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- User Since
- Aug 19 2022, 7:18 PM (93 w, 3 d)
Jul 22 2023
Oct 10 2022
I did that to give the players (in multiplayer mode) the possibility to edit the settings a bit before launching the saved game, to make sure that everyone has the correct civ. I don't really think that it's useful for single player though, as you will always fall back on the civ that you were playing. I could very well remove the load game button for the single player setup menu (I'll bring that up again in one of the following points)
Sep 30 2022
Oh okay! Did you manage to make it work with a clean save?
Sep 28 2022
@phosit mh weird... I have been using this patch both from a windows desktop and an unbutu desktop, and played with a friend using it... What configuration do you use? What crash message do you obtain? I'll try to replicate your crash. I also wondered if this could be due to the fact that the patch is based on a slightly older version of the project (a month ago or so), I'll try to apply it with a more recent version of the project
Aug 28 2022
Don't skip the size test for NMT_SAVED_GAME_START anymore. Instead, define a header of 4 bytes (instead of 3) for that specific message. 1 byte for the message type, and 3 for its size
Aug 27 2022
Fix the last comment made in MapBrowserControls.js
Aug 22 2022
Aug 21 2022
Aug 20 2022
Update the code according to the review, cleaner syntax and avoid duplicates
Aug 19 2022
Fix a typo in NetMessage.cpp