@Langbart added the option to the CLI.
Details
- Reviewers
Langbart - Group Reviewers
Restricted Owners Package (Owns No Changed Paths) - Commits
- rP27692: Allow to set the biome with the autostart command.
- Trac Tickets
- #6521
Set the autostart-biome argument.
Diff Detail
- Repository
- rP 0 A.D. Public Repository
- Lint
Automatic diff as part of commit; lint not applicable. - Unit
Automatic diff as part of commit; unit tests not applicable.
Event Timeline
Successful build - Chance fights ever on the side of the prudent.
Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/8000/display/redirect
Build failure - The Moirai have given mortals hearts that can endure.
Link to build: https://jenkins.wildfiregames.com/job/macos-differential/6911/display/redirect
Successful build - Chance fights ever on the side of the prudent.
Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/8002/display/redirect
I once hoped we could ditch the duplicate handling of gamesettings. Made a start with rP26584, never finished it. Adding an extra simple instance won't hurt.
source/ps/GameSetup/GameSetup.cpp | ||
---|---|---|
802–803 ↗ | (On Diff #21708) | More duplicate documentation required. |
969–974 ↗ | (On Diff #21708) | Don't place this in the middle of the player handling. Rather above it. |
Build failure - The Moirai have given mortals hearts that can endure.
Link to build: https://jenkins.wildfiregames.com/job/macos-differential/6913/display/redirect
Successful build - Chance fights ever on the side of the prudent.
Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/8005/display/redirect
Build failure - The Moirai have given mortals hearts that can endure.
Link to build: https://jenkins.wildfiregames.com/job/macos-differential/6916/display/redirect