Wall towers are currently equivalent to Town-phase Stone towers, except:
- They have 4000HP (4x as much as stone towers)
- They don't fire arrows by default.
- They can garrison 2 units instead of 5
- They have 8 damage instead of 12.
- They have no build restrictions distance.
- They cost 90S instead of 100W/100S
- To add insult to injury, they build in 90s instead of 150s.
- They don't contribute to 'Town' structures required for city phase.
A thrifty player is basically exchanging DPS for HP, and since you can basically stack those, with enough resources you can get absurdly high arrow counts.
This makes them quite overpowered compared to towers at actually defending, which is probably not really intended given that 0 A.D. pushes players to make towers a lot.
This diff addresses that somewhat for A24, but I think for A25 we should consider actually making them fire only when upgraded. This would allow introducing build restrictions, and would allow not making them such a big cost in our wall-building, which is really nerfing walls right now.
Changes:
- HP reduced to 1000 (short walls are 1000HP). Could probably be reduced further a bit.
- 6 damage per arrow.
- 40 range / 60 vision range instead of 60/80
I think we should maybe also consider reducing their max garrison to 1 and/or only enabling ranged units to garrison inside, like other wall pieces.