Foundations are not really structures, yet their actors are located in the structures folder, unsorted. This patch creates a new `art/actors/foundations/` folder,; moves the default `fndn_NxN.xml` files tothere are nearly a hundred of there,m; and updatesas a consequence the simulation templates that use them accordingly,`art/actors/structures/` folder is rather messy. as well as the `test-foundation.xml` map.
To do: decide upon a systematic naming scheme before moving the remaining foundation actors:
```
carthaginians/fndn_defense_tower.xml
carthaginians/fndn_farmstead.xml
carthaginians/fndn_fortress.xml
carthaginians/fndn_house.xml
carthaginians/fndn_wall_long.xml
carthaginians/fndn_wall_medium.xml
carthaginians/fndn_wall_short.xml
carthaginians/fndn_wall_tower.xmlThis patch:
carthaginians/fndn_wooden_tower.xml* creates a new `art/actors/foundations/` folder and moves the foundation actors there;
fndn_1x1pal.xml* adopts a systematic naming scheme for the non-NxN foundation actors
fndn_3x3_tower* updates all map files (only the `test-foundation.xml` scenario);
fndn_3x3_wall.xml
fndn_4x4_dock.xml
fndn_6x3_wall.xml
fndn_6x4_dock.xml
fndn_9x3_wall.xml
fndn_10x12.xml
fndn_10x12_mausoleum.xml
fndn_celt_dock.xml
fndn_dock_iber.xml
fndn_dock_super.xml* adjusts simulation templates with renamed foundations.
Run the following line to fix all other simulation templates:
fndn_stonehenge.xml```
fndn_theater.xmlind binaries/data/mods/public/simulation/ \( -name '*.js' -o -name '*.json' -o -name '*.xml' \) -print0 | xargs -0 sed -i 's,structures/fndn_,foundations/,g'
```