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binaries/data/mods/public/gui/manual/intro.txt
Show All 33 Lines | |||||
Finally change the settings. For random maps this includes the number of players, the size of a map, etc. For scenarios you can only select who controls which player (decides where you start on the map etc.). The options are either a human player, an AI or no player at all (the opponent will just be idle). | Finally change the settings. For random maps this includes the number of players, the size of a map, etc. For scenarios you can only select who controls which player (decides where you start on the map etc.). The options are either a human player, an AI or no player at all (the opponent will just be idle). | ||||
When you are ready to start, click the “Start game” button. | When you are ready to start, click the “Start game” button. | ||||
[font="sans-bold-16"]Hotkeys[font="sans-14"] | [font="sans-bold-16"]Hotkeys[font="sans-14"] | ||||
[font="sans-bold-14"]Program-wide[font="sans-14"] | [font="sans-bold-14"]Program-wide[font="sans-14"] | ||||
Alt + F4 – Immediately close the game, without asking for confirmation | Alt + F4 – Immediately close the game, without asking for confirmation | ||||
Alt + Enter – Toggle between fullscreen and windowed | Alt + Enter (Return) – Toggle between fullscreen and windowed | ||||
Nescio: Because of line 62. | |||||
~ or F9 – Show/hide console | ~ or F9 – Toggle console | ||||
Alt + F – Show/hide frame counter (FPS) | Alt + F – Toggle frame counter (FPS) | ||||
F11 – Enable/disable real-time profiler (toggles through the displays of information) | F11 – Toggle real-time profiler (cycles through the displays of information) | ||||
Shift + F11 – Save current profiler data to “logs/profile.txt” | Shift + F11 – Save current profiler data to “logs/profile.txt” | ||||
F2 – Take screenshot (in .png format, location is displayed in the top left of the GUI after the file has been saved, and can also be seen in the console/logs if you miss it there) | F2 – Take screenshot (in .png format, location is displayed in the top left of the GUI after the file has been saved, and can also be seen in the console/logs if you miss it there) | ||||
Shift + F2 – Take huge screenshot (6400×4800 pixels, in .bmp format, location is displayed in the top left of the GUI after the file has been saved, and can also be seen in the console/logs if you miss it there) | Shift + F2 – Take huge screenshot (6400×4800 pixels, in .bmp format, location is displayed in the top left of the GUI after the file has been saved, and can also be seen in the console/logs if you miss it there) | ||||
Tab, Alt + S – Switch to the next tab | Tab, Alt + S – Switch to the next tab | ||||
Shift + Tab, Alt + W – Switch to the previous tab | Shift + Tab, Alt + W – Switch to the previous tab | ||||
[font="sans-bold-14"]In Game[font="sans-14"] | [font="sans-bold-14"]In Game[font="sans-14"] | ||||
Double Left Click \[on unit] – Select all of your units of the same kind on the screen (even if they're different ranks) | Double Left Click \[on unit] – Select all of your units of the same kind on the screen (even if they're different ranks) | ||||
Triple Left Click \[on unit] – Select all of your units of the same kind and the same rank on the screen | Triple Left Click \[on unit] – Select all of your units of the same kind and the same rank on the screen | ||||
Alt + Double Left Click \[on unit] – Select all your units of the same kind on the entire map (even if they have different ranks) | Alt + Double Left Click \[on unit] – Select all your units of the same kind on the entire map (even if they have different ranks) | ||||
Alt + Triple Left Click \[on unit] – Select all your units of the same kind and rank on the entire map | Alt + Triple Left Click \[on unit] – Select all your units of the same kind and rank on the entire map | ||||
Shift + F5 – Quicksave | Shift + F5 – Quicksave | ||||
Shift + F8 – Quickload | Shift + F8 – Quickload | ||||
