Played a bunch of games lately, including one in which I got _wrecked_ by @FeldFeld.
I believe ranged cavalry is a bit too strong, and the main culprit is that they're //much, much// easier to micro with forma
tions, which makes them much more invulnerable than before, particularly against pikemen/spearmen which are desperately slow.
This does a bunch of things, probably a few too many things:
- Reduce cav speed multipler from 2.0 to 1.8, and reduce run speed (to nerf formation 'trick'). The cav walk-speed tech gives them back some, and honestly I think it's fast enough.
- Make the cavalry speed tech more expensive & back to town phase -> my intent is to avoid a rush in village phase with this tech, now that we have stables.
- Specifically nerfs CS-ranged cavalry by +2 build time, reduced range compared to CS infantry, and increase the prepare time of ranged archer to above 1 MP turn.
The idea is to make it harder to micro those units away from harm, and to make it a bit harder to snowball them (which is also why champs are not affected).