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binaries/data/mods/public/simulation/data/civs/kush.json
Property | Old Value | New Value |
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svn:mime-type | null | text/json \ No newline at end of property |
Show All 28 Lines | "Factions": [ | ||||||||||||
"Technologies": [ | "Technologies": [ | ||||||||||||
{ | { | ||||||||||||
"Name": "Archery Tradition", | "Name": "Archery Tradition", | ||||||||||||
"History": "The Kushites had a tradition of fine archery and a penchant for using massed archers in battle.", | "History": "The Kushites had a tradition of fine archery and a penchant for using massed archers in battle.", | ||||||||||||
"Description": "Archers −10% training time, +8 attack range, and −10% ranged attack spread." | "Description": "Archers −10% training time, +8 attack range, and −10% ranged attack spread." | ||||||||||||
}, | }, | ||||||||||||
{ | { | ||||||||||||
"Name": "Monumental Architecture", | "Name": "Monumental Architecture", | ||||||||||||
"History": "", | |||||||||||||
"Description": "Civic Structures +20% build time, +20% health, and +20% capture points." | "Description": "Civic Structures +20% build time, +20% health, and +20% capture points." | ||||||||||||
}, | }, | ||||||||||||
{ | { | ||||||||||||
"Name": "High Priest of Amun", | "Name": "High Priest of Amun", | ||||||||||||
"History": "Have your priests instructed by the High Priest himself - may Amun bless him.", | "History": "Have your priests instructed by the High Priest himself - may Amun bless him.", | ||||||||||||
"Description": "Train elite rank healers." | "Description": "Train elite rank healers." | ||||||||||||
} | } | ||||||||||||
], | ], | ||||||||||||
"Heroes": [ | "Heroes": [ | ||||||||||||
{ | { | ||||||||||||
"Name": "Nastasen", | "Name": "Nastasen", | ||||||||||||
"Class": "", | |||||||||||||
"Armament": "", | |||||||||||||
"Emblem": "", | |||||||||||||
"History": "" | "History": "" | ||||||||||||
}, | }, | ||||||||||||
{ | { | ||||||||||||
"Name": "Arakamani", | "Name": "Arakamani", | ||||||||||||
"Class": "", | |||||||||||||
"Armament": "", | |||||||||||||
"Emblem": "", | |||||||||||||
"History": "" | "History": "" | ||||||||||||
}, | }, | ||||||||||||
{ | { | ||||||||||||
"Name": "Amanirenas", | "Name": "Amanirenas", | ||||||||||||
"Class": "", | |||||||||||||
Nescio: That's not really a civ bonus, it's a structure aura, therefore it's already displayed in the… | |||||||||||||
"Armament": "", | |||||||||||||
"Emblem": "", | |||||||||||||
"History": "" | "History": "" | ||||||||||||
} | } | ||||||||||||
] | ] | ||||||||||||
} | } | ||||||||||||
], | ], | ||||||||||||
"CivBonuses": [], | "CivBonuses": [], | ||||||||||||
"TeamBonuses": [ | "TeamBonuses": [ | ||||||||||||
{ | { | ||||||||||||
"Name": "Elephant Suppliers", | "Name": "Elephant Suppliers", | ||||||||||||
Not Done Inline ActionsDoes that error out if not defined? Stan: Does that error out if not defined? | |||||||||||||
Done Inline ActionsIt's empty, won't show up, and doesn't cause any errors. Feel free to try it yourself. Nescio: It's empty, won't show up, and doesn't cause any errors. Feel free to try it yourself.
There… | |||||||||||||
"History": "", | |||||||||||||
"Description": "Allied Elephants −20% resource costs and training time." | "Description": "Allied Elephants −20% resource costs and training time." | ||||||||||||
Not Done Inline Actions
I mean doing. Less lines to maintain, although one might argue makes less work for the person adding historical context back. Stan: I mean doing. Less lines to maintain, although one might argue makes less work for the person… | |||||||||||||
Done Inline ActionsIn general I agree. Nescio: In general I agree.