F10 – Open/close menu | F10 – Toggle menu | ||||
F12 – Show/hide time elapsed counter | F12 – Toggle time elapsed counter | ||||
Esc – Close all dialogs (chat, menu) or clear selected units | Esc – Close all dialogs (chat, menu) or clear selected units | ||||
Enter/Return – Open/send chat | Enter (Return) – Open chat or send message | ||||
Not Done Inline Actions“Open chat or send message”? Gallaecio: “Open chat or send message”? | |||||
T – Send team chat | T – Send team chat | ||||
L – Chat with the previously selected private chat partner | L – Chat with the previously selected private chat partner | ||||
Pause – Pause/resume the game | Pause – Pause or resume the game | ||||
Done Inline ActionsThis line is left unchanged, because using toggle here would probably obfuscate the entry. Nescio: This line is left unchanged, because using toggle here would probably obfuscate the entry. | |||||
Not Done Inline Actions“or” then, maybe? Gallaecio: “or” then, maybe? | |||||
Delete – Delete currently selected unit(s)/structure(s), ask for confirmation | Delete – Delete currently selected unit(s)/structure(s), ask for confirmation | ||||
Shift + Delete – Immediately delete currently selected unit(s)/structure(s), without asking for confirmation | Shift + Delete – Immediately delete currently selected unit(s)/structure(s), without asking for confirmation | ||||
/ (Slash) – Select idle fighter | / (Slash) – Select idle fighter | ||||
Shift + / (Slash) – Add idle fighter to selection | Shift + / (Slash) – Add idle fighter to selection | ||||
Alt + / (Slash) – Select all idle fighters | Alt + / (Slash) – Select all idle fighters | ||||
. (Period) – Select idle worker (including citizen-soldiers) | . (Period) – Select idle worker (including citizen-soldiers) | ||||
Shift + . (Period) – Add idle worker to selection (including citizen-soldiers) | Shift + . (Period) – Add idle worker to selection (including citizen-soldiers) | ||||
Alt + . (Period) – Select all idle workers (including citizen-soldiers) | Alt + . (Period) – Select all idle workers (including citizen-soldiers) | ||||
Show All 39 Lines | [font="sans-bold-14"]Modify mouse action[font="sans-14"] | ||||
Ctrl + Right Click with unit(s) selected: | Ctrl + Right Click with unit(s) selected: | ||||
• If the cursor is over an own or allied structure – Garrison | • If the cursor is over an own or allied structure – Garrison | ||||
• If the cursor is over an enemy unit/structure – Attack (instead of capture or gather) | • If the cursor is over an enemy unit/structure – Attack (instead of capture or gather) | ||||
• Otherwise – Attack move (by default all enemy units and structures along the way are targeted) | • Otherwise – Attack move (by default all enemy units and structures along the way are targeted) | ||||
Ctrl + Q + Right Click with unit(s) selected – Attack move, only units along the way are targeted | Ctrl + Q + Right Click with unit(s) selected – Attack move, only units along the way are targeted | ||||
Ctrl + Mouse Move near structures – Align the new structure with an existing nearby structure | Ctrl + Mouse Move near structures – Align the new structure with an existing nearby structure | ||||
[font="sans-bold-14"]Overlays[font="sans-14"] | [font="sans-bold-14"]Overlays[font="sans-14"] | ||||
Alt + G – Hide/show the GUI | Alt + G – Toggle the GUI | ||||
Alt + D – Show/hide developer overlay (with developer options) | Alt + D – Toggle developer overlay (with developer options) | ||||
Alt + Shift + W – Toggle wireframe mode (press once to get wireframes overlaid over the textured models, twice to get just the wireframes colored by the textures, thrice to get back to normal textured mode) | Alt + Shift + W – Toggle wireframe mode (press once to get wireframes overlaid over the textured models, twice to get just the wireframes colored by the textures, thrice to get back to normal textured mode) | ||||
