Differential D2853 Diff 12530 binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml
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binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_unit_champion"> | <Entity parent="template_unit_champion"> | ||||
<Armour> | <Armour> | ||||
<Hack>10</Hack> | <Hack>10</Hack> | ||||
<Pierce>10</Pierce> | <Pierce>10</Pierce> | ||||
<Crush>25</Crush> | <Crush>20</Crush> | ||||
</Armour> | </Armour> | ||||
<Cost> | <Cost> | ||||
<Population>3</Population> | <Population>3</Population> | ||||
<BuildTime>30</BuildTime> | <BuildTime>30</BuildTime> | ||||
Nescio: These <Attack> lines do not change anything, it's just more explicit than the <Attack… | |||||
Not Done Inline Actionsthink I'd prefer if you Capture disable="" in the melee template, like it's done for the hero. wraitii: think I'd prefer if you Capture disable="" in the melee template, like it's done for the hero. | |||||
Done Inline ActionsSure, I could do that. Nescio: Sure, I could do that.
There is no `template_unit_hero_elephant.xml` file, only the champion… | |||||
<Resources> | <Resources> | ||||
<food>300</food> | <food>300</food> | ||||
<metal>200</metal> | <metal>200</metal> | ||||
</Resources> | </Resources> | ||||
</Cost> | </Cost> | ||||
<Footprint> | <Footprint> | ||||
<Circle radius="3.5"/> | <Circle radius="3.5"/> | ||||
<Height>6.0</Height> | <Height>6.0</Height> | ||||
Show All 24 Lines | <SoundGroups> | ||||
<trained>actor/fauna/animal/elephant_trained.xml</trained> | <trained>actor/fauna/animal/elephant_trained.xml</trained> | ||||
</SoundGroups> | </SoundGroups> | ||||
</Sound> | </Sound> | ||||
<StatusBars> | <StatusBars> | ||||
<HeightOffset>6.5</HeightOffset> | <HeightOffset>6.5</HeightOffset> | ||||
</StatusBars> | </StatusBars> | ||||
<UnitMotion> | <UnitMotion> | ||||
<PassabilityClass>large</PassabilityClass> | <PassabilityClass>large</PassabilityClass> | ||||
<WalkSpeed op="mul">0.95</WalkSpeed> | |||||
</UnitMotion> | </UnitMotion> | ||||
<Vision> | <Vision> | ||||
<Range>100</Range> | <Range>100</Range> | ||||
</Vision> | </Vision> | ||||
</Entity> | </Entity> |
Wildfire Games · Phabricator
These <Attack> lines do not change anything, it's just more explicit than the <Attack replace=""> in its *_melee.xml child.