Page Menu
Home
Wildfire Games
Search
Configure Global Search
Log In
Tokens
Tokens Given
Leader Board
Tokens
Token Leader Board
Token Leader Board
D150: Proposal for a replace button for observer in game when player want leave and observer can switch in
Tokens: 1
D2494: [gameplay] overhaul artillery attacks
Tokens: 1
D2872: [gameplay] introduce mace infantry swordsman champion
Tokens: 1
rP23821: Stop failing if mod is broken and display invalid mods in downloader [Mod Io]
Tokens: 1
D2862: [gameplay] introduce maur elephant civ bonus.
Tokens: 1
rP23813: Don't have the Structure Tree fill up the entire screen
Tokens: 1
D1731: Allow to use multiple technologies as requirements for unit training and construction
Tokens: 1
rP23801: [gameplay-a24] Lower the repeat rate of spear cavalry
Tokens: 1
D2861: [gameplay] differentiate African and Indian war elephants
Tokens: 1
D2669: [gameplay] new Gaul team bonus
Tokens: 1
D2821: [gameplay] tweak military structure costs
Tokens: 1
D2801: [gameplay] enable stable for all civilizations
Tokens: 1
D2718: Show correct cursor over minimap
Tokens: 1
D2636: [art/actors] move iberian cavalry swordsman actors
Tokens: 1
D2597: Store Garrison(Holder) in map file.
Tokens: 1
D2649: build-osx-libs: Compare lib version instead of dir mtime
Tokens: 1
D2642: Contrast-Adaptiv-Sharpening pass
Tokens: 1
D2638: Optimize the event broadcast
Tokens: 1
D2621: Adds GLSL shaders of overlay lines
Tokens: 1
D2563: NVTT build fixes
Tokens: 1
D2734: Rewrite Structure Tree and Template Viewer to use OOP principles
Tokens: 1
D2476: Remove obsolete GetVideoMode platform-specifics
Tokens: 1
D2735: Trigger an exit-reentry when the target entity of an order is renamed
Tokens: 1
D2686: [gameplay] tweak pyramids and wonder costs and auras
Tokens: 1
D2789: SSE Vector3D
Tokens: 1
D2493: [gameplay] make siege engines uncapturable
Tokens: 1
D2803: [gameplay] reduce palisade health and repair time ratio
Tokens: 1
D2710: DiskPlacer: avoid scanning whole map
Tokens: 1
rP23701: Implement keyDown event
Tokens: 1
D2097: Restore previous formation behaviour of targeting nearby enemies when idle / aborting orders
Tokens: 1
D2761: Fix computation of clusters and var->let in the process
Tokens: 1
D2613: Updated cppformat
Tokens: 1
D1800: Display correct ranged attack overlay for structures
Tokens: 1
D4905: Molten VK Support
Tokens: 1
D4890: Fixes builds for libfmt 4 after rP27329
Tokens: 1
rP27429: Bug fix: Use sort order asc by default instead of desc
Tokens: 1
D4872: Add Centurions: Upgradable at a cost of 100 food 50 metal from rank 3 swordsmen and spearmen
Tokens: 1
D4873: Han fixes, minor balance changes
Tokens: 1
rP27399: Switch default behavior from capture to attack.
Tokens: 1
D4864: [WIP] Extend build restrictions
Tokens: 1
D4187: Citizen soldiers attack gaia animals without provocation
Tokens: 1
D4833: Fix complex requirements in the reference suite.
Tokens: 1
rP27488: Add MoltenVK support to fix Vulkan on macOS.
Tokens: 1
D4912: Tokens for required technologies.
Tokens: 1
D4970: tweak unit pushing to prevent overlap
Tokens: 1
D4584: [WIP] - Technologies to templates.
Tokens: 1
D4971: Disable actual turn rate for ships - make their turning purely visual
Tokens: 1
D4966: Fixes decals with default normal texture
Tokens: 1
D4250: [Gameplay] - Allow a "Turbo Match".
Tokens: 1
D4967: Lower enet packet fragment max size to support certain VPN
Tokens: 1
D4945: Autocontinue constructing farms when the first is full.