Alt + Shift + S – Toggle unit silhouettes (might give a small performance boost) | Alt + Shift + S – Toggle unit silhouettes (might give a small performance boost) | ||||
Alt + Z – Toggle sky | Alt + Z – Toggle sky | ||||
Alt + X – Toggle diplomacy colors | Alt + X – Toggle diplomacy colors | ||||
Alt + C – Toggle attack range visualizations of selected units and structures | Alt + C – Toggle attack range visualizations of selected units and structures | ||||
Alt + V – Toggle aura range visualizations of selected units and structures | Alt + V – Toggle aura range visualizations of selected units and structures | ||||
Alt + B – Toggle heal range visualizations of selected units | Alt + B – Toggle heal range visualizations of selected units | ||||
[font="sans-bold-14"]Camera manipulation[font="sans-14"] | [font="sans-bold-14"]Camera manipulation[font="sans-14"] | ||||
W or ↑ (Up) – Pan screen up | W or ↑ (Up) – Pan screen up | ||||
S or ↓ (Down) – Pan screen down | S or ↓ (Down) – Pan screen down | ||||
A or ← (Left) – Pan screen left | A or ← (Left) – Pan screen left | ||||
D or → (Right) – Pan screen right | D or → (Right) – Pan screen right | ||||
Ctrl + W or Ctrl + ↑ (Up) – Rotate camera to look upward | Ctrl + W or Ctrl + ↑ (Up) – Rotate camera to look upward | ||||
Ctrl + S or Ctrl + ↓ (Down) – Rotate camera to look downward | Ctrl + S or Ctrl + ↓ (Down) – Rotate camera to look downward | ||||
Ctrl + A or Ctrl + ← (Left) – Rotate camera clockwise around terrain | Ctrl + A or Ctrl + ← (Left) – Rotate camera clockwise around terrain | ||||
Ctrl + D or Ctrl + → (Right) – Rotate camera counter-clockwise around terrain | Ctrl + D or Ctrl + → (Right) – Rotate camera counter-clockwise around terrain | ||||
Q – Rotate camera clockwise around terrain | Q – Rotate camera clockwise around terrain | ||||
E – Rotate camera counter-clockwise around terrain | E – Rotate camera counter-clockwise around terrain | ||||
Shift + Mouse Wheel Rotate Up – Rotate camera clockwise around terrain | Shift + Mouse Wheel Rotate Up – Rotate camera clockwise around terrain | ||||
Shift + Mouse Wheel Rotate Down – Rotate camera counter-clockwise around terrain | Shift + Mouse Wheel Rotate Down – Rotate camera counter-clockwise around terrain | ||||
F – Follow the selected unit (move the camera to stop following the unit) | F – Follow the selected unit (move the camera to stop following the unit) | ||||
R – Reset camera zoom/orientation | R – Reset camera zoom and orientation | ||||
= (Equals) or + (Plus) – Zoom in (keep pressed for continuous zoom) | = (Equals) or + (Plus) – Zoom in (keep pressed for continuous zoom) | ||||
- (Hyphen) or − (Minus) – Zoom out (keep pressed for continuous zoom) | - (Hyphen) or − (Minus) – Zoom out (keep pressed for continuous zoom) | ||||
Middle Mouse Button – Keep pressed and move the mouse to pan | Middle Mouse Button – Keep pressed and move the mouse to pan | ||||
[font="sans-bold-14"]During Structure Placement[font="sans-14"] | [font="sans-bold-14"]During Structure Placement[font="sans-14"] | ||||
\[ (Left Bracket) – Rotate structure 15 degrees counter-clockwise | \[ (Left Bracket) – Rotate structure 15 degrees counter-clockwise | ||||
] (Right Bracket) – Rotate structure 15 degrees clockwise | ] (Right Bracket) – Rotate structure 15 degrees clockwise | ||||
Left Drag – Rotate structure using mouse (foundation will be placed on mouse release) | Left Drag – Rotate structure using mouse (foundation will be placed on mouse release) | ||||
[font="sans-bold-14"]When loading a saved game[font="sans-14"] | [font="sans-bold-14"]When loading a saved game[font="sans-14"] | ||||
Esc – Cancel | Esc – Cancel | ||||
Delete – Delete the selected saved game, ask for confirmation | Delete – Delete the selected saved game, ask for confirmation | ||||
Shift + Delete – Immediately delete the selected saved game, without asking for confirmation | Shift + Delete – Immediately delete the selected saved game, without asking for confirmation |
Wildfire Games · Phabricator
Because of line 62.