1. On the random map 'Persian Highlands' resources are poorly places
Trees grow into mines and Iberian walls:
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Trees next to the civic center, have been abolished because:
- ~ 1/3 failure rate for placing any trees at all
- they now can no longer grow into mines
- trees growing on city tiles are implausible
Straggler trees now have a mandatory distance to city tiles, which keeps them away from Iberian walls.
Goats and sheep are placed inside Iberian walls and walk through them:
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They now have a mandatory distance to city tiles to avoid that.
Berry bushes are growing into Iberian walls:
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They are now placed closer to the civic center. This sometimes has the side effect that a single berry bush overlaps with it, yet it can be harvested and alternative distance values only lead to worse results.
Berry bushes are growing into mines:
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This problem has not been adressed, because a consequence of enforcing a significant distance between both objects is often that one of them can't be placed at all.
Base resources are too close together:
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This problem can only partially be adressed, because it is far more likely that objects are not placed as a result of enforcing their separation than some players gaining an unfair starting advantage. Chicken groups are now kept separate, and there is a minimum distance of 1 tile between starting resources of different types.
Unfortunately, mines are now not placed in ~ 1/10 of all cases. I found no remedy.
Overall it cannot be guaranteed that each player has equivalent starting conditions.
2. On the random map 'Pompeii', which overall leaves much to be desired, goats frequently walk over lava tiles:
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I could think of three remedies:
1) place the goats further away from the volcano, so that they will never set foot on them. This would be also their natural behaviour. This differential includes that change.
2) make lava tiles impassable, or, alternatively
3) let units rapidly lose health while positioned on them
The locations of starting settlements should also be improved:
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