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Standalone View
ps/trunk/binaries/data/mods/public/maps/scripts/ConquestUnits.js
{ | { | ||||
let cmpTrigger = Engine.QueryInterface(SYSTEM_ENTITY, IID_Trigger); | let cmpTrigger = Engine.QueryInterface(SYSTEM_ENTITY, IID_Trigger); | ||||
cmpTrigger.ConquestAddVictoryCondition({ | cmpTrigger.ConquestAddVictoryCondition({ | ||||
"classFilter": "Unit+!Animal", | "classFilter": "Unit+!Animal", | ||||
"defeatReason": markForTranslation("%(player)s has been defeated (lost all units).") | "defeatReason": markForTranslation("%(player)s has been defeated (lost all units).") | ||||
}); | }); | ||||
cmpTrigger.ConquestAddVictoryCondition({ | |||||
"classFilter": "ConquestCritical Unit+!Animal", | |||||
"defeatReason": markForTranslation("%(player)s has been defeated (lost all units and critical structures).") | |||||
}); | |||||
} | } |
Wildfire Games · Phabricator