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D1838
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Adding a ProximityAttack-component and changed the Damage-component so it can be used. Can perhaps be be used for e.g. charging (and units which are on fire?).
Adding a ProximityAttack-component and changed the Damage-component so it can be used. This allows units to passively damage surrounding entities. Can perhaps be be used for e.g. charging (and units which are on fire?).
Adding a ProximityAttack-component and changed the Damage-component so it can be used.
This allows units to passively damage surrounding entities.
Can perhaps be be used for e.g. charging (and units which are on fire?).
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