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# New territory border rendering.

Description

New territory border rendering.

Add textured line overlay rendering.
Change terrain height calculations to be triangulation-dependent for improved accuracy.
Add triangulation-dependent terrain normal function.
Support separate S/T wrap modes for textures.
Rename CVector2D_Maths since it no longer conflicts with simulation CVector2D.
Coalesce freed chunks in vertex buffers, to avoid excessive fragmentation.
Add some things to help debug vertex buffer allocation a little.

Details

Committed
philipJul 30 2011, 2:56 AM
Parents
rP9928
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