In TextureManager there is a function called `MakeProgress` which is part of the texture caching system. It creates a new (empty) texture pointer and calls `TextureConverter.Poll`.
Sometimes this polling fails internally and gets correctly reported to the caller - which then tries to read properties of the empty texture pointer and is then in fact trying to read data of a nullptr what causes a complete appcrash.
`TextureConverter.Poll` actually fails for me at least one time per launch when the antivirus solution "G Data Internet Security" is activated and the cache completely cleared. A very similar problem in another file is described in D1274.
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- As this only happens at texture conversion, this is just a bug faceable in SVN builds, since releases got precached textures -//