + + The heart of the player's empire. Trains economic units, and can only be built on settlements. + + + + + 24.0 + 24.0 + 8.0 + + + + 15 + + + + 1000 + + + + 10 + + + + + + + + + + + + + + + 1 + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/hele_infantry_javelinist_b.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/hele_infantry_javelinist_b.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/hele_infantry_javelinist_b.xml (revision 3251) @@ -0,0 +1,21 @@ + + + + + + + + Thracian Peltast + + Hellenes + + Peltasts were javelinists originating in Thrace but their form of combat was widely copied by the Greeks, Macedonians, and Persians. Equipped with a small oval or crescent shield, a peltast would charge at enemy formations whilst hurling his javelins then fall back to avoid close combat. They wore no armor and were at a significant disadvantage against heavy infantry and cavalry, relying on their speed for survival. + + + + + + units/hellenes/infantry_javelinist_b.xml + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/cart_support_trader.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/cart_support_trader.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/cart_support_trader.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Soher + + Carthaginians + + Of all the merchants of the ancient world, the Carthaginians were the most traveled. Their vast fleet of trading ships went as far as Britain and down the coast of West Africa. Culturally sensitive, the Carthaginians would make allowances for the particular customs of their trading partners, some transactions taking place without direct contact or negotiation. Thanks to the long voyages of Carthaginian merchants much territory was explored and even colonized. + + + + + + units/carthaginians/trader.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/pers_temple.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/pers_temple.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/pers_temple.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + (Insert Name) + + Persians + + (Insert History) + + + + + + structures/persians/temple.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/cart_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/cart_fortress.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/cart_fortress.xml (revision 3251) @@ -0,0 +1,20 @@ + + + + + + + Mecudah + + Carthaginians + + The Carthaginians built a number of rather 'monolithic' blockhouse forts sited at critical locations in North Africa, sometimes also in conjunction with long lengths of wall intended to keep the wilder people of the desert to the south from freely ranging into the ?civilised? territories under their direct control. + + + + + + structures/carthaginians/fortress.xml + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/hele_wall.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/hele_wall.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/hele_wall.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Teichos + + Hellenes + + All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures. + + + + + + structures/hellenes/wall.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/pers_civil_centre.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/pers_civil_centre.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/pers_civil_centre.xml (revision 3251) @@ -0,0 +1,34 @@ + + + + + + + + Satrapy + + Persians + + Possibly of Median origin, the word 'satrapy' means province. Soon after coming to the throne, Darius the Great carried out a vast administrative reform, dividing the huge empire into 20 satrapies governed by satraps. + + + + + + structures/persians/civil_centre.xml + + + + + + + + + + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/pers_wall_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/pers_wall_tower.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/pers_wall_tower.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Borj + + Persians + + When Cyrus the Great campaigned in the north and chose to establish the river Jaxartes as a boundary, he constructed a mighty fortress to protect his territories from Scythian raids. It was called Cyropolis and was situated close to the place where Alexander the Great later built his Alexandria Eschatae. + + + + + + structures/persians/wall_tower.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/structures/cart_farmstead.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/structures/cart_farmstead.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/structures/cart_farmstead.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Ahuzah + + Carthaginians + + Although there must have been many small farms as well, when the Carthaginians expanded into the hinterland, most farms and orchardist establishments were created by the wealthy segment of society that became known as the landowners, and the resulting estates were mostly worked by ?almost enslaved? Liby-Phoenicians, Numidians, and whomever they could get. + + + + + + structures/carthaginians/farmstead.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_gaia_flora_tree_oak.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_gaia_flora_tree_oak.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_gaia_flora_tree_oak.xml (revision 3251) @@ -0,0 +1,20 @@ + + + + + + + + + Oak Tree + + Oak + + A deciduous tree of the genus Quercus; has acorns and lobed leaves. + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_gaia_geo_mineral.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_gaia_geo_mineral.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_gaia_geo_mineral.xml (revision 3251) @@ -0,0 +1,32 @@ + + + + + + + + + Mineral + + Mineral + + A mineral deposit, providing access to rare forms of precious metal. + + + + + Ore + 192 + 192 + 0 + + + + 100 + ore + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_unit_super_infantry.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_unit_super_infantry.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_unit_super_infantry.xml (revision 3251) @@ -0,0 +1,20 @@ + + + + + + + + Super Infantry + + 42 + + Organic, Foot + + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/pers_cavalry_javelinist_e.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/pers_cavalry_javelinist_e.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/pers_cavalry_javelinist_e.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/cart_infantry_slinger_e.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/cart_infantry_slinger_e.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/cart_infantry_slinger_e.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_spearman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_spearman_a.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_spearman_a.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/cart_cavalry_javelinist_e.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/cart_cavalry_javelinist_e.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/cart_cavalry_javelinist_e.xml (revision 3251) @@ -0,0 +1,7 @@ + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/hele_infantry_slinger_b.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/hele_infantry_slinger_b.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/hele_infantry_slinger_b.xml (revision 3251) @@ -0,0 +1,21 @@ + + + + + + + + Rhodian Sfendonistis + + Hellenes + + Slingers were supporting light infantry armed with a weapon of simple manufacture but of complex usage. Rhodes was famous for its slingers, who hurled lead shots at ranges that archers could not surpass. The bullets were grooved so that they would whistle as they flew and many were inscribed with insults. Even heavy bronze armor could not withstand a sling cast. + + + + + + units/hellenes/infantry_slinger_b.xml + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/pers_cavalry_swordsman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/pers_cavalry_swordsman_a.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/pers_cavalry_swordsman_a.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_javelinist_a.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_javelinist_a.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/celt_cavalry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/celt_cavalry_javelinist_a.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/celt_cavalry_javelinist_a.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/celt_cavalry_javelinist_e.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/celt_cavalry_javelinist_e.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/celt_cavalry_javelinist_e.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_swordsman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_swordsman_a.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_swordsman_a.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/celt_support_female_citizen.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/celt_support_female_citizen.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/celt_support_female_citizen.xml (revision 3251) @@ -0,0 +1,24 @@ + + + + + + + + + + Merch + + Celts + + Celtic women enjoyed many freedoms, especially compared to their Greek and Roman counterparts. Although they did not fight in battle as some believe Gallic women were quite large and very strong compared to most men. They were able to own property and were capable of gaining considerable wealth. Some noblewomen took over power when their husband’s died, such as Boudicca of the Iceni. In addition, family trees were drawn up along female lines, men claiming their ancestry through female ancestors. + + + + + + units/celts/female_citizen.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/celt_infantry_javelinist_e.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/celt_infantry_javelinist_e.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/celt_infantry_javelinist_e.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/iber_cavalry_swordsman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/iber_cavalry_swordsman_a.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/iber_cavalry_swordsman_a.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/iber_cavalry_swordsman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/iber_cavalry_swordsman_e.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/iber_cavalry_swordsman_e.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/hele_hero_xenophon.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/hele_hero_xenophon.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/hele_hero_xenophon.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Xenophon + + Hellenes + + Xenophon (c. 430 B. C. to c. 355 B. C.) was a Greek soldier and (later) historian who was born in Athens of an oligarch family and was a student of Socrates during his youth. He was elected one of the new Greek leaders chosen to lead the army in its retreat out of Persia. Xenophon went on to fight and lead troops in numerous battles then later write numerous books on military tactics, organization and command throughout the remainder of his lifetime. + + + + + + units/hellenes/xenophon.