Differential D2853 Diff 12530 binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml
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binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_unit_hero"> | <Entity parent="template_unit_hero"> | ||||
<Armour> | <Armour> | ||||
<Hack>10</Hack> | <Hack>10</Hack> | ||||
<Pierce>10</Pierce> | <Pierce>10</Pierce> | ||||
<Crush>25</Crush> | <Crush>25</Crush> | ||||
</Armour> | </Armour> | ||||
<Attack replace=""> | <Attack> | ||||
<Capture disable=""/> | |||||
<Melee> | <Melee> | ||||
<Damage> | <Damage> | ||||
<Hack>20.0</Hack> | <Hack>40</Hack> | ||||
<Pierce>0</Pierce> | <Pierce>0</Pierce> | ||||
<Crush>50.0</Crush> | <Crush>300</Crush> | ||||
</Damage> | </Damage> | ||||
<MaxRange>5.0</MaxRange> | <MaxRange>5.0</MaxRange> | ||||
<PrepareTime>500</PrepareTime> | <PrepareTime>750</PrepareTime> | ||||
<RepeatTime>1000</RepeatTime> | <RepeatTime>1500</RepeatTime> | ||||
</Melee> | </Melee> | ||||
</Attack> | </Attack> | ||||
<Cost> | <Cost> | ||||
<Population>3</Population> | <Population>3</Population> | ||||
<BuildTime>60</BuildTime> | <BuildTime>60</BuildTime> | ||||
<Resources> | <Resources> | ||||
<food>500</food> | <food>600</food> | ||||
<metal>500</metal> | <metal>400</metal> | ||||
</Resources> | </Resources> | ||||
Nescio: i.e. 2× that of champions | |||||
</Cost> | </Cost> | ||||
<Footprint> | <Footprint> | ||||
<Circle radius="3.0"/> | <Circle radius="3.0"/> | ||||
<Height>9.0</Height> | <Height>9.0</Height> | ||||
</Footprint> | </Footprint> | ||||
<Health> | <Health> | ||||
<Max>2000</Max> | <Max>2000</Max> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<VisibleClasses datatype="tokens">Elephant Melee</VisibleClasses> | <VisibleClasses datatype="tokens">Elephant Melee</VisibleClasses> | ||||
</Identity> | </Identity> | ||||
<Loot> | |||||
<food>60</food> | |||||
<metal>40</metal> | |||||
</Loot> | |||||
<Sound> | <Sound> | ||||
Done Inline Actionsidem Nescio: idem | |||||
<SoundGroups> | <SoundGroups> | ||||
<select>actor/fauna/animal/elephant_select.xml</select> | <select>actor/fauna/animal/elephant_select.xml</select> | ||||
<order_walk>actor/fauna/animal/elephant_order.xml</order_walk> | <order_walk>actor/fauna/animal/elephant_order.xml</order_walk> | ||||
<order_attack>actor/fauna/animal/elephant_attack_order.xml</order_attack> | <order_attack>actor/fauna/animal/elephant_attack_order.xml</order_attack> | ||||
<order_gather>actor/fauna/animal/elephant_order.xml</order_gather> | <order_gather>actor/fauna/animal/elephant_order.xml</order_gather> | ||||
<order_garrison>actor/fauna/animal/elephant_order.xml</order_garrison> | <order_garrison>actor/fauna/animal/elephant_order.xml</order_garrison> | ||||
<attack_melee>actor/fauna/animal/elephant_attack.xml</attack_melee> | <attack_melee>actor/fauna/animal/elephant_attack.xml</attack_melee> | ||||
<walk>actor/mounted/movement/walk.xml</walk> | <walk>actor/mounted/movement/walk.xml</walk> | ||||
<run>actor/mounted/movement/walk.xml</run> | <run>actor/mounted/movement/walk.xml</run> | ||||
<death>actor/fauna/animal/elephant_death.xml</death> | <death>actor/fauna/animal/elephant_death.xml</death> | ||||
<trained>actor/fauna/animal/elephant_trained.xml</trained> | <trained>actor/fauna/animal/elephant_trained.xml</trained> | ||||
</SoundGroups> | </SoundGroups> | ||||
</Sound> | </Sound> | ||||
<UnitMotion> | <UnitMotion> | ||||
<PassabilityClass>large</PassabilityClass> | <PassabilityClass>large</PassabilityClass> | ||||
<WalkSpeed op="mul">0.95</WalkSpeed> | |||||
</UnitMotion> | </UnitMotion> | ||||
<Vision> | <Vision> | ||||
<Range>80</Range> | <Range>100</Range> | ||||
Done Inline Actionssame as champions Nescio: same as champions | |||||
</Vision> | </Vision> | ||||
</Entity> | </Entity> |
Wildfire Games · Phabricator
i.e. 2× that of champions