In D4804#204522, @Stan wrote:Maybe it prevents the background from being the same color as the rest aka gray?
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Jan 10 2023
Jan 10 2023
nwtour awarded D4876: Adds Vulkan backend a Like token.
Oct 16 2022
Oct 16 2022
Code introduced in patch https://github.com/0ad/0ad/commit/f63b762cf19a7613027f8cab8dca8b1f860217d0
May 31 2022
May 31 2022
nwtour awarded rP26913: Fix maps with conquest CC victory conditions. a Like token.
May 10 2022
May 10 2022
Mar 26 2022
Mar 26 2022
Feb 21 2022
Feb 21 2022
In D4498#192151, @Stan wrote:
nwtour added a comment to rP26393: Remove useless persistMatchSettings and handle some which weren't handled.
Probably part of this patch: #6435
Feb 13 2022
Feb 13 2022
In D3959#191619, @bb wrote:(sure, but not what I meant). With "the list" I meant to refer to the list of json's of all the mods. Those we have to get from mod.io or so.
nwtour added inline comments to D4488: Moves texture management to CDeviceCommandContext, adds quality options.
nwtour added a comment to D4488: Moves texture management to CDeviceCommandContext, adds quality options.
In D4488#191538, @vladislavbelov wrote:Should be fixed in the last update.
In D3959#191589, @bb wrote:This would mean that we start providing translations for mods. Putting more stress on our translators.
Feb 12 2022
Feb 12 2022
nwtour added a comment to D4488: Moves texture management to CDeviceCommandContext, adds quality options.
The game and the atlas launch successfully. Messages appear in the console:
Feb 5 2022
Feb 5 2022
nwtour awarded rP26301: Fix test_GuiInterface after rP26300 a Like token.
Feb 4 2022
Feb 4 2022
In D4475#190939, @vladislavbelov wrote:Could you try the last version?
GAME STARTED, ALL INIT COMPLETE
nwtour added a comment to rP26290: Disables depth test for minimap effect after rP26286. Fixes #6426.
I confirm.
Constant flashing glitches on unit textures (about once per second)
GL ARB renderer
Jan 13 2022
Jan 13 2022
Linux x32/Clang 11
build, start game, save-load, atlas, js-console: all successfull, found no errors
Jan 11 2022
Jan 11 2022
In D4428#188938, @wraitii wrote:Did you manage to fix that error? I didn't run into it.
The others I'm aware of, need to fix em.
@Silier Moved the mechanism for determining the name of the rank technology down two levels - to make it easier to replace the technology identification system in the future (if required)
added rankTechName() method in Identity.js (Encapsulating the technology name mechanism)
In D4340#188962, @Silier wrote:If technology file does not follow the naming, this will not work.
It would be better if it could be avoided.
Jan 10 2022
Jan 10 2022
In D4428#188938, @wraitii wrote:Did you manage to fix that error? I didn't run into it.
The others I'm aware of, need to fix em.
I have not build this version out of the box (linux/clang-11)
In file included from /home/nwtour/ff/0ad/libraries/source/spidermonkey/mozjs-91.5.0/modules/fdlibm/src/e_acos.cpp:44: /home/nwtour/ff/0ad/libraries/source/spidermonkey/mozjs-91.5.0/modules/fdlibm/src/math_private.h:34:21: error: typedef redefinition with different types ('__double_t' (aka 'double') vs 'long double') typedef __double_t double_t; ^ /usr/include/math.h:156:21: note: previous definition is here typedef long double double_t; ^ 1 error generated. ERROR: SpiderMonkey build failed
Jan 9 2022
Jan 9 2022
@wraitii Please look, this change correct?
In Mesa/Linux uses glDrawRangeElements() when called glDrawElements().
So in principle there should be no performance changes
Jan 8 2022
Jan 8 2022
smoke test passed in game and atlas. no critical change in performance was noticed (for me)
Jan 7 2022
Jan 7 2022
Yes, I forgot to mention - this is non-Windows build code-block
Jan 6 2022
Jan 6 2022
work
Look like part of this change:
Developer panel -> Click on "Hier pathfinding". Crash : "dataSize == width * height * bpp"
work
In D4416#188504, @Stan wrote:@nwtour can you test this?
nwtour raised a concern with rP26143: Removes binding native GLuint textures from public ShaderProgram API..
Look like part of this changes:
Open Developer panel in-game, click "Shadow frustrum" (build with make config=release)
Jan 4 2022
Jan 4 2022
In D4413#188357, @vladislavbelov wrote:It seems dangerous since we use types like size_t.
Jan 3 2022
Jan 3 2022
After upgrading the system to
clang11.0 + boost-lockfree-devel-1.76 + libatomic1-10.3.1
error is not reproducible
workround is not required (for me)
Dec 31 2021
Dec 31 2021
nwtour awarded D4405: Speedup Atlas terrain painting tab loading a Like token.
Dec 30 2021
Dec 30 2021
In D3475#188182, @Stan wrote:My main concern was the GPU thing, but
Keep keywords except: Realtime -> Real-Time, Mauryans -> Mauryas
In D3475#188175, @Stan wrote:@nwtour: feel like commandeering this?
How it works
For this to work in the gnome3 (KDE did not study) - you must install a separate package https://packages.ubuntu.com/bionic/gnome/switcheroo-control
list of files
In D4410#188162, @Freagarach wrote:Can pyrogenesis cope with a list of files?
Dec 29 2021
Dec 29 2021
nwtour added inline comments to D4408: update-workspaces.sh fails to detect wx-config on arch-based distros.
