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D4631
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The last big GL that might (but shouldn't) break something. After the patch renderers should be completely independent from GL.
The last big GL that might (but shouldn't) break something. After the patch renderers should be completely independent from GL. Also it allows to add few binding optimizations.
The last big GL that might (but shouldn't) break something. After the patch renderers should be completely independent from GL
. Also it allows to add few binding optimizations
.
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