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[gameplay]: tweak artillery attacks
Needs ReviewPublic

Authored by Nescio on Dec 21 2019, 5:13 PM.

Details

Reviewers
borg-
Group Reviewers
Restricted Owners Package(Owns No Changed Paths)
Summary

This patch changes the attacks of artillery:

  • splash damage is removed from bolt shooters, stone throwers, onagers, quinqueremes, bolt towers and artillery towers
  • fireraiser has linear splash damage, with friendly fire
  • bolt shooters and bolt towers inflict only pierce damage, no crush
  • stone throwers, quinqueremes, and artillery towers inflict only crush damage, no pierce
  • fireraiser inflicts all damage types equally (cf. fireship)
  • bolt shooters have lower minimum range and higher maximum range, making them more effective vs soldiers
  • stone throwers have higher minimum range, making them less effective vs soldiers
  • artillery tower and bolt tower have their minimum range increased to 50% of maximum (unlike archers, artillery can only shoot forwards or upwards, but not downwards)
  • also slightly tweaked ranges of fireraiser, onager, and quinquereme
  • artillery tower and bolt tower have their unique classes and no longer benefit from normal tower technologies
  • updated artillery tower and bolt tower tooltips
Test Plan

Apply the patch, play-test a couple of games, agree this is an improvement.

Event Timeline

Nescio created this revision.Dec 21 2019, 5:13 PM

Successful build - Chance fights ever on the side of the prudent.

Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/838/display/redirect

Successful build - Chance fights ever on the side of the prudent.

Link to build: https://jenkins.wildfiregames.com/job/docker-differential/1354/display/redirect

Nescio retitled this revision from [gameplay balance]: tweak artillery attacks to [gameplay]: tweak artillery attacks.Dec 23 2019, 4:21 PM