- Remove linear from DeathDamage schema (as we don't have direction). Or: One could also make in the code the direction we are looking to.
- Remove bonus from DeathDamage schema: not used and I guess meaningless
- Make direction optional in data param for CauseSplashDamage (as it's not used for circular shape)
- The code for GetAttackBonus actually support splash in the Attack schema as shown in the added test. But then it's not used. Moreover what would be the meaning of such a bonus (as it concerns the aimed target not the splash damaged one). I would be for removing it (not done in the patch).