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/hele_infantry_spearman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/hele_infantry_spearman_b.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/hele_infantry_spearman_b.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Hoplite + + Hellenes + + Hoplites were the very symbol of Hellenistic prestige and citizenship, armed with a spear and a large round, bronze-coated shield known as a hoplon. Armor was heavy, with bronze helmets and a cuirass of either bronze or linen, in addition to greaves. Hoplites fought in a tight formation called a phalanx, guarding each other with their shields while they attacked the enemy with their spear or a short iron sword. + + + + + + units/hellenes/infantry_spearman_b.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/pers_cavalry_swordsman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/pers_cavalry_swordsman_e.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/pers_cavalry_swordsman_e.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/cart_cavalry_swordsman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/cart_cavalry_swordsman_a.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/cart_cavalry_swordsman_a.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/hele_hero_leonidas.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/hele_hero_leonidas.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/hele_hero_leonidas.xml (revision 3251) @@ -0,0 +1,29 @@ + + + + + + + + Leonidas + + Hellenes + + The king of Sparta, whom fought and died at the battle of Thermopylae in 480 BC. He successfully blocked the way of the huge Persian army through the narrow passage with his 7000 men, until Xerxes was made aware of a secret unobstructed path. Finding the enemy at his rear, Leonidas sent home most of his troops, choosing to stay behind with 300 hand-picked hoplites and win time for the others to withdraw. + + + + + + 20 + 5 + + + + + + units/hellenes/leonidas.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/iber_infantry_javelinist_e.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/iber_infantry_javelinist_e.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/iber_infantry_javelinist_e.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/iber_infantry_swordsman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/iber_infantry_swordsman_e.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/iber_infantry_swordsman_e.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/rome_cavalry_spearman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/rome_cavalry_spearman_b.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/rome_cavalry_spearman_b.xml (revision 3251) @@ -0,0 +1,21 @@ + + + + + + + + Equite + + Romans + + Equites were the elite of Roman society, the added wealth stemming from that position enabling them to obtain horses and therefore serve as cavalry. They were formed into units of 30, known as turmae, armored in chain mail and often wearing fashionable Hellenistic helmets. They used a spear for throwing or over arm stabbing as well as a shield and sword for close combat. + + + + + + units/romans/cavalry_javelinist_b.xml + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/pers_infantry_javelinist_e.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/pers_infantry_javelinist_e.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/pers_infantry_javelinist_e.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_javelinist_e.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_javelinist_e.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_javelinist_e.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/celt_super_cavalry.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/celt_super_cavalry.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/celt_super_cavalry.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Briton Cerbyd + + Celts + + The Britons were one of the last European peoples to use two-horse chariots in combat. They had two iron-rimmed wheels and a flat riding platform that typically carried a driver and a warrior. Useless as shock weapons against tightly packed troops, they were useful for running down individual soldiers and as a stable mount to launch javelins from. The heads of defeated opponents often adorned the chassis to show the warrior’s prowess. + + + + + + units/celts/super_unit_2.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/hele_cavalry_swordsman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/hele_cavalry_swordsman_a.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/hele_cavalry_swordsman_a.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/pers_infantry_archer_a.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/pers_infantry_archer_a.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/pers_infantry_archer_a.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/hele_hero_themistocles.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/hele_hero_themistocles.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/hele_hero_themistocles.xml (revision 3251) @@ -0,0 +1,29 @@ + + + + + + + + Themistocles + + Hellenes + + The general whom persuaded the Athenians to invest their income from silver mines in a war navy of 200 Triremes. A key figure during the Persian Wars, he commanded the victorious Athenian navy at the decisive battle of Salamis in 479 BC. Later, he pursued an active policy against the Persians in the Aegean, thereby laying the foundations of future Athenian power. Ostracised by the Athenians, he was forced to flee to the protection of the Persians. + + + + + + 20 + 10 + + + + + + units/hellenes/themistocles.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/iber_super_cavalry.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/iber_super_cavalry.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/iber_super_cavalry.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Caballero Devotio + + Iberians + + Elite warriors known as The Devoted were adept warriors who could be either infantry or cavalry. Adding to their already considerable skill, The Devoted were renowned for the experience in foreign wars, often in the service of the Carthaginians. Considering that Iberian troops were commonly used as cannon fodder gives some idea of just how good these fierce warriors had to be in order to survive. + + + + + + units/iberians/super_unit_2.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/cart_cavalry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/cart_cavalry_javelinist_a.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/cart_cavalry_javelinist_a.xml (revision 3251) @@ -0,0 +1,7 @@ + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_spearman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_spearman_e.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_spearman_e.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_swordsman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_swordsman_e.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_swordsman_e.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/celt_infantry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/celt_infantry_javelinist_a.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/celt_infantry_javelinist_a.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/hele_support_female_citizen.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/hele_support_female_citizen.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/hele_support_female_citizen.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Ghune + + Hellenes + + Greek women were kept under tight control by their husbands, rarely leaving the home for anything beyond the necessities of daily life. They could not own anything or be involved in any business or legal transaction. They acted as household cook, nurse, seamstress, and early educator to young children. Spartan women were an exception to the normal code of conduct and enjoyed many freedoms. + + + + + + units/hellenes/female_citizen.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/cart_cavalry_swordsman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/cart_cavalry_swordsman_e.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/cart_cavalry_swordsman_e.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/iber_infantry_swordsman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/iber_infantry_swordsman_a.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/iber_infantry_swordsman_a.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/hele_cavalry_swordsman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/hele_cavalry_swordsman_e.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/hele_cavalry_swordsman_e.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/pers_infantry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/pers_infantry_javelinist_a.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/pers_infantry_javelinist_a.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/iber_infantry_slinger_b.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/iber_infantry_slinger_b.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/iber_infantry_slinger_b.xml (revision 3251) @@ -0,0 +1,21 @@ + + + + + + + + Infante Hondero + + Iberians + + Iberian slingers were the undisputed masters of the weapon and extracted a high toll of the enemy. Going into combat scantily clad at best, the slinger carried three slings tied around his waist, each of a different length allowing him to attack opponents from all ranges. Unlike other cultures, the Iberian slingers threw rocks instead of specially made lead shot. + + + + + + units/iberians/infantry_slinger_b.xml + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/iber_infantry_spearman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/iber_infantry_spearman_a.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/iber_infantry_spearman_a.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/cart_infantry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/cart_infantry_javelinist_a.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/cart_infantry_javelinist_a.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/cart_infantry_swordsman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/cart_infantry_swordsman_a.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/cart_infantry_swordsman_a.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/cart_cavalry_spearman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/cart_cavalry_spearman_e.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/cart_cavalry_spearman_e.xml (revision 3251) @@ -0,0 +1,7 @@ + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/iber_cavalry_javelinist_b.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/iber_cavalry_javelinist_b.