Changes will allow the population cap to be set when a scenario type map is selected. Before, in order to set the population cap, one would have to change to a non-scenario map, set the population cap and change back.
Will also hide starting resources from the game description of scenarios because they'd be ignore in InitGame.js:67
```
if (settings.mapType !== "scenario" && settings.StartingResources)
{
let resourceCounts = cmpPlayer.GetResourceCounts();
let newResourceCounts = {};
for (let resouces in resourceCounts)
newResourceCounts[resouces] = settings.StartingResources;
cmpPlayer.SetResourceCounts(newResourceCounts);
}
```