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binaries/data/mods/public/simulation/data/civs/cart.json
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{ | { | ||||
"Name": "", | "Name": "", | ||||
"Description": "", | "Description": "", | ||||
"Technologies": | "Technologies": [ | ||||
[ | |||||
{ | { | ||||
Nescio: Remove unnecessary white line.
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"Name": "Exploration", | "Name": "Exploration", | ||||
"History": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.", | "History": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.", | ||||
Not Done Inline ActionsOne could make this into a tech? Freagarach: One could make this into a tech? | |||||
Not Done Inline Actions(The question is then was it the ships themselves that made for increased trade or the skill of the merchantment.) Freagarach: (The question is then was it the ships themselves that made for increased trade or the skill of… | |||||
Done Inline ActionsDo you mean removing the bonus from the simulation/templates/units/cart/ship_merchant.xml file and creating a new, free and autoresearched simulation/data/technologies/civbonuses/cart_*.json file? Presumably it was a combination of more skilled traders, more desirable products, and a better trading network. Nescio: Do you mean removing the bonus from the `simulation/templates/units/cart/ship_merchant.xml`… | |||||
Not Done Inline ActionsAye, I mean that :) Thanks for that! Freagarach: Aye, I mean that :)
The difference with the iberian structures is that those are _build_… | |||||
Done Inline ActionsSorry, I fail to understand what you mean. An Iberian tower keeps its increased stats when it's captured by a different civ; likewise, a Persian trader has a higher gain, regardless who owns it. Defining the modifications in a technology rather than the template does not give a different result. Nescio: Sorry, I fail to understand what you mean. An Iberian tower keeps its increased stats when it's… | |||||
Not Done Inline ActionsThat is indeed my point: The Iberian tower should keep its increased stats, while the Persian trader should not when changing ownership.
Doens't it? If I play as athens, my CC has 3301 health, when that is captured by another civ it has 3000 health. Those things are strange, how would the building suddenly have less health when it merely changed ownership? That being said, to change this is out of scope. Freagarach: That is indeed my point: The Iberian tower should keep its increased stats, while the Persian… | |||||
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Freagarach: > Sorry, I fail to understand what you mean. An Iberian tower keeps its increased stats when… | |||||
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] | ] | ||||
} | } | ||||
], | ], | ||||
"CivBonuses": | "CivBonuses": [ | ||||
[ | |||||
{ | { | ||||
"Name": "Triple Walls", | "Name": "Triple Walls", | ||||
"History": "Carthaginians built triple city walls.", | "History": "", | ||||
"Description": "Carthaginian walls, gates, and towers have 3x health of a standard wall, but also 2x build time." | "Description": "City Walls +100% build time, +100% stone cost, and +200% health." | ||||
Done Inline ActionsThis seems wrong. Nescio: This seems wrong. | |||||
}, | }, | ||||
Done Inline ActionsFor consistency, see simulation/data/technologies/civbonuses/cart_walls.json: Nescio: For consistency, see simulation/data/technologies/civbonuses/cart_walls.json:
"genericName" →… | |||||
{ | { | ||||
"Name": "Roundup", | "Name": "Commercial Acumen", | ||||
"History": "Not unlike the Iberian Peninsula, North Africa was known as horse country, capable of producing up to 100,000 new mounts each year. It was also the home of the North African Forest Elephant.", | "History": "", | ||||
Not Done Inline ActionsHow about?
Nescio: How about?
* Commercial Acumen
* Experienced Merchants
* Maritime Republic
* Mercantile Empire… | |||||
"Description": "The resource cost of training elephant-mounted (war elephant) or horse-mounted units (cavalry) is reduced by 5% per animal corralled (as appropriate)." | "Description": "Merchant Ships +25% trade gain." | ||||
} | } | ||||
], | ], | ||||
"TeamBonuses": | "TeamBonuses": [ | ||||
[ | |||||
{ | { | ||||
"Name": "Trademasters", | "Name": "Trademasters", | ||||
"History": "The Phoenicians and Carthaginians were broadly known as the greatest trading civilization of the ancient and classical world.", | "History": "The Phoenicians and Carthaginians were broadly known as the greatest trading civilization of the ancient and classical world.", | ||||
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"Description": "Allied Markets +10% international trade bonus." | "Description": "Allied Markets +10% international trade bonus." | ||||
} | } | ||||
], | ], | ||||
"Structures": | "Structures": [ | ||||
[ | |||||
{ | { | ||||
"Name":"Naval Shipyard", | "Name":"Naval Shipyard", | ||||
"Class":"", | "Class":"", | ||||
"Emblem":"", | "Emblem":"", | ||||
"History":"The structure is based upon the center island of the inner harbour constructed to house the war fleet of the Carthaginian navy at Carthage.", | "History":"The structure is based upon the center island of the inner harbour constructed to house the war fleet of the Carthaginian navy at Carthage.", | ||||
"Requirements":".", | "Requirements":"", | ||||
"Phase":"", | "Phase":"Town", | ||||
"Special":"Construct the powerful warships of the Carthaginian navy." | "Special":"Construct Warships." | ||||
}, | }, | ||||
{ | { | ||||
"Name":"Celtic Embassy", | "Name":"Celtic Embassy", | ||||
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"Class":"", | "Class":"", | ||||
"Emblem":"", | "Emblem":"", | ||||
"History":"The Celts supplied fierce warrior mercenaries for Carthaginian armies.", | "History":"The Celts supplied fierce warrior mercenaries for Carthaginian armies.", | ||||
"Requirements":".", | "Requirements":"", | ||||
"Phase":"", | "Phase":"Town", | ||||
"Special":"Hire Celtic mercenaries." | "Special":"Hire Celtic Mercenaries." | ||||
}, | }, | ||||
{ | { | ||||
"Name":"Italiote Embassy", | "Name":"Iberian Embassy", | ||||
"Class":"", | "Class":"", | ||||
"Emblem":"", | "Emblem":"", | ||||
"History":"When Hannibal invaded Italy and defeated the Romans in a series of battles, many of the Italian peoples subject to Rome, including the Italian Greeks and powerful Samnites, revolted and joined the Carthaginian cause.", | "History":"The Iberians were known as fierce mercenaries, loyal to their paymasters.", | ||||
"Requirements":".", | "Requirements":"", | ||||
"Phase":"", | "Phase":"Town", | ||||
"Special":"Hire Italian mercenaries." | "Special":"Hire Iberian Mercenaries." | ||||
}, | }, | ||||
{ | { | ||||
"Name":"Iberian Embassy", | "Name":"Italic Embassy", | ||||
"Class":"", | "Class":"", | ||||
"Emblem":"", | "Emblem":"", | ||||
"History":"The Iberians were known as fierce mercenaries, loyal to their paymasters.", | "History":"When Hannibal invaded Italy and defeated the Romans in a series of battles, many of the peoples subject to Rome, including the Greeks and Samnites, revolted and joined the Carthaginian cause.", | ||||
"Requirements":".", | "Requirements":"", | ||||
"Phase":"", | "Phase":"Town", | ||||
"Special":"Hire Iberian mercenaries." | "Special":"Hire Italic Mercenaries." | ||||
} | } | ||||
], | ], | ||||
"WallSets": | "WallSets": | ||||
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"skirmish/structures/default_house_10": "structures/{civ}_house" | "skirmish/structures/default_house_10": "structures/{civ}_house" | ||||
}, | }, | ||||
"SelectableInGameSetup": true | "SelectableInGameSetup": true | ||||
} | } | ||||
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Remove unnecessary white line.
Also applies to other files.