Differential D2496 Diff 13046 binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_b.xml
Changeset View
Changeset View
Standalone View
Standalone View
binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_b.xml
Show All 17 Lines | <Entity parent="template_unit_cavalry_ranged_archer"> | ||||
<Cost> | <Cost> | ||||
<BuildTime>20</BuildTime> | <BuildTime>20</BuildTime> | ||||
<Resources> | <Resources> | ||||
<food>175</food> | <food>175</food> | ||||
<wood>75</wood> | <wood>75</wood> | ||||
</Resources> | </Resources> | ||||
</Cost> | </Cost> | ||||
<Footprint replace=""> | <Footprint replace=""> | ||||
<Circle radius="3.5"/> | <Square width="4.5" depth="9.0"/> | ||||
<Height>8.0</Height> | <Height>9.0</Height> | ||||
wraitii: I'm slightly concerned that this might be a debuff to the elephant archer that doesn't really… | |||||
Done Inline ActionsIt's the same footprint given to maur_support_elephant.xml (below). Nescio: It's the same footprint given to maur_support_elephant.xml (below). | |||||
</Footprint> | </Footprint> | ||||
<Health> | <Health> | ||||
<Max op="mul">2</Max> | <Max op="mul">2</Max> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<Civ>maur</Civ> | <Civ>maur</Civ> | ||||
<VisibleClasses datatype="tokens">-Cavalry Elephant</VisibleClasses> | <VisibleClasses datatype="tokens">-Cavalry Elephant</VisibleClasses> | ||||
<GenericName>Elephant Archer</GenericName> | <GenericName>Elephant Archer</GenericName> | ||||
<Icon>units/maur_cavalry_archer.png</Icon> | <Icon>units/maur_cavalry_archer.png</Icon> | ||||
<RequiredTechnology>phase_town</RequiredTechnology> | <RequiredTechnology>phase_town</RequiredTechnology> | ||||
<SelectionGroupName>units/maur_elephant_archer_b</SelectionGroupName> | <SelectionGroupName>units/maur_elephant_archer_b</SelectionGroupName> | ||||
<SpecificName>Vachii Gaja</SpecificName> | <SpecificName>Vachii Gaja</SpecificName> | ||||
</Identity> | </Identity> | ||||
<Loot> | <Loot> | ||||
<xp>260</xp> | <xp>260</xp> | ||||
<food>18</food> | <food>18</food> | ||||
<wood>7</wood> | <wood>7</wood> | ||||
</Loot> | </Loot> | ||||
<Promotion> | <Promotion> | ||||
<Entity>units/maur_elephant_archer_a</Entity> | <Entity>units/maur_elephant_archer_a</Entity> | ||||
</Promotion> | </Promotion> | ||||
<ResourceGatherer disable=""/> | <ResourceGatherer disable=""/> | ||||
<Selectable> | |||||
<Overlay> | |||||
<Texture> | |||||
<MainTexture>256x256/ellipse.png</MainTexture> | |||||
<MainTextureMask>256x256/ellipse_mask.png</MainTextureMask> | |||||
</Texture> | |||||
</Overlay> | |||||
</Selectable> | |||||
<Sound> | <Sound> | ||||
<SoundGroups> | <SoundGroups> | ||||
<select>actor/fauna/animal/elephant_select.xml</select> | <select>actor/fauna/animal/elephant_select.xml</select> | ||||
<order_walk>actor/fauna/animal/elephant_order.xml</order_walk> | <order_walk>actor/fauna/animal/elephant_order.xml</order_walk> | ||||
<order_attack>actor/fauna/animal/elephant_attack_order.xml</order_attack> | <order_attack>actor/fauna/animal/elephant_attack_order.xml</order_attack> | ||||
<death>actor/fauna/animal/elephant_death.xml</death> | <death>actor/fauna/animal/elephant_death.xml</death> | ||||
<trained>actor/fauna/animal/elephant_trained.xml</trained> | <trained>actor/fauna/animal/elephant_trained.xml</trained> | ||||
</SoundGroups> | </SoundGroups> | ||||
</Sound> | </Sound> | ||||
<StatusBars> | |||||
<HeightOffset>10.0</HeightOffset> | |||||
</StatusBars> | |||||
<UnitMotion> | <UnitMotion> | ||||
<PassabilityClass>large</PassabilityClass> | <PassabilityClass>large</PassabilityClass> | ||||
<WalkSpeed op="mul">0.5</WalkSpeed> | <WalkSpeed op="mul">0.5</WalkSpeed> | ||||
</UnitMotion> | </UnitMotion> | ||||
<VisualActor> | <VisualActor> | ||||
<Actor>units/mauryas/elephantry_archer_b_m.xml</Actor> | <Actor>units/mauryas/elephantry_archer_b_m.xml</Actor> | ||||
</VisualActor> | </VisualActor> | ||||
</Entity> | </Entity> |
Wildfire Games · Phabricator
I'm slightly concerned that this might be a debuff to the elephant archer that doesn't really need it.