Differential D2760 Diff 13393 ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_wall_gate.xml
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ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_wall_gate.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_structure_defensive_wall_gate"> | <Entity parent="template_structure_defensive_wall_gate"> | ||||
<Footprint> | <Footprint> | ||||
<Square width="37" depth="8"/> | <Square width="37.0" depth="8.0"/> | ||||
<Height>12</Height> | <Height>12.0</Height> | ||||
</Footprint> | </Footprint> | ||||
<GarrisonHolder> | |||||
<Max>4</Max> | |||||
</GarrisonHolder> | |||||
<Identity> | <Identity> | ||||
<Civ>gaul</Civ> | <Civ>gaul</Civ> | ||||
<SpecificName>Duoricos</SpecificName> | <SpecificName>Duoricos</SpecificName> | ||||
</Identity> | </Identity> | ||||
<Obstruction> | <Obstruction> | ||||
<Obstructions> | <Obstructions> | ||||
<Right width="11" depth="7" x="13" z="0"/> | <Right width="11" depth="7" x="13" z="0"/> | ||||
<Left width="11" depth="7" x="-13" z="0"/> | <Left width="11" depth="7" x="-13" z="0"/> | ||||
<Door width="15" depth="7" x="0" z="0"/> | <Door width="15" depth="7" x="0" z="0"/> | ||||
</Obstructions> | </Obstructions> | ||||
</Obstruction> | </Obstruction> | ||||
<StatusBars> | <StatusBars> | ||||
<HeightOffset>22</HeightOffset> | <HeightOffset>22.0</HeightOffset> | ||||
</StatusBars> | </StatusBars> | ||||
<TurretHolder> | |||||
<TurretPoints> | |||||
<One> | |||||
<X>1.5</X> | |||||
<Y>11.5</Y> | |||||
<Z>0</Z> | |||||
</One> | |||||
<Two> | |||||
<X>-1.5</X> | |||||
<Y>11.5</Y> | |||||
<Z>0</Z> | |||||
</Two> | |||||
<Three> | |||||
<X>4.5</X> | |||||
<Y>11.5</Y> | |||||
<Z>0</Z> | |||||
</Three> | |||||
<Four> | |||||
<X>-4.5</X> | |||||
<Y>11.5</Y> | |||||
<Z>0</Z> | |||||
</Four> | |||||
</TurretPoints> | |||||
</TurretHolder> | |||||
<VisualActor> | <VisualActor> | ||||
<Actor>structures/celts/wall_gate.xml</Actor> | <Actor>structures/celts/wall_gate.xml</Actor> | ||||
</VisualActor> | </VisualActor> | ||||
</Entity> | </Entity> |
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