Tested playing games over IPv6 and also playing over IPv4 with both game compiled with system's enet and the new default embedded enet.
Tested hosting as well as joining other games.
Tested backward compatibility with players without this patch.
Tested banning feature.
Tested hosting and joining games via lobby with both stun enabled and disabled.
So far everything seemed to work as expected.
I did not test the game on any system other than Debian Stretch. But I'm not aware of anything that could break the game on other system.
I did not test compiling game with premake4. It probably won't work for now.