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/iber_cavalry_javelinist_b.xml (revision 3251) @@ -0,0 +1,21 @@ + + + + + + + + Caballero Turdetano + + Iberians + + While not differing greatly from the other Iberian cavalry, the javelinists gave the horsemen the added sting of long-range attack coupled with brutal close combat. They did not use stirrups or saddles and were renowned for their horsemanship. They were highly sought after as mercenaries, albeit expendable ones. + + + + + + units/iberians/cavalry_javelinist_b.xml + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/cart_infantry_javelinist_e.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/cart_infantry_javelinist_e.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/cart_infantry_javelinist_e.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/cart_infantry_swordsman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/cart_infantry_swordsman_e.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/cart_infantry_swordsman_e.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/iber_infantry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/iber_infantry_javelinist_a.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/iber_infantry_javelinist_a.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/celt_infantry_spearman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/celt_infantry_spearman_b.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/celt_infantry_spearman_b.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Shleiyder + + Celts + + The spear was the main weapon of the Celts, arming the bulk of their forces. The average Celt would only have to take up his long spear and body shield to be ready for battle. While armor was rare the rabid fighting spirit of the Celts more than made up for in vigor what was lost in protection. + + + + + + units/celts/infantry_spearman_b.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/rome_super_cavalry.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/rome_super_cavalry.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/rome_super_cavalry.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Decurio + + Romans + + Decurions each commanded a cavalry squad of ten Equites, three of which made up a turmae. They wore either Greek-style armor or Roman chain mail hauberks split at the thigh to allow for riding. Armed with a spear for throwing or stabbing, they would use a gladius for close combat. A round shield called a parma was a major source of protection once the heavy Roman horseman had closed with their opponents. + + + + + + units/romans/super_unit_2.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/pers_infantry_archer_e.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/pers_infantry_archer_e.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/pers_infantry_archer_e.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/pers_cavalry_spearman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/pers_cavalry_spearman_a.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/pers_cavalry_spearman_a.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/iber_infantry_spearman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/iber_infantry_spearman_e.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/iber_infantry_spearman_e.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/celt_cavalry_spearman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/celt_cavalry_spearman_b.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/celt_cavalry_spearman_b.xml (revision 3251) @@ -0,0 +1,21 @@ + + + + + + + + Castog + + Celts + + The Celts used large dogs such as mastiffs or wolfhounds in combat, especially against enemy cavalry. The Romans were very impressed with the strength and ferocity of these dogs. Many were brought back to Rome for the gladiator arena or to serve as guard dogs. + + + + + + units/celts/cavalry_javelinist_b.xml + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_slinger_e.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_slinger_e.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_slinger_e.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/celt_cavalry_swordsman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/celt_cavalry_swordsman_e.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/celt_cavalry_swordsman_e.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/pers_cavalry_archer_a.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/pers_cavalry_archer_a.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/pers_cavalry_archer_a.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/pers_cavalry_archer_e.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/pers_cavalry_archer_e.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/pers_cavalry_archer_e.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/cart_infantry_slinger_b.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/cart_infantry_slinger_b.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/cart_infantry_slinger_b.xml (revision 3251) @@ -0,0 +1,23 @@ + + + + + + + + + + Qalac + + Carthaginians + + Levied from the Balearic Islands off Spain, these slingers proved to be the greatest the world ever produced, capable of hurling jagged rocks over distances that archers could not match. It was a Balearic slinger that heavily wounded the Roman consul Paullus at the beginning of the bloody battle at Cannae. Stones flung from slings were able to crush and puncture through armor at long ranges, be it iron or bronze. + + + + + + units/carthaginians/infantry_slinger_b.xml + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/cart_infantry_spearman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/cart_infantry_spearman_e.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/cart_infantry_spearman_e.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/pers_infantry_spearman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/pers_infantry_spearman_a.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/pers_infantry_spearman_a.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/pers_infantry_spearman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/pers_infantry_spearman_e.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/pers_infantry_spearman_e.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/hele_infantry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/hele_infantry_javelinist_a.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/hele_infantry_javelinist_a.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/celt_support_trader.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/celt_support_trader.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/celt_support_trader.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Cyfnewidiwr + + Celts + + Celtic traders were known for trafficking in many different goods. These could range from metal work and iron objects to slaves. Indeed, Britain proved to be a steady supply of slaves for the Romans. In trade the Celts often received Roman weapons, armor, and tools. Celtic traders were usually land bound, traveling on foot or by animal. + + + + + + units/celts/trader.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/rome_support_female_citizen.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/rome_support_female_citizen.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/rome_support_female_citizen.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Matrona Romana + + Romans + + Roman women in the Republic were in a similar state as their Greek counterparts. When a Roman woman married their dowry and property passed to their father-in-law, while she herself became the property of her husband. Their job was to raise the children and helping in farm work or running the family business. It was a sign of affluence when a man’s wife did not have to work. + + + + + + units/romans/female_citizen.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/pers_cavalry_spearman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/pers_cavalry_spearman_e.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/pers_cavalry_spearman_e.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_slinger_a.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_slinger_a.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_slinger_a.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/cart_cavalry_spearman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/cart_cavalry_spearman_a.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/cart_cavalry_spearman_a.xml (revision 3251) @@ -0,0 +1,7 @@ + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/celt_cavalry_swordsman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/celt_cavalry_swordsman_a.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/celt_cavalry_swordsman_a.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/iber_support_female_citizen.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/iber_support_female_citizen.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/iber_support_female_citizen.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Ciudadana + + Iberians + + Iberian women were privileged members of society, equal in rank to men and superior in some areas. For instance a woman would inherit her father’s wealth and then distribute it among male family members, in addition to finding wives for her brothers. Manual labor was a common activity, including farming and ditch digging, for which women received pay. Marriage and other commitments to individuals were fervently embraced by both genders. Iberian women were also capable of slaying their own children to prevent them from being captured. + + + + + + units/iberians/female_citizen.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/celt_super_infantry.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/celt_super_infantry.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/celt_super_infantry.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Briton Cruthni + + Celts + + The Picts were famous for their habit of covering themselves in blue war paint and fighting completely naked long after other peoples had ceased to. While there are serious questions about their origins, the Picts often fought with and against their Briton neighbors armed with primitive crossbows. Their guerilla style of fighting was seen as dishonorable in Celtic eyes but they were renowned for their tenacity. + + + + + + units/celts/super_unit_1.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/pers_cavalry_javelinist_b.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/pers_cavalry_javelinist_b.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/pers_cavalry_javelinist_b.xml (revision 3251) @@ -0,0 +1,21 @@ + + + + + + + + Asabari Madi + + Persians + + Just as the archers were the rock of the Persian infantry, the Persian cavalry was formed around the light cavalryman, or Asabari. Armed with javelins for long-ranged combat or close-quarter fighting, Asabari were also equipped with swords and axes. Since they were recruited from the upper classes many wore armor and helmets and their horses could also be fitted with light armor. + + + + + + units/persians/cavalry_javelinist_b.xml + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/cart_super_cavalry.