Merge patch locally.
Run/generate the "Random" > "Demos" > "Wall Demo" map (on "Large", "Very large", or "Giant" size) (either in game or in the editor, it shouldn't matter)
Make sure the walls are drawn ok.
* The walls should be drawn with the correct orientation and positioning,
* There shouldn't be any large (unintentional) gaps between wall segments (tiny gaps are okay, as this just indicates a small tweaking of wall lengths are needed, and that can be addressed later)
* Forts, towers, and other such buildings should be drawn with appropriate indents.
~~As the patch modifies some wall lengths to remove gaps when drawn by the rms-wall-placement, make sure that these new values work with the players'-wall-placement for those wallsets that were altered (athen, mace, maur, ptol, sele, spart).~~ (The updated wall lengths have been committed.)
Run/Generate the following random maps to make sure that the walls, fences (and in the case of //Danubius//, ritual circles) built/placed by the map generator are present and correct:
* //Caledonian Meadows//
* //Danubius//
* //Fortress//
* //Wild Lake//