Allows to pass data from Js to Cpp, it'd useful for trigger's script.
Example:
```
let segment = Vector3D.sub(outposts[1], outposts[0]);
let normal = Vector3D.clone(segment).normalize();
let distance = 80;
[normal.x, normal.z] = [-normal.z, normal.x];
let path = {
"name": "test" + Math.random(),
"orientation": "target",
"positionNodes": [
{"deltaTime": 0, "position": Vector3D.add(Vector3D.add(outposts[0], Vector3D.mult(normal, distance)), new Vector3D(0, 40, 0))},
{"deltaTime": 2 + segment.length() / 10, "position": Vector3D.add(Vector3D.add(outposts[1], Vector3D.mult(normal, distance)), new Vector3D(0, 40, 0))}
],
"targetNodes": [
{"deltaTime": 0, "position": Vector3D.add(outposts[0], new Vector3D(0, 3, 0))},
{"deltaTime": 1, "position": Vector3D.add(outposts[0], new Vector3D(0, 9, 0))},
{"deltaTime": segment.length() / 10, "position": Vector3D.add(outposts[1], new Vector3D(0, 9, 0))},
{"deltaTime": 1, "position": Vector3D.add(outposts[1], new Vector3D(0, 3, 0))}
]
};
cmpCinemaManager.AddPath(path);
cmpCinemaManager.AddCinemaPathToQueue(path.name);
cmpCinemaManager.Play();
```