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/cart_super_cavalry.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/cart_super_cavalry.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Pil Qrav + + Carthaginians + + By far the most famous of Carthaginian weapons was the small, ugly, and now extinct, North African forest elephants. Going into battle without a war tower carrying only a driver, Carthaginian war elephants were used as terror weapons: horses could not stand their smell, inexperienced troops were frightened, and the havoc they could cause was immense. Yet by the time of the Second Punic War elephants were at the end of their time. Armies had learned the weaknesses of the giant beasts, specifically how to hamstring and confuse them. More often than not a war elephant could be just as dangerous to its own side as the enemy. + + + + + + units/carthaginians/super_unit_2.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/iber_cavalry_swordsman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/iber_cavalry_swordsman_b.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/iber_cavalry_swordsman_b.xml (revision 3251) @@ -0,0 +1,21 @@ + + + + + + + + Caballero Ilergete + + Iberians + + Armed like the light infantry, Iberian cavalry were often pursued as mercenaries, especially by the Carthaginians. Mounted on excellent horses and wielding high-grade swords they were capable of taking on heavy or light cavalry. As with all Iberians armor was scarce, but they wore the ubiquitous sinew caps made famous by the peoples of the peninsula. + + + + + + units/iberians/cavalry_swordsman_b.xml + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_spearman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_spearman_b.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_spearman_b.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Triarus + + Romans + + The Triarii were the third line of heavy infantry in the Republican Roman army. Made up of the veterans from previous campaigns, they often possessed the most fashionable arms and armor. Armed with a spear and gladius, the Triarii usually did not fight unless the battle was going poorly or enemy forces required the use of a spear to fend them off. In many cases the Tirarii were left at the camp instead of marching out with the rest of the army. + + + + + + units/romans/infantry_spearman_b.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/hele_support_trader.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/hele_support_trader.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/hele_support_trader.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Poles + + Hellenes + + Traders were private merchants who traveled from place to place buying and selling goods. Italy, Carthage, Egypt, Cyprus, Scythia, Phoenicia, and Asia Minor were all major ports of call for Hellenistic merchants. There they bought everything from grain and dates to rugs, pottery, spices, gems, and wool, even elephants from India and slaves from Scythia. + + + + + + units/hellenes/trader.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/hele_infantry_slinger_e.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/hele_infantry_slinger_e.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/hele_infantry_slinger_e.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/celt_infantry_javelinist_b.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/celt_infantry_javelinist_b.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/celt_infantry_javelinist_b.xml (revision 3251) @@ -0,0 +1,21 @@ + + + + + + + + Gaesata + + Celts + + Gesatae were young men who devoted themselves to war, often serving as mercenaries for other tribes. They were the last Celts to fight stark naked to show their courage, often carrying only a shield with several javelins and a regular Celtic spear. More often than not they were covered in geometric designs painted in woad, a blue dye. + + + + + + units/celts/infantry_javelinist_b.xml + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/iber_infantry_javelinist_b.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/iber_infantry_javelinist_b.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/iber_infantry_javelinist_b.xml (revision 3251) @@ -0,0 +1,21 @@ + + + + + + + + Infante Lusitano + + Iberians + + In accordance with the mobile warfare practiced by the Iberians, javelins were extremely popular, in particular an example known as the falarica. Specifically made to deliver a clump of burning grass or cloth and pitch attached to the weapon, it was used to ignite buildings or vegetation, and could be used against enemy infantry if necessary. It was later used in the Roman army for a similar purpose. + + + + + + units/iberians/infantry_javelinist_b.xml + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/celt_ship_trireme.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/celt_ship_trireme.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/celt_ship_trireme.xml (revision 3251) @@ -0,0 +1,21 @@ + + + + + + + + Venetic Ponti + + Celts + + The ships of Gaul were described by Julias Caesar as: flat bottoms to ride the shallows, exceptionally high bows and sterns, hulls were made entirely of oak, the foot wide cross-timbers were fastened with iron bolts as thick as a man’s thumb, sails of raw hides or thin leather, adapted for sailing treacherous and stormy waters of the north atlantic. Caesar could not injure them by ramming because they were so solidly built, and their height made it difficult to reach them with missiles or board them with grappling irons. + + + + + + structures/celts/trireme.xml + Index: ps/trunk/binaries/data/mods/official/entities/units/hele_super_infantry.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/hele_super_infantry.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/hele_super_infantry.xml (revision 3251) @@ -0,0 +1,21 @@ + + + + + + + + + + Hellenes + + + + + + + units/hellenes/super_unit_1.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/hele_infantry_spearman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/hele_infantry_spearman_a.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/hele_infantry_spearman_a.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/pers_cavalry_swordsman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/pers_cavalry_swordsman_b.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/pers_cavalry_swordsman_b.xml (revision 3251) @@ -0,0 +1,21 @@ + + + + + + + + Usubari Tazi + + Persians + + Camel mounted cavalry were widespread among the Arabs levied into the Persian army, armed with swords and axes to bows and spears. They could move very quickly across all terrain and they were quite effective against traditional horse-mounted cavalry as the horses themselves could not stand the smell of camels. Camels were also seen in Persian armies deployed by the Bactrians from Central Asia, who used them as platforms for archers. + + + + + + units/persians/cavalry_swordsman_b.xml + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/cart_cavalry_swordsman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/cart_cavalry_swordsman_b.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/cart_cavalry_swordsman_b.xml (revision 3251) @@ -0,0 +1,23 @@ + + + + + + + + + + Iš Hérev Rakhúv Meguyás + + Carthaginians + + Along with the Gauls, Iberians formed the Carthaginian heavy cavalry, closing with their opponents at every opportunity. Armed with long-bladed spears and short curved sabers known as falcata, the Iberians were no strangers to fighting on horseback. On many occasions they routed opposing cavalry but usually did not pursue them, preferring to remain close to the main army. + + + + + + units/carthaginians/cavalry_swordsman_b.xml + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/celt_infantry_spearman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/celt_infantry_spearman_e.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/celt_infantry_spearman_e.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/pers_super_cavalry.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/pers_super_cavalry.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/pers_super_cavalry.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Pil Jangi Hendi + + Persians + + Elephants were rare sights in Persian armies but they were used and their effect on the battlefield could not be ignored. As their tusks and feet physically attacked the enemy, archers and javelin throwers launched projectiles from atop the animal’s back. While huge, they could be just as much a threat to their own side and could be easily hamstrung. But their ability to stop a full-blown cavalry charge when in a line made up for any questions of effectiveness. + + + + + + units/persians/super_unit_2.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/hele_infantry_archer_a.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/hele_infantry_archer_a.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/hele_infantry_archer_a.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/hele_infantry_archer_e.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/hele_infantry_archer_e.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/hele_infantry_archer_e.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/hele_infantry_javelinist_e.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/hele_infantry_javelinist_e.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/hele_infantry_javelinist_e.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/cart_infantry_spearman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/cart_infantry_spearman_a.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/cart_infantry_spearman_a.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/celt_cavalry_javelinist_b.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/celt_cavalry_javelinist_b.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/celt_cavalry_javelinist_b.xml (revision 3251) @@ -0,0 +1,21 @@ + + + + + + + + March Milwr + + Celts + + The Celts were extremely proficient horsemen and created excellent tack for their mounts. This included an early form of saddle with horns at each corner, giving them a huge edge in terms or control over their counterparts. Since the cavalry was made up of rich nobles armor and fine weapons were in great supply, making them formidable opponents. + + + + + + units/celts/cavalry_javelinist_b.xml + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/cart_cavalry_javelinist_b.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/cart_cavalry_javelinist_b.