Check incrementing logic for circle. Maybe could be done faster/nicer.
Test for performance (I believe not too much overhead was added as I did not notice big problems but maybe needs more testing)
Main test goal: moving group of entities with big los, building buildings with big los, removing group of buildings with big los or a bigger groups of buildungs with small los
Also there was gl error outTest that in replay is correct version of memory reported at forum topiclos used.
Test that after loading saved game, but might be just because of build I providedthere is correct los used.
So please test with different OS.Test one cannot break los of saved game or replay by choosing another implementation, starting match and then loading/replaying match before. (play with blocking vision, play without blocking vision, test first replay/saved game has blocking vision and vice versa)
Me: windows, intel graphic card- cannot reproduce gl out of memory errorPlease test with different OS.