Page Menu
Home
Wildfire Games
Search
Configure Global Search
Log In
Files
F5264253
D5296.id23137.diff
No One
Temporary
Actions
View File
Edit File
Delete File
View Transforms
Subscribe
Mute Notifications
Award Token
Size
2 KB
Referenced Files
None
Subscribers
None
D5296.id23137.diff
View Options
Index: ps/trunk/source/simulation2/Simulation2.cpp
===================================================================
--- ps/trunk/source/simulation2/Simulation2.cpp
+++ ps/trunk/source/simulation2/Simulation2.cpp
@@ -54,12 +54,11 @@
{
public:
CSimulation2Impl(CUnitManager* unitManager, ScriptContext& cx, CTerrain* terrain) :
+ m_SimContext{terrain, unitManager},
m_ComponentManager{m_SimContext, cx},
m_MapSettings{cx.GetGeneralJSContext()},
m_InitAttributes{cx.GetGeneralJSContext()}
{
- m_SimContext.m_UnitManager = unitManager;
- m_SimContext.m_Terrain = terrain;
m_ComponentManager.LoadComponentTypes();
RegisterFileReloadFunc(ReloadChangedFileCB, this);
@@ -406,8 +405,7 @@
m_SecondaryTerrain = std::make_unique<CTerrain>();
- m_SecondaryContext = std::make_unique<CSimContext>();
- m_SecondaryContext->m_Terrain = m_SecondaryTerrain.get();
+ m_SecondaryContext = std::make_unique<CSimContext>(m_SecondaryTerrain.get());
m_SecondaryComponentManager = std::make_unique<CComponentManager>(*m_SecondaryContext, scriptInterface.GetContext());
m_SecondaryComponentManager->LoadComponentTypes();
Index: ps/trunk/source/simulation2/system/SimContext.h
===================================================================
--- ps/trunk/source/simulation2/system/SimContext.h
+++ ps/trunk/source/simulation2/system/SimContext.h
@@ -1,4 +1,4 @@
-/* Copyright (C) 2016 Wildfire Games.
+/* Copyright (C) 2024 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@@ -32,7 +32,7 @@
class CSimContext
{
public:
- CSimContext();
+ CSimContext(CTerrain* terrain = nullptr, CUnitManager* unitManager = nullptr);
~CSimContext();
CComponentManager& GetComponentManager() const;
@@ -55,13 +55,11 @@
int GetCurrentDisplayedPlayer() const;
private:
- CComponentManager* m_ComponentManager;
+ CComponentManager* m_ComponentManager{nullptr};
CUnitManager* m_UnitManager;
CTerrain* m_Terrain;
CEntityHandle m_SystemEntity;
-
- friend class CSimulation2Impl;
};
#endif // INCLUDED_SIMCONTEXT
Index: ps/trunk/source/simulation2/system/SimContext.cpp
===================================================================
--- ps/trunk/source/simulation2/system/SimContext.cpp
+++ ps/trunk/source/simulation2/system/SimContext.cpp
@@ -1,4 +1,4 @@
-/* Copyright (C) 2016 Wildfire Games.
+/* Copyright (C) 2024 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@@ -23,8 +23,9 @@
#include "ps/Game.h"
-CSimContext::CSimContext() :
- m_ComponentManager(NULL), m_UnitManager(NULL), m_Terrain(NULL)
+CSimContext::CSimContext(CTerrain* terrain /*= nullptr*/, CUnitManager* unitManager /*= nullptr*/) :
+ m_UnitManager{unitManager},
+ m_Terrain{terrain}
{
}
File Metadata
Details
Attached
Mime Type
text/plain
Expires
Mon, Oct 7, 12:41 AM (19 h, 13 m)
Storage Engine
blob
Storage Format
Raw Data
Storage Handle
3409068
Default Alt Text
D5296.id23137.diff (2 KB)
Attached To
Mode
D5296: Make the CSimContext constructor take a CTerrain and a CUnitManager
Attached
Detach File
Event Timeline
Log In to Comment