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/cart_cavalry_javelinist_b.xml (revision 3251) @@ -0,0 +1,21 @@ + + + + + + + + Iš Kidón Rakhúv + + Carthaginians + + The Carthaginians possessed the greatest light cavalry of the ancient world in the Numidians. Tough and hardy like their mounts, the Numidians were famous for their ability to ride bareback and without bridles. Riders controlled their horses through a combination of voice commands, knee pressure, and a rope around the animals’ necks. Used mostly for pursuing defeated opponents, the Numidians’ favored weapon was a javelin that could be used for close combat if necessary. + + + + + + units/carthaginians/cavalry_javelinist_b.xml + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_swordsman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_swordsman_b.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_swordsman_b.xml (revision 3251) @@ -0,0 +1,21 @@ + + + + + + + Hastatus + + Romans + + The hastati were the first line of heavy infantry in the early Republican Roman army. They used pila and gladii as their main weapons, throwing the former into the enemy formation and then closing with the sword. For defence they used a large shield called a scutum and wore the best armor they could afford. Hastati were recruited from the young men of Rome, a small part of the 700,000 troops Rome could bring to bear against its opponents. + + + + + + units/romans/infantry_swordsman_b.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/cart_support_female_citizen.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/cart_support_female_citizen.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/cart_support_female_citizen.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Ezrahit + + Carthaginians + + Unlike many ancient cities Carthage was found by a woman; Queen Dido, hailing originally from Tyre. Carthaginian women were famous for their beauty and were capable of extremely hard physical work. The records written about the Third Punic War mentioned that all citizens of Carthage, including the women, worked incessantly to manufacture weapons and prepare the city for siege. The women even cut their own hair for use in the springs of artillery pieces. + + + + + + units/carthaginians/female_citizen.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_javelinist_b.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_javelinist_b.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_javelinist_b.xml (revision 3251) @@ -0,0 +1,21 @@ + + + + + + + + Principe + + Romans + + The principi were the second line of heavy infantry in the Republican Roman army. Exactly identical in equipment and fighting methods to the hastati, they differed only in age, being slightly older. As a result they could often afford slightly better arms, including chain mail hauberks known as lorica hamata. Like all Roman heavy infantry they decorated their helmets with feathers and horsehair crests in the Italian fashion. + + + + + + units/romans/infantry_javelinist_b.xml + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/iber_infantry_swordsman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/iber_infantry_swordsman_b.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/iber_infantry_swordsman_b.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Infante Numantino + + Iberians + + The Iberians were master sword-smiths and the falcata was their greatest creation. Wielded by superb swordsmen equipped with light armor and a buckler known as a caetra, they caused untold carnage. Thanks to this Iberian infantry were fast and agile unlike many of their opponents and could bite hard when they attacked. Their skill with sword and buckler were legendary, allowing them to go toe-to-toe with heavy infantry. + + + + + + units/iberians/infantry_swordsman_b.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/hele_cavalry_swordsman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/hele_cavalry_swordsman_b.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/hele_cavalry_swordsman_b.xml (revision 3251) @@ -0,0 +1,21 @@ + + + + + + + + Hyppikon + + Hellenes + + Cavalry were made up of the upper class since they were the only ones who could afford horses. Initially they were missile troops who avoided close combat, throwing javelins and spears at enemy troops. Later on thanks to developments by the Macedonians they began to close with enemy troops to use their swords. As with all ancient horsemen the hyppikon did not have stirrups or a saddle. + + + + + + units/hellenes/cavalry_swordsman_b.xml + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/pers_infantry_javelinist_b.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/pers_infantry_javelinist_b.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/pers_infantry_javelinist_b.xml (revision 3251) @@ -0,0 +1,21 @@ + + + + + + + + Zhupinandaz Frighi + + Persians + + Javelin throwers were an important arm of the Persian infantry, giving added close range punch to the archers and able to close with the enemy if necessary. Many javelinists were recruited from the peoples of Asia Minor, including the Phrygians, who fought with hide shields and what armor they could find. In their day they were rivaled in skill by only the Thracian peltasts. + + + + + + units/persians/infantry_javelinist_b.xml + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/iber_infantry_slinger_a.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/iber_infantry_slinger_a.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/iber_infantry_slinger_a.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/iber_cavalry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/iber_cavalry_javelinist_a.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/iber_cavalry_javelinist_a.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/iber_super_infantry.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/iber_super_infantry.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/iber_super_infantry.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Infante Devotio + + Iberians + + The Devoted were war-hardened veterans of Iberian mercenaries hired out by foreign powers to fight in far-off conflicts. Fighting with and against diverse types of opponents, these men were deeply knowledgeable about various fighting styles and tactics. Once they had returned home from combat they were lavishly taken care of, rising to important positions in society. + + + + + + units/iberians/super_unit_1.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/iber_support_trader.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/iber_support_trader.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/iber_support_trader.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Comerciante + + Iberians + + Iberian merchants traded among themselves and had access to larger markets through Carthaginian ports such a Cartegena. Using wagons and carts, the traders also plied wares to Carthaginians, Greeks, and Romans who came to the Iberian Peninsula. Oil, wine, slaves, wool, and wheat were all exported by the Iberians, but most prized of all were its fine horses and remarkably pure iron, which made the finest swords of the ancient world. + + + + + + units/iberians/trader.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/iber_infantry_slinger_e.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/iber_infantry_slinger_e.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/iber_infantry_slinger_e.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/pers_support_female_citizen.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/pers_support_female_citizen.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/pers_support_female_citizen.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Banu Miyanrudani + + Persians + + Persian women were fairly powerful during the reign of the Achaemenids, having substantial control over their future. A husband was not able to pawn his wife off to cover debts, nor was did he have control of her possessions. Persian women owned property and were quite active in their management of it, which could include female-induced divorce. Veiling had a long tradition in ancient Persia although it was only a sign of modesty and wealth among well-to-do women with none of the modern implications. + + + + + + units/persians/female_citizen.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/hele_infantry_slinger_a.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/hele_infantry_slinger_a.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/hele_infantry_slinger_a.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/hele_infantry_spearman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/hele_infantry_spearman_e.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/hele_infantry_spearman_e.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/celt_ship_merchant.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/celt_ship_merchant.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/celt_ship_merchant.xml (revision 3251) @@ -0,0 +1,20 @@ + + + + + + + Currach + + Carthaginians + + These very small boats were used mainly for fishing, but they were also used to transport goods and personnel. The shell is wickerwork, covered with animal hides. Now they are exclusive to Ireland. They do not have a keel, but are able to ride large ocean waves and navigate up shallow rivers. First written account was by Julius Caesar in 100 BC. There were rumours of larger hide boats, but they were not documented with any solid proof. + + + + + + structures/celts/merchant.xml + Index: ps/trunk/binaries/data/mods/official/entities/units/celt_infantry_spearman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/celt_infantry_spearman_a.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/celt_infantry_spearman_a.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/pers_infantry_archer_b.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/pers_infantry_archer_b.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/pers_infantry_archer_b.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Kamandar Kappadoki + + Persians + + Archers were the core of the Persian infantry, often going into battle with spearmen equipped with spara, whom they heavily outnumbered. Although powerful, the Persian recurved bow was cursed with light arrows that had trouble piercing the armor of heavily armed opponents. But the huge numbers loosed in each volley were more than enough to alarm even the most armored enemy. + + + + + + units/persians/infantry_archer_b.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/rome_cavalry_spearman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/rome_cavalry_spearman_e.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/rome_cavalry_spearman_e.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/pers_cavalry_spearman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/pers_cavalry_spearman_b.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/pers_cavalry_spearman_b.xml (revision 3251) @@ -0,0 +1,21 @@ + + + + + + + + Aspe Zerehdar Balkhi + + Persians + + Heavily armed lancers later known as cataphracts were first developed by the Sarmatians from Central Asia. The Persians picked up the technique from other eastern peoples like the Massagetae and the Bactrians. Featuring a heavily armored rider armed with a long lance and even an armored horse, the Cataphracts were the first cavalry to physically crash into their opponents, a considerable feat when one knows that they rode without stirrups. + + + + + + units/persians/cavalry_javelinist_b.xml + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/rome_super_infantry.