**1. On the random map 'Persian Highlands' resources are poorly placed**
Trees grow into mines and Iberian walls:
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Trees next to the civic center, have been abolished because:
- ~ 1/3 failure rate for placing any trees at all
- they now can no longer grow into mines
- trees growing on city tiles are implausible
Straggler trees now have a mandatory distance to city tiles, which keeps them away from Iberian walls.
Goats and sheep are placed inside Iberian walls and walk through them:
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They now have a mandatory distance to city tiles to avoid that.
Berry bushes are growing into Iberian walls:
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They are now placed closer to the civic center. This sometimes has the side effect that a single berry bush overlaps with it, yet it can be harvested and alternative distance values only lead to worse results.
Berry bushes are growing into mines:
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This problem has not been adressed, because a consequence of enforcing a significant distance between both objects is often that one of them can't be placed at all.
Base resources are too close together:
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This problem can only partially be adressed, because it is far more likely that objects are not placed as a result of enforcing their separation than some players gaining an unfair starting advantage. Chicken groups are now kept separate, and there is a minimum distance of 1 tile between starting resources of different types.
Unfortunately, mines are now not placed in ~ 1/10 of all cases. I found no remedy.
Overall it cannot be guaranteed that each player has equivalent starting conditions.
**2. On the random map 'Pompeii', which overall leaves much to be desired, goats frequently walk over lava tiles:**
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Possible remedies:
- place the goats further away from the volcano, so that they will never set foot on them. This would be also their natural behaviour. This differential includes that change.
- make lava tiles impassable, or, alternatively
- let units rapidly lose health while positioned on them
The locations of starting settlements should also be improved:
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