Start a game with multiple clients with different loading speed.
Ensure, the right clients are displayed as waiting for.
Simulating different loading speeds:
1. Apply the following patch on top of the proposed one: {F23078}
2. Add the "setlag" function to your `.bashrc` file (described in http://trac.wildfiregames.com/ticket/3264#comment:5) {F23079}. The tool comes with the iproute tool and should be installed already on unix systems.
3. Start a networked gamesetup and chose a random map script
4. Join via the global IP address and call `setlag 800` to prevent becoming disconnected (refs #3700). As the lag is only applied to `eth0`, only the non-hosting client is affected.
5. Start the game and observe the window of the hosting client