For comparison the naming of other technologiesThis patch renames gather technologies to be more consistent and precise, e.g.:
attack_cavalry_melee_01gather_metal_city.json
attack_cavalry_melee_01gather_metal_town.json
From a single quick glance at the name it's immediately clear what the technology probably does and in what order they're available gather_metal_village.json
gather_stone_city.json
gather_stone_town.json
gather_stone_village.json
The advantage is that from the file name alone it's immediately clear what they do and what their order is. Moreover, searching for e.g. `city` will show up technologies enabled in city phase and `metal` will show up all metal technologies.
This is currently not the case with gather technologies, e.g.:
gather_mining_serfs.json
gather_mining_servants.json
gather_mining_shaftmining.json
gather_mining_silvermining.json
gather_mining_slaves.json
gather_mining_wedgemallet.json
This patch renames storehouse and farmstead researches to be more consistent and precise, e.g.:
gather_metal_01.json
gather_metal_02.json
You have to open them to find out which one you really need, which is quite inefficient.
gather_metal_03animals_stockbreeding.json
gather_stone_01capacity_fishing.json
gather_stone_02fishing_net.json
gather_stone_03.jsonThese technologies affect domestic animals and fishing boats, respectively, not citizens/gatherers/workers, therefore they are renamed to reflect that.