The main point that I never liked in these two techs is the fact that a unit loses its power to collect resources. An elite unit is capable of losing 75% of its collection capacity. It seems to me more like a penalty than a bonus.
Well my proposal is to decrease this penalty of 50% to 20%.
Decrease the health gain to 15%. (20% health + 1 armour seems op)
Also remove the movement bonus, which makes no sense since the units gain an armor bonus, which makes heavier (Javelin very fast on elite, seems a horse).
For example, this changes should slightly decrease the strength of Ptolemies with rush of Hero + spam javelins + tech advanced.
Also decrease the penalty for a good rush at the start of the game.
I am aware that this will make Skiritas (sparta) very powerful, but I have some patches on the way to balance units.
@Nescio did something like the cavalry, removing his speed bonus gain.