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/rome_super_infantry.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/rome_super_infantry.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Centurio + + Romans + + The Centurio was the commander of a century of 80 men, 10 squads or contubernium of 8 men. To attain the position a man would have had to show great personal bravery, initiative, and authority. Republican centurions were armed just as their men, although their armor could be substantially more flamboyant due to their increased social position. Unlike later centurions, in the pre-Marian army they were elected by their fellow soldiers, who considered their past actions. + + + + + + units/romans/super_unit_1.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/celt_cavalry_spearman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/celt_cavalry_spearman_a.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/celt_cavalry_spearman_a.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/cart_infantry_swordsman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/cart_infantry_swordsman_b.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/cart_infantry_swordsman_b.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Is Herev Sakhir + + Carthaginians + + Hannibal hired Celtic mercenaries when he invaded Italy in 218 BC, recruited from the Gallic tribesmen in the northern third of the country. Fierce and physically imposing thanks to their height the Celtic soldiers attacked their opponents with swords and spears in a solid wave. They were capable of changing formations and despite their usual lack of body armor they were quite capable of hacking down their opponents. + + + + + + units/carthaginians/infantry_swordsman_b.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/celt_cavalry_swordsman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/celt_cavalry_swordsman_b.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/celt_cavalry_swordsman_b.xml (revision 3251) @@ -0,0 +1,21 @@ + + + + + + + + Marchog + + Celts + + Like a sword, a horse was a sign of nobility and as a result the Celtic cavalry was often better equipped than the infantry. Armor and helmets were common, while weapons consisted of a large bladed spear and a long slashing sword for close combat. Shields could be round, hexagonal, or oval, but the most common was a regular oval body shield with the top and bottom shorn off. Unlike other horseman, the Celts were not afraid to leap off their mount to fight on foot then climb into the saddle again when possible. + + + + + + units/celts/cavalry_swordsman_b.xml + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/pers_cavalry_archer_b.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/pers_cavalry_archer_b.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/pers_cavalry_archer_b.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Chaharcharkhe + + Persians + + Chariots were obsolete by the 5th and 4th centuries BC, but they were viewed as symbols of rank and class, hence their continued deployment on the battlefield in extremely limited roles well after their obsolescence. The crew was made up of an archer and a driver who rode in an armored car equipped with scythe-like blades underneath the chassis and the axels themselves sported a pair of the deadly knives. + + + + + + units/persians/cavalry_archer_b.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_unit_support_trader.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_unit_support_trader.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_unit_support_trader.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Trader + + 34 + + Trade + + Trade was a very important part of ancient civilisation - effective trading and control of trade routes equaled wealth. Trade took place by many forms from foot to caravans to merchant ships. One of the most notorious examples of the power of trade was the Silk Road. + + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/iber_cavalry_javelinist_e.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/iber_cavalry_javelinist_e.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/iber_cavalry_javelinist_e.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/pers_super_infantry.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/pers_super_infantry.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/pers_super_infantry.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Amrtaka + + Persians + + The Amrtaka (or, as they are more commonly known, Immortals) were the elite of the Persian army, handsomely equipped with armor and weapons, including swords which were rare weapons in the normal ranks. A unit of 10,000 men, their number was always kept to full strength whenever a man was killed or wounded, resulting in their nickname. They were ferocious fighters and well respected. + + + + + + units/persians/super_unit_1.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/pers_support_trader.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/pers_support_trader.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/pers_support_trader.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Tamkarum Arami + + Persians + + Merchants were the working corps of the Persian economy, moving goods from one end of the vast empire to the other. Commodities included linen, carpets, perfume, cotton, salt, fruit, and even pearls. Thanks to the Aramaeans, the main language of Mesopotamia and in all directions from it was Aramaic, making trade simple. The language was eventually taken on as the official language of the Empire. + + + + + + units/persians/trader.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/hele_infantry_archer_b.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/hele_infantry_archer_b.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/hele_infantry_archer_b.xml (revision 3251) @@ -0,0 +1,17 @@ + + + + + + Toxotes + + Hellenes + + Archers were used in Hellenistic armies to support the phalanx by splitting up enemy formations. The best Greek archers were from Crete, but mercenaries from Scythia and Asia Minor were sometimes employed. Hellenistic archers wore their quivers on their backs and the more successful ones were able to procure armor. + + + + + units/hellenes/infantry_archer_b.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_structure_resource_field.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_structure_resource_field.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_structure_resource_field.xml (revision 3251) @@ -0,0 +1,44 @@ + + + + + + + + + + Field + + 50 + + Village + + Assign an economic unit to a Field to harvest grain and generate Food. + + + + + 12.0 + 12.0 + 8.0 + + + + 1 + + + + 50 + + + + 200 + food + grain + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/rome_cavalry_spearman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/rome_cavalry_spearman_a.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/rome_cavalry_spearman_a.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/hele_hero_alexander.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/hele_hero_alexander.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/hele_hero_alexander.xml (revision 3251) @@ -0,0 +1,29 @@ + + + + + + + + Alexander + + Hellenes + + The most powerful hero of them all - son of Philip II, king of Macedonia (336 BC - 323 BC). After conquering the rest of the Thracians and quelling the unrest of the Greeks, Alexander embarked on a world-conquest march. Defeating the Persian forces at Granicus (334 BC), Issus (333 BC) and Gaugamela (331 BC), he became master of the Persian Empire. Entering India, he defeated king Porus at Hydaspes (326 BC), but his weary troops made him halt. Died in Babylon at the age of 33 while planning a campaign against Arabia. + + + + + + 20 + 5 + + + + + + units/hellenes/alexander.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/iber_infantry_spearman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/iber_infantry_spearman_b.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/iber_infantry_spearman_b.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Infante Carpetano + + Iberians + + A long-bladed spear was a chief melee weapon of the Iberian infantry, often used after the javelins had been thrown. Typically carried by infantry know as scutarii for their long oval body shields, the spearmen would close in formation to attack their opponents. Usually lightly armored, they were quick and had a ferocious reputation. + + + + + + units/iberians/infantry_spearman_b.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/cart_infantry_javelinist_b.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/cart_infantry_javelinist_b.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/cart_infantry_javelinist_b.xml (revision 3251) @@ -0,0 +1,21 @@ + + + + + + + + Is Kidon Meguyas + + Carthaginians + + While Iberians had often served as mercenaries in earlier times, after Carthage’s conquest of Spain they were often called up as levies. After the Celts they were considered the most expendable of all the troops in the Carthaginian army, used to dull the force of a charging formation. Armed with a javelin that could have a bundle of burning grass attached at the end for torching buildings, the Iberians could also wear light breastplates called pectorals in addition to their distinctive sinew caps. + + + + + + units/carthaginians/infantry_javelinist_b.xml + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_slinger_b.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_slinger_b.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_slinger_b.xml (revision 3251) @@ -0,0 +1,21 @@ + + + + + + + + Ballearic Slinger + + Romans + + Slingers were users of one of the simplest weapons in existence, but one that required incredible skill. Capable of punching through armor, the stones hurled from the sling had greater range than even the bow. By the time of the Punic Wars, Roman slingers were either mercenaries or provided by allies. + + + + + + units/romans/infantry_slinger_b.xml + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/celt_cavalry_spearman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/celt_cavalry_spearman_e.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/celt_cavalry_spearman_e.xml (revision 3251) @@ -0,0 +1,6 @@ + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/pers_infantry_spearman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/pers_infantry_spearman_b.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/pers_infantry_spearman_b.