Differential D2494 Diff 10710 binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_artillery.xml
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binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_artillery.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_structure_defensive_tower"> | <Entity parent="template_structure_defensive_tower"> | ||||
<Attack> | <Attack> | ||||
<Ranged> | <Ranged> | ||||
<Damage> | <Damage> | ||||
<Pierce>35</Pierce> | <Crush>50</Crush> | ||||
<Crush>25</Crush> | |||||
</Damage> | </Damage> | ||||
<MaxRange>78</MaxRange> | <MaxRange>80</MaxRange> | ||||
<MinRange>20</MinRange> | <MinRange>40</MinRange> | ||||
<ElevationBonus>15</ElevationBonus> | <ElevationBonus>15</ElevationBonus> | ||||
<PrepareTime>4500</PrepareTime> | <PrepareTime>4500</PrepareTime> | ||||
<RepeatTime>5000</RepeatTime> | <RepeatTime>5000</RepeatTime> | ||||
<Projectile> | <Projectile> | ||||
<Speed>40.0</Speed> | <Speed>40.0</Speed> | ||||
<Spread>2.5</Spread> | <Spread>2.5</Spread> | ||||
<Gravity>19.81</Gravity> | <Gravity>19.81</Gravity> | ||||
<LaunchPoint y="3.2"/> | <LaunchPoint y="3.2"/> | ||||
<ActorName>props/units/weapons/tower_artillery_projectile.xml</ActorName> | <ActorName>props/units/weapons/tower_artillery_projectile.xml</ActorName> | ||||
<ImpactActorName>props/units/weapons/tower_artillery_projectile_impact.xml</ImpactActorName> | <ImpactActorName>props/units/weapons/tower_artillery_projectile_impact.xml</ImpactActorName> | ||||
<ImpactAnimationLifetime>0.3</ImpactAnimationLifetime> | <ImpactAnimationLifetime>0.3</ImpactAnimationLifetime> | ||||
</Projectile> | </Projectile> | ||||
<Splash> | |||||
<Shape>Circular</Shape> | |||||
<Range>7</Range> | |||||
<FriendlyFire>false</FriendlyFire> | |||||
<Damage> | |||||
<Hack>0.0</Hack> | |||||
<Pierce>25.0</Pierce> | |||||
<Crush>5.0</Crush> | |||||
</Damage> | |||||
</Splash> | |||||
</Ranged> | </Ranged> | ||||
</Attack> | </Attack> | ||||
<BuildingAI> | <BuildingAI> | ||||
<DefaultArrowCount>1</DefaultArrowCount> | <DefaultArrowCount>1</DefaultArrowCount> | ||||
<GarrisonArrowMultiplier>0.2</GarrisonArrowMultiplier> | <GarrisonArrowMultiplier>0</GarrisonArrowMultiplier> | ||||
</BuildingAI> | </BuildingAI> | ||||
<Cost> | <Cost> | ||||
<BuildTime>200</BuildTime> | <BuildTime>200</BuildTime> | ||||
<Resources> | <Resources> | ||||
<wood>200</wood> | <wood>200</wood> | ||||
<stone>200</stone> | <stone>200</stone> | ||||
</Resources> | </Resources> | ||||
</Cost> | </Cost> | ||||
<Footprint> | <Footprint> | ||||
<Square width="10.0" depth="10.0"/> | <Square width="10.0" depth="10.0"/> | ||||
<Height>15.0</Height> | <Height>15.0</Height> | ||||
</Footprint> | </Footprint> | ||||
<GarrisonHolder> | <GarrisonHolder> | ||||
<Max>5</Max> | <Max>5</Max> | ||||
</GarrisonHolder> | </GarrisonHolder> | ||||
<Health> | <Health> | ||||
<Max>1400</Max> | <Max>1400</Max> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<GenericName>Artillery Tower</GenericName> | <GenericName>Artillery Tower</GenericName> | ||||
<Tooltip>Catapults stones. Needs the murder holes tech to protect its foot.</Tooltip> | <Tooltip>Shoots bolts. Effective versus Ships, Siege Engines, and Structures. High minimum range.</Tooltip> | ||||
<Classes datatype="tokens">GarrisonTower</Classes> | <Classes datatype="tokens">GarrisonTower</Classes> | ||||
<VisibleClasses datatype="tokens">City DefenseTower StoneTower</VisibleClasses> | <VisibleClasses datatype="tokens">City ArtilleryTower</VisibleClasses> | ||||
<Icon>structures/tower_artillery.png</Icon> | <Icon>structures/tower_artillery.png</Icon> | ||||
<RequiredTechnology>phase_city</RequiredTechnology> | <RequiredTechnology>phase_city</RequiredTechnology> | ||||
</Identity> | </Identity> | ||||
<Loot> | <Loot> | ||||
<wood>0</wood> | <wood>0</wood> | ||||
<stone>40</stone> | <stone>40</stone> | ||||
</Loot> | </Loot> | ||||
<Obstruction> | <Obstruction> | ||||
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Wildfire Games · Phabricator