This is the only non-stylistic auto-fixable ESLint violation in gui/gamesetup.
From what I can tell, it is impossible for `g_IsNetworked` to change.
Because:
1. This variable is only ever assigned to from two places:
gui/gamesetup.js and gui/session.js. Both of them declare it
towards the top of their file as global constant, which means
even if gui/gamesetup's handleNetMessages() function where to
somehow cause gui/session.js to execute mid-way, it would result
in an run-time exception because the variable cannot be redeclared.
2. This variable is declared as 'const' which means it cannot be
re-assigned even from within gui/gamesetup.js code.
3. Nowhere in the Cpp/ScriptInterface/JSContext code is this variable
overridden, delete, proxied, or otherwise messed with.
It looks like this while-loop is effectively just using the condition as a clever proxy to decide between an early return statement or `while (true)`. Convert it to that explicitly instead. The loop can only be broken by the break statement after the `PollNetworkClient()` check.
This code was introduced by r19504 (D322). At the time `g_IsNetworked` was an implicitly global variable, populated by a an `init` function. This was phased out in r21650, at which point the constant nature was codified, and the theoretical re-assignment by calling `init()` twice no longer possible.