In this case such lines serve as a reminder something has to be inserted at… | |||||||||||||
Done Inline ActionsOkay then. Stan: Okay then. | |||||||||||||
} | } | ||||||||||||
], | ], | ||||||||||||
"Structures": [ | "Structures": [ | ||||||||||||
{ | { | ||||||||||||
"Name": "Small Pyramid", | |||||||||||||
"History": "The Kushites built over 200 pyramids in Nubia.", | |||||||||||||
"Description": "Nearby Workers +15% gather speed." | |||||||||||||
}, | |||||||||||||
{ | |||||||||||||
"Name": "Large Pyramid", | |||||||||||||
"History": "The Kushites built over 200 pyramids in Nubia.", | |||||||||||||
"Description": "Nearby Soldiers +1 armor and +10% melee and ranged attack damage." | |||||||||||||
}, | |||||||||||||
{ | |||||||||||||
"Name": "Temple of Amun", | "Name": "Temple of Amun", | ||||||||||||
"Class": "", | |||||||||||||
"Emblem": "", | |||||||||||||
"History": "", | "History": "", | ||||||||||||
"Requirements": "", | "Description": "Train Healers and Amun Champions." | ||||||||||||
"Phase": "City", | |||||||||||||
"Special": "The Kushites can upgrade individual Temples to Temples of Amun, which can train Napatan Temple Guard champions and heal units faster." | |||||||||||||
}, | }, | ||||||||||||
{ | { | ||||||||||||
"Name": "Temple of Apedemak", | "Name": "Blemmye Camp", | ||||||||||||
"Class": "", | |||||||||||||
"Emblem": "", | |||||||||||||
"History": "", | "History": "", | ||||||||||||
"Requirements": "", | "Description": "Hire Blemmye Mercenaries." | ||||||||||||
"Phase": "City", | |||||||||||||
"Special": "The Kushites can upgrade individual Temples to Temples of Apedemak, which can train Meroe Temple Guard champions and heal units faster." | |||||||||||||
}, | }, | ||||||||||||
{ | { | ||||||||||||
"Name": "Kushite Pyramids", | "Name": "Nuba Village", | ||||||||||||
"Class": "", | "History": "", | ||||||||||||
"Emblem": "", | "Description": "Hire Nuba Mercenaries." | ||||||||||||
"History": "The Kushites built over 200 pyramids in Nubia.", | |||||||||||||
"Requirements": "", | |||||||||||||
"Phase": "Village", | |||||||||||||
"Special": "Building a Small Kushite Pyramid unlocks the Town Phase. Building a Large Kushite Pyramid unlocks the City Phase. And each pyramid built adds +10% territory effect to Civic Centers." | |||||||||||||
} | } | ||||||||||||
Done Inline ActionsWhile at it, remove emblem.png. Nescio: While at it, remove `emblem.png`. | |||||||||||||
], | ], | ||||||||||||
"StartEntities": [ | "StartEntities": [ | ||||||||||||
{ | { | ||||||||||||
"Template": "structures/kush_civil_centre" | "Template": "structures/kush_civil_centre" | ||||||||||||
}, | }, | ||||||||||||
{ | { | ||||||||||||
"Template": "units/kush_support_female_citizen", | "Template": "units/kush_support_female_citizen", | ||||||||||||
Done Inline ActionsSplit entry into two (Small/Town and Large/City) Nescio: Split entry into two (Small/Town and Large/City) | |||||||||||||
"Count": 4 | "Count": 4 | ||||||||||||
}, | }, | ||||||||||||
Done Inline ActionsAlso here. Nescio: Also here. | |||||||||||||
{ | { | ||||||||||||
"Template": "units/kush_infantry_spearman_b", | "Template": "units/kush_infantry_spearman_b", | ||||||||||||
Done Inline ActionsAnd remove the .. Nescio: And remove the `.`. | |||||||||||||
"Count": 2 | "Count": 2 | ||||||||||||
}, | }, | ||||||||||||
{ | { | ||||||||||||
"Template": "units/kush_infantry_archer_b", | "Template": "units/kush_infantry_archer_b", | ||||||||||||
"Count": 2 | "Count": 2 | ||||||||||||
}, | }, | ||||||||||||
{ | { | ||||||||||||
"Template": "units/kush_cavalry_javelinist_b" | "Template": "units/kush_cavalry_javelinist_b" | ||||||||||||
▲ Show 20 Lines • Show All 41 Lines • Show Last 20 Lines |
Wildfire Games · Phabricator
That's not really a civ bonus, it's a structure aura, therefore it's already displayed in the structure tree.