Differential D2502 Diff 11338 binaries/data/mods/public/simulation/templates/structures/brit_wall_gate.xml
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binaries/data/mods/public/simulation/templates/structures/brit_wall_gate.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_structure_defensive_wall_gate"> | <Entity parent="template_structure_defensive_wall_gate"> | ||||
<Footprint> | <Footprint> | ||||
<Square width="38.5" depth="9.0"/> | <Square width="37" depth="8"/> | ||||
<Height>9.0</Height> | <Height>10.3</Height> | ||||
</Footprint> | </Footprint> | ||||
<Identity> | <Identity> | ||||
<Civ>brit</Civ> | <Civ>brit</Civ> | ||||
<SpecificName>Duoricos</SpecificName> | <SpecificName>Duoricos</SpecificName> | ||||
</Identity> | </Identity> | ||||
<Obstruction> | <Obstruction> | ||||
<Obstructions> | <Obstructions> | ||||
<Right width="11" depth="8" x="13" z="0"/> | <Right width="11" depth="8" x="13" z="0"/> | ||||
<Left width="11" depth="8" x="-13" z="0"/> | <Left width="11" depth="8" x="-13" z="0"/> | ||||
<Door width="15" depth="8" x="0" z="0"/> | <Door width="15" depth="8" x="0" z="0"/> | ||||
</Obstructions> | </Obstructions> | ||||
</Obstruction> | </Obstruction> | ||||
<StatusBars> | |||||
<HeightOffset>20</HeightOffset> | |||||
bb: doesn't sound right | |||||
NescioAuthorUnsubmitted Done Inline ActionsNescio: Actually it is: the brit and gaul gates have a roof in the middle:
{F1368206}
The status bar is… | |||||
bbUnsubmitted Not Done Inline ActionsIn that case L5 must be wrong bb: In that case L5 must be wrong | |||||
NescioAuthorUnsubmitted Done Inline ActionsNo, footprint height corresponds to the wall height, and is related to the position where units would stand. The roof is something extra, not part of the wall itself, think of it as something like a flagpole. Nescio: No, footprint height corresponds to the wall height, and is related to the position where units… | |||||
</StatusBars> | |||||
<VisualActor> | <VisualActor> | ||||
<Actor>structures/britons/wall_gate.xml</Actor> | <Actor>structures/britons/wall_gate.xml</Actor> | ||||
</VisualActor> | </VisualActor> | ||||
<WallPiece> | |||||
<Length>25.0</Length> | |||||
</WallPiece> | |||||
</Entity> | </Entity> |
Wildfire Games · Phabricator
doesn't sound right