Dec 28 2021
Dec 28 2021
nwtour awarded D4402: Remove Topology.cpp a Like token.
"invert" -> "toggle"
In D4400#187915, @vladislavbelov wrote:It may be the cause of deep freeze UI on low-spec PC
Any evidence?
Setter -> Invertor
Fix button "Shadows"
Really remove hardcode from AtlasUI/ScenarioEditor/Sections/Object/Object.cpp
Fix lint "Innacuracy Year"
In D4400#187883, @Stan wrote:Thanks for the patch! Question, does changing the option in the actor viewer enable the shadows permanently?
Dec 27 2021
Dec 27 2021
nwtour added a comment to rP26117: Moves shadow map and terrain overlay to GL texture class continuing rP26107..
In rP26117#54991, @vladislavbelov wrote:Fixed in rP26127.
nwtour added a comment to rP26117: Moves shadow map and terrain overlay to GL texture class continuing rP26107..
In rP26117#54972, @vladislavbelov wrote:Does it crash or not?
nwtour raised a concern with rP26117: Moves shadow map and terrain overlay to GL texture class continuing rP26107..
Looks like Atlas stops considering rendering or shader settings
Minimal graphics settings, render "OpenGL ARB".
Dec 26 2021
Dec 26 2021
nwtour awarded D2623: [gui] increase label space in chat a Like token.
Dec 25 2021
Dec 25 2021
In D4362#187464, @Freagarach wrote:If you want, there are more descriptions to be fixed. ;)
Dec 24 2021
Dec 24 2021
"health indicator" as "exempli gratia" of "status bars"
Dec 22 2021
Dec 22 2021
nwtour added a comment to rP26093: Use GLAD2 a multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator..
FYI Mesa update from 20.3 to 21.0.3 solves the issue with glGetQueryivARB
Change synonym of "status bars" : "health and capture points" -> "health bars". Freagarach request
nwtour added a comment to rP26093: Use GLAD2 a multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator..
In rP26093#54857, @Stan wrote:Can you upload your hwdetect_userreporter.txt files? Check if they are different depending on the mesa and forcegl flags.. It seems to crash on GL_ARB_occlusion_query which means maybe your GPU is pretending to support something it does not.
nwtour added inline comments to rP26093: Use GLAD2 a multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator..
nwtour added a comment to rP26093: Use GLAD2 a multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator..
In rP26093#54852, @vladislavbelov wrote:Also could you try same options with forceglversion = "false"?
nwtour added a comment to rP26093: Use GLAD2 a multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator..
In rP26093#54849, @vladislavbelov wrote:And this crash was introduced in that commit?
nwtour added a comment to rP26093: Use GLAD2 a multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator..
In rP26093#54844, @vladislavbelov wrote:You might want to use rendererbackend = "glarb", see default.cfg.
nwtour added a comment to rP26093: Use GLAD2 a multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator..
In rP26093#54842, @vladislavbelov wrote:The preferGLSL option is outdated, now it's called rendererbackend.
nwtour added a comment to rP26093: Use GLAD2 a multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator..
Executes the code for glsl with the option disabled (this did not happen before the commit)
Dec 21 2021
Dec 21 2021
In D4386#187197, @Freagarach wrote:Fix serialisationtest.
In D721#187187, @Stan wrote:Only occurs if you had old files lying around, make sure to delete libraries/source/glad before patching. It happens quite a lot with the CI.
@Stan Failed
In D4386#187168, @Stan wrote:@nwtour can you try the rejointest (in the developper panel) option (with no AIs)
In D4386#187168, @Stan wrote:@nwtour can you try the rejointest (in the developper panel) option (with no AIs)
Applied the patch, started a new game, save -> load - errors did not appear
I may be wrong, but look like missing changes of persians/infantry_archer_b.xml:
$ grep -RE 'scyth_tunic(_|_basic_)1_(\w)' binaries/data/mods/public/art/actors/* | awk '{print $1}' | uniq binaries/data/mods/public/art/actors/units/athenians/infantry_archer_c.xml: binaries/data/mods/public/art/actors/units/persians/infantry_archer_b.xml: binaries/data/mods/public/art/actors/units/persians/cavalry_axeman_b_r.xml:
by the name of the files the error of this commit
After loading from the save file:
Dec 19 2021
Dec 19 2021
In D4383#187003, @Grapjas wrote:Not sure how to make a patch that includes deleting a file, or if it's even possible.
Dec 18 2021
Dec 18 2021
Fix lint notice "Expected indentation of 4 tabs but found 5"
Removing the addition of a new translation line from selection_panels_helpers.js
In D4377#186882, @Silier wrote:but for the sake of nice english string idc too much
Dec 16 2021
Dec 16 2021
In D4362#186760, @Freagarach wrote:It'll also show e.g. the packing and resource bars.
fix lint warnings
added ternary operator for all three forms :
1 = fixed "1" (beautiful string in english)
2 = singular form (for languages with singular != "1")
3 = plural form
Dec 15 2021
Dec 15 2021
Removed block with translation of campaigns and dev panel
Now the behavior of the game strongly depends on whether the hotkey is in default.cfg
fix lint warnings
Dec 13 2021
Dec 13 2021
Test - patch really incorrect. Apparently, it plan to turn minimap
Dec 12 2021
Dec 12 2021
Silier requested changes to this revision.
This comment was removed by Silier.
removed a reviewer: Silier.
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