In the past alphas we had activities of champions unit much more constant than now.
Ok, it was not so good because we had a quick rush p3 + champions, that was boring, champions dominate every game.
So we had a "agressive" nerf, a little big for me. Champions are impractical now at least in "competitive games".
No reason to train champions. They are extremely expensive cost/training time, cost benefit is much lower than citizens units like javelins or slingers for example.
You rarely see any champions in team games now, should be a constant unit in late games (I don't remember seeing champion cavalry in my last 50 games).
The purpose of the patch is to put a cost more appropriate to champion units. Small change, making it a more practical unit, without becoming the main unit like other alpha.
- Cost reduction by 25% maintaining a high metal cost;
- Training time reduction by 10%
- Correct loot;
- Make the cost of champion units like citizens (same cost of food/wood for example).
- Make cost of mercenaries champion same than others champions giving them a food cost too.
I would like everyone's opinion so that we can reach better values if necessary.