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binaries/data/mods/public/simulation/data/civs/cart.json
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{ | { | ||||
"Name": "", | "Name": "", | ||||
"Description": "", | "Description": "", | ||||
"Technologies": | "Technologies": [ | ||||
[ | |||||
Nescio: Remove unnecessary white line.
Also applies to other files. | |||||
{ | { | ||||
"Name": "Exploration", | "Name": "Exploration", | ||||
"History": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.", | "History": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.", | ||||
Not Done Inline ActionsOne could make this into a tech? Freagarach: One could make this into a tech? | |||||
Not Done Inline Actions(The question is then was it the ships themselves that made for increased trade or the skill of the merchantment.) Freagarach: (The question is then was it the ships themselves that made for increased trade or the skill of… | |||||
Done Inline ActionsDo you mean removing the bonus from the simulation/templates/units/cart/ship_merchant.xml file and creating a new, free and autoresearched simulation/data/technologies/civbonuses/cart_*.json file? Presumably it was a combination of more skilled traders, more desirable products, and a better trading network. Nescio: Do you mean removing the bonus from the `simulation/templates/units/cart/ship_merchant.xml`… | |||||
Not Done Inline ActionsAye, I mean that :) Thanks for that! Freagarach: Aye, I mean that :)
The difference with the iberian structures is that those are _build_… | |||||
Done Inline ActionsSorry, I fail to understand what you mean. An Iberian tower keeps its increased stats when it's captured by a different civ; likewise, a Persian trader has a higher gain, regardless who owns it. Defining the modifications in a technology rather than the template does not give a different result. Nescio: Sorry, I fail to understand what you mean. An Iberian tower keeps its increased stats when it's… | |||||
Not Done Inline ActionsThat is indeed my point: The Iberian tower should keep its increased stats, while the Persian trader should not when changing ownership.
Doens't it? If I play as athens, my CC has 3301 health, when that is captured by another civ it has 3000 health. Those things are strange, how would the building suddenly have less health when it merely changed ownership? That being said, to change this is out of scope. Freagarach: That is indeed my point: The Iberian tower should keep its increased stats, while the Persian… | |||||
Not Done Inline Actions
Freagarach: > Sorry, I fail to understand what you mean. An Iberian tower keeps its increased stats when… | |||||
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] | ] | ||||
} | } | ||||
], | ], | ||||
"CivBonuses": | "CivBonuses": [ | ||||
[ | |||||
{ | { | ||||
"Name": "Triple Walls", | "Name": "Triple Walls", | ||||
"History": "Carthaginians built triple city walls.", | "History": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls.", | ||||
"Description": "Carthaginian walls, gates, and towers have 3x health of a standard wall, but also 2x build time." | "Description": "Carthaginian Walls +100% build time, +100% stone cost, and +200% health." | ||||
Done Inline ActionsThis seems wrong. Nescio: This seems wrong. | |||||
}, | |||||
Done Inline ActionsFor consistency, see simulation/data/technologies/civbonuses/cart_walls.json: Nescio: For consistency, see simulation/data/technologies/civbonuses/cart_walls.json:
"genericName" →… | |||||
{ | |||||
"Name": "Roundup", | |||||
"History": "Not unlike the Iberian Peninsula, North Africa was known as horse country, capable of producing up to 100,000 new mounts each year. It was also the home of the North African Forest Elephant.", | |||||
"Description": "The resource cost of training elephant-mounted (war elephant) or horse-mounted units (cavalry) is reduced by 5% per animal corralled (as appropriate)." | |||||
} | } | ||||
], | ], | ||||
Not Done Inline ActionsHow about?
Nescio: How about?
* Commercial Acumen
* Experienced Merchants
* Maritime Republic
* Mercantile Empire… | |||||
"TeamBonuses": | "TeamBonuses": | ||||
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Remove unnecessary white line.
Also applies to other files.