The trac ticket describes the issue well.Visual actors can be modified by technologies, but the following scenarios don't work:
- Entities created after the modification-message don't have it
- Fogged entities don't have it, Techs can modify VisualActornor when initially fogging, but the new actor will not be shown in Fafter a defogging, or when theand if a player upgrades a fogged ent is destroyed (as a corpse)ity and the tech has no classes, or in placementPreviewsit will show the change (really this is just broken in 99% of cases here).
- Corpses don't have it
- Building placement preview don't have it
- Building foundation previews don't have it.
This fixes that.