D2782/ / rP23753 made rams slower and prevented them from attacking fields or organic units.
D2815/ / rP24528 allowed all civs to construct rams.
This patch:
* lowers their base costs from 350 wood and 200 metal to 300 wood and 200 metal;
* changes experience loot to 20% of health and resource loot to 20% of costs;
* to make civs less similar, gave rams different values, depending on which actor they use:
```
wood , health , movement
cost , , speed
britD3345 / rP24606 tweaked ram costs, gaul : −30% , −30% , +15%
athenloot, spart : −20% , −20% , +10%and footprints.
cart, iber : −10% , −10% , +5%D3684 would change ram attack classes.
Currently there are effectively two types of rams: those of the Kushites, Persians, and Romans and those of all other civilizations.
mace, ptol, sele: , ,
maur : +10% , +10% , −5%
rome : +20% , +20% , −10%
kush, pers : +30% , +30% , −15%
```
* removed the +20% crush damage from the pers and rome rams (their new higher health makes them stronger already);
* slightly adjusts some ram footprints:
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[EDIT] While at it, standardizes the loot of the other siege engines tooThis patch:
* resource loot to moves the Kushite, Persian, Roman +20% of costs (all)ram attack damage bonus;
* experience loot to 20% of health (ram and tower) or 100% (artillery)introduces three ram sizes:
* athen, brit, cart, gaul, iber, spart have small rams, which cost 10% less wood, have 10% less health, and keep the current movement speed (0.8×);
* mace, maur, ptol, sele have medium rams, which keep the current costs and health, but have slightly less movement speed (0.75×);
* kush, pers, rome have large rams, which cost 10% more wood, have 10% more health, and a have a bit less movement speed (0.7×).
* Attack ranges are defined in the specific ram files, because that's where the footprints are defined; the attack range is set at half the footprint length + 1 (the same formula used by animals and melee cavalry).
As a consequence, civilizations in 0 A.D. are slightly less similar, hopefully without unbalancing the game.