Refs rP28010.
Details
Details
- Reviewers
- None
- Apply the patch and compile the game
- Run the game with enabled water effects
- Scroll the scale from 50% to 200%
Diff Detail
Diff Detail
- Repository
- rP 0 A.D. Public Repository
- Lint
Lint Skipped - Unit
Unit Tests Skipped - Build Status
Buildable 22872 Build 56134: Vulcan Build Build 56133: Vulcan Build (macOS) Build 56132: Vulcan Build (Windows)
Event Timeline
Comment Actions
@vladislavbelov Thank you very much for providing the patch, which solved this problem.
Comment Actions
Yeah, because we have multiple render targets with different resolutions depending on a pass: window resolution (UI and post effects), scene resolution (scaled by postprocmanager), reflection/refraction resolution, shadow map resolution.
source/renderer/TerrainRenderer.cpp | ||
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614 | Why did you remove the static_casts? |