Tokens: 1
D4933: Fix rally points cursor and capturing from spawn.
Tokens: 1
D4914: Double wall turret placements for medium and long walls
Tokens: 1
D4848: Fix disappearing berries due to not miraging.
Tokens: 1
D4839: WIP: Editor in Pyrogenesis C++ Code
Tokens: 1
D4744: [Gameplay] Cavalry vision range 92m -> 80m
Tokens: 1
D4683: [Gameplay - A26] Axe cav buff — Lite — edition
Tokens: 1
D5245: Cleanup onager after removing soldier construction
Tokens: 1
D4713: [balance] Han unit roster restructure
Tokens: 1
rP26993: Fix formation merging issues.
Tokens: 1
rP26954: Choose civ randomly in gamesetup
Tokens: 1
D4697: [Gameplay] Switch default behavior from capture to attack
Tokens: 1
P275 Shortlist for potentially removable random maps
Tokens: 1
rP26913: Fix maps with conquest CC victory conditions.
Tokens: 1
D4750: possible hotfix for wrong tech tooltips and structure tree
Tokens: 1
D4735: Move all buildings to the builder mixin
Tokens: 1
D4837: Reduce shader inputs duplication and wrap them in a macro
Tokens: 1
D4824: Use position for positions in unit_commands.js.
Tokens: 1
rP27141: Implement emergency recognition for PetraAI.
Tokens: 1
D4677: span and string_view for CmdLineArgs
Tokens: 1
rP27079: [A26] Fix Hoplite and Pikeman actors for Phalanx and Syntagma idle animations.
Tokens: 1
D4758: Rearrange GC scheduling for reduced lag
Tokens: 1
D4754: [Gameplay] - Small nerf to CS crossbows
Tokens: 1
rP27040: [Gameplay] Disable training han crossbow cavalry in other civ's barracks
Tokens: 1
rP27034: Revert r26956 / rP26956.
Tokens: 1
D4654: Fixes A8 framebuffer format
Tokens: 1
D5238: Add "pair" property forgotten is some techs
Tokens: 1
D4384: [Gameplay] Capturing Horses enabled and benefits Player's Cavalry units
Tokens: 1
D5178: Reduces code duplication of specular calculation
Tokens: 1
D5175: [Gameplay] Maury pair gather food techs
Tokens: 1
D5171: Moves CVertexBufferManager from global scope to CRenderer
Tokens: 1
D5166: follow the selected entity by clicking on its portrait or double-clicking on its icon
Tokens: 1
D5168: [Gameplay] use 'dock' variants for marines and mercenary archers
Tokens: 1
D5169: [Gameplay] Add ptolemaic Edfu Temple
Tokens: 1
D5162: Reverts rP27695 as it breaks LOS update
Tokens: 1
D5129: [Random Maps] New Migration map, rename old one to 'Land Grab'
Tokens: 1
D5201: [Gameplay] Let siege stop after 90 degree turn, not 45.
Tokens: 1
D5202: [Gameplay] Move Persian Immortals to the Barracks, make them cheaper, weaker.
Tokens: 1
rP27998: Checkref fixes for the Naval commit
Tokens: 1
D5106: Uses per-vertex lighting for translucent objects until they are fixed
Tokens: 1
rP27984: Use the threadpool for texture conversion
Tokens: 1
D4964: [Gameplay] non-random Building AI
Tokens: 1
D5218: Adds compute shaders support and scaling with FSR
Tokens: 1
D3113: [WIP] Allow impact sounds depending on classes
Tokens: 1
D5174: [Maps] Add 'Coast Range' a new random map
Tokens: 1
D5206: [Gameplay][fix] Use a promotion approach for marian reforms
Tokens: 1
D5061: Multicast chat messages
Tokens: 1
D1190: Allow restoring lost wall turrets
Tokens: 1
D5114: [Gameplay] Add Onager for romans
Tokens: 1
D5078: enable more starting positions for more random maps
Tokens: 1
Prev
1
2
3
4
Next