Played a bunch of games lately, including one in which I got _wrecked_ by @FeldFeld.
I believe ranged cavalry is a bit too strong, and the main culprit is that they're //much, much// easier to micro with formations, which makes them much more invulnerable than before, particularly against pikemen/spearmen which are desperately slow. Once massed, they become invincible with proper kiting, when before the pathfinding collisions would have made them more vulnerable
This does a bunch of thingsincreases their build time slightly to make them harder to mass, compared to infantry, probably a few too many things:and raises the cost of the speed tech.
- Reduce cav speed multipler from 2.0 to 1.8, and reduce run speed (to nerf formation 'trick'). The cav walk-speed tech gives them back some, and honestly I think it's fast enough. This is accomplished by removing the walkSpeed multiplier from base cavalry and just doing it in subclasses.
- Make the cavalry speed tech more expensive -> it was a fairly cheap tech
- Specifically nerfs CS-ranged cavalry by +2 build time, since they are now cheaper compared to infantry CS and easier to mass.
The idea is to make it harder to micro those units away from harm, and to make it a bit harder to snowball them (which is also why champs are not affected by the cost changes)Cavalry as a whole will be slowed down in D3483.