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templates/template_structure_defensive_tower_outpost.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_structure_defensive_tower"> | <Entity parent="template_structure_defensive_tower"> | ||||
<Armour> | <Armour> | ||||
<Hack>5</Hack> | <Hack>10</Hack> | ||||
<Pierce>20</Pierce> | <Pierce>20</Pierce> | ||||
<Crush>1</Crush> | <Crush>1</Crush> | ||||
<Foundation> | <Foundation> | ||||
Context not available. | |||||
<Attack> | <Attack> | ||||
<Ranged> | <Ranged> | ||||
<Damage> | <Damage> | ||||
<Pierce>16</Pierce> | <Pierce>9</Pierce> | ||||
</Damage> | </Damage> | ||||
<MaxRange>55</MaxRange> | <MaxRange>50</MaxRange> | ||||
<MinRange>13</MinRange> | <MinRange>10</MinRange> | ||||
<ElevationBonus>0</ElevationBonus> | <ElevationBonus>8</ElevationBonus> | ||||
</Ranged> | </Ranged> | ||||
</Attack> | </Attack> | ||||
<BuildingAI> | <BuildingAI> | ||||
Context not available. | |||||
<Territory>own neutral</Territory> | <Territory>own neutral</Territory> | ||||
</BuildRestrictions> | </BuildRestrictions> | ||||
<Cost> | <Cost> | ||||
<BuildTime>40</BuildTime> | <BuildTime>30</BuildTime> | ||||
<Resources> | <Resources> | ||||
<wood>80</wood> | <wood>60</wood> | ||||
</Resources> | </Resources> | ||||
</Cost> | </Cost> | ||||
<Footprint> | <Footprint> | ||||
Context not available. | |||||
<Max>1</Max> | <Max>1</Max> | ||||
Nescio: 1 | |||||
</GarrisonHolder> | </GarrisonHolder> | ||||
<Health> | <Health> | ||||
<Max>800</Max> | <Max>400</Max> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<GenericName>Outpost</GenericName> | <GenericName>Outpost</GenericName> | ||||
Context not available. | |||||
<Icon>structures/outpost.png</Icon> | <Icon>structures/outpost.png</Icon> | ||||
</Identity> | </Identity> | ||||
<Loot> | <Loot> | ||||
<wood>16</wood> | <wood>12</wood> | ||||
</Loot> | </Loot> | ||||
<Obstruction> | <Obstruction> | ||||
<Static width="6.5" depth="6.5"/> | <Static width="6.5" depth="6.5"/> | ||||
</Obstruction> | </Obstruction> | ||||
<ProductionQueue> | <ProductionQueue disable=""/> | ||||
<Technologies datatype="tokens"> | |||||
tower_vision | |||||
tower_decay | |||||
</Technologies> | |||||
</ProductionQueue> | |||||
<TerritoryDecay> | <TerritoryDecay> | ||||
<DecayRate>2</DecayRate> | <DecayRate>1</DecayRate> | ||||
Not Done Inline Actions1? Nescio: 1? | |||||
</TerritoryDecay> | </TerritoryDecay> | ||||
</Entity> | <Vision> | ||||
<Range>100</Range> | |||||
Not Done Inline ActionsI'm not sure this is necessary, though I'm not against it. Nescio: I'm not sure this is necessary, though I'm not against it. | |||||
</Vision> | |||||
</Entity> | |||||
Context not available. | |||||
Not Done Inline ActionsCorrect indentation: </Vision> </Entity> Nescio: Correct indentation:
```
</Vision>
</Entity>
``` |
Wildfire Games · Phabricator
1