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# Apply the patch and compile the game # Make sure that it works for ARB and GLSL pipelines
# Apply the patch and compile the game # Make sure that it works for ARB and GLSL pipelines (to trigger "fixed" check you might add `override_renderpath = "fixed";` line to the end of the `RunDetection` function inside `hwdetect.js`)
# Apply the patch and compile the game # Make sure that it works for ARB and GLSL pipelines
(to trigger "fixed" check you might add `override_renderpath = "fixed";` line to the end of the `RunDetection` function inside `hwdetect.js`)
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