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Neyzedar Madi + + Persians + + The Medes were renowned soldiers, creating an empire that predated that of the Achaemenid Persians. In combat they fought with short spears counterweighted with bronze and used large wicker shields known as spara. Secondary weapons ranged from axes known as sagaris to daggers and short swords, but armor was rare, limited to scale or linen when procured. + + + + + + units/persians/infantry_spearman_b.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_unit_super_siege.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_unit_super_siege.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_unit_super_siege.xml (revision 3251) @@ -0,0 +1,20 @@ + + + + + + + + Super Siege + + 44 + + Mechanical, Siege + + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_structure_military_barracks.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_structure_military_barracks.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_structure_military_barracks.xml (revision 3251) @@ -0,0 +1,33 @@ + + + + + + + + + + Barracks + + 59 + + Town + + The Barracks trains military units. Technologies may also be researched to improve their equipment. + + + + + 18.0 + 18.0 + 8.0 + + + + 600 + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical_ship_bireme.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical_ship_bireme.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical_ship_bireme.xml (revision 3251) @@ -0,0 +1,18 @@ + + + + + + + + Bireme + + 39 + + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_structure_special.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_structure_special.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_structure_special.xml (revision 3251) @@ -0,0 +1,30 @@ + + + + + + + + + + Special Building + + 62 + + Special, City + + This is a special building unique to a particular civilisation. (Later we should break this down into child elements with different special building templates.) + + + + + 24.0 + 24.0 + 8.0 + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_gaia_flora_bush.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_gaia_flora_bush.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_gaia_flora_bush.xml (revision 3251) @@ -0,0 +1,25 @@ + + + + + + + + + Bush + + Bush + + Bushes sometimes bear fruit. + + + + + 1.0 + 1.0 + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_unit_support_female_citizen.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_unit_support_female_citizen.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_unit_support_female_citizen.xml (revision 3251) @@ -0,0 +1,59 @@ + + + + + + + Female Citizen + + 32 + + Worker, Foot + + Women in the ancient world took on a variety of roles - from leadership (Celts) to servant (Greeks). Women are hard workers, the economic backbone of any civilisation. In history, it was typical when all the males (capable of fighting) were killed for the females, children, and elderly to be sold as slaves. + + + + + + 30 + + + + + + + + + + + + + + + + + + + + + + + + 5 + 5 + 5 + 5 + + + 2.0 + 3000 + + + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_unit_infantry.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_unit_infantry.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_unit_infantry.xml (revision 3251) @@ -0,0 +1,92 @@ + + + + + + + Infantry + + Military, Foot, Organic, CitizenSoldier, Worker + + + + 4 + 0.0 + 0.75 + 0.25 + + + + 800 + 1 + 1 + 1 + 1 + + + + 1 + + + + 600 + + + + + + + + 10.0 + 0.0 + 0.5 + 0.5 + 2.0 + 1500 + + + + + + + + + + + + + + + + + + + + + + + + + + + + 2 + 2 + 2 + 2 + + 1 + 1 + 1 + + 2.0 + 3000 + + + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_unit_infantry_melee.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_unit_infantry_melee.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_unit_infantry_melee.xml (revision 3251) @@ -0,0 +1,16 @@ + + + + + + + Melee Infantry + + Melee + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_ranged_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_ranged_archer.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_ranged_archer.xml (revision 3251) @@ -0,0 +1,21 @@ + + + + + + + Cavalry Archer + + 24 + + Bow + + A very rare unit in Part 1. It was used by the Persians, but it didn't gain much traction until the Parthians, Huns, Mongols, and other people of the nomadic steeps introduced them to western Europe. This was the most effective unit on the battlefield for several hundred years until the well armoured knight came along. Therefore, this unit will gain much more prominence in Part 2. + + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_gaia_flora_tree_carob.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_gaia_flora_tree_carob.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_gaia_flora_tree_carob.xml (revision 3251) @@ -0,0 +1,20 @@ + + + + + + + + + Carob Tree + + Carob + + The carob is a leafed evergreen. + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/rome_support_trader.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/rome_support_trader.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/rome_support_trader.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Plebean + + Romans + + Plebians were the poor class in Roman society, underneath the patricians, often carrying out much local trading and business. While patricians financed large business ventures plebian merchants did the actual work. They traded far and wide, from Iberia to Syria, buying and selling everything from salt to wool to horses to metals to glass to slaves. Rome’s extensive network of roads within Italy, many ports, and central location within the Mediterranean made it an ideal place to do business. + + + + + + units/romans/trader.xml + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/cart_cavalry_spearman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/cart_cavalry_spearman_b.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/cart_cavalry_spearman_b.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + + Iš Rómah Rakhúv + + Iberians + + The Samnites were one of the southern Italian tribes who defected to Hannibal’s army during the Second Punic War. While known for their light infantry, the Samnites produced the greatest horsemen in Italy, armed with light spears that could be thrown or used over arm. Swords were plentiful near the coast, but were not often worn in central Samnium. Armor was plentiful, if light, including the peculiar bronze anklets worn by some Samnite horsemen. + + + + + + units/carthaginians/cavalry_spearman_b.xml + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/units/hele_super_siege.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/units/hele_super_siege.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/units/hele_super_siege.xml (revision 3251) @@ -0,0 +1,21 @@ + + + + + + + + Athenian Oxybeles + + Hellenes + + Oxybeles were the logical development of the gastraphetes, a large crossbow mounted on a heavy tripod. It launched heavy bolts using a bow of far greater power than its predecessor, requiring a lever operated winch system to draw it. In accuracy, range, and power it outstripped all other bolt throwers of the time. + + + + + + units/hellenes/super_unit_2.xml + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_gaia_geo_rock.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_gaia_geo_rock.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_gaia_geo_rock.xml (revision 3251) @@ -0,0 +1,34 @@ + + + + + + + + + Rock + + Rock + + Rock + + A lump of hard common mineral. It can be mined to provide stone building material. + + + + + Stone + 128 + 128 + 128 + + + + 50 + stone + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_structure_economic_market.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_structure_economic_market.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_structure_economic_market.xml (revision 3251) @@ -0,0 +1,42 @@ + + + + + + + + + + Market + + 60 + + Town + + The Market creates trade units and allows resources to be bartered. Traders travel between Markets, generating resources on a successful round-trip. + + + + + 18.0 + 18.0 + 8.0 + + + + 10 + + + + 600 + + + + 10 + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical_siege_onager.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical_siege_onager.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical_siege_onager.xml (revision 3251) @@ -0,0 +1,18 @@ + + + + + + + + 35 + + Ranged + + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_structure_military_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_structure_military_fortress.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_structure_military_fortress.xml (revision 3251) @@ -0,0 +1,41 @@ + + + + + + + + + + Fortress + + 61 + + City + + The Fortress represents the pinnacle of a civilisation's military prowess. Heroes, powerful advanced units, and unique technologies are available from this structure. + + + + + 24.0 + 24.0 + 8.0 + + + + 30 + + + + 1000 + + + + 20 + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_ranged_javelinist.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_ranged_javelinist.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_ranged_javelinist.xml (revision 3251) @@ -0,0 +1,21 @@ + + + + + + + Cavalry Javelinist + + 21 + + Javelin + + The javelins thrown from a horse's back were probably 3 at most. The idea was to quickly advance with 3 in hand, then throw them all. After you had done that it was time to switch to your secondary weapon which was usually a spear or a sword. However, in the game - these units will only have ranged attack. + + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_structure_economic.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_structure_economic.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_structure_economic.xml (revision 3251) @@ -0,0 +1,20 @@ + + + + + + + + + + Economic Structure + + Economic + + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Mechanical + + Military, Mechanical + + + + + 20 + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical_ship_quinquereme.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical_ship_quinquereme.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical_ship_quinquereme.xml (revision 3251) @@ -0,0 +1,18 @@ + + + + + + + + Quinquereme + + 41 + + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_gaia_geo.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_gaia_geo.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_gaia_geo.xml (revision 3251) @@ -0,0 +1,26 @@ + + + + + + + + + + Generic Geology + + flora_deciduotree + + Geology + + + + + 1.0 + 2.5 + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical_ship_trireme.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical_ship_trireme.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical_ship_trireme.xml (revision 3251) @@ -0,0 +1,17 @@ + + + + + + + Trireme + + 40 + + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_structure_defense_wall.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_structure_defense_wall.