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#For the Celts only, these functional buildings add #2 to the population limit…

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#For the Celts only, these functional buildings add #2 to the population limit each because of the #historic factor of Celts having functional #structures built off of houses. This will add a #different dynamic and bonus to the Celts. I did not #include the civic centre and the scout tower #because the centre did not seem to make sense as #being attached to a house and the scout tower is a #basic structure that would not logically be paired #to a house. It could be however that would probably #mean remodeling the Celt scout tower etc.
#
#celt_barracks.xml
#celt_dock.xml
#celt_farmstead.xml
#celt_fortress.xml
#celt_fortress_b.xml
#celt_fortress_g.xml
#celt_market.xml
#celt_mill.xml
#celt_sb1.xml
#celt_temple.xml
#
#_____________________________________________________
#Changes by Allen ROBOT Van Wert 03/17/08

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Committed
allenMar 18 2008, 3:23 AM
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rP5771
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