"Render" functions produce some statistics. Those are stored to a global(inside g_Renderer). Sometimes via `g_Renderer.m_Stats` sometimes via `g_Renderer.GetStats()`.
With this diff the statistics is local to `RenderFrameImpl` and a reference is passed to the functions who mutate it.
The ProfileTable had a reference to the global statistic now it holds a copy of the statistic which is updated after every frame.