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_structure_defense_wall.xml (revision 3251) @@ -0,0 +1,34 @@ + + + + + + + + + + Wall + + 54 + + Village + + Build walls to protect a town, close off choke points, and defend resource sites. + + + + + 6.0 + 6.0 + 8.0 + + + + 500 + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_structure_civic_house.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_structure_civic_house.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_structure_civic_house.xml (revision 3251) @@ -0,0 +1,38 @@ + + + + + + + + + + House + + 48 + + Housing, Village + + A civic building that increases the player's population. + + + + + 9.0 + 9.0 + 8.0 + + + + 250 + + + + 5 + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_unit_infantry_melee_spearman.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_unit_infantry_melee_spearman.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_unit_infantry_melee_spearman.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Infantry Spearman + + 3 + + Spear + + Probably one of the most primitive units in the game. Fighting with a sharp object at the end of the pole didn't require a lot of technology to develop. It also allowed the human to distance themselves from their attacker. As time passed the spears got longer and longer. Started with a fighting style similar to using a quarterstaff, then to using them in numbers as a 'pin cushion' vs. humans (sarissa in a phalanx). Later it was developed to combat cavalry. During the medieval period it evolved to the pike. These units tended to be armoured as heavily as possible. + + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_unit_fauna.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_unit_fauna.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_unit_fauna.xml (revision 3251) @@ -0,0 +1,42 @@ + + + + + + + + + Fauna + + Gaia + + Gaia, Fauna + + + + + 1.0 + 2.5 + + + + 10 + + + + Food + 205 + 115 + 16 + + + + 100 + food + meat + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_unit_infantry_ranged_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_unit_infantry_ranged_archer.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_unit_infantry_ranged_archer.xml (revision 3251) @@ -0,0 +1,21 @@ + + + + + + + + Infantry Archer + + 9 + + Bow + + They tended to be lightly armoured. They usually only participated in the first stage of a battle, sending a volley of arrows raining down the enemy. Of course they would have to stop shooting once the melee units closed in. This means their job was largely over once the 'true battle' was underway. They spent hours training with a bow, but if you were hit by an arrow it was more likely an act of random chance than being specifically targeted by an archer. + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_unit_infantry_ranged_javelinist.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_unit_infantry_ranged_javelinist.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_unit_infantry_ranged_javelinist.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Infantry Javelinist + + 6 + + Javelin + + These were the skirmishers. These lightly armoured units would advance quickly, throw a hail of javelins and then retreat back to their ranks. Grab another spear and repeat. They would do well against any unit that wasn't wearing proper armour, but more poorly if they fought hand to hand vs a well armoured unit. They didn't always have to thow their spears either. They used these light small spears in hand to hand similar to a quarterstaff. Also note that the development of the pilum was a key transition. This pilum was a weapon with a long steel shaft that would sink into a shield, nearly impossible to remove. This rendered the shield useless. They also weighted and balanced them to make them accurately hit with a punch. + + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_unit_support.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_unit_support.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_unit_support.xml (revision 3251) @@ -0,0 +1,34 @@ + + + + + + + + Support + + Support, Organic + + + + + 10 + 1 + 1 + 1 + 1 + + + + Support + + + + 1 + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical_siege_ram.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical_siege_ram.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical_siege_ram.xml (revision 3251) @@ -0,0 +1,18 @@ + + + + + + + + 36 + + Melee + + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_gaia.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_gaia.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_gaia.xml (revision 3251) @@ -0,0 +1,24 @@ + + + + + + + + + Gaia + + Gaia + + Gaia + + + + + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_structure_defense_wall_gate.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_structure_defense_wall_gate.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_structure_defense_wall_gate.xml (revision 3251) @@ -0,0 +1,34 @@ + + + + + + + + + + Gate + + 56 + + Village + + Gates allow allied units access through a wall, but are also its most vulnerable point. + + + + + 6.0 + 6.0 + 8.0 + + + + 100 + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_ranged.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_ranged.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_ranged.xml (revision 3251) @@ -0,0 +1,24 @@ + + + + + + + Ranged Cavalry + + Ranged + + + + + + + 16.0 + 1500 + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_gaia_flora.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_gaia_flora.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_gaia_flora.xml (revision 3251) @@ -0,0 +1,23 @@ + + + + + + + + + Generic Flora + + Flora + + + + + 1.0 + 10.0 + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_structure_defense_wall_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_structure_defense_wall_tower.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_structure_defense_wall_tower.xml (revision 3251) @@ -0,0 +1,38 @@ + + + + + + + + + + Tower + + 55 + + Village + + Towers can be garrisoned to defend a city wall against attackers. + + + + + 6.0 + 6.0 + 8.0 + + + + 5 + + + + 80 + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_unit_hero.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_unit_hero.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_unit_hero.xml (revision 3251) @@ -0,0 +1,49 @@ + + + + + + + Hero + + Hero, Military, Organic + + + + + 0 + 0.3 + 0.3 + 0.3 + + + + 1000 + 1 + 1 + 1 + 1 + + + + Hero + + + + + + + + 20.0 + 0.0 + 0.5 + 0.5 + 2.0 + 1500 + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry.xml (revision 3251) @@ -0,0 +1,72 @@ + + + + + + + Cavalry + + Cavalry, Military, Mounted, Organic, CitizenSoldier, Worker + + + + 4 + 0.0 + 0.75 + 0.25 + + + + 1.5 + 7.5 + + + + 200 + 1 + 1 + 1 + 1 + + + + 2 + + + + 900 + + + + + + + + 10.0 + 0.0 + 0.5 + 0.5 + 2.0 + 1500 + + + + + + 2 + + + 2.0 + 3000 + + + + 10.0 + 1.0 + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_structure_military_dock.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_structure_military_dock.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_structure_military_dock.xml (revision 3251) @@ -0,0 +1,38 @@ + + + + + + + + + + Dock + + 57 + + Town + + Naval vessels are manufactured at this building. A Dock must be built on the shoreline of a body of water. + + + + + 18.0 + 18.0 + 8.0 + + + + 600 + + + + 15 + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_structure_civic.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_structure_civic.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_structure_civic.xml (revision 3251) @@ -0,0 +1,20 @@ + + + + + + + + + + Civic Structure + + Civic + + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_gaia_flora_tree_poplar.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_gaia_flora_tree_poplar.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_gaia_flora_tree_poplar.xml (revision 3251) @@ -0,0 +1,20 @@ + + + + + + + + + Poplar Tree + + Poplar + + The poplar is a leafed deciduous. + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_structure_civic_temple.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_structure_civic_temple.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_structure_civic_temple.xml (revision 3251) @@ -0,0 +1,38 @@ + + + + + + + + + + Temple + + 58 + + Town + + The Temple trains physicians, researches medical technologies, and provides healing to nearby allied organic units. + + + + + 12.0 + 12.0 + 8.0 + + + + 600 + + + + 5 + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical_ship_merchant.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical_ship_merchant.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical_ship_merchant.xml (revision 3251) @@ -0,0 +1,19 @@ + + + + + + + Merchantman + + 38 + + -Military, -WarShip, Trade + + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_unit_infantry_ranged_slinger.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_unit_infantry_ranged_slinger.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_unit_infantry_ranged_slinger.xml (revision 3251) @@ -0,0 +1,21 @@ + + + + + + + Infantry Slinger + + 12 + + Sling + + They were amazing shots with their slings. They used choice rocks, and often specifically created 'shot' made from lead. They could pierce armour at close distances. They were lightly armoured because they needed the mobility in their arm regions. However, in the game we are making a gameplay consideration to have slingers act as 'mini-organic-onagers' that may cause damage to structures. + + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical_siege.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical_siege.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical_siege.xml (revision 3251) @@ -0,0 +1,22 @@ + + + + + + + + Siege + + Siege + + + + + 4 + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_gaia_flora_tree_poplar_lombardy.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_gaia_flora_tree_poplar_lombardy.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_gaia_flora_tree_poplar_lombardy.xml (revision 3251) @@ -0,0 +1,20 @@ + + + + + + + + + Lombardy Poplar Tree + + Poplar + + The lombardy poplar is an leafed deciduous. + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_gaia_flora_tree_pine.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_gaia_flora_tree_pine.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_gaia_flora_tree_pine.xml (revision 3251) @@ -0,0 +1,20 @@ + + + + + + + + + Pine Tree + + Pine + + The pine is an evergreen conifer. + + + + + \ No newline at end of file Index: ps/trunk/binaries/data/mods/official/entities/template_unit.xml =================================================================== --- ps/trunk/binaries/data/mods/official/entities/template_unit.xml (nonexistent) +++ ps/trunk/binaries/data/mods/official/entities/template_unit.xml (revision 3251) @@ -0,0 +1,54 @@ + + + + + + template_corpse + + + + + Unit + + sheet_civ + + Unit + + + + + + + 1.5 + 1.5 + + + + 100 + 5.0 + + + + Unit + + + + 6 + + + + + + + 6.0 + 0.0 + + + + + + \ No newline at end of file